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Characters / Under Night In-Birth: Later Additions

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This section details the cast of Under Night In-Birth that were added after the release of the original game, be it from Exe:Late, Exe:Late[st] or Exe:Late[cl-r].

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Original Cast (Hyde) | Later Additions | Guest Fighters and NPCS

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Introduced in Exe:Late


Kei "Chaos" Asuma

Voiced by: Yoshitsugu Matsuoka

He schemes.
Staring down his opponents from behind his glasses.
He keeps a beast within, and a book filled with nothing but chaos.
He awaits the chance to unleash his power.
The desire to find his beloved friend and a comrade who tries to stop him.
But which he was going to pick was obvious...
The beast shows its fangs, crushing anything it finds in its path.
"I'm not one for battles with too many variables... Too many things to keep track of. On the contrary, duels allow me to focus on a single foe, making things easier. Logic wins over everything, after all."

Height: 174 cm (5'8½")
Weight: 57kg (125 lbs)
Blood type: A
Date of Birth: December 5th
Weapon: Codex of Disorder: Chaos Code
EXS ability: Umbral
Known alias: Bloody Chaos

The brains behind Amnesia's activities and its de-facto second in command as its operations officer. Chaos was recruited into Amnesia shortly after his transformation into an In-Birth when Gordeau personally invited him to be their tactician. While frequently called a shut-in and an over-thinking brainiac, Chaos has helped Amnesia tremendously with his insight by providing much needed logistics. With Roger's death however, Chaos temporarily diverts his attention to helping Gordeau track down Wagner, the Crimson Knight of Licht Kreis, while also doubling down in cautiously helping Hilda achieve her goals of becoming a Re-Birth. While generally friendly and proactive to his allies, he has a habit of looking down upon those he considers less intelligent than he is.

Chaos' EXS ability is the EXS of Illusionnote : Umbral, which, as the name implies, gives him control over an illusory creature. Umbral allows Chaos to project and manifest the creature, where its form is based on a particular catalyst that is specifically limited to books, most likely stemming from Chaos' affinity to them. Chaos was unable to fully utilize this ability in combat without a particular catalyst, one which he later steals from Licht Kreis. The particular catalyst happened to be a book called the Codex of Disorder: Chaos Code (No not that one.) which allows him to summon a Void called Azhi Dahaka. The book's mysterious inscriptions became legible for Chaos to read and freely command Azhi to his whims.

Chaos is the game's resident puppet-fighter but plays differently compared to other puppet fighters with all of Chaos' specials being related to Azhi's own moveset, which gives Chaos the ability to chain specials into one-another.

His Force Function Sneak Around has him performing a side-roll through his opponents and repositioning himself to get out of harm's way or sandwich his opponents between himself and Ahzi. It is one of the few moves he can use outside Azhi aside from his Reflect ability.

His Infinite Worth, Dissect Barrage, has him using his book to launch his opponent into the air, with Azhi in pursuit. Whilst still airborne, Azhi delivers a barrage of claw attacks, before delivering a downward swipe that bring the opponent back down to ground level.

Chaos' Chronicle Mode story is called The Sage Cometh in the Night, which details his transformation into an In-Birth after wandering into the Hollow Night, his endeavor to seek out a suitable catalyst for his ability, and him joining Amnesia as their tactician.

  • Animal Battle Aura: Subverted. While his docile looks and snobby personality might help in masking his combat prowess, a number of people are able sense something akin to "hidden fangs and claws" just waiting to be unleashed around him.
  • Attack Reflector: His Code Reflect command normal works like one, where it'll grow larger for each projectile it absorbs.
  • Badass Bookworm: Even though Azhi does most of the fighting for him. He states that he prioritizes intelligence over strength while fighting. On the other side, he's a scholar who loves books and seeks to learn anything that he finds interesting. Despite all of that, he is still able to kick some ass without the need of Azhi.
  • The Beastmaster: He summons a reptilian creature named Azhi Dahaka to fight alongside him.
  • Breath Weapon: One of Azhi Dahaka's moves (and thus is one of Chaos' special moves) and Chaos' only projectile attack next to his Code Reflect command normal.
  • Catchphrase: Not so much a phrase but a favorite word, with Chaos' favorite being "intelligence".
  • Character Death: Is presumably killed by Wagner in her Arcade story.
  • Constantly Curious: As a scholar, his curiosity and inquiring mind led to his current position as Amnesia's strategist. His curiosity is also what led him to become an In-Birth.
  • Covert Pervert: He discovers that the being he can summon with his EXS, Azhi Dahaka, assumes different forms based on which book he uses to summon it. The thought of using a female idol's gravure photo collection... hasn't crossed his mind.
  • Delinquent: His backstory says he used to be one, being a bit of a brute-force fighter before relying more on intellect.
  • Difficult, but Awesome: A very notable example. Chaos lacks notable defensive tools such as reversals and even quick-to-use anti-air attacks other than solid pokes, along with attacks that are easily punished and over-reliance on Azhi Dahaka. However, should he be mastered, Chaos along with Azhi can easily pummel his opponent from around anywhere at anytime with solid space control, as Chaos is the only Puppet Fighter who can easily apply the sandwich combo-type of offense.
  • Evil Genius: While Amnesia is not particularly evil, Chaos acts as the brains of the group as Hilda is too busy partying to ever plan things out on her own. He sets up the plans, goes over logistics, thinks about their group's image and reputation, and scouts around to find new recruits.
  • Foil: To Orie. Both are the sanest among their organizations' playable characters, both of which with aims to control the Night, and both have a summonable ally with them in combat. Though, while Orie has Hidden Depths regarding how taxing her stoic facade is to maintain, Chaos has no trouble maintaining his superiority. Additionally, while Thanatos only comes out for individual attacks Azhi Dahaka stays out almost constantly. Relating to their puppets, Thanatos is distinctly human-shaped under the armor while Azhi Dahaka is a Void. Additionally, while Orie only works to control the Night as an Executor of Licht Kreis, Chaos is motivated by a desire to understand the Night on his own, joining Amnesia as a means to that end.
  • Heterosexual Life-Partners: With Gordeau, where the latter apparently freeloads in Chaos' house when not working.
  • Hipster: Considers himself as such.
  • I Know Karate: A lot of his physical attacks involve pretty precise chops.
  • In-Series Nickname: His title as "Bloody Chaos" might actually be just a joke among his Amnesia peers. He doesn't like being called that by any means and Gordeau and Hilda tease him frequently by using it.
  • Insufferable Genius: Chaos takes great pride in the pursuit of knowledge and has dedicated his time as a member of Amnesia to uncovering the history of the Hollow Night when he isn't helping out Gordeau or filling in for Hilda. And boy oh boy, does he like to flaunt it. He sometimes tends to put on a front when dealing with other In-Births, but he can be an absolute bastard when it slips.
  • Jerk with a Heart of Gold: Chaos can be absolutely vehement when it comes to what he thinks about people he considers lesser than him in terms of IQ, even if the person he's directing it towards probably has it coming. Outside of that, however, he can be fairly civil when it comes to formalities, and is good terms with his fellow Amnesia members, sans Uzuki, whom he flat out avoids. While he constantly gives her shit for her questionable decisions and Jerkass tendencies, he gets along well enough with Hilda, and quickly became friends with Enkidu. He makes a point to regularly check in on Gordeau after Roger's death, and even lets him freeload at his place whenever he needs to.
  • Light 'em Up: Has a ton of light-based moves in a majority of his attacks, even if in minor traces.
  • Leitmotif: Erudite Eyes, as well as Cross Thought for matches against Gordeau.
  • The Mole: Averted. While Chaos is intent on achieving Amnesia's goals of bringing authorities like Licht Kreis down, he's currently more focused on helping Gordeau track down Wagner than have faith in Hilda's plans to become a Re-Birth.
  • Mysterious Employer: Chronicle Mode reveals that he is Seth's employer and gives him the Eliminators in exchange for his cooperation, though it was hinted Kuon was the one who gave Chaos both his task and the daggers without his knowledge.
  • Number Two: Is this to Hilda. Chaos does all the actual work in planning out operations and sometimes even recruitment while Hilda mostly parties away, making him do all the work she as the boss should be doing. He is constantly at odds with her simplistic tactics and decisions. They do seem pretty friendly over all though.
  • Odd Friendship: Despite his status as an Insufferable Genius shut-in, Chaos surprisingly gets along well with the imposing, stoic, and quiet Enkidu.
  • Promoted to Playable: Chaos was the first non-playable character to be promoted in the arcade release of Exe:Late. Before then he only made a brief appearance in Gordeau's story.
  • Puppet Fighter: He can summon his creature and use it as his main tool to help him in fighting. In some ways it's the only tool he has, since all of his special moves involve it. But compared to Orie, he's the only character who can apply any and notably potent sandwich combos.
  • Recruitment by Rescue: Subverted. His victory-screen dialogue has him suggest the person he just beat up to come speak with him later if they were interested in joining Amnesia. Chaos himself was recruited by Gordeau after the former was able to manifest Azhi for the first time and escape from Orie.
  • Reluctant Warrior: Chaos tries to avoid conflict since he apparently doesn't like fighting anymore but tends to be pulled into the action to simply prove that brain trumps brawn. With his primary role as that of the strategist, he's much more comfortable sending others to fight when necessary and downplays his own skills to try and avoid being sent out himself.
  • The Rival: Apparently, to Gordeau. It's to the point that they have the first rivalry-specific music in the game.
  • Smart People Wear Glasses: Bespectacled, and one of the smartest characters not just in Amnesia, but the setting as a whole.
  • Spell Book: His Chaos Code acts as the catalyst from which he can summon Azhi Dahaka.
  • Spell My Name with an S: Azhi Dahaka in the English localization is instead spelt as "Aji D'haka".
    • This even applies to his name, where Chaos in katakana is written as "Keiasu" instead of the usual ways to write in katakana being "Kaosu", "Keeosu" and "Keiosu". It may instead actually hint at the portions used for his name if written in Western order however....
  • Throw the Book at Them: His Code Reflect command normal has him magically sending his book forward with a light rune accompanying it.
  • Tranquil Fury: He's absolutely livid when he finds Gordeau badly hurt from fighting Hilda and Hilda just decided to leave him there to die in arcade mode.
    Chaos' thoughts: (If he's not waking up why didn't you take him to a hospital, you dumb cow?)
  • Unnecessary Combat Roll: Has one as his Force Function, which not only can dodge attacks, but can easily cross-up his opponent during sandwich combos or get him out of tight spots into a nifty position of a reversal in the hands of a skilled player.
  • White Collar Worker: He seems to make a fair bit of money from his unspecified profession, at least enough to confidently say he and Hilda's income can keep Gordeau's bar in business with their patronage alone. Tidbits suggest that he's part of some business firm.



Voiced by: Mayu Izuka
"I'm gonna corner you like a mouse... Just you wait, Hyde!"

Height: 159 cm (5'2")
Weight: 44 kg (97 lbs)
Blood type: O
Date of Birth: February 15th
Weapon: Zephyr
EXS ability/Known alias: Windmill

A second-year middle school student who heard rumors of the Hollow Night and decided to investigate the claims with her friend, while having a slight misunderstanding of the context of what the Hollow Night actually involved. She accidentally runs into Hyde where she accuses him of being some lecher and the ensuing commotion of their meeting attracts a Void that attacks and bites Nanase. Hyde dispatches the Void and saves Nanase's life and leaves her in the park after she regains consciousness. Since then, Nanase has been strangely infuriated by her transformation into an In-Birth and hunts down Hyde with a notable passion that quickly earned her a reputation among those who have been intrigued and confused by her manhunt.

Nanase possesses the EXS of Vengeance: Windmill, which grants her power over wind and the ability to summon a large blade called Zephyr, as well as granting her the small wings on her shoes that allow her to float.

Nanase's gameplay is reflected with her emphasis on staying airborne, manipulating her fireball trajectories, and extensive air combos, as well as an arsenal of mixup tools.

Her Force Function, Breeze's Liberte, gives her a secondary jump mechanic that further increases her air-time and allows for her to set-up ambiguous jump-in angles and attacks.

Nanase's Infinite Worth, Atmosphére of the Aether, has her delivering an upward swing that launches the opponent, from which she manifests a ball of wind-based EXS and forcibly shoves it into the opponent's chest [[Manga/Naruto Rasengan-style]].

Her Chronicle Mode episode is called Dreams of the Night. Nanase and her classmate Tomomi head out into the city's park at night to confirm the rumors regarding the Hollow Night are true, where Nanase mostly thought to herself that the rumors involved something of a sexual nature instead of anything related to super-powers. She encounters Hilda before she runs off and encounters Hyde, who she tries to antagonize before she is bitten by a Void in the ensuing confusion.

  • Action Girl: Fueled by some twisted sense of vengeance from gaining super-powers, she heads out into the night to hunt Hyde. She was also described as being notably tomboyish prior to her current appearances as she used to style herself with shorter hair and play sports.
  • Badass Adorable: In a sense, as her Chronicle Mode at least helps alleviate her vindictive attitude towards Hyde by showing her to be very idealistic in becoming a proper lady after she met a old foreign couple before the story began.
  • Belligerent Sexual Tension: It's implied by her arcade ending, character description, and some lines in Chronicle Mode that one of the reasons she's so fixated on Hyde and thinks he was coming on to her like a pervert when they first met is because she finds him attractive. Unfortunately, her youthful immaturity that comes with being a middle schooler and constant misunderstandings lead to her not being able to express these feelings properly.
  • BFS: Her sword, Zephyr. She is apparently able to swing it so easily because of the ever-constant stream of wind that follows her.
  • Blessed with Suck: What she thinks being an In-Birth is. Compare this to Phonon who actually WANTED powers and is absolutely ecstatic that she has them.
  • Blow You Away: Her EXS ability pertains to controlling the wind, which she integrates into the majority of her moveset.
  • Childhood Friends: With Phonon but the latter is more concerned with silencing Nanase from sharing embarrassing stories of her past.
  • Confusion Fu: In essence, this is what her playstyle boils down to. Nanase has some of the most aerial movement options in the game so the best way to play her is to move in ridiculously unpredictable paths while airborne. While unpredictable movement is best with any character, Nanase's tools allow her to do almost anything once she jumps, making reads extremely hard against her. On the ground, she's significantly more limited but she has a fast sliding dash just in case she decides not to jump for another surprise for the opponent.
  • Deconstructed Character Archetype: Nanase is a subtle Take That! to violent Tsundere girls that jump to conclusions that have overrun anime and games for years. Instead of being endearing or having heartwarming moments with her dere side, she not only causes trouble for the actual protagonists, no one can understand her thought processes either and her few friends have to have a lot of patience to tolerate her. It's still Played for Laughs, but her multitude of negative traits land her solidly in Joke Character territory.
  • Deus Sex Machina: How she initially thinks people become In-Births due to her ridiculously low intelligence and misunderstanding everything she hears. This is because Nanase stumbled upon a pornography site while looking up the Hollow Night and believed that people become In-births through sex. As a result, she thinks the void biting her was Hyde using brainwashing powers to molest her for some reason when he obviously did nothing of the sort in fact, it should have been fairly obvious to most people he was desperately trying to protect her even with Nanase being completely uncooperative with him, nor can he even mind control people to begin with. It finally takes Linne, Orie, and Vatista spelling it out to her that her situation has nothing to do with him for her to drop it, and at most she becomes a very Tsun-sided Tsundere towards him.
  • Dramatic Wind: Even when she's standing idle, wind blows on her Girlish Pigtails.
  • Early-Bird Cameo: Originally meant to be in the arcade version of the vanilla version. Until she went Ascended Extra to be Promoted to Playable in the console version of the Exe: Late update.
  • False Rape Accusation: Nanase accuses Hyde of being a rapist due to a misunderstanding of epic proportions. Between stumbling on a porn site while researching the Hollow Night, and being involved in a void incident with Hyde, Nanase believes people become In-births via Deus Sex Machina. As a result, Nanase almost ruins his relationships with Linne and Orie in her arcade story. (Vatista on the other hand merely thought Hyde forced Nanase to wear clothes).
  • Final Boss: Of Phonon's arcade mode.
  • Foil: To Phonon. While Nanase never wanted powers, Phonon actively seeks them out. Their transformations into In-Births are very different as well. Phonon nearly gets herself killed in a traumatic experience due to seeking out a void on her own that almost eats her. This leaves her begging for her life and at that moment wishes for a normal life as long as she doesn't die before she gets her powers and gets drunk on them, but in Nanase's case she wasn't in any real danger due to Hyde being there and because she passed out during the process her transformation was much less mentally scarring, and only accepts her power after she realizes she's stuck with it and it isn't Hyde's fault. Nanase also is mostly well-intentioned Idiot Hero with an emphasis on "idiot" who values her friends, while Phonon is smart (but nowhere near as smart as she thinks she is) and is a jerk to everyone even if they care about her. Nanase is also completely disgusted by Hilda's behavior, but Phonon wants to become just like her.
  • The Friend Nobody Likes: Most of the other characters don't hate her and she is definitely not on the bad guys' side, but tolerating her antics gets tiring for even the likes of Vatista and Orie. Nanase's only real friend is Tomomi with Phonon being too lost in her made up persona to be anything more than a complete Jerkass to her, even if Nanase still considers her a friend.
  • Girlish Pig Tails: Nanase sports this style after growing out her Boyish Short Hair in the past. Phonon initially didn't recognize her because of this switch.
  • Gratuitous French: All of her moves, including her Force Function are written in a combination of both French and Japanese.
  • Hypocrite: Chronicle mode revealed that only reason that she mistakenly thinks Hyde is a pervert and a molester is that she herself tends to jump to extremely perverted conclusions. Nanase's imagination tends to gravitate towards the more lewd explanations when she doesn't understand something, and with her Hilda-level intelligence, Nanase misunderstands just about everything. Funnily enough, Chronicle mode also revealed that Hyde's thought process has a few of the exact same problems. But he's slightly smarter and MUCH nicer in comparison to Nanase and as a result, has more self-control. In fact, it's heavily implied that Nanase actually has a crush on Hyde, which makes her behavior towards him even more erratic around him than it is normally.
  • Idiot Hero: Not only does she somehow mistake Hyde for being a pervert when there's absolutely no way he did anything wrong to her (he actually saved her life), she presses her senior, Phonon's Berserk Button multiple times by calling her by her real name. Despite being fairly difficult to interact with and causing a lot of trouble, she's on the good guy's side and is probably on decent enough terms with Hyde after her arcade mode.
  • In a Single Bound: Her Force Function, Soyokaze no Riberete (Liberté/Liberty of the Gentle Breeze), which causes her to fly high into the air for some aerial gimmicks. Can also be done in midair like a Double Jump, but not from the grounded version of the Force Function.
  • Insane Troll Logic: The only reasonable explanation as to why she thinks Hyde "violated" her. Chronicle mode finally showed her thought process, and it makes even less sense now.
  • Jerk with a Heart of Gold: A complete Brainless Beauty that jumps to wild conclusions and nearly gets herself killed by being uncooperative, and then blames her savior when she becomes an In-Birth. Her entire arcade scenario involves her nearly ruining Hyde's relationship with several other girls with her false accusations born from said wild conclusions. That said, she cares about Phonon enough to not break Phonon's Chuunibyou delusions to keep her happy even after Phonon beat her up quite badly. Nanase also tells herself that she never wants to grow up to be as cruel and heartless as Hilda, and she does warm up to Hyde a bit in her ending. To put it simply, Nanase is just an average middle schooler who lacks the intelligence or maturity to not be a jerk to most of the cast despite being a decent human being.
  • Joke Character: Storywise only. Nanase's arcade mode (and some of her chronicle mode) is basically one giant joke at Hyde's expense. Hyde is not amused.
  • Launcher Move: Her 3C, much like Hyde's. Only she handstand-kicks her opponent upward. Also has a ton of these with her other moves. She carries a unique trait where she's the only character who can jump-cancel off blocked launchers.
  • Leitmotif: Gallant Girl ~Blowing Wind that Flows from the Sky~. She also has The Azure Faraway as her unique end credits theme.
  • Moveset Clone: To some extent, Nanase's moves and animations appears to have taken a lot of inspiration from Hyde, where they are extremely offensive close-range fighters that work on dominating the opponents. Only difference being that Nanase's playstyle focuses more on confusing the opponent and getting them into the air where she can dominate them with her strong aerial game whereas Hyde focuses on applying constant pressure on them with Scratch Damage and zoning capabilities.
  • One-Handed Zweihänder: Occasionally wields her sword like so for some moves, but other than that, she normally wields it two-handed.
  • One-Word Vocabulary: At least when it comes to the English language. Nanase found the word Windmill exceptionally cute for some reason and wouldn't you know it, that's what becomes she's known as out in the Night, as well as being the name of her ability.
  • Power Palms: Her Infinite Worth, Atomosufia no Tenkuu (Atmosphère/Atmosphere/Ambiance of the Aether), involves her uppercut-slashing Shoryuken-style her opponent into the sky, then generating a wind-ball on her free palm to grind into them not unlike Naruto's Rasengan.
  • Sempai/Kōhai: Kohai to Phonon
  • Ship Tease: She becomes a Tsundere towards Hyde in her arcade ending, showing him a minuscule bit of her dere side. In fact, part of the reason why Nanase deluded herself into believing Hyde was coming onto her is because she herself has a crush on him. In her Chronicle Mode, she even visualized him as a prince in her fantasy.
  • Shoryuken: Her midair 8C, Tamani wa Ra Aruto (La Halte/The Stop/The Halt Once in a While), Anju no Sasoi (Ange's/Angel's Invitation) and Kaze ni Mau Purumaaju (Plumage/Feathers Dancing in the Wind).
  • Single-Target Sexuality: Implied. If Nanase wins against the other males in the roster, she states to finds them to be attractive, but her eyes are currently locked onto Hyde as she continues her pursuit.
  • Stalker with a Crush: Nanase has developed a reputation for constantly hounding Hyde ever since she became an In-birth. Orie is aware of this and attempts to apply a restraining order on Nanase due to her misuse of her EXS for such a purpose before being called out on it by Nanase.
  • Ungrateful Bitch: How does she repay Hyde for saving her from a Void? By accusing him of being a pervert and chasing him all over the city just to kick his ass.
  • Tsundere: Acts a lot like one. Nanase is Deredere by default, with the Tsuntsun rearing its ugly head when Hyde is involved somehow. She starts to show a tiny bit of Deredere to Hyde in her ending.
  • We Used to Be Friends: Nanase is a bit frustrated in Phonon's arcade ending about Phonon attacking her and trying to forget their time together. She still decides to play along to make Phonon happy anyway. They appeared to have reconciled in Londrekia's arcade story to the point where they now fight together.
  • Wind Is Green: She dresses primarily in green, and the tornadoes she summons for her attacks are also green.



Voiced by: Mutsumi Tamura
"That scar on your chest... It's now my responsibility to heal it. Until my life eventually sputters out, I'll be by your side."

Height: 166 cm (5'5")
Weight: 50 kg (110 lbs)
Blood type: A
Date of Birth: December 24th
Weapons: Eight Legs of Shredding: The Predators
EXS ability: Chelicerata
Known alias: The Non-Volitional Predator

A mysterious young man who wanders the night accompanied by his older sister, Tsukuyomi. Byakuya's apparently calm and composed figure compounded by his unnatural politeness leaves him with a very eerie presence which is realized with his activities in the Night as his sister's bodyguard. Byakuya obeys his sister without question and fights on command, what he does afterwards is more disturbing. What he wants is uncertain as he only listens to his sister's will.

Byakuya's EXS Ability is the EXS of Dark Spikes: Chelicerata, which allows him to spin webs like that of a spider's and prey upon the EXS of others. His weapon is the Eight Legs of Shredding: The Predators, which takes the shape of eight large dagger-like blades similar to a spider's legs that mysteriously hover around Byakuya's body. They are able to be freely manipulated into spinning, growing in length, cutting, and essentially act as extra limbs for him to use.

In terms of gameplay, Byakuya is able to space out his attacks with his long-range and utilize his grd-block stealing webs to keep his opponents trapped on the screen, limiting their options.

His Force Function Can I Leave This Gadget Over Here? (Just kidding) adds to his repertoire of tools to open his opponent's defenses by feigning a web set-up and striking with his extended Predator blades.

His Infinite Worth, Become A Part of Me, has him enveloping his opponent in a large web cocoon before using his Predator blades to slice away at the cocoon like a giant pincushion.

Byakuya's Chronicle Mode Story is I Love My Sister, which covers his close relationship with his sister and how he eventually succumbs to some mysterious creature before he awakens and finds himself reborn as an In-Birth.

  • Animal Motifs: The spider. He traps his opponent in webs for several of his moves and his Infinite Worth EXS Endless Nightmare shows the eight floating daggers he wields attached to his back, which only makes him look like one.
  • Arch-Enemy: Is most likely going to become this to Zohar. Considering that she was the one who nearly killed Strix and put her into a Zero Vessel state.
  • Ax-Crazy: To say that this kid is unhinged is one hell of an understatement.
  • Berserk Button: Don't ever, ever threaten or harm his sister.
  • Born Unlucky: Judging by what he says about himself in his Chronicle Mode story and his sister's death, Byakuya's luck is almost nonexistent. Evidence suggest that his body is rather frail to begin with.
  • Brother–Sister Incest: His love for his late sister is a bit too on the side of obsessive, to the point where he had various pictures of her, risque or otherwise, pinned around his room. He tries to deny having any incestual thoughts, but whether or not he's being honest is up in the air.
  • Brother–Sister Team: With Tsukuyomi. Except his ending reveals that they were only pretending to be one. This is actually played straight once he learns her true intentions and decides to keep helping her.
  • Confusion Fu: Byakuya is able to fake planting a web in both his "Shall I Leave This Gadget Over Here?" and "Almost Ready To Eat!" specials. The former being his Force Function. He also has a feint "command grab" like maneuver and his Infinite Worth is also a unique that it counts as a grab and cannot be blocked normally.
    • Difficult, but Awesome: That being said, Byakuya has a ton of ways to setup traps in both offense and wakeup to pretty much limit his foes' options. However, the biggest weakness he has tends to be his laggy tools and the gaps that in his movements that can easily be exploited by knowledgeable opponents; adding to this is the fact that he has no normal attacks that come out faster than 5 frames, giving him some weak mashing-poke options at best.
  • Creepy Child: He's rather short, and his mannerisms can be absolutely unsettling.
  • Dumb Muscle: Downplayed. While he's not muscular, he is certainly powerful and treated as such. Likewise, while he's not dumb he doesn't feel easy with things like details or small talk.
  • Driven to Suicide: After psychotically lashing out at people on the street and breaking down crying, Byakuya completely goes off the deep end and starts talking about being with his sister "forever". The implications speak for themselves, though it takes surviving a Void bite to make him snap out of it and continue living on.
  • Dull Eyes of Unhappiness: He doesn't really emote much.
  • Hair-Trigger Temper: He can go from calm and mild-mannered to angrily yelling like a lunatic in a moment's notice.
  • Howl of Sorrow: Lets out one of these after it finally sinks in that Tsukuyomi is dead.
  • Humanoid Abomination: Certain characters such as Chaos, who is notable for his observational skills, and Merkava, an intelligent monster, particularly ask what the hell is Byakuya's deal physically. Apparently, Merkava senses that Byakuya's stomach is similar to his own, suggesting that Byakuya might have something "in" him. Chronicle Mode confirms this after showing something slide down the poor kid's throat.
  • I'm a Humanitarian: As noted above, he eats his victims. Sometimes alive.
  • It's All My Fault: After Tsukuyomi dies, Byakuya develops an intense guilt complex, blaming himself for her death. It only ends up causing him to spiral further into madness.
  • Leitmotif: Beat Eat Nest. He also has Cradle In Doom as his unique end credits theme.
  • Names to Run Away from Really Fast: He is referred to as "Predator".
  • Not Blood Siblings: As revealed in his ending. Chronicle Mode reveals that his real sister was killed months ago.
  • O.O.C. Is Serious Business: In an insanity-induced trance, Byakuya goes out to look for his dead sister. The noise of the bustling city and the bright lights end up getting to him and he completely loses it.
  • Ordinary High-School Student: He looks like one and Hyde even supposes he's coming from another middle school nearby when they meet in his Arcade mode.
  • Shout-Out: Byakuya bears a resemblance to Yu Narukami. Meanwhile, his use of floating blades somewhat resembles that of the Murakumo units.
  • Slasher Smile: His story dialogue sprites include an fairly creepy one.
  • Trap Master: His playstyle allows him to place down webs that allow him to trap opponents and can even combo off of placing down a web. Also one of the privileged few who can combo off their grabs.
  • Tragic Monster: Chronicle Mode reveals that he was once a pretty normal kid, rather unhealthy obsession with his sister aside. Until one day, he winds up finding his sister's corpse in the street after getting into a fatal car accident, causing him to go off the deep end. All of this turns into a downward spiral, resulting in his transformation into an In-Birth.
  • Trauma Conga Line: To start, Byakuya loses his sister in a fatal car accident. This ends up driving him into a suicidal depression. After that, he ends up being attacked and nearly killed by a strange creature, leaving him with strange claws growing out of his back and driving him even more insane. By the time he meets Strix, he's apparently fallen so far into madness that he went on a killing spree while looking for his sister, who he knows died months ago by that point.
  • Troll: He takes quite a bit of pleasure of winding people up to goad them into fighting him.
  • Undying Loyalty: To his sister, Tsukuyomi. During his story, he's mostly her attack dog. In his ending, it's revealed to be charade they both put up. It even looked like he was going to betray and eat her at the end, but after learning what her motivations are, he decides to keep helping her. He also becomes completely convinced that Strix is his sister reincarnated, despite Strix being born around the same time as her.


Introduced in Exe:Late[st]



Voiced by: Saori Onishi

She wishes.
She yearns for powers beyond the ordinary.
Trailing along beside her is a white follower.
She waits for the time to awaken from her false self, and awaken she does.
The sword speaks to her on a path leading to a bright future, but she turns in another direction, only to find the sword blocking her way.
A way that trails from a murky past over which she has trampled.
"Goodbye, human me! This is my dream! The ultimate! Abilities! Of the In-Birth!"

Height: 157 cm (5'2")
Weight: 45 kg (99 lbs)
Blood type: AB
Date of Birth: August 5th
Weapon: Muniel
EXS ability: Baroque Noise
Known alias: Chemeti

A senior middle-schooler and Nanase's upperclassmen, Phonon (real name: Yoshiko) was entranced by the rumors of the Hollow Night and sought after gaining abilities for herself. After an encounter with a void and barely escaping with her life, she was soon approached by the student vigilante group known as the EFG who help inform and train students like her who become In-Births. Overjoyed with the fact that the rumors were true, she reluctantly joins the EFG while secretly wishing to simply use her abilities for herself. She heads out into the night to freely play around with the abilities she sought after for so long and brazenly ignoring her EFG committments.

Phonon possesses the EXS of Resonancenote : Baroque Noise, which allows her to generate extremely powerful, sound-based attacks. This is paired with her weapon of choice, Muniel, a snake-like Void gifted to her by the EFG members during her induction. Muniel transforms into a whip and the lashing is paired with sound-projections that she is able to send out against her enemies.

Phonon's sound-based abilities are exemplified through her projectiles' multi-hitting properties as well as through her disjointed reversals.

Phonon is unique in the fact that she has two Force Functions. Her first Force Function, Impulsive Frustration, is an anti-air that has Phonon spinning her whip above her head before bringing it back down in an explosion of pure sound. Her second Force Function, Echoing Reiteration, is a series of whip strikes that can be followed up into three different attacks depending on what button is pressed after the third strike. Timed button presses can also improve the damage of the initial strikes.

Phonon's Infinite Worth, Binding Beatitude, has her pinning her opponent up against an energy-based wall and then delivering a series of whip lashes, the final one causing the wall behind the opponent to break.

Phonon's Chronicle Mode episode is called A False Identity, A True Self, which covers her attempts at becoming an In-Birth, succeeding at running into a Void out at night, and making it out of the encounter alive. Days later, Phonon is scouted out by members of the EFG who bring her to their headquarters and ask for her temporary cooperation to which she accepts after being bribed with a weapon they offer her in return.

  • Action Girl: While other girls are out to fulfill a duty, pursue their noble goals, or strive for ultimate power, Phonon is mostly out there fighting because she wants to simply use her powers and revel in how cool she is.
  • Animal Motifs: Considering that her weapon is a snake.
  • Boredom Montage: Wasn't satisfied of her peaceful life and seeks for her "true self" instead.
  • Berserk Button: She doesn't like being called by her actual name, Yoshiko, and insists that you call her Phonon. Make that mistake repeatedly, and she will whip you real good, as Nanase learns the hard way.
  • Childhood Friends: With Nanase, who she used to be close with during their younger days. Phonon was an avid storywriter and a fan of magical girls and Nanase admired her for her imagination. These days they're still good friends, but their personalities tend to clash a lot more.
  • Chuunibyou: Phonon, or rather, Yoshiko's, defining character trait. She jumps at the chance to make her magical girl fantasies real albeit with a bit more of an edgelord variety fitting of a middle schooler. This leads her to make some incredibly stupid decisions and even makes her attack Nanase when Nanase is only trying to be nice to her.
  • Combat Stilettos: Wears a nice pair of black heels which also serve to add to her Sadist theme.
  • Cute, but Cacophonic: Her voice can be rather annoying at times.
  • Deconstructed Character Archetype: Much like Nanase deconstructs the typical anime Tsundere, Phonon or rather Yoshiko deconstructs the cute young Chuunibyou girl character type. It quickly becomes clear that unlike typical examples of this in recent anime where the girl is kind and harmless but needs friends to pull them back to reality and usually will do so after a dramatic experience brought on by their constant seperation from reality, Yoshiko's delusions are strong enough to make her a physically violent Jerkass who is so in to her made up identity and worried about being embarrassed that she is incapable of having friends, with a particularly bad violent outburst at Nanase. When a chance to actually gain powers shows up, she becomes Lethally Stupid in her pursuit of them. Her Suicidal Overconfidence problems continue after gaining her powers, putting herself in constant danger during the Hollow Night. She also has constant fears of embarrassment from being a normal girl that is so overwhelming that she only temporarily discards them during a near-death experience.
  • Foil: To Hyde, who wants to lead a normal life but was pulled into supernatural events against his will, while Yoshiko refuses to be a normal person and willingly became an In-Birth to live out her power fantasies. Exemplified by the way they refer to themselves in the Hollow Night - Hyde goes by his real name (it's admittedly a pretty cool name), while Yoshiko insists on being called by her made-up alias Phonon, which she believes to be "the true name of her soul".
  • Ignored Epiphany: Phonon learns nothing from the absolutely terrifying experience of nearly being eaten by a void and feeling like she was dying from her In-Birth transformation sickness. She desperately wishes that she wants her normal life back during her near-death experience, but goes back to being obsessed with EXS powers immediately after.
  • Headphones Equal Isolation: Subverted as it mostly protects her own ears from being damaged by her sound-based attacks.
  • Insufferable Genius: She's noted to be quite fond of wisecracking, and looks down on others.
  • Jerkass: Yoshiko's delusions cause her to act extremely selfish and cruel to those around her. Being a moody middle school aged girl, anything she finds embarrassing (and fitting of a middle schooler she's embarrassed about almost every aspect of her life) will set her off, causing her to become rude and even violent. Her opinion of herself is also far too high when in reality she isn't too wise and is just as much of a plaything for the supernatural forces of the Hollow Night as everyone else, leading her to treat everyone else like crap.
  • Leitmotif: Sound Of Night Wind♪.
  • Long-Range Fighter: She's got one hell of a range with her whip.
  • Mirror Character: Of Hilda, something that horrifies Gordeau. Not only does also she have an overblown ego, thinking that she's far stronger and smarter than she actually is, she also shares Hilda's sadism and domineering personality. It's mostly Played for Laughs. She also shares a similar playstyle to Hilda's being a long ranged zoner that fills the screen with hitboxes while keeping away from her opponent. She also longs for powers that no one is meant to have out of overconfidence that she can handle it. Her experience becoming an In-Birth is eerily similar to Hilda's seeking to become a Re-Birth and may be subtle Foreshadowing of Kuon's warning to Hilda. Up until the point where her life is in danger, Phonon shows no fear and seeks out something that can kill her or worse, but it all comes crumbling down once she encounters the void. After a long and horrifying chase Phonon internally starts begging for her life as her soul's existence starts to become unstable from the void's bite. Once the initial danger is over, she reverts back to her Suicidal Overconfidence, jumping into the Hollow Night with no concern for her own safety.
  • O.O.C. Is Serious Business: As Phonon's main defining character trait is I Just Want to Be Special, her horror and frantic wishing for a normal life in her near-death experience shows how in over her head she really is. She immediately regrets ever wanting powers as long as she doesn't die. Unfortunately, the lessons from this experience don't stick.
  • Ridiculously Cute Critter: Meuniel, a small, white snake that sounds like a cat and communicates via cow noises. It manages to possibly outdo Kuu in the cute Void department.
    Meuniel: Muu...
  • Sadist: Her playstyle certainly looks the part, with some dominatrix elements incorporated into it. This image of a sadist-dominatrix is something she tries to pose as during the Hollow Night and her Arcade Mode has her looking to meet Hilda to learn how to best live out this image despite the protests of Gordeau.
  • Sempai/Kōhai: Sempai to Nanase.
  • Shout-Out: Of Whip in term of playstyle and personality.
  • The Stoic: She's normally rather cool and collected out of battle, but...
    • Not So Stoic: Her cool facade comes down when her Berserk Button is pressed or in battle. Actually, it comes down a lot more frequently than one might think. While she is definitely skilled, she's still very new to the scene. She tends to overthink things and play herself up more often than not. She also panics when the void she searched for nearly kills her, wishing she had never done it and that she only wants to be normal as long as she survives.
  • Whip It Good: Her weapon is a whip, which transforms from her pet snake.


Mika Returna

Voiced by: Aya Suzaki (Japanese), Cassandra Lee Morris (English, BlazBlue: Cross Tag Battle)

She arrives.
She escapes, unfettered, from her tedious routine.
She flies through the sky, swims across the ocean, and climbs over mountains.
Her travels are undertaken in earnest, so as to never lose her beloved friend again.
Her desires are expressed in fists, which she swings with all of her might as far as she can reach.
Running across the battlefield, the "Fauster" of Unrivaled Strength
"Surging courage! Overflowing power! With just a hint of justice! That is the recipe for VICTORY!"

Height: 142cm (4'8')
Weight: 35 kg (75 lbs)
Blood type: B
Date of Birth: March 2nd
Weapon: Pachebel Cannon
EXS ability: Diesel
Known aliases: Fauster, Executor no. 10

A Tenth Rank Executor of Licht Kreis, Mika is the muscle of Orie's Execution Team. When all three of her squad-mates are sent to Japan to investigate the alarming rate of In-birth activity, Mika is left behind to remain in Licht Kreis' headquarters until she passes her qualification examinations. Sensing an urgency to reunite with her friends, Mika runs away from HQ and has a rather eventful trip to Japan to aid her friends.

Mika's ability is the EXS of Drivenote : Diesel, which allows Mika to boost the kinetic energy of certain materials. She utilizes two over-sized gauntlets collectively called the Pachelbel Cannon, which not only complement her power but also act as propulsion to further add more force to her attacks or rocket her around in the air.

As the resident pseudo-grappler, all of Mika's specials help her close the gap between her and her opponents which lends to her unrelenting pressure game.

Her Force Function is Mika Crash, which allows her get the drop on the opponent with a downward, rocket-propelled punch.

Mika's Infinite Worth, Mika Revolution, has her deliver a rocket-powered uppercut that launches her and the opponent into the air before using the thrusters of her gauntlets to descend back down with enough speed to cause an explosion.

Mika's Chronicle Mode Story is called Meeting with a Friend, which details her escape from Licht Kreis' headquarters, where she defies her orders to stay behind and finish her assessment to help Orie and her friends in Japan. Mika survives her superior's rather brutal challenge of being forced to abandon plane mid-transit, living off the land on a remote island, and eventually crossing the sea on a makeshift raft before she finally arrives in Japan.

  • Action Girl: While not the sharpest tool in the shed, she's got the strength to make up for it. She definitely means well as her duties as an Executor has her out fighting for a just cause.
  • Amazon Brigade: The Vanguard of Orie's 4-person Executor Squad.
  • Ascended Extra: Mika is only mentioned and seen in Orie's Arcade ending. Come Late[st], she becomes a fully playable character.
  • Ass Kicks You: Her Hip Attack super and 3B both involve her leaping into the opponent rear end first.
  • Bare Your Midriff: Thanks to her rather revealing combat outfit.
  • Badass Adorable: Equally capable of taking names and captivating hearts.
  • Beware the Silly Ones: Don't be fooled by her idiocy and Cloudcuckoolander tendencies. Mika is rumored to have enough strength to rival the likes of Wagner.
  • Butt-Monkey: If the piles of humiliation she suffers in her own Chronicle mode story aren't enough, she hurts herself even after winning a match.
  • Church Militant: As per her duty as an Executor of Licht Kreis.
  • Cloudcuckoolander: She's certainly out there, if her suddenly bursting into rap during her argument with Silvaria is anything to go by.
  • Cute Bruiser: She's an adorable, if unintelligent, young girl and she hits like a freight train.
  • Determinator: If her introduction is to be believed, she went through a lot just so she could help Orie.
    • Turns it it's all absolutely true.
  • Dumb Blonde: She's not a very bright individual and is frequently teased for her lacking intelligence. Her fellow teammate Kaguya is notable for messing around with her the most.
  • Dumb Muscle: She can rival the likes of Hilda in terms of stupidity.
  • Engrish: Specials aside, she has a few instances of this. Most notably in her dashing C and Force Function.
  • Genki Girl: Mika is very hyperactive. It's rather noticeable in her walking animation, where she skips instead.
  • Genre Motif: Johann Pachelbel; specifically, his famous Canon in D piece. Her date of birth, March 2nd, is one day before Pachelbel's date of death, her gauntlets are collectively known as the Pachelbel Cannon, and a part of the actual song can be heard in her theme right before it loops.
  • Girlish Pigtails: Rather short ones too.
  • Glass Cannon: Despite how much damage she can put out, she takes hits about as well you'd expect a teenage girl wearing next to no armor to.
  • Idiot Hero: She's an Executor of Licht Kreis, obviously meaning that she fights on the side of good. She's also hilariously stupid.
  • Joke Character: Her Chronicle mode "story" more or less amounts to one long Humiliation Conga for her as she tries to get to Japan to meet up with Orie, all depicted in terrible crayon drawings. She used to be considered this in gameplay, but players getting better with her has made Mika be taken more seriously in the competitive environment.
  • Leitmotif: Forceful Step.
  • Megaton Punch: Her modus operandi.
  • Muscles Are Meaningless: She's somehow able to heft around and slug things with those massive gauntlets of hers with little issue.
  • Pint-Sized Powerhouse: She's a measly 2 centimeters taller than Vatista, the shortest member of the cast, but shares Waldstein's role as the local grappler.
  • Plucky Comic Relief: When she was introduced, she beat out Nanase as the number 1 joke character of the series. Her Chronicle Mode episode seems like something ripped straight out of a gag-manga.
  • Power Fist: Her weapons of choice, called the Pachelbel Cannons.
  • Shout-Out: Her boisterous attitude, reliance on a pair of oversized steel gauntlets, and partnership with a more traditionally ladylike enforcer may remind people of Vi. Even their poses in both their official artwork and idle stances are the same.
  • Standard Snippet: Her leitmotif incorporates a small snippet of Pachelbel's Canon in D, the same track that her fists get their name from.
  • Stripperific: Her sleeveless, midriff-revealing top and shorts aren't exactly modest.
  • Stylistic Suck: Most of the background images of her Chronicle Mode story consist of her rather poor crayon drawings.
  • Tomboy and Girly Girl: The Tomboy to Orie's Girly Girl.
  • Underestimating Badassery: She gets this a lot due to her childish appearance and her low rank in the Licht Kreis. No one, save for Waldstein, takes her seriously.
  • Unskilled, but Strong: Mika's fighting style mostly consists of flying into her opponent via her Pachelbel Cannons and wildly attacking with rapid-fire punches, fist slams, butt bounces and tripping herself up when up close.
  • Vague Age: While most of the teenage characters have approximate ages due in part to knowing what school year they're in, Mika has no such privilege, due to going AWOL to help Orie and not being properly enrolled in any school. The only clue we have is that she's seen wearing the same school uniform as Orie in the latter's arcade ending, and that was long before anything else about her was revealed.
  • Verbal Tic: Ends most of her speech with "yuu".


Miyashiro Erika Wagner

Voiced By: Shizuka Ishigami

She annihilates.
She is exalted and engulfed in the scorching flames of her family name, taking an oath of eternal loyalty to Adelheid.
She shows neither forgiveness nor love, but the reflection of her sword.
No divine grace can save her soul from the battlefield.
She treads on the ashes of the dead as she awaits her judgment.
The Strongest of Licht Kreis, the "Flame Tyrant"
"I am the sword of the Licht Kreis, the Flame Tyrant, Erika Wagner. You must step over my corpse if you wish to move forward."

Height: 160 cm (5'3")
Weight: 43 kg (95 lbs)
Blood type: AB
Date of Birth: May 23rd
Weapons: Fire Brand and Ancile
EXS ability: Flame Tyrant
Known aliases: The Void Hunter, The Crimson Knight, Executor no. 4

A distinguished member of Licht Kreis who is renowned for her prodigious abilities and brutality against her foes. Going by many titles such as the "Void Hunter", and the "Crimson Knight", Erika Wagner is widely known and feared by the Executors of Licht Kreis for her attitude and formidable strength. She is the highest ranking playable Executor of Licht Kreis, occupying the fourth seat above Orie. Whereas Orie was mostly sent with intentions to strengthen up and investigate the recent influx of In-Births, Wagner was sent to broaden her horizons. Outside of work, she attends an all-girl's academy as a second-year student and currently under probation after committing yet another offense shortly before the current story began.

Wagner possesses the EXS of Incandescencenote : Flame Tyrant, allowing her free reign over fire as well as making her immune to cold temperatures. She goes into battle wielding her shortsword and shield combo of Fire Brand and Ancile, which work in conjunction with her abilities to strengthen her attacks. Her mask, the Aegis, is another one of her armaments that magnify her potent powers even further.

Wagner is a rushdown character with the unique ability to install buffs to her weapons through certain specials. When buffed, Wagner's normals and specials gain unique effects and give her access to new, highly damaging combo routes.

Wagner's Force Function, Schild, has her perform a back-handed shield bash that nullifies projectiles and knocks opponents back, stunning them if fully charged. Buffing her shield beforehand grants her Force Function a guard-point that can punch through most opposition that tries to impede the shield bash.

Her Infinite Worth, Hitze Falke, sees her enveloping herself in flames and rising up into the air. Should she connect with her opponent whilst doing this, they will be engulfed in a stream of fire.

Wagner's Chronicle Mode story is called A Saint Appears, which details her every-day life at school with her attendants Sakurai and Murayama. In the middle of her mundane discussions with them over lunch, she is finally given orders from Licht Kreis' HQ to monitor the upcoming duel between the groups Amnesia and Bankikai. She is also notified that she will not be attending her current all-girls academy any longer in favor of further expanding her perspectives by attending a co-ed school, much to her horror.

  • Arch-Enemy: Gordeau really hates her and wants her dead for her execution of Roger after he was transformed into a Void. It really isn't personal though. Gordeau is just taking out his frustration at not being able to Mercy Kill Roger. In reality, she saved Gordeau's life. Londrekia also sees her as Licht' Kreis' poster-girl for him to bring down to repair relations between Licht Kreis and the Ritter Schild.
  • Ascended Extra: Was only mentioned by a select few characters at first and never appeared in the actual story outside of Chaos' Arcade ending CG in Exe: Late. She finally made her first on-screen and playable appearance in the console version of Exe: Late[st].
  • Broken Tears: At the end of her arcade mode, Wagner completes her assignment to dismantle Amnesia and leaves the Altar of Light and Darkness and burns it to the ground, with Gordeau and Hilda still inside. As she contemplates that she's just taken two more lives and how she's nothing more than a tool to be used, she walks away with tears in her eyes.
  • Char Clone: A rare female version. She's blonde, has a Cool Mask (that she doesn't wear in battle, unfortunately), dresses primarily in red, and sees a rival in Orie.
  • Church Militant: As per her duty as an Executor of Licht Kreis, though it veers more into Knight Templar territory.
  • Combat Stilettos: Wears knee-high boots with heels into battle.
  • Damage Over Time: Possesses a unique debuff in the game that applies a Burn effect on her opponents.
  • Evolving Attack: She can apply fire to her sword and shield to give them additional effects. These include increased chip damage on her sword-based attacks, frame advantage if her shield attacks are blocked, armor on her shield specials, and follow-ups to her sword drill.
  • Face of an Angel, Mind of a Demon: She's quite attractive without the mask, and yet she's arguably worse than even Carmine in terms of sadism and killing intent.
  • Fantastic Racism: Granted, it's in the job description for the Licht Kreis to hunt Voids, but Wagner has far more passion for it than is perfectly healthy.
  • Finishing Stomp: Her unique grab, "Filthy dog!" While not optimal nor frame advantageous, is a combo ender that can be used to finish out a match in a satisfying manner.
  • Force and Finesse: The Force to Londrekia's Finesse. Unlike Londrekia, Wagner's fighting style focuses on getting up close and personal with brutal-looking and reckless strikes with both her sword and her shield, and she doesn't have a problem with playing dirty either.
  • Foregone Conclusion: Because Chronicle Mode takes place before Arcade mode, the player has probably played through Wagner's Arcade story and already know that Adelheid's plan to get her to break out of her Knight Templar mindset by sending her to have a normal school life is doomed to fail, despite Wagner showing some signs that she might improve. If anything, Adelheid made it worse by making Wagner think the whole ordeal is a waste of time..
  • Full-Name Basis: Tends to address Orie this way.
  • Genre Motif: Richard Wagner. Not only does she share the same surname as him, her birthday, May 23rd, is one days after his, and her theme shares similar pacing to many of his pieces, including Ride of the Valkyries.
  • Glass Cannon: In Exe: Late[st], she and Hyde have the second lowest HP totals of the entire cast, with Seth just being the lowest possible below them.
  • Gratuitous German: All of her move names, and of course, her surname.
  • Hated by All: Virtually everybody that knows of her stays the absolute hell far away from her, including her own allies within Licht Kreis such as Orie and Lex. Even Hilda thinks she's deplorable. Her only real "friends" are her two attendants, Sakurai and Murayama and even their connection with her is questionable.
  • Hidden Depths: Her Arcade mode ending makes it clear that she's starting to crack from all of the violence and murder she commits for Licht Kreis. Unfortunately, she doesn't actually regret any of the horrible things she's done either.
  • Jerkass: Takes great pleasure in cutting the enemies of Licht Kreis down without mercy, and she has a track record of killing its allies as well.
  • Kick Them While They Are Down: Her combo-ending "grab" has her step on her opponent and send them flying with a fiery explosion.
  • Kill It with Fire: She hunts down Voids with not only a sword and shield but also with formidable fire-based abilities thanks to her Flame Tyrant ability.
  • Knight Templar: Extremely ruthless towards her foes, and sometimes her allies, having killed the Third Executor sometime before the main story for unknown reasons. Despite this, she still forces herself to believe that everything she does is done in the Licht Kreis' name.
  • Lady of War: She has the appearance of one, but considering the rest of these tropes about her, the "lady" part rings hollow. She is however a proper "lady" as she comes from an influential family with ties to Licht Kreis that has lasted for multiple generations. Her attendants also address her as "Erika-sama".
  • Last-Name Basis: In-game, she is most commonly referred to by her surname, Wagner.
  • Leitmotif: Flame & Destiny, as well as Incompatible Relation for matches against Londrekia. She also has The Requiem for The Crimson Sword as her unique end credits theme.
  • Light Is Not Good: Her appearance gives off the imagery of that of a Knight in Shining Armor, yet she's absolutely merciless in her methods.
  • Luckily, My Shield Will Protect Me: Buffing her shield allows for her Sturm Brecher and Force Function to eat through projectiles and enemy attacks if the move is contested against her. Her regular FF also negates projectiles. A blocked Shield Charge that is buffed gives her a frame advantage.
  • No Social Skills: She has lived quite a sheltered life with many amenities coming from her family's influence. While she's not entirely spoiled, her problematic demeanor in her work ethic as well as inability to speak her feelings easily leaves her with trouble making friends. One of the primary reasons she was sent to Japan and made to attend school there was for her to learn a few life-lessons and break out of her narrow world-views. She apparently lacked in this department so much that her cover as a student was just as it was: as an "ignorant rich girl", made easier so she didn't have to act. Her Chronicle Mode chapters do reveal that she is trying to get better. She is also notably aware that her narrow hyper-focus when it comes to missions is one of the biggest hurdles she has there, as she keeps getting distracted and sidetracked.
    • By her arcade mode ending, she's basically given up on trying to fix this and goes full throttle into her Knight Templar worldview, vowing to kill everyone affiliated with the Night Blade.
  • Playing with Fire: Her EXS ability, Flame Tyrant, gives her control over fire.
  • Power Limiter: In Londrekia's arcade story, Wagner reveals that she is under restriction by the higher ups in the Licht Kreis, so the playable version has been fighting with only a fraction of her original strength without the "Aegis". That said, she is still powerful enough to give Londrekia a hard time and completely trivialize Hilda in her arcade story.
  • Red Eyes, Take Warning: She has red eyes which she typically hides behind a mask, the first red flag that something is seriously wrong with her.
  • Red Oni, Blue Oni: As mentioned in Orie's folder, she's the red to her blue which is even reflected in their clothing. The two are frequent sparring partners and Wagner treats the relationship as a one-sided rivalry while Orie never sought to compete with her. It's much more pronounced in her rivalry with Londrekia however, down to the conflicting clothing colors, as well as their powers.
  • Shield Bash: Her Force Function and Shield Charge.
  • Spectacular Spinning: Her Kugel Blitz and Wachenröder involve drilling through her opponents while she's surrounded with fire. The latter is her Shoryuken-reversal that has her ascend while spinning with fire dancing around the edges of her sword.
  • Sore Loser: Wagner doesn't take Londrekia defeating her in his Arcade story well at all. Despite getting back up for more, Londrekia declares the match to be over, leaving the disgraced and embarrassed Wagner alone in the Sanctum of Reflection, cursing his name.
  • Superpowerful Genetics: Dialogue between her and Orie as well as her introductionary text imply that Wagner's Flame Tyrant ability has been passed down from someone else in her family.
  • Team Killer: Sometime before the story, Wagner killed Licht Kreis' Third Executor for unknown reasons.
  • The Rival: She views Orie as one while the latter has no idea why they need to compete against each other. Chronicle Mode reveals it may be for the sake of keeping up appearances, however. She considers Londrekia one after he defeats her in his arcade story.
  • Token Evil Teammate: For Licht Kreis, where it's stated that she even killed the Third Executor.
  • Tornado Move: Her EX Lohen Garde will cover her in a pillar of flame that buffs both her sword and shield, as well as dealing damage to those caught up in it.
  • Valkyries: Obviously themed after one, even gaining flaming wings in her Infinite Worth EXS. Her name is another unsubtle hint, given the musical piece most commonly associated with the composer whose name she shares.
  • Worf Had the Flu: Londrekia was able to defeat Wagner in his arcade story as she did not have the "Aegis" on her at the time. Ditto for the rest of the cast that encounter her in their stories.


Enkidu/Gaien Enkidou

Voiced By: Shunsuke Takeuchi

He suffers.
Both what he seeks and the path he takes are born of desperation.
His body shows no change as he searches for worthy adversaries, treading the path to creatures of far greater power.
His well-trained fists smite darkness, and in his name resounds calamity.
All for the sake of fulfilling his promise to a long-lost friend.
Bringer of Calamity, the "Sin-slaying Beast"
"One cannot fly with just one wing."

Height: 214 cm (7'¼")
Weight: 94 kg (207 lbs)
Blood type: A
Date of Birth: August 24th
Weapon: None
EXS ability: Maelstrom
Known aliases: The Sin-Slaying Beast, The Maneater

A muscular old member of Amnesia that was scouted out by Hilda after hearing of an In-birth who relied on his martial prowess over his EXS abilities. A skilled practitioner of his family's ancient martial arts, Enkidu deliberately got himself bitten by a Void so he could become an In-Birth to battle Gordeau, the "strongest In-Birth" and reach a new plane of competition beyond normal humans. Enkidu's motivations stem from the death of his late mentor and his feeling of powerlessness to help him inspired himself to pursue strength in all things. He hopes that in the end he'll find enlightenment through the pursuit of strength and come to absolve himself of his mistakes.

Enkidu possesses the EXS of Calamitynote : Maelstrom, which binds Enkidu to a strange and destructively powerful vortex. Due to the small wound he received when he was bitten, Enkidu is unable to fully tap into this power. He has no weapon to speak of, only relying on his mastery of the martial arts he has dedicated himself to over many years.

Enkidu's unique gameplay mechanic, Havoc, adds extra frames of hitstun as well as damage to opponents he lands a counter-hit on, allowing for combo routes not normally possible without Havoc's effects.

His Force Function, Tidal Spin, acts as his anti-air move, which has him perform a rising spinning kick to catch airborne opponents.

His Infinite Worth, Spiral Twin Palm Strike, has two variations depending on what distance it's used at. When used up close, Enkidu delivers an explosive double palm strike that launches the opponent in an violent swirl of EXS. If used from a distance, or if the opponent is blocking, Enkidu instead releases a Kamehame Hadoken that he can combo off of.

Enkidu's Chronicle Mode story is Festival Flames, which has him attending Hilda's afterparty to celebrate Amnesia's bittersweet victory over Bankikai. Here, he attends a meeting with both her and Chaos, and becomes slightly more acquainted with the both of them.

  • Ambiguously Brown: Has a darker complexion than most characters, but is never elaborated on.
  • Ascended Extra: His only appearance up until he was made playable was as a brief cameo in Hilda's ending.
  • Barefisted Monk: Enkidu doesn't use any weapons, and his EXS powers are quite weak, but still fights completely bare-handed.
  • The Big Guy: For Amnesia. He leaves at the end of his Arcade story however.
  • Blood Knight: To the extent that he allowed himself to be bitten by a Void because he ran out of human opponents to fight. He's quite thankful that the Hollow Night lets him fight with all he's got.
  • Blue-and-Orange Morality: If someone insists on fighting Enkidu and he is not pleased with his opponent's strength, he considers them to be a weakling wasting his time and he will kill them. Orie learns this the hard way in his arcade route, despite his "The Reason You Suck" Speech to her and multiple attempts to make her leave. However, if he thinks someone gave him a good fight, there is a chance he will let them live in hopes of bringing him more good fights in the future.
  • Chained by Fashion: Has two large, broken cuffs on his wrists with chains hanging from them.
  • Challenge Seeker: After running out of human opponents to fight, Enkidu voluntarily became an In-Birth so he may find supernatural ones instead.
  • Character Death: Is presumably killed by Wagner in her Arcade story.
  • Charles Atlas Superpower: His immense strength is from years of martial arts training.
  • Cool Old Guy: While he seems like a stoic, quiet figure, he's actually rather easygoing and is said to often tease Gordeau every now and then. He is also rather polite with how he thanks his opponents during his match-winning dialogue for giving him an enjoyable challenge. He is also empathetic to Gordeau as he had also lost someone close to him in an unforeseen accident.
  • Counter-Attack: His Stance of Circulating Control will nullify and/or counter anything that isn't a grab. But it's reliability is rather poor. This also applies to his unique Havoc mechanic allowing him mostly win counter-hit trades.
  • Damage Over Time: Havoc's effects work similarly to a poison/burn debuff where it's extra damaged is applied separately.
  • Dumb Muscle: Enkidu has no problem admitting that he's not the smartest individual but his thirst for fighting belies his philosophy and insightful view of battle, though he seems less impulsively stupid compared to other examples. He's also well aware that he is genius compared to his former boss, Hilda.
  • Empowered Badass Normal: While an In-Birth like the others, Enkidu's powers are significantly weaker than normal due to the small size of the Void bite he received, but he bridges the gap with his years of martial arts training and experience.
  • Eyes Always Shut: He is almost never seen with his eyes open, only opening one during his match start animation and opening both during his IWEX.
  • Expy: To Kouma Kishima gameplay wise and Geese Howard in terms of design. Character wise, he serves as this series' answer to the likes of Akuma and Azrael, a Blood Knight with a strict sense of honor and wishes to find a Worthy Opponent in battle.
  • Foil: To his rival, Waldstein. Both are old men and for the most part fight with their bare hands, but while Waldstein is loud and boisterous, Enkidu is more reserved and diligent. Meanwhile, Enkidu lacks any notable strength, but has the combat experience to make up for it, while Waldstein prefers a more direct and brutal fighting style that takes full advantage of his strength. Enkidu is also mostly motivated to fight strong opponents, with very little loyalty keeping himself tied to Amnesia whereas Waldstein is entirely motivated by loyalty to Kuon's request and has his desire to fight strong opponents on the side.
  • Graceful Loser: Most characters are in shock, disappointed, angered, sad, or even embarrassed when they lose by time-out. Enkidu, however, has the least annoyed expressions during his time-out loss pose as he simply sits down seiza style waiting for the next match to begin.
    • Even when he's victorious, he's courteous in thanking his opponents for providing him with a challenge and even humble when he admits that he's still very inexperienced.
  • Hurricane Kick: Subverted. Instead of going horizontally, his Force Function has him go upwards in a spiral akin to Rock Howard's Rising Tackle.
  • Large Ham: He tends to be rather loud whenever he's fighting.
  • Leitmotif: Extreme Stream. He also has The Fierce Darkness as his unique end credits theme.
  • Mr. Fanservice: Perpetually shirtless, putting his heavily muscular tone and arm tattoo on full display.
  • Names to Run Away from Really Fast: Some of his nicknames include "The Maneater" and "The Sin Slaying Beast".
  • No Social Skills: Slightly subverted. While he's not exactly hopeless, he still struggles a bit when it comes to extended civil conversation.
  • Not so Above It All: According to Gordeau, the normally stoic and quiet Enkidu can be somewhat of a joker and likes to tease the former every now and then. Similar to Chaos, Enkidu also likes to take jabs at Hilda.
  • Older than They Look: Really, the only thing about Enkidu's appearance that suggests he's aging is his grey hair. He could easily pass for someone in his 30s or even 20s.
  • Only Known by Their Nickname: Subverted. Either due to natural forgetfulness or old-age, Enkidu mostly refers to his colleagues by their nicknames. He refers to Gordeau as Greedy One/One of Greed (Gouyoku no mono), Chaos as Chaotic One/One of Chaos (Konton no mono), and Hilda as Dazzling Darkness (Mabayuki Yami).
  • Power Limiter: The shackles on his wrists seem to act like this.
  • Power Palms: His Infinite Worth, Rasen Soushouda (Spiral Twin Palm Strike). When used from a distance, however, it functions as a Kamehame Hadoken.
  • Power Tattoo: During his IWEXS, Enkidu's entire body-outline becomes a shadowy figure with his eyes, mouth, and his tattooed right arm surging with power.
  • Red Baron: He's garnered a reputation as the Maneater (or literally, "Rakshasa").
  • Red Oni, Blue Oni: The blue to Waldstein's red.
  • Screw This, I'm Outta Here: At the end of his arcade scenario, he quits Amnesia and leaves to parts unknown, believing to have done his part. He promises to be back for the next Hollow Night to kill them all in one on one combat, despite somewhat liking them.
  • Shockwave Stomp: His Trampling Echo special.
  • Suddenly Voiced: In his debut in UNIEL, he doesn't speak a word.
  • The Quiet One: Only speaks when absolutely necessary. He becomes a lot louder when fighting however.
  • The Rival: To Waldstein and Gordeau. While he entered the Hollow Night specifically to fight Gordeau, it's been mentioned that he has a score to settle with Waldstein.
  • The Stoic: To the very end.
    • Not So Stoic: However, his inner monologue during his Chronicle story shows that even his patience is tested when it comes to Hilda.
  • Three-Strike Combo: Enkidu's normals are unique as his Medium and Heavy buttons can be repeatedly pressed to have him execute a simple three hit chain, six if all three hits from the medium attacks are canceled into the heavy ones. His Three Forbidden Impacts special are also, as their name implies, three powerful strikes. The charged medium and EX version instead goes for a singular, but powerful punch.
  • Troll: Teases Gordeau quite alot.
  • Walking Shirtless Scene: Wears a robe that only goes down one side of him in cutscenes, exposing most of his bare chest. In battle, he ditches the robe.
  • Weak, but Skilled: Not by human standards, but Enkidu is noted to have very faint In-Birth powers. His skill with ancient martial arts bridges the gap in power quite nicely. This was apparently the reason why Hilda recruited him and a feat that surprised Seth on how someone with very little grasp on their EXS abilities is able to survive out in the Hollow Night.
  • Wild Card: As of his Arcade ending, he has disbanded from Amnesia to seek out stronger opponents, meaning he has no allegiance to any of the current factions and serves as neutral party.
  • Worthy Opponent: His desire to find one is what led him into the Hollow Night in the first place. He appears to have found a few in Waldstein and Gordeau. He is however unable to fight both of them properly as his fight with Waldstein has Enkidu realize that Wald cannot fully fight to the death because of his duty towards Linne. In Gordeau's case, Enkidu considered Gordeau unfit to fight at his absolute best with thoughts of his late-friend still heavy on his mind.

Introduced in Exe:Late[cl-r]


Londrekia Light

Voiced by: Soma Saito

He seeks.
A beautiful equation that corrects the past and leads to the future.
Wishing for happiness and for putting an end to the tragedies.
He loves.
The dawn of glittering diamond dust and the plains of silvery white.
The wizard who freezes all things hopes for a warm spring.
"I'll struggle alone if I must... Toward the next Night. Toward a dawn in which Ritter Schild and Licht Kreis can walk together side by side..."

Height: 180 cm (5'10")
Weight: 66 kg (146 lbs)
Blood type: B
Date of Birth: January 23rd
Weapon: Holy Staff: Riddle
EXS Ability: Dare Glacial
Known alias: The White Knight

A high ranking member of Ritter Schild, a branch and rival faction to Licht Kreis that was formed following Adelheid's decision to make Licht Kreis an all-female organization. Londrekia Light is Ritter Schild's ace in the hole, having been raised potentially since birth to fight against Licht Kreis, more specifically, the Wagner family. Though he was initially sent to Kanzakai on the orders to investigate the rumors of a Void hiding in the local mountain wilderness, Londrekia eventually hears of Erika Wagner's presence in the city, and sets off to fulfill his objective of proving Ritter Schild's worth and to hopefully bring an end to the feud between the two factions, once and for all.

Londrekia's EXS Ability is the EXS of Iceflowers: Dare Glacial, which gives him the ability to freeze and manipulate the air around him, effectively giving him complete mastery over ice. This ability is channeled through his weapon, the Holy Staff: Riddle, a staff that can split off into two segments: The actual staff part; the Scepter, and a pair of wings that provide a boost to Londrekia's powers; the Reactor.

Londrekia is a mid-range character with a high emphasis on closing the gap with rekkas and projectiles. Unique to him is a Freeze mechanic where some of Londrekia's attacks afflict the opponent with a debuff which, if they are hit with one of these moves again, completely freezes them, allowing him access to some of his most damaging combos.

His Force Function, Frozen Cleave, acts as his DP reversal and has him summoning a pillar of ice to launch his opponent into the air, the follow-up, Frozen Cleave: Bisect, sends them back down to the ground.

His Infinite Worth, Hailstorm, has him summon a torrent of icy wind. If they opponent is caught in it, they will be repeatedly pelted with large hailstones.

Londrekia is the only playable character to not have a dedicated Chronicle Mode story, but his arrival in Kanzakai is heavily documented in Merkava's story, The Beast and the Hunter, which details his encounter with the eponymous Void and his meet-up with Lex Bartholomeus from Licht Kreis, where he is informed of the recent events that have transpired.

  • Alliterative Name: Londrekia Light.
  • All-Loving Hero: Played with. Londrekia refuses to attack Merkava simply because of his civility and refusal to kill when he's able to, but he goes out of his way to help Merkava, and even going as far as promising to save him' he could even be considered the closest thing the Void has to an actual friend. However, when fighting against Merkava, Londrekia either spares him, due to his faith in the creature's human side, or will fulfill his original objective and kill him.
  • An Ice Person: Thanks to his ability, Dare Glacial, which gives him the unique Freeze mechanic. Similar to Carmine's EX "Launch!" where he freezes his opponent in place briefly, Londrekia's ability allows him to place an Freeze debuff on opponents when hit with particular specials. When they are hit again with a one of these specials, the opponent become fully encased in ice, which give Londrekia access to some of his most damaging combos, separating it from Carmine's EX move where it helps him start his set-play.
  • Ascended Extra: He only had one scene in Exe:Late [st]'s Chronicle Mode. He becomes a fully fledged playable character in Exe:Late [cl-r].
  • Badass in a Nice Suit: That fancy two-tailed coat and cravat doesn't stop him from being one of Ritter Schild's top dogs. You'd have to be pretty strong anyway if your entire life was dedicated to being an anti-Wagner weapon.
  • Big Good: Out of all of the characters affiliated with Licht Kreis, he's arguably this, being a soft-spoken and down-to-earth warrior who is determined to fulfill his duties, but is not afraid of potentially befriending enemies, and whose driving motivation is to mend a centuries-long rift between two of the biggest factions along the In-Birth Front.
  • Blade Spam: Londrekia's 5B has him repeatedly stab his opponent with the pointed end of his scepter, the 5BB follow-up has him deliver a final lunging thrust that sends his opponent flying.
  • Blow You Away: Londrekia has the ability to manipulate the wind somewhat. It's more obvious in his Infinite Worth, Hail Storm, which has him trapping his opponent in a small tornado while they get pelted with massive chunks of ice.
  • Butt-Monkey: Slightly. While sharing a rather sympathetic conversation with Merkava, the latter takes Londrekia's luggage case, leaving him to chase after the Void all the way back down a mountain trail and into the city, leaving him gasping for breath by the time he gets back down there. Despite the prank-like act, he actually delivered the luggage to Licht Kreis' office for him to pick up later, saving Londrekia the energy to haul it all the way down. He also gets mistaken for a pervert by Phonon.
  • Cane Fu: Londrekia fights using his scepter, Riddle, wielding it similarly akin to a rapier when he isn't using his powers.
  • Cannot Talk to Women/No Social Skills: Thanks to the massive rift between Licht Kreis and Ritter Schild, Londrekia has had very little interaction with women, outside of getting constantly harassed. His conversation with Lex was something he wasn't expecting since she didn't antagonize him by any means. This also ends up coming back to bite the poor guy in the ass when he tries to interrogate Phonon and Nanase, only for the former to start accusing him of perving on them.
  • Curtains Match the Window: His hair and eyes are a very cold looking blue, befitting his ice powers.
  • Dance Battler: Londrekia is very graceful in his fighting style, with some of his attacks looking very akin to figure skating such as his Circular Step special, which incorporates a number of sweeping and leaping kicks.
  • Downloadable Content: While Londrekia technically makes his debut in Exe:Late [cl-r], he also can be purchased as DLC for those who own Exe:Late[st], making him the first DLC character in the series.
  • Dub Name Change: The English version of Exe:Late[st] changes Londrekia's surname from "Light" to "Wright", which is most likely a mistranslation, however. Thankfully, this is fixed in Exe:Late[cl-r].
  • Expy: He has the appearance and powers of Jin Kisaragi and the personality and morals of Ky Kiske.
  • Floral Theme Naming: Between the rose of ice he tosses in his match win animation, one of his EX moves being named Frozen Vine, his Ice Blossom, and his intro blurb, Londrekia's metaphorical transition between "winter to spring" involves the relationship between Licht Kreis and Ritter Schild and his hopes to unite them.
  • Foil: To Erika Wagner. Both are renowned Void hunters, but while Wagner is female, sadistic, merciless, and uses fire powers, Londrekia is male, collected, willing to befriend potential foes, and uses ice powers.
  • Force and Finesse: The Finesse to Wagner's Force. Londrekia's fighting style is elegant and graceful, befitting his theme of ice; using elements of figure skating, as well as fencing techniques in his attacks.
  • Genre Motif: Frédéric Chopin. His Leitmotif is very piano heavy and even includes a snippet of Chopin's 1st Ballade.
  • He-Man Woman Hater: Downplayed, but his upbringing in the Ritter Schild caused him to be either slightly wary or socially awkward of those of the opposite gender, especially if they are affiliated with the Licht Kreis (no thanks to the hostility between the two factions). Fortunately, his interaction with Lex caused him to realize that there is hope that the rift between the two organizations can eventually be mended.
  • Hurricane Kick: His Circular Step is as close as you can get to a Tatsumaki with how much kicking and spinning he can do in quick succession.
  • Leitmotif: Icefield White Knight, as well as Incompatible Relation for matches against Wagner. He also has Invitation to The Ending World as his unique end credits theme.
  • Not so Above It All: Londrekia's usually appears as stoic, collected, and focused on his mission. But even he can't resist getting a bit cocky every now and then.
    Londrekia: "How does it feel to be in a coffin of ice? Quite cool, isn't it?"
  • Power Floats: He doesn't walk or run so much as he glides across the battlefield.
  • Promoted to Playable: As of Exe:Late[cl-r].
  • Reconcile the Bitter Foes: Londrekia's biggest wish is for Ritter Schild and Licht Kreis to end their rivalry, believing that coming out victorious against Wagner is the key to that being a reality. It seems to have worked to a degree, since his Arcade ending CG has him walking through a hallway decorated with both Licht Kreis and Ritter Schild banners.
  • Red Baron: "The White Knight".
  • Red Oni, Blue Oni: The Blue to Wagner's Red, which is even reflected in their abilities.
  • The Rival: Considers Wagner to be this and his Arch-Enemy as he believes that he can re-unite the rift between the Licht Kreis and Ritter Schild if he defeats the Licht Kreis' strongest executor. Wagner returns the sentiment at the end of his arcade story
  • Something about a Rose: One of his match win animations has him throw a rose made out of ice at his downed opponent.
  • Spotlight-Stealing Squad: Londrekia and the Ritter Schild's history ended up taking most of the screen time in Merkava's chronicle story.
  • Swiss-Army Weapon: Londrekia's scepter, Riddle, can also be wielded as a BFS, namely a rapier. His wing-like devices that assist him in combat act as a part of the scepter when they're not in use..
  • Sympathy for the Devil: Despite his orders to exterminate Merkava, Londrekia relents and takes the chance to communicate with the relatively civil creature. He seems to have enjoyed listening to Merkava's insight on his own being and even promised to alter his report and suggests for Merkava to relocate before more teams come to investigate after him. Londrekia even goes as far as to say that he'll come find Merkava if Ritter Schild is able to find a way to reverse the process of being turned into a void.
  • Three-Strike Combo: His Circular Step is a rekka chain that can incorporate three of four different attacks. The A attack, Outer Edge, is a low kick that hits, well, low, the B attack, Cross Sequence, is a backhanded swipe with the pointed end of Riddle, the C attack, Serpentine Tail, is a multi hitting double kick that hits high and sends Londrekia quite the distance, and the final attack, Hydro Blading, is a two-hit sweep that is activated by pressing the same button twice in a row in one chain. Aside from the sweep, all of these moves can be charged.
  • Trademark Favorite Food: Mint-flavored anything, especially ice cream, according to Word of God. Fitting, considering his powers.