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Characters / Trials of Mana - Protagonists

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     General Tropes 
  • Action Girl: All three of the female protagonists are a force to be reckoned with. Riesz is an experienced general skilled with a spear while Angela and Charlotte are powerful mages who can both learn powerful spells.
  • Badass Normal: Duran, Hawkeye and Riesz's initial classses only use their weapons to weave their way through monsters and bosses. Angela starts off this way, until Wisp is obtained and she gains her first spell.
  • Big Brother Instinct: Messing with Kevin's wolf Karl, or Riesz's brother Elliot, is a good way to be on the receiving end of their fury.
  • Big, Screwed-Up Family: Kevin and Angela have Abusive Parents; neither's parents having any qualms about physically attacking their child or choosing them as a sacrifice because they are useless. Both sets of parents turn out to have been put under mind control. They turn out to be good parents in the end.
  • The Call Knows Where You Live: No matter who your main character is, they will be the one to meet the Faerie.
  • Did You Just Punch Out Cthulhu?: Nine times over the course of the game. The party takes out the eight Benevodons, who are said to be rampaging forces of pure destruction over the course of the story, and then strongly dreaded once they're freed. Following this is the party's defeat of the Final Boss of their respective story, with the final boss having been powered up by the Sword of Mana followed by the Sword of Mana absorbing the power of the defeated Benevodons.
  • Fighter, Mage, Thief
    • Duran and Kevin are the Fighters. They're set for taking physical damage while dishing out equal amounts, and the magic they learn includes the "Saber" line of spells to enhance their basic attacks. But their offensive and defensive magic stats are weak, and the spells they learn besides Sabers are low-level spells which everyone else has ways to obtain much quicker.
    • Hawkeye is the Thief. He specializes in speed, having fast attacks and high Evasion. He also has a higher Luck parameter than anyone else by default, leaving him to be less likely to set off chest traps. Aside from that, his offense and defense are average or below-average.
    • Charlotte and Angela are the Mages, filling the role of Squishy Wizard White Mage and Glass Cannon Black Mage, respectively. Their Magic stats are high, and their spells are the most effective in the game. However, they can't take many hits due to low defense stats, and their basic attacks are rather weak.
    • Riesz is a Jack-of-All-Stats. Her Strength and Vitality are decent, meaning she can take on the role of a physical fighter while also having the best buffs or debuffs (depending on the class path chosen). However, Riesz isn't the best at anything stat-wise.
  • Foil: They all are foils to each other, but especially noticeable in pairs. Angela and Riesz are the princesses of their respective countries, but Angela is lazy and cares very little for her royal lineage's duties, while Riesz is devoted to her position and being a leader. Duran and Hawkeye are fighters and mercenaries, but Duran is more of a brute and arrogant, while Hawkeye is more humble and charming. Kevin and Charlotte are not entirely human, share simplified speech and have hidden depths, but Kevin is a brawler (who can cast a few spells) and Charlotte is a caster (who can attack, but not very well).
  • Half-Human Hybrid: Kevin is part beastman, with Charlotte being part elf.
  • Hello, [Insert Name Here]: The three characters the player chooses to take can be renamed; the other characters are all referred to by their official name when encountered.
  • Jerk with a Heart of Gold: Duran and Angela are prone to mouth off, but obviously care for their loved ones.
  • Nice Job Breaking It, Hero!
    • Having the Faerie remove the magical barrier blocking the entrance to the cave that leads to Wendel. It was meant to protect the city from invasions, but the removal left the city open. And the Beastmen gladly make use of that. The Priest of Light does manage to drive the Beastmen off and create another, stronger barrier, but the strain puts him into ill health.
    • Getting all of the Elementals together and opening the gate to the Sanctuary, which flies up high into the sky and making it difficult to approach. No problem, though, as each of the three factions has some form of airborne aid to get there first.
    • The party killing the eight Benevodons and preventing them from destroying the world. Their excess of incredibly strong Mana flows back to the Mana Sword, where it should be. And that sword was something the party handed to the enemy faction earlier...
  • Optional Party Member: All of them. Of the six heroes, you can only choose three of them when the game begins. While the story might intersect with the other heroes at some point, they won't join your party if you have all three party members.
  • Royals Who Actually Do Something: Each of the female protagonists is a princess. And Kevin is a prince.
  • Schrödinger's Player Character: Averted. The three characters you don't pick will make appearances throughout the story, showing that their own storyline is going on in the background. The player's party just isn't getting involved.
  • Ship Teasing:
    • One short moment between Riesz and Hawkeye when retaking Laurent from the Nevarlan army. If the former is in your party but the latter isn't, Hawkeye will ask the party to please not kill Belladonna because of the cursed necklace on Jessica. Riesz will agree and Hawkeye kisses her in gratitude.
    • Angela is shown to consider her romantic prospects in her ending, but no preference is stated. Of course, if Duran is in the party, she'll hint she's found another interest other than magic, with him being clueless about it.
  • Spin Attack: Duran, Kevin, and Riesz's Valkyrie class spin their weapons (or legs in Kevin's case) with certain special attacks.
  • The Three Faces of Eve: Compassionate, motherly Riesz is the Wife, brash, sexy Angela is the Seductress, and young, innocent Charlotte is the Child.
  • The Unchosen One: Subverted. When whoever the player picks as the main character meets the Faerie near Astoria, she indicates that they aren't really "chosen" by her, and they just happen to be the first to stumble across her, and she decides to just go with it. When the party meets the Mana Goddess herself during the first visit to the Sanctuary of Mana, she refers to the main player character as The Chosen One instead of echoing the Faerie's sentiment, while they're stated to be the Sword of Mana's true wielder.
  • You Gotta Have Blue Hair: Angela and Hawkeye have abnormal hair colors by default, but each character gets the chance to change their hair into a wild assortment of colors in the original game. The remake settles for only changing their attire instead.
    • Duran gains green hair as a Liege.
    • Angela has purple hair by default. The Archmage and Runemaster classes change it to blue and green respectively.
    • Kevin's hair turns pink for Monk and blue for Berserker. The Dervish class turns it green and is lavender as a Warrior Monk.
    • Charlotte's hair becomes magenta as an Enchantress.
    • Hawkeye's art depicts him with purple hair, though his in-game sprite seems more white-haired. It turns magenta as a Ninja, with the Ninja Master gaining dark purple hair. As a Rogue, his hair is green.
    • Riesz has a rainbow of color to choose from in her class paths. Valkyrie and Vanadis turn it pale green and purple, respectively. The Rune Maiden has pale pink hair, with the Dragon Knight giving her an unnaturally bright, orange shade. And the Fenrir Knight turns her hair into a deep turquoise.

     Duran 

Voiced by Takuya Eguchi

https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_duran.png
Young swordsman from the Kingdom of Valsena
Light Path: Knight — Paladin/Liege
Dark Path: Gladiator — Duelist/Edelfrei

Duran is a swordsman from Valsena. He really looks up to his deceased father, the Golden Knight Loki, who famously aided the Hero King Richard in his defeat of the Dragon Lord. He followed his father's footsteps into swordsmanship in the hope of making him proud.

Duran encounters the Crimson Wizard when he infiltrates the kingdom. Trying to stop him, Duran battles him and suffers a humiliating defeat. He heads to the Priest of Light to learn how he can become the strongest warrior, strong enough to defeat the crimson-clad magician.
  • Anti-Hero: His reason for starting the journey is that his pride was wounded when he was defeated by the Crimson Wizard. Duran spent most of his time sulking before he learned of a way to get stronger. He does end up maturing over the course of the game and finds better reasons to fight for.
  • Badass Normal: Averted in his introduction phase. No matter how skilled of a warrior he might be, when faced against a spellcaster that is enhanced through magic, Duran cannot win. He has to accept that he needs to become enhanced with magic himself to succeed at his revenge.
  • Barbarian Longhair: His wild mane of hair reaches down his back.
  • BFS: His chosen weapon gets wielded with two hands. Official art depicts him using it alongside a shield, which he can use with his Light classes.
  • Blood Knight: Often jumps into battles because he loves the thrill of it.
  • Combat Medic: His light classes learn Heal Light. His Light-Dark class can multitarget it along with learning Tinkle Rain.
  • Drowning My Sorrows: After losing to the Crimson Wizard, he spent most of his time drinking in a bar. He only snaps out of it when he learns that there's a way to get more power.
  • Everything's Better with Samurai: His Edelfrei class is said to be similar to these warriors from a foreign land. The ultimate weapon for this class is the Ragnarok, a katana-shaped blade that is meant to be wielded by those that lead rebellions and succession of new order. The blade is said to be powered purely by the Edelfrei's fighting spirit.
  • Failure Knight: After losing to the Crimson Wizard, he leaves the knights until he redeems himself.
  • Fiery Redhead: Has less of a bad temper and instead a very strong love for fighting.
  • Heroes Prefer Swords: The only protagonist that uses a standard sword-fighting style. In the fan translation, he complains about having to go after the Mana Sword because he already has a blade of his own.
  • Hot-Blooded: Quick to get emotional about things and never does things half-heartedly.
  • Idiot Hero: Doesn't realize that the Darkshine Knight is his father until it's outright said on his route.
  • It's Personal: His revenge against the Crimson Wizard. He injured Duran's fellow soldiers, but his own pride was wounded when he lost to the wizard.
  • Linear Warriors, Quadratic Wizards: His encounter with the Crimson Wizard taught him this lesson in-universe. A warrior may be physically strong, but they will end up losing to spellcasters. Duran learns of class changes that would allow him to enhance his fighting style with magic, making him on-par with the Crimson Wizard.
  • Luckily, My Shield Will Protect Me: His light classes can equip shields, which improves his defense quite a bit.
  • Magically Inept Fighter:
    • His Strength and Defense stats are both quite high, but his Magic Defense is rather low, and his Magic Attack is outright awful. Even after class changes, the few spells he does get tend to be dominated by the Saber variety of spell, which adds elemental damage to his sword swings.
    • In-universe, the fact he doesn't have magic leads him to getting wrecked by the Crimson Wizard in their first encounter. Duran resolves to fix this problem by finding a way to gain more poewr.
  • Magic Knight: His class changes have him learn spells to enhance a fighter's weapon with an element. The Duelist learns the Dark Saber spell, while the Light Saber spell is exclusive to the Paladin.
  • Mighty Glacier: Great attack power and good defense, but slow attacks and movement speed. His Dark side classes make this even more pronounced by favoring attack stats over defensive ones.
  • Nephewism: Duran and his little sister were raised by their maternal aunt.
  • Oblivious to Love: When Duran and Angela are in the party, she will begin to imply that she has feelings for him. Duran never catches on.
  • The Paladin: His light-light class that learns the Light Saber spell and basic healing magic.
  • Skeletons in the Coat Closet: The Duelist clothes are adorned with monster skulls.
  • Stone Wall: Duran's Light classes favor defense over attack power. As a result, he can gain quite a bit of defense and the ability to equip shields. However, he remains very slow.
  • Story Branch Favoritism: Duran is heavily implied to be the canon path of the game to become the Mana Knight. While it's the player's choice as to whether or not he's even in the party, Duran is the only protagonist that uses a traditional fighting style of swordsmanship, and his design was influenced by the heroes of the previous Mana games. The 2019 E3 trailer had him be the first character to appear before the other protagonists, and the demo had him chosen as the protagonist alongside Riesz and Charlotte.
  • Spell Blade: His dark classes focus solely on enhancing weapons with various elemental spells.
  • You Can't Go Home Again: Downplayed. He can return to Valsena without hesitation, but he refuses to enter his own house again before he has managed to defeat the Crimson Wizard.
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     Angela 

Voiced by Rumi Ookubo

https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_angela.png
Rebellious princess of Altena, kingdom of magicians
Light Path: Sorceress — Grand Diviner/Archmage
Dark Path: Mysticist — Magus/Runemage

Angela is the princess of Altena and sole daughter of the True Queen. While she takes a lot after her mother in terms of appearance, she has never shown any sign of magical prowess and it frustrates her, though she tries to act like it doesn't concern her.

Her mother and the Crimson Wizard decide to unlock the Manastones and obtain the Sword of Mana, but requires a human sacrifice. They choose Angel as the sacrifice, but she manages to get away. Cast out of her home, Angela heads to the Priest of Light to find out why her mother is acting so strangely.
  • Awesome, but Impractical: Her Ancient Curse spell that is exclusive to her Magus class. It's powerful enough that it can easily clear the screen of all enemies, but it costs a whooping 18 MP per cast. Quite a lot, given that the maximum is capped at 99 MP.
  • Big "NO!": Pulls one off before unleashing magic for the first time, allowing her to escape from her mother and the Crimson Wizard in her introduction.
  • Black Magician Girl: Best offensive spellcaster in the game.
  • Book Dumb: Kept dodging her studies, to the point that not even her mother thinks she has any magic talent in her blood.
  • Children Are a Waste: Her mother has no use for a magicless daughter.
  • Distracted by the Sexy: Her Love Typhoon attack as a Sorceress involves wiggling her butt and throwing a kiss at the enemy, causing damage to them.
  • Don't Think, Feel: Implied to be what caused her to successfully use magic for the first time in her introduction. Attempting to force magic out of her by trying to cast magic never worked, but her emotional reaction to her mother wanting to sacrifice her had Angela manage to teleport herself outside of the castle.
  • Exposed to the Elements
    • Justified inside Altena because the True Queen's magic kept the castle and town in a perpetual spring. But the decrease in Mana has led to it becoming colder again, to the point that the castle has fires going to keep it warm.
    • Subverted when Angela initially traverses the Frostbite Fields. She isn't dressed for the icy environment as a result of living in the heated castle her whole life. She gets only a few steps into the Frostbite Fields before she succumbs to hypothermia and loses consciousness.
  • Fire, Ice, Lightning: The ultimate spell of the Grand Diviner class is Doppelgänger, which project an image of Angela next to the real one, and then combines their spells into the order of Lightning, Fire, and Ice.
  • Glass Cannon: Her magical damage output is amazing, but she has little survivability thanks to only average Magic Defense and low Physical Defense.
  • Heroic Seductress: If Angela is the prisoner in the jail cell in Jadd, she'll escape by asking the Ferolian guard to help her remove her clothes, before locking him inside the cell instead.
  • Hot Witch: A spellcaster in a variety of skimpy outfits.
  • Ms. Fanservice: Has the most revealing outfit among the female protagonists and isn't above using her figure if it helps, whether it involves seducing the jailor or distracting the enemy.
  • Pointy Ears: The only one in Altena to have them exposed.
  • Purple Is Powerful: Played with when it comes to her purple boots, gloves, and hat because she actually begins the game completely lacking power. But when she manages to use magic, she becomes the best offensive spellcaster in the game.
  • Rebellious Princess: After being deemed the human sacrifice for the Manastone, Angela escapes her home and vows to fight her mother, if necessary.
  • Show Some Leg: Displays her legs and butt freely to seduce or distract enemies.
  • Sideboob: Shows some in her sleeping animation.
  • Sleeps in the Nude: She strips down to her underwear for sleeping, like all the protagonists. But Angela is the only one of the female protagonists that gets a sexy pose for it.
  • Spoiled Brat: Played with in that she's not spoiled, but acts this way out of a rebellious and childish want to get some attention, since her mother rarely had time for her.
  • Squishy Wizard: Her magic is very strong, but her defense and health tend to be on the lower side.
  • Stripperiffic: She wears a leotard with something like a half-skirt attached.
  • Toplessness from the Back: Her sleeping position shows her lying on her side.
  • "Well Done, Daughter!" Gal: Feels neglected by her mother, who was generally busy ruling Altena, and wants nothing more than to get acknowledged by her again.
  • You Gotta Have Blue Hair: Has purple hair by default.

     Kevin 

Voiced by: Ryota Ohsaka

https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_kevin.png
Son of the king of the Ferolian beastman
Light Path: Monk — Divine Fist/Warrior Monk
Dark Path: Brawler — Fatal Fist/Enlightened

Kevin is the son of the Beast King and prince of Ferolia. His mother was a regular human and disappeared around the time he was born. As his nature is more aligned with his gentle mother's, he associated less and less with his fellow beastmen and spend time with a wolf cub he names Karl.

Karl attacks Kevin out of nowhere and Kevin's beastman blood boils, turning him into a full-fledged beastman and senselessly beat Karl to death. Horrified at what he did and learning that the cub's death was caused by a plan of his father's, Kevin heads to the Priest of Light to ask for a way to revive Karl and take revenge on his father.
  • Bare-Fisted Monk: He fights with his hands and feet, though gloves and claws are listed as his equipable weapons. He also has a Monk class.
  • Beige Prose: In the official English translation, if he isn't simply speaking informally, he has a tendency to omit words from sentences. For example, when Malocchio announces the plans to revive Dark Majesty at the end of the Seaside Cavern, Kevin's response is "Who is 'Dark Majesty'? Why stop us?" instead of "Why do you want to stop us?" or "Why does he want to stop us?"
  • Calling the Old Man Out: Kevin gives his father, the Beast King, a piece of his mind after learning that his father was behind his dog, Karl, transforming and attacking him, prompting his own transformation in which he killed Karl.
  • Close-Range Combatant: Kevin is deadly up-close, but nowhere else. The spells he learns are healing and buffs to compliment his punches.
  • Combat Medic: Like Duran, his Light classes learn Heal Light. His Light-Dark class can multitarget it.
  • "Could Have Avoided This!" Plot: Kevin didn't kill Karl at all - the entire encounter with the grown-up version of him is an illusion created by Goremand. Kevin was so distraught by what he thought he did that he buried Karl without even verifying he was dead, and his father dug the wolf pup back up later, alive and well.
  • Emotion Suppression: The Monk class and its upgrades have this in the form of the Pressure Point technique. It ensures 100% mental efficiency to achieve the class' optimal fighting capabilities. Spoken in in-game terms, it allows Kevin to hit as hard as he does in his wolf form, while still in his regular beastman form.
  • Fighting a Shadow: A non-villainous example. The Karl he fought and killed was nothing but an illusion of him caused by Goremand.
  • Fission Mailed: Kevin can't win the training battle against Karl. Losing all of his HP transforms him into a werewolf for the first time, which gives him a fighting chance. Karl's death inverts the trope by playing the Game Over melody.
  • Good Old Fisticuffs: He and the beastmen's style of fighting.
  • Hopeless Boss Fight: The fight with Karl in Kevin's prologue can't be won. Kevin has to lose so that his first wolfman transformation takes place.
  • Howl of Sorrow: Kevin howls after realizing what he's done after first transforming into a werewolf, in this case realizing he's killed Karl.
  • Hulk Speak: He speaks broken English in the fan translation, which is strange as all the other beastmen speak rather eloquently. This might be a result of being a half-beastman, as Charlotte (who is half-elf) also has a bit of an odd manner of speech. He's more eloquent in the official translation; instead of speaking broken English, he'll sometimes either speak informally or lapse into Beige Prose.
  • Hurricane Kick: His Monk class's Spin Kick special attack lives up to its name, featuring him attacking by moving wildly across the screen while spinning his legs rapidly.
  • I Have No Son!: Inverted — he doesn't consider the Beast King his father after learning about what he'd done to Karl.
  • Ki Attacks: A power gained only by the Godhand class.
  • Life Drain: Learns the Moon Saber spell as a Dervish, which allows his attacks to sap the HP of enemies to replenish his own.
  • Lightning Bruiser: Especially with his attack bonus that he gets at night. Kevin already has high Attack power and the best Defense and HP in the game. His basic attacks are also two in a quick row, allowing him to raise his Power Attack gauge very quickly.
  • Mana Drain: Kevin learns the Leaf Saber spell as a Warrior Monk, which allows his attacks to replenish his own MP, though it doesn't actually affect the enemy's MP itself.
  • Missing Mom: His mother left when he was a baby.
  • Morality Pet: Karl, as indicated by the opening text about how Kevin's heart opened up upon finding the orphaned pup.
  • My God, What Have I Done?: His reaction upon reverting from his werewolf form and seeing the fatal injuries he gave Karl.
  • Nice Day, Deadly Night: It's a game mechanic with him. During battle at night, he'll transform into a werewolf. In this form, Kevin increases his attack power and changes his moves to hit more often.
  • Our Werewolves Are Different: Turns into his full-fledged werewolf form at night, which gives him an attack power boost.
  • Pacifist Dojo: The way of the Monk and, ultimately, that of the Godhand. They teach the understanding of mercy and equal force, but are still capable of defeating enemies. The weapons for these classes are gloves or knuckles with little to no gimmicks, to uphold the vow of not shedding blood.
  • Power Fist: Kevin uses knuckle and claw type weapons, rather than just using his pure fists of fury to destroy enemies. It's worth noting that even the iron knuckles appear to have spikes on the outside edge.
  • Roaring Rampage of Revenge: Tries to pull one off when he learns that the Beast King is at fault for causing Karl to attack Kevin, which led to the latter killing the cub. Unfortunately, the Beast King gives him one swift kick and it's over.
  • So Proud of You: His ending has the Beast King say this to him.
  • Teach Him Anger: The Beast King hired Goremand to figure out a way to get Kevin's beastman blood to truly awaken inside of him. With Goremand's spell causing Karl to attack him, Kevin's anger released his werewolf form. In a possible inversion, his Dark classes hint that they take their power from anger, too. Either representing his resentment of his beast side that caused such harm or the impossible mentality of escaping who he is, along with the lack of the Pressure Point ability allowing him to tap into his werewolf form at all times.
  • The Southpaw: Implied by his leitmotif 'Left-Handed Wolf', though his fighting style uses both hands.
  • Thug Dojo: The ways of the Berserker and, ultimately, that of the Death Hand. Learning to bulk up and dominate, so one knows how to cripple the opposition. Self-Improvement and virtue are mere optional courses. The weapons for these classes include odd claws and knuckles with haphazard and dangerous ends.
  • Traumatic Superpower Awakening: Being attacked by his pet wolf cub and best friend Karl allowed Kevin to unlock his werewolf powers. Unfortunately, with the result that he kills his best friend.
  • Traveling at the Speed of Plot: Just like the other story paths, his introduction ends with traveling to Jadd while the opening credits roll. Unlike the others, he doesn't take a boat because Mintos has no harbor and simply swims his way there.
  • Warrior Monk: His Light-Dark class is called a Warrior Monk, and combines hand-to-hand combat with the ability to heal, as well as the ability to augment his physical attacks with magic using Leaf Saber.
  • Wrestler in All of Us: All of his class paths learn some kind of throw technique.

     Charlotte 

Voiced by: Sumire Morohoshi

https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_charlotte.png
Half-elf young maiden of Holy City Wendel
Light Path: Priestess — High Cleric/Sage
Dark Path: Enchantress — Necromancer/Warlock

Charlotte is the half-elven granddaughter of the Priest of Light and was raised by him in the Holy City of Wendel. She idolizes Heath, a fellow cleric, and is obsessively protective of him.

When she learns that he's sent onto a dangerous mission, she runs away from home and tries to follow Heath to keep him safe. Before she can achieve this, she sees Heath being kidnapped by the Goremand. Charlotte returns home and asks the Priest of Light how she can manage to save Heath.
  • Bad Dreams: Charlotte's prologue starts out with a nightmare of her parents abandoning her.
  • Badass Adorable: A young girl that is your best white mage.
  • Bratty Half-Pint: Her mental growth has been stunted, leaving her to act and speak like a young child, despite being in her mid-teens.
  • Casting a Shadow: Her Necromancer class is one of two classes that can learn the Dark Saber spell, enhancing weapons with the Dark element. Her Warlock class learns Fetid Breath, which causes Dark elemental damage to every enemy on the field, while also weakening their magic attack and defense.
  • Child Mage: By elven standards, she learned magic at an early age. Then again, she's merely half-elven.
  • Elmuh Fudd Syndwome: Charlotte was localized as pronouncing words like a small child in the official translation (except for her name, which uses whatever the player inputs unaltered), replacing "l" and "r" sounds with "w" sounds.
  • Epic Flail: She primarily wields various types of flail.
  • Half-Human Hybrid: Half-human, half-elf. Her elven blood gives her great magical power, but it's implied that it severely stunted her growth and mental development.
  • Heroic Bastard: Turns out her parents eloped to get past a Parental Marriage Veto. This causes her some grief when she finds out.
  • Holy Hand Grenade: Her High Cleric class learns the Undead Away spell, which deals the maximum cap of damage, just like Angela's Annihilate spell, except specific to undead enemies. It even works on bosses, including the undead final boss of her and Kevin's storyline, if Charlotte's level is higher than theirs. Her Sage class learns to multi-target Holy Bolt and gains Lucent Beam as her strongest single-target Light spell.
  • Improbable Weapon User: Her level three techniques have her use a variety of weird weapons. She can pull out a giant paper fan, a large spiked axe, and an Epic Flail that's bigger than she is.
  • Jerk with a Heart of Gold: Charlotte's arguably the most selfish of the bunch when it comes to her personal reasons for journeying for the Sword of Mana (save Heath, who she has a crush on, without caring at all for larger reasons and consequences), and throws a tantrum around at anyone that gets in her way or denies her from doing what she wants. She's still a heroic person that doesn't hesitate to try to save the world when the chips are down. Justified because she is for all intents and purposes five years old.
  • Just a Kid: If she isn't a chosen party member, she will beg to come along with the party after all three characters have been recruited. The main character will refuse because of Charlotte's apparent young age, and tell her to go home.
  • Late-Arrival Spoiler: A September 2019 trailer for the Updated Re-release of the game spoils that she's half-elven. This was a twist in the original game.
  • Necromancer: Her Dark-Light class is stated to be a necromancer.
  • Nice Hat: Wears a floppy hat similar to Goremand's.
  • Older Than They Look: Charlotte is actually 15 years old, but her half-elven blood leads to slowed down aging. However, her mental state is that of a young child thanks to being seen as and raised like one, fitting with her outward appearance.
  • Precocious Crush: She has a crush on Heath, despite her being a teenager with the mind of a child while he's a grown man. He seems to try to avoid the subject.
  • Raised by Grandparents: Raised by her paternal grandfather.
  • Squishy Wizard: She's got the most White Magic in the game for buffs and healing, but she can't deal much damage on her own and has relatively-low durability.
  • Summon Magic: Her Dark classes, with her Warlock class gaining the strongest of them.
  • Third-Person Person: Charlotte talks like this in the fan translation despite being 15 years old.
  • Turn Undead: Her High Cleric class learns Undead Away spell, which is called Turn Undead in the fan translation. The spell deals 999 damage to any undead enemy for just 1 MP! It even works on the Final Boss of her and Kevin's route... as long as she's at a higher level than her target.
  • Verbal Tic: Charlotte's vewy childwike in her shpeech 'n shtuff - with different flavors depending on whether one is playing the official translation or fan translation. Both versions did this because she also has a childlike speech pattern in Japanese, although the form it takes there is somewhat different due to structural differences between English and Japanese.note 
  • White Magician Girl: Her specialty is the use of healing and Light magic.

     Hawkeye 

Voiced by: Yuki Ono

https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_hawkeye.png
Noble thief of the Nevarlan thief guild
Light Path: Ranger — Nomad/Rogue
Dark Path: Ninja — Ninja Master/Nightblade

Hawkeye is a member of the Nevarl Thieves Guild, stealing from the rich and giving some of it to the poor, and he's quite happy at his job. Shortly after taking in a young woman named Isabella, the guildmaster Flamekhan decrees that the guild will stop its petty thievery and turn to raiding and invading, starting with Laurent.

When Hawkeye sees that Isabella has brainwashed the guildmaster, he tries to confront and stop her. Isabella — whose real name is Belladonna — uses magic to force Eagle to attack Hawkeye, then kills Eagle and frames Hawkeye for it. While imprisoned, Belladonna tells Hawkeye to better not talk, as doing so will cause Flamekhan's daughter, Jessica, to die from a curse that she has placed on her. Hawkeye gets saved by his cat friend Niccolo and rushes off to the Priest of Light to find out a way to lift the curse off of Jessica, and to get his revenge.
  • Always Save the Girl: Hawkeye's main motivation in the first act is to save Jessica.
  • Big Damn Heroes: If Hawk is on your team, then Nikita will appear in Fiery Gorge and save Jessica from Belladonna. If Hawkeye isn't on your team, then Hawkeye will appear and save Jessica.
  • Bishōnen: Out of the three male protagonists, he's the prettiest. And even his final classes, the Wanderer and Nightblade, are parodies of this trope. If he and Angela are in the party, she'll flirt with him and calls him cute when confronting him as a non-party member in Laurent.
  • Chivalrous Pervert: He'll charm the ladies at any opportunity he can get, asks Angela or Riesz out in Jadd and even strikes a pose while telling the Altena soldiers 'to not get too excited'. The worst transgression he ever commits is giving Riesz a peck on the cheek if she confronts him in Laurent.
  • Clear My Name: Part of his revenge, thanks to Belladonna's frame-up.
  • Combat Pragmatist: Hawkeye's Nightblade class utilizes poison, blow needles, and bashing the enemy's face in with a wrench.
  • Deadpan Snarker: Fond of throwing sarcastic commentary around.
  • Everythings Better With Ninjas: His Ninja and Ninja Master classes.
  • Flash Step: His Ninja Master technique Shadow Menace.
  • Flechette Storm: His Ranger technique is Flying Swallow Toss, which consists of spinning around and tossing knives at every enemy on the screen. His Ninja class learns the Shuriken skill that has the same effect for one enemy, with the Ninja Master class learning to multi-target it.
  • Holy Hand Grenade: The Rogue's Silver Dart skill.
  • Incest Is Relative: Hawkeye's Ship Tease with Jessica, who is revealed in the prequel to be his mother's half-sister. He is getting Ship Teased with his aunt.
  • Knife Nut: He wields dual daggers. And the above mentioned Flying Swallow Toss as a Ranger.
  • Just Like Robin Hood: The Nevarl Thieves Guild only ever rob from the rich, before Belladonna's manipulation takes their goals beyond thievery. Hawkeye's Wanderer class exemplifies this best, with its ultimate armor describing itself as a magical cuirass that can blend in effortlessly in any environment, but is said to have also belonged to a chivalrous thief that became the bane of a greedy and tyrannical empire.
  • Living Shadow: The Ninja Master attack Shadow Menace. He merges with his shadow, moves around in it and leaps out again.
  • Loveable Rogue: More than the rest of the group he hangs out with. He has a personal code of honor that he refuses to break, making him ditch the gang when they go too far.
  • Malevolent Masked Man: He can become (a non-evil) one as a Nightblade. The Blood Mask that class can exclusively wear is meant to psychologically scare enemies and protect his identity, but also stimulates its wearer's killing instinct.
  • Ninja: His Dark classes. He starts throwing shuriken and turning invisible.
  • Not What I Signed on For: Stealing from the rich and giving some to the poor, while keeping the rest as payment for his work is absolutely okay. Leaving that behind and waging war to take over other countries is not what he's okay with.
  • Only Sane Man: He and Eagle were the only ones to find a problem with the idea of invading other countries.
  • Raised by Grandparents: Downplayed. Flamekhan is Hawkeye's maternal grandfather, but he has no love for him. He agreed to raise Hawkeye on his daughter's request, but never told him about their relation and pretends that he doesn't even have a grandson.
  • Ranger: Hawkeye's first light class. The Ranger is a trap-centered class who gets a multi-target tech and a number of moves that can aid in crowd control.
  • Reformed Criminal: Hawkeye, sort of. He began as a thief, and joined the straight and narrow when his gang was assimilated by Dark Majesty.
  • The Ruins I Caused: After you beat Belladonna, her section of the Dark Castle crumbles away. Hawkeye takes immense satisfaction at watching her bite the dust.
  • Simple, yet Awesome: Hawkeye's "Ninja Master" class gains the ability to multi-target his Shuriken ability. This means you have a fast-casting ability that hits all enemies on the screen, does significant damage, knocks enemies back, and lowers their evasion. All for only 1 MP. Fans have dubbed it the "1 MP Wonder".
  • Something About a Rose: The Wanderer class profile wears white and green and holds a rose stem in his mouth. That class' level three technique also involves offering his enemy a rose before slicing them apart in a blizzard of petals.
  • Spam Attack: His Rogue level three technique 'Thousand Slice'.
  • Spontaneous Weapon Creation: Ninjas in the Mana universe are said to undertake spiritual training in their Diversions (Ninjutsu in Japanese), allowing them to create items from nothing but personal, spiritual energy.
  • Weak, but Skilled: Hawkeye is rather balanced in his parameters and hits twice, just as Kevin, but lacks Kevin's strength. As such, Hawkeye's basic attacks will generally lead to little more than scratch damage to end-game enemies and bosses unless buffs have been applied.

     Riesz 

Voiced by: Mikako Komatsu

https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_riesz.png
Highborn captain of Laurent's Amazon guard
Light Path: Valkyrie — Vanadis/Starlancer
Dark Path: Rune Maiden — Dragon Master/Fenrir Knight

Riesz is the princess of the Wind Kingdom of Laurent and leader of the Amazons. After her mother's death, she took on the responsibility as a fighter and leader to the kingdom's army and the role of a parent to her young brother, Elliot.

She goes searching for her little brother, only to find him in the castle's basement. Being tricked by Bill and Ben, Elliot turns the wind power off that protects the castle from enemies, allowing the Nevarl Thieves Guild to invade. Trying to find help, Riesz watches her father die and her kingdom taken over, with her little brother kidnapped, too. She heads to the Priest of Light to ask for help in reclaiming her kingdom and finding her brother.
  • 100% Adoration Rating: There is not a single subject in Laurent who dislikes Riesz, and she was already seen as a competent commander and leader before the events of the story. Everyone is eager for her to come back and properly rule the country after she returns Laurent's independence about a third of the way into the game.
  • Action Girl: Out of the female protagonists, she's the most physically-oriented one, and most of the spells her class paths learn are to enhance her allies or sabotage her enemies.
  • And This Is for...: Riesz reminds Belladonna of the role she played in the assassination of her father.
  • Beware the Nice Ones: She's a sweet girl overall, but when it comes to going after her loved ones or her kingdom, she will not hesitate to attack. Though she tries to avoid harming the innocent.
  • Big Sister Instinct: A slave merchant in Beiser will comment on selling a young boy as his last piece of merchandise; if Riesz is in the party, she will harshly interrogate him the first time you talk to him (turns out the boy in question is Elliot, who she's looking for, and she just missed him).
  • Blade on a Stick: Her choice of weapon is a spear (technically a trident, going by her in-game art).
  • Blow You Away: The E3 2019 trailer shows Riesz twirling her spear to create a tornado, which damages an enemy.
  • Breakout Character: Despite Trials spending decades not being exported to the West, Riesz is extremely popular with Mana fans the world over.
  • Cool Big Sis: To her little brother, Elliot.
  • Fur Bikini: Her Fenrir Knight class profile.
  • Hair Decorations: She wears part of a helm and a giant green bow in her hair in her initial class. Certain class options change just what exactly she wears, though hair decorations are still common.
  • Hair of Gold, Heart of Gold: Though the color of her hair changes with her class paths. The Starlancer is the only class to return Riesz's originally dark blonde hair into a natural shade again.
  • Jack-of-All-Stats: Her parameters aren't quite as balanced as Hawkeye's, but she averages better across the board. She also has high Intellect and Spirit, meaning that she'll quickly learn any spell her class paths acquire.
  • Light Is Good: Blonde girl in light armor that has angel-like tufts on them.
  • Lightning Bruiser: Her Strength and Vitality are second to Duran's, with her Dexterity being lower than Kevin's. If she and Duran are in the party and aimed for physical fighting, the two are very similar, except that Riesz will evade attacks more often.
  • Magic Knight: With her classes focusing on buffing allies or debuffing enemies.
  • Minidress of Power: Her official art suggests her armor is actually just a padded tunic.
  • Modest Royalty: You don't get much more modest than dressing like a slightly more stylish variant of a soldier from your country. About the only extravagance Riesz allows herself are hair decorations and the emerald necklace and circlet she wears. Some of her later class options avert this, however.
  • Not So Above It All: She mostly plays the serious, only sane woman part, but has moments where she's close to snapping. Often drawing her weapon against people that annoy her or suggesting violence to achieve her means.
  • Promotion to Parent: After her mother died giving birth to Elliot.
  • Rapunzel Hair: It reaches her legs, but is generally tied back. If she's chosen as the main protagonist, she has two moments where she lets it loose for dramatic wind.
  • Roaring Rampage of Revenge: Tried to pull one when the Nevarl guild was invading her kingdom, but she wasn't able to do much on her own. She chooses to promise to pull a successful one-off against them for taking her kingdom, kidnapping her little brother and killing her father.
  • Royals Who Actually Do Something: She's both Laurent's princess and leader of their army, and she spearheads (sorry) the reclamation of Laurent whether she's in the party or not. Heroes of Mana shows that she's only the latest in a long line of these, as her mother and grandmother both served similar roles.
  • Summon Magic: Her final classes each gain one summoning spell.
  • Stripperiffic: Zigzagged in that while she shows off some skin, her outfits are relatively tamer than Angela's. Her Fenrir Knight, however, is nothing but a bikini with a wolf hide draped around her.
  • Team Mom: She's been taking care of her little brother long enough that she naturally falls into this role.
  • Valkyries: Lise's first Light class. The Valkyrie class is a support team member with all kinds of spells to boost stats. Lise is the only character in the game who can learn all the stat raising spells.
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     Faerie 

Voiced by Maaya Uchida

https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_fairie.png
Spiritual seed of the Tree of Mana
Faerie was a loyal servant of the Mana Tree until it was revealed that it was starting to wither, signalling that evil was brewing to steal it's power for their own. To that end, her and others of her kind set out to find a hero who could save them, but she ended up being the only survivor in the search, coming across the chosen main character of the game and chooses to be a helpful guide to them on their journey.
  • Ascended to a Higher Plane of Existence: Becomes the new Goddess of Mana after the Mana Tree has been destroyed.
  • Closest Thing We Got: She imparts herself on whomever is chosen as the main character not because of any personality trait or because of some previous goal. It's because they happened to be the closest person nearby.
  • Heroic Sacrifice: No matter which of the three villains is defeated, the power of the world's Mana is drained and the Mana Tree is dead. This will in turn lead to Faerie's death as well, but because of the bonds of friendship and belief she made with the characters over the journey, she will someday in the future be reborn as the new Mana Goddess to restore the world.
  • Mr. Exposition: Serves to detail a lot about the world and Mana itself.

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