This is the character page for the characters that appear in the 2015 cartoon Transformers: Robots in Disguise (2015).
For the characters from the anime of the same name, see Transformers: Robots in Disguise.
For the characters from the IDW comic with a similar name, see The Transformers: Robots in Disguise.
Warning: spoilers abound. It is highly recommended that you keep up with episodes from Transformers: Prime first. Read at your own risk!
A former member of Team Prime, Bumblebee was given a low-ranking job as a beat cop following the restoration of Cybertron. Images of his deceased mentor Optimus Prime led him to a space bridge that transported him to Earth alongside rookie cop Strongarm and problem child Sideswipe, where Bee has since grown into a fine leader in his own right.
- Adorkable: In Adventures At Bumblebee Sitting Bumblebee's mind is temporarily reduced to that of an immature child, courtesy of Quillfire's toxins.
- Arbitrary Skepticism: In True Colors, when Grimlock starts attacking the team, Bumblebee seems somewhat dismissive of Russel's theory that Grimlock is being controlled somehow. This takes place in the same continuity where Bumblebee was once possessed by the disembodied Spark of Megatron.
- Berserk Button: Seeing Overload again brings back bad memories. He also got especially furious in the second season finale after Steeljaw defeats Optimus.
- Catchphrase: He tries to coin his own rallying cry, but it isn't until the first season finale that he comes up with one that generates inspiration into his team-mates: "Let's rev up and roll out!"
- The Chosen Many: Bumblebee wasn't the only Autobot called to Earth...
- Combining Mecha: In Season 3, he is the torso of Ultra Bee.
- Contrasting Sequel Main Character: Being one of the few lead characters in a Transformers series who isn't a Prime or a recognized leader. It plays a part early in season one where he compares himself to Optimus Prime. Whereas Optimus is stoic, experienced and well respected, Bumblebee is more emotional and unsure while being more of a warrior than a leader.
- Deadpan Snarker: He has his moments.
- Four-Temperament Ensemble: Choleric
- Kid Hero All Grown-Up: Bumblebee was a young scout who was eventually given warrior status by Optimus Prime and has now become an idol to most of the other Autobots on Cybertron.
- The Leader: Bumblebee is given leadership over his own team that he must train to work together and get along with one another.
- Legendary in the Sequel: He's a beloved war hero on Cybertron.
- Line-of-Sight Name: In Suspended, needing to pose as a fire marshal and come up with an alias fast, he uses "Dan Russel"
- Only Sane Man: Between the law-obsessed Strongarm, rebellious Sideswipe, bloodthirsty Grimlock and the Motor Mouth Fixit, Bumblebee easily qualifies as this. This is shared with Drift as well.
- Subverted Catch Phrase: Throughout the first season, he tries to come up with his own variation of "Autobots, transform and roll out!" Lampshaded by Sideswipe.
- Super Senses: Demonstrates telescopic and microscopic vision from time to time. It makes sense since he's a robot, but it seems that none of the other Autobots have this ability.
- Team Dad: There are examples of this in both the show and the comics, particularly towards Strongarm and Sideswipe.
- Took a Level in Badass: He has a much buffer and more powerful looking body in this series, and is now the leader of his own team to boot.
- Your Costume Needs Work: Some museum security guards describe him as a "bad imitation of Bumblebee". This is more due to his odd behavior as he's trying to keep them from patrolling into the room with the space bridge, which he needs to get to Earth, and which Sideswipe and Strongarm are trying to hotwire.
A rookie cop assigned to the war hero Bumblebee, Strongarm found herself transported to Earth. She's confident, skilled and well-read, but she is also inflexible (especially in terms to proper procedures and regulations), impatient (especially when dealing with the flippant Sideswipe) and a bit of a glory hound. She also trusts Bumblebee completely and has his back no matter what.
- Amazonian Beauty: Is a very strong, bulky, and surprisingly beautiful robot.
- Automatic Crossbows: One of her weapons has the appearance of one but has the function of a Ray Gun.
- Berserk Button: Showing signs of disrespect towards Optimus Prime or Bumblebee.
- By-the-Book Cop: Strongarm is completely obsessed about following rules, laws, and regulations to the point where she often brings up the law book on her wrist.
- Combining Mecha: In Season 3, she is the right arm of Ultra Bee.
- First Girl Wins: Sort of, if her apparent jealousy towards Sideswipe's attraction to Windblade are any indication. Windblade decides to join Ratchet and Optimus Prime on their journey back to Cybertron.
- Four-Temperament Ensemble: Melancholic
- Hero-Worshipper: Towards Bumblebee, and even more towards Optimus.
- Leeroy Jenkins: For all her obsession with following rules, Strongarm's not above jumping into situations she's not fully prepared for. In the second part of the pilot, she shows signs of this by shooting at one of Underbite's lunches, thus ruining Bumblebee's sneak attack.
- Not So Above It All: In Trust Exercises, she and Sideswipe snigger at the way Grimlock caught Bumblebee in the trust fall exercise.
- Red Oni, Blue Oni: The blue to Sideswipe's red, even their colors match.
- Ship Tease: She gets irritated when Windblade shows up and starts flirting around with Sideswipe, who has a crush on her.
- Squee!: She's thrilled to hear war stories from Optimus Prime himself.
- Teeth-Clenched Teamwork: With Sideswipe, whose frequent rule breaking and disobedience conflicts with her more ordered, rule-based mindset.
- Territorial Smurfette: She's really not happy when Windblade, another female Autobot, shows up. The newcomer insistently calling Strongarm by a nickname she dislikes doesn't help. (On the other hand, this may be a Love Triangle issue.)
A cocky, confident punk, Sideswipe found himself on Earth when Strongarm dragged him with her in pursuit of Bumblebee. Sideswipe is lazy and a troublemaker with a penchant for shooting his mouth off, but he's loyal to his friends. Bumblebee feels there's a real hero inside him, but getting that hero out is a struggle.
- Affectionate Nickname: Windblade calls him "Slick."
- Bad "Bad Acting":
- In Trust Exercises, his acting is rather flimsy when he tries to trick Steeljaw.
- In As the Kospego Commands, it's enough to fool the humans into believing he and Bumblebee were mythical creatures, but not enough to convince Thunderhoof that he was on his side.
- Heck this was even shown in the comic when he was practicing as a pretend member of the Cybercomrade Sect.Sideswipe: I'm Sideswipe, aDecepticon who... um... swipes. You've never heard of me because I joined Cybercomrade... recently. Whenever you joined, I joined... after that.
Grimlock: Should I be buyin' this, Clipshade? How dumb is my character?
- Cool People Rebel Against Authority: Sideswipe has little to no respect for Strongarm and her by-the-book methods, and Bumblebee himself has trouble keeping him in line. On the other hand, Optimus Prime puts him in his place with a single stern sentence, and Windblade gets irritated enough with him to threaten him when she feels he's being too disrespectful.
- Cool Sword: Has one on his back that he carries with him. Possibly a Mythology Gag to his Movie counterpart.
- Combat Pragmatist: Starts showing shades of this in Sideways, having seen the way Fracture fights in the previous episode. He even Lampshades this in a fight with Fracture.
- Combining Mecha: In Season 3, he is the left arm of Ultra Bee.
- Composite Character: He was conceptualized as a new incarnation of Fastlane before eventually becoming Sideswipe. Thus, a lot of his personality is actually similar to Fastlane, whilst his overall appearance harkens more traditionally to prior versions of Sideswipe.
- Crouching Moron, Hidden Badass: Sideswipe would generally prefer to slack off then do... well, anything. When Nightstrike steals his body, the criminal manages to use Sideswipe's natural strength and athleticism to hand the rest of the team their acts.
- Decomposite Character: As Grimlock was eventually confirmed to be a different bot to the one from Transformers: Fall of Cybertron albeit, with the same name, the same is presumed to be true for this version of Sideswipe.
- Delinquents: We first meet him doing burnouts at a statue gallery.
- Four-Temperament Ensemble: Sanguine
- Fragile Speedster: Compared to Strongarm, Grimlock and even Bumblebee, Sideswipe's main advantages are his speed and agility.
- Hates Being Alone: It's not his most prominent trait, and he does his best to bury it, but Sideswipe's past as a rootless loner has left him with some clear abandonment issues. Even though he's repeatedly assured that he's part of the team and the other would never leave him behind, it doesn't take a whole lot for him to worry about being abandoned or kicked off the team. These bursts of doubt tend to lead to him acting either extra clingy or extra standoffish — or a combination of the two.
- Hopeless Suitor: Has a crush on Windblade, who seems to be aware of it but just isn't interested.
- Jerkass Has a Point: While Sideswipe may be a troublemaker most of the time, he has a handful of examples where he is not wrong about.
- In King of the Hill (Part 2), he demonstrates that desperate times do call for desperate measures, after failing to convince the hermit of the nuclear waste disposal site because the man would not leave until he will meet an actual alien, so Sideswipe transforms right in front of him. And it pays off: as a result, with Strongarm's assistance, the hermit thinks he is hallucinating as he finally exits the nuclear site.
- In Railroad Rage, he argues with Drift while preventing a runaway train from crashing into Crown City, stating that even old mistakes will not define someone for the rest of their lives after Slipstream unintentionally shattered Drift's katana.
- In Prepare For Departure, Sideswipe gives out helpful information to Grimlock in staying focus.
- Jerk with a Heart of Gold: Even Bumblebee states that he's a good bot deep down, he just needs someone to keep him in check.
- On one note, he rescues Windblade from a rapid-flowing river.
- Literal Split Personality: At the beginning of "The Gret Divide," he and his team defused from the Ultra Bee combiner, only for the rest to find out that Sideswipe has been split into double copies of himself: one is a Jerkass, the other a Nice Guy. The two copies eventually became whole again after Fixit found a way to bring Sideswipe as one.
- Nice Job Breaking It, Hero!:
- Subverted in King of the Hill (Part 2). See Jerkass Has a Point for more details.
- Played straight in "Blurred," because his reckless speeding is what caused Sharkticon scientist Ragebyte to be unintentionally released.
- Out of Focus: While the entire stealth team suffers in season 2, Sideswipe's lack of screentime is most noticeable.
- Red Oni, Blue Oni: The red to Strongarm's blue, even their colors match.
- Robot Hair: It's not hair, but his head design does give the appearance of such.
- Ship Tease: Has a crush on Windblade; meanwhile, he may have Belligerent Sexual Tension with Strongarm, who got pretty riled up seeing him flirt with Windblade.
- Taking the Bullet: He dives in front of Jetstorm and Slipstream just as RoughEdge is about to shoot them, scoring a nasty burn square in the chest.
- The Slacker: He'll take any opportunity to skive off work and foist it onto a teammate.
- Ungrateful Bastard: Both Strongarm and Windblade seem to consider his lack of respect for Optimus Prime as him being this, considering it was Optimus' sacrifice that revitalized Cybertron in the finale of Transformers Prime.
- Teeth-Clenched Teamwork:
- With Strongarm and, to a lesser extent, Bumblebee. The only reason he's on the team is because they arrested him and brought him along in the pilot two-parter. His carefree attitude towards rules clashes with Strongarm's heavy belief in obedience and Bumblebee's own attempts at projecting authority.
- When Optimus Prime joins the team, he manages to rub Windblade (who otherwise gets along great with him) the wrong way by making snide or outright insulting comments about him, to the point she threatens him with bodily harm.
- You Fight Like a Cow: Often taunts his opponents, but these tactics fail as often as it succeeds.
- Crouching Moron, Hidden Badass: Fixit's various eccentricities and faulty wiring hide the fact that he is an incredibly skilled engineer and medic.
- Equippable Ally: Can turn into various Transformer-sized tools and be used by the other Autobots.
- Fanboy: Of Groundpounder the gladiator.
- Fantastic Racism: Initially believes that humans are incapable of understanding Cybertronian technology. Denny proves him wrong and he quickly abandons this line of thinking.
- Four-Temperament Ensemble: Phlegmatic
- Freudian Slip: A good number of his Verbal Tics seem to be this.
- Full-Name Basis: He always refers to Denny this way for some reason. He simply calls Russell by his first name.
- Hidden Depths: A huge fan of Cybertron's gladiator games and possesses an encyclopedic knowledge of their fighting styles.
- I Choose to Stay: At the end of Season 2, he opts to remain with Bumblebee's team on Earth, rather than accompany the rest of the Fixit-type Minicons back to Cybertron on the Alchemor.
- It Has Been an Honor: He says this to Bumblebee in the second season finale, when faced with the possibility that they, Optimus Prime, and the other Fixit-type Minicons might be incapacitated by the cryo-gas bomb.
- Motor Mouth: Sideswipe certainly thinks this of him.
- More Dakka: When his prison guard mode is activated, he gains numerous weapons, including two back-mounted missile launchers and arm-mounted laser cannons.
- Non-Action Guy: When not in prison guard mode.
- Older Than They Look: Fixit is implied to be pretty old by Mini-Con standards (a swarm of similar Mini-Cons were on an ancient crashed ship), though he would prefer the term "seasoned".
- Patrolling Mook: As a prison guard on the Alchemor, this was practically his job.
- Percussive Maintenance: His verbal tic is often corrected by either himself or someone else giving him a solid thump.
- Pint-Sized Powerhouse: In guard mode, he overpowers the combined Team Bee.
- Red Eyes, Take Warning: As seen in the episode "The Trouble With Fixit".
- The Medic: He's the teams best bet at help when they're injured... usually.
- Mission Control: What he usually is.
- Verbal Tic: Possibly due to his faulty wiring, Fixit often says the wrong word, attempts to correct himself, and then finally spits it out on the third try.
- Absurd Phobia: Kittens.
- Adaptational Heroism: In contrast to his G1 namesake, Grimlock in this series is much more compassionate towards anyone weaker than himself, in spite of his Blood Knight tendencies. His conversation with Russell in More Than Meets The Eye proves this quite nicely.
- Adaptational Intelligence: He's the first example of Grimlock in western animation to be able to speak clearly and normally, and is also far smarter than the almost childlike levels of intelligence those former incarnations displayed.
- Adaptational Wimp: A minor example. Grimlock is still the strongest member of the team, however, compared to his previous incarnations, he's not quite as powerful, given he's usually explicitly stated to be as strong or stronger than Optimus Prime or Megatron themselves. Of course, him being on the team would be fairly pointless if he could take on every enemy by himself. He also seems to no longer have the ability to breathe fire in Dinobot mode. It should be noted however that he was able to hold his own against one of the original thirteen primes without any power-up whatsoever.
- Adaptation Personality Change: This version of Grimlock is notably different compared to his predecessors, being much more friendly and approachable than usual.
- Bear Hug: This Grimlock's a hugger, and proud of it, which is a bad thing for whoever it is he feels like hugging.
- The Big Guy: He's the powerhouse on the team.
- Blessed with Suck: Grimlock acquires Super Speed in The Fastest Bot Alive. The unfortunate weakness is that he has a hard time taking control of it.
- Blood Knight: Picks a fight with Underbite on the grounds that he "picks on things his own size".
- Boisterous Bruiser: He loves a good fight.
- Brainwashed and Crazy: Becomes this in True Colors, courtesy of Minitron.
- Bruiser with a Soft Center: He's the muscle of the team and really enjoys punching stuff, but he's one of the easiest people to get along with. When discussing their favorite vacation spots on Cybertron, Grimlock mentions his was the Acid Wastes, which judging from its name and Sideswipe's reaction, is a horrible place to be. Grimlock just smiles and says the Sunsets are Amazing.
- Catchphrase: Whenever he tries to pin down a Decepticon, expect Grimlock to shout: "Cannonball!".
- Combining Mecha: In Season 3, he is the legs of Ultra Bee.
- Composite Character: Grimlock is a combination of Dinobot Grimlock, and his role and color scheme is almost similar to Bulkhead in Transformers: Prime, being the team Big Guy. It can also be seen as a reference to the other Robots In Disguise and it's Grimlock, who while green, transformed into an excavator.
- Decomposite Character: Despite being a robot that can transform into a T-rex, Producer Adam Beechen said this Grimlock isn't the same one who appeared in Transformers: Fall of Cybertron, but a different bot.
- Did You Just Punch Out Cthulhu?: Everyone else needs divine infused power to hit Megatronus, Grimlock just needs his two hands.
- The Ditz: Despite being a lot smarter than most other animated Grimlocks, he still ain't too bright.
- Dumb Muscle: Although not to the extent of some of the other incarnations of him, he is the least intelligent Autobot on the team.
- Extreme Doormat: A minor example, but he seems to be so used to being an Unskilled, but Strong Klutz that he will accept blame at the drop of a hat. Once confessed to sneaking up behind and knocking out himself simply because he didn't understand what was going on.
- Four-Temperament Ensemble: Sanguine (and a little Choleric).
- HeelFace Turn: After helping to bring down Underbite in the pilot, rather than place him back in his stasis cell, Bumblebee officially puts him on probation. At the end of True Colors Bumblebee formally inducts him back into the Autobots and has his Decepticon logos removed and replaced with Autobrands.
- Hulk Speak: Averted with this version of Grimlock.
- Leeroy Jenkins: He's notoriously impatient and tends to just charge at a problem rather than wait for anyone to develop any kind of strategy.
- Let's Get Dangerous!: During his fight with Scowl, where he uses his jaws in battle for the first time.
- Literal-Minded: Lampshaded in the episode "Defrosted." While being lectured by Drift during training with Jetstorm, he was surprised, asking if there was something behind Jetstorm's moves.
- Malaproper: After learning that Slipstream and Jetstorm learned to fight so well despite their small size by being Drift's pupils, he spends an entire episode trying to convince Drift he would make a good poodle, too.
- Mathematician's Answer: When he challenges Simacore to a battle of wits, he answers the question he receives thusly.Simacore: If a Cybertronian unirail leaves Kaon City going east at 1000 mechanometers per orbital cycle, and another unirail leaves Nuon City going west at 63.6, at what point will they meet?Grimlock: It's a trick question! Underbite destroyed Nuon City, so it doesn't have a unirail anymore!
- Mighty Glacier: As a T-Rex, Grimlock is the largest member of the team, but as a result is also the slowest.
- Muscles Are Meaningless: Fights largely by punching, yet favors using the beast mode with smaller arms for doing so. Granted, his arms in robot mode (which form his beast mode legs) are also very strong.
- Secret Stab Wound: Grimlock takes a serious hit while running an obstacle course at the beginning of "Deep Trouble," but conceals the injury for fear of letting Bee and the team down.
- Strong as They Need to Be: His strength varies from Worf-level to Did You Just Punch Out Cthulhu? as the plot requires.
- Tail Slap: In his dinosaur mode.
- Teeth-Clenched Teamwork: Subverted. In spite of being a paroled Decepticon pressed onto the team, Grimlock works surprisingly well with everyone right off the bat, and gives Bumblebee the least amount of problems. All Bee has to do to get him to lay off his Leeroy Jenkins behavior is a quick chat, as opposed to Sideswipe and Strongarm, who need an entire episode to have the aesop partially hammered into them.
- Token Evil Teammate: Sort of. Grimlock's the only member of the team with a criminal record, and starts out in the series branded with Deception logos, but he's not actually malicious, he just loves fighting, and tends to cause excessive damage when he does so.
- Token Minority: He's the only member of the team with a beast mode, which have otherwise been exclusive to the Decepticons so far.
- Took a Level in Dumbass: Grimlock has been formerly presented in this universe as very brutish, but otherwise far more cunning than he lets on. Here, whilst he does have some genuine moments of intuition, is a fair bit goofier and much less tactically minded — one episode shows he doesn't know the meaning of "perimeter". Granted he's still far smarter than most animated versions of Grimlock. Producer Adam Beechen reveals this Grimlock is an entirely different character.
- Tyrannosaurus rex: His alternate mode.
- Unskilled, but Strong: He doesn't have a keen tactical mind and can be caught off-guard by opponents with strength and training.
- When All You Have Is a Hammer...: There are few things in Grimlock's perception that can't be solved with proper application of punching.
- Why Did It Have to Be Snakes?: Grimlock's deathly afraid of kittens, and apparently anything feline. He's also not too wild about crabs. Clamp Down repeatedly freaks him out.
- The Worf Effect: Grimlock is by far the team's strongest member. So he usually tends to be the one taken down to show that the team can't deal with whichever threat they face without working together. In fact, the number of episodes where he doesn't end up suffering from this to some degree is in the distinct minority.
- Would Hit a Girl: Gender is no object when it comes to punching.
- Ascend to a Higher Plane of Existence: He was described as having become "one with the AllSpark" when he was seen last. He's joined with the Thirteen Original Primes in the afterlife, and can only contact the physical world when the need is absolutely necessary. He eventually descends back to help fight Megatronus.
- Back from the Dead: Bumblebee asks him flat out if he is alive or not. Optimus replies that even he's uncertain which one he is. Later he comes back for good, as with all of his counterparts in other continuities.
- Big Badass Rig: As usual with many of his previous incarnations.
- Deus ex Machina: Briefly creates a physical manifestation in Pilot (Part 2) to assist Bumblebee and the others, taking down Underbite with only one hand.
- Came Back Strong: Which is really saying something since he was one of the strongest Autobots alive when he died. Though it is averted in the first episode of the second season, as returning the power of the Primes weakens him to the point he's only at a fraction of his strength. Micronus assures the Bee Team he'll recover, but has no idea how long it will take.
- Combat Pragmatist: Shows shades of this in "Cover Me".
- Cool Old Guy: When he is able to speak to the team, most of them treat him as being one of these. Strongarm and the Minicons in particular can't get enough of his war stories.
- A Father to His Men: As you'd expect of Optimus. Bumblebee, despite being a hero in his own right, still idolises him.
- When Sideswipe nicknames him "Pops", he quietly but firmly informs him that he can be called "Optimus Prime" or "Optimus", and those are his only options. Sideswipe quickly gives in, looking very much like a child scolded by his dad.
- Flight: One of the few Transformers who can fly in robot mode.
- Hero with Bad Publicity: The Council blames him for the war and Cybertron becoming uninhabitable.
- He's Back: In the season finale, Optimus returns to Earth to aid Bumblebee and his team against Megatronus.
- I Choose to Stay: At the end of season 1, rather than return to the Realm of the Primes to continue his training, he decides to stay as Bumblebee's equal and not resume his place as the Autobot leader.
- At the end of season 2, he decides to return to Cybertron with the recaptured Decepticons. Part of this is because he wants to personally investigate what state Cybertron is in, and part of it is because he knows that his presence would undermine Bumblebee's.
- Our Founder:
- Statues of him are present on the restored Cybertron. Sideswipe accidentally levels one when Strongarm attempts to apprehend him in the first episode. As an example of how esteemed he is, Strongarm and the Minicons eagerly get him to tell them war stories, and are horrified when Sideswipe dismissively refers to him as "Pops". When Sideswipe later makes another snarky comment, Windblade (who's been semi-flirting with him since she arrived) is so furious she threatens to snap him in half if he keeps being so disrespectful.
- Averted when Ratchet encounters the team, as he tells them that the High Council has done its best to ensure Optimus is forgotten.
- Out of Focus: He was a main character in the previous series. This time he only appears to give advice and guidance. The first episode to feature him prominently lampshades this in its title.
- Put Their Heads Together: He defeats Swelter and Glacius in this manner.
- Spirit Advisor: Is this to Bumblebee, briefly appearing through visions.
- The Stoic: He's just as serious as he was in Transformers: Prime
- Not So Stoic: He allows himself a line of snark at times when younger Autobots annoy or patronize him.
- Throwing Your Sword Always Works: How he destroys Megatronus' spark fusing device by tossing it like a boomerang.
- Vagueness Is Coming: Warns Bumblebee of an ominous threat that's coming to Earth but does not provide any specifics (mostly because the other Primes also seem to be keeping him in the dark). He spends most of the first season training in the Realm of Primes to help confront it.
Drift, Slipstream, and Jetstorm
- Berserk Button: Don't harm his students and don't call him Deadlock.
- Blade on a Stick: Slipstream's primary weapon.
- Bounty Hunter: His occupation when he first meets Bee and the team.
- The Comically Serious: Drift has no real sense of humour, which means he's often irritated or confused by his teammate's quips.
- Combining Mecha: A variant. In Season 3, he is the sword of Ultra Bee.
- Cool Car: He turns into a futuristic Bugatti-like sports car.
- Dark and Troubled Past: His Minicons were once criminals and now regard Drift as their sensei. Drift himself was once homeless, as well, before joining the Decepticons, before becoming a complete Autobot.
- Detachment Combat: His Minicon partners, Jetstorm and Slipstream, serve as a pair of gauntlets that he wears, but can fight on their own volition.
- Fastball Special: The Minicon's are often fired or thrown as projectiles, both in buzzsaw and robot mode.
- Fighting with Chucks: Jetstorm's primary weapon.
- Foil: To Fracture. Both are Minicon deployers and bounty hunters. However, whereas Fracture is a Combat Pragmatist, Drift only hunts down criminals and believes in using honorable means to capture them. He's also noticeably more reserved than his Decepticon counterpart.
- Go Through Me: Jetstorm and Slipstream pull this in Outstanding, putting themselves between the injured Drift and Stockade and his Minicon army.
- Good Is Not Nice: Drift is a demanding perfectionist, and pretty rude besides, though he still comes through for Team Bee in the end.
- HeelFace Turn: The comics show his backstory as a former Decepticon-turned-Autobot, as with most of his incarnations. The episode Out of the Shadows confirms this.
- The episode Out Of The Shadows further explains his backstory: he was a former student of Decepticon Shadow Raker.
- In Hunting Season, he claims Denny and Russell Clay have poor manners (when they politely introduce themselves), then continually refers to them as "pets".
- In Railroad Rage, During an argument about Drift's shattered katana, courtesy of Slipstream, the he adamantly denies that he made mistakes before by saying that was not the point. Sideswipe, however, calls him out on it, pointing that even the troublemaker himself knows Drift had made mistakes before, and mentions that he cannot allow old mistakes to define somebody for the rest of their lives.
- I Owe You My Life: After Bumblebee saves him from a blow from Fracture, Drift claims that he owes Bumblebee a life debt and pays it back by protecting him from Fracture and refusing to collect the bounty placed on his head. Bumblebee releases Drift from said debt at the end of Hunting Season.
- Jerk with a Heart of Gold: His perfectionist tendencies and strict code of honour causes him to clash head frequently with the other Autobots, but nonetheless he has honour, which is more than can be said for his rival bounty hunter, Fracture. By the end of Hunting Season, he sees Bumblebee for the honourable warrior that he is, and compliments Jetstorm and Slipstream on their performance in the last battle of the episode.
- The Lancer: To Bumblebee.
- Lighter and Softer: The tie-in book Drift's Samurai Showdown includes much of the same backstory given for IDW's Drift, but leaves out much of the non-family friendly aspects. Also, unlike IDW's Drift, this one isn't a Stepford Smiler.
- Nice Job Breaking It, Hero!:
- In One of Our Mini-Cons is Missing, Jetstorm accidentally released Quillfire and Springload from stasis after accidentally messing up Drift's sword and running away off without telling his mentor.
- In Railroad Rage, Slipstream accidentally dismantled Drift's katana while cleaning it with a chemical that shattered it like glass.
- Not So Stoic: In "Ghosts and Impostors", Drift tries to join in on scaring a group of tourists by dressing up in a makeshift ghost costume. A far cry from his usual stern behaviour.
- Out Of The Shadows takes this a step further: his former teacher Shadow Raker calls him by his former name, to the point where Drift becomes angered by it. He's also visibly worried when Jetstorm and Slipstream are kidnapped.
- In Two Plus Two Equals More, he greets Jetstorm and Slipstream with a big hug and a smile when they return with the captured Cyclones.
- Only Sane Man: Shared with Bumblebee.
- The Perfectionist: Applies this to himself and everyone around him. He slowly moves away from this over time.
- Pint-Sized Powerhouse: Slipstream and Jetstorm are more than capable of fighting Decepticons three times their size.
- Put on a Bus: Optimus recruits Drift for a secret mission in "Moon Breaker" (with Jetstorm and Slipstream along for the ride, of course), and they're gone until "Enemy of My Enemy".
- Red Oni, Blue Oni: Jetstorm's more emotional, impulsive and less serious minded. Slipstream's calmer and more submissive to Drift.
- Ship Tease: Maybe with Windblade during the "Overloaded" episodes.
- Sixth Ranger: Joins Bumblebee's team, though he begins to evolve to become The Lancer of the group.
- Stern Teacher: To Jetstorm and Slipstream.
- The Stoic: Serious and reserved at all times, which sometimes hampers his working relationship with Slipstream and Jetstorm.
- That Man Is Dead: Originally named Deadlock, he no longer goes by that name.Shadow Raker: "Don't look to your friends for help, Deadlock."Drift: "MY NAME IS DRIFT!"
- Undying Loyalty: Slipstream and Jetstorm have this towards him.
- Adaptation Personality Change: IDW's Windblade is a soft spoken Naïve Newcomer. Here this version of Windblade is a cocky Jerk with a Heart of Gold.
- Adaptational Badass: In IDW Windblade's biggest physical strength is her above average sword play. Here she's a stronger flier with Super Senses as well her sword skills. She also has built in guns and the ability to blast Gale-Force Sound whereas the original lacked ranged weaponry.
- Bodyguarding a Badass: Attempts to be this for Optimus in Cover Me after seeing the state he's still in.
- Berserk Button: When Sideswipe makes a disrespectful comment about Optimus Prime, she warns him that "I'll snap you in two if you don't stop that kind of talk," and delivers such a ferocious Death Glare Sideswipe takes a few steps back in terror.
- The Chosen Many: Primus summoned her to Earth to help with coming danger.
- Cool Plane: Transforms into a VTOL jet fighter.
- Fembot: Like Strongarm and Arcee before her.
- Gale-Force Sound: She is capable of firing soundwaves from her VTOL fans.
- Mistaken Identity: After knocking out Scratch, she mistakes Sideswipe for a Decepticon when he compliments her on her takedown, resulting in her being ready to blast him.
- Oh, Crap!: Gets this look once she realizes that she's Razorpaw's target instead of Optimus in Cover Me.
- Parody Sue: Provided by Primus enhanced sensors and powers, leaning towards Mary Sue on purpose, Windblade is eventually humbled a notch by the end of her introduction episode.
- Mission from God: Primus himself upgraded her and sent her to Earth thousands of years ago.
- The Nicknamer: Comes up with pet names for Bee and most of the team.
- Nonstandard Character Design: Notably the only one based directly on her preexisting IDW comics version, which was already pretty nonstandard with the Japanese styling.
- Sixth Ranger: Joins with Bumblebee's team full-time at the end of the first season.
- Super Senses: Specially enhanced by Primus.
- What the Hell, Hero?: Windblade considers taking Zizza down, even with her threatening to kill two humans, rationalizing that stopping the Decepticon was worth more than those two lives. Strongarm's dressing down helps her realize this was wrong.
- Winged Humanoid: Especially noticeable with just how large her jet wings are when she's in robot mode.
- Calling Your Attacks: Because he's not a Mental Fusion like most combiners, Bumblebee has to give instructions to the other components.
- Combining Mecha: Made up of Bumblebee (torso), Strongarm (right arm), Sideswipe (left arm), Grimlock (legs), and Drift (sword).
- Cool Sword: Drift is the combiner's weapon.
- I Love Nuclear Power: Fixit theorizes that radiation from the site where the team fought Heatseeker is the reason they combined.
- Back for the Finale: After his single-episode appearance in the first season, he's essentially forgotten about by the show until he shows up as a member of Optimus' "All-Stars" in the last episodes.
- Cool Car: Transforms into what appears to be a Porsche.
- Cool Shades: His retractable visor serves as a pair.
- Make Me Wanna Shout: Wields a pair of powerful speaker-weapons mounted in his shoulders, capable of producing deafening sound waves.
- Old Friend: He and Bumblebee served together and struck up a friendship during the Great War.
- Reasonable Authority Figure: He's an agent of the Cybertronian Council and tries to bring Bumblebee and his team back for questioning. However, after listening to Bumblebee and helping to capture a Decepticon fugitive, he agrees to leave the team to their mission and returns to Cybertron to speak on their behalf.
- Remember the New Guy?: Downplayed. He appeared prominently in Aligned books and video games, but if you only watched Prime (which he never appeared in and had a Broad Strokes approach to the other material), he comes off like this.
- Soul Brotha: One towards both Bumblebee and Bulkhead.
- The Bus Came Back: Was Put on a Bus along with the rest of Optimus' team from Prime, and makes his return in the second season finale.
- Defector from Decadence: Despite effectively being exiled from Cybertron by the High Council, Ratchet prefers it to being imprisoned or being on a Cybertron that actively tries to bury Optimus Prime's legacy.
- Detachment Combat: Having partnered with a Minicon named Undertone in the interim between the previous series and this one, Ratchet stores him on his wrist.
- Gameplay and Story Segregation: A variant, as Undertone transforms into a buzzsaw in the series, not unlike Jetstorm and Slipstream. His toy, on the other hand, is a Cyclone Minicon.
- Irony: Ratchet rarely went on field missions in Prime—preferring to stay in the base and be Mission Control. His new job requires him to constantly be out in the field.
- Took a Level in Badass: In Prime, Ratchet could fight but was nowhere near as skilled as the likes of Arcee or Bulkhead. He's spent his time since Prime as a hunter of war criminals.
- The Voiceless: Undertone isn't known for being particularly talkative.
- What Happened to the Mouse?: Undertone has been absent since he was last seen with Ratchet.
- Mecha-Mooks: A heroic variant as he and Fixit come form a line of identically built Minicons tasked to guard the Alchemor.
- More Dakka: He and the rest of the Fixit-type Minicons possess the same sort of armament that Fixit himself does.
- Patrolling Mook: Like Fixit, this is his job as a guard on the Alchemor.
- Pint-Sized Powerhouse: In guard mode, he and the other Fixit-type Minicons were capable of briefly holding off Steeljaw, who was enhanced by the power of three Decepticon hunters.
- Canon Immigrant: From the series Transformers: Rescue Bots.
- But Now I Must Go: By the end of the episode Bee Cool, he has to leave before Heatwave blows a gasket.
- Fire-Forged Friends: With Sideswipe. Sideswipe feared that Blurr will replace the former, yet the latter admits that he joined Bumblebee's crew to help them all.
- Same Character, but Different: He is the same Blurr from said series, but he is colored light blue and white in this series.
- Took a Level in Kindness: Stops becoming self-centered from his series.
- Bitch in Sheep's Clothing: Nightra seems like she made amends with Strongarm and claims that she is now a bounty hunter, in which one of her quarries Blastwave had escaped Trypticon Prison. It was all a lie.
- Category Traitor: The first rogue Autobot.
- From Nobody to Nightmare: Despite the fact that she is still an Autobot, she turned to a life of crime following her expulsion from the Kaon Police Academy.
- Mistaken Identity: Deliberately induces this among Bumblebee's crew by stealing Blastwave's Bounty Hunter badge and claiming that she is a Bounty Hunter and Blastwave was one of her quarries that escaped. It's actually the other way around.
- Palette Swap: Her character model is a repaint of her friend Strongarm, even sharing the same vehicle form, with a new head.
- Smash the Symbol: Her Autobot symbol is scratched through, not unlike those on RoughEdge, hinting at her renegade nature.
- We Used to Be Friends: With Strongarm.
- Arm Cannon: Has one on each arm.
- Bounty Hunter: What he actually is, when Bumbleebee and his crew found out that he was tasked with apprehending Nightra, who is the true culprit.
- Barehanded Blade Block: Easily deflects Sideswipe's attacks this way.
- Face of a Thug: Despite his intimidating appearance, he's an Autobot through and through.
- Good All Along: He is later revealed as an Autobot. It didn't help matters that he couldn't speak and his faction insignia was contained in the glowing yellow circle on his waist, making it difficult to spot. However, if you time the pausing correctly in a handful of scenes, you will notice a vague image of his Autobot insignia, which foreshadows his true heroic nature.
- The Juggernaut: While not on Soundwave's level, he's shown to be capable of taking a large amount of punishment without any ill effects.
- Palette Swap: His character model is a slightly tweaked variation of Megatronus.
- Sign Language: A Cybertronian variation. Since his voice modulator was severely demolished, he used gestures to warn Bumblebee and his crew that Nightra was the traitor among them. Bumbleebee himself recognizes the hand signals, as he remembers the time that his voice modulator was destroyed by Megatron in the previous series.
- Super Strength: Strong enough to lift and toss Grimlock by the tail.
- The Speechless: His voice modulator was damaged so heavily, he had to rely on Cybtertronian Sign Language.
- Walking Spoiler: He appeared on-screen right after his toy was sold in stores.
- The Big Guy: Shares this with Grimlock.
- The Bus Came Back: Like Ratchet, he returns in this series.
- 11th-Hour Ranger: Joins the team shortly before the endgame.
- The Heart: In the comic, he's the first to suggest telling Bee about their mission.
- Not So Different: With Grimlock. Bulkhead's the more cautious of the two, but both enjoy smashing things and acknowledge they're not the thinkers of their groups.
- Stout Strength: He retains his heavyset build from Prime, as well as his immense strength.
Strongarm's top mentor back on Cybertron.
- Brainwashed and Crazy: Strongarm reveals that he, along with his comrades, were rewired by (presumably) the same benefactors who released Steeljaw and his pack by emitting Cybertronian signals to alter their thoughts.
- Cool Shades: They're retractable.
- Hardboiled Detective: A Cybertronian variant.
- Pint-Sized Powerhouse: He is a Mini-Con, but is powerful as a full-sized Transformer.
- Badass Pacifist Crew: A total of seven members.
- But Now We Must Leave: All seven Autobot-allied Mini-Cons finally get off Earth, with the help from their allies, following Starscream's defeat and depart to somewhere unknown (but not on Cybertron) where they can finally be at peace.
- Equippable Allies: All of their alternate modes are weapons that can control your mind.
- Neutral No Longer: Heroic example. By the end of the season, the Mini-Cons become full-fledged Autobots. Aerobolt was the first to do so to aid Optimus Prime against Starscream. As soon as the other Mini-Cons were free, they followed suit.
- Teeth-Clenched Teamwork: Their mission is to leave Earth to escape Starscream, but will neither harm innocents nor take others' lives to achieve this goal. They had to join forces with the Scavengers to do so, but the bunch severely disagrees with the Decepticons' unruly actions.
- Would Not Shoot a Civilian: Despite their incredible powers, this bunch is never willing to harm innocent people. Tricerashot lampshades this as Thermidor was about to topple a cable car line tower, even though the latter clearly defeated everyone (except Grimlock who was currently in pursuit of the duo).Tricerashot: What are doing?! You've won! No one else needs to get hurt!
- You Can Run, but You Can't Hide: They were forced to seek the Scavengers for protection from Starscream.
- An Axe to Grind: His alternate form depicts this.
- Not What I Signed on For: Invoked. Buzzstrike mentions this to Paralon that after knocking out the Bee Team, he never wanted to end other people's lives.
- Prongs of Poseidon: Technically, it resembles more of an axe.
- Threatening Shark: Inverted. Despite his shark-like appearance, he is quite peaceful.
The avian Mini-Con who leads the bunch. He seems to known Optimus Prime so many years ago.
- Luckily, My Shield Will Protect Me: His alternate form, albeit he can become a chest plate as shown when he gives Optimus Prime the power to defeat an empowered Starscream.
- Noble Bird of Prey: His robot form.
- Everything's Better with Dinosaurs: His robot form is a Triceratops. He is, in fact, the only Weaponizer Mini-Con whose has this as his true form.
- Fire-Forged Friends: With Grimlock, since they possess dinosaur-like characteristics.
- Ray Gun: The only Weaponizer Mini-Con who transforms into this.
- Ambiguous Gender: Many people were confused on which gender this Mini-Con is.
- Cool Sword: One of the two Mini-Cons with this alternate form, along with Lancelon.
- The Voiceless: One of the three Weaponizer Mini-Cons who do not speak.
- Adaptational Heroism: He was depicted as Decepticon-allied Mini-Con in the toys.
- Cool Sword: One of the two Mini-Cons with this alternate form, along with Windstrike.
- The Voiceless: One of the three Weaponizer Mini-Cons who do not speak.
- All Your Base Are Belong to Us: He has mounted attacks on the scrapyard in the episodes Lockout and Misdirection, with the aim of freeing the Decepticons imprisoned there.
- Ambition Is Evil: Steeljaw is ambitious; he wants power, glory, and control for himself. According to his Teletoon bio, that's why he was sentenced to jail, for stirring a revolt to overthrow the government and take power for himself.
- Anti-Villain: However ruthless and evil his actions are, he genuinely does believe that he's truly fighting for a new homeland for all Decepticon-kind. The pain and anger in his voice said it all as he attacked Megatronus for not living up to his end of the bargain and attempting to destroy earth.
- Asskicking Equals Authority: While this trope did not apply to him for the majority of his screentime, given that several other Decepticons proved to be more formidable and capable in combat, he finally plays it straight after obtaining the Decepticon hunters from the Alchemor's weapon storage, and proving himself capable of easily curbstomping Glowstrike and Saberhorn. As a result, the Decepticon army is quick to switch allegiance from Glowstrike to him once they witness his show of force.
- Bad Boss: His plans for a utopia of Decepticons under his leadership can easily find members excluded if they fail him:
- In True Colours, he abandons Minitron to the Autobots after his repeated failures.
- In Sideways, he threatens Clampdown with extreme physical violence should he turn on them.
- As his plans keep going awry during Lockout, he becomes increasingly hostile to his pack.
- Bare-Handed Blade Block: Parries a few sword strikes from Sideswipe in this manner in True Colors.
- Big Bad: Zig-zagged. Steeljaw is the most dangerous of the Alchemor's prisoners, and is competent enough when left to his own devices, but he's often overshadowed and forced to act on behalf of bigger threats like Megatronus, Soundwave, and the High Council. Without these larger threats, Steeljaw is able to play the role straight in the second season, where he plays Glowstrike like a fiddle until he betrays her to usurp command of her Decepticon army.
- The Big Bad Wolf: He looks the part, and even acts it too in his debut episode, what with lying about his true nature whilst posing as a more benevolent figure. His lies don't hold up when put under scrutiny.
- Blatant Lies:
Strongarm: Then why would you have a Decepticon logo?Steeljaw: Ahehehe, you're very well trained, asking excellent questions. The logo is meant to confuse the other GWARRR
- In his debut episode, Steeljaw tries to bluff Strongarm, claiming that he's a guard who was aboard the Alchemor — she's not so sure:
Steeljaw: Aww, is it so hard to believe the Dinobot would choose me over all of you?
- When that fails, he tries using half-truths, admitting that he lied earlier, so he could start a new life on Earth peacefully. Though as Sideswipe points out, Steeljaw gets "unpeaceful" with him and Strongarm pretty quick.
- In True Colors he tries to claim that Grimlock was always really a Decepticon who had tricked his allies into trusting him and then joined up with him willingly. Sideswipe doesn't buy it, and moments later it's revealed Grimlock was being controlled against his will by Minitron.
Sideswipe: Yeah. It kinda is.
- The Bus Came Back: He returns in Season 3 episode Exiles, with Thunderhoof, Underbite, Clampdown, and Quillfire.
- Captured on Purpose: He lets the Autobots take him into custody in Misdirection in order to bust out several of the Decepticons in stasis.
- Consummate Liar: As shown in his first appearance, Steeljaw is adept at spinning halfway-convincing lies on the spot.
- Contrasting Sequel Antagonist: Unlike Megatron, who was more proactive and tended to rush into a battle, Steeljaw puts a stronger emphasis on taking his time and staying in the shadows until an opportunity presents itself. Also, Megatron was a warrior from his years as a gladiator, Steeljaw isn't stronger than an average Decepticon but makes up for it with his cunning.
- Curbstomp Battle: Armed with two Decepticon hunters, he easily knocks out Glowstrike and Saberhorn with one hit each, despite Saberhorn having previously been shown to be a highly capable combatant. This act solidifies his status as the new leader of Glowstrike's Decepticons.
- Dark Messiah: Paints himself as the savior of the Decepticons.
- Demoted to Dragon: More often than not, he's reduced to being The Dragon to a more powerful Big Bad, like Megatronus in season 1, Glowstrike in season 2, and Soundwave in season 3. He tries to be a Dragon with an Agenda, but only ever succeeded with Glowstrike.
- Empowered Badass Normal: Once he gains possession of three Decepticon hunters, he becomes this, easily capable of overwhelming Bumblebee, Optimus, and several Fixit-type Minicons at once.
- Even Evil Has Standards: Soundwave reveals in Collateral Damage that he will summon Megatron, even if it means eradicating all life on Earth. Steeljaw was not happy with his scheme, as the former declares he wants Earth to be a hospitable planet for Decepticons, not a barren wasteland. Soundwave immediately disregards his argument and suggests to find another planet to rule, which results in the wolf Decepticon to attack Soundwave, only to bail out in defeat.
- Expy: A silky-voiced, charismatic, manipulative and ambitious Decepticon who is not as powerful as the big-name regulars, but still manages to muster a siable following and become a significant threat. In other words, not unlike Predacon Megatron.
- Faux Affably Evil: He has the charisma to sway fellow Cons to his side, but make no mistake, he is a wolf in sheep's clothing. It becomes even more apparent in Sideways, when he calls Clampdown "friend" and waxes on about how useful he is to the cause while simultaneously threatening to make him eat his own claws if he sides against them.
- Fighting for a Homeland: Steeljaw has claimed Earth as the new Decepticon homeworld after having lost Cybertron to the Autobots.
- The Heavy: More often than not, he's relegated to doing the grunt work for a more powerful Big Bad like Megatronus or the High Council.
- Hidden Depths: When Megatronus threatened to psychically force Clampdown to rip off his own arm for Steeljaw's stalling, Steeljaw did show some degree of concern for his teammate by conceding to the wishes of Megatronus to get him to stop and save Clampdown from being mutilated. This is especially surprising considering how Clampdown is nowhere near the most valuable soldier to Steeljaw and Steeljaw himself threatened Clampdown with extreme violence in a previous episode.
- Hostage Situation: He takes Denny hostage in Lockout and threatened to kill him when Fixit was stalling on releasing the Decepticons in stasis. He later does this again to Denny, Russel, and Fixit in Misdirection so he can free some of the captive Decepticons.
- I Gave My Word: During the final two episodes of the series, Steeljaw declares that he will assist the Bee Team to defeat the High Council, because of an Enemy Mine situation. He was not lying this time.
- I'll Kill You!: He yells this to the retreating Bumblebee after he is trapped in the floor of the Alchemor. Given that it's the last thing he says before the cryo-gas bomb detonates, it also doubles as Parting-from-Consciousness Words.Steeljaw: This isn't over! I will tear you to ribbons, Bumblebee!
- In Name Only: The name Steeljaw has always been associated with one of the Autobot Blaster's mini-cassettes. Said character is also a lion.
- Jack-of-All-Stats: In comparison to the rest of his Decepticon comrades, he's this. Underbite is much more powerful than he is. Fracture is much more skilled of a fighter. And Thunderhoof has much more experience in being a criminal leader/mastermind and is arguably stronger than he is. Out of everyone in Steeljaw's original pack, only Clampdown has no real outright advantages over him. However, the fact that Steeljaw is well-rounded in all categories of strength, speed, skill, and leadership abilities makes the other Decepticons defer to him as their boss.
- Kick the Son of a Bitch: In True Colours, he abandons Minitron to the Autobots for his repeated failings. Harsh, maybe, but it's hard to feel sympathy for someone who mind-controlled a 'bot and turned him against his friends.
- Klingon Promotion:
- A non-fatal example, but he apparently pulls this on Scorponok in Misdirection by arranging to meet both the latter and Crazybolt at an abandoned movie theater, with the promise of bringing them "elite warriors". Prior to the arranged meeting time, he fakes being injured and leaves a trail of energon to the meeting spot before allowing himself to be Captured on Purpose by the Autobots. Following the trail, the Autobots take advantage of Scorponok and Crazybolt's confusion about Steeljaw being a no-show to ambush and defeat them. Freeing himself once inside the scrapyard, Steeljaw releases several captive Decepticons and brings them back to Glowstrike, ostensibly claiming that Scorponok has betrayed her. With Scorponok out of the picture, Steeljaw is, according to Saberhorn, poised to take his place as part of Glowstrike's command team.
- His next move, which he relates to the Decepticons he freed, is to also do this to Glowstrike and take over her faction of Decepticons.
- Knight of Cerebus: Established right from the get-go in Trust Exercises, especially if you compare the comical undertones of Hammerstrike to Steeljaw's interactions with Strongarm. Team Bumblebee concludes that he's planning something big and places him on the top of their "most-wanted" list.
- The Leader: Of his own pack of Decepticons. In the second season finale, he becomes this to the Decepticon army stationed in the Alchemor after dethroning Glowstrike.
- Normal Fish in a Tiny Pond: For all his charisma, cunning, and competence, it's pretty clear the main reason he's a threat at all, is because the really dangerous and/or powerful Decepticons (e.g. Megatron, Soundwave, Shockwave and Starscream) aren't present. Predictably, when he tries his luck against Soundwave in Combiner Force, he gets his tailgate handed to him by the experienced war veteran.
- Not-So-Well-Intentioned Extremist: His goal is to make Earth a Decepticon homeworld, though it's pretty clear he just wants to conquer the Earth and establish himself as leader of the Decepticons.
- Overshadowed by Awesome: On any other given day, Steeljaw has the workings of a credible Big Bad but he unfortunately runs afoul of being regularly upstaged by bigger threats like Megatronus, Soundwave, and the High Council. He only ever averts this trope in Season Two by usurping Glowstrike.
- Smash the Symbol: Before we find him he slashed his Decepticon insignia which he says served a dual purpose, both to separate himself from the Decepticons and to disable the tracker device the Autobots have on him. He also does this to any Decepticon he recruits.
- The Starscream: On his first mission for Scorponok and Glowstrike, he manages to trick Scorponok into being captured by the Autobots and lie that he was going to betray Glowstrike, earning himself a promotion that he no doubt plans on continuing. In the second season finale, after gaining possession of the Decepticon hunters stored on the Alchemor, he formally usurps control of the Decepticon army from Glowstrike.
- Super Mode: After equipping himself with three Decepticon hunters, he gains a giant sword and heavy armor.
- Tail Slap: Can use his tail in this manner, and a blow from that is strong enough to send Bumblebee flying.
- The Nose Knows: His first appearance on screen has him leaping into a wooded area after Bumblebee's team has just left. Scraping some dirt from the ground and sniffing it, he can apparently tell they were Autobots just from the smell.
- Overarching Villain: He's the series' most recurring villain, being present for most of the show's run.
- Villainous Breakdown:
- He has an epic one over the course of Lockout when his plans go to ruin.
- Has another one in Battlegrounds, Part 2, when he realizes that Megatronus plans to destroy Earth in spite of promising to let him rule it.
- The third was near the end of "Decepticon Island, Part II."
- Another occurred in Collateral Damage, when Soundwave revealed his plan to decimate the Earth, in order to summon Megatron. Since Steeljaw wants to rule the world, not destroy it, it's pretty obvious why he was a little ticked.
- Villain Team-Up: In the second season, he allies with Glowstrike to continue his original goal of creating a Decepticon army. The third season shows that he and Soundwave are in the league with Cybertronian benefactors, which was subverted in a blink of an eye in Collateral Damage: Soundwave declares that he cares less about life on Earth and more about Megatron's return, which angers Steeljaw.
- Villainous Valor: It's admirable how Steeljaw uses his limited resources to create a competent threat. From building a team, to single-handedly distracting the entire Autobot squad to free said team. Even in episode 26 when he goes up against Megatronus even after his Pack opts to run, and the powerful con displayed how he could toss Steeljaw with his mind. Steeljaw just gets back up and goes at him a second time.
- Well-Intentioned Extremist: Wants to create a planet and safe refuge for all Decepticons with him at the top of the pyramid, of course.
- Wolf Man: Possesses several lupine-like characteristics, prominently in his head, limbs, and tail.
- You Have Failed Me: A non-fatal example, but he takes this view towards Minitron, who he abandons to the Autobots after being displeased at Minitron only managing to retrieve one stasis pod, and leading the Autobots straight to Steeljaw's location.
- Big Eater: Loves to munch metal. Though it serves an actual purpose for a Chompazoid like him, since his strength increases the more he eats.
- Boisterous Bruiser: A loud, cocky bodybuilder who can bite as much as he can bark.
- The Brute: He's one of the more powerful Cons based on his brute strength alone, to the point where it takes Optimus Prime himself physically manifesting on Earth to defeat him in the pilot. When he's rescued in True Colours, Steeljaw's explicit purpose for him is the muscle.
- The Bus Came Back: He was Put on a Bus throughout Season 2, but returns in Season 3 episode Exiles, alongside Steeljaw, Thunderhoof, Clampdown, and Quillfire.
- Diminishing Villain Threat: In the two-part pilot, Underbite was so powerful, it literally took a Deus ex Machina in the form of Optimus to take him down. After joining Steeljaw's Pack, he seems to have shrunk in size and Grimlock can fight him on relatively equal footing, as opposed to the Curb-Stomp Battle he dished out in the pilot.
- Evil Smells Bad: Grimlock goads Underbite into wrecking the stasis cell he's trapped in. How does he do it?Grimlock: Hey, aren't you Underbite, the 'Con who ate that city?Underbite: Finally! What gave it away? The muscles?Grimlock: The smell.
- Healing Factor: Powering himself up seems to grant him one, as a sword wound Drift inflicts on his face instantly closes.
- Living Lie Detector: In Lockout, he claims to be to tell that Fixit is lying simply by sniffing him.
- Meaningful Name: He has an underbite, other Chompazoids lack this characteristic.
- Meet My Good Friends "Lefty" and "Righty": He calls his arms Thundercruncher (right) and Boltsmasher (left)...and then kisses them.
- Offscreen Villainy: While all of the Cons in this series were locked up for this reason, Underbite's crime is the most notable, and the most mentioned (mainly by himself). He apparently devoured the entirety of Nuon City on Cybertron, something that it seems, very few people are even aware of. Given Simacore's reaction when Grimlock later brings it up, he probably really did do it.
- Out of Focus: The Starter Villain of Season 1 and The Brute of the Five-Man Band, Steeljaw is unable to release him in season 2 and his only mention is when Grimlock is asked a question about Nuon City. However he returns in season 3.
- Person of Mass Destruction: If his claims of devouring the entirety of Nuon City hold any water, he certainly qualifies as this.
- Prehistoric Monster: While Underbite resembles a giant dog, he is actually a gorgonopsid, an extinct protomammal with a doglike appearance.
- Power-Up Food: Metal. Any metal.
- Small Name, Big Ego: He gets mad whenever people fail to recognize him as the fabled devourer of Nuon City.
- Starter Villain: The first Decepticon the team faces off against.
- Weaksauce Weakness: While eating metal powers him up, eating plastic has the exact opposite effect, rendering him nauseous and weak. Grimlock exploits this in their third confrontation, after Underbite has thrown in his lot with Steeljaw's gang.
- Authority Equals Asskicking: He openly admits that he's more used to letting his minions fight for him, but he's tough enough to knock out Grimlock and take on Bumblebee and Sideswipe at once.Thunderhoof: Usually, I let underlings do the dirty work, but that don't mean I don't remember how to do it myself!
- Brooklyn Rage: Speaks in a mobster accent and has a temper.
- The Brute: A downplayed example compared to the more powerful Underbite but he's still clearly one of the more physically powerful Decepticons in the show considering he was shown to be capable of grappling against Grimlock on a few occasions and even getting the better of him at times.
- The Bus Came Back: He returns in Season 3 episode Exiles, along with Underbite, Clampdown, Quillfire, and Steeljaw.
- Catchphrase: Expect him to utter a loud "Eyy-yo!" whenever he's surprised, angry or annoyed.
- Diminishing Villain Threat: Like Underbite, it's also zig-zagged. At times, he's portrayed as being able to take on Grimlock, and even overpower him on occasion. In other instances, Thunderhoof is easily defeated by Sideswipe and/or Strongarm. He's still fairly powerful, but you wouldn't know it without comparing his debut and subsequent appearances.
- The Don: He was a powerful crime lord on Cybertron, claiming that half of the planet's police force was secretly on his payroll.
- The Dragon: He's Steeljaw's first long-term recruit and right-hand bot. Considering he was a big time crime lord in Cybertron, he considers this a major downgrade and often butts heads with Steeljaw over it, but knows better than outright challenge his leadership.
- Evil Only Has to Win Once: Invokes this when Sideswipe brings up his previous defeats at the hands of the Autobots.Thunderhoof: Let me give you punks some wisdom I picked up as a boss on Cybertron. It ain't who wins the most fights, just who wins the last one!
- God Guise: Pretends to be a mythical creature called the "Kospego", which happens to have antlers just like his, and dupes a bunch of gullible humans into helping him build a space bridge.
- Jerkass: As befits a crime boss. His aggressive persona contrasts Steeljaw's charisma.
- Jerkass Gods: Exploited. He tricks some humans into thinking he is the mythical creature, the "Kospego", threatening to break them if they don't build him a space bridge.
- Laser-Guided Karma: Posed as a godlike being to humans and forced them, with the threat of death, to build him a Spacebridge. At the end of the season, a godlike being forces him and the rest of Steeljaw's pack to build Spacebridge-like device using similar threats.
- The Marvelous Deer: Evoked by his prominent antlers and cloven hooves.
- Never My Fault: When taken out of stasis in season 2, Thunderhoof is angry at Steeljaw and blames both him and Megatronus for getting him locked up in the first place. It was Thunderhoof who chose to abandon Steeljaw in the fight against Megatronus and ultimately got himself tangled up with the Autobots and sent back to prison.
- Red Eyes, Take Warning: His eyes are bright red, and he is very dangerous to say the least.
- Roaring Rampage of Revenge: Thunderhoof hates Clampdown with passion for ratting him out to the Autobots to save his own hide, an event that took place prior to the series. Thunderhoof attempts to settle the score in Sideways, to the point that he disregards the fact that his allies are fighting the Autobots in favor of simply going after Clampdown.
- Shockwave Stomp
- Smash the Symbol: Steeljaw slashes his Decepticon insignia to remove the tracker in it.
- The Starscream: Played with. Thunderhoof and Steeljaw don't always see eye-to-eye, but he knows better than to challenge Steeljaw.
- Teeth-Clenched Teamwork: Though Steeljaw convinces him to work with Clampdown, he still shows nothing but hatred and disdain for him; When they are paired up in "Lockdown," Thunderhoof constantly insults Clampdown.
- Season 3 redirects this trope between Steeljaw and himself, as Thunderhoof refuses to take part in Steeljaw's mission any longer, though the stag Decepticon still hates Clampdown. This lasted short as Steeljaw forcefully persuades the mob boss. Clampdown attempts to break up the argument peacefully, to no avail.
- In the episode Breathing Room, Thunderhoof and Steeljaw get into another argument over the former's method of dealing with the Autobots. Thunderhoof goes so far as to physically shove Steeljaw, the two almost coming to blows afterward until Quillfire talked them down.
- Bare-Handed Blade Block: Does this to stop a sword attack from Sideswipe, then uses his taser to knock out the Autobot.
- Benevolent Boss: Towards his Minicons: Airazor and Divebomb. The three of them clearly have an affable relationship together, evident when the Minicons rush to help their 'boss' whenever he's knocked out in a fight, and Fracture listens to their appeals for retreat.
- Blade Below the Shoulder: Two of them.
- Bounty Hunter
- Combat Pragmatist: What he claims is his main advantage over his rival, Drift— this bot fights dirty. Flash grenades, hidden explosives, taking hostages, the works. He also shows zero compunctions about outright murdering Drift's Minicons.
- Consummate Liar: Fracture is a good liar. When he uses Airazor to bluff Russel to open the door by holographically disguising him as Hank, he made sure to do his research, and successfully bluffs his way in.
- Cool Bike: Transforms into one; first of the hover variety, then later scans a chopper-style motorcycle as his Earth mode.
- Detachment Combat: His Minicon partners, Airazor and Divebomb, detach from his shoulder armour to fight.
- Diminishing Villain Threat: Despite being, hands down, the most skilled fighter in Steeljaw's gang, subsequent episodes portray him nowhere near as dangerous as he was in his debut. For context, he was able to easily outmaneuver Sideswipe and taze him unconscious. The second time around, Sideswipe beat him by merely shoving a tire into his blade and he just stands there dumbfounded, until Sideswipe knocks him out. For someone who was able to give the entire Bee Team trouble, he probably should've stayed solo.
- Even Evil Has Loved Ones: Divebomb and Airazor are clearly very devoted to Fracture and his safety matters more to them than the mission. In return, Fracture seems to treat them quite well (minus a punch in Airazor's face and that's only after he had been knocked out by Cyclones earlier).
- The Evil Genius: Fracture is one of the more cunning members of Steeljaw's pack, utilizing trickery and subterfuge as often as skill and force. It's best highlighted when he infiltrates the Scrapyard using one of his Mini-Cons to imitate Hank, as well as citing his research.
- Expy: He resembles a more child-friendly version of Lockdown.
- Foil: To Drift. Both are Minicon deployers and bounty hunters. However, whereas Drift subscribes to honorable conduct, Fracture will do whatever it takes to achieve his goal. He is also noticeably more emotional and personable than the stern Drift.
- Knight of Cerebus: While Steeljaw is the first enemy in the show to have a coherent evil plan, Fracture is the first foe the team fights who hasn't been in stasis for the past few millennia, who fights with a deadly, militaristic precision that our rookie heroes just can't match. He and his Minicons manage to single-handedly incapacitate almost the whole team with ease, and it takes a lot just to make him retreat.
- No-Nonsense Nemesis: While Steeljaw's pack all tend to have comical tendencies, Fracture is a serious and focused threat.
- Not So Different: When Divebomb and Airazor share a spotlight with their Autobot counterparts in the animated shorts, they're prone to the same silly antics and confusion over earth idioms that Slipstream and Jetstorm display.
- Only Sane Man: The most levelheaded member of Steeljaw's pack.
- Out of Focus: After being one of the main villains of Season 1, Fracture and his minicons are completely absent in season 2 outside of Russel having a piece of Fracture's armor to put in his trophy case. In season 3 they are the only ones of Steeljaw's original pack not to return.
- Pet the Dog: It doesn't prevent him from attacking him, but Fracture isn't the one engaging in combat during his first appearance and actually warns Drift to back off. He also seems to treat his Minicons better than some other Decepticon Deployers, to the point they genuinely like him.
- Pint-Sized Powerhouse: Airazor and Divebomb barely come up to a full-sized Cybertronians knees, but they are more than capable damaging and fighting them.
- Robot Hair: Just like Sideswipe, he has a helmet that looks like hair. In his case, it looks like a mohawk.
- Self-Destruct Mechanism: His spaceship is equipped with one, and he threatens to use it to kill Jetstorm and Slipstream after they hijack the vessel.
- Shock and Awe: He has a taser in his hand that he uses to incapacitate Sideswipe.
- Smash the Symbol: After he joins Steeljaw's group, he is seen sporting Steeljaw's signature slash marks over his Decepticon insignia. Since he's not a prisoner of the Alchemor and therefore has no tracker device implanted, this was merely cosmetic.
- Spikes of Villainy: As is common with Decepticons in more modern TF continuities, he's pretty spiky.
- Suddenly Voiced: Inverted with Divebomb and Airazor. In Fracture's debut episode, they are just as talkative as Drift's Minicons. In subsequent appearances after joining Steeljaw's pack, they become The Voiceless apart from Airazor very briefly speaking in Hank's voice while impersonating her as part of Fracture's plan to infiltrate the scrapyard during the Season 1 finale.
- Token Minority: He, Divebomb, and Airazor are the only Decepticons on the main cast without animal characteristics (and the only ones on the show at all aside from Headlock, Overload, and Soundwave). Airazor is even more exclusive than the others - his robot mode is non-humanoid, due to having four legs and no neck, but doesn't recall any specific animal very strongly.
- Undying Loyalty: Given Fracture's status as a Benevolent Boss, it's no surprise that Airazor and Divebomb feel this towards him.
- Use Your Head: Fracture does this in melee combat with Drift to knock the latter down. Bumblebee saving Drift from Fracture here leads to Drift initiating a life debt to Bumblebee.
- Villainous Friendship: With his Minicons. Divebomb and Airazor are always ready to praise their boss and assist him. Either it's one-sided or reciprocal is up to debate. He also seems to get along well with Underbite as well.
- An Arm and a Leg: Megatronus almost forces him to inflict this on himself when Steeljaw attempts to challenge Megatronus' demands. He is narrowly saved from autoamputee status because Steeljaw relented.
- Blackmail Backfire: His attempt to blackmail a member of the Autobot High Council is what landed him on the Alchemor.
- The Bus Came Back: He was one of those who came back in Season 3 episode Exiles. The others being Steeljaw, Thunderhoof, Underbite, and Quillfire.
- Cool Car: His alt-mode is a compact hatchback coupe based on a Ford Focus.
- Cower Power: He is quick to hide behind Steeljaw, Fracture, and Underbite when he discovers that Thunderhoof is out for his blood.
- Crouching Moron, Hidden Badass: While calling him dangerous would be a stretch, Clampdown is quick witted. When Denny and Russell throw him and Thunderhoof through a bunch of Home Alone-esque traps, Clampdown reacts quick enough to subvert a trap and turn the tables on the humans, recapturing Denny.
- The Dark Chick: Of Steeljaw's pack.
- Dirty Coward: His shining trait — Clampdown will sell out anyone to save his own hide. Autobots, fellow Decepticons, both at the same time. The only way Steeljaw is ultimately able to keep him in line is with the threat of extreme violence.
- The Friend Nobody Likes: Type 3. As a snitch and blackmailer, none of the other Cons trust him, and Thunderhoof, a victim of Clampdown's cowardice, utterly loathes him.Thunderhoof: That lowlife's the reason I wound up on that prison ship!
- Giant Enemy Crab: Quite literally — he's even had other bots joke about it before.
- Ineffectual Sympathetic Villain: He's easily the weakest member of Steeljaw's pack, and also the least malicious.
- Never Heard That One Before: Crab jokes based on his appearance.
- Pint-Sized Powerhouse: While he doesn't exactly hit hard, his claws are extremely powerful in spite of his comparatively small stature
- The Rat: His defining character trait.
- Smash the Symbol: Steeljaw slashes Clampdown's Decepticon insignia upon formally inducting the latter into his group.
- Took a Level in Badass: He's much less cowardly in subsequent appearances.
- Dirty Coward: When he returns to Steeljaw with only one stasis pod, Steeljaw's first (and correct) assumption is he encountered the Autobots, then ran away. Steeljaw even calls Minitron's justification (excuse) for failure "cowardly". Given he was in control of Grimlock at the time, by far the strongest bot of the group who could easily be capable of curb stomping them all if he wanted to, Minitron definitely doesn't come across as making the best of arguments in his favour.
- Mind Manipulation: Has the ability to inflict this on any Cybertronian he latches on to.
- Puppeteer Parasite: He's minute in size, and is capable of taking control of other Cybertronians by biting them.
- The Voiceless: He is the first Decepticon on the show who does not have a voice of his own. When possessing another robot, he speaks in their voice with an additional flanging effect.
Decepticons that joined the Pack in the Second season.
- Advertised Extra: He was one of the first Decepticons to appear in a preview clip. The preview clip is the sum total of his screentime in the first season.
- Alien Arts Are Appreciated: When fighting Bumblebee at a Rear Axel concert, both take pause in their melee to appreciate their surroundings. Bumblebee was a fan of the music whilst Bisk liked the atmosphere and light show presentation saying it was like being in a video game.
- Bare-Handed Blade Block: Does this to repel Sideswipe and Grimlock's melee attacks.
- Breath Weapon: Has one that is strong enough to knock Grimlock backwards.
- Cool Car: His alt-mode is a futuristic muscle car based on a mid-1960s Pontiac GTO.
- Detachment Combat: In the second season, he is partnered with the Cyclone Minicons Hammer and Anvil, who store on his forearms and can be launched into combat.
- Giant Enemy Crab: Has a distinctly crustacean look, including eye stalks and snapping claws.
- Offstage Villainy: Fixit never pulls up his entry in the Alchemor's database, so it's not known what he was arrested for.
- Punny Name: A lobster character named Bisk isn't funny enough?
- Strong as They Need to Be: In his first appearance Bisk's mouth laser was strong enough to send Autobots flying. In his third he fires it point blank into Bumblebee's face and all it does is disorientate him.
- Surrounded by Idiots: Has this opinion on the Minicons he has to work with.
- Villain Decay: Downplayed; In his first appearance, he was able to hold his own against all four of Team Bee's field operatives. In "Bumblebee's Night Off," he is defeated in single combat by Bumblebee (though Bisk did have Bumblebee against the ropes before a Heroic Second Wind set in).
- Villain Team-Up: He is freed by Steeljaw and joins him and the other deceptions in the second season.
- Ax-Crazy: The first thing he does when meeting someone (or something) new is to ask them to take him Doradus. When they inevitably fail, he begins assaulting them.
- City of Gold: He searching for one, though it may not exist and it certainly isn't on Earth. However the Bee Team find the Sphere of Doradus, which is said to contain a map to Doradus. So maybe Springload is right about Doradus.
- Cloud Cuckoolander: His obsession with finding the lost city of Doradas is such that he doesn't even realise he's on a completely different planet, and he's easily tricked into thinking that Bumblebee and Strongarm are vengeful ghosts. Even Quillfire can tell he's nuts.
- Expy: Possibly of Inferno from Beast Wars. Both are animal-based Cloud Cuckoolander Transformers on the side of the antagonists. Both have a single-minded obsession with a particular goal(Inferno with serving his Colony/Queen and Springload with finding the land of Doradus). And of course, both of them, despite having a reputation of being crazy or unhinged, are extremely dangerous to any hero who chooses to fight them up close.
- Hollywood Acid: Secretes it from his outer armour and tongue; it's strong enough to burn through other Cybertronians' plating.
- Idiot Ball: Despite Quillfire tricking him into working with him by stating that he knows where Doradus is, Springload falls for the same trick again when Steeljaw frees him and promises to take him to Doradus if he accomplishes a few tasks for him.
- Ineffectual Sympathetic Villain: Comes off this way in his final appearance, especially after seeing the main cast reduced to his madness and learning that Doradas may actually exist, but the only known has been destroyed with none the wiser.
- It's All About Me: He believes he's the only one worthy of finding Doradas, and that anyone standing in his way must be destroyed. In One Of Our Mini-Cons Is Missing he decides Quillfire was deceiving him during their team up, after he said the spirits were angry with Springload's performance, as the spirits would never say such things of Springload.
- Talkative Loon: Obsessed with some ancient Cybertronian city that probably doesn't exist, he constantly jibbers to himself about finding it, along with the perceived "worthiness" of himself or other beings.
- Villain Team-Up:
- Briefly joins Quillfire in One Of Our Mini-Cons Is Missing when the latter lies about knowing the way to Doradas. It doesn't last, and they are soon captured.
- He is freed by Steeljaw and joins him and the other deceptions in the second season.
- What Happened to the Mouse?: He's entirely absent from the season 2 finale.
- He reappears in season 3 episode Sphere of Influence, only to be captured again.
- Blasting It Out of Their Hands: Throws one of his quills at Strongarm to disarm her in this manner.
- Bomb-Throwing Anarchists: Conducts himself in this general fashion, though substituting bombs with venomous quills. He claims that any form of authority whatsoever is "oppression", and runs around trying to free all the animals at the zoo because he mistakes them for fellow revolutionaries who've been imprisoned by the "oppressors".
- The Bus Came Back: He comes back in Season 3 episode Exiles, accompanied by Steeljaw, Thunderhoof, Underbite, and Clampdown.
- Detachment Combat: After falling in with Glowstrike and her crew, he starts working with the minicons Back and Forth.
- Dirty Coward: When it comes down to it, he's more concerned with his own welfare than anything else.
- Hoist by His Own Petard: He is defeated when he attempts to shoot his quills at Bumblebee inside a bounce house, only for Bumblebee to dodge and bounce him into the trajectory of said quills, which impale him and wind up knocking him out.
- Knife Nut: He can use his quills as throwing knives, and they are certainly sharp enough for the task. Using them to carve his symbol also counts.
- Oh, Crap!: Has a brief moment of this when he realizes that he is about to get impaled by his own quills.
- Spike Shooter: The effects of each quill are randomized.
- Terrorists Without a Cause: Outside of his hatred for authority, Quillfire's "revolution" seems more concerned with random, pointless violence than anything else.
- Unpredictable Results: His quills affect each target differently, although the only effects we see are a Stupidity-Inducing Attack that makes Bumblebee act more childish and one that induces unconsciousness in Quillfire himself.
- Villain Team-Up:
- Manages to recruit Springload in One of Our Mini-Cons Is Missing after claiming to know the way to Doradas. It doesn't last, and they are captured again by the end of the episode.
- He is freed by Steeljaw and joins him and the other deceptions in the second season.
- Zorro Mark: Marks his territory by using one of his quills to carve a symbol resembling his own spiky back into the walls.
- Added Alliterative Appeal: All of his moves have alliterative names. There's another element of Theme Naming, in that all but one (the Bearhug Bodyslam) is named after a city on Cybertron.
- Boisterous Bruiser: Loud and prone to showboating during matches.
- Calling Your Attacks: Yells out his various wrestling moves.
- Elemental Punch: Of the fire variety.
- Five Moves of Doom: According to Fixit, Groundpounder has a sequence of moves that goes Gygax Gouger - Hydrax Hammerfist - Praxus Piledriver. It doesn't seem to be a finishing sequence, though.
- Icy Blue Eyes: One of the few Decepticons to possess this trait.
- It's Personal: Furious at Grimlock for defeating him in their first encounter, Groundpounder is quick to lay into the Dinobot the next time they meet aboard the Alchemor.
- Killer Gorilla: Groundpounder's long arms, thick body, and short legs give him simian proportions.
- Neck Lift: In their second encounter, he easily lifts Grimlock in T-rex mode with his giant hand.
- Shoulders of Doom: His excavator-mode treads protrude from his shoulders. A lot.
- Theme Naming: His attacks are all alliterative and all but one is named for a Cybertronian city.
- Unusually Uninteresting Sight: Nobody seems to question the talking ape robot with the burning hand. The promoter guy at least rationalizes that there's a pilot inside Groundpounder operating him, and that Headlock is remote-controlled.
- Villain Team-Up: He is freed by Steeljaw and joins him and the other deceptions in the second season.
- Attack Its Weak Point: He's nearly invulnerable thanks to heavy armor, but one good hit to the face will take him out. He is defeated again in this manner in the second season finale.
- But for Me, It Was Tuesday: He doesn't remember Bumblebee from their last encounter despite severely injuring him. This changes after Bumblebee defeats him.
- Deep Cover Agent: His acting skills made this the perfect role for him during the War for Cybertron, as the Decepticons' top spy.
- Detachment Combat: His Minicon partners, Backtrack and Ransack, detach from his arms to fight.
- Icy Blue Eyes: One of the few numbers of Decepticons of this characteristic.
- It's All About Me: Refers to himself as an experienced actor with quality stagecraft, and if his vanity didn't give it away, he doesn't like to share the spotlight either.
- Large Ham: He tends to make overly bombastic and grandiose speeches and considers himself as a great thespian.
- Made of Iron: He's incredibly tough everywhere except his face.
- Not in the Face!: Given his acting ambitions, it's no surprise he values his face. In the second season finale, he shouts this before a good solid hit there from Windblade knocks him out.
- Roaring Rampage of Revenge: He shows up out of the blue looking for Optimus Prime and when finds he isn't home, he decides to attack a nearby city to draw him out.
- Shoulder Cannon: He has a retractable pair of these.
- Villain Team-Up:
- He forms this with Backtrack and Ransack, which lasts until Bumblebee convinces them that they have nothing in common with him, at which point they turn on him, leading to his re-capture.
- Following the events of Misdirection, he joins Steeljaw's pack.
- Fantastic Racism: He harbours an intense hatred for all land-dwellers.
- Graceful in Their Element: While he's able to defeat Bumblebee on the surface, he claims that he's much stronger in the water.
- Hates Being Touched: Especially if it's by a land-dweller.
- Hostile Terraforming: He tries to cause massive oil spills in order to make the Earth's oceans more like Cybertron's.
- Pirate: He used to be one back on Cybertron.
- Submarine Pirates: His a pirate who transforms into a submarine.
- Tail Slap: He uses his tail as an offensive weapon against Bumblebee.
- Threatening Shark: A shark-like Decepticon that resembles a hammerhead when in its robot form (due to its eyestalks), appropriately named Hammerstrike.
- What the Hell Is That Accent?: There seems to be some debate over if his accent is Australian or British. While Australian might make more "sense" as sharks tend to be more associated with Australia rather than the UK, none of the other Decepticons shown so far any such link between their appearances and voices.
- Bare-Handed Blade Block: Uses Fixit in this manner to stop a sword blow from Sideswipe.
- Caper Crew: His claim to infamy on Cybertron. Thanks to his ability to split into five robotic ants, he is this all by himself.
- Combining Mecha: Though all of his components are simply extensions of him, rather than separate bots in their own right.
- Detachment Combat: Chop Shop's fighting style involving splitting himself into small ant robots and using numbers to overwhelm his opponents.
- Evil Brit: Speaks with a Cockney accent.
- Extra Eyes: He has four.
- Giant Spider: His alt-mode is five of them.
- Grand Theft Me: Somewhat. Chop Shop uses Fixit as his right arm when Strongarm subdued the ant that should comprise it. For a time, Fixit was completely under Chop Shop's control until he found the will to fight back, and stay the Decepticon's hand.
- Harmless Freezing: What happens to the majority of him after Bumblebee uppercuts him into a tanker truck filled with liquid oxygen.
- I Am Legion: Refers to himself in the plural, presumably due to his nature as the combined form of five robot ants.
- Meet My Good Friends "Lefty" and "Righty": He calls the ant that forms one of his arms "Righty". Guess which arm. It's also the one that escapes when the rest of Chop Shop is frozen and recaptured.
- Out of Focus: In season 1 he was the most recurring Decepticon who wasn't part of the Five-Man Band. He isn't even mentioned in season 2.
- Pet the Dog: Bumblebee frees Righty when they are both cocooned by Nightstrike and asks him to help protect the humans. Initially, Righty blows him off and turns to leave on his own, but ultimately goes back and provides a distraction that allows the Autobots to prevail.
- He later actually protects Russell and Denny from Nightstrike simply because Bumblebee asked him to (though it probably helped that Bumblebee pointed out that the humans had never harmed Chop Shop), even giving Bumblebee a smile and a thumbs up as he goes.
- Shock and Awe: Chop Shop uses electrical "stings" to subdue his opponents.
- Yellow Eyes of Sneakiness: All four of his eyes are yellow, and when he splits apart, the ant's eyes are yellow as well.
- Claustrophobia: Terrashock hates tiny places. When he awakens from stasis, he eagerly smashes his pod, then thinks the walls in the room he's in are closing in on him, causing him to smash through and run.
- Dumb Muscle: It's pointed out that Buffaloids like him are not very intelligent, and Terrashock himself served as a living blunt instrument for a Decepticon Seeker named Contrail back on Cybertron.
- Hard Head: He uses it as his main weapon.
- A Load of Bull: Although he's more based on an American bison. As it happens, he's one of the few Decepticons on the show whose animal characteristics carry over to his vehicle mode — his garbage truck mode's cab looks like an angry bull head, complete with a nose ring.
- Undying Loyalty: To his master Contrail, to the point that upon waking up on Earth without him, his first instinct is to try and find him.
- Attention Deficit... Ooh, Shiny!: Any shiny object is sufficient to catch her attention— enough that she'll drop whatever she's doing and fly over to grab it.
- Giant Flyer: Her usual form is a huge mechanical bird that can carry off objects as heavy as RVs and steel girders. Unusually among the Decepticons of this show, however, it's actually her alternate mode; she has a "normal" humanoid mode that's only briefly seen.
- Hulk Speak: A variant, as her vocabulary is incredibly limited, being largely comprised of the words "Shiny" and "Mine", and her single-minded obsession with shiny objects means she's far from being the smartest Decepticon around.
- Thieving Magpie: Her entire schtick— she's a big bird who loves stealing and hoarding shiny objects, and is protective enough of her stash to kill over it.
- All of the Other Reindeer: Is apparently a laughingstock among the other Decepticons for his bottom-feeding ways, and probably his bizarre appearance as well. And you'd think that voice doesn't help.
- Big Badass Rig: Transforms into a rigid tanker truck
- From Nobody to Nightmare: His goal was to become ruler of the Decepticons stranded on Earth and by extension entire planet by gathering a stockpile of energon. On Cybertron, he was just a petty crook.
- Nobody Calls Me "Chicken"!: Sideswipe goads him into attacking by mocking him and repeatedly calling him a "bot-worm"
- The Paralyzer: He uses his mandibles for this purpose.
- Sand Worm: He's a mechanical version of one, albeit with legs and mole-like claws.
- Shock and Awe: Can deal a paralyzing electric sting with his mandibles.
- Tunnel King: He leaves huge tunnels.
- Unfortunate Names: A ped is a soil particle. Or in other words a piece of dirt.
- Vocal Dissonance: With his size and those claws, he's pretty fearsome-looking, but he's got a high-pitched nerd voice.
- Who's Laughing Now?: Wanted this to be the case by hoarding all of Earth's Energon supplies and forcing all of his former tormentors to bow to him in order to get some, but Team Bee nipped this particular dream of his in the bud.
- Worm Sign: Creates huge sinkholes in his wake when traveling underground.
- Gang Bangers: Back on Cybertron, he and his gang of Skunkticons were street thugs who used their toxins to keep law enforcement at bay while they robbed businesses.
- Hostage Situation: He and his gang kidnap Grimlock in order to force compliance from the Autobots.
- Mook Commander: He was imprisoned with, and leads three Skunkticons, who all look visually identical to him.
- Smelly Skunk: He and his gang of Skunkticons are based on this, complete with the ability to produce debilitating toxins.
- Affably Evil: Nightstrike is described on the TF Wiki Dot Net as 'mild-mannered' and 'polite' with a beastly visage. However, it's also noted that Nightstrike is more than willing to '"drain the life out of whomever he ends up trapping in their own nightmares."'
- Anti-Villain: Can be considered one, Nightstrike's justification for kidnapping other Cybertronians and leeching out their energon is that doing so enables him to survive.Nightstrike: I realize it's an inconvenience, but one must do what one must to collect the energon one needs to survive.
- Bat Out of Hell: As he doesn't transform during his episode, it wasn't clear if it was his robot mode or alt-mode until merchandise◊ revealed his robot mode.
- Fangs Are Evil: Befitting a vampire bat, he's got two long, intimidating fangs in a mouth full of smaller but similarly sharp teeth.
- Fantastic Racism: Less so than usual especially for a Decepticon. Nightstrike writes Denny Clay not having energon for him to take as 'unfortunate', and when he encounters Russell, Nightstrike's reaction is to disbelievingly proclaim:'"What's this? This tiny creature is your rescue party?"'
- Icy Blue Eyes: Differing from the normal Decepticon Red Eyes, Take Warning.
- Life Drain: Capable of draining energon from other Transformers.
- Make Me Wanna Shout: His sonic scream isn't physically harmful, but it paralyzes you and causes you to hallucinate your greatest fear. Since you have to actually hear it for this to happen, the Autobots work around it by turning off their audio receptors.
- Our Vampires Are Different: He's the Cybertronian equivalent. He disables bots with his scream and drains them of energon, though not by biting. It's suggested that he has to do this to survive, as though he can't take energon in normally.
- Baddie Flattery: He compliments Sideswipe's agility and notes him to be an excellent specimen of Autobot. When the others save him from a train, he makes sure to thank them, before reengaging them.
- Cool Train: Transforms into a subway train. Vertebreak is the first reptilian Transformer to adopt a vehicle mode.
- Glass Cannon: With Sideswipe's body, Vertebreak is very swift, agile, and strong. He takes on the entire team at one point, but he's also not good at taking hits. Grimlock taking a cheap shot was enough to knock him out.
- Grand Theft Me: He attaches his head to Sideswipe's body, effectively pulling off this.
- Mad Scientist: A scientist from Crystal City who was imprisoned for illegal cyber grafting surgeries. That's attaching parts of other robots to his body.
- Multi-Armed and Dangerous: He has three on his own body, though they're rather small and spindly.
- Off with His Head!: What he does to Sideswipe.
- Snake People: Has a long, serpentine body, and a snake-like face.
- Who's Laughing Now?: Wants payback on those who stopped his research and put him in stasis.
- Alter Kocker: Speaks in this manner of voice.
- Combat Tentacles: Goes without saying, being a robo-octopus and all. They also pick up motion and Energon readings from his surroundings, allowing him to track down ships and enemies.
- Graceful in Their Element: He manages to overwhelm the entire team underwater. On dry land, he's quickly defeated by Bumblebee and an injured Grimlock.
- Salvage Pirates: Arrested for illegally disabling and raiding spacecraft.
- Cheaters Never Prosper: Sabotages Groundpounder's opponents when it seems that they're gaining the upper hand. It's suggested loosely that Groundpounder's in on this, since he doesn't react at all when he clearly sees Headlock interfering in the fight against Grimlock.
- Expy: Headlock is a broad homage to Michael "Mickey" Goldmill, the crusty old trainer from the Rocky movies.
- Miniature Senior Citizens: Though larger than humans and Fixit, he's very small compared to Groundpounder and seems pretty wizened.
- Shock and Awe: Can deliver electric shocks from the tips of his fingers that are strong enough to hurt Grimlock.
- The Bait: Steeljaw's pack uses him to lure Bumblebee's team away from the scrapyard.
- Big Creepy-Crawlies: His robot mode is based on a grasshopper.
- Cool Car: Kickback is the one of the first insect-based Transformers ever to gain a vehicle mode. He transforms into a top fuel dragster.
- Crouching Moron, Hidden Badass: We don't see much of him in action and most of the leading Decepticons in the series(Steeljaw, Glowstrike, Scorponok, and Saberhorn) seem to hold him in very low esteem. However, he is capable of packing quite a punch and showed that he could send Steeljaw flying with a single kick.
- Dirty Coward: Scorponok straight up calls him this.
- Ineffectual Sympathetic Villain: He's one of the lowliest Decepticons and is generally treated like garbage. Despite this, he's genuinely eager to help his fellow Cons and has yet to do anything truly villainous.
- Rejected Apology: He's less than pleased with Steeljaw previously using him as The Bait and blows the latter's apology off.
- Small Name, Big Ego: He thinks he plays an important role in Scorponok's group, and is respected for it. In truth, his duties are little more than scavenging, and his superiors have nothing but disdain for him.
- What Happened to the Mouse?:
- At the end of the first season, he is the only known Decepticon, other than Steeljaw, to still be at large.
- This may have happened again at the end of the second season. He disappears after "Metal Meltdown" and hasn't been seen since.
- Affably Evil: Scowl just wants to have fun, even if said fun involves destruction of property and endangering innocents, and when he meets Grimlock they hit it off pretty well. Even at the end, when Grimlock pretends to agree with Scowl's destructive attitude, Scowl, despite the thrashing Grimlock gave him, is happy to accept him.
- The Brute: He formerly worked for Thunderhoof as hired muscle on Cybertron, destroying the homes of anyone who refused to vacate after Thunderhoof illicitly took over the land.
- Category Traitor: Believes that a Dinobot's first focus should be rampaging without regard for anyone or anything else. When Grimlock disagrees, he says he's gone soft.
- Drop the Hammer: His main weapon that also serves as his tail in his alt mode.
- Everything's Better with Dinosaurs: His alt-mode is a stylized ankylosaur-esque beast.
- Fantastic Slur: He calls humans "screamers."
- Moral Myopia: He tells Grimlock he's "not a bad bot," despite the fact that he loves to destroy everything around him, and doesn't even care if innocents get caught in the middle of his rampages.
- Nonstandard Character Design: All those spikes look almost organic on him.
- Spikes of Villainy: Take a good look.
- Beard of Evil: He possesses one, despite the fact that black panthers don't have beards.
- Hand Blast: Is capable of shooting red lasers from his fingertips.
- Offstage Villainy: Fixit doesn't get a chance to read off his rap sheet, so we have no idea of what he did to wind up on the Alchemor.
- Only Known by Their Nickname: His name goes unspoken in the episode, only being revealed on Adam Beechen's blog after the fact. Windblade briefly refers to him as "Fancyclaws" after she defeats him, which is the closest he gets to a name in the show itself.
- Panthera Awesome: His robot mode incorporates black panther-like characteristics.
- The Voiceless: He has no dialogue during his screentime.
- Bee Afraid: She's a queen bee-like Decepticon who uses her toxins to enslave humans and Cybertronians for her own benefit, and her alt-mode is a giant mechanical bee.
- Blade on a Stick: Her weapon is a massive one formed from her alternate mode's wings.
- Hates Being Touched: Has this reaction when Sideswipe jumps on top of her to keep her from escaping.
- Icy Blue Eyes: Has this, along with a handful of other Decepticons with this.
- Hostage Situation: Creates one using the humans under her control, even threatening to kill them if the Autobots attempted to attack her.
- Insect Queen: Strongarm even noted the similarity between her and an earth queen bee (and used that to her advantage). Among other things, her alternate mode is a giant mechanical bee, she is reliant on warm temperatures to function at peak capability, and uses bee terminology to describe her brainwashed humans.
- Kill It with Ice: A non-lethal example, but Zizza is ultimately defeated when Windblade knocks her into a truck full of cold foam, crippling her ability to move and fly.
- Mind Manipulation: Can use her toxins to brainwash humans and Autobots alike.
- Bluff the Impostor: Subverted when he assumes Grimlock's form, and the team go to the classic "ask them something only they would know" way to figure him out. Pseudo assumes the question was a trick, but it was sincere and it fails.
- Face Framed in Shadow: Subverted. At first, all we see is a silhouette of his face with his red eyes showing. Near the episode's end we see him in the daylight and learn that this really is his face, described as a flat black slab with only a pair of red eyes.
- Spot the Imposter: As a Shifter, this was bound to happen. When he assumes Drift's form, and the Bots have to tell the two apart the real Drift deploys his Minicons, which Pseudo can't do.
- Super Power Lottery: He can transform into anyone or anything, retaining the powers and properties of his disguise.
- Adaptational Villainy: His original counterpart was depicted as a heroic Maximal.
- Awesome by Analysis: Possesses enhanced eyesight, to the point that the Autobots had to adopt winter camouflage to keep him from noticing them sneaking up on him from a mile away.
- Bears Are Bad News: Based on a polar bear and was appropriately enough, found in the Arctic Circle.
- The Don: Back on Cybertron, he was the infamous crime boss who terrorized the planet's northernmost region.
- Hair-Trigger Avalanche: He starts one to knock the Autobots pursuing him off the side of a mountain.
- Icy Blue Eyes: Like Nightstrike and Groundpounder, which would later apply to a small number of Decepticons later in the series.
- Logical Weakness: He is defeated after Optimus directs Windblade to force him into the ocean. This neutralizes his sonic scream, as sound can't travel through water, allowing Optimus to punch his lights out.
- Make Me Wanna Shout: He has a sonic scream.
- The Strategist: According to Fixit, he excels in this department, making plans to protect his interests for years in advance while he hibernates.
- Super Strength: Capable of lifting and hurling giant blocks of rock and ice.
- The Voiceless: While he does not directly speak, his growls and roars can be heard during the entirety of his screentime.
- Baddie Flattery: Constantly complements Bumblebee for his swordplay during their fights.
- Bare-Handed Blade Block: Uses his forearm to deflect a blow from Bumblebee's Decepticon hunter.
- Big Creepy-Crawlies: His robot and alternate modes are based on rhinoceros beetles.
- The Dragon: He becomes this to Glowstrike after Scorponok is captured by the Autobots.
- Dual Wielding: Wields a Rapier-esque longsword and short sword in tandem.
- Even Evil Has Standards: He is disgusted by Steeljaw's betrayal.
- Flynning: His fighting style; he even calls and compliments his opponents' moves.
- Gentleman Adventurer: Fancies himself as this.
- Hostage Situation: He takes Russel hostage and threatens to kill him in order to complete his mission unhindered without Bumblebee's interference.
- Hypocrite: He (mostly joking) accuses the Autobots of "unsportsmanship" when they face him three-against-one; but isn't above such behavior himself.
- Kill It with Fire: He attempts to do this to Bumblebee by trapping him in a viaduct and filling it with molten metal.
- Mook Chivalry: After knocking down Bumblebee, he offers the Autobot a sporting chance by ordering the latter to get back on his feet.
- Pirate: Prior to his imprisonment on the Alchemor, he was a notorious pirate who led a crew in plundering cargo starships.
- Wicked Cultured: He has a genuine sense of style and taste which most Decepticons lack. And if his pained reaction to Steeljaw's betrayal says anything, it showed that he expected the same level of class and fair play from other Decepticons that he believed himself to possess. It also doesn't hurt that he's one of the better developed Decepticons in the second season.
- The Worf Effect: Despite his combat prowess, he is taken out in one hit by Steeljaw in the second season finale to both solidify the latter's status as the new leader of the Decepticon army and demonstrate just how strong he is once armed with two Decepticon hunters.
- Worthy Opponent: He comes to see Bumblebee as this.
- Berserk Button: Nothing sets him off like cowardice and whining.
- The Brute: According to Cybertron's law enforcement database, he pillaged and destroyed several outlying communities on Cybertron For the Evulz, taking advantage of their lack of law enforcement presence.
- The Dragon: To Glowstrike.
- Klingon Promotion: Non-fatal example. While simply in stasis, he apparently became a victim of this, courtesy of Steeljaw's deception.
- Non-Standard Character Design: Meta example; his transformation scheme is different from all previous Scorponok incarnations. note
- Prehensile Tail: Can use his tail in this manner in robot mode.
- Scary Scorpions: It's even in his name.
- Tail Slap: One application of having a Prehensile Tail.
- We Hardly Knew Ye: Despite being made out to be one of the main leaders of the new group of Decepticons, he lasts about a grand total of two episodes before being taken out and imprisoned.
- Bad Boss: To Kickback, whom she promptly shoots at with blasts of energy after he asks for a reward for the items he scrounged for her.
- Be Careful What You Wish For: She is introduced complaining about the quality of her minions and wishing for a reliable, competent Decepticon. Steeljaw introduces himself seconds later...
- Benevolent Boss: She can have her moments. She gives good promotions to ones she isn't disappointed with, such as with Steeljaw.
- Big Bad Wannabe: At first she looks to be the Big Bad, as she is The Leader of the Decepticons in half of the Alchemor. Towards the end, she gets overthrown by Steeljaw, who fully solidifies his position as Big Bad.
- Big Creepy-Crawlies: Is ostensibly based on a firefly.
- Hand Blast: Is capable of firing red blasts of heat energy from her palm.
- The Leader: Of a group of Decepticons that set up shop in the wreckage of the Alchemor, until Steeljaw obtains the Decepticon hunters stored aboard the ship and knocks her down from the leadership position.
- Pet the Dog: As she had a Decepticon hunter to re-take authority from Steeljaw, when Saberhorn is blasted by the latter, she shows a mild level of concern and horror. Her reaction gives enough time for Steeljaw to disarm and defeat her.
- Surrounded by Idiots: Her general opinion towards the Decepticons she leads.
- Villainous Friendship: Beside her disappointment toward him in his debut episode, Glowstrike and Saberhorn seem to share one together. She is struck with horror when Steeljaw blasts him with his weapons
- We Hardly Knew Ye: For a Decepticon leader who was made out to be the main villain of the second season, Glowstrike doesn't get much development throughout her appearances. Her combat abilities were hardly ever displayed, save for a scene where we know she can shoot laser blasts from her hands, and she spends most of her time as a Satellite Character for Steeljaw who completely upstages her towards the end, with her barely being able to put up so much as a struggle against him.
- Breath Weapon: Capable of spewing fire from his mouth.
- Catchphrase: "Illumination through acceleration!"
- Cool Car: He turns into a muscle car that is a cross between a 1960s Pontiac Firebird and a 1980s Chevrolet Monte Carlo.
- Detachment Combat: Like other Minicon deployers in the series, he is capable of doing this with his Minicon partner, Slicedice, who either rides on top of him or stores in his interior.
- Drives Like Crazy: In his attempt to evade Strongarm, he causes several other vehicles to veer off the road.
- Gameplay and Story Segregation: A variant of this, as in the series, he is partnered with the Minicon Slicedice, who transforms into a torpedo not unlike Airazor and Divebomb. His deployer toy, however, is incompatible with such Minicons, and instead can only launch Cyclones, one of which is Hammer, packaged with the toy.
- Grievous Harm with a Body: Given his small size, Slicedice is frequently picked up and tossed by the Autobots at Crazybolt to knock his master off-balance.
- Kill It with Fire: In their second encounter, he attempts to immolate Bumblebee. While he doesn't succeed, the Autobot is left with several visible scorch marks.
- Lizard Folk: The design basis for both himself and his partner, Slicedice.
- Mismatched Eyes: Slicedice's right iris is yellow, while his left one is blue.
- Outside Ride: If he isn't stored in Crazybolt's interior, Slicedice prefers to hitch a ride on his master's roof.
- Person of Mass Destruction: He was imprisoned on the Alchemor after destroying the majority of Steel City, claiming that the buildings there "impeded Cybertronians' natural velocity".
- Principles Zealot: He seeks to torch anything he perceives as an obstacle to unrestricted speed on the land, including buildings, machines, and forests, and doesn't care if his actions injure anyone else.
- Pyromaniac: His penchant for fire starting is what attracts the Autobots' attention.
- Sesquipedalian Loquaciousness:
Strongarm: You're under arrest for arson and whatever else we can think of before we put you back in stasis.Crazybolt: One 'Bot's arson is another 'Con's virtuous demolition of the impediments to forward progress in maximum velocity.
- His first line upon encountering the Autobots practically reeks of this.
Strongarm: I wish these 'Cons would come with a translator.
- Strongarm later lampshades this herself.
- She's a Man in Japan: In the Hungarian dub of the series, Crazybolt is female.
- Smoke Out: Is capable of doing this by shooting fire out of his side vents. In particular, he uses it to deter Strongarm from pursuing him.
- Sticky Situation: Lays a trap in this vein to ensnare Strongarm.
- Sycophantic Servant: Slicedice plays this role to Crazybolt, with much of his characterization entailing praising what his master says.
- Undying Loyalty: Slicedice's devotion to Crazybolt has been described by Fixit to be "fanatical".
- Visionary Villain: Slicedice frames him as this for his "need for speed" ideology.
- Your Terrorists Are Our Freedom Fighters: In defiance to what the Autobots think, he apparently views himself as the freedom fighter, as his line under Sesquipedalian Loquaciousness suggests.
- Bad Boss: He treats Swelter and Glacius terribly.
- Beard of Evil: Although cougars don't grow manes, Razorpaw has actually been given one in order to give him a more sinister look.
- Blasting It Out of Their Hands: Swelter shoots Optimus' sword out of his hands with a blast of fire to keep him from interfering after Razorpaw defeats Windblade and is about to drain her energon.
- Cool Car: His alt-mode is a brown muscle car based on a 1980s Ford Mustang.
- Detachment Combat: He stores his Minicons on his forearms, and just like any other Minicon deployer, is capable of launching them in combat.
- Evil Sounds Deep: Jonathan Adams at work.
- Life Drain: Like Nightstrike, he can drain other Transformers of their energon, siphoning it from them through his claws.
- Offstage Villainy: As he lacks an entry in the Alchemor's prison manifest, it is currently unknown how he wound up on Earth and what his previous criminal deeds were.
- Palette Swap: He is a recolored version of Scratch that lacks a tail, intended to more closely resemble a cougar compared to Scratch's puma inspiration.
- Panthera Awesome: His robot mode incorporates cougar-like characteristics.
- Undying Loyalty: Subverted. Given his behavior, he is the only Minicon deployer in the series (apart from Overload, who allied with nigh-uncontrollable Cyclones) whose Minicons do not feel this way towards him. See Ungrateful Bastard for more details.
- Ungrateful Bastard: Unlike the other Minicon deployers in the series, he shows no appreciation for the efforts of Swelter and Glacius in bringing him other Transformers to feed on, and it is implied that he may have threatened to kill them before.Swelter: Glacius and I maxed out our circuits for you! And the only reward you give us is...Razorpaw: The fact I let you continue to exist should be rewarding enough, you little...
- Villain Team-Up: According to Fixit, Swelter and Glacius have partnered with several other Decepticons over the years. Razorpaw is simply the latest one on that list.
Swelter and Glacius:
- An Ice Person: Glacius.
- Fire/Ice Duo
- Palette Swap: A modification of Divebomb's character model: flames for Swelter and ice for Glacius.
- Playing with Fire: Swelter.
- Red Oni, Blue Oni: Swelter's short-tempered Swelter Red Oni and Glacius' calmer and pragmatic Blue Oni.
- The Bus Came Back: Simacore returns in The Fastest Bot Alive, but there is a explanation behind it. The stasis cell he was contained in somehow malfunctioned, and is now driven by Revenge.
- Clone Army: Simacore used Vertebreak's old Mad Scientist Laboratory back in Some Body, Any Body to produce clones of his Mini-Cons Axiom and Theorem.
- Detachment Combat: He stores his Minicons in his shoulders, and can launch them like any other Minicon deployer.
- Disintegrator Ray: He straps Bumblebee and Strongarm to a particle accelerator and threatened to use it to vaporize them into subatomic particles.
- Evil Genius: He prides himself on his intellect. Unlike most depictions of this trope, however, he has the muscle to match his immense brainpower.
- Genius Bruiser: He's both intelligent (and proud of it) and strong enough to take out Bumblebee and Strongarm with minimal difficulty.
- Hair-Trigger Temper: After the failure of his last experiment on Cybertron, he brutally beat his lab partners to a pulp, leading to his imprisonment on the Alchemor.
- Hostage Situation: As Grimlock stole the circuit board he wanted, he in turn uses Bumblebee and Strongarm in this manner against the Dinobot.
- Killer Gorilla: He shares a body-type with Groundpounder, which also makes him this, albeit in a more symmetrical manner. His features, however, lean more towards resembling an orangutan, compared to Groundpounder's gorilla.
- Maniac Monkeys: Being smaller than their master, his Mini-Cons, Axiom and Theorem, lean more towards this trope.
- Put Their Heads Together: He does this to Bumblebee and Strongarm to knock them out.
- Vitriolic Best Buds: Axiom and Theorem frequently engage in Snark-to-Snark Combat with each other, but are nonetheless effective at fighting together as a unit.
- Arm Cannon: Has one built into his wrist.
- The Brute: Like Scowl, he formerly worked for Thunderhoof as an enforcer.
- Bully Bulldog: Has the face and stance of one.
- Palette Swap: He uses a tweaked version of Terrashock's character model.
- Screw This, I'm Outta Here!: Once Grimlock comes on the scene to apprehend him, he beats a hasty retreat, only to be subdued by a few shots from Strongarm's Decepticon hunter.
- The Speechless: He is incapable of speaking due to a damaged audio receptor.
- All Your Base Are Belong to Us: He hijacks one of Windblade's weapon caches with the intent of stealing the arms inside for himself.
- Cigar Chomper: It suits his military motif.
- Four-Star Badass: According to Fixit, he was the most decorated general in the Decepticon army.
- General Ripper: Has both the rank and personality to match this trope.
- Intelligible Unintelligible: Despite his Cyclone Minicons being The Unintelligible, he can apparently understand everything they say.
- Military Coup: Trying and failing to start one was what landed him on the Alchemor.
- Mook Commander: He commands an army of Cyclone Minicons.
- Oh, Crap!: He has this reaction when Optimus destroys his gun.
- We Will Meet Again: Following his defeat, he swears this before losing consciousness.
- Wicked Weasel: His design is evocative of badgers.
- Big Badass Rig: Like Ped, he transforms into a rigid tanker truck.
- Chekhov's Gun: In the episode "Out Of The Shadows," his Shanix were later discovered by humans and placed in storage. Jetstorm and Slipstream used this info to trick Shadow Raker and retrieve them before Cybertronians were discovered on Earth again.
- Eye Beams: Can shoot beams out his eyes.
- Giant Enemy Crab: Is described as a "shrimp-bot" and has a vaguely prawn-like head.
- Palette Swap: A completely recolored character model of Ped, with a newer head.
- Stupid Crooks: Smart enough to rob a fortune of Shanix from the Treasury Building in Kaon, but he has trouble remembering where he hid his loot from the robbery.
- For Science!: His reason for his actions, are for the pursuit of glorious science.
- Mad Scientist: He is working on an experiment to create a bomb, and does not like unanticipated variables like Autobots.
- Palette Swap: His color scheme is slightly darker than Hammerstrike's.
- Brainwashed and Crazy: The Sphere of Doradus in his possession was later revealed to have a corrupting influence that affected his mind, something that happened to the Autobots later in the episode.
- Cool Car: Transforms into a '60s muscle car.
- Leave Me Alone!: Subverted. He wants the Autobots to leave him and "his pal" in peace. The orb in which he called his "pal" he had in his possession was later revealed to be the Sphere of Doradus.
- The Mafia: Although he is more of a lone wolf. He even speaks like one.
- Palette Swap: A partly inverted variant of Malodor.
- Smelly Skunk
Boostwing, Jacknab, and Pilfer
- Attention Deficit... Ooh, Shiny!: They have a tendency for shining objects.
- Feathered Fiend: They transform into crows, just like Filch.
- Robo Family: It is later revealed that all three of them are brothers.
- Smarter Than You Look: Boostwing is mentioned to be the mastermind of numerous thefts, according to Fixit.
- Evil Mentor: Was one towards Drift.
- Greed: His Fatal Flaw. At the beginning of the episode, Drift mentions that his pleasure in corrupting innocents is matched only by his greed. It's eventually used against him, when he hears Jetstorm mentioning the Shanix back in the episode Defrosted.
- Hypocrite: He has the audacity to tell Drift it was dishonorable to take away Slipstream and Jetstorm from his "care" (Drift implies that the Mini-Cons are not property), yet the way he fights clearly has nothing to do with honor.
- Knight of Cerebus: Shadow Raker has none of the comical qualities or quirks of most other Decepticons in the show and is easily one of the more serious villains of the series with both the personality and fighting abilities to show for it.
- Master Swordsman: He was the teacher of Drift after all.
- Mix And Match Creepy Crawlies: His alternate form is a cross between a spider with beetle wings.
- Palette Swap: His character model is a heavily tweaked variation of Saberhorn.
- Screw This, I'm Outta Here!: He proclaims to Drift that they will see each other again, then flees, only to be defeated by his former student by launching Slipstream and Jetstorm from behind.
- Virtue Is Weakness: Discussed between Drift and himself, in which Shadow Raker tells his former student that concern for others is a weakness.
- Breath Weapon: Like Crazybolt, he can spit fire from his mouth.
- Earth-Shattering Kaboom: Guards a Decepticon weapon capable of blowing up the planet.
- Good Is Bad And Bad Is Good: His belief that Autobots are villains and Decepticons are heroes.
- Lizard Folk: See Palette Swap for more details.
- Palette Swap: A modified type of Crazybolt's character model.
- The Remnant: A holdout from the Great War, he was stationed on Earth and assigned to guard a warhead capable of destroying the planet. Despite losing contact with Decepticon command, he stayed on the planet for untold eons and continued his mission, making numerous attempts to resume contact with them in the meantime.
- Undying Loyalty: Like Soundwave, he remains consistently loyal to Megatron, to the point that he remained on Earth for many eons and continued his mission, despite losing contact with Decepticon command.
- Our Vampires Are Different: Like Nightstrike, she is an Energon vampire.
- Palette Swap: A differently molded variation of Nightstrike.
- Poisonous Person: Infects everyone with a virus, with the exception for Denny & Russell (in which the virus does not affect humans whatsoever), Grimlock (who, according to Fixit, possesses a different Cybertronian physiology), and Bulkhead (who recently arrived after the infection occurred). The only antidote is her own poisonous Energon.
Soundwave and Laserbeak
Two veterans of both the Prime and the Great War itself, Soundwave was Megatron's most trusted, deadly lieutenant and he's back with a bone to pick. Laserbeak is Soundwave Minicon parter.
Most of their character's traits remain the same, but click here for their folder regarding their appearance in the previous series.
- All for Nothing: For all his planning and preparation, Soundwave's plan is undone by the Bee Team shortly after escaping the Shadow Zone. Twice. Even if Soundwave had succeeded in contacting Megatron, his efforts would have been for naught, because Megatron had long since renounced the Decepticon cause and exiled himself.
- Arm Cannon: Possesses one which he uses to fire on Russel and Fixit.
- Big Bad Duumvirate: Soundwave works with the High Council to restore Megatron to power, which spans well over two thirds of the Combiner Force season, though Soundwave acts as The Heavy.
- Big Bad Ensemble: He's one of the primary antagonists in the Combiner Force season, alongside Motormaster and Steeljaw, though spends most of the season operating from the Shadow Zone, directing a team of Activator Mini-Cons to steal the Bee Team's Decepticon Hunters, so that he may return to the real world and resume his objective of summoning Megatron back to Earth.
- Blasting It Out of Their Hands: A variant, as Soundwave destroys Denny's gun with a precise shot from his Arm Cannon. A straighter example is Laserbeak knocking Strongarm's Decepticon hunter out of her hands following several blasts In the Back.
- The Bus Came Back: "King of the Hill, Part 2" reveals that Soundwave has not only found a way out of the Shadowzone, he has also recruited at least one Minicon.
- Combat Tentacles: Strong enough to lift Grimlock, he makes full use of them against Bee's team. Laserbeak also as a pair of these.
- Cool Plane: He retain his alternate mode from the previous series, a Reaper drone plane. In Collateral Damage, he ultimately ditched it for an SUV form.
- Curb-Stomp Battle: Upon his return in "Portals", Soundwave wastes no time laying out the Bee Team with little effort, and they're only able to defeat him through sheer luck. He dishes another to Steeljaw in "Collateral Damage", forcing the wolf Decepticon to flee. Once Bumblebee regains the Decepticon Hunters, Soundwave finds himself on the receiving end of this trope.
- Detachment Combat: The only Minicon deployer from Transformers: Prime, he once again stores Laserbeak on his chest and can deploy him in combat.
- The Dragon: Fixit mentions that he was this to Megatron in the Great War, and considering how many Dragon's Megs went through in Prime, Soundwave was the only one who remained consistently loyal. He later becomes this to the High Council in Combiner Force, in order to summon Megatron to Earth.
- The Dreaded: Bumblebee and Fixit are rightfully terrified of having to face them, even more so than when they fought Megatronus.
- Feathered Fiend: Though he predates the animal-based Decepticons in this series, Laserbeak still fits right in among them as a mechanical bird.
- Flunky Boss: Like they did before, Laserbeak engages the enemy while Soundwave focuses on his objective.
- Harmless Freezing: He first froze Strongarm except her head, then Bumblebee's legs when he was about to kick the Decepticon. As soon as Bumbleebee frees his legs, he then grabbed the mega Decepticon Hunter after Sideswipe kicked it out of Soundwave's hands. The empowered Autobot then encases Soundwave in ice, except his head and tentacles.
- The Heavy: For the High Council, as his job was to summon Megatron back to Cybertron, so that he could lead the Decepticon conquest. He briefly shared the position with Steeljaw, but that partnership ended when their end goals conflicted.
- Hoist by His Own Petard: He is defeated in much the same way as in the previous series after Russel maneuvers him into opening two portals in close proximity, which tears a rift into the Shadowzone through which Bumblebee is able to escape. Denny then uses a crane to knock him through said rift, then Strongarm and Grimlock throw Laserbeak through the rift, sending them back where they came from.
- I'll Kill You!: Vows to destroy Hi-Test when he fails to bring him a Decepticon and subsequently runs in fear of punishment.Soundwave: Do not flee. You will be terminated at the earliest opportunity.
- It's Personal: Seeing as Bumblebee is the only member of Team Prime to be present, Soundwave really has it out for him after escaping his confinement.
- The Juggernaut: Bumblebee describes Soundwave and Laserbeak as being "next to impossible to take down". Soundwave himself withstands several punches from Grimlock without any apparent damage or injury.
- Kill 'Em All: Soundwave's verdict on all life on earth - mainly because he hates humans for imprisoning him back in the Shadowzone.
- Knight of Cerebus: He's just as dead serious as he was in Prime, and brings with him a lot of poignant Continuity Nod's to that Darker and Edgier series, and also poses the greatest threat to Earth besides Megatronus himself.
- Man Behind the Man: He's the one directing the Activator Mini-Cons that have been stealing the Bee Team's Decepticon Hunters over the course of Combiner Force.
- Mid-Season Upgrade: Soundwave eventually adopts a more beefed-up appearance strongly resembling his G1 incarnation in Collateral Damage.
- Near-Villain Victory:
- In Portals, he almost succeeds in his plan to send a signal into deep space, which Bee fears will draw even more Decepticons to Earth.
- The same event happened in Collateral Damage and still fails.
- Oh, Crap!: On the giving end. As soon as Bumblebee recognises him, he has this reaction.
- Pragmatic Villainy: As before, Soundwave focuses on his objective and ignores Fixit, Denny and Russell until they actively try to sabotage him.
- Put Their Heads Together: The first thing he does upon emerging from the Shadowzone is smash Strongarm and Grimlock's craniums together via his Combat Tentacles.
- Sealed Evil in a Can: Or in this case, an alternate dimension. They's resealed into it at the end of the episode. By the end of the first two-part episode of season 3, he seems to ally himself with several Mini-Cons who aid him in secretly taking the Autobot's Decepticon Hunters in order to escape the Shadow Zone.
- Shock and Awe: Just like in the previous series, he is capable of delivering electric shocks from the ends of his tentacles to quickly down enemies. Laserbeak also has this ability.
- Too Powerful to Live: Considering his sheer competence, if he'd allied with the Alchemor prisoners there'd be no stopping them. Naturally, he had to be taken out of the picture at the end of the episode during his first reappearance. This trope is also presumably the reason for his comically quick defeat when he returns with a new body and scheme to summon Megatron.
- Tranquil Fury: He expresses this after Bumblebee destroys the communicator he was building, curling his hand into a fist before proceeding to lay into the Autobot.
- Undying Loyalty: His first act after being freed is to attempt to contact Megatron, and he is freed by the High Council with the express purpose of trying it again. After being defeated for the second time, he defiantly declares that Megatron's return is an inevitability before shutting down.
- Villain Decay: A minor example, as Bumblebee notes that Soundwave isn't as effective in trapping his enemies in portals and warping them away as he used to be, as he's out of practice following several years of imprisonment. His overall combat performance, however, is still top-notch, as his track record against Team Bee can attest to. It gets even worse in Combiner Force where he apparently "upgrades" himself to a new form, and is quickly beaten by Bumblebee upon losing the Decepticon Hunters.
- Villain Team-Up: With Steeljaw and his pack, as Soundwave mentioned to them that he is in the league with benefactors back on Cybertron in Prepare For Departure. Quickly subverted, however, as it was revealed in Collateral Damage that Soundwave has complete disregard for all life on Earth, even if it means calling back Megatron. Steeljaw was not too happy with this plan whatsoever.
- Vocal Evolution: Reconstructed. On rare occasions Soundwave speaks, he retains the synthesiser echo he had in G1 that was absent in Prime. Not that you'll hear him talking for much more so than the latter.
- The Voiceless: As in the previous series, Soundwave voluntarily opts not to say a word during his screentime. In season 3, he eventually averts this trope, but his new Mini-Con allies play this straight. In the second episode of Season 3, he is heard giving orders to his Minicon minion. He doesn't have any choice but to speak, since there's no one around whose voice he can copy like he did back in Prime.
- Wandering the Earth: What he'd apparently been up to since the end of the end of the previous series, having followed Megatron's corpse from the Shadowzone when it fell to Earth and being stuck on the Shadowzone's version of Earth afterwards with no way off the planet.
- Weaponized Teleportation: He tosses Bumblebee into the Shadowzone and warped Strongarm and Grimlock a considerable distance away from the scrapyard. He also attempts to do the same thing to Russel and Fixit. Overall, he used this power far more often in combat than he did in the previous series.
- Would Hurt a Child: He has no qualms with shooting lasers directly at Russell.
- You Have Failed Me: Soundwave is far from pleased when Hi-Test fails to steal a Decepticon Hunter while the other Minicons in his service have succeeded, and when the latter flees, Soundwave threatens to kill him when he gets his hands on him.
- You Have Outlived Your Usefulness: Implied in episode Collateral Damage. Soundwave informs Steeljaw that, like the Activator Mini-Cons, the wolf Decepticon will fall under this trope once the mission is complete, to Steeljaw's rage.
- FaceHeel Turn: In Collateral Damage, Optimus Prime reveals that all of them were reprogrammed against their will by the benefactors that freed Steeljaw and his crew, as the wolf Decepticon had mentioned. Hi-Test was the first to snap out of this, although by himself.
- The Voiceless: None of the Activator Mini-Cons speak during the series.
- Villainous Rescue: The term "villain" is a stretch, but he did rescue Bumblebee from Heatseeker's missiles, only to snatch the Autobot's Decepticon Hunter when he wasn't looking for Soundwave's secret project.
- Expy: His robot form possesses an uncanny resemblance to G1 Ironhide.
- Adaptational Heroism: His G1 toy shows him as a Decepticon-aligned Nebulon. Here, he is a complete Cybertronian who will not hesitate in assisting the Autobots, despite the fact that we do not see the Autobot insignia on his chest as of now.
- Blue Is Heroic: Double-Subverted. He initially obeys Soundwave's orders in Guilty As Charged. In Collateral Damage, Optimus Prime reveals that his concern for others have overshadowed his orders.
- Diving Kick: He delivers one on Laserbeak before the latter could interrupt Optimus, who is attempting to flee a structure from collapsing onto him, courtesy of Laserbeak himself.
- Oh, Crap!: When he realizes what Soundwave intends to do to him for failing to retrieve a Decepticon hunter, Hi-Test is visibly frightened and runs.
- Toyless Toyline Character: The only Activator Mini-Con without a known toy.
- Asskicking Equals Authority: He seems to keep the Scavengers in line through the threat of violence.
- Big Bad Wannabe: At first he looks to be a major antagonist. Then Starscream appears...
- Mister Big: He's both the leader of the Scavengers and their shortest member.
- Oh, Crap!: He has this reaction upon laying eyes on Starscream.
- Palette Swap: He's a green recolour of Clampdown, with no eyestalks.
- Cool Shades: They seem to be retractable versions.
- Palette Swap: He's basically a recoloured Scorponok with a new head.
- Small Name, Big Ego: Largely has one.
- Palette Swap: She reuses Quillfire's CG model, but with a new reddish-brown colour scheme and a tweaked head.
- Unpredictable Results: Like Quillfire, her quills have random effects on their targets.
- Crippling Overspecialization: Averted. Unlike Paragon and Scatterspike, who both relied fairly heavily on their minicons to make up for their combat deficiency, Thermidor is actually pretty strong on his own. It's to the point where Tricerashot becomes a hinderance when Thermidor becomes more brutal in his fight.
- Edible Theme Naming: Like Bisk, he's named after a lobster dish.
- Icy Blue Eyes: One of the few Decepticons to have this type of eyes.
- Palette Swap: His character model is a modified version of Bisk's, except without the eyestalks.
- The Starscream: Loudly proclaims his intention to overthrow Clawtrap and take back his ship.
- Talk Like a Pirate: One of his character traits.
- Arc Villain: Of the six-part miniseries between season 2 and Combiner Force. His plan to capture the Weaponizer Mini-Cons and harness their power is what drives the plot.
- Arm Cannon: Like the original Starscream, he now has a pair of cannons on his forearms (though the G1 Starscream's weapons were shoulder-mounted). This replaces the missiles he had back in Transformers: Prime.
- Art Shift: During his flashback to the past series, the art style shifts back to the style of TF-Prime's visuals, though tweaked slightly. It's notable that he's drawn in his Prime body like Soundwave, whilst Bumblebee and Optimus's flashback selves use their RID bodies instead.
- Beard of Evil: His new model gives him the appearance of having a sharp goatee.
- The Bus Came Back: When last seen, he was at the mercy of the Predacons and thought dead. Lampshaded by Bumblebee.
- Cool Sword: After taking possession of the Dark Star Saber.
- Curb-Stomp Battle: Once he obtains the Dark Star Saber, he quickly deals this to the Scavengers.
- The Dreaded: Has apparently earned this reputation. The Minicons are revealed to be fleeing from him, Clawtrap is downright terrified when he realizes he'd been inadvertently sheltering the Minicons from him, and the Bee Team are doubtful of their chances to stand up to him after Bumblebee is taken away.
- Eviler Than Thou: Upon his arrival, he claims the Dark Star Saber and uses it to easily defeat Clawtrap and his team.
- Hostage Situation: He creates one after his minions capture Fixit, Jetstorm, and Slipstream, threatening their safety in order to convince Bumblebee to surrender to him.
- Interim Villain: He's completely independent, has no connection to Steeljaw or the High Council, and is the main antagonist of a miniseries between seasons 2 and 3. Once he's dealt with, the show returns to the main plot involving the High Council.
- It's Personal:
- Like Soundwave before him, Starscream is eager to pay Bumblebee back for all the trouble he and his comrades on Team Prime caused the Decepticons in the previous series.
- In addition, his ultimate goal is to destroy Megatron for all the abuse he's inflicted on him over the years.
- Mad Scientist Laboratory: A flashback reveals that he stumbled across one within Darkmount in the previous series during his escape from Predacons Darksteel and Sky Lynx, which housed the inactive Weaponizer Mini-Cons, in which Megatron had experimented.
- Mythology Gag: Starscream's new look is a shoutout to his G1 counterpart, specifically during his coronation in the Movie. This is especially noticable with his shoulders, which resemble the pads G1 Starscream wore during the coronation scene. His vehicle mode, meanwhile, resembles the Animated and Cybertron versions of Starscream.
- Normal Fish in a Tiny Pond: In Prime, his threat level varied, sometimes coming off as a Hero Killer and at other times coming off as a complete joke villain. Also in the first series, Starscream was surrounded by some of the most dangerous and powerful Decepticons and Predacons in existence like Megatron, Soundwave, Shockwave, Dreadwing, and Predaking, pretty much making him the low man on the totem pole among the bad guys in the first show. In Robots in Disguise, however, very few Decepticons are of the same caliber as the Nemesis crew, thus making Starscream come off as more dangerous and competent as a side effect in a show where most Decepticons fill the role of Monster of the Week characters who get captured by the episode's end.
- Not Quite Dead: When Bumblebee recognises him, he states he (and likely the other Autobots from Team Prime), thought he was dead.
- One-Winged Angel: He takes on a more heavily armored and powerful form after absorbing all of the Weaponizer Minicons.
- The Remnant: His dialogue with Shadelock suggests Starscream hasn't given up on the idea of a Decepticon Empire.
- Revenge: Apart from wanting to conquer the galaxy, he desires this against Megatron for disbanding the Decepticons and leaving him at the mercy of the Predacons at the end of the previous series, as well as the physical abuse he's endured over the years. Problem is, though, no one knows where Megatron went.
- Self-Serving Memory: Starscream explains the Autobots that he escaped his fate with the Predacons the previous series by luring them into the deeper realms of Darkmount to utilise it's high power weapons on them. The visual flashback implies he ran like a pansy and conveniently stumbled his foot on the right button within the lab to attack them.
- The Starscream: Subverted. With the Decepticon power structure disbanded, his usual motives for killing Megatron no longer apply. He still wants Megatron dead, but out of revenge rather than ambition.
- Took a Level in Badass: Compared to his Butt-Monkey status back in Prime, Starscream is now much more physically imposing, and his very presence frightens several characters.
- Weapon Stomp: He does this to the Dark Star Saber when Clawtrap attempts to raise the blade against him.
- Xanatos Speed Chess: While initially furious that his minions captured Fixit, Jetstorm, and Slipstream instead of the Weaponizer Minicons he was hunting, he quickly realizes that they could be used to force Bumblebee's compliance and does so accordingly.
- Authority Equals Asskicking: Shadelock is the most skilled fighter of the bounty fighters, with Razorhorn relying on brute force and RoughEdge being more handy with a gun.
- The Dragon: He reports directly to Starscream, and appears to have some form of authority over the other bounty hunters.
- Hired Guns: He's pretty clearly only working for Starscream for the money.
- Hostage Situation: He attempts one by threatening to kill the Weaponizer Minicons, ostensibly on Starscream's orders. Bumblebee calls his bluff, as those Minicons are an integral part of Starscream's scheme.
- Palette Swap: Shadelock's character model seems to be a modified version of the Vehicons from Transformers Prime.
- Pragmatic Villainy: When Starscream recovers the Dark Star Saber, Shadelock suggests giving up the hunt for the Minicons and simply using the power granted by the Dark Star Saber to begin his conquest. Starscream declines, noting that "There's no such thing as too much power."
- Screw This, I'm Outta Here!: Once Starscream starts fighting Optimus, he, along with the rest of the crew, attempt to cut and run, only to be apprehended by Bumblebee's team.
- Shock and Awe: Like Fracture, his right arm has a built-in taser, which he uses to down Bumblebee.
- FaceHeel Turn: Apparently, as he is an Autobot who works for Starscream and fought against Bumblebee's team.
- Hired Guns: Like his fellow bounty hunters, he's only working for Starscream for the money
- Palette Swap: Has a modified version of the Museum Guard body-type from the first episode.
- Smash the Symbol: He has Autobot symbols, though they are scratched through, not unlike the Decepticon symbols found on Steeljaw and members of his pack.
- Screw This, I'm Outta Here!: Along with the rest of the crew, he flees when Starscream starts fighting Optimus, only to be captured by the Bee Team.
- The Stoic: Is completely silent in his first appearance, and acknowledges Starscream's orders with nothing more than a silent nod.
- Swiss Army Weapon: His gun, which has the functions of a flamethrower, grenade launcher, and plasma cannon.
- Token Minority: He is the only Autobot in Starscream's crew.
- Bare-Handed Blade Block: He parries Sideswipe's sword strikes in this manner and manages to disarm the Autobot on top of that.
- Big Creepy-Crawlies: As an Insecticon, he naturally fits this trope.
- The Brute: Barring Starscream, he's the largest of the bounty hunters and is their heavy hitter.
- Hired Guns: Like his fellow bounty hunters, he's only working for Starscream for the money.
- No Name Given: He was never named in the series; his name was only revealed on Adam Beechen's blog.
- Roar Before Beating: He has a tendency to do this in combat.
- Screw This, I'm Outta Here!: Flees along with his teammates when Starscream starts dueling Optimus. He is soon apprehended by the Bee Team.
- The Voiceless: He is never heard speaking.
- Badass Baritone: Courtesy of Travis Willingham.
- Big Badass Rig: He transforms into a truck with a trailer attached, not dissimilar to his G1 incarnation.
- Big Bad Ensemble: With Soundwave for the first half of the season, though their agendas are entirely separate.
- Big Bad Wannabe: Ultimately, his plan is to seize control of Earth, or at least Earth's roads... that's about it.
- Cool Sword: His signature weapon since G1.
- Combining Mecha: As Menasor, he forms the torso and head.
- Disc-One Final Boss: For the Combiner Force season. He and his crew are finally beaten and captured by Team Bumblebee just a little after mid-season and it's revealed that there's someone or something else on Cybertron's that's a Greater-Scope Villain compared to Motormaster and his Stunticons.
- Evil Counterpart: To Optimus Prime.
- Evil Sounds Deep: While not to the extent of his G1 counterpart, it's still enough to make it count.
- Face Framed in Shadow: Near the end of King of the Hill (Part 2) we see his silhouette with red lights all over him. In The Great Divide, we see him in his vehicle form with blue lights.
- Humble Goal: Compared to the other Decepticon leaders out there, his goal isn't to terraform Earth, destroy it, transform it into a Decepticon utopia at the expense of the planet's natives, or anything of the sort. He only states that he wants to control Earth's roads.
- In-Series Nickname: The other Stunticons call him either "Chief" or "Boss."
- Large and in Charge: Being a truck with trailer (compared to his minions, who turn into sports cars and SUVs), he towers over the other Stunticons.
- Combining Mecha: Dragstrip and Wildbreak combine into a large robot to fight the Bee team. Dragstrip appears to be the top half in control of the merged form. As a result of merging into Menasor, he becomes the right arm.
- Cool Car: Transforms into a yellow angular sports car instead of an F1 racecar like in G1.
- Palette Swap: He shares his character model with Wildbreak, but with a different head and with dual-wing spoilers.
- Spell My Name with an "S": Sometimes parsed as Drag Strip.
- The Starscream: He has ambitions to usurp control of the Stunticons from Motormaster.
- This Cannot Be!: His reaction to the Ultra Bee combiner at the beginning of "The Great Divide" before scramming with an artifact in his possession.
- Those Two Bad Guys: With Wildbreak.
- The Brute: He's the most thuggish of the Stunticons.
- Combining Mecha: Heatseeker and Slashmark combine into a larger robot. Heatseeker appears to be the top half of the merged form. When merged into Menasor, he acts as the left leg.
- Cool Car: Transforms into a grey SUV.
- Composite Character: Of Wildrider and Offroad, despite the fact that his name is completely original.
- He has G1 Wildrider's paint job (despite the fact that Heatseeker lacks his red face) and insane stunt driving.
- His vehicle form, on the other hand, is based on Offroad of Combiner Wars.
- Evil Laugh: And it's a hammy one.Heatseeker: "You came into the wrong valley this time, Autobots!" (Cackles).
- Smarter Than You Look: Don't let his bulky appearance in both of his forms fool you: he is pretty clever for a high-speeding Stunticon, where initially thought to be a Dumb Muscle, only to be proven wrong. Bumblebee even lampshades this.
- Super-Persistent Missiles: Has these as his signature weapons.
- This Cannot Be!: Gets this reaction near "King of the Hill (Part 2)," which foreshadows the fact that he was the first Stunticon to witness the Ultra Bee combiner, something that his boss Motormaster will not be impressed about.
- Combining Mecha: Heatseeker and Slashmark combine into a larger robot. Slashmark appears to be the bottom half of the merged form. The minute he is a part of Menasor, he is the right leg.
- Cool Car: Transforms into an SUV. See Palette Swap for more details.
- Composite Character: Has G1 Breakdown's color scheme, but complete with G1 Dead End's snarky persona.
- Deadpan Snarker/Jerkass: Slashmark constantly throws insults at both allies and foes. Semi-justified because, according to his bio, it is the only way to keep his fellow Stunticons from going out of line.
- Energy Rings of Death: These are his weapons, which glow sickly green when activated and he demonstrates by scratching huge trail marks on the road. This even applies to his tires.
- The Evil Genius: He's arguably one of the smarter Stunticons. Considering that they're a bunch of speed freak thugs, it's not hard to see why.
- Insufferable Genius: He has a snobby air to him and often refers to his teammates as buffoons.
- Palette Swap: Of Heatseeker, with a different head and G1 Breakdown's color scheme.
- Surrounded by Idiots: He has a low opinion of his less-intelligent, more thuggish teammates.
- Combining Mecha: Dragstrip and Wildbreak combine into a larger robot to fight the Bee team. Wildbreak appears to be the bottom half of the merged form. If fused into Menasor, he is the left arm.
- Composite Character:
- His name is a combination of "Wildrider" and that character's new name, "Brakeneck."
- However, his personality and powers seem more like G1 Breakdown.
- Cool Car: Transforms into a dark blue angular sports car that looks vaguely like Wildrider from G1.
- Nervous Wreck: Wildbreak is definitely sensitive.
- Palette Swap: He shares his character model with Dragstrip, but with a different head and without spoilers.
- Screw This, I'm Outta Here!: He nervously runs off with the stash of stolen Cybertonian weapons, which strongly irritates Dragstrip.Wildbreak: No way! They're not getting me!Dragstrip: One of these days!
- Those Two Bad Guys: With Dragstrip.
The combined form of the Stunticons.
- Adaptational Intelligence: Unlike G1 Menasor, who is a Dumb Muscle, this version of Menasor is able to speak in complete sentences.
- Big Freaking Sword: Motormaster's sword enlarges itself to Menasor's size.
- Chewing the Scenery: Compared to the more cold and fairly unflappable Motormaster, Travis Willingham goes completely unhinged when voicing Menasor.
- Combining Mecha: The combined form of the Stunticons.
- Eye Beams: Briefly gets this after installing a plasma-thermal accelerator module in his right arm in Moon Breaker.
- Hypocrite: Insults Ultra Bee for being an inexperienced Combiner, despite the fact that he's only slightly more coordinated himself.Menasor: "Surrender in pieces"?! Did you really just say that to me?! YOU CAN BARELY MOVE!
- Incoming Ham:Menasor: Welcome to the end of the road! Courtesy of MENASOR!
- Informed Ability: Was stated by Optimus Prime to have destroyed an entire planetary system. However, given how much trouble Menasor has just keeping his own body in control and ultimately losing to an Autobot combiner who had significantly less combining experience, Menasor's ability to devastate a whole planet is very much called into question, unless of course that planetary system was full of beings who were significantly weaker and less advanced than Cybertronians.
- No Indoor Voice: Virtually every line of Menasor's is shouted.
- Robotic Psychopath: He has a tendency to talk to himself and suffers from occasional glitches, as a result of the Stunticons' conflicting thoughts.
- Talking to Themself: The Bee Team observes that, although Menasor has his own persona, he talks to his limbs the same names as the components that form the Stunticon gestalt.
The Cybertronian High Council who are the true antagonists of the entire series.
- Combining Mecha: The High Council combines to form Galvatronus.
- Greater-Scope Villain: They are responsible for the following:
- In the episode Bee Cool, they might possibly be the ones responsible for erasing the Stunticons' criminal records.
- They busted Steeljaw and his pack, as the wolf Decepticon revealed in Exiles.
- They forcefully reprogrammed the Activator Mini-Cons to free Soundwave from the Shadowzone in Collateral Damage.
- They are responsible for rewiring Dropforge and three other Autobot officers in Five Fugitives.
- Holographic Disguise: The High Council are Decepticons who use light benders attached to their legs to disguise themselves as Autobots.
- Not-So-Well-Intentioned Extremist: They're using mind control to make Autobots obey them in order to invade Earth for the good of Cybertron. It turns out they're actually Decepticons who are trying to conquer Earth and seek to have Megatron return.
- Spanner in the Works: Megatronus crashing the Alchemor ultimately undoes all their plans as this ultimately brings the Bee Team together, away from their influence, and leads to the revival of Optimus Prime.
- Beard of Evil: His undisguised form.
- Canon Character All Along: At first it looks like he's just a corrupt Autobot who shares the same name as the Generation 1 Decepticon. Then it's revealed he uses holograms to mask that he's a Decepticon, one who looks just like his Generation 1 namesake.
- Combining Mecha: As Galvatronus, he forms the torso.
- Sadist: He freely admits that other species (such as human) only have to suffer for their ambitions because he sees it as a happy bonus.
- Undying Loyalty: Cyclonus seeks to get in contact with Megatron, in hopes that he would lead the Decepticons once again. He is so devoted to this goal that all of his machinations throughout the series are dedicating to achieving it, and he is immensely furious with the Bee Team for thwarting his plans.
- Combining Mecha: As Galvatronus, she forms the right arm.
- HeelFace Turn: Cyberwarp is reluctant to go along with the plan to invade Earth and rebuild the Decepticon Empire. She eventually betrays Galvatronus by stopping him from killing Ultra Bee, allowing the Bee Team to defeat him.
- Token Good Teammate: She sympathizes with both Autobots and Decepticons without conflict, as well as desiring for other races to coexist peacefully.
- Combining Mecha: As Galvatronus, she forms the left arm.
- Combining Mecha: As Galvatronus, he forms the right leg.
- No Name Given: Treadshock is never mentioned by name in the series.
- Combining Mecha: As Galvatronus, he forms the left leg.
- No Name Given: Riotgear is never mentioned by name in the series itself.
- An Axe to Grind: He uses a battleaxe-like weapon.
- Combining Mecha: The combined form of the High Council Decepticons.
- Final Boss: Of the entire series.
- No Name Given: Galvatronus is never named as such in the series itself. He is, however, listed in the credits.
- Talking to Themself: Similarly to Menasor, he begins talking to his arm when Cyberwarp holds back from killing Ultra Bee.
- Affectionate Nickname: His father refers to him as "Rusty", though Russell himself isn't too fond of it. Hank later uses the same name for him.
- Badass Adorable: A young boy who's not afraid to take on Decepticons who could easily step on him. He certainly counts even when you don't include his Adorably Precocious Child moments.
- Collector of the Strange: "Metal Meltdown" reveals that he has a cabinet that he's been using to collect momentos of his adventures.
- Jumped at the Call: Like his father, he is more than happy to help the Autobots go after the Alchemor's prisoners.
- Missing Mom: His mother is never seen or mentioned.
- The Resenter: Originally resented the fact that he had to stay with his father, who he dismissed as being a weirdo who runs a junkyard. Not so much anymore, as helping the Autobots is probably the coolest thing any kid's ever done.
- Secret Keeper: Helps keep the Autobots hidden from the humans.
- Token Human: Like father, like son.
- Audience Surrogate: For adult fans and collectors.
- Berserk Button: His former friend, Larry LaRue, is one of the few people who gets under his skin.
- Catchphrase: "It'll be a blast and a half!"
- Collector of the Strange: As one would expect of junkyard owner, but some of the stuff he's got is really out there.
- Gadgeteer Genius: For a certain value of "genius", of course, but we are talking about a human who's capable of repairing Cybertronian technology.
- Insistent Terminology: He runs a "Vintage Salvage Depot for the Discriminating Nostalgist." Not a dump.
- Jabba Table Manners: One of the shorts shows him messily eating (and spilling) tons of fast food inside of Bumblebee's interior.
- Jumped at the Call: Decided to help the Autobots catch Underbite.
- Master of Disguise: Sort of. His array of costumes has come in handy on many occasions where the Bee team needs to interact with humans or get them out of the way, but it's also fairly obvious that any real examination will see through his disguises fairly easily.
- Secret Keeper: He allows the Autobots to move their base to his junkyard.
- Shipper on Deck: Extremely downplayed, but he clearly notices that Russell doesn't complain when Hank calls him "Rusty." He even teases Russell about it.
- Token Human: He and his son are this to Team Bee.
- Unfazed Everyman: He reacts to the existence of Cybertronians remarkably well. He only takes one moment to process "Talking. Robot. Cars." before he accepts the idea unquestionably.
- Affectionate Nickname: Recognising Russell as "the kid who lives in the junkyard," she nicknames him "Rusty." Compared to his reaction whenever his dad calls him that, Russell doesn't seem to mind when she does it.
- The Captain: Plays this role among her friends, as she issues instructions, makes sure they get along and looks after the ones who are less confident or talented than the others.
- Cute Bruiser: She appears to be pretty tough, as some of her male friends get intimidated when she glares at them. She also loves playing football, a game not known for being gentle.
- Inter Generational Friendship: "King of The Hill" shows that she gets along well with Denny, Russell's father.
- Nice Girl: When Russell first approaches the football field where she and her friends are playing, she immediately asks if he'd like to join. When he shows he's less than skilled, she later visits him at the scrapyard to give him some encouragement and invites him to play with them again. In other episodes, she gets him to stand up for himself, and casually gave him what's implied to be a rare trading card simply because she thought he'd like it. The fact that she was nice to Russell makes Grimlock rather fond of her.
- Out of Focus: In season 2, she has only made a brief cameo during the events of "Impounded", gaping in shock at Grimlock's unexpected appearance at a carnival.
- The Bus Came Back: Plays a major role in the subplot of the first two episodes of Season 3, where she again leads Russell and the others in a football team and does her best to get him to cheer up when the opposing team negates Russell's skill at field goal kicks, crushing his confidence.
- Tomboyish Name: Her real name is Henrietta, but she dislikes being called that.
- Unwitting Instigator of Doom: She visits the scrapyard to give Russell a trading card she thought he'd like, and an observing Fracture uses her appearance (through use of holograms) to break into the scrapyard. If not for the unexpected arrival of Optimus Prime, he would've killed Fixit, Denny and Russell.
- Cool Old Guy: Calmly accepts Grimlock's presence and doesn't bat an eye at the existence of giant robot aliens.
- Jerkass: Comes off as this during Optimus' training, and is rather unconcerned when both granting and taking back the power of the Primes almost kills Optimus.
- Living MacGuffin: His special power is granting additional power to other 'bots.
- Monster Progenitor: He is the very first Minicon.
- Pint-Sized Powerhouse: The smallest Prime.
- Reality Warper: At least within the Realm of Primes.
- Spirit Advisor: To Optimus, along with the other Thirteen.
- All There in the Manual: While a brief mention is made in the show about his involvement in Solus Prime's death, specific details on the incident itself can be found in The Covenant of Primus.
- Arm Cannon: He has one on each arm that seem to fire Dark Energon blasts based on appearance.
- Badass Boast: Delivers one to Bumblebee after Optimus orders him to free the captive Autobots. Given his combat prowess, he'd most certainly be able to back it up.Megatronus: You can free a million Autobots. None will be able to stop me.
- Big Bad: Of the first season finale.
- Composite Character: Seems to be a combination of his Dreamwave and RotF incarnations. He takes his alternate mode, apparent source for his powers (possibly Unicron) and his desire to commit chaos from Dreamwave. Whereas from ROTF comes telekinesis, using a staff as weapon, a face that resembles the Decepticon logo and being referred to as the "First Decepticon", as well as desiring revenge upon Earth for some as-of-yet unrevealed reason.
- Darth Vader Clone: Speaks with a booming voice, wears an intimidating mask, and uses telekinesis to discipline/intimidate his subordinates.
- Earth-Shattering Kaboom: Aims to destroy both Earth and Cybertron in retaliation for his humiliation and imprisonment.
- Exact Words: While he did promise to let Steeljaw rule over Earth if he was freed, he neglected to mention what condition Earth would be in after he was done with it. Though the way he puts it, Steeljaw should have realised what he was planning all along and just let his own greed get in the way.Megatronus: I spoke only truth. You heard what you wanted to hear.
- FaceHeel Turn: His earlier Aligned appearance in The Covenant Of Primus had him become The Atoner for his actions. As noted under Composite Character, his characterisation here is closer to the Omnicidal Maniac from Dreamwave and Revenge of the Fallen.
- Faux Affably Evil: This part of his persona extends even to Steeljaw:Steeljaw: All I wanted was a place for Decepticons to call their own — a place I could rule!Megatronus: I'm very sorry for your loss.
- Final Boss: Of the first season.
- Greater-Scope Villain: He caused the Alchemor's crash and manipulates Steeljaw into carrying out his plans. Once he's freed from his imprisonment, he become the direct Big Bad of the first season finale. Furthermore, he explains to Optimus during their fight that he has been granted power from a being more powerful than the Primes, hinting at the appearance of an even greater entity that could show up later in the series.
- Jerkass Gods: When Steeljaw attempts to challenge his demands, Megatronus forces Clampdown to start amputating his own claw at the wrist. Steeljaw relenting to Megatronus is the only reason Clampdown did not become an autoamputee.
- Knight of Cerebus: Makes all the other Decepticons in the series look downright pathetic in comparison. He's thus far the only antagonist in the series to deliberately attempt an extinction-level event.
- Last Villain Stand: After Optimus thwarts his plan, he simply elects to take out all of the Autobots, firing everything in his arsenal against them.
- Mind over Matter: Possesses telekinesis strong enough to lift and throw Grimlock a considerable distance.
- Monster Progenitor: He is the very first Decepticon, on the account that his infamous legacy was the primary inspiration for Megatron's Decepticons.
- Not Quite Dead: Despite apparently being obliterated by the combined power of the Autobots' Decepticon hunters, it is strongly implied that he is still alive.
- Outside-Context Problem: He doesn't get a mention at all until his debut in Lockout, 21 episodes into the series, where he reveals that the crash of the Alchemor and the formation of Steeljaw's gang were part of his machinations. The Autobots don't even find out about him until Battlegrounds, Part 1, the second last episode of the first season. Additionally, he's apparently the "First Decepticon" and sure enough when he appears he does have the logo on his chest, despite no prior apparent connection to the faction beyond Megatron naming himself after Megatronus before it was officially founded.
- Super Strength: Among Transformers, his is considerable.
- Tank Goodness: His alternate form is a massive one.
- This Is a Drill: Can turn his hand into one.
- Too Powerful to Live: He's seemingly vaporized at the end of the first season finale.
- Alternate Self: Technically, this goes for all of the Aligned Thriteen compared to their counterparts in the larger Multiverse, but Multiverse Vector Prime (in other words, the same bot from Transformers Cybertron) has stated that his counterpart is a distinct and separate entity from himself. And then the Transformers: Timelines story, "Another Light" makes it so each of the thirteen, Vector included, is a separate entity from the others.
- Demoted to Extra: So far, considering his original counterpart was a main character in the work he debuted in.
- Spirit Advisor: To Optimus, along with the other Thirteen.
- Time Master: Part of Vector Prime's shtick.
- Deader Than Dead: Previous mentions of him in the Aligned Continuity mention that he was killed during a fight with the other Primes. He was torn to shreds and his head obliterated by a pointblank shot of the Requiem Blaster, Megatronus' personal weapon. His tomb even appears in Transformers Prime, though his name goes unsaid.
- Unexplained Recovery: The Covenant of Primus (a book written to be in-continuity with the Aligned Continuity) states that Liege Maximo is extremely dead. In fact, it was his arm that Megatron stole in order to use the Forge of Solus Prime back in Transformers Prime. Somehow, he's not only alive again, but also with the other Primes (despite his scheming being the cause of Solus Prime's murder, Megatronus' original exile and Onyx Prime's mortal wounding). Though could be Hand Wave as technically him living INSIDE the realm of the Primes (Which means no physical form but a spiritual one).
- Breath Weapon: Breathes fire, just like his G1 counterpart.
- Canon Immigrant: Unlike Kickback and Octopunch who borrow names and certain aspects from their original incarnations, but are vastly different; Flamefeather is pretty much his G1 self updated with RID's aesthetics.
- Conspiracy Theorist: A textbook example, convinced that the Cybertronian government is secretly plotting to brainwash its citizens.
- Cool Chopper
- Properly Paranoid: Turns out the High Council really were orchestrating a sinister mind-control plot.
- Rhino Rampage: His robot mode resembles a bipedal rhino.
- Cool Car: Clipshade's alt-mode is a sleek-looking sports car based on a 1960s Jaguar E-Type.
- Heroic Dog: Clipshade's robot mode is based on a German shephard.
- Undercover Cop Reveal: Spectrosynth began working for Ultra Magnus in an attempt to track down the head of the Cybercomrade Sect.
- Diabolical Mastermind: She's the true head of the Cybercomrade Sect and has plans to conquer the Earth.
- A Load of Bull: She's a Buffaloid, just like Terrashock.
- Obfuscating Stupidity: She's pretended to be just a lackey when in truth she's the head of the Cybercomrade Sect.
- Taking You with Me: She attempts this trope in the fourth issue.
Skullcruncher and Razorgrille
- Never Smile at a Crocodile: They both resemble bipedal robotic crocodiles.
- Too Dumb to Live: Skullcruncher immediately begins explaining everything about the Sect's operations after just meeting Sideswipe for the first time. Whose Autobrand was still present and in plain sight.
- All There in the Manual: Their lack of proper names and motivations are actually outlined and explained in supplementary material.
- Adaptational Badass: This may be due to Steeljaw's leadership, but these Vehicons are much more competent than they were in Prime.
- Aerith and Bob: One them forgot his unit designation and simply took the name "Steve" from an Earth billboard.
- Ascended Meme: Steve was originally a fan nickname given to any Vehicon who did something to distinguish themselves in Transformers: Prime.
- The Needs of the Many: They accept being sacrificed for the greater good, but will not serve a leader focused on petty vendettas.
- The Remnant: They were left behind on Earth after the end of the war and continued to follow Starscream's orders, unaware that Megatron surrendered and the war is long over.
- Undying Loyalty: To Megatron and Starscream. That's why Steeljaw's plan doesn't work when Optimus brought back Starscream's arm, showing the war is over.
- An Arm and a Leg: He still has one of Starscream's arms in his lair.
- Last Episode, New Character: He makes his reappearance in the last issue of the comic.
- Noodle Incident: What happened to him after Starscream (accidentally) turned the tables on the Predacons' revenge attack is still unconfirmed. He is not even shown in Starscream's flashback of the ordeal (granted Starscream's arm is, so it may fall into Canon Discontinuity).
- The Unexpected: He comes out of nowhere and there's no explanation of why he's on Earth.
- Drop the Hammer: It looks like he's wielding a replica of the Forge of Solus Prime now.