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* MonsterProgenitor: A common theme among the Godbeasts is that they are the progenitors of many of the species of monsters, animals, and humanoids that populate the realms, such as Vulcatrix for the Magmadroths, Behemat for the gargants, Boingob for the squifs, Kharybtar for the kharybdisses, the Ur-Phoenix for phoenixes, and so on.

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* MonsterProgenitor: A common theme among the Godbeasts is that they are the progenitors of many of the species of monsters, animals, and humanoids that populate the realms, such as Vulcatrix for the Magmadroths, Behemat for the gargants, Boingob for the squifs, squigs, Kharybtar for the kharybdisses, the Ur-Phoenix for phoenixes, and so on.

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Godbeasts are deific creatures who achieved godhood through the energies of the Mortal Realms. The most powerful are beyond the scope of mortal reckoning, known most often in legends and myths. But these powerful titans are very real and found all across the Mortal Realms, existing above the natural order of things.

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Godbeasts are deific creatures who achieved godhood through the energies of the Mortal Realms. The most powerful are beyond the scope of mortal reckoning, known most often in legends and myths. But myths, but these powerful titans are very real and found all across the Mortal Realms, existing above the natural order of things.things. Godbeasts roamed the Realms in great numbers in primordial ages, but their numbers have grown fewer as history progressed and most of their kind were either slain or imprisoned by the modern gods.



* AlmightyIdiot: Only a few seem self-aware and the rest are simply animals with phenomenal cosmic power.

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* AlmightyIdiot: Only a few seem self-aware and self-aware; the rest are simply animals with phenomenal cosmic power.power. This has generally been to their detriment -- as a rule, they fare against intelligent gods about as well as megafauna did against human hunters, and many have been slain or enslaved by armies or gods who, while less individually powerful, are smarter and better planners.



* OurTitansAreDifferent: They serve the same purpose as the Titans of ClassicalMythology did, being powerful and chaotic precursors to the younger, more benevolent gods.
[[/folder]]

[[folder:Endless Spells]]
Endless Spells, know by many other names such as Living Magic or Arcanus Infinitum, are spells that after being cast do not naturally dissipate and therefore lasted indefinitely, often called by many as self-sustaining. They first started to be summoned after the Necroquake, the shyishian energy released by this magical disaster changed the nature of eldritch energy in the mortal realms allowing it to be channelled in a entirely new way

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* CapturedSuperEntity: Fangathrax the World-Worm spent most of the Age of Chaos chained to crawling Chaos forts to keep the Realmgate in its gullet under their control. It broke free during a large clash with Destruction forces, but was later recaptured by the Orruks.
* MonsterProgenitor: A common theme among the Godbeasts is that they are the progenitors of many of the species of monsters, animals, and humanoids that populate the realms, such as Vulcatrix for the Magmadroths, Behemat for the gargants, Boingob for the squifs, Kharybtar for the kharybdisses, the Ur-Phoenix for phoenixes, and so on.
* OurTitansAreDifferent: They serve the same purpose as the Titans of ClassicalMythology Myth/ClassicalMythology did, being powerful and chaotic precursors to the younger, more benevolent gods.
[[/folder]]

[[folder:Endless Spells]]
Endless Spells, know by
gods.

!!Ignax, the Solar Drake
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/ignax.png]]%%Res. goes to 1000

A fiery serpent and one of the
many other names such as Living Magic or Arcanus Infinitum, are spells offspring of the elder godbeast Vulcatrix. Ignax was bound to act the living sun of a portion of Aqshy that after being cast do not naturally dissipate and therefore lasted indefinitely, often included what would later be called by many as self-sustaining. They first started to be summoned after the Necroquake, Great Parch. Ignax was magically enslaved by Archaon during the shyishian energy released by this early wars over Aqshy and, for some time afterwards, acted as an engine of destruction for Chaos and a subject of struggle between them and Order. Eventually, the magical disaster changed the nature of eldritch energy in the mortal realms fetters faded and broke, allowing it Ignax to be channelled retreat in a entirely new wayseclusion deep beneath Aqshy, away from the schemes of gods and mortals.


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* BeastOfBattle: Archaon bound Ignax with Tzeentchian sorcery to act as a living engine of destruction for his forces.
* CapturedSuperEntity: Ignax spent most of her life bound to one godly or daemonic will or another, first when she was chained to serve as a living sun and later when she was used as beast of war.
* WeirdSun: Ignax's fiery, serpentine body was bound by Griminr to act as a huge sun for a large tract of Aqshy, to which she was tied by great god-forged chains so that the Fyreslayers who lived there would never know night. She remained in this role for the rest of the Age of Myth and much of the Age of Chaos, until her bonds were broken in Archaon's wars.

!!Vulcatrix, the Mother of the Salamanders
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/vulcatrix.jpg]]
[[caption-width-right:1000:Vulcatrix's final battle with Grimnir.]]

A great fiery beast that lived in Aqshy during the Age of Myth. She was felled by Grimnir in a battle that claimed both of their lives and scattered their remains across the Realm.
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* FierySalamander: She resembled a huge, many-legged lizard made out of molten rock.
* MonsterProgenitor: She is said to be the progenitor of the reptilian Magmadroths, whose first eggs were born from her death throes. She is also the mother of a number of other reptilian godbeasts, like Ignimbris and Ignax.
* MutualKill: Her battle with Grimnir ended with her dying at his hands, but he was the killed himself by her death throes and poisonous blood.
* PiecesOfGod: When she perished, she exploded in a shower of fragments that fell across the Realm of Aqshy like burning rain, creating volcanoes wherever they landed. Some of her remains also became the first clutches of Magmadroths.
* PosthumousCharacter: Her fatal battle with Grimnir took place during the Age of Myths, aeons before the game's timeline.
[[/folder]]

[[folder:Endless Spells]]
Endless Spells, know by many other names such as Living Magic or Arcanus Infinitum, are spells that after being cast do not naturally dissipate and therefore lasted indefinitely, often called by many as self-sustaining. They first started to be summoned after the Necroquake, the shyishian energy released by this magical disaster changed the nature of eldritch energy in the mortal realms allowing it to be channelled in a entirely new way
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* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceChaos The Grand Alliance of Chaos]]:''' Including the Gods of Chaos, Slaves to Darkness, Blades of Khorne, Disciples of Tzeentch, Maggotkin of Nurgle, Hedonites of Slaanesh, Legion of Azgorh, Beasts of Chaos and Skaventide.

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* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceChaos The Grand Alliance of Chaos]]:''' Including the Gods of Chaos, Slaves to Darkness, Blades of Khorne, Disciples of Tzeentch, Maggotkin of Nurgle, Hedonites of Slaanesh, Legion of Azgorh, Beasts of Chaos and Skaventide.Skaven.



[[folder: Godbeasts]]
Godbeasts are deific creatures who achieved godhood through the energies of the Mortal Realms. The most powerful are beyond the scope of mortal reckoning, known most often in legends and myths. But these powerful titans are very real and found all across the Mortal Realms, existing above the natural order of thing

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[[folder: Godbeasts]]
[[folder:Godbeasts]]
Godbeasts are deific creatures who achieved godhood through the energies of the Mortal Realms. The most powerful are beyond the scope of mortal reckoning, known most often in legends and myths. But these powerful titans are very real and found all across the Mortal Realms, existing above the natural order of thingthings.


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* MagicMustDefeatMagic: No blade or bow could harm an endless spell; only wizards could hope to bring an end to it by picking apart the binding magics that created it.

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Formatting


Godbeasts are deific creatures who achieved godhood through the energies of the Mortal Realms. The most powerful are beyond the scope of mortal reckoning, known most often in legends and myths. But these powerful titans are very real and found all across the Mortal Realms, existing above the natural order of thing



Godbeasts are deific creatures who achieved godhood through the energies of the Mortal Realms. The most powerful are beyond the scope of mortal reckoning, known most often in legends and myths. But these powerful titans are very real and found all across the Mortal Realms, existing above the natural order of thing
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Endless Spells, know by many other names such as Living Magic or Arcanus Infinitum, are spells that after being cast do not naturally dissipate and therefore lasted indefinitely, often called by many as self-sustaining. They first started to be summoned after the Necroquake, the shyishian energy released by this magical disaster changed the nature of eldritch energy in the mortal realms allowing it to be channelled in a entirely new way



Endless Spells, know by many other names such as Living Magic or Arcanus Infinitum, are spells that after being cast do not naturally dissipate and therefore lasted indefinitely, often called by many as self-sustaining. They first started to be summoned after the Necroquake, the shyishian energy released by this magical disaster changed the nature of eldritch energy in the mortal realms allowing it to be channelled in a entirely new way
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Incarnates are powerful spirits formed from the magical energies of the Mortal Realms. The first of the Incarnates emerged following Alarielle's Rite of Life, which dispelled the deathly influence of the Necroquake and unleashed a torrent of genesis-magic upon the realms. The explosion of jade magic caused the forests to grow taller, coral reefs to expand and animals to multiply in abundance, and her spells of vitality reached into the cores of all the realms. With the blooming of Geomantic power, magical energies began to coalesce and develop sentience.



Incarnates are powerful spirits formed from the magical energies of the Mortal Realms. The first of the Incarnates emerged following Alarielle's Rite of Life, which dispelled the deathly influence of the Necroquake and unleashed a torrent of genesis-magic upon the realms. The explosion of jade magic caused the forests to grow taller, coral reefs to expand and animals to multiply in abundance, and her spells of vitality reached into the cores of all the realms. With the blooming of Geomantic power, magical energies began to coalesce and develop sentience.
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* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceOrder The Grand Alliance of Order]]:''' Including the Gods of Order, Stormcast Eternals, Cities of Sigmar, Fyreslayers, Daughters of Khaine, Idoneth Deepkin, Sylvaneth, Kharadron Overlords and Seraphon.
* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceChaos The Grand Alliance of Chaos]]:''' Including the Gods of Chaos, Blades of Khorne, Disciples of Tzeentch, Maggotkin of Nurgle, Hedonites of Slaanesh, Slaves to Darkness, Beasts of Chaos, Skaventide and Legion of Azgorh.

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* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceOrder The Grand Alliance of Order]]:''' Including the Gods of Order, Stormcast Eternals, Cities of Sigmar, Fyreslayers, Daughters of Khaine, Idoneth Deepkin, Sylvaneth, Lumineth Realm-lords, Fyreslayers, Kharadron Overlords Overlords, Seraphon and Seraphon.
Sylvaneth.
* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceChaos The Grand Alliance of Chaos]]:''' Including the Gods of Chaos, Slaves to Darkness, Blades of Khorne, Disciples of Tzeentch, Maggotkin of Nurgle, Hedonites of Slaanesh, Slaves to Darkness, Legion of Azgorh, Beasts of Chaos, Skaventide Chaos and Legion of Azgorh.Skaventide.



* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceDestruction The Grand Alliance of Destruction]]:''' Including the Great Green God Gorkamorka, Orruk Warclans, Gloomspite Gitz and Ogor Maw-tribes.

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* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceDestruction The Grand Alliance of Destruction]]:''' Including the Great Green God Gorkamorka, Gods of Destruction, Orruk Warclans, Gloomspite Gitz and Gitz, Ogor Maw-tribes.Maw-tribes and Sons of Behemat.



* AlmightyIdiot: Only a few seem self-aware and most are simply animals with phenomenal cosmic power.

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* AlmightyIdiot: Only a few seem self-aware and most the rest are simply animals with phenomenal cosmic power.
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Added DiffLines:

Endless Spells, know by many other names such as Living Magic or Arcanus Infinitum, are spells that after being cast do not naturally dissipate and therefore lasted indefinitely, often called by many as self-sustaining. They first started to be summoned after the Necroquake, the shyishian energy released by this magical disaster changed the nature of eldritch energy in the mortal realms allowing it to be channelled in a entirely new way
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Incarnates are powerful spirits formed from the magical energies of the Mortal Realms. The first of the Incarnates emerged following Alarielle's Rite of Life, which dispelled the deathly influence of the Necroquake and unleashed a torrent of genesis-magic upon the realms. The explosion of jade magic caused the forests to grow taller, coral reefs to expand and animals to multiply in abundance, and her spells of vitality reached into the cores of all the realms. With the blooming of Geomantic power, magical energies began to coalesce and develop sentience.
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* AllMightyIdiot: Only a few seem self-aware and most are simply animals with phenomenal cosmic power.

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* AllMightyIdiot: AlmightyIdiot: Only a few seem self-aware and most are simply animals with phenomenal cosmic power.

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[[folder:Endless Spells]]

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[[folder:Endless Spells]][[folder: Godbeasts]]


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Godbeasts are deific creatures who achieved godhood through the energies of the Mortal Realms. The most powerful are beyond the scope of mortal reckoning, known most often in legends and myths. But these powerful titans are very real and found all across the Mortal Realms, existing above the natural order of thing
* AllMightyIdiot: Only a few seem self-aware and most are simply animals with phenomenal cosmic power.
* AllPowerfulBystander: The Godbeasts don't have many plans of their own and mostly stay neutral in the grander schemes of the Great Alliances. Of course, some can be persuaded otherwise...
* AnimalisticAbomination: Many of the Godbeasts resemble massive beasts made from arcane energies.
* AnthropomorphicPersonification: Many of them embody the concepts that make up reality and nature.
* OurTitansAreDifferent: They serve the same purpose as the Titans of ClassicalMythology did, being powerful and chaotic precursors to the younger, more benevolent gods.
[[/folder]]

[[folder:Endless Spells]]
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[[/folder]]

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[[/folder]][[/folder]]

[[folder:Incarnates]]
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* DemBones: Krondspine Incarnates of Ghur, which manifest near boneyards and slaughter grounds, take the form of a roaring vortex of energy and bones.
* MagicEater: Incarnates roam the lands, growing fat by feasting on endless spells.
* MercenaryUnits: Incarnates have no faction keywords, and can be included as allies in any army if they're bonded to a Hero in that army.
* {{Mon}}: Some remarkable individuals are able to bind and command Incarnates, albeit only temporarily.
[[/folder]]
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switching out 'Legions of Nagash' for 'Soulblight Gravelords', as per GW's statement that SG are essentially the replacement for Lo N.


* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceDeath The Grand Alliance of Death]]:''' Including the Legions of Nagash, Flesh-eater Courts, Nighthaunt and Ossiarch Bonereapers.

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* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceDeath The Grand Alliance of Death]]:''' Including the Legions of Nagash, Soulblight Gravelords, Flesh-eater Courts, Nighthaunt and Ossiarch Bonereapers.
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* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceOrder The Grand Alliance of Order]]:''' Including the Gods of Order, Stormcast Eternals, Cities of Sigmar, Daughters of Khaine, Idoneth Deepkin, Sylvaneth, Kharadron Overlords and Seraphon.

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* '''[[Characters/WarhammerAgeOfSigmarGrandAllianceOrder The Grand Alliance of Order]]:''' Including the Gods of Order, Stormcast Eternals, Cities of Sigmar, Fyreslayers, Daughters of Khaine, Idoneth Deepkin, Sylvaneth, Kharadron Overlords and Seraphon.

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