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This page is for Touhou characters who debuted in various side games, recognizable by having a decimal point in their numbering.
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Debuted in Touhou Suimusou ~ Immaterial and Missing Power

    Suika Ibuki 
https://static.tvtropes.org/pmwiki/pub/images/rsz_th075suika11.png

Tiny Hyakki Yakou note 
Suika Ibuki

"Your chi can't beat my chi. I AM chi."

An oni with the power to manipulate density, which extends to gathering or dispersing emotions and people, along with more destructive applications. She caused the inhabitants of Gensokyo to have more parties for a while, hoping to attract more of her kind to Gensokyo and reuinite her people that had been scattered long ago. Currently living in Bhava-Agra (one realm of Heaven) after threatening the inhabitants to allow her to stay there.


  • Adaptation Dye-Job: Suika's sprites in fighting games represent her with brown hair, however, her artwork shows her with light orange hair. Her sprite in Double Spoiler confirms that her hair color is more orange than brown. Though, fanworks sometimes depict her as blonde or brunette, depending on the artist's preferences or color judgements.
  • Bird Run: Her method of walking normally.
  • Chained by Fashion: Her wrists and the back of her hair sports shackles and short chains, and these chains are connected to geometric shapes.
  • Cry Cute: When she was informed that the bean throwing event during Reimu's setsubun in chapter 21 of Wild and Horned Hermit had been cancelled in favor of bean eating instead, she openly started crying. Apparently, she had really been looking forward to the good, old fashioned Oni tradition. She quickly cheered up when the suggestion to drive away the Oni with a snowball fight proved popular, though.
  • Cute Bruiser: Noticeably younger-looking than most of the cast. Can tear apart mountains with her bare hands. She tore Tenshi a new one so badly that she had to give up a chunk of Heaven to her just to make Suika stop.
  • Cute Giant: Suika is normally pretty small and adorable, but has the ability to change her size at will. She's still adorable when she's huge, but you're probably not thinking such as you're trying to avoid getting squashed by her!
  • Drunken Master: She's almost always drunk, and yet a formidable opponent. ZUN even states in her profile that she becomes stronger the more intoxicated she becomes.
  • Excuse Me While I Multitask: Her guarding animation has her drinking from her gourd. Even more ridiculous is her crouch guard, where she does the same thing while lounging.
  • Fire-Breathing Diner: For one of her attacks in the fighting games, Suika takes a sip from her gourd before spewing out a wave of fire.
  • Final Boss: Of Immaterial and Missing Power. Suika herself, of course, fights Reimu instead.
  • Glacier Waif: She's tiny but could probably move glaciers with her Super Strength.
  • Grievous Bottley Harm: Her gourd is connected to a chain, which lets Suika use it as an Epic Flail for a few attacks.
  • Hair Decorations: She wears short chains and a bow in her hair, and also has a bow tied to one of her horns.
  • Hard-Drinking Party Girl: Every oni (or at least the ones cool enough to be named) has an artifact associated with drinking alcohol, hers being the Ibuki Gourd, a magical gourd of sake that never runs dry. No one has seen her sober.
  • Horned Humanoid: Like all oni. In her case, she has two massive horns jutting from her head.
  • Intangible Man: Suika can become mist at will.
  • Interface Screw: "Pandemonium", Suika's last spell as the Final Boss in Immaterial and Missing Power destroys portions of the game HUD as she takes more and more damage, eventually leading to the near-breakdown of reality itself.
  • Large Ham: Suika seems to be having one hell of a time playing the Oni during Reimu's setsubun in Wild and Horned Hermit, judging by how thickly she puts on the ham, complete with striking Ass Kicking Poses and enjoying it all so much the kids are starting to look embarrassed by her behavior.
  • Leitmotif: "Onigashima in the Fairyland ~ Missing Power" in Immaterial and Missing Power and "Broken Moon" in Scarlet Weather Rhapsody.
  • Little Miss Snarker: Jolly most of the time, she nevertheless has harsh comments for everyone in Immaterial and Missing Power. Probably justified since oni are known to hate liars, and as such she wouldn't believe in sugarcoating her words.
  • Me's a Crowd: She can make tiny clones of herself, using her power to manipulate density.
  • Not Me This Time: Suffers this at the hands of Patchouli in her Scarlet Weather Rhapsody scenario when she blames Suika for the odd weather right after defeating the real culprit, Tenshi, because she's the only person Patchouli knows who can create mist.
  • Oni: Her race, and being a Horned Humanoid of immense strength despite her size who loves to drink, she fits the imagery well. Her character takes much of its inspiration from the legendary oni Shuten-douji.
  • Pals with Jesus: One of the very few people who calls Yukari a friend, having known each other well before the Great Hakurei Barrier was created.
  • Paper-Thin Disguise: In Wild and Horned Hermit, she tries to disguise herself as a sake vendor, only for a barging Reimu to instantly recognize her.
  • Pintsized Powerhouse: She's officially one of the shortest characters in the series (at least at her regular height), but she's also one of the physically strongest.
  • Punch-Clock Villain: In-universe example; in Wild and Horned Hermit, Reimu hires her to play the oni for the Setsubun festival, which involves her running around and threatening to eat the children so they can chase her off by throwing beans at her. This fails for two reasons; first of all because Reimu had changed her mind and decided to have a bean eating festival instead of a bean throwing one (one must not let food go to waste, after all) and forgot to inform Suika of this beforehand, and secondly because none of the children are particularly frightened by the short, cute little oni girl.
  • Semantic Superpower: Controls density. Physical density, like making herself into mist or just really big/small, and things like, say, population density.
  • Sizeshifter: She can also change her size at will, either becoming a really large oni or a really small oni. She can even use her hair to form mini-Suikas. Interestingly enough, at her normal size she's one of the shortest characters in the series.
  • Sleeves Are for Wimps: While thinner than most examples, her outfit lacks sleeves and she's a physical powerhouse.
  • Stalker Without a Crush: She tells everyone in Immaterial and Missing Power that she's been watching them, so she sometimes gets depicted like this.
  • Super Smoke: Part of her density powers. She's used this form to attack several bystanders in Wild and Horned Hermit.
  • The Thing That Would Not Leave: Suika pretty much bullied Tenshi into giving up some Heaven real estate. Tenshi thought it would be over quickly as Suika would get as bored of Heaven as she did and leave. She was wrong. To make it worse, that bit of Heaven Suika got? It wasn't Tenshi's. And Tenshi didn't tell anyone about the oni, either.

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Debuted in Touhou Hisouten ~ Scarlet Weather Rhapsody

    Iku Nagae 
https://static.tvtropes.org/pmwiki/pub/images/th105iku_2406.png

Beautiful Scarlet Cloth
Iku Nagae

"We are messengers from the Dragon Palace. We swim in the sky only to warn of a certain disaster. The scarlet mist is a mist of temperament. The scarlet sky is a sign of the disaster to come. The scarlet clouds shall shake the earth. We swim to convey these things."

An oarfish youkai and a messenger of the Dragon Palace (the Japanese term for "oarfish" literally means "Messenger of the Dragon Palace"), she is said to be able to communicate with dragons. During the events of Scarlet Weather Rhapsody she realizes that an earthquake is going to occur in Gensokyo, so she travels there to warn the residents. This being Touhou, everyone who meets her assumes she's the cause of the incidents and decides to fight her instead.


  • Animal Motifs: She's a youkai of oarfishes, and the shape of her shawl and scarf resembles an oarfish's long, narrow body with red fins. She also has "antenna" on her Nice Hat that look like the spines on an oarfish. The fact that she goes to Gensokyo to warn the residents of an earthquake ties into this as well, since oarfish have a tendency to wash up on beaches before earthquakes occur.
  • Blow You Away: Can use the wind to increase her speed and deflect attacks.
  • The Bus Came Back: Returns in Violet Detector as one of the Nightmare Thursday bosses.
  • The Cameo:
    • Is one of the background characters in Hopeless Masquerade.
    • She also appears in Chapter 10 of Forbidden Scrollery alongside Tenshi as one of the many people there to watch Kokoro's play.
  • Cool Big Sis: Quite a few pieces of fanart and even some doujinshi love to depict Iku as Tenshi's babysitter and sister figure, sometimes willingly caring for the "Eldest Daughter" of the Hinanai clan, sometimes very much against her will.
  • Drowning My Sorrows: After being beaten up over and over when she was Just Trying to Help by warning everyone about Tenshi and the earthquakes and an utterly frustrating meeting with the Celestial herself, she returns to Heaven to find Suika, who had beat Iku earlier and was enjoying the land she bullied out of Tenshi. Finally fed up with her day, she accepts the drink and the invitation to just vent out that Suika offers her.
  • Even the Girls Want Her: Fandom example. "Kyaa~ Iku-sa~n!" is a recurring line among Japanese fans.
  • Hey, You!: One of the many complaints she has against Tenshi is that before the game she hadn't bothered to memorize Iku's name.
  • Just Trying to Help: Technically, what Tenshi does isn't her problem; at most, her job implies warning someone else of the Hinanai clan about it. Out of her own volition, she traveled to Gensokyo to warn everyone, getting only fight after fight for her trouble. Understandably, she's very cross when she finally manages to find Tenshi.
  • Lady of War: Messenger of the Dragon Palace and she fights with a freaking frilly scarf. It doesn't get any classier than that.
  • Leitmotif: "Crimson in the Black Sea ~ Legendary Fish"
  • Glass Cannon: Thanks to her large hitbox and light weight she can be easily Comboed by enemies who manage to get in close. She can hit really hard, though.
  • Mighty Glacier: Iku sits next to Utsuho as the slowest character in the fighting games (unless you give her the Dragonfish, Able Swimmer skill card). She can hit really hard, though.
  • Psychic Powers:
    • She has the power to "read the atmosphere". The term used in Japanese for "atmosphere" - just like the English word - can be read as either "weather" or "mood".
    • Appropriate for the plot of Scarlet Weather Rhapsody, in which the strange weather patterns were created by the temperaments (moods and dispositions) of the various characters in the game.
  • Psycho Electric Eel: An oarfish instead of an eel, but the fact that an elongated eel-like fish specializes in Shock and Awe is unlikely to be a coincidence.
  • Scarf Of Asskicking: Literally, since she weaponizes it.
  • Shock and Awe: Has lightning powers.
  • Shout-Out: Whenever she uses some attacks, she strikes a pose similar to Great Mazinger's Thunder Break attack. She also fights with a scarf and has attacks with spark effects, much like Lisa Lisa from Part 2 of JoJo's Bizarre Adventure.
  • Shown Their Work: Scarlet Weather Rhapsody's development took place when oarfish were first starting to get filmed in their natural habitat, which is why Iku has her exact coloration and spines.
  • The Slacker: Her profile describes her personality as being lazy and unwilling to take initiative, so fans tend to portray her as a downright slob at home.
  • "Staying Alive" Dance Pose: The way she holds her spellcards in the air underwent Memetic Mutation in the fandom as a Memetic Hand Gesture. It's known as Saturday Night Fever, after her spellcard and the movie of the same name.
  • Stealth Pun: Iku can also mean "to go". It also is what a Japanese woman typically shouts as she reaches climax in most hentai productions. Raunchy jokes used to be commonplace.
  • This Is a Drill: Her scarf can turn into a drill for some attacks.
  • Yellow Lightning, Blue Lightning: Her lightning is blue in color.

    Tenshi Hinanawi 
https://static.tvtropes.org/pmwiki/pub/images/th105tenshi_2499.png

Young Mistress of Bhava-Agra
Tenshi Hinanawi/Hinanai

"I don't really want to unleash an earthquake on Gensokyo. A celestial's life is so boring; I just want to play like everyone else down there! That's why I made it look like a big quake was coming, to see who might come and stop me. You, who came all the way up here, can you satisfy me? You don't look very dependable...."

Born as Chiko Hinanawi, she ascended alongside her parents when they became celestials, and chose to rename herself Tenshi. However, as she did not earn ascension herself she is considerably less enlightened than her peers, referred to as a delinquent celestial, quickly bored and frustrated with Bhava-Agra. This is what prompted her to cause chaos in Gensokyo, having watched several of the incidents its inhabitants have caused and deciding they must be lots of fun.


  • Ascend to a Higher Plane of Existence: Her parents did and she tagged along with them as a young child.
  • Berserk Button: She easily takes offense if you belittle her abilities.
  • Bizarre Alien Senses: In Wild and Horned Hermit she can easily spot and enter the Senkai that mortal hermits use to conceal themselves, and can smell death (including shinigami).
  • Blood Knight:
    • Apart from boredom, she instigated the events of Scarlet Weather Rhapsody mainly so she could find someone to fight.
    • She has a particular love for fighting the occasional shinigami who try to claim her soul.
  • Born Lucky: Mentions in Antinomy of Common Flowers that things always go right eventually for Celestials, and as a result she can be friends with Shion without falling victim to her misfortune powers.
  • Bratty Teenage Daughter: While she is good at heart, she's also more or less a Spoiled Brat that just so happens to have superpowers.
  • The Bus Came Back: After last appearing in Hopeless Masquerade game-wise as a cameo, she appears in Antinomy of Common Flowers as a playable character.
  • The Cameo:
    • Is among the background characters in Hopeless Masquerade.
    • Appears in Chapter 9 of Oriental Sacred Place in a flashback when Reimu and Marisa wonder if the Celestials were behind the appearance of a mysterious rainbow city, and in Chapter 12 as one of the attendants of a New Year's festival held at the Hakurei Shrine.
    • She also appears in Chapter 20 of Wild and Horned Hermit as one of the people checking out Marisa's stall, and in Chapter 10 of Forbidden Scrollery alongside Iku as one of the many people watching Kokoro's play.
  • Celestial Paragons and Archangels: As far as Celestials go she's fairly high-ranking.
  • Children Are Innocent: Believe it or not, but ZUN defended her in the interview in Symposium of Post-mysticism. This was also noted in her description in Scarlet Weather Rhapsody: she was raised as a Celestial after her parents ascended to Fluffy Cloud Heaven, but her childish personality stayed with her and she never really matured.
  • Comes Great Responsibility: Arguably her greatest character flaw. She was very young when she and her parents ascended as Celestials, and thus while ZUN himself stated that she has a good heart, she's still immature and doesn't know where and when to limit her newfound abilities. Which means she saw nothing wrong with causing an earthquake to start an incident in Gensokyo.
  • Cool Sword: The Hisou no Tsurugi, or the Sword of Scarlet Perceptions, which can absorb life force, control the weather, be stored in any form, shapeshift to exploit the opponent's weaknesses, and make the user look badass while holding it, too! She can even use it like a boomerang.
  • Defeat Means Friendship: After defeating everyone in her scenario, she happily joins in the party, and in her later appearances people treat her no differently than anyone else. However, this doesn't mean she was Easily Forgiven like most antagonists in the series.
  • Defector from Paradise: Finds Heaven boring, so she leaves it to wander around on Earth.
  • Designated Villain: The plot of Scarlet Weather Rhapsody was kicked off when she designated herself as the villain.
  • Dishing Out Dirt: Other than spamming beams, she has a lot of rock-based attacks and has the power to create earthquakes independently of the Sword of Hisou, though her earth manipulation abilities are narrower in scope than Suwako's.
  • Dynamic Entry: Her favored method of entering an area is to drop from the sky atop one of her keystones.
  • Easily Forgiven: Averted! She's one of only two Touhou antagonistsnote  who wasn't easily forgiven. Evidently, boredom is not a good reason to start an incident.
  • Empathic Environment: While the Sword of Hisou is gathering power from the spirits of people throughout Gensokyo, the leaking energy manifests itself onto the surrounding environment as weather matching that person's personality. While most of the cast either don't notice or don't understand this, Komachi is able to determine the personalities of people she meets from observing their weather, and Yuyuko actually exploits this by changing her own spirit so that she can make it snow in summer (much to Tenshi's confusion).
  • Empathic Weapon: Tenshi's Sword of Hisou. It can gather the spirit energy of living beings and absorb that in order to determine their personality, and then turn that spirit against her opponents. It also changes the nearby weather depending on the personality of the thing whose spirit is being absorbed.
  • The End of the World as We Know It: She almost caused this. Tenshi's initial earthquake that leveled the Hakurei Shrine had the unintended side effect of damaging the Great Hakurei Barrier (since the shrine is a part of the barrier), which, if destroyed, would wipe Gensokyo from existence. Not only does this get a lot of people mad at her, but Yukari briefly entertained the thought of discarding the spellcard rules outright and killing her. The anger persists even after the incident is resolved. Poor girl should've done her homework.
  • Enemies with Death:
    • She is immortal by virtue of defeating every shinigami that comes to get her. Naturally, this leads to conflict with Gensokyo's resident shinigami, Komachi.
    • Although it should be noted if they're just sending shinigami after her, she's not a priority. As Komachi notes in Wild and Horned Hermit, they've got bigger guns than shinigami if the afterlife really wants someone dead.
  • Enemy Without: Her dream self, encountered by the Yorigami sisters in the final story of Antimony of Common Flowers, is basically Tenshi without a moral compass. She was planning to end and remake the world, Heaven included, and would've actually tried had the Yorigamis not stopped her.
  • Expy: In a Strange Creators of Outer World interview, ZUN states he sees her as being akin to Son Goku from Journey to the West, and during Antinomy of Common Flowers she even gets kicked out of heaven like he did.
  • Feel No Pain: The effect of her Spell Card Temperament "State of Freedom from Worldly Thoughts", which allows her to withstand pain through breathing exercises.
  • Final Boss: Of most scenarios in Scarlet Weather Rhapsody. She reprises the role in Antimony of Common Flowers (or rather, her dream self does) in the Yorigami siblings' story mode.
  • Ice-Cream Koan: Tenshi has a habit of spouting Buddhist sayings without fully understanding their meaning.
  • Immortal Immaturity: A Celestial that pretty much never left childhood mentally.
  • It Amused Me: Piggybacking on her parents' achievements, she got into Heaven while still alive, and has beaten up countless shinigami to extend her natural life. So why does she start an incident, knowing that it would draw people like Reimu to her? Because she is so enormously bored of the endless pleasures in Heaven. She wanted some excitement. It then ends up deconstructed because this earns her the ire of nearly every big name in Gensokyo. While she mellowed considerably after the incident, she is still known across the land as a shameless prankster.
  • Jerkass: Sort of. She certainly comes across as one with her style of incident and the reason behind it, (ZUN even says in the music comments that she's about as selfish and self-centered as Remilia.) but in reality she's just immature. Noteworthy is that ZUN defends her by pointing out she has a good heart and that everyone else was bullying her... not that this makes her actions and motives any less inexcusable.
  • Kamehame Hadoken: Her ultimate spell card, "Scarlet Weather Rhapsody of All Humankind" (aka "Scarlet Weather Rapture"). Though as Marisa notes in the Grimoire of Marisa, despite its similarities to her Master Spark it's not actually a beam, but a shower of countless bullets condensed together so that it looks solid. This can be seen in Double Spoiler in which it breaks apart when hitting a wall.
  • Leitmotif: "Catastrophe in Bhava-agra ~ Wonderful Heaven" and "Bhava-agra as Seen Through a Child's Eyes."
  • Little Miss Badass: Immature she may be, but she's also an incredibly formidable opponent thanks to the Sword of Hisou and her Super Toughness.
  • Logical Weakness: Her earthquake-based attacks don't work on characters who are airborne.
  • Meaningful Name: Chiko, her name when she was human, means "earth child," while Tenshi means "heavenly child."
  • Mundane Utility: Marisa mentions in the Grimoire of Marisa that her Temperament "State of Freedom from Worldly Thoughts" spell card can also, apart from increasing her pain resistance in battle, be used for things such as mitigating hypothermia during winter or pain from hours of hard labor.
  • Nice Hat: It comes with peach decorations on each side, and has a secondary function of warning her of a shinigami's presence by having the leaves wilt.
  • The Nose Knows: In Chapter 47 of Wild and Horned Hermit, she figures out that Reimu's soul has ended up in hell because her body has the stench of death.
  • Not Me This Time: In Wild and Horned Hermit, a phantom disappears from the shores of the Sanzu, so Komachi immediately goes after her, since she does have a history of pranks and a specialized weapon to purge ghosts. But as it turns out, the phantom (Reimu, after the particularly poor decision of eating some seriously spoiled leftovers) was saved at the brink of death, and Tenshi wasn't even close when it happened.
  • O.O.C. Is Serious Business: The closest Tenshi gets to actually being serious is when she figures out Komachi is a shinigami, and thinks that she's come to collect her soul, which even temporarily causes the music to stop.
  • Our Angels Are Different: About all she has in common with angels is the name and residence, really. If her name were written differently (天使 instead of 天子), it would mean "angel" in Japanese. Oddly enough, Suika's ending has a bunch of actual angels that look like actual angels and are presumably supposed to be the same species as Tenshi despite looking and dressing completely differently.
  • Pet the Dog: Despite looking down on everyone else, Tenshi is shown in Antinomy of Common Flowers to have taken a genuine liking to the inchling Shinmyoumaru. She also befriends Shion in the final story ending.
  • Pint-Sized Powerhouse: In Antinomy of Common Flowers she's depicted as about as tall as Nitori, who's definitely pretty short, but she's still very powerful regardless.
  • Red Eyes, Take Warning: She has red eyes, and happens to be a formidable combatant who can create earthquakes by planting her sword in the ground.
  • Secret Keeper: Keeps Kasen's true identity as an oni secret alongside Reimu following the events of Chapter 50 of Wild and Horned Hermit, citing the need to keep people from losing trust in hermits if her true nature was found out.
  • Shout-Out: According to ZUN in a Strange Creators of Outer World interview, her keystones are a reference to the old videogame Genpei Touma Den.
  • Sky Surfing: While she's perfectly capable of flying under her own power, she's often depicted standing on a keystone and making it fly around instead. Her appearance in Antinomy of Common Flowers has her do this at all times, except when experiencing Knockback or hopping from one keystone to another.
  • Sneaking Snacks: In Antinomy of Common Flowers she gets kicked out of Heaven, revealed in Wild and Horned Hermit to be because she got hungry, sneaked in before a banquet, and ate all the ambrosial dumplings. She doesn't understand the problem, saying they didn't even taste good.
  • Sore Loser: Most of the time she loses, she claims that she was holding back the whole time. Admittedly, it's kind of justified since her final scenario indicates that for most of the battles she was holding back.
  • Soul-Cutting Blade: The Sword of Hisou is capable of slaying ghosts, which leads Tenshi into conflict with Youmu during her scenario.
  • Spell My Name with an "S":
    • Her family name is more correctly rendered as "Hinanai" in modern Japanese. The official Japanese pronunciation retains the archaic kana ゐ ("wi"), as Tenshi was born long, long before it was legislated out of common usage.
    • The Kanji in her given name can also be read as "Tenko". Due to a joke before her game's (Hisouten's) release that the final boss would be named "Hisou Tenko", this quickly became a nickname for her, and she is occasionally included in Ran's "Suppa Tenko" meme.
    • Her final attack can be translated as either "Scarlet Weather Rhapsody of All Mankind" or "Scarlet Weather Rapture".
  • Spirit Bomb: Her final spell, Scarlet Weather Rhapsody of All Humankind/Scarlet Weather Rapture draws upon the energy of all living beings and channels it through her sword into a devastating blast. While it is powered primarily by negative emotions such as hatred, jealousy, and the sadness from separation from all living beings, according to Hatate in Double Spoiler there are positive emotions mixed in as well.
  • Super Toughness: Eating nothing but divine peaches for centuries has rendered her incredibly resistant to damage, and in Antinomy of Common Flowers, she can use her "Peach Sign 'Hermit's Peach of Steadfast Durability'" spell card to eat a peach in order to get a defense boost to the point that all attacks don't stun her in the slightest bit.
  • Sword and Fist: Punctuates her sword attacks with punches and kicks.
  • Sword Plant: She does this to demonstrate her sword's powers in her pre-battle cutscene. And she does it to raise pillars of earth for her second-to-last boss spell card. Also part of her normal, playable moveset as a way to trigger earthquakes and such.
  • Tarot Motifs: Her sigil in the Grimoire of Marisa, a single angel playing a horn, is based on that of the Judgement Arcana, representing how as a human she ascended to a Celestial.
  • This Is a Drill: Can use her keystones like drills as a projectile attack.
  • Throwing Your Sword Always Works:
    • One of her alternate special moves, Sword of Fate. Not only does it always work (if it hits), but it also returns like a boomerang, homing in on her. If she uses another sword attack before it ends, the sword returns instantly; if she catches it normally (and she always catches the hilt), she is rendered helpless for a split second.
    • One of her projectile moves in Antinomy of Common Flowers involves throwing the Sword of Hisou like a boomerang.
  • Title Drop: Her final attack, "Scarlet Weather Rhapsody of All Mankind" (but see Spell My Name with an "S" above).
  • Too Kinky to Torture: As a result of Tenshi demanding you punish her in some of her quotes in Scarlet Weather Rhapsody, she has been portrayed as a masochist.
  • Toxic Friend Influence: It turns out that she's friends with the Yorigami sisters, and her influence on them gets them hated again after they defeat her dream self in their Antinomy of Common Flowers scenario.
  • True Final Boss: Her dream self serves as the final boss for Jo'on's scenario of Antinomy of Common Flowers, which is the last in the game.
  • Wave Motion Gun: Her "Beams of Non-Perception" card channels spirit energy through a keystone into a series of lasers, while her strongest spell, "Scarlet Weather Rapture" fires a giant beam powered by the emotions of all living beings. Note that apparently it does not fire a solid beam; rather, it actually shoots an extremely dense stream of bullets so packed that they appear solid. Doesn't hurt less, though.
  • Weather-Control Machine:
    • Her weapon, the Hisou no Tsurugi, has the power to alter the weather, although it's more of a side effect rather than the purpose of the weapon. Regardless, she still uses this "function" to kick off her incident.
    • Her Urban Legend in Antinomy of Common Flowers is HAARP, an American weather research program that conspiracy theorists believe was attempting to figure out ways to control the weather.
  • Well-Intentioned Extremist: Her dream self in Antinomy of Common Flowers desires the destruction of Heaven, Earth, and all humanity in order to create a better world without sadness or poverty.
  • Willfully Weak: Limits her power in most of her fights so that they're actually interesting, and because she's not really supposed to be fighting beings of the lower worlds such as Gensokyo's humans and youkai. In her scenario she doesn't hold back and manages to beat up everyone who challenges her, including Reimu.

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Debuted in Touhou Hisoutensoku ~ Choudokyuu Ginyoru no Nazo o Oe

    The Catfish 
https://static.tvtropes.org/pmwiki/pub/images/namazu.jpg

Unnamed Giant Catfish

"I am the legendary Supreme Catfish. I need but one move and the earth itself will tremble, the lands on the surface will disintegrate. The likes of you cannot even begin to comprehend my power!"

A Big Freaking Catfish that appears as the final boss of Hong Meiling's story as an avatar of the "Taisui Xingjun", and Hong Meiling believes it is about to attack Gensokyo. A likely referece to the belief that a giant catfish causes earthquakes in Japanese mythology.


  • All Just a Dream: Meiling dreams that every other character she fights in her story mode are minions of the Taisui Xingjun that took the form of familiar characters. It explains Reimu's freaky dark aura. In addition, the background to the fight is rendered in a cartoony, childish style, in comparison to the Scenery Porn-filled backdrops of the other stages.
  • All There in the Script: The catfish's graphics assets have filenames beginning with "namazu*", so it's often referred to as "the Namazu" in fanon.
  • Bullfight Boss: Its 3rd spell card.
  • The Bus Came Back: Makes an unexpected return in a couple of Dream Soul Tenshi's spellcards in Jo'on and Shion's bonus story mode in Antimony of Common Flowers.
  • Continuity Nod: It's very possible that this thing is based on the giant catfish that Sakuya served as a meal in the end of Tenshi's ending in Scarlet Weather Rhapsody. Note that this was also a probable reference to the above folklore, as earthquakes were important to Scarlet Weather Rhapsody's plot.
  • Excited Show Title!: All of its spellcard names read out more like hammy exclamations, such as "The Earth Liquefies into Mud!", and "With This Ends the Fleeting World!".
  • Giant Space Flea from Nowhere: After fighting humanoid opponents, you're greeted with an oversized fish to fight.
  • Ground Pound: It'll often leap into the air and crush you from above.
  • Makes Just as Much Sense in Context: He's a giant catfish who Meiling fights in a dream.
  • Make My Monster Grow: In its final spellcard, the Catfish continuously gets bigger and bigger, while flinging massive amounts of rocks everywhere. If Meiling fails to finish it off before the time runs out, she gets a game over regardless of the amount of continues she has left, and it's implied the Catfish destroys the world. Alternatively, Meiling just wakes up.
    • This is given a Call-Back in the very last phase of Dream Soul Tenshi's fight, which has her stand on Namazu, who keeps getting bigger and bigger until it takes up the entire screen if you can't beat Tenshi in time.
  • Psycho Electric Eel: It manipulates electricity, and while it's not an eel, certain species of catfish can generate electric discharges just like electric eels do, making "Namazu" here of the very rare examples of an electrogenic fish other than the eels to show up in fiction.
  • Rock Steady: In traditional Japanese folklore, namazu were giant catfish that caused earthquakes by thrashing underground. So despite being a fish, it has earth-based powers, creating earthquakes and launching rocks into the air.
  • Time-Limit Boss: Failing to stop its final spellcard before the timer runs out results in an automatic Game Over regardless of continues left.
  • Shock and Awe: A few of his spellcards involve electricity.

Debuted in Double Spoiler ~ Touhou Bunkachou

    Hatate Himekaidou 
https://static.tvtropes.org/pmwiki/pub/images/rsz_th125hatatehimekaidou25.png

Modern Day Spirit Photographer
Hatate Himekaidou

"Oh, Aya's reporting style is so, like, pushy! Maybe I could learn something from how pushy she is. After all, the places where people refuse interviews are totally where the incidents are hiding, right?"

A tengu reporter, like Aya, who writes for her own newspaper: Kakashi Nenpo. Her "spirit photography" lets her find pictures and information without having to go out in person, but her news lacks the freshness of Aya's Bunbunmaru. She decides to observe Aya to find the secret to her success.


  • The Cameo: Appears in Aya's ending of Hidden Star in Four Seasons.
  • Chuck Cunningham Syndrome: ZUN admitted that he simply forgot about her after Double Spoiler, and attributed her absence from the work to her having no friends. This is Subverted, however, given that her Kakashi Nenpo news columns appear at the end of Symposium of Post-Mysticism alongside Aya's Bunbunmaru articles; Hatate would also make cameos in Forbidden Scrollery, Wild and Horned Hermit, and Oriental Sacred Place, so she's not entirely absent.
  • Current Events Blog: What she and the Kakashi Nenpo seem to be a satire of.
  • Emo Teen: Her "modern schoolgirl"-esque portrayal has led to the creation of a fan persona known as "Hata-tan."
  • Girlish Pigtails: How her hair is done up.
  • Hikikomori: Mocked as such by Aya, due to her unwillingness to go outside to gather her news materials. Fanon jacked this up to insane levels.
  • Intrepid Reporter: Decides to become this after being influenced by Aya's newspapers.
  • Lampshade Hanging: Not her, but ZUN. Her ability has unintentional similarities with Google Image Search? Yeah, right!
  • Leitmotif: Shares "The Youkai Mountain ~ Mysterious Mountain" with Aya.
  • Magical Camera: Unlike Aya, who has a traditional camera, Hatate's has some sort of magical Google image search as an added function.
  • Nice Hat: Wears a purple tokin to go with her purple dress.
  • Pointy Ears: Likely unintentional again.
  • Power Nullifier: As shown in one of her Symposium of Post-Mysticism articles, her spirit photography can reveal the true forms of objects concealed by Nue's illusions.
  • Red Oni, Blue Oni: With Aya. Hatate's the red oni - she's fired up about beating Aya and has a more childish personality and manner of speech.
  • The Rival: To Aya.
  • Shout-Out: Possibly yet another one to JoJo's Bizarre Adventure - her spirit photography and purple colour scheme are reminiscent of Joseph Joestar and his Stand "Hermit Purple" from Part 3.
  • Tengu: A crow tengu.
  • Totally Radical: How her Nagoya dialect is rendered in English by some translators.
  • Valley Girl: Her comments have been translated this way. Arguably a Woolseyism or rather, a mistake that caught on. With the release of the English patch it is now semi-official for the western fandom.
  • What Kind of Lame Power Is Heart, Anyway?: Her spirit photography works by punching in keywords and getting photos that match said keywords. Beyond the unfortunate similarities to Google Image Search, relying on it means that by that she can only start writing articles after they've already been reported on, which is a problem for a member of a journalist caste.

Debuted in Yousei Daisensou ~ Touhou Sangetsusei

     The Three Fairies of Light 

Debuted in Touhou Shinkirou ~ Hopeless Masquerade

    Hata no Kokoro 
https://static.tvtropes.org/pmwiki/pub/images/rsz_09kokoro1.png

The Expressive Poker Face
Hata no Kokoro

"In place of my lost Mask of Hope, a new hope awaits. I have nothing against you personally. However, I will claim all the hope in Gensokyo! For the sake of all human emotion!"

A menreiki, a tsukumogami of the legendary kagura/noh masks of Hata no Kawakatsu. She was originally 66 masks, but then the "mask of hope" was lost, causing her to go insane. Because of her power to control emotions combined with her own emotions running wild, her hopelessness accidentally spread to the humans of the village, giving rise to the events of Hopeless Masquerade.


  • A Day in the Limelight: Is the central character of the "Traditional Performing Arts of Darkness" storyline of Forbidden Scrollery.
  • Adorkable: After everyone else knocks some sense into her in Hopeless Masquerade, that is.
  • Animate Inanimate Objects: Though like Kogasa before her, she has manifested a human-looking body separate from the masks themselves.
  • Arch-Nemesis: Considers Koishi this due to her refusing to give Kokoro's original Mask of Hope (and beating her down) in Hopeless Masquerade.
  • Asskicking Equals Authority:
    • Takes on Reimu, Byakuren, and Miko at the same time and wins. Doesn't get much more badass than that. And before doing that, she defeated the rest of the Hopeless Masquerade cast consecutively without resting.
    • When the game was originally released Kokoro had no Special Moves or Spell Cards. So from the player's perspective she beats them all with just normal moves. If this isn't badass then what is?
    • Took a Level in Badass: Before her story mode, she loses to absolutely everyone she meets, with no indication she's holding back. Apparently getting that perfect hope mask and Mamizou's pep talk did a lot for her...
  • Become a Real Boy: Kokoro's Hopeless Masquerade story mode involves her trying to learn about emotions and facial expressions from others so that she could reawaken as a proper Menreiki.
  • Becoming the Mask: Pun not intended and Played for Laughs in Urban Legend in Limbo where after getting into the kuchisake-onna role so much, she started to think she was one. One of her masks is damaged, causing her to have identity problems.
  • Blade on a Stick: She wields a Naginata (Japanese polearm) in some of her attacks.
  • Black Screen of Death: Her Last Word, the aptly named Dance of Empty Masks "Noh of Darkness". When it connects, the screen goes black, but then there are brief flashes of Kokoro wailing on her opponent. Hakumen is proud indeed.
  • Blood Knight: Spends most of her Hopeless Masquerade story mode challenging the other characters, to prove that she's the strongest. She's pretty excited about it, too. This is just part of her quest for identity, since Mamizou told her to in her ending.
  • Body Motifs: Faces. No surprise there.
  • Breath Weapon: Donning herself a lion mask as either the Final Boss or the Playable Character will give her one. See Wave Motion Gun below.
  • Character Arc: Hopeless Masquerade is essentially about her development as a youkai. Particularly notable considering how static most of Touhou's cast is.
  • Cloudcuckoolander: Since she's still getting used to becoming a youkai, she tends to be a little odd.
  • Color Coded Emotions: Red for anger, blue for melancholy and green for joy.
  • The Comically Serious: Her strange and sometimes excitable behavior combined with her constant poker face makes her come across as this at times. It's ramped Up to Eleven in fanworks.
  • Cool Mask: Her overall theme, since she is one—or rather, she's a collection of 65 masks (66 before one of them went missing). She always has several floating around her, and she uses them to express emotions as well as to fight.
  • Counter Attack: Her Occult theme centers around a counter attack that can only be used once per match but can counter anything thrown her way. Once it is used up it becomes an energy blade instead.
  • Curtains Match the Window: Her hair and eyes are the same pale pink colour.
  • Dance Battler: When using her fans. Especially so during her last spellcard.
  • Emotion Bomb:
    • The power of Kokoro's individual masks, each tied to a different emotion. In Hopeless Masquerade gameplay terms this allows her to change her religious "stance" mid-battle (Anger for Buddhism, Melancholy for Shinto, and Joy for Taoism), or even change her opponent's.
    • She has two ways to change her opponent's emotions (and consequently, that opponent's aligned faith): her spell card Possession "Four Humors Possession"; and her forward Y command which lets her fire the mask of her current emotion to her opponent. The latter requires a small distance between Kokoro and her opponent.
  • Emotion Eater: After losing her Mask of Hope, Kokoro starts absorbing hope from her surroundings.
  • Emotionless Girl: In her pre-Hopeless Masquerade stabilized state, she is more or less this. The rest of the time she's actually a subversion; she does have a wide range of emotions, but she can only express them with her masks and not through her own face.
  • Empty Eyes: Her eyes don't have much emotion behind them, much like her archenemy Koishi's.
  • Evil Mask: In her Hopeless Masquerade stage, the people she has drained of hope are depicted as wearing them.
  • Eye Beams: As Shinto-type Kokoro. Her masks fire beams of colors corresponding to the emotions they embody.
  • Fashionable Asymmetry: The bows on her shoes have different colors.
  • Final Boss: Of Hopeless Masquerade. Kokoro herself, of course, fights Reimu, who is backed up by Byakuren and Miko.
  • Floating Mask:
    • She has some of her 65 masks (again, 66 minus the Mask of Hope) always floating around her.
    • In Hopeless Masquerade, three out of those 65 are maintained for her, namely: Hannya (the red mask with horns) symbolizing Anger, Uba (depicting an old woman) for Melancholy, and Ko-omote (depicting a young woman with a white face) for Joy. All of her skills and spellcards are based on the three emotions the said masks embody.
  • Finger-Forced Smile: Since she can't emote with her face she has to use her fingers as assistance when using the Kuchisake-onna's power. Fanon likes to put her on the receiving end of this as well.
  • Frozen Face:
    • Her facial expression never changes, so she floats different masks in front of her face to express emotions. The focus of her Hopeless Masquerade story mode is to fix this.
    • As of Urban Legend In Limbo she does a very small smile during her spell card cut-in, as well as a look of surprise when she loses.
  • Getting Smilies Painted on Your Soul: Capable of this ingame with one of her spellcards if she has the happiness mask on. Also applies for her power in general, and with more emotions than just happiness.
  • Has Two Mommies:
    • It's popular in fanworks for Miko and Byakuren to adopt her.
    • Her creator is Toyosatomimi no Miko, who is technically her "father" by virtue of being a genderswapped Prince Shoutoku. Her "adoptive father" (ie the person who used her when she was just 66 masks) was Hata no Kawakatsu, who was male in real life, but portrayed in Hidden Star in Four Seasons as Matara Okina, a female deity.
  • Hero Antagonist: She eventually tries to stop the incident she inadvertently caused.
  • I Am Legion: When she gets particularly emotional during Mamizou's Hopeless Masquerade route, she seems to unconsciously switch to referring to herself in the plural; this is fitting, since she was originally a collection of masks.
  • I Should Write a Book About This: In her Hopeless Masquerade ending, she creates a new Noh play based on the game's events. She even gives it the same name as the Japanese title of the game, "Shinkirou".
  • Jump Scare: Her Last Word in Urban Legend in Limbo has her with a surgical mask, which she starts to take off only for one of her other masks to appear. Presumably causing massive damage out of sheer shock value.
  • Large Ham: She even puts on a mask specifically for being a Large Ham just because she thought it was appropriate.
    Kokoro [with Golden Mask]: That's it!
  • Leitmotif: "Lost Emotion" and "The Village in the Dead of Night"
    • Recurring Riff: To further emphasize the connection between Miko and Kokoro (Prince Shoutoku, the historical figure Miko was based on, was said to be the one who created Hata no Kawakatsu's masks), "Lost Emotion" reuses the entire chorus from "True Administrator".
  • Loss of Identity: The reason why she was reluctant to accept the new Mask of Hope Miko made for her. It was too perfect as a tool, such that using it would eventually cause her to lose her identity as a Youkai and revert back to a set of ordinary masks.
  • Mask of Power: Most of her spellcards are her putting on special masks and being granted their power.
  • Meaningful Name: Most non-Japanese speakers already know that kokoro means "heart", but in Japanese the word has a multitude of meanings. In this case, the fact that Kokoro's name can mean "feelings" or "emotions" is very appropriate for her.
  • Milking the Giant Cow: Due to the fact that she can't move her face she compensates with wild arm gestures instead.
  • Mood-Swinger: In the unstabilized state she appears in during the events of Hopeless Masquerade, she switches emotions frequently, made obvious by her masks.
  • Multi-Melee Master:
    • Wields what looks like a naginata as one of her melee weapons.
    • She also carries a pair of folding fans, used both for melee attacks and to shoot projectiles.
  • Obvious Beta: She wasn't fully completed when Hopeless Masquerade was first released, so she was only playable in Story mode with just some normal moves. She became playable in version 1.20.
  • Oxymoronic Being: "Expressive Poker Face" is an oxymoron, since while Kokoro's facial expression is a poker face she still expresses emotions through her masks.
  • Power Incontinence: Losing her Mask of Hope caused her Emotion Bomb powers to go haywire, making everyone lose hope too.
  • Public Domain Artifact: The masks of Hata no Kawakatsu, himself a Historical-Domain Character.
  • Rei Ayanami Expy: A pink-haired, (seemingly) Emotionless Girl who happens to be a tsukumogami based on a set of 66 noh theater masks and has a close connection to an antagonist from the previous game in the series.
  • Rose-Haired Sweetie: Played with; she's rather excitable and friendly in her behaviour, but she's much more stoic than most pink-haired characters.
  • Rule of Funny:
    • Since she supposedly has many masks, fanworks depict her with masks not native to Touhou.
    • Another fanwork gag is having her do something without an expression yet having the fitting mask nearby.
  • Shout-Out:
    • One of her Palette Swaps makes her look rather like Kyouko Kirigiri.
    • Her stage name, "KKR 48", is a direct reference to the Japanese idol group AKB48. In Kokoro's case, the 48 is for the 48 masks she chose to be part of the unit.
  • Slasher Smile: Her Occult theme in Urban Legend in Limbo centers around Kuchisake-onna, the Slit-Mouth Lady.
  • Spontaneous Weapon Creation: Is capable of conjuring a naginata out of thin air.
  • Stage Name: Alternative Facts in Eastern Utopia reveals that she has been going by the stage name "KKR 48" recently.
  • Stance System:
    • More or less. Her specials switch her to the related faith, changing her danmaku. She switches back to her deck's faith if she gets hit, or if she chooses to fire the mask which embodies her current emotion to the opponent.
    • One of her skills, Kokoro Roulette, allows her to change into one of the three faiths immediately. This allows her to switch to a faith when you do not have any skills in your current set that will switch you to the desired faith. It has been a staple in many players' sets in which they set Kokoro's skills for her to be aligned into one faith automatically.
    • Notably, Kokoro retains this three-stance system in Urban Legend in Limbo, which otherwise doesn't use Hopeless Masquerade's faith system.
  • The Stoic: She appears to be this at first glance, but it's only because her face is stuck that way. Thanks to her masks and body language, she very quickly proves that she's actually quite emotional.
  • Sugar-and-Ice Personality: Cold on the outside, but quite emotional on the inside.
  • Sweet and Sour Grapes: She spends most of the game looking for her lost mask, and even when she finds it, she doesn't get it back. Then she gets a new Mask of Hope from Miko, and even gets her old one back from Koishi, but then states that she doesn't need them anymore, as she's happy with her new emotions.
  • Wave Motion Gun: One of her attacks, Delighted Lion Mask, has her don a lion mask and breathe a huge wave of fire.
    • A larger version of this is used for her spellcard Joy Sign "Invigorated Kagura Lion", when you fight against her in the Story Mode.
  • When She Smiles: The very last image of Hopeless Masquerade.

Debuted in Touhou Shinpiroku ~ Urban Legend in Limbo

     Kasen Ibaraki 

    Sumireko Usami 
https://static.tvtropes.org/pmwiki/pub/images/rsz_th145sumireko.png

Expose the Esoteric! The First President of the Sealing Club!
Sumireko Usami

"You shouldn't underestimate humans these days. One can find just about anything by searching on the net, after all!"

A high-school student from the outside world who has psychic powers. She initially tries to breach Gensokyo's barrier from the outside world, which eventually causes the events in Urban Legend in Limbo. At the end of the game, she discovers that she's able to enter Gensokyo through her dreams. Sumireko appears to have some sort of connection to Renko Usami; while nothing has been confirmed, she's heavily implied to be Renko's ancestor, being the founder of the Sealing Club that Renko and Maribel are part of.


  • A Day in the Limelight: She stars as a major character in chapter 29 of Wild and Horned Hermit, is later the protagonist in her own game, Violet Detector, and is the main character of her own book, The Grimoire of Usami.
  • All-Encompassing Mantle: Her cloak becomes this in some of her animations, particularly while travelling between fights.
  • Anti-Villain: All Sumireko wanted was a way to come and go from Gensokyo as she pleased. She didn't mean to harm anyone by scattering the occult orbs (and indeed, no one was harmed), they were just her temporary means of getting through the Hakurei Barrier as well as her idea of a prank. Unfortunately, not only does she not realize damaging the Barrier is very bad for Gensokyo, but the Lunarians tricked her into allowing their invasion to begin.
  • Arbitrary Skepticism: She knows that there is a magical land out there with youkai and she herself is a psychic, and yet she doesn't believe that aliens exist (or at least intelligent aliens that humans can make contact with). Especially funny when you consider that she is being used by a Lunarian.
  • Ass Kicks You: Her basic physical combo has her slam into her opponent with her rear after pummeling them with her fists.
  • Astral Projection: In the final story ending of Urban Legend in Limbo, she discovers that her mind can travel to Gensokyo when she's sleeping. This eventually causes some real-life problems because she intentionally becomes a Sleepyhead in order to stay in Gensokyo as long as possible. Unlike Maribel Hearn her dream self seems to be a "shadow" with little physical presence, though it's still real enough to engage in conversation. However, Chapter 28 of Curiosities of Lotus Asia reveals that she's managed to attain a more solid dream body over time, and since it's implied that the Versus Mode fights take place after the main story, she can still use all her powers even if she's only using her dream body.
  • Badass Arm-Fold: Uses her teleportation move by smirking and crossing her arms.
  • Badass Bookworm: Was enough of a model student to get accepted to an elite prep school, and she's also a very powerful psychic.
  • Badass Cape: Lined with runes. Her sprite gives it a scrolling Unmoving Plaid effect like Utsuho and Miko, though her portrait suggests the runes are simply sewn on. Same with her sprites in Violet Detector.
  • Badass Fingersnap: She snaps her fingers when she casts "See Visions of the Other World's Lunacy!".
  • Brainy Brunette:
    • While it doesn't get much play during the story proper, she did manage to get into a prestigious private school on her smarts alone, and has a natural thirst for knowledge for its own sake and to figure out why she was born with her powers.
    • In Chapter 29 of Curiosities of Lotus Asia it's revealed that Sumireko managed to independently figure out that the occult phenomenon was being caused by a third partynote  and theorizes that in the near future there would be a destructive wave coming using the power of the occult, Foreshadowing Antinomy of Common Flowers.
  • Break the Haughty: When we first meet Sumireko, she's very arrogant, self-assured, and has a massive superiority complex because of her intelligence and powers, outright telling Kasen in her scenario that youkai stood no chance against modern humans because of their collective knowledge. The youkai don't take this very well, especially since she keeps on messing with the Hakurei Barrier, and Mamizou and Kasen work together to get Sumireko trapped in Gensokyo using a fake Occult Ball and have most of the cast attack her in an attempt to Scare 'em Straight. By Stage 6 of her scenario Sumireko has gotten the fear of youkai literally beaten into her, and she says to herself that she's sorry for ever saying youkai weren't scary. Unfortunately, this almost causes her to destroy the Barrier entirely because she becomes convinced she's going to be killed, deciding to take them all with her.
  • The Cameo:
    • Makes a brief appearance in Chapter 34 of Forbidden Scrollery in the same panel as Hecatia Lapislazuli as Reimu briefly recounts the events of their respective games.
    • In Chapter 2 of Visionary Fairies in Shrine she's one of the guests at Reimu's flower viewing ceremony, noticeably drinking what appears to be soda or root beer rather than the alcohol everyone else is drinking.
  • Chuunibyou: Sumireko is a textbook example of chuunibyou syndrome, being convinced of her inherent specialness, belief in mystical phenomena and general obsession with the occult, and superiority complex towards her peers and everyone else she meets prior to the serving of humble pie she gets at the hands of Reimu and Gensokyo's youkai. Unlike many other examples of this trope, however, she actually has very potent Psychic Powers. The Grimoire of Usami reveals that she considers herself a chuuni.
  • Club Stub: Founder of the Sealing Club, as well as its only member. Explained as her deliberately creating a club which no one else would be interested in as an excuse to drive people away.
  • Curtains Match the Window: Brown hair and eyes. Justified, as that's a combination real humans can be born with.
  • Cuteness Proximity: Towards Shinmyoumaru, whose small size makes Sumireko want to take her home as a pet.
  • Death Dealer: She can use zener cards as projectiles. When she makes an appearance in the shoot 'em up games, in Violet Detector, all of her spell cards are based on throwing cards and she uses the Paper Sign.
  • Death from Above: Her Last Word calls down an enormous beam of purple light from the heavens created by the power of the Occult Orbs.
  • Equivalent Exchange: Wild and Horned Hermit reveals in Chapter 35 that as Sumireko continues to visit Gensokyo, things from Gensokyo start taking her place in the Outside World for the duration, culminating in humans of roughly the same size and weight. Kasen and Yukari figure out a way around this by creating dummies to be taken when Sumireko enters Gensokyo in her dreams.
  • Family Theme Naming: Like Renko, her given name consists of a flower and the generic feminine suffix -ko ("child").
  • Final Boss:
    • Of most scenarios in Urban Legend in Limbo. Interestingly, Sumireko also serves as the last scenario's final boss, as opposed to the story culminating in the Big Bad fighting Reimu as the Final Boss.
    • In her own game Violet Detector, she is the final boss and player character, as the final boss is her dream self.
  • Foil: To Sanae Kochiya, as while both hail from the Outside World, Sanae views Gensokyo from the position of an outsider looking in from the inside, while Sumireko views Gensokyo as an outsider looking in from the outside. Sanae also represents the modern world's more positive aspects, while Sumireko represents some of the modern world's more negative aspects.
  • Friendless Background: She deliberately cultivates her image so that no one wants to ask for her to be their friend, since she views friends as only being beneficial to those who actually need them, and she believes she doesn't. However, it seems like she's changing her mind after the events of the game, at least regarding the people of Gensokyo.
  • Full-Contact Magic: Makes dramatic sweeping and grabbing motions as part of using her telekinesis (almost to Milking the Giant Cow levels), as well as a slashing one-handed Hand Seal for her pyrokinetic abilities. It's possible she's just doing this for effect.
  • Girlish Pigtails: Has small, low-tied ones, though fanartists tend to confuse them for longer locks of hair.
  • #HashtagForLaughs: If Violet Detector is anything to go by, she floods her Instagram posts with as many hashtags as humanly possible.
  • High Class Gloves: You can barely see them since they clash with her skin tone, but she wears gloves. Fan art often excludes them because of this reason.
  • High Collar of Doom: Her cloak has a large collar on it. It's noticably shorter in Violet Detector, however.
  • Humanoid Abomination: Curiosities of Lotus Asia clarifies that when Sumireko enters Gensokyo, she is not actually herself, but rather an echo that resembles her original self sleeping in the Outside World. This makes her something neither quite human nor youkai when sleeping.
  • Hypocrite:
    • She calls out the inhabitants of Gensokyo for being obsessed with fighting one another for little to no reason, being arrogant, and looking down on their opponents, when she's just as guilty of arrogance and looking down on her opponents.
    • Rinnosuke points out in Chapter 28 of Curiosities of Lotus Asia that despite complaining about how most kids her age are obsessed with smartphones, she's still loath to part with hers after he tries buying it from her.
  • I Just Want to Be Special: Technically she already was special due to having Psychic Powers, but in middle school she came down with a textbook case of chuunibyou, becoming obsessed with the occult and other worlds and refusing to make friends with others.
  • Identical Ancestor: Almost certainly an ancestor of Renko Usami, and apart from their physical resemblance she also has similar fashion sense - she wears an identical Nice Hat, a cloak that resembles Renko's skirt and capelet, and has a hexagram in her design (on the back of her tablet computernote ).
  • Ill Girl: Sort of; she has a condition called Dream Fantasy Disease that causes her to enter Gensokyou in her dreams. This is a bad thing for two reasons. Firstly it causes her real dreams to become displaced and become Dream Souls that then look for a new host. Secondly it effectively causes her to have two existences at once inside Gensokyou making her a walking paradox, and should her dream self ever encounter her Dream Soul it is heavily implied it would be the end of her. This plot thread becomes important in Antimony of Common Flowers when other people's Dream Souls show up; fortunately the multiple selves don't cease to exist from encountering each other, but less fortunately this has gotten her antagonized by her Dream Souls more than once.
  • In Harm's Way: When Aya asks why she wants to come to Gensokyo despite the fact that youkai eat humans in Alternative Facts in Eastern Utopia, Sumireko answers that it's mainly because the dangers make things exciting.
  • Intergenerational Friendship: Strikes one with Rinnosuke Morichika, who's a 150+ year old half-youkai while she's in her mid-teens.
  • Joshikousei: Unlike Sanae, who was designated a high school student by the fandom only because she was a human (kind of) from the outside world, Sumireko really is a high school student (specifically in her first year). She even wears a uniform, though it isn't a Sailor Fuku. The game jokes about this by referring to her species as "High-school girl".
  • Just Woke Up That Way: She doesn't even know how or why she was born with psychic powers, which is the reason she became an occultist.
  • Legacy Character: The original founder of the Sealing Club which Renko Usami and Maribel Hearn will eventually join.
  • Leitmotif: "Last Occultism ~ Esotericist of the Present World"
  • Little Miss Badass: Despite being a human from the outside world (and a teenager, no less), Sumireko is exceptionally strong with her occult magic and Psychic Powers, to the point where Reimu's first encounter with Sumireko has her not only parry her preemptive strike, but blast her backward at the same time. Their second battle as the True Final Boss fight is more even, though this is shortly after Sumireko had been softened up by half of the playable cast.
  • Mayfly–December Friendship:
    • Strikes one with Mokou during the events of Urban Legend in Limbo, mainly due to both being impressed by the other's power despite Mokou being annoyed with Sumireko's arrogance at first. Sumireko even tears up when the Occult Ball's powers run out and force them apart, ending their battle prematurely.
    • Sumireko also mentions in Alternative Facts in Eastern Utopia that Mamizou comes over to the Outside World from time to time in order to visit her.
  • Meaningful Name: "Sumire" means violet (the flower), which is the main color of her uniform and attacks. May also be a reference to Maribel Hearn, via Yukari Yakumo, considering that "Yukari" means "violet-colored".
  • Mike Nelson, Destroyer of Worlds: The general hysteria of the barrier breaking and the Lunarians' invasion is just a side effect of her desire to visit Gensokyo. Her lack of knowledge on how to properly get inside the barrier makes her rationalize the only way to get in is to punch a hole in it, which is a bad thing for Gensokyo. She only resorts to an indiscriminate berserk attack on Reimu and the world after she had been terrorized by youkai all day long.
  • Mythology Gag: Mamizou can transform her into a bakebake from the PC-98 era of Touhou games.
  • Nice Hat: One that's rather similar to Renko Usami's.
  • One Of These Is Not Like The Others: Invoked by Reimu, who realized that Sumireko has managed to gather Occult Orbs from all of Seven Wonders of the World... which in Touhou's setting includes the Lunar Capital, which for a large number of reasons should've been impossible for a human to acquire, suggesting there's a Man Behind the Man to Sumireko.
  • Opaque Lenses: Happens when she is dizzy in battle.
  • Ordinary High-School Student: WaHH refers to her as being one before the events in Urban Legend in Limbo left her with a condition that made her visit Gensokyo whenever she goes to sleep. Considering that she had Psychic Powers before she first visited Gensokyo, however, it's a little questionable how ordinary she really was.
  • Post-Modern Magik:
    • She sometimes uses her tablet computer as an aid when using her Psychic Powers, best seen with her Psychokinesis "Psychokinesis App" spellcard.
    • Her Gun Sign "3D Printer Gun" spellcard has her conjure up and fire a 3D printed gun; specifically, the Liberator.
  • Proud to Be a Geek: She openly calls herself a chuuni in The Grimoire of Usami.
  • Psychic Powers: Her demonstrated abilities include telekinesis, pyrokinesis, hydrokinesis, levitation, teleportation, and Astral Projection.
  • Purple Is Powerful: Her uniform has a purple and blue plaid pattern, her name means "violet" (the flower, thought the flower itself is also purple), and despite being a young human girl her Psychic Powers are strong enough to make her the Final Boss of Urban Legend in Limbo.
  • Ripped from the Headlines: One of her spellcards uses a gun made from a 3D printer, and the game came out relatively shortly after a famous incident where someone was arrested for printing a gun like that in violation of Japan's strict gun laws.
  • Seven Wonders of the World: Her occult theme is the Occult Orbs themselves - stones gathered from power spots where the supernatural is the strongestnote . Seen best in the Seven Mystery Spots effects in multiplayer and her last spellcard in Reimu's true route.
  • Scare 'em Straight: Deconstructed. Towards the end of the story in Urban Legend in Limbo, Sumireko is trapped in Gensokyo and harassed by several of the other characters in the hopes that she'll be taught to stop messing with the Hakurei Barrier. However, their methods are drastically overdone and cause Sumireko to snap; she believes she's actually going to die and activates all Occult Balls in an attempt to suicide bomb the Barrier in her last moments. Reimu manages to pacify her, however.
  • Screwy Squirrel: Her temporary excursions into Gensokyo in Urban Legend in Limbo are for the purpose of scattering new Occult Orbs around after the previous ones have been used up, mostly just to see what will happen. The characters she tells this to are less than pleased when they find out.
  • Sinister Silhouettes: In Urban Legend in Limbo, she appears in the end of Reimu's story as a dark silhouette. In Reimu's true story, she also turns into a dark silhouette when using her final Spellcard. It's apparently a side effect of channeling the power of the occult orbs.
  • Spoon Bending: One of her attacks has her bending a spoon with her powers, and launching the top off at the opponent.
  • Squishy Wizard: Sumireko is quite weak physically as a result of being a 15-16 year old girl with no martial arts training; one of her normal moves is a mewling paw attack and her other physical attack is a hip check. She relies heavily on her psychic abilities to defend herself and most of her other normal attacks involve throwing physical objects.
  • Stage Magic: Among her "occult" interests apparently. One of her win animations has her conjure a flock of doves from her hat, and one of her alternate costumes has her dress in all white like a traditional stage magician.
  • Suicide Attack: Prepared to do this to take down the Gensokyo Barrier as the True Final Boss against Reimu.
  • Superhero Packing Heat: Besides her powers, she also has an actual 3D printed gun for a weapon which she uses in her Gun Sign "3D Printer Gun" spell card, which is slow but does massive damage if allowed to fire.
  • Taking You with Me: When pushed to the brink from the other characters trying to scare her straight, rather than apologize she decides to destroy Gensokyo's barrier (in essence Gensokyo itself) by sacrificing herself to fully activate the Occult Balls — something no one aside from Reimu anticipated.
  • Teleporters and Transporters: She seems to be teleporting in objects for some of her attacks, and can teleport herself, which she uses in her intro animations and in some of her attacks.
  • Tomato Surprise: The Sumireko you've been controlling in Violet Detector? That's Dream Sumireko, having been empowered by Okina to take over the real Sumireko's body, which is why Doremy and all the other Dream Souls have been out for blood. You helped her get away with this for three weeks. The final stage finally flips the script and gives you control of the real Sumireko to take her life back.
  • Too Clever by Half: Besides her pride, one of Sumireko's greatest faults is that while she's legitimately clever, she lacks the wisdom and street smarts to go with it, which is what caused her to get tricked by Mamizou and trapped in Gensokyo.
  • Tsurime Eyes: Is drawn with these in Wild and Horned Hermit to signify her prideful nature.
  • Trapped in Another World: She's not exactly "trapped" per se, but she's able to enter and exit Gensokyo at will through her dreams. Doremy initially wasn't too happy with this.
  • Unmoving Plaid: Her cloak and her uniform both have this in her sprites (the inside of her cloak even has a scrolling effect like Utsuho and Miko's capes), but not so much in her portraits.
  • Unsportsmanlike Gloating: One of her win poses has her take either a selfie or pic of her downed opponent accompanied by mocking laughter.
  • Unwitting Pawn: To Sagume, as getting her hands on the Lunar Capital Occult Orb allowed the Lunarians to invade during Legacy of Lunatic Kingdom.
  • Vague Age: Unlike with the other human characters, this is averted. She outright states that she's a first-year high school student, and since Japanese high schools run from tenth to twelfth grade, this would make her 15 or 16 years old at the time of Urban Legend in Limbo.
  • Villain: Exit, Stage Left: In a case of Gameplay and Story Segregation (since it always shows the loser explode), Sumireko is only roughed up a little at best due to how her method of travel through the Hakurei Barrier works: once the hole she punches in the Barrier mends, she's dragged back to her own world, and anyone who chases her out will get dragged back in. Until Mamizou tricks Sumireko into using the "proper", more permanent method, no one can properly defeat her.

Debuted in Touhou Hyouibana ~ Antinomy of Common Flowers

    The Yorigami Sisters 

In General

"You're about to learn first-hand why we're the most diabolical, disastrous sisters around!"

  • Always Identical Twins: Averted; despite being twins they don't look much alike, having different hair and eye colors and contrasting fashion sense (although Shion doesn't have much of a choice in her attire), along with Shion being taller than Jo'on.
  • Big Guy, Little Guy: Jo'on is the Little Guy in contrast with Shion's Big Guy, and also the one in charge, even though Shion is actually the more powerful of the two.
  • Card-Carrying Villain: They unabashedly refer to themselves as the "Most Despicable and Disastrous Duo."
  • Combination Attack: Their spellcards in story mode have both of them participating.
  • Dark Is Evil: Darkness is how their powers over poverty seem to manifest in the game as projectiles, and while perhaps not outright evil, they are surely not good, especially Jo'on. Notably, Poor Sign "Super Poverty Bomb" manifests as a massive orb of darkness than comes crashing down on a hapless opponent. Apparently, enough concentrated misfortune can and will hurt you, a lot.
  • Dual Boss: They fight together 95% of the time.
  • Flower Motifs: They're named after flowers, their leitmotif is titled Egoistic Flowers, and the game title Antinomy of Common Flowers refers to them.
  • Foil: To some of the early bosses in Mountain of Faith.
    • To the Aki Sisters: while Jo'on and Shion are heavily disliked gods, they are still considered higher in relevance than minor gods like Shizuha and Minoriko, and while Kanako's "faith in gods = money" comparison could be seen as terrible to the Akis, the Yorigamis wouldn't even need faith to sate their desires, as Jo'on can easily become wealthy in the materialistic sense, and Shion wouldn't be able to even have any wealth regardless of what kind it could be, due to being the god of poverty.
    • To Hina; While Hina, being a fellow god of misfortune, actively avoids people due to the misfortune she absorbs, the Yorigamis actively seek out people, and cause them to eventually gain bad luck as a result, and while Hina has no problem at all keeping the misfortune of others within her, Jo'on is always on the lookout for more people to steal money from and further spread bad luck to her targets, and Shion lacks the Required Secondary Powers to avoid Power Incontinence, causing bad luck to seep out of her regularly.
  • Hair Decorations: Jo'on has big red hair ribbons at the top and bottom of her twin drills, while Shion has a large blue bow with debt papers all over it.
  • Heart Is an Awesome Power: They're goddesses to be sure, but that term means very little in a setting where many gods exist that some fairies could probably beat with minimal trouble. With powers that deal primarily with money and affect themselves, you wouldn't expect the Yorigamis to be much of a challenge for Gensokyo's incident resolvers. You'd expect wrong.
  • Hoist by His Own Petard: Their usual method of defeating people is Jo'on forcing Shion into being the enemy's slave, while Jo'on herself possesses the opponent's slave and forces them into fighting their former teammate. Yukari later figures out how to turn this against them by flipping the border between Master and Slave, so when Jo'on tries the usual trick on Reimu, it's Jo'on who ends up as the Slave, removing her from the fight and enabling Reimu to fight and defeat Shion 1 on 1.
  • Interface Screw: Their final spellcard switches both your slave and her own, causing the player character's team to have Shion as their slave, while your own slave starts attacking you in place of Jo'on.
  • Leitmotif: "An Easygoing Egoist Debuts Tonight (Live ver.) ~ Egoistic Flowers", which is actually played live by the Prismriver sisters and Raiko Horikawa.
  • Not So Different: Neither sister can hold onto money - Jo'on because she spends it like crazy, Shion because she never has it in the first place.
  • Orange/Blue Contrast: Design-wise, Jo'on has various vibrant shades of orange in her clothes and hair, with a touch of purple in relation to her suit jacket. This can be compared to Shion, who has dark blue hair and blue energy surrounding her, with an extra smattering of off-white due to her hoodie.
  • Our Gods Are Different: They are "Binbōgami", or gods of misfortune.
  • Outside-Context Problem: Perfect Possession is a very dangerous phenomenon for Gensokyo that leaves Dream Souls, which can gain power that far exceeds what their real selves could ever achieve, running amok and causing havoc everywhere. How are the Big Bads related to this? Not at all! They did start the incident, but just wanted to rob a crowd of their money and had no idea the Dream Souls existed, much less that their plan would disrupt them.
  • Polar Opposite Twins: Jo'on is prideful and domineering, compared to the defeatist and gloomy Shion. They also have a sharp contrast in their fashion sense; Jo'on wears fancy clothing and has lots of jewelry and related adornments, while Shion has a modest hoodie and skirt, and a lack of footwear (albeit likely not by choice).
  • Power Incontinence: It's far more obvious for Shion, whose power to cause poverty and misfortune extends to herself and leaves her permanently poor. However, when you think about it, Jo'on suffers from her own power as well: her ability to "cause consumption of financial assets" ensures that any money Jo'on makes inevitably goes down the drain on frivolities, leaving her without any lasting wealth despite her appearance - though she's still much better off than her sister.
  • Puppet Fighter: As a playable character, Jo'on is the main fighter, while Shion automatically follows her around and is used for several attacks.
  • Puzzle Boss: In-universe, their tactic of switching partners with an opponent (resulting in their enemies being forced to fight each other while also cursed with Shion's bad luck) makes them extremely hard to defeat. Even Yukari is unwilling to fight them until she can figure out what they're doing and how to counter it.
  • Sibling Team: A pair of twin goddess con artists. Notably, they're the first sibling team in the series to be twins.
  • Signature Move: Easily their most emblematic ability, and the very cornerstone of their plan, is the fittingly named Possession Exchange "Absolute Loser", in which Jo'on switches Slaves with her opponent, saddling them with Shion while commandeering their more useful Slave for herself.
  • Theme Twin Naming: "Jo'on" refers to the Japanese name for the Daisy fleabane (ヒメジョオン, himejōn); taken together with Shion, named after the Philadelphia fleabane (ハルジオン, harujion), that would make them antinomous common flowers.
  • Unwitting Instigator of Doom: Their goal for creating the Perfect Possession incident? Just to steal money from a bunch of people. Unfortunately, unbeknownst to them, Perfect Possession has a side effect of releasing people's dream selves to the real world. This is bad because dream selves are emotionally unstable and tend to go on rampages. Their story mode is them being forced to capture all the rampaging dream selves.
  • Weapons-Grade Vocabulary: Most of their danmaku consist of singular character kanji, with sparkling gold characters for "gold", "wealth", and "fortune" for Jo'on, and dark purple characters for "poverty", "misfortune", and "loss" for Shion.

https://static.tvtropes.org/pmwiki/pub/images/joon2.jpg

The Most Despicable and Disastrous Younger Twin Sister
Jo'on Yorigami

"Huh? What's it to you? Back off, trash."

The goddess of pestilences, and Shion's younger twin sister. Her ability allows her to consume the financial assets of whomever she chooses.


  • Beware the Silly Ones: As you might expect from Touhou characters, Jo'on might be a gaudy spendthrift, but she's also a goddess capable of beating people down with just her fists and mugging them.
  • Blow You Away: She has several wind-affiliated attacks. Wind is a fickle, capricious element that is ultimately void of substance (and also has a tendency to carry things away), and could therefore easily be considered a case of Personality Powers.
  • Close-Range Combatant: Is easily the most melee focused character in Antinomy of Common Flowers and has the least projectile options. Her whole strategy is to quickly and consistently get close to her opponent and beat the tar out of them.
  • Conspicuous Consumption: Definitely looks the part of a very wealthy individual, with how she wears flashy clothes and is adorned with many pieces of jewelry. The physical spellcards she pulls out of her purse and casts are actually credit cards.
  • Cute Bruiser: Don't let her petite frame fool you. She may look like a cute rich kid, but she fights closer to a mob boss, favoring a vicious style that is up close and personal, often beating her opponents silly and stealing their valuables while she's at it.
  • Dance Battler: She shows off some sick dance moves in "Queen of Bubble", as this video highlights.
  • Final Boss: Of most scenarios in Antinomy of Common Flowers.
  • Flash Step: She's the only character in Antinomy of Common Flowers that can't dash. Instead, she moves a small distance forward, and then pauses for a moment, rinse and repeat. It still functions like a dash, though.
  • Girlish Pigtails: A pair of the twirly type of Mega Twintails, and the first Touhou character in the series to have them.
  • Gold Digger: Jo'on's common hobby sounds very much like what you would expect a gold digger to do to someone; she finds somebody who is wealthy, weasels her way into their lives, and robs them of their money until there is none left, then eventually finds other targets to steal from.
  • Good Old Fisticuffs: Jo'on's primary weapons are her ring-clad fists, which turn out to be brutally effective at beating the crap out of people (especially when she imbues them with pestilent flames).
  • Greed: As befitting of somebody who can steal fortune with their godly powers. The entire point of fighting amongst a concert crowd is so Jo'on and Shion can rob them all blind!
  • Historical In-Joke: Her "Queen of Bubble" and "Extortioner of the 80's" Spell Cards are direct references to the Japanese financial bubble of the late 80s, which would lead to the Lost Decade.
  • Insult Backfire: When Miko outright calls her a "degenerate", as a misfortune goddess she takes it as a compliment.
  • Light 'em Up: An unusual example; in her "Queen of Bubble" attack she uses what seems to be spotlights to damage her opponents.
  • Lovable Rogue: Jo'on's actually well-liked by people, at least when they first meet her, but she always brings bad luck to everyone around her, and they end up resenting her. Beyond first impressions, she is absolutely not this trope, being all-around arrogant, remorseless, despicable, and generally lacking pretty much any code of honor.
  • Megaton Punch: At the end of her Last Word, she finishes off the opponent with one massive punch after having finished wailing on them.
  • Mock Millionaire: Kind of. She does continuously gain a lot of money by swindling everybody she meets out of house and home, but because she also immediately spends all the money she gains on frivolities and never saves any of it nor makes any investments, she doesn't have any "permanent" wealth. This does not really bother her since with her powers she can always find some poor sap to drain dry whenever she needs (or usually just wants) something.
  • Nice Hat: A top hat with a bow on the hatband.
  • Noblewoman's Laugh: One of her expressions in the game is the typical noblewoman's laugh, although she never does the classic "Ohohoho!"
  • Playing with Fire: Several of her attacks are affiliated with fire (whether it's imbuing her fists with flames or creating a ring or a pillar of fire by burning banknotes). This is a case of Personality Powers, with fire symbolizing her flashy, aggressive, and wasteful nature - a violent but short-lived inferno that consumes and ruins those unfortunate enough to cross its path.
  • "The Reason You Suck" Speech: She delivers an absolutely horrid one towards Shion when Yukari and Reimu manage to beat their usual plan of swapping Perfect Possession. Ironically, she is completely wrong.
    Jo'on: "Ah, we're done for! There's no way you can win on your own, sis! You're totally useless in battle! You're just a gloomy, poor, smelly, miser who can't do anything on your own! All you ever do is complain! There's not a single good thing about you! And now you're on your own! I mean, you're a god of poverty who's never experienced victory even once. In a one-on-one fight with the goddamned incident-resolving shrine maiden!? It's over! We lost!"
  • Reformed, but Not Tamed: Even after the teachings of Myouren Temple actually have an effect on her, she's still a swindler, albeit one who tries to target people who can afford the losses rather than indiscriminately as she did before.
  • Rich in Dollars, Poor in Sense: With the massive amounts of money she steals from everybody, she spends it like it's going out of style. She's easily the most materialistic deity in the series.
  • Riches to Rags: This is her power. The moment Jo'on worms her way into your life, expect to lose everything you've ever owned. This is also her curse, as no matter how much money she makes (and she tends to make lots), she is invariably doomed to waste it all in a fortnight.
  • Shake Someone, Objects Fall: Part of her Last Word basically involves her lifting up whatever poor sap she is pounding and violently shaking them free of whatever money they happen to be carrying.
  • Technicolor Fire: She is followed by flames that also emit a Sickly Green Glow, so you know she is up to no good.
  • Took a Level in Kindness: After temporarily residing in the Myouren Shrine, she still swindles others, but only those who can afford the losses.
  • You Will Not Evade Me: Has an attack where she throws her purse and closes in on the opponent. In addition she can have Shion "possess" the opponent and instantly teleport to her sister's location.

https://static.tvtropes.org/pmwiki/pub/images/shion2_9.jpg

The Most Despicable and Disastrous Elder Twin Sister
Shion Yorigami

"Jo-ooooon, that's such a mean way to put it. It's not like I want to be poor, you know... "

The goddess of poverty, and Jo'on's older twin sister. Her ability allows her to cause others to become unlucky, including herself.


  • Barefoot Poverty: Fitting with her poverty theme, she walks around barefoot.
  • Berserk Button: Don't take food lightly while she is within earshot. Given her poverty, even bad food is precious.
  • Birds of a Feather: With Tenshi of all people, due to their respective bad fortune and good fortune nullifying each other and their mutual love for mischief-making. Suitably ironic given that Dream Tenshi was the Final Boss in the sisters' route, which gave Shion the idea.
  • Butt-Monkey: Gets run over by a flying taxi in one of Jo'on's win animations. Naturally Jo'on doesn't care.
  • Curtains Match the Window: Blue hair and eyes.
  • Hero with Bad Publicity: Her bad luck powers also protect people from dramatic financial ruin by taking excessive wealth, but she's still hated anyway. This is in contrast to Jo'on, who causes dramatic financial ruin, but tends to be naturally well-liked by people at first, allowing her to worm her way into their lives and suck them dry.
  • I Just Want to Have Friends: Which tends to be hard since her Power Incontinence curses everyone around her, including her sister, with rampant misfortune... with one known exception: Tenshi, who as a Celestial has inexhaustible good fortune, so the two of them cancel each other out. At the end of the sisters' route, Shion's mood is dramatically improved now that she has a real friend.
  • The Jinx: Brings poverty and misfortune to everyone around her, including herself.
  • Lethal Chef: In Chapter 45 of Wild and Horned Hermit Shion is revealed to not exactly be the best cook, as between her and Tenshi they manage to drive most of the normal Hakurei Shrine partygoers out.
  • Loser Deity: Shion Yorigami, a binbogami, or a god of poverty. She has the ability to absorb misfortune for others, but due to Power Incontinence it regularly leaks out, so nobody wants to be near her. She herself isn't immune to the misfortune she carries either, so she lives in a perpetual poverty such that she considers random weeds to be luxury food. Even her own twin sister Jo'on doesn't have much respect for her.
  • Messy Hair: Given that she is constantly broke, she probably never bothers with her personal appearance, including her hair.
  • The Millstone: Due to her status as The Jinx. Jo'on and she are clever enough to manage to exploit and weaponize this by forcing her unwanted presence on the opponent while simultaneously stealing their own Slave with Possession Exchange "Absolute Loser". Curiously, Jo'on is able to fight competently even when being in a team with Shion, though this may be a case of Gameplay and Story Segregation in non-story battles as all of their in-story successes relied on "Absolute Loser".
  • Mundane Luxury: To her, even a simple meal can bring her to crying Tears of Joy.
  • Occult Blue Eyes: When she uses her true power, her eyes become a glowing icy blue.
  • Paper Talisman: Played with. She has what appear to be paper talismans plastered all over her, but they're actually notices of debt.
  • Perpetual Poverty: She is a goddess of poverty and as such is constantly flat broke herself.
  • Rapunzel Hair: Has quite long and ragged hair that transitions into her spiritual flames. Taking the flames into account, her hair reaches way past her feet.
  • Stronger Sibling: Jo'on might be the face of the duo and do most of the fighting, but Shion is actually the more powerful of the two due to her powers over luck. This is an inversion of how the younger siblings in Touhou tend to be the strongest.note 
  • Then Let Me Be Evil: After Jo'on delivers a rather nasty "The Reason You Suck" Speech, Shion flatly states that she's been holding back her power because everyone would become unhappy and poor if she did so. Then she states that she doesn't care about holding back anymore and that she'll start doing her job as a Goddess of Misfortune, and will do what that entails.
  • True Final Boss: Reimu/Yukari fight Shion directly in their final story mode after Yukari foils their attempts at possessing them. To this effect, Shion uses two exclusive (and frustrating) spellcards against the player.
  • Villain Ball: During the final confrontation, Yukari has tricked Jo'on into becoming Reimu's slave, while Shion becomes Yukari's master as the trade-off. Let's repeat that: Shion is Yukari's master, yet despite just being shown firsthand that Yukari is capable of some very absurd things, it never occurs to her that she could force her to use this power against Reimu. If Shion weren't distracted by her own Villainous Breakdown, Reimu would've been screwed... though Yukari may have seen this coming.
  • Willfully Weak: Shion normally holds back most of her power to avoid causing complete calamity, even to herself, but if sufficiently angered, The Gloves Come Off, and she proves to be even more dangerous without her sister.
  • Winds of Destiny, Change: When she possesses someone, she reduces their good luck and wealth, turning it into bad luck and debt, which she stores inside her body. As it builds up, it explodes regularly, scattering bad luck everywhere.
  • "World of Cardboard" Speech: A villainous version. When Jo'on delivers a Reason Why You Suck Speech, Shion makes it abundantly clear that she's done holding back.
    Shion: "I've never been serious about this until now. If I let [all the misfortune] out, everyone will become unfortunate, including me! But I've had enough. Who cares about winning or losing? When I'm done here, we'll all be losers. The shrine maiden, me, and you too, Jo'on! No one wins. No one finds happiness. I'll show you a world where we all suffer together!"
  • You Gotta Have Blue Hair: A very dark shade of blue. Could overlap with Hair Color Dissonance if viewers see her hair as purely black, however.

Alternative Title(s): Touhou Immaterial And Missing Power, Touhou Scarlet Weather Rhapsody, Touhou Hisoutensoku, Touhou Double Spoiler, Touhou Hopeless Masquerade, Touhou Urban Legend In Limbo, Antinomy Of Common Flowers, Touhou Antinomy Of Common Flowers, Touhou Suimusou Immaterial And Missing Power, Touhou Hisouten Scarlet Weather Rhapsody, Double Spoiler Touhou Bunkachou, Touhou Shinkirou Hopeless Masquerade, Hifuu Nightmare Diary Violet Detector, Violet Detector, Double Spoiler, Touhou Shinpiroku Urban Legend In Limbo, Touhou Hyouibana Antinomy Of Common Flowers, Urban Legend In Limbo, Yousei Daisensou Touhou Sangetsusei, Touhou Hisoutensoku Choudokyuu Ginyoru No Nazo O Oe

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