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The Seven Main Characters
A rodent-like "Chapa" who is selected to go a quest to save his tribe from a drought. Also appears in Laura's story, joining when she searches for the Water Gear.
A young witch out to save her family from the clutches of a jealous rival. Also appears in Laura's story as an optional recruit at the Wanda inn.
- Black Magician Girl: Not only does Judy start with a Magic Tablet containing Forbidden Arts, but story events result in Judy Getting her hands on the Tablet of the Forbidden Spell Clyde seems to want. It's completely possible for her to have learned enough Forbidden Arts for her to qualify for this trope by the time her quest ends.
- Child Mage: Duh.
- Cute Witch
- Dishing Out Dirt: Has a high enough Earth stat to qualify.
- Kid Hero: Is only ten years old and is one of the main characters.
- Robe and Wizard Hat: Subverted. No robe, but she and her mother both sport the well-known pointy hat.
Voiced by: James Marshall (English)
A former knight with a mysterious cursed gauntlet. Also appears in Judy's story, joining to help her navigate a forest, and makes a cameo at a festival in Ventus's story.
- Adaptation Name Change: Is known as "Cash" in the Japanese version of the game.
- Archnemesis Dad: Does not get along with his father very well due to their consistent debates over The Evils of Free Will. Said father is also implied to have treated him as The Unfavorite growing up.
- Blessed with Suck: Kurt's gauntlet makes him even stronger, but it's constantly dragging him into battles... Roughly every twenty minutes, in fact. In actual play time, mind.
- Knight Errant: Becomes one at the beginning of his quest.
- Master of None: His stats/Makings are sub-par compared to the rest of the main characters, Water growth aside. This means he can fulfill any role he wants....he just can't do it as well as characters designed for said roles.
An ex-pirate who gets roped into aiding a royal heir after the death of her husband. Also appears in Mythe's story, joining after the events at Fugar's mansion.
- Bait-and-Switch: Laura's Growth Panel has quite a few thievery-aligned Panels on it. She has the worst Skill growth of the main characters.
- Crusading Widower: Subverted. Her husband dies shortly before her quest starts, though we never find out how. Laura doesn't seem to blame anyone for it.
- Jerk with a Heart of Gold: Abrasive to basically anyone she's talking to, but couldn't be kinder.
- Masculine Girl, Feminine Boy: The blunt, no-nonsense Masculine Girl to the humble and petite Feminine Boy she's aiding.
- Playing with Fire: Laura starts out with Fire spells pre-learned, has excellent Fire growth and is consistently themed with the color red.
A talented blacksmith who is searching for a beautiful woman he became infatuated with. Also appears in Ruby's story, willing to search the Seven Wonders to find his mystery woman.
- An Ice Person: Like many of the other protagonists, he has quite the Water growth and starts out with Purify.
- Dark-Skinned Blond
- Defrosting Ice King: Subverted. Mythe was quite the lecherous Jerkass before stumbling onto The Silver Girl's portrait and falling in love. While he's not quite a flirt anymore, he's no less a snark to the people helping him out.
- Did Not Get the Girl: After defeating the Knights of the Round Table, Mythe and the Silver girl part ways, his love remaining unrequited. He does however get a new lease on his life as an inventor.
- Handsome Lech: Mythe, before getting a gander at the Silver Girl's photo and switching to Single-Target Sexuality.
- Heroic Neutral: He's an apathetic Jerkass towards others in his dogged pursuit of the Silver Girl. He was a simple inventor who was perfectly content snarking at others every day of his life until he sees the picture that springs him into a pilgrimage.
- Insufferable Genius
- Supporting Protagonist: While Mythe is the main character of the story, said story ultimately revolves around his efforts to find and assist The Silver Girl. Once they meet, it's clear who the real hero is.
A novice fortuneteller who tags along with her fortune-teller sister to discover the truth behind a sinister prediction. Also appears in Ventus's story as an optional recruit, seeking help with a delivery in Loch Vaan. She is the main protagonist of a Japan-only
novelization of the game.
A young man who became a courier to track down the murderer of his brother. Also appears in Kurt's story, as the knights demand that he pay their tolls for using the main roads, and makes a cameo in Laura's story at the Festival of Regina Leone.
- Casanova Wannabe: Implied with his initial interactions with Tiffon.
- Courier: Joins the Carriers' Guild at the start of his story, and gets access to various delivery quests.
- Mighty Glacier: Downplayed. His initial Growth Panel is centered around defense and status-resistance, but his offense and low Martial Arts weight also make him a shoo-in for damage-dealing.
- Roaring Rampage of Revenge: After finding out that Kalandorn killed Briza, his quest becomes one.
- Underused Game Mechanic: Is the only protagonist that can utilize the Carriers Guild.
A member of the Petran tribe, which was tasked with guarding the Earth Elemental Gear, the Chestplate of Behemoth. Recruitable in Laura and Ruby's stories.
- Crippling Overspecialization: Anzan has excellent status ailment defense and grossly-high LP but he can barely defend himself in all aspects; with the one Magic he is good at requiring out-of-the-way components to truly be effective.
- Dishing Out Dirt: Knows most of the non-Blended Earth spells and has the growth to match. Just in case resembling a massive rock didn't give it away.
- I Gave My Word: The reason Anzan stays in the party in Laura's quest. He promised to protect the prince.
- Mighty Glacier: The most straightforward example in the game. Anzan has amazing Earth growth for powerful Earth Arts. However his Skill Making is a measly 1, which means he can't evade attacks very well. He's also the game's heaviest character, so he's screwed if he's Paralyzed/KO'ed; as nobody can take him off of the field.
- Single-Issue Wonk: Does nothing but yammer on about defense in Ruby's story, to her chagrin.
- The Load: If Anzan is ever incapacitated, he cannot be rescued and will consume one of your actions laying around. He is too heavy for any character to take off the field.
The ringleader of a group of renegades opposing the knights. Recruitable in Judy and Kurt's stories.
- God Stat: Tied with Edel for having the maximum Making for both Strength and Skill. Armand can fulfill any offensive role.
- I Have No Son!: Disowned by his father in Judy's story for kidnapping Ursula; told to only return once he's matured.
- Reluctant Hero: Due to I Have No Son! above, Armand is essentially forced to travel with Judy's band.
- Sole Survivor: In Kurt's story, corrupt Knights chase a horde of monsters into his hideout to flush out his gang. He's the only one that isn't mauled by the creatures, thanks to Kurt.
A former Knight, and a friend of Kurt's. Recruitable in Kurt and Armic's stories, joining the latter if he searches for the item that's associated with the Metal element, Venus' Mirror.
- Blind Weaponmaster
- Handicapped Badass: Is implied to be suffering from a terminal disease, but would rather lose his life in combat.
- Gameplay and Story Segregation: Is blind, but can wield eyesight-intensive weapons like Bows and Guns just as well as everyone else.
- God Stat: Tied with Armand for having the maximum Making for both Strength and Skill. Edel can fulfill any offensive role.
A knight within the remnants of the Escata Army that works for Basil Galeos. Recruitable in Laura and Ventus's stories, joining the latter if a Carrier mission takes him from Longshank to Zomar.
- Knight in Shining Armor
- My Master, Right or Wrong: Defied. Once he finds out that Basil Galeos wants to make off with the Elemental Gears for unlimited power, he takes Henri's side to get them back without hesitation.
- In Ventus's story, he spares the life of the Carrier that stole the goods his Master was expecting, despite having been ordered to dispose of him.
A noblewoman from Nivacolina that's close friends with a famed warrior. Recruitable in Mythe and Ruby's stories, joining the latter on a whim at the Starship Anchor.
- An Ice Person: Grace knows practically every Water spell in the game, outside of the Blendables. Water is ironically her weakest Element.
- Constantly Curious: The only justification as to why she joins Ruby's group at Starship Anchor.
- Cultured Warrior: Grace lives in a far-off city and the background art for her dwellings suggest a high lifestyle. She also has knowledge of veteran warriors, namely Pharr. She even owns the photo of the Silver Girl that Tiffon had unknowingly stolen from her. She can kick as much ass any any of the others.
- Lady of Black Magic: A noblewoman and a great mage in battle.
A caretaker and friend of Ruby's. Recruitable in Ruby and Kurt's stories, joining the latter's party after delivering a warning of an assassination attempt on his father Maximilian.
- Servile Snarker: Does chores around the divination studio for Ruby and Sapphire; Takes pot-shots at Ruby whenever he thinks she's about to do something stupid.
- Will They or Won't They?: Implied with Ruby at the very end.
Voiced by: Michael Shitanda (Japanese), Kevin Corn (English)
The sole remaining royal of the recently-destroyed county of Escata. Recruitable in Laura and Armic's stories, joining the latter in an optional event at the Zomar Inn.
- Masculine Girl, Feminine Boy: The Feminine Boy to Laura's Masculine Girl.
- Noble Fugitive: Upon hearing that Henri is the Sole Survivor of his family, she gives him a makeover to make him more inconspicuous. Basil Galeos sends out assassins to kill Henri and take of the Blade of Escata he carries with him throughout the first half of Laura's story, regardless.
Voiced by: Rick Buford (English)
A legendary hero that was presumed dead long ago, but who actually traveled to other worlds. Recruitable only in Ruby's story.
- Brooklyn Rage: Subverted. Iskandar's English dub makes him sound like an extra from The Godfather, but he's a pretty chill dude.
- I Know You Know I Know: Level 2. Plays along with Ruby's fake fortune and collects the dagger she plants at the Cave of the Undead despite already seeing through it and her already suspecting him.
- Insufferable Genius: He gives Ruby this impression for much of her story.
- Seen It All: The first time you take him into a fight, he states, "Same old, same old..."
Voiced by: Shoto Kashii (Japanese), Marty Fleck (English)
An elderly mage, and Judy's grandfather. Recruitable in Judy and Kurt's stories, joining the latter in Sadovos to investigate his gauntlet, and makes a cameo in Mythe's story to research Michelle's own gauntlet.
- Magic Knight: Has a high enough Skill Making for a thief-mage build, certainly.
- Magikarp Power: Comes equipped with only a few good spells and a handful of support Arts. In Kurt's scenario, If you take the time to grind through all of his high level Magic Tablets and come across Magic Blender, you've made what is bar-none the best mage in the game.
- Squishy Wizard: Has hilariously low LP and is suited to magic-casting. Two plus two equals four.
- The Load: He's forced into your party at the expense of one of your other characters at the end of Judy's last quest. He is in no way changed compared to his initial recruitment stats while your characters are seasoned from quests. Two guesses how useful he is against the final bosses.
- Wizard Classic
Voiced by: Tomohiro Tsuboi (Japanese), Braden Hunt (English)
A wandering priest seeking to prove himself. Recruitable in Ruby and Armic's stories, joining the latter if he searches for the item that's associated with the Earth element.
Judy's older sister, notorious for her lack of expression in all circumstances. Recruitable in Judy and Mythe's scenarios.
An anxious girl with a cursed gauntlet stuck to her arm. Recruitable in Laura's and Mythe's scenarios, and makes a cameo at the beginning of Ruby's, wanting to use her fortuneteller skills to find out how to break the curse.
- Gameplay and Story Integration: In Mythe's scenario, the Happy Ending described below also opens up the center spot of Michelle's Growth Panel.
- Glass Cannon: Michelle has the highest growth stat for both the strength and skill stat, allowing her to do a ton of damage, especially with light martial arts. The catch? She has the game's lowest LP.
- Happy Ending: In Mythe's story, He and Josef both manage to remove her cursed Gauntlet.
- Motor Mouth: Tends to be anxious around people and devolves into complaining about her curse to whoever will listen.
A mercenary who formed a band of monster hunters. Recruitable in Ventus and Kurt's stories.
- Artificial Limbs: His right arm is metallic.
- Death Seeker: Wants to die on the battlefield, rather than of old age.
- Gameplay and Story Segregation: Starts out with an axe and dagger, despite the sword he's shown holding in his artwork.
- Hired Guns: Leads a group of some in Kurt's quest...which is immediately drafted by an order of Shrine Knights.
Voiced by: Michael Shitanda (Japanese), Jay Hickman
An Anubito imprisoned by Dagul Bos. Recruitable in Laura and Ventus's stories.
A young apprentice of Yun's, studying magic. Recruitable in Kurt and Armic's stories, joining the former if he visits his master's store in Loch Vaan.
- The Apprentice: To Yun Crimsonrain in Loch Vaan.
- Because You Were Nice to Me: Reversed. Norff's immediate offer to have his master look at the rain-making slab Armic needed deciphered touches the Chapa and gets the two to buddy up.
- My Master, Right or Wrong: Defied. When Yun's ambition causes him to attempt to murder Armic, he turns on Yun immediately and defends Armic with the others. He doesn't lose faith him him though, pleading for his Master to hang on during the bout with Chaos.
- Single-Issue Wonk: 85% of Norrf's battle-lines can be summarized as "I'm training right now."
- Taught by Experience: Yun willingly dumps Norff onto Kurt's party because it'd "make good training."
- Thunderbolts and Lightning: Is the only character that knows the rare spell Thunderbringer from the get-go.
A veteran carrier. Recruitable in Judy and Armic's stories, and makes a cameo in Ventus's to tell him about his brother.
Voiced by: Vicki Barosh (English)
A veteran warrior known as the "Lion of Balke." She is a friend of Grace, and is the person who found the picture of Silver Girl inside Undercity Pharos, which initially launches Mythe's story. She's recruitable in Mythe and Armic's stories, joining the latter if he searches for the Jupiter Anvil that's associated with the Wood element.
- Cultured Badass: Downplayed compared to Grace, but the fact she goes spelunking in the Pharos for the photo Mythe wanted implies she knows enough to qualify.
- Gameplay and Story Segregation: Starts out with a spear, despite the massive sword she's holding in her official art.
- Master of None: Like Mordeus, Michelle and Josef, Pharr has rather low LP for a fighter. Unlike the others though, she doesn't have the perk of any special stats. Though she does come with an Artiste panel.
- Tomboyish Voice: Has one in the localization.
A member of the "Lilean" race, which guards the Wood Elemental Gear. Recruitable in Laura and Kurt's stories.
- Bile Fascination: Joins Kurt to learn more about his Gauntlet, which exudes some sort of negative energy.
- Jack-of-All-Stats: Platyphyllum's initial Growth Panel is Magic-aligned, but can go anywhere.
- Mr. Exposition: Is basically there solely to alert Kurt to the fact that he leaves for a moment so short nobody notices whenever he's sucked into the Gauntlet.
- Plant Person: Their race. Bonus points for having a high Wood stat growth and starting with a lot of wood spells.
A sorceress of famed repute and Judy's mother. Recruitable in Judy and Armic's stories, joining the latter if he searches for the item that's associated with the Fire element.
Voiced by: Akio Suyama (Japanese), Greg Ayres
A wizard youth with a near-bottomless appetite. Also Judy's brother. Recruitable in Judy and Ruby's stories, joining the latter after being rescued from the ocean near Avalon, the Flying Island.
- Acrofatic: For some weird reason, Roy is the character with the lightest weight in the game, allowing to use light martial arts easily even when equipped with heavy gears.
- Big Eater: According to Judy. Heck, his battle-sprite even shows him carrying big loaves of bread in his backpack!
- Stone Wall: Subverted. Roy starts with a Triple Line combo of Iron Body panels across the center of his Growth Panel and his Strength making is pretty mediocre. However, most characters typically only need one. Plus, he also has a high enough Skill making to dish out good damage with enough work.
Ruby's sister and the famed owner of a fortune-telling studio in Loch Vaan. Recruitable in Mythe and Ruby's stories, joining the former after events in Loch Vaan.
The Silver Girl
A mysterious woman that becomes the target of Mythe's affections. Her real name is Faedaljen
. Recruitable in Mythe and Ventus's stories, helping the latter access Undercity Pharos, as only she and Iskandar can do so.
- Antiquated Linguistics: Talks with an old-fashioned demeanor; Up to and including referring to the Seven Wonders by their ancient names as opposed to the names they hold in the public conscience now.
- Artificial Human: Inverted. The Silver Girl is part of this planet's original race, whose experiments created monsters like undead, dragons and Humans as we know them.
- Brutal Honesty: Makes her low opinion of Mythe rather clear the moment they leave the Iskandar Mausoleum for the first time.
- Dark-Skinned Blond: The Silver Girl combines this with white hair.
- Magic Knight: High Strength and Magic tells the tale. Shame about those Elements, though.
- Religious Bruiser: Mentions God in some of her battle-quotes, implying she follows a religion. Can also kick all sorts of ass.
- The Stoic: Rarely shows any emotion whatsoever. And when she does, it's usually to preach down at whatever's holding her focus.
A thief and ex-Carrier with a Dark and Troubled Past
. Recruitable in Ventus and Mythe's scenarios.
Voiced by: Kan Tanaka (Japanese), John Tyson (English)
Judy's magically-challenged father. Recruitable in Judy and Ventus's stories, joining the latter if they choose a Carrier mission that takes the party across the Vale of Swords.
Voiced by: Matt Culpepper (English)
A cowardly, incompetent soldier of Escata. Recruitable in Ventus and Armic's stories, joining the latter in an optional event at the Zomar Inn.
- An Ice Person
- Crouching Moron, Hidden Badass: Vearst in-story is a coward who can't fight to save his life, but he has insane Magic potential.
- Lovable Coward
- Stone Wall: His very high LP gives him a lot of tanking potential, despite his low Physical stats. Give him support spells like Purify and Missile Guard, and you've made an aggro magnet.
A great witch that existed long ago.
A legendary magician from Iskandar's time, whose magic turned Iskandar into "The Unlimited" that can travel between worlds.
A figure from the past, who associated with Iskandar and his allies.
- Theme Naming: With Ruby and Sapphire, hinting at some connection between them.
A schoolteacher who Laura fell in love with, retiring from pirating to marry him.
Ventus's older brother, who was killed during a carrier mission.
- Delaying Action: See Heroic Sacrifice below.
- Last Stand: Implied to have been the way he went out.
- Heroic Sacrifice: The real reason behind his death. Kalandorn attempted to sire Briza and have him kill Elle, but he bought time for Elle to get away instead. His Last Stand is what inspires Kalandorn to rebel against the Knights of the Round Table.
A skilled practitioner of magic that owns a magic shop in Loch Vaan.
Leon's subordinate and a high-ranking member of the Iskandar Temple Knighthood.
- Ambiguous Situation: In Kurt's Quest, Jeanne is convinced by Leon to attempt to conquer the Starship Anchor. Something happens to her that renders her incapacitated.
- Arch-Enemy: As Ruby and Jeanne start hunting the Tetra Forces, their initially positive interactions devolve into this.
- Flower Motifs: Her signature attack "Hundred Flowers" sees rose petals scatter about as she slices her opponent.
- Flunky Boss: Accompanied by four of her personal Knights during the battle with her.
- Irony: Claims during her battle that she fights "for the dreams of Iskandar." Depending on your party set-up, he's probably standing right in front of her.
- Hypocrite: Jeanne wants to prevent evil-doers from using the Tetra Forces for villainous or murderous ends. Attempts to murder Ruby at the Hanging Garden, y'know, like a villain would do...
- Hypocrite Has a Point: ...However, considering how many ambitious villains there are in the game, her paranoia isn't totally unjustified. Being Locked Out of the Loop on Iskandar's machinations doesn't exactly help, either.
- Knight Templar
- Knight in Shining Armor: When she isn't being manipulated or being paranoid, she's this.
- Prevent the War: Played With. As Ruby and Jeanne race to claim the Tetra Forces, Jeanne implies that she would rather the Knighthood claim them than villains out to use them as Artifacts of Doom. However, by the time Ruby visits the Hanging Garden, her logic comes back full circle as she is more than willing to wage bloody war against Ruby for the same reason.
- Principles Zealot: Devolves into this by the time the battle against her starts, ambushing Ruby's band at the Hanging Garden with zero warning and trying to kill them "for the dreams of Iskandar."
- The Paladin: Both literally and mechanically, being a Knight Templar as well as a Magic Knight in combat.
Voiced by: Paul Locklear (English)
Kurt's brother, who is still a member of the knights.
The father of Kurt and Leon, and head of the Knights of Gadeira.
Voiced by: Mike MacRae and Marty Fleck (older) (English)
An Evil Former Friend
of Josef and Yun researching forbidden magic.
The leader of an Anubito tribe, and the one responsible for the destruction of the kingdom of Escata.
- Beast Man: The Anubito are two-legged humanoid dog-creatures.
- Big Bad: Of Laura's story, yes.
- Bigger Bad: If you lose the Seemingly Hopeless Boss Fight against him, He interferes with the party's battle against Basil and kills him off, becoming your new enemy.
- Duel Boss: Enforced. You can only use one ally per round against him.
- Present Absence: In a literal sense. In other characters' stories, the party can invade Dagul Bos's Castle and challenge him...... Except he's away from the castle, so fight his generic Minoton brigade instead!
- Seemingly Hopeless Boss Fight: Due to the Arbitrary Headcount Limit enforced for his first battle, you can only use one fighter per battle-round. If they run out of LP or get Paralyzed, you automatically lose.
- Shock and Awe: Many of his attacks release electric sparks, and cause Paralysis.
- Take Over the World: His final goal is to absorb the power of Chaos and rule all.
- Wake-Up Call Boss: For a new player, Dagul definitely fits the mold. He is the first major enemy to have more than 5-or-so LP to whittle down and has a special handicap attached to what would otherwise be a general brawl.
Voiced by: Tomoyuki Shimura (Japanese), Rob Mungle (English)
A former servant of the Escata royal family, who secretly plots to obtain all of the Elemental Gears and unleash their true powers
- Bonus Boss: Somewhat, in the sense that the player must beat the Seemingly Hopeless Boss Fight against Dagul to even have Basil as their scenario end-boss.
- Big Bad Wannabe: If the player lost to Dagul Bos, Basil gets back-stabbed during the fight and seemingly assassinated, letting Dagul swipe the Gears for himself.
- Damage-Sponge Boss: Basil is the tankiest of the end-game bosses, with loads of Life Protection that needs whittling down before you even start doing damage.
- Herd-Hitting Attack: Basil's primary tactic is to attack your party members en-masse with multi-target combo attacks in an attempt to Stun you out of your available actions.
- Necromancer: Maybe. He does control a skeletal dragon-creature.
- Non-Lethal K.O.: His "Shadow Breath" has a moderate chance of inflicting Blackout, which knocks a character out for a number of turns and leaves them vulnerable to attack unless removed from the field manually.
- The Starscream
- Treacherous Advisor
Voiced by: Tomohiro Tsuboi (Japanese), Jay Hickman
A Vampire Lord seeking to liberate the Undead from their centuries-long enslavement at the hands of the Knights of the Round Table
- But for Me, It Was Tuesday: Doesn't seem to take much notice of Ventus's anger toward his killing Briza.
- La Résistance: The Ensanguined League he leads is meant to be this, composed of Humans that search for the various Dragonhearts during the day, since the Undead cannot be out in sunlight.
- Noble Demon: Spares Ventus when it's clear he's outmatched, attempts to recruit him into the Ensanguined League when he breaks free and doesn't seem to take issue with Tiffon's eventual desertion from the League whatsoever. He also gets Ventus to take the Dragon's Haven trial and slaughter the Knights of the Round Table for him.
- Sadistic Choice: Gives Ventus a choice between abandoning his package or taking the Dragonheart at Dagul Bos's Castle. Ventus sticks to his principles and takes the package.
- The Nicknamer: Calls Ventus "Errand Boy."
- The Revolution Will Not Be Civilized: Subverted. The Ensanguined League he heads isn't seen doing anything especially despicable, but the fact that they're willing to ambush Carriers with so much as a passing connection to their aims doesn't make them especially virtuous.
The Knights of the Round Table
Voiced by: Mike MacRae (English)
Phantom, the leader of the Knights of the Round Table
A group of immortal knights that orchestrate the actions of the Undead from the bowels of the Undercity Pharos. No, they aren't ''those'' Knights
- Degraded Boss: Subverted. Ventus's story gives the player the Dragonheart item, which grants the "Ultra Heal" ability if it's forged into a weapon. note Said weapon becomes an Amplifier Artifact designed specifically to give Vent and co. an edge against what may be a difficult boss at that point in the game, acting as something of an extra HP shield.
- Immortality Seeker: Phantom constantly drones on about how they are Immortal and will "continue to exist."
- Life Drinker: Their pre-battle dialogue in Mythe's scenario implies that they do this to anyone that gets deep enough into the Pharos to find them.
- Magic Knight: Many of the individual Knights fought in the marathon section wield both physical and magical attacks.
- Phantom almost certainly qualifies, casting high-level Water Arts alongside cleaving you with his sword.
- Mythology Gag: Named after the Knights from Arthurian Legend.
- Mind Hive
- Necromancer: They've controlled the Undead for centuries according to Kalandorn, though we never learn much about what this means.
- Non-Action Big Bad: They don't really do much throughout the game, yet are integral to the events of both Mythe and Ventus's scenarios.
- Unique Enemy: Is the only enemy in the game that can deal the Petrify status ailment.
- The Knights of the Round Table are also the only story-line boss fought in two different scenarios.
- Three-Strike Combo: "Triple Zero," natch.
- Voice of the Legion: Their evolved form Phantom speaks with multiple voices at once, implying him to be the gestalt form of every Knight.
The Final Boss (SPOILERS)
A force of destruction. Originally a tool of the ancient Arcanian people, who used the world's Seven Wonders to experiment with it, the Creator of the world destroyed their civilization and sealed Chaos away to prevent it from consuming the world.
- Amazing Technicolor Battlefield: The first three forms are fought atop the blue moon Rosalia in space. The final form is fought inside of the red moon directly, which is chalk full of wavy lines and a swirling portal of destruction off in the distance. When Chaos is finally defeated....Said moon ruptures apart.
- Cognizant Limbs: The faces on its body are what cast most of its magic.
- Damage-Sponge Boss: The fourth (and final) form of Chaos recovers all of its HP and gains more Life Protection. You have quite a bit of HP to sift through before your attacks so much as start making a dent.
- Difficulty Spike: The third and fourth forms will see a radical shift in arsenal, with stronger attacks and magic all headed your way. The fourth form forgoes any subtlety and will hit you will nothing but heavy attacks non-stop.
- Eldritch Abomination: A mass of faces and tentacles supported by a angel's wing and flying swords with what's heavily implied to be the ability to consume the universe. If that doesn't qualify, then what does?
- Power Copying: Chaos will inherit the signature attack of the story boss defeated just before it.
- Sequential Boss: Chaos has four forms to hack through.
- Shows Damage: Chaos loses one of its faces as you wear it down. Once you wear it to the last, its whole body rots and Turns Red.
- Storm of Blades: Chaos's Sword Dance attack.