Follow TV Tropes

Following

Characters / Trails Series Enforcers And Others

Go To

The Enforcers are powerful individuals representing Ouroboros' main forces. All of them possess trememdous and sometimes otherworldly powers, making them close to a One-Man Army. They only appear in the public eye during the various Plans of the organization, working behind the scenes or causing sabotage as they like under the command of an Anguis. Becoming an Enforcer requires to have excellent combat capabilities, with optionally a Dark and Troubled Past. Furthermore, the absolute rule regarding the Enforcers is that one can only join Ouroboros of their own volition, and can quit whenever they feel like it.

Advertisement:

This page also includes other members of Ouroboros, like the Stahlritter Trio working under Arianrhod's orders, or Gilbert.

Main character page.

    open/close all folders 

Tropes applying to all of the Enforcers


    No. 0 - The Fool 

Campanella

https://static.tvtropes.org/pmwiki/pub/images/campanella_cs3.jpg
Voiced by: Kanae Ito (Japanese), Zach Aguilar (English, Cold Steel IV), Maggie Flecknoe (Sky anime)

A young boy who comes to Liberl on behalf of the Grandmaster to observe the progress of the Gospel Plan. Enforcer No. 0 of Ouroboros, known as The Fool.


  • Ambiguous Gender: He looks and dresses like a boy, but his Japanese VA is female and his gender has always been listed as either 'Male (?)' or 'Unknown' in official sources.
  • Ambiguously Gay: Campanella speaks and dresses in a very flamboyant manner, has a female VA, jokes about swapping skin-care tips with Joshua, and even dresses up in drag when hosting one of the (non-canon) quiz events in The 3rd.
  • Badass Fingersnap: Some magical things he does involve this; Burning Gilbert or teleporting are the most prominent example.
  • Baleful Polymorph: He can use True Mirror to transform a character into a strange creature for several turns, limiting their abilities.
  • Blow You Away: His normal attack is a small AoE razor beam in Cold Steel III. When fought in Chapter 3 of the same game, he can cast the srongest wind arts available.
  • The Bus Came Back: Fully comes back in Cold Steel III without any changes to his appearance, save for being rendered in 3D for the first time.
  • The Cracker: He breaks into the systems of Orchis Tower, steals the floor plans and then locks down the security system during the subsequent terrorist attack. He's forced out of the system by resident Playful Hacker Tio, with help from Jona.
  • Creepy Child: He looks like he might be around thirteen at best but he's easily the creepiest of the Enforcers.
  • Deadpan Snarker: One of his major character traits; he almost never stops snarking so when he does, it's significant. Specifically, his demeanor completely changes and he becomes the soul of respect when speaking to the Grandmaster, even though he was snarking at all six remaining Anguis only a minute previously and goes back to snarking immediately afterwards.
  • Dragon with an Agenda: His job is to observe the various plans Ouroboros has in motion in order to provide a firsthand account for the Grandmaster. This doesn't always go hand in hand with helping the person in charge of carrying out those plans, as Weissmann learned
  • Enigmatic Minion: To Weissmann. He's more of a straight Dragon to the Grandmaster.
  • Even Evil Has Standards: Campanella might not be the nicest character in the series but in Cold Steel III, even he thinks that George blowing up the Courageous with Olivert, Toval, and Victor inside the ship was a bit too much.
  • Everything's Better with Rainbows: He has a new attack in Cold Steel III called Seven Spheres where he uses seven balls of varying colors to units in an area for seven random strikes.
  • Idiot Hair: Has two of these. Despite this, he's far less of an idiot and more of mischievous.
  • Leaning on the Fourth Wall: On several occasions, Campanella will talk as though he knows he has an audience even when nobody else is present. On one occasion, he addresses the player directly, telling them to stop watching him.
  • Lemony Narrator: He serves as the narrator for the Ouroboros Report drama CD and as per usual, he snarks his way through the entire thing when he's not Leaning on the Fourth Wall. Except for when he's speaking to the Grandmaster
  • The Jester: He is the least restrained member of Ouroboros and will tell other members of the Society exactly what he thinks of them. Except for the Grandmaster.
  • Limit Break: In Ao, his S-Craft is "False Salt Pale."
  • Manipulative Bastard: He orchestrated the terrorist attack on Orchis Tower then "forgot: to mention to the terrorist groups that his plan called for them to be captured or killed by some of his other catspaws shortly after they escaped.
  • Master of Illusion: He can create large-scale illusions, an ability he uses to screw with the SSS in Ao on multiple occasions. Also, it's stated that most of the flames he creates are illusory.
  • Midair Bobbing: It's reeeeeally subtle but you can see him bobbing in Ao's battle sprite.
  • Mouth of Sauron: Generally fulfills this role for the Grandmaster; it appears that only he and the Anguis speak to the Grandmaster directly and even then Campanella is frequently tasked with delivering the Grandmaster's orders and observing the operations of the Anguis and Enforcers.
  • My Rules Are Not Your Rules: His bag of tricks includes infinite Arts Reflection until you knock his HP down to 50% and the ability to redirect your S-Crafts from himself to your allies.
  • Older Than They Look: Joshua claimed that Campanella was this due to his seemingly unchanged appearance. Campanella jokingly answers he "Never miss skin care even one day".
  • Peek-a-Bangs: A "showing deception" variation considering his personality.
  • Pet the Dog: Ends up paying respects to Arianrhod's death alongside Bleublanc, Vita, Joshua, and Renne.
  • Playing with Fire: Although his flames are illusory, the pain is very real.
  • Really 700 Years Old: His age is officially listed as 'Unknown' and in SC Joshua comments that he hasn't appeared to age a day in the ten years since he last saw him, despite looking like a young boy who really should be visibly older.
  • Red Baron: Campanella the Fool.
  • Teleport Spam: When fought in Ao, he spends as much time teleporting himself around the arena (or teleporting your party around randomly to mess with your formation or you when casting a line AOE art) as he does actually attacking you.
  • The Trickster: Plays the role perfectly, right down to his title.
  • Troll: Seemingly loves to get under people's skin and almost never acts in a serious manner.
  • The Unfought: The only agent of Ouroboros we meet in the Sky trilogy who never fights directly. Averted in Ao no Kiseki and Cold Steel III when Lloyd and co (and Rean and co in Cold Steel) fight him.
  • Villain of Another Story: Spent the entirety of FC causing problems off-camera so that Cassius would be too busy to interfere with Ouroboros' plans in Liberl.
  • Villain Teleportation: Frequently makes use of this when escaping the heroes.

    No.I - The Almighty Conflagration/Blazing Demon 

McBurn

https://static.tvtropes.org/pmwiki/pub/images/mcburn_sen_ii.png
Voiced by: Junichi Suwabe (Japanese), Max Mittelman (English)

Enforcer number I known as "Almighty Conflagration" appearing in Cold Steel II as one of Enforcers supporting the Phantasmal Blaze Project. He has some connection to the power sleeping within Rean...


  • Anti-Villain: Really, the only reason why he could even be called a "villain" is because he's working for Ouroboros. Otherwise, his only goal is to have a good fight with someone who can take all of his power. He doesn't even start fights on towns as he knows he could easily burn things. Nor does he fight anybody who is significantly weaker than him unless they attempt to and even then, he holds back for them. When he finally remembers his true self and mission, he immediately stops fighting Class VII, apologizes for the trouble he caused, gives Rean and Valimar a gift and then teleports away from the place to take care of the problems that he needs to deal with.
  • Authority Equals Asskicking: An Enforcer's number doesn't always correlate to their strength. He's unique in that he's stated to hold the title No.1 while also being the strongest of them all and a possible match for Arianrhod for the strongest in the entire Society. Played staight when the Grandmaster in Cold Steel IV reveals that he was once a king.
  • Badass Baritone: One of the strongest characters in the series, with a deep voice to match in the Japanese version. His English VA also uses a lower than usual tone of voice, though not as much.
  • Badass Longcoat: A red-orange one that goes with his monicker.
  • Beware the Silly Ones: Sure, he acts lazy, doesn't seem to care about anything going on around him and leaves his allies to fight on their own because it looks like a boring battle but when he gets serious, he reveals why he's considered competition for Arianrhod's place as the strongest fighter in Ouroboros.
  • Bare Your Midriff: The lower buttons of his shirt are unfastened, leaving his abs and navel exposed.
  • Berserk Button: Do NOT hold back on his account as he will try killing you just to make you go all out. Rean finds this out the hard way and was only saved by Sharon who takes the hit.
  • BFS: He has one called of Demonic Sword Angbar which he claims to be paired with Kernvitter, a sword Loewe used.
  • Birds of a Feather: Get along well with Crow, probably as the two of them are slackers and Crow is strong enough to interest him.
  • Black Eyes of Crazy: When he reveals his real power, his eyes turn black with red and gold irises.
  • Blood Knight: The only times he every breaks away from his usually lazy demeanor is when he's found an interesting opponent. Then the trouble lies in getting him to stop.
  • Brilliant, but Lazy: Is every bit as powerful and dangerous as his rank and title implies, but usually too tired, bored, and apathetic towards everything around him unless he thinks he's found a Worthy Opponent.
  • Combat Compliment: If his opponents manage to withstand his initial barrage, he compliments them and then tries harder.
  • Cool Shades: Wears a pair of yellow glasses most of the time. He loses them after his fight with Class VII before going all out. He does retain them in Cold Steel III though.
  • Desperately Looking for a Purpose in Life: Because he was so strong, nothing can really challenge him and longs for someone who can actually make him serious. In his final battle against Class VII in Cold Steel IV, he finally remembers who and what he is, immediately stops fighting and goes back to his human form. He then apologizes to Class VII for the trouble he caused, gives Rean and Valimar a divine flame and teleports out of there, taking care of the mess that he needs to clean up.
  • Even Evil Has Standards: "Evil" may be too strong of a word here, but the Courageous blowing up was enough to kill his mood to fight, him even going as far as to turn off his Super Mode.
    • When meeting Class VII in Crossbell in the third game and hearing them complain about his Blood Knight tendencies, he claims Walter and Shirley are even worse than him.
  • Fashionable Asymmetry: His left sleeve is rolled up while some string is wrapped around his forearm, while similar strings are wrapped along the length of his fully sleeved right arm. A long strand of hair also comes down the left side of his face and lands over his left collar bone.
  • Fireball: Releases a huge one in his S-Craft Incandescent Blaze.
  • Fun with Acronyms: McBurn is not his real name but an acronym to his real name.
  • Fusion Dance: It's revealed in Cold Steel IV that he remembers the part where his human self from Zemuria mixed with his form from outside of Zemuria which is why he refers to his mixed self as "All of me."
  • Ham-to-Ham Combat: With Victor when the two finally duke it out during the Finale of Cold Steel II.
  • Hidden Depths: He's clearly possessed of a working knowledge of things that only a few characters in-universe (and no players as of Cold Steel II) understand, even though the knowledge doesn't directly serve his obvious interests of fighting, fighting and more fighting.
  • HP to 1: In his final fight in Cold Steel IV, any damage inflicted on him that will reduce his HP to zero will be reduced to one instead and after that, he erects a barrier that prevents any kind of damage dealt by anything. This can be pierced however by having Rean deal the killing blow by summoning Valimar and hitting him with Millium as the sword.
  • Hypocritical Humor: Claims to not be a fan of one-liner speeches, yet when he finally is able to go all out, he goes all ham against Victor.
  • Identity Amnesia: He's been amnesiac on Zemuria for decades before Valimar with Millium as the Sword of Demise cuts through his barrier. Once Rean manages to cut him with it, he finally remembers who he is and immediately stops fighting against Class VII.
  • Improbable Weapon User: His weapon is fire.
  • It Was a Gift: Word of God claims that Angbar was something that he received from the Grandmaster. And in Cold Steel IV, he gives Rean and Valimar a divine flame before he leaves. In-game, it fully restores HP, EP, CP, Brave Points, and removes negative status effects and debuffs for the final Divine Knight battle against Osborne.
  • Leitmotif: He gets "The Enforcers Super Arranged Version" from the Sky series as his theme song when he reveals his true demon form.
  • Let's Fight Like Gentlemen: He might be a Blood Knight, but he never does any surprise attacks nor does he continue to fight the other side when they're not at their best. Best shown in Cold Steel III where after the Courageous blows up and Laura is hit with a Heroic BSoD, McBurn puts away Angbar and regresses to his old self then starts musing that he wanted to fight Victor again with respect.
  • Limit Break: His S-Craft is "Incandescent Hellfire"note 
  • Mark of the Beast: When he releases his full power, his hair and eyes change color and tattoos appear all over his body. While exactly what is happening is unclear, both he and Rean remark that their power is something from 'outside' manifesting through them. While it's hard to tell with Mcburn, in Rean's case the transformation definitely acts like a Superpowered Evil Side at first.
  • Meaningful Name: A character with "burn" on his name using fire as a weapon? What are the odds?
  • Multicolored Hair: His hair is a light shade of blue/green that shades to pink at the ends.
  • Names to Run Away from Really Fast: When your Red Baron happens to be the "Almighty Conflagration" and you start throwing fire at everything, you would be afraid too.
  • Noble Demon: He might be an enemy, but he's at least civilized about it. He doesn't even start fights on towns and leaves the vicinity quickly if the other side doesn't have anyone worth his time. Then his real personality comes out in Cold Steel IV and he's not amused that he was being used by Campanella and Ouroboros. He immediately stops the fight with Class VII and apologizes for the trouble that he caused then gives Rean a Divine Flame to help fight against Osborne's Ishmelga.
  • No-Sell: Casting fire on him is useless as he's immune to it and fire is his main weapon anyway. His final battle in Cold Steel IV has him putting up a barrier that negates all attacks once players drop his HP to 1. Fortunately, the game prompts players to summon Valimar after a few turns where Millium comments that she could do something about it.
  • No Shirt, Long Jacket: Downplayed - he does have a shirt, but it doesn't cover much of his chest.
  • Not in This for Your Revolution: McBurn shows virtually zero interest in Ouroboros' plans and only goes along with them if it promises a strong opponent for him to fight. Otherwise, he usually leaves his comrades behind to do his own thing. When Class VII defeats him and he regains his memories, he finally remembers his true mission and goes back to persuing it, with implications that he's done with Ouroboros as a whole.
  • Older Than They Look: He is revealed in Cold Steel IV to be over 50 years old. His human form that is. His true form might be far older.
  • One-Handed Zweihänder: Wields Angbar one-handed whn he uses it.
  • One-Winged Angel: When he finally gets serious, he transforms into a gigantic, demonic being.
  • O.O.C. Is Serious Business: Normally he doesn't even bother reprimanding anyone or just doesn't care what people say for the most part but if players bring Emma to fight him at the Infernal Castle, she starts suspecting about her powers till he tells her to stop finishing that explanation although he does tell her that she's right.
  • Person of Mass Destruction: When he goes all out after his boss fight in the second game he starts tossing huge balls of fire all over the place. Revisiting the area afterwards shows the entire stratum wrecked. After his boss fight at the end of the Crossbell Chapter in Cold Steel III, he effortlessly melts an Aion into a pile of slag.
  • Playing with Fire: Considering his Weapon of Choice, this trope automatically applies.
  • Power Dyes Your Hair: When revealing his full power, his hair turns blond.
  • Power Echoes: His voice gains an echo when he speaks while in his Golden Super Mode.
  • Power of the Sun: He can cast the Lost Art Sol Eruption. It actually does more damage than his S-Craft... which was already essentially a one-hit kill. And it bypasses Arts Reflection.
  • Really Royalty Reveal: The Grandmaster reveals that McBurn is a king from a different dimension.
  • Red Baron: The Almighty Conflagration. In his Super Mode, he's known as The Blazing Demon.
  • The Reveal: He's actually not from Zemuria but from a different world and was called to Zemuria.
  • Satan is Good: His true demon form is definitely devilish but when he regains his true memories, he's actually a really chill dude.
  • Screw This, I'm Outta Here!: After regaining his memories in Cold Steel IV, he throws the fight and decides to leave Ouroboros after finally remembering his real mission. He gives Rean and Valimar a gift before he departs.
  • Shipper on Deck: Played for Laughs in Cold Steel III where he believes that Duvalie's type of men is "that Ashen kid."
  • Status-Buff Dispel: Three of his moves cancel any buffs, which also means they're unblockable.
  • Thought-Controlled Power: He explains his ability to manipulate flames as being this. If present for the final battle, Emma suspects that it is connected in some way to Divergent Laws.
  • Unwitting Pawn: He's not amused that Campanella and Ouroboros were using him after he regains his memories.
  • Villain Respect: If his opponent manages to make him fight at his fullest, he will give them compliments. He then raises the stakes a lot more.
  • Villainous Friendship: Used to have one with Loewe. Nowadays, he strikes one with Crow.
  • Walking Spoiler: He becomes this in Cold Steel IV due to the revelations surrounding him not being from Zemuria but from a different world. Or rather, there are other worlds that exist in the series.
  • Wham Line: His response when asked about where his power is concentrated: All of me. For comparison, Rean's power is centered around his chest. The real reason for why he says that all of him is mixed is that according to him from what he can remember, his form from the different world where he came from had merged with his human form from Western Zemuria during the time of the Orbal Revolution.
    • Unusually for the trope, Rean is the one who delivers this trope as The Reveal for him in Cold Steel IV: the revelation that McBurn is not from Zemuria but from a different world.
  • When He Smiles: In Cold Steel IV, he flashes one of his most genuine smiles after he regains his memories and congratulates Class VII for holding out against his true form.
  • Willfully Weak: Even in his base form, he's already powerful enough by himself and only those who could actually make him slightly serious are allowed to face off against his Golden Super Mode. And even that's not his true and final form.
  • Worthy Opponent: He thinks of Loewe as one and mentions that since he died he's been unsatisfied with the lack of challenge. While he does think of Class VII as this considering they made him use his Super Mode, at the end of Cold Steel II he finds one in Victor. In an interview in Cold Steel III, Word of God states that McBurn felt dissatisfied with Victor and he claims that Rean might be able to surpass him. In-game however, after the Courageous blows up, McBurn calls the fight off against Laura, Emma, and Gaius and regresses back to his regular self and claims that he really would want another bout with Victor. And at the climax of Cold Steel III, he believes that Osborne could actually do it. In Cold Steel IV, despite Class VII clearly being out of their league against him, he praises Class VII for actually managing to hold on against his true form.

    No.II - The Bladelord 

Leonhardt "Loewe" (Fake name: Lorence Belgar)

https://static.tvtropes.org/pmwiki/pub/images/leonhardt_sc_evo.png
Voiced by: Hikaru Midorikawa (Japanese), Patrick Seitz (English, games), Justin Doran (English, Sky anime)
Appearances: FC | SC | The 3rd

A mysterious young man wearing a mask who was a member of the Army Intelligence Division. Joshua seems to know him. He's actually Enforcer No. II of Ouroboros, known as the Bladelord.


  • Absurdly Sharp Blade: His sword Kernviter.
  • Affectionate Nickname: Rather than call him Loewe like everone else, Vita refers to him as "Leon."
  • Aloof Older Brother: To Joshua. The two would've likely become brother-in-laws had Karin not died.
  • All There in the Manual: The Loewe Monogatari manga published in Falcom's own magazine focuses on him, starting shortly before he joined Ouroboros and covering the events of the series from his perspective.
  • Almighty Janitor: He might be an Enforcer, but he's as strong or stronger than some of the Anguis, including Weissmann.
  • Animal Motifs: Lions, obviously. Olivier even takes the time to remark on Loewe's name.
  • Artifact of Doom: Kernviter's incredible power comes at a price: It makes its wielder more aggressive and can significantly alter the personality, eventually transforming its user into a figurative (if not literal) monster.
  • Anti-Villain: He has a very good reason for resenting all parties involved in the Hundred Day War. He fits all the sliding scales, really:
    • Noble Anti-Villain: He willingly carries out the destruction of Ravennue Village, but he holds back to minimize the damage. He could have slaughtered the entire population if he tried, but didn't.
    • Woobie Anti-Villain: Life has not been easy for him. Even battle-hardened General Morgan says that Loewe has "stared into the pits of Gehenna with his own two eyes".
    • Well-Intentioned Anti-Villain: Genuinely believes the Aureole is the only thing capable of saving mankind from continually hiding from reality and destroying themselves. Joshua convinces him otherwise.
    • Villain in Name Only: The only really "evil" things he does are attack Ravennue Village and shoot down the Arseille. Once he runs out of reasons to support Ouroboros he pulls a Heel-Face Turn immediately.
  • The Apocalypse Brings Out the Best in People: He wants to unleash the Aureole to see if people can stop being complacent and forget tragedies when convenient to them. In a way, he got his wish, since many people such as Duke Dunan, the Ravens, and the Fishing Guild turned out to be surprisingly useful during the country-wide Orbal Shutdown Phenomenon.
  • "Awesome McCool" Name: Leonhardt, which translates to Lion hearted and just sounds cool. His nickname, Loewe, also rolls off the tongue and translates to Lion.
  • Badass Baritone: What few lines you hear in English show that he has a deep, rich voice, in some contrast to his youthful looks.
  • Badass Boast : Following his bossfight (which is considered one of the hardest fight in the game), he just gets up and prepare to face the party again, while telling them they have no chance of winning
    Loewe: Only those who have attained enlightenment can hope to match one such as myself. The trial is over. Now comes the execution.
  • Badass Longcoat: Wears a gray longcoat with a High Collar of Doom, and is the strongest character in the Sky series behind Cassius.
  • Big Brother Mentor: To Joshua in their youth. Also to Renne.
  • Bishonen: Hard to deny he's good looking.
  • Boring, but Practical: Despite being the Bladelord, he doesn't have much variety in crafts, since he only uses Zero Storm, Body Split, and his two S-Crafts. However, his Body Split craft is more than enough to pin down an unprepared party with extremely powerful normal attacks and Zero Storm has a huge AOE for an impede craft. Not to mention that being one of the few Magic Knight bosses in the game somewhat makes up for his lack of craft variety.
  • Breakout Character: Although a very important character to begin with, he proved popular enough that Falcom gave him his own prequel manga and has kind of sort of brought him Back from the Dead on multiple occasions.
  • Broken Ace: Handsome, intelligent and powerful. Also completely broken as a result of the Tragedy of Hamel.
  • Brutal Honesty: Probably the biggest example in the Trails series. He often has harsh but true words for the party, like when he criticizes Kloe for not fully understanding Liberl's political situation, Agate for being blinded by rage and grief, and Kevin for trying to deny his past.
  • Char Clone: Let's see: A man with blond-ish hair wearing a mask? Check. Extraordinarily good at combat? Check. Is an Well-Intentioned Extremist and an Enigmatic Minion to the Big Bad? Check. And he also has a past with Joshua, who's one of the main characters.
  • Climax Boss: He is the last Enforcer you fight in the Axis Tower before dealing with Weissmann.
  • Cool Mask: Worn as part of his 'Lorence' disguise.
  • Cool Sword: Kernviter
  • Cynicism Catalyst: The Tragedy of Hamel, along with Karin's death were this to him.
  • Despair Event Horizon: Crossed this a long time ago after Hamel.
  • Dragon Rider: He briefly rides Ragnard in SC when the Ancient Dragon is being controlled by one of the Gospel devices and consciously tries to minimize the damage caused as he gathers the data Weissmann needs.
  • Doppel Ganger Attack: He creates many, many clones that can attack you (or summon another clone) and don't disappear until you defeat all of them normally or you defeat the real one.
  • Dual Boss: A copy of him forms a tag-team with a copy of Cassius in the Nightmare Arena.
  • Emotion Suppression: His aloof attitude is entirely a conscious choice on his part in order to supress the dangerous side-effects of his sword
  • The Fettered: His combination of a code of chivalry and his emotional repression mean that he isn't nearly as powerful as he could be. The flip side is that this makes him a much better person.
  • Freudian Excuse: His home town of Hamel was wiped out, resulting in the death of his fiancee Karin and his surrogate little brother ending up a traumatised Empty Shell. Then he learned it was actually his country's government that ordered his home's destruction, which then swept the whole thing under the rug. All of this, completely shattered his faith in humanity and resulted in him seeking out Aureole to see if they still had worth.
  • From Nobody to Nightmare: Started off as just some guy from some minor village dreaming to become a Bracer. After the Tragedy of Hamel, he joined Ouroboros and became one of the strongest members, who helped bring Liberl to its knees.
  • Go Out with a Smile: Dies at the end of the game with a smile on his face, finally figuring out what Karin felt like when she died.
  • Heel–Face Door-Slam: Shortly after deciding to help Joshua take down Ouroboros, he gets injured by Weissmann. Shortly after that he is fatally wounded while helping the party fight the Aureole-empowered Angel Weissmann. He manages to go out in style.
  • Heroic Sacrifice: Even though he's still injured from Weissmann's earlier attack, he shows up in time to break Weissmann's barrier, though he's hit by a fatal point blank attack.
  • Heterosexual Life-Partners: He used to have this relation with McBurn.
  • Hope Spot: After his Heel–Face Turn, he considers reigniting his dream of becoming a bracer, only to sacrifice himself to stop Weissmann.
  • Hypocrite: Joshua points out that Loewe denies that Karin's sacrifice counts as an example of humanity's worth. Realizing this cause Loewe to have a minor Villainous Breakdown and then a Heel–Face Turn.
  • I Am Not Left-Handed/Just Toying with Them: He's the first of many bosses in the series to go easy on the party during the in-game battle, only to reveal his true strength during the next cutscene.
  • It Was a Gift: How Loewe acquired Kernviter in the first place; it was a gift from the Grandmaster.
    • Expanded upon in Loewe Monogatari. After breaking the first sword he was using (an ordinary saber) Arianrhod actually makes the offer, knowing about the blade. The two then approach the Grandmaster together and Loewe is granted the sword after he accepts the consequences of using it
  • Lightning Bruiser: In SC, all of his stats are very high compared to all the other bosses, especially his STR and SPD.
  • Limit Break: In all 3 Sky games, he has the S-Craft "Demon Flames." The latter 2 games also give him "Sword of Abaddon."
  • Literally Shattered Lives: "Dead Emperor Sword" involves Loewe freezing the entire battlefield, then shattering the ice (and screen).
  • The Lost Lenore: Joshua's sister, Karin was this, and her death in the Hamel Incident is the cornerstone of his motivations.
  • Magic Knight/Master of All: He's known for being the Bladelord, but he's also a powerful arts user who covers attack, healing, and support. The magic part is emphasized during the battle on the balcony, where he'll spam healing and support arts to win in a battle of attrition.
  • Master Swordsman: It's right there in his Enforcer title. According to Word of God, he's the strongest fighter in the Sora trilogy in terms of battle prowess. In Ao we get to meet his former sparring partner Arianrhod. She's considerably stronger, although she considered Loewe capable of surpassing her in time. And in the Cold Steel series, McBurn really liked fighting him and felt empty after he died as he couldn't find anyone else to fight against in his full power. All the more impressive since his sword skills were completely self-taught, whereas other examples in the series are either practitioners of a Fantastic Fighting Style (Mueller), taught by a legendary swordsman(Colonel Alan), or both(Cassius).
  • The Mourning After: Following Karin's death, he never show interest in another woman, despite Vita's teasings.
  • Morality Pet: Joshua and Renne are both this for him and he tries to watch out for both of them.
  • Noble Demon
  • Noble Top Enforcer: Literally, as it turns out. He's by far the nicest active member of the Society and so much more virtuous than his boss Weissmann that it's not even funny. He pulls a Heel–Face Turn at the end after Joshua provides him the answer he joined Ouroboros to find.
  • Not So Different:
    • It's suggested in Loewe Monogatari that one reason Arianrhod thought Loewe could surpass her is because they're similar in so many ways
    • Also, he thinks this is true of him and Agate. His Warrior Therapist turn in FC comes off as a subtle attempt to avert this by nudging Agate down a different path and he appears genuinely glad to see how Agate turned out if he's in your party the next time you fight him.
    • In the manga, he notes that Richard shares his disappointment that people become complacent during times of peace.
  • Not So Stoic: When Joshua asks him why he doesn't consider Karin's bravery during Hamel to be worthy of answering his trial, Loewe loses his composure.
  • Oddly Shaped Sword: Kernviter.
    • His Phantasma counterpart also uses an oddly shaped sword, although there's nothing explicitly special about it.
  • Only Known by Their Nickname: You can count the number of people who call him Leonhardt on one hand. Pretty much everybody calls him by his nickname, Loewe.
  • Only One Name: No official last name given besides the one from his Lorence Belgar alias.
  • Private Military Contractor: Richard first met and recruited him while Loewe was masquerading as a member of the Jester Jaeger Corps.
  • Red Baron: The Sword Emperor / The Bladelord.
  • Redemption Equals Death: After he commits a Heel–Face Turn, Weissmann greatly injures him. In that condition, he destroys Aureole's barrier using Kernviter so that the party can damage Weissmann. Said event ends in his death.
  • Selectively Lethal Weapon: Kernviter seems to operate this way.
  • The Southpaw: While not confirmed verbally, he is seen in most (if not all) artwork and sprites wielding his Kernviter on his left hand
  • Spin Attack: Demon Flames combines this with Kill It with Fire. He has a new attack called Senpuuzan in his Alternative Saga appearance which also works this way.
  • The Stoic: He almost never displays strong emotion. Loewe Monogatari explains this. He deliberately set out to become this (having previously had some rather extreme if understandable anger management issues) because his sword enhances aggressive impulses and is suggested to be able to turn weilders who ''can't'' control themselves into figurative if not literal monsters. Presumably this wasn't considered serious enough for the Grandmaster to discard the weapon but it was serious enough to Loewe that he decided to do something about it.
  • Summon to Hand: It's implied that he can do this with his sword in the games and made explicit in the OVA, where he even throws the sword and then summons it back to his hand in mid-flight.
  • Sword Beam: In Alternative Saga, Loewe gets two of these. His new attack Hienzan creates a wave of energy pillars while his nameless charged attack throws an energy blast shaped like a lion at the target.
  • These Hands Have Killed: Took his first kill during Hamel, and was clearly sick from it at first. Not so much the case in the present.
  • Together in Death: Implied in The 3rd, explicitly shown in Loewe Monogatari as he and Karin are together and smiling, watching Estelle and Joshua paying their respects at Hamel
  • Used to Be a Sweet Kid: Before Hamel was destroyed, he was planning on becoming a Bracer to protect people.
  • Villainous Friendship: Clearly cared for Joshua and Renne, and holds strong respect for Arianrhod.
  • Villain Respect: If Estelle, Schera, and Kloe manage to beat "Lorence" in Grancel Castle, he'll apologize for holding back and admits Estelle has potential ... right before getting up and taking everyone down with one strike.
  • Weapon Tombstone : Following his death, Kernviter is put in Hamel alongside the monument to the villagers. The cast of Cold Steel pay respects to it in Cold Steel III.
  • Wrecked Weapon: In Loewe Monogatari (but not the original game), Kernviter is broken in the backlash from destroying Aureole's barrier, with most of the blade being completely disintegrated. Joshua leaves what's left on Karin's grave as per the game. It's still whole when the cast in Cold Steel III and IV visit his grave.

Advertisement:

    No.III - The Golden Butterfly 

    No.VI - The Bewitching Bell 

Luciola

https://static.tvtropes.org/pmwiki/pub/images/luciola_s_craft_akatsuki.png
Voiced by: Hiromi Nishikawa (Japanese), Karen Strassman (English, games), Rebekah Stevens (English, Sky anime)
Appearances: SC | The 3rd | Ao

Enforcer VI of Ouroboros, known as the Bewitching Bell.


    No.VIII - The Dire Wolf 

Walter

https://static.tvtropes.org/pmwiki/pub/images/walter_s_craft_akatsuki.png
Voiced by: Takahiro Yoshimizu (Japanese), Keith Silverstein (English, games), Andrew Love (English, Sky anime)
Appearances: SC | The 3rd

Enforcer VIII of Ouroboros, known as the Direwolf.


  • Ambiguously Brown: As a Dark-Skinned Redhead with a German name who hails from a country with a lot of Eastern Zemurian immigration, Walter's ethnicity is up in the air.
  • Animal Motifs: His title says it all.
  • Arrogant Kung-Fu Guy: Deconstructed according to Zin, who believes Walter would have been even stronger if he had stayed faithful to Taito's teachings instead of blindly seeking power from other styles while never fully mastering any of them.
  • Badass in a Nice Suit: Has the fashion sense of a mafioso or Yakuza bodyguard.
  • Bare-Fisted Monk: The most physically imposing Enforcer so far and he does it all with just his fists and feet.
  • Barrier-Busting Blow: Grancel Castle has a massive double-gate that could hold off tanks. Walter does not care and takes it down with a ki attack. The only reason it takes two hits to break it open was because there were two sets of doors.
  • Beard of Evil: A goatee stubble, mirroring Zin's somewhat fuzzy chin.
  • Blood Knight: He exposits to Estelle on the joys of fighting and not knowing if this is going to be the one you don't come back from. Estelle is suitably creeped out.
  • The Brute: The muscle of the Enforcers that appear in Sky, as the Evil Counterpart to Zin.
  • Cool Shades: Or possibly Sinister Shades since he's, y'know, an antagonist and a Blood Knight. But they do look cool, even characters in-universe think so.
  • Evil Former Friend: Of Zin and Kilika.
  • Gendered Insult: He taunts the the party, including Zin, Olivier and potentially Agate, by casually referring to them as "ladies". Later does the same to Grancel's (presumably mostly male) army before beating them.
  • Heel Realization: When he belatedly realizes what his master was trying to teach him when he agreed to their duel. We haven't seen Walter since then so it's not clear to what extent this has affected him.
  • Ki Attacks: Used in part of his S-Craft Ultimate Blow and his regular Craft Razor Bullet.
  • Kick the Dog: In the OVA, he sees Estelle drop Joshua's harmonica. Rather than simply pass by or pick up the harmonica, he kicks it away from her.
  • Limit Break: His S-Craft is "Ultimate Blow."
  • Love Makes You Evil: Downplayed. His second post battle dialogue with Zin implies that part of the reason he was upset at losing succession of the Taito style is because he felt he needed the succession to become worthy of his master's daughter.
  • Nightmare Fetishist: In his first appearance, he describes how he wants people to die in a rather graphic manner, and he definitely has the power to make that happen.
  • Offscreen Moment of Awesome: Yin mentions having fought him to a draw in Zero no Kiseki. Renne wishes she could have seen it.
  • Pet the Dog: In The 3rd, if you bring Renne to the Wolf Pack Boss against him, Bleublanc and Lucciola, Walter will tell her afterwards that whether she remains in the Society or not is her choice to make, and offers to train her should she choose to remain.
  • Red Baron: The Direwolf.
  • Sir Swears-a-Lot: Rivals Agate as the game's most foul-mouthed character.
  • Smoking Is Cool: He enjoys his cigarettes, as seen in his S-Craft.
  • Unlucky Childhood Friend: Kilika officially dumps him after his first boss fight because she can't stand how he thinks of romancing her and inheriting the dojo as one and the same.
  • Worthy Opponent: Walter seeks enemies stronger than him for the experience and the thrill. Loewe got him to participate in Weissmann's plot by telling him there's another Bracer in Liberl besides Cassius Bright who is strong enough to give him a run for his money. note 
  • Would Hurt a Child / Would Hit a Girl: The reason for his title.
    Walter: You GET why they call me the 'Direwolf,' right? I don't hold back for women or kids. Or both.

    No.IX - The Severing Chains 

See Sharon's entry in Reinford Group.

    No.X - Phantom Thief B. 

Bleublanc

https://static.tvtropes.org/pmwiki/pub/images/blbranc_sen2.jpg
Voiced by: Hiroaki Miura (Japanese), Troy Baker (English, Sky), Kirk Thornton (English, Cold Steelnote ) (English)

Initially introduced as "Phantom Thief B", Bleublanc is a master thief who also happens to be Enforcer No. X of Ouroboros, the Phantom Thief.


  • Ahoge: He has a single pronounced hair antenna when going around unmasked in Cold Steel. You shouldn't trust him any more then than when he's masked.
  • All There in the Manual: An in-universe version in the form of the Phantom Thief B Report, a special publication by the Imperial Chronicle of Erebonia which analyzes his actions and offers suggestions to his past.
  • Beauty Is Never Tarnished: Despite his last appearance in SC being of him bleeding after the party breaks his mask against his face, the next time he's seen unmasked he is completely unscarred. Possibly explained by Ouroboros' access to extremely advanced technology.
  • Big Damn Heroes: His entire role in Cold Steel IV is to rescue the heroes from the villains. A far cry from who he normally is.
  • Bishie Sparkles: A part of his 'Baron' disguise.
  • Camp Straight: His voice and mannerisms are incredibly camp, but see the entry under The Casanova below, and there are definite I Have You Now, My Pretty undertones in his interactions with Kloe in SC.
  • The Casanova: Has, on at least one occasion, stolen somebody's wife.
  • Criminal Mind Games: He loves setting up riddles and watching people struggle to solve them. All evidence suggests that he really doesn't steal for material wealth at all, though for particularly beautiful things he will at least attempt to keep it for himself.
  • Doppelgänger Attack: He can clone himself during battle while also teleporting each time he's making one, and each of the clone can attack you. Once you hit the real one though, all the remaining fakes disappear until he makes another set.
  • Early-Bird Cameo: While the first time Estelle and company knowingly meet him is chapter one of SC, Estelle and Kloe had unknowingly met him while in disguise a couple times in chapter two of FC. He's this again in Cold Steel IV where he actually shows up in Cold Steel III as a sidequest in chapter 3 but it isn't even his usual modus operandi although it is consistent with his shtick of appreciating beauty in general.
  • Enemy Mine: His stance in Cold Steel IV with the heroes. He's still with Ouroboros but he a least stays out of Rean's way and actually ends up helping them a few times.
  • Even Evil Has Loved Ones: In Zero no Kiseki, he thanks Lloyd and his party for helping out Renne. And as revealed in Cold Steel III, he was pretty close with Vita which is why when she went against Ouroboros for siding with the gnomes, he also decided not to partake in the recapture of the "Phantasmal Blaze Plan". In fact, he's not even fought in Cold Steel IV; he's an ally instead.
  • Evil Counterpart: He's presented as one to Olivier, who disagrees with his definition of "beauty". They both share the trait of being extremely flowery in their manners of speaking; they both annoy the party, albeit in different ways.
  • Expy: Of Arsène Lupin.
  • Graceful Loser: He accepts his final defeat and acknowledges the strengths of Estelle and her party before leaving.
  • Grail in the Garbage: Many of the things of "beauty" he steals are things that he considers underappreciated, so he takes them takes them away and leaves them somewhere they will be appreciated more. Examples include artwork that had been left unviewed in a museum's storage area for years and a Trophy Wife. Or as of Cold Steel III because of The Reveal in Cold Steel IV, a logbook of a pirate instead of the more valuable quartz New Class VII keeps.
  • Hidden Depths: He apparently has enough expertise in singing to partake in a duet with Vita, a world-famous opera singer, in Cold Steel IV
  • HP to 1: His S-Craft Death Magic in Cold Steel II will decrease target's HP to one as well as inflict poison. It fortunately is a single-target attack.
  • Impossible Thief: His specialty. Highlights include stealing a prototype tank from the middle of a highly-guarded army base, a statue from Crossbell's city hall and his ultimate goal in FC and SC: "Hope".
  • Just Like Robin Hood: He's noted to be popular in the Empire, partially because of how awesomely crazy some of his thefts are and partially because the poor tend to find themselves with free money after 'B' has stolen something. The authors of the Phantom Thief B Report caution the readers not to romanticize him since he's still a thief.
  • Large Ham
  • Laughably Evil: He's one of the more amusing members of Ouroboros, especially when he makes the party go through his sidequests and exasperates them with his audacious means of hiding clues.
  • Limit Break: His S-Craft, in both the Sky and Cold Steel games, is "Death Magic."
  • Magic Staff: The first unit shown in the series to use one in combat. It can be changed into a sword in the middle of his S-Craft.
  • Master of Disguise: So much so. He has disguised himself as random passers-by, a person investigating one of his thefts and at his most audacious as a member of your party. Although as Rean points out in Cold Steel IV, he can't change his gender which is why Rean ends up clearing him when someone else is doing his shtick.
  • Multiple-Choice Past: The Phantom Thief B Report examines three individuals who may or may not be the man behind the mask. These include: a womanizing thief and con artist who was last seen escaping from prison dubbed "X"; a former painter/forger gone missing after suffering a tragic loss (whose forgeries B is in the habit of tracking down and destroying) dubbed "Y"; and a perpetually bored, noble-born martial artist with combat skills somewhat similar to B called "Z". The paper is unable to conclude which of these theories (if any) is correct. However, the player may be able to figure out the correct answer: Blueblanc sent the paper a note saying that they were getting close, and that "his number reveals all". Given his Enforcer number "X" (which is 10 in Roman Numerals), that would imply that his real identity is that of X.
  • Not Me This Time: An entire sidequest in Cold Steel IV has the party investigate puzzles just like what Bleublanc would normally do. It turns out to be Mariabell's doing and Bleublanc shows up afterwards.
  • Paper-Thin Disguise: In Cold Steel, his 'disguise' is simply to take off his mask while still going around calling himself by his usual name and acting much as he usually does. Of course, he's smart enough not to do it in front of people he knows could identify him and instead jerks around Class VII for his own amusement.
  • Phantom Thief: It's his Enforcer title. He of course has skills to show he's truly one.
  • Put on a Bus: He doesn't show up in Cold Steel III because Vita is going against her fellow Anguis for siding with the gnomes and supporting a war. Except that it's a subversion and he does show up in Cold Steel III thanks to him showing up in Cold Steel IV, disguised as a NPC named "Alistair" and it's not even one of Bleublanc's usual modus operandi sidequests though he still does appreciate the lost beauty of an old logbook.
  • Recurring Character: The only character in the Kiseki Series to appear in every game in some form.
  • Shadow Pin: He has the ability to perform this in cutscenes using knives and has done it to the player in SC and Cold Steel II. The latter game finally included a means to turn it into a gameplay mechanic but didn't actually give it to him as a combat skill. Both times it happens the party has to be rescued by a third party, via dispelling the shadows in one case and removing the daggers in the other.
  • Spot the Imposter: At one point in Cold Steel II, he kidnaps a member of Class VII and impersonates him purely to see if Rean can figure out who he switched places with.
  • Worthy Opponent: Considers Olivier to be his.

Advertisement:

    No.XIII - The Black Fang 

See Joshua's entry in The Bracer Guild.

    No.XVI - The Angel of Slaughter 

Renne Bright (formerly Hayworth)

https://static.tvtropes.org/pmwiki/pub/images/renne_s_craft_akatsuki.png
Click here to see Renne as she appears in Cold Steel IV (SPOILERS) 
Voiced by: Kumiko Nishihara (Japanese), Aoi Yuuki (Japanese, Cold Steel IV), Sandy Fox (English, Sky games), Luci Christian (English, Sky anime)
Appearances: SC | The 3rd | Zero | Ao | Cold Steel IV

A young girl that Estelle and company encounter during SC. She seems sweet enough, but there's something... off about her at times. She turns out to have quite a few secrets... like turning out to be the murderous tool of Ouroboros.


  • Abusive Parents: They sold her to a brothel to cover the cost of a business mistake. When she was five.
    • Well, that's how she saw it, but there turns out to be more to the story. When Renne was a child, her parents were burdened with debt, and found themselves constantly on the run from collectors and feared the eventual involvement of The Mafia. To keep Renne safe while they tried to pay off the debt, they entrusted the care of Renne to a friend. A year later, once the debt was resolved, they returned to pick up Renne, only to learn that the friend's house was destroyed in an unsolved arson (Renne was among the children kidnapped by the D∴G Cult and was given to the brothel). Renne's parents mistakenly presumed her dead, and were almost Driven to Suicide at losing their daughter; only the discovery that they were pregnant with Colin (Renne's little brother) encouraged them to keep on living. In summary, her parents never meant to harm her and had no idea what she had went through all this time - on top of that, they turn out to be very decent people in the Crossbell games. Renne finally learns this for herself in Zero no Kiseki.
  • The Ace: Magically speaking at least: She has the best Orbment setup possible (one line, no restrictions), the best ATS and her STR is higher than Olivier or Kloe and almost as good as Estelle. Her main weaknesses are her low natural MOV, her horrible HP and her low DEF although she still beats the other dedicated casters and Joshua in the latter stat. Also, as an enforcer and a certifiable genius, she's seen as this in-universe.
  • Animal Motifs: Estelle frequently likens Renne to a cat due to her love of and skill at hide and seek, her mannerisms and her ability to get to unreasonably high places despite her size. She even mimics a cat in a rare alternate Victory Pose and in Zero no Kiseki when hacking into the Orbal Network she goes by the alias 'Kitty'. It even extends to her weapons. Her first scythe is called "Nine Lives," and she has another named "Cat Killer."
  • Awesome, but Impractical: The Gordias-class archaism is an extremely powerful weapon, but Ouroboros has never built more of them after the prototype Pater-Mater because the neural control interface is so difficult to adapt to that every test operator other than Renne has ended up dead, comatose or insane after trying (and given that Renne was already crazy when they stuck the interface in her, the only thing distinguishing her from the others is that she's still functional).
  • Ax-Crazy: Her real default state of mind; she's the most emotionally disturbed member of the cast by a mile and a half. Even in The 3rd she's a bit quick to suggest scything things as a perfectly acceptable solution to problems.
  • Broken Bird: Very broken. Estelle and Joshua's entire motivation in Zero is to help her get better.
  • Bunnies for Cuteness: She carries a stuffed animal around with her which becomes extra creepy when you learn her backstory.
  • Child Prodigy: It's obvious very early on, even to the other characters, that Renne is far more intelligent than her tender age would suggest. She uses this to help Estelle and crew early on in SC. Too bad the price she was forced to pay for her intellect was horrific abuse at the hands of D∴G, robbing her of her childhood and turning her into a psychotic killing machine.
  • Creepy Child: When she stops pretending to be normal, she alternates between borderline insane creepy and outright Ax-Crazy.
  • Cute and Psycho: Mostly cute even after The Reveal but when the scythe comes out all bets are off.
  • Dark and Troubled Past: Renne probably has the hardest childhood of any character in the series. Beginning at the age of five, she was used as a child sex slave.
  • Defeat Means Friendship: Ultimately how she's brought around; her defeat and subsequent epic breakdown force her to think about what Estelle and company have been telling and showing her all throughout SC.
  • Double Consciousness: Renne struggles with her dual identity of Renne the eleven year old girl and Renne the Angel of Slaughter and the girl isn't winning.
  • Dual Wielding: For her new S-Craft in Cold Steel IV, she dual wields scythes.
  • Earn Your Happy Ending: It took three games but by the end of Zero no Kiseki, Renne finally has a family and a place to call home.
  • Elegant Gothic Lolita: That is one frilly dress she wears, and she even carries a little stuffed black rabbit around with her. In the latter parts of SC and especially The 3rd, this serves to drive up the creepy factor around her character a good deal. By the time she's a teenager in Cold Steel IV, where she loses the stuffed animal and trades her dress in for a more normal outfit.
  • Enfant Terrible: She's a cute girl around 11-12 years of age who also happens to be known as "The Angel of Slaughter".
  • Everything's Better with Spinning: Taken Up to Eleven with her Cold Steel IV S-Craft, Nemesis Party, in which she pirouettes while twirling around a scythe in each hand to decimate her foes.
  • Evil Knockoff: One of the last bosses in the 3rd is the "Gordias Type-0," which looks like a golden variant of the normally red Pater Mater.
  • Go-Getter Girl: According to Cold Steel's promotional materials, she's been balancing her studies at Jenis with her job as a Bracer Guild receptionist AND is busy helping with introducing the Orbal Network to Liberl.
  • Happily Adopted: At the end of Zero, by the Brights. Awwwwww...
  • Humongous Mecha: Her partner and form of transportation, the giant cannon-toting Pater Mater who she named herself. This winds up saying a lot about her...
  • Hyper-Awareness: One of the effects of her exposure to Gnosis is enhanced senses.
  • Hyperspace Arsenal: Her scythe is larger than she is, yet she's able to surprise people when she pulls it out on several occasions (particularly Lloyd in Zero no Kiseki), suggesting this trope must be in effect. The OVA makes this explicit.
  • I Just Want to Be Normal: Her ultimate reason for turning away from Ouroboros, as Estelle and crew help her realize that being a regular kid actually feels pretty good, and her life doesn't just have to be dominated by constant battle and murder. She still struggles somewhat with just how much she enjoys a bit 'o the ol' ultraviolence, though.
  • Interface Spoiler: Invoked. During the short time when Estelle and co. have to escort her, trying to cast a friendly spell on her will reveal that she has 10202 HP (at a time when the party members have around 3-4k HP). Also in Zero, during the short time when she's with the party the player will find that she is at level 72 (far above pretty much anything you can encounter in Zero) and has 9999 HP.
  • Limit Break: Her boss battles in SC give her the S-Craft "Rennede." She retains it as a party member in The 3rd, which also gives another one that summons "Pater Mater." Finally, her S-Craft in Cold Steel IV is "Nemesis Party."
  • Manipulative Bastard: Renne does an amazing job of acting like a normal (if extremely mischievous) eleven year old girl when Estelle and co first meet her. Then you find out what she's really like.
  • Mid-Battle Tea Break: In the final parts of her new S-Craft in Cold Steel IV, she inexplicably pulls out a saucer and a cup of tea, taking a sip while her opponents are being torn to shreds behind her by her scythes.
  • Names to Run Away from Really Fast/Red Baron: The Angel of Slaughter, does anything else really need to be said? The original name "The Angel of Extermination", isn't much better.
  • No Pronunciation Guide: Her name was the subject of some dispute pre-localization. The spelling of "Renne" suggested a pronunciation of "Ren-nay", but the voice acted portions of the Japanese games went with "Ren" instead. XSEED opted for the latter pronunciation when they localized The 3rd, as well as a throwaway line in Trails of Cold Steel.
  • Only One Name: She is almost never referred to by her full name, either in-universe or in official materials, and the only time she acknowledges her last name is when she's jerking Estelle and co around by having them look for her "missing" parents, which required her to provide their full names.
  • Playful Hacker: She's picked up hacking the orbal network as a hobby in Zero no Kiseki under the handle "Kitty", and it's shown in an event that she can outperform Tio, a skilled hacker in her own right, and Jona, Crossbell's most elusive Knowledge Broker, working together..
  • Precision-Guided Boomerang: Somehow Renne is able to throw a scythe and have it return even after it's potentially struck multiple targets, in cutscenes as well as in battle.
  • Purple Is Powerful: She's an Enforcer of Ouroboros with a Humongous Mecha companion and an enormous scythe, is bar none the best caster in the entire franchise and she wears a purple-accented dress and has purple hair. Oh, and her mecha is also purple.
  • Red Baron: Angel of Slaughter.
  • Self-Harm: Her arms and legs are covered with self-inflicted wounds. Loewe speculates (and is correct) that it was a means of maintaining some control over her identity while in Paradise. If official artwork and her subsequent appearances in later games are of any indication, she has since gotten better.
  • Sex Slave: She was formerly this at the hands of the D∴G Cult. It explains a lot of her current behavior.
  • Shed the Family Name: Renne did this a long time ago, which might have something to do with the fact that as far as she knew, her parents sold her into sex slavery at the age of five and she refuses to acknowledge them as her real parents.
    • Following the events of Zero, she has a new family and a new name: Renne Bright.
  • She's All Grown Up: During a flashback from Tita in Cold Steel III, players see Renne sporting the Jenis Academy uniform and a bit taller now.
    • And she's been confirmed to appear in person in Cold Steel IV (see here).
  • Sinister Scythe: Her Weapon of Choice. According to the drama CDs, Ouroboros made the scythe especially for Renne.
  • Spin Attack: Blood Circle
  • Split Personality: Renne did this to herself in Paradise as a coping mechanism. The extent to which any of the other children were ever real is a debated issue in the fandom.
  • Spot of Tea: Although she sometimes uses the term as an Unusual Euphemism, she also appears to genuinely enjoy having tea parties with Loewe and Joshua. Crossbell Archive even lists 'Black Tea' as one of her Likes. She also ends up sipping a cup of tea at the end of her S-Craft in Cold Steel IV.
  • Squishy Wizard: In the 3rd, she has the highest ATS and one of the lowest HP and DEF.
  • Summon to Hand: It was suspected she could do this in the Liberl arc but made really obvious in Zero no Kiseki where she couldn't possibly have been wandering around Crossbell with her weapon without Lloyd noticing. He's shocked when she pulls it out to fight off a group of monsters. The OVA explicitly shows her doing this.
  • Sweet Tooth: Renne really likes ice cream.
  • Teen Genius:
    • In The 3rd, Renne is the first person to realize that Phantasma is reacting to the wishes of the characters, within a few minutes of her arrival. She also mentions to Estelle that she writes Ph.D. level theses on multiple subjects (under pseudonyms). And remember that at this point in the story, she's only 12.
    • In Zero no Kiseki, her hacking skills in the Orbal Network outclass that of Tio, a fellow Child Prodigy that was "raised" in similar circumstances and Jona, a boy who is Crossbell's most elusive Knowledge Broker. When Tio and Jona teamed up to find her real life location via her "Kitty" alias in the Orbal Network, she led them on a Wild Goose Chase, hacked both of their terminals and left behind an email containing a fake address with an attachment saying "Congratulations!". However, as a last attempt to save face, Jona managed to find her real address which is the Rosenburg Studio... which he couldn't believe it because there aren't any cables connected to that area, unaware that the studio's basement has an orbal terminal.
    • She's smart enough that in Cold Steel IV, a certain eight hundred year old witch calls her and KeA cheaters for being smart enough to speed up the search for the missing Rean in just one day instead of the method taking several days.
  • The All-Solving Hammer: Once she gets angry or afraid, Renne has a two-step approach to handling the problem: First, she'll try to scythe it to death. If that won't work, she'll call Pater Mater to crush, atomize or otherwise maim the problem.
  • The Bus Came Back: She was one of the first few characters teased in Cold Steel:The Last Saga and not just rendered as a flashback character.
  • There Is No Kill Like Overkill: When Grancel Castle's gate apparently proves impregnable, Renne's idea is to call out Pater Mater to blow the door down, never mind that this would take a good chunk of the castle with it.
  • Third-Person Person: More common while she's still pretending to be a normal child, but even after her reveal, Renne will occasionally refer to herself in the third person (including one of her voice clips when chosen for the party in The 3rd, where she calls out "Leave it to Renne!").
  • Took a Level in Kindness: In The 3rd, she's surprisingly considerate of the party members' troubles, as shown when Joshua has to face a copy of Loewe in the Farewell Arena. This is in contrast to her more selfish behavior in SC.
  • Troubling Unchildlike Behavior: Motivates Estelle's interactions with Renne because eleven year olds should act like eleven year olds, not like Ax-Crazy killers.
  • Tsundere: Played mostly for drama in The 3rd. Though she still initially acts like an Ax-Crazy psychopath, as the game progresses it's clear she's starting to enjoy being part of the party, as she shows genuine concern for some of her party-mates (though she immediately denies it if pressed about it). Her final scene in the game is her running away from Estelle and Joshua in tears, screaming that she hates them... and loves them.
  • Unusual Euphemism: If a little girl in a frilly dress invites you to a tea party, politely ask where it is and when it is, then make sure to be in another country at the appointed time. Unless your name is Loewe or as revealed in Cold Steel IV, Arianrhod, in which case she really is inviting you to tea, Renne's idea of a fun tea party involves chaos, explosions, and cutting things to bits with her scythe.
  • Walking Spoiler: She appears in five of the nine games in the franchise to date and is a major character in three of them. It's virtually impossible to talk about her without mentioning the twist that occurs about a third of the way into SC.
  • What Is This Feeling?: Renne has a hard time processing love and affection, likely due to her traumatic upbringing. Her first reaction whenever Estelle shows her genuine care is unease and confusion, sometimes bordering on outright panic. This is best demonstrated in the final scene of The 3rd, where Renne reacts to Estelle and Joshua's offer to join their family by promising that she will run away, so far and so fast that they will never catch her, before screaming that she hates - and loves - them both.
  • Yandere: Before she meets Estelle, Renne considers killing her for partially causing Joshua's defection.

    No.XVII - Sanguine Ogre 

See Shirley's entry in Jaeger Corps.

Other Members of Ouroboros

    Gilbert 
https://static.tvtropes.org/pmwiki/pub/images/gilbert_stein_fcevo.png
Voiced by: Hisayoshi Suganuma (Japanese) , Bryce Papenbrook (English)
Appearances: FC | SC | The 3rd | Cold Steel IV

The right-hand man of the former mayor of Ruan, Dalmore.


  • Ambition Is Evil: He's willing to resort to all sorts of corruption and crime to get ahead in life, even if it means burning down an orphanage or taking his Alma Mater hostage.
  • The Bus Came Back: Reappears in Cold Steel IV after how many years of not knowing what happened to him.
  • Butt-Monkey: To all of Ouroboros, who know that he's Campanella's personal chew toy. He also manages to get himself imprisoned by unintelligent monsters multiple times throughout the events of The 3rd. To add insult to injury, he loses an aerial dogfight to the Capua family, the Goldfish Poop Gang of the first game.
  • Catchphrase: "I am an elite, damn it!"
  • Determinator: His boss fight in Cold Steel IV at Elin has him fight against the party on foot despite them destroying his G-Apache.
  • Dragon with an Agenda: Combined with The Starscream. During his days as Dalmore's steward, he secretly planned to usurp the mayor.
  • Enemy Mine: At the end of the 3rd, he helps the party invade Phantasmagoria because they're his only hope of escaping Phantasma.
  • Future Copter: He eventually becomes the pilot of a G-Apache, one of Ouroboros' advanced Overmuppets. In one of the arena matches in the 3rd, he'll directly pilot G-Apache rather than fight alongside it like he did in the prologue.
  • Hidden Depths: He wrote and published a book called "From Fat to Fit" at some point.
  • I Fight for the Strongest Side: Since Ouroboros practically rules the world from the shadows, Gilbert joins them in hopes of getting a slice of their pie. Needless to say, this plan isn't really working out for him.
  • I Surrender, Suckers: He has weaponized this as one of his Crafts. Humorously, it doesn't do much damage, but does debuff the target's strength - by being so pathetic that his enemies lose the will to hurt him.
  • Ineffectual Sympathetic Villain: He is often defeated in humiliating ways and is treated as a joke by enemies and allies alike despite being part of a nearly invincible N.G.O. Superpower.
  • Kick the Son of a Bitch: He's on the receiving end of this trope when his knees are shot at by the Intelligence Division soldiers and when Campanella roasts him figuratively and literally. Of course, he could have avoided all of this if he wasn't ruled by his selfish ambitions.
  • Laughably Evil: His failures are amusing, though he'll still stick with Ouroboros in the hopes of gaining glory.
  • Leitmotif: "I've Forgotten You" in The 3rd.
  • Miles Gloriosus: So very much.
  • Mook Promotion: Gilbert was somewhat forgettable in FC, but then gains minor prominence in the society and an expanded role in SC. In your first battle against him, he is barely more powerful than the mooks with him. By the third battle, he's definitively stronger than other Jaegers, but still weaker than your individual party members.
  • Recurring Boss:
    • You fight Gilbert three times in SC. The first is a pseudo Hopeless Boss Fight (actually more of a challenge boss), the second is optional, and the final is in the final dungeon.
    • In the 3rd, he's the boss of the prologue alongside his G-Apache and he shows up in Sun Door 1 as a minigame boss.
    • He also shows up as a boss in Cold Steel IV and is fought at three times, one of them being an optional boss at Elin.
  • Smug Snake: Most of his appearances are just a cycle of him getting smug about moving up in the world through illegal means, and then paying the price for his actions.
  • Tank Goodness: His Dual Boss fight in Cold Steel IV at Elin has him piloting his G-Apache and accompanying him is an automated Achtzen tank.
  • Time Bomb: His mines, which he'll set randomly on the map every few rounds.
  • Used to Be a Sweet Kid: According to Dean Collins, Gilbert used to be a Wide-Eyed Idealist who wanted to use his academic knowledge for good. Then he met Mayor Dalmore, who taught him that political power and status are the only things that matter.
  • Villain Forgot to Level Grind: He claims he's stronger than before each time you fight him but he's not really. However, his backup does get progressively better.
  • You Gotta Have Blue Hair: He has a prominent blue hair that he still keeps in Cold Steel IV.

    Duvalie the Swift 
https://static.tvtropes.org/pmwiki/pub/images/duvalie_sen_iii.png
Duvalie as she appears in Cold Steel IV note 
Voiced by: Naomi Oozora (Japaese), Eden Riegel (English)

One of of Arianrhod's Stahlritter battle maiden sent to oversee Erebonia's side of Phantom Blaze Project in her stead during Cold Steel II. In Cold Steel III, she along with two other battle maidens Ennea and Ines joins Arianrhod in continuation of Phantasmal Blaze Plan.


  • Almighty Janitor: She, along with her fellow members in the Stahlritter (and the useless Gilbert), are the only Ouroboros members who aren't an Enforcer. This DOES NOT mean that she's weak in anyway, with both Bleublanc and Sharon themselves explicitly stating that she's just as skilled as one despite not having a number. To wit, she once won a fight against Loewe, though she proceeded to lose 99 times after that.
  • Armored Villains, Unarmored Heroes: She ends up siding with the protagonists while ditching the armor in Cold Steel IV. Played with that she eventually put it back during the Salt Pales.
  • Arrogant Swordswoman: Will not miss a chance to boast how strong she is thanks to her mistress' training. ESPECIALLY to Laura, who she mocks by claiming the Arseid school as an insignificant branch school. Though she hastily backs down when the Radiant Blademaster offers to give her satisfaction for whatever grievance she has against his family.
  • Badass Boast: She may well be, well... see immediately below, but that doesn't stop her from delivering this line...
    Duvalie: We may have fought before, but that was a mere taste of what I'm truly capable of. Come at me with all that you have. I am the head knight of the Stahlritter, Duvalie the Swift... ...and I shall defeat every one of you.
  • Book-Ends: Her first appearance in Cold Steel II saw her eating in Legram's inn pestering about the Arseid. Her last appearance in Cold Steel IV shows her eating in the Imperial Wedding next to Laura.
  • Butt-Monkey: Poor Duvalie is constantly on the receiving end of humiliations, whether it's being abandoned by her apathetic partner McBurn or repeatedly beaten down (and sometimes pitied) by Class VII. And that's in spite of her surprisingly strong combat capabilities. She can't seem to escape this status in the third game, since her first appearance alongside Shirley has the latter grope Duvalie's boobs. Later on, Innes and Ennea tease her that she might be into McBurn as the both of them see her together with him. Then McBurn starts teasing that Duvalie might be into Rean. Yeah, girl can't catch a break.
  • Combination Attack: She loses "Prism Calibur" in Cold Steel III, and instead has joint S-Crafts with Innes and Ennea. One with each of them and one with all three attacking together.
  • The Comically Serious: Seems to be one of the few members of Ouroboros who actually takes her position seriously, making her a perfect foil to her partners, Bleublanc and McBurn.
  • Conflicting Loyalty: She starts doubting her master about the Phantasmal Blaze Plan in Cold Steel III.
  • Continuity Nod: She appeared as one of mooks SSS fight on the way to the top of Stargazer Tower along with Ines and Ennea.
  • Crouching Moron, Hidden Badass: Duvalie comes across as the overly serious comedy relief, a chew-toy whose only role is to get beaten up by the protagonists and shown up by the more dangerous bad guys. However, she's actually an extremely capable fighter, as Rean and company discover in their fight against her in the Infernal Castle.
  • Dark and Troubled Past: She was a minor noble from a foreign land until bandits destroyed her village. Following this, she was taken by Arianrhod.
  • Didn't Think This Through: She intended to leave Class VII after helping Crow in the 1st Rivalry, only to be reminded that she has no means of transportation and no back-up from the Society to leave Bryonia Island forcing her to stick with Class VII.
  • Doppelgänger Attack: Her S-Craft "Prism Caliber," complete with Flash Step.
  • Early-Bird Cameo: The Stahlritter appear without characterization in the Crossbell arc, and before her formal introduction as a character in Cold Steel II, she can be seen sampling Legram's cuisine at the inn, enjoying the food but hating how respected the Arseids are in the area.
  • Elemental Powers: Her crafts include elemental slashes that inflict status ailments
  • Even Evil Has Standards: Tells Duke Albarea that she would have gladly gutted him on sight for razing down Celdic if her master hadn't ordered her not to. Cold Steel III ramps this Up to Eleven when she sees the Courageous destroyed in the most anti-climactic fashion and is shocked at it.
  • Fangirl: Of Arianrhod.
  • Good Is Not Nice: Even though she mellows out, she keep her temper as a party member.
  • Hair-Trigger Temper: As a result of having to play the straight woman so often.
  • Heel–Face Turn: She pulls it in the intermission of Cold Steel IV, when she and Crow help Rean escape from the Black Workshop. It carries after the end of the game where it is stated that the Stahlritter did not come back to Ouroboros.
  • Hidden Buxom: According to Shirley, her bust might look small, but it's actually around the same size as Mariabell's. Though she's apparently still smaller than Ines and Ennea.
  • Inferiority Superiority Complex: While she may have bragged about being equal to Loewe to the SSS, she admits to Rean that she was never much of a match to him.
  • Instant Costume Change: At one point changes from a blue dress to her brown Battle Ballgown between camera shifts. While Rean is in the room talking to her. And judging by his lack of comment on the matter, without him seeing anything naughty or being asked to look away.
  • I Owe You My Life: Arianrhod saved her when she was a child.
  • Last-Name Basis: When she becomes an ally in Cold Steel IV, she refers to Rean and Crow as Schwarzer and Armbrust.
  • Letting Her Hair Down: One of her alternate skins in Akatsuki no Kiseki is her at the beach. The result may surprise you.
  • Lightning Bruiser: In her case, it's literal in that she incorporates lightning in her attacks, especially with her S-Craft.
  • Limit Break: Her S-Craft is "Prism Caliber."
  • Luminescent Blush: Rean manages to make her blush after complementing her for being a sincere woman.
  • Master Swordsman: Once beat the Bladelord in a duel. Granted, Loewe won the other 99 times they fought, but still, being able to stand against the #3 melee fighter to so far appear on screen in the entire series (Numbers one and two being her idol Arianrhod and Ein Selnart, the First Dominion of the Gralsritter, in indeterminate order) is quite an impressive feat.
  • Mood-Swinger: Can go from cocky and proud to utterly pissed in a really short amount of time.
  • Minion with an F in Evil: Pretty much all of her attempts to sound threatening fall completely flat.
  • My God, What Have I Done?: Asks herself, Ines and Ennea this after seeing what she helped to realize at the climax of Cold Steel III.
  • Not So Above It All: While she might play the sane woman among Ouroboros, she also has some quirky moments like attempting to taunt Laura about not revealing how similar the Eisenritter and the Stahlritter are in the most childish way possible, only for her to get pissed off at Laura not biting, and for her over the top praising she gives towards her master.
  • Not-So-Harmless Villain: Don't let her status as the Butt-Monkey fool you into thinking she's weak. She's part of the Stahlritter for a good reason, as Class VII find out in the Infernal Castle.
  • Only Sane Woman: Paired with the apathetic McBurn and the hammy Bleublanc puts her into this position by default. And then the third game pairs her with Shirley.
  • Pet the Dog: Despite grumbling about it, she help Wayne & Jessica in their training by sparring with them and pointing the flaws to improve in their styles.
  • Promoted to Playable: Becomes a party member in Cold Steel IV, cementing her Heel–Face Turn.
  • Psychopathic Manchild: Ironic given the above trope. If she loses her temper (which is often) she will throw childish tantrums, whine a lot, and make all kinds of violent threats to anyone in her vicinity.
  • Pure Is Not Good: As noted above, she is incredibly powerful, with her strength surpassing even some of Ouroboros's Enforcers, yet is not an Enforcer herself. Talking to her aboard the Pantagruel will reveal that the major reason she isn't is because the Grandmaster of Ouroboros requires that a person must have some kind of deep "darkness" in their heart to be an Enforcer. After learning this, Rean can immediately tell that Duvalie has nothing of the sort in her nature.
  • "The Reason You Suck" Speech: Gives one towards Duke Albarea for him even thinking that she's there to defend him and states that he better be happy she didn't gut him personally.
  • Red Baron: Her overwhelming speed earns her alias "Duvalie the Swift."
  • Say My Name: Screams "Master!" in the trailer of Cold Steel IV as of unknown reasons. Then the game reveals the horrifying context...
  • Sailor Fuku: Her DLC costume in Cold Steel IV has her wearing a white school girl uniform with a black skirt.
  • Secret Keeper: She knows her master is Lianne Sandlot. However, she did not knew that she was also Argreion's Awakener.
  • Spirited Competitor: Duvalie is a pretty competitive woman, may it be in swordmanship where a hundred loses against Loewe didn't hinder her motivation or in more trivial topics like drinking contests.
  • Unknown Rival: She absolutely loathes the Arseid family for as-of-yet unknown reasons and is always eager to fight Laura when given the chance. Laura doesn't really care and is quite bewildered about the whole deal.
  • Undying Loyalty: To Arianrhod.
  • Villain Forgot to Level Grind: Though she's still strong in her own right, it's apparent that by the time of Cold Steel III she hasn't really improved all that much during the time between II and III. As a result of this the original Class VII members are now capable of standing off against her on even footing with Rean himself being potentially better than her. She's aware of this too, as she goes from looking down on Rean and Laura to treating them like dangerous opponents worthy of her time.
  • Worf Had the Flu: The only reason she loses to Class VII in Aurochs Fort during Cold Steel IIwas because she just came back from a battle with the SSS in Crossbell without any break.
  • Worthy Opponent: She considers both Rean & Laura to be this by the time of Cold Steel III. Post Heel–Face Turn, Laura becomes her regular training partner.

    Ines the Stout 
https://static.tvtropes.org/pmwiki/pub/images/ines_sen_iii.png
Voiced by: Mami Douno (Japanese, Ao Evolution), Mariya Ise (Japanese, Cold Steel games), Erin Fitzgerald (English)

One of Stahlritter battle maidens who joins Arianrhod in Phantasmal Blaze Plan one and a half year after Erebonia Civil War ends.


  • Defeat Means Loyalty: Was previously a Bracer, but became one of Arianrhod's Stahritter after losing to her in a battle.
  • 11th-Hour Ranger: She joins the Wings of Light in time for the final dungeon.
  • Blade on a Stick: She wields a halberd in combat.
  • Combination Attack: In Cold Steel III, instead of a solo S-Craft, she has joint S-Crafts with Duvalie and Ennea. One with each of them and one with all three attacking together.
  • Continuity Nod: She appeared as one of mooks SSS fight on the way to the top of Stargazer Tower along with Duvalie and Ennea.
  • Even Evil Has Standards: When storming Juno Naval Fortress, she lambasts Marquis Ballad for cowardly running into the fortress to save his own skin at the cost of the rest of his subjects. And long with Duvalie and Ennea, she's not pleased when the Courageous is blown up by George and Alberich. She tries to justify it as part of her master's wish, but she's clearly conflicted about it.
  • Heel–Face Turn: By the end of Cold Steel IV she joins the Wings of Light and leaves Ouroboros.
  • Promoted to Playable: By Cold Steel IV, all three Stahlritter are playable.
  • Red Baron: She is called "Ines the Stout."
  • Statuesque Stunner: She is said to be tall, sporting 180 rege. As a reminder, rege is the Zemurian equivalent of centimeter in height. Meaning that Innes would be 5'11 by our standards.
  • The Stoic: She's very serious about her duty, and rarely emotes.

    Ennea the Sharp 
https://static.tvtropes.org/pmwiki/pub/images/ennea_sen_iii.png
Voiced by: Akina Kanazawa (Japanese, Ao Evolution), Satomi Sato (Japanese, Cold Steel games), Erica Lindbeck (English)

One of Stahlritter battle maidens who joins Arianrhod in Phantasmal Blaze Plan one and a half year after Erebonia Civil War ends.


  • 11th-Hour Ranger: She joins the Wings of Light in time for the final dungeon.
  • Combination Attack: In Cold Steel III, instead of a solo S-Craft, she has joint S-Crafts with Duvalie and Innes. One with each of them and one with all three attacking together.
  • Continuity Nod: She appeared as one of mooks SSS fight on the way to the top of Stargazer Tower along with Duvalie and Ines.
  • Even Evil Has Standards: Along with Duvalie and Innes, she's clearly not pleased when the Courageous is blown up by George and Alberich. It's one of the few times she's seen with a dead serious face.
  • Heel–Face Turn: By the end of Cold Steel IV she joins the Wings of Light and leaves Ouroboros.
  • Improbable Aiming Skills: She possess ability "Magic Bow" which makes her always hits her target and change her arrow trajectory midair.
  • I Owe You My Life: She joined the Stahlritter to thank Arianrhod and Duvalie for saving her from the Cult.
  • Promoted to Playable: Becomes playable by Cold Steel IV alongside Duvalie and Ines.
  • Red Baron: She is called "Ennea the Sharp."
  • Shipper on Deck: During their trek in their assigned dungeon in Cold Steel IV, Ennea starts teasing Duvalie as to how far she's gotten with Rean during the time when Duvalie was with Rean. Duvalie is not amused to say the least.
  • Troll: Enjoys teasing Duvalie, though it's all in good fun.

    Thirteen Factories 

Joerg Rosenberg

Voiced by: Yasuhiko Tokuyama
Appearances: Zero | Ao

Head meister of the Rosenberg Studios, one of the Thirteen Factories branches.


Aion (Types α, β, and γ)

Appearances: Ao (original models) | Cold Steel III (Type II) | Cold Steel IV (Type II)

The Goldius-class archaisms created by the Thirteen Factories, serving as successors to Pater Mater.


  • Fragile Speedster: Type-β is the fastest of the Aions, but its armor is also the thinnest.
  • Humongous Mecha: Ranging from around 16-20 meters, these robots are noticeably bigger than most of the others seen in the Kiseki Series.
  • Mighty Glacier: Type-γ is the largest of the Aions, and has notable power and defense, but doesn't seem to have much in the way of speed.
  • Palette Swap In Cold Steel IV, the Salt Pillars have different colored variants of each successor Aion to serve as bosses. They include a black Type-γ II (for Estelle, Joshua, Agate, Tita, and Renne), a gold Type-β II (for Duvalie, Ennea, Innes, Xeno, and Leonidas), and a red Type-α II (for Aurelia, Victor, Vita, and Toval).
  • Sole Survivor: Type-α is the only one of the original Aions to survive Ao.
    • Likewise in Cold Steel IV, while Valimar and Ordine defeat Type-γ II and Type-β II with Union Slash: Deadly Domination, Type-α II is never dealt with.
  • Super Prototype: By the time of Cold Steel III, Novartis has made successor machines to all 3 of them, and they all serve as bosses for Rean in Valimar. However, while strong, without the Sept-Terion to empower them, he is able to defeat them with the help of Kurt (for Type-γ II), Juna (for Type-β II), and Ash and Musse (for Type-α II).
  • The Unfought: The original Types β and γ. Type-β is destroyed by Kevin using his Stigma, whilst Type-γ was taken out alongside Pater Mater. Averted by Type-α, as Dieter pilots it against you in a boss fight. Incidentally, it's the only one that lives to fight another day.

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report