Characters in Utawarerumono: Mask of Truth. Note that as this game brings together the plots of both previous games, all spoilers for the original game and Mask of Deception have been left unmarked!
The main protagonist. Following Oshtors death at the end of Mask of Deception, he has decided to assume Oshtors identity and lead Ennakamuy and the loyalist faction of Yamato against the usurpers in the capital. Telling others that Haku is dead, he completely assumes the role of Oshtor.
- Blood Knight: He starts falling into this when in Akuruturuka form, especially when fighting Mikazuchi. He never displays a lust for combat normally, so it is likely the akurukas influence.
- Came Back Strong: After he returns from the dead, he has become the new host of Uistalnemetia, with all the godlike power that implies. It does take him a few turns in combat to start getting the hang of his new divine powers.
- Clueless Chick Magnet: It becomes clear over the course of the game that most of the female members of Hakus party have fallen in love with him. Nekone isnt, but she still comes to adore him as a surrogate brother. Even Anju and Rulutiehs sister Shis join in. For Hakus part, he seems mostly oblivious either that or hes concentrating so hard on the war that all else escapes him.
- Combat Hand Fan: He continues to use the steel fan given to him by Kuon. Most assume that Oshtor is keeping the weapon as a memento of his friend Haku. He does carry Oshtors katana as well, but hes not as comfortable with it.
- The Comically Serious: He often ends up playing this role when things get silly, because Oshtor is a serious guy who has to remain calm and stoic no matter what is going on.
- Confusion Fu: An unintentional example. Hakus main opponent in the civil war is Raiko, who is an expert strategist himself. Raiko is unaware of Oshtors death, so he plans all his strategies around what he knows of Oshtor which trips him up when Haku does something that Oshtor would not have thought of.
- Dead Person Impersonation: Haku eats, breathes, and sleeps the role of Oshtor in order to sell the story, refusing to drop the act even in private with the few who are in on the secret, just in case anyone is listening in. He does this because he knows that Yamato NEEDS its great hero Oshtor, rather than Haku himself.
- False Flag Operation: A variant near the end of the game. Knowing he cant afford a long-term siege of the Capital, Haku sends an urgent letter to Tuskur, knowing that Raiko will think hes asking for reinforcements. Since Tuskur joining up with Oshtor and Anju would be devastating, he hopes this will draw Raiko out into an immediate confrontation. In fact the letter was empty of any meaningful content and contained absolutely no reference to Yamatos civil war. It works; while Raiko strongly suspects that Oshtor would never actually get Tuskur involved, the threat of it happening is just too great for him to ignore.
- Heroic RRoD: Any time he calls on the akurukas power, he usually winds up exhausted and sick for a while afterward. And of course, if he uses it too much, his body will turn to salt and dissolve.
- Hero with Bad Publicity: Invoked by Raiko, who runs a propaganda campaign to spin Hakus defeat of Dekopompo as a vicious assault on a peaceful envoy. The Atrocity at Ennakamuy seriously hampers Hakus attempts to secure supplies and allies among the neutral nations of Yamato.
- I Meant to Do That: When he unconsciously misses hitting a statue with his bare hands pretending to show Kiwru a secret move, he claims he intentionally missed in order to show Kiwru what NOT to do.
- I Shall Taunt You: Employs this against Dekopompo, poking at his insecurities and obvious shortcomings to bait Dekopompo into mounting a disastrous attack. It works perfectly.
- Keigo: He struggles somewhat at first with Oshtors much more polite and formal mode of speech, particularly his use of the pronoun soregashi. Eventually it becomes so ingrained in him that he keeps speaking this way even when dropping the disguise among those who know the truth.
- Living Emotional Crutch: Like in the previous game, he becomes this to Kuon by the end. His real death triggers an emotional response strong enough that she unleashes the dark Uitsalnemetia within her, making it and her the true final bosses.
- Making a Splash: His Akuruturuka form has water as its elemental power, and his strikes while in that form are accompanied by mist and rain.
- Mask Power: Haku wears Oshtors old akuruka constantly as part of the disguise. Early in the story it fuses to his face and begins granting him superhuman powers. The problem is, the more he uses it, the more of his lifeforce it drains away. In the end, he dons the original mask Hakuowlo once wore, and becomes the new host to Uitsalnemetia.
- Non-Elemental: Since hes a true human, not a proxy demi-human, he has no elemental alignment and his attacks are neutral in terms of the games Elemental RockPaperScissors system.
- Pragmatic Hero: The one part of Oshtors personality Haku doesnt emulate is his combat strategy. Where Oshtor was rather by-the-book and very honorable, Haku is much more willing to use underhanded tactics and subterfuge to accomplish his goals. Several people who knew the real Oshtor remark that these strategies are unlike him, and wonder if desperation or grief is behind the changes.
- Stance System: Completing his second attack chain causes him to swap weapons to Oshtors katana rather than the fan, granting him an extra turn and changing up his strengths and weaknesses. At the beginning of his next turn he switches back.
- That Man Is Dead: Haku subsumes himself so completely in his role as Oshtor, that even he admits that the original Haku is probably never coming back. Even if he ever has an opportunity to give up the disguise, hes too accustomed to playing it and it will remain part of his personality.
- Took a Level in Badass: Granted, most of the increase is due to the akuruka boosting his strength and speed, but Haku becomes a decent enough fighter to earn Mikazuchis respect, and at one point he gets into a sparring match with Atuy, and is surprised to find her strikes slow and weak. At one point he even shatters a human-sized stone statue bare-handed (though doing so almost breaks his hand).
- Walking the Earth: This is the closest thing Haku has to a plan for what hell do once hes done with being Oshtor. Following his resurrection as the new host of Uitsalnemetia, this is exactly what he ends up doing: wandering the landscape and helping people in small ways, as an anonymous benefactor.
- Worthy Opponent: Both Mikazuchi (for his strength and skill as a warrior) and Raiko (for his strategic brilliance). Haku remarks at the end of the war that he strangely feels closer to Raiko than he does any of his comrades.
Princess of Tuskur, and the one who originally woke up Haku. Following the news of Hakus death, Kuon was broken hearted and returned to her homeland. Soon after, she decides to lead the Tuskur army in an invasion of Yamato, both as revenge for Hakus death (and Yamatos previous invasion of Tuskur) and to protect her friends, whom she assumes cannot defeat the usurpers.
After she meets Oshtor and figures out that hes actually Haku in disguise, she returns to the group as the simple travelling herbalist Kuon, not the Princess of Tuskur.
- A-Cup Angst: Expresses some jealousy regarding her comparatively small breasts in relation to Fumirul and Camyu. The other two are quick to point out that large breasts are not very convenient. Official artwork of her shows that she's far from flat, though.
- Armor-Piercing Slap: She briefly activates her divine powers and aims a couple of blows at Haku and Mikazuchi while theyre in Akuruturuka form. Those blows are so powerful that Haku briefly thinks ANOTHER Akuruturuka has shown up somehow. And this was a tiny fraction of Kuons powers.
- Badass Boast: Wait here. Ill put an end to this tomfoolery. By which she means shes going to slap a couple of battle-crazed Kaiju to stop them from wrecking both each other and the surrounding armies.
- Bathing Beauty: She loves taking baths, but the people of Yamato usually prefer saunas and steam baths. Shes very enthusiastic about setting up a new pipeline for water in Ennakamuy because it means she can build a small bathhouse on the side.
- Battle Aura: When she uses her divine powers, its accompanied by a rainbow aura around herself.
- Blessed with Suck: Her divine powers, as the daughter of Hakuowlo/Uitsalnemetia. On one end, she subverts her mother's disease by having full control on the main elements, she has Super Strength at base power and she has some limited control over her power, meaning she can briefly become as powerful as an Akuturuka or even more. However, using her powers exhausts her very quickly (She was out cold for over a week after her breakdown in the previous game. Even consiously tapping on a fraction of her powers for a minute or two ends up with her on the ground, as if she did her equivalent of a marathon.) and she is very susceptible to the effects of anything that has similar powers to her or can block them (She was affected by the twins' Great Seal in the previous game despite not being subject to it as well as being able to perceive Akuturuka Woshis' mindless speech about being his kindred like Haku). Abusing her powers also opens her to a real curse: Uitsalnemetia wants to be reborn through her.
- Cruel to Be Kind: Her attempt to break Anjus spirit and demanding she give up reclaiming the throne was in fact Kuons attempt to protect Anju and the rest of the party by keeping them out of the war, as she assumed they didnt have what it takes to win. Haku figures this out halfway through the scene because it's the only thing that makes sense: If Tuskur just wanted to conquer Yamato, then it would be better for them to let both sides of the civil war exhaust each other and then strike. Getting Anju to withdraw only has the benefit of keeping her safe, meaning Tuskur's princess is actually trying to help.
- Elemental Powers: By default, her elemental alignment is Earth, but in this game she gains the Elemental Faithshift ability, which automatically swaps out her element with whatever element she previously used. Meaning that she can use whatever that is most effective against her current opponent. This is something shes capable of only because of her divine blood, and inheriting Yuzuhas illness born of having an alignment with all four elements at once.
- Good Old Fisticuffs: Kuon doesnt use any weapons in combat, and just beats the crap out of enemies with punches and kicks, and possibly some tripwires, judging by the animation for one of her chains.
- Has Two Mommies: Five mothers, to be precise, including her deceased birth mother. She considers the entire female cast from the original game as her mothers, with the exception of Aruruu and Camyu, whom she considers elder sisters. She is also aware of who her true father is, but refers to her uncle Oboro as her father, since Hakuowlo has been absent her whole life.
- Ill Girl: Its revealed that she inherited Yuzuhas disease. While it was thought to have been suppressed long ago, she suffers the occasional relapse, leaving her bedridden and feverish. In fact, the disease was cured long ago. Her relapses are a result of her divine powers acting up after she calls on them too much.
- King Incognito: She is, in fact, the Crown Princess of Tuskur. Haku and company always knew she had to be from a wealthy and noble family, but they never guessed it was the royal family. The Tuskur arc also reveals that Kuon frequently goes around town in plain clothes to shop, and thinks that her identity is well-hidden, while its obvious that the various shopkeepers know exactly who she is, and are just playing along.
- The Medic: Shes trained as an herbalist (essentially a doctor), and keeps a wide variety of medicines prepared at all times. In actual combat, shes outperformed by Nekone and Fumirul in terms of healing, but she can serve as a secondary healer if the situation calls for it.
- Only Friend: Discussed. It is implied that Fumirul was Kuon's only true friend until her journey to Yamato, likely because Fumirul was the only available person of similar age she regularly interacted with within a sea of doting surrogate mothers and older sisters. It's also implied that her very status as a princess actually makes friendship with others difficult, likely leading to her King Incognito tendencies.
- Secret Secret-Keeper: She figures out Oshtors true identity fairly quickly. She doesnt let on that she knows its really Haku for quite some time, but its also clear that shes treating him more like her old friend rather than her old boss.
- Semi-Divine: She has the blood of Uitsalnemetia flowing through her, which grants her divine powers even greater than the Akuruturuka. Unfortunately, she cant wield them without risking her life in the process.
- Super Strength: Even by the standards of the demi-human proxies, Kuons physical strength is incredible, matching and even overpowering Anju in their fight. As part of the party, Kuon has only average attack power and nobody remarks on her strength, suggesting that shes deliberately holding back what she can really do.
- True Final Boss: She is the boss of the real final stage along with Dark Uitsalnemetia. Of course, the objective is to "Rescue Kuon" by breaking her out of the bubble she's in, not outright defeat Uitsalnemetia.
- Verbal Tic: Usually ends her sentences with -ka na , which is generally translated as her frequently saying I think or I wonder in English.
- Vitriolic Best Buds: She and Anju in the epilogue. While they are good friends and political allies, Anju has never quite forgiven Kuon for that beatdown she received from the Princess of Tuskur, and the two cant help but argue some when in private.
Oshtors younger sister, and the only other witness to his death. She helps Haku to take on Oshtors role, as well as with paperwork and governmental duties. In battle she is a mage, both attacking enemies with long range spells and being the primary healer of the group.
- Becoming the Mask: She is forced to treat Haku with the same affection as she did Oshtor to keep up the disguise, but after a while she finds herself coming to view Haku as a true older brother to her, and that affection slowly becomes more real.
- Defrosting Ice Queen: In the original game she was abrasive and constantly fighting with Haku. Here, a combination of her grief and the need to keep up appearances leads to her acting much nicer to him. Over time, this assumed affection towards Haku becomes more and more genuine on her part.
- Familiar: She gains two skills that allow her to summon shikigami under the right circumstances. These familiars cannot attack or heal, but they do have very high draw aggro properties, making them useful as decoys.
- Heroic BSoD: She doesnt let it affect her in public, but Haku overhears her crying at night, muttering about how its all her fault that Oshtor died. Making it worse is that, technically, it IS her fault: Oshtor stood a good chance of surviving his final fight had it not been for her interference. Haku tries to cheer her up as best he can, which does work, at least a little.
- Oblivious to Love: Somehow completely misses Kiwrus crush on her, no matter what he does to try to get her attention.
- Please Don't Leave Me: Nekone starts screaming this whenever Haku is getting too close to giving up his own life, as she feels she would be left truly alone in life without him around.
- The Red Mage: She has decent magic attacks and healing spells, and can fulfill either role very well.
- Secret Keeper: She is the only other person (initially) who knows of Hakus disguise, and is actively involved in keeping up the deception to others. This takes a heavy toll on her emotionally, since not only must she treat another man as her beloved older brother, she cant even grieve for his death without risking the whole plot.
- Token Mini-Moe: Shes around 12 or 13 years old. The only other person in the group around her age is Kiwru, who is implied to be a bit older.
- Verbal Tic: Tends to end her sentences with -nano desu, putting extra emphasis on the desu. This is approximated in the translation by having her be rather verbose and using more advanced vocabulary than most other characters.
- Wise Beyond Their Years: Shes a genius child who has already passed Yamatos grueling test to become a Scholar, and the only thing preventing her from assuming that post officially is her age. Shes also talented in dealing with administrative work and casting magic.
Uruuru and Saraana
The twin Kamunagi known as The Chains of Kamunagi, given to Haku as his servants by the Mikado in the previous game. They are completely devoted to Haku, and are some of the few to instantly see through his disguise. They continue to serve him throughout this game, being constantly at his side. He explains their serving Oshtor as Haku having transferred ownership of them just before he died.
- Artificial Human: They were both engineered by the Mikado. Or rather, their ancestors were. Each generation, one of the twins would grow up into a new Honoka, while the other would give birth to the next pair, dying shortly after. They say that having been given to Haku has broken this cycle, and they will remain themselves.
- Aura Vision: They claim that they can sense peoples auras, and therefore knew immediately who Oshtor really was. They say Hakus aura is an earthy brown, which they probably meant as complimentary (as in, fertile soil that fosters growth), but he takes as something of a slight.
- Black Mage: As magic users, they dont know any healing magic. All of it is focused entirely on destroying their enemies.
- Dance Battler: The two are very skilled dancers, and their magic casting often includes a short dance in the invocation.
- The Dividual: They always act in tandem, and are even treated as a single unit in the games combat system. The story later confirms that they have never been apart from the day they were born, and when circumstances lead to them having to be separated for a little while, they are barely able to keep from having a Freak Out! during that time.
- Element Number Five: Their elemental alignment is Darkness, something shared only with Camyu.
- Familiar: One of their attack chains summons a Mothmoth, a large black moth-like creature. Strangely, it registers as an enemy and your party can attack it, despite it being fully under the players control, and enemies will attack it as well. It cannot actually attack, but it can serve as a distraction. It also activates the Dark element on the battlefield and is immune to dark itself, meaning it empowers the twins and can safely be used as a target for them to get the positioning just right on her skills.
- Glass Cannon: Their magical attacks are devastating, but their defenses are practically nonexistent, and they move very slowly.
- Horned Humanoid: Maybe. Each of them has a small horn in the center of her forehead, but since they always wear a headband around it, it might just be part of the accessory.
- Identical Twin ID Tag: Uruuru has fair skin, Saraana has tan skin. Uruuru has round decorations, black make-up and mostly black clothes; Saraana has triangular decorations, white make-up and mostly white clothes. Uruuru is a monotone Terse Talker and typically speaks first while Saraana elaborates on what her sister has just said with more intonation. When they were forced to separate, Saraana was the twin who was the most troubled by it.
- No Guy Wants to Be Chased: They continue their constant attempts to sleep with Haku in this game. Haku is, as usual, more unnerved by their very forward and blatant offers than he is enticed.
- The Power of Love: Played for laughs. When they claim that Haku transferred ownership of them to Oshtor, several characters point out that 1. Haku was far away when he died and had no opportunity to say any such thing and 2. The twins were unconscious at the time. They claim Hakus wish reached them in their dreams via the power of love.
- Satellite Character: They are defined almost entirely by their devotion to Haku, and will directly interact with other characters very rarely. However, unlike in Mask of Deception, they begin to interact with Kuon as well because they're very on guard against her as possible competition.
- Single-Minded Twins: Often speak in unison, and are completely coordinated in their movements. It is later shown they do indeed have a telepathic link to each other.
- Telepathy: Not only can they communicate mind-to-mind, they can sense other psychics in the area. It also makes it very hard for enemies to sneak up on the group, since the twins usually sense their approach.
- Undying Loyalty: Theyve dedicated themselves mind, body, and soul to Haku, and will follow him no matter where he goes. However, they won't do things like paperwork for him because all they want to do is sleep with him. Haku actually finds this more creepy than anything else, but accepts it because the one time he tried to tell them to stop with their constant service, they immediately attempted suicide. Atuy guesses that they dont actually love him, but that their feelings are more akin to worship.
Princess of Kujyuri, and one of Hakus friends from the last game. Though deeply saddened by Hakus apparent death, she resolves to stay with her friends and do whatever she can to help restore Anju to the throne. Not being much of a fighter herself, in combat she relies on Cocopo, her giant Haroron bird that she rides.
- The Beastmaster: Takes care of Cocopo, and rides him into combat. Cocopo in turn is extremely protective of her. Aruruu even believes that Rulutieh is a Yaama Mauna like her, though less in tune with her powers.
- Feminine Women Can Cook: The most traditionally feminine of the cast, and also one of the best cooks among them. Everyone looks forward to eating her food.
- The Heart: Haku considers her this among the cast, saying that having her around raises morale in a way nobody else could.
- Hidden Buxom: Possibly. Her sister comments that shes grown a lot since she last saw Rulutieh, but her clothes are very form-concealing.
- Lady-in-Waiting: She spends a lot of time helping take care of Anju at the start, and Anju becomes friends with her and decides to make Rulutieh her official lady-in-waiting.
- Massive Numbered Siblings: Has over a dozen older brothers and sisters, though only two of them matter at all concerning the plot.
- Secret Keeper: She overhears that Oshtor is a man in disguise near the end of the civil war, and quickly puts two and two together. She tries calling him Haku in private later that night, but he ignores her, sending the message that hes dedicated to remaining Oshtor for the time being.
- Shrinking Violet: Apparently how she was when she was young, and this is the reason her siblings try to look out for her as much as they do. She was sent to the Capital at least partially to try to develop out of this trait, which seems to have succeeded.
- Stone Wall: In combat, her actual defense stat isn't spectacular but she makes it up by having by far the largest HP pool, an ability to increase temporarily her max HP and an automatic healing factor for herself, meaning that she'll often heal damage faster than she'll actually take.
Princess of Shyahoro, and another of Hakus comrades. She also decides to stay with her friends following reports of Hakus death, both out of friendship and because a civil war sounds like an opportunity for lots of fun.
- The Alcoholic: The girl loves her booze, and can drink anyone else under the table, with the possible exception of Jachdwalt.
- Blood Knight: A trait emphasized much more heavily in this game, given the war going on. Atuy LOVES combat and relishes the chance of fighting people and things much more powerful than herself. Several times she has to be held back from attacking her own allies or even actual GODS simply due to how much fun she thinks she would have fighting them.
- Cloud Cuckoolander: At times. Best shown in her almost hilariously blasé reaction to Hakus death, saying that it happens to everyone eventually, so why mourn those who do pass on? She even says that the most annoying part of her father potentially dying would be having to arrange his funeral. She does actually care about people though, and over time it becomes clear that she is grieving for Haku, she just doesnt know how to process that feeling.
- Glass Cannon: Her attack is much higher than average, and her skills let her move quickly across the battlefield. Unfortunately, her defenses arent quite so high, and its relatively easy to get her into situations she cant handle without realizing it.
- Gameplay and Story Integration: She's noted to be too aggressive in combat and to constantly need babysitting so that she doesn't run too far ahead and get herself into a situation even she can't handle. Her skill set reflects this: She has excellent mobility but bad defenses, meaning that it's very easy to have her run in to clean up some enemies only to get mobbed and destroyed.
- Kansai Regional Accent: Speaks with a heavy Kansai accent, though Shyahoro would be located in modern-day Kamchatka. This is translated in English as her using Cockney-dialect speech, using diminutives such as "love" and "pet".
- Kissing Cousins: Her fiancé Itak is in fact her first cousin on her mothers side. Nobody makes any comment about this.
- The Load: Not in combat, where she more than holds her own. Out of combat, however, she has no useful skills and any attempts to help out with others just end up causing more problems. Even her trying to train soldiers in combat just leads to them being traumatized rather than learning anything useful.
- Love Freak: A trait de-emphasized in this game, to her own confusion as well: she just cant get into the mood for romance anymore despite all the flirting she did in the last game. In fact, when Itak comes along proposing marriage and seems to be exactly her type, she is confused as to why she just isnt into him. Eventually she figures out that she was in love with Haku, and shortly thereafter she learns Oshtors secret, meaning she pays no further attention to any other romance past that point.
- The Matchmaker: She decides to try to entertain herself during down time by playing this role for others, since her own romantic prospects are rather dim at the moment. She tries to set up Kiwru and Nekone, but accidentally convinces people that Kiwru is after Shinonon instead.
- Secret Secret-Keeper: After the Nakoku arc, she discovers Oshtors secret when Haku accidentally reminisces about all the times she and he went drinking together, something she hadnt done with Oshtor. She doesnt let on that she knows, and its unclear whether Haku even realizes shes figured it out.
- Subordinate Excuse: Shes initially reluctant to accept the posting of Pillar General following the civil war, until she realizes it would mean more chances to work closely with Oshtor.
Prince of Ennakamuy, the country the cast fled to following the events of the last game. A rather timid but determined young man, he also has something of a case of hero-worship towards Oshtor. The two have become sworn brothers, and treat each other like siblings.
- Awesome Moment of Crowning: He becomes the owlo of Ennakamuy when Iruwaji is promoted to Yamatos Grand Vizier after the civil war.
- Blood Brothers: He and Oshtor swore an oath to each other long ago, and he treats Oshtor like an elder brother. However, the two are not actually related.
- Butt-Monkey: He usually winds up as the butt of jokes. In the epilogue, Anju outright calls him the comic relief among the group.
- Heroic Self-Deprecation: Kiwru does not think very highly of himself, and has a difficult time accepting praise, even when he really deserves it. When push comes to shove he actually is a very competent leader.
- Hopeless Suitor: Towards Nekone, whom hes been crushing on for a long time. All of his attempts to make his feelings to her known somehow wind up backfiring and convincing Shinonon that hes interested in her instead. Jachdwalt figures he might actually have a chance if he could stop being so nervous around her and be himself, but doesn't tell him since he's looking out for Shinonon.
- Improbable Aiming Skills: An expert archer, with skills comparable to Nosuris. One of Hakus plans late in the war hinges entirely on his ability to hit a very distant target.
Former thief from a disgraced noble family of Izuruha. She joined up with Haku's group in the last game and continues to help them now. Thought somewhat airheaded, she is always cheerful and is a very competent archer.
- Awesome Moment of Crowning: Succeeds Tokifusa as Chieftan of Izuruha, and later even gets his old post as Pillar General.
- Chosen Conception Partner: Her father pushes her to bear Oshtors child after witnessing Oshtor bring Izuruha to his side, citing that that is what Evenkuruga women are supposed to do when they find a suitable lord. Nosuri makes some half-assed attempts at it but doesnt get anywhere.
- The Ditz: She is not the most intelligent member of the group. Most of her ideas are ridiculous and silly, and she is highly impulsive.
- D-Cup Distress: Complains about her large breasts making it difficult to wield a bow, and she apparently regularly visits Kuon for medication for shoulder pain.
- The Gambling Addict: She doesnt like living in Ennakamuy, since theres no gambling scene around and she doesnt know what to do for fun. When Haku makes a set of Hanafuda cards and teaches her to play koi-koi, she gets so into it that she winds up betting (and losing) all of her clothes.
- Improbable Aiming Skills: One of the teams two archers, and an extremely skilled one. One of Hakus plans late in the war hinges entirely on her ability to hit a distant target.
- Proper Lady: She considers herself as such, and is constantly trying to live up to her ideal of a what a good woman is.
Nosuris younger and much more competent brother. A very shrewd man and a cunning warrior, Ougi is constantly at Nosuris side, helping her out in whatever shes trying to do at the moment.
- Dual Wielding: Uses a pair of short swords in combat.
- Eyes Always Shut: His default expression. His eyes only open in very serious situations.
- Extreme Doormat: Whatever Nosuri says, goes. He may occasionally point out flaws in her ideas, but once shes decided on something, he supports her, no matter how harebrained her scheme may be. In the epilogue, hes finally decided to take a posting away from his sister and allow her some independence.
- Hypercompetent Sidekick: He is highly intelligent and has an almost frightening ability to see past deceptions to the truth of things.
- Ninja: The term is never used, but hes intelligent, stealthy, deceptive, wears dark clothing, and fights with small concealed weapons. Hes essentially a ninja.
- Secret Secret-Keeper: Haku guesses that Ougi figured out his disguise from the get-go, but didnt say anything. Ougi merely smirks when asked.
A swordsman mercenary said to be one of the greatest warriors in Yamato. He joined the group following the Uzurusha Campaign after they rescued his daughter Shinonon.
- Boisterous Bruiser: A powerful combatant, but also a friendly, relaxed guy whos fun to hang around with during downtime.
- Happily Adopted: He wasnt actually a member of Letarmoshiri's royal family, but he was taken in by them and treated as a member of the family. He considers the former owlo of the country to be his brother.
- Honor Before Reason: His beef with Jammachiry is over the fact that Jammachiry drove their elder brother, the owlo Mukar, to suicide because he was planning to fight against Uzurusha. Despite understanding why Jammachiry did it and even partially agreeing that it was the right thing to do (Letarmoshiri would certainly have been annihilated had they tried to fight Uzurusha), he cannot forgive Jammachirys actions.
- Master Swordsman: He had previously won an Empire-wide swordsmanship tournament.
- Odd Name Out: His German-ish name stands out strongly among the Japanese and Ainu names of the rest of the cast. Even other Letarmoshirin characters dont have German names, making this even more strange. The meta reason for such a name is probably a pragmatic translation. "Yakutowaruto" still looks and sounds weird even when compared to the rest of the cast.
- Taught by Experience: While he is self-taught in the way of the sword, he didn't learn his skills in a vaccuum. Instead, he learned by trying to take the sword from a foreign swordsmaster who happened to come and stay in his village and also, just so happens to be Genjimaru. In the end, persistence pays off and is given the sword anyway.
Jachdwalts young daughter. She doesnt actually take part in fighting, but Jachtwalt insists on bringing her along with him wherever he goes, saying shes probably safer with him even on the battlefield.
- From the Mouths of Babes: Shinonon speaks in a very coarse, masculine manner, mirroring Jachdwalt. A lot of the humor with her comes from the dissonance of an adorable little girl talking like a gruff mercenary.
- Girls Love Stuffed Animals: She adores stuffed animals and plays with them often.
- Giver of Lame Names: She has a doll she calls Goodbadguy, and later names one of Munechikas dolls as Badgoodguy.
- Happily Adopted: Shes not actually related to Jachdwalt, being the daughter of the former Letarmoshiri owlo, whom Jachtwalt considered a brother. She sees him as her father though, and her reaction to seeing her blood-related uncle is, in contrast, one of fear and apprehension.
- Precocious Crush: She likes Kiwru, and often refers to herself as his woman or his lover. Kiwru is too polite/timid to correct her and risk making her cry.
One of Yamatos Pillar Generals and Anju's governess. She was taken prisoner by Tuskur during Yamatos invasion in the previous game, but she is released by Fumirul to come help with the situation in Ennakamuy. Though deprived of her akuruka, she is still an extremely powerful warrior.
- Barrier Warrior: She has the ability to project magic barriers to protect others from harm. With her akuruka, these barriers become nigh-invincible and capable of covering entire armies.
- Bokukko: She uses an archaic masculine pronoun, shousei, to address herself.
- The Bus Came Back: Her fate was unknown in the last game; she was last seen holding off Tuskurs armies to allow others to escape. This game reveals she was taken prisoner.
- The Comically Serious: She's always very serious and stern, but she's actually something of an airhead. She's a huge Yaoi Fangirl and without batting an eye decides that she must become Anju's mother while Oshtor will be the father. When Anju objects, she says that she can be their child instead.
- Drama-Preserving Handicap: She's made into a party member early in the civil war arc, but doesn't have her game breaking mask with its invincible barriers and the implied physical buffs it grants. She's still probably the party's best warrior, but can't simply march onto a battlefield and crush the entire enemy army simply by deploying a barrier and slowly walking forward like she did against the hordes of Uzurusha.
- Gender-Restricted Ability: Apparently women cannot transform into Akuruturuka. On the other hand, this also means that the akuruka isnt as draining on her as it is on the others, so shell live a great deal longer even when using its powers.
- Girls Love Stuffed Animals: She has a hidden girly side that shows in her making a startlingly large number of stuffed animals. She even gives each of them names and personalities (which Shinonon promptly ignores whenever she starts playing with them).
- Holding Back the Phlebotinum: Her akuruka is still in Tuskurs hands, so shes left without most of her sheer power for most of the game.
- Mask Power: One of Yamatos akuruka holders, marking her as one of the top four warriors in the Empire.
- No Hero to His Valet: As Anjus governess, she is one of the few who refuses to put up with Anjus shenanigans and will discipline her when appropriate. Anju lives in fear of Munechikas punishments.
- Promoted to Playable: Though she was a major character in the previous game, she joins the party itself in this one.
- The Smurfette Principle: The only female Pillar General (at least among the original group), as well as the only woman granted an akuruka.
- Stone Wall: Munechikas specialty is defense, and she can do the job extremely well, drawing agro and enduring hits from powerful foes.
The Imperial Princess of Yamato, and, following her fathers passing, the true Mikado. She was poisoned at the end of the previous game and forced to flee the Capital to Ennakamuy. A fair chunk of the story is dedicated to restoring her to the throne.
- Antiquated Linguistics: She uses archaic grammar and pronouns even in her normal speech, which is ramped up somewhat when speaking officially as the empress. However, she really doesn't have the dignity or composure to match her speech.
- Artificial Human: She was genetically engineered by the Mikado, using his former human daughter Chii as a genetic template. Shes been too heavily modified to be called a clone though (Chii didnt have a tail, Super Strength, animal ears, etc.)
- Bare Your Midriff: Her combat outfit consists of her normal robes tied around her waist, leaving an undershirt that leaves her midriff and arms bare.
- Battle Strip: Removes her outer robes and ties them around her waist for combat, leaving only an undershirt on. This has the side-effect of making her less recognizable as the princess of Yamato.
- BFS: Shes anonymously gifted Karulaus sword around the same time she decides that shes personally going to fight. Shes strong enough to wield it despite the sword being bigger than she is.
- Character Development: When she formally declares her intent to retake her throne, Oshtor insists that she bear witness to the horrors of war directly, so she can see what the consequences of her decision will be on the people who follow her. It proves a very sobering experience for Anju, and she thereafter shows a genuine desire to understand the common people and do right by them as their ruler. The other characters notice her efforts, and their changing attitudes toward her in turn are marked by them beginning to refer to her as my liege (seijo) instead of princess (hime-denka).
- Clones Are People, Too: Her genetic base was Chii, the Mikados daughter from before the fall of humanity. He admits that he created her at least in part out of a desire for his daughter back, but he ultimately saw Anju as her own person and not just a replacement for Chii.
- Designer Babies: The Mikado genetically engineered her to be near-perfect physically. She has incredible strength, vitality, and metabolism. The poison she was dosed with would normally be lethal, though she did require extensive to prevent brain damage and needs additional treatment to begin speaking normally again.
- Glacier Waif: Who would really think that the bratty princess from the previous game would be able to lift a BFS, larger than she is and made specifically for a super strong person, even less wield it as an actual weapon?
- Ill Girl: In the early stages of the story, when shes still under the effects of the poison, leaving her mind clouded and her throat too damaged to speak. This ends once shes given an antidote.
- King Incognito: At one point she decides she wants to go incognito among the citizens, to learn the hardships of how ordinary people live. Haku has her spend some time at Torikoris house, pretending shes a new palace maid who needs to learn domestic skills. Its implied Torikori figures out Anjus identity quickly, but plays along and treats her like an ordinary girl. Furthermore, running around in what is essentially her underwear with no veil on makes it much less obvious to others that she is Anju, hence why she is able to go out and fight in the open to begin with.
- Mighty Glacier: A variant where she is practically all attack. She has a lot of HP and hits like a maglev train but she is relatively slow and, as a drawback for her massive attack power, she has little defense, can sacrifice defense for zeal and her attack chains other than the basic one sacrifices HP for damage. This comes back to it's head as her Final Strike has Life Drain capabilities, healing by taking 100% of the damage dealt to her victim, which will usually be more than she'll really need due to the whole "hitting like a maglev train" thing.
- Royal Brat: Toned down as she becomes more mature, but she does have her moments. Usually when running away from bureaucratic duties or demanding that Oshtor pamper her.
- Royals Who Actually Do Something: As much as she tries to weasel out of it, she is involved in a lot of administrative paperwork. She also decides that she will personally fight on the front lines in order to demonstrate her resolve. In the epilogue, while she leaves Shinonon to do most of the boring rubber-stamp work, thats only so she can personally see to areas of unrest around the Empire.
- Precocious Crush: Shes still crushing hard on Oshtor, and some of her dialogue indicates that she might have had a thing for Haku as well. At the end, its revealed that she has some partial memories of the girl she was cloned from, Chii, and part of her infatuation might have been Chiis affection for Haku.
- Super Strength: Her sheer strength is incredible, allowing her to wield Karulaus sword with ease. This same sword made six strong warriors combined struggle to lift it. However, her combat animations show that she has struggles with balance because it weighs so much more than her. It's also indicated on occasion that she has trouble toning her strength to more human levels to avoid breaking things.
- Unskilled, but Strong: Shes among the heaviest hitters in the group, dealing huge damage with every blow. She also has very little combat training, and basically just uses her BFS like a club. Her stronger attacks actually damage her, explained as her hurting herself through inexperience.
- Verbal Tic: Tends to end sentences with -ja. This goes untranslated in the English version.
Kuon's lady-in-waiting and childhood friend. She ventures out to Ennakamuy following Kuons decision to stay and support her friends in Yamatos war effort, citing that it is her job to take care of Kuon.
- The Bus Came Back: She was present in the original Utawarerumono game as the baby that Ulthury took care of and bonded with. It's not entirely clear if she's aware that Urthory raised her for some time, but the two do have a relationship close to being mother and daughter due to Fumirul entering Kuon's service at a young age and therefore having a lot of opportunities to meet with her.
- Cute Clumsy Girl: Frequently trips and falls. Any male character nearby is practically guaranteed to accidentally cop a feel when she does.
- Element Number Six: Her elemental alignment is Light, which she shares only with Ulthury. Otherwise, she is implied to be a water user.
- Familiar: One of her action chains ends with her summoning a fox-spirit familiar, which is also capable of healing other units itself. She can also target it with heals to help build up her zeal.
- Gag Boobs: Has the largest pair of any female character, often played for laughs during her accidental fanservice scenes.
- Informed Attractiveness: The narrative practically trips over itself to say how breathtakingly beautiful she is, but the only real difference between her and any other female character is that her breasts are larger.
- Innocent Fanservice Girl: Whenever she winds up in compromising positions or losing her clothes, her response is generally just Oh, how silly! rather than a freak out. She also seems unaware of the effect she has on men around her, leading Kuon to label her the Lady of Disaster.
- Lady-in-Waiting: Kuons. Her whole reason in travelling to Ennakamuy is to keep looking after Kuon despite the war going on.
- Wardrobe Malfunction: Her clothes dont fit particularly well, and it seems they come undone rather easily.
- White Mage: Her attacks are only so-so, but she has by far the most potent healing skills in the game, surpassing even Nekone. She also has good support abilities, including the ability to hurry up other party member's actions.
Owlo of Ennakamuy, Oshtors homeland and the place the cast flees to following the coup detat in the Capital.
- Abdicate the Throne: Recognizing he has no real talent for warfare, Iruwaji immediately gives Haku total authority over Ennakamuy. Following the civil war, hes forced to formally give up his throne to Kiwru, his grandson, after Anju appoints him as her Grand Vizier.
- Number Two: If Haku ever has to take leave from commanding the overall battle or war effort, Iruwaji is the person he puts in charge. Later hes promoted to Anjus Grand Vizier, one of the highest possible positions outside of the Imperial Family itself.
The owlo of Kujyuri, one of the eight Pillar Generals, and Rulutiehs father. He initially stays neutral in the civil war due to uncertainty over which Anju is the real one and a reluctance to involve his people in the war.
- Amazingly Embarrassing Parents: His reaction to Rulutieh returning home is something to behold.
- Reasonable Authority Figure: Once he sees proof that Anju really is who she claims to be, he throws his support behind her one hundred percent. And while he doesnt like the idea of Rulutieh risking her life in combat, he respects and stands by her decisions on the matter.
- Vitriolic Best Buds: His general relationship with Genho and Soyankekur. They spend the major battle alternately bickering or competing with each other.
One of Rulutiehs older brothers, and the man who serves as the envoy to meet with Anjus group when they venture to Kujyuri to seek assistance.
- Big Brother Instinct: He loves Rulutieh, though his position is more that she should be allowed the freedom to do what she wishes, rather than being overprotective. He still comes off a bit poorly in that he doesnt seem to consider or care about Rulutiehs own thoughts on the matter.
- Not So Different: He's not really so different from Shis when it comes to being pushy and is mostly just more composed than she is. Haku muses that he's every bit as sure as his sister that he knows what's best for Rulutieh regardless of what she thinks herself.
- Only Sane Man: The most levelheaded of his family, serving to remind Ozen to behave himself in front of Anju and being a Foil to Shis and her irreverence.
- This Is Gonna Suck: His reaction to the news that Shis has returned and is on her way to meet Rulutieh.
One of Rulutiehs older sisters. She unexpectedly returns around the same time Rulutieh comes back home, and demands that Rulutieh remain at Kujyuri, rather than continue to risk her life.
- Arranged Marriage: She was married to a local nobleman, but angrily divorced and returned to the castle citing her dissatisfaction with the man. She secretly finds it humiliating that she couldn't make it work out with him.
- Knight Templar Big Brother: She refuses to accept that Rulutieh has grown beyond needing her protection, and even tries to demand to both Oshtors and Anjus faces that Rulutieh remain with her.
- Love at First Punch: After Haku defeats her in combat, she immediately falls head over heels for him.
- Parasol of Pain: She fights using a parasol as a weapon.
- Tomboy: She acts much more masculine than one might expect, given her love of hunting and combat; and her disgust over her intended husbands refusal to eat raw meat.
Owlo of Shyahoro, one of the eight Pillar Generals, and Atuys father. A master of maritime combat and sea trade. Early on, he declares Shyahoros independence of Yamato, citing that his oath of loyalty was to the Mikado personally, not to the Empire he commanded.
- Amazingly Embarrassing Parents: Acts like a dorky, doting father whenever Atuys around. She finds him very annoying.
- Neutral No Longer: Despite his declaration of independence and neutrality, he finds himself forced to intervene on the behalf of Nakoku when it falls under attack from the Capital. He Lampshades that this is as good as declaring his support for Anju, and decides if thats the case he might as well do that officially, and joins her side in the war.
- Overprotective Dad: Downplayed. He isnt happy about Atuy getting engaged to Itak, but it now that its been arranged he isnt standing in the way of it. In the epilogue, he makes a half-hearted attempt to stop Atuy from seeking out Haku, but it doesnt really slow her down.
- Vitriolic Best Buds: With Genho and Ozen. They spend most of the final battle arguing and trying to outdo each other, but its clear they hold each other in high regard.
Prince of Nakoku, and Atuys cousin. Nakoku is one of the few nations to immediately declare their support for Ennakamuy and Anju, but due to being on the other side of the Empire, this doesnt amount to much until later in the story.
- Guest-Star Party Member: Joins the party during the Nakoku arc and is playable in the epilogue. He's basically a less powerful version of Atuy with a support skill, which is pretty fitting.
- I Want My Beloved to Be Happy: Despite Atuy being all right with marrying him, he calls the engagement off when he realizes that shes in love with someone else (namely, Oshtor).
- Kissing Cousins: The fact that hes Atuys first cousin is never brought up in regards to their potential marriage.
- Perfectly Arranged Marriage: Hes been in love with Atuy ever since they were little, and couldnt be happier at their mothers arranging a marriage between them.
- Ship Tease: In the epilogue, hes given some minor teasing of a relationship with Entua, who has moved to Nakoku following her being cleared of suspicion in Anjus poisoning.
- Stay in the Kitchen: He tries to demand that Atuy stay out of fighting and remain back at base. This is less out of misogyny and more out of a desire to not see her hurt. Notably, most of the female cast finds this attitude of his really romantic, while Haku and Atuy are rather nonplussed.
- This Is Unforgivable!: He develops a deep hatred for Maroro after the latters brutal assault on Nakoku, especially after Maroro destroys the bridge considered one of Nakokus greatest treasures.
Former Evenkuruga Chieftain of Izuruha, a former Pillar General, and Nosuris and Ougis father. After an incident where a valuable gift for the Mikado was destroyed under his watch, he was disgraced and his titles taken over by Tokifusa. He now lives a quiet life in the countryside.
- Frame-Up: Tokifusa arranged for an extremely important relic Genho was delivering to the Mikado to be broken en route. This is what led to Genhos family being disgraced and stripped of his titles and authority.
- Reasonable Authority Figure: At first hes against giving Nosuri her inheritance as head of the family, citing her numerous poor decisions shes made as head of the Nosuri Thieves. When Haku points out that her personality and skills have won her the respect and friendship of Anju, he concedes that she has managed to accomplish something of worth after all, and decides to give her a chance to prove shes worthy of her inheritance.
- Vitriolic Best Buds: His relationship with Ozen and Soyankekur. The major battle against Raiko is spent competing and exchanging friendly barbs with the other two.
Oshtors and Nekones mother, who is in frail health and mostly blind. Haku finds himself having to pretend to be her son as part of his disguise, but does enjoy spending time with her regardless.
- Parents Know Their Children: Its implied she figured out pretty quickly that Haku is not her son Oshtor, but played along until he was ready to admit it to her himself.
- So Proud of You: Near the end of the civil war she reveals that she knows Haku isnt Oshtor. She asks how her son died, and then tells Haku that despite his deception, she considers him a second son and couldnt be prouder of what hes been doing in Oshtors name. Haku abandons his disguise for the first time in months and breaks down crying in her arms over this.
- Women Are Wiser: One of the few to not be fooled by Hakus disguise, and its implied she figured out that An was actually Anju in disguise as a commoner fairly quickly as well. In both cases she plays along regardless.
One of the eight Pillar Generals, brother of Mikazuchi, and the mastermind of the coup detat that drove Anju out of the Capital. He now seeks to rule Yamato himself though a puppet king, and is the primary antagonist for most of the story.
- Armchair Military: As brilliant a tactician as he may be, he doesnt have any combat ability of his own, and hangs back from the front lines. Munechika says he tends to view warfare as a game, and his soldiers as tools rather than human beings.
- Better to Die than Be Killed: Not his original plan, but his aide Shichirya begs him to use the prototype akuruka after hes finally cornered. Knowing that using the akuruka will result in his death whether he wins or loses, he still does so, to honor Shichiryas wishes for him to go down fighting rather than surrender.
- Crazy-Prepared: Every move Haku makes, he seems to have a counter for. Best shown in the major battle near the end: Raiko is using a telepathic network to relay orders faster than Haku can react to them. Raiko not only guesses that Oshtor will work out that hes using telepathy, he also assumes that Oshtor will work out that there is a single telepath in particular being used as a hub, whose death would bring the whole network down. So he makes sure to have two hubs set up, heavily guarded among numerous decoys. On top of that, he realizes that Oshtor will probably try to snipe them from afar, so he has Mikazuchi stand by at the most likely place for Oshtor to attempt that, and has counter-snipers set up just in case Mikazuchi fails!
- Didn't See That Coming: The main reason his well-laid plans always fail against Haku is because he doesnt know Oshtor is dead, and truly believes hes fighting Oshtor. He plans everything around what he thinks Oshtor would do, but Haku usually does something different, which surprises him. He also didnt foresee Woshis betraying him at the last minute, which causes the last of his defenses to crumble.
- The Engineer: He re-invents gunpowder and cannons just in time for the siege on the Capital. Notable in that he did this entirely on his own, without any ancient knowledge that the Mikado or Woshis had access to. Raiko is immediately considering how to miniaturize the cannons and predicting how they will completely change the face of war once theyre small enough to be handheld (ie, guns).
- Graceful Loser: His reaction to being defeated in a pivotal battle? Bravo, Oshtor, that was splendidly done! Following his losing the war and facing execution for his betrayal, he doesnt run and hide, nor does he intend to resist. He merely explains his motivations, and even apologizes to Anju, admitting he never gave her a real chance to prove herself as a ruler.
- Non-Action Big Bad: Despite his title and his skill at tactics, Raiko has no skills as a fighter himself. He even at first intends to surrender without a fight following his defeat.
- One-Winged Angel: At Shichiryas urging, he dons the prototype akuruka and becomes a monster in order to go down fighting.
- Orcus on His Throne: If he had pressed his advantage early in the war and been more proactive in attacking Ennakamuy, he would likely have won. Instead he lets his lieutenants handle the attacks and reacts to whatever Oshtor throws at him. Its suggested that hes drawing out the war on purpose, just because hes having fun fighting Oshtor.
- Propaganda Machine: He turns Dekopompos crushing defeat into a victory by running a smear campaign against Oshtor and Ennakamuy, claiming that Dekopompo was a peaceful envoy and was slaughtered without cause. This turns many of Ennakamuys potential allies against them, and very nearly starves them of resources.
- The Strategist: The reason he became a Pillar General. Hes a tactical genius and his leadership has won Yamato many victories over their opponents.
- Villain with Good Publicity: Despite being a usurper and ruling through a false Anju, its noted that hes actually doing a good job with the day-to-day governing of Yamato. This leads to Haku noting that it will be very difficult to conquer the Imperial Capital: they cant claim to be heroic liberators when, as far as the people in the Capital are concerned, their lives were going just fine before the civil war was brought to their doorstep.
- Well-Intentioned Extremist: Its eventually revealed that he truly did believe the Mikado loved his people, but thought that relying on the Mikados knowledge and gifts would leave Yamato weak and soft. He believed Yamato had to strike out on its own and build its own prosperity, rather than remaining dependent on their god-king. Haku admits that Raikos logic is sound, and agrees with him in principle, though he condemns Raikos decision to advance this agenda through assassination and betrayal.
- Worthy Opponent: Towards Oshtor. He is clearly having a good time engaging in a battle of wits and strategy against Haku, and always eagerly awaits Hakus next move.
The Imperial Guard of the Left, counterpart to Oshtor, and one of the other wielders of an akuruka. He sides with his brother Raiko in the civil war, though he does try to get Oshtor and Anju to surrender peacefully rather than have to fight them.
- Awesomeness by Analysis: It takes him a single exchange of blows to realize that Oshtor is an imposter. From there, it only takes him a couple of minutes to work out that Haku is the one in disguise, and why Haku would be taking up Oshtors identity. His dialogue after he figures this out suggests that he understands Hakus reasons and forgives him for the deception.
- Blood Knight: Mikazuchi loves combat against a powerful foe, a trait heightened by his akuruka.
- Don't Make Me Destroy You: He visits Ennakamuy to warn Oshtor and Anju that he WILL kill them if they try to attack the Capital. He doesnt want to do this, and implores them to remain in obscurity in Ennakamuy, saying that if they do so, Raiko is content to ignore them and let them live. Naturally, Anju refuses.
- Guest-Star Party Member: He joins the party for a few missions fighting against Woshis, after the civil war is ended.
- Libation for the Dead: He privately toasts Oshtors death after learning about Hakus disguise.
- Mask Power: One of the owners of an akuruka, which grants him super-human speed, strength, and the ability to turn into a giant monster.
- My Country, Right or Wrong: His highest oath to the Mikado was to protect the people of the Capital no matter who the aggressor is. Never mind that the aggressor in this case is the rightful heir to the throne, fighting against a usurper, and hes well-aware of this. To Mikazuchi, his oath to defend the people supercedes even his loyalty to the throne.
- Secret Keeper: After discovering the deception, Mikazuchi doesnt blow Hakus cover. He does try to warn Raiko about it once, but Raiko dismisses him out of hand, after which Mikazuchi decides to let Raiko think whatever he wants, and doesnt bring it up again.
- Shock and Awe: His elemental power is lightning, which he frequently incorporates into his attacks.
- Worthy Opponent: After witnessing Haku activate Oshtors akuruka, as well as Hakus resolve in attempting to fight Mikazuchi despite the fact that he knows Mikazuchi is a far more capable fighter, Mikazuchi comes to view Haku as a worthy rival, and looks forward to fighting him on the battlefield.
One of the eight Pillar Generals, an obese and corrupt man who is only looking out for his own glory. He is the first to mount an attack on Ennakamuy.
- Attack! Attack! Attack!: The only tactic Dekopompo is aware of. This makes it easy to lure him into traps.
- Fat Bastard: Extremely fat, and also hideously corrupt and uncaring about anyone else.
- General Failure: He has no understanding of battlefield tactics and just throws soldiers into the grinder expecting them to win. When they dont, he shouts that this should be impossible and tries to find a way to blame anybody else for the loss.
- Hoist by His Own Petard: He brings a gaunji, a deadly man-eating beast that it takes entire companies of soldiers to subdue, to the battle as a secret weapon. The first thing the gaunji does upon getting released is eat him.
- Nepotism: His father held the post of Pillar General before him. While his father was a genuinely loyal and competent general, he begged the Mikado to allow Dekopompo to succeed him, and everyone is aware that this is the only reason Dekopompo got his position.
A friend of Oshtors and Hakus, a minor nobleman and Under-Scholar of the Capital, now employed as Dekopompos strategist. Following Dekopompos death, he is taken in by Raiko, and a disturbing change comes over him when this happens
- Antiquated Linguistics: His formal, aristocratic diction is rendered this way in the English translation.
- Brainwashed and Crazy: Raiko and Woshis use a parasite of some kind to plant a false memory in Maroro of Oshtor betraying and murdering Haku. Maroro is thus determined to avenge Hakus death and punish Oshtor for this betrayal, and his feelings of rage and hatred are greatly amplified by the parasite in turn.
- Dying as Yourself: He dies shortly after his brainwashing is cured. He is quite happy that hes at least able to die as himself, and Haku reveals himself to Maroro as its happening, so Maroro is overjoyed that his dear friend is not dead, as he had thought.
- Enemy Summoner: He can summon two Shikigami per turn, who will attempt to kamikaze bomb the players party.
- Evil Costume Switch: When brainwashed, he alters his facepaint to a kabuki-style war paint pattern.
- Facial Markings: He constantly wears ridiculous-looking white and red facepaint, apparently to highlight his social status. It washes off as his brainwashing is undone, so we finally see what he looks like without it. Hes actually not that bad looking.
- "Get Back Here!" Boss: Constantly runs away during combat. Justified as he is a Squishy Wizard, so he needs to keep some distance between himself and his enemies.
- Heroic BSoD: A double whammy of seeing Oshtors brutal and dishonorable tactics and hearing about Hakus supposed death drives him deep into despair, believing that hes lost both of his most treasured friends. This is the state Raiko finds him in, and is why he was left susceptible to Woshiss parasite.
- Ignored Expert: He actually is a capable tactician, but Dekopompo ignores all of his advice. When hes placed under Raiko instead, who is able to recognize his talents, he becomes much more competent.
- "I Know You Are in There Somewhere" Fight: Battles against him tend to turn into this, with Haku and his team trying desperately to talk Maroro down and find a way to bring him back. As it turns out, there is an obvious flaw in Maroro's implanted memories that can be exploited* and that nearly worked until one of the Yatawaranabe intervened. Ultimately, Maroro snaps out of it in the aftermath of his final battle, after which Maroro dies.
- Playing with Fire: Maroro was always skilled in fire magic, but the parasite greatly amplifies his abilities. Any fight with him will involve copious amounts of fire on the battlefield.
- Redemption Equals Death: Maroro dies shortly after recovering from his brainwashing, taking a knife meant for Haku. Its implied that he was dying anyway, and Maroro is ashamed of what he did while brainwashed, believing that death is an apt punishment for his actions.
- Self-Made Orphan: The first attempt at brainwashing causes him to go berserk and slaughter his father and grandfather, implied to be due to his frustrations over them constantly saddling him with debt. When he snaps out of it he has no idea that hes the one who did it, and mourns their deaths.
- The Strategist: While not quite up to Hakus or Raikos level, he has a good head for tactics and is a very capable military commander. Unfortunately, this is usually hampered by his own meekness and having a total idiot for a boss. Under Raikos command, his true abilities are able to shine, as Raiko is intelligent enough to recognize Maroros talents. We are finally shown exactly why Oshtor considered Maroro more valuable than an entire company in combat.
Evenkuruga owlo of Izuruha and one of the eight Pillar Generals. Joins Raikos side as one of the commanders of his army.
- Disney Death: Dies when Nosuri tosses the Imperial Seal into a raging river, and he desperately leaps after it.
- Inferiority Superiority Complex: Its revealed that underneath it all, hes a deeply insecure man who is well-aware that the only reason the clans of Izuruha follow him is the authority granted him by the Mikado.
- Overshadowed by Awesome: In comparison to the other Pillar Generals, Tokifusa is said to be a Jack-of-All-Stats, decent at logistics, warfare, and politics, but not being particularly amazing at any of them in particular. As a result, his accomplishments tend to get passed over in favor of more impressive displays by the others.
- Poisoned Chalice Switcheroo: Falls prey to this when he tries to drug the partys drinks at dinner. Kuon smells the drug and manages to covertly warn everyone not to drink, then tricks him into drinking his own drugged wine.
One of the eight Pillar Generals, a politician and artisan who usually acts as the mediator among the group. He takes Raiko's side in the war, but never seems to be doing anything to affect the war directly.
- A God Am I: Declares himself to be of the Onvitaikayan, whom the people of Yamato worship as gods. Hes technically correct, but this status doesnt grant him the power and authority he thinks it does. He goes even further into this when he dons the prototype akuruka, and actually does gain godlike powers.
- Ambiguously Gay: Woshis is a talented Yaoi artist, and the Yatanawarabe who were genetically engineered to his specifications are all beautiful young boys.
- Big Bad: The true villain of the game, and the one behind the civil war in the first place.
- Cloning Blues: He takes the reveal that hes a clone of the Mikado very badly. For bonus points, it comes immediately after he tried to convince Anju that she was just a clone of the Mikados true daughter in order to break her spirit. The depth of his BSOD shows the irony is not lost on Woshis.
- Compelling Voice: When he demands that all kneel before him, everybody except Haku, Anju and Kuon immediately do so, to their surprise. This is apparently because all proxies were genetically programmed to subconsciously submit to and obey true humans. Haku isnt affected because he too is a true human. In the case of the princesses, it's a bit more vague. Anju has been heavily genetically modified and is likely to not have the obedience genes because or in spite of her genetic base while Kuon is both a demigod and the daughter of a true human, whichever overrides the obedience genes.
- The Evils of Free Will: After hes gone off the deep end as a god, Woshis begins turning Yamato citizens into Noroi, mindless beings that are essentially slaves to his will. He claims that the people wanted this, that they desired to be mindless and lose their free will, and all he did was grant that wish.
- Reality Warper: His Akuruturuka form gains the same wish-granting powers as Uitsalnemetia. While hes not quite as powerful as the original, hes still fully capable of affecting all people in the land with his wish-granting.
- Spanner in the Works: Raiko was actually on the cusp of victory in the civil war, when Woshis agents betrayed him at a critical moment. After that all of Raikos plans fall apart and he quickly loses the war.
- Villainous BSoD: Learning that hes a clone of the Mikado hits him so severely that he basically goes catatonic for the next few days, refusing to even acknowledge the fact that hes about to be incinerated by a Kill Sat. He only breaks out of it upon learning that his Yatanawarabe gave their lives for him, and finding some old videos that show the Mikado truly did love him and consider him a son.
- "Well Done, Son!" Guy: He is motivated by a desire for the Mikado to acknowledge him as his son and jealousy over Haku having been chosen to inherit the Mikados will over himself. If he had just paid more attention and actually listened to what the Mikado had to say, he would have realized that he didnt need to earn anything, and the Mikado already loved him dearly.
- With Great Power Comes Great Insanity: Transforming into a minor deity with the prototype akuruka destroys most of his reason, and he becomes obsessed with granting wishes and relieving the peoples suffering, much like Uitsalnemetia itself. The methods he uses to grant the peoples wishes near-universally end up making them much worse off again, much like Uitsalnemetia.
The YatanawarabeA group of servants created by Woshis himself. He sent most of them out to serve as attendants to other high-ranking officials in Yamatos government, but they are ultimately loyal to him alone.
- Back from the Dead: All of them (minus Shichirya) are resurrected when Woshis becomes an Akuruturuka. They are also granted new, angelic bodies and greatly increased magical powers.
- Designer Babies: All of them were genetically engineered by Woshis, to be both powerful warriors and to conform to his ideal of physical beauty.
- One-Winged Angel: Their resurrected forms transform into angelic beings with immense power upon being defeated. Three of these together nearly prove enough to overwhelm Hakus Akuruturuka form.
- Super Soldier: All of them possess extraordinary physical skills that put them on par with Hakus party of overpowered elite warriors, and a minor Healing Factor that makes them very difficult to harm.
- Undying Loyalty: They were all conditioned to be absolutely loyal to Woshis. To his surprise though, Shichirya developed ACTUAL undying loyalty to Raiko, and betrays Woshis as revenge for having engineered Raikos death and defeat.
The head general of Tuskur, known for riding on a white woptor and possessing both extraordinary combat skills and tactical abilities.
- Big Damn Heroes: Shows up in the endgame leading a Tuskur army (including Abh-Kamu troops) to fight against the Noroi pouring out of the Imperial Capital.
- Not So Above It All: After being completely straight-laced and dead serious in all previous games, he locks Kurou into his fart-filled carriage. And then blames it on Kuon.
- Pass the Popcorn: His and Kurous reaction to Kuon (as the Princess of Tuskur) physically attacking Anju. They calmly snack while commenting on the fight as if its a spectator sport.
- The Strategist: During the invasion of Tuskur, he ran circles around the Yamatan army and effortlessly led them into trap after trap.
- World's Best Warrior: Even those with explicit Super Strength like Karulau and Kurou cannot best him in personal combat. The only characters with more combat ability than him are supernaturally empowered in some way. And even then, he walked all over Munechika even with her akuruka during the Yamatan invasion of Tuskur.
Benawis second-in-command, and one of the greatest warriors in Tuskur. He doesnt have the same head for tactics as his commander, but is fiercely loyal to his lord and friends.
- Big Damn Heroes: Shows up near the endgame at the head of Tuskurs army to lend aid against the Noroi.
- Cruel to Be Kind: He deliberately reminds Kuon of everything that happened when she seemed to be suffering amnesia, believing that it would be better for her to remember and deal with it rather than be kept in ignorance.
- Gasshole: His method for convincing Kuon to leave Tuskurs army and join her friends? Repeatedly fart in the carriage until she cant stand the smell.
- Pass the Popcorn: Snacks and chats with Benawi while his Princess and Anju slug it out, as though not having a care in the world.
One of Kuons mothers, mistress to Hakuowlo and the owner of the Hakuroku Inn that Haku and the group used as a base in the Imperial Capital.
- Big Damn Heroes: Shows up in the endgame to rescue the group from the Noroi.
- Heterosexual Life-Partners: With Touka. The two of them have remained together all this time and show no signs of leaving each other.
- Super Strength: Shes lost none of her power, and even without her sword is very capable of punching the crap out of super-beings and Noroi.
- Take Up My Sword: Anonymously throws her gigantic sword to Anju during her fight with Kuon, saying that it will be of more use in her hands. She never attempts to reclaim it.
One of Kuons mothers, an Evenkuruga warrior and mistress to Hakuowlo. She works as a maid in the Hakuroku Inn.
- Big Damn Heroes: Shows up near the end to rescue the party from a wave of Noroi.
- Cute Clumsy Girl: As graceful as she may be in combat, she is still quite clumsy out of it. Her stated reason for working as a maid is an attempt to become more graceful and ladylike.
- Heterosexual Life-Partners: Shes joined up with Karulau following the original game, and the two have been inseperable ever since.
The Oryankur of the Onkamiyamukai, and one of Kuons mothers. She is essentially the head priestess of the religion worshipping Uitsalnemetia, and in some ways has political power equal to that of Tuskurs owlo.
- Parental Substitute: To Fumirul, whom she cared for as a baby for a time. She still considers Fumirul to be a daughter to her, and Fumirul remains close to her.
- Winged Humanoid: As is standard for her race, she possess white wings growing from her back.
Owlo of Tuskur, and Kuons uncle. He refers to Kuon as his daughter and she refers to him as Father.
- Can't Hold His Liquor: Something of a lightweight when it comes to drinking. Guraa and Dorii usually try to limit his intake as much as possible.
- Doting Parent: He adores Kuon and never misses an opportunity to show it.
- Older and Wiser: Hes lost most of his hot-headedness from his younger days.
- Old Master: If the shadow copy of him spawned during the final boss fight is any indication, hes lost none of his edge in combat, and if anything is even better than he was in the first game.
Aruruu and Camyu
Kuons elder sisters, albeit not by blood. Aruruu is one of the royal family of Tuskur, while Camyu is Ulthurys younger sister and a priestess of the Onkamiyamukai. The two of them spend most of their time goofing off and snacking than attending to the actual duties of their positions.
- Affectionate Nickname: Aruruu refers to Kuon as Kuu, while Camyu prefers Ku-chan.
- The Beastmaster: Aruruu is a Yamaa Mauna, Mother of the Forest, meaning she can communicate with animals. This is usually seen with Mukkuru, a tiger god she raised from infancy, and who serves as her mount in combat. And he is every bit as powerful as tiger god would imply.
- Big Brother Instinct: Aruruu can be downright scary when people are threatening Kuon. Shes completely nonchalant about allowing Mukkuru to eat anyone she catches at it.
- Dark Is Not Evil: Camyus magic mostly revolves around darkness, and she has black wings and red eyes. Shes also a sweet and cheerful girl who gets along with just about everyone.
- Heterosexual Life-Partners: They were best friends as children and spend nearly all their time together.
- Manchild: The two are in either in their thirties or late twenties, but still act like young teenagers.
- Reincarnation: Camyu is the reincarnation of Mutsumi, the original Onkamiyamukai who considered herself Hakuowlos daughter. While the Mutsumi personality doesnt make a direct appearance in the game, Camyu does reference it when she briefly refers to Uitsalnemetia as her father.
- Winged Humanoid: Camyu, as with all the Onkamiyamukai. Her wings, however, are black, marking her as the vessel of Mutsumi, their progenitor.
One of Kuons mothers, and the one she considers her favorite. A famous healer, Eruruu disappeared when Kuon was young, and no one has told her anything about where she went.
- Barrier Maiden: Shes using her own soul to strengthen the seal on Uitsalnemetia, which necessitates staying in the shrine deep under Onkamiyamuki at all times. On the plus side, she is able to speak with Hakuowlo, her lover, while shes there.
- Daddy Had a Good Reason for Abandoning You: She left when she realized Uitsalnemetia was attempting to possess Kuon through her divine blood. She left to strengthen the seal and prevent this from happening any further.
- The Medic: She was the one who inspired Kuon to become an herbalist, and trained Kuon in the art.
The founder and former owlo of Tuskur, and Kuons true father. As host to the god Uitsalnemetia, he allowed himself to be sealed beneath Onkamiyamukai rather than allow his divine powers to bring any further harm.
- Daddy Had a Good Reason for Abandoning You: The sealing happened before Kuon was even born. Though he regrets not ever being able to see his daughter, his reasons behind getting sealed remain solid.
- God in Human Form: Closer to the host body being used by a god. Uitsalnemetia bonded itself to him hundreds or perhaps thousands of years ago, after its own body had fossilized. Several characters dont make any distinction, however, directly referring to him as Uitsalnemetia, which he does not deny.
- Heroic Sacrifice: Purposefully allowed himself to be sealed because he knew he had lost control of Uitsalnemetias powers.
- Previous Player-Character Cameo: He was the protagonist of the first game, and only gets a handful of scenes in this one.
- Really 700 Years Old: It's unclear exactly how old he is, but when the Mikado was a young man, Hakuowlo had been sealed in ice for so long he was considered ancient. He doesn't actually have more than a handful of memories of his life prior to his most recent awakening however.
- The Voice: He doesnt seem to have a physical body outside of the seal, though he can still speak with those who visit the shrine, as a disembodied voice. He gets his body back in the epilogue, after Haku takes on Uitsalnemetias powers.
One of the eight Pillar Generals of Yamato, and one of the instigators of the coup detat. Presumed dead after the conclusion of the last game, he barely survived and now wishes to fight against Oshtor one more time.
- A Good Way to Die: He knows that his akuruka will soon kill him, regardless of what he does. Thus he desires to have one last fight to the death with Oshtor, as that will at least allow him to die in battle.
- Blood Knight: Absolutely loves combat, calling it the greatest pleasure that can possibly be had.
- Mask Power: As a holder of an akuruka, his already impressive strength and vitality are boosted to beyond-human levels, not to mention his ability to turn into a Kaiju.
- Might Makes Right: A firm believer that the strong should dominate and rule the weak. He respects personal strength as well as physical strength, however, which is why he had such loyalty to the Mikado, whom he considered to have strength of will surpassing his own.
- Not Quite Dead: Despite having a giant hole through his torso and falling off a cliff, hes still barely alive. Entua manages to nurse him back to health or at least healthy enough to fight again.
- Playing with Fire: Hes heavily associated with flames, and his Akuruturuka form is constantly surrounded by an aura of fire.
An Uzurushan woman whose father was killed in the war by Oshtor. Following the war she became a court lady in the Imperial Capital, but is now in hiding due to being under suspicion of having poisoned Anju.
- Proud Warrior Race Guy: Played with. The Uzurushans were a warrior people, and her father was a highly respected general, but Entua herself has no real skills in combat, her skills leaning toward the domestic side of things. Nonetheless, her culture does help her to understand Vurais position and outlook on life, which is implied to be a major reason she helps him.
- Revenge: Defied. Her father specifically forbade her from seeking vengeance, and she has followed this instruction. When she helps set up a fight between Oshtor and Vurai, the latter assumes that shes doing it for revenge, while Entua remarks to herself that she doesnt think thats really the case.
- Ship Tease: In the epilogue, she gets a brief teasing scene with Itak, after she heads to Nakoku to help with the rebuilding.
Owlo of Letarmoshiri, a minor country conquered by Uzurusha prior to their failed invasion of Yamato. He used to consider himself a brother to Jachdwalt, and is Shinonons uncle, but the circumstances surrounding his ascension to the throne have driven a wedge between him and Jachdwalt.
- I Have No Son!: Jachdwalt used to consider him a brother, but has disowned him following Letarmoshiris fall.
- It Is Pronounced Tro Pay: His name is supposed to be pronounced something like "Yam-mah-kee-ree", not "Jammah-chee-ree". This is based on how his name is written in the Japanese version ("Yamumakiri").
- The Usurper: He killed his brother Mukar, and assumed the throne only to immediately surrender to Uzurusha. His stated reason is that Mukar intended to fight Uzurusha, which would certainly have led to the utter destruction of Letarmoshiri. While Jachtwalt acknowledges his reasons, he still cannot forgive Jammachiry for his actions.
The Mikado ("Mito")
Founder and former owlo of Yamato, also Hakus elder brother. Presumed dead since the previous game, it turns out that he is still (barely) alive and in hiding beneath the Mausoleum.
- Clones Are People, Too: He considers Anju and Woshis to be their own people, and loves them as his children, despite Woshis being a clone of himself and Anju being a modified clone of his old daughter. He also applies this to Honoka in their final moments, apologizing for having created her just for his own comfort, and especially for having engineered her to love him unconditionally.
- Emperor Scientist: It was his scientific knowledge that led to his control of the most powerful nation in the land. Most of Yamatos most amazing relics and inventions were all personally developed by him.
- The Fog of Ages: He cannot remember what Hakus real name is. He guesses its Hiroshi, but Haku doesnt feel like thats correct. They decide to just keep the name Haku instead.
- God-Emperor: He was worshipped as a divine being by the people of Yamato. Technically, he is one of the Onvitaikayan, the ancestors the Yamatans worship as well, though his people seem unaware of this.
- Heroic Sacrifice: Chooses to remain behind and activate Amaterasus Kill Sat function to contain the Tatari, despite knowing that he will inevitably be killed along with them. Hes fine with this, seeing his life as effectively over anyway.
- Last of His Kind: He thought he was the final living true human on Earth, until he realized that Haku had been awakened.
- Not Quite Dead: He survived his poisoning long enough to leave a false body behind and escape to a medical tube in his sanctuary beneath the Mausoleum. However, he is now completely dependent on the life-support systems and cannot leave the treatment tube, so he has given up on ever reclaiming his former position.
- Really 700 Years Old: He had access to medicine that prolonged his life for hundreds of years at least. However, it had its limits, and even before being poisoned he was approaching the end of his life.
- Replacement Goldfish: He created Honoka in the image of his deceased wife of the same name, and his creation of Anju was partially motivated by a desire to see his daughter Chii again. He does seem to feel somewhat guilty about this, regretting creating them as copies of his old family rather than giving them their own lives and identities.
- So Proud of You: He spends most of his final scenes telling both Anju and Woshis how proud he is of them, and how he truly considers them to be his children despite the artificial means he used to create them.
The Mikados consort, and mother of Uruuru and Saraana. She vanished following the death of the Mikado, leading many to question if she wasnt behind the poisoning. In truth, she retreated with him beneath the Mausoleum, continuing to take care of him.
- Heroic Sacrifice: Chooses to remain with the Mikado when Amaterasu is activated, and die by his side.
- Parental Substitute: Woshis considered her a mother when he was growing up, though he abandoned this after learning the truth of how he and she were created. Honoka seems to still consider him to be her son. Her relationship with Anju is less clear, as Anju doesnt pay any particular attention to her, focusing entirely on her father, the Mikado.
- Undying Loyalty: Despite having been conditioned to love the Mikado, she states that she did come to love him entirely on her own as well, and forgives him when he apologizes for having created her merely for his own comfort.
The Onvitaikayan/TatariThe original human race, now worshipped as a divine race of ancestors by the people of Yamato, or seen as a race of demonic oppressors by the people of Tuskur. Their remaining technology is known as eldcraft and is considered magic.
Unknown to most, the red slime-like creatures that inhabit caves and old ruins known as Tatari are in fact that last remnants of the human race. Uitsalnemetia transformed them into these undying, eternally suffering mockeries of life as revenge for having killed its human hosts wife and child.
- And I Must Scream: Though the Tatari act like mindless monsters, there is some evidence that some vestiges of human intelligence remain within them, as the first one Haku meets briefly tries to form a face and speak to him.
- And Man Grew Proud: It is suggested but not confirmed that the ecological disaster that drove humanity underground was of their own making. Their transformation into Tatari was also a result of attempting to control Uitsalnemetias power for themselves.
- Be Careful What You Wish For: The scientists who killed the Icemans wife and child had expressed a desire to become immortal. When Uitsalnemetia was awakened from Icemans rage, it decided to grant that wish in the form of the Tatari. They got their immortality, but they also got eternal suffering along with it.
- Blob Monster: They are living piles of red slime, and regenerate from any kind of damage. They can also combine together into a larger Tatari called an Unkami.
- He Who Must Not Be Named: The Tatari are rarely spoken of, and its considered a taboo to ask anything about them. This is revealed to be more politically motivated than religious: the leaders of both Tuskur and Yamato are aware of what the Tatari truly are, and believe that revealing that the hated Tatari and the revered Onvitaikayan are the same thing would overturn the dominant religions and cause massive societal unrest.
- Kill It with Ice: While freezing them wont actually kill them, it does at least slow them down more effectively than stabbing, cutting, or burning them.
- Immortality: They do not age, do not get sick, and regenerate from any kind of harm caused to them. The only thing capable of killing them is an orbital strike from Amaterasu incinerating them in their entirety, or the same being that granted them immortality in the first place.
- Mercy Kill: Most who know what they truly are consider death a mercy to them, if they could find a way to kill them. The Mikado himself once entertained the idea, but found himself unable to go through with it, and instead focused his research on finding a way to turn them human again (this research went nowhere). In the epilogue, its suggested that Haku is going around and mercy killing the Tatari, transforming their remains into flower beds to foster new life.
NoroiMonsters that appear in the endgame, with some minor similarities to the Tatari. Theyre not quite as unkillable as the Tatari, but they feel no pain and mindlessly obey any command their creator gives them.
- Feel No Pain: They do not react to wounds, and it is claimed their inability to feel pain is a result of their desire to never be hurt again.
- Jackass Genie: Anyone who accepts Woshiss offer to grant them a wish will become a Noroi soon afterward. He believes he is ending their suffering by removing their intelligence and ability to feel pain.
- Made of Iron: They are very difficult to kill, shrugging off multiple mortal wounds that would have killed anything else. However, they do have limits and they CAN still be killed.
- Shoddy Knockoff Product: They are essentially incomplete Tataris, created by Woshis out of demi-humans the same way Uitsalnemetia created the Tatari out of humanity. The fact that theyre still capable of being killed is likely a result of Woshis not being as powerful as Uitsalnemetia.
UitsalnemetiaThe god worshipped by the Tuskur people, considered a demon by the people of Yamato for having destroyed the Onvitaikayan. It is currently sealed along with its human host Hakuowlo underneath Onkamiyamukai, but its influence still reaches out through the prototype akuruka and its daughter, Kuon.
- Blue and Orange Morality: Uitsalnemetia does seem to want to help people, but is so far removed from the human condition that it doesnt really understand HOW to do this. This is believed to be the reason behind most of its Jackass Genie tendencies. With Haku as its new host, he seems to be providing the human perspective Uitsalnemetia lacked, and that Hakuowlo couldnt quite provide.
- Body Surf: It originally seemed to exist as a separate being, but when the archeologist who would one day be known as Hakuowlo found it, it possessed his body in an effort to grant his wish to continue living. Its been with him ever since, suggested to have been for thousands of years. In the endgame, Haku dons Uitsalnemetias mask and it moves into his body instead, leaving Hakuowlo mortal again.
- Complete Immortality: It was still alive even after having been buried for so long its body had fossilized. Now it exists mostly as a spiritual being, possessing a human host. Its host gains the same immortality that Uitsalnemetia itself enjoys, never aging and never dying no matter the harm they suffer.
- Jackass Genie: It likes to grant wishes of those who cross its path, but the way it does so almost always leaves people with more problems than they had before. Usually this seems unintentional on its part, but turning humanity into Tatari does appear to have been a consciously malicious case of wish-granting.
- Kaiju: Its physical form is an enormous humanoid beetle-like creature. The Akuruturuka are essentially much smaller and weaker versions of it.
- Mask Power: Its physical form is now a mask made from the fossilized remains of its original body. Any human being who wears the mask now becomes its new host, gaining all of its power but also becoming unable to die. The various akurukas are lesser knockoffs of this original mask.
- Physical God: It isnt clear what Uitsalnemetia is nor where it came from, but it appears to pre-date humanity as a species and possesses incredible supernatural powers.