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    Samantha "Sam" Giddings 
https://static.tvtropes.org/pmwiki/pub/images/sam3.jpg
Performed by: Hayden Panettiere

"You need to listen to me, I don't care if you believe me or not. Doesn't matter, because you will. You need to go down to the mines. I've seen what's down there... and I'd give anything to unsee it."

A 19-year-old strong-willed girl that is described as diligent, considerate, and adventurous. She is the most levelheaded of the group and tries her best to avoid any conflict. She is caring, a strong lover of animals, and will often come to the aid of others. Sam is Hannah's best friend and tried to warn her about the prank, admonishing everyone involved when she does not arrive in time. Afterwards, she offers emotional support to Hannah's brother Josh.


  • Action Girl: By default, given her rock climbing skills, she's the most "actiony" female protagonist in the game, and can take an offensive stance in her endeavors to survive depending on the player's choices — she can chuck a vase at the Psycho and assault him with a bat, and later she saves Mike by beheading the Wendigo with either an iron pipe or a shovel.
  • Action Survivor: The most calm and resourceful of the four female protagonists, Sam starts out frightened and alone, but becomes a lot braver over the course of the story.
  • Bathing Beauty: Her bath scene is pretty iconic. The Psycho even lampshades this, claiming that she is "a beautiful bathing bird." Fans have joked that her wanting to take a bath was literally her story arc, since it was the main point of the scenes we see her in until later.
  • Brain Bleach: The poor girl desperately needs this based on what she says if she survives.
  • Break the Cutie: At the beginning of the story, she's pleasant, friendly, and cheerful. By the end, assuming she's alive, she's either a Stepford Smiler or wracked with guilt over potentially condemning Mike, Ashley, and Emily to death in a fiery blaze.
  • Chekhov's Gun: The baseball bat Sam found in the basement can potentially be used later on to defend Sam should she choose to hide from the psycho.
  • Chekhov's Skill: Rock climbing. Sam climbs a wall in the beginning of the game, and later uses it twice in the mines: Once to get to Mike and the second to get the others to escape once she gets the cable car key from Josh.
  • Dirty Coward: If the player so chooses, she can potentially kill up to three other characters (Mike, Emily, and Ashley) if she chooses to immediately run and blow up the lodge in the final sequence rather than choosing to save Mike.
  • Don't You Dare Pity Me!: Should she survive the events of game, during the police recordings, she'll viciously refuse consolation from the officer interviewing her.
  • Final Girl: Out of all the four female protagonists, Sam fits this trope the most: She's blonde and friendly, avoids falling into horror movie tropes. Unlike the other female characters, Sam cannot die until the very end.
  • Friend to All Living Things: Loves animals, and is vegan. Chastises Chris if he shoots a squirrel. In her first playable segment, she can even feed a squirrel from her hand.
  • The Hero: Serves as this in the later half of the game once the Wendigos are revealed. She's the nicest of the four girls, and the only one to stick up for Emily when Mike has the option to kill her with a bullet to the head.
  • Impaled with Extreme Prejudice: If she fails her final DON'T MOVE segment. Rather gruesome depiction, with her intestines clearly popping out of her belly.
  • Heroic Build: She appears to be in pretty good shape and is well-built.
  • Informed Attribute: The game states in Sam's introduction sequence that she is Hannah's best friend. While she does try to warn her about the prank formulated by her friends, she surprisingly doesn't join Hannah's twin sister Beth in her search for Hannah, who runs off into the woods out of humiliation. Her relationship with Hannah, and how her disappearance and her transformation into a Wendigo, also appears to barely affect Sam personally all that much. "Closest thing Hannah has to a friend" would probably be more accurate.
  • Karma Houdini: If she runs for the switch before everybody has left the house in the final sequence, those still inside will die. Up to three people can be blown up as a direct result of this.
  • Modesty Towel: Sam wears one of these while running from the killer. Amazingly, it never comes loose.
  • Murder by Inaction: Failing "Don't Move" QTEs at the end can cause Wendigo Hannah to heavily injure Mike and also put either Ashley or Emily in danger of being noticed and approached by Wendigo Hannah. Choosing to do nothing will cause Wendigo Hannah to kill whichever of the girls she was stalking.
  • Nerves of Steel: Barring the baseline level of self-control required for any of the individual characters to survive until dawn, Sam best displays this trope if you choose to hide at every possible opportunity during the finale instead of running, giving the others the chance to flee the lodge — bearing in mind that the wendigo gets closer and closer to your position with each QTE, at one point literally screaming in your ear before losing interest.
  • Nice Girl: Out of the eight protagonists, she is the most compassionate and kindhearted. And in the prologue she's the only one of the main cast who criticizes the others for their mean prank. note  She's so nice that if, during one of your Analyst surveys, you rank her as the one you like the least, Dr. Hill wonders why, because she seems pretty cool. "Perhaps she intimidates you..." he suggests.
  • Outdoorsy Gal: She loves exploring nature and does rock climbing as a hobby.
  • Passionate Sports Girl: Her second outfit is sport gear, complete with a headband flashlight. She also mentions that scaling cliff walls isn't that different from regular old hobby rock climbing.
  • Plot Armor: Cannot die until the final cutscene.
  • Plucky Girl: A year later, the loss of her best friend does not seem to burden Sam as much as it does the others. In addition, Sam manages to remain strong and level-headed despite the escalating dangers around her throughout the game. However, during her post-game interview she finally shows her fatigue, and appears harried and broken down.
  • Red Is Heroic: The most straightforwardly heroic of the protagonists. And both of her outfits have red prominently displayed.
  • Shipper on Deck: To a lesser extent than Josh, but for Chris/Ashley; a notable conversation upon reaching the cabin has her asking if he's spoken to Ash yet, and both her smile and Chris' reaction suggest they both know exactly what she's talking about, and she seems to encourage him to talk to her.
  • Ship Sinking: Given how Josh dies or has a Fate Worse than Death, plus Sam's sadness and anger when she talks about him, their ship has no way of happening.
  • Ship Tease:
    • The game starts giving her some with Josh, and has the "connection" she thought they had mentioned in the post-game interview.
    • The tease also starts to flow with Mike, such as the Freeze-Frame Bonus of them clinging to each other as they watch the lodge burn. Additionally, you actually have to go out of your way to end the game without them being each other's highest relationship.
  • Stepford Smiler: Should she survive, she smiles at points as she recounts her experience, trying to hide her trauma.
  • The Stoic: She has absolutely no qualms in keeping her emotions at bay, even when she is involved in stressful situations.
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    Michael "Mike" Munroe 
https://static.tvtropes.org/pmwiki/pub/images/mike23.jpg
Performed by: Brett Dalton

"Come on guys, we're all friends here, right? No need for violence, just a little harmless fun! We're up in the woods! It's spooky! Come on, let's get into the spirit of things!"

A 19-year-old former class president, Mike is described as intelligent, determined, and persuasive. Mike is an action first type of guy who is ready to jump into any situation. Good-looking, charismatic, and slightly egotistical, he becomes an object of attraction to many of the female members in the group. He willingly participated in the prank on Hannah, allowing himself to be used as the bait. He begins dating Jessica after breaking up with his former girlfriend Emily.


  • The Ace: Class president, incredibly cocky, a total Chick Magnet, the most physically active and badass character of the game (by default, no less), can potentially save the lives of multiple friends or loved ones over the course of the game, and essentially the group's leader.
  • Action Survivor: Mike doesn't have any special skills, but he's brave and adventurous, charging off to save Jess when she's attacked by Wendigos, and he's the most active of all the characters except possibly Sam.
  • Adorkable: Has moments where his all-together, smug, suave demeanor can slip to this effect — try him trying to save face in front of Jess after being startled by an owl in the woods, or saying things like "fuck nuggets" to express frustration.
  • Alliterative Name: Mike Munroe.
  • The Atoner: Up to the player; Mike can either be regretful or unapologetic over his role in the prank on Hannah.
  • Better to Die than Be Killed: A potential end for him. If Sam is killed, he will be attacked by the Wendigos and use a lighter to ignite the gas, killing himself and the Wendigos in the explosion.
  • Big Man on Campus:
  • Broken Ace: If all of his friends are dead or presumed dead, Mike will choose to detonate the gas leak in the lodge and kill himself along with the wendigos. An especially tragic end if Jessica and/or Matt are actually alive without his knowledge.
  • The Casanova: He has the highest marks in romance, and between his flirty personality and good looks, many girls apparently fall for him.
  • Character Development: While it's an in-universe mechanic for everyone, Mike has a clear and present character arc regardless of the player's decisions, showing off his caring side and being one of the most proactive forces on the playable cast's side.
  • Chick Magnet: Has three girls after him over the course of the game: Emily, Jessica, and Hannah. Josh suggests Ashley might also be after him if Chris shows interest in her, plus all that Ship Tease with Samantha.
  • Death by Sex: Depending on the player, he and Jess could be the only two characters to die for this very reason. Averted in terms of game design in regards to Mike, he's probably the most difficult character to kill and easiest character to save. Even moreso than Sam. And due to Plot Armor, he certainly cannot die until long after attempting to have sex with Jess.
  • The Determinator: This guy goes through a hell of a lot of abuse and just keeps rolling on forward.
  • Deuteragonist: Despite Sam receiving top billing and being played up as the Final Girl, Mike is also very important to the plot and his Plot Armor lasts just as long.
  • Fingore: If he gets his hand caught in a bear trap, he'll either have to cut his fingers off entirely or at least pry them out with a lot of damage and bleeding resulting.
  • Friend to All Living Things: One of the roles players can choose for him. During the game, he has an opportunity to befriend a wolf, and either comfort or Mercy Kill a dying deer.
  • Get Ahold Of Yourself Man: Snaps Josh out of an episode of hallucination with a slap late in the game.
  • Handicapped Badass: He can, and will very easily, survive until dawn without his fingers.
  • The Hero: Even moreso than Sam. Mike has the most screen time and playtime of anyone, takes on the most risk when facing the Wendigos, and consistently risks his life to save his friends and loved ones.
  • Heroes Love Dogs: Mike can potentially befriend a wolf by feeding it — even if he kicked it in panic shortly before. It turns into a Chekhov's Gun if he helped it.
  • Heroic Sacrifice: Mike can potentially give his life to kill the Wendigos by blowing up the cabin while he's still inside it.
  • Hypocrite: Can tell Chris not listen to Josh in the shed then point a gun in Josh’s fave twenty seconds later. He’ll also rage at Chris for hitting Josh claming he doesn’t need Chris beating Josh half to death the whole time ingnoring he’d already knocked out Josh earlier( which happens regardless while Chris can disarm Mike instead of harming Josh) and even been beating Josh the whole way to the shed to the point where Chris was disturbed.
  • Jerk Jock: Can be played either way. However, the first thing we see him do is Jump Scare Emily and Matt, setting him up this way.
  • Jerk with a Heart of Gold: The most directly involved person when pranking Hannah, is possibly cheating on his girlfriend, and acts like a dick towards most of the characters early in the game. He also can repeatedly risk his life to save those of others, can potentially soften his personality, and might even perform a Heroic Sacrifice at the end, depending on one's choices.
  • Karma Houdini: For such a central role in the plot-triggering Deadly Prank, potentially acting like a Jerkass in the first couple chapters depending on how one plays Matt, possibly continuing to mess around with Emily, potentially killing Emily later on (and, if he chooses not to, still threatening to regardless), going overboard after the group has caught Josh (ending in leaving him alone in a cabin where he's abducted by wendigo), and potentially making him literally Kick the Dog, he has possibly the most potent Plot Armor in the game, only able to die in a very specific situation and if so, in a Dying Moment of Awesome, unless Sam immediately goes for the switch at the first chance she gets, which will kill Mike with little to no fanfare.
  • Laser-Guided Karma: If he does shoot Emily and survive, he'll have to answer for it later; his interview with the police implies he'll be charged with her murder.
  • Life-or-Limb Decision: If he gets his hand caught in the bear trap, he may choose to cut his fingers off to escape from the wolf that's going after him. Subverted, as it turns out that the wolf is nowhere close and Mike will survive even if he takes his time to pry the trap open.
  • My God, What Have I Done?: Says this almost word-for-word if he shoots Emily believing that she is a Zombie Infectee.
  • Nice Job Breaking It, Hero!: Mike refuses to believe Josh's pleas that he didn't hurt Jessica (despite the fact that Josh would have to be significantly faster and stronger than he is to have abducted Jess and left those wounds on her.) In his anger, he thus decides to take Josh to the shed and leave him tied up there alone while he goes to check on the others in the lodge. This is the main reason Josh, who has the cable car keys, gets abducted by the wendigo, which causes Mike to split up from the group to search for him, and in turn, cause the others to go after Mike to warn him of the wendigos in the sanatorium after reading about them. While Mike's distress is understandable, his actions ended up putting himself and the others in further danger and either causes Josh to die or Josh becoming a Wendigo(who he left behind after they were ambushed).
  • Plot Armor: Cannot die until the final cutscene, and even then, can only die if Sam does, or the player rushes Sam out of the house before he leaves.
  • Schmuck Bait: The hand trap in the sanatorium.
  • Sensitive Guy and Manly Man: The manly man, contrasting Matt's sensitive guy. Whereas Matt starts the game as a Lovable Jock who's trying to be sensitive and kind towards the rest of his friends, Mike begins as an incredibly cocky Jerk Jock who's possibly cheating on his girlfriend with his ex. He's also the most physically active of the characters. Rushing after the Wendigo that stole Jess, scaling an elevator and racing after her killer, exploring a dangerous asylum twice....
  • Sickeningly Sweethearts: His relationship with Jess is the most lovey-dovey among the group, complete with a QTE snowball fight set to romantic music. Jess' death or apparent death is also what drives him on a Roaring Rampage of Revenge against her murderer.
  • Sleeves Are for Wimps: Takes off his jacket in the cabin with Jess and spends a good chunk of the game afterwards in a muscle-baring tank top.
  • Ship Tease: A lot with Samantha, such as the Freeze-Frame Bonus of them clinging to each other as they watch the lodge burn. Additionally, you actually have to go out of your way to end the game without them being each other's highest relationship.
  • Suicide Attack: In the endgame, if all else fails and there's no one left alive to hit the light switch and create a spark to mix with the gas and trigger an explosion, Mike will pull out his lighter and do the job himself, blowing up everything in the lodge, Wendigos included.
  • Tempting Fate: After he and Jessica find a fatally wounded deer, the deer gets yanked away by something that then chases the duo all the way to the cabin. Once inside, Mike assures Jessica that no bear (which they assume was what chased them) or anything else will open the cabin's door. He was at least half right, as mere minutes later, a wendigo doesn't open the door, it simply smashes through the door's window, grabs Jessica, and yanks her away.
  • Warm-Up Boss: After the brief shooting tutorial with Chris, he serves as the first "serious" opponent the player faces, having a timed snowball fight against the player-controlled Jess.
  • Weapon for Intimidation: He aims his revolver at Josh, but admits he didn't intend to shoot, only frighten. This can provoke Chris into knocking Josh out on Mike's behalf, contributing to his eventual capture by the Wendigo.
  • Wrong Genre Savvy: Initially mistakes the Wendigos for zombies, and makes the assumption that they're infectious, which can lead to Emily's death. Moments later, he's told otherwise (much to his horror if he shot Emily).
  • Your Cheating Heart: Appears to be in an affair with his ex-girlfriend Emily, despite his current relationship with Jessica.

    Joshua "Josh" Washington 
https://static.tvtropes.org/pmwiki/pub/images/josh2.jpg
Performed by: Rami Malek

"Let's party like we're fucking porn stars!"

A 20-year-old college dropout, Josh is the older brother of Hannah and Beth Washington. Josh is described as thoughtful, loving, and complex. He tends to be the most humorous and willing to crack a joke out of the group. He was drunk during the prank pulled on Hannah, and feels guilty over what happened to his sisters. He invites his friends to his family's lodge to honor the memory of his sisters on the one year anniversary of their disappearance.


  • Ambiguous Disorder: His confidential psychiatric report state that he has a history of mental health problems since at least early adolescence, but does not mention what exactly they are, only that he showed strong symptoms of major depressive disorder after Hannah and Beth's disappearances. As all four of the medications he's shown to have been prescribed are antidepressants, it's reasonable to assume that he struggled with it even before they went missing, but it's unclear if the other symptoms he displays (most notably psychosis) are mental issues that weren't being recognized or addressed by his treatment, or withdrawal symptoms resulting from not taking his medication — the withdrawal symptoms listed in the report seems to suggest the latter, but its note of Josh's delirious state before the drug was even prescribed possibly supports the former, with his symptoms seeming more reminiscent of schizophrenia rather than depression.
  • Anti-Hero: While he isn't exactly a hero, calling him a villain is a bit of a stretch. After all, in the guy's head, he's just avenging his sisters' tragic fates and trying to teach his friends a lesson for their hand in it - and, if his words are to be trusted on certain occasions, taking a weird and twisted course to bringing them closer together. He's also genuinely brokenhearted and remorseful on finding his friends' bodies in the mines if any of them have died up until the relevant scene.
  • Apologetic Attacker: If he catches Sam in his Psycho disguise and knocks her out with sleeping gas, he tells her he's "so sorry".
  • Ax-Crazy: Played with. While Josh is out of his mind with rage and grief, he wants to emotionally torment the people he blames for his sisters' deaths, not kill them.
  • Big Bad Wannabe: Is the one who invited his friends to the mountain and is the "psycho" that has been tormenting them in the first half of the game. Then comes the Wendigos...
  • Big Brother Instinct: It's implied very heavily that he loved his sisters dearly. Unfortunately, that love becomes warped when he tries getting back at the people he thought were responsible for their deaths.
  • Blue Is Heroic: Usually wears blue. Subverted with the revelation he's the Psycho, since he still has blue clothes on whilst pulling a cruel prank on his friends and scaring them out of their minds. But he can have a Heel Realization in his imaginary therapy sessions and still be in the blue clothes, and tries to help the others escape in the end.
  • Break the Cutie: This game is not kind to poor Josh. Both of his sisters are presumed dead at the beginning of the game, and he's clearly not over their deaths. When he's thrown down into the mines, he loses what little grip he still has on reality.
  • Broken Pedestal: His friendships all crumble because of his prank, but Sam feels the most betrayed, having genuinely believed they forged a strong bond while dealing with the loss of Hannah and Beth together.
  • Cassandra Truth: After The Reveal, he tries telling Chris and Mike that he didn't kill Jessica. Given what has transpired up to that point, it's pretty hard to believe him, but he is telling the truth.
  • Childhood Friends: Chris has been his best buddy since third grade, which may be why the brunt of Josh's revenge seems focused on Chris, as Chris is the one he might feel the most betrayed by. Even though Chris didn't participate in or even know about the prank pulled on Hannah.
  • Chewing the Scenery: Really hams it up when Chris and Mike interrogate him after it's revealed he's behind the pranks.
  • Cool Big Bro: Had a good relationship with Hannah and Beth, and his official bio states he's the oldest of the group, among whom he's self-sufficient but seems to try playing the role of The Heart. This trait can end up horrifically twisted.
  • Creepy Good: He's morbid, inappropriate, and hard to read, which in and of itself might not be full-on creepy if he wasn't clearly zoned out and drained with grief due to it being the anniversary of his sisters' deaths. However, he's still one of the gang, invites them over to the lodge despite what happened the last time his family did, and is considered a good pal, especially by Chris and Sam. Then you find out he invited them over so he could put them through the haunted house from hell in revenge for what happened to his sisters.
  • The Cuckoolander Was Right: Even though his actions could have gotten someone killed and were disproportionate to his friends. He was right about Chris and Ashley, they needed something to bond over and his actions can lead to the pair becoming a couple. In the same vein, however, he can indirectly make them kill each other.
  • Deadpan Snarker: Gets really dry when he's not in "jokey emcee" mode.
  • Didn't See That Coming: The Wendigos catch him completely off-guard in the middle of his grand revenge scheme. Also, when taunting his friends after revealing himself as the Psycho, it seems he didn't count on Mike having managed to find a real gun with real bullets.
  • Death by Irony: He gets revenge on his friends for causing the deaths of his sisters and he can be killed by Wendigo Hannah, the very person he tried to avenge.
  • Disc-One Final Boss: As the Psycho, he goes down with no trouble at all once he comes clean, right in time for the Wendigos to take center stage.
  • Disproportionate Retribution: His entire "prank" is basically a night-long Trauma Conga Line as retribution for a harmless but admittedly scathing prank that went wrong, for which his friends have constantly been regretful. In particular, Sam and Chris played little part to no part respectively in what happened to his sisters whatsoever, yet they arguably suffer the brunt of his actions.
  • Dramatic Irony: The one thing that Josh is actually innocent of, attacking Jessica, is the thing that gets him locked in the shed and left at the mercy of the Wendigos by Mike. And thanks to the fact that he spent the entire trip lying to everyone, they’re all too happy to blame him for it no matter what he says.
  • Driven to Madness: If Sam manages to evade the Killer, she can find a medical report by the real Dr. Hill, which reveals that Josh has a history of mental problems, being in and out of hospitals and needing to take medication for it. The tragedy of his sisters worsened his depression and caused them to prescribe him a more powerful medication, which he broke off from, ultimately resulting in this trope.
  • Driven to Suicide: Psych reports found by Sam if she successfully evades capture show that Josh attempted suicide and began overdosing on his medication after Hannah and Beth's disappearance.
  • Fate Worse than Death: One of his possible fates: if he survives the events of the game, he will be trapped in the mines and eventually become a Wendigo.
  • Foreshadowing:
    • Josh casually mentions that a traumatic event could bring Chris and Ashley together. In the events that follow, he can be right or tragically wrong.
    • In his welcome video, he promises that they all will experience a time they will never forget. While he thought it would be because of him terrifying them all into insanity instead of a Wendigo hunt with them as the main dish, he was definitely NOT wrong. Unless there's nobody left alive that could remember something.
  • Freak Out!: Suffers from one after being dragged and dropped down the mines by a Wendigo, being reduced to a sobbing mess from the guilt of not being able to save his sisters.
  • Go Mad from the Isolation: His greatest fear. It's heavily implied to be what happened to him in the ending if he lives, resorting to cannibalism to survive and then becoming a Wendigo.
  • Half the Man He Used to Be: The first of his possible fates: bisected in a rotating saw machine. This ends up subverted, as he used a fake body to get sawed in half.
  • Harmless Villain: Downplayed. His scheme is little more than a particularly traumatizing prank, and treated with deserved grave seriousness by the cast, but he can never be capable of killing them.
  • Hearing Voices: He hears the voices of his sisters, along with things other characters have said to him in the game and things he is implied to have said to himself, when having a breakdown.
  • Heel Realization: Can have one in his imaginary therapy sessions, choosing to apologize for his actions after realizing how horrible he was to his friends.
  • Insane Equals Violent: Inverted; while he never tries to get anyone killed, he's at his most violent when he's relatively lucid and in control of himself. After his "prank" is revealed, he quickly devolves into a babbling loon whom Chris and Mike can only react to with annoyance.
  • Insane Troll Logic: He will chide Chris if he chooses to shoot his love interest Ashley to save himself in the Chris vs Ashley trap, and tells him that 'you don't shoot your crush in the face' if Chris wants to pursue a relationship with Ashley...all while completely ignoring that Josh, as the Psycho, was the one who had put the two in the dangerous trap in the first place, and had also led his best friend Chris to believe that unless he makes a decision to kill Ashley or himself to allow one person to be freed, the two would eventually be killed by a pair of circular saws descending towards them(justified since he is losing his sanity).
  • Ironic Echo: Early on, he teases Chris about his crush on Ashley and says Mike could easily seduce her. If Chris has a good relationship with her, he'll make similar comments as he and Mike tie him up, only this time it's more taunting and insulting.
  • Knight Templar Big Brother: Half of what the characters have been through is just one big elaborate prank to get revenge against those he thought were responsible for his sisters' deaths. Everything they witnessed and everything they were forced to do will no doubt traumatize and mentally scar everyone involved. Of course, moments that involved the Wendigo weren't part of the plan.
  • Large Ham: Generally, he's not especially loud, but has a dramatic way of speaking and a knack for waxing intense. When he does let loose, see: once his Sanity Slippage becomes obvious, hoo boy.
  • Lonely Rich Kid: He certainly seems to feel like he is one, mentioning bitterly that his parents rarely spend time with him, and loneliness comes up a lot in his "therapy" sessions, but he starts out with no shortage of people who care about him, as Dr. Hill (or rather his own conscience) points out, before he drives them away through his own actions.
  • Love Makes You Crazy: His official introduction describes him as "complex, thoughtful, loving." These traits will actually bring out the worst in him in the game. Losing his sisters, whom he was very close to, has driven Josh to madness throughout the year, and fixated on the panic, humiliation, and betrayal they suffered at their friends's hands, he exacts revenge for them by playing far more traumatizing "pranks" on their friends.
  • My God, What Have I Done?: In one of the last sessions with Dr. Hill, he can express regret at what his revenge has led to.
  • No Medication for Me: If you have Sam hide from the maniac in the elevator shaft, then she'll find a cell phone with text messages from Josh's doctor warning him to not go off his meds. We'll see why later on in the game if Josh survived the saw trap.
  • No Party Like a Donner Party: If he lives, he ends up becoming this out of desperation, thus turning into a Wendigo.
  • Not Me This Time: He may have been the one behind the psycho, but he had nothing to do with the attack on Jessica.
  • Not-So-Harmless Villain: Inverted. At first, his psycho persona is presented as a threatening presence, but his end game wasn't to kill them. He is especially less menacing compared to the Wendigos.
  • Out of Focus: In a gameplay sense. Despite being one of the most important figures in-story, he can only have one brief playable segment very late in the game, not counting the Dr. Hill sessions.
  • Parental Neglect: His parents are only referred to, and don't seem to be around much of the time, which sheds more light on his total devastation at the loss of his sisters, his only close family.
  • Plot Armor: He has a fake-out death earlier in the game, but cannot actually die until the final chapter, at which point his fate is to either have his skull squeezed until it explodes by his Wendigo-turned sister Hannah or to end up dragged further into the mines by her and eventually become a Wendigo himself.
  • Realistic Diction Is Unrealistic: Averted. Josh speaks very much like an ordinary teenager, frequently stumbling over his sentences, repeating himself, losing his train of thought, and more.
  • Sacrificial Lamb: Subverted. He's guaranteed to become Half the Man He Used to Be in the saw blade trap... but it was all a part of his prank.
  • Sad Clown: Invites his friends up to the family lodge to party in memory of his sisters on the anniversary of their disappearance, does a lot of joking around and making over-the-top statements, and does it all with a trace of exhaustion if not outright darkness.
  • Sanity Slippage: The fact that his sisters have been missing for a year has not been kind to his already fragile sanity, and he only gets worse throughout the story. When Chris and Mike take him to the barn to keep everyone safe from him, he mumbles incoherently about random things.
  • Shifting Voice of Madness: Does this under stress after The Reveal. In the shack, he flips between angrily and repetitively whispering to himself, cheerfully antagonizing Mike in a lowered but "silly" voice, and speaking to (or, depending on choices made up to that point, Suddenly SHOUTING! at) Chris in a tone and pattern consistent with his usual norm.
  • Ship Tease: Gets a bit with Sam at the beginning, and some more at the end when she talks about a connection she thought they had. Because he greatly disturbed Sam with his actions however, and ultimately dies or has a Fate Worse than Death, their ship sadly sunk.
  • Shipper on Deck: For Chris/Ashley, to the point of not only tying to encourage Chris to make a move in his own way but bringing it up alone with Sam too, saying they might need some sort of traumatic event to force the two to address their feelings. Considering every one of his traps for Chris and Ashley is based on making Chris choose what's most important to him as a result (and only gives the illusion of choice for the first one), this isn't a good thing for either of them. He does still feel bitter if Chris chooses his crush over him without hesitation in the first trap, though.
  • Stepford Smiler: Claims he's moved on from his sisters' disappearances. This turns out to not be exactly true.
  • Talkative Loon: Develops into this when he is tied up in a shack by Chris and Mike, spouting out nonsensical tangents.
  • Took a Level in Jerkass: Given how he acts for most of the story and how his friends respond to his behavior, it's clear he's been kinder in the past. But this is justified by him losing both his sisters only a year ago and having plenty of issues on top of that.
  • The Trickster: He's way more clever and crafty than you'd read from a first impression. Sam calls him a "schemer" in-game, and having qualities that lend to being one could easily contribute to him and Chris getting on as well as they do.
  • Tragic Villain: His sisters having gone missing took a tremendous toll on his sanity and his fate, regardless of whether he lives or dies, isn't exactly happy-ending material.
  • Unwitting Instigator of Doom: To an extent. Yes, he orchestrated a cruel prank that could mentally scar his closest friends for life, but he had no intention of causing actual physical harm to any of them. The Wendigos (who he didn't even know existed) had another idea.
  • Walking Spoiler: His ultimate role in the game is such a twist that nearly all of his tropes have to include spoilers.
  • Woobie, Destroyer of Worlds: His sisters' disappearances have driven Josh insane with anger toward his friends, self-loathing, and guilt. His preexisting mental illness, combined with grief and guilt, and without his medication, is so powerful that he suffers from powerful auditory and visual hallucinations.
  • Would Hit a Girl: He'll punch Ashley if she stabs him with a pair of scissors. Subverted with the situation with Jess. He had nothing to do with her disappearance, but Mike doesn't believe him.
  • Your Head Asplode: He can be killed by his head slowly getting crushed between Wendigo Hannah's hands.

    Ashley "Ash" Brown 
https://static.tvtropes.org/pmwiki/pub/images/ashley.jpg
Performed by: Galadriel Stineman

''"You were looking on your phone, you dip! What are you tweeting!? Hashtag there's a freaking ghost after us?!"'

An 18-year-old bookworm, Ashley is described as academic, inquisitive and forthright. She is extremely curious, learned, and spends most of her free time at the library. Ashley is the most likely of the group to investigate something or want to know more about a subject. Although highly intelligent, she can also have an overactive imagination and can easily scare. Ashley had the smallest role of those directly involved with the prank, merely acting as an on-looker. She has a crush on Chris, but feels he will never reciprocate.


  • Adorkable: She's doe eyed, bookish, overly jumpy, and occasionally sarcastic. Her response if she finds one the Psycho's cameras lying around the house?
    Ashley: Go suck an egg!
  • The Atoner: Like Mike, she can express deep regret over pranking Hannah, and can try to apologize to her during the seance. She can also show even more regret (at the player's choosing) if she and Chris find a projector that shows the prank on tape. Downplayed, as choosing to be sympathetic to Hannah in dialogue conversations will cause Ashley's honesty stat to decrease.
  • Beware the Nice Ones: She's usually classified as nice and cheerful. However, she can leave Chris to die if you decide to have him shoot her earlier on.
  • Bitch in Sheep's Clothing: She can be this depending on the player's choices (including not being sympathetic when she and Chris speak of how Hannah reacted the night of the prank and/or when they find a projector that shows the prank on Hannah), showing a surprising nasty streak that leads to letting Chris die if he tried to shoot her earlier with the gun when neither knew it was filled with blanks.
    • Even if she's played as a nice girl, she still gets a moment of this when she insists that the group kick Emily out of the basement, knowing that there are Wendigos out there. While that can be chalked up to believing in the actual mythological idea of Wendigo bites turning their victims, she can still be this anyway by deliberately neglecting to share the information with the group.
    • If you are sympathetic to the conversation with Chris after the dollhouse, Ashley's honesty stat will go down, suggesting she is lying and may not actually feel bad about what happened (or at the very least, feels that what happened to Hannah is also Hannah's fault as she suggests if you choose the dismissive option). Conversely, choosing to be dismissive of what happened to Hannah will slightly increase her honesty stat.
  • Bookworm: Her bio states that she's a smart girl who spends a lot of time reading books in the library.
  • Boom, Headshot!: Potential death for Ashley. Subverted when it turns out that, in fact, the gun was filled with blanks.
  • Break the Cutie: If she is played as The Cutie and she survives.
  • Cannot Spit It Out: Has a crush on Chris.
  • Cowardly Lion: At her best, she shows signs of being this. Sure, she's terrified, but she'll still buck up and go look for Sam. She can also open the door for Chris, which saves him from a Wendigo, despite the risk.
  • Curious as a Monkey: Starts the game with a high Curiosity value and is introduced with "Inquisitive" as one of her three main traits.
  • Curiosity Is a Crapshoot: Her inquisitive nature can get her into serious trouble just as often as it can lead to vital clues.
  • The Cutie: She can be far from a Bitch in Sheep's Clothing depending on the player's choices. She openly cares the fate of her friends, such as Sam and Hannah.
  • Dirty Coward: At her worst. She will insist that Emily be kicked out upon discovering the bite (if Emily has it), and whether or not Mike kills Emily out of fear due to the infection, Ashley can choose to not reveal the truth behind the bite instead of admitting her mistake to avoid facing the consequences for finding the bite in the first place.
  • Eye Scream: If the player fails some of the "Don't Move" QTEs at the final encounter at the lodge but Sam is still alive, Wendigo Hannah will approach a terrified Ashley. If the player chooses to do nothing, Ashley will be grabbed by Wendigo Hannah and stabbed in the eyes.
  • Failed a Spot Check: Ashley will plead with Chris to let her make the sacrificial choice in the Ashley vs Chris trap, but fails to notice that both of her hands are bound and thus she would have no way to hold the gun and do the deed herself.
  • Fatal Flaw: Her Hysterical Woman tendencies can be a literal application of this trope, given that they potentially get her (and Emily) killed.
  • Gosh Darn It to Heck!: "Go suck an egg!"
  • Half the Man He Used to Be: A potential fate of Ashley's. Subverted when it turns out that, in fact, Ashley was never in danger of being sliced in half.
  • Heroic BSoD: If she upgraded her relationship with Chris, but he dies on the way back from the Wendigos, Ashley falls to her knees sobbing when Chris's head lands on the porch.
  • Hysterical Woman: Out of all the teens, she is the one who scares the easiest, which Josh fully takes advantage of during his revenge scheme. Later, Ashley's panic at seeing Emily's bite can contribute to Mike potentially killing the latter.
  • Idiot Ball: By the time she can take the Schmuck Bait, it's literally impossible for her not to have read the journal section on how wendigo can mimic voices, mere minutes ago in-universe, and Mike has been insistent on the fact that Jess has been dead for most of the game, something Ashley has no reason to doubt even if it turns out to be false. She doesn't even figure it out if she survives in the police interview, insisting that she heard Jess even if the poor girl had her jaw ripped out five hours ago.
  • Lovable Coward: She spends much of her screentime wailing hysterically, and she expresses reluctance to go deeper into the Psycho's lair and save Sam, but she'll pony up and do so regardless.
  • Nice Girl: Through out most of the game, she'll worry about the well being of her friends, and seems to genuinely feel bad about the prank that was pulled on Hannah. At the start of the game, she seems generally cheerful and pleasant to be around, considering what happened last year on the mountain.
  • Jerkass: On the other hand, she can be played as this if the player has her consistently unrepentant in her involvement of Hannah's disappearance.
  • Jerkass Has a Point: If the player plays her as unrepentant about Hannah's fate, she does have a point in that Hannah did somewhat overreact to the prank and choose to run out of the lodge in the middle of the cold night, as opposed to just locking herself in her room to calm down. If a player refuses to help look for Sam once the Psycho begins his attack on the group in the lodge and upon discovering that Sam may be in danger, she'll come across as cowardly and will be reprimanded by Chris. However, Ashley's decision to not look for Sam with just her and Chris ends up not being entirely wrong as the two are immediately ambushed and captured by The Psycho while they go looking for Sam on their own with no way to defend themselves.
  • Karma Houdini: If she locks Chris out of the lodge, causing him to be killed by the Wendigos in Chapter 8, and survives the game, as she will lie and say she couldn't get to him in time. In the following chapter, the player can set up Ashley for a Karmic Death by having her open the trap door.
  • The Many Deaths of You: She can either have her head ripped off, eyes gouged out, or burned to death in the cabin explosion, making her the second character after Emily with the most potential deaths.
  • Murder by Inaction: If Chris chose to shoot her to save himself (the gun was loaded with blanks), she refuses to open the door for him when he's being chased by Wendigos and instead watches as he gets his head ripped off.
  • Nervous Wreck: Ashley's reaction to any scary event is consistently, but understandably, to freak out. Even during moments of relative calm, Ashley will remain clearly unsettled. She's also the one who completely panics the moment she sees Emily's bite wound and instantly jumps to conclusions that almost get her killed.
  • Nice Hat: Wears a pink and black striped beanie that she never takes off, with the only time that she's seen without it is if a wendigo catches and decapitates her.
  • Non-Action Girl: In contrast to Beth, Sam, Emily and Jess, Ashley is the only girl who exhibits minimal self-defensive attributes, and is not quick on her feet. Granted, she does have the right mind to stow away a pair of scissors which she brandishes while hiding from the Psycho, but when she stabs him in the shoulder with it, she doesn't bother to run and eventually earns herself a black eye.
  • Off With Her Head: One of Ashley's potential fates, should she fall for the Schmuck Bait in the cave.
  • Poor Communication Kills: Ashley is very guilty of this, as she really should have made her point more clear to Chris during the Ashley vs Chris trap, as her words "let me do this, let me choose to save you" can be easily misinterpreted as "please shoot me to save yourself" to Chris, should he decide to sacrifice himself first (as pointing the gun to her immediately causes Ashley to scream and beg for her life instead). This may cause Chris to shoot her in the end, and then be surprised later on that Ashley will refuse to save him from a Wendigo attack, which will cause Chris' death.
  • Relationship Upgrade: Should Chris not choose to sacrifice Ashley in the saw trap, and Chris shoots neither Ashley nor himself in the second trap, Ashley will kiss him when Chris goes to get Josh.
  • Schmuck Bait: Jessica calling for help in the mine tunnels. Especially cruel for players who managed to save Jessica and saw the cutscene of her waking up moments before.
  • Superstition Episode: The most superstitious of the group, given she's the first to truly believe in the Ouija Board, and the first to suspect the involvement of ghosts in the mystery. Fittingly, she starts the game with the highest Curiosity stat among the group. She's also the first to jump to the conclusion that Wendigo bites are infectious, immediately panicking and misunderstanding only if the VICTIM cannibalizes that it's a problem.
  • Took a Level in Badass: For all of her lack of composure, she's completely stable upon her first true encounter with the Wendigo in the final cutscene.
  • Woman Scorned: If Chris decides to sacrifice Ashley to save his own skin during the Chris VS Ashley trap, Ashley becomes this. After the entire set-up is revealed to be a revenge prank engineered by Josh, Ashley will be angry at Chris' decision and refuse to let him back inside the lodge when he is being chased by the Wendigos.
  • Wrong Genre Savvy: Thinks wendigos work like zombies, which can cost Emily her life.
  • Yet Another Stupid Death: Her first death is incredibly easy to avoid. In fact she's the only character who can die solely because of player-induced stupidity.

    Christopher "Chris" Hartley 
https://static.tvtropes.org/pmwiki/pub/images/chris.jpg
Performed by: Noah Fleiss

"Boom! Butterfly effect."

A 19-year-old technology geek, Chris is described as methodical, protective, and humorous. He is an affable guy who tries to lighten the mood with a quick joke. His analytical thinking makes him the calmest of the group and least likely to scare. Chris has been Josh's best friend since grade school. He did not participate in the prank on Hannah since he was drunk and asleep like Josh. He has a crush on Ashley, but is too afraid to further their relationship.


  • Adorkable: Some of his moments with Ashley before their Relationship Upgrade, where he's clearly into her but too timid to make the first move.
  • Affectionate Nickname: Josh calls him Cochise. Which coincidentally ties in with the Native American aspect of the game, given it's the name of a Native American leader.
  • Always Save the Girl: The player can choose to play Chris this way, first sacrificing Josh to save Ashley, and later, himself to save Ashley. Not doing it gets him killed.
  • Anguished Declaration of Love: If he refuses to shoot Ashley in the Psycho's second trap, he makes one to her, expecting that one or both of them will die after. Since that expectation winds up averted, it works out.
  • Boom, Headshot!: Potential death for Chris. Subverted when it turns out that, in fact, the gun was filled with blanks.
  • Break the Cutie: Poor Chris gets the worst of this from shortly after things go south. He's forced to make two Sadistic Choices within the span of a couple hours, the first one getting his best friend sawed in half no matter what he does, then having to either shoot himself or Ashley, the latter of whom he saved in that first trap. Then he finds out it was all a horrible if harmless prank by said best friend, who winds up left for dead and captured by wendigo. Despite this, he insists on going out with the Stranger to save him, which always gets him killed, and potentially takes Chris down with him. Should he survive the game beyond that, he'll be significantly quieter, keeping to himself and seeming despondent and self-blaming even during the police interview should he survive. Another step in this train only comes with his last possible death, should Ashley have fallen for the Schmuck Bait when he stayed behind. He can follow the path she took trying to catch up, find her hat, despair about it, and from there his fate is sealed.
  • Buffy Speak: He falls through a window early in the game and laughs it off, saying he should have paid more attention in "climbing class".
    Josh: ... You mean "gym"?
  • Cannot Spit It Out: Reciprocates Ashley's crush on him, but worried that beginning a relationship could sour the good friendship they have.
  • Chekhov's Skill: His very first playable section of the game can establish that he's a pretty good shot. Naturally, he'll need to put this to good use in order to survive being stuck outside with nothing but a ton of Wendigo, a dead stranger, and his shotgun.
  • The Chew Toy: Outside of his potentially getting closer to Ashley and surviving the night, everything he's there for in the game is one big chain of unlucky experiences ranging from painfully awkward to perilous and/or terrifying (e.x. getting caught out in the open with at least one wendigo, watching it kill his only backup, and ending up slowed down by an ankle sprain for the rest of the game on the ensuing run back to the lodge).
  • Childhood Friends: The longest-standing friend of Josh, who's been his friend since third grade. He can potentially choose to try to save Josh over Ashley in the saw trap because of this, though Josh will always be the one who "dies".
  • Deadpan Snarker: His style of humor.
  • Dirty Coward: Has the option to be this on at least one occasion, which involves shooting a helpless Ashley to save himself. She survives due to the gun being filled with blanks, but neither of them are aware of that at the time.
  • Informed Flaw: Statistically on his Character Traits chart, Chris has the lowest Brave value of all characters (ironically, even lower than Ashley, who is referred to as being 'jumpier than a paranoid kangaroo' on her bio). While he's not necessarily the bravest, Chris has shown and performed more courageous feats than his Brave statistic would lead you to believe.
  • Everyone Has Standards: Can punch Josh in the face for punching Ashley and even knock him out with a 2x4. But he’ll still be disturbed by Mike’s cruelty towards Josh heading toward the shed and possibly be skeptical about him killing Jessica. he may even choose disarm Mike instead of harming Josh.
  • I Don't Want to Ruin Our Friendship: He tells Josh that this is why he hasn't tried to woo Ashley.
  • Jerkass Ball: If he chooses to hit a restrained Josh In the face with the 2x4.
  • Kick the Dog: While Matt and Mike can do this out of self-defence to a deer and a wolf, respectively, Chris can kill a squirrel off with a rifle for no damn reason and he won't even feel bad about it.
  • Leaning on the Fourth Wall: Directly references the Butterfly Effect concept the game is built on while relating a story to Sam; about how the two may have never even known each other if not for a kid in his third grade class snapping a girl's training bra and getting moved to the front desks, which caused Chris to get moved to the back where he met Josh.
  • Nerd Glasses: Wears a pair for the whole game, unless a Wendigo rips off his head.
  • Nice Guy: He can be a bit snarky and likes to play pranks, but all things considered he's a pretty good guy who's respectful, kind, supportive, and loyal. He can choose to save Ashley over himself and will possibly be skeptical about Josh killing Jessica and will even disarm Mike to protect Josh from being hurt despite what Josh put them through.
  • Off with His Head!: Every one of his deaths involves a Wendigo ripping his head off.
  • Plucky Comic Relief: Mainly for the first few chapters. This guy loves cracking jokes and playing pranks, not to mention "Funny" is his highest initial trait.
  • Plot Armor: If Chris survives to chapter 10, he will survive to the end of the game due to being the first person to make it out of the lodge during the ending sequence.
  • Sadistic Choice: Gets a lot of these thrust upon him.
  • Take a Third Option: Well, he tries. When he's told what the terms of the second sawblade trap are, the first thing Chris does, without any real hesitation, is shoot at the trap overhead. It doesn't work, but he's thinking. Chris can decide to do nothing when deciding to sacrifice himself or Ashley without facing a gruesome death. This results with a relationship upgrade with her.
  • Troubled Fetal Position: Does a standing variation of this if he's still alive and you choose to shoot Emily.
  • Would Not Hit a Girl: Invoked. If Josh punches Ashley and gives her a black eye, Chris will return the favor later on and state this as the reason why.
  • You Lose at Zero Trust: His potential decision to sacrifice Ashley during the Chris VS Ashley trap will bite him in the ass later on as the entire set-up will soon be revealed to be faked by Josh after the decision. Later on, Ashley will spitefully choose to sacrifice Chris to the Wendigo instead of rescuing him.

    Emily "Em" Davis 
https://static.tvtropes.org/pmwiki/pub/images/emily.jpg
Performed by: Nichole Bloom

"Rule number one, 'Emily is always right.' Rule number two, 'Nothing else matters because Emily is always right."

A 19-year-old college student with a 4.0 GPA, Emily is described as intelligent, resourceful, and convincing. She has an acerbic tongue, and has no trouble bluntly putting down others, even if they are in her own group yet still is considered a member. She values appearance, can be very demanding, and loves high-end fashion. She was part of the prank against Hannah but was the only participant who tries to console Hannah after the latter ran into the woods. After breaking up with Mike, she begins dating Matt.


  • Academic Alpha Bitch: She's on the Honor Roll and has a 4.0 GPA and thinks she's better than everyone else because of it.
  • Action Survivor: She's scared for her life upon her lone descent into the mines, but quickly improvises a torch with the hem of her top and a piece of debris before searching for an escape, even proving well at rock climbing despite having no experience and an injured leg. When she encounters the Stranger, she can strike him with a Groin Attack before fleeing if caught after failing the "Don't Move" QTE, and during the chase, makes impressive leaps over the dilapidated bridge. She can also toss her torch in a puddle of flammable oil to create a blockade during the chase (it doesn't work, but points to her for trying). The real test is her being the first to encounter the Wendigo and managing to outrun it, making it to the elevator and remaining still upon her ascent which is actually what you're supposed to do when evading the Wendigo. If the player succeeds in the QTE's, Emily pulls the chain latch to create a blockade of boulders and another small fire to ward off her pursuer, and immediately activates the boulder mill. Lastly, if she has the flare gun, she can use it to headshot the Wendigo. In hindsight, it's even better when you realize that the Wendigo she eluded was Hannah, the strongest of the bunch.
  • Alpha Bitch: Emily fits this trope to an absolute T, even more than Jessica. In the past she and Jessica had a Girl Posse going on. She's still one in present time, quite in a class of her own. She's abrasive, domineering, high-maintenance, and despite being the only participant to try to console Hannah when she's about to fall off a tower, she will continue to fling insults at her boyfriend Matt, while the guy is trying to save her. If she lives, she'll ask the police to beat Matt up.(However, this is if he didn’t max out their relationship; if he did, she shows concern for him.)
  • Asian Airhead: Despite her general behavior making her come across as a bitchy, high maintenance version of this, she averts it. If she gets in an argument with Jessica, she mentions her 4.0 grade average and being in the honor roll, and she can also be pretty resourceful on the fly while escaping from the mines with the wendigos in hot pursuit.
  • Asian Rudeness: She is Asian-American and an Alpha Bitch Jerkass.
  • Boom, Headshot!: Mike can shoot her in the head if she was bitten by the Wendigo in the belief she'll turn into one of them. Earlier on, Emily can headshot Wendigo Hannah with the flare gun if it's in her possession.
  • Brainy Brunette: Is described as intelligent by the game and claims to have a 4.0 GPA in her catfight with the comparatively Dumb Blonde Jessica.
  • Butt-Monkey: The sheer amount of crap Emily goes through with her run through the mines places her firmly in this category. Probably to balance out her general bitchiness, and make her more sympathetic.
  • Deadpan Snarker: Employs acerbic snark when she's feeling frustrated or impatient with the others. Which is often.
  • Defrosting Ice Queen: Can start showing signs of this towards Matt if you constantly select dialogue options that either try to be reassuring or that take her corner in disputes with the others. Strengthen their relationship enough by the end of the game, and it's pretty clear during her interview that, whether she saw Matt as nothing more than a rebound after splitting with Mike or not, she genuinely does care about him by now, suggesting a positive outlook for their relationship in the future.
  • The Determinator: To recap, she falls and smacks hard against a glass window, falls along with the tower into the mines, has a piece of debris fall on her leg, must climb a rocky outcrop, likely finds horrifying evidence of what happened to Hannah and Beth (including Beth's head), takes several falls and tumbles (including the possibility of almost being crushed by a rock grinder), is chased through the mine by the Wendigo and can possibly be bitten by one, then takes a huge fall down to the snowy mountain as she barely manages to escape, and even then she just does not stop, running through the woods and all the way back to the lodge.
  • Dirty Coward: Emily can potentially shove Ashley from behind while everyone is running from the Wendigo after they break into the safe room to give herself an advantage of escaping from the lodge sooner in the finale, while deliberately leaving Ashley one step behind and thus being more exposed to the danger of burning to death should Sam run to the switches early before she can get out, or end up being killed by a Wendigo if Sam fails to distract it from approaching Ashley upon noticing her. Ironically, Hannadigo will target Emily first in the following sequence despite that small advantage before turning her sights to Ashley (if Hannah kills her) or Sam if she manages to distract the Wendigo.
  • Disney Death: Whether Matt decides to help her or save himself, she will survive her fall from the tower and into the mines.
  • Entitled Bastard: Is she ever! She expects Matt to save her even though she badmouths him constantly and he knows she’s possibly been cheating on him (if the player as Ashley chooses to let Matt see Mike and Emily together).
  • Everyone Has Standards: If Matt chooses to attack the caribou, she will be horrified by what he's doing.
  • Eye Scream: Her deaths if Wendigo Hannah grabs her, either in the mines, or in the lodge if Sam fails her QTE and doesn't try to save Emily. Hannah stabs her in both eyes with its very long claws. Also gets a bit of variation in this if the player, as Mike, chooses to shoot her later on, the bullet entering her head through her left eye.
  • The Fashionista: According to her official bio, she takes aesthetics seriously and would like to work for a style magazine. She's also dressed a touch fancier than the other characters, is really adamant about finding her missing bag early on and at one point mentions that the top she's wearing cost six hundred dollars.
  • The Friend Nobody Likes: She is downright mean to most of her friends in the game and some of the other main characters don't shy away from insulting her. Her only actual friends in the group seem to be Mike, Matt, and Sam, and even Mike complains about Emily's attitude early in the game (although she does show concern for Josh and Hannah).
  • Genre Savvy: After learning there is a psycho on the mountain, the first thing Emily says is that they should "get help"... which is a very good damn idea!
  • Hate Sink: Is arguably the easiest character to find unlikable due to her many negative qualities ranging from being one of the most involved in the prank besides her friend Jessica, to perhaps cheating on her current boyfriend, Matt, with Mike, her ex, and instigating a fight with Jessica for no real reason other than her jealousy towards Mike and Jessica's relationship... and that's just half an hour into the game. Unless the player (as Matt) bend over backwards to treat her nicely, she'll continue to be mean and spiteful right up to the ending credits where she'll ungratefully sell out her boyfriend to the police for supposedly leaving her to die during the Fire Tower collapse incident regardless of whether he tries to save her or not. She may have some redeeming qualities, but they're easily overshadowed by her generally unpleasant nature. This was very probably intentional, as every horror movie has the character everyone wants dead.
  • Heel Realization: If her relationship with Matt is maxed out by the end, Emily reflects on how she acts.
  • Hidden Depths: She's self-centered, abrasive, high maintenance and seemingly shallow, but she's also one of the more resourceful members of the cast. Sure, she complained about her $600 top when she had to make a torch, but she knew well enough how to and didn't hesitate about it either, and her escape from Wendigo Hannah showed how quick on the ball she can be when she's pressured.
  • Idiot Ball: Emily really should have known better than to lean against a door you've locked tight and taking a moment to breathe, which is after running away from Wendigo Hannah that is hell bent on killing her, and who is right behind the door and about to break through and take a bite out of Emily's neck. This act ends up causing others to notice her bite wound and panic at the idea that Emily will turn into a Wendigo herself.
  • Inferiority Superiority Complex: Dr. Hill states that Emily has a fear of failure, and that her abrasiveness covers up her own insecurities. The insecure side can be glimpsed if both she and Matt survive and their relationship values were strong, as she will ask for Matt, mention she's worried about him, but is also noticeably concerned about if Matt still thinks of her as a good, devoted girlfriend.
  • It's All About Me: Most of her dialogue is about herself. In the interview for the "Everyone Survives" ending, most of her dialogue is centered on or around her, such as Mike threatening to shoot her because he believed she would turn into a Wendigo and Matt abandoning her rather than trying to save her on the tower, or if their relationship was good, asking if Matt is okay and also if he still thinks of her as a good girlfriend.
  • Jerk with a Heart of Gold: Depending on how one plays, she can end up as this. She can ease up with Matt if his relationship values with her are high enough, asking the police if he's okay/if they've found him and that she's his girlfriend, and if he dies but she survives and their relationship values are high, she is deeply saddened about how she treated him and feels she could have helped him. Even before that, if Matt attacked the deer and is trying to climb back up the cliff side, Emily does not hesitate to reach down to help pull him up. She also gets sad and distressed as she finds clues regarding Beth and Hannah in the mines, can comfort Ashley if Chris was killed before by the Wendigo on the way back to the lodge and expresses concern for Sam when they have to get separated later on as Sam searches for Mike though one can only see this last one if Ashley has died by this time and only Sam, Emily and maybe Chris are alone at that moment. She also expresses concern and shock upon hearing about Joshs apparent death.
  • Jerkass: Pretty much her most prominent trait as she is regularly defined by her self-centered, arrogant personality. Her Charitable trait is not only ranked as the lowest out of everyone, but it is the only lowest rank of a trait that happens to be a 2/10, whereas everyone else is generally a 3/10 or a 4/10. She also has quite high ratings on just about everything else.
  • Jerkass Has a Point: After what happens with Chris, Josh and Ashley at the shed, she'll say that she doubts that Josh is really dead and that maybe her and Matt should've looked for themselves. Turns out that was just a dummy that got torn up. Sure, she slaps Ashley, but Ashley panicking nearly got her killed.
  • Jerkass Realization: Should she and Matt remain on good terms by the end of the game and both survive, during her police interview, she'll finally allow herself to be openly concerned for Matt's welfare, asking the interviewer if the doctors are done looking at him yet and explaining that she's his girlfriend. She'll also acknowledge how she's been a bitch to him throughout the game, as she admits that she probably wasn't his favorite person for a while there. And if their relationship was good but Matt died while she survived, this hits her hard as she realizes how horrible she was to him.
  • "Just Joking" Justification: When Hannah runs out of the cabin in the prologue, Emily shouts "It was just a prank, Han!"
  • Karma Houdini: At her worst.
    • If the wrong actions are taken and her relationships with the other characters aren't where they should be, she'll end the game as much of a bitch as she started it, completely unchanged and unhumbled by her experiences, and she'll either encourage the police to beat Matt up or blow off the news of his death, for no other reason than petty jealousy out of him siding with Jessica over her in their argument.
    • She can also receive no repercussions for her actions if she chooses to push Ashley from behind during the finale while everyone is running from the Wendigo for the purpose of placing herself ahead of Ashley while escaping, especially if Ashley does not make it out of the lodge alive due to the building burning with her still inside, or a Wendigo manages to sneak up to her with Sam failing to distract it in time.
  • Made of Iron: She can go through plenty of painful stuff as she falls off the radio tower and later treks through and out of the mines, but she just keeps chugging along.
  • The Many Deaths of You: Emily is the character with the most varied possible deaths not to mention the most gruesome in comparison, those being having her eyes stabbed by a Wendigo, being crushed by a rock grinder, shot by Mike out of paranoia and finally getting blown up in the lodge if Sam decides to ditch everyone else.
  • Misplaced Retribution: A downplayed example. Should Emily end up being bitten by a Wendigo, it will be discovered by Ashley and cause her to freak out at the thought of the bite being infectious, which then causes Mike to try and kill Emily to prevent her from turning into a Wendigo from inside the safe room. Should Mike not shoot Emily, and Ashley chooses to reveal the truth behind the nature of Wendigo bites Emily will slap since Ashley her overreacting nearly got her killed, although Mike was the one who threatened to do it. (Granted in her interview she will tell the cops what Mike did)
  • Moe Greene Special: She ends up on the receiving end of one if Mike chooses to shoot her.
  • Never Speak Ill of the Dead: Conditional in regards to Matt’s death. Emily will say she should have treated him better in her interview if they had a good relationship, or that she doesn’t care about him if they had a bad relationship. Averted in that she will still curse a late Mike if he threatened her with his gun.
  • The Napoleon: She's the shortest member of the group. What she lacks in height she makes up for in passion, bossiness, and aggression.
  • Odd Friendship: Her third highest relationship is with Sam, and when Emily is in the process of exile from the safe room due to her Wendigo bite, Sam is the only one who defends her and willing to assess the possibilities that the bite may not be infectious. Later on, if Emily is the only survivor or accompanied by Chris without Ashley, she will express concern for Sam before the latter's search for Mike, telling her that they should stick together, but also tells Sam to make it back when she fails to convince her to stay.
  • Out of the Frying Pan: If she opts to escape the wendigo by riding up the conveyor belt at the mines, directly into a much-more-painful possible death via rock grinder...
  • Poor Communication Kills: Can become the victim of this, as a brief comment by the Stranger on how the Wendigo are created leads to Emily, if bitten at the mines, being mistaken for a Zombie Infectee by Ashley and Mike and getting shot in the head.
  • Really Gets Around: Implied by the exchange between Ashley and Matt if Matt catches Emily hugging Mike.
  • Rich Bitch: Her first line once they get to the cabin is complaining about why the cable car couldn't be closer to the lodge and that they don't have bellboys to get her luggage. She also makes Matt carry all her bags for her. Even later on she complains when having to use part of her six hundred dollar top to make a torch.
  • Tsundere: If her relationship with Matt is high enough, she can be this, from acting bitchy toward him to asking the police if he's okay or if they have found him.
  • Ungrateful Bastard: If Matt attempted to save her but also had a bad relationship with her, Emily will lie to the police and tell them that he left her to die if he gets killed in the mines, also stating that they shouldn't look too hard for him when they tell her that they haven't found Matt yet and that she doesn't care that he's still missing.
    • If they had a bad relationship but Matt lives and also tried to save her, Emily will say insulting things about Matt to the police, ask if the police will beat him up, and still lies about Matt leaving her to die. Her intentions are unknown, but probably so that she can have him arrested, all for siding with Jessica over her in an argument that Emily started.
    • And also, regardless of her relationship status with Matt, she'll insult every decision he makes to try and save her while she's on the verge of death.
  • Woman Scorned: The tutorial beginning implies Emily and Jessica are BFFs, but by the main timeline of the game, Emily has been dumped by Mike in favor of Jessica, and the two bicker constantly to the point of the groups breaking up to get the girls away from each other. If she survives the game and her relationship with Matt is low, she will either ask the police to beat him up or tell them she doesn't care if they find his body, in retaliation for his "mistreatment" of her.
  • Women Prefer Strong Men: Both of her on-screen relationships are with athletes, and she says she loves it when Matt "gets all alpha."
  • Your Cheating Heart: Appears to be having an affair with her ex-boyfriend Mike, despite her current relationship with Matt.
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    Matthew "Matt" Taylor 
https://static.tvtropes.org/pmwiki/pub/images/matt2.jpg
Performed by: Jordan Fisher

"I'm not all muscle. There are some brains in here, too!"

An 18-year-old star linebacker for his high school football team, Matt is described as motivated, ambitious and athletic. He is generally a nice guy with a good heart, but can also come off as a bit of a doormat. He believes more in his athletic ability than his intelligence. Matt participated in the prank against Hannah by filming the event on a smart phone but likely did not post it due to the results. He begins dating Emily after her break up, but the relationship dynamic seems very one-sided toward Emily. Matt's most notable feature is that he is shaped like a friend.


  • Adorkable: He can be this at times, such as when he gets sheepish after Ashley gets annoyed at him for giving her a scare, as well as his attempts at being flirty with Emily when they go to try finding her bag in the DLC bonus for Chapter 2.
  • Being Good Sucks: One of his deaths is caused by trying to help Emily escape.
  • Beware the Nice Ones: He can leave Emily and Jessica to die, depending on the player's choices—in the former case, he can do this after angrily accusing her of cheating on him with Mike/demanding she start treating him better.
  • Black Dude Dies First: Possible due to the game mechanics Jessica can die before him but the method to keep her alive is very direct and clear if you're good at the QTEs. Notably, based on global player data he seems to be the most difficult of the characters to keep alive, likely due to the actions needed to keep him alive during the first attack in the mines being the least intuitive.
  • Book Dumb: His bio mentions that he's hoping to gain a sports scholarship to college because his GPA is not going to cut it.
  • Crazy Jealous Guy: Assumes Emily is sleeping with Mike after seeing them hug, and can attempt to fight Mike over it. Granted Emily has given him a lot to feel insecure about with her frequent lying and belittling of him.
  • Dirty Coward: If he decides to abandon a helpless Jessica in the mine.
  • The Dog Bites Back: In Chapter 6, he can call out Emily on her apparent affair with Mike, and if he didn't see her and Mike together in Chapter 1, he instead calls her out on her mistreatment on him and even threatens to leave her hanging from the fire tower unless she begins to treat him like a person.
  • Dumb Jock: He's often derided as such, but he only really becomes one if you choose to attack the harmless deer on the clifftop with Emily, which can very well result in him being forced over the cliff to an ignominious death that doesn't involve the primary antagonists (the Wendigos) in any way.
  • Epic Fail: He has one of the few deaths that doesn't directly involve the psycho or the Wendigos. Whatever you do, don't attack the deer.
  • Extreme Doormat: A people-pleaser by nature, but you don't have to play him as one. If you do he does have his limits and depending on how he's played, he won't take Emily's whining and complaining at him.
  • Headlock of Dominance: Will put Mike in one if you have him choose to warn Mike, then attack him.
  • Hero of Another Story: Much like Jess, he spends the entirety of the game separated from everyone else: he immediately goes with Emily to the radio tower, gets separated from her in the mines, and, assuming he survives, then spends the rest of the game trying to escape the mines. If Jess survived Chapter 4, the two will meet up and Matt will actually have to be a hero and not leave Jess behind for her to survive.
  • Informed Flaw: Emily, Jess, and potentially Mike usually refer to Matt as your usual Dumb Muscle and apparently devoid of intelligence, yet he's proven to show much more composure than both Mike and Emily and despite his minimal screentime, handles himself very well. He's completely rational during the caribou hoard and potentially able to tell Emily to get it in gear, successfully getting her to shut up, and later during the collapse of the fire tower (though Emily's complaining eventually gets up to him at that point).
  • Irony: Matt can potentially die falling from the same cliff as Hannah and Beth.
  • It's All About Me: Matt can easily be played as this. First, he can abandon Emily to save himself at the radio tower. Later, if she survived her initial encounter with a Wendigo, Matt can do the same to Jess in the mines.
  • Kick the Dog: He is shown filming the prank in the prologue, which, even if he or the others had no intention of uploading it online, is still adding another needlessly cruel layer to an already overtly harsh prank. He can do this to Emily if he chooses to save himself rather than try helping her as the tower falls, and even more so to Jessica should they meet up in the mines, as he can abandon her to the wendigos because she's injured and moving slowly.
  • Kick the Son of a Bitch: Due to Emily's overall bitchiness, Matt choosing to save himself over her can be see as this during the collapse of the fire tower.
  • Locked Out of the Loop: Because he gets separated from the others early on, he can be the last member of the group to find out there is no psycho killer, just Wendigos. This happens if he decides to jump to safety rather than save Emily. He ends up wandering around the mines for a long time, not realizing that there are dangerous creatures around until near the end of the story when he finally catches a glimpse of them as they come after him and possibly Jessica if she survived as well.
  • Lovable Jock: His default nature, as he's his school's star linebacker, and also one of the nicest people in the cast, the guy who tries pleasing everybody and wants everyone to get along. Aside from pranking Hannah, he starts the game out as a genuinely nice guy who tries to support his girlfriend, keep the peace, and avoid conflict. Whether he remains a Nice Guy or develops into a Jerk Jock is based on the player's choices.
  • My Greatest Failure: Even if his relationship with Emily falls apart, he's torn up over his failure to save her at the radio tower.
  • Nice Guy: Another way to play him. Matt can always try to defuse situations when drama comes up, be as nice as he can towards Emily in spite of her bitchiness, risk his life to save Emily in spite of her possibly cheating on him (and he will be noticeably upset no matter what state their relationship was at when she presumably dies), and ultimately refuse to leave a badly wounded Jessica to the wendigos, in spite of being surrounded by them with no immediate way out.
  • No Good Deed Goes Unpunished: If the player as Matt tries to save his girlfriend Emily from falling off the collapsed fire tower, his 'reward' for his altruism is falling into the deeper parts of the mines, getting captured by a Wendigo and painfully hung onto a hook through his jaw if he does not happen to have a flare gun to save his life. And on top of that, if his relationship with Emily is not adequate enough, Emily will have no qualms with telling the police to not bother look for his dead body even if he tried to save her and got killed for it.
  • Passive-Aggressive Kombat: Lacking much in the way of assertiveness, he tends to start with or fall back on this in the face of confrontation.
  • Sacrificial Lion: Like Jessica, it is really easy for him to die especially if Emily doesn't give him the flare gun. And even if Emily does give him the flare gun, there's a chance that Matt will then immediately waste the shot to signal for help (this depending on one minor choice made while playing as him before this event), thus dooming himself if he is ambushed by a Wendigo should Matt choose to save Emily from falling after the tower collapses. And like Jessica, if he does survive, he will not be seen until the final chapter of the game.
  • Sensitive Guy and Manly Man: Sensitive Guy, compared to Mike's manly man. Matt generally has dialogue options to mediate between the group and keep his temper under control, though he can lose it at the player's discretion.
  • The Stoic: Has as much as composure as Sam, and proves to be very level-headed in the face of danger.
  • The Tooth Hurts: Happens alongside one of his possible deaths.
  • Undying Loyalty: Even though he can jump instead of trying to save Emily, his concern for her isn’t conditional. Unlike Emily, who will tell the police not to bother to look for him or even lie about him “basically murdering” her if their relationship was bad, Matt always shows concern for her and regret for being unable to save her after the tower fell, and he’ll be distressed if she dies regardless of how their relationship was like.
  • Whipped: Emily bosses him around constantly, and by the main timeline of the game it's clear he's getting tired of it. Potential dialogue choices have Matt calling her on it.
  • Yet Another Stupid Death: Matt can potentially die without ever learning of or even laying eyes on a wendigo... by getting knocked off a cliff by a deer he attacked in the first place.
  • You Lose at Zero Trust: Downplayed — his survival is not dependent on his Relationship Values, but if he tries to save Emily after their relationship falls apart, she will lie to the police during the credits and claim he left her to die.

    Jessica "Jess" Riley 
https://static.tvtropes.org/pmwiki/pub/images/jessica16.jpg
Performed by: Meaghan Martin

A 18-year-old former homecoming queen, Jess is described as confident, trusting, and irreverent. She has a strong mischievous streak and can be fun-loving, playful, goofy, and flirty. She highly values her looks and can get quite feisty if challenged. She was the one to come up with the plan to prank Hannah, justifying it as looking out for her best friend Emily. Ironically, she is now with Mike, Emily's ex-boyfriend.


  • Alpha Bitch: Jess is a homecoming queen who looks and acts the part of a queen bee from a teen movie, being introduced tittering over having set up a Prank Date for a friend because "she deserves it". She also doesn't hesitate to insult Emily's looks in a fight (which Emily started). She is generally a more bearable example than Emily herself, however.
  • Backstabbing the Alpha Bitch: Her friendship with Emily fell apart after Mike broke up with Emily only to immediately move on to Jess.
  • Beauty Is Never Tarnished: Averted. Even if she doesn't die via jaw rip, she's mauled badly by the time rescue comes and spends the majority of the game bleeding at the bottom of a dirty mine shaft. Should she survive until dawn, she can be the most physically scarred character of the game, second only to Josh, who by the end of the game, is transforming into a nightmarish Wendigo.
  • Beneath the Mask: Jessica acts like a sexpot Alpha Bitch, but beneath, she's actually terribly insecure and has low self-esteem.
  • Brainless Beauty: The ambitious and achieving Emily tries to use this angle to taunt her. She more or less responds that she's quite cool with "just" being beautiful.
  • Break the Haughty: Should she survive the game, she goes from Lovable Alpha Bitch to shaken and traumatized.
  • Death by Sex: The trope can be averted at the player's discretion, but she's potentially the killer's first victim, and is abducted shortly before attempting to have sex with Mike.
  • Determinator: If Matt dies early and Jessica didn't, she will be by herself in the mines, waking up after hours of being unconscious due to her injuries and falling down with the elevator. Despite being all alone, so badly injured that she can barely even walk, and terribly scared due to knowing that the monster that took her is likely to return for her, which it does, she can still make it out of the mines all by herself.
  • Disney Death: If you manage to save her from the first Wendigo attack, the game anyway makes you (and Mike) think she dies by falling along with the collapsing elevator.
  • Dumb Blonde: Played fairly straight, especially in comparison to Sam. Subverted in Chapter 3 should Mike fail to make any decisions, as she actually take the lead, haul ass, and will push Mike out of the way if she doesn't open the gate to the cabin (failing the QTE's will result in Mike rushing for the trail instead of taking the shortcut). Following that, if Mike doesn't grab the cabin key or help Jessica, she will call out Mike on his hesitation, grab the key, and open the door before proceeding to chew him out even further.
  • Goofy Print Underwear: Wears flower print panties.
  • Hero of Another Story: If she survives the Wendigo attack, she spends most of the game unconscious and separated from the rest of the group, save for (potentially) Matt, and has only one major action sequence; near the game's final act, she must escape from the Wendigo's nest in the mines. If she can manage that, she has essentially survived the rest of the night, regardless of what happens in the cabin finale.
  • Hidden Depths: Should Mike flub some of the duo's potential romantic moments on the trip to the cabin, her mood is cooler once they arrive. Instead of immediately getting down and dirty, Jessica and Mike end up having a more emotional discussion about Jess' insecurities and fears.
  • Hypocrite: Claims she's looking out for "her girl" Emily by pranking Hannah, because the latter had a massive crush on Mike. Immediately after Mike and Emily break up though (with the character bios stating that Mike dumped Emily), Jessica becomes his girlfriend with no reservations for "her girl".
  • Hypocritical Humor: If she bickers with Matt, she'll reference his Dumb Muscle status, despite basically being the gender swapped version of that herself.
  • Irony: The one who intends on trading on her looks is the one who ends up disfigured, possibly permanently, in the event of her survival.
  • Jawbreaker: All of her possible deaths involve this.
  • Locked Out of the Loop: If she survives her first encounter with the Wendigo, she spends a large amount of time unconscious down in the mines before waking up and possibly meeting with Matt. If she survives until dawn, she has no idea what really happened and is in too much shock to care.
  • Lovable Alpha Bitch: While the prank shows her as catty and mean, she's also rather playful, goofy, upbeat (for as long as anyone can be), and flirty (especially around Mike) in the main game, and never meant for Hannah to get hurt, expressing stress and regret over the prank during the prologue. She's also one of only two characters who cannot have their Relationship Values with any other character drop to zero. (The other? Josh, in what comes across as a rather egregious case of Gameplay and Story Segregation.)
  • Ms. Fanservice: If the right interactions are chosen while playing as Mike, Jessica will strip down to her underwear while at the cabin. If she survives her encounter with the Wendigo, she will put on a jacket to cover herself. Even before she is stripped down to her underwear, under her coat she's wearing a tight white T-shirt and jeans which look vacuum sealed to her body, with the camera focused on her rear end at one point near the beginning of the game.
  • Prank Date: The mastermind behind the prank on Hannah in the beginning of the game.
  • Proud Beauty: She's exceedingly proud of her looks, and is quick to insult someone else's in a fight. Unfortunately for her, she ends the game disfigured — that is, if she survives at all.
  • Sacrificial Lamb: Jessica is probably the easiest character to get killed, to the point where there's a Trophy specifically for getting her to live until dawn. Even if you do manage to fulfill the conditions for her survival, the game is content to let you think she died, except for a single hint from a Totem that she might be alive. Then she suddenly shows up in the last chapters.
  • A Threesome Is Hot: She seems particularly excited when Mike suggests one with Josh. Mike quickly brings her back to reality when he says he was only joking.
  • Too Dumb to Live: After her phone crashes through the window, Jess quite immediately assumes it's her friends and makes the big mistake of opening the front door, despite seeing a fatally wounded deer getting dragged away and being chased for her life by what she and Mike assume is a bear moments earlier.
  • Unwitting Instigator of Doom: The prank she orchestrated against Hannah causes a string of tragedies, from the twins' disappearance to Josh's descent into madness to the revenge scheme he subsequently cooked up and, most damningly, to Hannah's transformation into a Wendigo. Of course, Jess herself didn't mean for any of it to happen.

Supporting Characters

    Beth Washington 
https://static.tvtropes.org/pmwiki/pub/images/beth.jpg
Performed by: Ella Lentini

"Oh my God, what did our naive sister get herself into now?"

The 18-year old sister of Josh, and twin sister of Hannah. She is playable in the prologue.


  • Better to Die than Be Killed: If she drops herself and Hannah in the beginning, the player can initially think it's to avoid the Stranger, who is set up as the one who chased them off the cliff. However, if she drops Hannah, Beth will try to grab the Stranger's hand, and the Events of the Past video reveals that the twins actually were running from the Makkapitew, making this a subversion. Beth just didn't want to betray her sister and had to hope they'd survive the fall.
  • Big Sister Instinct: Despite being the youngest of the three Washington siblings. She is protective of Hannah, going after Hannah in a snowstorm and giving up her own jacket to put on Hannah out of concern that Hannah must be freezing cold. Hannah's diary says that Beth always looks out for her. Can get taken so far as for Beth to choose to ignore the Stranger trying to grab her and instead drop with Hannah, presumably out of wild hope they'll survive the fall because she can't bear to let go of Hannah — which kills them both.
  • Blood from the Mouth: Coughs up a big cloud when she hits the rock. And since it kills her, it's definitely a serious injury.
  • Dead to Begin With: She dies in the Prologue regardless of the player's choices, though she continues to appear in the game in the form of pictures, hallucinations, and as a spirit though the last is most likely faked as part of Josh's prank.
  • Decoy Protagonist: She is the first character you control and seems like she will be a major part of the story. However, her death mere minutes into gameplay is a fixed plot-point, and her only real contribution to the plot at all that couldn't have been accomplished if Hannah vanished on her own is being eaten, turning Hannah into the wendigo.
  • Dirty Coward: She can choose to let her own twin sister fall to her apparent death to free one of her hands and lighten the load as the two hangs onto a branch. This, however, will earn her an immediate Karmic Death on her part as she ends up falling to her death as the branch will snap off anyways. However, Hannah's journal entries are unchanged in their loving references to Beth, seeming indicating that she didn't think any less of Beth even if the latter did drop her — possibly understanding that Beth couldn't really save Hannah once they went over the cliff and forgave her for it, or that she was simply so traumatized at that point and deep in her grief that she overlooked it.
  • Flat Character: She loves her two siblings, and is brave and devoted enough to go looking for a distraught Hannah alone in the snow, at dark when she believes there may be strangers around. After that, she dies. That's pretty much all to know about her. Though given that the option to drop Hannah to save herself even appears, she at least momentarily considered going against her usual protective, self-sacrificing reputation and letting her own twin fall to her death in the hopes she could at least save herself, in keeping with how all the Until Dawn friends can be played or interpreted as flawed at best and, well, in Beth's own words jerks at worst.
  • Foolish Sibling, Responsible Sibling: She's strongly implied to be the responsible one of the 3 Washington siblings, going by her wry reaction to a passed out Josh and calling Hannah "Our naive sister". Also, Hannah's diary in the mines talks about taking Beth's sweater to stay warm. Hannah describes this by writing that Beth "Is still looking out for me, even now."
  • The Generic Guy: Beth has the least amount of characterization out of her siblings and the rest of the group, since she dies before the tutorial is finished.
  • Ghostly Goals: Exactly the same as with Hannah, the only difference is that the player can choose if it is Beth's or Hannah's ghost that is communicating with the group and passing on the message. Except that Beth really is dead.
  • Identical Twin ID Tag: Has shorter hair than Hannah and a fringe, and wears a hat like Ashley's.
  • In Spite of a Nail: What with it taking place right at the beginning and the emphasis on the Butterfly Effect, Beth's decision of whether to drop Hannah or drop with Hannah feels like the first big choice a player can make to influence the storyline. As it turns out, doing either or even letting the timer run out makes no difference whatever — either Beth chooses to fall with her twin or the branch she's holding snaps, resulting in the same sudden violent death in any case and Hannah miraculously surviving and eating Beth's remains under the wendigo spirit's influence, turning into a monster. Beth is the only playable character who can't be saved.note 
  • Killed Off for Real: Hers is one of three unpreventable character deaths.
  • Laser-Guided Karma: In a sense. Beth can drop Hannah to her death to save her life. The branch then breaks before Beth is saved and she dies painfully. However, she suffers that exact same painful death if she chooses to drop with Hannah over letting her go.
  • Maybe Magic, Maybe Mundane: A silent ghostly figure can be briefly seen in the background during the seance scene. While Josh is responsible for the Ouija board's "messages" and is trying to scare his friends, the fact that the "ghost" does not try to scare anyone and indeed goes unnoticed by the characters (including Josh, who presumably would've pointed out the ghost if he'd planned to scare them with it) makes it possible that it wasn't part of the plan. If it was a ghost, it would have to be Beth, who is the only character who died so far.
  • Polar Opposite Twins: Beth is blunt, cautious, and responsible, while Hannah is sensitive, naive, and impulsive.
  • Sadistic Choice: When Beth and Hannah are hanging off a single branch of a cliff in the prologue and the Stranger is reaching out to them, Beth's only options are to let go of Hannah (or else she has no hand to grab the Stranger's with) or let go of the branch and hope it doesn't kill them both. It's clear, after all, that the Stranger can't go down farther to reach her and he might not be able to pull them both up anyway. Either choice sees Beth killed with a broken spine, as even if she drops Hannah (or if she makes no choice at all) the root breaks before Beth can be saved.
  • Satellite Character: Outside of needing someone to pursue Hannah to eventually get eaten by her and transform Hannah into a Wendigo, Beth had no other role or purpose in the story.
  • Tag Team Twins: Mementos left over from the two all around the lodge suggest Hannah and Beth were inseparable, and dearly loved their big brother as well.
  • Tragic Keepsake: Whatever last bit of humanity remains in the Wendigo that used to be Hannah compels her to keep Beth's head in her cave.
  • We Hardly Knew Ye: Dies at the start of a game that likes to avert As You Know.
  • What the Hell, Hero?: Yells at the pranksters for pulling a prank that sent Hannah off running into the woods at night in the snow. Had she lived to learn the full details about just what the prank involved, she would've been more pissed. Though even she probably would've drawn the line at what Josh had planned... probably.

    Hannah Washington 
https://static.tvtropes.org/pmwiki/pub/images/hannah.jpg
Click here to see Hannah as a Wendigo. 
Performed by: Ella Lentini

"I'm such an idiot! I'm so dumb..."

The 18-year old sister of Josh, and twin sister of Beth.


  • Angsty Surviving Twin: She survives the fall, but has to watch Beth die beside her. In spite of her broken leg, she manages to pay Beth due respect by dragging her body away from the site of their fall and burying her, even making her a makeshift gravestone. Beth's head can be found almost perfectly preserved near the place they fell; as it hasn't been eaten yet like the rest of Beth, it seems even the wendigo version of Hannah wants something of Beth to stay with her.
  • Animal Motifs: Butterflies have major symbolic relevance to the story in general, and Hannah is a butterfly maniac.
  • Big Bad: Hannah ends up becoming this as the primary Wendigo chasing down and attempting to kill the protagonists throughout the game.
  • Break the Cutie: Starts the game happily, but does not end as such. At all.
  • Cain and Abel: The wendigo Hannah is the one who will kill Josh. To avert this, the player must find her journal a few minutes before that. If they do, Josh will notice her butterfly tattoo and shout out her name, causing Hannah to recognize him and drag him off with her rather than kill him.
  • Chekhov's Gun: Her butterfly tattoo turns out to be an important final clue in fully unraveling the mystery of the twins' disappearances.
  • Collector of the Strange: The wendigo Hannah is revealed near the end of the game to be claiming whatever remains of her victims' bodies and hanging them from hooks and cages in one particular area of the mine shaft. She seems to particularly favor cutting off and preserving their heads. This is most likely to be storing food for the future (once all the people on the mountain are killed or escaped) and going back out to hunt up more in the meantime — other wendigoes are described as doing something similar, but taking their victims alive instead and eating them slowly to keep them alive as long as possible; wendigo Hannah's quick albeit cruel kills can be considered something of a more merciful end for her food supply.
  • Dead to Begin With: She falls to her presumed death in the Prologue; while she survives long enough to bury Beth, after a year without finding a trace of her, even her brother Josh has had to face that she's gone for good. Her presence is still felt in the form of pictures and writing by Hannah scattered around the lodge, other clues, as a hallucination, and as a ghost. Piecing together the mystery of what happened to her proves vital to saving another character. Subverted when it turned out that Hannah actually survived by becoming a wendigo, though given that existence as an animalistic, perpetually-starving wendigo is a Fate Worse than Death and how little of what used to be the girl Hannah Washington is even left in the wendigo in question, one could say she did effectively die when she turned. The fire in the game's climax was mostly a formality.
  • Determinator: She breaks her leg in the fall from the cliff and gets banged up, but manages to cover a fair amount of ground in the ensuing month in the mines. She even somehow manages to drag Beth's corpse with her, dig her a grave, put her in there, bury her, and mark it with a hand-made wooden cross — and then dig her back up to eat when she is starving to death.
  • Dying as Yourself: Possibly, when she pounces on the Wendigo attacking her former best friend Sam as the latter runs out of the lodge.
  • Freeze-Frame Bonus:
    • Before the big reveal a few chapters later, her butterfly tattoo marks her as the Wendigo that attacks Emily in the mines. Of course, the only time the player is likely to see the tattoo is when Hannah is in the process of stabbing Emily's eyes out...
    • Another: If you shoot the Wendigo in the head during the chase sequence, later on, Wendigo Hannah has a flattened bullet on her head.
  • From Nobody to Nightmare: Starts the game off as a shy, smitten teenager and ends it a murderous Wendigo that has possibly killed off all her friends in the span of one night.
  • Ghostly Goals: When Ashley, Chris, and Josh contacted a spirit using the spirit board, it will be either Hannah or Beth depending on the player's choice; either way, the ghost confirms that they were killed that night and directs the group to the library for evidence, implying that the ghost wants justice for their deaths. A ghostly apparition can be seen in the background during one shot of that scene by keen-eyed viewers, and appears again shortly after. However, Josh turns out to be behind it, faking the haunting to put Ashley and Chris on-edge and help set up his prank. As it turns out, Hannah also isn't dead...
  • Heroic Willpower: Maybe, depending on how you interpret the actions of Wendigo Hannah in the final sequence. Given the choice between attacking Sam or the wendigo that's about to kill her, she tackles the other wendigo in the air. Asserting her dominance as alpha wendigo, as we'd seen earlier, or the last vestige of her humanity coming to the fore to save her friend? Given how infamously sadistic and gluttonous the wendigos are, the fact that she refrains from torturing or eating the bodies of her friends implies that not all of Hannah has been claimed by the Wendigo spirit possessing her. She may even show mercy to Josh, which would be anathema to a Wendigo, and there's not an instance in the game where she kills her crush Mike, though this may be casual or a consequence of the latter's Plot Armor.
  • Hidden Depths: While the Prologue makes her come off as something of a gullible and naive Fragile Flower, a picture reveals that Hannah is also a talented tennis player who places high in tournaments. Being an athlete herself might explain her friendship with Sam. She also had a tattoo — albeit it's implied it was to impress Mike, but it's still not something your typical Shrinking Violet would have.
  • Hopeless Suitor: She is one for Mike. Even a personality quiz, found in her room, lampshades their incompatibility, to say nothing of Mike's unavailability, since he's with Emily at the start of the game
  • Identical Twin ID Tag: Hannah and Beth are physically identical, as they are played by the same actress, but Hannah wears glasses, has longer hair, and a tattoo of a butterfly on her right arm. Averted later by Hannah's transformation making her distinctly different-looking from Beth, who is by this time long dead with all that's left of her being her rotting head, and no longer around to confuse with Hannah.
  • Killed Off for Real: She is one of three characters whose fate can't be stopped or changed.
  • Kitsch Collection: Has tons of butterfly memorabilia, decorations, and even a butterfly tattooed on her shoulder. Her collector nature takes a decidedly darker turn after her transformation into a wendigo.
  • Lean and Mean: As a Wendigo, Hannah hunts down the group and attempts to kill them along with the other Wendigo. She's also noticeably one of the larger wendigos despite how slim she looks, and easily tears through others in the lodge near the end to get to the kids.
  • Meganekko: The only glasses-wearer of the cast, other than Chris.
  • No Party Like a Donner Party: After going a month without food, she resorts to eating the corpse of her sister, turning herself into a Wendigo.
  • The Not-Love Interest: To Beth. Hannah is Beth's highest relationship value in the Prologue and Beth isn't mentioned as having a love interest of her own before her death. In fact, discounting Hannah's unrequited feelings from the already romantically involved Mike and including Sam/Josh as subtextual love interests due to the Ship Tease, the twins are the only two friends not paired off with a love interest.
  • Passionate Sports Girl: Somewhat contrasting with her image of being very shy and rather sheltered and unworldly, a photo in the house shows Hannah taking third place in an Alberta tennis tournament.
  • Polar Opposite Twins: Hannah is sensitive, naive, and impulsive, while Beth is blunt, cautious, and responsible.
  • Poster-Gallery Bedroom: Judging by the decor of her bedroom, one could gather that Hannah is naive, childish, and girly.
  • Roaring Rampage of Revenge: Surprisingly averted. At first once she is revealed to be the main wendigo preying on the friends, it is easy to assume she is hunting them down and killing them brutally out of revenge, especially because she is not following the wendigo's stated method of capture and attack. As she does not even recognize Josh until he says her name however, it can be assumed Hannah does not recognize her former friends, killing only out of the wendigo's murderous instinct. Their return to the mountain where they pranked her and caused the death of her sister and her own transformation wasn't even her plan for revenge but arranged by her brother, who didn't know that Hannah was still alive as a wendigo and would not have brought them there if he knew their lives were in danger.
  • Say My Name: The key to saving Josh. If he sees her butterfly tattoo on the wendigo's arm, he says her name aloud and the Hannah wendigo is able to finally recognize his voice. She'll drag him off deeper into the mines with him screaming in horror and anguish, but she does not kill him and he later turns up unharmed... cannibalizing the Stranger's head and transforming into a wendigo himself.
  • Shrinking Violet: What little the player gets to know about her in the tutorial suggests she was an awkward, wallflower sort of girl with a hopeless crush on Mike.
  • Smitten Teenage Girl: Was absolutely smitten with Mike, her room filled with pictures of him and little mementos of their relationship.
  • Stalker Shrine: A mild, teenage crush example. Hannah's room in the lodge has many pictures of Mike and little mementos such as invitations to his parties and failed romance compatibility tests.
  • Stalker with a Crush: Some shades of this during the prologue, having a bit of a Stalker Shrine to Mike and being perfectly willing to chase after him without taking the fact that he has a girlfriend, Jerkass or not, into consideration. Later on fans often interpret Wendigo Hannah as having retained her crush on Mike, but it's more likely, given how she might not even recognize her own brother, that she's become a Stalker Without a Crush by then and just sees him as prey, with Mike's escapes from her owing more to his Plot Armor than to her sentiment.
  • Thicker Than Water: Both indicators that something of the human Hannah's personality remains in the wendigo come from her attachment to her family — she refrains from eating Beth's rotten head even though it is easily within her reach in the mines and she is shown to be able to locate, identify, and rearrange still corpses, and she can recognize Josh, refrain from killing him, and take him with her if he recognizes her butterfly tattoo.
  • Too Dumb to Live: Downplayed. Granted, she couldn't possibly know about the danger lurking outside the lodge, but still, running into the woods on your own in the middle of a cold winter night isn't the brightest idea (even if she wasn't in her right mind at the moment because of the prank).
  • Tragic Monster: Hannah becomes a Wendigo after being forced to eat the remains of her dead sister to stay alive, after being cruelly pranked by her own friends and trapped in the mines for a month without food, waiting for rescue that would never come.
  • Walking Spoiler: Her fate in the prologue aside, her role is not entirely what it appears to be.
  • With Friends Like These...: Hannah's on both the giving and receiving end of this. Her first action in the game is attempting to hook up with her friend's boyfriend. Her friend group's first action in the game is pulling a humiliating and cruel prank on her.
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    The Stranger / Flamethrower Guy 
https://static.tvtropes.org/pmwiki/pub/images/flame.png
Performed by: Larry Fessenden

"You hold onto your horses. I don't take kindly to you kids coming up here to my mountain."

A man who lives on the mountain.


  • Action Duo: Briefly accompanies Chris in his effort to find Josh, becoming the experienced badass to Chris's Action Survivor.
  • Author Avatar: He provides exposition on the current plot, explains what the Wendigo are, and his book even tells the survivors how to fight them after his death. His voice and face model is Larry Fessenden, one of the writers of the game.
  • Badass Grandpa: The oldest person in the cast but easily the most formidable one.
  • Bait-and-Switch Boss: His tendency to creep around silently and lurk just behind the kids menacingly sets him up as the killer, or a potential threat at least. He's actually spent most of the night fighting off the real threat to the kids, the wendigos.
  • Big Good: When we see how much work he's put into keeping the wendigo at bay, the fact that he's been doing this since long before the story began, and that he knows and catalogs every single piece of relevant information on them, he's hard to classify as anything but this. Whole lotta good it does him.
  • Cigar Chomper: Though we never see the Stranger smoking, Mike and Matt both find cigar stubs (in a mine area and right outside the lodge respectively), and Mike also finds a cigar box with one cigar remaining in the sanatorium.
  • Creepy Good: He lives in an abandoned sanatorium with a pair of wolves, walks around with a shotgun, machete and a freaking flamethrower, looks all threatening and grizzled, is missing a tooth and has scars over his right eye (out of which he may be blind due to its rather dull and glassy look), and his personality is rather shifty to boot. He's actually a good guy who has spent years fighting the Wendigos and trying to capture them, and he attempts to protect the survivors from the looming threat of them.
  • Eye Scream: His right eye is discoloured, indicating that he is blind in that eye (if this is true, that would make him a Handicapped Badass). Given that there's a scar running through the eye, it's most likely from a Wendigo attack.
  • Fire-Breathing Weapon: Carries a flamethrower that he uses frequently. Fire is the Wendigos' only weakness; it burns their skin off and makes them vulnerable.
  • Heroes Love Dogs: An early clue that he's actually a good guy is when Mike sees him walking into the sanatorium with his two pet wolves, one of which he can later befriend.
  • Hunter of Monsters: Has lived in Blackwood Pines for years hunting and trapping Wendigos, since killing them outright releases the evil spirit and allows the curse to spread to someone else.
  • Iconic Item: His flamethrower, to the point where the survivors refer to him as "the flamethrower guy."
  • Idiot Ball: Upon first meeting the group of friends in the lodge after the Wendigo starts their attack, he neglects to inform them of the basic fundamentals of surviving against a Wendigo attack, especially with how a bite from a Wendigo will not turn you into one of them, and instead orders them to hide in the basement while he goes outside with Chris to go rescue Josh. He is quickly killed by a Wendigo, and if it weren't for the journal the group has found in the basement, they would have had no idea on how to survive an encounter with a Wendigo, and assume that a bite from them is infectious, which leads to Emily potentially being killed out of paranoia. To be fair, he likely had no way of knowing that he was going to die during a rescue mission, but nevertheless, his lack of communication to the survivors could have gotten people needlessly killed.
  • Ignored Expert: As the newsreel at the beginning of the game explains, he told the Washington family not to build on the mountain due to a connection with his ancestors. He's talking about the wendigo problem, but nobody will listen to him.
  • In-Series Nickname: "Flamethrower Guy".
  • It's Personal: If you flip back to the first page in his journal as Ashley, you find an old newspaper clipping that mentions the mysterious death of a man who looks a lot like the Stranger, which suggests his Wendigo-hunting career is based around revenge, supported by the fact that the Events of the Past video specifically mentions his grandfather having done the same thing he once did. He also finally killed the Makkapitew after deciding he was avenging Beth and Hannah.
  • Killed Off for Real: He is one of only three deaths you cannot prevent in some way.
  • Mr. Exposition: He explains all about the Wendigos to the survivors. What he doesn't find immediately pertinent enough to tell them in person, they find in his notebook after his death.
  • No Good Deed Goes Unpunished: Even if he initially assumed that rescuing Josh is a lost cause due to the Wendigo having begun their attack on the mountain, he does go back outside and attempt to rescue Josh anyways. He ends up being killed by a Wendigo minutes after leaving the lodge.
  • No Name Given: He never gives the survivors his name, and in the credits he's simply listed as Flamethrower Guy. A local man and escaped convict with a grudge against the Washington family named Victor Milgram is mentioned early in the game as the prime suspect for being the Psycho, but there's no real indication Flamethrower Guy is him, and by checking the clues found in the collectibles menu, it states that Victor Milgram and anything related to him was made up by Josh as part of his prank, thus the Stranger's name is never revealed in-game. But developers confirmed in a livestream on Twitch that his name is Jack.
  • Off with His Head!: A Wendigo cuts off his head with a single swipe during a sneak attack, as he's the largest threat to their existence. He, like Beth, dies regardless of the player's choices.
  • Red Herring: A good portion of the earlier items pertaining to one of the game's core mysteries detail an arsonist with a vendetta against the Washingtons who has recently been released around the time of the game. Based on the Stranger's use of a flamethrower and the radio broadcast detailing the Sheriff's desire to interview a mysterious figure seen lurking in the mountain area, the player can initially be led to believe the Stranger is the arsonist; it's later revealed, however, that the 'arsonist' is another part of Josh's creepy fabrications intended for his friends; it's likely he was as unaware of the Stranger as he was the Wendigo.
  • Room Full of Crazy: Has a billboard full of crazy in his base of operation.
  • Scare 'em Straight: His response to Chris insisting on searching for Josh in the wendingo-infested woods is to grimly describe in excruciating detail the slow, painful death the wendigos will subject him to if they catch him. Chris promptly changes his mind.
  • Take My Hand: Tries to save Beth and Hannah at the beginning of the game when the two are dangling from a cliff. Unfortunately, his effort is in vain.
  • Walking Spoiler: Just look at all that white!
  • We Hardly Knew Ye: Right after he actually takes presence in the story and joins the cast, he and Chris go on their fateful failed rescue mission.
  • The World's Expert on Getting Killed: Despite having hunted the Wendigos for decades and actually having managed to largely defeat them (at least until Hannah turned and freed the rest of them), after one cutscene explaining Wendigos to most of the cast and a conversation with Chris explaining a bit more about them, he gets killed in his very next battle with them (likely due to keeping his eye more on keeping Chris safe than on his immediate surroundings, as he has always hunted the wendigo all by himself). The cast finds out anything else they need to know from a book that they find on the belongings he left behind at the lodge.

    Dr. Alan Hill 
https://static.tvtropes.org/pmwiki/pub/images/hill.jpg
Performed by: Peter Stormare

"Sometimes these things can be a little scary... even terrifying... but I am here to make sure that no matter how upsetting things may get, you will always find a way to work through it."

A mysterious psychiatrist who appears in the chapter interludes, interrogating an unknown person. He is actually a representation of Josh's old psychiatrist, manifesting as his conscience.


  • Asshole Victim: Dr. Hill challenges the player on this notion in one of his exercises. The player is asked to rank the eight kids from most to least favorite. When the player singles out the character they most dislike, if they don't pick Josh, Hill will sometimes offer a rebuttal in their defense, such as Emily's bitchiness being a mask for her insecurity.
  • The Conscience: To Josh.
  • Devil's Advocate: Often plays this role with counterfactuals to try and get the player and Josh to reconsider their decisions and/or preconceptions. Best seen when the player is asked to choose what they value/fear most, or who they dislike most, offering a deeper insight to a main character's personality.
  • Double Entendre: Everything he says in the first half of the game has both an in-universe and meta meaning. E.x., all his talk about "this game you're playing" is pretty straightforward if it's interpreted as directed at the player, but in-story, he's talking about the tricks Josh is playing on his friends.
  • Dr. Jerk: In later sessions, his office is deliberately decorated with things the player has indicated they are afraid of, and he grows increasingly violent and unhinged over time.
  • Good All Along: He turns out to be part of Josh's psyche, and repeatedly berates him for the suffering he directly and indirectly causes.
  • Kick the Son of a Bitch: He's downright hostile after several of the pranks played, such as the one where Chris must choose to save himself or Ashley. However, he's talking to Josh, who set up the whole thing.
  • Large Ham: Later on in the sessions, where he's loud and extremely emphatic about berating the player.
  • Leaning on the Fourth Wall: In his first session, he mentions that no one can change the events of the past year (read: the prologue). This perfectly fits in canon when you realize he is Josh's therapist, and was likely trying to get Josh to accept his sisters' disappearances as beyond his control and not his fault in their actual sessions. It is completely impossible to avert Beth's demise, setting the story in motion and all, while the events of the story proper are genuinely able to be influenced by the player's actions.
  • Maybe Magic, Maybe Mundane: It remains unclear if Dr. Hill's sessions are an actual event taking place in the game's world or an abstract element of gameplay. Moreover, is he some type of supernatural creature, or are you just going mad? You eventually find out there is a real Dr. Hill, but the one in-game is a hallucination of Josh — a manifestation of his own self-loathing and the last vestiges of his better nature trying to talk him out of his revenge.
  • Sharp-Dressed Man: Wears an impeccable suit, complete with a silver tie bar.
  • "The Reason You Suck" Speech: Gives an absolutely brutal one to Josh after he forces Chris to choose between shooting himself and Ashley.
  • Took a Level in Jerkass: Repeatedly. He starts off fairly creepy, almost seeming to be playing mindgames with the player, and as the game goes on, his demeanor in his sessions becomes increasingly hostile.
  • What the Hell Is That Accent?: Sometimes American, sometimes it sounds almost Scottish or Irish... His actor, Peter Stormare, is Swedish.

    The Wolf 
https://static.tvtropes.org/pmwiki/pub/images/wolfie.png
Mike: I was hopin' I'd run into you again.

A wolf Mike encounters in the Sanitorium.


  • A Dog Named "Dog": Mike very creatively names him "Wolfie".
  • Because You Were Nice to Me: If you don't kick him during Mike's first trek through the sanatorium, he'll quickly warm up to Mike's attention, and you can even find him a bone to chew on, making up for if you did kick him. He'll repay your kindness later by guiding Mike through the sanatorium on his return trip.
  • But Now I Must Go: If you manage to keep him alive during your second trip to the sanatorium, he'll just kind of wander off after Mike jumps down a hole.
  • Canine Companion: Pretty much a given, if Mike doesn't kick him.
  • Evil-Detecting Dog: Also a given. He'll growl and bark if any wendigos are nearby.
  • Gory Discretion Shot: He will be attacked and killed by a wendigo if Mike chooses to escape without barricading the door, and while both the attack and poor Wolfie's corpse afterward are shown, the death itself takes place off-screen. There is no sign of blood or injury on the body when it's shown, but the Butterfly Effect Updates confirm the poor thing is dead.
  • Heroic Sacrifice: If Mike fails the QTEs and shooting parts during wendigo attacks on his second trip to the sanatorium, Wolfie will save Mike's life by attacking the wendigo, being killed in the process.
  • Offscreen Teleportation: Has been seen to seemingly pull this off multiple times throughout one of the later chapters, giving him some form of a memetic badass status to some.
  • What Happened to the Mouse?: If you choose to barricade the door and keep him alive, he'll wander off afterwards. The Butterfly Effect Updates reveal he survives thanks to your actions.

    Spoilers 

The Wendigos

https://static.tvtropes.org/pmwiki/pub/images/dingo.jpg

The monsters that are preying on the people trapped on the mountain.


  • And I Must Scream: An Informed Attribute is that they will keep their victims alive as long as possible while feeding on them, first stripping off the skin and then eating the organs one at a time. Considering how quick and brutal the deaths they deal to our hapless heroes usually are, it may have been the Stranger trying to scare Chris into abandoning the search for Josh, or that maybe Hannah (who inflicts the majority of said deaths) is not a typical wendigo (the black wolf in the sanatorium did die in that manner).
  • Big-Bad Ensemble: As a group, they serve as the true main antagonists of the game, including Hannah, although they're just as likely to attack each other as they are the player.
  • Body Horror: Let's count it off, shall we; giant bulbous eyes, a malformed jaw filled with needle-sharp teeth, bodies and limbs so emaciated that they look like little more than skeletons, and unnaturally flexible joints that cause them to move in ways that the human body really shouldn't be able to. The developers explicitly stated that they based their design off of the corpses of people that succumbed to hypothermia and became desiccated in the cold.
  • Demonic Possession: Their true forms are spirits, and they can only possess people who eat human flesh on the mountain.
  • Early-Bird Cameo: Their appearances in the early game are very sparse, but one can just barely catch something crawling on the ceiling behind Mike, after he picks up the totem in the mines.
  • Fate Worse than Death: As the Stranger points out, being caught by them as food will ensure a slow and painful death as they store you as food and tear you apart piece by piece, although this never happens in the game proper. Becoming a Wendigo doesn't sound the most favourable over death either.
  • Gaia's Vengeance: In The Stranger's journal it's stated that the Wendigo spirit was unleashed by miners when they disturbed the sacred mountain.
  • Good Lips, Evil Jaws: They have sharp, pointy teeth and no lips.
  • Humanoid Abomination: These things were once human beings that have been twisted into grotesque and warped forms by ancient, malevolent spirits that were sealed underneath a mountain and can survive the deaths of their hosts.
  • Immune to Bullets: Their skin is so tough, all a shotgun can do is knock them back.
  • It Can Think: As they've once been humans they're fairly intelligent hunters, employing know-how such as mimicking their target's friends, using phones as a lure and even slashing support cables at the radio tower to get to prey.
  • Kick the Dog: They'll kill humans and animals alike, as seen with the eviscerated wolf carcass hanging on the wall and the deer that gets dragged away.
  • Kill It with Fire: Their one and only weakness, it burns through their skin and after that, they can be killed like anything else.
  • Lean and Mean: Thin and emaciated, and brutal as anything.
  • Lightning Bruiser: They move with superhuman speed in short bursts (though humans seem to be able to outrun them over long distances with a decent head start), can climb surfaces like lizards equally as fast, have Kevlar-like skin, and are strong enough to casually pull off a grown person's head almost instantly and can even decapitate someone with a single claw swipenote .
  • Living Motion Detector: The only way to avoid dying is to not move except when absolutely necessary.
  • Morphic Resonance: They retain skin alterations from back when they were human, such as scars and tattoos. This was how Josh identified Hannah as the Wendigo in the mines.
  • Monstrous Humanoid: They look human, but they have long, thin limbs and ugly sharp teeth. It makes sense seeing how these creatures were once human.
  • Our Ghouls Are Creepier: They look the part: scrawny hunchbacks with More Teeth than the Osmond Family rather than zombie deer-men. It's just that the First Nations version of the "possessed psycho mutant cannibal" legend is "wendigo" that they get called the latter.
  • Sealed Inside a Person-Shaped Can: If killed, the Wendigo spirit will just leave and find a new host, necessitating the Stranger to keep the Wendigos he captures in cages.
  • Super Strength: The main Wendigo, Hannah, displays this, especially when killing the teens or fighting the other Wendigos. The Asylum Wendigos seem to be somewhat less strong, as they're unable to break free of relatively simple restraints and Mike is able to (barely) survive a hand-to-hand encounter with them. The Stranger's diary also mentioned that he's been bitten by them many times, suggesting that he too has won hand-to-hand fights with them. It's most likely that Hannah is unusually strong due to being the host for the Alpha Wendigo, Makkapitew.
  • Super-Persistent Predator: They're definitely not the type to give up, and the fact that they're invulnerable to anything but fire helps on that. If several of them are in the same place, they will even fight each other to claim the prey, as seen when several of them invade the lodge near the end.
  • Voice Changeling: They're able to mimic human voices, which is bad news for Ashley if the player forgets this tidbit from the wendigo journal.
  • Walking Spoiler: They don't show up until the second half of the game, where they drive the plot.
  • Was Once a Man: They are humans who have been changed by a Native American spirit into cannibalistic monsters after they ate the flesh of other humans. If a Wendigo spirit is free and roaming on the mountain at the time it will inhabit the body as a new host, making them into a Wendigo progressively stronger the older they are. If one is not free a new one is born or created through unknown means multiplying the curse.
  • Wendigo: Even based on the myths of the Wendigo's origins.

    Spoilers 

Makkapitew

https://static.tvtropes.org/pmwiki/pub/images/macow.png

The strongest wendigo, and the antagonist of the prologue.


  • All There in the Manual: Everything about the Makkapitew can be found when you complete "The Events of the Past" video.
  • Ambiguous Gender: Whatever it's gender depends on the gender the player picks for their character in The Inpatient, and who it ends up posessing if not the player (Anna if the player is female, Gordon if the player is male).
  • Arch-Enemy: Was personally hunted down by the Stranger and his grandfather for many years.
  • Big Bad: Of The Inpatient. It is the wendigo spirit that haunts the player as well as Anna/Gordon and can end up possessing them depending on their actions.
  • Braids, Beads and Buckskins: Even though, like the other wendigos, it has no race characteristics, it does wear feathers. This suggests that it was a Native American, possibly someone from the Cree Nation or some other Algonquian.
  • The Dreaded: The most fearsome of the Wendigo. It was so much of a threat that the Stranger chose to Kill It with Fire rather than try to capture it alive, despite knowing that its evil spirit would just end up possessing someone else.
  • Evil Sounds Deep: The Inpatient. When we hear it's voice as it possesses Anna/Gordon depending on the ending.
    I see it now. It was so easy. So simple.
  • Meaningful Name: Makkapitew means "he has large teeth" in Algonquian.
  • Mind Rape: Apparently does this to the player and Anna/Gordan in the process of possessing them throughout the game.
  • Not Quite Dead: At the end of the game, you may see his screaming soul flying out of the building's flaming wreckage, ready to take on a new host.
  • Predecessor Villain: Long dead by the game's main timeline, it was the Wendigo that hunted Hannah and Beth in the game's prologue, which led to their disappearance. This made the Makkapitew indirectly responsible for the game's main plot. To go even further, the video heavily implied that the Makkapitew's evil spirit ended up possessing Hannah, causing her to transform into a Wendigo. Considering that Hannah is the biggest and strongest wendigo seen during the story, the Makkapitew's spirit possessing Hannah seems to be fairly accurate.
  • Walking Spoiler: Despite being a hidden character, Makkapitew has a hugely important role in the plot.
  • Younger Than They Look: The Makkapitew's loincloth and feathered garb as well as its heavily dessicated appearance (even for a Wendigo) seems to suggest its host was one of the mountain's original Native American inhabitants from pre-colonial times. The Inpatient reveals the host encountered by Hannah and Beth was definitely much younger than that, and is most likely either the player or Anna/Gordon.

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