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The Seraphims

Peace. Justice. Freedom. — [The Seraphims' Presidium Creed]

Created by Primus as a race of interstellar peacekeepers and to aid in the battle against the forces of Unicron and his Dark Gods, the Seraphims are six-winged technologically-advanced biological transforming angels, each granted with a unique ability through their special seed ember rendering them mastery of a specific element. Closely related to the 13 Original Transformers and Alpha Trion, the Seraphims’ abilities rival theirs, and their races’ technology is on par with those of the modern Transformers. Ruled by a number of elemental clans, they dedicated themselves towards spreading peace and cooperation throughout the galaxy until they came into contact with the Cybertronians. Their homeworld, Sera Prime, holds a secret they have kept closely guarded - within the core of their planet exists a large, potentially inexhaustible vein of Unobtainium, a resource desperately needed by the Transformers (Both Autobots and Decepticons.)


The major point in their history is when General Astral of the Darkness Clan obtained the Allspark and succumbed to its power, turning himself and his wife into the Fallen and igniting a massive Civil War among the Seraphims from within. In response, the Sun Clan united the rest of the elemental clans and laid a seven-day siege on the Darkness Clan's citadel, narrowly winning the battle by snatching victory from the jaws of defeat. Astral was executed and his wife gave birth to a daughter named Zerreta before dying. The Darkness Clan was a shadow of its former self (no pun intended) due to the "Astral Heresy". Many of the traitors were forced to accept exile or face execution, while loyalists were eventually forgiven, allowing them to rebuild their clan from scratch and carve out a new place for themselves among the Seraphim clans. The Sun Clan was elevated to hero status due to their immense contribution in defeat of the rebellion, and is currently the ruling clan of Sera Prime, second only to the Soul Clan.


For some time following initial contact, the Seraphims peacefully coexisted with the Cybertronians and a Golden Age flourished. However, things took a turn for the worst with the assassination of Xeria, the youngest daughter of the Emperor and Emperess of the Seraphims, by unknown assailants. Diplomatic ties were cut off entirely and all the Seraphims left Cybertron, never to be seen on that world again. Many Cybertronians presumed that the Seraphims have pulled back wholesale to channel their energy and resources elsewhere, such as advances on technological, scientific and philosophical fields, while the Seraphims themselves halted all attention to Cybertron and its territories. It was only after the Decepticon uprising on Cybertron and eventually Megatron's declaration of the expansion of the Decepticon Empire that they discovered that Cybertron was no longer controlled by the Autobots.


Megatron gave the Seraphim Empire an ultimatum: Comply with his expansion policy or be exterminated completely. After the damning reply was received, the Decepticons launched a full scale invasion of the Seraphim Empire, attacking many worlds in their domain. This conflict, eventually known as the Expansion Wars, lasted for centuries, the Seraphims responding with brutal all-out combat on hundreds of fronts scattered across thousands of worlds. Casualties mounted on both sides, but the war only ended with Autobot assistance and a crippling blow to the Decepticon fleets in the Final Battle above Sera Prime. Knowing that he had lost and that he had come close to his own demise due to a certain encounter with a particular Seraphim Elite Guard, Megatron ordered a full retreat and chased after the Ark once again.

After the Expansion Wars and receiving information that Megatron was shifting his attention to Earth, the Seraphims launched commando agents to infiltrate the worlds that the Cybertronians had landed on to find the Allspark before them, fearing it falling into Decepticon hands. They quietly bide their time, readying themselves for the best opportunity to strike and end the Great War once and for all.

Even in these darkest times, there is still the hope as long as there's life. That is why we fight. — [Ancient Seraphim Saying]

Tropes Pertaining to the Seraphims:

  • Absurdly Sharp Blade: The Seraphims utilise broadswords and various close range weapons in their combat doctrine. These blades were crafted from the energies of their Seed Ember, and are capable of slicing through almost anything like hot knife through butter.
  • Ace Pilot: Describes the Seraphims pilots which pilot their high-tech Transforming Mecha Mobile Suits.
  • Alien Among Us: A Seraphim was hidden away on Earth to observe the Cybertronian Activity with the Humans. He was so good at deep cover infiltration that no one suspected him of the deception. Bonus points if you can guess who.
  • All There in the Manual: DIVINUS ASCENSION. This Prequel to Transformers Alter Verse covers what the Seraphims are and what happened to them before the Cybertronian Great War spread to Earth.
  • Amazonian Beauty: Although the Seraphim Military's ranks consists of both male and females, a certain number of the Seraphim Elite Guards is made up of Amazonian Beauties. Justified because they are the best of the best.
  • Ancient Keeper: The Ancient Archivists of the Seraphim High Council counts as this. They overlook the libraries and artifacts of the Seraphims and preserved the rich history so that it will lead them to a new Golden Age.
  • Applied Phlebotinum: Unobtainium, and the various ancient artifacts left by Primus on the Seraphims' planet of Sera Prime.
  • Ass Kicking Pose: When a Seraphim takes this pose, it is often accompanied by a lot of dead bodies in a matter of seconds.
  • Astonishingly Appropriate Appearance: Each Seraphim's name often describes the element they came from, as well as something about their powers or special abilities, or even their alternate beast forms.
  • Attack of the 50-Foot Whatever: When Seraphim ships transform from ship mode to robot mode, this Trope applies to them. The reason for this is that their spacecraft are so huge that they dwarf smaller planets and carry enough firepower to reduce whole planets to death worlds if they so wish.
  • Authority Equals Asskicking: Describes the Seraphims' credo when it comes to combat doctrine in their military forces' chain of command as well as their political hierarchy.
    • You would not want to mess with the High Priestesses/Templars, as they are masters of pisonics and can tear you apart with their powers of the elements and mental abilities.
    • The High Council Leaders are each a veteran of both political and military fields, and they are all warriors before they became part of the High Council. Each of them holds a unique power that distinguishes themselves from the rest of the Seraphims, and they are sometimes called upon to serve in the military due to desperate times such as the Expansion Wars.
    • The Seraphim Elite Guards/Knights, who are often the first and last line of defense for the primary Seraphim Core Worlds. These warriors were the best of the best, trained to the pinnacle of Seraphim Technology and military doctrine, and are masters of the spiritual weapons they wield. Each of them is a literal One-Man Army in his or her own right, and they are also blessed with the might of the fastest Mobile Suits of the Seraphim Fleets. These Commandos hold the line when all else fails, often to their deaths.
    • The Ancient Ones. Little is known about them, but they keep the Seraphims connected to the God of Light Primus. No one has faced them in a battle and won.
  • Back-to-Back Badasses: Whenever two Seraphims got together in a battle, this often happens.
    • Truth be told, it is part of their combat doctrine.
  • Badass Army: The Seraphims maintain a highly futuristic and powerful army to deter aggressors and restore peace to the Universe.
  • Badass Creed: "The Seraphim Empire will not attack another species and will not allow another species to attack them, and will not intervene in the conflicts of other species unless it concerns the sovereignty of the Seraphim Empire." — Creed of the Seraphim Empire.
  • Badass Longcoat: Due to the fact that the Seraphims wear pretty long robes, it is undeniable that they usually wear longcoats.
  • Beam Spam: The Seraphims' Mobile Suits and Spacecrafts are fond of doing this. Sometimes with random fire included. That's A WHOLE LOT OF BEAMSPAM.
  • Beauty Is Never Tarnished: Averted. If the Seraphims suffer wounds that is far beyond their regenerative abilities is able to heal, they will need months, possibly years to recover.
  • Beware the Nice Ones: The Seraphims are peace-loving most of the time, but when they are pushed over the edge, they will do whatever it takes to safeguard their race from extinction.
  • BFG: The Seraphims' Combining Mecha are well known for having BFGs, and those can punch holes in even the heaviest warship armour plating, or even vaporising whole meteors or enemy starships.
  • BFS: The Seraphims, especially the Elite Guards, carry with them massive blades (forged from their Seed Embers) that easily could put Fate Testarossa's blade from Magical Girl Lyrical Nanoha StrikerS to shame...and they can slice through virtually anything with a Clean Cut.
  • Big Damn Heroes: If there's a battle concerning the fate of their race, the Seraphims are undoubtedly this Trope to massive proportions.
  • Bizarre Alien Biology: Averted because the Seraphims are quite human-like in appearance, despite their resemblance to Space Elves. and Angels. The only few differences is the seed ember on their chests, and the six wings they possess on their backs.
    • The Seraphims mate for life and are effectively immortal. They "join" their minds together to understand each other and share memories, emotions and thoughts as lovers. They also can shrink down or grow up at will due to their abilities when changing their forms.
    • Instead of transforming into vehicles like the Transformers, they have a unique beast form each. Some Seraphims, however, have two to three beast forms.
  • Big Good: In the prequel, Divine, preceded by Lord Adam his father, preceded again by Supreme Alcadois, and then again by Primus, the Lord of Light.
  • Bilingual Bonus: Most of the Alien language, Seraphim in this example, in this story is translated for easy reading. Especially the Cybertronian language.
  • Bishōnen: Divine Celestial Dagonair and the various members of his Elite Team back on Sera Prime. Most of the males of the Seraphims are good examples of this Trope.
  • Blade Below the Shoulder: Most of the Seraphim Elite Guards have these as their standard weapons. Divine carries two, each on one arm...and they are both charged with the powers of his Seed Ember.
  • Boisterous Bruiser: Almost all of the Seraphim characters are this. Moreso for the Seraphim Elite Guards. Divine will make sure that you will remember him when he's done with you.
  • Bond One-Liner: Mostly said by the Seraphim main and supporting characters.
  • Bridge Bunnies: Played with. The Bridge of many Seraphim Spacecraft are packed with Seraphims of both genders. However, there will always be a trio or in same cases, Improbably Female Cast of Bridge Bunnies.
  • Captain Obvious: Some of the supporting Seraphim Characters are this. Finox is a good example.
  • The Captain: Captain Spirit of the Seraphim Battlecruiser Spirit of Hyperion can be counted as this.
  • Captain Obvious: Finox, of Divine's personal Gold Team can be considered as one.
  • Captain Smooth and Sergeant Rough: Divine is the former, as he is the Commander of the Seraphim Elite Guards, while Valldron and Sparkzar are the latter as they are rough and powerfully built.
  • Catch Phrase: Several, but the most notable one is...
    • For all Seraphims: FOR SERA PRIME! and FOR HYPERION/PRIMUS!.
  • The Chains of Commanding: The Generals of the Seraphim Military often feels the weight of the chains when their troops suffer and die for them in any conflict. On the other end of the spectrum, Commander Divine feels the weight only when he fails on any mission given to him by the High Council.
  • Civil War: During the Astral Heresy, considered one of the Darkest Hour for the Seraphims.
  • Clean Cut: Happens whenever a Seraphim Warrior uses his or her swords on an enemy. Moreso for the Seraphim Elite Guards.
  • Clasp Your Hands If You Deceive: Done by several Seraphim Characters, both main and supporting, and most prominently the High Council.
  • Cold Sniper: Some of the Special Operations Division Seraphims are these. One shot from them can fall several enemies.
  • Colour Coded Elements: Played with. The Seraphims are distinguished by the different colours, which is easily identified through which elemental they belong to. There ARE exceptions.
  • Combining Mecha: Played with. The Seraphims can combine their Mobile Suits to form more powerful forms. They also have specialised units that combine with their Mobile Suits to add additional firepower, strength and speed enhancements.
  • Cool Big Sis: Arielia is one to her younger sister Allia.
    • Tesla is one to her younger brother Divine in the past.
  • Cool Ship: EVERY SINGLE spacecraft of the Seraphim Fleets. Can be considered Scenery Porn when looking at their shipyards.
    • The Elite Guard's Flagship, the Spirit of Hyperion, is a good example, as seen from its description from the Prequel.
  • Cool Plane: The Transforming Mecha Aerospace fighters of the Seraphims can be considered as one.
  • Cool Old Lady: Played with. The female Ancient Ones of the Seraphims, seen from the younger generation eyes, but compared to the Transformers themselves, they are considered almost the same age.
  • Cosmic Keystone: Their mystical homeworld, Sera Prime.
  • Curb-Stomp Battle: A good example is the Seraphim Elite Guard's Gold Team versus the Decepticon heavy Brigade. It was so devastating that only Blackout survived. Another example is the Glorious Destiny and the Spirit of Hyperion verus the goddamn Trypticon and Gigatron. The results for the latter after the battle of Sera Prime aren't pretty.
  • Did You Just Punch Out Cthulhu?: During the Astral Heresy, Lord Adam in his final form, literally fought with General Astral in his Fallen form. The sheer act of defeating a Fallen, who is actually a vessel for Unicron, can tell you the Seraphim played this Trope very straight.
  • Does This Remind You of Anything??: Played with. The names of the Seraphim spaceships, such as Messiah, Spirit, Destiny etc...
    • A more subtle example: The Seraphims' "Mating" ritual.
  • Do Not Go Gentle: When the Seraphims fought for the survival of their race, they play this Trope to large amounts of exaggerated awesomeness.
  • The Dragon: Supreme Alcadois's Dragon is the High Council member Valor. Bonus points for being an actual DRAGON and the Supreme Commander of the Seraphim Elite Guards.
  • Dropped a Bridge on Him: Played with. Victortky tend to avoid killing off important characters, but some supporting characters got killed off.
  • Earth-Shattering Kaboom: Happens when the Spirit of Hyperion uses its orbital weaponry.
    • Applies to Divine when he uses his Pulse Railgun Rifle on an enemy.
    • Also happens when the Seraphim Orbital Defense Platforms fire their particle railguns.
  • Expressive Hair: Divine and the Seraphims play this Trope straight with their hairstyles.
  • Falling into the Cockpit: Averted. Divine literally had Training from Hell before he was able to pilot his specially designed Mobile Suit as a professsional.
  • Frickin' Laser Beams: The Seraphims also have this Trope applied to their Mobile Suits and Spacecrafts.
  • Gainaxing: Played with. Applies to the female Seraphim characters of this story (both main and supporting), especially the more well-endowed ones.
  • Get A Hold Of Yourself Man: Played with. These moments happen when combat operations don't go exactly as planned...
    • Also among the Seraphims, especially among the various clan members within the Seraphim Military when they got themselves stuck in a tight spot during and after battles.
  • Glowing Eyes of Doom: Happens to the Seraphims when they are about to kick serious ass in the story. When Divine the Seraphim gets this, enemies die in masses.
  • Gratuitous Princess: Xeria is a princess in this story, and so are many of the female Seraphims before they became warriors.
  • Hammerspace: The Seraphims have access to subspace pockets to store weapons or specialized equipment. Incredibly handy at times.
  • Healing Factor: The Seraphims can instantaneously heal themselves from all but the most grievous of injuries. But for massive amounts of damage, recovering time is needed in medical bays.
  • Heroic Sacrifice: Done many, many times in the Expansion wars.
  • Hime Cut: Played with. Divine and Xeria, and most of the Seraphims, so very much.
  • Hold Your Hippogriffs: The Seraphims also use a number of Unusual Euphemisms that they use in place of English counterparts, like the Transformers.
  • Humongous Mecha: When the Seraphim Warships transform from ship mode to robot mode, this Trope applies to them. That also counts for their Mobile Suits.
  • Incorruptible Pure Pureness: The Light Clan and the Sun Clan are well known for this Trope. In their histories, no Seraphims from their Clans have ever been corrupted by the Dark Lords. The Darkness Clan on the other hand...
  • I Got You Covered: Whenever there's a battle in space or the air, this Trope is applied. Featured prominently during the Expansion Wars.
  • Immortality Immorality: The Ancient Ones and the Seraphim High Council are effectively immortal and live for millions of years. Most of the Seraphims are more or less semi-immortal.
  • Improbable Age: Played with. The Seraphims' military force choose and trains their soldiers from young, and they are literally Professional Killer in their own right.
  • Kid-Appeal Character: Finox, of Divine's Gold Team, fits this character quite nicely...except that he isn't small.
  • Macross Missile Massacre: The Seraphim spaceships and Mobile Suits also use this Trope when they are facing off against Cybertronians in the past in the Expansion Wars. Bonus points for circumventing friendly forces while travelling towards their target at impossible speeds.
  • Martyr Without a Cause: Averted for the Seraphims as they only sacrifice themselves for a good reason.
  • Meaningful Name: The Seraphims' name sometimes describe something about their alternate beast forms, personality or abilities.
  • Memetic Bad Ass: The Seraphims play this Trope quite straight, especially the High Council and the Seraphim Elite Guards.
  • Mid-Season Upgrade: Done to the Seraphims' warships and Mobile Suit units.
  • More Dakka: The Seraphims' spaceships and Mobile Suits, when firing their weapons, applies this Trope as well, but they are more of a laser beam and pulse railgun weaponry.
  • Old Soldier: The veterans of the Seraphim Military can be counted as these.
  • Original Character: The entire enigmatic Seraphim Race...and the large cast of Seraphims from various Clans.
  • Praetorian Guard: The Seraphim Elite Guards for the Seraphims play this Trope straight. The High Council members each has their own Praetorian Guards too.
  • Personof Mass Destruction: Seraphim Elite Guard.
  • Proud Warrior Race Guy: What the male Seraphims are like in the Seraphim Army on Sera Prime.
  • Quirky Miniboss Squad: The Seraphims have their Council of Fifteen who were powerful warriors, and Divine's personal Gold Team. The various other teams of the Seraphim Elite Guards also count too.
  • Really 700 Years Old: This Trope applies to the Seraphims, especially the Ancient Ones, who are literally millions of years old, but they still look good. Divine is actually millions of years old, but he looks young too.
  • Single-Stroke Battle: Divine versus Sunstorm. Enough said.
  • Sleep-Mode Size: Each Seraphim, when not using their powered-up Super Mode, is like this until they need to protect themselves.
  • Spell My Name with an "S": Happens to the various Seraphim names.
  • Stripperific: Played with. Some of the female Seraphims priestesses and training warriors are like this, but covers up for modesty purposes.
  • Subspace Ansible: The Seraphims have their own Instantaneous galaxy-wide communication and Travel, named Lightcomm Technology and Wrapspace for their spaceships respectively.
  • The Beautiful Elite: The Seraphims play this Trope to large amounts of exaggeration for their race, especially with their royalty castes.
  • The Federation / The Empire: Takes the best points from both types and combines them into a Mary Suetopia...somehow.
    • Take note that they are literally a Federation Empire, as they are ruled by a number of elemental clans, but they also have democracy within their Empire.
  • The Thing That Goes "Doink": A medium-sized one in the gardens of the Sun clan.
  • The War Sequence: Happens whenever in major big battles, such as the Astral Heresy and the Expansion Wars.
  • Time Dissonance: Years and decades to the Seraphims are like minutes and hours.
  • Translation Convention: Translated from Seraphim language to facilitate better reading for the readers.
  • Up to Eleven: The Seraphims are capable of withstanding blows that could kill a Cybertronian, Nebulan or Human outright, and their abilities rivals those of the Transformers, which include elemental usage and transforming. (pun intended)
  • Wave-Motion Gun: The spaceships of the Seraphims have these as their main weapons.
    • Divine's double-barreled Pulse Railgun Rifle in Final form is one.
  • World of Badass: AND HOW! The Seraphims were created by the Primus, the Lord of Light as peacekeepers, and they were certainly a race not to be messed with. Their technology was on par with the cyertronians, perhaps surpassing the latter in some cases, and they were the only race that repelled a full scale invasion by the Decepticons into their Empire.
  • World of Buxom: Played with. Most of the female Seraphims are very well endowed once they reach the appropriate age as adults, although there are rare exceptions.
  • You Shall Not Pass!: Done by the Seraphims' space fleets when the Decepticons launch a final full scale invasion of Sera Prime, their homeworld.

Divine Celestial Dagonair

Divine Celestial Dagonair (also known as Victor Keys) aka Deep Undercover Interplanetary Infiltration Specialist:: Codename: Gold Actual

Victor Keys - The Key to unlocking the Primus's power. He is the Divinus Key.

[Chosen voice actors:]

Travis Willingham as Divine Celestial Dagonair. [voice of Roy Mustang from Fullmetal Alchemist]

Yuri Lowenthal as Victor Keys [voice of Suzuaku Kururugi from Code Geass]

Full Royal Title: Divine Celestial Dagonair, Youngest son of the Aspect of Sun Ruling Clan of Sera Prime.

Divine Celestial Dagonair - Gold Actual - Seraphim Elite Guard Captain and Supreme Commander of Gold Team.

Victor Keys - 0014 - Leadership of FSOF and Autobot Alliance forces. CEO of Keys Tech Corporation. To counterattack any Decepticon intrusion with Autobot Alliance support. {Autobot Partner: Advocator [Autobot Sixchanger] } [Primary Weapon: Rapid Fire Railgun Rifle]

"A victory gained through the ashes of War is worthless, while a victory gained through Wings of Righteous Justice is invaluable. (Divine Celestial Dagonair)"

"Even if the odds are stacked against me, I will push through as I know deep down in my heart, what I am doing now is right. (Victor Keys) "

One of the main male Deuteragonists of the Transformers Alter Verse story, and the central character in the full-fledged prequel to the Fan Fiction known as Divinus Ascension, Divine Celestial Dagonair was the youngest son of the Aspect of Sun ruling clan of the Seraphim Empire. Due to his fine, masculine yet feminine features and impossibly long (reaches to his waist), silver hair, he's often mistaken for a female at first glance, even receiving the unofficial name of "Princess" back in the Sera Prime Academy. And yes, he's white haired since young.

Born on Sera Prime to the renowned Clan of the Sun and told by Alpha Trion himself that he was destined for a great purpose, Divine was promised a posh and comfortable life since his youth, but he put all those aside in order to achieve what he could with his own abilities and without his royal status. Because of this, he was frequently bullied in Academy until his own powers surfaced and he could literally wipe the floor with his peers. This caused a thorny relationship with his parents, Lord Adam and Queen Eve, when he clashed with their wish for him to settle down and raise a family. As the youngest son, Divine was expected to carry on the family line and further the clan’s existence rather than enter the military. However, he always yearned to see worlds beyond his home, and this led to him entering the Seraphim Interplanetary Military Corps, later working his way up to the Seraphim Elite Guards and eventually achieving the status of a Seraphim Elite Guard Captain. Divine finally got his wish to travel the galaxy on board the Seraphim Diplomatic ships, but after some serious ember-searching throughout his various journeys, he returned home and fulfilled his familial obligations, taking a soulmate from among the Seraphim Princesses. As Fate would have it, his love was Xeria, the youngest daughter of Emperor Supreme Alcadois and Emperess Gaia.

Much time passed, and Xeria was soon pregnant with his twins. Divine planned to retire from the Elite Guard to spend more time with her, but that was all taken away when she was the target of an assassination attempt on Cybertron. His hearts broke when Xeria died in his arms after returning to Sera Prime. After burying Xeria in the gardens of Athena, Divine went through a period of great depression, cutting off contact with his family until Queen Eve was able to seal the memories that caused him pain. Due to the later events of the Expansion Wars, Divine was reinstated as Gold Actual among the Elite Guard Captains and given an Elite Team to combat the invading threat of the Decepticons. Fighting on many worlds, Divine and his team faced many Decepticon threats and won, even to the extent of capturing Sunstorm for interrogation and study. He soon earned the ire of Megatron due to his many victories against Decepticon forces, and only his outstanding skills and luck saved him from the Decepticon leader's fury. It was finally through the help of Optimus Prime and his combined Gestalt form that Divine, who piloted his own personal Mobile Suit, was able to deliver a crippling blow to the Decepticon Fleets during the climax of the Final Battle above Sera Prime.

After the Expansion Wars, Divine volunteered for a deep undercover mission on Earth, to find the Allspark as part of a plan to force the Cybertronians onto the negotiating table and end the Great War. Despite his parents’ protests, Divine launched with many other Seraphim Commandos across deep space in specialized spaceships designed for deep cover infiltration into non-Seraphim worlds. Coming to Earth, he assumed the form of a human boy named Victor Keys, who was adopted by the wealthy Keys Family and later rose to become a doctor and later CEO of the planet-wide technological empire known as Keys Tech Corporation. He has made it a point to save the world through any means necessary, as well as observing Cybertronian activity on Earth and discreetly search for the Allspark. His main goal is to protect those that he came to respect and love around him, and assist them in whatever ways he could to preserve peace on Earth.

Throughout the Transformers Alter Verse series, Divine poses as Victor Keys and balances his work life and his hidden identity, as well as his relationship with the various major characters of Transformers Alter Verse. He eventually develops a romantic relationship with Zoe, a human girl from Earth who not only shares his determination and the dreams of a better world, but is apparently a manifestation of his previous lover Xeria in another form, leaving him torn between his duty as a Seraphim Commando Agent and his new love. He is currently trying to find a way to Take a Third Option, thank you very much.

Divine is one of the literal Keys to unlocking Primus's power, which is known as the Divinus Key. This Key's capabilities are yet unknown, but is suspected to be very powerful when unleashed, and can only work when the other Keys are in place. Primus buried this Key in the Seraphim world, and it was passed to Divine when Supreme Alcadois passed a fragment of the High Council's power to him. The other sons of Primus are in possession of the other Keys, and all of them must unite in order to unlock the full power of Primus.

Tropes associated with Divine Celestial Dagonair/Victor Keys:

As Divine Celestial Dagonair:

  • Ace Custom: His own Personal Mobile Suit looks like the combination of Strike Freedom, Wing Zero Gundam and 00 Raiser combined together with golden, blue, silver, and red colours.
  • Ace Pilot: Although he's well-versed in all four forms of piloting styles, his preferred style is a mix between a steamroller and plugger.
  • Action Survivor: Divine has gone through many conflicts, and his rank as an Elite Guard Captain makes him able to take on life-threatening situations with ease at times. He has survived worse, especially during the Expansion Wars.
  • Ass Kicking Pose: Done before every. Single. Battle. With Gun Kata included sometimes.
  • Authority Equals Asskicking: Hoo Boy... Divine is the literal embodiment of this Trope. He's one of the Elite Guard Captains, and he has the skill, firepower, brains, and luck to back it up.
  • Awesomeness by Analysis: Divine's attacks all have to do with the sun and light. Some examples are given below:
    • He can generate balls of light energy that can track and hit foes.
    • He can pull two swords of pure light energy from Hammerspace (each has a unique marking) to slice up his enemies.
    • He can manipulate light and sun energies into offensive and defensive weapons.
    • He can use light as a distraction or blind his enemies.
    • A scene of his awesomeness is when fighting Xanatos, as when Xanatos moving and attacking at speeds so inhumanly fast that not even most of the Transformers can keep up with him, Divine was brushing off Xanatos's attacks like a walk in the park. Then he draws his blades and somehow managed to break through the parry of swords with Xanatos and then spiking Xanatos's shoulder with his sword of light AND THEN cleaving a large chunk of the Mini-Boss's arm at the same time. Pure Awesomeness.
  • Babies Ever After: Higly implied to be in the Distant Finale after the Final War with his Soulmate Zoe.
  • Badass Adorable: Divine's Sleep-Mode Size is literally a handsome young human male who is adept in Gun Kata and close range combat. While handsome and dignified, his vibrant personality and kindness earns him a lot respect among his Allies.
  • Badass Creed: There are two very badass ones coming from Divine himself.
    • The Credo of the Divine's Clan, the Sun Clan.
    The Lord of Light created the Universe.
    There is no order but the Primus' Law.
    The Sun births new life through his will.
    The Sun destroys life through his wrath.
    The Rising Sun brings light to Darkness.
    The Blazing Sun slains those tainted by evil.
    The Light of the Sun brings salvation to those risen.
    The Heat of the Sun brings destruction to those fallen.
    As a son/daughter of the sun I will be when I was born.
    As a son/daughter of the sun I will be when I pass on.
    I shall remain vigilant and firm as I seek the enemies of the sun.
    I will defend and maintain the order of life blessed by the Lord of Light.
    I will perform my duties as long as I am needed in the life given to me.
    I will hold my place within the clan and support it from within like those who came before me.
    I acknowledge my place through the blessed weapon given to me.
    I am a Seraphim.
    • The Creed whenever Divine summons his swords to fight.
    I hereby pledge!
    I am the fiery soul of my sword
    Forged in fire and tampered by metal
    Wielded by only myself and no one else
    My sword will be controlled by my fate
    Watched by Primus and the Council
    Abiding by the laws of the holy Covenant
    Powered by the light and rays of the sun
    if thou agrees to the prayers of this soul within, answer me
    I hereby swear!
    I am the son of primus that was blessed by his light in the eternal world
    I shall vanquish evil as the disposer of justice in the eternal world
    Thee, the fragment of fifteen, clad in the prayers of the Divine Trinity
    Guardians of the Lord of Light
    come forth and heed this call of justice
    Answer me, and my fate shall bond me to my sword
    Which I will wield forevermore!
  • Badass Longcoat: His Ceremonial Cloththing has a long coat, complete with the medals he earned in the campaigns and his unique markings.
  • Bishounen: Oh so much. Till the point he's a Prince who looks like a Princess.
  • Back-to-Back Badasses: With his soulmate Xeria, and with Optimus Prime in his Super Mode.
  • Barehanded Blade Block: Once caught an Seraphim Elite Guard Supreme Commander Valor's BFS in this fashion, the blade's tip just millimeters from cleaving his face into half.
  • Bare Your Midriff: His Sparring Costume. Standard issue for all male combatants in the Academy Arena, by the way.
  • Beta Couple: With Xeria at first, but due to the fact she died , then later with Zoe.
  • Beware the Quiet Ones: Takes this trope and plays it with large amounts of awesomeness. Divine doesn't talk much, but he will demolish you in an instant if you push him too far.
  • Bishie Sparkle: A little at times.
  • Big Eater: IS ONE. Mostly for humour purposes, but it actually later shows that Divine needs energy to do his more powerful attacks perfectly.
  • Batman Gambit / Big Damn Heroes / Not Quite Dead: The first one is that most of his battle plans always inflict the maximum damage on his enemies and inflict the last number of causalities. Some of the Big Damn Heroes scenes in Transfomers Alter Verse belong to him as he is that awesome. The third one is that he was resurrected back to life by Primus, the God of Light when he passed on to after the Final Battle against Unicron and the Fallen.
  • Brought Down to Normal: Divine was trapped in his human form as Victor when Mark Mc Alister used the curse of Astral to infect his Seed Ember and take away his Seraphim Powers. Divine gets better though later in the story.
  • Born Winner: Played With. Divine had achieved certain accomplishments that earned him a respectable name among his siblings and family.
  • Catch a Falling Star: Played With. Divine has to save some of the female characters of the Autobot Alliance at times, especially Zoe when she's in a bit of a fix.
  • Casual Danger Dialog: Makes some during battle scenes, or even when during his Big Damn Heroes Moment.
    • For example: Even he was grabbed by the neck by Sunstorm, he still has the guts to threaten the latter with death. It did not end well...for Sunstorm that is. Not him.
  • Character Tics: Almost guaranteed to write an entry in his private journal whenever the story focuses on him.
    • He is always seen multi-tasking whenever in the Sera Prime Academy.
    • Curls his long white hair around his fingers whenever thinking.
    • Sips a little wine when painting his works.
  • Chekhov's Gun: The Fragment of Fifteen given to Divine by the members of the High Council allows him to change a female member of another race into Xeria's powered up Super Mode when her life is threatened. Bonus points if you know who he will give it to.
  • Cheshire Cat Grin: Whenever Divine gives one of this, it's either he's genuinely happy, or he's about to give you an asskicking of your life. (or spark)
  • Clasp Your Hands If You Deceive: Strangely, a good variant of this when Divine is thinking about ways to counter the Decepticon attacks on the Seraphim Empire.
  • Clueless Chick Magnet: Divine, Divine, Divine. He has countless admirers inside and outside The Sera Prime Academy, and he's none the wiser because of two reasons, one: he has only eyes for Xeria and two: he's not that interested in relationships.
  • The Chosen One: One of the many chosen Sons (and warriors) of Primus.
  • Curb-Stomp Battle: Divine versus Sunstorm is one AWESOME Curb-Stomp Battle.
    • Another is Divine's Mobile Suit versus the Nemesis, the flagship of the Decepticons.
  • Cuteness Proximity: Played With. He likes birds and pets, but his intelligence is still as high as ever.
  • Dark and Troubled Past: Played With. Divine has a initially partially bright life which later falls into the dark path when his lover Xeria was assassinated on a diplomatic trip to Cybertron and died.
  • Deadpan Snarker: Divine can be a little of this at times.
  • Deep Cover Agent: He is actually a deep undercover covert agent planted by the Seraphims on Earth to observe the Cybertronian Activity with humans and intervene as he sees fit.
  • Determinator: AND HOW! Divine NEVER, EVER gives up, no matter the cost. He will see it through the end or die trying, although he knows it's a lost cause when he sees (and knows) one.
  • Don't You Dare Pity Me!: When Divine's lover Xeria died, he snaps at almost anyone who pitied him.
  • Dual Wielding: Divine dual wields his Blades of Light, and is one of the best (of the best) professionals at swordsplay. He also wields his dual pulse railguns in the same way too.
  • Defrosting Ice King: Divine's hearts were broken (yes he has two hearts) when his lover Xeria died, and it was only through the thick and thin that he went through with his fellow Fire-Forged Friends and Human Allies that made him less cold hearted...but be warned: It's very slow, mind you.
  • Expy: Divine combines the best aspects of many anime and cartoon characters, such as Roy Mustang from Fullmetal Alchemist, Yue from Cardcaptor Sakura, Saber from Fate/stay night, Optimus from Transformers, Alto from Macross Frontier, and so on...
  • Earn Your Happy Ending: And BY PRIMUS, he did!! With extreme prejudice!!
  • Falling into the Cockpit: Played With. Divine has literally gone through Training from Hell before he was able to pilot his specially designed Mobile Suit as a professional.
  • Good People Have Good Sex: Divine and Xeria had quite the intimacy during the mating ritual. They are bonded through mind, body, and soul seed ember.
  • Gun Kata: Make that Gunsword Kata. Divine takes Gun Kata Up to Eleven with dual swords on dual pulse Railguns, with Deadly Dodging and Implausible Fencing Powers included.
  • Happily Married: He is mated to his one true love Xeria in the past, and they had quite the intimacy during the mating ritual. Almost to the point of and Babies Ever After to prove it, but Xeria died in the assassination during the diplomatic mission on Cybertron.
    • Much later, after finding the manifestation of Xeria, which turns out to be Zoe., he married her and then mated with her, hence getting his Babies Ever After ending.
  • Honor Before Reason: Played With. Only when he has a good reason to do so.
  • Hime Cut: Due to his feminine looks and hairstyle, Divine wears his hair like that. However, it adds to the misconception of him being a princess, hence he was always consistently and repeatedly mocked for it by the rest of the Academy students.
  • I Just Want to Be Badass: Averted because Divine wasn't born that way, just that his life and events in the TFAV story shaped him to become one of the major badasses of the story. He later becomes a badass by taking several levels of Badass throughout the action-orientated chapters of the story.
  • Impossibly Cool Clothes: Just look at his Royal Robes...or even his Mobile Suit Pilot Interface Suit!
    • Or even his Seraphim Elite Guard Battle Armour! It is so incredibly detailed to the point of Clothes Porn, judging from the descriptions.
  • Long-Haired Pretty Boy: Plays this Trope painfully straight due to his long hair. He even wears it loose and his hair flows in tresses of glossy hair.
  • Jumped at the Call: Initially Divine Refused by the Call, but then after some seed ember-to-seed ember talk from his fellow Gold Team Members, he got right back in action. Later he's the literal version of this Trope.
  • Kiss of the Vampire: During their mating ritual, a love bite from Divine causes his soulmate Xeria to moan with pleasure.
  • Law of Chromatic Superiority: Being the Elite Guard Captain, his personal Ace Custom Mobile Suit is much faster, stronger, and heavily armoured than other Mobile Suits of the other Seraphim Forces.
  • Lightning Bruiser: His own personal Mobile Suit is one of the fastest Mobile Suits of the Elite Guards, despite its heavy armour and extremely powerful armaments.
  • Jack-of-All-Stats: Divine is both a Dual Wielding Swordsman and an expert marksman with a Pulse Railgun Rifle, and is one of the masters of the ''Gunsword Kata'' Technique among the Elite Guards. He is well versed in both long range and close range combat warfare and is extremely versatile, excelling at switching tactics in the middle of battle.
  • Martial Pacifist: He'd much rather do things the diplomatic way than fight over it. However, this being Transformers Alter Verse, it rarely works out that way.
  • Meaningful Name: Divine Celestial Dagonair. Pretty fitting for an Seraphim no? Bonus points if you know what his alternate beast form is when he transforms. (pun intended)
  • Megane: A little bit when he has his spectacles on.
  • Mr. Fanservice: Although completely unintentional, Divine is a male Seraphim who doesn't look too bad on the eyes, had to wear either long robes (during class) and skin tight outfits (during sparring training) and is impressively ripped till the point girls blushed, although not as much as his eldest brother.
  • My Hero, Zero: Divine's personal Ace Custom Mobile Suit is codenamed S-0000 Wing Saviour.
  • Nice Guy: Truth be told, he's a pretty Nice Guy to his allies and friends, as well as anyone who get to know him enough. He looks out for others, assisted whenever he's needed, takes risks only when necessary, advocates peace and is a fine Captain to boot.
  • Pre Ass Kicking One Liner: Refer to Bad Ass Creed. But one very awesome one is: "Gold Actual, exterminating the targets."
  • Red Baron: His nickname among the Seraphim Elite Guard is "Lightning Warrior of Hyperion" , due to his high rank and impressive speed in delivering much-needed asskicking against the Decepticons during the Expansion Wars.
  • Requisite Royal Regalia: With the markings of his Sun Clan, Bling of War, A Throne, His Seed Ember Sword, and even a unique Crown.
  • Royal Blood: Pure, one hundred percent full of it due to the fact he descended from a renowned and distinguished clan. The youngest prince of the clan, he would be the heir until his brothers and sisters pass on. But he's one of the heirs nonetheless.
  • Split Personality: He's a Seraphim disguised as a Human. He's quite easy going as a Human, but silent and soft-spoken as a Seraphim. Do the math.
  • Super Mode: His Final Seraphim Form when fighting with Sunstorm.
    • His powered up "Burning Justice" mode when fighting in the Final Battle.
  • Supporting Leader: Besides Optimus Prime, that is.
  • Technical Pacifist: After getting his own personal Ace Custom Seraphim Mobile Suit, he aims to disable the enemy's weaponry rather than killing the pilot and destroying them outright. But then again, in war you can't shoot everthing off and guarantee that the pilot will live.
  • The Beautiful Elite: Like the rest of his race, complete with Bishonen looks.
  • The Hero: Being one of the most important key characters to the Alter Verse story, Divine is both the leader of an elite commando team of Seraphims and a son of Primus. He is literally one of the main shinning stars of the story, and was among the first to face off with any enemies that threaten those he treasured and loved.
  • Pre-Mortem One-Liner: "Rest in specks of space dust scattered to the ends of the Universe." Delivered by Divine after he opened fire on the Nemesis itself and watching it explode into bits and pieces.
  • Sacred First Kiss: First with Xeria, youngest daughter of Gaia and Alcadois.
    • Later with Zoe, the manifestation of Xeria.
  • Training from Hell: The Seraphim Elite Guard training takes hundreds (possibly thousands) of years (in human time at least) to complete and it consists of so many firearm training, CQC (Close Quarter Combat), Mobile Suit simulation and even spiritual/mental cultivation of the mind and seed ember essence.
    • Many don't survive the training, Divine was one of the lucky few.
  • Unwanted Harem: Many, many Seraphim Princesses desired him to be their soulmate when the time came for him to choose one, and hence Divine plays this Trope to exaggeration.
  • Warrior Prince: Played With. Divine joined the Seraphim Army because he wanted to see the universe, and to get away from politics among the Seraphim Clans. He is quite the Warrior Prince due to his unmatched combat skills.
  • Wake Up, Go to School, Save the World: Thankfully averted because Divine graduated from the Academy before going to the military and working his way to the Seraphim Elite Guard.
  • Winged Humanoid: Or more accurately, a SIX Winged Humanoid.
  • Wise Beyond Their Years: Played with. Divine's actually 10.9 million years old (and still counting) but that is nothing compared to the veterans of his race. He's filled to the brim with courage and wisdom, but he sometimes throw that aside for doing what should be done.
  • You Gotta Have Blue Hair: His hair is long silver-white, and takes after his father High Lord Adam like the rest of his brothers.

As Victor Keys:

  • Action Survivor: Victor Keys has to fight against the Decepticons, the machinations of Arkeville and Mark Mc Alister, as well as many other opponents that wanted to take over his company throughout the years. This is not counting assassinations and the various families who have a feud against the renowned Keys Family.
  • Authority Equals Asskicking: He's the CEO of the Keys Tech Corporation, yet he is one of the best when it comes to piloting Mobile Suits.
  • Beta Couple: With Zoe.
  • Born Winner: His list of accomplishments was said to be the combined list of many famous beings of Human History itself.
  • Cannot Spit It Out: Again, with Zoe. He goes mute whenever he wants to speak with her about his love.
  • Clasp Your Hands If You Deceive: Done when thinking about how to save the Earth from further destruction.
  • Corrupt Corporate Executive: Victor Keys is a generally honest businessman most of the time, but he is not below wiping out competitors who wanted to make the world a more dangerous place. Hence the reason why his competitors see him as one.
  • Falling into the Cockpit: Played with. Because of his "exceptional" piloting skills, he was able to pilot Mobile Suits like a professional. (refer to character profile above)
  • Friendship Moment: Given one when every single one, I repeat, EVERY SINGLE ONE of his workers in his Keys Tech Corporation chose to follow him on their own free will to create a peaceful world they want to live in after his speech to all of them.
  • Gadgeteer Genius: Victor Keys created the Mindlockers that can put a Transformer in stasis within seconds, and a revolutionary Railgun Technology IN A SMALL LAB, WITH A BOX OF SCRAPS!
  • Humongous Mecha: Pilots an Ace Custom Mobile Suit when in combat against the Decepticons.
  • Impossibly Cool Wealth: Victor Keys has earned so much money that he could practically live in a house of Gold, but he instead chose to invest his riches in Clean Energy and Humanitarian Aspects of his company to help make the world a better place to live in. Not only that, he also threw parties and celebrations for his staff and Autobots whenever possible.
  • Law of Chromatic Superiority: His Mobile Suit is customised to fit his taste, although also for practicality.
  • Martial Pacifist: He'd much rather talk things out than fight over it. However, this being Transformers Alter Verse, it rarely works out that way.
  • Mega-Corp: The Keys Tech Corporation, founded by Marcus Keys, went from a small company to the most powerful multi national company in the world within a matter of years under Victor Keys leadership, even to the extent of controlling a worldwide monopoly and supplying technologies and humanitarian aid to many countries.
  • Millionaire Playboy: Minus the "Playboy", and keeps the Millionaire in his pocket. Make that Billionaire...or Zillionaire.
  • Nice Guy: He is one actually, which makes the horrors and devastation, as well as all the mess of death and destruction he's thrust into all the sadder. But at least he can cope with it. (refer to above character for details)
  • Reluctant Warrior: He really doesn't like fighting (because he has seen more than his fair share of war), but if the alternative is letting his friends, allies and countless innocents suffer, then prepare for major ass-kickings in the name of Justice and Freedom.
  • Rich Idiot With No Day Job: Strongly averted due to the fact that he has a Mega-Corp to take care of. Victor Keys enjoys life, but he is quite publicly/privately a careful dealmaker and a genius engineer/doctor with a (certain) workaholic streak. He turned a substaintal fortune into a monumental one in a matter of years after establising his Mega-Corp. He is also widely considered to be brilliant by both civilians and military generals and is consulted on scientific, engineering and even medical matters.
  • Sacred First Kiss: With Zoe, the manifestation of Xeria.
  • Say My Name: Happens a lot, mostly done by his enemies and his allies rather than himself.
  • Science Hero: Plays this Trope painfully straight due to his prosthetics line and medicines products, not to mention weaponry.
  • Tall, Dark, and Handsome: He has jet black long hair and blue eyes. Plays this Trope to the point that countless girls want him, from college to work to company.
  • Teen Genius: Took over the Keys family's modest company at the age of a teenager, and within years, made it into a Mega-Corp. Created new medical and social technologies that vastly benefited the Human race as a whole.
  • Technical Pacifist: After getting his Mobile Suit, he aims to disable the enemy's weaponry rather than killing the pilot and destroying them outright.

Xeria Soulius Dagonair

Xeria Soulius Dagonair (now dwells in another manifestation known as Zoe) aka Diplomatic Relations Specialist and Elemental Priestess Warrior

Xeria Soulius Dagonair /Zoe - The Heart of the Hidden Seraphim.

[Chosen voice actors:]

Colleen Clinkenbeard as Xeria Soulius Dagonair. [voice of Riza Hawkeye from Fullmetal Alchemist]

Karen Strassman as Zoe. [voice of Kallen Stadtfeld from Code Geass]

Full Royal Title: Xeria Soulius Dagonair, Youngest daughter of the Aspect of Soul Ruling Clan of Sera Prime.

Zoe - 0015 - Electrionic Warfare Specialist of FSOF and Autobot Alliance forces. Secretary of Keys Tech Corporation. To counterattack any Decepticon intrusion with Electronic Warfare and Military Backup Support. {Autobot Partner: Stargazer [Autobot Triplechanger] } [Primary Weapon: Keys Tech Personal Electronic Hacking System (KPEHS)]

"Diplomacy and Deterrence are the keys to driving the Universe towards a peaceful future. (Xeria)"

"It doesn't matter how many times we fall along the way, the most important thing is that we always learn to pick ourselves up to keep on walking. (Zoe) "

One of the main female Deuteragonists of the Transformers Alter Verse story, and one of the major characters in the full-fledged prequel to the Fan Fiction known as Divinus Ascension, Xeria Soulius Dagonair was the youngest daughter of four sisters of the Aspect of Soul Clan. A priestess of the Soul Clan, she was the closest in appearance to her mother Emperess Gaia, hence gaining an affectionate nickname of "Little Gaia" among her sisters and royal family. She was unique among the four sisters because, while all the elemental priestesses were only capable of mastering a single element, she was able to master all the elements without any problem at all.

Born to the Ruling Soul Clan on Sera Prime, Xeria Soulius was initially a Plucky Girl when she was young before joining the Sera Prime Academy. With her extremely long blonde Rapunzel Hair, sparkling emerald green eyes, well-endowed body form and vibrant personality, one can wonder how many Seraphim Academy students were fighting among themselves for her attention. But what caught her attention, however, was a feminine-looking white haired boy who was determined to prove himself without his royal status. This boy turned out to be Divine Celestial Dagonair. What turned out to be a friendly relationship between the two Seraphims from different clans in the Academy blossomed into a full-blown romantic relationship over the Stellar Units, as Divine and Xeria gradually began to have feelings for each other. The two were eventually mated after Divine returned from his duties as Elite Guard Captain to take a lifelong companion, and Xeria became his Soulmate and lover after Supreme Alcadois agreed to give her hand to Divine upon Gaia's request.

Many Stellar Units passed, and Xeria Soulius Dagonair became pregnant with Divine's twins. Unfortunately, she perished on Cybertron when an unknown faction ordered her assassination and she was shot by a high caliber pulse rifle. The culprits were eventually revealed to be led by High Senator Ratbat, who sought her removal due to her wanting to end the oppression of the energon miners and do away with the caste systems of Cybertronians. Even with the advanced medical science of the Seraphims, she passed away with her hand in Divine's, their twins dying with her. Divine carried her lifeless body to the Gardens of Athena, where he laid her to rest and let her rejoin the Primus in the afterlife. Her death, however, had sown the seeds of hatred in Divine's heart for the Cybertronians.

Meanwhile, many years later on Earth, a human girl known as Zoe was born to a family living in Peoria, Illinois, comprised of a professional cello-player Alexandra and Computer Analyst/Network Manager Fiero, as well as an adopted brother, Zex. She was the only daughter in the family of four, and was doted on by her parents. Sporting a slender, athletically hourglass figure with a nice large swelling bosom, her legs impossibly long and curvy, her lengthy blonde hair coming in two long soft bangs in front and a waterfall behind, as well as her sparkling emerald green eyes that could put a real pair of emerald jewels to shame, Zoe could have joined any Beauty Contest and won it hands down. But she turned down a successful modelling career and instead went to Harvard University, and graduated with high honours in political science and information technology, as well as having mechanical engineering and world politics master degrees under her belt. Zoe definitely proved that she was more than just a pretty face, and she has the brains to match the beauty. Also, secretly known only to Victor Keys and her close friends in college, Zoë holds a black belt in Karate, so she’s not one girl to be trifled around with, despite her attractiveness.

After leaving the university, Zoë found work in many computer companies, eventually proving herself to be an extremely capable solutions engineer by providing many original solutions to many computer problems and hardware difficulties. Not only have that, with her outstanding and commendable training, Zoe has also established herself as an excellent field agent as well. Eventually, after a couple of years of searching, Victor Keys has tracked her down and requested her to join KeysTech Corporation as his personal aide-de-camp.

Throughout the Transformers Alter Verse series, Zoe officially acts as Victor Keys' secretary and all-around right hand, helping him in all the computer related programming and working relationships with the Transformers. Unofficially, she is Victor Keys' romantic interest. Most of the time, she helps keep the peace among the staff and the Autobot Alliance members, as well as acting as a Cool Big Sis to Sari. Zoe is also working together with the Autobots Chromia and Stargazer when the need arises for her to fight, and she's a master of hacking and computer infiltration. She isn't aware of Victor’s hidden identity as the Seraphim Prince Divine Celestial Dagonair, but it will be revealed soon to her once the Seraphim Fleet arrived at Earth.

Zoe is actually another manifestation of Xeria, and hence she bears resemblance to Divine's past lover. Later in the story she accepts the Fragment of Fifteen ball of energy from Divine and becomes Xeria fully, in addition to becoming a Battle Couple with Divine.

Tropes associated with Xeria Soulius Dagonair/Zoe:

As Xeria Soulius Dagonair:

  • Absolute Cleavage: Xeria when in her ceremonial dress or nightgown, complete with extremely long Rapunzel Hair.
  • Actual Pacifist: The reason why Xeria is in the diplomacy fields...until later she becomes a Badass Pacifist.
  • A-Cup Angst: During her younger days with her sisters, but then her wish was granted when she grew up finally.
  • Action Girl: Whenever she does battle, along with her soulmate Divine.
  • Ambadassador: Xeria is one of the top diplomats of the Seraphim Empire, and is also considered quite a Elemental Mage herself, as she could utilise any element to her liking for both Assault and Defense. Her Soulmate Divine is also quite an Ambadassador himself because he was the Captain of the Seraphim Elite Guard, and he's a master with both Gunsword Kata and swordsmanship.
  • Authority Equals Asskicking: Xeria is both a Badass Pacifist and a Lady of War, and what does that tell you?
  • Babies Ever After: Averted horribly. Xeria was pregnant with Divine's twins, but she passed away with them when she died.
  • Badass Adorable: She's very, very adorable given her looks from her mother Gaia. Hence the reason why she's attracted to Divine and also the other way round.
  • Battle Couple: With her soulmate Divine whenever they do battle, complete with Back-to-Back Badasses moments.
  • Bridge Bunnies: Served as one during her Internship from Sera Prime Academy.
  • Barrier Maiden: Is one due to her mastery of every element known to the Seraphims. Which is few could ever hope to succeed as a Elemental Mage, and the last known Seraphim to achieve this is Gaia, her biological mother. Gaia is the Barrier Maiden of the Seraphims, as she's the priestess of the Hyperion (aka Primus) Shrine, the most sacred place to the Seraphims on Sera Prime, and holds the equilibrium of the various Seraphim Clans in perfect harmony.
  • Buxom Is Better: To give you an idea, she's a Double D cup in her standard Seraphim form. Her final Seraphim form is effectively described (unintentionally by others) like a sex god.
  • Even the Girls Want Her: To a certain extent, as seen from many female Seraphims fawning over her in the Academy.
  • Finger-Suck Healing: Done to her sisters when they hurt themselves, and to Divine to heal his finger wounds when young.
  • Good People Have Good Sex: Played straight. Xeria had quite the intimacy during the mating ritual with Divine. They are bonded through mind, body, and soul seed ember.
  • Happily Married: With her one true love Divine Celestial Dagonair.
  • Healing Hands: One of her abilities gifted to her by her mother Emperess Gaia.
  • Impossibly Cool Clothes: Her Requisite Royal Regalia, as compared to her other sisters.
  • Intimate Healing: The only way to heal the Seed Ember...and she did it to her lover Divine.
  • Lady of War: Hoo boy... Xeria plays this trope to exaggerated amounts of Awesomeness when she fights. This is made even more awesome when she's with Divine as a Battle Couple. Never, ever push her over the edge though, as she could very well kick your ass/aft by whatever means is at her disposal.
  • Love Interest: The best friend, later becoming lover and Soulmate to Divine Celestial Dagonair.
  • Rapunzel Hair: Her golden-brown hair flows all the way down to her back to her knees from the back, and comes in two long bangs in front.
  • Ready for Lovemaking: Played with. During her mating ritual with Divine, when she finally gave in to her heart's desires as a Seraphim to make him a father to their children.
  • Sparkling Stream of Tears: When she's dying and holding Divine's hand.
  • Royal Blood: Xeria is the direct descendant of the Seraphim Queen, hence she undoubtedly has Royal Blood in her veins.
  • The Beautiful Elite: Just like every other Seraphim in their race concept. However, can be an extreme case of Generic Cuteness when young, and beautiful after growing up.
  • The Medic: Considered part of her job description as a priestess.
  • Winged Humanoid: Or more accurately, a SIX Winged Humanoid.

As Zoe:

  • Absolute Cleavage: Her Sexy Backless Outfit dress when going out with Victor Keys on a date has one, due to Impossibly-Low Neckline.
    • Apparently that was one of the times she decide to Show Some Leg.
  • Amazonian Beauty: Has shades of this as Zoe keeps herself healthy by exercising, and is moderately muscled. In her Seraphim form, this trope is also applied to her as she is a literal Amazonian Beauty in that form.
  • The Ace: Plays this Trope quite straight. Zoe was pretty good at whatever she was doing, hence she was employed as Victor Keys personal Secretary.
  • Action Girl: Part of the Elite Team created by Victor Keys to counter Decepticon threats. Specialises in Hacking and reverse-engineering technologies, as well as counter-intrusion softwares.
  • Authority Equals Asskicking: She's Victor's second-in-command, and she has the brains and the brawn to back it up.
  • Babies Ever After: Implied to be this in the Distant Finale, when she finally gives birth to Divine's children.
  • Badass Normal: Zoe has encountered Decepticon and Humanicon threats and lived, and she has fought in several dangerous engagements alongside Victor Keys. She's also a sharpshooter, a skilled hacker, and (secretly) a Black Belt Karate Expert. And that was even before she received the Fragment of Fifteen from Divine to become a Seraphim.
  • Beauty Contest: Implied to have won some when studying in College. However, she didn't bring up that experience much.
    • The reason is because she could practically win the Beauty Contest hands down if she wanted to, but she chose not to.
  • Beta Couple: With Victor Keys aka Divine Celestial Dagonair.
  • Beware the Nice Ones: When she snaps, much ass (or aft) is kicked.
  • Big Eater: Zoe is a moderate Big Eater, but she adores fast food at times...although one must wonder how she was able to keep that supermodel-like figure of hers without much exercise.
  • Buxom Is Better: Zoe IS very well endowed, and even moreso than others, seeing that she takes after her mother Alexandra.
    • An example of her in a Bikini is here: Link Here.
  • Catch Phrase: "Count on me!" and "I'm on it!."
  • Daddy's Girl: When young, her Father Fiero is quite protective of her.
  • Determinator: And HOW. Like Victor Keys aka Divine Celestial Dagonair, she never, ever gives up.
  • Even the Girls Want Her: To a certain extent in school.
  • First Girl Wins: Zoe is the only girl of the Transformers Alter Verse story that Victor Keys aka Divine Celestial Dagonair has returned affections to.
  • Good People Have Good Sex: Played straight, as they had quite the intimacy whenever together, and since Zoe has given birth to twins for Divine, what does that tell you?
  • Love Interest: She's the object of affection to Victor Keys aka Divine's eyes.
  • Happily Married: With her one true love Divine Celestial Dagonair in the Distant Finale...with Babies Ever After to prove it.
    • Due to the fact that she's a extremely fertile female, Princess Zoe has given birth to a few healthy Seraphim children by the end of the Distant Finale.
  • Office Lady: The "Office Flower" of the Keys Tech Corporation. Bonus points for being Victor Keys's personal Sexy Secretary and Love Interest.
  • Rapunzel Hair: Her blonde hair flows all the way to her knees, and when she evolved into a Seraphim, her hair reaches her feet!
  • Ready for Lovemaking: Played with. On her wedding night with Divine, when she finally gave in to her heart's desires as a Seraphim to start a family with him.
  • Sacred First Kiss: With Victor Keys aka Divine Celestial Dagonair.
  • Sexy Secretary: Zoe is Victor Keys personal Secretary, but many of the Corporation staff tend to mention that she's unusually beautiful for a Secretary.
  • Supreme Chef: Learned and acquired cooking skills from her mother Alexandra.
  • Teen Genius: Has shades of this. When Zoe is a teenager, she has already won several computer awards and writing well as publishing a few papers on computer and program engineering.
  • Took a Level in Badass: And HOW! Zoe is already badass as a human, but when she gets the Fragment of Fifteen, she was able to use the elements to her liking and fight alongside her lover Divine.
  • When She Smiles: Often described to be like "a sunflower blooming."
  • Winged Humanoid: Or more accurately, a SIX Winged Humanoid, when she evolved into A Seraphim.

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