This character sheet includes the major characters in Warhammer 40000: Space Marine.
Notice: Being one of the series in the Warhammer 40,000 universe, some of the tropes related to their own races will also apply to them. Also, this sheet will contain some unmarked spoilers.
Imperium of Man
Captain Titus is the commander of the Ultramarines' 2nd Company, and personally takes part in the defense of Forge World Graia. Relatively young for a Space Marine, he is a decorated veteran of several major campaigns, and his exploits have earned him a reputation as one of the mightiest Ultramarines in recent memory. The men under his command are dearer to him than his own life, and if one of them is killed, Titus will not stop until the enemy responsible has paid in blood.
Titus still mourns the recent loss of his mentor, Captain Trajan, who was killed by Eldar in a routine mission Gone Horribly Wrong. Titus held Trajan to be the ideal of Ultramarine nobility and honor. Now that he has inherited command of Trajan's company, Titus aspires to be the kind of leader that Trajan was.
Titus was always interested in the thinking behind his enemy's tactics ever since he first stepped on the battlefield. With every battle, he experienced firsthand how differently each alien species and daemon horde fought on the ground, and gradually, patterns emerged. To better understand the enemy and their motivations gives him insight into their strengths and weaknesses, and into how to exploit those weaknesses in battle. His ability to predict how a group of enemies would attack saved many lives over the years. Now that hes a Captain, Titus works to instill the same critical thinking in the men under his command.
- Badass Baritone: Mark Strong gives him a very manly voice.
- Bling of War: He's a Captain, it's practically a contractual obligation.
- The Captain: He is The Captain of the Ultramarines' Second Company.
- Canon Immigrant: While Space Marine was originally dubbed non-canon, as the captain of the 2nd company (which the markings on Titus's armor indicate that he is) in the tabletop at the time the video game was release was Cato Sicarius. Later books in the 40k universe mention him as one of Sicarius's predecessors, resolving the canon conflict and bringing him into the lore proper.
- Chainsaw Good: His basic weapon is the iconic Chainsword.
- Continuity Nod: It appears a Sternguard Veteran model may have been based on his appearance◊.
- Determinator: Especially his resistance to the Warp, which is a plot point in the game.
- Drop the Hammer: He can equip Thunder Hammers. They're quite devastating.
- A Father to His Men: One of the best examples of this in all of the Warhammer 40,000 universe. He cares very much about those under him, and is shown to be devastated when Sidonus is killed.
- The Hero: Functions as this, and technically the Big Good of the campaign
- Humble Hero: Titus shows a lot more humility than the average Space Marine; he's very kind and considerate towards the Imperial Guardsmen he meets, often deflects praise away from himself, and at the end of the game, allows himself a Moment of Weakness in front of Lt. Mira.
- Ideal Hero: Titus is self-sacrificing, humble, heroic and protective of those under his command, whether they're fellow Adeptus Astartes or Imperial Guardsmen. He shows nothing but respect for the Imperial Guard for their unfaltering bravery against titanic odds, and is so pure of heart that he is resistant to the effects of the Warp. He literally answers the prayers of the Imperial Guard with his arrival.
- Military Maverick: Instead of rigidly adhering to the Codex Astartes, he views it more of a guideline on how to act, instead of it being utter law. This goes against the popular concept that the Ultramarines view the Codex Astartes as sacrosanct, and compared to most Ultramarines depicted, he's the one who deviates from it the most. He's also a Captain and doing this.
- Neck Lift: The game plays up how strong a Space Marine is by having him easily chokeslam Orks with a single hand.
- No-Holds-Barred Beatdown: delivers an epic one to half-demon Nemeroth, ending with him crushing Nemeroth´s head between his hands.
- Shoulders of Doom: He's a Space Marine, this comes naturally.
- Shut Up, Hannibal!: Before their battle, Nemeroth tries to convince him to turn to Chaos with promises of power, but Titus' loyalty to the Emperor and the Imperium isn't so easily swayed.
- Unwitting Pawn: For Nemeroth and the Daemon controlling Drogan's corpse. He's the one who essentially opens the door for Chaos to invade Graia.
- Wrestler in All of Us: Pops off a number of throws and slams that wouldn't be out of place in the WWE.
Sergeant Sidonus has been a Ultramarine for over 200 years, and serves as Captain Titus' second-in-command. He is also Titus' closest friend and confidant.
He's seemingly seen it all, with a "been there, done that, no problem" attitude and dry sense of humor that instantly serve to defuse tense situations. But when faced with the enemy, Sidonus is their worst nightmare a brutally efficient warrior who won't stop until every enemy lies dead at his feet.
Sidonus bears the marks of his extended service to the Imperium including a bionic arm to replace one lost in battle against the Tyranids. When an Eldar weapon destroyed his eye and part of his face, Sidonus decided to leave the scars in place as a reminder of his victory over this formidable enemy.
- Artificial Limbs: His left arm is augmetic, he got it after he lost his original arm fighting against the Tyranids.
- Continuity Nod: Seems like Games Workshop based a Sternguard Veteran model off him.◊
- Cool Old Guy: He is the eldest among Titus' squadron and that doesn't stop him from being cool.
- Deadpan Snarker: His years of experience have naturally made him very snarky.
- Eye Scream: Lost his eye to some Eldar Weaponry but refuses to get a bionic eye for a replacement.
- Good Scars, Evil Scars: Has a pretty nasty burn scar covering the right side of his face.
- Impaled with Extreme Prejudice: Is subjected to this by Nemeroth
- Number Two: Naturally due to being the Sergeant to the trio. Titus even entrusts him to protect the Warp Device.
- Shoulders of Doom: He's a Space Marine.
Leandros is the most recent inductee to the Ultramarines command squad. He is a "by the book" Ultramarine, and often speaks with little tact, since to his mind, all actions must serve the Emperor. He looks up to Titus and Sidonus, especially Titus, whom he sees as the type of Ultramarine he aspires to become.
He will question the motives of anyone he suspects of not giving their all for the Imperium, and has lost perspective on what it's like to face the horrors of the universe from a normal human standpoint, and is patronizing to the surviving Imperial Guardsmen he encounters.
He sometimes goes overboard in pursuing what he thinks is a noble course of action, because he wants to prove himself and his abilities.
- Hypocrite: If you take a closer look at the Codex than what the game lets on, he becomes this. While he says that jumping blindly into enemy fire is against Codex teachings, the Codex actually encourages this, calling it "Steel Rain." Furthermore, when he calls the Inquisition on Titus on suspicion of heresy, the Codex actually states that you're supposed to report any suspicion to the company chaplain or librarian, not an outside faction.
- Lawful Stupid: Segues into this at times, like when he calls the Inquisition down on Titus.
- New Meat: Very young for a Space Marine, he doesn't even have a single service stud yet.
- Shoulders of Doom: As per usual.
- Well-Intentioned Extremist: Follows the Codex to the letter, leading to him calling the Inquisition on Titus because of Titus´s ability to resist a ridiculous amount of Warp exposure.
Tactical Squad CorvusA squad of Blood Ravens who joined the Imperial Liberation Fleet, they help Titus reach the Orbital Spire by fighting across a Chaos-held bridge.
- Badass Creed: None shall find us wanting.
- The Cavalry
- Continuity Nod: To Dawn of War II: Retribution, in the process practically canonising its Space Marine ending.
- Foreshadowing: Their sergeant mentions joining the Liberation Fleet with a squad of Black Templars. Those Black Templars show up with Thrax to take Titus into custody in the ending.
- Meaningful Name: Corvus is Latin for Raven.
- One-Man Army: Much like all Space Marines, but they live up to Titus' words about the Aurelian Crusade.
Second Lieutenant Mira Nero
Second Lieutenant Mira leads the survivors of the 203rd Cadian Regiment. Mira's experience and skill as a tactician, coupled with her uncompromising humanity and refusal to give up, commands fierce loyalty among her men.
The 203rd Cadian Regiment was en route to another warzone when their troop carrier was suddenly diverted to Forge World Graia, as they were the only Imperial Guard force close to the planet. The Regiment was the only force that managed to reach the surface before the Orks captured the planet's defense guns.
They were crippled after the Orks cut them off from orbital support and reinforcements, forcing Lieutenant Mira to take command (albeit with the dying Regimental Colonel's consent), as she was the highest ranking officer left. All she wants is to save the soldiers she's sworn to lead, but she does not hold much hope of holding off the Orks much longer.
- Action Girl: Maybe a slightly more conventional example than some, given how it's literally her job. She was the highest-ranked soldier to survive the deaths of the higher officers in the regiment, and she rarely takes to the field in person (because if she did, the regiment may lose all of its leadership).
- Badass Normal: She earned the respect of a Space Marine. Really, that's all that needs to be said.
- Beauty Is Never Tarnished: Mira's a looker especially in contrast to the craggy, battle-scarred Space Marines and despite being shot at by an army of Orks for several days, the only sign that she's been in a fight is some dirt on her face. She doesn't even have the "tiny scar on the cheekbone" that many fanservicey 40k female characters get. Semi-justified in that her style of fighting has her hanging in the back and blazing away with her lasgun while using YOU as her meatshield.
- A Father to His Men: The other Guardsmen, who would normally not pay much respect or heed to a 2nd Lieutenant, practically credit her with the survival of the entire planet.
- The Not-Love Interest: With Titus. They obviously respect each other a great deal, but it doesn't go much further than that. It's probably for the best, considering it's neither the time nor the place (and even if it was, the Inquisition would most likely have them executed for it.)
- You Are in Command Now: Why is a 2nd Lieutenant in charge of a whole Regiment, normally commanded by a Colonel?Mira: I'm all that's left, my lord, unless my commanders rise from the grave. So far, they seem content to stay put.
Inquisitor Drogan is a relentless psyker of the Ordo Xenos, and bears the physical and mental scars of a lifetime spent in the darkest corners of the galaxy.
Many years ago, he fell into the hands of fiendish aliens who tortured him for years. Since then, his hatred of alien species has driven him to develop innovative new ways of destroying them, and to pursue technologies and techniques thought lost or impossible.
His greatest creation is the Psychic Scourge, which channels tremendous amounts of Warp energy, provided by the Power Source, that can be tuned to destroy specific species, while leaving humans unharmed. Audiologs reveal that he was developing them at the behest of an Inquisitor Lord to find a way to free the Imperium of its need for classic Plasma power generators, which are very powerful, but highly bulky.
- Artificial Limbs: His right arm.
- Badass BookwormDrogan: I am scientist and soldier both, Captain.
- Badass Longcoat: Over his armor.
- Dead All Along: In a weird way, one you don't see much in 40K. The daemon took the time to kill him before inhabiting his corpse.
- Demonic Possession: After his death. Interestingly, he wasn't possessed while alive, the usual daemon means of operation, though that may be because he was both psyker and cyborg, which limit the means by which a daemon could control him without consent.
- Evil Is Not a Toy: It's not all that surprising his research with Warp energy would end badly...
- Fantastic Racism: It's encouraged among the citizens of the Imperium, but his took a level after being tortured horribly by aliens.
- Psychic Powers: He has the powers of a psyker, though the players never sees him use them. Because the daemon controlling his body literally can't, thanks to them stemming from an Imperial Sanctioning, and therefore not being in the daemon's powerset.
- The Southpaw: Wields his pistol in his left hand.
- Token Evil Teammate: Subverted Trope, despite the common usage of Inquisitors of this and fairly revealing pre-release trailers' implications. His research led to a lot of bad stuff happening within the game's plot, but he never intends any of it or actually falls to Chaos - he's killed before his corpse is possessed.
An Inquisitor who accompanied the Liberation Fleet. He appears briefly in the epilogue.
- Gutteral Growler: He sounds like he smokes four packs a day. He also has what looks like cybernetic augmentations to his throat.
- Name's the Same: There's a Thrax in the books, but he's clearly not the same Inquisitor.
- Reasonable Authority Figure: While he does take Titus into custody after Leandros accuses him of being tainted by the Warp (He has to, given the severity of the charges and the implications should they be true), the manner in which he does so makes it clear that he's at least considering the possibility that the events leading up to those charges have a more benevolent explanation and that in the immediate term Titus will only be facing an inquiry, not an inquisition.
- Another indicator that he feels the charges are false is that he does not have Titus disarmed. An Inquisitor, who thought someone was corrupted by Chaos, would never let the possible heretic keep his weapons.
- The very first words out of his mouth are to express skepticism in Leandros's claim, and ask him if he's absolutely sure.
Enemies of Humanity
- Voiced by: Neil Maskell
Warboss Grimskull leads the Waaagh! invading Forge World Graia, and is extremely cunning. As a result, his Waaagh! is well organized, making it all the more dangerous. He has conquered several worlds before reaching Graia, and if he gets his hands on the Warlord-class Titans on the Forge World, he could be unstoppable.
- Big-Bad Ensemble: He leads the Waaagh! to conquer the planet, or at least loot it, and he kills Lt Mira Nero's superiors. With Nemeroth, he becomes this instead of Big Bad, thanks to the two of them each trying to loot the planet for different things.
- Boom, Headshot!: How Titus finishes him off after their final battle.
- Bullfight Boss: A rather difficult one, though he drops it in the third section of the fight.
- Genius Bruiser: For an Ork, anyway. His Waaagh! is rather well organized, and he orders them to capture and use the planetary defense guns, instead of simply looting them.
- Large and in Charge: Would you expect any less from an Ork warboss?
- Nice Job Fixing It, Villain!: He saves you and your squad from Nemeroth... not that he's really bothered either way.
- Not Quite Dead: Gets swarmed by several Bloodletter Daemons and knocked off a ledge into the depths below. He reappears from said ledge, no worse for wear, a minute or two later.
- Pre-Mortem One-Liner: Grimskull and Titus exchange these after their last battle. Grimskull: "I'm not finished with you, Space Marine!", Titus: "But I am finished with you."
- Stationary Boss: What he becomes in the third section of his boss fight.
- Villainous Rescue: Attacks Nemeroth while the Chaos Lord has Titus's entire squad at his mercy and is about to get his claws on the Power Source. Not that Grimskull cares what happens to Titus and his men, it's just that Nemeroth was seen as being between him and his goal.
Forces of Chaos
Sorcerer Lord Nemeroth
Nemeroth is the leader of the Chosen of Nemeroth Warband, which is invading Forge World Graia. He is a Chaos Sorcerer Lord with strong psychic powers, and is equipped with Terminator armor and a pair of Lightning Claws. Like most Chaos Space Marines, he is sadistic and arrogant.
- Bald of Evil: From what little can be seen of his head.
- Big-Bad Ensemble: With Grimskull. They're each there to loot different things. Grimskull wants the Titans, Nemeroth wants the Power Source.
- The Chessmaster: He's a Chaos Sorcerer, it comes with the job.
- Clipped-Wing Angel: The fight against him while he's transforming is so easy that it's insulting to the fluff, even with Titus' Hand Wave that "Nemeroth is most vulnerable during the transformation".
- Cutscene Boss: Basically how you beat him
- Flunky Boss: Before you take Nemeroth on, you have to fight four waves of his minions. They're more difficult to beat than Nemeroth himself.
- Knight of Cerebus: The whole plot gets a lot more serious when he's involved.
- Good Scars, Evil Scars: The left side of his mouth is ripped open.
- Large and in Charge: While not as big as Grimskull, he's still huge even for Space Marine in Terminator armor.
- Magic Knight: He's a Chaos Sorcerer, but also nasty with those claws of his. Just ask Sidonus.
- One-Winged Angel: Though he only gets halfway through the transformation before you take out all his minions and force him to fight by himself.
- We Can Rule Together: Before the final battle, he invites Titus to join him, so that he can lead the Ultramarines in domination of the galaxy with him at its head. Titus isn't going to be swayed by that.