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This section details the original eleven characters introduced in the vanilla version of Under Night In-Birth.

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Original Cast (Hyde) | Later Additions | Guest Fighters and NPCS
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Hyde Kido

  • See his own page here.



Voiced by: Ayane Sakura (Japanese), Sarah Williams (English, BlazBlue: Cross Tag Battle)
The mysterious girl who appears before Hyde.
  • Height: 141 cm (4'8")
  • Weight: 34 kg (74 lbs)
  • Blood type: AB
  • Date of Birth: March 18th
  • Weapon(s): Mumei (No Name) and Nanashi (Nameless)
  • EXS ability: Speed Star
  • Known aliases: The Princess of The Night Blade, Chitose
The Princess of Night Blade, who saved Hyde when he was attacked by a Void. During the schism within the Night Blade, the village elders decided to hide away the knowledge of EXS and divide it within two individuals, Kuon and his sister Linne, to stave off further conflict. While Kuon volunteered himself, Linne did not and her soul was infused with the Secret Art of Reincarnation, turning it immortal. Because of this, Linne is unable to truly die as she awakens in the body of a random girl wherever her current body fails her. For over two hundred years, she has traveled across Japan with her companion and guardian, Waldstein, investigating the Hollow Nights and searching for a means to permanently end her life. She now currently takes residence in Hyde's home waiting for the next Hollow Night.

Linne's current body possesses the EXS of Agilitynote : Speed Star, which enhances her nimble speed and dexterity in her combat skills. Despite her small-frame, Linne is able to make the most of her current body with side-step dodges, combat rolls, and many leaping attacks. This is coupled with her two weapons, the broadsword Mumei (No Name) and her folding knife Nanashi (Nameless). She also has the innate ability send out waves of energy with her knife and coat both blades with her life energy by from her experience with the technique of reincarnation. Gameplay-wise, Linne's fast mobility is shown through her unique ability to double jump, dash cancel most of her specials, and roll through her opponents. Her Force Function Parry Flash allows her to side-step through her opponents attacks, allowing her to either follow it up with a dodge-roll or Heavenly Lynchpin a multi-hitting series of teleport slashes.

Her Chronicle Mode story is called Child of Darkness which details her time investigating Kanzakai before she bumps into Hyde and is roped into being shown around town. After they part, Linne repays his generosity by saving him from a Void attack and witnessing his awakening as an In-birth.

  • Action Girl: The biggest one in the game, given that she has the most directly physical moveset out of all of the female characters.
  • A-Cup Angst: Has a brief argument against Mika on this subject, even though they're both flat. None of her bodies shown so far have had anything more than an average bust, including her original, which may explain part of why she's so frustrated about it.
  • Badass Adorable: She looks like a little girl, but she's been fighting non-stop for centuries with a lot of insecurities to boot.
  • Balance, Speed, Strength Trio: The speedy one as exemplified by her EXS ability based on Agility, but she still hits pretty hard.
  • Berserk Button: Linne does not take insults to her figure well, even if her current body isn't her own and is too young to have womanly features anyway. Hyde got the crap kicked out of him for mistaking her for a little boy when they first met.
  • Big Eater: A consequence of inhabiting a growing girl's body. Hyde can't believe how much and how fast she can shove down food. The crepe he bought her ended up gone in the time it took him to look the other direction.
  • Blade Spam: Her Mujin (Quivering Fog) special has her execute multiple swipes in front of her with Nanashi,
  • Body Surf: How her variant of immortality functions. When her body dies, her spirit immediately possesses another young girl and she starts "remembering" Linne's experiences and memories. This is completely against Linne's will since she's aware that her soul is basically absorbing those of other girls, and she wants Hyde to kill her for good so it doesn't happen to anyone else. Word of God has confirmed that she has some form of control over it and can decide on which girl she can transfer to upon death, but she can't stop it and if she doesn't decide there's no telling what body she would end up in.
  • Calling Your Attacks: A special case as Linne explains that she does it get herself hyped up for a fight and draw out as much power possible from her small frame.
  • Clean Cut: Her Infinite Worth EXS, Kannagi: Homura Issen (God Mower: Blazing Brandish) is a Laser Blade version that ends with one where the opponent ends up exploding.
  • Close-Range Combatant: Linne is a menace at point-blank range, but true to her short stature, she's lacking in reach on a lot of her attacks, and her one projectile doesn't go very far.
  • Cool Pet: Kuu, a small Void shaped like a dragon that follows Linne wherever she goes, speaks in Pokémon Speak and is absolutely adorable. Word of God has confirmed that it was sent by Kuon to watch over his sister.
    • Kuu stands for Kuubiki (literally: yoke) and was named by Kuon before everyone just started calling it Kuu for short. Despite its cute appearances, mannerisms, and having Linne become attached it, Kuu is mysteriously always aware of where Linne is. No matter how far she runs or where she hides, Kuu will find her and hover around her. Can double as being either cute for its attachment to her or creepy as it knows where Linne is at all times.
  • Confusion Fu: Packs some decent mixup with her lows and a few overhead tools with her (C) x2 and her Hien (Flying Swallow) move. Her side-step dodge Force Function, as well as her roll, also help in moving around her opponent.
  • Contrived Coincidence: While Linne is going over her options in facing off against Paradox in her Chronicle Story, Linne comments that she needs to find a weapon that can rend manifestations as well as an In-Birth that can wield that weapon, but what are the chances of that happening? Later on that day, she meets Hyde whose powers happened to fit those criteria.
  • Cute Bruiser: She's quite short, but she's very aggressive in her fighting style.
  • Deadpan Snarker: She's pretty sarcastic most of the time.
  • Deliberate Values Dissonance: Linne's views are a garbled mess of what a modern pre-teen Japanese girl would think and what an elderly woman from hundreds of years ago would consider normal. This frequently causes her to be confused and act strangely, which makes people who don't know what she really is view her as a bit of a Cloudcuckoolander. Mostly this comes from her living through a long history of warrior culture who isn't used to a peaceful world and her mentality receiving a slight reset every time she reincarnates into a girl's body.
    • Being from ancient Japan, Linne doesn't understand why modern society does not marry off very young girls anymore. She does give Waldstein an educated guess at the processes that may have led society to view it as wrong but even then she still doesn't understand the reason why it's illegal now, though Linne herself is against the idea of getting herself married anyway.
  • Death Seeker: After hundreds of years of inadvertently stealing bodies of young girls across the country, Linne is wrought with guilt and hopes to fully release herself from her curse.
  • Diving Kick: Has one as a command normal, which gives her the typical cross-up setups that come along with it.
  • Double Jump: Is the only character who's able to do this in the game innately aside from Nanase/Orie (who require their Force Functions) and Eltnum/Akatsuki.
  • Dual Wielding: Her broadsword Mumei and her folding knife Nanashi. Neat little aside, since both her hands are being used, her throw animation has her tripping her opponent before stabbing them.
  • Fragile Speedster: Her EXS is the EXS of Agility; and gameplay-wise, it's even to the point where she is the only character able to dash-cancel out of her special moves and able to double jump.
  • Gamer Chick: Linne's apparent hobby in her daily life. She enjoys fighting games.
  • Hair Antennae: Not as large as Hyde or Vatista's, but still evident.
  • Hypocritical Humor: Her calling Hyde stupid for going into Hilda's mansion just because Kuon told him to is a lot funnier when you remember that she did the exact same thing for a much more pathetic reason and almost got killed for it, because she was hungry and saw the buffet at Hilda's party. Just like Linne later does to Hyde, Waldstein gets extremely pissed that she did something so Lethally Stupid for such a dumb reason.
  • Huge Guy, Tiny Girl: With Waldstein.
  • In the Hood: She wears a yellow hoodie.
  • Jerk with a Heart of Gold: Centuries of aimless wandering while constantly shifting through bodies has left Linne quite bitter and bad-tempered, and she can be quite mean to Hyde when his inexperience shows. That said, she's still far from a bad person, and wants to permanently erase her own existence so that she can stop robbing little girls of their bodies.
  • Laser Blade: Has one for both her Infinite Worth and Infinite Worth EXS via her BFS.
  • Leitmotif: Night Walker. She has a slower version of it that plays during Chronicle Mode in two occasions where she meets Seth for the first time and when she saves Hyde's life.
  • Like a Son to Me: Waldstein mentions that she's practically a daughter to him with how much he has to look after her.
  • Master-Apprentice Chain: Waldstein taught Linne how to fight and she teaches Hyde how to fight.
  • Named Weapons: A very odd example. Her broadsword is called Mumei (No Name) while her dagger is called Nanashi (Nameless), though both of her weapons actually were never named in the first place.
  • Nonchalant Dodge: Has one as her Force Function, Heavenly Lynchpin, where a lot like in the The King of Fighters series, she can also counter attack during it.
  • Not So Stoic: Normally seems unflappable, but there are two occasions where this crumbles. First is Hyde's Arcade ending after he carries her on his back and she sports a Luminescent Blush, and in Seth's Arcade ending where she throws a fit after he ties her up to a tree...and leaves here there. In the extensive Chronicle Mode introduced in [st], Linne has quite a few more moments of weakness that reflect her current body's young age. She most notably is easily swayed by food and sweets due to her and Waldstein not having proper income and source of food. She's also very sensitive about her current body's figure and is easily flustered by Hyde doing things like holding her hand or calling her cute.
    • The only time that she's seen flying into a tantrum is when Hyde accidentally grabs her in a "sensitive" area, then he makes her REALLY mad by thinking she was a boy. Her rage at him during this scene puts Nanase's crusade against him to shame.
  • Obsessed with Food: Slightly. Years on the road and having no actual means of income has both her and Waldstein in relatively poor shape when it comes to getting food and an above average appetite. Chronicle Mode shows that she's easily attracted to good smelling food and easily won over with it. This is also because of Waldstein prioritizing meals with protein over anything good tasting.
  • Older Than They Look: She looks like a young girl, but due to her Body Surf abilities, she's much older than that.
  • Pint-Sized Powerhouse: She's the smallest of the entire cast but this doesn't stop her from being badass.
  • Rebellious Princess: The "Princess" part of her moniker only serves a ceremonial purpose as she mentions that she and her brother were quite poor during their ordinary life. She's out with only Waldstein and Hyde, and in some dialogues, she mentions not really caring about Night Blade anymore. Even if she did, the faction that still remains wouldn't try to associate themselves with her or Waldstein in any way.
  • Red Oni, Blue Oni: The blue to Hyde's red. Also the red to Kuon's blue.
  • Reverse Grip: Holds both her weapons like so.
  • Shotoclone: Her Kuuga (Sky Fang) quasi-projectile attack and her Getsurin (Moon Ring) being her Shoryuken.
  • Shout-Out: Has a few palette swaps that resemble Chie Satonaka, Ciel and Momo Kisaragi.
  • Supernatural Is Purple: Her purple eyes are the first sign that there's something inherently supernatural about her.
  • The Mentor: Hyde's instructor in his month-long training effort to have him ready for the Hollow Night. Doubles as his source of exposition about the Hollow Night and the Night Blade. Waldstein also applies as he was the one to train her.
  • The Mind Is a Plaything of the Body: While Linne does frequently act like a tired old lady, her overall views and mannerisms tend to match her current physical age even though a 200-year-old woman shouldn't be acting that way, as noted by Waldstein. Her childishness resets a bit everytime she gets reincarnated and has to grow up again. She's even fascinated by children's toys despite knowing that she shouldn't be and gets distracted by a toy store, meaning this trait is actually is what causes her to first meet Hyde. This is also why she Hates Being Touched by boys at all (something Waldstein calls her out for being ridiculous about) and gets embarrassed around Hyde whenever he does something even vaguely affectionate.
  • Pretty Freeloaders: More "cute" than pretty since her current body is a small child. After finding Hyde, Linne decided to stay at his house to train him. In actuality, this mostly just means she works him like a dog and eats his food.
  • Pervert Revenge Mode: When Hyde accidentally grabs onto something he shouldn't while he puts her down after carrying her away from some thugs, Linne completely loses it. This is also how Hyde figures out Linne's a girl, leading to him making her even more pissed by telling Linne that he thought she was a guy the whole time. She subjects Hyde to some slapstick revenge, leaving him in immense pain and begging for mercy.
  • The Protagonist: Subverted. The series primarily puts Hyde in the protagonist spotlight whereas, in reality, the dynamic has Linne be the one that calls the shots and wherever she goes, Hyde follows.
  • Ship Tease: Linne ends up being lead around town by Hyde while he holds her hand, a situation that ends up looking suspiciously like a date. Linne even mentions to herself that she is uncharacteristically happy with the entire experience, and even more unusual when coming from hanging out with a boy she just met. She's jealous seeing him with Orie the next day. Linne writes this off as a being sibling-like relationship.
  • Speed Blitz: Her force function: Upon avoiding an incoming attack, she launches her opponent in the air and quickly moves to his position to slash them multiple times in the air.
  • The Stoic: Pretty reserved for the most part, but see Not So Stoic above.
  • Unnecessary Combat Roll: One of her unique command normals that's done only while running/during a dash.
  • Weak, but Skilled: There's only so many physical feats Linne is capable of with her tiny stature and even she admits that her EXS ability isn't all that powerful. What she lacks in power she makes up for with centuries of experience and agility.
  • Weapon of Choice: It's mentioned in the story that Linne actually preferred to use a BFS in her past lives, but her current body cannot wield them as easily. Mumei is the most she can manage to wield at the moment, which would be a normal-sized blade in the hands of an older body. It does transform into a laser BFS during her Infinite Worths.
  • Who Wants to Live Forever?: One of the main reason she's invested Hyde so he can use the Insulator to end her immortality. It's less that she doesn't want to live forever, instead, it's because her Body Surf power absorbs other girls' souls to work and she can't stop it.
  • Zettai Ryouiki: Has this in some of her alternate colors. Other than that, she normally wears calf-length boots with spandex shorts.



Voiced by: Kouji Ishii (Japanese), Keith Silverstein (English, BlazBlue: Cross Tag Battle)

He rages. In order to protect his master, the beast will raze buildings and crush trees
with his own two hands. To stand by his master's side, he takes on the curse of eternity,
transcending the power of mankind.
On this quiet night he thinks about his master,
and how he may die on the battlefield one day...
Monster of strength, and eternity.
  • Height: 256 cm (8'5")
  • Weight: 298 kg (656 lbs)
  • Blood type: A
  • Date of Birth: September 15th
  • Weapon: Iron Claws: The Destroyers
  • EXS ability: Hecatoncheir
  • Known alias: The Strong-armed Ancient
A member of the Night Blade who serves and protects Linne. Formerly a high-ranking member of Licht Kreis and a personal friend to its leader Adelheid, Waldstein was sent to fight against the Night Blade where he dueled Kuon in single combat. Waldstein was defeated but when he made contact with Kuon's massive reservoir of EXS, he began to transform into a Void. Kuon was able to save him and out of gratitude, Waldstein swore his loyalties to him and sent back the army of Licht Kreis as his last order. Kuon soon departed from his home and entrusted Waldstein to protect his younger sister Linne and the duo soon departed as well and they have been traveling together since.

Waldstein possesses the EXS of Mountainous Strength: Hecatoncheir, inherently grants him abnormal muscle-mass which provdes him his monumental strength. He fights with his two custom-made full-arm gauntlets, Iron Claws: The Destroyersnote  which, in-game, destroys any projectiles he swipes at. Waldstein's immense strength is characterized with his status as the game's primary grappler with a number of powerful hit-grabs and command throws. His Force Function, Felsen Vulfnote , has him use his strength to tear out a chunk of the ground and throw it at his opponent.

His Chronicle Mode story is called Power Beat, which features him and Linne entering the town of Kanzakai through the wilderness and investigating the rumors involving Amnesia.

  • Ambiguously Brown: Has a darker complex compared to some of the other cast. He had this even before his transformation.
  • Ambiguously Gay: During a pre-battle conversation between Waldstein and Gordeau in Waldstein's story mode, Gordeau laments that he never runs into any "hot chicks" and "only seems to attract old men", to which Waldstein calls Gordeau charming and admits that he's "fallen for [Gordeau's] masculine wiles." Disproven in Exe:Late[cl-r], as Londrekia's Arcade story hints that he and Adelheid were lovers before his defection from Licht Kreis.
  • Authority Equals Asskicking: While his true Licht Kreis Executor rank was unknown, he clearly held quite a bit of command as he led its army.
  • Badass Cape: Was seen with one of these during his time in Licht Kreis.
  • Blade Spam: His Wirbelwind note  special consists of rapid claw swipes.
  • Balance, Speed, Strength Trio: Without a doubt one of the physically strongest character in Linne's trio and arguably in the game.
  • Big Eater: He can eat enough food in one meal to feed well over 10 people, which is one of the bigger problems Hyde has been forced to deal with since Linne and Waldstein moved in with him.
  • Blood Knight: He loves the thrill of battle as seen in his story mode. In fact, he hardly tends to remember things that don't directly correlate to something that will have him fight. His Chronicle Mode story has him state that he's hoping for a re-match with Kuon should they meet again and is looking forward to fighting anyone strong within Amnesia.
  • Boisterous Bruiser: In combat, he is strong, proud, and loud. Outside of combat, when he isn't serious Waldstein is a rather jovial and fight-happy sentinel.
  • Carpet of Virility: That chest hair says it all.
  • Cool Old Guy: Waldstein has a surprisingly gentle personality when not in battle. While he was entrusted with being Linne's guardian and companion, he continues to treat her like a little girl despite her true age.
  • Dark Is Not Evil: Despite his large, monstrous appearance, Waldstein is Linne's guardian and is completely loyal to her.
  • Deadly Lunge: His Sturmangriff note  special has him lunge forward and grab his opponent, dragging and smashing them into the wall.
  • Defector from Decadence: Served the Licht Kreis a long time ago, but broke off to serve Linne and the Night Blade. His defection is cited as one of the reasons why the former began its shift to an all-female organization.
  • Deliberate Values Dissonance: Like Linne, this is frequently brought up due to his over hundred year lifespan.
  • Dirty Old Man: Subverted to a degree. He plans on trying to hook Linne up with a husband, but that's mostly out of not understanding that arranged marriages and a child of her age getting married are now illegal. He also took a dislike to revealing outfits girls wear.
  • Dishing Out Dirt: His Force Function allows him to toss a boulder at his opponent all while also being able to control its trajectory with any directional input.
  • Doting Parent: Waldstein sees himself as Linne's father figure and constantly worries about her, wondering if she's eating enough, and wanting her to be happy. He notes that everytime she reincarnates she becomes childish and it makes him want to look after her.
  • Face of a Thug: Waldstein looks incredibly frightening at first glance, but he is a rather fun old man to hang around with and he's dedicated his life to protecting Linne. Heck, this trope is straight-up invoked during Waldstein's story mode when he confronts Hilda; she implies that he's just wasting his time being a good guy with the Night Blade, telling him that he certainly looks like a villain, so why not join her and actually be one?
  • Final Boss: Of Enkidu's arcade story.
  • Friendly Rivalry: He and Enkidu work for opposing factions and have a deep rivalry. Despite that, they clearly respect each other.
  • Genius Bruiser: He made his gauntlets, The Destroyers, himself. He also assisted in forging Linne's Mumei. Though his knowledge seems to stop at anything not related directly to combat.
  • Gratuitous German: Of course, as per French Bread and Type Moon tradition, all of his moves are written in German. Especially since it's also a bit obvious with his name which is likely pronounced as "Vhald-sh-tai-n".
  • Ground-Shattering Landing: Both his Infinite Worth and Infinite Worth EXS, Werfen Erschlagennote  and Katastrophenote , respectively.
  • Huge Guy, Tiny Girl: With Linne
  • Humanoid Abomination: A heroic example. Chronicle Mode reveals that he's a Void whose transformation wasn't fully completed after Kuon halted it with the Insulator.
  • I Owe You My Life: To Kuon. During the final moments of Wald's duel with him, Waldstein tried one last attempt to shatter Kuon's vessel. Kuon's body however was special and fitting to be called a re-birth and Waldstein's contact with Kuon's massive vessel, EXS started to move into Waldstein instead and he started to transform into a Void. Kuon spares Wald's life by utilizing the Insulator to sever and erase the mass of EXS, halting the transformation from worsening. From that point on, Waldstein became a great friend and ally to Kuon and carries out the latter's wishes to this day.
  • Large Ham: He can be quite the Boisterous Bruiser during a fight.
  • Leitmotif: Maximize Power!
  • Like a Daughter to Me: Whether or not Linne reciprocates is unclear, but Waldstein all but states outright in his Chronicle episode that he sees her as his own daughter.
  • Mighty Glacier: He's possibly the character with the slowest walking speed out of all characters in any 2D game, yet he can cut a quarter of the enemy's health in one grab.
  • Painful Transformation: His transformation into a Void didn't look all that pleasant, judging by Vatista's flashbacks. It paid off in the end however.
  • Papa Wolf: It doesn't matter if you're a pack of Amnesia goons or Paradox herself, nobody messes with Linne if he has anything to say about it.
  • Parental Substitute: At least, that's how he sees his relationship with Linne.
  • Power Fist: His oversized gauntlets, The Destroyers. They allow him to neutralize projectiles and greatly extend his reach.
  • Really 700 Years Old: Waldstein is unable to die from natural causes due to his body. However, he can still be killed through normal means, and example being when Enkidu almost killed him in their duel near the end of the former's Arcade story.
  • Red Eyes, Take Warning: Though he's a good guy.
  • Red Oni, Blue Oni: The red to Enkidu's blue.
  • Shipper on Deck: He wants Linne to find a husband to make her happy, though Linne isn't too thrilled about the idea. It doesn't help that both he and Linne have an ancient set of values so they don't understand why modern culture doesn't allow children to be married off that young anymore.
  • Undying Loyalty: To Linne, mostly out of his pact with Kuon.
  • Wolverine Claws: Wielded these prior to becoming a giant.
  • Wrestler in All of Us: He's the main grappler of the cast, if it didn't seem obvious enough.


Carmine Prime

Voiced by: Takashi Kondo (Japanese), Greg Chun (English, BlazBlue: Cross Tag Battle)

He hungers. His body drenched in blood thirsts for more,
but nothing can satiate his desire for violence.
He must show that none are more powerful than he.
His fangs and claws pierce his enemies in their entirety.
Still, he cannot let his blood go dry, and he hunts for more prey to satisfy his lust.
  • Height: 175 cm (5'9")
  • Weight: 61 kg (134 lbs)
  • Blood type: B
  • Date of Birth: May 8th
  • Weapon: Rein Blood
  • EXS ability: Blood Spike
  • Known alias: Gensho no Aka (Crimson Origins)
A prolific in-birth who is not affiliated with any organization out in the Hollow Night despite many expressing interest in his talents. Carmine is out in the night for the simple thrill of showing off his abilities and reveling in the wanton violence that the night sanctions. He is a third-year at Hyde's highschool and the name Carmine is apparently something he picked up instead of being his actual name.

Carmine possesses the EXS of Lifeblood: Blood Spike, which grants him manipulation over his blood. While his own blood act as his weapons, the weaponized form is referred to as Rein Blood and Carmine uses it to slash out, crystallize, and drain blood but at the cost of his own vitals, which he can regain by draining it from the life force of his enemies. In trading his health, Carmine is a threat at nearly any range thanks to his unique Dissolve mechanic where any move that costs him health will form a puddle of blood that will activate according to a special move of his to strike from where it is placed or reposition it with his Force Function Roll Up! according to the situation. Carmine also notably drenches his eyes, hair, and arms with blood before a fight begins in order to intimidate his opponent.

His Chronicle Mode story is called "You're really pissing me off!" which has Carmine out in the night beating up anyone he sees before a moment of rest has him getting involved with two strange individuals.

  • Advertised Extra: Featured prominently in most promotional material, despite being mostly irrelevant to the game's actual plot due to having no true alignment or ties to other characters. So far in his Chronicle Mode spotlight, he might be involved in a sideplot regarding a mysterious young child named Azel, who says to be looking for a strange jewel. Accordingly, his spot in most cover arts have him in the background, much like Seth but the latter is now front and center in Late[st]'s cover.
  • Animal Motif: Jokingly referred to as a crawfish/lobster.
  • Armor-Piercing Question: To Gordeau. He has nothing to say in return.
    Carmine: "Tch... Even you think she's crazy. Why're you running around, following such an idiot anyways?"
  • Ax-Crazy: He's got one hell of a bloodthirsty streak. Slightly subverted in that he can be calmed down enough not to deal the finishing blow or beat on anyone too senselessly if he has no reason to rough them up. He's never actually seen killing anyone, but putting people in the hospital is one of his favorite hobbies.
  • Beneath the Mask: While Carmine looks and acts like a bloodthirsty psychopath, he's mostly just an average moody teen with anger issues who can really only express himself through fighting.
  • Berserk Button: Has a whole board of them. Insulting his EXS ability or acknowledging him by some sort of witty nickname are some of his biggest ones. Even just looking at him the wrong way is enough to make him want to beat you senseless.
  • Blood Knight: One which actually uses his own blood as a weapon. Goes even further when its revealed that he went out into the Night willingly to get bit by a Void and get powers for himself after fighting, and winning, against an In-Birth with just his fists.
  • Bloody Murder: His Blood Spike ability.
  • Boredom Montage: The first half of his Chronicle story is mainly just him lounging around and beating the shit out of anyone else he sees.
  • Brick Joke: Gordeau has a unique win quote against most of the female cast where he mistakes them for Wagner, which for some reason, also extends to Carmine. Come Wagner being Promoted to Playable in UNIst, Carmine actually has a unique win quote against her where he lampshades this.
    Carmine: "Hey, Licht Kreis chick dressed in red. Are you the one everyone's talking about? People have been mistaking me for you, and it's pissing me off..."
  • Butt-Monkey: A lot of his insults backfire and are thrown back in his face. He also tends to get the most crap from the other characters, especially Chaos. The official portal for the game hosted in-character Q&As where Carmine is usually the punching bag on the violent end of jokes. Chances are, not many are going to take him seriously.
  • Cast from Hit Points: Any specials that create a pool of blood will cost him health, with most of them being projectiles and long-range attacks. However, his EX moves, Infinite Worth and Infinite Worth EXS are exempt from this at least.
  • Characterization Marches On: Carmine in Arcade mode is significantly more bloodthirsty and murderous than he is in Chronicle mode. In Arcade, there was never any indication that he didn't go around murdering people all the time, but Chronicle mode shows him as a moody teen who just beats up people he doesn't like, still fairly unhinged but not the psychopathic serial murderer he was portrayed as before. He's never actively seen killing anyone but then again, his attacks look like they hurt like hell.
  • Confusion Fu: Carmine focuses on powerful zoning, while being able to shift to duking it out with the opponent up close for extra confusion to prevent punishment. He also possesses a trap that he can set down and trigger when he chooses. This makes his okizeme setups extremely hard to get out off, doubly so in the corner.
  • Awesome, but Impractical/Difficult, but Awesome: Learn to manage his health-cost mechanic, and a skilled Carmine player can easily dictate the match with his powerful zoning potential and decent close-quarters combat. It can also be a challenge to score a perfect win with him as well.
  • Empowered Badass Normal: Carmine is strong enough to beat an In-Birth WITH NOTHING BUT HIS BARE HANDS WITHOUT HIS POWERS. He decided to risk being turned into a void because he thought having deadly superpowers would be fun, and unfortunately for everyone else, he's now one of the most dangerous characters in the story. If he wasn't an Ax-Crazy Wild Card, he would be one of the factions' ace in the hole. He realized that he would be no match for Gordeau though, so he plans to train his powers to fix that problem.
  • Everyone Has Standards: Carmine is a Blood Knight, but he makes sure the people he fights are too. Unless they do something to piss him off, he refrains from attacking people who aren't interested in fighting.
  • Fan Nick Name: The Japanese community affectionately refers to him as Mine-chan.
  • Glass Cannon: Despite having above average health, his use of HP in his attacks makes him this.
  • Hair-Trigger Temper: He's extremely easy to piss off.
  • Hidden Depths: He often compares some of the situations and fights he gets into to video games and manga, implying that he has quite a penchant for those sorts of things. He's also quite aware of how simple he is.
  • Jerkass: Boy, is he ever. He is very particular about the targets he beats up. He prefers them to be confident and full of pride as it is more entertaining to see them grovel in defeat afterward and laugh in their faces.
    • Jerkass Has a Point: He makes it clear to Gordeau in chronicle mode that he's being an idiot and a coward for not trying to stop Hilda as soon as he can knowing that she's extremely dangerous to herself and everyone, no matter how strong she is.
    • Jerk with a Heart of Gold: A minor example. While he does find Azel annoying, he refuses to attack him due to his age, shows concern for his wellfare during the Hollow Night, and jokingly muses that he may have been too soft on him after they say their goodbyes.
  • Know When to Fold 'Em: While he doesn't hesitate to attack anyone regardless of power most of the time, he knows for a fact that he wouldn't stand a chance against Gordeau during his first encounter with him.
  • Laughing Mad: He's almost constantly in this mood and there's not one story mode dialogue that hasn't him do this at least once. Heck, look at his Infinite Worth, where the move's name is even him just laughing madnote .
  • Lean and Mean: Despite his lanky appearance, Carmine is a well-versed combatant who apparently got into fist-fights regularly before he even got his powers. All the stronger when he actually acquires his abilities.
  • Leitmotif: Bad Surface.
  • Life Drain: To offset his Cast from Hit Points, his normal throws and command throw are able to drain health from the opponent upon connecting.
  • Not So Different: Like Hyde, Carmine is also living on his own with no parental supervision and only became an In Birth recently, and as such has no real skill with his power beyond just overwhelming his opponents. Their primary color motif is a red and black and both are lacking in the social tact department. But while Hyde is an All-Loving Hero who is able to befriend many people, Carmine is a Blood Knight who fights for himself and by himself and balks at the idea of teamwork.
  • No Social Skills: Aside from his insatiable affinity for violence, Carmine seems almost flat out incapable of interacting, expressing, and explaining himself to others. He gets bored very quickly and he is very easily annoyed and generally finds the "cozy atmosphere" shared between friends as sickening. What's worse is that he's fully aware of this and doesn't have too well of an opinion of himself.
  • Red and Black and Evil All Over: His color scheme of choice, as the first indication that he's not quite on the side of the angels.
  • Red Baron: His title is known as Carmine Prime, or at least in literal translation of its kanji the Gensho no Aka (Crimsonnote  Origins).
  • Red Eyes, Take Warning: Not the usual example since he has red sclera during combat.
  • RPG-Mechanics Verse: Averted but Carmine applies videogame terminology and concepts when describing certain situations.
  • Self-Deprecation: He has a habit of degrading himself.
  • Unskilled, but Strong: In regards to his In-Birth powers. Carmine is one of the recent members of the cast to gain his abilities, so he admits that his use of them isn't as good as it should be. He decides he needs to train after running into Gordeau, just talking to him makes Carmine realize if they fought he would have a 30 percent chance at best. When it comes to mundane fighting, however, he's definitely more adept than the others outside of people like Enkidu.
  • White Hair, Black Heart: Actually has white hair, which can be seen during his battle intro before the red takes over.
  • Wild Card: He has absolutely no affiliation, he just goes around beating the crap out of whoever crosses paths with him. He admits that taking down groups of people alone is quite entertaining.


Orie Ballardiae/"Harada"

Voiced by: Saori Hayami (Japanese), Erica Mendez (English, Blazblue Cross Tag Battle)

She judges. And hopes that the heavy weight placed on her frail shoulders may one day
be lifted. Delicate physique and delicate sword - its point aimed at the monster
responsible for her parents' death.
Light fills her body, and the melody she sings resonates throughout the city.
This girl, a beacon of justice... no doubt her shadow will burn in the eyelids of her enemies.
  • Height: 163 cm (5'4") (178cm (5'10") including heels)
  • Weight: 48kg (105 lbs)
  • Blood type: A
  • Date of Birth: October 7th
  • Weapon: Guardian of Law And Order: The Ruler
  • EXS ability: Thanatos
  • Known alias: Executor no. 5
A Rank Five Executor of Licht Kreis, an organization specializing in Void extermination underneath their philanthropic public image. She lost her parents at a young age to a Void and was brought into the organization where she devoted herself to Licht Kreis' cause to ensure no one else has to suffer the same loss. Her position as an Executor has her out in the night to pacify violent In-Births and slay any Voids she encounters. She leads her squad consisting of herself, Mika Returna, Kaguya Seikaiguu, and Lex Bartholomeus, who have all been sent to Japan to investigate the city of Kanzakai and its recent rise of In-Birth activity. Outside of her life as an Executor, she is a second-year high-school student and Hyde's friend.

Her EXS ability is the EXS of Purity: Thanatos, which takes the form of an astral knight that Orie can summon to fight alongside her, and is fueled by her determination to spare anyone else from her fate. Her weapon is the Guardian of Law And Order: The Ruler, a rapier with a golden hilt that is said to store Thanatos as well as having the specific ability of being a non-lethal weapon against people It was gifted to her by Adelheit herself and symbolizes Orie's authority as a ranked Executor. Thanatos is a key tool for Orie to utilize with its disjointed hitbox and pseudo-projectile lockdown that allows Orie to sandwich her opponent during pressure. Her Force Function, Aerial Leap, is exactly what it sounds like. Using this, Orie performs a high jump that can put her behind the opponent and can also be used as a double jump to further corner her opponents between herself and Thanatos.

Her Chronicle Mode story is called A Just Messenger and is the first proper Chronicle Episode in the game that details her arrival in Japan and meeting back up with Lex. Orie is briefed on her mission before Wagner and her attendants has her step out of her briefing to address her problematic workmate.

  • Action Girl: She fights to protect others during the Hollow Night so no one else will suffer the loss she experienced.
  • Adorkable: Her interactions with Hyde and Vatista in arcade mode and her behavior in Chronicle mode are very awkward and cute. Chronicle mode shows that she gets very nervous about interacting other people at the schools she infiltrates, to the point of nearly blowing her cover due to being clumsy and saying too much.
  • All Girls Want Bad Boys: Subverted. Despite Hyde's sloppy, delinquent-like appearance, she is on very good terms with him. Hyde is also as far from a bad guy as anyone can get, even if he swears like a sailor.
  • All There in the Manual: Most of Orie's relationship with Hyde was revealed through Q&As and is not shown in the game. The most hints the game drops is simply how nervous they are around each other. Their scenes together in Arcade mode are very short and they never interact outside of being seen together in one scene in Linne's chronicle mode, and their conversation isn't shown to the player. You have to go find the character Q&As to learn about how often Orie spends time with him, and good luck finding them in English.
  • Amazon Brigade: The leader of her four-person Executor Squad.
  • Apologetic Attacker: Aside from hunting voids, Orie's primary intents in the Hollow Night is for peace-keeping than actively fighting and harming others.
  • Attack! Attack! Attack!: Orie's playstyle is focused on staying on top of the opponent at all times, smothering them to death with her fast normals, long delay-windows, and mixups. Once she starts getting zoned getting back in can be dangerous, though she's not as extreme in this department as Linne.
  • Battle Ballgown: A fairly subdued example. Orie's battle outfit is a long dress with spiked things on it and covered in Licht Kreis symbols. Lex makes fun of her for it in Chronicle mode. When Orie rejects the possibility of wearing something that lets her move around more freely, Lex warns her against showing any ankle.
  • Beneath the Mask: Orie only acts like a high-class lady as to manage her cover in her school life. While it wouldn't be inaccurate to describe her as a prim and proper girl, she's still very much an ordinary one keeping up an act in public. If Mika's accusation is to be believed, Orie might, ever so slightly, be a bit of a slob herself. This accusation is backed up by several of Orie's thoughts in Chronicle mode, such as wishing she was on a vacation instead of having to work.
    • Going further, her demonstration duel against Erika Wagner had the latter notice a glint that appeared occasionally in Orie's eyes. Emotions such as fear, anger, hatred, and resignation that uneasily rest within her regarding her past and loss, which is also noticed by Enkidu.
  • Blade Spam: Has rapid stabbing attacks in the form of her dashing C and Sacred Spire.
  • Blue Is Heroic: She's easily the most well-intentioned person out in the Hollow Night and was created with the intent in symbolizing justice.
  • Church Militant: As per her duty as an Executor of Licht Kreis.
  • Clingy Jealous Girl: Very subtle, but in Nanase’s Arcade story, Orie is aware of Nanase’s reputation of relentlessly pursuing Hyde and her behavior becomes real suspicious when Nanase brings up Orie’s attraction to him.
  • Combat Stilettos: Her heels are a whopping 15 centimeters.
  • Curtains Match the Window: Her hair is blue, her eyes are blue and her work uniform is blue.
  • Expy: Could be seen as one for Ciel, being the blue-haired school-mate of the hero (Hyde) whose battle style is a Lady of War with a 'helper' entity and works secretly as a secret agent for a devil-exterminator organization. She also bears similarities to Mitsuru Kirijo, being a Lady of War who wields a rapier, a Guardian Entity and also has a role associated with "execution".
    • She's also very similar to the Protagonist of Persona 3. She's a blue-haired hero who wields a rapier, is mysterious new transfer student, has a Guardian Entity named Thanatos, they both have climatic battles in supernatural events that happen at night every full moon during which people are turned into monsters, and both of them are orphans because their parents were killed by the of the monsters of their series, Merkava(a Void) for Orie, Nyx Avatar (the moon shadow representing death) for the Persona 3 protagonist.
  • Deadly Lunge: Her Divine Thrust special that has her charge forward with her rapier.
  • Dangerously Short Skirt: In her school uniform. While she thinks it's cute, she has issues with how short the skirt is. She is understandably much more comfortable in her work clothes with the long dress. While the skirt is very short, Orie is very reserved about showing skin in the first place and has trouble with anything that doesn't go well below the knees.
  • Exactly What It Says on the Tin: Her Aerial Leap Force Function is... Well... An aerial leap.
  • Everyone Can See It: Her feelings for Hyde are completely obvious to Nanase and Linne in Nanase's arcade mode, so Linne decides to mess with Orie for being in a such a panic because she thought that Nanase and Hyde were in a sexual relationship.
  • Gratuitous English: Her finishing move in particular is literally called and spelled "REST IN PEACE".
  • Guardian Entity: A sword-wielding, armored lady known as Thanatos.
  • Fighting Your Friend: The first round of her arcade story has Hyde, her friend in her normal life, as her opponent.
  • Hair Antennae: One that veers off to the side.
  • Hidden Depths: For a Church Militant, Orie has the urge to be quite lazy, though her position prohibits her from getting too comfortable. She also has trouble with undercover missions and has nearly blown her cover from saying too much to her classmates in the past. Orie wasn't actually raised like a rich high-class girl. This makes her current cover persona hard to maintain because she has no idea what she's doing.
    • Her desire for revenge for her parents eats away at her but she tries not to show it. Enkidu gives her quite "The Reason You Suck" Speech and even calls her tainted by evil because of this.
  • Irony: She has light-based powers, fitting for the servant of a religious faction. The issue being that the name of her EXS is Thanatos, as in, the god of death.
  • Lady of War: She's a classy girl who wields a rapier with a calm, composed aura. At least, she tries to be.
  • Leitmotif: Purity & Strictly.
  • Light Is Good: Most of her attacks are light themed and she's definitely one of the more heroic characters of the series.
  • Lightning Bruiser: Has a healthy HP amount with a very well-rounded moveset that consists of quick, long-reaching pokes.
  • Light 'em Up: A number of her attacks, such as those with her Guardian Entity and her Finishing Move, are light-based.
  • Kick Chick: She fights with kicks when not using her rapier.
  • Nice Girl: She dislikes pointless fighting and often spares her opponent in her victory quotes.
  • The Ojou: Averted as she only acts this way to maintain her cover during her stay in Japan. In reality, she's a fairly average high-school girl with above-average moral fiber.
  • Only Sane Man: Orie is the only member of Licht Kreis shown in the story to not have some form of ridiculous personality trait. It's become a Running Gag that she is exasperated by her fellow member's antics and has to find some way to deal with them. Orie's even this when she's is somewhat quirky herself, which says more about Licht Kreis than it does her.
  • Parental Abandonment: Merkava is presumably the void that killed her parents when she was a child.
  • Puppet Fighter: From there, she's able to have a ton of disjointed frame-trap pokes at her disposal if on the offensive. But unlike most of them, Orie is lacking in the "sandwich combo" department aside from calling out Thanatos mid-air.
  • Real Name as an Alias: She's referred to as "Harada-san" by Hyde, as she hid her relationship with Licht Kreis from her normal life. The name in kanji is 原田 織依 (Harada Orie). Harada is also rather close to her original surname.
  • Red Oni, Blue Oni: Blue to Erika Wagner's Red. Orie is troubled by Wagner for her cruel deeds, such as not following Licht Kreis' orders and mercilessly killing her enemies, especially the death of one of Gordeau's close allies. Despite this, she has made attempts to befriend her colleague in the past and sees that she's not inherently a bad person.
  • Shout-Out: Her last name alias while undercover is taken from guru of the fighting game development community, Katsuhiro Harada.
  • Royal Rapier: Wields a rapier as her main weapon, and she's a classy girl with an elegant fighting style.
  • Ship Tease: With Hyde. Linne's observations denoted that Hyde helped her acquaint herself with the city and the school environment and in return, Orie helps him cook and clean at his home and also helps him study. Linne notices their mutual attraction after watching them interact, with both Hyde and Orie blushing and having awkward conversations.
  • Shockwave Sword Plant: Her Infinite Worth, Luminous Embrace, involves her sword-planting her rapier on the ground to call her Guardian Entity to send forward a forward shockwave.
  • School Idol: Slightly Averted. She checks off all the boxes for being one with fantastic grades, great athletic ability, a kind personality, and the looks to match. The school-life aspect of the characters are not focused on to confirm her popularity, however. It's also averted because most of this is an act, she's pretending to be far more composed than she's comfortable with because of her fictional identity. While Orie is very smart, she's a bit of an overly-casual airhead at heart.
  • Shoryuken: Her Sacred Arrow move, which is a rapier-lifting uppercut into the air.
  • Single Woman Seeks Good Man: Orie developed a crush on Hyde very soon after they met because of his kindness, selfless attitude and honesty when he helped her get used to being in the city and in a co-ed school. As a result, she started to spend an increasingly large amount of her time undercover hanging out with him and helping him in his daily life. She's extremely pained when Hyde's involvement in the Hollow Night forces her to fight him, no matter how good his intentions are.
  • Spell My Name with an "S": Ballardiae? Or Valadier? Her real last name is supposed to be the former, but in the English translation, it got rendered as the latter. Also something that was eventually carried over to the English dub of BlazBlue Cross Tag Battle.
  • Sword Plant: Her Infinite Worth, Luminous Embrace, involves her planting her sword into the ground while Thanatos fires off a wave of light.
  • To Be Lawful or Good: When meeting Hyde in her story, they both completely fail at bringing a smooth end to their unfortunate meeting, prompting her to quickly pick "Lawful", starting the fight.
  • Unknown Rival: To Wagner. Orie simply did her best and gave it her all during her days training in Licht Kreis' Headquarters and her exceptional achievements gained Wagner's attention and a one-sided rivalry blossomed with Wagner declaring Orie as her rival. Orie's honest good-naturedness is confused as to why this rivalry even exists.
  • Verbal Tic: When Orie isn't panicking or angry she speaks very slowly and with a soft-spoken voice that sounds almost like a whisper at times. She also pauses frequently and the last word of her sentences tends to trail off slowly as if she's constantly tired. Lex mimics this once during Chronicle mode, to which Orie denies internally in the exact same manner.
  • You Gotta Have Blue Hair: Has long, flowing, blue hair.



Voiced by: Kosuke Toriumi (Japanese), Ian Sinclair (English, BlazBlue: Cross Tag Battle)

He reaps. He slashes his enemies to satisfy, but it is not enough
- he wishes to reunite with an old friend and offer a souvenir.
The land is fast, expanding as far as the eye can see
The sky, without boundaries, no ceiling. He raises his sickle,
and prepares for the Night.
  • Height: 191 cm (6'3")
  • Weight: 80 kg (176 lbs)
  • Blood type: O
  • Date of Birth: June 23rd
  • Weapon: Demon Sickle: Devourer, claws
  • EXS ability: Snatcher
  • Known alias(es): The Harvester of Greed, The Invincible Mercenary
An incredibly powerful In-Birth and an ex-member/one of the founders of Amnesia, an organization that aims to bring more freedom into the Hollow Night and a personal friend of the organization's leader. Once known as the "Harvester of Greed", Gordeau left the organization after his friend, Roger, transformed into a Void and was cut down soon afterwards by Erika Wagner, the Crimson Knight of Licht Kreis. Since then, he has been hunting his friend's killer out in the night while still working on behalf of Amnesia as a hired mercenary. On regular nights he works as a simple bartender in a seedier side of town, his bar acting as a sort of pseudo headquarters for Amensia.

Gourdeau's EXS ability is the EXS of Greed: Snatcher, which primarily manifests through long, claw-like fingernails on his right hand and allows him to rip out pieces of another's soul. He mostly keeps this fact concealed in his pocket until he uses it in combat. His weapon is the Demon Sickle: Devourer, a gigantic, purple and hollowed out scythe that he can pull out of thin air whenever he needs to use it. Much like his claws, the Devourer can also be used to harvest the souls of his opponents. The scythe's shape and form was created out of his wanting nature. Gameplay-wise, Gordeau's command grabs simulate their souls stealing abilities via taking away GRD blocks from his opponent should they connect. His claws also function as a pseudo-projectile with his Force Function, Rusty Nail, which lets loose three horizontal slashes that allow him to close in against characters with projectiles.

His Chronicle Mode story is called Amnesia Vs. Bankikai where it features the titular duel between Amnesia's Hilda and Bankikai's Ogre, the meeting before the fight began, the duel itself where Gordeau's friend Roger approaches The Abyss and is turned into a Void, and the aftermath where both Roger and Ogre become casualties of the event.

  • Absurdly Sharp Claws: His right-hand has some wicked-looking nails that resemble claws. They cut through in front of him with his Force Function or stab you with them up close.
  • Anime Hair: The sheer volume of it trumps Hyde, Seth and Joker's Multicolored Hair.
  • Arch-Enemy: Wagner is this to him, given that she killed one of his friends after they turned into a Void. As such, Gordeau really hates her and one of his motivations is to hunt her down and kill her. Notable in that he's seen smiling in every promotional image he's in until the cover of the version where Wagner is playable has him without his usual glee.
    • Exe: Late[st] reveals that this is not really the case. Gordeau doesn't hate Wagner specifically. Chronicle Mode reveals that he's angry at himself over the fact that he didn't have the courage to put Roger out of his misery. Due to this, Wagner is the only thing that he can fully take his frustrations out on.
  • Bad Powers, Good People: His ability, the EXS of Greed Snatcher, is supposed to rip out his opponent's soul. Yet he might be one of the friendliest characters in this game.
  • Badass Longcoat: Wears a purple one.
  • Beneath the Mask: While he looks cheery and positive on the outside, he's incredibly bitter over Roger's death and can't bring himself to get over it.
  • Berserk Button: Simply being Erika Wagner is enough to piss him off.
    • Hell, Licht Kreis on its own can make him drop his calm and easygoing demeanour.
    • He also doesn't like having his patience tested, as Yuzuriha finds out.
  • Beware the Nice Ones: One of the most easy-going and laid back characters...except towards Erika Wagner, in which case he shifts towards becoming notably brutal towards her. When Wagner finally becomes playable, Gordeau gets an entirely new set of voiced lines that establish how much he hates her. It's even more obvious when hits her with his IWEX, where he's sounds absolutely pissed beyond belief.
  • Blood Knight: Gordeau is a nice guy, but he also likes a good fight and will get excited if he gets to fight a strong opponent. Unless his enemy is Wagner.
  • Dark Is Not Evil: He wears dark clothing, has dark powers, and looks pretty intimidating, but he's one of the friendliest characters in the game.
  • Energy Absorption: His soul stealing command grabs do this via the game mechanics by stealing the opponent's GRD. This makes Gordeau extremely dangerous when he gets rolling due to him constantly being in Vorpal and able to harass others from afar and up close.
  • Everyone Calls Him "Barkeep": Subverted as Roger's nickname for him is "二代目" (literally: the second) and "Second Gen" in the localization as Gordeau is most likely going to keep the bar running until the former owner ever shows up again. Chaos and Hilda take a liking the nickname, much to his annoyance. Bonus points for actually being a bartender.
  • Final Boss: Of Wagner's arcade story.
  • Hammerspace: He summons his Devourer out of thin air. Gordeau explanation as to why he doesn't always have it out is because he finds it unwieldly to have it out all the time, even if it barely weighs anything for him.
  • Heartbroken Badass: Goes into a month-long depression after Roger's death. Gordeau was the one who suggested that Roger joined the outing and Gordeau is further pained by the fact that he wasn't the one able to deliver the mercy kill.
  • Glowing Eyes of Doom: One of his eyes glows purple in his art. No exact reason has been given as to why it actually glows and recent art has shown him without it.
  • Heel–Face Turn: Leaves Amnesia after his friend, Roger, became a Void and was put down by Wagner. Seeking time to think things over, Gordeau later returns to the fold to hopefully keep Hilda from suffering the same fate as Roger and hunt down Wagner, with the help of one of his best friends, Chaos.
  • Heterosexual Life-Partners: With Chaos. Also with Roger to a degree before his death.
  • Hypercompetent Sidekick: Most of Amnesia's upper ranks are this to Hilda just by virtue of how completely stupid she is, but Gordeau was the first and has been doing it the longest. He spends most of the offscreen battle in Chaos' chronicle mode trying to stop Hilda from getting herself killed when she runs in by herself with no plan. He continues to watch out for her after he leaves the group, but Hilda's slightly manipulative relationship towards him at this point makes it significantly more difficult.
  • Hunk: The lone one of the series... Until UNIST anyway.
  • "I Know You're in There Somewhere" Fight: He tries to do this with Roger after he turns into a Void. Unfortunately, Enkidu tells him that it's absolutely pointless.
    Gordeau: Hey, Roger! You can hear me, right?! Cut it out!
  • Leitmotif: Rushing Heart, as well as Cross Thought for matches against Chaos.
  • Mouthy Kid: Was apparently a problem child during his youth where he avoided school and generally wasn't all that nice. He's proud to say that he's matured quite a bit since then.
  • Mr. Fanservice: He's hunky, he's friendly, he's a powerful fighter, but most of all, he's muscular and leaves his coat open to constantly remind people of that fact.
  • Nice Guy: Despite his appearance, Gordeau is very friendly.
  • No Shirt, Long Jacket: He's wearing absolutely nothing underneath his long coat, exposing his bare chest.
  • Peek-a-Bangs: To hide his Glowing Eye of Doom when not in battle.
  • Punch-Clock Villain: Is currently working for Amnesia as a mercenary and the only reason he can even be called evil at all.
  • Purple Is Powerful: Very much so.
  • Real Men Cook: His most famous dish being beef stroganoff.
  • Revenge Before Reason: Slightly subverted as Gordeau completely recognizes that hunting Wagner down and dealing with her won't change anything but he can't simply move past his friend's death nor help himself but to get violent when she's involved.
    • Subverted further as Gordeau has two separate win quotes if he wins against Wagner that have him ultimately spare her, but either to warn her to never show her face to him again or to tell the Licht Kreis about their encounter.
  • Sinister Scythe: His weapon, fittingly named Devourer. Despite it his being his main weapon, he mostly uses it to reel people in where he can fight them with his punches and kicks. The scythe apparently has no innate power of its own.
  • Shout-Out: Has a Palette Swap that resembles Archer.
  • Slide Attack: His 3C command normal, especially since he lacks a normal-based sweep like most characters and has his 2C as a Launcher Move instead.
  • Spin Attack: Has several:
    • Grim Reaper.
    • Aim Opening has it as a weapon twirl during a leap into an overhead slam. His Infinite Worth, Turbulence milks it for all its worth.
  • The Protagonist: Subverted. Gordeau is jokingly described as the "real" protagonist of the series by the developers. This is exemplified by showing up more in the plot, having more characters involved in his story, how he has more unique lines against certain opponents, how he got the first Vs. Theme in the series, and especially how he got the first unique voice-set against Wagner. Heck, he even shares the same story encounters with Hydenote . This is further fueled by his status as an Ensemble Dark Horse.
  • Three Strike Combo: His Mortal Slide series has three inputs, first with the Mortal Slide, then Shade Harvest that reels his opponents in, and the Assimilation which drains their GRD.
  • The Grim Reaper: As if it wasn't obvious enough.
  • The Rival: To some extent, to Chaos. The two of them are the first characters who have a unique rival theme. Definitely this to Erika Wagner.
  • Unstoppable Rage: When he encounters Wagner in her arcade story, he happens to catch her delivering the finishing blow to Hilda. Enraged by the murder of his other friends, Gordeau fights Wagner, which results in his own death.
  • With My Hands Tied: He normally fights with his clawed hand kept in his pocket.
  • Wolverine Claws: He usually keeps one of his hands in a pocket. Not only does it have jagged purple nails, but he also uses said hand to stab the opponent in his Assimilation Command Grab and slash out at his enemies from afar with his Rusty Nail Force Function.
  • World's Strongest Man: Described by several characters as "The Strongest In-Birth".
  • Your Soul Is Mine: What his ability, Snatcher, allows him to do to his opponents.
  • You Will Not Evade Me: His Shade Harvest special reels his opponent in after he hits them with Mortal Slide.



Voiced by: Hidenobu Kiuchi (Japanese), Ben Diskin (English, BlazBlue: Cross Tag Battle)
  • Height: 210 cm (6'11")
  • Weight: 71 kg (156 lbs)
  • Blood type: Unknown
  • Date of Birth: Unknown
  • Weapon: Dark Bite
  • FLS ability: Jormungandr
  • Known alias: The Basilisk of The Abyss
A humanoid-Void driven by instinct to consume EXS. Unlike others of his kind, Merkava is sentient, and is able to convey human thoughts through telepathy and exist outside of the Hollow Night. Merkava is thought to have once been a person who experimented with EXS to become a Re-Birth which failed horribly and turned into what he is now, but nothing is certain as he has no recollection of what he truly was. He is also thought to be the Void responsible for the deaths of Orie's parents.

Instead of an EXS ability, Merkava possesses the FLS of the Basilisknote : Jormungandr, which grants him the ability to stretch his limbs, grow wings, breathe fire, have advanced regeneration, and spawn creatures from pieces of himself to aid him in combat. It is an ability unique to him as no other voids are capable of what he is able to do. In lieu of his bestial instincts, his Force Function, I agitate and stir, has him picking up his opponent and twirling them above him before throwing them. Merkava can deal more damage should the player repeatedly make a twirling motion with the analogue stick. FLS stands for FALSE (similar to how EXS stands for EXIST) and they are unique abilities shared by Autonomic Nerves and Voids. Since Merkava, and other Voids, cannot produce their own EXS, they harvest it from in-births by consuming them.

His Chronicle Mode story is called The Beast And The Hunter where it features Merkava's encounter with Londrekia Light, a Void Hunter from Riter Schild, out in Kanzakai's wilderness.

  • Affably Evil: He's surprisingly polite and well-spoken for a Void, and he's genuinely appreciative of those who do not treat him like a beast.
  • And I Must Scream: He himself describes his situation as having his mind stuck inside a beast he can't fully control. He can move around freely as long as the beast is full, but if it gets hungry it will take full control of the body and all he can do is watch and observe as the beast hunts and feasts on its prey.
  • Animal Motifs: He looks somewhat reptilian, can release snake-like figments of himself from his body, and both his FLS and his Red Baron title refer to snake-like mythological beings (Jormungandr and Basilisk, respectively).
  • Anti-Villain: He's not an actively malicious person, he's merely driven by his instincts as a Void to devour EXS, which, unfortunately, lies inside of In-Births.
  • Arch-Enemy: To Orie, since she believes him to be the killer of her parents.
    • The fact that he's a Void hasn't won him any points with Vatista, who was specifically programmed to eliminate his kind.
    • Wagner, the famed "Void Hunter" doesn't take too kindly for showing his face in front of her.
  • Breath Weapon: While in the air, he can spit a dark fireball from his maw with "I breathe out".
  • Eaten Alive: Subjects his opponent to this in his Finishing Move. He also chews on his opponent during a few other moves.
  • Even Evil Has Standards: Not even he likes the idea of someone like Hilda drawing power from the Abyss to become a Re-Birth, and spends his Arcade story hunting her down, his Horror Hunger having little to do with it.
  • Extendable Arms: How he mostly attacks.
  • Final Boss: For Orie, after he kills the usual final opponent, Hilda.
    • Interface Spoiler: The fact that Hilda is only fight #9 should give away the fact that there's someone else waiting for Orie when it seems to be over.
  • Flaming Hair: Long blue-ish white hair that seems to be composed of energy.
  • Flight: His unique trait in-game.
  • Glass Cannon: In spite of his size, Merkava has the 3rd lowest health pool of the playable cast, and has a large hitbox to boot. He makes up for this by having some of the most versatile normals, strong pressure from afar with his fireballs and hit-grab, strong pressure up close with multi-hitting normals, and tricky aerial maneuvers to trick people up.
  • Glowing Eyes of Doom: Not too glowy, but still counts. Interesting to note, his "eyes' aren't exactly eyes.
  • Horror Hunger: What primarily drives him. What's worse is that he knows he's a monster and doesn't actually want to devour anyone, but he knows he doesn't have a choice.
  • Humanoid Abomination: He's a humanoid Void, these sorts of Voids are said to be the most powerful.
  • Leitmotif: Unseen Entities.
  • Muscles Are Meaningless: Don't make the lack of muscles on his long, noodle-like arms fool you. He has strength to spare.
  • Not So Different: Towards Vatista. Rings even more true now that Autonomic Nerves are implied to have human souls implanted into their bodies that are still conscious, yet can't fully control the units they were used to create.
    Merkava: Our prisons may be different, but our shackles are the same.
  • Out-of-Character Moment: Merkava does this a lot, to the point that it's hard to even pin down where his true character begins and ends. His perception of his condition is... inconsistent, to say the least. Sometimes it seems like he is mostly fine with it and considers the immense power he wields to be worth the Horror Hunger, even suggesting others to surrender their humanity like he did. Other times he laments his warped state and describes his existence as torment, even calling himself a "pitiful creature". Sometimes he fully embraces the abomination he has become and proclaims that there is little to nothing human left inside him, while in other cases he says that he is more than just a feral monstrosity because he still has a human mind. This is almost certainly a result of all the trauma he's undergone splintering his mind beyond recognition. Lampshaded by Jubei in his interaction with Merkava in BlazBlue: Cross Tag Battle:
    Merkawa: I serve my bestial body, devouring as my instincts command. There is no room for questioning.
    Jubei: Nah, I've seen you question your consciousness. You haven't thrown your human mind away just yet.
  • Rapid-Fire Fisticuffs: Uses this in his I Drill Through and I Pierce The Vault specials, the latter being a jumping variant.
  • Rubber Hose Limbs: His arms are very long and thin, often lacking elbows. However, unlike your typical example of this trope, this isn't the least bit whimsical. His arms being so flexible allows for great versatility with his attacks, as mentioned in the Extendable Arms and Rapid Fire Fisticuffs entries above. He can also flail his arms at high speeds and use them as whips.
  • Skyward Scream: One of his win poses.
  • Telepathy: His primary form of communication.
  • Theme Naming: Unusually, all of his special moves and Infinite Worths are named following the pattern "I [do an action]."
  • Tragic Monster: By way of Horror Hunger.
  • Tron Lines: Has purple ones all over his body. They are known as Curse Commandments that utilize FLS abilities instead of EXS abilities.
  • Voice of the Legion: His voice echoes when he speaks.
  • Was Once a Man: Presumably gave up his human form, resulting in his current state. That said, he still has fragments of his former consciousness driving him and thanks characters who do not treat him as a beast.
  • Wild Card: Like Carmine, Merkava has no affiliation with any of the game's organizations, being a hunger-driven Void who acts on instinct.


Unit 10076 AKA: Vatista

Voiced by: Nao Touyama (Japanese), Xanthe Huynh (English, BlazBlue: Cross Tag Battle)

She serves. A pawn that sleeps eternally. A puppet with no will to call her own.
Her master, nowhere to be seen.
There is but one directive that resonates within her to this day
- the end of peace is the beginning of war. To destroy the voids once and for all.
  • Height: 140 cm (4'7")
  • Weight: 32 kg (70 lbs)
  • Blood type: Unknown
  • Date of Birth: Unknown
  • Weapon: Aegis-Attributor: Crimson Wings: Seven Flowers
  • FLS ability: Restriction
  • Known alias: The Puppet of Resurrection
An ancient humanoid weapon, known as an Autonomic Nerve, awoken by the recent increase in In-Birth and EXS. While she does not explicitly remember it, she was involved with the conflict between the Night Blade and Licht Kreis during the days of Kuon and has been dormant since.

Vatista utilizes the FLS of Binding: Restriction, which allows her to nullify the EXS of an In-Birth, rendering them incapable of using their powers to the fullest extent. In-game, her ability prevents her from being Counter-Hit as the explanation for it states that she is able to forsee the movement patterns of her opponents so clearly that it is impossible for her to be properly countered. Vatista fights with her Aegis-Attributor units called the Crimson Wings: Seven Flowers, which are represented by her six wings, with the seventh one being lost in a previous age. She also possesses the abilities to manipulate light into projectiles such as beams, fireballs, finger-bullets, and explosive crystals. She is also able to fly and hover off the ground. Vatista's Force Function, Arma Bellumnote , has Vatista shooting aforementioned energy bullets from the tips of her fingers. The move can also be charged for greater damage.

Her Chronicle Mode story is called Nighttime Void, which is separated into four parts that act as a Prologue to the other episodes as it documents the history and formation of the Yato Clan, their war with Licht Kreis, and the clan's eventual separation.

Has her own page.

  • Action Girl: Vatista's motives are defined by her directives to kill voids and pacify any in-births trying to stop her.
  • Adorkable: She's not very good at conversing with others, but not for lack of trying.
    Vatista: I take it you have no more issues with my garments, or lack thereof? I am but a simple, unassuming, harmless human being. I do not intend to capture or detain you. [...] I am impressed that you saw through my disguise. Was there a weak link in my costume...?
    Orie: Weak link? It's like your entire chain came apart!
  • All-Powerful Bystander: Her orders are to oversee the Hollow Night and only intervene if a threat grows too large for outside forces to handle. It's stated that she could have easily stomped Waldstein and Kuon into the dirt when they first fought if she wanted to. Without her Restraining Bolt holding her back, even Hilda could be dealt with in just a few minutes.
  • Ambiguously Human: What exactly is an Autonomic Nerve? They can't physically age, they can be repaired and programmed, and ancient technology was used to forge them. However, Merkava, Carmine, and Byakuya are all able to draw blood from them, they evidently possess all five senses (even taste and touch), and Hyde didn't feel anything unusual when he grabbed Vatista's hand. It's also mentioned that the use of magic was necessary for their creation. So what are they? Ridiculously Human Robots? Cyborgs? Homunculi?
    • It's even more strange now that it was revealed that she used to have an adult body that looked like an angel in a kimono, but was transformed into a child when she lost her wing.
    • And now details concerning Radiata and Reflecta reveal that individual units can have drastically different personalities from one another, making the ratio of man and machine even more vague.
  • And I Must Scream: The soul that was infused into her body is implied to still be conscious, or at least conscious enough to be able to influence Vatista's actions when her programming doesn't call for any strict behavior, but imagine having your soul ripped out of your body and placed into a new one you can't fully control, if at all.
  • Androids Are People, Too: She makes it quite clear she's not human but Hyde can't help but treat her as another person who might need some help, at least in terms of avoiding embarrassment or having a roof over her head.
  • Angelic Beauty: Vatista has a heavy angel motif with her wings and hair halo and is considered very cute by the rest of the case, though she is a tad younger than the usual and Elegant Gothic Lolita doesn't come to mind normally for this trope. Her adult form on the other hand definitely qualifies on all points, especially with her mystical presence and past role as an observer.
  • Artificial Human: She's an ancient humanoid weapon.
  • Badass Adorable: Even by this game's standards. Vatista is so cute that other characters can't help but comment on her sweet looks, and so powerful that if not for her Restraining Bolt, she could sweep through the entire cast with little effort.
  • Bad Liar: Her attempts to conceal her nature from Orie yielded... interesting results.
  • Beam Spam: Frequently happens in her combos and zoning.
  • Been There, Shaped History: Her act of giving Kuon her seventh wing set off a long chain of events that shaped the setting as we know it into what it is now.
  • Big Damn Heroes: She prevents Hilda from dealing a killing blow to Hyde after his defeat in her arcade story.
  • Breakout Character: Vatista has been a fan-favorite among the game's audience for a long time, even when her role in the plot seemed minimal. Her popularity led to her being picked over the likes of Seth, Hilda, and Yuzuriha for the launch cast of BlazBlue: Cross Tag Battle as well as an expanded role in [st]'s Chronicle Mode where she's revealed to have played a major part in the setting's backstory.
  • Cloudcuckoolander: She doesn't quite understand human behavior, which is why she plans to stand in one spot for an entire month while waiting for another Hollow Night, can't lie to save her life, struts around naked without understanding Hyde's aversion to it, and only puts clothes in believing he's the one with no dignity.
  • The Comically Serious: Vatista's odd behavior is topped by her being completely sincere with everything she says, no matter how bizarre it makes her look to the rest of the cast.
  • Difficult, but Awesome: Firmly one of the most difficult characters to use well. She doesn't just have "charge" moves, she also has charge moves with the reverse of the typical commandsnote  which makes combos more complex, especially when some of them involve chaining several of them into each other (which means charging two up at the same time), which can be disorienting for those unused to her unusual mechanics. However, the combos involving these moves are some of the longest and most damaging in the game, and her range game makes it dangerous to approach her recklessly.
    • She also has several moves that require holding down an attack button while hitting other buttons to combo and charging other moves.
  • Do Androids Dream?: Evidently they can, and combined with her few moments of genuine emotion, how robotic Vatista really is is highly debatable.
  • Drama-Preserving Handicap: Vatista is by far the most powerful of any of the playable characters to this point, but her programming prevents her from using her full strength on humans, so all the other characters have a chance of winning (Out of all the cast, she can only go full power against Merkava because he's a Void). Even Hilda would, without a doubt, be on the receiving end of a Curb-Stomp Battle from this.
  • Elegant Gothic Lolita: Barring the times where she's naked. She used to wear an angelic looking kimono in her adult form, but changed to this after giving Kuon one of her wings and de-aging.
  • Emotionless Girl: Subverted. She seems like this at first, but she's expressed multiple emotions over time, just more restrained than most. The only time she has a non-stoic expression she has is in her arcade ending. She's visibly shocked when Hyde holds her hand and takes her home.
  • Fish out of Temporal Water: She's been asleep for hundreds of years, so when she finally wakes up, she's surprised to find buildings that pierce the skies (city buildings), carriages without horses (cars), and countless artificial stars (street lights).
  • Foreshadowing: Vatista mentions that there are 2 other Autonomic Nerves active, and Orie confirms that one of them is with Licht Kreis. Leaked concept art reveals them as Radiata and Reflecta, the latter of which distinctly resembles someone from Licht Kreis. The only question is when they will finally show up.
  • For Want of a Nail: Going down the timeline, you'd be amazed how much would change about the setting if Vatista opted not to give Kuon her seventh wing.
  • Fountain of Youth: Giving Kuon her wing to create the Insulator turned her into the current Sleep-Mode Size Vatista we know. She's remained as a child like this for hundreds of years. Vatista's true form when she possesses all seven wings appears to be somewhere in her late teens to mid-twenties.
  • Future Spandex: What she's wearing underneath her dress.
  • Gameplay and Story Segregation: Vatista has a Restraining Bolt that prevents her from using her full power against humans even if her programming requires her to kill them, and is only able to fight with no restraints against Voids. Despite this, she plays exactly the same against Merkava.
  • Ghost in the Machine: BlazBlue: Cross Tag Battle reveals that she was created as a result of a human soul being infused into her current body. And it's implied that it's still sentient and pushes Vatista towards doing the right thing whenever her programming doesn't forbid it.
  • Glacier Waif: The shortest member of the cast, even smaller than Linne and Mika. That said, she's far from helpless regardless of distance, and her unique trait limits her opponent's offensive options against her.
  • Good Samaritan: It was completely outside of her programming to actually help Waldstein when he was turning into a Void. She gave Kuon her seventh wing for no other reason than because she wanted to save someone she didn't even know.
  • Hair Antennae: Her's is in the shape of a halo.
  • Hartman Hips: It's not usually visible due to her dress, but during her intro animation where she's just in her Future Spandex, it's shown that while most of her body is quite thin, her waist definitely isn't. Official art makes this a bit more obvious.
  • Identity Amnesia: Sort of. She doesn't remember who she was before becoming an Autonomic Nerve.
  • Informed Attractiveness: A notable amount of characters call her cute, with Hilda going as far as to say she has a pretty face. They're not wrong, but she's not that different from the other females in the series.
  • Innocent Fanservice Girl: Begins her story mode butt naked, only putting on clothes when Hyde tells her to... only to strip again later, believing only Hyde has an issue with it.
  • Last of Her Kind: If her number is to be taken literally, then there were over 10,000 Autonomic Nerves made. She mentions that only 3 are currently active, suggesting that the rest were destroyed over the hundreds of years that the Hollow Night has been active for.
  • Layman's Terms: Waldstein doesn't understand her speech about the wonders of the human mind, so she winds up shortening it to two sentences.
  • Leitmotif: Snow Sisters.
  • Living Macguffin: Not to the same extent as Hyde, but being one of the last three Automatic Nerves in existence makes Vatista desirable by the Licht Kreiss and Hilda herself once they find out about her.
  • Long-Range Fighter: Functions very solidly as a zoner-type character.
  • Magitek: The technology used to create Vatista is actually nothing compared to modern computers and robots. Vatista says that it is the death of magic that makes creating more Autonomic Nerves impossible. She's more like a golem than a robot.
  • Mechanically Unusual Fighter: "Charge" moves are standard for several fighting game characters, but virtually all of Vatista's special moves are charge moves, with a few even being required for some of her most powerful combos, making her unusual in that her entire playstyle centers around charging up moves as she's using other ones.
  • Mighty Glacier: Not nearly to Waldstein's extent, but her trait renders her immune to counter-hits, giving her reduced hitstun that locks opponents out of certain combos. She also has immense combo potential and zoning power, but due to her extensive ranged game, her options for getting close to her opponent to unload those combos are quite limited.
  • Ms. Fanservice: Introduced butt naked in her Arcade story, then strips again afterwards, shown naked again briefly in Nanase's Arcade, and all of her onscreen time in Chronicle Mode sees her also in the nude. She also wears Future Spandex that lovingly shows off her wide hips in her intro animation. Even more, official artwork constantly puts her in a Sexy Santa Dress around Christmas time. It's been stated in an interview that Vatista's design is a product of her designer's fetishes (after some tweaking).
  • Mystical White Hair: Silver, as the first cue that she's far from an ordinary girl.
  • Naked First Impression: She first meets both Hyde and Orie while completely naked, but it's especially notable in Hyde's case, due to him being Vatista's first opponent in her Arcade ladder, not to mention the heaps of Ship Tease surrounding their interactions.
  • Naked People Are Funny: Vatista's lack of concern for others seeing her in the nude is frequently played up for all the humor it can be, and she seems to legitimately dislike wearing clothes.
  • Nice Girl: One of the most polite, generous, and merciful characters in the setting, lack of external expressions be damned. She'll even have idle chat with Merkava despite being programmed to destroy him. When Waldstein was being mutated into a Void, Vatista consciously decided to give her seventh wing to Kuon so he can use it to halt the process and save him, despite scarcely knowing either of them. Given how little she thinks of it in the present, she doesn't seem to regret a thing.
    • It's worth noting that her sister unit Radiata is aggressive and resentful while Reflecta is withdrawn and soft-spoken, meaning this behavior is not present in all Autonomic Nerves. Vatista is simply nice by nature.
  • No Social Skills: Understandably so for a robotic existence strictly made to kill monsters. She doesn't understand the implications of standing in a public spot for a whole month without moving and had difficulty understanding the concept of clothing when Hyde tried to explain it to her.
    • The latter turns into a Running Gag in the story: Whenever a second female character is involved, Vatista asks Hyde if he forced that girl to wear clothes as well.
  • The Needless: Played mostly straight for other Autonomic Nerves, but Vatista is an exception. She needs to eat and sleep much more often than her sister units do.
  • Not So Stoic: She later become Hyde's friend and she showed to be surprised with Hyde's optimistic personality while he held her hand.
    • She flings a few insults at Waldstein after he fails to understand what she's talking about.
  • Pet the Dog: Outside of terminating Voids and gathering information on active In-Births, Vatista's programming is very lax on how she should respond to most scenarios. When Waldstein was being turned into a Void, her master's orders had no input in how she reacted. She decided on her own accord to give Kuon her wing so he could be saved.
  • Pointy Ears: Her "naked" portrait reveals that she has these underneath her... whatever those are that are normally covering them.
  • Powers Do the Fighting: She doesn't go lounging in a chair composed of darkness like Hilda does, but Vatista never seems to throw a proper punch or kick in her entire moveset, almost exclusively using her wings or light powers to attack.
  • Power Limiter: Her FLS ability allows her to be this to anyone she chooses, locking them out of using the full extent of their abilities. In-game, this only means the opponent is unable to counter-hit her.
  • Razor Wings: Similar to the Murakumo units, Vatista has several wings made of blades which she uses to attack.
  • Rapunzel Hair: Reaches the ground even when hovering.
  • Restraining Bolt: Autonomic Nerves have restrictions on how much force they can use against human opponents, even if they are programmed to kill a human. This lets Hilda escape her in Vatista's arcade mode. While Vatista's directive says she must kill Hilda, Vatista physically can't use her full power against her.
  • Robot Girl: Specifically an Autonomic Nerve. Interestingly, she's more like a magical construct than a robot. She makes it clear to Hilda that present-day technology is eons more advanced than any used in her own construction and that magic is responsible for why she exists.
  • Saying Sound Effects Out Loud: Vatista occasionally makes sounds when using her abilities, most notably her extremely cute "Ba ba ba ba" when using her force function finger bullets on the ground.
  • Ship Tease: A noticeable amount with Hyde, especially in her Arcade ending where she starts living in his house under his request. Also, in Nanase's Arcade ladder, she's the only girl that dismisses Nanase's claims about Hyde.
  • Sleep-Mode Size: Losing her seventh wing turned her into a little girl and an Elegant Gothic Lolita. Her true form with all of her wings is a tall and beautiful woman wearing a kimono that would not be out of place in modern manga and anime depictions of Japanese mythology.
  • Sleepyhead: She's spent at least two hundred years asleep and her match win animation has her yawning and dozing off.
  • Some Dexterity Required: Like you wouldn't believe. She is widely considered to be the hardest character to play in the game next to Yuzuriha. How hard is she? Playing her on a default controller is incredibly difficult without adjusting the buttons to compensate for her multi-button holding/charging. The means to alleviate this involve the physical switch to either a fight stick, a hitbox controller, or even an actual computer keyboard.
  • Spanner in the Works: Vatista woke up on the Hollow Night where Hilda executes her grand plan to become a Re-birth, becoming this to latter in her arcade story as Paradox had no way of accounting for Vatista's presence beforehand.
  • The Stoic: She really does have emotions, but she tends to express them in a far more subdued way. Her different expressions need to be inspected very closely to notice any difference between them.
  • Stone Wall: Physically. Her unique trait nullifies the unique properties of counter hits landed on her (e.g. no extra wall/ground bouncing or OTG pickups). Averted with high-level Vatista players, her combos are quite possibly the hardest in the game but their damage is insane. With resources, she can nearly KO Seth from full hp in a single combo.
  • Stuff Blowing Up: She can hold down a button and release to place a crystal that explodes when touched with any of her attacks.
  • Tranquil Fury: Vatista has been angered by Hilda and Nanase, but she retained her flat monotone voice even while declaring her intent to shut them down then and there.
  • Tron Lines: Hers are red. Like Merkava, these are Curse Commandments that allow her to use FLS abilities, although she doesn't need to collect it from In-Births like Merkava does.
  • Vocal Dissonance: Vatista in chronicle mode speaks without her Machine Monotone in a deeper voice that doesn't match her childish appearance at all and loses her quirky, No Social Skills robotic mannerisms. Her chronicle voice is almost completely unrecognizable from Nao Touyama's previous performance as Vatista in the Arcade mode stories and gameplay to the point that some thought a different voice actor was used. It's implied that this is what Vatista sounds like in her true adult form with all seven wings. Hearing Vatista suddenly start speaking like this while she is still in her child form is odd, to say the least.
  • Walking Spoiler: Vatista is way more than the subservient Robot Girl her Arcade story makes her out to be, if most of the tropes pertaining to her involvement in the story being whited-out didn't give that away. In Chronicle mode, she turns out to the centerpiece of the biggest Wham Episode in the game.
  • Was Once a Man: If her win quotes in Blaz Blue Cross Tag Battle are true, then Vatista used to be an ordinary human before her soul was infused into her current body. She is aware of this process, but she doesn't remember whose soul was used to create her.



Voiced by: Yuuki Kaji (Japanese, Teenager), Aimi (Japanese, Child), Mark Whitten (English, BlazBlue: Cross Tag Battle)

He wanders. Bound by the will and governing of an ancient family, but his emotions tremor.
The promise he made with a young girl shackles him in rusty chains he strives to sever.
The Night becomes a labyrinth, impeding his progress.
Will he ever find the beacon he seeks?
  • Height: 169 cm (5'6½")
  • Weight: 49 kg (108 lbs)
  • Blood type: O
  • Date of Birth: January 7th
  • Weapon(s): Twin Swords: Eliminators
  • EXS ability: Kerykeion
  • Known alias: The Assassin
An assassin out in the night with particular interest in the Princess of the Night Blade. Seth's ancestral lineage dates back to the schism that occurred within the Night Blade organization and he is the descendant of the moderate faction that sought to keep their teachings hidden and obscure their abilities as much as possible. This group operates to this day in upholding the ancient ways of the Night Blade and Seth's position as one of the head family's successors has him reluctantly carry out his family's wishes to watch over the night. It is revealed that he met Linne 10 years prior to the story and pitied her tortured existence over the centuries. He promised her that he would save her from her curse but he was powerless to do anything in the decade that passed. A glimmer of hope to rekindle his promise appears to him and he heads out into the night to finally set things right to his promise and free Linne of her curse. Despite his status as Hyde's rival and his notable proficiency in his profession as an assassin, he is only a first-year in highschool.

Seth possesses the EXS of Excavationnote : Kerykeion, which allows him to temporarily halt the flow of EXS within his opponents, stunning them for a brief moment. This ability manifested from his intent to break free from the chains that bind him and his family duties. This ability paired with Seth's swift and disorienting movement allow for extensive combos and strong mix-up potential. Seth utilizes the Indulgence of Elimination/Twin Swords: Eliminators, two ornamental daggers that belong in the same weapon category as Hyde's Insulator, while being noted to have opposite effects by being able to destroy curses upon the body and soul. Seth was gifted these weapons from an unknown benefactor, in exchange for his cooperation. Seth's Force Function, Geometry of Abyss Raid, has him focusing his EXS which grants further properties to his stunning projectiles that vary his pressure timings.

His Chronicle Mode story is called A Chained Soul and it features another historical point of reference to the moderate faction of the Yato as well as detailing Seth's recruitment into his role as an assassin and his past meeting with Linne.

  • Anti-Hero: While his intentions are to help Linne, his morals are much more different than the other heroes, and has no issue killing anyone who stands in his way. There's also the problem that Linne doesn't want to die without settling her business with her brother, but Seth doesn't care about this and tries to kill her against her wishes. Despite this intents, he's still set on redeeming his lineage.
  • The Atoner: Wants to undo his people's wrongdoings and free Linne of her immortality. The only problem with this is that while Linne wants to die, she isn't ready for it yet because she find out what Kuon is up to before she passes on. Seth ignores this and wants her dead as soon as possible. This obviously does not earn him many points in the eyes of Hyde, Waldstein and Linne herself.
  • Badass Longcoat: Wears a rather tattered one.
  • Confusion Fu: One of his specialties is his high mobility that allows him to constantly side-switch his opponents both in and out of his combos.
  • Counter Attack: The A version followup to his Soushitsu no Confusion teleport move.
  • Criss-Cross Attack: His two of his EX moves and Infinite Worths involve this, as well as his general playstyle that has him move all around his opponent.
  • Difficult, but Awesome: Seth's incredible speed gives him plenty of combo options, but using him effectively requires proper timing, execution, and positioning as his health is still the lowest in the game and has little to no plus-frame moves that allow him to keep constant pressure without good knowledge on his blockstrings. Played well, he can rush his opponent down and burst down their health bar very quickly and maintain some unpredictable mix-ups. This can be taken up a level further where Seth is the only character in the game to have unblockable set-ups that can either range to a combo afterwards, or a long-chain of unblockable wake-up set ups with an orb in place to fully deplete an opponent's life bar should he have the corner, vorpal, and the meter to do so.
  • Diving Kick: One of his command normals.
  • Doppelgänger Attack: Gains a shadowy clone/afterimage of himself during his Infinite Worth.
  • Dual Wielding: Wields two knives.
  • Dull Eyes of Unhappiness: His default expression. A given seeing as how he has gone ten aimless years without any means of fulfilling his promise to Linne.
  • Expy: His fateful meeting with Linne during the night in a field of flowers underneath a tree on top of a hill is straight out of Tsukihime. The difference is meeting Aoko had extremely positive effects on Shiki's life, Seth's meeting Linne has only placed a deep and outright impossible burden on his shoulders that by the time of the game's Hollow Night has completely consumed him.
  • Family Business: The reason as to why Seth reluctantly continues his duty out in the night. In direct contrast to Yuzuriha honoring her family's traditions and carrying them out with slightly more heart than Seth does.
  • Feuding Families: The reason for the Night Blade's disbandment where they disagreed how EXS abilities were supposed to be handled and utilized. Seth's ancestors chose to remain reclusive in their practices and continue carrying out the Night Blade's duties to this day.
  • Foil: To Hyde. Both are situated to fulfill a promise to Linne to end her life and while Hyde is delaying this event, Seth is out hunting her to make it happen. Seth spent ten aimless years training his body and mindlessly fulfilling the duties expected of him and only just recently had his powerless circumstances shift in his favor. Hyde on the other hand ran into Linne and coincidentally manifested the rare ability that is able to kill her without even fully knowing her circumstance before she and Wald came to live with him. Seth is dead-set on his goals, tends to avoid interacting with others unless completely necessary, and is willing to do anything to bring an end to his journey. In comparison, Hyde is outgoing, deeply generous, and still very reluctant to uphold his end of the bargain until Linne shares everything she knows with him. His color scheme is blue to Hyde's red, and while Hyde's gameplay is straightforward, Seth's is varied with little room for error. Both Hyde and Seth also have takes on Gratuitous English in their moves: Hyde uses the classic Alternate Character Reading with inaccurate English over kanji, while Seth uses both Japanese and English in his moves.
    • Yuzuriha is another one for Seth: Both are descendants of the Night Blade who knew both of the main leads sometime since childhood and even have complex playstyles with their weapon types; Linne for Seth, Hyde for Yuzuriha. While Seth is burdened by the duty of his family and his promise to Linne, Yuzuriha willingly carries on the duty of her ancestors and "mostly" moved on from her former friendship with Hyde after a certain incident.
  • Fragile Speedster: He has one of the lowest health counts in the game and can't take hits well. However, he is the only character in the game who can air back-dash, as well as fastfall; not to mention his running speed is crazy fast with his walking animations being quite slow in comparison. His health count is brought up to average in [st] but still remains the lowest of the cast.
  • Gratuitous English: The names of his moves are mixed with both Japanese and English in the Japanese dub. Examples include "Hobaku no Segment" (Segment of Stitch Binding), "Shoushitsu no Confusion" (Confusion of Vanishing), "Rensa no Nefarious" (Nefarious of Linked Chains) and "Kyoukai no Distant" (Distant of Boundary).
  • Hair Antennae: Colored white.
  • He Who Fights Monsters: By the time of the game Seth's single-minded determination to fulfill his promise to help Linne has taken what made him special and transformed him into a person who is just like the rest of the Night Blade, whom Linne hates.
  • Knife Nut: Two of 'em, no less.
  • Leitmotif: Monochrome Memory, as well as Mutual Situation for matches against Hyde.
  • Multicolored Hair: Mostly black with a white section at the front on the left.
  • My Skull Runneth Over: Averted. Seth's Force Function has him clutch his head to empower his orbs, strengthening them to either activate on a shorter delay and/or make them indestructible requires him to focus immensely. The stress on his head is apparently great enough to make him physically shudder.
  • Mysterious Employer: Seth's profession as an assassin was very recent and it means that he's under someone's employ. This mysterious client was rarely mentioned but Chronicle Mode reveals it to be Chaos, who even exchanges the Eliminators for Seth's cooperation. Further still is the one behind Chaos who gave the latter the Eliminators to be delivered to Seth in the first place.
  • Named Weapons: His knives are named Eliminator. Their power isn't explored, but are said to be the opposite of Hyde's Insulator.
  • It Only Works Once: Averted. Compared to Hyde's Insulator, Seth's Elimintors are not related to his latent EXS abilities but are capable of staying manifested on their own. The Insulator only exists as long as Hyde is able to manipulate his unique ability to summon it while the Eliminators can stay out like regular equipment. This is apparently because the daggers have been further enchanted to remain manifested as they are in trade-off for weakening their special abilities.
  • Perpetual Frowner: While his work coat and off-work scarf covers his mouth, this is his most common expression.
  • Poor Communication Kills: He isn't wishing to listen to Linne or Waldstein and tries to kill the former without trying to hear out what she wants to tell him.
  • Reverse Grip: Holds his weapons this way.
  • Scarf Of Asskicking: Averted. He's commonly depicted with a scarf on him when he's not in his usual outfit. He's had this scarf ever since he was a kid.
  • Silly Rabbit, Idealism Is for Kids!: Seth's past shows that he wasn't always a laconic and stoic individual, rather a very shy but determined child. However, even with all the good intentions in the world wasn't going to help Linne from her predicament and Seth swore to her that he would do his best to one day save her and find a way. Seth trained but without an Indulgence Weapon, he was powerless to do anything for her. 10 years of being unable to do what he sought after with his abilities turned him into what he is today. Only just recently has a glimmer of hope arrived onto his lap to pick-up where things left off and pursue his goals again.
  • The Rival / Red Oni, Blue Oni: Often considered as one for Hyde, seeing that Seth is seeking Linne in order to fulfill her wish prematurely, and Hyde is extremely protective of Linne. Because Hyde never encounters him in his own arcade mode or Chronicle mode, he's more of an Unknown Rival. Confirmed when the two finally have a rivalry theme in [st].
  • The Stoic: Seth hardly shows any emotion other than his intent to complete his objectives. He disregards everything else unrelated to it. He also hardly talks but speaks very poetically the few times he does. He still prefers to skip any and all pleasantries.
  • Weapon Twirling: His victory animation has him twirl his Eliminators as they vanish from view.


Yuzuriha Sougetsu

Voiced by: Ayumi Fujimura (Japanese), Erica Lindbeck (English, BlazBlue: Cross Tag Battle)

She reacts. She runs away from her laws, and chooses to be alone,
living life as she pleases, bound to no one. Tonight, too,
is nothing more than a whimsical stroll. The naked sword is seldom drawn,
but when it is, the blade never lies. Everything is reflected in its clear glimmer...
And her true self lies beyond the freedom she attained... The self she has lost.
  • Height: 169 cm (5'6½")
  • Weight: 53 kg (116 lbs)
  • Blood type: B
  • Date of Birth: July 20th
  • Weapon: Iris Blade: Kamiji-no-Homare (AKA: Ayame-chan)
  • EXS ability: Ainsel Lost
  • Known alias: The Blade of The Godspeed
A sword-wielding girl whose family descends from the original members of the Night Blade. During the organization's schism, her ancestors insisted on reforming their ways and strove to strengthen their abilities to fend themselves from outsiders and soon left their kind and established their own ancestral home. As part of the influential and traditional Sougetsu Family, Yuzuriha is the current upholder of her family's tradition of being the "Guardian" of the land, and she patrols the night to kill voids and break up fights between In-Births. While this position was formally meant to be upheld by her older sister, the latter quit on her first night on the job and the role was given to Yuzuriha instead. Trained in her family's ancient blade drawing techniques, Yuzuriha, while friendly and easygoing, is widely feared out in the night.

Yuzuriha possesses the EXS of Falling Flowers: Ainsel Lost (lit. Avidya Long Night), which allows Yuzuriha enter a state of incredible concentration. Within this state, she is able to make precise movements to perfectly predict and dodge enemy attacks and throw out accurate attacks of her own. Her weapon is her family's heirloom blade, the Iris Blade: Kamiji-no-Homare (lit. Divine Route Honor), which she affectionately calls "Ayame-chan" and uses it in conjunction with the techniques of her family's blade drawing style. Yuzuriha's agility and mastery over the blade translate into a rather complex Stance-based fighting style that is rather difficult to master. Yuzuriha's Force Function is called Third Type: Sever, which has her utilize a multi-hitting slashing technique that strikes out in front of her. She can enter her stance through his maneuver, allowing for her to return to a safe position, reapply pressure, or trick her opponent out by fully charging it to make it unblockable.

Her Chronicle Mode story is called Ancient Guardian and The Devil's King which details Yuzuriha heading out in the night following a hunch and running into the trio of In-Births who would eventually form Bankikai.

  • Action Girl: While her easygoing attitude and playful demeanor might mask it, Yuzuriha fulfills a personal duty when upholding her family's duties out in the night. She just feels like the job has outgrown its limit as a one-person act.
  • Ancestral Weapon: Her family's heirloom blade is her primary weapon.
  • Bare Your Midriff: She's pretty proud of it too. She uses this as hypocrisy to infuriate Gordeau in arcade mode.
  • Beware the Nice Ones: She's a free-spirited and cheerful girl, but she is not to be underestimated in battle. The developers even state that a serious Yuzuriha is quite a scary sight. Even someone like Gordeau preferred not to run into her.
  • Boobs of Steel: One of the strongest characters and has one of the biggest bust sizes, something Hyde is well aware of.
  • Brilliant, but Lazy: She's an exceptional swordswoman and possesses vast knowledge on In-Births and the Hollow Night in general, but she'd much rather be a normal girl without a care in the world and content with just stopping small time fights than anything grand. She even claims saving people is more incidental to her work and just wants to maintain the peace. Ogre acknowledges this by claiming she could easily defend the Hollow Night if she had some more ambition in her.
  • The Cameo: She makes a cameo appearance in Skullgirls.
  • Childhood Friend: To Hyde. She finds him very cute and affectionately refers to him as "Hyde-kyun". She seems to be a bit concerned about how he's grown into looking like a punk. They stopped seeing each other after Hyde did something that traumatized both of them, but their thoughts show that they miss each other badly.
  • Clothing Combat: She can use her coat in her attacks.
  • Coat Cape: She does this with a kimono.
  • Combat Stilettos: Wears a pair of tall open heels that somehow don't impede her fighting. Though considering how much fighting in the Hollow Night she does, she's probably really used to it.
  • Counter Attack: She sports one with her 4B that will counter any physical attack and launch the opponent into the air.
  • Cuddle Bug: Was apparently very physically affectionate to Hyde during their youth. Hyde has not forgotten about this.
  • Difficult, but Awesome: Her Stance System gives her a much more complex approach to her combos, relying on proper timing and positioning, but once mastered, she is one of the best characters in the game, having unpredictable mixups, nearly full-screen conversions, and very high damage.
  • Expy: In a way, of Baiken. Gameplay-wise, however, she's closer to Johnny, or even Moriya and Kamui.
  • Family Honor: Yuzuriha, despite certain objections, keeps up her family tradition and duty with a certain determination. She also helps by teaching swordplay in the dojo where she specifically teaches basic training instead of her family's style.
  • Feuding Families: The reason for the Night Blade's disbandment where they disagreed how EXS abilities were supposed to be handled and utilized. Yuzuriha's ancestors chose to leave their ancestral home and believed that they needed to strengthen themselves to protect one another.
  • Genki Girl: So upbeat, she even hums her own theme song.
  • Gratuitous English: Her jumping A had her exclaim "ELBOW!" while doing an elbow drop. No doubt that watching too much TV, possibly pro-wrestling shows, got Yuzuriha doing it.
  • Iaijutsu Practitioner: Yes, she manages to do this with a Nodachi...somehow. And like many others before her, she handles this via the traditional "3-way-delayable" attack stance system.
  • I Just Want to Be Normal: She never actually wanted to be a guardian and would have preferred living a normal life as a teenage girl, but because her older sister's injury prevented her from performing her duties, Yuzuriha was next in line. She takes it in stride, but expresses a bit of resentment about her role. Coincidentally, she shares this trait with Hyde.
  • I Want My Beloved to Be Happy: Yuzuriha mentions internally in her chronicle mode that she hopes Hyde has found some other girls to be with, but thinking about this causes her no small amount of emotional distress.
  • Kenjutsu: Her family dojo practices the ancient Sougetsu Itto-ryu Battojutsu (roughly translating into Sougetsu One Blade Drawing Style) and Yuzuriha is no slouch in applying it in combat. Her movelist point out that the style's techniques are numbered
    • First Form: Paulownia- Yuzuriha's command normals functioning as a three-way slash that are weaker versions of her second form techniques.
    • Second Form: Bloom- Yuzuriha's primary slashes that reach nearly 3/4ths of the screen and allow her to keep herself distanced while also letting her continue her combos if she lands a hit.
    • Third Form: Sever- Yuzuriha's aforementioned Force Function that lets out an empowered slash that not only gives pause and then resumes her momentum if done in the air, it can also be charged to become an unblockable.
    • Fourth Form: As of yet unknown.
    • Fifth Form: Vivid- A yet unseen technique that has Yuzuriha slash out a projectile. This is only conceptual as this move is found in the game's files but not usable.
    • Secret Art: Luster Birth- Yuzuriha's Infinite Worth
    • Zeroth Form: Life Crimson- Yuzuriha's Infinite Worth EXS
    • Et Cetera: Multi-Layer Ring- A technique that is presumably of her own creation where she slashes out 8 simultaneous attacks in an orb like pattern behind her.
  • Leitmotif: Moving Like A Blossoming Lily♪.
  • Ms. Fanservice: Compared to the rest of the somewhat conservatively-dressed female cast, yes. She rocks a Bare Your Midriff outfit that also shows some of her cleavage, for starters, and some of the art makes it clear that she isn't wearing anything under either her top or her jeans.
  • Named Weapon: The Iris Blade, which she refers to as 'Ayame-chan'.
    • BFS: It's about as long as she is tall.
  • Nice Girl: More or less the nicest character in the cast. Chronicle Mode, however, suggests that she didn't take too nicely becoming an in-birth and a bit of her ceaseless optimism was slightly damaged after the event. Her thoughts also reveal that she's extremely hurt about what happened between her and Hyde, and despite her hope that he's moved on and forgets about her, the amount of turmoil those thoughts cause her makes it obvious that she wants to be close to him again.
  • Noodle Incident: With Hyde, both have yet to fully recover from it. Most of their inability to repair their friendship is fueled by Hyde's guilt since Yuzuriha knows that he's actively avoiding her. Because of this, she decides to let him be despite her wishes to see him again.
  • Samurai: Basically fulfills the role of that archetype in the series. Unlike most others of her archetype in the genre, she's probably the least serious out of any of them.
  • Samurai Ponytail: Styles her hair as such.
  • Stance System: Her Iki Seishin no Mae, via being a typical "delayable 3-way attacker" type of character. Possibly one of the most Difficult, but Awesome aspects of the entire game due to its many follow-ups compared to that said archetype.
  • Unresolved Sexual Tension: Her and Nanase's chronicle modes heavily imply that Yuzuriha and Hyde's relationship was definitely not heading in a platonic direction before the Noodle Incident that drove them apart. Both her and Hyde are still in a lot of emotional turmoil being caught between how badly they hurt each other and their wish to be close again.



Voiced by: Hatsumi Takada (Japanese), Allegra Clark (English, BlazBlue: Cross Tag Battle)

She savors, She wields her power for a single purpose.
Light and Dark, the contradiction that exists inside of her.
A helix of contradiction, and the chaos with no order.
Darkness that covers her eyes. A voice that comes from deep within the earth.
The false eyes chase after eternity, and she wishes for Re-birth.
  • Height: 171 cm (5'7")
  • Weight: 59 kg (130 lbs)
  • Blood type: AB
  • Date of Birth: November 11th
  • Weapon: Dress of Darkness: Masquerade
  • EXS ability: Paradox
  • Known alias(es): Paradox, The Witch of Rarity
The extravagant and haughty diva who leads the organization known as Amnesia. She seeks to bring down the old-customs regarding the Hollow Night being watched over by Licht Kreis and ascend to become a Re-Birth, an existence surpassing that of an In-Birth. While she is the boss of the organization, she is respected by her colleagues purely because of her wealth and abilities, not so much for her own intelligence. She founded the organization alongside Gordeau and Roger, with Chaos joining soon after.

Hilda possesses the EXS of Light and Darknessnote : Paradox, which allows her to conjure blades out of thin air. This weaponized mass of energy she surrounds herself with during her attacks and defense is called the Dress of Darkness: Masquerade. Along with Vatista, Hilda is a zoner that utilizes her long-reaching but disjointed normals to keep her opponents out and keep herself safe from relative harm. Her Force Function, Tri-Furket, consists of summoning three large blades in a crescent formation that when hit creates a significant distance between Hilda and her opponent as well as being able to be altered to act as a quick overhead or angled poke.

Her Chronicle Mode story is called Road To Under Night..., the last Chronicle Mode Episode, where she checks up on the preparations to her Altar of Light and Darkness before heading back to her building to convince Gordeau to return to Amnesia before she runs into a mysterious figure that warns her of the risk of becoming a Re-Birth.

  • 0% Approval Rating: The reason she's either the Final Boss or Climax Boss of every character's Arcade story besides Enkidu's and her own; Absolutely nobody wants to see her as a Re-Birth. It's been suggested that not even her own allies within Amnesia seem to like her that much or fully agree with her plan, and most of them have other reasons to be in the organization besides genuine loyalty to her.
  • Ambidextrous Sprite: Notably averted in gameplay. In a fashion similar to Gill, the black and white halves of Hilda's dress will always be on the correct sides of her sprite. Played straight in cutscenes, however.
  • Authority Equals Asskicking: Slightly subverted in that, while she is ridiculously powerful in raw strength, she has little to no tact or strategy and relies on overwhelming her opponents. Most of the time, however, her arrogance is justified.
  • Ax-Crazy: Hilda goes completely nuts in her arcade ending. She goes on a killing spree of most of the cast before taking the Insulator from Hyde and cutting him and Linne down. She then goes Laughing Mad and rants about how she will obtain eternity.
  • Benevolent Boss: She's very polite, friendly and cordial towards her subordinates most of the time. This even extends to those who left her organization, as she's still very friendly towards Gordeau. This however extends to being quite a few ways above being casual with her status as a leader and most of the work falls to Chaos. This only lasts until she feels like she doesn't need someone anymore, as Gordeau and Chaos find out the hard way in their arcade modes.
  • Berserk Button: While Hilda doesn't seem to mind the constant jabs at her intelligence and mannerisms, nothing really gets her as angry as when somebody calls her old.
  • Bait-and-Switch Boss: In Orie's arcade mode, where she's fought before Merkava. In Late[st] she's fought as the second to last opponent on Phonon's arcade mode, where she makes way for Nanase.
  • Big Bad: Is hyped up to be this, but is actually an Unwitting Pawn.
  • Brainless Beauty: Almost everyone that doesn't know her personally will comment on her rather glamorous features, only up until she opens her mouth. In that regard, she is very simple-minded with some occasional shades of cunning. Most of Gordeau and Chaos' working for her involves trying to keep her from doing things that are Lethally Stupid.
  • Casting a Shadow: Her attacks are mostly darkness-based.
  • Combat Stilettos: Not as tall as some of the other female cast members and her only physical move is a slight kick.
  • Darker and Edgier: Her arcade mode is basically her going on a killing spree around the Hollow Night with special pre-fight interactions with everyone.
  • Determinator: She is hellbent on becoming a Re-Birth, despite the protests of Hyde, Yuzuriha and even Kuon. And if she fails and becomes a Void, then so be it.
  • Dumb Blonde: In Carmine's story, he notes her too stupid to be the mastermind. Some other characters also notice her lack of intelligence as well. Chaos in particular constantly calls her an idiot.
  • Drunk on the Dark Side: Hilda's evil, thrill-seeking nature gets worse the farther the story progresses. It's also implied that she's much crazier now than when Gordeau first met her. This is because gathering EXS eats away at the person's soul and replaces it with something else, and that "thing" is much like a Void. Basically, there's another Hilda devouring the current one the more power Hilda tries to gain and will completely replace her if she becomes a Re-Birth.
    • Sanity Slippage: It also results in Hilda becoming more unhinged, with the end result being her going a killing spree in her arcade mode, finishing off by slashing Linne and Hyde to unconsciousness with the Insulator while laughing and mocking them the whole time, then claiming that she will gain eternity.
  • Even Evil Has Standards: Even she finds Erika Wagner despicable, and expresses interest in helping Gordeau hunt her down, although it's mostly so she can goad him into helping her.
  • Evil Is Sexy: There's no denying that Hilda is absolutely stunning on the eyes, but it doesn't make her any nicer.
  • Expy: Her fighting style has a lot of similarities to v-13. She also bears some resemblance to Junko Enoshima, with her color scheme even resembling Monokuma's, and a theme titled Overwhelm Despair.
  • Fashionable Asymmetry: Her outfit is half-white and half-black, split down the middle.
  • Femme Fatale: Deconstructed. Hilda always tries to use her sex appeal to manipulate people, but there's a couple of problems. First, she's too dumb to actually convince anyone to do what she wants. Second, because she never turns off the seduction, everyone around her is completely used to it and numb to her advances. Third, almost everyone either knows her reputation or is aware of how crazy and idiotic she is to pay any attention to her. Hilariously, the only person her seduction is shown to be successful on is Hyde, which isn't much of an accomplishment.
  • Final Boss: As the hyped-up Big Bad for most of the story, she is the final fight in the Arcade Mode for many characters. However, there are nine characters who make exception: Orie (who fights Merkava), Enkidu (who fights Waldstein), Wagner (who fights Gordeau), Phonon (who fights Nanase), Londrekia (who fights Wagner), guest fighters Eltnum and Akatsuki, Nanase, and of course Hilda herself (they all fight Hyde).
  • The Friend Nobody Likes: Despite officially being their boss, none of the other members of Amnesia seem to actually like her. Chaos is infuriated with her when she just leaves Gordeau bleeding out in his Arcade Story, Enkidu spends most of his Chronicle episode internally snarking at how dumb she is, and Uzuki is annoyed by the prospect of taking orders from her. The only two people that seem to have any semblance of friendship with her are her fellow founders Gordeau and Roger, the former of whom quits the organization due to the latter's death.
  • Hate Sink: Hilda is basically a prima donna on a massive power trip trying to use the Abyss to hoard even more power for herself. While the other characters' Arcade and Chronicle chapters go the extra mile to establish their motives, Hilda's only seem to establish what a monster she truly is under her beautiful exterior.
  • Hidden Depths: A small gag in Gordeau's Chronicle story reveals that Hilda likes model train sets.
    • She is also able to understand the nature of Kuon's powers within only a few minutes of conversation during her Chronicles Mode.
  • Jerkass: More than just being a power-hungry antagonist, Hilda is also just a straight-up bitch. She acts very smug and demeaning towards pretty much everyone, and tries to take advantage of Gordeau's complicated feelings surrounding Roger's death to sway him into doing her bidding, and in one arcade route leaves him bleeding out on the floor and attacks Chaos when he tries to help him. She gets into fights with people that aren't even aware of who she is simply because of how much a condescending bitch she is.
  • Lady of Black Magic: She's a glamorous diva with a thirst for power, willingness to flaunt her sex appeal, and overwhelming power over darkness.
  • Leitmotif: Overwhelm Despair.
  • Leeroy Jenkins: The Amnesia attack plan that Chaos used as a distraction when he needed to steal the book from Licht Kreis was revealed to him by Gordeau to not actually have been a plan at all, Hilda just ran in like an idiot trying to beat up everyone she saw and Amnesia's low ranking members followed her lead. Gordeau had to spend most of the battle keeping her from going too deep and getting herself killed.
  • Living Lie Detector: In her Chronicles Mode, she mentions her ability to tell if someone is lying, though it's unclear whether this is simply intuition or a side effect of her manifestation.
  • Long-Range Fighter: She can cover even more range than Vatista with simpler controls to boot. However, she doesn't have much to defend herself should enemies get close to her.
  • Mistaken for Prostitute: When she meets Akatsuki, he says that he mistook her for "one of these professionals who ply their trade at night"... Naturally, she doesn't take it well.
  • Mismatched Eyes: One of her eyes is red while the other is a dull grey.
  • Noblewoman's Laugh: She has a habit of belting one of these out every now and then.
  • Oddly Small Organization: Despite Amnesia's reputation out in the night and the fact that it's stated to be the single-largest group of in-births in the city, there are only been seven members total that we've seen. Hilda does however, have a bunch of unseen and unnamed guards that are employed at her complex though. Chronicle Mode reveals that the shown members of Amnesia shown are the ones that really matter while a bunch of nameless goons forms its bulk. Developer Streams confirm that Amnesia stands at around 200 members strong.
  • One-Hour Work Week: Hilda isn't formally employed but she has a large amount of disposable income thanks to being sponsored by a research company that is interested in her limitless amount of EXS and particularly powerful vessel.
  • Orgasmic Combat: She makes some... pretty suggestive noises when hurt. Her voice actress Hatsumi Takada is famous for her roles in hentai.
  • Pointy-Haired Boss: She is the organization's head and arguably its strongest combatant but she hardly does any of the work involved in logistics and other strategic nuances that comes with running an organization. She opts to party and play around with her money while the work is done by Chaos. The latter has to drag her around for her to do any work. Hilda only gets serious about her position when it involves her finalizing her plans to become a Re-Birth and setting up the Altar of Light and Darkness, which still had Chaos do a lot of preparations.
  • Powers Do the Fighting: What she mostly does is point to a direction and/or sitting and she can make shadow blades appear wherever she wants. Her crouching A attack (2A) is the only move where she actually does something physical, and it's just a slight kick.
  • Rapunzel Hair: Her hair goes down to knee-level. And it's tied upwards.
  • Shaping Your Attacks: Many of her attacks involve shaping darkness into blades.
  • Shameless Fanservice Girl: Hilda flirts with everyone. The most shining example is her first encounter with Hyde. When she catches him staring at her chest, she starts dancing seductively and shows him even more skin.
  • Slouch of Villainy: She does this on a seat of darkness when using certain moves.
  • Smug Snake: While she is a genuinely powerful force and the protagonists DO fear her power, she's nowhere near as smart or cunning as she thinks she is and most of her success comes from her absolute broken powers and Chaos` planning. Take away either of those and she's hardly a threat.
  • Sneeze Cut: Is subject to this in Phonon's Arcade Route. When Phonon encounters Gordeau, he mentions how Phonon's faux-air of being a sadist reminds him of his friend and former boss, cue the scene quickly changing to Hilda sneezing in the Altar of Light and Darkness, and immediately back to Gordeau and Phonon.
  • Storm of Blades: Her Condense Gloom and Nail Torrent specials.
  • Squishy Wizard: Hilda can combo her opponent from across the screen, and is a dangerous zoner. She also has the 4th lowest health out of the playable cast and has fewer tools at close range, so she's easily hurt if the opponent manages to close the distance on her.
  • Super Power Lottery: Her winning it so hard drove her crazy with power and is the only reason anyone cares about her existence. Her EXS allows her to teleport and craft some kind of black matter from nothing. It's so strong Gordeau doesn't think he has a good chance against her, even though she's not even that good at using her own powers.
  • Underestimating Badassery: Hyde initially assumes that such a strange woman became the boss of Amnesia by relying on her good looks and amazing rack. He's proven wrong when she scares the shit out of him with her true power as he's leaving her mansion.
  • Ungrateful Bitch: She attacks Chaos in his arcade mode even though all he wanted to do was get Gordeau medical attention, despite Chaos doing literally all her work and planning for her.
  • Unwitting Pawn: She's one to Linne's older brother Kuon. She may also be this to the research company that's sponsoring her.
  • Unskilled, but Strong: Gordeau mentions that a good chunk of Hilda's combat ability is due to her overwhelming ability and usability of her powers. Hilda doesn't rely on tactics other than overpowering her opponent and this is exemplified during Hilda's conversation with Enkidu where the latter's combat philosophy goes completely over her head and she simply states that power means everything.
  • Younger Than They Look: In her early 20's suggested by her frequent visits to Gordeau's bar and collection of alcohol. She is said to be two or three years older than Yuzuriha, who is at least around ages 18-20.


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