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Characters / War for the Overworld

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Underlord Minions

    Underlord Minions in general 

The Augre

The Augres are descended from an ancient sect of Ogres who revered the unparalleled Dwarven mastery over metalwork so much that they began to worship Torag, Dwarven God of the forge. They then began to reshape their lives around metallurgy and the creation of intricately designed machines. After some time, these creatures became so enamored with expertly crafted metalwork that they began to augment themselves with their creations by physically grafting metal and machines to their bodies to improve their skills in battle and at the forges where they work.

Augres are huge creatures who have infused pieces of metal and machinery into their bodies, giving them great skill at hammering the anvils in the Foundry, or bashing in the heads of invaders.

The Bafu

The wicked Bafu is a creature of unimaginable horror the hails from a dark and evil place. Within the unlit depths that it calls home it has learned to hunt without eyes, and uses sound to pinpoint its victim’s location before impaling them with a vicious spines launched from its tail.

  • The Beastmaster
  • Carnivore Confusion: Beastmaster has no problem eating micro-piglets. Lampshaded by one of the loading screen pictures, which shows a Beastmaster looking at a micro-piglet with a distressed expression.
  • Combat Medic: Can heal beasts while having respectable combat stats himself.
  • Pig Man: Of the boar variety
  • Status Buff: He grants a movement speed buff to Beasts, and his level 5 ability increases the attack speed of all nearby Beasts.
  • Support Party Member: He serves as this for beast minions by buffing and healing beasts in combat, and training beasts in the arena.
  • Whip It Good: Wields a whip tipped with a Bafu stinger
  • Big Eater: Chunders can eat micro-piglets raw from the slaughterpen without suffering a happiness penalty like other intelligent minions.
  • Fartillery: Its level 5 ability "Chunderstorm" unleashes a fart powerful enough to stun and damage enemy minions.
  • Gasshole
  • Our Monsters Are Weird: Chunders are asexual creatures, and they reproduce by vomiting out their young.
  • Percussive Maintenance
  • Toilet Humour: Uses Fartillery in combat, makes bodily noises with all its actions, and even has a toilet throne as a lair.
  • Use Your Head: The Chunder builds defenses and attacks enemies with its Hammer-shaped head.
  • Visible Odor: Its farts and belches produce green mist, and brown gas can be seen rising from the Chunder's lair.
  • Abnormal Ammo: Crackpots throw potions at enemy minions in combat.
  • Addled Addict: The Crackpots are clearly missing a few screws and are a bit too fond of scarfing down their own potions.
  • Alchemy Is Magic: The Crackpot can brew potions with fantastical effects in your alchemy lab, such as summoning ice monsters, teleporting minions to your Dungeon Core, or creating artificial gold.
  • Descent into Addiction: Lorewise, the Crackpots were originally Gnarlings who got addicted to magical drugs.
  • Fantastic Drug: The potions that they produce.
  • Mad Scientist: Their wild feathered headgear evokes this atheistic by resembling Einstein Hair, and they work in a Alchemical Laboratory.
  • Messy Hair: They have a feathered headgear that gives them the appearance of this.
  • Professor Guinea Pig: They primarily test their new potions on themselves, which hasn't done wonders for their sanity.
  • Squishy Wizard
     Ember Demon
     Frost Weaver
  • An Ice Person: It slows nearby units speed with its presence and creates an icy explosion on death.
  • Awesome, but Temporary: This creature has a huge hitpoint pool, but its hitpoints constantly drain, giving it a 1.5 minute lifespan.
  • Defeat Equals Explosion: The Frost Weaver creates an icy explosion on death, stunning nearby units.
  • Elemental Embodiment: They are minor demons from a plane of ice.
  • Stone Wall: The Frost Weaver is excellent at defending with its slowing aura and immense hitpoint pool, but it has low damage and speed.
  • Animate Dead: The Necromancer can naturally summon a ghoul from a Soul Pyre in the Crypt room(s). His level 5 ability is raising the recently slain, either from friendly or enemy units, as his temporary minions called revenants. Whenever the Necromancer gains a level, he will be able to summon two more minions. At level 10, he will have a legion of 20 ghouls at his command.
  • Life Drain: the Necromancer heals himself and his remaining ghouls with 10% of their maximum health when one of his ghouls dies, or by draining the corpse of a fallen minion.
  • The Necromancer: He can spawn ghouls and revenants: the former are permanent, while the latter are temporary.
  • Our Liches Are Different: The necromancer's undead appearance is reminiscent of one.
  • The Undead
  • Sickly Green Glow: Emits from several parts of the Necromancer's armor and created by his spells.
  • Vampiric Draining: The Necromancer can drain health from corpses to heal himself and his ghouls, and he will also gain health whenever his ghouls die.
  • Zerg Rush: A Necromancer can have two ghouls per level, allowing a Necromancer to have up to twenty ghouls.
  • And I Must Scream: The Sentinels are animated by the souls of fallen Empire heroes, forced to fight against their brethren against their will.
  • Awesome, but Impractical: The Sentinel is a powerful, well-rounded front-line unit, but it demands high wages in exchange for its service.
  • Bling of War: Golden armour and sword.
  • Living Statue: Made 100% out of Gold.
  • Back Stab: Shadows deal bonus damage when attacking a unit from invisibility.
  • Blade Below the Shoulder: Their natural hands are sharpened blades.
  • Casting a Shadow: They apperar to be composed of shadows, and use darkness to stun minions, Teleport Spam, and become invisible.
  • Lightning Bruiser: Shadows can deal serious damage to enemy units, cover a lot of ground with Teleport Spam, and have above average hitpoints.
  • Invisible Monsters: Shadows are naturally hidden from enemy sight until they attack. Conveniently, you can see your own Shadow creatures when they have turned invisible.
  • Shadow Walker: implied by their blink ability.
  • Teleport Spam: They have a short-range blink ability they use liberally to transverse your dungeon.
  • Visible Invisibility: The position of shadows can still be seen when they are invisible, thanks to the telltale cloud of darkness that surrounds them.

  • Charm Person: The Succubus can temporarily seduce a single enemy with her magic, rendering that unit helpless to her attacks.
  • Horny Devils
  • Life Drain: Gains health by killing enemy units
  • Percent Damage Attack: The Succubus can deal 25% of a target's current health as with her level five ability.
  • Torture Technician: Works in the torture chamber to convert captured minions to your side.
  • Vampiric Draining: After beguiling a victim, the Succubus can take 10% of the unit's health to heal herself.
     Witch Doctor
  • Back from the Dead: Can also resurrect fallen units, but only one at a time on a lengthy cooldown.
  • Combat Medic: can use their magic to hurt enemy minions, though they aren't very good at it
  • Dispel Magic: Their 'Detox' ability causes debuffs to be dispelled from any unit the Witch doctor heals or buffs.
  • Experience Booster: In the Spirit Chamber, the Witch Doctor can gradually increase a minion's level for a hefty gold cost.
  • Soul Power: Can use spiritual power to buff minions combat or gift minions with the spirit's knowledge in the form of EXP.
  • Support Party Member: Their primary role in combat is to buff and heal your other minions.
  • Status Buff: Can give bonus movement speed and damage to a single minion with their 'Invigorate' ability.
  • Witch Doctor

Empire Minions

    Empire Minions in general 

  • Army of the Dead: Made up of fallen Empire soldiers who have returned to battle at the beckoning of a Matriarch.
     Dwarven Worker 
     Temple Guard 

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