- Bow and Sword, in Accord: Starts with a sword and a bow.
- Easily Forgiven: Armic forgives Yun for trying to murder him at the end of his story quite easily.
- Heroic Neutral
- Reluctant Hero: Armic's only looking for the items to save his village because his Chief ordered him to.
- Black Magician Girl: Not only does Judy start with a Magic Tablet containing Forbidden Arts, but story events result in Judy Getting her hands on the Tablet of the Forbidden Spell Clyde seems to want. It's completely possible for her to have learned enough Forbidden Arts for her to qualify for this trope by the time her quest ends.
- Child Mage: Duh.
- Cute Witch
- Dishing Out Dirt: Has a high enough Earth stat to qualify.
- Kid Hero: Is only ten years old and is one of the main characters.
- Robe and Wizard Hat: Subverted. No robe, but she and her mother both sport the well-known pointy hat.
- Adaptation Name Change: Is known as "Cash" in the Japanese version of the game.
- Archnemesis Dad: Does not get along with his father very well due to their consistent debates over The Evils of Free Will. Said father is also implied to have treated him as The Unfavorite growing up.
- Blessed with Suck: Kurt's gauntlet makes him even stronger, but it's constantly dragging him into battles... Roughly every twenty minutes, in fact. In actual play time, mind.
- Knight Errant: Becomes one at the beginning of his quest.
- Master of None: His stats/Makings are sub-par compared to the rest of the main characters, Water growth aside. This means he can fulfill any role he wants....he just can't do it as well as characters designed for said roles.
- Bait-and-Switch: Laura's Growth Panel has quite a few thievery-aligned Panels on it. She has the worst Skill growth of the main characters.
- Crusading Widower: Subverted. Her husband dies shortly before her quest starts, though we never find out how; Laura doesn't seem to blame anyone for it.
- Jerk with a Heart of Gold: Abrasive to basically anyone she's talking to, but couldn't be kinder.
- Masculine Girl, Feminine Boy: The blunt, no-nonsense Masculine Girl to the humble and petite Feminine Boy she's aiding.
- Playing with Fire: Laura starts out with Fire spells pre-learned, has excellent Fire growth and is consistently themed with the color red.
- An Ice Person: Like many of the other protagonists, he has quite the Water growth and starts out with Purify.
- Dark-Skinned Blond
- Defrosting Ice King: Subverted. Mythe was quite the lecherous Jerkass before stumbling onto The Silver Girl's portrait and falling in love. While he's not quite a flirt anymore, he's no less a snark to the people helping him out.
- Handsome Lech: Mythe, before getting a gander at the Silver Girl's photo and switching to Single-Target Sexuality.
- Heroic Neutral: He's an apathetic Jerkass towards others in his dogged pursuit of the Silver Girl. He was a simple inventor who was perfectly content snarking at others every day of his life until he sees the picture that springs him into a pilgrimage.
- Insufferable Genius
- Fortune Teller: Though Ruby doesn't have her sister's people skills.
- Genki Girl
- Magic Knight: Ruby's 3 Strength and 4 Magic paint a sign with "battle-mage"sprawled all over it.
- Sibling Yin-Yang: Sapphire is serene and serious while younger sister Ruby is a energetic Plucky Girl.
- Will They or Won't They?: Implied with Hiro at the very end.
- Casanova Wannabe: Implied with his initial interactions with Tiffon.
- Courier: Joins the Carriers' Guild at the start of his story, and gets access to various delivery quests.
- Roaring Rampage of Revenge: After finding out that Kalandorn killed Briza, his quest becomes one.
- Underused Game Mechanic: Is the only protagonist that can utilize the Carriers Guild.
- Dishing Out Dirt: Knows most of the non-Blended Earth spells and has the growth to match. Just in case resembling a massive rock didn't give it away.
- I Gave My Word: The reason Anzan stays in the party in Laura's quest. He promised to protect the prince.
- Mighty Glacier: The most straightforward example in the game. Anzan has amazing Earth growth for powerful Earth Arts. However his Skill Making is a measly 1, which means he can't evade attacks very well. He's also the game's heaviest character, so he's screwed if he's Paralyzed/KO'ed; as nobody can take him off of the field.
- Single-Issue Wonk: Does nothing but yammer on about defense in Ruby's story, to her chagrin.
- The Load: If Anzan is ever incapacitated, he cannot be rescued and will consume one of your actions laying around. He is too heavy for any character to take off the field.
- I Have No Son!: Disowned by his father in Judy's story for kidnapping Ursula; told to only return once he's matured.
- Reluctant Hero: Due to I Have No Son! above, Armand is essentially forced to travel with Judy's band.
- Sole Survivor: In Kurt's story, corrupt Knights chase a horde of monsters into his hideout to flush out his gang. He's the only one that isn't mauled by the creatures, thanks to Kurt.
- Two Stats To Rule Them All: Tied with Edel for having the maximum Making for both Strength and Skill. Armand can fulfill any offensive role.
- Blind Weaponmaster
- Handicapped Badass: Is implied to be suffering from a terminal disease, but would rather lose his life in combat.
- Gameplay and Story Segregation: Is blind, but can wield eyesight-intensive weapons like Bows and Guns just as well as everyone else.
- Two Stats To Rule Them All: Tied with Armand for having the maximum Making for both Strength and Skill. Edel can fulfill any offensive role.
- Knight in Shining Armor
- My Master, Right or Wrong: Defied. Once he finds out that Basil Galeos wants to make off with the Elemental Gears for unlimited power, he takes Henri's side to get them back without hesitation.
- In Ventus' story, he spares the life of the Carrier that stole the goods his Master was expecting, despite having been ordered to dispose of him.
- An Ice Person: Grace knows practically every Water spell in the game, outside of the Blendables. Water is ironically her weakest Element.
- Constantly Curious: The only justification as to why she joins Ruby's group at Starship Anchor.
- Cultured Warrior: Grace lives in a far-off city and the background art for her dwellings suggest a high lifestyle. She also has knowledge of veteran warriors, namely Pharr. She even owns the photo of the Silver Girl that Tiffon had unknowingly stolen from her. She can kick as much ass any any of the others.
- Lady of Black Magic: A noblewoman and a great mage in battle.
- Servile Snarker: Does chores around the divination studio for Ruby and Sapphire; Takes pot-shots at Ruby whenever he thinks she's about to do something stupid.
- Will They or Won't They?: Implied with Ruby at the very end.
- Masculine Girl, Feminine Boy: The Feminine Boy to Laura's Masculine Girl.
- Noble Fugitive: Upon hearing that Henri is the Sole Survivor of his family, she gives him a makeover to make him more inconspicuous. Basil Galeos sends out assassins to kill Henri and take of the Blade of Escata he carries with him throughout the first half of Laura's story, regardless.
- Brooklyn Rage: Subverted. Iskandar's English dub makes him sound like an extra from The Godfather, but he's a pretty chill dude.
- I Know You Know I Know: Level 2. Plays along with Ruby's fake fortune and collects the dagger she plants at the Cave of the Undead despite already seeing through it and her already suspecting him.
- Insufferable Genius: He gives Ruby this impression for much of her story.
- Badass Grandpa: Judy's.
- Magic Knight: Has a high enough Skill Making for a thief-mage build, certainly.
- Magikarp Power: Comes equipped with only a few good spells and a handful of support Arts. In Kurt's scenario, If you take the time to grind through all of his high level Magic Tablets and come across Magic Blender, you've made what is bar-none the best mage in the game.
- Squishy Wizard: Has hilariously low LP and is suited to magic-casting. Two plus two equals four.
- The Load: He's forced into your party at the expense of one of your other characters at the end of Judy's last quest. He is in no way changed compared to his initial recruitment stats while your characters are seasoned from quests. Two guesses how useful he is against the final bosses.
- Wizard Classic
- Insufferable Genius: In Ruby's story. His battle quotes have him bragging about strategy every chance he gets.
- Jack-of-All-Stats: His initial Growth Panel suggests mage, but his Makings let him fall into any battle-niche comfortably.
- Single-Issue Wonk: See Insufferable Genius above.
- Did You Think I Can't Feel?
- Support Party Member: Begins with nothing but support spells in-hand.
- The Stoic
- Gameplay and Story Integration: In Mythe's scenario, the Happy Ending described below also opens up the center spot of Michelle's Growth Panel.
- Glass Cannon: Michelle has the highest growth stat for both the strength and skill stat, allowing her to do a ton of damage, especially with light martial arts. The catch? She has the game's lowest LP.
- Happy Ending: In Mythe's story, He and Josef both manage to remove her cursed Gauntlet.
- Motor Mouth: Tends to be anxious around people and devolves into complaining about her curse to whoever will listen.
- Artificial Limbs: His right arm is metallic.
- Death Seeker: Wants to die on the battlefield, rather than of old age.
- Gameplay and Story Segregation: Starts out with an axe and dagger, despite the sword he's shown holding in his artwork.
- An Axe to Grind: Starts off equipped with one.
- Locked in the Dungeon: Ventus and Tiffon end up freeing Musol while trying to instigate a prison riot so they can distract the people that stole their package and get it back. Because You Were Nice to Me ensues.
- Because You Were Nice to Me: Reversed. Norff's immediate offer to have his master look at the rain-making slab Armic needed deciphered touches the Chapa and gets the two to buddy up.
- My Master, Right or Wrong: Defied. When Yun's ambition causes him to attempt to murder Armic, he turns on Yun immediately and defends Armic with the others. He doesn't lose faith him him though, pleading for his Master to hang on during the bout with Chaos.
- Thunderbolts and Lightning: Is the only character that knows the rare spell Thunderbringer from the get-go.
- Blade on a Stick: Starts with a spear.
- Brave Scot: Assuming the English dub's mimicry of Sean Connery was intentional, it applies.
- Damsel in Distress: Mistakes Judy for one and joins them on the Ghost Ship if he is spoken to prior.
- Permanently Missable Content: If he's ignored at the information screen in Gadeira prior to the Ghost Ship adventure in Judy's quest, he won't be there afterward.
- Gameplay and Story Segregation: Starts out with a spear, despite the massive sword she's holding in her official art.
- Master of None: Like Mordeus, Michelle and Josef, Pharr has rather low LP for a fighter. Unlike the others though, she doesn't have the perk of any special stats. Though she does come with an Artiste panel.
- Bile Fascination: Joins Kurt to learn more about his Gauntlet, which exudes some sort of negative energy.
- Jack-of-All-Stats: Platyphyllum's initial Growth Panel is Magic-alligned, but can go anywhere.
- Mr. Exposition: Is basically there solely to alert Kurt to the fact that he leaves for a moment so short nobody notices whenever he's sucked into the Gauntlet.
- Plant Person: Their race. Bonus points for having a high Wood stat growth and starting with a lot of wood spells.
- Badass in Distress: Judy's band discovers Rebecca in Titan's Flute Tower, fighting one of Clyde's elite spirits.
- Lady of Black Magic: A famed witch said to be the second coming of the Great Witch Alyce Ambrosia.
- Mama Bear: Many of her battle voice-clips make this abundantly clear.Rebecca: You take your chances when you tick off a mother.
- Robe and Wizard Hat: Subverted. No robe, but she and her daughter both sport the well-known pointy hat.
- The Red Mage: Rebecca's Ability Makings steer her into a Warrior-mage role.
- Acrofatic: For some weird reason, Roy is the character with the lightest weight in the game, allowing to use light martial arts easily even when equipped with heavy gears.
- Big Eater: According to Judy. Heck, his battle-sprite even shows him carrying big loaves of bread in his backpack!
- Stone Wall: Subverted. Roy starts with a Triple Line combo of Iron Body panels across the center of his Growth Panel and his Strength making is pretty mediocre. However, most characters typically only need one. Plus, he also has a high enough Skill making to dish out good damage with enough work.
- Foreseeing My Death: The main reason she embarks on a pilgrimage with Iskandar to the distant village of Torle.
- Fortune Teller
- Sibling Yin-Yang: Sapphire is serene and serious while younger sister Ruby is a energetic Plucky Girl.
- You Can't Fight Fate: Her philosophy seems to ping-pong between Defying the Trope and playing it straight, depending on whether she's in or out of combat.
The Silver Girl
- Antiquated Linguistics: Talks with an old-fashioned demeanor; Up to and including referring to the Seven Wonders by their ancient names as opposed to the names they hold in the public conscience now.
- Artificial Human
- Brutal Honesty: Makes her low opinion of Mythe rather clear the moment they leave the Iskandar Mausoleum for the first time.
- Dark-Skinned Blond: The Silver Girl combines this with white hair.
- Religious Bruiser: Mentions God in some of her battle-quotes, implying she follows a religion. Can also kick all sorts of ass.
- The Stoic: Rarely shows any emotion whatsoever. And when she does, it's usually to preach down at whatever's holding her focus.
- Gameplay and Story Integration: Her Undead Phobia Panel is the result of her association with Kalandorn and the Ensanguined League, whom she fears too much to disobey.
- Defector from Decadence: After Ventus clears the trial at Dragon's Haven, Tiffon comes around and dedicates herself to helping him.
- HeelFace Turn: See Defector from Decadence above.
- Survivor's Guilt: Implied to suffer from it during Ventus' version of the final battle.Tiffon: Briza, if I die here....Would you forgive me?
- Widow Woman: The Sole Survivor of an encounter between Briza, her and Kalandorn.
- Family Man
- Gameplay and Story Segregation: Thomas is the only member of Judy's family that has no inherent talent for Magic.....Unless you give him a Magic Tablet.
- MuggleMage Romance: The magically-incompetent Thomas is the husband of the famous mage Rebecca.
- Laser-Guided Amnesia: Played straight in Ventus' scenario.
- Parental Marriage Veto: Judy explains that due to Thomas being a Muggle, Josef was absolutely against him joining the family. The veto was clearly over-ruled, if Judy's any indicator.
- An Ice Person
- Crouching Moron, Hidden Badass: Vearst in-story is a coward who can't fight to save his life, but he has insane Magic potential.
- Lovable Coward
- Stone Wall: His very high LP gives him a lot of tanking potential, despite his low Physical stats. Give him support spells like Purify and Missile Guard, and you've made an aggro magnet.
A great witch that existed long ago.
- Famous Ancestor: Of Ruby.
- Posthumous Character: Is referenced several times, but is dead long before the beginning of the game.
- Wizard Classic
- Theme Naming: With Ruby and Sapphire, hinting at some connection between them.
A schoolteacher who Laura fell in love with, retiring from pirating to marry him.
- Posthumous Character: His funeral is the initial event of Laura's story.
Ventus' older brother, who was killed during a carrier mission.
- Delaying Action: See Heroic Sacrifice below.
- Last Stand: Implied to have been the way he went out.
- Heroic Sacrifice: The real reason behind his death. Kalandorn attempted to sire Briza and have him kill Elle, but he bought time for Elle to get away instead. His Last Stand is what inspires Kalandorn to rebel against the Knights of the Round Table.
- Ambition Is Evil
- Doing Research: Researches and de-codes the Rain-Making Tablet for Armic during his quest.
- Easily Forgiven: Armic takes Yun trying to seize the items that would save his species from extinction for ultimate power extremely well.
- FaceHeel Turn: Attacks Armic at the Flying Island so that he can make off with the rain-making ritual items and, using his own words, "become a wizard as powerful as Leith Torles."
- Fantastic Racism: Isn't implied to have the highest opinion of the Chapa Tribe, if his battle-quotes mean anything.
- Foregone Conclusion: See They Wasted a Perfectly Good Plot below.
- Puzzle Boss: Yun cannot be defeated until his four-layer barrier is broken with the right sequence of Magic first.note
- The Mentor: To Norff, yes.
- Unexpected Gameplay Change: Yun is the only boss requiring any sort of special condition to beat.
- Unwinnable by Mistake: It is completely possible for the player to save the game at Flying Island and face off against Yun without having the required type magic spells at their disposal.note The player will then be shocked to discover an invincible boss that doesn't respond to anything in the player's current arsenal... with zero indicator that magic is required to dispel Yun's gimmick-barrier. If that was the player's only Armic save file...
- They Wasted a Perfectly Good Plot: Yeah, Yun knows what's heavily implied to be the Forbidden Spell and uses it against Armic during his fight. Nobody says anything about it.
- We Used to Be Friends: With Josef and Clyde, before the latter split off from them to pursue the Forbidden Spell. It's unknown if Yun and Josef still talk.
- Ambiguous Situation: In Kurt's Quest, Jeanne is convinced by Leon to attempt to conquer the Starship Anchor. Something happens to her that renders her incapacitated.
- Arch-Enemy: As Ruby and Jeanne start hunting the Tetra Forces, their initially positive interactions devolve into this.
- Flower Motifs: Her signature attack "Hundred Flowers" sees rose petals scatter about as she slices her opponent.
- Flunky Boss: Accompanied by four of her personal Knights during the battle with her.
- Irony: Claims during her battle that she fights "for the dreams of Iskandar." Depending on your party set-up, he's probably standing right in front of her.
- Hypocrite: Jeanne wants to prevent evil-doers from using the Tetra Forces for villainous or murderous ends. Attempts to murder Ruby at the Hanging Garden, y'know, like a villain would do...
- Hypocrite Has a Point: ...However, considering how many ambitious villains there are in the game, her paranoia isn't totally unjustified. Being Locked Out of the Loop on Iskandar's machinations doesn't exactly help, either.
- Knight Templar
- Knight in Shining Armor: When she isn't being manipulated or being paranoid, she's this.
- Prevent the War: Played With. As Ruby and Jeanne race to claim the Tetra Forces, Jeanne implies that she would rather the Knighthood claim them than villains out to use them as Artifacts of Doom. However, by the time Ruby visits the Hanging Garden, her logic comes back full circle as she is more than willing to wage bloody war against Ruby for the same reason.
- Principles Zealot: Devolves into this by the time the battle against her starts, ambushing Ruby's band at the Hanging Garden with zero warning and trying to kill them "for the dreams of Iskandar."
- The Paladin: Both literally and mechanically, being a Knight Templar as well as a Magic Knight in combat.
- Affably Evil: Retains something of a polite demeanor, even as his brother calls him out for allowing assassins to nearly murder his father.
- Ambiguous Situation: It's implied that he had a hand in whatever crippled Jeanne Maure at Starship Anchor.
- Ambition Is Evil: As Leon spends his time handling inactive duties in the Vaftom Mausoleum, he develops an inferiority complex toward his brother and begins yearning for a better position. If Kurt defeats Domilat, Leon snaps and fights his brother at Starship Anchor atop the Arcanian Mech. Thankfully, he gets better.
- Devour the Dragon: After Kurt defeats his brother, what would be a voluntary summoning of Chaos in other stories instead results in it swallowing Leon from within to cue the Final Boss battle.Leon (at his defeat) KURT! S-SOMETHING'S SWALLOWING ME!
- Generation Xerox: Averted. Believes his father isn't "needed in this new generation".
- Go Mad from the Isolation: Leon gets assigned to guard-duty within the Vaftom Mausoleum. It's implied that the isolation from his re-location (And Kurt's recent banishment) causes him to develop jealousy toward his brother so great that he attacks his brother at Starship Anchor if Kurt maxes out the Gauntlet by defeating Domilat.
- Murder by Inaction: Planned on doing nothing whatsoever when assassins are sent against his father. Kurt prevents the deed at the Vaftom Mausoleum.
- Somewhat odd then that he sent Hiro to warn him about it, then.
- Sibling Rivalry: A one-sided example, but yes. It becomes literal eventually.
- Knight Templar Parent: A literal example. Maximillian Burgundy is Kurt's Archnemesis Dad AND the leader of the Iskandar Knighthood. He's heavily implied to have been much stricter with Kurt than his brother Leon.
- I Have No Son!: Disowns Kurt right at the beginning of his story for daring to debate The Evils of Free Will with him, which is implied to be a frequent Berserk Button of his.
- The Unfavorite: Leon implies that Maximilian treated Kurt like this during his childhood.
An Evil Former Friend of Josef and Yun researching forbidden magic.
- Bad Boss: Possibly. Tells his Bat Familiar off when it shows a hint of concern for his well-being.
- Bat Out of Hell: Has a unique Bat Familiar. Can also fire projectile-bats at his enemies.
- Evil Sorcerer
- Fountain of Youth: Allowed "the vampire" (Possibly Kalandorn) to sire him in exchange for eternal youth prior to his boss battle.
- Names to Run Away from Really Fast: Clyde Blackstorm.
- Would Hurt a Child: This should succinctly summarize it.Clyde (As his boss battle begins): Even against women and children, I show no mercy!
- Beast Man: The Anubito are two-legged humanoid dog-creatures.
- Big Bad: Of Laura's story, yes.
- Bigger Bad: If you lose the Seemingly Hopeless Boss Fight against him, He interferes with the party's battle against Basil and kills him off, becoming your new enemy.
- Duel Boss: Enforced. You can only use one ally per round against him.
- Present Absence: In a literal sense. In other characters' stories, the party can invade Dagul Bos' Castle and challenge him...... Except he's away from the castle, so fight his generic Minoton brigade instead!
- Seemingly Hopeless Boss Fight: Due to the Arbitrary Headcount Limit enforced for this battle, you can only use one fighter per battle-round. If they run out of LP or get Paralyzed, you automatically lose.
- Shock and Awe: Many of his attacks release electric sparks, and cause Paralysis.
- Take Over the World: His final goal is to absorb the power of Chaos and rule all.
- Wake-Up Call Boss: For a new player, Dagul definitely fits the mold. He is the first major enemy to have more than 5-or-so LP to whittle down and has a special handicap attached to what would otherwise be a general brawl.
- Bonus Boss: Somewhat, in the sense that the player must beat the Seemingly Hopeless Boss Fight against Dagul to even have Basil as their scenario end-boss.
- Big Bad Wannabe: If the player lost to Dagul Bos, Basil gets back-stabbed during the fight and seemingly assassinated, letting Dagul swipe the Gears for himself.
- Damage-Sponge Boss: Basil is the tankiest of the end-game bosses, with loads of Life Protection that needs whittling down before you even start doing damage.
- Herd-Hitting Attack: Basil's primary tactic is to attack your party members en-masse with multi-target combo attacks in an attempt to Stun you out of your available actions.
- Necromancer: Maybe. He does control a skeletal dragon-creature.
- Non-Lethal K.O.: His "Shadow Breath" has a moderate chance of inflicting Blackout, which knocks a character out for a number of turns and leaves them vulnerable to attack unless removed from the field manually.
- The Starscream
- Treacherous Advisor
- But for Me, It Was Tuesday: Doesn't seem to take much notice of Ventus' anger toward his killing Briza.
- La Résistance: The Ensanguined League he leads is meant to be this, composed of Humans that search for the various Dragonhearts during the day, since the Undead cannot be out in sunlight.
- Noble Demon: Spares Ventus when it's clear he's outmatched, attempts to recruit him into the Ensanguined League when he breaks free and doesn't seem to take issue with Tiffon's eventual desertion from the League whatsoever. He also gets Ventus to take the Dragon's Haven trial and slaughter the Knights of the Round Table for him.
- Sadistic Choice: Gives Ventus a choice between abandoning his package or taking the Dragonheart at Dagul Bos' Castle. Ventus sticks to his principles and takes the package.
- The Nicknamer: Calls Ventus "Errand Boy."
- The Revolution Will Not Be Civilized: Subverted. The Ensanguined League he heads isn't seen doing anything especially despicable, but the fact that they're willing to ambush Carriers with so much as a passing connection to their aims doesn't make them especially virtuous.
The Knights of the Round Table
- Degraded Boss: Subverted. Ventus' story gives the player the Dragonheart item, which grants the "Ultra Heal" ability if it's forged into a weapon. note Said weapon becomes an Amplifier Artifact designed specifically to give Vent and co. an edge against what may be a difficult boss at that point in the game, acting as something of an extra HP shield.
- Immortality Seeker: Phantom constantly drones on about how they are Immortal and will "continue to exist."
- Life Drinker: Their pre-battle dialogue in Mythe's scenario implies that they do this to anyone that gets deep enough into the Pharos to find them.
- Magic Knight: Many of the individual Knights fought in the marathon section wield both physical and magical attacks.
- Phantom almost certainly qualifies, casting high-level Water Arts alongside cleaving you with his sword.
- Mythology Gag: Named after the Knights from Arthurian Legend.
- Mind Hive
- Necromancer: They've controlled the Undead for centuries according to Kalandorn, though we never learn much about what this means.
- Non-Action Big Bad: They don't really do much throughout the game, yet are integral to the events of both Mythe and Ventus' scenarios.
- Unique Enemy: Is the only enemy in the game that can deal the Petrify status ailment.
- The Knights of the Round Table are also the only story-line boss fought in two different scenarios.
- Three Strike Combo: "Triple Zero," natch.
- Voice of the Legion: Their evolved form Phantom speaks with multiple voices at once, implying him to be the gestalt form of every Knight.
A force of destruction. Originally a tool of the ancient Arcanian people, who used the world's Seven Wonders to experiment with it, the Creator of the world destroyed their civilization and sealed Chaos away to prevent it from consuming the world.
- Amazing Technicolor Battlefield: The first three forms are fought atop the blue moon Rosalia in space. The final form is fought inside of the red moon directly, which is chalk full of wavy lines and a swirling portal of destruction off in the distance. When Chaos is finally defeated....Said moon ruptures apart.
- Damage-Sponge Boss: The fourth (and final) form of Chaos recovers all of its HP and gains more Life Protection. You have quite a bit of HP to sift through before your attacks so much as start making a dent.
- Difficulty Spike: The third and fourth forms will see a radical shift in arsenal, with stronger attacks and magic all headed your way. The fourth form forgoes any subtlety and will hit you will nothing but heavy attacks non-stop.
- Eldritch Abomination: A mass of faces and tentacles supported by a angel's wing and flying swords with what's heavily implied to be the ability to consume the universe. If that doesn't qualify, then what does?
- Power Copying: Chaos will inherit the signature attack of the story boss defeated just before it.
- Sequential Boss: Chaos has four forms to hack through.
- Storm of Blades: Chaos's Sword Dance attack.
- The Dev Team Thinks of Everything: If your strategy is to Zerg Rush him with four or five characters on-screen, Chaos will use significantly more AOE attacks (Primarily Neutron Slap) than he would otherwise.