Navigation: Main | The Trollhunters | The GummGumms | Other Humans | Other Trolls | Other Characters
Former leader of Trollmarket, Vendel acts as elder adviser to the trollhunter.
- Benevolent Mage Ruler: Underneath all his cantankerous cynicism, he's an understanding and reliable authority figure in Trollmarket.
- Crazy-Prepared: Brings an anamnesis stone with him when he goes to present evidence of a Gunmar spy in Trollmarket, so that if he gets killed as a result, the stone will be able to replay his last moments, providing Jim and co with valuable information.
- Deadpan Snarker: He occasionally makes dry remarks regarding Jim's role as Trollhunter.
- Dented Iron: In his youth, he was once strong enough to wrestle AAARRRGGHH!!! to a standstill.
- Killed Off for Real: He is killed in season 2 for his knowledge of The Mole in Trollmarket and to discredit Jim.
- Old Master: The oldest troll in Trollmarket
- Prophet Eyes: His eyes appear milky white.
- Reasonable Authority Figure: Becomes one in the second half of Season 1 after Jim kills Bular.
- Rules Lawyer: He's presumably the leader of Trollmarket, so naturally, he pulls this trope.
- Took a Level in Kindness: In the first half of the season, he starts off (like many other trolls) as distrusting and mocking towards Jim. After Jim kills Bular, he gets a lot better.
A troll living in Trollmarket, Bagdwella is a troll that repeatedly has the Trollhunter runs errands for her.
- Cross-Dressing Voices: Bagdwella is voiced by Fred Tatasciore, who also voices Señor Uhl. This is later Played for Laughs when Steve struggles to figure out whether she is a man or a woman in In The Hall Of The Gumm-Gumm King.
- Hidden Depths: Trollhunters: The Secret History of Trollkind reveals that when the trolls aboard the Mayflower were starving some of them (Blinky included) wanted to eat the human yet Bagdwella actually chastised him for it and wantes to stick to the Pact.
- Karma Houdini: She tries mailing a volatile, highly infectious (and possibly illegal) gravity curse to her sister, possibly as a prank. It causes the Trollhunting team nothing but grief for the entire episode and no consequences are confirmed to fall on Bagdwella.
- The Main Characters Do Everything: She repeatedly has Jim do menial work that she could either do herself or have other people do (like dealing with gnome infestations or mailing packages for her), getting away with it because the Trollhunter is obligated to heed the call regardless of context.
- Nominal Importance: She is one of the few Trollmarket citizens that gets a name and she is also one of the more recurring minor characters, even being the first to leave the cave to safety after the evacuation of Trollmarket.
A pair of trolls that deal in rare items.
- Two Aliases, One Character: It is implied that they are actually one troll but with two heads.
A flying troll species, and one of the few that is immune to daylight.
A massive troll known for hoarding treasures.
- Bad Boss: Will devour his own servants quite readily.
- Fighting a Shadow: He can use a group of rocks resembling his face to communicate with those outside his domain.
- Genius Loci: Gatto is a Mountain-size troll akin to a living volcano, his stomach acting as the vault to vast, magical treasures like the Birthstone.
- Jerkass: Don't expect him to keep his word.
- Lethal Lava Land: He is a living volcano.
- Monstrous Cannibalism: He "accidentally" eats his servants on a regular basis, and keeps treasure in his stomach to lure victims.
- Screw This, I'm Outta Here!: He (in the form of his floating face) immediately flees when Gunmar reveals himself to Trollmarket in the Season 2 finale.
- Weaksauce Weakness: Tacos will give him the geological equivalent of burning diarrhea in a matter of seconds (especially weaksauce due to how tiny they are compared to him), also because of his massive size and shape he can't get up and walk, requiring smaller trolls to bring food to his mouth.
A distant tribe of trolls that live in the swamps.
An ancient assassin who hunts Trollhunters.
- Antagonist Abilities: Against Bular, all Jim needed was his sword and quick thinking. Angor Rot on the other hand is not so easy to deal with, his magic allowing him to trap Jim, steal his sword, summon Mooks and a variety of other tricks meant to disorient, divide and conquer.
- Arc Villain: The main antagonist for the second half of the first season.
- Artifact of Doom: The Inferna Copula, a ring that houses Angor Rot's soul. Should another wear the ring, Angor's will is forced under the control of the one who wields it.
- Bond Villain Stupidity: More than once, he's had Jim at his mercy, but chooses to spare him each time. Justified as he wants to use Jim to free himself from Strickler's control. Once the handcuffs are finally off, he pulls no punches from then on.
- Cold Ham: Rarely raises his voice, yet manages to maintain a terrifying presence all the same.
- Contrasting Sequel Antagonist: To Bular. Bular was a Hot-Blooded fighter who got by on brute force and disdained sticking to the shadows. Angor Rot, on the other hand, relies more on cunning than strength, preferring to study his targets meticulously before setting elaborate traps and ambushes for them.
- Dark and Troubled Past: He made a bargain with Morgana to help his village in the war, but ended up having his soul taken and was ordered by her to kill future Trollhunters.
- Deal with the Devil: Made a deal to sell his soul to gain great magical powers.
- Demoted to Dragon: Thanks to Strickler having possession of the Inferna Copula, a magic ring that contains Angor's soul. It doesn't last.
- The Dragon: For Strickler, albeit an unwilling one.
- Dragon with an Agenda: Is constantly scheming to free himself from Strickler's control. Eventually he succeeds, but at the cost of his soul.
- Dragon-in-Chief: He is much more active and dangerous than Strickler is. The only reason that Strickler's plan to seize power for himself lasts as long as it does is because he is able to control Angor Rot. Once Rot is free, the rest of Strickler's allies desert him and he is left helpless, proving that Rot was always the more powerful of the two.
- The Dreaded: Feared by Trollhunters for a good reason.
- Empathic Weapon: His Shadow Staff is fueled by the negative emotions of it's user; light purple when unpowered, and dark purple when the user is angry and the staff becomes active. It says a lot that the thing is ALWAYS dark purple when in Angor Rots hands.
- Eviler Than Thou: Once he's free of the Inferna Copula's control, he easily cows Strickler and proves to be much more dangerous than Bular or Strickler had even been.
- Evil Is Not a Toy: If there's one ultimate mistake he made in his life, it was overestimating Morgana's generosity.
- Evil Is Petty: He's absolutely tickled when he sees the Lakes having a familial spat as he spies on them for the first time.
- Evil Sounds Deep: As he is without a soul, he speaks with a low, ominous voice.
- Eye Scream: Loses his right eye when Jim carves it to take away his ability to steal Daylight.
- Final Boss: He acts as this for Part 1, being the final antagonist Jim faces before going into the Darklands.
- From Nobody to Nightmare: He was once an ordinary Troll citizen. Now, he's a feared assassin.
- Hero Killer: Killed many Trollhunters and one of the main characters, AAARRRGGHH!!!.
- Hoist by His Own Petard:
- He uses a curse to allow him to wield Jim's Sword of Daylight. And Angor winds up accidentally destroying his soul with the sword.
- He ends up turning into stone with his own Creeper Sun Blade.
- Irony: He approached Morgana to gain the power to protect his people from Gunmar and was subsequently enslaved into hunting the Trollhunters, who were the Gumm-Gumm tyrant's chief opposition.
- This gets even worse in Part 3, where he is forced to work with Gunmar through Morgana's orders after she resurrects him.
- Jumped Off The Slippery Slope: After Jim tricks him into destroying The Inferna Copula, Angor's soul withers away before his eyes, presumably because of all the death he has caused. He doesn't take it well.
- Knife Nut: One of his signature weapons are Creeper's Sun Blades, daggers which are laced with a poison that turns anything to stone, troll or otherwise.
- Knight of Cerebus: While the show is hardly sunshine and rainbows, the mood always darkens when he turns up.
- Limited Wardrobe: Of a CGI model variety; while his Black Eyes of Crazy and clustered rot holes at first appear to be due to his undead nature, it turns out he's had the exact same design, down to his clothing, since before he even gained his powers.
- Literally Shattered Lives: After Jim uses Angor's own dagger to turn Angor into stone, Toby smashes the petrified troll into rubble for good measure.
- Magic Knight: Uses magic (golems), imbued weapon spells, and traps to hunt prey. And is no slouch when it comes to physically fighting others.
- Magic Staff: Carries a Shadow Staff that lets him make portals and stand in daylight without harm, until it becomes Claire's signature weapon.
- Master Swordsman: Curses Jim, allowing him to use Jim's sword. Thanks to Jim forging Angor's eye into a stone for him to use, it breaks the curse, losing his main advantage over Jim.
- Mook Maker: Can create golems using small statues and the surrounding elements.
- Never My Fault: Accidentally destroyed his own soul upon destroying the ring, and with Jim's sword he stole from him, but seeks to kill Jim for it.
- Our Liches Are Different: He is a troll lich, with his soul being sealed in the Inferna Copula ring.
- Redemption Equals Death: After regaining his soul back, Angor betrays Morgana and orders Jim to kill them both in order to end the battle, but unfortunately Morgana survives, while he shatters.
- Senseless Sacrifice: Seizes Morgana to give Jim the chance to impale them both, but Morgana proves invulnerable to the weapon while Angor is mortally wounded.
- Sealed Evil in a Can: Specifically sealed under rocks and chains, or at least he appears to be this way based on his dialogue with Strickler.
- Shadow Walker: Through the use of his staff.
- Taken for Granite: This is one of his signature moves, thanks to his Creeper's Sun Blades. Fittingly, this is also how he meets his end.
- Token Good Teammate: In the third season he still serves Morgana and the Gumm-Gumms under her, but his more empathetic side is revealed, culminating with a full HeelFace Turn.
- The Soulless: Losing his soul to Morgana made him cruel. Accidentally destroying it himself drove him insane.
- The Starscream: Just because he's bound to obey the one wearing the Inferna Copula doesn't necessarily mean he has to like it. During his time under Strickler's control, Angor makes various attempts to take the ring from Strickler, even going as far as to secretly make a deal with Jim.
- Underestimating Badassery: Played With, Angor certainly understands that Jim's friends can be dangerous when together so often works to separate him from them, but he tends to be dismissive of them on an individual level. This causes him to be bested by Claire at least twice and killed by Toby coming out of Claire's portal.
- Ungrateful Bastard: After he's freed, his first act is to try and murder Strickler and Otto (he had already killed the Goblin that had accompanied them) for releasing him.
- Used to Be a Sweet Kid: Initially tried to make a bargain with a seemingly Eldritch Abomination for magical powers to defend his home from Gunmar and the Gumm-Gumms. When instead Angor's soul is extracted to make the the Inferna Copula, he starts hunting Trollhunters under orders of the mysterious magical being.
- Would Hit a Girl: Has no problem attempting to kill Claire.
- Would Hurt a Child: Angor had no qualms on killing Jim (a 16-year-old boy) and his friends.
- Your Soul Is Mine: With his soul imprisoned within the Inferna Copula, Angor was tasked by Argante to steal the souls of Trollhunters in a futile attempt to fill the void.