A Character Sheet for the Cyber Troopers Virtual-ON series has been made considering the characterizations involved.
The Temjin series is one of the most iconic Virtuaroids of the Virtual-ON series and also a fan-favorite among beginners and expert players alike. Temjin is an all-rounded VR equipped with a Multi-Purpose Beam Launcher (or M.P.B.L. for short) and grenades, which make it effective in long- and close-range combat.
- Ace Custom: The White Knight in novel titles and MARZ.
- Air Jousting: Temjin's special move in Operation Moongate.
- Boring, but Practical: Temjin's grenades, while nowhere as cool as its M.P.B.L., are effective in damaging enemies and providing cover from bullets.
- In general, the older 707-series, while they pale in comparison to newer 747-series, have advantages in their own right.
- Blue Boy: To Fei-Yen's pink. Home versions allow you to change its color.
- Impossibly Cool Weapon: Let's not kid ourselves, Temjin's M.P.B.L. is arguably the coolest weapon a mecha can have and here's why...
- BFG: The rifle makes a great long-range weapon.
- BFS and Laser Blade: An enemy's too close for you to use the gun? Smack 'em with the blade of the barrel, no problem!
- Mix-and-Match Weapon and Swiss Army Weapon: As described with BFG and BFS above, it's a sword-and-gun-in-one.
- Wave-Motion Gun: Another addition from the Oratorio Tangram wars, Temjim's weapon can open up the Wave-Motion Tuning Fork to unleash a powerful rail-gun.
- Jack-of-All-Stats: Typically an all-around VR.
- Sort of justified. The 707-series from Oratorio Tangram were the only ones that work correctly on the Jupiter front in FORCE, though modifications were less noticeable when adapted. The newer 747-series is more this trope.
- Lightning Bruiser: The a8 variants from MARZ. Also, the entire White Knight models throughout the series.
- Leitmotif: "Into the Blue Sky", one of the most iconic songs from the franchise.
- Light Is Good: The White Knight who deals on Shadow VR problems.
- Mid-Season Upgrade: The 707-series from Oratorio Tangram to FORCE. Although they're modified to suit Jupiter conditions, they're paled in comparison to better-equipped 747-series.
- Series Mascot: The most notable VR, and gets the most attention in merchandise.
- Sky Surfing: Since the Oratorio Tangram wars, Temjin can turn its weapon into a surfboard and ram it into its enemies with style! This move has been unofficially christened the "Charge of the Light Brigade" by fans.
- Spin Attack: Temjin can perform one in Oratorio Tangram.
- Super Prototype: In Oratorio Tangram, a secret alpha version of Temjin can be played through a Cheat Code. The alpha Temjim lacks the ability to double-jump, air-dash, or perform turbo attacks, but its damage output is higher than the normal version.
- Sword Beam: They can be released from the blade of Temjin's blade.
- Sword Plant: Some of Temjin's victory poses.
Another fan-favorite in the Virtual-ON series. The Fei-Yen series are agile Virtuaroids though they often have weak armor. They also possess a unique ability in invoke their Hyper Mode to gain a boost of speed and power in dire situations (or in some cases, activated manually at the expense of her life).
- Armor-Piercing Slap: In Oratorio Tangram, she can deliver five across a Virtuaroid's face.
- Ass Kicks You: She can pound on foes with her metallic rear-end in Oratorio Tangram.
- BFS: Some of her variants in FORCE and MARZ carries one single-handedly.
- Breast Expansion: In Virtual-ON: FORCE... if you got the pre-order code. But if you got that, enjoy your buxom Fei-Yen.
- Chest Blaster: Only seen in Operation Moongate. Her chest opens out to fire her Heart Beam.
- Cool Sword: Her rapier and her variants' swords.
- Expy: A mecha version of Sailor Moon
- Fem Bot
- Fragile Speedster: She's fast, but can't take much damage.
- Glass Cannon: When she's in Hyper Mode.
- Girly Girl: All the models, but the Heart series in FORCE and MARZ took Up to Eleven.
- Girlish Pigtails
- Golden Super Mode: When she Turns Red.
- Heart Beat-Down: Her Heart Beam, which is self-explanatory. In the later games, she can fire heart-shapped runes that stuns opponents.
- Heart Symbol: Her "heart" in Operation Moongate and her Heart Beam. In Oratorio Tangram, Fei-Yen Kn has hearts as her hair accessories, her rapier's guard, her buckler, and on her chest with her RNA palette. The Heart series in FORCE and MARZ took Up to Eleven, being Exactly What It Says on the Tin.
- Magical Girl Warrior
- Precision-Guided Boomerang: The CinderellaHeart model in FORCE has waitress-style dish instead of rapier, and she throws it like Fuuma Shuriken.
- Pink Girl: To Temjin's blue. You can change colors in home-console games though.
- Pink Means Feminine: You can also have True Blue Femininity via color change.
- The Power of Love
- Robot Maid: Became one since Virtual-ON: FORCE. That doesn't mean she kicks any less butt, though.
- Series Mascot: Alongside Temjin.
- Super Mode: Once Fei-Yen's health drops below 50%, she glows golden and enters Hyper Mode, gaining increased speed and damage.
- Super Prototype: The original Fei-Yen from the PlayStation 2 port of Operation Moongate as a Bonus Boss.
- Sword and Gun: In the first game, she used a bowgun along with her sword.
- Sword Beam: The replacement to her bowgun in Oratorio Tangram.
The Dorkas series are small, but resilient and odd-looking mechs. Their weapon of choice is a gigantic spiked mace where their right hand should be. It is also equipped with flamethrowers. By the time of Oratorio Tangram, the series has been discontinued and succeeded by the Dordray series.
The Belgdor series are another all-around series of mechs. They utilize explosives over typical beam weapons, which increases their damage output.
- Spiritual Successor: VOK series, then to VOX series
Viper II / Cypher / MYZR
The Viper II series are perhaps the fastest of all mechs in the series, but pay the price with extremely poor defense. They also have the ability to transform into a jet fighter, but this is a very risky maneuver, as some people have reported their comrades losing control and dying horribly when this mode is activated.
- Ace Custom: Those versions used by the Rose Sisters.
- Arm Cannon: Type-II.
- Chest Blaster: The Homing shot.
- Fragile Speedster: She's very agile but falls to pieces when hit hard enough.
- Homing Projectile: The aptly-named "Homing" cannon.
- Knife Nut: Cypher's LW shots resemble knives.
- Laser Blade: One can be used from her arm cannon.
- Roboteching: And it's not just the similarities she has with a Variable Fighter from Macross, she can fire off multiple arching laser beams in Oratorio Tangram.
- Spread Shot
- Suspiciously Similar Substitute: Cypher and later MYZR, to Viper II.
- Transforming Mecha: Her "S.L.C. (She's Lost Control)" special move, in which Viper II (and the later descendants) transform into a jet-fighter to ram into enemies.
- Since the Oratorio Tangram wars, Cypher gains a special move that lets players control the jet-fighter form.
The Apharmd series is mainly suited for mid-to-close-range combat. They are equipped with specially modified tonfas, called "tongfers", to inflict massive damage against enemies, as well as sub-machine guns. Eventually, the series was divided into three variants: the Battler (later Jaguar series), Striker (later Tiger series), and Commando. The Battler is more suited for close quarters, acting as an upgrade to the original Apharmd. The Striker, however, is better suited for mid-to-long range, equipped with cannons instead of machine guns. The Commando variant acts as a balance between the two, replacing the tongfers with a plasma machete and a shotgun.
- Ace Custom: Apharmd the Hatter piloted by none other than the Hot-Blooded Sergeant Hatter in novel stories and MARZ.
- Animal Theme Naming: In FORCE, we have J (Jaguar) and T (Tiger) series. The J-series works more like Battler predecessors, while T-series does like Striker.
- Dual Tonfas: In Operation Moongate and with Ampharmd the Battler in Oratorio Tangram.
- Guns Akimbo: Apharmd the Battler with dual machine guns.
- Precision-Guided Boomerang: Apharmd the Commando can use his machete as one.
- And his hat in Sergeant Hatter's case.
- Razor Wind: Apharmd the Battler can create gusts of wind from his tonfas.
- Sword and Gun: Apharmd the Commando wields a shotgun and machette.
The BAL series are easily the hardest mechs to control in the series. Able to change their shape depending on the environment, they utilize a complex drone system that involves detaching their limbs. These drones can utilize a wide variety of attacks, from homing shots to even trapping enemies in a laser cage that electrocutes them.
- Anatomy Arsenal
- Beam Spam
- Confusion Fu: Their fighting style. The BAL series has very erratic movements as well as odd weaponry, making them very difficult to catch and giving you no idea when, where, or how they will attack until you suddenly get blindsided from seemingly out of nowhere.
- Difficult, but Awesome: The BAL series is notoriously difficult to pilot compared to other mechs since their playstyle is not as straightforward as the rest. However, a master BAL player can run circles around their opponents and constantly bombard them with odd attacks and traps that will restrict their movement options and make them afraid to approach lest they get blindsided and punished for their carelessness with intense damage.
- Detachment Combat: How the ERL weapons functions.
- Energy Weapon: Some of Bal's attacks can let loose several laser beams at once.
- Our Centaurs Are Different: Mecha version. The TIGLA and RIMSO models in FORCE have Big Creepy-Crawlies Spider Tank bottom.
- Rocket Punch: Can perform one in Oratorio Tangram.
- Tertiary Sexual Characteristics: The models used by female pilots in FORCE have pyramid-shaped head designs.
Raidens are the slowest of all mechs but exhibit the most devastating beam weapons of all - plasma cannons hidden within their shoulders that fire HUGE laser blasts to decimate foes. These cannons are taken directly from those of super battle cruisers, which led to only 26 Raidens being made. Later models use a weaker, emulated variant due to the immense costs of porting the cruisers' cannons over to the Raidens. Some can even completely shed their armor to gain immense speed.
- Fragile Speedster: A special move in Oratorio Tangram lets Raiden shed off all of its armor, rendering it incredibly fast — so fast that Raiden makes Fei-Yen's Hyper Mode and Cypher (and her later incarnations) look like a tortoise. The downside: Raiden sacrifices ALL but 10% of its health. Get hit once, you lose.
- One model in FORCE trades heavy bazookas for melee weapons. This makes its speed faster than other Raidens, in par with Temjins.
- Lightning Bruiser: The SHBVD Raidens in MARZ, with speeds on par with that of Temjins but also keeping their heavy weapons and armor.
- Mighty Glacier: While slow, Raiden is built like a rhino and can dish out all the pain that implies.
- Plasma Cannon: The Raiden's signature weapon, and one that you will quickly learn to fear as it takes away over 60% of your lifebar in one shot.
- Shed Armor, Gain Speed: In Oratorio Tangram, Raiden can sacrifice 90% of its health and all its V-Armor for a massive speedboost.
- Shock and Awe: Some of its attack moves involve electricity.
- Super Prototype: Like Temjin, a secret alpha Raiden can be found in Oratorio Tangram through a Cheat Code.
The successor to the Fei-Yen model, designed in the form of a traditional sorceress as opposed to the standard magical girl. Angelans utilize a special power source which allows them to generate ice.
- Ace Custom: A variant completely different from the ones in FORCE is in MARZ.
- An Ice Mecha
- Angel Motif: To Specineff's demon.
- Barrier Warrior: She can create ice barriers with her left-turbo CW attack.
- Breast Expansion: Like Fei-Yen, even Angelan gets a Hotter and Sexier treatment with the pre-order code from Virtual-ON: FORCE.
- Captured Super-Entity: Angelan's prototype, the Ice Doll, was developed by Lilin Plajina to seal away Ajim.
- Fem Bot
- Freeze Ray: Subverted; her left-turbo RW attack fires an ice beam, but it does not freezes anything.
- Harmless Freezing: Her right-turbo RW attack.
- Magic Staff
- Magical Girl
- Nice Hat: Some of her variants in FORCE and MARZ wear one.
- Power Floats: Whenever she moves or dashes on ground.
- Power Gives You Wings: Her special move gives her a pair of angels, and she also becomes more powerful for a short while.
- Short Hair with Tail
- Weapon Twirling: She does this during her side-ways dashing RW attack.
- You Gotta Have Purple Hair
What happens when science decides to take the bond between pilot and mecha literally, and everything goes horribly, horribly wrong. Specineffs are powered by a device known as the EVL Binder, which is directly powered by the pilot's negative emotions. Many who have piloted a Specineff have been reported as being completely changed from the experience, and most certainly NOT for the better. Horror stories aside, the Specineff is skeletal in design, evoking the image of The Grim Reaper. Its main weapon is a gigantic beam scythe. By far its most infamous function, however, is "Death Mode". Upon activation, Specineff becomes an unstoppable juggernaut for 13 seconds in real time, but fail to defeat your opponent within the time limit? Well...you'll be paying a steep price.
- Casting a Shadow and Soul Power
- Chainsaw Good: "The End" version in FORCE.
- Dem Bones: Specineff is, obviously, skeletal in design.
- Desperation Attack: Specineff's signature move: Death Mode. It can only be activated if his energy meter is lower than his opponent's. When Death Mode is activated, the in-game timer will disappear for the player using it, and they will see a countdown on the screen with 13 seconds on it. During this time, Specineff is completely invulnerable to any and all attacks. As the timer ticks, heartbeats can be heard* . You must now defeat your opponent within that 13-second timeframe. Fail to do so, and Specineff will die as it emits a horrible, agonized scream.
- Demon Motif: To Angelan's angel.
- Fuuma Shuriken: The wings on the back in Oratorio Tangram can be formed into one to hit enemies.
- Precision-Guided Boomerang: When the shuriken is thrown while locking onto an enemy.
- Glass Cannon: He can't take much punishment, but Specineff can be dangerous if he's in the right hands.
- The Grim Reaper
- Hellish Pupils
- Mix-and-Match Weapon: His weapon is a beam-rifle and Sinister Scythe in one.
- Nightmare Fuel: In-Universe. All There in the Manual states how the EVL binder, which is powered by the pilot's negative emotions, has side effects on the pilot's psyche. Recurring nightmares are the mild ones; the worst effected are Driven to Suicide. And then there's the stories about Specineff's "The End" model specifically, in which the EVL binder is set to the highest possible setting. These stories involve the pilots themselves going berserk along with the mech, and when everything is over, the pilots are found dead in the cockpit.
- Purple Is Powerful: The shots from his weapons are purple and hit fairly hard.
- Scythe Beam
- 13 Is Unlucky: Specineff's Death Mode, as stated above.
- The later Specineff series in Virtual-ON: FORCE has "13" in the model name. Specifically, [YZA-XIII sin "Specineff 13 'The Sin'"] model.
- Weapon Twirling: Can be done in close-range above him, but it's rather useless as an attack.
- Winged Mecha: Since Virtual-ON: FORCE with some of the variants.
The successor to the Belgdor model. The Vok series continue the tradition of utilizing explosives in their arsenal. The Stein-Vok, introduced in 5.66, is armed with a tactical nuke.
- Macross Missile Massacre: Grys-Vok is full of it.
- Beam Spam: Stein-Vok's attacks are full of missile-spam.
- Multi-Armed and Dangerous: The Vok series from Oratorio Tangram has four arms.
- Nuke 'em: Stein-Vok's special attack. The problem: it takes a while to fall.
The successor to the Dorkas. Dordray is much larger than its predecessor, and no longer has a lower frame that resembles a vacuum cleaner. Now with legs, it has the special ability to increase its size to titanic proportions...somehow.
- Attack of the 50-foot Mecha: Dordray has a special move in Oratorio Tangram where he shift his size to titanic proportions. The downside: hitting his opponents is much harder, it's only temporary, and it's only good once per match.
- Stout Strength: Dordray has a relatively stout frame, but he can pack a punch.
A Virtuaroid introduced in Ver. 5.66 of Oratorio Tangram, he serves as a throwback to the original Temjin of Operation Moongate (MBV-04 G TEMJIN to be precise). Likewise, it doesn't have all the new features of the later Temjin series, and he is also weaker. To compensate for the lack of overall strength, 10/80 Special has spread shots and he can use some turbo attacks at a lesser expense than Temjin.
- Air Jousting: More like Air Sword Grinding.
- Jack-of-All-Stats: To a lesser degree to Temjin 707 series.
- Joke Character: Inherently designed as this...
- Lethal Joke Character: ...but don't underestimate it. Skilled players can take advantage of its technical differences to throw opponents off balance.
- Updated Re-release: In-universe; the 10/80 adv ("Advance") is an upgraded model of it.
- Spread Shot
- Swiss Army Weapon: Much like Temjin's M.P.B.L. but weaker.
- Wave-Motion Gun: Weaker than Temjin's, but since can be fired off more times.
Another Magical Girl mecha from the same designer of Fei-Yen and Angelan. Like Angelan, this one was designed to capture a certain anomaly. However, contact with the anomaly resulted in a horrible mutation in which the pilot was crushed to death as the mech transformed and its functions were completely assimilated by the anomaly.
- Cute Bruiser: A Cute Machines variant.
- Fem Bot: One of the youngest-looking and most-compact fem bots in the series.
- Golden Super Mode: Gameplay-wise, it can emulate Jaguarandi's attacks when executed correctly. See Superpowered Evil Side below for technical explanation.
- Lethal Joke Character: Pretty more useful compared to 10/80 Special.
- Magic Wand
- Magical Girl
- Nice Hat
- Superpowered Evil Side: Originally designed by her creator to imprison the Jaguarandi entity present in the M.S.B.S. System. It works- for a little while, until the events of FORCE where the Jaguarandi finds a way to use the Guarayakha's body as a conduit to manifest in the real world.
- Token Mini-Moe
From the Mad Scientist behind Specineff comes this new monstrosity. Kagekiyo is, quite literally, the warrior himself reborn. Some say his very soul was plucked from the afterlife and subdued under immense torture and conditioning in order to be implanted directly into the mech. Some pilots tell tales of their Kagekiyo mechs exhibiting similar symptoms as Specineff, going berserk as if it had a mind of its own.
- Blade on a Stick: Some of his variants from Virtual-ON: FORCE.
- Dual Wielding: One of his variants carries two swords.
- Dummied Out: In MARZ, the series was originally planned, but never available ingame.
- Katanas Are Just Better
- Soul Jar: This thing is said to house the soul of the actual Kagekiyo. Reports say that it sometimes regains its will and the pilots lose control as it goes berserk.
A glitch in the M.S.B.S. system that manifests as a punishment for winning matches via timeout one too many times. It is said that a child's mind had become trapped within the system, and as such reports of its existence vary wildly. Some have reported it as gigantic, dwarfing even Raidens, while others have reported it as comically tiny. Even the color of the mech itself varies. Eventually, a mech called Guarayakha was made to investigate and capture the anomaly. However, the mission ended in failure when the anomaly forcibly took over the mech, crushing and killing the pilot within as it mutated the Guarayakha to match its iconic, gigantic form. What was once something akin to a harmless computer virus has now become a living nightmare, crossing over into the real world.
- Acrofatic: Especially in FORCE and MARZ where it doesn't shrink.
- Arm Cannon: Type-I, and two of them as pictured above.
- Beam Spam
- Bonus Boss: Mainly as a penalty boss in Operation Moongate. If you take too long to finish the first five stages, you get a warning message letting you know you might it handed to you by Jaguarandi in the following stage.
- Incredible Shrinking Mecha: Every time you lose to him, he gets smaller and smaller to the point of being micro-scopic. Averted in FORCE where he's always Acrofatic.
- In-Series Nickname: "Mythical Beast Machine".
- Lightning Bruiser: At the first few rounds with him, he can slaughter his victims in a few hits and withstands a good deal of punishment. After losing several times, he becomes absolute cannon fodder.
- Mechanical Abomination: It's a horrifically mutated and corrupted version of Raiden with Tron Lines running through its frame and a tank-like lower torso instead of legs.
- Mercy Mode: As it is designed by intention to be ludicrously hard in order to punish you for winning by timeouts, Jaguarandi will become smaller and its attacks and defense will get weaker the more you lose to it, up to a set amount. By the time you reach that amount, it's so tiny that it can barely leave a scratch on you while it dies in only a few hits depending on your mech.
- Promoted to Playable: In the Japan-only Sega Ages 2500 Vol. 31 re-release on the PlayStation 2, as well as the Polished Port of FORCE on the Xbox 360, and the Saturn port of OMG.
- Redemption Demotion: In the Saturn port only, the playable Jaguarandi has a normal defense rating. Unfortunately, everything else is unchanged.
- SNK Boss: He has such ridiculous attacks as a version of Raiden's plasma cannon that tracks and a spread shot so massive that it covers the entire stage: 10 (!!!) whole laser shots that are each as painful as Raiden's plasma cannon. Oh, and his damage output and resistance is about double that of Raiden's, while losing none of the mobility. And unlike Ajim, the playable version of Jaguarandi isn't even remotely made fair in any way. Even in the Saturn version where he is noticeably nerfed compared to his originalboss version, Jaguarandi is still very, very broken.
- Shoulder Cannons
- Trigger Happy: Due to its Mechanical Abomination nature. Woe betide anyone facing it.
The guardian of the Moon Gate, and the Final Boss of the first game.
In MARZ they are often used multiple times, including ones used to get rid of potential intruders.
- Attack Its Weakpoint: When it readies the solar gun.
- BFG: It's Death Ray.
- Final Boss: In Operation Moongate.
- In-Series Nickname: "The Execution Machine" in MARZ.
- Made of Iron: Until it readies it's solar gun.
- Mythology Gag: The final boss in the first game, becomes the first story mode boss in MARZ where it was used to get rid of Sergeant Hatter. In that case, you have to save him while fighting it.
- Wave-Motion Gun: One capable of destroying a planet!
A mysterious mech that appears to be a living V-Crystal. No one knows exactly what it is or why it has appeared. Some even question whether it is even a mech at all, instead being something completely alien. Taking Jaguarandi's place as the penalty boss, Ajim appears before players who consistently win by timing the opponent out in order to punish them. Ajim has immensely powerful weaponry, and utilizes a special upgrade system to make aspects of itself stronger. Perhaps the most advanced mech to use in the series, not only because it is so blisteringly fast, faster than even a Raiden without its armor, but also because its health constantly drains due to being outside of its native environment.
- Blue Boy: To Guerlain's pink since Virtual-ON: FORCE.
- Bonus Boss: He will randomly appear from Stage 2 onward if you continuously win by time outs starting on Stage 1. If done correctly, he will descend from the heavens and stab your opponent in the back, destroying and replacing them. The only fights he cannot interrupt are Stages 6 and 10, which are reserved for the sub-boss (Bradtos) and final boss (Tangram), respectively. This, in turn, can make him a Climax Boss if he ends up killing Raiden on Stage 9.
- Dual Boss: With Guerlain.
- Eldritch Abomination: What is Ajim supposed to be? He's so alien that no one could find out what really he is or they are.
- Final Boss: Of FORCE along with Guerlain.
- Fragile Speedster: Obviously, Ajim's frame was not made to take any sort of punishment, but he's so fast that even his walking speed can dodge enemy fire.
- Lethal Joke Character: Ajim has the worst possible resistance to damage (a solid hit could destroy him instantly) and his energy depletes over time, but he has moves that can raise his speed and power, making Ajim potentially more dangerous than Raiden and Specineff.
- Nice Job Fixing It, Villain!: One of Ajim's attacks is to release a number of randomly-colored orbs of light that home in on the target. Most of them do horrible things to you if they hit, but the Indigo-colored orbs actually heal you. The only thing keeping this from being a Tactical Suicide Boss is that the colors are random, and the presence of a dark grey(and similar in hue) orb that can easily be mistaken for a healing one if you're not paying close enough attention.
- Power Crystal: He's a V-crystal, taking form of Virtuaroid.
- Secret Character: See Unlockable Content below.
- Self-Destruct Mechanism: One of his special moves, which can be powerful, but the set-up takes a while to pull off and the recovery afterwards.
- Sinister Geometry
- SNK Boss: The CPU Ajim in Oratorio Tangram is not only incredibly hard, but his constantly-draining health and awful damage resistance? He has none of those.
- Unlockable Content: Simply running into him in Oratorio Tangram let's you play as Ajim. In the Arcade Mode and Score Attack Mode, holding down both left and right turbo buttons while high-lighting the Random Select option reveals Ajim; in the other modes, he can be found in the bottom of the left column of characters.
A strange mech that appears to layer two Z-Gradts on top of one another to create a single machine.
- Attack Its Weakpoint
- Beam Spam
- Suspiciously Similar Substitute: To Z-Gradt. It even has a remix of Z-Gradt's boss theme in Oratorio Tangram.
- Warm-Up Boss: In Oratorio Tangram.
A seemingly-omniscient, alien supercomputer which has the devastating capability to distort the fabric of reality itself. As a result, many view it as the ultimate weapon, akin to wielding the power of a god, and an arms race has begun between organizations to claim it as their own. Unbeknownst to all, Tangram is a sentient, female-voicing data being capable of human thought and communication, its intentions not harmful to anyone. She serves as the titular Final Boss of both Oratorio Tangram and MARZ.
- And the Adventure Continues: In MARZ, she wishes for you to take down DYMN organization much sooner.
- Attack Its Weakpoint: When she opens her eye, SHOOT IT!
- Benevolent A.I.: Her original intention. Unfortunately she gets turned into a Reality Warper Weapon of Mass Destruction (thanks DYMN).
- Big Bad / Damsel in Distress: Controlled by DYMN. Sort of since the original data was Trapped in Villainy.
- Driven to Suicide: Horribly scarred by the wars of the MSBS's universe and ultimately desires to erase reality for the greater good, wiping herself out with it.
- Final Boss: In Oratorio Tangram and MARZ.
- Final Solution: Exaggerated in the second game. She is heavily implied in Oratorio Tangram to have already begun erasing reality, to end the constant war in the universe the MSBS is situated in. Given what goes down behind the scenes in said universe, this is probably for the better.
- Graceful Loser: Knowing that the world will cease to exist no matter what, her parting words to the player in Oratorio Tangram, assuming you've unlocked the Golden Ending, thank you for meeting her.
- Jade-Colored Glasses: Her speech in the true Gainax Ending of Oratorio Tangram suggests that the constant fighting and wars have all but killed her emotion. The minute this becomes clear, the V-Crystal she's speaking from shows footage from World War II in its reflection to drive home the point.
- Non Standard Game Over: You have to deplete her life to 0 in order to get the proper ending. If you beat her by time over, you get the bad ending: Tangram activates her distortion capabilities at full blast and erases all of reality, resulting in a blood-red "Mission Failed" screen with a terrifying, droning warning siren in the background. This is averted in MARZ though.
- Reality Warper: The reason she is so sought out.
- Distaff Counterpart: To Ajim.
- Dual Boss: With Ajim.
- Eldritch Abomination: Just like Ajim, she looks very alien even for crystalline creatures.
- Girlish Pigtails: If you squint closely, you can see twin-tails on the back of her head.
- Pink Girl: Her V-crystal, to Ajim's blue; Guerlain's manifested body is orange by default.
- Power Crystal: A V-crystal taking form of a womanly Virtuaroid.
- Sinister Geometry
Shadow VRsThe mysterious problematic phenomena White Knight organization are investigating on.
- Arch-Enemy: Not for player, but White Knight organization labels them as a threat they need to eliminate.
- Early-Bird Cameo: While not officially introduced in games until MARZ, they appear in Oratorio Tangram novel stories, and in FORCE as an alternative Bonus Boss in place of Jaguarandi at random.
- Evil Counterpart / Evil Knockoff
- Humanoid Abomination / Mechanical Abomination / Viral Transformation: They're digitally corrupted in fact.
- Paint It Black
- Red and Black and Evil All Over
- Bigger Bad: They control Tangram entirely.
- Evil, Inc.: Nebulous Evil Organisation with Corrupt Corporate Executive, to boot!
- Evil Laugh: They love this trope, both in the Japanese and English release, with the former courtesy of Norio Wakamoto.
- Greater-Scope Villain: They could have been behind the events of first three games alone, as well as some supplemental novels.
- Humans Are Bastards: They have this mentality.
- Manipulative Bastard
- Scary Dogmatic Aliens
- Spell My Name with an "S": The English release spells their name with Dymon, but in all releases, they are officially spelled as DYMN.
BelmateThe Belmate is an improved Belgdor. It is a slightly larger VR painted gray rather than the traditional green. The Belmate was equipped with a much better radar system than the Belgdor, and was used briefly in Operation Sand Sycthe until its successor, the GRYS-VOK, was developed.
- Appears In:
- One Man Rescue
- Ace Custom: As described above.
i-DorkasThe RVR-64 "i-Dorkas", a variation of the Dorkas, was created for use in construction. It has no weapons and has a shovel claw installed on its left arm.
- Appears In:
- One Man Rescue
- Break the Cutie: Hinted. It's state that Prototype Fei-Yen ran away because her Emotional Circuit gradually absorbed Lilin's negative feeling while working on her. She eventually had a stress explosion and just ran away.
- Child Prodigy: Lilin was merely a little girl when she worked with DN Corp.
- Failure Hero: Despite being a brillant mech designer, things never resolve the way she wants.
- Prototype Fei-Yen, VR with ability to power-up with pilot's emotion? Ran away before completion.
- Ice Doll (prototype Angelan), VR designed for containing Ajim and Guerlain? Didn't even have a chance to get close to them.
- Guarayakha, designed to seal Jaguarandi, the annoying "bug" in M.S.B.S. network? Now Jaguarandi can manifest itself in physical world using Guarayakha and its replica.
- Fem Bot: Every VR she designed.
- Mission Control: Serves as this in the DYMN missions in MARZ, to help the player take back Tangram from them.