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Characters / Undertale - Flowey

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Top Index | Major (The Human Child, Flowey, Toriel, Sans, Papyrus, Undyne, Alphys, Mettaton, Asgore Dreemurr) | Minor | Monsters | Spoilers
Click here to see his Photoshop Flowey form. 

Voiced by: Willard Scott in his Suddenly Voiced moment.

A living flower who is the first creature the Player Character encounters. He's cutesy on the outside and has a knack for funny faces, but in truth he is a sadistic little bastard who lacks the ability to feel emotions. He also likes making scary faces as much as he does funny ones. This evil little flower lives by one rule: "In this world, it's kill or be killed."

See the self-demonstrating page.

NOTE: As a main character, this page has the potential to give away major spoilers. Proceed with caution if you have not finished the game.

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  • Aesop Amnesia: Flowey ends up orchestrating his own demise, and later calls out the player for preventing the scheme that would kill him from going through. Specifically, near the end of a Genocide Run, Flowey finally realizes that "kill or be killed" means not even he is safe from you. Despite this, if you bail out, reset, and complete a Neutral Run, he will complain about how you screwed up their chance at true victory, even if you got to the point where he was mercilessly slaughtered and reset before the final decision. You'd think he'd be grateful that you spared his life.
  • Ain't Too Proud to Beg: In the Genocide run, the player sees Flowey begging for mercy in the face of an evil far greater than himself. Flowey will start to break down and pleads with Chara that he can help them before he is murdered himself, to the point where his Voice Grunting will take the sound of his past self, Asriel.
  • Alas, Poor Villain: Flowey's (optional) demise isn't terrifying just because of its brutality. At that point, the Fallen Child has fully possessed Frisk, and in his terror, Flowey's face and voice have reverted back to his former self, Asriel. In other words, it's not the douchey flower villain we came to know getting his just desserts; it's Asriel getting murdered in cold blood by his adopted sibling: the person he thought was his best friend.
  • Allergic to Routine: Before the player character arrived in the Underground, Flowey alone possessed the power to LOAD and SAVE. After being brought to life, he used this power an untold number of times — to save everyone, to kill everyone, to explore every action and reaction he could... until there was nothing left for him. He was left with the doldrums of omniscient knowledge and no capacity for love, driving him further and further into his single-minded sociopathy until something new finally happened: Frisk arrived.
  • Already Done for You: In the No Mercy route, one switch in Snowdin is pressed down by vines, indicating Flowey solved it before you arrived. Several future puzzles are already solved as well, but this is the only one definitely solved by him.
  • And I Must Scream:
    • Flowey threatens you with this by overriding your save states in the Photoshop Flowey boss fight so you would be trapped having him kill you again and again. You manage to persevere, but not before he maliciously abuses his save states to briefly fulfill his promise.
    • In the more psychological version of this trope, while it was alluded to in the other playthroughs, Flowey fully reveals himself to be this in the Genocide run. He describes how scared he was waking up and not being able to feel his arms and legs, or any sort of love for another being, no matter how hard he tried. When he discovered he could SAVE, he tried to play out multiple scenarios in the hope of feeling something: a loop where he befriended everyone, a loop where he killed everyone, and so forth. Eventually, he grew to know the monsters so well that he saw them as little more than scripted actors, and having exhausted his options, turned into the nihilistic psychopath you come to know.
  • Art Shift: Played to utterly horrifying effect during the Photoshop Flowey boss fight. He looks like an Animutation of actual images of human and plant body parts jumbled together with a screen showing a human face in 2-bit colour that is constantly laughing, screaming, or making creepy faces.
  • Audience Surrogate: Though this is only really revealed on the True Pacifist and Genocide runs, his backstory and actions are all set up to directly parallel the player's actions and motivations — in particular, those of a player who performs a True Pacifist run and then resets for Genocide. For a substantial portion of any run, he projects on Frisk, believing them to be his friend the Fallen Child when they've never actually met (in much the same way that the player is expected to believe they've named Frisk, not the Child, and that Frisk is just a blank-slate viewpoint character); in the True Pacifist run, as Asriel, he plans to reset the entire timeline so he can keep having fun with his "friends"; and in the Genocide Run, he talks about how his own homicidal actions were motivated, in part, by the repetitiveness of helping everyone — the people of the Underground he befriended eventually began to seem like scripted actors to him.
  • Back from the Dead: As per the usual, even if Flowey dies on a previous run, the player can just reset the game and he'll be back the same as he was. If you kill him at the one end of one Neutral run and reset for another, he points out, since doing that for anyone else has the same effect, it's kinda weird that you really believed his death would stick.
  • The Bad Guy Wins: Prior to meeting the protagonist, Flowey had already almost completed several Genocide Runs of his own (only to be stopped by Sans), but by his own admission before the Neutral Final Boss, his victories were entirely pyrrhic. He was never able to get ahold of the Human Souls because Asgore either stalwartly refused or took the secret to his grave.
  • Bad Liar: He tries to come off as friendly and helpful, but his smug, insincere tone and short temper means that he's not particularly convincing as far as the audience is concerned. It's a different story for the characters — some are taken in by his act. Others, not so much.
    • "Down here, LOVE is shared through... Little white... "friendliness pellets."
  • Big Bad: While the monsters of the Underground are trying to kill or capture you on Asgore's orders, it's Flowey who's ultimately the primary antagonist. You can say that he's this for the game itself, as he is not only aware of the save file, but he uses the Player themselves to do what he wants them to do.
    • He continues this on a Genocide Run, offering an alliance in achieving their goals and forming a Big Bad Duumvirate with you. Unfortunately for Flowey, his supposed best friend and the Player are two different entities with much more power than him, and the former manages to effortlessly destroy Flowey at the end of the game.
  • Big Bad Wannabe: On a Genocide run. He believes that the player is willing to cooperate with him, but they're perfectly willing to kill Flowey. Flowey ends up trying to save his own skin, which leads to him becoming the final fatality of the Genocide run.
  • Bitch in Sheep's Clothing: Flowey happily welcomes you to the Underground and pretends to be your friendly tutorial, but this act doesn't last very long before he reveals his true nature. It's implied he's been acting like this towards Papyrus as well.
  • Boring, but Practical: His favoured attack pattern is an inescapable circle of bullets (he calls them "Friendliness Pellets") surrounding his target, which then closes in on them. Oddly, he never uses this while actually fighting you, which is your first hint that he's just toying with you. He actually uses them in his Photoshop form, but target circles outline where they'll appear, giving you a chance to move away. Again, he's probably playing with you. He also uses this attack to kill Asgore in both the Neutral and Genocide routes, and then uses it once again to destroy his Soul.
  • Boss Remix: "Your Best Friend", the song that plays when you first meet him in the Ruins, gets a reprise in "Your Best Nightmare", "Finale", "Hopes and Dreams", and "SAVE the World". These are, respectively, the battle themes of the seven phases of Photoshop Flowey and the two phases of the fight with Asriel, both of which are more powerful forms of Flowey. In addition, "You Idiot", his endgame Leitmotif, is also remixed in "Your Best Nightmare".
  • Botanical Abomination: Certainly. He's a soulless Asriel Dreemurr who Came Back Wrong after one of the plants where part of his dust lay was injecting with Determination; can (or rather, could) save, load and reset "life", breaks fourth wall repeatedly and is aware of the player. And we don't begin to say anything about Photoshop form...
  • Breaking the Fourth Wall: Flowey frequently references the game's mechanics such as LV, EXP, and the player's ability both to save their progress and restart from a save point as well as to reset the game and start over, all of which technically exist in-universe as well as being game mechanics. When he takes over as the final boss of the Neutral path, Flowey even seizes control of the player's ability to save their progress and uses it for himself. Flowey also calls out people who watch YouTube videos of the Genocide run, claiming that the player is at least better than "those sickos who just watch" for actually going through with the extermination of all life in person. He also gets rather miffed if you "botch" his tutorial.
  • Break Them by Talking: Flowey really enjoys attempting to do this to you. At the end of the Ruins, for example, he'll give you a piece of his mind which varies depending on your actions up until that point. For instance, if you're in the clear for a Pacifist Run and didn't kill anything without reloading to fix it, he'll question you on how long you can keep it up.
  • Bullying a Dragon: After he's defeated in the neutral route, he continually goads Frisk into killing him, even going so far as to threaten to kill everyone Frisk loves if spared. This is despite the fact that he knows he has no soul and that he can't load if Frisk actually kills him.
  • Cannibalism Superpower: Powers up to Photoshop Flowey after he absorbs the human souls and gains powers based on each of them.
  • Catchphrase: "In this world, it's kill or be killed"! Also, "Don't you have anything better to do?", for when you go out of your way to speak to him over and over again through resets. Asriel co-opts both and flips them into more positive statements at the end of the game. He also enjoys calling you and all of your friends "idiots".
  • The Chessmaster: In a Neutral-to-Pacifist play through, Flowey shows just how cunning he can be. After the Human Child defeats Asgore, Flowey kills him and absorbs the six human SOULs to become Photoshop Flowey. When the human SOULs rebel against him and he's defeated, should he be spared, Flowey suggests the player prove his philosophy wrong by playing through the game again without killing anything and be nicer to Alphys if they want to get a better ending, making it sound like he's undergoing a Heel–Face Turn. After Frisk's trek through the True Lab, they get a mysterious call that says everything is falling into place before the elevator is rocketed up to the castle and jammed shut with vines. Flowey then tells Papyrus to round all the monsters up at the castle, where he absorbs not only the six human SOULs, but all of the monster souls to restore his true form and become a god.
  • Combat Tentacles: He can sprout vines from his roots, which are thick, covered in thorns, and seem to possess a nigh-omniscient reach throughout the Underground. They'll see use at least once per playthrough, whether it's pressing switches, jamming doors, or trying to kill you.
  • Creepy Child: Considering that he is actually Asriel Dreemurr, who died when he was a child, you could say that he is this.
  • Creepy High-Pitched Voice: Invoked with his high-pitched Voice Grunting sounds. As we quickly learn, he is cruel and sadistic. Justified in that his true form is that of a Boss Monster child.
  • Cruel and Unusual Death: On the worst ending, Flowey attempts to beg for mercy, only to be utterly mutilated and cut in half.
  • Cutscene Boss: If you've already completed a Pacifist run but fail to achieve True Pacifist the second time around, Flowey just plain skips the fight, already knowing how it ends. On the flip side, if you finish the No Mercy route, the player doesn't even get a prompt to fight Flowey before he's defeated.
  • Defeat Equals Explosion: Subverted. When you defeat him as Photoshop Flowey, he initially starts exploding... and then instantly reloads a SAVE. His proper defeat at the hands of the other human SOULs is quite a spectacle, but there's no explosion in sight.
  • Defiant to the End: If you choose to kill him in the Neutral run, he gives one last evil grin and proclaims "I knew you had it in you!"
  • Despotism Justifies the Means: Flowey's ultimate goal is to take every SOUL that Asgore has gathered to become godlike, make the meaning of life as we know it "kill or be killed," and... not much beyond that, really. Even before that, however, he was stalking Frisk from afar along their journey primarily because, when Frisk gained the power to SAVE, they had stolen it from Flowey — and he wants it back.
  • Devil in Plain Sight: He abandons his friendly facade almost immediately after you meet him.
  • Didn't Think This Through:
    • His actions after realizing Chara wouldn't hesitate to kill him if it served them in the Genocide Route can basically be summed up as him giving them every reason to, from selling them out to Kill Stealing to destroying their primary means of escape, all in an (obviously poorly-planned) attempt to save his own stem.
    • This goes for the Genocide Route as a whole. Throughout the regular game, he'll encourage you to kill people to get you on it, and he'll become much friendlier to you if you do. And then, somewhere around New Home, he mentions that people like him and the player are the sort who would kill anyone they want to, and then figures out that he's no exception...
  • Dirty Coward: Flowey is confident that the player will do little that can actually harm him, but when he finds someone who is willing and able to hurt him, his entire persona crumbles. He's ultimately revealed to be this toward the end of a Genocide run. He's not afraid of the Human Child since he seems to know that being killed will never have any permanent effects, and that he can still try to manipulate both of you toward his own ends. Once face-to-face with that Child after they've killed most of the Underground, however, he crumbles when he realizes he's dealing with an unrepentant murderer who'd happily kill him for sheer amusement. Whereas in other playthroughs, Flowey has little problems fucking around with you, after this point, he's entirely devoted to saving his own neck, right down to pitifully and tearfully begging for his life.
  • The Dragon: Somewhat becomes this to you in the genocide run, completing puzzles for you and making your playthrough quicker. He stops being your dragon when he figures you'll be out to kill him as well.
  • Driven to Suicide: In the Genocide run, Flowey confides that he attempted suicide after turning into an unfeeling flower, but stopped himself after thinking about what might happen when a being without a soul dies. Through this, he realized how he could SAVE.
  • Dying as Yourself: Throughout the Genocide Route, Flowey remains a sadistic monster. But when he realizes at the end that you're about to kill him, his face and Voice Grunting revert to Asriel's as he begs pitifully for his life.
  • Dying Smirk: He sports a demented grin if you (as the player) decide to kill him in the Neutral route.

  • Eldritch Abomination: After he attains his "Photoshop Flowey" form by absorbing the six human souls. Specifically, he looks like a TV screen attached to an organic version of the Determination Extractor made up of a nightmarishly rearranged photorealistic human face, surrounded by eternally looping, photorealistic thorny vines and clawed cactus-arms.
  • Escaped from the Lab: Flowey was created in the True Lab by Alphys injecting a flower (namely one with the essence of the dead prince Asriel) with Determination.
  • Establishing Character Moment: The first thing he does in-story is introduce himself as the player's "best friend" and claim he wants to help them, but there's something about the whole thing that just seems off. Then he tries to convince the player to walk into a trap, taunting them for falling for it when they do, and saying his classic line, "In this world, it's kill or be killed!" Then he tries to kill you, grinning all the time. Yeah, that about sums up what we can expect from our old friend Flowey.
  • Even Evil Has Loved Ones: Flowey still shows signs of Asriel's ill-advised fondness towards the Fallen Child.
  • Even Evil Has Standards:
    • When you kill Toriel after sparing her, you're greeted with Flowey saying "Wow, you're utterly repulsive."
    • While it may be just him getting under your skin, he gets visibly angered when you kill Asgore while doing a true pacifist run.
      Flowey: What the hell is wrong with you?
    • Flowey's greatest example of this trope is if you start the game again after the True Pacifist ending. You will have the option to either let the characters live out their Golden Ending in peace, or True Reset and undo all of that progress. For the first time, Flowey is genuinely hopeful of the new world and will beg the player not to ruin everyone's happiness, claiming that not even he would ever be that heartless. Considering the sheer depth of his sociopathy and dickery throughout the entire game, his plea stands out as one of the most memorable moments in the game and has even deterred players from resetting the True Pacifist route.
  • Evil Cannot Comprehend Good: Flowey was created by giving Determination to something without a SOUL, and so he can't comprehend love. When you defeat his Eldritch Abomination form and decide to spare him, he doesn't know why you're being so nice to him, and starts crying that he can't understand why you're not giving in to killing him.
  • Evil Is Hammy: He doesn't even bother holding up his cute facade, as within moments of his introduction, he tries to kill the Human Child, and brings out the Nightmare Faces and Evil Laughs. He lets it all out as Photoshop Flowey, in which he hijacks the game, turns into a photorealistic monstrosity, and torments the player with all his might.
  • Evil Is Petty: It really doesn't help his plans any to mock and insult you constantly. He's just kind of a dick like that.
  • Evil Laugh: He's a real big fan of these, belting out a high-pitched cackle out every now and then. They get even worse when he becomes Photoshop Flowey, as his laugh is deeper, echoing, and much more distorted.
  • Exact Words: If you complete a Neutral non-pacifist run and choose to spare him, he challenges you to get to the same point from the beginning without killing anyone, promising he won't kill Asgore if you do so. Indeed, if you do so, you get to hear Asgore's full speech, which Flowey won't interrupt this time around... which ends with Asgore realizing that he can't keep you trapped underground and committing suicide so that you can take his SOUL and go through the barrier. Which Flowey then promptly destroys, as he didn't say anything about letting you have Asgore's SOUL as well, since that would interfere with his plans.
  • Explain, Explain... Oh, Crap!: In Genocide, Flowey explains that he was suddenly not able to reset after the player fell into the Underground because the player's Determination exceeds his own, while lamenting about the possibilities of dying without a soul and that monsters like himself and the player wouldn't hesitate to kill each other... at which point he realizes the player can kill him for real and fully intends to.
  • The Fake Cutie: He's an adorable, talking flower who introduces himself as supposedly your best friend, but that charade doesn't even last a minute.
  • Faking the Dead: If you kill him at the end of a Neutral run and then restart, he is absent from most of his scripted encounters. However, he still stalks you as before, and he'll fully reveal himself if you get another Neutral ending just to taunt you, saying that he comes back whenever you reset. All killing Flowey does is prevent him from giving you the hint for the True Pacifist route (though it's still achievable).
  • Fallen Hero: As Asriel, he was heroic enough to choose a violent death over harming the misguided human villagers who attacked him. And even after losing his soul, he spent multiple timelines saving everyone before bitterness and boredom took hold of him.
  • False Friend: To you, obviously, but also to Papyrus, who speaks of him fondly in phone calls. He manages to manipulate Papyrus into convincing Undyne to request the Protagonist to give Alphys the date invitation, and bringing everyone to Asgore's castle in the True Pacifist Route.
  • Final Boss: Flowey is one of three (or four if you count Asgore) bosses the player can fight at the end of a route. Specifically, he's the Final Boss of the Neutral route. He must be fought at least once to open up the True Final Boss for True Pacifist, and in No Mercy he is a Cutscene Boss.
  • Finger Gun: During his boss fight, one of his possible attacks is conjuring hands that are performing the finger gun pose. Which then launch the fingers as projectiles. Did we mention the fingers also have flower faces at the fingertips?
  • Flower Motif: He's a flower, which has a deeper meaning than it seems to have. Yellow flowers in general mean friendship. In the end, Flowey is the re-incarnation of a little boy, whose main motivation is to be with his dearest friend, Chara.
  • Foul Flower: He initially uses his flower form to deceive the player into trusting him, but quickly reveals how monstrous he is despite his appearance. Heck, he's now the page image for this trope!
  • The Fourth Wall Will Not Protect You: There's no hiding what you did from Flowey. Not even if you reset. Did you kill Toriel, then reset, do her battle again, and spare her? Flowey's speech at the end of the Ruins makes it very clear he knows. And that's just one of the more blatant examples of this trope.
  • Freak Lab Accident: Alphys is implied to have attempted to replicate the experiment that created him, given the logs and the large number of yellow flowers in her lab, but never succeeded, making Flowey a freak occurrence. Justified, as he was the only flower with Asriel's essence she used, something she was completely unaware of.
  • Game-Over Man:
  • Giggling Villain: Even though Flowey does a full Evil Laugh quite often, he will also occasionally just chuckle.
  • Giver of Lame Names: It's implied he named himself Flowey after being resurrected as a flower. Seems like he takes after his dad in the naming department.
  • A God Am I: He proclaims himself the god of the Underground after absorbing the six human SOULs in the Neutral Path final boss fight, and announces his intent to absorb Frisk's as well to become truly all-powerful.
  • Gone Horribly Right:
    • Oh sure, Flowey, go on and push your 'Kill or be Killed' philosophy. Let's see how you like it to be on the receiving end on the Kill 'Em All route.
    • In a way, Flowey is this trope. Alphys created him to be a vessel for SOULs to break the Barrier, since monsters couldn't take another monster's SOULs. Right before the True Pacifist Final battle, he does exactly that. To everyone.
  • Gone Horribly Wrong: Flowey was accidentally created by Alphys trying to make a a vessel for the SOULs so they could destroy the barrier. Not only did it fail in what she intended, Flowey became a sociopathic monster with the power to manipulate time.
  • Green Thumb: Well, he is a flower, after all. He seems to prefer to act out of sight, but he does uses vines to press down a switch in the Genocide route, block access to elevators, bind other Monsters in the True Ending... and then there's Photoshop Flowey.
  • Hate Sink: He has almost no redeeming qualities whatsoever, and spends almost every on-screen moment he gets either saying or doing something horrible. It gets to the point where you want to get the Genocide ending, just to kill him without letting him be smug about it. Subverted when he becomes Asriel in the Pacifist ending, where he regains his compassion and becomes nice again. Also subverted at the very end of the Genocide route, where his evil facade breaks down right before the Fallen kills him, to the point where seeing him killed is more horrifying than satisfying.
  • Heel–Face Door-Slam: In the Genocide ending. Once Flowey realizes you plan on murdering him once you're done with the rest of the Underground, he tries to warn Asgore about you. Unfortunately, the kind-hearted king fails to recognize the threat you pose, prompting Flowey to try and get back into your good graces. This doesn't save him; the Child utterly destroys Flowey immediately afterwards.
  • Heel–Face Turn: If you beat Flowey in the neutral path and then spare him, he comes back and begins to realize that killing everything is unnecessary, and wishes for you to prove this to him by running a Pacifist Run. By doing that and sparing him again, or by playing a Pacifist Run in the first place,note  Flowey tells you how to obtain the best ending. However, all of this turns out to be a ploy to absorb everyone's souls and turn back into Asriel. It's only after this final battle that Flowey seems to honestly regret what he did, even begging the player to not set everyone back from their happy ending by replaying the game.
  • Hidden Depths: In the Genocide ending, Flowey reveals why he became a sociopath. He'd been trapped in a cave with nothing to do but play god with a bunch of stale actors. And took permanent brain damage from dying. And had to do this for centuries. He even tried the good guy options at first, but a literal lack of empathy and the predictable nature of his playthings eventually left him bored of existence but too afraid of dying. It's implied that the only way to cure him is to show him what TRUE violence is. In the Pacifist ending, once you show him that there is a way out, he ends up hopeful of the new world and willing to protect it, even if he still is a heartless megalomaniac.
  • Hopeless Boss Fight:
    • His demonstration of how to acquire "LOVE" at the beginning of the game is a trap that nearly kills you. Toriel intervenes to save you from his follow-up attack. If you deliberately dodge it several times, Flowey briefly reveals his true colors.
    • The first phases of the fight against Photoshop Flowey is basically this — just try to survive until ACT appears.
  • Horrible Judge of Character: While savvy in most runs, it takes him all the way 'til New Home to realize that Omnicidal Maniac Chara doesn't reciprocate the friendship he so desperately wants to rekindle.
  • Hostile Show Take Over: In the neutral run when Asgore dies.
    "Long ago, two races ruled over Earth. HUMANS and MONSTERS. One day...THEY ALL DISAPPEARED WITHOUT A TRACE"
  • Hypocrite:
    • If you dodge his "friendliness pellets" at the start of the game, he berates you for toying with him... which is exactly what he was doing to you mere seconds ago.
    • During the finale of the Genocide Route, Flowey performs his Take That, Audience! to people who watch the genocide route instead of playing it, calling them "sickos" and "pathetic", which is rich when not 5 minutes later, once he realizes that his kill or be killed philosophy includes himself, he cowers in fear of you and runs off and tries to hide behind Asgore, the man he admitted to killing time and time again because he was bored. What makes this worse is that earlier he says he doesn't want anyone to pity him, but right before you kill him, he cries begging you to, of all things, pity him and spare his life... it doesn't work, sadly.
  • If You Kill Him, You Will Be Just Like Him: If the player decides to kill him after the first playthrough in a Neutral or Pacifist run, just to rub it in, his dying words will be gloating about it.
    Flowey: (displaying a Slasher Smile) I knew you had it in you!
  • I Just Want to Have Friends: The Fallen Child was the closest thing he had to a friend and he simply cannot let go his memories of them, to the point of projecting the Fallen onto Frisk as Flowey; he just wants to see his friend again that badly, and does whatever he can to keep them underground. This is part of why he is so elated to see Fallen Frisk at the beginning of the No Mercy route.
  • Immortality Immorality: Flowey's been around far, far longer than he initially lets on. Flowey possesses Determination just like the protagonist, and can and has reset several times after being killed. Once he realized the implications, he started doing whatever the hell he wanted, including and not limited to mass-murder.
  • Interface Screw: As the first tutorial character, Flowey has some knowledge of the game's mechanics and uses this to his own advantage. He says that he once had the power to Save and Load like the player, but lost that power when the player character arrived. However, he is still aware of yours. If you kill Toriel, reload, and replay the battle to save her (a common mistake among new players is to think you need to weaken her sufficiently before she accepts your Mercy, then kill her by accident), he will call you out on it, as well as various other possible save and reload scenarios. When he becomes Photoshop Flowey, his will supercedes the child's, allowing him to alter the very fabric of the game and to easily Load his way out of your attempts to kill him... at first.
  • I Shall Taunt You: Repeatedly, especially if you're on your first Neutral run. It comes to a head when he outright breaks the game as Photoshop Flowey just so he can torment and kill you over and over again. If you choose to kill him after defeating his Photoshop form, he'll praise you for "having it in you," and in future Neutral endings, he'll tell you that killing him didn't solve anything, and that he'll take away your happy ending whenever you get within reach of it.
  • It's All About Me: Flowey early on claims that he is the "prince of this world's future". He's actually not wrong — after all, he is an actual prince, and as the SOUL vessel created by Alphys, he technically does exist to determine the world's future.
  • Jagged Mouth: A couple of his Nightmare Faces have jagged sharp-edged mouths.
  • Jerkass: To put it mildly. His Establishing Character Moment alone has him attempting to exploit the player's naivety, to try and convince them to walk straight into his attacks.
  • Karmic Death: The Genocide Route sees him ending up at the mercy of a being that's just as gung-ho about "kill or be killed" as him: the Fallen Child. It's still played completely horrifically, especially as Flowey reverts to Asriel's features and mannerisms right before his brutal murder.
  • Kick the Dog: If you spare Asgore in the Neutral Run, Flowey takes advantage of Asgore's speech to kill him.
  • Killer Rabbit: In Undertale, you meet all kinds of monsters, from skeletons to fish knights. And yet the most utterly depraved of them all... is a cute smiling flower.
  • Knight of Cerebus: As Photoshop Flowey, at least. His boss fight is a horrifying and one-sided slaughter, he's powered by tormented souls and he has the intention of killing you forever.
  • Lack of Empathy: He is incapable of feeling any love. And not for lack of trying — he spent weeks with both his parents (separately) trying to feel something, but failed.
  • Large Ham: His Photoshop form comes off surprisingly hammy with lots of scenery-chewing, considering that he has no voiced lines. His lines as the human SOULs rebel against him are of particular note:
    Photoshop!Flowey: Wh...where are my powers!? The souls...? What are they doing? NO!! NO!!!!! YOU CAN'T DO THAT!!! YOU'RE SUPPOSED TO OBEY ME!! STOP!!! STOP IT!!!!! STOOOOPPPP!!!!!
  • Laughably Evil: He has some darkly humorous moments and snarky lines despite being a vicious darwinist, especially if the player knows how to get some of his more obscure dialogue.
  • Laughing Mad: Flowey's a violent, insane sociopath that has some of the most disturbing Evil Laughs in all of video game history.
  • Leitmotif: "Your Best Friend". For his first appearance, at least. His endgame appearances on Neutral and Pacifist get "You Idiot" instead. The former gets a Dark Reprise (or a dozen insane ones) and the latter gets a boss remix or three in "Your Best Nightmare".

  • Manipulative Bastard: He's been talking to Papyrus for a while, pretending to be his friend so that he can exploit his naivety near the end of the True Pacifist run. He also attempts to do this with the player after a Neutral run, where he suddenly seems to have a change of heart and gives you real advice towards getting the True Pacifist ending. Both of these are plots that further his true goal.
  • Mirror Boss: As Photoshop Flowey, he uses Save Scumming to undo his mistakes, not unlike most players of the game. His attacks involving the Human SOULs also have him use the same weapons that the player can acquire throughout the game, just in Bullet Hell form.
  • Morphic Resonance: His overworld sprite shares a color pallet with his previous incarnation, Asriel Dreemurr. He can also replicate Asriel's face and voice, but only does so once in a moment of extreme panic and desperation at the end of the Genocide route.
  • Nice Job Fixing It, Villain!:
    • In the demo, if you kill Toriel, he'll leave a little message for you: "YOU DIDN'T EVEN TRY TO SPARE HER, DID YOU?" In most cases, this would be standard Evil Gloating, but for many people, this was the first time they realized Toriel could be spared. So they reset and spared her that time.note  Thanks for the tip, Flowey!
    • During the Photoshop Flowey Final Boss fight, he's taken the ability to save or load back from Frisk, and thus is one of the few characters in the game capable of actually killing them for good. However, it's Flowey who reloads the save file to keep torturing them for eternity, meaning the only reason he doesn't win (barring the player beating Photoshop Flowey in one shot) is ultimately his own sadism.
    • After he realizes that Chara wouldn't hesitate to kill him if he got in the way, he tries to warn Asgore about them, and when they still bring Asgore to his knees, Flowey takes him out for them — soul and all — in an attempt to curry favor. Up until then, even if Chara no longer cared for Flowey (assuming they're aware of Flowey having once been Asriel), they still had some pragmatic reason to keep him alive — Flowey'd been solving most of the puzzles for them, after all. By warning Asgore about you, Kill Stealing him, and destroying his soul (Chara's main — if not only — hope of getting out of the Underground at that point), he proved to be the very kind of hindrance that Chara wouldn't hesitate to kill, regardless of Chara's initial motives.
  • Nightmare Face: He can shapeshift his face into monstrous forms. The worse ones are near the end of the Neutral Route. And those are before facing him in the final battle of said route!
  • No Final Boss for You: Played with, in that it's not due to a player missing something or playing poorly. If you've already done a run where you've beaten him and you haven't done a True Reset or No Mercy run since, and you get to him again in a neutral run, he decides to not fight you after you kill Asgore since he knows you'll just beat him again.
  • No-Holds-Barred Beatdown: His boss fight is this, directed towards you. With nonstop barrages of vines, star projectiles, venus fly traps, and bombs with his face on them, among other crazy things.
  • Non-Standard Character Design: Photoshop Flowey doesn't look like he belongs in the game at all. Every enemy in the game is animated as a stylistic black-and-white sprite, but when Flowey takes on this form, he changes to a photorealistic mash-up of technology and vines, attacking with nuclear bombs that descend from the sky and fingers that shoot bullets. This enhances his unsettling character and makes clear that the player is fighting something that extends beyond the universe of the game.
  • Not So Different: He says this during the No Mercy run. He's got a point.
    "Hahaha... You're not really human, are you? No. You're empty inside. Just like me."
  • Not-So-Harmless Villain: At the beginning of the game, while he does cause harm, it's not obvious that he's the true Big Bad. After all, who would expect the flower with a god complex?
  • Not-So-Imaginary Friend: To Papyrus. Sans and Undyne don't believe he's real, despite Papyrus insisting otherwise.
  • Nothing Left to Do but Die: Flowey was hovering around this point before the player arrived, as he used his ability to SAVE and manipulate time to do pretty much everything. He describes a state of extreme boredom, brought on by the fact that he's "read every book, burned every book, appeased everyone, killed everyone," and done pretty much everything there is to do until the player arrived.
  • Oh, Crap!:
    • Giving all of his talk about the Underground living by the "kill or be killed" rule, he eventually realizes that the Human Child has no qualms about killing him or anyone else who gets in the way. Given your large body count and the creepy expression you give him near the end of No Mercy route, you can't blame him for breaking down into tears.
    • One happens in the Neutral Route during his Final Boss fight, when he realizes that the human souls have started rebelling, causing his power to load save states to no longer work.
    • You can definitely see this at work in the Genocide ending. In fear of you, Flowey tells Asgore that you're coming, presumably so he will fight you. Instead, Asgore mentions that a Flower warned him about you and tries to talk you down. You attack and mortally wound him instead, and, in a panic, Flowey kills him in a desperate show of loyalty. He tries to say how useful he can be to you as he obviously cowers in fear and then begs that you spare him. You proceed to butcher him. You don't get a choice for sparing either of them.
  • "Oh, Crap!" Fakeout:
    • Flowey has one at the end of the fight with him. He starts to scream in defeat... only to reload File 3 with a "gotcha, bitch!" look on his face, and then proceed to gloat about how he'll kill you again and again and again. But then he later has a genuine Oh, Crap! moment when the souls rally against him and disable his savestates.
    • One more happens at the tail end of the True Pacifist run once he sees that the entire population of the Underground have come to back Frisk up against Flowey's assault. He's faking shock before making everyone realize he has them all right where he wants them, ripe for a mass soul steal.
  • Omnicidal Maniac: Flowey is a sociopath whose first action is to try to lull the Child into a false sense of security so he can kill them and take their SOUL. He later reveals that using his save scumming ability, he's killed the inhabitants of the Underground multiple times out of boredom, but was unable to access the human SOULs needed to break the barrier and complete the Fallen Child's mission of destroying humanity. However, he mistakes Frisk for the Fallen and, in a pacifist playthrough, forgoes destroying the world for trapping Frisk in a time loop so they can be together forever.
  • One-Winged Angel: Flowey takes on a new appearance for the battle with him, similarly to Mettaton. Namely, his Photoshop Flowey form at the end of the Neutral Route. He goes from a simple flower to a horrific biomechanical plant monstrosity.
  • Only Friend: If you spare him in the Neutral route, then defeat Asgore repeatedly to see all his reactions, he tells you to stop trying to be his friend, because he could only care about one person. He also points out that, without a SOUL, he doesn't really care about even that person, but they're the only one he's not bored of, and that's as close as it gets. In the True Pacifist ending, he finally says who that person is: Chara, the fallen child.
  • O.O.C. Is Serious Business: Twice, each in a different route.
    • There's only one moment where Flowey is genuinely empathetic on his own accord: His message to you when you attempt to restart a new game after achieving the Golden Ending. He pleads with you to not take away the happy ending of all the other characters by resetting the game with utmost sincerity, as he has nothing to gain from feigning kindness further. He even apologizes in case you've heard his spiel before. Given that he seems to be directly Addressing the Player here, it's probably justified.
    • There's only one moment where Flowey is absolutely terrified: if you attempt a Genocide route, Flowey will come to realize the depths of the player character's depravity and that even he's not safe from you. This realization causes Flowey's smug demeanor to instantly vanish and he becomes very meek and terrified. Even in other Villainous Breakdowns, such as when the Human SOULs rebel against him, he doesn't seem so helplessly frightened, to the point where he runs to his father and bursts into tears. This is one of the more blatant hints to the player that continuing your No Mercy run might not be the best idea.
  • Perpetual Smiler: Almost always seen smiling smugly or in a fake gentle attitude. And, of course, he makes scary sharp grins sometimes. When he stops smiling, shit's officially gotten real.
  • Post-Final Boss: On No Mercy, the game basically ends with a brutal final boss fight. After that, the player deals with Flowey in a cutscene with no gameplay involved.
  • Power-Upgrading Deformation: Flowey wasn't exactly pretty to begin with, but after absorbing the six human souls Asgore's harvested, he becomes downright eldritch.
  • Precision F-Strike: When you continuously keep trying to fight Asgore after fighting Photoshop Flowey, he says "Quit looking at me with that stupid expression. You're pissing me off."
  • Reality Warper: After absorbing the SOULs of the six other humans, Flowey states that once he absorbs the protagonist's SOUL, he will become GOD. Not a God. The God. Until then, however, he turns into a terrifying Lovecraftian Eldritch Abomination and repeatedly warps reality, even erasing your save file and overwriting it, trapping you in his boss battle forever. Until you figure out his weakness, that is...
  • Red Eyes, Take Warning: Photoshop Flowey has red eyes that appear to cut through his regular black eyes.
  • Reluctant Psycho: His monologue in the No Mercy run brings up that he's genuinely upset over his inability to feel love and compassion along with the ensuing insanity, but doesn't think about a better life than toying with the people of the Underground along with his new human "playmate".
  • Replacement Goldfish: Flowey will see the player as this, mistaking you and Frisk for the Fallen Child. This Mistaken Identity will become more heartbreaking when at the end of a Pacifist Run, Asriel, when he regains his compassion, also realizes that you are not the Fallen Child and admits the latter "has been gone for a long time."
  • Retconjuration: Prior to the player character's arrival to the Underground, Flowey had the ability to SAVE and LOAD, thus being able to create and erase different timelines. He regains it momentarily during his Final Boss fight.
  • Rewarded as a Traitor Deserves: In the No Mercy run. At the end, once he realizes that the sociopathic Child has no qualms about killing him, Flowey tries to warn King Asgore. When the Child knocks Asgore away, Flowey attacks him in order to prove his loyalty and then outright pleads for his life, but is brutally hacked to pieces by the Child.

  • Sadist: Lacking a SOUL, it's debatable whether Flowey can feel genuine joy or not. But if he can, inflicting pain and suffering on others is one thing that causes it.
  • Safety in Indifference: In one of the endings, he advocates not caring as a way to avoid being emotionally hurt.
  • Save Scumming: A battle tactic as Photoshop Flowey. He'll save the game before launching an attack, and then load if the player dodges it.
  • Self-Made Orphan: Given that he claims to have killed everybody multiple times, it's all but certain that Toriel and Asgore have fallen at his hands at some point. On a less ambiguous note, should the Child spare Asgore in most neutral routes, Flowey will show up, slay him, and destroy his SOUL, albeit only doing the latter if Asgore commits suicide or is killed by the Child.
  • Series Mascot: His form is on the official site and the first page of the manual.
  • Signature Move: The most used attack in his arsenal is an unavoidable circle of bullets that slowly close in on the target. Even after going One-Winged Angel in a Neutral run, he doesn't ditch it. Though, it's notably absent in the Pacifist run, once he becomes Asriel — a sign that he's not giving it his all.
  • Slasher Smile: When he's in a particularly evil mood, he'll break out a toothy, horrific grin.
  • Slowly Slipping Into Evil: During the New Home segment in the Genocide Run, he describes how he started off doing the right thing and even felt bad when he killed someone for the first time. By the time the player encounters him, however, he'd already done multiple Genocide Runs of his own.
  • Smug Smiler: He keeps his grin even as he taunts, insults, and tries to kill you. It's enough to make you want to reach through the screen and punch him in his stupid, grinning face.
  • Smug Snake: He's condescending, often refers to the Human Child and their friends as "idiots", and is overall an unrepentant, sociopathic Jerkass.
  • The Social Darwinist: Flowey's motto, which he never misses an opportunity to inform the Child, is "Kill or be killed".
  • The Sociopath: His defining feature. He cares about no one but himself, exemplified by his philosophy of "kill or be killed." His monologue in the No Mercy run reflects a more sympathetic portrayal of The Sociopath than most. Flowey is legitimately upset at his Lack of Empathy, but years of living without the capacity for love have driven him to his sociopathic nature by the beginning of the game.
  • Sociopathic Hero: What he claims he was on the Genocide Route. He helped people for the longest time, despite not really caring about them or their plight before he got a little too curious.
  • Soul Eating: He absorbs the human souls when he fights you.
  • The Soulless: A being with Determination and memories, but no SOUL and no compassion.
  • Soul Jar: Flowey manages to combine this with the Soulless due to the unique nature of his birth. Alphys created him to become this as a vessel for all the monster SOULs they had — Flowey was meant to be the weapon that would destroy the barrier; chosen so because a monster cannot absorb monster souls. Flowey is fully aware of this, and when Frisk arrives, he decides to finally live up to it... in the most destructive way possible.
  • Stealth Expert: Flowey can be seen snooping at the Child from the entrance of some rooms if you walk forth and turn back. Throughout the game, he is aware of everything you do.
  • Stop Poking Me!: He will eventually ask if you have anything better to do if you keep restarting the game or beating Asgore. (Or if you lose to him as Photoshop Flowey multiple times.) He also gets annoyed if you try to repeatedly run into his circle of bullets after he's about to finish you off as Photoshop Flowey.
  • Story-Breaker Power: Unlike the player, Flowey's LOAD and SAVE abilities aren't limited to singular points throughout the game; he has save states. In other words, he can SAVE at any time, and LOAD at any time, effectively giving him absolute control over the timeline... which he lost when Frisk, who possesses an even greater determination than he, entered the Underground and unwittingly usurped this power from him. When Flowey becomes Photoshop Flowey and gets this power back for the final boss fight, he abuses it liberally, and the only way to win is to strip him of it again.
  • Stunned Silence:
    • Flowey tends to have this reaction any time his powers don't work. This is Photoshop Flowey's response when his attempt to load his SAVE file fails. His face is basically a nonverbal Flat "What".
    • If you spare Flowey, for a couple dialogue boxes, he will say nothing, just staring at you in stunned, confused silence.
  • Suddenly Voiced: If you kill everything in the Ruins and then meet him afterwards, he recognizes that the child in front of him is actually The Fallen Child and tells them that he has a plan to become all-powerful by killing everyone, following it up with him saying "Ooo, that's a wonderful idea!"
  • Tactical Suicide Boss: Photoshop Flowey uses an array of deadly weapons, as well as directly harnessing the power of each human SOUL to use special moves. The problem? The fact that each SOUL's special moves attack eventually fires an "act" command that, when selected, will allow you to call them for help, eventually snapping them from out of Photoshop Flowey's control.
  • Take That, Audience!: In a rather meta sense in a No Mercy run. Besides his typical You Bastard! moments, he leans on the fourth wall and essentially calls out anyone who watches a livestream or video of the No Mercy run because they want to see the carnage, but lack the stomach to do it themselves.
  • Tears of Fear: Used to heartbreaking effect in the No Mercy route. Once the player reaches New Home, Flowey tries to reconnect with his one-time friend, only to realize that said friend is now an utterly deranged murderer who is fully intent on his death. Flowey flees while the player takes on Sans, running back crying to his true father, Asgore, clearly hoping for some measure of protection. When the player effortlessly dispatches Asgore, Flowey deals the deathblow to try and curry favour and, when that doesn't work, changes his face back into that of Asriel before breaking down crying and sobbing in terror while begging for his life. It doesn't work.
  • The Undead: As he's wrongly and accidentally resurrected Asriel Dreemurr without a soul, he's this by definition.
  • This Cannot Be!: In both the neutral and pacifist endings, he says something of this sort... right before he springs back to full power, laughs, and calls you an idiot.
    • Shortly afterwards, however, he has a similar reaction, but for real, when the human SOULS turn on him and disable his powers.
  • Time Master: Flowey has a knowledge of the Undeground like no other, and seems able to know what each person's decisions will lead to in their future. His use of save states turn him into this, as he can return to any point in time when he created a save point.
  • Tragic Monster: As revealed throughout the final moments of the No Mercy and Pacfist runs. The reason why he is so utterly evil is because, despite being sapient and sentient, he lacks a soul and a heart. He is literally unable to feel empathy for anybody or understand why anyone would feel empathy for him. On top of that, he has lines that reveal he regrets his actions as a human soul-empowered Asriel when he refused to unleash his power on the human village at Chara's behest, as this led to nothing but pain and misery for everyone. Coupled with the above issues, the experience of making a decision out of love and empathy that seemingly backfired, while refusing to accept the fact that his beloved Chara was not really a good person and is actually at fault, has severely jaded him.
  • Treacherous Advisor: The manual sets him up as an ally, and he's the first character the player meets, but it doesn't take long for him to reveal that he does not have your best interests in mind. Instead, he's only out for himself.
  • Troll: Enjoys messing with you; near the end of the fight, once you lower his health to zero, and he appears to experience a Technicolor Death... only for him to resort to Save Scumming and take you back to the beginning of the fight, so he can repeatedly kill you, complete with this expression.
  • Unexpected Gameplay Change: The boss fights in Undertale are all slightly different, but Flowey's takes the shooting mechanics to an extreme. His Photoshop form turns the game from a turn-based RPG of sorts into a straight-up Vertical Scrolling Shooter, though minus the ability to actually shoot.
  • Unique Enemy: Of a sort. Photoshop Flowey is fought only once at the end of the Neutral route and refuses to fight you again in any subsequent playthroughs because, due to him retaining all his memories across the resets, he knows how it will end. The sole exception is if you do a True Reset, which does erase his memory of your journey through the underground, including his boss fight.
  • Unwinnable by Design: Exploited. His favorite attack pattern is an undodgeable ring of bullets slowly closing in on your SOUL. Usually after he's already reduced you to 1 HP through other means. Fortunately, fate tends to conspire to keep him from actually finishing you off.
  • Verbal Backspace: Flowey has done this twice:
    • If you dodge his "friendliness pellets" twice, he orders you to run into his bullets already, then glances at his speech bubble and corrects himself.
    • In the Kickstarter video, he says that you can "murder" monsters before hastily rewording it to "fight".
  • Vile Villain, Saccharine Show: Flowey is an emotionless murderer in an otherwise quirky and beautiful world, and the game makes no effort to hide it. Flowey himself is revealed as completely chaotic right from the get-go.
  • Villainous Breakdown:
    • If you don't play along in your initial encounter, his saccharine facade cracks quite quickly.
    • Flowey enjoys faking a Freak Out! only to call you an idiot and reveal that he's still winning; he does this once in the neutral ending and once in the true pacifist ending.
    • He does get some genuine breakdowns, though. The first is when his powers fail him in the Final Boss of a Neutral playthrough. The second is immediately after if the player chooses to spare him, since he's unable to understand why the player would grant mercy to someone like him. The last of these is in a No Mercy playthough when Flowey realizes that the Fallen Child can not only permanently kill him, but fully intends to do so.
      • Expanding on the above, his most notable and explosive breakdown is by far and away when the human SOULs rebel against him, causing him to have a very hammy freakout (see Large Ham, above).
  • Villainous Friendship: During a No Mercy run. Flowey is much less condescending and much more genuinely kind in this route, treating the Human Child like an old friend, which may not be far from the truth. Unfortunately, this comes back to haunt him when he realizes just how horrible the Child really is...
  • Walking Spoiler: It's no secret that Flowey is antagonistic to the player, but there's way more details surrounding his character than it would initially appear.
  • What the Hell, Player?: Play through a pacifist run perfectly, except for killing Asgore at the very end. Flowey will not be amused and will sputter something that pretty much amounts to, "What the hell's the matter with you?! You were SO CLOSE!".
  • Who Wants to Live Forever?: He's done anything and everything, good or evil, through his save ability, but now everything has become predictable, so he wants your help to destroy it all.
  • Wishful Projection: Flowey truly believes that Frisk is the Fallen reborn. It ends up being more than wishful if you're on the No Mercy route.
  • Yandere: Platonic example with Frisk in Neutral and True Pacifist, while projecting the Fallen Child onto them. The human's unpredictable nature and Determination that dwarfs Flowey's own gives them the ability to SAVE and RESET, which means as long as they're around, every loop is different. Flowey thus does everything within his power to keep Frisk from escaping the Underground and stalks them constantly, but at the same time never fully finishes them off when he has the upper hand.
  • You Bastard!:
    • Flowey loves to call the player out for their choices. In most cases, though, he doesn't actually disapprove and is more than likely trying to get under the player's skin.
    • During the No Mercy New Home walk, he makes a jab at "sickos" who watch others commit acts of wanton violence without having the gut to do it themselves (i.e. watch a Let's Play of the No Mercy route instead of playing it), and wonders out loud if someone like that is watching right now.
  • You Have No Chance to Survive: Quite a fan of this.
    "You really think you can stop ME? Hee hee hee... You really ARE an idiot.

    This is all a bad dream... And you're NEVER WAKING UP!"
  • Your Soul Is Mine: While most of the monsters strive to obtain a soul in general, Flowey almost says this verbatim when he absorbs EVERY soul in the in the True Pacifist route.
  • You Will Not Evade Me: His favorite attack is surrounding you with pellets you can't easily evade. When he's got the drop on someone, he'll close a circle of pellets around them.

"Don't you have anything better to do?"


Video Example(s):


Sparing Flowey (Undertale)

This is what happens if you spare Flowey, as he will not understand why are you sparing him despite everything he have done to you

How well does it match the trope?

5 (9 votes)

Example of:

Main / EvilCannotComprehendGood

Media sources:

Main / EvilCannotComprehendGood