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    Samantha "Sam" Giddings 
https://static.tvtropes.org/pmwiki/pub/images/sam3.jpg
Performed by: Hayden Panettiere

"You need to listen to me, I don't care if you believe me or not. Doesn't matter, because you will. You need to go down to the mines. I've seen what's down there... and I'd give anything to unsee it."

A 19-year-old strong-willed girl described as diligent, considerate, and adventurous. Sam is the most levelheaded of the group and tries her best to avoid any conflict. She is caring, a strong lover of animals, and will often come to the aid of others. Sam is Hannah's best friend and tried to warn her about the prank, admonishing everyone involved when she does not arrive in time. Afterwards, she offers emotional support to Hannah's brother Josh.


  • Action Girl: By default, given her rock climbing skills. She's the most "actiony" female protagonist in the game, and can take an offensive stance in her endeavors to survive depending on the player's choices — she can chuck a vase at the Psycho and assault him with a bat, and later she saves Mike by beheading the Wendigo with either an iron pipe or a shovel.
  • Action Survivor: The most calm and resourceful of the four female protagonists, Sam starts out frightened and alone, but becomes a lot braver over the course of the story.
  • Bathing Beauty: Her bath scene is pretty iconic. The Psycho even lampshades this, claiming that she is "a beautiful bathing bird." Fans have joked that her wanting to take a bath was literally her story arc, since it was the main point of the scenes we see her in until later.
  • Batter Up!: If Sam notices Josh's old baseball bat, it can be of use when escaping from The Psycho. Though she can only use it once.
  • Beauty Is Never Tarnished: Even with blood on her face at the end of the ordeal, she's still radiant, and has the least amount of visible injuries on her face out of the four girls.
  • Betty and Veronica: The kind Betty to Jess's alluring Veronica to Mike's Archie.
  • Brain Bleach: The poor girl desperately needs this based on what she says if she survives.
  • Break the Cutie: At the beginning of the story, she's pleasant, friendly, and cheerful. By the end, assuming she's alive, she's either a Stepford Smiler or wracked with guilt over potentially condemning Mike, Ashley, and Emily to death in a fiery blaze. She also shows disbelief over Josh planning this whole scheme, thinking they had something.
  • Chekhov's Gun: The baseball bat Sam found in the basement can potentially be used later on to defend Sam should she choose to hide from the psycho.
  • Chekhov's Skill: Rock climbing. Sam climbs a wall in the beginning of the game, and later uses it twice in the mines: Once to get to Mike and the second to get the others to escape once she gets the cable car key from Josh.
  • Dirty Coward: If the player so chooses, she can potentially kill up to three other characters (Mike, Emily, and Ashley) if she chooses to immediately run and blow up the lodge in the final sequence rather than choosing to save Mike.
  • Dissonant Serenity: If she survives until dawn, she's eerily calm and smiles as she recounters the atrocious events she had to go through during the past night.
  • Don't You Dare Pity Me!: Should she survive until dawn, she'll viciously refuse consolation from the officer interviewing her during the police recordings.
  • Et Tu, Brute?: The one who took Josh's betrayal the hardest, thinking the two of them had something during the time they sought comfort in one another to grieve over Hannah and Beth.
  • Everyone Loves Blondes: She's played by the beautiful blonde-haired Hayden Panettiere, and she's the friendliest, nicest of the characters, who also appears to have Ship Tease moments with both Josh and Mike.
  • Final Girl: Out of all the four female protagonists, Sam fits this trope the most. She's blonde and friendly, and avoids falling into dangerous horror movie tropes: she's not bitchy like Emily, overtly sexual like Jess, or curious about the occult like Ashley. Unlike the other female characters, Sam cannot die until the very end.
  • Friend to All Living Things: Loves animals, and is vegan. Chastises Chris if he shoots a squirrel. In her first playable segment, she can even feed a squirrel from her hand.
  • Hair of Gold, Heart of Gold: She's the friendliest and kindest of all the main characters, which is reflected through her blonde hair.
  • The Heroine: Serves as this in the later half of the game once the Wendigos are revealed. She's the nicest of the four girls, and the only one to stick up for Emily when Mike has the option to kill her with a bullet to the head.
  • Impaled with Extreme Prejudice: If she fails her final DON'T MOVE segment, courtesy of Wendigo Hannah. A rather gruesome depiction, with her intestines clearly popping out of her belly.
  • Informed Attribute: The game states in Sam's introduction sequence that she is Hannah's best friend. While she does try to warn her about the prank formulated by her friends, she surprisingly doesn't join Hannah's twin sister Beth in her search for Hannah, who runs off into the woods out of humiliation. Her relationship with Hannah, and how her disappearance and her transformation into a Wendigo, also appears to barely affect Sam personally all that much. "Closest thing Hannah has to a friend" would probably be more accurate.
  • Ink-Suit Actor: She looks exactly like her actress, Hayden Panettiere.
  • Karma Houdini: If she immediately runs for the switch in the final sequence, which makes her survive but kills Mike (plus Ashley and Emily if they are still inside).
  • Modesty Towel: Sam wears one of these while running from the killer. Amazingly, it never comes loose.
  • Ms. Fanservice: She's played by the rather stunning Hayden Panettiere, has a bath scene, and later on wears yoga pants that provide plenty of Male Gaze.
  • Murder by Inaction: Failing "Don't Move" QTEs at the end can cause Wendigo Hannah to heavily injure Mike and also put either Ashley or Emily in danger of being noticed and approached. Choosing to do nothing will cause Wendigo Hannah to kill whichever of the girls she was stalking.
  • Naked Freak-Out: Entirely justified. Poor Sam has to run away from a psychotic madman while only having a towel to cover her nude body, which of course doesn't help her not panic.
  • Nerves of Steel: Barring the baseline level of self-control required for any of the individual characters to survive until dawn, Sam best displays this trope if you choose to hide at every possible opportunity during the finale instead of running, giving the others the chance to flee the lodge — bearing in mind that the wendigo gets closer and closer to her position with each QTE, at one point literally screaming in her ear before losing interest.
  • Nice Girl: Sam is kindhearted and compassionate, the most so of the eight protagonists. She is the only one to object to the prank in the prologue (Chris and Josh were unconscious at the time). She's so nice that if you rank her as the one you like the least during said Analyst session, Dr. Hill wonders why since she seems pretty cool. "Perhaps she intimidates you..." he suggests.
  • Outdoorsy Gal: She loves exploring nature and does rock climbing as a hobby.
  • Passionate Sports Girl: Her second outfit is sport gear, complete with a headband flashlight. She also mentions that scaling cliff walls isn't that different from regular old hobby rock climbing.
  • Pipe Pain: She can use a pipe as a weapon against a Wendigo attacking Mike.
  • Plot Armor: Cannot die until the final cutscene.
  • Plucky Girl: A year later, the loss of her best friend does not seem to burden Sam as much as it does the others. In addition, Sam manages to remain strong and level-headed despite the escalating dangers around her throughout the game. Only during her credits interview does she finally show her fatigue, appearing harried and broken down.
  • Prim and Proper Bun: She's the most composed and rational of all the protagonists, and she wears her hair in a messy bun.
  • Proper Tights with a Skirt: Her second outfit consists of a red plaid skirt worn over black tights.
  • Red Is Heroic: The most straightforwardly heroic of the protagonists. And both of her outfits have red prominently displayed.
  • Shipper on Deck: For Chris/Ashley, though less than Josh. She seems to subtly encourage Chris to talk to Ash, and can optionally remark to Josh that they would make a "sweet couple".
  • Ship Tease:
    • The game starts giving her some with Josh. Such a shame her clinging to him when they hear a noise in the basement and how she’s talks about she thought they had a connection. Given [[spoiler:how Josh dies or has a Fate Worse than Death their ship has no way of happening.
    • The tease also starts to flow with Mike, such as the Freeze-Frame Bonus of them clinging to each other as they watch the lodge burn. You actually have to go out of your way to end the game without them being each other's highest relationship.
  • Shovel Strike: Sam can find a shovel in the mines, which is useful to defend Mike from a Wendigo.
  • Stepford Smiler: Should she survive, she smiles at points as she recounts her experience, trying to hide her trauma.
  • The Stoic: She has absolutely no qualms in keeping her emotions at bay, even when she is involved in stressful situations.
  • Team Mom: Being the kindest and most caring of the group, Sam always looks out for her friends' well-being and is usually the one to break off tensions between parties.
  • What the Hell, Hero?: Was the only one (except for Chris and Josh, who were passed out drunk) to not be part of the prank and tried to warn Hannah about it. When she runs away crying, Sam is quick to call the others jerks for it and runs after Hannah.
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    Michael "Mike" Munroe 
https://static.tvtropes.org/pmwiki/pub/images/mike23.jpg
Performed by: Brett Dalton

"Come on guys, we're all friends here, right? No need for violence, just a little harmless fun! We're up in the woods! It's spooky! Come on, let's get into the spirit of things!"

A 19-year-old former class president described as intelligent, determined, and persuasive. Mike is an action first type of guy who is ready to jump into any situation. Good-looking, charismatic, and slightly egotistical, he becomes an object of attraction to many of the female members in the group. He willingly participated in the prank on Hannah, allowing himself to be used as the bait. He begins dating Jessica after breaking up with his former girlfriend Emily.


  • The Ace: Class president, incredibly cocky, a total Chick Magnet, and the most physically active and badass character of the game (by default, no less). Mike can potentially save the lives of multiple friends or loved ones over the course of the game, and essentially becomes the group's leader.
  • Action Hero: The most adventurous and physically active of the male cast. He knows his way with a rifle, too.
  • Action Survivor: Mike doesn't have any special skills, but he's brave and adventurous, charging off to save Jess when she's attacked by Wendigos, and he's the most active of all the characters except possibly Sam.
  • Alliterative Name: Mike Munroe.
  • All Men Are Perverts: He basically drools over Hannah taking her shirt off during the prank, constantly flirts and cannot wait to bang Jess right here and is also implied to cheat on her with his ex Emily.
  • Always Save the Girl: He does not hesitate a second to rescue his girlfriend when she's kidnapped. She can only survive if the player doesn't miss too many QTE's, as time is precious in that moment.
  • The Atoner: Up to the player; Mike can either be regretful or unapologetic over his role in the prank on Hannah.
  • Better to Die than Be Killed: A potential end for him. If Sam is killed and Mike is too injured to escape the lodge, he will use a lighter to ignite the gas, killing himself and the Wendigos in the explosion.
  • Big Man on Campus: He was class president and he has all the girls after him.
  • Betty and Veronica:
    • He's the Archie to Emily's Veronica and Jess's Betty, and also to Sam's Betty and Jess's Veronica.
    • He's the Veronica to Matt's Betty to Emily's Archie, as well as the Betty to Josh's Veronica to Sam's Archie.
  • Broken Ace: If all of his friends are dead or presumed dead, Mike will choose to detonate the gas leak in the lodge and kill himself along with the wendigos. An especially tragic end if Jessica and/or Matt are actually alive without his knowledge.
  • The Casanova: The most romantic protagonist. Between his flirty personality and good looks, many girls apparently fall for him.
  • Character Development: While it's an in-universe mechanic for everyone, Mike undergoes one regardless of player choice, showing off his caring side and becoming one of the most proactive protagonists.
  • Chick Magnet: Has Emily, Hannah, and Jessica after him over the course of the story. Josh suggests Ashley might also be after him if Chris fails to make a move on her. He also has Ship Tease with Sam.
  • Death by Sex: Depending on the player, he and Jess could be the only two characters to die for this very reason. Averted in terms of game design in regards to Mike, he's probably the most difficult character to kill and easiest character to save. Even moreso than Sam. And due to Plot Armor, he certainly cannot die until long after attempting to have sex with Jess.
  • Determinator: This guy goes through a hell of a lot of abuse and just keeps rolling on forward.
  • Deuteragonist: While Sam receives top billing and is played up as the Final Girl, Mike is also very important to the plot and his Plot Armor lasts just as long.
  • Fingore: If he gets his hand caught in a bear trap, he'll either have to cut his fingers off entirely or at least pry them out with a lot of damage and bleeding resulting.
  • Friend to All Living Things: One of the roles players can choose for him. During the game, he has an opportunity to befriend a wolf, and either comfort or Mercy Kill a dying deer.
  • Get A Hold Of Yourself Man: Snaps Josh out of an episode of hallucination with a slap late in the game.
  • Handicapped Badass: He can, and will very easily, survive until dawn without his fingers.
  • The Hero: Even moreso than Sam. Mike has the most screen time and playtime of anyone, takes on the most risk when facing the Wendigos, and consistently risks his life to save his friends and loved ones.
  • Heroes Love Dogs: Mike can potentially befriend a wolf by feeding it — even if he kicked it in panic shortly before. It turns into a Chekhov's Gun if he helped it.
  • Heroic Build: Mike has a very muscled body due to being a jock in high school, and is shown to be very athletic when he goes to Jessica's rescue.
  • Heroic Sacrifice: If Sam is killed and Mike is too injured to escape the lodge, he will give his life to kill the Wendigos by blowing up the cabin while he's still inside it.
  • Hunk: A handsome, muscled young man that catches the eyes of the ladies in the game.
  • Hypocrite:
    • Can tell Chris not listen to Josh in the shed, but will then point a gun in Josh’s face twenty seconds later. He’ll also rage at Chris if he knocks out Josh, stating that he doesn’t need Chris beating Josh half to death, ignoring he’d already knocked out Josh earlier and even beat Josh the whole way to the shed to the point where Chris was disturbed.
    • He also scorns Josh for assumingly killing Jess, yet still takes no responsibility for the prank that got both of his sisters killed last year.
  • I Let Gwen Stacy Die: If Jessica dies before he manages to reach her, Mike will blame himself for not getting to her in time in the credits.
  • Ink-Suit Actor: He's basically an animated, younger Brett Dalton.
  • Jerk Jock: Can be played either way. However, the first thing we see him do is Jump Scare Emily and Matt, setting him up this way.
  • Jerk with a Heart of Gold: Mike was the most directly involved person when pranking Hannah, is possibly cheating on his girlfriend, and acts like a dick in the early chapters. However, he can repeatedly risk his life to save those of others, potentially soften his personality, and might even perform a Heroic Sacrifice at the end depending on one's choices.
  • Jerk With A Heart Of Jerk: Mike holds Emily at gunpoint out of paranoia over her bite, and potentially can pull the trigger and kill her for nothing. He might seem shaken up about it if he does indeed shoot Emily, but if you look at the character traits menu, you'll notice his honesty and funny meters slightly increasing. Also, he leaves Josh tied up in the shed because he merely assumed that he killed Jess, resulting in him getting captured by the Wendigo. He then either watches him die or straight-up leaves him for dead.
  • Karma Houdini: If he survives. Mike plays a central role in the plot-triggering Deadly Prank, potentially acts like a Jerkass in the first few chapters depending on how one plays Matt, possibly continues to mess around with Emily, potentially kills Emily later on (or at least threatens to), goes overboard after the group has caught Josh (and then leaves him alone in a cabin where he's abducted by a wendigo), and potentially becomes a literal Kick the Dog. But due to Plot Armor, he is only able to die if he is injured saving Sam or Sam runs for the switch while Mike is still inside.
  • Kick the Dog:
    • He played the most pivotal role in the prank by enticing Hannah into making out with him on camera, in her own home.
    • He can literally kick the wolf in the sanatorium.
    • He beats up Josh, completely ignoring the fact that he's mentally ill. At one point, he even refers to him as a "fucked up sonuvabitch".
    • He can shoot Emily in the face and enjoy it.
  • Laser-Guided Karma: If he shoots Emily, he'll have to answer for it later if he survives; his interview with the police implies he'll be charged with her murder.
  • Life-or-Limb Decision: If he gets his hand caught in the bear trap, he may choose to cut his fingers off to escape from the wolf that's going after him. Subverted, as it turns out that the wolf is nowhere close and Mike will survive even if he takes his time to pry the trap open.
  • Mr. Fanservice: In the part where he's trying to rescue Jess and explores the Sanitorium, he's wearing a tight tank top that enhances his muscles.
  • My God, What Have I Done?: Says this almost word-for-word if he shoots Emily believing that she is a Zombie Infectee.
  • Nice Job Breaking It, Hero!: Mike refuses to believe Josh's pleas that he didn't hurt Jessica, despite the fact that Josh would have to be significantly faster and stronger than he is to have abducted Jess and left those wounds on her. In his anger, he leaves Josh tied up in the shed alone while he goes to check on the others in the lodge. This is the main reason Josh, who has the cable car keys, gets abducted by the wendigo, which causes Mike to split up from the group and go to search for him and in turn causes the others to follow to warn Mike of the wendigos after reading about them. While Mike's distress is understandable, his actions end up putting himself and the others in further danger, and either causes Josh to die or become a Wendigo.
  • Not What It Looks Like: Ashley sees Mike and Emily hug, which gives the impression they're cheating on their respective partners and have a secret affair. But the creators confirmed that they weren't, which can lead to a big misunderstanding if Matt sees them.
  • Pet the Dog: Despite he and Ashley being each other's lowest relationship, he will genuinely comfort her if Chris is killed on the way back to the lodge and Ashley underwent a Relationship Upgrade with him.
  • Plot Armor: Cannot die until the final cutscene, and even then only if the player fails the QTE's as Sam or has her set off the switch early.
  • Roaring Rampage of Revenge: Whether or not Jessica actually dies when he reaches her after she got taken, Mike will be fueled by revenge and will try at all costs to get back at her murderer.
  • Sadist: Implied. If he goes through with executing Emily in the saferoom, his honesty and funny values will slightly increase. If the character info menus are anything to go by in this game, then it's possible that he's either losing his marbles from the trauma he's experiencing tonight or he had murderous urges before the Wendigos showed up.
  • Schmuck Bait: The hand trap in the sanatorium.
  • Sensitive Guy and Manly Man: The manly man to Matt's sensitive guy. Whereas Matt starts the game as a Lovable Jock who's trying to be sensitive and kind towards the rest of his friends, Mike begins as an incredibly cocky Jerk Jock who's possibly cheating on his girlfriend with his ex. He's also the most physically active of the characters, rushing after the Wendigo that stole Jess, scaling an elevator and racing after her killer, and exploring a dangerous asylum twice.
  • Ship Tease: A lot with Sam, such as the Freeze-Frame Bonus of them clinging to each other as they watch the lodge burn. You actually have to go out of your way to end the game without them being each other's highest relationship.
  • Sickeningly Sweethearts: His relationship with Jess is the most lovey-dovey among the group, complete with a QTE snowball fight set to romantic music. Jess' death or apparent death is also what drives him on a Roaring Rampage of Revenge against her murderer.
  • Sir Swears-a-Lot: He's the most foul-mouthed of the cast, and he can let out tons of F-Bombs when under stress... which, considering it's a horror game, happens a lot.
  • Sleeves Are for Wimps: Takes off his jacket in the cabin with Jess and spends a good chunk of the game afterwards in a muscle-baring tank top.
  • Suicide Attack: In the endgame, if all else fails and there's no one left alive to hit the light switch and create a spark to mix with the gas and trigger an explosion, Mike will pull out his lighter and do the job himself, blowing up everything in the lodge, Wendigos included.
  • Tempting Fate: After he and Jessica find a fatally wounded deer, the deer gets yanked away by something that then chases the duo all the way to the cabin. Once inside, Mike assures Jessica that no bear (which they assume was what chased them) or anything else will open the cabin's door. He was at least half right, as mere minutes later, a wendigo doesn't open the door, it simply smashes through the door's window, grabs Jessica, and yanks her away.
  • Too Dumb to Live: One dialogue option with Jessica in the cabin has him pointing a loaded rifle at her, before literally looking down the gun barrel and risking shooting himself in the eye.
  • Unwitting Instigator of Doom: While the others who were part of the prank get this by default, Mike get's this threefold; He and Chris leave Josh in the shed, while thinking he's the "killer" that's been terrozing them which leaves him to be captured by Wendigo!Hannah. When he goes to find Josh and the keys, his friends go after him, which leaves them and the cabin vulnurable for the final attack.
  • Warm-Up Boss: After the brief shooting tutorial with Chris, he serves as the first "serious" opponent the player faces, having a timed snowball fight against the player-controlled Jess.
  • Weapon for Intimidation: He aims his revolver at Josh, but admits he didn't intend to shoot, only frighten. This can provoke Chris into knocking Josh out on Mike's behalf, contributing to his eventual capture by the Wendigo.
  • Would Hit a Girl: Can kill Emily by shooting her through the eye.
  • Wrong Genre Savvy:
    • Initially mistakes the Wendigos for zombies, and makes the assumption that they're infectious, which can lead to Emily's death. Moments later, he's told otherwise (much to his horror if he shot Emily).
    • He's also sure that Josh is the one that pulled Jessica through a window glass, despite the fact that Josh not only lacks the raw strength to do so but he was busy doing his scheme as the Psycho in the lodge when Jess was taken and couldn't possibly be responsible.
  • Your Cheating Heart: Appears to be in an affair with his ex-girlfriend Emily, despite his current relationship with Jessica. Although the creators has since confirmed during a Q&A that he and Emily weren't having an affair.

    Joshua "Josh" Washington 
https://static.tvtropes.org/pmwiki/pub/images/josh2.jpg
Performed by: Rami Malek

"Let's party like we're fucking porn stars!"

A 20-year-old college dropout described as thoughtful, loving, and complex. Josh is the older brother of Hannah and Beth Washington. He tends to be the most humorous and willing to crack a joke out of the group. He was drunk during the prank pulled on Hannah, and feels guilty over what happened to his sisters. He invites his friends to his family's lodge to honor the memory of his sisters on the one year anniversary of their disappearance.


  • Affably Evil: Is Faux Affably Evil as the Psycho but after he reveals himself he slips into this as he never was trying to kill anyone, is sincere in thinking it was just a joke and that his friends will move on and is upfront and polite when telling his motives and how he planned everything out.
  • Anti-Hero: While he isn't exactly a hero, calling him a villain is a bit of a stretch. After all, in the guy's head, he's just avenging his sisters' tragic fates and trying to teach his friends a lesson for their hand in it - and, if his words are to be trusted on certain occasions, taking a weird and twisted course to bringing them closer together. He's also genuinely brokenhearted and remorseful on finding his friends' bodies in the mines if any of them have died up until the relevant scene.
  • Beneath the Mask: Behind the cheerful goofball front Josh puts on with his friends, hides a truly disturbed mind who seeks revenge.
  • Betty and Veronica Switch: He appears as the dorky Betty to Mike's Chick Magnet Veronica (to Sam's Archie) but it's revealed to be the Bitch in Sheep's Clothing Veronica to Mike's Jerk with a Heart of Gold Betty.
  • Big Brother Instinct: He loved his little sisters dearly. Unfortunately, that love becomes warped when he tries getting back at the people he thought were responsible for their deaths.
  • Big "NO!": Screams this twice when dragged by Wendigo Hannah. Only if the player found the clues about her staying in the mines and had Josh recognize Hannah.
  • Blue Is Heroic: Usually wears blue. Subverted with the revelation he's the Psycho, since he still has blue clothes on whilst pulling a cruel prank on his friends and scaring them out of their minds. But he can have a Heel Realization while in the same blue clothes, and tries to help the others escape in the end.
  • Break the Comedian: Josh is the other major prankster of the group, trading banter with Chris, playing practical jokes on his friends and firing off wiseass remarks at the drop of a hat. Even his long history of depression and the discovery of his burgeoning Sanity Slippage doesn't put a dampener on his ability to play the fool, though it does take on a bit of a mean streak as the game continues. However, meeting the true threat on the mountain completely crushes his sense of humour, leaving him a gibbering, hallucinating wreck that has to be helped to safety; even if he survives the game, he ends up being captured alive by the Wendigo and forces to help himself to the Cannibal Larder, transforming him into a mute, ravening monster.
  • Break the Cutie: This game is not kind to poor Josh. Both of his sisters are presumed dead at the beginning of the game, and he's clearly not over their deaths. When he's thrown down into the mines, he loses what little grip he still has on reality.
  • Broken Pedestal: His friendships all crumble because of his prank. Sam especially feels betrayed, having genuinely believed they forged a strong bond while dealing with the loss of Hannah and Beth together.
  • Can't Hold His Liquor: In the prologue, he's completely passed out next to empty beer bottles.
  • Cassandra Truth: After The Reveal, he tries telling Chris and Mike that he didn't kill Jessica. It's pretty hard to believe him given what has transpired up to that point, but he is telling the truth.
  • Chewing the Scenery: Really hams it up when Chris and Mike interrogate him after it's revealed he's behind the pranks.
  • Childhood Friends: Chris has been his best buddy since third grade, which may be why the brunt of Josh's revenge seems focused on Chris, as Chris is the one he might feel the most betrayed by. Even though Chris didn't participate in or even know about the prank pulled on Hannah.
  • Cool Big Bro: Had a good relationship with Hannah and Beth, and his official bio states he's the oldest of the group, among whom he's self-sufficient but seems to try playing the role of The Heart. This trait can end up horrifically twisted.
  • Creepy Good: He's morbid, inappropriate, and hard to read, which in and of itself might not be full-on creepy if he wasn't clearly zoned out and drained with grief due to it being the anniversary of his sisters' deaths. However, he's still one of the gang, invites them over to the lodge despite what happened the last time his family did, and is considered a good pal, especially by Chris and Sam. Then you find out he invited them over so he could put them through the haunted house from hell in revenge for what happened to his sisters.
  • The Cuckoolander Was Right: Even though his actions could have gotten someone killed and were disproportionate to his friends, he was right about Chris and Ashley. They needed something to bond over and his actions can lead to the pair becoming a couple. In the same vein, however, he can indirectly make them kill each other.
  • Deadpan Snarker: Gets really dry when he's not in "jokey emcee" mode.
  • Death by Irony: He gets revenge on his friends for causing the deaths of his sisters and he can be killed by Wendigo Hannah, the very person he tried to avenge.
  • Decoy Protagonist: A Downplayed example: Josh is set up as one of the eight main characters whom the player can control and try to condemn or save, but he's only actually playable during two brief sections towards the end of the game (not counting the Imagine Spot scenes in the psychiatrist's office), during which the player can't make any significant choices or impact the plot. His role in the game is very different to that of the other seven leads, and even his "good" ending doesn't result in him escaping with the rest of the group.
  • Didn't See That Coming: The Wendigos catch him completely off-guard in the middle of his grand revenge scheme. Also, when taunting his friends after revealing himself as the Psycho, it seems he didn't count on Mike having managed to find a real gun with real bullets.
  • Dramatic Irony: The one thing that Josh is actually innocent of, attacking Jessica, is the thing that gets him locked in the shed and left at the mercy of the Wendigos by Mike. And thanks to the fact that he spent the entire trip lying to everyone, they’re all too happy to blame him for it no matter what he says.
  • Driven to Madness: If Sam manages to evade the Killer, she can find a medical report by the real Dr. Hill, which reveals that Josh has a history of mental problems, being in and out of hospitals and needing to take medication for it. The tragedy of his sisters worsened his depression and caused them to prescribe him a more powerful medication, which he broke off from, ultimately resulting in this trope.
  • Driven to Suicide: Psych reports that can be found by Sam around the lodge reveal that Josh attempted suicide and began overdosing on his medication after Hannah and Beth's disappearance.
  • Even Evil Has Loved Ones: For all of Josh's faults, he definitely cared about Hannah and Beth and it's also subtly implied that he partly blames himself for their deaths. In fact, that's the whole reason he did his whole "psycho killer" prank in the first place!
  • Even Evil Has Standards: Despite how horrible his prank is, even as the Psycho he isn't trying to kill anyone or even physically harm them. He's horrified when hearing about Jessica's death (according to Mike) and is very upset if his friend died and he sees their bodies in the mines.
  • Faking the Dead: He arranges himself a fake body filled with pig guts and have the circular saw cut it in half to make it seem like he was sawed in half, so he could go to the second phase of his plan as The Psycho.
  • Fate Worse than Death: One of his possible fates: if he survives the events of the game, he will be trapped in the mines and eventually become a Wendigo.
  • Foreshadowing:
    • Josh casually mentions that a traumatic event could bring Chris and Ashley together. In the events that follow, he can be right or tragically wrong.
    • In his welcome video, he promises that they all will experience a time they will never forget. While he thought it would be because of him terrifying them all into insanity instead of a Wendigo hunt with them as the main dish, he was definitely NOT wrong. Unless there's nobody left alive that could remember something.
    • A lot of clues around the lodge showcases that Bob, Josh's father, is a famous Hollywood movie director. It explains how Josh was able to get his hands on all the special effects (such as the ghost animatronics or the fake body filled with pig guts) he needed to scare his friends.
  • Freak Out: Suffers from one after being dragged and dropped down the mines by a Wendigo, being reduced to a sobbing mess from the guilt of not being able to save his sisters.
  • Freudian Excuse Is No Excuse: Early in the game, the main characters unintentionally cause the deaths of Hannah and Beth Washington with a prank and it causes him to seek medical help to cope with the loss of his two sisters. Josh decides to get revenge on his friends by playing a traumatising prank that involves; creating near-fatal traps, faking his murder, and creating a fake serial killer who forces them to turn against each other. When the group finds out about Josh's prank; they are rightly pissed off with him, and the psychological manifestation of Dr. Hill berates him for traumatising his friends over what was clearly an accident, something they unwittingly caused and deeply regretted.
    Dr. Alan Hill: You have gone too far now. Don't you see?! Huh?! Don't you see that this... torture porn has gone too far?! Now what gives you the right to play God, in these people's lives?! What makes you so special then?! Huh?! You're sick! You're a sick fuck! Now what the hell have you done to them?! Huh?! What the hell have you done to them, you psychopath?! Psychopath!
  • Go Mad from the Isolation: His greatest fear. It's heavily implied to be what happened to him in the ending if he lives, resorting to cannibalism to survive and then becoming a Wendigo.
  • Half the Man He Used to Be: The first of his possible fates: bisected in a rotating saw machine. This ends up subverted, as he used a fake body to get sawed in half.
  • Hates Being Alone: Therapy sessions with Dr. Hill reveals Josh to be terrified of loneliness. This is confirmed when once alone in the mines, Josh loses it to say the least.
  • Hearing Voices: He hears the voices of his sisters, along with things other characters have said to him in the game and things he is implied to have said to himself, when having a breakdown.
  • Heel Realization: After being revealed as the Psycho, he can end up having one near the end of the game, choosing to apologize for his actions after realizing how horrible he was to his friends and will even provide Sam and Mike with the keys to the cable car station and team up with them to escape.
  • Ink-Suit Actor: Looks exactly like Rami Malek, who portrays him.
  • Insane Troll Logic:
    • His whole plan as the Psycho is this. He brought his friends back to punish and psychologically torture them for inadvertently causing the deaths of his sisters, yet he specifically targets Chris (who had nothing to do with the prank as he was passed out drunk) and Sam (the only one who objected to the prank and tried to warn Hannah). The only person in the prank he targets is Ashley. Even when you consider that they had all left the cabin the others were in, they have little to no involvement in Josh's prank and Josh didn't even consider this to be an issue.
    • He will chide Chris if he chooses to shoot his love interest Ashley to save himself in the Chris vs Ashley trap, telling him that 'you don't shoot your crush in the face' if Chris wants to pursue a relationship with Ashley... all while completely ignoring that Josh, as the Psycho, was the one who had put the two in the dangerous trap in the first place and led Chris to believe that unless he makes a decision to kill Ashley or himself to allow one person to be freed, the two would eventually be killed by a pair of circular saws descending towards them (justified since he is losing his sanity).
  • Ironic Echo: Early on, he teases Chris about his crush on Ashley and says Mike could easily seduce her. If Chris has a good relationship with her, he'll make similar comments as he and Mike tie him up, only this time it's more taunting and insulting.
  • Knight Templar Big Brother: What the characters go through at the hands of The Psycho is just one big elaborate prank to get revenge against those he thought were responsible for his sisters' deaths. Everything they witnessed and everything they were forced to do will no doubt traumatize and mentally scar everyone involved. Of course, the moments that involved the Wendigos weren't part of the plan.
  • Large Ham: Generally, he's not especially loud, but has a dramatic way of speaking and a knack for waxing intense. When he does let loose, see: once his Sanity Slippage becomes obvious, hoo boy.
  • Lonely Rich Kid: He certainly seems to feel like he is one, mentioning bitterly that his parents rarely spend time with him, and loneliness comes up a lot in his "therapy" sessions, but he starts out with no shortage of people who care about him, as Dr. Hill (or rather his own conscience) points out, before he drives them away through his own actions.
  • Love Makes You Crazy: His official introduction describes him as "complex, thoughtful, loving." These traits will actually bring out the worst in him in the game. Losing his sisters, whom he was very close to, has driven Josh to madness throughout the year, and fixated on the panic, humiliation, and betrayal they suffered at their friends's hands, he exacts revenge for them by playing far more traumatizing "pranks" on their friends.
  • The Mentally Ill: Poor Josh has serious mental issues after his sisters' disappearance. Even before seeing Dr. Hill, he's seen other psychiatrists in the course of his life, and he appears to be suffering from depression and/or schizophrenia, as the lack of medication makes him lose grip on reality and have terrifying hallucinations. Yet despite that, none of the characters (especially Mike) takes his trauma into consideration when they realize he was behind the whole psycho scheme.
  • Morality Pet: Played with. He can be one to Wendigo Hannah only if the player looks for the clues Hannah stayed in the mines and Sam tells Josh about it (if the player skips that part, Josh will be killed). It'll cause Hannah to spare his life and take him with her, showcasing she still has some of her humanity left in her and wants to reunite with her brother.
  • My God, What Have I Done?: In his penultimate session with Dr. Hill, he can express regret at what his revenge has led to.
  • My Greatest Failure: One of the reasons behind his plan of revenge. He was passed out drunk the night of his sisters' disappearance. Even if he partially blames the others for the prank, he's clearly tormented by guilt when he hallucinates creepy corpses of his sisters in the mines, asking him why he didn't save them.
  • No Medication for Me: If Sam successfully escapes the Psycho, then she'll find a cell phone with text messages from Josh's doctor warning him to not go off his meds. You'll see why later on in the game if Josh survived the saw trap.
  • No Party Like a Donner Party: If he lives, he ends up cannibalizing the Stranger's head out of desperation, turning into a Wendigo.
  • Obliviously Evil: Josh, being The Mentally Ill, seems to sincerely believe that what he did as the Psycho was all just some fun prank or game, and something that would actually be socially acceptable to his friends. But in reality, it wasn't.
  • Out of Focus: In a gameplay sense. Despite being one of the most important figures in-story, he can only have one brief playable segment very late in the game, not counting the Dr. Hill sessions.
  • Parental Neglect: His parents are only referred to, and don't seem to be around much of the time, which sheds more light on his total devastation at the loss of his sisters, his only close family. He even mentions to Sam that his father and him used to be more close when he was younger, but he's hardly around anymore due to him working all the time.
  • Plot Armor: He has a fake-out death earlier in the game, but cannot actually die until the final chapter. He either has his skull exploded by his Wendigo-turned sister Hannah or is dragged further into the mines by her and eventually becomes a Wendigo himself.
  • Psychopathic Manchild: Josh is actually 20, but his child-like humor before and after The Reveal, disacknowledgement of the repercussions of his prank, talking about pizza parties, and very defensive behavior towards his sisters' hallucinations strongly imply that he's still just a big silly kid in some ways.
  • Realistic Diction Is Unrealistic: Averted. Josh speaks very much like an ordinary teenager, frequently stumbling over his sentences, repeating himself, losing his train of thought, and more.
  • Sacrificial Lamb: Subverted. He's guaranteed to become Half the Man He Used to Be in the saw blade trap... but it was all a part of his prank.
  • Sad Clown: Is the protagonist with the highest "funny" stat, doing a lot of joking around and making over-the-top statements. And he does it all with a trace of exhaustion if not outright darkness.
  • Sanity Slippage: The fact that his sisters have been missing for a year has not been kind to his already fragile sanity, and he only gets worse throughout the story.
  • Shifting Voice of Madness: Does this under stress after The Reveal. In the shack, he flips between angrily and repetitively whispering to himself, cheerfully antagonizing Mike in a lowered but "silly" voice, and speaking to (or, depending on choices made up to that point, Suddenly SHOUTING! at) Chris in a tone and pattern consistent with his usual norm.
  • Ship Tease: Gets a bit with Sam at the beginning, and some more at the end when she talks about a connection she thought they had. Because he ultimately dies or has a Fate Worse than Death, their ship sadly sunk.
  • Shipper on Deck: For Chris/Ashley, trying to encourage Chris to make a move in his own way and saying to Sam that the two might need some sort of traumatic event to force them to address their feelings. His traps are essentially engineered to force Chris to admit his feelings, making him save Ashley in the first one even if he chooses to save Josh instead. He does still feel bitter if Chris chooses to save Ashley anyway, though.
  • Shipper with an Agenda: Josh really wants Chris and Ashley to get together and believes they need something to bond over. He can achieve this by combining it with his revenge plan; he traumatises Ashley for unwittingly causing the deaths of his sisters, and he forces Chris to admit his feelings for her as a final confession.
  • The Sociopath: Josh may come off as this at first glance after The Reveal, but in reality, he's not. He is unpredictable, violent, and batshit-crazy, but he genuinely never wanted anyone to get killed or seriously injured during his prank, and for all his faults he definitely cared about Hannah and Beth. Furthermore, he's just too emotionally crippled to realize the amorality and repercussions of his actions; a real sociopath would realize them but just wouldn't care.
  • Stepford Smiler: Claims he's moved on from his sisters' disappearances and always puts on a goofball front, but he's clearly still in grief and his jokester behavior hides a ''seriously damaged psyche.
  • Talkative Loon: Develops into this when he is tied up in a shack by Chris and Mike, spouting out nonsensical tangents.
  • Together in Death: If he identifies the Wendigo as Hannah, she then takes him deeper in the mine. The timespan between then and the interview isn't shown, but Josh is shown eating the head of Flamethrower Guy. Either resorting to cannibalism in order to save himself, or willingly becoming a wendigo so he can be with Hannah again despite her death in the cabin.
  • The Trickster: He's way more clever and crafty than you'd read from a first impression. Sam calls him a "schemer" in-game, and having qualities that lend to being one could easily contribute to him and Chris getting on as well as they do. Though it takes a darker turn when he's revealed to be The Psycho.
  • Tragic Villain: Suffers from extreme mental illness, is given the wrong medication for it, and then he has both of his sisters go missing which he then blames himself for. This leads to him to stop taking him medication and nearly killing himself.
  • Unwitting Instigator of Doom: His inviting his friends back up to the lodge turned out to be a really bad idea.
  • Walking Spoiler: His ultimate role in the game is such a twist that nearly all of his tropes have to include spoilers.
  • Would Hit a Girl: As the Psycho, he can punch Ashley unconscious and give her a black eye. Subverted with the situation with Jess. Josh had nothing to do with her disappearance, but Mike doesn't believe him.
  • Your Head Asplode: He can be killed by having his head slowly get crushed between Wendigo Hannah's hands.

    Ashley "Ash" Brown 
https://static.tvtropes.org/pmwiki/pub/images/ashley.jpg
Performed by: Galadriel Stineman

"You were looking on your phone, you dip! What are you tweeting!? Hashtag there's a freaking ghost after us?!"

An 18-year-old bookworm described as academic, inquisitive, and forthright. Ashley is extremely curious, learned, and spends most of her free time at the library. She is the most likely of the group to investigate something or want to know more about a subject. Although highly intelligent, she can also have an overactive imagination and can easily scare. Ashley had the smallest role of those directly involved with the prank, merely acting as an on-looker. She has a crush on Chris, but feels he will never reciprocate.


  • The Atoner: Like Mike, she can express deep regret over pranking Hannah, and can try to apologize to her during the seance. She can also show even more regret (at the player's choosing) if she and Chris find a projector that shows the prank on tape. Downplayed, as choosing to be sympathetic to Hannah in dialogue conversations will cause Ashley's honesty stat to decrease.
  • Beware the Nice Ones: She's usually classified as nice and cheerful. However, she can leave Chris to die if you decided to have him shoot her earlier on.
  • Big Damn Heroes: For all her lack of composure, she can save Chris' life by opening the door for him when he's being chased by a Wendigo outside the lodge (if Chris didn't shoot Ashley in the gun trap).
  • Big "NO!":
    • When she sees Josh's sawed-in-half corpse after Chris frees her from the trap.
    • Can let out another one if Chris dies outside the lodge and she sees his head roll on the porch (only if Chris didn't shoot her).
  • Big, Stupid Doodoo-Head: "Go suck an egg!"
  • Bitch in Sheep's Clothing: She can be this depending on the player's choices.
    • Being unrepentant when she and Chris speak of how Hannah reacted the night of the prank and/or when they find a projector that shows the prank on Hannah. If she is sympathetic instead, her honesty stat will actually decrease, indicating that she honestly feels no remorse (shown by her honesty increasing if she is dismissive), or at least feels that what happened to Hannah was her own doing.
    • Showing a surprising nasty streak that leads to letting Chris die if he tried to shoot her earlier with the gun when neither knew it was filled with blanks.
    • Even if she's played as a nice girl, she still insists that the group kick Emily out of the basement, knowing that there are Wendigos out there. While that can be chalked up to believing in the actual mythological idea of Wendigo bites turning their victims, she can still be this anyway by deliberately neglecting to share the information with the group.
  • Blood-Splattered Innocents: She spends a good chunk of the game covered in Josh's blood. Then it's revealed he faked his death and it's actually pig blood.
  • Boom, Headshot!: Potential death for Ashley. Subverted when it turns out that, in fact, the gun was filled with blanks.
  • Break the Cutie:
    • The Psycho puts poor Ashley through hell which has her sobbing and screaming in helplessness when she's restrained in his traps.
    • If she passed the Relationship Upgrade with Chris but he gets killed before reaching the lodge, she falls on her knees and breaks down in tears seeing his decapitated head, and has to be dragged away by Mike. No matter how hard the others try to comfort her, she is inconsolable.
  • Cannot Spit It Out: She has a crush on Chris, but she's too shy to make a move.
  • Constantly Curious: Her curiosity is her highest trait, and can be her Fatal Flaw if not careful enough, as it can lead to her death at the hands of a Wendigo if she opens the trap door when she hears voices inside.
  • Cowardly Lion: At her best, she shows signs of being this. Sure, she's terrified, but she'll still buck up and go look for Sam. She can also open the door for Chris, which saves him from a Wendigo, despite the risk.
  • Curiosity Is a Crapshoot: Her inquisitive nature can get her into serious trouble just as often as it can lead to vital clues.
  • Curious as a Monkey: The most curious of the protagonists and is introduced with "Inquisitive" as one of her three main traits.
  • Cute Bookworm: Her bio states that she's a smart girl who spends a lot of time reading books in the library.
  • The Cutie: She can be far from a Bitch in Sheep's Clothing depending on the player's choices. She openly cares the fate of her friends, such as Sam and Hannah.
  • Damsel in Distress: She gets knocked out and kidnapped twice by The Psycho and put in sadistic traps that only Chris (and the player) can get her out of.
  • Dead Hat Shot: Her hat gets left behind after she gets killed by the Wendigo in the trap door. If Chris goes after her, he'll find her hat and cry over her death (before suffering the same demise).
  • Deadpan Snarker: Has her moments.
    Ashley: [seeing Emily and Mike hug] I should check the expiration date on their big break-up.
  • Dirty Coward: At her worst. She will insist that Emily be kicked out upon discovering the bite (if Emily has it), and whether or not Mike kills Emily out of fear due to the infection, Ashley can choose to not reveal the truth behind the bite instead of admitting her mistake to avoid facing the consequences for finding the bite in the first place.
  • Eye Scream: If the player fails some of the "Don't Move" QTEs at the final encounter at the lodge but Sam is still alive, Wendigo Hannah will approach a terrified Ashley. If the player chooses to do nothing, Ashley will be grabbed by Wendigo Hannah and stabbed in the eyes.
  • Failed a Spot Check: Ashley will plead with Chris to let her make the sacrificial choice in the Ashley vs Chris trap, but fails to notice that both of her hands are bound and thus she would have no way to hold the gun and do the deed herself.
  • Fatal Flaw: Her Hysterical Woman tendencies can be a literal application of this trope, given that they potentially get her (and Emily) killed.
  • Faux Action Girl: The only time she's given a self-defense moment, it's when she stabs The Psycho with a pair of scissors, which results to him punching her in the face, knocking her out and giving her a black eye in the process.
  • Fiery Redhead: She's more overly emotional than angry, but when she does lose patience, watch out. She's even scarier in Tranquil Fury mode when she leaves Chris to die outside if he tried to shoot her earlier.
  • Gosh Darn It to Heck!: She's the only one among the protagonists who doesn't (or rarely) uses profanity when she speaks. She instead uses terms such as "dip" or "freaking". Her answer to being filmed by The Psycho?
    "Go suck an egg!"
  • Half the Man He Used to Be: A potential fate of Ashley's. Subverted when it turns out that, in fact, Ashley was never in danger of being sliced in half.
  • Heroic BSoD: If she upgraded her relationship with Chris, but he dies on the way back from the Wendigos, Ashley falls to her knees sobbing when Chris's head lands on the porch.
  • Hysterical Woman: Out of all the teens, she is the one who scares the easiest, which Josh fully takes advantage of during his revenge scheme. Later, Ashley's panic at seeing Emily's bite can contribute to Mike potentially killing the latter.
  • Idiot Ball: By the time she can take the Schmuck Bait, it's literally impossible for her not to have read the journal section on how wendigo can mimic voices, mere minutes ago in-universe, and Mike has been insistent on the fact that Jess has been dead for most of the game, something Ashley has no reason to doubt even if it turns out to be false. She doesn't even figure it out if she survives in the police interview, insisting that she heard Jess even if the poor girl had her jaw ripped out five hours ago.
  • Jerkass: She can be played as this if the player has her consistently unrepentant in her involvement of Hannah's disappearance.
  • Jerkass Has a Point:
    • If the player plays her as unrepentant about Hannah's fate, she does have a point in that Hannah did somewhat overreact to the prank and chose to run out of the lodge in the middle of the cold night, as opposed to just locking herself in her room to calm down.
    • If the player refuses to help look for Sam once the Psycho begins his attack on the group in the lodge and upon discovering that Sam may be in danger, she'll come across as cowardly and will be reprimanded by Chris. However, Ashley's decision ends up not being entirely wrong as the two are immediately ambushed and captured by the Psycho while they go looking for Sam on their own with no way to defend themselves.
  • Karma Houdini: If she causes Chris's death in Chapter 8 by locking him out of the lodge and survives, she will lie and say she couldn't get to him in time.
  • Karmic Death: If she allows Chris to die in Chapter 8, the player can set up Ashley for one in the following chapter by having her open the trap door.
  • The Lost Lenore: Possibly to Chris if she dies post-Relationship Upgrade.
  • Lovable Coward: She spends much of her screentime wailing hysterically, and she expresses reluctance to go deeper into the Psycho's lair and save Sam, but she'll pony up and do so regardless.
  • The Many Deaths of You: She can either have her head ripped off, eyes gouged out, or burned to death in the cabin explosion, making her the second character after Emily with the most potential deaths.
  • Murder by Inaction: If Chris chose to shoot her to save himself (the gun was loaded with blanks), she refuses to open the door for him when he's being chased by Wendigos and instead watches as he gets his head ripped off.
  • Nervous Wreck: Ashley's reaction to any scary event is consistently, but understandably, to freak out. Even during moments of relative calm, Ashley will remain clearly unsettled. She's also the one who completely panics the moment she sees Emily's bite wound and instantly jumps to conclusions that almost get her killed.
  • Nice Girl: Ashley will worry about the well being of her friends, and seems to genuinely feel bad about the prank that was pulled on Hannah. She seems generally cheerful and pleasant to be around, considering what happened last year on the mountain.
  • Nice Hat: Wears a pink and black striped beanie that she never takes off, with the only time that she's seen without it is if a wendigo catches and decapitates her.
  • No Good Deed Goes Unpunished: Ashley is notable for having several moral choices that end up backfiring if she tries to do the right thing. Making Matt aware that Emily might be cheating on him with Mike can result in Matt instigating a fight with Mike. Arming herself against the Psycho and successfully fighting back will result in her being struck unconscious and given a black eye and she'll end up having to explain to the police that she stabbed Josh. Following Jessica's voice in the tunnels and opening the trap door will see her decapitated by a Wendigo that was mimicking Jessica's voice. Making Emily aware that the bite won't turn her into a Wendigo (if Emily was bitten and Mike didn't shoot her) will cause Emily to slap Ashley across the face for the previous misunderstanding about the bite and shove Ashley to the back of the group while everyone is being chased by Wendigos.
  • Non-Action Girl: In contrast to Beth, Sam, Emily and Jess, Ashley is the only girl who exhibits minimal self-defensive attributes, and is not quick on her feet. Granted, she does have the right mind to stow away a pair of scissors which she brandishes while hiding from the Psycho, but when she stabs him in the shoulder with it, she doesn't bother to run and eventually earns herself a black eye.
  • Oblivious to Love: She doesn't doubt for an instant due to her insecurities that Chris reciprocates her crush on him.
  • Official Couple: With Chris, should both of them survive until dawn.
  • Off with Her Head!: One of Ashley's potential fates, should she fall for the Schmuck Bait in the cave.
  • Pair the Smart Ones: Ashley is stated to always have her nose in a book and is very curious and studious, and she's got a crush on her study partner Chris (who she can end up dating if the right choices are made).
  • Poor Communication Kills: Ashley is very guilty of this, as she really should have made her point more clear to Chris during the Ashley vs Chris trap, as her words "let me do this, let me choose to save you" can be easily misinterpreted as "please shoot me to save yourself" to Chris, should he decide to sacrifice himself first (as pointing the gun to her immediately causes Ashley to scream and beg for her life instead). This may cause Chris to shoot her in the end, and then be surprised later on that Ashley will refuse to save him from a Wendigo attack, which will cause Chris' death.
  • Prone to Tears: She's very sensitive and panics fairly easily. On many occasions in the game, Ashley is seen sobbing hysterically due to the stress she's living.
  • Relationship Upgrade: Should Chris not choose to sacrifice Ashley in the saw trap, and Chris shoots neither Ashley nor himself in the second trap, Ashley will kiss him when Chris goes to get Josh.
  • Schmuck Bait: Jessica calling for help in the mine tunnels. Especially cruel for players who managed to save Jessica and saw the cutscene of her waking up moments before.
  • Screaming Woman: Part of her Hysterical Woman tendencies.
  • Significant Green-Eyed Redhead: Grounds her role as one of the eight main protagonists.
  • Smitten Teenage Girl: She has a crush on Chris. Apparently Everyone Can See It... except for Chris.
  • Superstition Episode: The most superstitious of the group, given she's the first to truly believe in the Ouija Board, and the first to suspect the involvement of ghosts in the mystery. Fittingly, she starts the game with the highest Curiosity stat among the group. She's also the first to jump to the conclusion that Wendigo bites are infectious, immediately panicking and misunderstanding only if the VICTIM cannibalizes that it's a problem.
  • Tights Under Shorts: Wears those as part of her main outfit.
  • Together in Death: If Chris goes after Ashley after she's been killed by the Wendigo in the Schmuck Bait, he will find her hat and sob over her demise before being killed by the same Wendigo.
  • Took a Level in Badass: For all of her lack of composure, she's completely stable upon her first true encounter with the Wendigo in the final cutscene.
  • Twice Shy: She's got a really requited crush on Chris, but is too shy to make the first move, not knowing that Chris feels the exact same way.
  • Who Wears Short Shorts?: Ashley wears some denim shorts over black leggings.
  • Woman Scorned: If Chris decides to sacrifice Ashley to save his own skin during the Chris VS Ashley trap, Ashley becomes this. After the entire set-up is revealed to be a revenge prank engineered by Josh, Ashley will be angry at Chris' decision and refuse to let him back inside the lodge when he is being chased by the Wendigos.
  • Wrong Genre Savvy: Thinks wendigos work like zombies, which can cost Emily her life.
  • Yet Another Stupid Death: Her first death is incredibly easy to avoid. In fact she's the only character who can die solely because of player-induced stupidity.
  • Youthful Freckles: Adds to her cute bookworm appearance.

    Christopher "Chris" Hartley 
https://static.tvtropes.org/pmwiki/pub/images/chris.jpg
Performed by: Noah Fleiss

"Boom! Butterfly effect."

A 19-year-old technology geek described as methodical, protective, and humorous. Chris is an affable guy who tries to lighten the mood with a quick joke. His analytical thinking makes him the calmest of the group and least likely to scare. Chris has been Josh's best friend since grade school. He did not participate in the prank on Hannah since he was drunk and asleep like Josh. He has a crush on Ashley, but is too afraid to further their relationship.


  • Affectionate Nickname: Josh calls him Cochise. Which coincidentally ties in with the Native American aspect of the game, given it's the name of a Native American leader.
  • Always Save the Girl: The player can choose to play Chris this way, first sacrificing Josh to save Ashley, and later, shoot himself to save Ashley. Not doing it gets him killed.
  • Anguished Declaration of Love: If he refuses to shoot Ashley in the Psycho's second trap, he makes one to her, expecting that one or both of them will die after. Since that expectation winds up averted, it works out.
  • Badass Adorable: He's a dork, but he knows how to hold his own with a shotgun against Wendigos.
  • Bad People Abuse Animals: He can shoot a squirrel for no good reason, and not even feel bad about it. Though it's up to the player's choice.
  • Berserk Button: He does not take well to Ashley being harmed or in danger. If Ashley stabs The Psycho with a pair of scissors and gets punched in the face, Chris will gladly return the favor to Josh and yell at him for hurting Ashley.
  • Boom, Headshot!: Potential death for Chris. Subverted when it turns out that, in fact, the gun was filled with blanks.
  • Break the Comedian: Chris quickly establishes himself as one of the two pranksters of the group, even donning a costume to surprise Sam during an early chapter of the game. Though increasingly shaken by the events of the night, he still manages to drop the odd sarcastic remark in the face of the more disturbing things he encounters. However, Chapter 8 leaves him badly traumatized: quite apart from nearly being killed by the Wendigo, he witnessed the Stranger being brutally murdered while protecting him and was unable to save Josh from being captured. From then on, Chris can barely bring himself to speak, much less say anything funny. Assuming he survives the night, he's nurturing a massive case of Survivor Guilt (especially if he's the Sole Survivor), and can be seen struggling not to cry if told that Josh has not been found.
  • Break the Cutie: Poor Chris gets the worst of this shortly after things go south. He's forced to make two Sadistic Choices within the span of a couple hours, getting his best friend sawed in half no matter what he does and then having to either shoot himself or Ashley. Then he finds out it was all a horrible if harmless prank by said best friend, who winds up left for dead and captured by a wendigo. Despite this, he insists on going out with the Stranger to save him, which gets the Stranger killed and potentially takes Chris down with him. From then on he'll be significantly quieter, keeping to himself. Shown literally if Ashley falls for the Schmuck Bait and Chris stayed behind; he can follow the same path trying to catch up and be despaired at finding her hat before suffering the same fate. If he survives, he seems despondent and self-blaming even during the police interview.
  • Buffy Speak: He falls through a window early in the game and laughs it off, saying he should have paid more attention in "climbing class".
    Josh: ... You mean "gym"?
  • Cannot Spit It Out: Reciprocates Ashley's crush on him, but worried that beginning a relationship could sour the good friendship they have.
  • Can't Hold His Liquor: Showcased in the prologue where along with Josh, Chris is completely wasted and passed out due to the alcohol while things with Beth and Hannah go out of hand.
  • Chekhov's Skill: His very first playable section of the game can establish that he's a pretty good shot. Naturally, he'll need to put this to good use in order to survive being stuck outside with nothing but a ton of Wendigo, a dead stranger, and his shotgun.
  • The Chew Toy: Outside of his potentially getting closer to Ashley and surviving the night, everything he's there for in the game is one big chain of unlucky experiences ranging from painfully awkward to perilous and/or terrifying (e.x. getting caught out in the open with at least one wendigo, watching it kill his only backup, and ending up slowed down by an ankle sprain for the rest of the game on the ensuing run back to the lodge).
  • Childhood Friends: The longest-standing friend of Josh, who's been his friend since third grade. He can potentially choose to try to save Josh over Ashley in the saw trap because of this, though Josh will always be the one who "dies".
  • Cover Innocent Eyes and Ears: He covers Ashley's eyes so she doesn't have to witness Josh's sawed-in-half dead body.
  • Deadpan Snarker: His style of humor.
  • Death by Woman Scorned: If the player has him shooting Ashley to save Chris' skin, Ashley will deliberately cause his death by leaving him outside while a Wendigo is chasing him out of revenge for attempting to kill her (and at the same time playing with her feelings).
  • Dirty Coward: Has the option to be this on at least one occasion, which involves shooting a helpless Ashley to save himself. She survives due to the gun being filled with blanks, but neither of them was aware of that at the time. This leads to his death later on as Ashley will leave him to die outside when a Wendigo reaches to him at the lodge.
  • Everyone Has Standards: Can punch Josh in the face for punching Ashley and even knock him out with a 2x4. But he’ll still be disturbed by Mike’s cruelty towards Josh heading toward the shed and possibly be skeptical about him killing Jessica. He may even choose disarm Mike instead of harming Josh.
  • Hair of Gold, Heart of Gold: He's got blonde hair and is the nicest of the male characters.
  • Heroes Want Redheads: He has a crush on Ashley, who's got ginger hair.
  • Heroic Sacrifice: He can choose to shoot himself in the gun trap to let Ashley live. Though subverted as the gun was revealed to be filled with blanks, but doing this leads to a Relationship Upgrade between Ashley and Chris (and later saves his life as Ashley will open the door for him when he is chased by a Wendigo).
  • I Don't Want to Ruin Our Friendship: He tells Josh that this is why he hasn't tried to woo Ashley.
  • Informed Flaw: Has the lowest "Brave" trait value out of all eight protagonists (even lower than Ashley, who is referred to as being 'jumpier than a paranoid kangaroo' on her bio). While he's not necessarily the bravest, Chris has shown and performed more courageous feats than his Brave statistic would lead you to believe.
  • Innocent Blue Eyes: He's a sweet guy with blue eyes.
  • Jerkass Ball: If he chooses to hit a restrained Josh In the face with the 2x4.
  • Karmic Death: Shooting Ashley to save himself in cowardice will only result to his death as Ashley will leave him outside to get killed by a Wendigo.
  • Kick the Dog: While Matt and Mike can do this out of self-defense to a deer and a wolf, respectively, Chris can kill a squirrel off with a rifle for no reason and won't even feel bad about it.
  • Laser-Guided Karma: Attempting to shoot Ashley to save his skin only results to his death as Ashley, out of grudge, will leave him locked out of the lodge to be killed by a Wendigo.
  • Leaning on the Fourth Wall: Directly references the concept of the Butterfly Effect (which the game adopts) by relating a story to Sam about how the two may have never even known each other if not for a kid in his third grade class snapping a girl's training bra and getting moved to the front desks, which caused Chris to get moved to the back and subsequently meet and befriend Josh.
  • The Lost Lenore: Possibly to Ashley if he dies post-Relationship Upgrade.
  • Nerd Glasses: Wears a pair for the whole game, unless a Wendigo rips off his head.
  • Nice Guy: His snarkiness and habit of playing pranks aside, Chris is overall respectful, kind, supportive, and loyal. He can choose to save Ashley over himself, will possibly be skeptical about Josh killing Jessica, and can disarm Mike to protect Josh from being hurt despite what Josh put them through. He is also the only member of the cast who canonically feels guilty about the prank on Hannah, even though he wasn't even involved — everyone else only has the option to express guilt and can just as easily dismiss it.
  • Oblivious to Love: He can't seem to realize that Ashley fell just as bad for him than he did for her.
  • Official Couple: With Ashley, should both of them survive until dawn.
  • Off with His Head!: Every one of his deaths involves a Wendigo ripping his head off.
  • Pair the Smart Ones: He's the smartest and nerdiest of the male characters, and he has a thing for bookworm Ashley and can end up in a relationship with her if the right choices are made.
  • Plot Armor: If Chris survives to Chapter 10, he will survive until dawn due to being the first person to escape the lodge during the ending sequence (before Sam has the chance to set off the switch).
  • Plucky Comic Relief: Mainly for the first few chapters. This guy loves cracking jokes and playing pranks, not to mention "Funny" is his highest initial trait.
  • The Prankster: He loves pulling pranks on people such as when he chases Josh and Sam in the basement dressed in a creepy monk costume.
    Chris: You just got monked!
  • Relationship Upgrade: Can have one with Ashley, if the player does the right choices AND if both of them survive until dawn.
  • Sadistic Choice: Gets a lot of these thrust upon him.
  • Sir Swears-a-Lot: Right after Mike, Chris shows himself to have quite the sailor mouth.
  • Take a Third Option: Well, he tries. When he's told what the terms of the second sawblade trap are, the first thing Chris does, without any real hesitation, is shoot at the trap overhead. It doesn't work, but he's thinking. Chris can decide to do nothing when deciding to sacrifice himself or Ashley without facing a gruesome death. This results with a relationship upgrade with her.
  • Together in Death: If Chris goes after Ashley after she's been killed by the Wendigo in the Schmuck Bait, he will find her hat and sob over her demise before being killed by the same Wendigo.
  • The Trickster: He loves pulling pranks on people, as shown with Sam and Josh in the basement.
  • Troubled Fetal Position: Does a standing variation of this if he's still alive and you choose to shoot Emily.
  • Twice Shy: Has a requited crush on Ashley, but is too shy to make the first move, not knowing that Ash feels the exact same way.
  • Unwitting Pawn: Since Chris was passed out drunk on the night of Hannah and Beth's deaths, Chris was not punished in the same way as the others. Chris was instead used by Josh to punish Ashley for the part she played in the prank, while also using his prank as a morbid way of bringing the two together as a couple.
  • Would Not Hit a Girl: Invoked. If Josh punches Ashley and gives her a black eye, Chris will return the favor later on and state this as the reason why.
  • You Lose at Zero Trust: His potential decision to sacrifice Ashley during the Chris VS Ashley trap will bite him in the ass later on as the entire set-up will soon be revealed to be faked by Josh after the decision. Later on, Ashley will spitefully choose to sacrifice Chris to the Wendigo instead of rescuing him.

    Emily "Em" Davis 
https://static.tvtropes.org/pmwiki/pub/images/emily.jpg
Performed by: Nichole Bloom

"Rule number one, 'Emily is always right.' Rule number two, 'Nothing else matters because Emily is always right."

A 19-year-old college student with a 4.0 GPA described as intelligent, resourceful, and persuasive. Emily has an acerbic tongue, and has no trouble bluntly putting down others even if they are in her own group. She values appearance, can be very demanding, and loves high-end fashion. She was part of the prank against Hannah, but was the only participant who tried to console Hannah after the latter ran into the woods. After breaking up with Mike, she begins dating Matt.


  • Academic Alpha Bitch: She's on the Honor Roll and has a 4.0 GPA and thinks she's better than everyone else because of it.
  • Action Fashionista: She showcases quick wit when escaping the Wendigo in the mines by ripping her shirt to make a torch.
  • Action Survivor: She's scared for her life upon her lone descent into the mines, but quickly improvises a torch with the hem of her top and a piece of debris before searching for an escape, even proving well at rock climbing despite having no experience and an injured leg. When she encounters the Stranger, she can strike him with a Groin Attack before fleeing if caught after failing the "Don't Move" QTE, and during the chase, makes impressive leaps over the dilapidated bridge. She can also toss her torch in a puddle of flammable oil to create a blockade during the chase (it doesn't work, but points to her for trying). The real test is her being the first to encounter the Wendigo and managing to outrun it, making it to the elevator and remaining still upon her ascent which is actually what you're supposed to do when evading the Wendigo. If the player succeeds in the QTE's, Emily pulls the chain latch to create a blockade of boulders and another small fire to ward off her pursuer, and immediately activates the boulder mill. Lastly, if she has the flare gun, she can use it to headshot the Wendigo. In hindsight, it's even better when you realize that the Wendigo she eluded was Hannah, the strongest of the bunch.
  • Alpha Bitch: Emily fits this trope to an absolute T, even more than Jessica. In the past she and Jessica had a Girl Posse going on. She's still one in present time, quite in a class of her own. She's abrasive, domineering, high-maintenance, and despite being the only participant to try to console Hannah when she's about to fall off a tower, she will continue to fling insults at her boyfriend Matt, while the guy is trying to save her. If she lives, she'll ask the police to beat Matt up. (However, this is if he didn’t max out their relationship; if he did, she shows concern for him.)
  • Armor-Piercing Slap: Gives one to Ashley after she realizes that she won't turn into a Wendigo due to the bite, and that Ashley's panic almost led to Mike killing her.
    Ashley: Try to understand!
    Emily: Understand the palm of my hand, bitch! [SLAP]
  • Asian Airhead: Despite her general behavior making her come across as a bitchy, high maintenance version of this, she averts it. If she gets in an argument with Jessica, she mentions her 4.0 grade average and being in the honor roll, and she can also be pretty resourceful on the fly while escaping from the mines with the wendigos in hot pursuit.
  • Asian and Nerdy: She's Asian-American and has a 4.0 grade average. Though she's far less likeable than more examples.
  • Asian Rudeness: An Asian-American Alpha Bitch Jerkass.
  • Betty and Veronica: The Alpha Bitch Veronica to Jess' Brainless Beauty Betty to Mike's Archie. She's also the Archie to Matt's and Mike's Veronica.
  • Big "NO!": She cries this if Matt dies falling off a cliff.
  • Boom, Headshot!: Mike can shoot her in the head if she was bitten by the Wendigo in the belief she'll turn into one of them. Earlier on, Emily can headshot Wendigo Hannah with the flare gun if it's in her possession.
  • Brainy Brunette: Is described as intelligent by the game and claims to have a 4.0 GPA in her catfight with the comparatively Dumb Blonde Jessica.
  • Butt-Monkey: The sheer amount of crap Emily goes through with her run through the mines places her firmly in this category. Probably to balance out her general bitchiness, and make her more sympathetic.
  • Clingy Jealous Girl: She's jealous of Jess smooching her ex... even if she's breaking up with him and now dating Matt.
  • Cry Cute: She can cry and be absolutely broken if Matt dies falling off the cliff.
  • Deadpan Snarker: Employs acerbic snark when she's feeling frustrated or impatient with the others. Which is often.
  • Defrosting Ice Queen: Can start showing signs of this towards Matt if you constantly select dialogue options that either try to be reassuring or that take her corner in disputes with the others. Strengthen their relationship enough by the end of the game, and it's pretty clear during her interview that, whether she saw Matt as nothing more than a rebound after splitting with Mike or not, she genuinely does care about him by now, suggesting a positive outlook for their relationship in the future.
  • Determinator: To recap, she falls and smacks hard against a glass window, falls along with the tower into the mines, has a piece of debris fall on her leg, must climb a rocky outcrop, likely finds horrifying evidence of what happened to Hannah and Beth (including Beth's head), takes several falls and tumbles (including the possibility of almost being crushed by a rock grinder), is chased through the mine by the Wendigo and can possibly be bitten by one, then takes a huge fall down to the snowy mountain as she barely manages to escape, and even then she just does not stop, running through the woods and all the way back to the lodge.
    • And to emphasize this, she can go through the tower ALONE if Matt dies falling off the cliff. It makes her character even stronger mentally.
  • Dirty Coward: Emily can potentially shove Ashley from behind while everyone is running from the Wendigo after they break into the safe room to give herself an advantage of escaping from the lodge sooner in the finale, deliberately leaving Ashley one step behind and thus being more exposed to the danger of burning to death should Sam run to the switch early or end up being killed by a Wendigo if Sam fails to distract it from approaching Ashley. Ironically, Hannah will target Emily first in the following sequence despite that small advantage before turning her sights to Ashley (if Hannah kills her) or Sam if she manages to distract the Wendigo.
  • Disney Death: Whether Matt decides to help her or save himself, she will survive her fall from the tower and into the mines.
  • Entitled Bitch: Expects Matt to save her even though she badmouths him constantly and he knows she’s possibly been cheating on him (if the player as Ashley chooses to let Matt see Mike and Emily together).
  • Everyone Has Standards:
    • She will be horrified if Matt chooses to attack the caribou.
    • When she finds Beth's head, she's absolutely shocked and appalled, and bursts into tears.
  • Eye Scream: Her deaths if Wendigo Hannah grabs her, either in the mines, or in the lodge if Sam fails her QTE and doesn't try to save Emily. Hannah stabs her in both eyes with its very long claws. Also gets a bit of variation in this if the player, as Mike, chooses to shoot her later on, the bullet entering her head through her left eye.
  • The Fashionista: According to her official bio, she takes aesthetics seriously and would like to work for a style magazine. She's also dressed a touch fancier than the other characters, is really adamant about finding her missing bag early on and at one point mentions that the top she's wearing cost six hundred dollars.
  • The Friend Nobody Likes: She is downright mean to most of the main cast, and some of them don't shy away from insulting her. Her only actual friends in the group seem to be Matt, Mike, and Sam (although she does show concern for Josh and Hannah), and even Mike complains about Emily's attitude early in the game.
  • Genre Savvy: After learning there is a psycho on the mountain, the first thing Emily says is that they should "get help"... which is a very good damn idea!
  • Hate Sink: Is arguably the easiest character to find unlikable due to her many negative qualities, ranging from being one of the most involved in the prank besides her friend Jessica, perhaps cheating on her current boyfriend Matt with her ex Mike, and instigating a fight with Jessica for no real reason other than her jealousy towards Mike and Jessica's relationship... and that's all in just the first chapter. Unless the player (as Matt) bends over backwards to treat her nicely, she'll continue to be mean and spiteful right up to the ending credits where she'll ungratefully sell out her boyfriend to the police for supposedly leaving her to die during the Fire Tower collapse incident regardless of whether he tried to save her or not. She may have some redeeming qualities, but they're easily overshadowed by her generally unpleasant nature. This was very probably intentional, as every horror movie has the character everyone wants dead.
  • Heel Realization: If her relationship with Matt is maxed out by the end, Emily reflects on how she acts.
  • Hidden Depths: She's self-centered, abrasive, high maintenance and seemingly shallow, but she's also one of the more resourceful members of the cast. Sure, she complained about her $600 top when she had to make a torch, but she knew well enough how to and didn't hesitate about it either, and her escape from Wendigo Hannah showed how quick on the ball she can be when she's pressured. Dr. Hill also states that her overconfidence comes from lack of confidence.
    • She also has a kinder, more playful side to her. It's shown in the bonus DLC chapter with Matt, where she pranks him and reassures him when he sees an old graffiti of her name with Mike's in a heart. She also can be just as flirty as Jess, as the main reason she wants to get her bag is because they contain lacy panties she teases Matt with.
  • Hypocritical Heartwarming: Sure, she's a bitch to Matt, but when Jess insults him too, she's quick to defend him (if the player tells Emily to stop). Jess even calls her out on that hypocrisy, even if it shows she does cares about her boyfriend deep down.
  • Hysterical Woman: Nowhere near Ashley's level, but in the control tower, some dialogues options can have Emily not cooperate with the authorities and panic, screaming about a madman wanting to kill them and to hurry.
  • Idiot Ball: Emily really should have known better than to lean against a door you've locked tight and taking a moment to breathe, which is after running away from Wendigo Hannah that is hell bent on killing her, and who is right behind the door and about to break through and take a bite out of Emily's neck. This act ends up causing others to notice her bite wound and panic at the idea that Emily will turn into a Wendigo herself.
  • Inferiority Superiority Complex: Dr. Hill states that Emily has a fear of failure, and that her abrasiveness covers up her own insecurities. The insecure side can be glimpsed if both she and Matt survive and their relationship values were strong, as she will ask for Matt, mention she's worried about him, and is noticeably concerned about if Matt still thinks of her as a good, devoted girlfriend.
  • It's All About Me: Most of her dialogue is about herself. If everyone survives, most of her dialogue is centered on or around her, such as Mike threatening to shoot her because he believed she would turn into a Wendigo and Matt abandoning her rather than trying to save her on the tower, or (if their relationship was good) asking if Matt is okay and also if he still thinks of her as a good girlfriend.
  • Jerkass: Pretty much her most prominent trait, as she is regularly defined by her self-centered and arrogant personality. Her "Charitable" trait is not only the lowest out of everyone, but the lowest rank of any trait overall.
  • Jerkass Has a Point:
    • After what happens with Chris, Josh and Ashley at the shed, she'll say that she doubts that Josh is really dead and that maybe her and Matt should've looked for themselves. Turns out that was just a dummy that got torn up.
    • She slaps Ashley if she is bitten, Mike spares her, and Ashley confesses the truth about the bite, but Ashley panicking nearly got her killed in the first place.
  • Jerkass Realization: Should she and Matt remain on good terms by the end of the game and both survive, during her police interview, she'll finally allow herself to be openly concerned for Matt's welfare, asking the interviewer if the doctors are done looking at him yet and explaining that she's his girlfriend. She'll also acknowledge how she's been a bitch to him throughout the game, as she admits that she probably wasn't his favorite person for a while there. And if their relationship was good but Matt died while she survived, this hits her hard as she realizes how horrible she was to him.
  • Jerk with a Heart of Gold: Depending on how one plays, she can end up as this (particularly if her relationship with Matt increases). She does not hesitate to pull Matt up from the cliff if he attacks the deer and successfully climbs back up. If they remain on good terms and Emily survives, she either asks the police if Matt is okay and that she's his girlfriend (if he survives) or is deeply saddened about how she treated him (if he dies). She also expresses concern and shock upon hearing about Josh's apparent death, gets sad and distressed as she finds clues regarding Beth and Hannah in the mines, can comfort Ashley if Chris was killed by the Wendigo on the way back to the lodge, and expresses concern for Sam when she separates to search for Mike though one can only see this last one if Ashley dies in Chapter 9.
  • "Just Joking" Justification: When Hannah runs out of the cabin in the prologue, Emily shouts "It was just a prank, Han!"
  • Karma Houdini: At her worst.
    • If her relationship with Matt fails to improve, she'll end the game as much of a bitch as she started it, being completely unchanged and unhumbled by her experiences and either encouraging the police to beat Matt up or blow off the news of his death, for no other reason than petty jealousy out of him siding with Jessica over her in their argument.
    • She can also receive no repercussions for potentially pushing Ashley in the finale to allow herself to escape the lodge before Ashley, especially if she survives and Ashley does not.
  • Lady Swears-a-Lot: While all the other girls can be quite potty-mouthed, Emily takes the lead. It's especially shown while she's trying to escape in the mines.
  • Made of Iron: She can go through plenty of painful stuff as she falls off the radio tower and later treks through and out of the mines, but she just keeps chugging along.
  • The Many Deaths of You: Emily is the character with the most varied possible deaths not to mention the most gruesome in comparison, those being having her eyes stabbed by a Wendigo, being crushed by a rock grinder, shot by Mike out of paranoia and finally getting blown up in the lodge if Sam decides to ditch everyone else.
  • Meaningful Name: Her name means "rival", which works considering Emily is the most "antagonistic" of the eight protagonists with her bad attitude and selfishness, which contrasts her with the rest of the cast.
  • Misplaced Retribution: A downplayed example. Should Emily end up being bitten by a Wendigo, it will be discovered by Ashley and cause her to freak out at the thought of the bite being infectious, which then causes Mike to try and kill Emily to prevent her from turning into a Wendigo from inside the safe room. Should Mike not shoot Emily and Ashley chooses to reveal the truth behind the nature of Wendigo bites, Emily will slap Ashley since her overreacting nearly got her killed, although Mike was the one who threatened to do it (She does blame Mike in her credits interview).
  • Moe Greene Special: She ends up on the receiving end of one if Mike chooses to shoot her.
  • The Napoleon: She's the shortest member of the group. What she lacks in height she makes up for in passion, bossiness, and aggression.
  • Never Speak Ill of the Dead: Conditional in regards to Matt’s death. Emily will say she should have treated him better in her interview if they had a good relationship, or that she doesn’t care about him if they had a bad relationship. Averted in that she will still curse a late Mike if he threatened her with his gun.
  • Not What It Looks Like: Ashley sees Mike and Emily hug, which gives the impression they're cheating on their respective partners and have a secret affair. The creators confirmed that they weren't, which can lead to a big misunderstanding if Matt sees them.
  • Odd Friendship: Her third highest relationship is with Sam, despite her and Emily's contrasting attitudes. When Emily is in the process of exile from the safe room due to her Wendigo bite, Sam is the only one who defends her and the one willing to assess the possibility that the bite may not be infectious. If Ashley dies in Chapter 9 and Emily is still alive, she will express concern for Sam before the latter's search for Mike, telling her that they should stick together before telling Sam to make it back when she fails to convince her to stay.
  • Out of the Frying Pan: If she opts to escape the Wendigo by riding up the conveyor belt at the mines, directly into a much-more-painful possible death via rock grinder...
  • Pet the Dog:
    • If the player maxes out Matt and Emily's relationship, Emily will worry about Matt in the credits and show regret about how she treated him.
    • The bonus DLC chapter with Matt and Emily gives a lot of those, showing a kinder, goofier side to Emily towards her boyfriend. She even apologizes for her bad attitude and thanks Matt for helping her get her bag.
    • Emily shows worry when she sees Ashley covered in blood and crying when Josh is seemingly killed.
    • She comforts Ashley if Chris dies in Chapter 8 and Ashley maintained a good relationship with him.
    • She appears to have some regret over the prank, as she apologizes to a picture of Hannah for her still being missing.
  • Poor Communication Kills: Can become the victim of this, as a brief comment by the Stranger on how the Wendigo are created leads to Emily, if bitten at the mines, being mistaken for a Zombie Infectee by Ashley and Mike and getting shot in the head.
  • Rapid-Fire "No!": Repeats "no" over and over after she sees Beth's head in the mines.
  • Rich Bitch: Her first line once they get to the cabin is complaining about why the cable car couldn't be closer to the lodge and that they don't have bellboys to get her luggage while making Matt carry all her bags for her. Even later on she complains when having to use part of her six hundred dollar top to make a torch.
  • Screaming Woman: Screams even more so than Jess, though it is because she's being chased by Wendigo who wants to kill and eat her.
  • Token Minority Couple: Emily and Matt are the only non-white protagonists, and are a couple.
  • Troubled Fetal Position: She does this as Mike threatens to shoot her. If the player chooses not to, she'll curl on herself and shake when he leaves.
  • Tsundere: If her relationship with Matt is high enough, she can be this, from acting bitchy toward him to asking the police if he's okay or if they have found him. The DLC bonus chapter shows more of her dere side towards Matt.
  • Ungrateful Bitch: Towards Matt, insulting every decision he makes to try and save her while she's on the verge of death.
    • If Matt attempted to save her but is killed in the mines and had a negative relationship with Emily, she will lie to the police and tell them that he left her to die. She'll say that they shouldn't look too hard for him when they tell her that they haven't found Matt yet and that she doesn't care that he's still missing.
    • If Matt attempted to save her and survived but had a negative relationship with her, Emily will say insulting things about Matt to the police, asking if they will beat him up and still lying about Matt leaving her to die. Her intentions are unknown, but probably so that she can have him arrested all for siding with Jessica over her in an argument that Emily started.
  • Valley Girl: Downplayed. She does care a lot about fashion and speaks with the usual snobby valley girl inflection, such as her going "Ugh. Unfollow." when she finds the word 'DIE' written in what appears to be blood at the cable car station, but she proudly brags about her 4.0-grade point average and proves very proactive when separated from Matt in the mines.
  • Violently Protective Girlfriend: A downplayed, Hypocritical Heartwarming example. As big of a bitch she can be to Matt, Emily is ready to rip Jessica a new one when she insults Matt during their fight.
  • We Used to Be Friends: In the prologue, Emily and Jessica were close friends, Jessica even doing the prank in the first place to stop Hannah for going after "her girl's" boyfriend. But within the space of a year, their friendship took a serious blow, mostly due to Jessica dating Emily's ex-boyfriend. Once they reunite in the lodge, the first thing they do is Volleying Insults which may have escalated into a Cat Fight if not from Josh's intervention.
  • Woman Scorned: The tutorial beginning implies Emily and Jessica are BFFs, but by the main timeline of the game, Emily has been dumped by Mike in favor of Jessica, and the two bicker constantly to the point of the groups breaking up to get the girls away from each other. If she survives the game and her relationship with Matt is low, she will either ask the police to beat him up or tell them she doesn't care if they find his body, in retaliation for his "mistreatment" of her.
  • Women Prefer Strong Men: Both of her on-screen relationships are with athletes, and she says she loves it when Matt "gets all alpha".
  • Your Cheating Heart: Appears to be having an affair with her ex-boyfriend Mike, despite her current relationship with Matt. It's actually subverted, as the creators confirmed during a Q&A that her and Mike weren't having an affair and seeing them hug is a case of Not What It Looks Like to add some drama between Matt and Emily.
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    Matthew "Matt" Taylor 
https://static.tvtropes.org/pmwiki/pub/images/matt2.jpg
Performed by: Jordan Fisher

"I'm not all muscle. There are some brains in here, too!"

An 18-year-old high school linebacker described as motivated, ambitious, and athletic. Matt is generally a nice guy with a good heart, but can also come off as a bit of a doormat. He believes more in his athletic ability than his intelligence. Matt participated in the prank against Hannah by filming the event on a smart phone but likely did not post it due to the results. He begins dating Emily after her break up, but the relationship dynamic seems very one-sided toward Emily. Matt's most notable feature is that he is shaped like a friend.


  • Always Save the Girl: Depending on the player's choice if they play him as a Nice Guy, as he can still help Emily if the tower is near to collapsing and stay by Jessica's side in the mines and help her escape.
  • An Axe to Grind: He is wielded with an axe at one point, though only attack elks with it (at the player's discretion), which can kill him if the player doesn't handle it well with the QTE's.
  • Bad People Abuse Animals: The player can have him attack elks with an axe, which then causes Laser-Guided Karma and lead to his death if the player misses one QTE.
  • Being Good Sucks: One of his deaths is caused by trying to help Emily escape.
  • Betty and Veronica: The dorky Nice Guy Betty to Mike's Casanova Veronica, to Emily's Archie.
  • Beware the Nice Ones: He can leave Emily and Jessica to die, depending on the player's choices—in the former case, he can do this after angrily accusing her of cheating on him with Mike/demanding she start treating him better.
  • Black Dude Dies First: Possible due to the game mechanics Jessica can die before him but the method to keep her alive is very direct and clear if you're good at the QTEs. Notably, based on global player data he seems to be the most difficult of the characters to keep alive, likely due to the actions needed to keep him alive during the first attack in the mines being the least intuitive.
  • Blue Is Heroic: He's a Nice Guy by default, and he wears a light blue sweater underneath his blue varsity jacket.
  • Book Dumb: His bio mentions that he's hoping to gain a sports scholarship to college because his GPA is not going to cut it.
  • Crazy Jealous Guy: Assumes Emily is sleeping with Mike after seeing them hug, and can attempt to fight Mike over it. Granted Emily has given him a lot to feel insecure about with her frequent lying and belittling of him.
  • Dirty Coward: Up to the player's discretion: he can leave Emily to fend for herself on the collapsing tower and even abandon a helpless Jessica in the mine.
  • The Dog Bites Back: In Chapter 6, he can call out Emily on her apparent affair with Mike if he caught them flirting in Chapter 1. If he didn't, Matt instead calls her out on her mistreatment on him and even threatens to leave her hanging from the fire tower unless she begins to treat him like a person.
  • Dumb Jock: He's often derided as such, but he only really becomes one if you choose to attack the harmless deer on the clifftop with Emily, which can result in him being forced over the cliff to an ignominious death that doesn't involve the primary antagonists (the Wendigos) in any way.
  • Epic Fail: He has one of the few deaths that doesn't directly involve the psycho or the Wendigos if he attacks the deer and falls off the cliff.
  • Extreme Doormat: A people-pleaser by nature, but can begin to grow out of it if he starts to stand up for himself against Emily.
  • Grew a Spine: If the player chooses so (and Matt didn't see Mike and Emily hug), he will call Emily out on her treatment of him and demand to be treated better if she wants him to pull her up from the falling tower.
  • Headlock of Dominance: Will put Mike in one if he catches him and Emily flirting and chooses to fight Mike.
  • Hero of Another Story: Much like Jess, he spends the entirety of the game separated from everyone else: he immediately goes with Emily to the radio tower, gets separated from her in the mines, and, assuming he survives, then spends the rest of the game trying to escape the mines. If Jess survived Chapter 4, the two will meet up and Matt will actually have to be a hero and not leave Jess behind for her to survive.
  • Informed Flaw: Emily, Jess, and potentially Mike usually refer to Matt as your usual Dumb Muscle and apparently devoid of intelligence, yet he's proven to show much more composure than both Mike and Emily. He handles himself well despite his minimal screentime, and is the rational one between him and Emily during both the caribou hoard and the collapse of the fire tower (though Emily's complaining eventually gets up to him at that point).
  • Irony: Matt can potentially die falling from the same cliff as Hannah and Beth.
  • It's All About Me: Matt can easily be played as this. First, he can abandon Emily to save himself at the radio tower. Later, if she survived her initial encounter with a Wendigo, Matt can do the same to Jess in the mines.
  • Jerk Jock: He can be played as a jealous, rude asshole and a Dirty Coward.
  • Karma Houdini: If he abandons Emily and/or Jessica and survives.
  • Karmic Death: If you made him abandon Jessica in the mines, you can give him one of these by failing the QTE to lock the door behind him as he runs outside.
  • Kick the Dog:
    • He films the prank in the prologue, which adds another needlessly cruel layer to an already overtly harsh prank even if he and the others had no intention of uploading it online.
    • He can do this to Emily by choosing to save himself over her as the tower falls, and Jessica (should they meet up in the mines) by abandoning her to the Wendigos because she's injured and moving slowly.
  • Kick the Son of a Bitch: Due to Emily's overall bitchiness, Matt choosing to save himself over her can be see as this during the collapse of the fire tower.
  • Locked Out of the Loop: Because he gets separated from the others early on, he can be the last member of the group to find out there is no psycho killer, just Wendigos. This happens if he decides to jump to safety rather than save Emily. He ends up wandering around the mines for a long time, not realizing that there are dangerous creatures around until near the end of the story when he finally catches a glimpse of them as they come after him and possibly Jessica if she survived as well.
  • Lovable Jock: His default nature, as his school's star linebacker and also one of the nicest people in the cast who tries pleasing everybody and wants everyone to get along. Aside from pranking Hannah, he starts out as a genuinely nice guy who tries to support his girlfriend, keep the peace, and avoid conflict. Whether he remains a Nice Guy or develops into a Jerk Jock is based on the player's choices.
  • My Greatest Failure: Even if his relationship with Emily falls apart, he's torn up over his failure to save her at the radio tower.
  • Nice Guy: By default, Matt is friendly and always tries to defuse situations when drama comes up. He's fiercely loyal to Emily in spite of her bitchiness, potentially risking his life to save her in spite of her possibly cheating on him and being noticeably upset no matter what state their relationship was at when she presumably dies. He can also ultimately refuse to leave a badly wounded Jessica to the Wendigo, in spite of being surrounded by them with no immediate way out. Like Sam, Dr. Hill mocks you for choosing him as your least favourite protagonist, since "he's such a nice guy".
  • No Good Deed Goes Unpunished: If the player as Matt tries to save his girlfriend Emily from falling off the collapsed fire tower, his 'reward' for his altruism is falling into the deeper parts of the mines, getting captured by a Wendigo and painfully hung onto a hook through his jaw if he does not happen to have a flare gun to save his life. And on top of that, if his relationship with Emily is not adequate enough, Emily will have no qualms with telling the police to not bother look for his dead body even if he tried to save her and got killed for it.
  • Out of Focus: He receives relatively little character development when compared with most of the other leads, and we don't really get a strong sense of how he fit into the group before he began dating Emily.
    • He's also the only main character other than Josh not to have any Trophies associated with him.
  • Passive-Aggressive Kombat: Lacking much in the way of assertiveness, he tends to start with or fall back on this in the face of confrontation.
  • Sacrificial Lion: Like Jessica, it is really easy for Matt to die, especially if Emily doesn't give him the flare gun. Even if Emily does give him the flare gun, Matt will then immediately waste it to signal for help (unless he disagreed with Emily about going to the tower), thus dooming himself should he choose to save Emily after the tower collapses. Like Jessica, if he does survive, he will not be seen until the final chapter.
  • Sensitive Guy and Manly Man: The sensitive guy to Mike's manly man. Matt generally has dialogue options to mediate between the group and keep his temper under control, though he can lose it at the player's discretion.
  • The Stoic: Has as much as composure as Sam, and proves to be very level-headed in the face of danger.
  • Token Minority Couple: Matt and Emily are the only non-white protagonists, and are a couple.
  • The Tooth Hurts: Happens alongside one of his possible deaths.
  • Two First Names: His last name, "Taylor", is also a unisex given name.
  • Undying Loyalty: Even though he can jump instead of trying to save Emily, his concern for her isn’t conditional. Unlike Emily, who will tell the police not to bother to look for him or even lie about him “basically murdering” her if their relationship was bad, Matt always shows concern for her and regret for being unable to save her after the tower fell, and he’ll be distressed if she dies regardless of how their relationship was like.
  • Well, Excuse Me, Princess!: The player can have him fend for himself in rather douche-y ways in response to Emily's constant bitchiness. He can almost say this word for word at one point:
    Matt: [annoyed] Whatever you say, princess!
  • Whipped: Emily bosses him around constantly, and by the main timeline of the game it's clear he's getting tired of it. Potential dialogue choices have Matt calling her on it.
  • Yet Another Stupid Death: Matt can potentially die without ever learning of or even laying eyes on a wendigo... by getting knocked off a cliff by a group of deer after attacking one.
  • You Lose at Zero Trust: Downplayed — his survival is not dependent on his Relationship Values, but if he tries to save Emily after their relationship falls apart, she will lie to the police during the credits and claim he left her to die.

    Jessica "Jess" Riley 
https://static.tvtropes.org/pmwiki/pub/images/jessica16.jpg
Performed by: Meaghan Martin

An 18-year-old former homecoming queen described as confident, trusting, and irreverent. Jess has a strong mischievous streak and can be fun-loving, playful, goofy, and flirty. She highly values her looks and can get quite feisty if challenged. She was the one to come up with the plan to prank Hannah, justifying it as looking out for her best friend Emily. Ironically, she is now with Mike, Emily's ex-boyfriend.


  • Action Survivor: Despite being hurt and weak, she showcases great resourcefulness in the events where she's alone in the mines without Matt. If she meets up with Matt in the mines she has the reflex to use a shovel as weapon against whom she thinks is someone set to hurt her.
  • All Women Are Lustful: Flirts constantly with Mike, making a lot of sexual references, and even considers a threesome with Josh.
  • Alpha Bitch: Jess is a homecoming queen who looks and acts the part of a queen bee from a teen movie, being introduced tittering over having set up a Prank Date for a friend because "she deserves it". She also doesn't hesitate to insult Emily's looks in a fight (which Emily started). She is generally a more bearable example than Emily herself, however.
  • Backstabbing the Alpha Bitch: Her friendship with Emily fell apart after Mike broke up with Emily only to immediately move on to Jess.
  • Beauty Is Never Tarnished: Averted. Even if she doesn't die via jaw rip, she's mauled badly by the time rescue comes and spends the majority of the game bleeding at the bottom of a dirty mine shaft. Should she survive until dawn, she can be the most physically scarred character of the game, second only to Josh, who by the end of the game, is transforming into a nightmarish Wendigo.
  • Beneath the Mask: Jessica acts like a sexpot Alpha Bitch, but beneath, she's actually terribly insecure and has low self-esteem. She's actually pretty sweet too (when social status are not at stake), and showcases a dorky side with people she's comfortable around, such as Mike.
  • Betty and Veronica: The alluring Veronica to Sam's Nice Girl Betty, as well as the excitable Betty to Emily's aloof Veronica (all to Mike's Archie).
  • Braids of Action: Downplayed. Jess is a Damsel in Distress possibly turned Action Survivor at best (only if Matt dies early in the game and she needs to escape the mines by herself, as her attack at the hands of a Wendigo leaves her badly wounded and weak.
  • Brainless Beauty: The ambitious and achieving Emily tries to use this angle to taunt her. She more or less responds that she's quite cool with "just" being beautiful.
  • Break the Cutie: She's cute and acts dorky, but if she survives, she's definitely the most scarred out of the whole group, physically AND psychologically.
  • Break the Haughty: Should she survive the game, she goes from Lovable Alpha Bitch to shaken and traumatized.
  • Covered with Scars: If she survives, poor girl is badly mauled and scarred from head to toe.
  • Damsel in Distress: She gets taken by a Wendigo in the cabin with Mike and taken to the mines. She can either die if you don't reach her fast enough or survive and then spend 5 hours unconscious in the mines. She can also die there if you don't make the right choices to get her out of the mines (either playing as Matt or as Jess).
  • Damsel out of Distress: If Matt dies earlier in the game and they don't join in the mines, Jess can escape by herself if you do the right choices.
  • Death by Disfigurement: Her first death includes falling from a great height and have her jaw ripped. Her other potential deaths are when she's alone in the mines and is caught by a Wendigo, after spending 6 hours unconscious and being badly scarred from head to toe.
  • Death by Sex: The trope can be averted at the player's discretion, but she's potentially the killer's first victim, and is abducted shortly before attempting to have sex with Mike.
  • Determinator: If Matt dies early and Jessica didn't, she will be by herself in the mines, waking up after hours of being unconscious due to her injuries and falling down with the elevator. Despite being all alone, so badly injured that she can barely even walk, and terribly scared due to knowing that the monster that took her is likely to return for her, which it does, she can still make it out of the mines all by herself.
  • Disney Death: If you manage to save her from the first Wendigo attack, the game anyway makes you (and Mike) think she dies by falling along with the collapsing elevator.
  • Dumb Blonde: Played fairly straight, especially in comparison to Sam. Subverted in Chapter 3 should Mike fail to make any decisions, as she actually takes the lead, hauls ass, and will push Mike out of the way if he doesn't open the gate to the cabin (failing the QTE's will result in Mike rushing for the trail instead of taking the shortcut). Following that, if Mike doesn't grab the cabin key or help Jessica, she will call out Mike on his hesitation, grab the key, and open the door before proceeding to chew him out even further.
  • Everyone Has Standards: If she kills the bird in the snowball fight with Mike, she immediately feels bad.
  • Friend to All Living Things: Jess appears to really love animals. She reacts with shock if she kills a bird with a snowball, and feels terrible seeing a poor elk agonize in the woods. She also tells Mike she wants to hug a bear.
  • Genki Girl: She's got a quirky and cheerful streak, which makes her more endearing to the player than in the prologue when she's introduced as an Alpha Bitch.
  • Girlish Pigtails: In the flasback scene from 2014, she wears her hair in low pigtails. A year later in the present events, she has her hair in two french braids. It seems to showcase her immaturity and dimwit nature.
  • Goofy Print Underwear: Wears flower print panties.
  • The Gwen Stacy: She's the first character that can die if Mike doesn't reach her in time when she's taken, and in the credits, Mike blames himself for not being able to get to her in time. Even if she does survive, Mike still thinks Jessica is dead and is dead set on getting revenge on her killer.
  • Heroic BSoD: Poor Jessica goes through one during the credits if she survives. She's so badly traumatized by the events she can't even coherently tell what happened.
  • Hero of Another Story: If she survives the Wendigo attack, she spends most of the game unconscious and separated from the rest of the group, save for (potentially) Matt, and has only one major action sequence; near the game's final act, she must escape from the Wendigo's nest in the mines. If she can manage that, she has essentially survived the rest of the night, regardless of what happens in the cabin finale.
  • Hidden Depths: Should Mike flub some of the duo's potential romantic moments on the trip to the cabin, her mood is cooler once they arrive. Instead of immediately getting down and dirty, Jessica and Mike end up having a more emotional discussion about Jess' insecurities and fears.
    • She's also shown to be just as resourceful as Emily when she has to survive by herself in the mines.
  • Hypocrite: Claims she's looking out for "her girl" Emily by pranking Hannah, because the latter had a massive crush on Mike. Immediately after Mike and Emily break up though (with the character bios stating that Mike dumped Emily), Jessica becomes his girlfriend with no reservations for "her girl".
  • Hypocritical Humor: If she bickers with Matt, she'll reference his Dumb Muscle status, despite basically being the gender swapped version of that herself.
  • Irony: The one who intends on trading on her looks is the one who ends up disfigured, possibly permanently, in the event of her survival.
  • Jawbreaker: All of her possible deaths involve this.
  • Kick the Dog: The prank on Hannah that triggered the whole events to happen was a big dick move, to say the least.
  • Large Ham: Her scene of her shouting about banging Mike to whom she assumes is her friends pranking them is very over-the-top to say the least.
  • Locked Out of the Loop: If she survives her first encounter with the Wendigo, she spends a large amount of time unconscious down in the mines before waking up and possibly meeting with Matt. If she survives until dawn, she has no idea what really happened and is in too much shock to care.
  • The Lost Lenore: Whether she does die or not, Mike thinks she dies no matter what outcomes the player gets at the elevator, which causes Mike to go on a Roaring Rampage of Revenge for Jessica.
  • Lovable Alpha Bitch: While the prank shows her as catty and mean, she's also rather playful, goofy, upbeat (for as long as anyone can be), and flirty (especially around Mike) in the main game, and never meant for Hannah to get hurt, expressing stress and regret over the prank during the prologue. She's also one of only two characters who cannot have their Relationship Values with any other character drop to zero. (The other? Josh, in what comes across as a rather egregious case of Gameplay and Story Segregation.)
  • Ms. Fanservice: If the right interactions are chosen while playing as Mike, Jessica will strip down to her underwear while at the cabin. If she survives her encounter with the Wendigo, she will put on a jacket to cover herself. Even before she is stripped down to her underwear, under her coat she's wearing a tight white T-shirt and jeans which look vacuum sealed to her body, with the camera focused on her rear end at one point near the beginning of the game.
  • Off with Her Head!: If Jess is killed early in the game when Mike doesn't reach her in time, he'll later see her decapitated head in the Room Full of Crazy in the mines.
  • Prank Date: The mastermind behind the prank on Hannah in the beginning of the game.
  • Proper Tights with a Skirt: She wears a skirt over black leggings in the prologue.
  • Proud Beauty: She's exceedingly proud of her looks, and is quick to insult someone else's in a fight. Unfortunately for her, she ends the game disfigured — that is, if she survives at all.
  • Sacrificial Lamb: Jessica is probably the easiest character to get killed, to the point where there's a Trophy specifically for getting her to live until dawn. Even if you do manage to fulfill the conditions for her survival, the game is content to let you think she died, except for a single hint from a Totem that she might be alive. Then she suddenly shows up in the last chapters.
  • Screaming Woman: She screams bloody murder as she's being kidnapped by a Wendigo. Justified because who wouldn't scream in her situation, honestly.
  • Shovel Strike: In the event where she ends up joining Matt in the mines, she doesn't recognize him at first and uses a shovel to defend herself. If the player misses the QTE, she can actually hit Matt, but apologize right when she recognizes him.
  • A Threesome Is Hot: She seems particularly excited when Mike suggests one with Josh. Mike quickly brings her back to reality when he says he was only joking.
  • Too Dumb to Live: After her phone crashes through the window, Jess quite immediately assumes it's her friends and makes the big mistake of opening the front door, despite seeing a fatally wounded deer getting dragged away and being chased for her life by what she and Mike assume is a bear moments earlier. And if the player maxed up her relationship with Mike, she'll have enough confidence to undress into her underwear, and goes outside in her undies, which of course leads to her being dragged out the window only in her undies.
    • There's also dialogue when she and Mike pass an information board on their way to the cabin, and Mike warns that there might be bears around. She immediately says (apparently seriously,) that she just had a great idea; they should hug a bear if they see one. To be fair, when she sees a deer carcass suddenly get pulled away by (what they assume is) a bear, she has enough sense to run like hell.
  • Took a Level in Kindness: She's way nicer in the present day than she was a year ago, as she shows some regret over being the mastermind of the prank that caused Hannah and Beth to vanish.
  • Trauma Conga Line: If she survives, let's just say that Jess has been through the wringer due to being kidnapped by a Wendigo, spending 6 hours unconscious in a mine, possibly stripped down to her underwear in the cold winter night, and she almost dies repeatedly by getting chased by Wendigos. And let's not even mention the possibility of her being a Sole Survivor...
  • True Blue Femininity: Her winter suit has a lot of shades of blue.
  • Two First Names: "Jessica" and "Riley" are two given names.
  • Unwitting Instigator of Doom: The prank she orchestrated against Hannah causes a string of tragedies, from the twins' disappearance to Josh's descent into madness to the revenge scheme he subsequently cooked up and, most damningly, to Hannah's transformation into a Wendigo. Of course, Jess herself didn't mean for any of it to happen.
  • We Used to Be Friends: In the prologue, Emily and Jessica were close friends, Jessica even doing the prank in the first place to stop Hannah for going after "her girl's" boyfriend. But within the space of a year, their friendship took a serious blow, mostly due to Jessica dating Emily's ex-boyfriend. Once they reunite in the lodge, the first thing they do is Volleying Insults which may have escalated into a Cat Fight if not from Josh's intervention.
  • Womanchild: She's not very mature and she sometimes acts like a bratty little girl.

Supporting Characters

    Hannah Washington 
https://static.tvtropes.org/pmwiki/pub/images/hannah.jpg
Click here to see her Wendigo form.
Performed by: Ella Lentini

"I'm such an idiot! I'm so dumb..."

The 18-year old sister of Josh, and twin sister of Beth.


  • All Love Is Unrequited: She's got a one-sided crush on Mike, that unfortunately for her gets taken advantage of by her own friends in a cruel prank.
  • Ambiguous Disorder: Some of her behaviour seems a little... odd, as she seems to have little regard for social conventions, and acts oblivious to situations where she potentially places herself in a vulnerable or dangerous position:
    • She apparently sees no problem with spending weeks plotting to seduce a close friend's boyfriend — at a party that said friend has also been invited to, no less! — and enthusiastically takes him up on an apparent assignation without questioning the fact that she last saw him with his girlfriend not long before.
    • Her decision to run out of the lodge and into the snow in the dead of night without so much as a coat — despite being upstairs in a huge house with multiple rooms to retreat to, including her private bedroom — suggests that she was either genuinely yet disproportionately thrown into an absolute state of panic by the prank, or alternatively wanted to take the most dramatic exit despite the obvious risk to herself.
    • Both sisters mention that Beth frequently has to take care of Hannah and generally look out for her well-being, implying that she has a history of failing to look after herself properly. Considering that it's revealed later in the game that Josh has some pretty serious mental health problems himself, it's possible that the disorder is hereditary and Hannah also suffers from a form of it.
  • And I Must Scream: You need to listen closely, but in the scene where Wendigo Hannah recognizes Josh and she hisses, you can hear Hannah's human voice scream "HELP!" and echo in the background, indicating there is still some of her human self left in her.
  • Angsty Surviving Twin: She survives the fall, but has to watch Beth die beside her. In spite of her broken leg, she manages to pay Beth due respect by dragging her body away from the site of their fall and burying her, even making her a makeshift gravestone. Beth's head can be found almost perfectly preserved near the place they fell; as it hasn't been eaten yet like the rest of Beth, it seems even the wendigo version of Hannah wants something of Beth to stay with her.
  • Animal Motifs: Butterflies have major symbolic relevance to the story in general, and Hannah is a butterfly lover who even got one tattooed on her arm which later becomes an important clue.
  • Big Bad: Hannah ends up becoming this as the primary Wendigo chasing down and attempting to kill the protagonists throughout the game.
  • Big Breast Pride: She's well-endowed, and was surprisingly confident (despite being a Shrinking Violet) while taking her shirt off when she thought she finally had her chance with Mike.
  • Break the Cutie: Starts the game happily, but does not end as such. At all.
  • Cain and Abel: The wendigo Hannah is the one who will kill Josh. To avert this, the player must find her journal a few minutes before that. If they do, Josh will notice her butterfly tattoo and shout out her name, causing Hannah to recognize him and drag him off with her rather than kill him.
  • Chekhov's Gun: Her butterfly tattoo turns out to be an important final clue in fully unraveling the mystery of the twins' disappearances.
  • Collector of the Strange: The wendigo Hannah is revealed near the end of the game to be claiming whatever remains of her victims' bodies and hanging them from hooks and cages in one particular area of the mine shaft. She seems to particularly favor cutting off and preserving their heads. This is most likely to be storing food for the future (once all the people on the mountain are killed or escaped) and going back out to hunt up more in the meantime — other wendigoes are described as doing something similar, but taking their victims alive instead and eating them slowly to keep them alive as long as possible; wendigo Hannah's quick albeit cruel kills can be considered something of a more merciful end for her food supply.
  • The Cutie: Shy, nerdy, childish and dorky, she fits this trope to a T. That's of course before turning into a monstrous Wendigo.
  • Dead to Begin With: She falls to her presumed death in the Prologue; while she survives long enough to bury Beth, after a year without finding a trace of her, even her brother Josh has had to face that she's gone for good. Her presence is still felt in the form of pictures and writing by Hannah scattered around the lodge, other clues, as a hallucination, and as a ghost. Piecing together the mystery of what happened to her proves vital to saving another character. Subverted when it turned out that Hannah actually survived by becoming a wendigo, though given that existence as an animalistic, perpetually-starving wendigo is a Fate Worse than Death and how little of what used to be the girl Hannah Washington is even left in the wendigo in question, one could say she did effectively die when she turned. The fire in the game's climax was mostly a formality.
  • Determinator: She breaks her leg in the fall from the cliff and gets banged up, but manages to cover a fair amount of ground in the ensuing month in the mines. She even somehow manages to drag Beth's corpse with her, dig her a grave, put her in there, bury her, and mark it with a hand-made wooden cross — and then dig her back up to eat when she is starving to death.
  • Dies Wide Open: She stares at the camera with wide eyes after a bad fall from the cliff. Averted once she's revealed to be Not Quite Dead.
  • Dying as Yourself: Possibly, when she pounces on the Wendigo attacking her former best friend Sam as the latter runs out of the lodge.
  • Even Evil Has Loved Ones: As a Wendigo, Hannah seems to have keep some of her humanity deep down, especially when it comes to her family. She can recognize Josh if he sees her butterfly tattoo, and she spares his life, dragging him with her in the mines to be reunited with her brother again. She also didn't eat Beth's head, and keeps it in a way to have a part of her twin sister with her. She also never kills Mike, simply injuring him, indicating that she may have retained her feelings for him.
  • Freeze-Frame Bonus:
    • Before the big reveal a few chapters later, her butterfly tattoo marks her as the Wendigo that attacks Emily in the mines. Of course, the only time the player is likely to see the tattoo is when Hannah is in the process of stabbing Emily's eyes out...
    • Another: If you shoot the Wendigo in the head during the chase sequence, later on, Wendigo Hannah has a flattened bullet on her head.
  • From Nobody to Nightmare: Starts the game off as a shy, smitten teenager and ends it a murderous Wendigo that has possibly killed off all her friends in the span of one night.
  • Ghostly Goals: When Ashley, Chris, and Josh contacted a spirit using the spirit board, it will be either Hannah or Beth depending on the player's choice; either way, the ghost confirms that they were killed that night and directs the group to the library for evidence, implying that the ghost wants justice for their deaths. A ghostly apparition can be seen in the background during one shot of that scene by keen-eyed viewers, and appears again shortly after. However, Josh turns out to be behind it, faking the haunting to put Ashley and Chris on-edge and help set up his prank. As it turns out, Hannah also isn't dead...
  • Heroic Willpower: Maybe, depending on how you interpret the actions of Wendigo Hannah in the final sequence. Given the choice between attacking Sam or the wendigo that's about to kill her, she tackles the other wendigo in the air. Asserting her dominance as alpha wendigo, as we'd seen earlier, or the last vestige of her humanity coming to the fore to save her friend? Given how infamously sadistic and gluttonous the wendigos are, the fact that she refrains from torturing or eating the bodies of her friends implies that not all of Hannah has been claimed by the Wendigo spirit possessing her. She may even show mercy to Josh, which would be anathema to a Wendigo, and there's not an instance in the game where she kills her crush Mike, though this may be casual or a consequence of the latter's Plot Armor.
  • Hidden Depths: While the Prologue makes her come off as something of a gullible and naive Prone to Tears, a picture reveals that Hannah is also a talented tennis player who places high in tournaments. Being an athlete herself might explain her friendship with Sam. She also had a tattoo — albeit it's implied it was to impress Mike, but it's still not something your typical Shrinking Violet would have.
  • Hopeless Suitor: She is one for Mike. Even a personality quiz, found in her room, lampshades their incompatibility, to say nothing of Mike's unavailability, since he's with Emily at the start of the game. Despite this, she got a tattoo in the hopes to impress him. Then came the prank, where Hannah got the harsh truth that Mike didn't return her feelings and was the source of mockery by her own friends.
  • Identical Twin ID Tag: Hannah and Beth are physically identical, as they are played by the same actress, but Hannah wears glasses, has longer hair, and a tattoo of a butterfly on her right arm. Averted later by Hannah's transformation making her distinctly different-looking from Beth, who is by this time long dead with all that's left of her being her rotting head, and no longer around to confuse with Hannah.
  • In Spite of a Nail: No matter what choices the player takes across the game, Hannah's Wendigo form gets blown up in the lodge, either from Sam hitting the light switch or Mike using his lighter in a Taking You with Me.
  • Killed Off for Real: She is one of three characters whose fate can't be stopped or changed. Twice, in fact - Wendigo Hannah has no way to survive the night.
  • Kitsch Collection: Has tons of butterfly memorabilia, decorations, and even a butterfly tattooed on her shoulder. Her collector nature takes a decidedly darker turn after her transformation into a wendigo.
  • Lean and Mean: As a Wendigo, Hannah hunts down the group and attempts to kill them along with the other Wendigo. She's also noticeably one of the larger wendigos despite how slim she looks, and easily tears through others in the lodge near the end to get to the kids.
  • Meganekko: The only glasses-wearer of the cast, other than Chris, which gives her a cute, innocent look.
  • Naïve Everygirl: Beth calls her sister naive, which is proven to be true considering how she takes the bait to the prank due to being blinded by her strong feelings for Mike.
  • No Party Like a Donner Party: After going a month without food, she resorts to eating the corpse of her sister, turning herself into a Wendigo.
  • The Not-Love Interest: To Beth. Hannah is Beth's highest relationship value in the Prologue and Beth isn't mentioned as having a love interest of her own before her death. In fact, discounting Hannah's unrequited feelings from the already romantically involved Mike and including Sam/Josh as subtextual love interests due to the Ship Tease, the twins are the only two friends not paired off with a love interest.
  • Not Quite Dead: While the prologue shows her having died wide open, it's actually revealed she didn't die from the fall, contrary to Beth, and spent months in the mines before having to eat her own sister for survival, which caused her transformation into a Wendigo.
  • Passionate Sports Girl: Somewhat contrasting with her image of being very shy and rather sheltered and unworldly, a photo in the house shows Hannah taking third place in an Alberta tennis tournament.
  • Polar Opposite Twins: Hannah is sensitive, naive, and impulsive, while Beth is blunt, cautious, and responsible.
  • Poster-Gallery Bedroom: Judging by the decor of her bedroom, one could gather that Hannah is naive, childish, and girly.
  • Roaring Rampage of Revenge: Surprisingly averted. At first once she is revealed to be the main wendigo preying on the friends, it is easy to assume she is hunting them down and killing them brutally out of revenge, especially because she is not following the wendigo's stated method of capture and attack. As she does not even recognize Josh until he says her name however, it can be assumed Hannah does not recognize her former friends, killing only out of the wendigo's murderous instinct. Their return to the mountain where they pranked her and caused the death of her sister and her own transformation wasn't even her plan for revenge but arranged by her brother, who didn't know that Hannah was still alive as a wendigo and would not have brought them there if he knew their lives were in danger.
  • Say My Name: The key to saving Josh. If he sees her butterfly tattoo on the wendigo's arm, he says her name aloud and the Hannah wendigo is able to finally recognize his voice. She'll drag him off deeper into the mines with him screaming in horror and anguish, but she does not kill him and he later turns up unharmed... cannibalizing the Stranger's head and transforming into a wendigo himself.
  • Shrinking Violet: What little the player gets to know about her in the tutorial suggests she was an awkward, wallflower sort of girl with a hopeless crush on Mike.
  • Smitten Teenage Girl: Was absolutely smitten with Mike, her room filled with pictures of him and little mementos of their relationship.
  • Stalker Shrine: A mild, teenage crush example. Hannah's room in the lodge has many pictures of Mike and little mementos such as invitations to his parties and failed romance compatibility tests.
  • Stalker with a Crush: Some shades of this during the prologue, having a bit of a Stalker Shrine to Mike and being perfectly willing to chase after him without taking the fact that he has a girlfriend, Jerkass or not, into consideration. Later on fans often interpret Wendigo Hannah as having retained her crush on Mike, but it's more likely, given how she might not even recognize her own brother, that she's become a Stalker Without a Crush by then and just sees him as prey, with Mike's escapes from her owing more to his Plot Armor than to her sentiment.
  • Tattoo as Character Type: She's got a butterfly tattoo, to tie with the Butterfly Effect, which is one of the main themes of the game. It also is a common symbolism for metamorphosis, which ties with her future transformation into a Wendigo after being forced to eat her sister's flesh to survive. The tattoo is still present while Hannah is in her Wendigo form, which allows Josh to quickly identify her if he reads her journal.
  • Thicker Than Water: Both indicators that something of the human Hannah's personality remains in the wendigo come from her attachment to her family — she refrains from eating Beth's rotten head even though it is easily within her reach in the mines and she is shown to be able to locate, identify, and rearrange still corpses, and she can recognize Josh, refrain from killing him, and take him with her if he recognizes her butterfly tattoo.
  • Too Dumb to Live: Downplayed. Granted, she couldn't possibly know about the danger lurking outside the lodge, but still, running into the woods on your own in the middle of a cold winter night isn't the brightest idea (even if she wasn't in her right mind at the moment because of the prank).
  • Tragic Monster: Hannah becomes a Wendigo after being forced to eat the remains of her dead sister to stay alive, after being cruelly pranked by her own friends and trapped in the mines for a month without food, waiting for a rescue that would never come.
  • Walking Spoiler: Her fate in the prologue aside, her role is not entirely what it appears to be.
  • Was Once a Man: Was cursed by the Wendigo spirit after having no other choice but to eat her twin's remains to survive, which transformed her into a Wendigo.
  • With Friends Like These...: Hannah's on both the giving and receiving end of this. Her first action in the game is attempting to hook up with her friend's boyfriend. Her friend group's first action in the game is pulling a humiliating and cruel prank on her.

    Beth Washington 
https://static.tvtropes.org/pmwiki/pub/images/beth.jpg
Performed by: Ella Lentini

"Oh my God, what did our naive sister get herself into now?"

The 18-year old sister of Josh, and twin sister of Hannah. She is playable in the prologue.


  • Better to Die than Be Killed: If she drops herself and Hannah in the beginning, the player can initially think it's to avoid the Stranger, who is set up as the one who chased them off the cliff. However, if she drops Hannah, Beth will try to grab the Stranger's hand, and the Events of the Past video reveals that the twins actually were running from the Makkapitew, making this a subversion. Beth just didn't want to betray her sister and had to hope they'd survive the fall.
  • Blood from the Mouth: Coughs up a big cloud when she hits the rock. And since it kills her, it's definitely a serious injury.
  • Dead to Begin With: She dies in the Prologue regardless of the player's choices, though she continues to appear in the game in the form of pictures, hallucinations, and as a spirit though the last is most likely faked as part of Josh's prank.
  • Decoy Protagonist: She is the first character you control and seems like she will be a major part of the story. However, her death mere minutes into gameplay is a fixed plot-point, and her only real contribution to the plot at all that couldn't have been accomplished if Hannah vanished on her own is being eaten, turning Hannah into the wendigo.
  • Dies Wide Open: The fall breaks her spine, and she falls with her cold, empty eyes still opened and staring at the camera.
  • Dirty Coward: She can choose to let her own twin sister fall to her apparent death to free one of her hands and lighten the load as the two hangs onto a branch. This, however, will earn her an immediate Karmic Death on her part as she ends up falling to her death as the branch will snap off anyways. However, Hannah's journal entries are unchanged in their loving references to Beth, seeming indicating that she didn't think any less of Beth even if the latter did drop her — possibly understanding that Beth couldn't really save Hannah once they went over the cliff and forgave her for it, or that she was simply so traumatized at that point and deep in her grief that she overlooked it.
  • Flat Character: She loves her two siblings, and is brave and devoted enough to go looking for a distraught Hannah alone in the snow, at dark when she believes there may be strangers around. After that, she dies. That's pretty much all to know about her. Though given that the option to drop Hannah to save herself even appears, she at least momentarily considered going against her usual protective, self-sacrificing reputation and letting her own twin fall to her death in the hopes she could at least save herself, in keeping with how all the Until Dawn friends can be played or interpreted as flawed at best and, well, in Beth's own words jerks at worst.
  • Foolish Sibling, Responsible Sibling: She's strongly implied to be the responsible one of the 3 Washington siblings, going by her wry reaction to a passed out Josh and calling Hannah "Our naive sister". Also, Hannah's diary in the mines talks about taking Beth's sweater to stay warm. Hannah describes this by writing that Beth "Is still looking out for me, even now."
  • The Generic Guy: Beth has the least amount of characterization out of her siblings and the rest of the group, since she dies before the tutorial is finished.
  • Ghostly Goals: Exactly the same as with Hannah, the only difference is that the player can choose if it is Beth's or Hannah's ghost that is communicating with the group and passing on the message. Except that Beth really is dead.
  • Identical Twin ID Tag: Has shorter hair than Hannah and a fringe, and wears a hat like Ashley's.
  • In Spite of a Nail: What with it taking place right at the beginning and the emphasis on the Butterfly Effect, Beth's decision of whether to drop Hannah or drop with Hannah feels like the first big choice a player can make to influence the storyline. As it turns out, doing either or even letting the timer run out makes no difference whatever — either Beth chooses to fall with her twin or the branch she's holding snaps, resulting in the same sudden violent death in any case and Hannah miraculously surviving and eating Beth's remains under the wendigo spirit's influence, turning into a monster. Beth is the only playable character who can't be saved.note 
  • Killed Off for Real: Hers is one of three unpreventable character deaths.
  • Kill the Cutie: She's just as adorable and lovable as her twin, yet her death cannot be prevented.
  • Laser-Guided Karma: In a sense. Beth can drop Hannah to her death to save her life. The branch then breaks before Beth is saved and she dies painfully. However, she suffers that exact same painful death if she chooses to drop with Hannah over letting her go.
  • Little Sister Instinct: She's the youngest twin, as well as the youngest of the three Washington siblings. Despite this, she's shown to be very protective of Hannah, going after her sister in a snowstorm and giving up her own jacket to put on Hannah out of concern that Hannah must be freezing cold. Hannah's diary says that Beth always looks out for her. Can get taken so far as for Beth to choose to ignore the Stranger trying to grab her and instead drop with Hannah, presumably out of wild hope they'll survive the fall because she can't bear to let go of Hannah — which kills them both.
  • Maybe Magic, Maybe Mundane: A silent ghostly figure can be briefly seen in the background during the seance scene. While Josh is responsible for the Ouija board's "messages" and is trying to scare his friends, the fact that the "ghost" does not try to scare anyone and indeed goes unnoticed by the characters (including Josh, who presumably would've pointed out the ghost if he'd planned to scare them with it) makes it possible that it wasn't part of the plan. If it was a ghost, it would have to be Beth, who is the only character who died so far.
  • Nice Hat: Wears a beanie.
  • Off with Her Head!: Emily can find her head in the mines. It's then revealed that Hannah, who survived the fall, had no other choice but to eat her own twin's body to survive, which led to her transformation as a Wendigo. However, Hannah didn't touch her head and buried the rest of her body.
  • Polar Opposite Twins: Beth is blunt, cautious, and responsible, while Hannah is sensitive, naive, and impulsive.
  • Sadistic Choice: When Beth and Hannah are hanging off a single branch of a cliff in the prologue and the Stranger is reaching out to them, Beth's only options are to let go of Hannah (or else she has no hand to grab the Stranger's with) or let go of the branch and hope it doesn't kill them both. It's clear, after all, that the Stranger can't go down farther to reach her and he might not be able to pull them both up anyway. Either choice sees Beth killed with a broken spine, as even if she drops Hannah (or if she makes no choice at all) the root breaks before Beth can be saved.
  • Satellite Character: Outside of needing someone to pursue Hannah to eventually get eaten by her and transform Hannah into a Wendigo, Beth had no other role or purpose in the story.
  • Sickening "Crunch!": She lands on a rock after falling off the cliff, which breaks her spine and one of these is heard.
  • Small Role, Big Impact: She's the Decoy Protagonist, has very little known of her personality and and her death can't be avoided. However, her death led to Hannah eating her remains to survive in the mines, thus transforming her into a Wendigo and triggering the main events of the game. Also, it's both their disappearances that caused Josh's mental health to go down and to plan his whole scheme of revenge.
  • Tag Team Twins: Mementos left over from the two all around the lodge suggest Hannah and Beth were inseparable, and dearly loved their big brother as well.
  • Tragic Keepsake: Whatever last bit of humanity remains in the Wendigo that used to be Hannah compels her to keep Beth's head in her cave.
  • We Hardly Knew Ye: Dies at the start of a game that likes to avert As You Know.
  • What the Hell, Hero?: Yells at the pranksters for pulling a prank that sent Hannah off running into the woods at night in the snow. Had she lived to learn the full details about just what the prank involved, she would've been more pissed. Though even she probably would've drawn the line at what Josh had planned... probably.
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    The Psycho 

The Psycho / The Killer / Victor Milgram

https://static.tvtropes.org/pmwiki/pub/images/psycho_profile.png

Performed by: Rami Malek

"The doctor will see you now..."

A sadistic madman obsessed with getting revenge on the Washington family who targets Hannah, Beth, Josh, and their friends for his sick game.


  • And Your Little Dog, Too!: Vows revenge on the entire Washington family, including the then-unborn children of Bob and Melinda who had nothing to do with him losing his job, and even goes after the friends of those children, either For the Evulz or out of sheer spite.
  • Apologetic Attacker: Only briefly, but if he catches Sam and knocks her out with sleeping gas, he tells her he's "so sorry". That doesn't stop him from dragging her into his games, and he is otherwise remorseless in his actions towards the teens.
  • Author Phobia: In-Universe, as he will use what the player picks for him as the things he fears most in order to help terrorize the teenagers.
  • Ax-Crazy: Natch, he is "The Psycho". Played with in that while Josh is out of his mind with rage and grief, he wants to emotionally torment the people he blames for his sisters' deaths, not kill them.
  • An Axe to Grind: In Chapter 2, Chris (or Matt) can find that an axe has been taken from its mount outside of the lodge, hinting that the Psycho has it. Later on, Matt finds it at the cable car and it turns out to be a Red Herring with only limited use to the characters before disappearing from the story.
  • Barbarian Longhair: He's a sick, twisted individual with long, greasy black hair. It's actually part of his mask.
  • Big Bad Wannabe: Josh is the one who invited his friends to the mountain and is the "killer" that has been tormenting them in the first half of the game. Then comes the Wendigos...
  • Black Eyes of Evil: He is the primary antagonist menacing our heroes for his own sadistic enjoyment, and the entirety of his eyes are a glossy black without even whites while Josh himself has normal green eyes and the true threat of the wendigos have eerie, faded Occult Blue Eyes.
  • Disc-One Final Boss: As the Psycho, Josh goes down with no trouble at all once he comes clean, right in time for the Wendigos to take center stage.
  • Disproportionate Retribution: Gets revenge for losing to job by stalking, torturing, and murdering a group of innocent teens. The truth of Josh's "prank" is also this, basically being a night-long Trauma Conga Line as retribution for a harmless but admittedly scathing prank that went wrong, for which his friends have constantly been regretful. In particular, Sam and Chris played little part to no part respectively in what happened to his sisters, yet they arguably suffer the brunt of his actions.
  • Dramatic Unmask: After the gun trap, he removes his own mask to reveal he is actually Josh in disguise, having faked his own death to prank his friends in revenge for the pain his sisters went through a year ago.
  • Even Evil Has Standards: While he does steal Sam's clothes and chases her while she's naked under her towel, if he manages to capture her, he doesn't do anything lecherous to her, keeping her towel on her and only using her as bait to capture Ashley and Chris. It makes sense considering he's actually Josh and all he needed from Sam was to be a bait for his plan with Ashley and Chris.
  • Evil Is Petty: His motive reeks of this. Yeah, losing your job sucks, but certainly not enough to justify reacting out the way the Psycho did or any of the crap he inflicts on kids who weren't even responsible for it in the first place.
  • Expy: He is clearly modeled after Jigsaw in the type of Death Traps he places the main characters in.
  • Faux Affably Evil: He thinks of his terrorizing and torturous killing of the teenagers as a game, speaks in a calm and courteous manner, and can get very playful in his stalking of victims. He almost treats them like friends.
  • From Nobody to Nightmare: According to the newspaper clue, he was just a janitor at the Blackwood Mountain hotel. 16 years later, he has become a full-fledged Serial Killer. It takes a new turn when it's revealed he's actually Josh, a poor mentally ill 20 year old man who's still grieving over the disappearance of his little sisters.
  • Harmless Villain: Downplayed. Josh's scheme as "The Psycho" is little more than a particularly traumatizing prank, and treated with deserved grave seriousness by the cast, but he can never be capable of killing them.
  • Insane Equals Violent: Inverted; while Josh as the Psycho never tries to get anyone killed, he's at his most violent when he's relatively lucid and in control of himself. After his "prank" is revealed, he quickly devolves into a babbling loon whom Chris and Mike can only react to with annoyance.
  • It's Personal: When the Washingtons bought the mountain and closed the hotel he worked at, he went berserk and swore revenge on the whole family when Josh's mother was pregnant with him. He targets the twins in the Prologue and can succeed in killing both them and Josh in the rest of the chapters, though he won't stop there and will keep killing their friends seemingly For the Evulz.
  • Malevolent Masked Men: Wears a White Mask of Doom with Black Eyes of Evil, taking after iconic Slasher Movie villains in this respect.
  • Motive Decay: The Mystery Man clues paint him as wanting revenge on the Washingtons for losing his job, but even if he kills all the Washington children in Hannah, Beth, and Josh, he'll continue tormenting and killing their friends as part of his game For the Evulz.
  • Not Me This Time: He may have been the one behind the the "traps" Sam, Chris, and Ashley go through, but he had nothing to do with the attack on Jessica.
  • Not-So-Harmless Villain: Inverted. At first, the Psycho is presented as a threatening presence, but his end game was never to actually kill any of them. He is especially less menacing compared to the Wendigos.
  • Only Known by Their Nickname: His real name is Victor Milgram, but this can only be gleaned from certain clues, as he is never referred to by it in the game.
  • Playing with Syringes: If you tell Dr. Hill you're Afraid of Needles, the Psycho will chase Sam across the basement with a needle instead of a gas mask.
  • Politically Incorrect Villain: The Newspaper Fragment and Threatening Letter clues strongly give off this impression, with him focusing his wrath on Melinda Washington and screaming misogynistic slurs at her in the former, and comparing Hannah and Beth to pigs in the latter. This is surprisingly absent in his onscreen actions, as he comes off as much more Faux Affably Evil and perfectly willing to spread the pain to both sexes, though he does creep on Sam. In hindsight, the vileness of the Psycho's characterization in the fake newspaper and letter were probably Josh going overboard in trying to establish a terrifying madman with a vendetta against his family.
  • Pyromaniac: The Mystery Man clues establish that he was convicted of first-degree arson, and he is presumed responsible for the bursts of flame Beth witnesses in the Prologue.
  • Red Herring: The prologue and the beginning of the game makes it look like the source of horror from the game comes from him, a psychopath in the loose with a history of revenge against the Washingtons. Actually, the psycho doesn't exist; it's Josh who made up the whole thing while planning his vengeance scheme against his friends for causing his sisters' disappearance. The real threat of the game, after Josh is caught, are the Wendigo.
  • The Reveal: The Psycho does not actually exist and is an elaborate fabrication by Josh to get his friends back for their prank causing his sisters' disappearances. The glimpse of who appears to be the Psycho in the Prologue is actually the Stranger, a heroic character trying to protect the friends from the true threat - wendigos.
  • Revenge by Proxy: Tries to horribly murder Hannah, Beth, Josh, and their friends to get back at Bob and Melinda Washington for costing him his job almost two decades ago, and depending on the player's choices may succeed.
  • Roaring Rampage of Revenge: The "Mystery Man" clues found suggest that the Psycho never lost a bit of his rage over losing his job, remaining obsessed with revenge on the Washington family for 16 straight years.
    Threatening Letter clue: I WILL TAKE THEM AND BLEED THEM LIKE PIGS AND RIP THEIR SOFT WHITE SKIN OFF! FUCKING 16 YEARS. 16 YEARS I WAITED FOR PRETTY LITTLE HANNAH AND BETH
  • Sadistic Choice: His favorite method of torturing Chris, by forcing him to choose one of his two best friends to subject to a brutal death. He will later make Chris choose to either kill the survivor or himself.
  • Secret Identity Vocal Shift: He speaks with a voice modulator device in his mask that makes him speak in a scary low-pitched tone not only to creep out the teenagers, but also to conceal his true identity: Josh.
  • Stalker Without a Crush: To the group of friends, whom he is seen stalking and spying on in-between death traps. Though he may be considered a Stalker with a Crush to Sam, who he secretly watches while she is bathing and calls her "beautiful", as well as to Hannah and Beth, who he describes as "pretty" and remains obsessed with even after their possible deaths.
  • Terms of Endangerment: Calls Sam "a beautiful bathing bird" when showing her footage of herself in the bath, and again if he catches her in the dumbwaiter when chasing her. He also refers to Chris and Sam by their full first names when he tortures them, possibly as a way for Josh to make it sound more formal and less like himself.
  • Trap Master: He is responsible for constructing the sadistic death-traps he places the teens in when he captures them.
  • Villain Protagonist: It is gradually revealed that he is the character you are controlling in the Dr. Hill segments, with your answers partially informing his psychological issues. Then it's revealed later that he's actually Josh.
  • Villainous Crush: Implied to have one on Sam, spying on her while she is bathing and even apologizing if he succeeds in catching her.
  • Walking Spoiler: A big plot twist of the game is centered around him, and it is recommended not to read the spoilered sections unless you've already played the game.
  • White Mask of Doom: Wears a cracked white skull mask designed to be in-universe Nightmare Fuel to the teens he is stalking and killing off.
  • Wild Hair: Has shoulder-length hair that looks unkempt, tying in with the idea that he's been roughing it on the mountain for awhile now.
  • Woobie, Destroyer of Worlds: Played with as more details are revealed about his backstory. Josh isn't evil or even trying to (physically) hurt the others, but he is antagonist towards the other teens in the first half of the game and deliberately traumatizes his closest friends as a "prank" even when the ones he targets are the ones who were least involved. That said, his sisters' disappearances have driven Josh insane with anger toward his friends, self-loathing, and guilt. His preexisting mental illness, combined with grief and guilt, and without his medication, is so powerful that he suffers from powerful auditory and visual hallucinations, and his only two endings are both such miserable fates that it's difficult not to feel some pity for him.
  • Would Hit a Girl: He'll punch Ashley if she stabs him with a pair of scissors.
  • Would You Like to Hear How They Died?: He first reveals himself to Sam by playing footage of the grisly death of whoever was killed in the saw trap, after also showing her footage of her bathing. Seeing it immediately convinces Sam her friends aren't just pulling another prank on her and are missing because they're either dead or in terrible danger.

    Dr. Alan Hill 
https://static.tvtropes.org/pmwiki/pub/images/hill.jpg
Performed by: Peter Stormare

"Sometimes these things can be a little scary... even terrifying... but I am here to make sure that no matter how upsetting things may get, you will always find a way to work through it."

A mysterious psychiatrist who appears in the chapter interludes, interrogating the Psycho. He is actually a representation of Josh's old psychiatrist, manifesting as his conscience.


  • Asshole Victim: Dr. Hill challenges the Psycho on this notion in one of his exercises. As the Psycho, the player is asked to rank the eight kids from most to least favorite. If the player picks anyone but Josh as their most disliked protagonist, Hill will sometimes offer a rebuttal in their defense (such as Emily's bitchiness being a mask for her insecurity).
  • The Conscience: Tries to act as this to the Psycho. Or rather, Josh.
  • Creepy Good: Sure, he's fairly creepy and gets more and more unsteady as the game goes on, but he's actually Josh's conscience who constantly calling him out on the horrible actions he put his friends through and tries to lead him to a better path, though in vain.
  • Devil's Advocate: Often plays this role with counterfactuals to try and get the Psycho and Josh to reconsider their decisions and/or preconceptions. Best seen when he is asked to choose what he values/fears most, or who he dislikes most, offering a deeper insight to a main character's personality.
  • Double Entendre: Everything he says in the first half of the game has both an in-universe and meta meaning. E.x., all his talk about "this game you're playing" is pretty straightforward if it's interpreted as directed at the player, but in-story, he's talking about the Psycho's plans for the friends.
  • Dr. Jerk: In later sessions, his office is deliberately decorated with things the player has indicated they are afraid of, and he grows increasingly violent and unhinged over time.
  • Good All Along: Initially Dr. Hill comes off as scary and threatening, making inappropriate comments, asking cruel questions, having an increasingly decrepit office, being played by Peter Stormare, but he turns out to be part of Josh's psyche and repeatedly berates him for the suffering he causes, both directly and indirectly.
  • Kick the Son of a Bitch: He starts getting downright hostile after awhile, such as after the trap where Chris must choose to save himself or Ashley. However, he's talking to the Psycho, who set up the whole thing.
  • Large Ham: Later on in the sessions, where he's loud and extremely emphatic about berating the player.
  • Leaning on the Fourth Wall: In his first session, he mentions that no one can change the events of the past year (read: the prologue). This perfectly fits in canon when you realize he is Josh's therapist, and was likely trying to get Josh to accept his sisters' disappearances as beyond his control and not his fault in their actual sessions. It is completely impossible to avert Beth's demise, setting the story in motion and all, while the events of the story proper are genuinely able to be influenced by the player's actions.
  • Maybe Magic, Maybe Mundane: It remains unclear if Dr. Hill's sessions are an actual event taking place in the game's world or an abstract element of gameplay. Moreover, is he some type of supernatural creature, or are you just going mad? You eventually find out there is a real Dr. Hill, but the one in-game is a hallucination of Josh — a manifestation of his own self-loathing and the last vestiges of his better nature trying to talk him out of his revenge.
  • No Sense of Personal Space: He repeatedly gets uncomfortably close to the camera to make the player as uneasy as possible.
  • "The Reason You Suck" Speech: Gives an absolutely brutal one to the Psycho AKA Josh after he forces Chris to choose between shooting himself and Ashley.
    Dr. Hill: You have gone too far now. Don't you see?! Huh?! Don't you see that this... torture porn has gone too far?! Now what gives you the right to play God, in these people's lives?! What makes you so special then?! Huh?! You're sick! You're a sick fuck! Now what the hell have you done to them?! Huh?! What the hell have you done to them, you psychopath?! Psychopath!
  • Sharp-Dressed Man: Wears an impeccable suit, complete with a silver tie bar.
  • The Shrink: He's a psychiatrist, who at first guides the player, until it's revealed he's The Psycho's (a.k.a Josh) psychiatrist, who berates him on his actions and tries to make him snap out of his craze.
  • Took a Level in Jerkass: Repeatedly. He starts off fairly creepy, almost seeming to be playing mindgames with the player, and as the game goes on, his demeanor in his sessions becomes increasingly hostile.
  • What the Hell Is That Accent?: Sometimes American, sometimes it sounds almost Scottish or Irish. There is a seldom-seen dialogue option early in the game where he mentions that, like his actor, he's from Sweden.

    Wolfie 
https://static.tvtropes.org/pmwiki/pub/images/wolfie.png
Mike: I was hopin' I'd run into you again.

A wolf Mike encounters in the Sanitorium.


  • A Dog Named "Dog": A wolf that Mike creatively named "Wolfie".
  • Because You Were Nice to Me: If you don't kick him during Mike's first trek through the sanatorium, he'll quickly warm up to Mike's attention, and you can even find him a bone to chew on, making up for if you did kick him. He'll repay your kindness later by guiding Mike through the sanatorium on his return trip.
  • But Now I Must Go: If you manage to keep him alive during your second trip to the sanatorium, he'll just kind of wander off after Mike jumps down a hole.
  • Canine Companion: Pretty much a given. He's one to The Stranger, and can be one to Mike if he doesn't kick him.
  • The Dog Bites Back: Not literally, but if Mike previously kicked him, Wolfie will leave him to fend for himself in the sanitorium.
  • Evil-Detecting Dog: Also a given. He'll growl and bark if any wendigos are nearby.
  • Food as Bribe: If Mike previvously kicked him, he can make amends and tame him by giving him a bone to eat.
  • Gory Discretion Shot: He will be attacked and killed by a wendigo if Mike chooses to escape without barricading the door, and while both the attack and poor Wolfie's corpse afterward are shown, the death itself takes place off-screen. There is no sign of blood or injury on the body when it's shown, but the Butterfly Effect Updates confirm the poor thing is dead.
  • Heroic Sacrifice: If Mike fails the QTEs and shooting parts during wendigo attacks on his second trip to the sanatorium, Wolfie will save Mike's life by attacking the wendigo, being killed in the process.
  • Noble Wolf: A domesticated wolf that helps his owner (The Flamethrower Guy) track and kill Wendigos, and can help Mike through the Sanitorium.
  • Offscreen Teleportation: Has been seen to seemingly pull this off multiple times throughout one of the later chapters, giving him some form of a memetic badass status to some.
  • Papa Wolf: A literal example. If tamed by Mike, Wolfie will literally fight to the death if it means keeping Mike safe.
  • Savage Wolves: Subverted. They're domesticated, and are only aggressive to Wendigos and strangers, but can be easily tamed.
  • Undying Loyalty: He is a canine, after all. If Mike befriends him, Wolfie will stay by his side and become fiercely protective of him.
  • What Happened to the Mouse?: If you choose to barricade the door and keep him alive, he'll wander off afterwards. The Butterfly Effect Updates reveal he survives thanks to your actions.
  • White Wolves Are Special: He's got a light-colored fur, and can possibly guide Mike through the sanitorium and protect him from Wendigos.

Spoiler Characters

    The Stranger 

The Stranger / Flamethrower Guy / Jack Fiddler

https://static.tvtropes.org/pmwiki/pub/images/flame.png
Performed by: Larry Fessenden

"You hold onto your horses. I don't take kindly to you kids coming up here to my mountain."

A man who lives on the mountain.


  • Action Duo: Briefly accompanies Chris in his effort to find Josh, becoming the experienced badass to Chris's Action Survivor.
  • Author Avatar: He provides exposition on the current plot, explains what the Wendigo are, and his book even tells the survivors how to fight them. His voice and face model is Larry Fessenden, one of the writers of the game.
  • Badasses Wear Bandanas: Though he doesn't wear his on his forehead, and ties it around his neck. He's still as badass.
  • Badass Longcoat: He's an expert Wendigo hunter and wears a long parka.
  • Bait-and-Switch Boss: His tendency to creep around silently and lurk just behind the kids menacingly sets him up as the killer, or a potential threat at least. He's actually spent most of the night fighting off the real threat to the kids, the wendigos.
  • Big Damn Heroes: While he's first seen as being another Psycho trying to harm Emily in the mines, he's revaled as the Big Good when he rescues her from a Wendigo, gives her a pack of flares before pushing her to safety.
  • Big Good: When we see how much work he's put into keeping the wendigo at bay, the fact that he's been doing this since long before the story began, and that he knows and catalogs every single piece of relevant information on them, he's hard to classify as anything but this. Whole lotta good it does him.
  • Cigar Chomper: Though we never see the Stranger smoking, Mike and Matt both find cigar stubs (in a mine area and right outside the lodge respectively), and Mike also finds a cigar box with one cigar remaining in the sanatorium.
  • Creator Cameo: He's portrayed by Larry Fessenden, one of the games' writers and a Wendigo-enthusiast in real life, who warns the teenagers about the Wendigos and what's to know about them in the game.
  • Creepy Good: He lives in an abandoned sanatorium with a pair of wolves, walks around with a shotgun, machete and a freaking flamethrower, looks all threatening and grizzled, is missing a tooth and has scars over his right eye (out of which he may be blind due to its rather dull and glassy look), and his personality is rather shifty to boot. He's actually a good guy who has spent years fighting the Wendigos and trying to capture them, and he attempts to protect the survivors from the looming threat of them.
  • Eye Scream: His right eye is discoloured, indicating that he is blind in that eye (if this is true, that would make him a Handicapped Badass). Given that there's a scar running through the eye, it's most likely from a Wendigo attack.
  • Famous Last Words: "We're right out in the open, we gotta GET OUT OF HERE!"
  • Fire-Breathing Weapon: Carries a flamethrower that he uses frequently. Fire is the Wendigos' only weakness; it burns their skin off and makes them vulnerable.
  • Good All Along: He's set up to be the Psycho, or even another killer after Josh is revealed to be the Psycho. But he's actually a benevolent man that hunts Wendigos to protect the Mountain and helps the main characters. He's actually the one that tried to save Beth and Hannah in the beginning (when we were made to believed he wanted to kill them).
  • Heroes Love Dogs: An early clue that he's actually a good guy is when Mike sees him walking into the sanatorium with his two pet wolves, one of which he can later befriend.
  • Hunter of Monsters: Has lived in Blackwood Pines for years hunting and trapping Wendigos, since killing them outright releases the evil spirit and allows the curse to spread to someone else.
  • Iconic Item: His flamethrower, to the point where the survivors refer to him as "the flamethrower guy."
  • Idiot Ball: Upon first meeting the group of friends in the lodge after the Wendigo starts their attack, he neglects to inform them of the basic fundamentals of surviving against a Wendigo attack (especially how a bite from a Wendigo will not turn you into one of them), and instead orders them to hide in the basement while he goes outside with Chris to go rescue Josh. He is quickly killed by a Wendigo; if it weren't for the journal the group finds in the basement, they would have had no idea on how to survive an encounter with a Wendigo, and can potentially lead to Emily being needlessly killed by Mike out of paranoia if she is bitten. While he likely had no way of knowing that he was going to die during a rescue mission, his lack of communication to the survivors can lead to further distress.
  • Ignored Expert: As the newsreel at the beginning of the game explains, he told the Washington family not to build on the mountain due to a connection with his ancestors. He's talking about the wendigo problem, but nobody will listen to him.
  • Ink-Suit Actor: He's modeled after Larry Fessenden, his motion-capture actor and one of the game's writers. His missing tooth is Fessenden's, though his eye scar is not.
  • In-Series Nickname: "Flamethrower Guy".
  • It's Personal: If you flip back to the first page in his journal as Ashley, you find an old newspaper clipping that mentions the mysterious death of a man who looks a lot like the Stranger, which suggests his Wendigo-hunting career is based around revenge, supported by the fact that the Events of the Past video specifically mentions his grandfather having done the same thing he once did. He also finally killed the Makkapitew after deciding he was avenging Beth and Hannah.
  • Killed Off for Real: He is one of only three deaths you cannot prevent in some way.
  • Mr. Exposition: He explains all about the Wendigos to the survivors. What he doesn't find immediately pertinent enough to tell them in person, they find in his notebook.
  • Night-Vision Goggles: He wears those, which is useful in the dark winter night trying to hunt Wendigos.
  • No Good Deed Goes Unpunished: Even if he initially assumed that rescuing Josh is a lost cause due to the Wendigo having begun their attack on the mountain, he does go back outside and attempt to rescue Josh anyways. He ends up being killed by a Wendigo minutes after leaving the lodge.
  • No Name Given: He never gives the survivors his name, and in the credits he's simply listed as Flamethrower Guy. Developers confirmed in a livestream on Twitch that his name is Jack, and a newspaper clipping on his grandfather’s death gives him the surname “Fiddler” (based on Wendigo hunters Jack and Joseph Fiddler).
  • Off with His Head!: A Wendigo cuts off his head with a single swipe during a sneak attack, as he's the largest threat to their existence. He, like Beth, dies regardless of the player's choices.
  • Red Herring: A good portion of the earlier items pertaining to one of the game's core mysteries detail an arsonist with a vendetta against the Washingtons who has recently been released around the time of the game. Based on the Stranger's use of a flamethrower and the radio broadcast detailing the Sheriff's desire to interview a mysterious figure seen lurking in the mountain area, the player can initially be led to believe the Stranger is the arsonist; it's later revealed, however, that the 'arsonist' is another part of Josh's creepy fabrications intended for his friends; it's likely he was as unaware of the Stranger as he was the Wendigo.
  • Room Full of Crazy: Has a billboard full of crazy in his base of operation.
  • Scare 'Em Straight: His response to Chris insisting on searching for Josh in the wendingo-infested woods is to grimly describe in excruciating detail the slow, painful death the wendigos will subject him to if they catch him. Chris promptly changes his mind.
  • Take My Hand: Tries to save Beth and Hannah at the beginning of the game when the two are dangling from a cliff. Unfortunately, his effort is in vain.
  • Walking Spoiler: The twist that he's a good guy hunting the real threat, wendigoes, makes him this.
  • We Hardly Knew Ye: Right after he actually takes presence in the story and joins the cast, he and Chris go on their fateful failed rescue mission.
  • The World's Expert on Getting Killed: Despite having hunted the Wendigos for decades and actually having managed to largely defeat them (at least until Hannah turned and freed the rest of them), after one cutscene explaining Wendigos to most of the cast and a conversation with Chris explaining a bit more about them, he gets killed in his very next battle with them (likely due to keeping his eye more on keeping Chris safe than on his immediate surroundings, as he has always hunted the wendigo all by himself). The cast finds out anything else they need to know from a book that they find on the belongings he left behind at the lodge.

    The Hunters 

The Wendigos

https://static.tvtropes.org/pmwiki/pub/images/dingo.jpg

The monsters that are preying on the people trapped on the mountain.


  • And I Must Scream: An Informed Attribute is that they will keep their victims alive as long as possible while feeding on them, first stripping off the skin and then eating the organs one at a time. Considering how quick and brutal the deaths they deal to our hapless heroes usually are, it may have been the Stranger trying to scare Chris into abandoning the search for Josh, or that maybe Hannah (who inflicts the majority of said deaths) is not a typical wendigo.
    • On another level, it's heavily implied Wendigos have some of their humanities remaining in them, and are stuck in the body of a ravenous, ruthless beast which are controlled by the Wendigo spirits.
  • Ax-Crazy: They are savage, violent creatures and give extremely brutal deaths to their poor victims. Some (like Hannah) even go as far as hanging the remains of their victims on walls or chains in the mines. Fucking yikes.
  • Bait the Dog: They are able to mimick voices, which one of them can use to bait Ashley into a trap (by impersonating Jessica) and kill her.
  • Big Bad Ensemble: As a group, they serve as the true main antagonists of the game, including Hannah, although they're just as likely to attack each other as they are the player.
  • Body Horror: Let's count it off, shall we; giant bulbous eyes, a malformed jaw filled with needle-sharp teeth, bodies and limbs so emaciated that they look like little more than skeletons, and unnaturally flexible joints that cause them to move in ways that the human body really shouldn't be able to. The developers explicitly stated that they based their design off of the corpses of people that succumbed to hypothermia and became desiccated in the cold.
  • Demonic Possession: Their true forms are spirits, and they can only possess people who eat human flesh on the mountain.
  • Early-Bird Cameo: Their appearances in the early game are very sparse, but one can just barely catch something crawling on the ceiling behind Mike, after he picks up the totem in the mines.
  • Fate Worse than Death: As the Stranger points out, being caught by them as food will ensure a slow and painful death as they store you as food and tear you apart piece by piece, although this never happens in the game proper. Becoming a Wendigo doesn't sound the most favourable over death either.
  • Gaia's Vengeance: In The Stranger's journal it's stated that the Wendigo spirit was unleashed by miners when they disturbed the sacred mountain.
  • Good Lips, Evil Jaws: They have sharp, pointy teeth and no lips.
  • Humanoid Abomination: These things were once human beings that have been twisted into grotesque and warped forms by ancient, malevolent spirits that were sealed underneath a mountain and can survive the deaths of their hosts.
  • I'm a Humanitarian: In the past, at least. According to the Stranger, anyone who eats human flesh on the mountain is cursed to become a wendigo. This is what ended up happening to Hannah, as she started eating Beth's corpse in an attempt to survive.
  • Immune to Bullets: Their skin is so tough, all a shotgun can do is knock them back.
  • It Can Think: As they've once been humans they're fairly intelligent hunters, employing know-how such as mimicking their target's friends, using objects (such as phones) as a lure and even slashing support cables at the radio tower to get to the prey.
  • Kick the Dog: They'll kill humans and animals alike, as seen with the eviscerated wolf carcass hanging on the wall and the deer that gets dragged away.
  • Kill It with Fire: Their one and only weakness, it burns through their skin and after that, they can be killed like anything else.
  • Lean and Mean: Thin and emaciated, and brutal as anything.
  • Lightning Bruiser: They move with superhuman speed in short bursts (though humans seem to be able to outrun them over long distances with a decent head start), can climb surfaces like lizards equally as fast, have Kevlar-like skin, and are strong enough to casually pull off a grown person's head almost instantly and can even decapitate someone with a single claw swipenote .
  • Living Motion Detector: The only way to avoid dying is to not move except when absolutely necessary.
  • Morphic Resonance: They retain skin alterations from back when they were human, such as scars and tattoos. This was how Josh identified Hannah as the Wendigo in the mines.
  • Monstrous Humanoid: They look human, but they have long, thin limbs and ugly sharp teeth. It makes sense seeing how these creatures were once human.
  • No Party Like a Donner Party: The reason Wendigos exist is because their past human selves ate human flesh, which caused them to become cursed with the Wendigo spirit and enhance their transformation.
  • Off with His Head!: Another effective way of killing them,other than burning their skin, is to behead them. Sam manages to save Mike from one by chopping its head off with a pipe or a shovel, which causes its spirit to vanish. Later, Wendigo Hannah asserts her dominance by ripping off another Wendigo's head in the final lodge cutscene.
  • Our Ghouls Are Creepier: They look the part: scrawny hunchbacks with More Teeth than the Osmond Family rather than zombie deer-men. It's just that the First Nations version of the "possessed psycho mutant cannibal" legend is "wendigo" that they get called the latter.
  • Room Full of Crazy: Mike and Sam finds a place in the mines where Wendigos (most logically Hannah) hang the corpses of their victims and keep their decapitated heads in hanging cages. To make it worst, it can also contain the bodies and heads of the characters the player failed to save throughout the game, just to twist the knife.
  • Sealed Inside a Person-Shaped Can: If killed, the Wendigo spirit will just leave and find a new host, necessitating the Stranger to keep the Wendigos he captures in cages.
  • Super Strength: The main Wendigo, Hannah, displays this, especially when killing the teens or fighting the other Wendigos. The Asylum Wendigos seem to be somewhat less strong, as they're unable to break free of relatively simple restraints and Mike is able to (barely) survive a hand-to-hand encounter with them. The Stranger's diary also mentioned that he's been bitten by them many times, suggesting that he too has won hand-to-hand fights with them. It's most likely that Hannah is unusually strong due to being the host for the Alpha Wendigo, Makkapitew.
  • Super-Persistent Predator: They're definitely not the type to give up, and the fact that they're invulnerable to anything but fire helps on that. If several of them are in the same place, they will even fight each other to claim the prey, as seen when several of them invade the lodge near the end.
  • Voice Changeling: They're able to mimic human voices, which is bad news for Ashley if the player forgets this tidbit from the wendigo journal.
  • Walking Spoiler: They don't show up until the second half of the game, where they drive the plot.
  • Was Once a Man: They are humans who have been changed by a Native American spirit into cannibalistic monsters after they ate the flesh of other humans. If a Wendigo spirit is free and roaming on the mountain at the time it will inhabit the body as a new host, making them into a Wendigo progressively stronger the older they are. If one is not free a new one is born or created through unknown means multiplying the curse.
  • Wendigo: Even based on the myths of the Wendigo's origins.

    The Predator 

Makkapitew

https://static.tvtropes.org/pmwiki/pub/images/macow.png

The strongest wendigo, and the antagonist of the prologue.


  • All There in the Manual: Everything about the Makkapitew can be found when you complete "The Events of the Past" video.
  • Ambiguous Gender: Whatever its gender is depends on the gender the player picks for their character in The Inpatient, and who it ends up possessing if not the player (Anna if the player is female, Gordon if the player is male).
  • Arch-Enemy: Was personally hunted down by the Stranger and his grandfather for many years.
  • Big Bad: Of The Inpatient. It is the wendigo spirit that haunts the player as well as Anna/Gordon, and ends up possessing one depending on their actions.
  • Braids, Beads and Buckskins: Even though, like the other wendigos, it has no race characteristics, it does wear feathers. This suggests that it was a Native American, possibly someone from the Cree Nation or some other Algonquian.
  • The Dreaded: The most fearsome of the Wendigo. It was so much of a threat that the Stranger chose to Kill It with Fire rather than try to capture it alive, despite knowing that its evil spirit would just end up possessing someone else.
  • Evil Sounds Deep: The Inpatient. When we hear it's voice as it possesses Anna/Gordon depending on the ending.]]
    I see it now. It was so easy. So simple.
  • Large and in Charge: He's the Alpha Wendigo, being bigger and stronger than any of the others.
  • Meaningful Name: Makkapitew means "he has large teeth" in Algonquian.
  • Mind Rape: Apparently does this to the player and Anna/Gordon in the process of possessing them throughout the game.
  • Not Quite Dead: At the end of the game, you may see his screaming soul flying out of the building's flaming wreckage, ready to take on a new host.
  • Predecessor Villain: Long dead by the game's main timeline, it was the Wendigo that hunted Hannah and Beth in the game's prologue, which led to their disappearance. This made the Makkapitew indirectly responsible for the game's main plot. To go even further, the video heavily implied that the Makkapitew's evil spirit ended up possessing Hannah, causing her to transform into a Wendigo. Considering that Hannah is the biggest and strongest wendigo seen during the story, the Makkapitew's spirit possessing Hannah seems to be fairly accurate.
  • Voice of the Legion: Speaks in a deep blood-curling voice.
  • Walking Spoiler: Despite being a hidden character, Makkapitew has a hugely important role in the plot.
  • Younger Than They Look: The Makkapitew's loincloth and feathered garb as well as its heavily desiccated appearance (even for a Wendigo) seems to suggest its host was one of the mountain's original Native American inhabitants from pre-colonial times. The Inpatient reveals the host encountered by Hannah and Beth was definitely much younger than that, and is most likely either the player or Anna/Gordon.

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