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Characters / Undertale - Monster Encounters

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Top Index | Major (The Human Child, Flowey, Sans, Papyrus, Undyne, Mettaton, Asgore Dreemurr) | Minor | Monsters | Spoilers (The Fallen Human)

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It doesn't seem much for conversation.

A cotton heart and a button eye, you are the apple of my eye.

  • Chekhov's Gunman: They turn out to be a ghost possessing a dummy, and Mad Dummy's cousin.
  • No Name Given: Even Mad Dummy doesn't remember their name.
    What was their name again...?
  • Screw This, I'm Out of Here!: They will tire of your aimless shenanigans and float away if you keep wasting your turns without talking to or attacking them. This is because they're possessed by a ghost.
  • Shrinking Violet: According to Mad Dummy; if you fled from the fight, Mad Dummy says they were "a shy sort" and that this "broke their little ethereal heart."
  • Training Dummy: Literally; they have no way of harming you. You can either attack them (they go down in one hit and give no EXP) or try to strike up a conversation with them (which pleases Toriel).
  • The Voiceless: They're a dummy. Even after you learn that they probably should be able to speak, you can never interact with them beyond your first battle anyway. There are talking Dummies in New Home, and their cousin is a dummy that talks.

Ribbit, ribbit.

Life is difficult for this enemy.

  • Bookends: Discounting Flowey and the Dummy, Froggit is the first actual "random"note  enemy to appear. A lone Froggit is the last monster to appear when telling you the story of Asriel and the Fallen Child, just before you meet Asgore. It is also the last monster (outside of Asriel) you see in a post-pacifist ending, where the Froggit that asks you to spare the monsters will say how proud of you it is.
  • Deliberately Monochrome: Curiously, it's always this, unlike virtually every other enemy outside of battle.
  • The Ditz: The Froggits that talk to you are not this, as they provide valuable advice to the player character. Any one that fights you, though...
    Froggit doesn't seem to know why it's here.
  • Eyes Do Not Belong There: Pay attention to a Froggit's animations (especially when Toriel scares one off for you) and you'll notice that it has eyes on its underbelly.
  • The Goomba: The first "real" enemy you encounter. It's not quite as easy to deal with as Whimsum, but given that you actually need to try to spare or defeat a Froggit, it serves the role better.
  • Punny Name: Its name is a portmanteau of "Frog" or "Frogger" and "Hermit" or "Kermit".
  • Zero Effort Mook: The first Froggit you face gets scared off by Toriel after one turn.

Forgive me...

This monster is too sensitive to fight...

  • Apologetic Attacker: The only reason it's attacking you is because it feels obligated to do so, and it will let you know this with its battle dialogue.
  • Driven to Suicide: Seems to be on the verge of it, given how pathetic it is. One of its encounter lines is “smells like mothballs and lavender.” These substances are both used to kill moths, which Whimsun resembles.
  • Harmless Villain: If you can even call it that. It makes no effort whatsoever to harm you if you stand still.
  • Prone to Tears: So meek that attempting to console it is enough to make it flee.

*Sexy wiggle*

Stereotypical: Curvaceously attractive, but no brains...

  • Artifact Mook: Appears in Waterfall as a slightly stronger enemy... which is a moot point, because by now, you can probably tell that they can be Spared without even using the ACT menu. Their main purpose is to make Moldbygg a more surprising encounter (because Moldbygg looks like a Moldsmal at first, but can't be Spared instantly).
  • Blob Monster: One that looks like lime jello.
  • Brainless Beauty: A parody of the concept, as the description demonstrates.
  • Palette Swap: Parodied; according to Check, the Waterfall Moldsmals are a different color, which obviously means they're stronger. Not like you can see the former trait.
  • Portmanteau: Their name is a combination of "Mold" (as in a jello mold) and a misspelling of "Small" (reflecting their small size).
  • Spread Shot: It can do an "Exploding Shot" version, where it fires several bullets that split apart into eight smaller bullets in all cardinal and diagonal directions.
  • Underground Monkey: Slightly stronger variations appear in Waterfall, though there's no other differences between them and the Ruins versions.
  • Zero Effort Mook: You're usually able to spare them from round one. If not, you may be dealing with a Moldbygg.

Please don't pick on me...

Don't pick on him. Family name: Eyewalker.

  • All the Other Reindeer: Implied. The shoe is on the other foot when they're in groups, however.
  • Hypocrite: Will pick on you if he's teamed up with at least one other monster.
  • Oculothorax: Has a small mouth, tiny limbs, and a huge eye for a body.
  • Punny Name: Phonetically the same as "looks", and his full name is a pun on "Luke Skywalker".
  • Shout-Out:
    • Its quotes "Please don't pick on me" and "Finally someone gets it" reference Monster Party, which has some of its enemies say the same.
    • Visually, he closely resembles Mike Wazowski.

Farmed Locally, Very Locally

Serving Size: 1 Monster. Not monitored by the USDA.

  • An Aesop: It constantly reminds you to eat your greens. The fact that its green attacks heal you takes this further.
  • Ambiguous Syntax: Vegetoid's here for your health.
  • Anthropomorphic Food: That apparently likes to offer monsters not-so-anthropomorphic food.
  • Creepy Good: It's a strange, frightening-looking sentient vegetable that pops up out of the ground to battle you. It also reminds you to eat your greens and will happily feed you if you ask.
  • Eating the Enemy:
    • One of the ways to defeat Vegetoid monsters is to use the "Eat" action on them. However, this doesn't kill them, since the player character only takes one bite.
    • In the demo, however, this kills the Vegetoids, especially when you cannot SPARE until its health is low enough.
  • Eat the Dog: In the demo, this was a (lethal) option to end the battle with a weakened enemy. In the final game, you'll simply take a bite out of its body, ending things relatively peacefully and restoring some of your health.
  • Edible Ammunition: Pelts you with lethal veggies, unless you ask for a meal, in which case it pelts you with lethal veggies and a single green one that heals you, instead.
  • Evil Laugh: It "cackles", anyway.
  • Helpful Mook: Enforced. One of the ways to spare it is to ask for "Dinner" and "eat your greens" (literally, one of its bullets turns green and restores 1 HP when it hits you).
  • The Voiceless: Averted, despite insisting otherwise.
    Vegetoid: Plants Can't Talk, Dummy


It seems evil, but it's just with the wrong crowd...

  • Big Creepy-Crawlies: It's a large beetle that summons smaller bugs to attack.
  • Dance Battler: Subverted. While it will dance during battle, it's only after the other enemies are gone and it's just expressing itself. And since it doesn't move from its spot, the player can only take damage from the dancing Migosp by deliberately making contact with their SOUL.
  • Hive Mind: It calls the main character a "Filthy Single Minder." It itself, apparently, only is part of one when another enemy is on the field.
  • Peer Pressure Makes You Evil: It only attacks when other enemies are around. If it's the only enemy left on the field, it talks about how it can finally be itself and just starts dancing for the rest of the fight, becoming sparable.

Ice puns are "snow" problem!

This teen comedian fights to keep a captive audience.

  • Comedy as a Weapon: Snowdrake can be spared after laughing at his jokes, and monsters with him can be spared after making your own joke.
  • In-Series Nickname: He's called "Snowy" by the few people who talk about him. It becomes important when you encounter his mother, as her barely managing to say it confirms the two are related.
  • Kansai Regional Accent: Speaks with heavy Kansai-ben in the Japanese translation, due to the dialect's association with comedy acts and Kansai-speaking comedians.
  • Kick the Dog: One of the ways to "spare" Snowdrake is to just heckle him repeatedly. It eventually culminates in you telling him that nobody will ever love him the way he is now, at which point he becomes despondent and runs away.
  • Missing Mom: Mentioned by his father. She ended up as one of the Amalgamates in the true lab.
  • Pungeon Master: He constantly makes ice puns. His father is a comedian in Hotlands, and is ashamed of him for it.
  • Punny Name: His head is designed like a snowflake, and he's a dragon-bird monster ("drake"). Sometimes he'll realize mid-fight that his own name is an ice pun as well.
  • Unique Enemy: A minor example: if you kill him, all other encounters that would include him will have the functionally identical Chilldrake in them instead.
  • "Well Done, Son!" Guy: Laughing at his jokes prompts him to proudly proclaim that "Dad was wrong!"

NEVER do your homework!!

Rebels against everything!! Looking for its friend Snowy.

  • Cool Shades: The only physical difference between it and Snowdrake in battle, though overworld sprites show Chilldrake is green while Snowdrake is blue.
  • Rebellious Rebel: The only reason they rebel is because it's cool.
  • Remember the New Guy?: It will appear in Snowdin Woods once you pass Papyrus, even if Snowdrake is still alive.
  • Rule-Abiding Rebel: If you talk to it out of battle after reaching Snowdin, it reveals that it eats lunch packed by its parents, for one thing.
  • Satellite Character: Only encountered in battle after you off Snowdrake, and about half its dialog and flavor text references him.
  • The Unfought: Only encountered when you kill Snowdrake, meaning that it cannot be fought at all if you're going for a True Pacifist route.
  • Your Approval Fills Me with Shame: If you choose to Agree with its rebelling, it'll become uncomfortable and can be Spared, due to not feeling like a rebel anymore.

    Ice Cap
I just loooove my hat, okay?

This teen wonders why it wasn't named "Ice Hat".

Man, you guys SUCK at this.

Everyone knows Jerry. Makes attacks last 2 seconds longer.

  • And There Was Much Rejoicing: Non-lethal example. This is what happens when you ditch Jerry:
    You and the other monsters celebrate Jerry's disappearance.
  • Asshole Victim: Should you choose to kill it, it pretty much had it coming given its unpleasant and annoying personality. However, killing it does switch the route from Pacifist to Neutral.
  • The Friend Nobody Likes: The battle text notices that the other monsters sigh exasperatedly whenever Jerry is around. You can even conspire with the other monsters (unintentionally) trying to kill you in order to ditch it. It's taken to the point where it doesn't even get a place in the end credits.
  • Full-Frontal Assault: As revealed by its Tarot card, Jerry is completely naked while fighting you.
  • Gonk: Has an intentionally gross design to match its personality.
  • Hate Sink: Jerry is deliberately obnoxious and hard to get rid of (lethally or otherwise), so you can understand why its "allies" hate it. Sparing it, while possible, is far more difficult than plain ditching it when it's not looking. You and the other monsters celebrate escaping Jerry.
    (After ditching Jerry) You and the other monsters celebrate Jerry's Disappearance.
    • Even Chara hates Jerry, as in a Genocide route, they can spare it immediately so they can find another monster to kill rather than spend time with Jerry.
  • Jerkass: It acts obnoxious during battle, so you can see why the other monsters hate it.
    Jerry eats powdery food and licks its hands loudly.
    Jerry sneezes without covering its nose.
    Jerry tells everyone that he's going to the bathroom.
  • Joke of the Butt: Jerry's buttocks are on full display for all to see in its Tarot card.
  • My Friends… and Zoidberg!: It's introduced separately from other monsters, usually in a derogatory or at the very least dismissive manner ("Jerry came too").
  • The Scrappy: In-Universe. The game makes it abundantly clear that nobody likes this monster in the slightest, and ditching it is actually considered a net positive for both you and the other monsters. Case in point:
    Icecap and Snowdrake confront you, sighing. Jerry.
  • Screw This, I'm Outta Here!: The main way to SPARE it, via the "Ditch" ACT. The other monsters in the fight join you because they don't want to deal with it either. Take too long in Fighting or Sparing them, and Jerry will return to the fray.
  • Shaped Like Itself: Some flavor text says, "Smells like....... Jerry."
  • Stone Wall: Has 0 attack, but very high defense for that point in the game. This was likely done to make even Genocide players despise it. Makes the one way you can spare it much easier, though.
  • Support Party Member: Parodied. Jerry's only combative function is to lengthen its allies' attacks, but its personality is the exact opposite of supportive.

Hohohoh! Go ahead and laugh...

A much-maligned reindeer monster.

  • Butt-Monkey: Teenagers have covered its antlers in junk, and it's put it in a bit of a foul mood. You can remove the junk yourself, but it'll just accumulate more later.
  • I Choose to Stay: It stays in the Underground during the True Ending so it can finally have some peace and quiet. If you removed all of its decorations, it'll leave eventually and become a Christmas display.
  • An Ice Person: Can attack with snowflakes.
  • Kick the Dog: You can put even more decorations on it, much to its dismay. You can only put googly eyes on it. Attempting to decorate more will have the flavor text declare "You can't improve on perfection." If you remove decorations from Gyftrot and then redecorate, it'll feel betrayed.
  • Monster Mouth: Its head is shaped very much like a regular deer, save that its jawline is vertical rather than horizontal.
  • Pet the Dog:
    • The citizens of Snowdin have noticed its plight and dedicated a tradition to it where they decorate a big tree and put presents underneath it. Gyftrot doesn't appreciate the sentiment, especially since they haven't actually helped it at all.
    • You can give it money once you've removed the decorations off its antlers.
  • Shell Game: One of its attacks is this, with gift boxes. The correct box in this case turns into a blue projectile, meaning you can just stand still and dodge it when it flies upwards with the other boxes.

    Snowdin Canine Unit
♥ * Pet

Doggo, Lesser Dog, Greater Dog, Dogamy, and Dogaressa (the latter two often being called the "Dogi"). A series of armored dogs guarding the path from the Ruins to Snowdin.

  • Achievements in Ignorance: Lesser Dog can be found at Grillby's playing a game of Poker against itself. And losing. By the Playable Epilogue, it finally manages to beat itself.
  • Admiring the Abomination: In the True Pacifist Ending, Doggo has no problems at all with his long-lost relative. Said relative is Endogeny, who is more or less an undead blob monster, and Doggo's happy that he can see it since it's constantly moving.
  • Ambiguous Gender: Lesser Dog and Greater Dog are only ever referred to as "it".
  • An Axe to Grind: Dogamy and Dogaressa wield giant axes that have eyes on them. They slam them down for one of their attacks.
  • Angry Guard Dog: Played with. While they are dogs who are guards, none of them are very angry. Doggo is the closest one there is to being angry most of the time.
  • Animated Armor: Or maybe a Mini-Mecha. The big, hulking Greater Dog is actually a normal-sized dog riding a massive suit of armor.
  • Battle Couple: Dogamy and Dogaressa are married.
  • Beware of Vicious Dog: For the most partsubverted. While several guard dogs do in fact attack you on sight, and humorously worded signs warn about a few of these encounters, not all of these dogs are particularly ill-tempered, the ones who are only really act this way around unfamiliar humans, and in every case you can literally Pet the Dog and befriend it. The sign next to Lesser Dog's guard station parodies the classic warning: "aware of dog, pls pet dog."
  • Big Friendly Dog: Greater Dog looks gigantic and intimidating, but all it wants is some TLC, and will gladly leave you alone when it gets some.
  • Blade on a Stick:
    • The Greater Dog's weapon is a spear with a dog face on it.
    • Lesser Dog uses them to attack, but it holds a dogger in its battle sprite.
  • Boss in Mook Clothing: The Dogi have a unique intro, difficult attacks, and are fairly difficult to spare. In addition, Dogaressa’s attacks become much harder if you kill Dogamy before her.
  • Boss Remix: The song that plays during Greater Dog's fight is a slowed-down version of "Dogsong", the regular fight theme re-orchestrated using dog barks from the Mario Paint soundfont.
  • Brother–Sister Incest: Parodied. In the Playable Epilogue, the Snowdin Canine Unit meets Endogeny, an Amalgamate of their relatives. Dogamy realizes that since his and Dogaressa’s parents are now the same being, he’s technically married to his sister. But then again...
    Dogamy: Wait, we’re dogs! That stuff’s normal!
  • Brother–Sister Team: In the Playable Epilogue, the Dogi realize that since their parents have merged together into one entity, they're now technically siblings.
  • Canis Major: Greater Dog, and to make the reference to the stars complete, Lesser Dog. Subverted when it turns out it's just a sort-of big dog riding around in a disproportionately large suit of armor.
  • Critical Hit: Parodied when you pet Lesser Dog enough to spare it, at which point the game text informs you that it's a "critical pet!"
  • Dark Is Not Evil: Dogamy and Dogaressa wear black hooded cloaks and wield battle-axes, but they're just as friendly as the other monsters when spared. Bonus points for being a sickeningly sweet-hearted couple.
  • Department of Redundancy Department: Lesser Dog has six Act options; "Check", "Pet", "Pet", "Pet", "Pet", and "Pet". Hmm, how could it possibly be Spared...?
  • Dogs Are Dumb: Varies. Lesser Dog and Greater Dog have mental capabilities only slightly higher than a non-anthropomorphic dog (although the latter is a non-anthro dog). Doggo is smarter, but his inability to see unmoving things hampers him, and he thinks the former two dogs are much smarter than they actually are. The Dogi seem to be the smartest overall, but even they aren't too complicated, allowing you to fool them into thinking that you're some kind of puppy if you roll around in the snow.
  • Dual Boss: Dogamy and Dogaressa, reflected by their attacks having two parts. Depending on which one you kill first (if you decide to kill them), the other will change their attacks based on their reaction to the other's death. Dogaressa flies into a rage; Dogamy just mourns...
  • Evil-Detecting Dog:
    • The Dogi have great noses when it comes to smelling for potential human intruders, which is why they attack you in the first place. Fortunately, wallowing in the dirt will get rid of the human scent and help when Sparing them.
    • Doggo can't see things that are standing still, with one exception; he will feel something very wrong and become afraid when the player approaches him on a No Mercy run. This is the first true sign of how the player's Killing Intent works.
  • Face of a Thug: Doggo looks like a typical gangster with wacky clothing and knives as his signature weapon. He's just as friendly as the other dog-type monsters. It's been speculated that he only dresses up like that because his reverse motion blindness (can only see moving things) makes him unaware of what he's wearing.
  • Foreshadowing: When in battle, the Dogi may reveal that they were runner-ups in a nose-nuzzling championship. You later learn who came first: Asgore and Toriel.
  • Fun T-Shirt: The Dogi have each other's faces on their robes, unseen on their overworld sprites and only noticeable if you SPARE them or kill one of them, as their axes cover the other's chest in their battle sprites.
  • G-Rated Drug: Doggo likes to smoke dog treats. Likely the reason why the ESRB rating mentions "Tobacco References".
  • Gameplay and Story Integration: Doggo's inability to notice stuff that isn't moving is reflected in his blue attacks, which cannot harm a stationary player. If the player does get hit by them, they get noticed and he uses regular white attacks.
  • Gentle Giant: The Greater Dog is described as such when spoken about in Grillby's, and if played with and petted is more than content to lie down in the Child's lap... while wearing its hulking suit of armor.
  • Go Fetch: Use the Stick on any of them, and they'll run after it, allowing them to be Spared instantly.
  • Gratuitous Japanese: When you pet Doggo, the word WAN floats around him as he freaks out. 'Wan' is the Japanese onomatopoeia for a dog's barking.
  • The Guards Must Be Crazy: While none of them are weak, they seem to have a hard time actually guarding anything, thanks to their dog instincts. Papyrus comments on it while talking about Lesser Dog in one phone call.
    Papyrus: This dog loves to be pet. That's its defining personality trait. Wait, why are they a Royal Guard and not me!?
  • Happily Married: The Dogi. One of the battle comments is that they are "saying sickeningly sweet things to each other".
  • Heroic BSoD: Killing Dogaressa will cause Dogamy to become depressed, and his attacks become completely impotent. On the flipside, Dogaressa slips into an Unstoppable Rage and gets even more powerful if Dogamy dies.
  • Incest Is Relative: Since all the dog parents were fused together into the Endogeny Amalgamate, Dogamy and Dogaressa ponder the implications of how they are technically related now. They dismiss it because it is common among dogs.
  • Keet: Lesser Dog, who gets excited when you pet it. Really, really excited.
  • Kill One, Others Get Stronger: Zigzagged for Dogi and Dogaressa during a non-Pacifist route. If Dogi dies first, Dogaressa goes on a Roaring Rampage of Revenge against you, complete with the faster moving axe attack, but if Dogaressa dies first, Dogi goes into a Heroic BSoD and all he can manage is a small dog feebly barking out a heart, alongside his defence dropping by 30, making him way easier to kill.
  • The Last of These Is Not Like the Others: Lesser Dog is considered "separate" from the others in several ways. It doesn't play poker with the others, It is a random encounter instead of appearing with a cutscene, and it doesn't appear outside of Grillby's with the other dogs and Endogeny in the True Pacifist ending.
  • Leaning on the Fourth Wall: Doggo can't see things that aren't moving. If you try to talk to him, he gets jumpy and asks "Who's there?!" He can't see who's talking to him... because you can't move during dialogue.
  • Leitmotif:
    • The Greater Dog has "Dogsong" playing during its encounter.
    • "Dogbass" plays as the Dogi investigate the area, just before they attack.
  • Living Motion Detector: Doggo can only see things that are moving, a point very much stressed in the early-game to teach you about blue attacks.
  • Long Neck: Most of the humor value of a pacifist Lesser Dog encounter. The more you pet it, the more its neck telescopes out. With enough patience, its head can even go out of the top of the game screen, back down, and through the bottom.
  • The Lost Lenore: If Dogaressa dies first, Dogi is just left to mourn his dead wife.
  • Mini-Boss: All of them sans Lesser Dog are unique and are required encounters. Only the Dogi and Greater Dog take much effort to Spare or Fight, however.
  • More Deadly Than the Male: When fighting the Dogi, if you kill Dogaressa first, then Dogamy loses almost all will to fight and becomes a pushover. However, if you kill him first, Dogaressa becomes much more dangerous and harder to beat.
  • My Friends… and Zoidberg!: Lesser Dog seems to be the Zoidberg of the Dog group. None of the other dogs mention it, and it appears as a random encounter enemy rather than a mini-boss encounter. It's also the only dog not to meet Endogeny; at the end of the game, it's still inside playing poker against itself. The NPC near Lesser Dog's station can also comment that Lesser Dog always ends up playing poker alone because it doesn't know how to express itself with the other dogs.
  • My Instincts Are Showing: Despite all of them being at least intelligent enough to wear clothes, they all love being petted and chasing sticks.
  • The Nose Knows: The Dogi depend almost entirely on their sense of smell to identify intruders. A crucial part of sparing them involves rolling around to disguise your scent.
  • No Smoking: Played for Laughs (considering smoking occurs elsewhere in the game), Doggo has a fondness for smoking dog treats, of all things.
  • Not So Stoic: Doggo seems pretty serious when you first meet him... and then you pet him, and anything that made him imposing vanishes.
  • Oh, Crap!: Doggo has this reaction when he's pet by something he's inferred to not exist. (Or at least not see.)
  • Overly Long Gag: Lesser Dog's neck-stretching gag can go on for a very long time and yield unique lines long after you can Spare it. It will also keep cropping up during the game afterwards.
  • Punch-Clock Villains: Once the player reaches Snowdin, they can all be found hanging out at Grillby's, and don't seem to care at all that you're there.
  • Punny Name:
    • "Dogaressa" is the female form of "doge". "Italian ruler" doge, mind you, not that doge.
    • "Dogamy" is a pun on the suffix "-gamy" being used for different types of marriage (monogamy, polygamy, etc.), as Dogamy and Dogaressa are married.
    • A subtler one in Doggo's case — "doggo" is somewhat archaic slang meaning "to remain motionless and quiet to escape detection" (i.e., exactly what you need to do when facing Doggo).
    • In a very downplayed example, Lesser Dog's 'dogger' is made of 'pomer-granite'.
  • Quirky Miniboss Squad: The royal guard all have weird quirks. Doggo's vision problems, Greater Dog's tendency to act like a regular dog, Dogamy and Dogaressa being Sickeningly Sweethearts, and Lesser Dog's increasingly long neck.
  • Real Men Wear Pink: Doggo, the most threatening of the dogs in appearance, wears a pink shirt with a dog face on it.
  • Roaring Rampage of Revenge: If Dogamy is killed before Dogaressa, Dogaressa flips out and becomes much more relentless in her attacks.
  • Rummage Sale Reject: In contrast with his squadmates (who wear armor or cloaks), Doggo wears a ridiculous outfit of a pink sleeveless shirt with a dog face on it and leopard-print pants. Fans tend to agree that his inability to see still objects causes him to wear things like this.
  • Saying Sound Effects Out Loud: Unsound Effects, rather. Lesser Dog's speech, if one can call it that, consists of sounds spoken out loud, like "pant pant" or "excited noises." As you keep petting it, it starts making sounds that no dog can or should make, including "plane takeoff" and "kettle whistling".
  • Screw This, I'm Outta Here!: If you ignore Greater Dog for several turns, it will leave out of boredom.
  • Shields Are Useless: Despite carrying around a shield the size of itself, Lesser Dog has the lowest Defense out of all of them.
  • Sickeningly Sweethearts: The Dogi are said to call each other overly cute names during battle.
  • Spell My Name with a "The": In-battle text refers to the female of the Dogi as "the Dogaressa".
  • Stealth Pun: They're guard dogs.
    • One of Greater Dog's attacks is a tiny sleeping dog. If you move at all, you'll wake the dog and cause it to attack. Let sleeping dogs lie.
  • Stellar Name: Lesser Dog and Greater Dog's names derive from the English translation for the names of the dog constellations, Canis Minor and Canis Major.
  • Tertiary Sexual Characteristics: Dogamy has Big Ol' Eyebrows and a pseudo-mustache, while Dogaressa has long eyelashes. They're nearly identical otherwise.
  • Theme Naming: All of them have "Dog" in their names. This carries over to Endogeny late in the game.
  • Tiny-Headed Behemoth: Greater Dog initially seems to be this. It's actually a normal-sized dog wearing a giant suit of armor.
  • Top-Heavy Guy: Greater Dog, whose chest and arms are gigantic compared to its positively tiny head and legs. Except that it's actually just a regular-sized dog in some sort of pilotable armor.
  • Truth in Television: Doggo's inability to perceive static objects is a real-life disorder.
  • Unique Enemy: Lesser Dog, unlike the other dogs, is fought in a random encounter on one screen. It's otherwise still a mini-boss, albeit one of the simplest ones.
  • Vocal Dissonance: The Greater Dog has a very deep bark, which is fitting for the kind of person who would normally wear armor as big as it does, but not for the average-sized dog it actually is. Unusually, this goes both ways, in that Greater Dog introduces itself from its snow poff by sticking its head and tail out, then giving a couple of high-pitched, yappy barks, which makes it seem cute... until it reveals that it somehow hid its entire massive body underneath the snow. This makes it seem like a squeaky-voiced titan instead.
  • Warm-Up Boss: All of them teach you a different mechanic that's important to know going forward. Doggo teaches you about Light Blue attacks that don't hurt you if you stand still: if you didn't encounter a Vegetoid in the Ruins, this is the first non-white bullet you'll see. The Dogi teach you that certain ACT commands change in response to other ACT commands and thus you'll have to do this sequentially to get to them to back down. Lesser Dog's use as a tutorial is questionable, since it stops fighting after the first pet, but repeatedly petting it shows that repetition can have different effects. And Greater Dog combines all of these, using Light Blue bullets, having ACT commands that change in response to previous ACT commands, and requiring the same ACT to be used multiple times to spare it.
  • Weaksauce Weakness: Petting plays a significant role in scoring a Pacifist victory against all of them. They're also all vulnerable to a thrown stick. Doggo, in particular, can't hurt you if you hold still.
  • Weapons-Grade Vocabulary: One of the Greater Dog's attacks is a tiny sleeping dog that, if woken up by moving, will send damaging "BARK"s at your SOUL.
  • What Kind of Lame Power Is Heart, Anyway?: Doggo is really good at sensing motion. And that's literally the only thing he can see, so anyone standing perfectly still is completely invisible to him (and this is reflected in his attacks, which are all of the blue variety and can be avoided by standing still).

Sorry... for NOTHING *ollies*

Glyde is thinking of new slang for the word "cool," like "Freakadicious."

  • Attention Whore: Worse than Ice Cap, even. To Spare it, you have to deliberately deny it attention after giving it some.
  • Bonus Boss: Considering it's as much an Easter Egg as it is an actual enemy, defeating Glyde isn't acknowledged in any way besides the money you obtain.
  • Boss in Mook's Clothing: Doesn't have a unique battle theme and doesn't take that long to defeat, but it's effectively invincible, deals a lot more damage than anything else in the area, and is difficult to find on your own.
  • Eyes Do Not Belong There: Its "defeated" sprite reveals that the spot on its tail is a third eye.
  • Lady Not-Appearing-in-This-Game: Downplayed. The release trailer showcases a battle with Glyde, but unlike every other monster shown in the trailer, it's a Bonus Boss you actually have to go out of your way to find, and it's not easy to encounter even if you know hownote , on top of the fact that it can't be encountered after fighting Papyrus.
  • Metal Slime: Effectively. It only appears in a single room, and even then with a very low encounter rate (and only before you fight Papyrus on top of that), but is easily the most lucrative single enemy in the game to spare.
  • Totally Radical: It weaponizes this trope, thanks to its attack explosions turning into "cool" words.
  • Weapons-Grade Vocabulary: Its larger projectiles explode into words like "Nicey" and "Chill".

Wosh u face
Wosh u hand
Wosh u leg

This humble germophobe seeks to cleanse the whole world.

  • Almighty Janitor: Woshua becomes a literal example when his Golden Ending is achievednote .
  • Helpful Mook: Enforced. You have to get him to Clean you (that is, send an attack with two or three bullets healing you instead) to spare him.
  • Literal Metaphor: Mettaton's news ticker has a line that says Woshua cleans up crime by dousing criminals in soap and water. "Crime doesn't go down but it smells amazing."
  • Neat Freak: Extremely obsessed with cleanliness, to the point that letting him clean you is the main way to spare him. It even turns out that he regularly visits the trash dump just to clean the trash and organize it into identical piles.
  • Only Friend: Implied to (rather reluctantly) be this to Aaron.
  • Out, Damned Spot!: Randomly says this trope near-verbatim. ("out, darned spot!")
  • Police Are Useless: He tries to clean up crime, according to one MTT news ticker... but all he does is make the criminals smell nice.
  • Punny Name: More like Wash-you-a, and likely based on the name Joshua.
  • Terrified of Germs: The reason why he tries to clean everything, and can only be spared if he cleans the player. If you hug Moldbygg (and get covered in slime), then try to touch Woshua, he will run away terrified.
  • True Companions: The bird is his best friend.
  • Try Not to Die: He advises the player to do this if you talk to him after going through Waterfall once, since he has to clean up the dust you make when you die. (Apparently, he doesn't realize that you're human or doesn't realize that humans don't instantly collapse into dust when they die.)
  • You Monster!: Will potentially call your SOUL unclean if you've killed anyone.

CHECK all you want! ;)

A large, muscular monster who is disliked by other monsters.

  • Amusing Injuries: Attacking him can cause his muscles to “droop comically.”
  • Character Development: After the event where he's scared by Napstablook's music, he will leave battles when shooed away. Before then, shooing him just causes him to say something creepy. note 
  • Character Tics: He's always winking, even when he's scared.
  • Emoticon: He uses these while talking (in every single sentence he says, to the point where they replace periods), possibly to heighten his obnoxiousness ;)
  • Expy: A muscular horse-based creature that prominently sweats? Sounds familiar, and given Toby Fox's past work, probably not coincidental.note 
  • Flexing Those Non-Biceps: Although his sprite doesn't change, flavor text says, "Aaron's muscles droop comically" when he's at low health.
  • The Friend Nobody Likes: He's disliked by most other monsters in Waterfall. Temmies will leave if he shows up, and Shyren flat-out avoids him. Woshua barely tolerates him.
  • Glitch Entity: If a hacker tries to hack in one of the unfinished monster battles, any monsters who lack a "hurt" sprite upon being spared will use Aaron's as a placeholder.
  • Helpful Mook: Likely unintentionally. If encountered with Woshua, he'll turn the latter's bullets blue.
  • Ironic Hell: He considers the cavern being filled with spooky music to be this for being obnoxious. He also considers anime being real to be similar to his nightmares becoming true.
  • It's All About Me: Visit him after defeating/sparing Undyne but before entering New Home, and he will conclude that you're visiting Waterfall again just to see him flex.
  • Occult Detective: He becomes inspired into becoming a paranormal investigator if he gets spooked by Napstablook's songs.
  • Our Mermaids Are Different: Specifically, he's a merhorse (or a seahorse).
  • Testosterone Poisoning: He's very muscular and loves to show himself off. You can spare him by flexing, which he then turns into a flex-off... and flexes himself right off the screen.

se re, se re se mi se mi

Tone-deaf. She's too ashamed to sing her deadly song.

  • Actually Four Mooks: The monster you meet in combat is actually two entities. Shyren herself is only the 'head' of the monster and her 'body' is an un-named monster (in the files it's named "shyren_agent", suggesting that it's her talent agent). This is supported in the official Mettaton Live poster.
  • Flying Seafood Special: She 'swims' effortlessly in the air.
  • Friendship Song: If you continuously hum to her, you become very famous and good friends.
  • Increasingly Lethal Enemy: By humming to Shyren, you help her overcome her shyness and she'll become confident enough to sing. But this happens in a fight, and the more she sings, the more you have to dodge.
  • Portmanteau: Her name is a portmanteau of "shy" and "siren".
  • Shrinking Violet: She's exceedingly shy. The player can help her get over her insecurities by continuously humming to her.
  • Unique Enemy: There's only one encounter with her, but unlike a miniboss, she's no more difficult than your average random encounter. Despite this, three of them appear in New Home, all with agents, even!

*Chaste wiggle*

A Moldsmal with some odd lifestyle choices.

  • Blob Monster: Since it's another version of Moldsmal.
  • Hates Being Touched: You spare it through the 'Unhug' command.
  • Mind Screw: Wait, how exactly do you "unhug" something?!? You either hug it or you don't.
  • My Species Doth Protest Too Much: It's a Moldsmal that has strict personal boundaries, instead of sexily wiggling all the time.
  • Portmanteau: Like Moldsmal, its name is a portmanteau of "mold" and a misspelling of an adjective that describes size.
  • Spot the Thread: Moldbygg doesn't move while disguised as Moldsmal; a real Moldsmal jiggles. Additionally, Moldsmal can be spared immediately while Moldbygg can't.
  • Spread Shot: A bizarre inversion; it can do a reversed version of Moldsmal's exploding bullet, with eight bullets combining into one and flying upwards.
  • Underground Monkey: A more powerful Moldsmal. In fact, it appears to be a Moldsmal at first before erupting from the ground.

Ah! I'll help! Healing magmas!

Mistakenly believes its lava can heal people.

  • Betty and Veronica: As a joke, when fighting a Tsunderplane and a Vulkin, they will be introduced like this.
  • Healing Shiv: Hilariously subverted; its magma cannot heal people.
  • Helpful Mook: An inversion of the "accidentally-assisting" type. It wants to help you, but isn't particularly effective at it...
  • Magma Man: It believes that its lava can heal people (it can't).
  • Mundane Utility: It can be seen next to Sans's hot dog stand using its magma to heat up a hot dog.
    "Toasty bun!"
  • Punny Name: "Vulcan" (god of the forge) or "Volcano" with "kin".
  • Shock and Awe: It has an attack where it summons a smiling cloud to rain down lightning bolts on you. This is because of a possible Genius Bonus: Any particlate cloud of sufficient size can create lightning, due to charge built up in the cloud. This includes ash clouds from volcanoes, which tend to be called 'dirty lightning'.
  • Unwanted Assistance: In-Universe. It's a kind monster and wants to help you, but it doesn't realize that its attacks hurt you.
  • Video Game Caring Potential: Two of the three ways to spare it are to encourage it (making its attacks harder to dodge) or hug it (reducing your defense). Alternatively...
  • Video Game Cruelty Potential: You can tell it that its attacks aren't helpful at all, lessening its attack, but leaving the poor thing heartbroken, and if you do it again, it runs away crying.

It's not like I LIKE you.

Seems mean, but does it secretly like you?

Hot enough for ya!?

This mischievous monster is never warm enough.

  • Cartoon Bomb: Drops them in one of its attacks. They even explode into a cartoon "BOOM".
  • The Dividual: If two appear at once, they are called "The rare and threatening Double Davis."
  • Fire of Comfort: You can turn up the temperature to make Pyrope happy at the cost of making its attacks more powerful. Oddly enough, this applies to the player as well, since his fire is completely harmless as long as the player's soul keeps moving.
  • Having a Blast: As well as using them in one of its attacks, one of the items in Mettaton's news ticker says it would've loved the bomb scenario that the player is in.
  • Interface Screw: Should you turn the heat up, the screen wiggles in a heat haze. This gets worse the more you turn the heat up.
  • Meaningful Name: Pyro + Rope = Pyrope. Not to be confused with Terezi Pyrope, or the gemstone pyrope (the name was most likely taken from the former, due to Toby Fox's work on Homestuck).
  • Perpetual Smiler: That large grin NEVER leaves it's face at any point.
  • Stealth Pun: Rope burns occur when a rope runs across your skin quickly, causing great friction, and thus have nothing to do with fire. Pyrope, however, is literally a burning rope. It can be subverted, though, since some of the flavor text makes the pun more explicit ("Smells like rope burn").
  • Violation of Common Sense: The only way to avoid his attacks is to aim your soul through the fire instead of avoiding it.

    Royal Guards
Like, team attack!

... team attack.

Guards. Royal ones.

  • 24-Hour Armor: Except for when 02 takes off his breastplate because of the heat, they are never seen without their armor.
  • Armored Dragons: RG 02 is a dragon, according to Undyne. Justified, as he is still a monster, and as such, he is vulnerable to LOVE.
  • Big Damn Heroes: If you spare them, they both become this to the Nice Cream Guy as they buy out his entire stock, persuading him to stay in business.
  • Black Knight: In appearance thanks to their glossy dark armor, large swords, and face-concealing helmets. Ultimately, however, 01 is a loud frat boy and 02 is his shy wallflower friend.
  • Despair Event Horizon: In contrast with 02, if only 01 is left alive, his reaction basically goes from swearing vengeance, to anguish, to despair.
  • Everyone Calls Him "Barkeep": They're only referred to as "01" and "02," even when speaking to each other!
  • Fratbro: 01's characterization, being mostly this with a dash of Surfer Dude thanks to his constant use of the words 'like' and 'bro.'
  • Funny Animal: It's pretty hard to tell at first glance, especially since they're wearing all-encompassing armor, but 01 has rabbit ears and 02 has draconic fins on the sides of his head and his chest is covered in scales. If you call Undyne standing in the area where you fight them, she confirms them as a rabbit and a dragon.
  • Getting Hot in Here: The Royal Guards are located in Hotland, and use cooling dirt to keep their suits of armor cool. Washing it off causes one of them to get overheated, so he takes it off. It also gets the other guard overheated and too distracted to fight, but in a different way.
  • The Guards Must Be Crazy: Literally. When you first meet them in Hotland, both warn you about a dangerous human Undyne warned them about and put a kill-on-sight order on them, and the reason why they try to catch you the second time on a neutral run? They're evacuating the area and try to bring you to safety. RG 02 picks up on this, however.
  • "Just Joking" Justification: When 01 confesses his love to 02, and it momentarily looks like that the latter doesn't reciprocate, the former backpedals and claims it was a joke. 02 does reciprocate, however.
  • Kill One, Others Get Stronger: If one of the guards are killed, the other's attack becomes a lot more harder to dodge and become much more intense in nature.
  • Like Is, Like, a Comma: 01 has a habit of saying "like" when it isn't necessary.
  • Manly Gay: If 01's interactions with 02 say anything. Humorously, Undyne of all people seems to be completely oblivious to it if you call her in the area they're fought, referring to their "platonic friendship."
  • Mini-Boss: You need to fight them to move forward and their battle is unique, but they're secondary characters and beating them isn't particularly hard.
  • The Quiet One: 02, who just mumbles things and sighs where 01 is shouty and enthusiastic.
  • Red Oni, Blue Oni: 01 is red, 02 is blue.
  • Roaring Rampage of Revenge: Killing one of them results in the other's attacks becoming much more fierce, though 02 seems more angry in the flavor text and 01 just seems to be in despair.
  • Shirtless Scene: 02 gets very hot and sweaty during your fight and decides to take off the top of his armor. This makes 01 very nervous.
  • Shout-Out: Their Genocide route CHECK description is a direct quote from Banana Yoshimoto's 1988 novel, Kitchen:
    I see two lovers staring over the edge of the cauldron of hell.
    Do they both wish for death? That means their love will end in hell.
    I couldn't stop laughing.
  • Those Two Guys: Mostly interchangeable? Check. Completely inseparable? Check.
  • Together in Death: If they are killed. Checking them in No Mercy nets this dialogue: "I see two lovers staring over the edge of the cauldron of hell. Do they both wish for death? That means their love will end in hell. I couldn't stop laughing."
  • Tranquil Fury: If you kill 01, 02 is implied to have this, as he doesn't say much but the flavor text paints him as furious at you.
  • Video Game Cruelty Potential: You can kill them after you get them to admit their feelings for each other.
  • What the Hell, Hero?: Killing 02 when they can be spared gets 01 to ask you why you had to do that.
  • You Are Number 6: Their names really are 01 and 02.

    So Sorry
Ahhhh!!! I'm late!!! I'm late!!! I'm so sorry!!!

This creature is definitely in the wrong time and space!

  • Apologetic Attacker: He's not even trying to attack you; his "attacks" are just being generally clumsy in his attempts to draw you a picture, with a tail strike or tossing paper around. As if his name wasn't a more obvious indication.
  • Apologises a Lot: It's in his name!
  • Art Initiates Life: He's an artist with a magic pencil, but accidentally draws some monsters that come to life in an attempt to draw a picture of you.
  • Author Avatar: Of one of the Kickstarter backers.
  • Bleached Underpants: So Sorry was put in the game when a Kickstarter backer paid thousands of dollars to Toby to put his character in the game. However, said character had been used for fetishistic art in the past, and was renamed and redrawn for the game to prevent fans from accidentally finding this art while searching the character. As you can imagine, some people didn’t approve. In fact, people were so angered that the original creator was bullied and harassed to the point that Toby Fox himself had to step in, and his name was removed from the artbook and the credits.
  • Blind Shoulder Toss: One of So Sorry’s attacks is to turn his back to the player and toss crumpled-up paper behind him.
  • Bonus Boss: So Sorry (yes, that's his name) is very obscure to find. There's a hidden path in Hotland near Sans's hot dog stand. The encounter still doesn't trigger unless all of the elevator stops are available and the internal clock is set to October 10, 8:00pm.
  • Breaking the Fourth Wall: Reduce his health to a certain amount and he'll try to persuade you not to kill him because he doesn't even give out enough EXP to level you up at level 1. He's right. He only gives one EXP.
  • The Cameo: One of several characters added to the game by a Kickstarter backer.
  • Fixed Damage Attack: Inverted. All your attacks do exactly 1/11 of his HP.
  • Flunky Boss: He'll accidentally summon a few crudely drawn monsters partway through the fight, though they can be sent away easily.
  • Guide Dang It!: Reaching So Sorry requires having your computer's time set to a very specific setting and going through the secret path that opens up in a specific place. It is very unlikely to have this happen by accident.
  • His Name Really Is "Barkeep": One of the first things he says when encountering the player is "I'm so sorry!" He is So Sorry.
  • Holiday Mode: Fighting him at all also requires a specific date and time.
  • Leitmotif: "Wrong Enemy !?"
  • Motor Mouth: Noticeably during the fight, his text prints much faster than any other character in the game.
  • Mundanger: See Apologetic Attacker above.
  • Nice Hat: Five of them, chosen randomly: a party hat, a tiny cowboy hat, a beret, a jester hat, and a fedora.
  • Only Known By His Nickname: He does have a real name, being a preexisting character, but that information isn't anywhere in the game. This might be to avoid family-unfriendly Google associations.
  • Shy Finger-Twiddling: Constantly twiddles his index fingers together in battle.

    Final Froggit
Robbit, robbit.

Its future looks brighter and brighter.

  • Combat Compliment: It will be impressed if you stand up to Astigmatism.
  • Eyes Do Not Belong There: Overlaps with Wingding Eyes; Much like its lesser cousin, Final Froggit has eyes on its underbelly.
  • Hard Mode Perks: Will appear in the Ruins on Hard mode.
  • Hired Guns: Mettaton hires some to attack you in the CORE.
  • Ironic Echo: Most of its lines are dramatic inversions of lines that concerned Froggit.
    "Final Froggit knows exactly why it's here."
  • Seen It All: It has this attitude when you fight it. You spare it by mystifying it and show that there's much left in this world to see.
  • Shell-Shocked Veteran: If its flavor text of the battlefield being filled with the smell of mustard seed is any indication.
  • Underground Monkey: A more powerful version of Froggit.
  • Wall Jump: Its frog "bullet" that it attacks you with can jump again after hitting a wall.

Not this time.

A guilty mercenary monster.

  • Despair Event Horizon: It lost its conscience because it views life as having no hope.
  • Driven to Suicide: Its check text reads “smells like nightshade and bleach”, both of which are used in suicide attempts.
    • Notably, its lines tend to have a resigned feeling to them. "I've made my choice. I've made my peace." And you spare it praying for safety — but for whom? You, or Whimsalot itself? Perhaps its spare is a compression of talking it out of suicide?
  • Face Framed in Shadow: Removing its mask reveals its face to be mostly hidden.
  • Glass Cannon: Has a high amount of attack, but the lowest defense of any Core monster. Before the January 2016 update, it was a negative value.
  • Hard Mode Perks: Will appear in the Ruins on Hard mode.
  • Hired Guns: Mettaton hires some to attack you in the CORE.
  • My God, What Have I Done?: You can spare it if you manage to make it "remember its conscience".
  • Underground Monkey: A more powerful version of Whimsun. Notably, it actually has the emotional fortitude to attack properly.

Pick on me.

This manipulative bully ALWAYS gets what it wants.

  • Hard Mode Perks: Appears in the Ruins on Hard mode.
  • Hired Guns: Mettaton hires some to attack you in the CORE.
  • Manipulative Bastard: To spare them, you have to do whatever they say. In the credits, this enemy becomes a "domineering glasses salesman".
  • Oculothorax: A walking eye-monster, just like Loox, although occasionally it will close its eye, form teeth on it to make it look like a grinning mouth, and gain another set of eyes on the vertical lines above its main eye.
  • Underground Monkey: A more powerful version of Loox.

Please and thank you.

A mercenary monster that uses magic.

  • Armless Biped: What looks like two floating hands are actually two magic orbs.
  • Blindfolded Vision: Madjick seems to be doing this with its hat.
  • Death Glare: You can glare at the orbs to weaken them. Staring at them twice incapacitates it.
  • Dressing as the Enemy: Wielding the Stick against it will trick itinto thinking that you're a wizard just like it.
  • Energy Ball: Two of these float around it during the fight. You have to stare them into submission to spare it. One of its attacks also involves three orbs chasing you, which can phase through the box and teleport to the other side.
  • Eye-Obscuring Hat: Its eyes are covered by its wizard hat.
  • Hired Guns: Just like Knight Knight, Astigmatism, Final Froggit, and Whimsalot.
  • Interface Screw: It can reverse your controls, which can be stopped by clearing your mind.
  • Magical Incantation: Spouts these during its fight. It includes the classic 'Hocus Pocus' alongside 'Please and thank you'.
  • Mundane Utility: In the True Ending, it can use its magic to become a better bowler.
  • Perpetual Smiler
  • Punny Name: Mad Jick = Magic.
  • Shout-Out: One of its magic words goes, "Tinkle Tinkle Hoy!", a reference to Oyasumi Punpun, in which "tinkle tinkle hoy" are the magic words used to summon a god.
  • Sword and Sorcerer: Often appears alongside Knight Knight.
  • Troll: It can be satisfied into being spared by letting it interrupt you when you try to talk to it.

    Knight Knight

This megaton mercenary wields the Good Morningstar.

  • Boss in Mook Clothing: While not as proportionately powerful to the player upon encounter as Glyde, she does have the most health of any non-boss monster in the game, and she takes several turns to spare (only two if the player previously hummed to Shyren). Her attacks are also very elaborate for a non-boss enemy.
  • Cyclops: Appears to have one giant, single eye.
  • Eyes Do Not Belong There: She has an extra set of eyes and a beak on her abdomen.
  • Hired Guns: Just like Madjick, Astigmatism, Final Froggit, and Whimsalot.
  • Magic Knight: She uses a mace as well as sun and moon spells.
  • Painting the Medium: She is unique among monsters in that she does not have text boxes and instead has large, free-floating white text.
  • Pre-Mortem One-Liner: Most of her lines are permutations of "Goodnight/goodbye".
  • Punny Name: You have the option to sing Knight Knight to sleep. Nighty-night! Also, her weapon is the Good Morningstar.
  • The Quiet One: She only speaks in single short sentences. Even when appearing in New Home to tell the monsters' story, Madjick is the one to tell most of their segment.
  • Samus Is a Girl: You wouldn't be able to determine her gender if it weren't for the flavor text describing her swinging her weapon around.
  • Shout-Out: Her body shape, with a relatively small head and a very large face on her chest, as well as arguably the usage of celestial bodies as weapons, is heavily reminiscent of Tengen Toppa Gurren Lagann.
  • Solar and Lunar: She has an attack where she summons a Sun which fires bullets, or a Moon which causes a hail of bullets.
  • Sword and Sorcerer: Often appears alongside Madjick.


This cobrafied carrot has a headful of tasty snakes.

  • Anthropomorphic Food: It's still a vegetable, albeit only in the loosest sense.
  • Eat the Dog: Bizarrely, this is still an option. (The protagonist will slurp the snakes up like spaghetti.)
  • Edible Ammunition: Similar to asking Vegetoid for "Dinner", you can ask it for "Snacks"... which it will mishear as "Snakes." You can still eat the green one, though.
  • Hard Mode Perks: Only appears on Hard mode.
  • Helpful Mook: Enforced. Asking it for "Snacks" works exactly the same as asking Vegetoid for "Dinner".
  • Medusa: Has snakes for "hair" instead of leaves, anyway.
  • Nightmare Face: Its visage is intimidating, to say the least.
  • Punny Name: "Parsnip" with the suggestion of the word "snake".
  • Sssssnaketalk: A few of its lines are this, as seen in the quote above.
  • Underground Monkey: A more powerful version of Vegetoid.

(slime sounds)

Can't decide on a face.

  • Blob Monster: Notably more humanoid than the other blob-shaped monsters.
  • Hard Mode Perks: Only appears on Hard mode.
  • Helpful Mook: If Moldessa appears with other monsters, the "Lie Down" ACT will make them all spareable.
  • Underground Monkey: Another variant on Moldsmal.
  • Wingding Eyes: Takes this trope to the logical extreme with an entire Wingding Face. Since its facial features are constantly shifting around, you have to help it settle on a face to spare it.


This messed-up clownbug thinks battle's a performance.

  • Big Creepy-Crawlies: Like Migosp, it's a large insect that can summon bugs in its attacks.
  • Hard Mode Perks: Only appears on Hard mode.
  • Monster Clown: Literally a monster who also happens to be a clown. It drops the goofy facade if it's the only monster remaining in battle.
  • Sad Clown: It pretends to be happy in the presence of other monsters, but as soon as they leave, it shows its sadness. Apparently, it laughs to hide its pain.
  • Underground Monkey: A more powerful version of Migosp.

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