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Characters / Warhammer 40,000: Space Marine

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This character sheet includes the major characters in Warhammer 40,000: Space Marine, Warhammer 40,000: Boltgun and Warhammer 40,000: Space Marine II.

Notice: Being one of the series in the Warhammer 40,000 universe, some of the tropes related to their own races will also apply to them. Also, this sheet will contain some unmarked spoilers.

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Imperium of Man

Space Marines (Ultramarines)


Captain/Lieutenant Demetrian Titus
"My honor is my life, my craft is death, my pledge is eternal service."
Click here to see his Space Marine I appearance.

Species: Human (Adeptus Astartes)

Homeworld: Tarentus (Ultramar)

Voiced by: Mark Strong (English, Space Marine), Clive Standen (English, Space Marine II); Vladimir Antonik (Russian)

Appearances: Warhammer 40,000: Space Marine, Warhammer 40,000: Space Marine II

Captain Titus is the commander of the Ultramarines' 2nd Company, and personally takes part in the defense of Forge World Graia. Relatively young for a Space Marine, he is a decorated veteran of several major campaigns, and his exploits have earned him a reputation as one of the mightiest Ultramarines in recent memory. The men under his command are dearer to him than his own life, and if one of them is killed, Titus will not stop until the enemy responsible has paid in blood.

Titus still mourns the recent loss of his mentor, Captain Trajan, who was killed by Eldar in a routine mission Gone Horribly Wrong. Titus held Trajan to be the ideal of Ultramarine nobility and honor. Now that he has inherited command of Trajan's company, Titus aspires to be the kind of leader that Trajan was.

Titus was always interested in the thinking behind his enemy's tactics ever since he first stepped on the battlefield. With every battle, he experienced firsthand how differently each alien species and daemon horde fought on the ground, and gradually, patterns emerged. To better understand the enemy and their motivations gives him insight into their strengths and weaknesses, and into how to exploit those weaknesses in battle. His ability to predict how a group of enemies would attack saved many lives over the years. Now that he’s a Captain, Titus works to instill the same critical thinking in the men under his command.

  • Awesomeness by Analysis: A specialty of his. He knows the value in studying the opponent's strategy and coming up with plans to counter them, ensuring he and his allies prevail. A good example of his strategic brilliance is using the power source to supercharge the Titan Invictus in order to destroy the Warp Rift that allowed Nemeroth and his forces to enter Graia, and thus trapping the Chaos Lord and his remaining forces on the planet without his fleet to reinforce him.
  • Baritone of Strength: Mark Strong gives him a very manly voice. Combined with his being a Space Marine, it comes together to make him incredibly powerful on multiple fronts.
  • Beware the Nice Ones: While Titus is incredibly noble, especially considering the kind of world 40k is, he's still a Space Marine. This means he has the physical power and artillery to reduce your body into a fine mist.
  • Bling of War: He's a Captain, it's practically a contractual obligation. Over the course of the game, he gets additions to his armor to make him look even more blinged out.
  • The Captain: His rank during the events of the first game, where he was Captain of the Ultramarines second company. By the time of the second game, he has been demoted to Lieutenant. He was succeeded by Cato Sicarius and who in turn was succeeded by Sevastus Acheran during the Era Indomitus.
  • Canon Immigrant:
    • While Space Marine was originally dubbed non-canon, as the captain of the 2nd company (which the markings on Titus's armor indicate that he is) in the tabletop at the time the video game was release was Cato Sicarius. Later canon in the 40k universe establishes him as Sicarius's direct predecessor, resolving the canon conflict and bringing him into the lore proper.
    • He would later on even get his own proper miniature for the tabletop game, further solidifying his existence into canon.
  • Chainsaw Good: His basic melee weapon is the iconic Chainsword.
  • Continuity Nod: It appears a Sternguard Veteran model may have been based on his appearance.
  • Determinator: Especially his resistance to the Warp, which is a plot point in the game.
  • A Father to His Men: One of the best examples of this in all of the Warhammer 40,000 universe. He cares very much about those under him, and is shown to be devastated when Sidonus is killed.
  • Helmets Are Hardly Heroic: He went without a helmet throughout the entirety of the first game. In the second game, he can optionally wear one.
  • The Hero: Functions as this, and technically the Big Good of the campaign, leading the charge to defend Graia from the Orks.
  • Humble Hero: Titus shows a lot more humility than the average Space Marine; he's very kind and considerate towards the Imperial Guardsmen he meets, often deflects praise away from himself, and at the end of the game, allows himself to show weakness in front of Lt. Mira, collapsing to his knees in exhaustion after everything he's been though. This goes a long way towards humanizing an otherwise inhuman titan, contrasting heavily with the Lawful Stupid Leandros, who seems more interested on following the Codex to the letter and wastes time making the enemy suffer instead of advancing the mission.
  • Ideal Hero: Titus is self-sacrificing, humble, heroic and protective of those under his command, whether they're fellow Adeptus Astartes or Imperial Guardsmen. He shows nothing but respect for the Imperial Guard for their unfaltering bravery against titanic odds, and is so pure of heart that he is resistant to the effects of the Warp. He literally answers the prayers of the Imperial Guard with his arrival.
  • Incorruptible Pure Pureness: Titus, for reasons yet explained, proves to be completely immune to the corruptive touch of Chaos. While he can be HURT by Chaos, his soul remains completely pure and untouched by it, allowing him to fight directly against it in ways that no other Space Marine can. In an ideal world, this would make Titus be seen as a beacon of hope and possibly even blessed by the God-Emperor himself. This being the 41st Millennium, however, he is imprisoned by the Inquisition for suspected heresy. On a more philosophical note, Titus is also incorruptible in that he is fiercely loyal to the Imperium and its ideals, being true to the intentions of the Codex Astartes and not strictly the letter. This makes him one of the most compassionate and idealistic leaders in the entire Imperium.
  • Ink-Suit Actor: He looks quite a bit like a more grizzled version of Mark Strong with a full head of hair.
  • Military Maverick: Instead of rigidly adhering to the Codex Astartes, he views it more of a guideline on how to act, instead of it being utter law. This goes against the popular concept that the Ultramarines view the Codex Astartes as sacrosanct, and compared to most Ultramarines depicted, he's the one who deviates from it the most. He's also a Captain and doing this.
  • Neck Lift: The game plays up how strong a Space Marine is by having him easily chokeslam Orks with a single hand.
  • No Good Deed Goes Unpunished. He nearly dies protecting Graia from an Ork invasion, on top of stopping Nemeroth's daemon invasion, and what does he get for his trouble? Leandros calling the Inquisition on him on suspected heresy over his extreme resistance to Chaos. Played with, however, as Thrax is a Reasonable Authority Figure who leaves Titus' allies alone as long as he comes along willingly, not even making him give up his weapon. Judging by the existence of the sequel, he's been cleared of the heresy charge, making Leandros' accusation completely meaningless.
  • No-Holds-Barred Beatdown: delivers an epic one to half-demon Nemeroth, ending with him crushing Nemeroth´s head between his hands.
  • Older Than They Look: In lore, the Service Studs on a Space Marine's skull represent their years of service to their chapter and depending on the material used it'll represent longer periods of service, with the most common being 100 standard years. Titus has two, and the Prima Guide states he's 175 years old by the Invasion of Graia. Yet he just looks like a middle aged man under the helmet.
    • As the trailer for the second game reveals, he now has another two studs, showing just how much time has passed in between and how little he has aged due to his Space Marine biology.
  • One-Man Army: Space Marines are this by default, but Titus's feats range into the frankly ridiculous even by their standards: by the time the dust settles, he's killed thousands of Orks, gone toe-to-toe with their warboss and his retinue, massacred his way through legions of Bloodletters, killed dozens of Chaos Space Marines and squished the skull of a sinister Sorcerer Lord.
  • Shoulders of Doom: He's a Space Marine, this comes naturally.
  • Shut Up, Hannibal!: Before their battle, Nemeroth tries to convince him to turn to Chaos with promises of power, but Titus' loyalty to the Emperor and the Imperium isn't so easily swayed.
  • "The Reason You Suck" Speech: Gives an epic one to Leandros in the epilogue, pointing out that the Codex is supposed to guide and instruct, but being a Space Marine is meant to be more than just blindly following the Codex without question.
    Brother Leandros: The Codex Astartes leaves no room for doubt – You cannot touch the Warp and remain unscathed.
    Captain Titus: The Codex Astartes is a set of rules. They guide us… shape us as Ultramarines… teach us to hold duty and honour sacred above all. But how we live with these rules is the true test of a Space Marine. (Beat) And you, (Beat) have failed.
  • Took a Level in Badass: While by no means weak, by the time of the second game he's managed to go through the Rubicon Primaris and has become a Primaris Marine.
  • Uncertain Doom: In the immediate years after the first game, the Sequel Hook ending of Titus's arrest became an Uncertain Doom with all the ups and downs that befell Relic Entertainment. Years later we finally learn what happened to Titus with a true sequel is coming out from a different company and a 2024 White Dwarf issue explaining Inquisitor Thrax actually being evil and Titus doing an incognito stint as a Deathwatch Black Shield.
  • Unwitting Pawn: For Nemeroth and the Daemon controlling Drogan's corpse. He's the one who essentially opens the door for Chaos to invade Graia.
  • World's Best Warrior: In the description of Titus within the game manual, it mentions that he was the mightiest warrior to join the Ultramarines in several generations. This is how he became Captain of the 2nd Company ahead of big-time hero Cato Sicarius.
  • Wrestler in All of Us: Pops off a number of throws and slams that wouldn't be out of place in the WWE.


Brother-Sergeant Sidonus
"This day is getting interesting..."

Species: Human (Adeptus Astartes)

Voiced by: Richard Hawley (English); Denis Nekrasov (Russian)

Appearances: Warhammer 40,000: Space Marine

Sergeant Sidonus has been a Ultramarine for over 200 years, and serves as Captain Titus' second-in-command. He is also Titus' closest friend and confidant.

He's seemingly seen it all, with a "been there, done that, no problem" attitude and dry sense of humor that instantly serve to defuse tense situations. But when faced with the enemy, Sidonus is their worst nightmare – a brutally efficient warrior who won't stop until every enemy lies dead at his feet.

Sidonus bears the marks of his extended service to the Imperium – including a bionic arm to replace one lost in battle against the Tyranids. When an Eldar weapon destroyed his eye and part of his face, Sidonus decided to leave the scars in place as a reminder of his victory over this formidable enemy.

  • Artificial Limbs: His left arm is cybernetic, he got it after he lost his original arm fighting against the Tyranids.
  • Continuity Nod: Seems like Games Workshop based a Sternguard Veteran model off him.
  • Cool Old Guy: He is the eldest among Titus' squadron and that doesn't stop him from being cool.
  • Deadpan Snarker: His years of experience have naturally made him very snarky.
  • Eye Scream: Lost his eye to some Eldar Weaponry but refuses to get a bionic eye for a replacement.
  • Good Scars, Evil Scars: Has a pretty nasty burn scar covering the right side of his face as a result of a previous battle with the Eldar.
  • Impaled with Extreme Prejudice: Is subjected to this by Nemeroth.
  • In the Back: As he moves ahead towards a landing pad and holding off chaos forces, Nemeroth teleports behind him and fatally impales him with his lightning claws.
  • Just Eat Gilligan: At one point he discusses the possibility of simply destroying the power source so as to prevent Nemeroth from obtaining it, but Titus shoots down the idea because he believes that destroying the power source may cause dire consequences (like opening another warp rift).
  • Number Two: Naturally due to being the Sergeant to the trio. Titus even entrusts him to protect the Warp Device.
  • Old Soldier: He looks like an old man in his 60s which is impressive given that Astartes age much slower than normal humans, meaning his real age is immeasurably higher.


Brother Leandros
"The Codex Astartes does not support this action!"

Species: Human (Adeptus Astartes)

Voiced by: Noah Huntley (English); Alexander Kovrizhnykh (Russian)

Appearances: Warhammer 40,000: Space Marine

Leandros is the most recent inductee to the Ultramarines command squad. He is a "by the book" Ultramarine, and often speaks with little tact, since to his mind, all actions must serve the Emperor. He looks up to Titus and Sidonus, especially Titus, whom he sees as the type of Ultramarine he aspires to become.

He will question the motives of anyone he suspects of not giving their all for the Imperium, and has lost perspective on what it's like to face the horrors of the universe from a normal human standpoint, and is patronizing to the surviving Imperial Guardsmen he encounters.

He sometimes goes overboard in pursuing what he thinks is a noble course of action, because he wants to prove himself and his abilities.

  • By-the-Book Cop: Every thought and action of Leandros's is filtered through his rigid adherence to the Codex Astartes. This gets Played for Drama as he's shown to be a Lawful Stupid person, one who can't seem to think of anything that isn't allowed by the Codex. And sometimes he gets it wrong anyway, making him look like a Hypocrite.
  • Helmets Are Hardly Heroic: Subverted then played straight. He initially wears a helmet at the start of the game, but he goes bareheaded afterwards due to his helmet being severely damaged during his first encounter with the Orks.
  • Hypocrite: If you take a closer look at the Codex than what the game lets on, he becomes this. When he calls the Inquisition on Titus on suspicion of heresy, the Codex actually states that you're supposed to report any suspicion to the company chaplain or librarian, not an outside faction. Titus naturally calls him on it.
  • Knight Templar: Leandros is zealously devoted to following the Codex's procedures by the letter at all times. This results in him betraying Titus to the Inquisition.
  • Lawful Stupid: Segues into this at times, like when he calls the Inquisition down on Titus. Titus makes it abundantly clear how much this makes Leandros a liability and a failure by the end.
  • New Meat: Very young for a Space Marine, he doesn't even have a single service stud yet. He's also extremely reluctant to deviate from the Codex Astartes, whereas Titus, who is much older, just sees it as a guide and does his best to follow the spirit, not the letter, and Sidonus, who's even older, has no issues doing so.
  • Shoulders of Doom: As per usual.
  • Sociopathic Soldier: Type 1. Not an over-the-top one, but one of his first scenes has him Knee-capping an ork, watch it crawl around for a few moments, and then finish it execution-style. Then he mag-dumps into the ork's corpse with his bolter with an impassive scowl on his face until Titus gets his attention. That sort of pointless cruelty from an Ultramarine, who pride themselves on discipline and professionalism, highlights how Leandros fails to live up to the ideals of the chapter despite how much he tries to adhere to the Codex.
  • "The Reason You Suck" Speech: Is the recipient of one from Titus after he has Titus arrested by the Inquisition, who points out that the Codex is supposed to guide and instruct, but being a Space Marine is meant to be more than just blindly following the Codex without question. Just before Titus is taken away, Leandros hangs his head down, likely fully processing Titus' words and feeling guilt for what he had done.
  • Well-Intentioned Extremist: Follows the Codex to the letter, leading to him calling the Inquisition on Titus because of Titus´s ability to resist a ridiculous amount of Warp exposure.

    Malum Caedo 

Malum Caedo, Sternguard Veteran
"I will finish the work Captain Titus started!"

Species: Human (Adeptus Astartes)

Voiced By: Rahul Kohli

Appearances: Warhammer 40,000: Boltgun

A Sternguard Veteran Sergeant of the Ultramarines Chapter. He and his Squad were sent to the Forgeworld of Graia on a special mission under the request of the Ordo Malleus, involving the Mechancicus meddling with Inquisitor Drogan's Power Source.

He is the player character of Warhammer 40,000: Boltgun.

  • Big Book of War: Malum pulls out The Codex Astartes and thumbs through it in any idle moment.
  • Blood Knight: Malum is VERY enthusiastic about destroying the enemies of man.
    Malum Caedo: I will wade through the blood of our enemies!
  • Cool Helmet: Malum wears a white Mk. VI "Corvus" helmet with a golden wreath that makes him stand out compared to his Helmets Are Hardly Heroic battle brothers.
  • Chainsaw Good: Just like Titus, he is armed with a similar-looking chainsword. It is his basic melee weapon and whenever he uses it he has the ability to clear gaps between himself and his enemies, his chainsword attacks can interrupt and stagger opponents.
  • Foe-Tossing Charge: One of his signature abilities is to charge forward at high speed, dealing damage and knocking away any enemy he comes in contact with. The damage is enough to kill weaker enemies outright, allowing Malum to splatter his way through swarms of cultists and nurglings.
  • Giving Someone the Pointer Finger: Does this when taunting an enemy or their corpse.
  • Goomba Stomp: Demonstrated beautifully in the first level with Malum jumping down a shaft and landing ontop an unsuspecting cultist. As it turns out, a Super-Soldier in full Power Armor landing on a baseline human has the same effect as a dump truck falling on a ripe tomato.
  • Hero-Worshipper: His taunt lines imply he greatly respects Captain Titus, and also honours the late Sidonus' memory. No mention is ever made of Leandros.
    Malum Caedo: I will finish the work Captain Titus started!
    Malum Caedo: Sidonus laid down his life for this planet! I protect his sacrifice!
  • I'll Kill You!: Around half his taunts are directed toward his enemies and about how he's going to kill them.
    Malum Caedo: You die here, vermin!
  • Knuckle Cracking: Untargeted taunts prompt him to do this with the gauntlets of his Power Armor.
  • Last Chance Hit Point: His "Know No Fear" passive, which gives Malum temporary invulnerability when his health falls to critical levels.
  • Meaningful Name: His name translates to "I kill evil" in Latin. Fittingly enough, the enemies he faces and kills in Boltgun are the Forces of Chaos, one of the evilest factions in the setting.
  • More Dakka: It's in the name of the game. Malum Caedo fights his way through Graia not only with his trusty eponymous Boltgun but also many other BFGs available to Space Marines, including a Heavy Bolter, a Plasma Gun, a Shotgun, a Meltagun, among others.
  • One-Man Army: While Space Marines are already designed to be this by default, Malum Caedo exemplifies this even by Space Marine standards over the course of the game, singlehandedly taking on legions of Chaos cultists, Chaos Space Marines, and Chaos Daemons entirely on his lonesome. Not even Titus had to defeat several Greater Daemons just to get to the Big Bad!
  • The Quiet One: Malum never speaks during the cutscenes of the game, though he does taunt his enemies whenever the player presses the taunt button.
  • Roaring Rampage of Revenge: While Malum is focused on completing his assigned mission, he is also likely motivated by revenge for the unfortunate deaths of his squad mates.
  • Sole Survivor: Due to interference by Chaos sorcery, the Drop Pod carrying Malum and his squad crashed on Graia, killing all but himself. The corpses of his squad mates litter the crash site and considering that this was a Sternguard Veteran Squad and there were no means of retrieving their gene-seed or their equipment, this was a heavy loss for the Ultramarines.
  • Walking Armory: Before the game is over, Malum will be carrying most of the Space Marine armory plus some more exotic fare, including a Heavy Bolter and a Grav-cannon, the latter of which is usually vehicle mounted.


Brother-Sergeant Gadriel

Species: Human (Adeptus Astartes)

Voiced By: Arthur Lee

Appearances: Warhammer 40,000: Space Marine II

  • Meaningful Name: His name is clearly based on Gabriel, who was one of the Archangels of the Abrahamic religion. Which is very fitting considering that the Space Marines are often referred to as the Emperor's angels.
  • Odd Name Out: Compared to a majority of his chapter who generally have Greco-Roman names, Gadriel's name is based on the Hebrew name Gabriel.


Brother Chairon
"I'd thought a beast of that stature would offer better sport."

Species: Human (Adeptus Astartes)

Voiced By: Miles Yekinni

Appearances: Warhammer 40,000: Space Marine II

  • Artificial Limbs: His right arm has been replaced with a cybernetic prosthetic. Considering his line of work, it was likely lost from a previous battle.

    Sevastus Acheran 

Captain Sevastus Acheran, Master of the Watch

Species: Human (Adeptus Astartes)

Voiced By:

Appearances: Warhammer 40,000: Space Marine II

Sevastus Acheran is the current Captain of the Ultramarines 2nd Company and Titus' successor who was given the latter's position during his time in custody.

  • Ascended Extra: Sevastus was only mentioned in the lore and never had a proper model of his own. His appearance in the game is based on a generic Captain in Phobos armor that was meant to be a stand-in for his lack of a model and which now looks to be his canonical appearance.
  • The Captain: He is the current Captain of the Ultramarines 2nd Company, having succeeded Cato Sicarius after the latter was made Captain of the Victrix Guard (and the latter also having been Titus' successor after Titus was held in Inquisitorial custody).

Space Marines (Others)

    Tactical Squad Corvus 

Tactical Squad Corvus

Species: Human (Adeptus Astartes)

Homeworld: Aurelia (formerly)

Appearances: Warhammer 40,000: Space Marine

A squad of Blood Ravens who joined the Imperial Liberation Fleet, they help Titus reach the Orbital Spire by fighting across a Chaos-held bridge.

  • Badass Creed: None shall find us wanting.
  • The Cavalry: They're part of the Liberation Fleet making landfall, having joined up with other Imperial forces in response to a call for reinforcements.
    • They make their appearance in response to Titus calling on any Imperial forces to aid him in getting to the Orbital Spire, already engaging the Forces of Chaos when Titus arrives.
  • Continuity Nod: To Dawn of War II: Retribution, in the process practically canonising its Space Marine ending.
  • Foreshadowing: Their sergeant mentions joining the Liberation Fleet with a force of Black Templars. Those Black Templars show up with Thrax to take Titus into custody in the ending.
  • Interservice Rivalry: A Friendly Rivalry example, as when they are about to push through the Chaos forces the squad sergeant and Titus exchange their Chapters' respective creeds.
Corvus Sergeant: "None shall find us wanting, Ultramarine."
Titus: "Courage and honour, Blood Raven."

    Black Templars 

Species: Human (Adeptus Astartes)

The grim Black Templars are sworn enemies of any threats to Mankind, and joined the Imperial Liberation Fleet to free Forge World Graia.

  • The Cameo: They only appear as part of Inquisitor Thrax's escort.
  • The Cavalry: They are part of the Imperial Liberation Fleet mustered to reinforce the Ultramarines and Imperial Guard still fighting to save Graia.
  • Hero of Another Story: They were presumably battling the Chaos and Ork forces alongside the other Imperials while Titus fought his way to the Orbital Spire.

Imperial Guard


Second Lieutenant Miranda Nero

Species: Human (Astra Militarum, Cadian Shock Troopers)

Homeworld: Cadia

Voiced by: Christine Roberts (English); Tatyana Shitova (Russian)

Appearances: Warhammer 40,000: Space Marine

Second Lieutenant Mira leads the survivors of the 203rd Cadian Regiment. Mira's experience and skill as a tactician, coupled with her uncompromising humanity and refusal to give up, commands fierce loyalty among her men.

The 203rd Cadian Regiment was en route to another warzone when their troop carrier was suddenly diverted to Forge World Graia, as they were the only Imperial Guard force close to the planet. The Regiment was the only force that managed to reach the surface before the Orks captured the planet's defense guns.

They were crippled after the Orks cut them off from orbital support and reinforcements, forcing Lieutenant Mira to take command (albeit with the dying Regimental Colonel's consent), as she was the highest ranking officer left. All she wants is to save the soldiers she's sworn to lead, but she does not hold much hope of holding off the Orks much longer.

  • Action Girl: Maybe a slightly more conventional example than some, given how it's literally her job. She was the highest-ranked soldier to survive the deaths of the higher officers in the regiment, and she rarely takes to the field in person (because if she did, the regiment may lose all of its leadership).
  • Badass Normal: She earned the respect of a Space Marine after she managed to rally the remaining and outnumbered Militarum forces to hold off against countless Orks for several days despite being a mere lieutenant. Really, that's all that needs to be said.
  • Beauty Is Never Tarnished: Mira's a looker especially in contrast to the craggy, battle-scarred Space Marines and despite being shot at by an army of Orks for several days, the only sign that she's been in a fight is some dirt on her face. She doesn't even have the "tiny scar on the cheekbone" that many fanservicey 40k female characters get. Semi-justified in that her style of fighting has her hanging in the back and blazing away with her lasgun while using YOU as her meatshield.
  • A Father to His Men: The other Guardsmen, who would normally not pay much respect or heed to a 2nd Lieutenant, practically credit her with the survival of the entire planet.
  • Only Known by Their Nickname: Supplementary material reveals her full name, but in-game she is only ever referred to as Mira.
  • The Not-Love Interest: With Titus. They obviously respect each other a great deal, but it doesn't go much further than that. It's probably for the best, considering it's neither the time nor the place (and even if it was, the Inquisition would most likely have them executed for it.)
  • You Are in Command Now: Why is a 2nd Lieutenant in charge of a whole Regiment, normally commanded by a Colonel?
    Mira: I'm all that's left, my lord, unless my commanders rise from the grave. So far, they seem content to stay put.


Major Sarkaana

Species: Human (Astra Militarum, Cadian Shock Troops)

Homeworld: Cadia

Voiced by:

Appearances: Warhammer 40,000: Space Marine II

A major belonging to the Cadian Shock Troops who leads the defense of the jungle planet of Kadaku against the Tyranid swarms.


    Inquisitor Drogan 

Inquisitor Drogan

Species: Human (Inquisition, Ordo Xenos)

Voiced by: Danny Webb (English); Valery Storozhik (Russian)

Appearances: Warhammer 40,000: Space Marine

Inquisitor Drogan is a member of the Ordo Xenos, and bears the physical and mental scars of a lifetime spent in the darkest corners of the galaxy. Many years ago, he fell into the hands of fiendish aliens who tortured him for years. Since then, his hatred of alien species has driven him to develop innovative new ways of destroying them, and to pursue technologies and techniques thought lost or impossible.

His greatest creation is the "psychic scourge", which channels tremendous amounts of warp energy, provided by an experimental power source, that can be tuned to destroy specific species, while leaving humans unharmed. Audiologs reveal that he was developing them at the behest of an Inquisitor Lord to find a way to free the Imperium of its need for classic plasma power generators, which are very powerful, but highly bulky.

  • Artificial Limbs: His right arm, which may or may not be as a result of his captivity and torture by Xenos.
  • Badass Bookworm: He was a very combat capable Inquisitor and carried an obsession with finding new technologies to annihilate Xenos with increasing efficiency. Unfortunately for him, this obsession lead to him experimenting with the power source and causing his death and possession.
    Drogan: I am scientist and soldier both, Captain.
  • Badass Longcoat: Over his armor.
  • Being Watched: His audio logs has him mention that during his experiments whilst tapping into the immaterium, he felt that he was being watched. He shrugged off those concerns and continued with his research. Had he been more wary that outside forces were interested in what he was experimenting in, it's likely he would have been better prepared to deal with Nemeroth's daemonic agent.
  • Crippling Over Specialization: His dangerous and careless experiments with the Psyhic Scourge are likely a result of him being a member of the Ordo Xenos and not the Ordo Malleus. His obsession with eliminating the xenos menace means he throws caution to the wind in regards to his experiments with the immaterium despite acknowledging the dangers of the warp. His lack of pre-caution, and not to mention being psychically weakened as a result, ultimately gets him killed by a daemon.
  • Dead All Along: The message from him the player sees in Act 2 turns out to have been his final moments alive, and the Drogan encountered in the story is a daemonic spirit possessing his corpse.
  • Evil Is Not a Toy: It's not all that surprising his research with Warp energy would end badly.
  • Fantastic Racism: It's encouraged among the citizens of the Imperium, but his took a level after being tortured horribly by aliens.
  • Foreshadowing: Quite a few to the fact that he is daemonically possessed.
    • The noise at the end of his video message definitely doesn't sound like something an Ork would make.
    • His injuries don't resemble anything caused by orkish weapons as much as they do claw marks, and Titus can't help but express concern about their severity. He tries to brush it off by claiming his psyker abilities are stemming the bleeding, but in reality he's just a walking corpse. It's implied that the daemon went out of its way to desecrate the aquila on his chest before possessing him.
    • His own turrets shoot at him and the voice recognition software doesn't respond to his orders to stand down. But it further proves that he isn't the Inquistor Drogan the Ultramarines think he is and his own security system knows better.
  • Possessing a Dead Body: The Drogan we meet is actually a daemonic minion of Nemeroth possessing the Inquisitor's corpse.
  • Psychic Powers: He has the powers of a psyker, though the players never sees him use them. Because the daemon controlling his body literally can't, thanks to them stemming from an Imperial Sanctioning, and therefore not being in the daemon's powerset.
  • Reasonable Authority Figure: Inquisitor Drogan acts with rationality and respect towards Titus and his allies even though his authority pretty much allows him to ignore the opinions and orders of anyone else in the solar system. This could be a case of Pragmatic Villainy on the Daemon possessing his corpse, because since Graia was currently under an Ork invasion, Titus and his squad were it's only chance of safely reaching Drogan's laboratory and the Psychic Scourge and thus enacting it's plan of opening a Warp Rift to allow Nemeroth and his invasion fleet to arrive.
  • Shout-Out: His hairstyle and head plate prosthetic brings to mind Jean-Baptiste Emanuel Zorg.
  • Token Evil Teammate: Subverted Trope, despite the common usage of Inquisitors of this and fairly revealing pre-release trailers' implications. His research led to a lot of bad stuff happening within the game's plot, but he never intends any of it or actually falls to Chaos - he's killed before his corpse is possessed.
  • Unwitting Test Subject: His personal audio logs reveal that he tested the psychic scourge on live (and captured) alien subjects, ranging from Orks, Aeldari, T'au and a Tyranid Lictor.
  • Unwitting Instigator of Doom:
    • His experiments were fully intended to create a weapon that could greatly help the Imperium in its war against the xenos. His experiments and the creation of the power source caught the attention of the Chaos Lord, Nemeroth, who sent his daemonic servant to kill him. The daemon then tricked Titus into opening a warp rift that allowed Nemeroth's forces to invade Graia, and Nemeroth used Drogan's power source to try to ascend into a daemon prince (which he may or may not have succeeded in doing)
    • Posthumously, his actions are the reason for the events of Warhammer 40,000: Boltgun. His surviving research data and fragments of his power source were further experimented on by the techpriests of Graia several years later, and their experiments cause yet another chaos invasion to occur.
  • Worf Had the Flu: His audio logs reveal that, before the invasion of Graia, he was sleep deprived, and the psychic attacks he suffered during his experiments with the Psychic Scourge had greatly weakened his psychic defenses. This made him easy prey for Nemeroth's daemonic servant.

    Inquisitor Thrax 

Inquisitor Thrax
"We will know many truths, Space Marine."

Species: Human (Inquisition)

Voiced by: Mark Lewis Jones (English); Alexander Novikov (Russian)

Appearances: Warhammer 40,000: Space Marine

An Inquisitor who accompanied the Liberation Fleet. He appears briefly in the epilogue.

  • Evil All Along: In a 2024 White Dwarf that details what happened to Captain Titus between Space Marine and Space Marine 2, it turns out Thrax has a reputation among other Inquisitors of being an especially sadistic creep and he had Titus tortured for a century. Thrax eventually becomes demonically possessed and gets executed by the Grey Knights. Titus and other Space Marines imprisoned by Thrax are exonerated and released.
  • Guilt by Association: When Captain Titus rails against the unfair investigation, Thrax warns him that if he resists, the charges against him will be taken as valid, and everyone under his command will be become suspect as well. This is said with a meaningful glance towards Lieutenant Mira. This convinces Titus to come quietly, if only to spare his comrades and avoid dishonoring the Ultramarines chapter at large.
  • Reasonable Authority Figure: While he does take Titus into custody after Leandros accuses him of being tainted by the Warp (he has to, given the severity of the charges and the implications should they be true), the manner in which he does so makes it clear that he's very skeptical of the claim being made. The worst thing he does is deliver a veiled threat to have Lieutenant Mira and her remaining forces lined up for execution as well if Titus refuses to comply. Peacefully taking an accused heretic into custody itself is a surprisingly levelheaded approach for the Inquisition, who are sometimes depicted as being willing to destroy entire planets on the suspicion of heresy.

    Inquisitor Seibel 

Inquisitor Seibel
"Nothing, once touched by the hand of Chaos, remains untainted."

Species: Human (Inquisition, Ordo Malleus)

Voiced by: Rachel Atkins

Appearances: Warhammer 40,000: Boltgun

An Inquisitor of the Ordo Malleus. She has been keeping a close eye on the Forgeworld of Graia since the Grimskull War. Seibel tasks the Ultramarine, Malum Caedo, to retrieve the fragments of the late Inquisitor Drogan's power source in order to prevent the Forces of Chaos from using them for their vile purposes.

  • Badass Normal: She is an Inquisitor, and apart from her Inquisition equipment and weapons and possible Psychic Powers she is an ordinary mortal compare to Malum. Yet she nevertheless holds her own in battle as the Graian Crown is boarded by the Big Bad's forces and she is forced to fight for her life alongside the other Imperials.
  • Casual Danger Dialogue: In the third cutscene she explains what the Big Bad was doing and orders Malum to go put him down even as the Graian Crown and her ship is boarded by daemons and heretics, without ever losing her composed tone and only ever slightly raised her voice so she could be heard above the din of battle.
    Inquisitor Seibel: Find a way aboard and put a bolt round through that traitor's skull. I have daemons to purge! [Proceeds to gun down daemons off-screen]
  • Mr. Exposition: Gender-inverted version. In several cutscenes it was Seibel who explains the situation to Malum and instructs him on what to do.
  • Offscreen Moment of Awesome: During the final Episode, Samael's forces storm her ship. She's shown to be completely fine in the ending, showing that she managed to fight them all off.


A servo-skull once belonging to Inquisitor Drogan, Inquisitor Seibel assigns it to Malum Caedo to guide the space marine across Graia.

  • The Comically Serious: Occasionally dips into this when spouting observations on the player's evironment.
    Incommodus: ATTENTION: Promethium viewed from afar known to invoke feelings of reverence for the Omnissiah. CAUTION: Promethium viewed from close range will cause severe bodily harm.
  • Exposition Fairy: Serves as one for the duration of Boltgun, floating around the player and occasionally chiming in with directions or flavorful dialogue.
  • Lampshade Hanging: Its observations include noting that Suspicious Video-Game Generosity likely presages a large battle.
  • Rule of Symbolism: The fact that the servo-skull has a brazier on the top of it's skull is meant to symbolize that Incommodus "lights the way" for the player and guides them to their objective.

Enemies of Humanity



Warboss Grimskull
"I'm Boss Grimskull! This whole planet is mine!!!"

Species: Ork

Voiced by: Neil Maskell (English); Vladislav Kopp (Russian)

Appearances: Warhammer 40,000: Space Marine

Warboss Grimskull leads the Waaagh! invading Forge World Graia, and is extremely cunning. As a result, his Waaagh! is well organized, making it all the more dangerous. He has conquered several worlds before reaching Graia, and if he gets his hands on the Warlord-class Titans on the Forge World, he could be unstoppable.

  • Big Bad: He is the one leading the Ork attack. Becomes part of a Big Bad Ensemble with Nemeroth during the second half of the story.
  • Badass Boast: He delivers a quiet one, which is quite Un-Orky, but it's well-earned, since he just wiped out a group of Bloodletter daemons after they pushed him off a ledge and he got back up without a scratch.
    Grimskull: I ain't so easy to kill, heh heh heh...
  • Big Bad Ensemble: He leads the Waaagh! to conquer the planet, or at least loot it, and he kills Lt Mira Nero's superiors. With Nemeroth, he becomes this instead of Big Bad, thanks to the two of them each trying to loot the planet for different things.
  • Blue-and-Orange Morality: Like most Orks he isn't evil in the same way that Chaos is. He just thrives on war and combat as sustenance.
  • Boom, Headshot!: How Titus finishes him off after their final battle.
  • Bullfight Boss: A rather difficult one, though he drops it in the third section of the fight.
  • Genius Bruiser: For an Ork, anyway. His WAAAGH! is rather well organized, and he orders them to capture and use the planetary defense guns, instead of simply looting them.
  • It Can Think: A telltale sign that Grimskull is a particularly dangerous Ork is his ability to use strategy and tactics, including capturing strategic positions to use against the Imperium.
  • Large and in Charge: Would you expect any less from an Ork Warboss?
  • Mighty Glacier: In his boss fight he has two ways of attacking you, one is by charging at you and the other is to slam his fist into you. Both moves are slow and telegraphed which makes them easy to evade, but if either attack hits you you will either be dead or near-death.
  • Nice Job Fixing It, Villain: He saves you and your squad from Nemeroth... not that he's really bothered either way.
  • Not Quite Dead: Gets swarmed by several Bloodletter Daemons and knocked off a ledge into the depths below. He reappears from said ledge, no worse for wear, a minute or two later.
  • Oh, Crap!: He gets a visible moment of this in his first appearance when he realizes one of his ship's main guns is about to be pointed right at him. He immediately hightails it out of there.
  • Offscreen Moment of Awesome: It can be inferred he killed a pack of Bloodletters without even being injured, before taking on their boss. And the fact that he's seen afterwards means that he probably forced Nemeroth to retreat, either by beating him or by being so tough that Nemeroth wasn't able to kill him.
  • Pre-Mortem One-Liner: Grimskull and Titus exchange these after their last battle.
    Grimskull: "I ain't finished with you yet, Space Marine!"
    Titus: "But I am finished with you, Ork."
  • Stationary Boss: What he becomes in the third section of his boss fight.
  • Villainous Rescue: Attacks Nemeroth while the Chaos Lord has Titus's entire squad at his mercy and is about to get his claws on the Power Source. Not that Grimskull cares what happens to Titus and his men, it's just that Nemeroth was seen as being between him and his goal.

Forces of Chaos


Sorcerer Lord Nemeroth
"My armies will spill humanity's blood across the stars..."

Species: Human (Traitor Astartes, Chosen of Nemeroth)

Voiced by: Mark Lewis Jones (English); Alexander Novikov (Russian)

Appearances: Warhammer 40,000: Space Marine

Nemeroth is the leader of the Chosen of Nemeroth Warband, which is invading Forge World Graia. He is a Chaos Sorcerer Lord with strong psychic powers, and is equipped with Terminator armor and a pair of Lightning Claws. Like most Chaos Space Marines, he is sadistic and arrogant.

  • Bald of Evil: From what little can be seen of his head.
  • Big Bad: He usurps this role from Grimskull once he arrives on scene.
  • Big Bad Ensemble: With Grimskull. They're each there to loot different things. Grimskull wants the Titans, Nemeroth wants the Power Source.
  • The Chessmaster: He's a Chaos Sorcerer, it comes with the job.
  • Clipped-Wing Angel: During the final battle, Titus attacks Nemeroth while the latter is in the middle of transforming, meaning he can't unleash the full power of a Daemon Prince.
  • Cutscene Boss: Basically how you beat him. His "fight" generally consists of button mashing for punching him and dodging attacks before a final button mashing that has Titus crushing his head flat.
  • Evil Gloating: His encounters has him taunting Titus over how he made him and Drogan (before the latter was possessed by a daemon) his pawns, and how Titus' attempts to repel the Ork invasion using the Psychic Scourge opened a Warp Gate that allowed him and his forces to enter realspace and invade Graia.
  • Final Boss: He is the final enemy that Titus faces during the invasion of Graia, and his (possible) death marks the full triumph of the imperial forces.
  • Flunky Boss: Before you take Nemeroth on, you have to fight four waves of his minions. They're more difficult to beat than Nemeroth himself.
  • Genius Bruiser: A hulking mountain of a man clad in terminator armor, Nemeroth is still ultimately a Sorcerer Lord, and Titus and his squad spend 75% of the game obliviously playing into his plans. If not for Titus's inexplicable warp resistance, Nemeroth probably would have won.
  • Good Scars, Evil Scars: The left side of his mouth is ripped open.
  • Knight of Cerebus: The whole plot gets a lot more serious when he's involved.
  • Large and in Charge: While not as big as Grimskull, he's still huge even for a Space Marine in his Terminator armor.
  • Magic Knight: He's a Chaos Sorcerer, but also nasty with those claws of his. Just ask Sidonus. Also even before his ascension, he easily stops multiple attacks from Grimskull showing that he matches the Warboss in strength.
  • Soft-Spoken Sadist: Every bit as hammy as any self-respecting Chaos Lord, but despite his daunting appearance, his voice never rises above a hissing whisper.
  • Uncertain Doom: Given that his laughter and voice are heard after Titus crushes his head, it is unknown if Nemeroth is dead for good or he still exists within the warp, especially when you consider that his ascension to daemon princedom seemed nearly complete.
  • We Can Rule Together: Before the final battle, he invites Titus to join him, so that he can lead the Ultramarines in domination of the galaxy with him at its head. [[Shut Up, Hannibal! Titus isn't going to be swayed by that.

    Tumulus Samael 

Sorcerer Lord Tumulus Samael

Species: Human (Traitor Astartes, Black Legion)

Appearances: Warhammer 40,000: Boltgun

A Chaos Sorcerer Lord clad in Terminator Armor. He is a traitor Astartes of the Black Legion who leads a chaos invasion on Forgeworld Graia with the intention of claiming the power source fragment for his nefarious purposes.

He is the main villain of Warhammer 40,000: Boltgun.

  • Beam Spam: One of his attacks has him shooting a beam of sorcerous energy in rapid succession.
  • Early-Bird Cameo: A silhouette of Samael is seen during the game's opening when the Ultramarines make planetfall, where he uses his sorcerous powers to cause the Ultramarine's drop pod to suffer critical damage that results in all but one of them killed.
  • Flunky Boss: He is fought with the aid of dozens of minions during the final level. He additionally benefits with having his minions around, as he can cast a spell on a random minion that links them with him, granting him a protective shield that makes Samael impervious to harm until the linked minion is killed.
  • I Shall Taunt You: Has a tendency to hack into Malum's vox channels in order to taunt him that he will not stop him from achieving his goals.
  • Just You and Me and My GUARDS!: After Malum Caedo eliminates the Greater Daemons that shield him from harm, he declares that he will finish off Malum Caedo himself. This does not stop his minions from continuing to spawn in the area.
  • Omnicidal Maniac: He plans to use the power source fragment to open an enormous warp rift that will destroy Graia and the entire sector. He doesn't seem to mind that he will die if his plan succeeds.
  • Once is Not Enough: When he finally goes down, the ending cutscene heavily implies that Malum emptied a full magazine (or more) of bolter rounds onto Samael to the point that the Sorcerer's body has been blown into chunks of gore.
  • Playing with Fire: He is capable of casting orange and blue colored balls of fire.
  • Recurring Boss: He is fought in the final levels of the first, second and third chapters of the game.
  • Suspiciously Similar Substitute: Of Nemeroth. Both are sorcerers in Terminator armor who both desire the power source for their evil plans, and they both use it with the intention of opening a warp rift.

Alternative Title(s): Warhammer 40000 Space Marine II, Warhammer 40000 Boltgun