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A list of characters and tropes from the Tomb Raider series. For characters from the 2013 Continuity Reboot, see this page.

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Different versions of Lara

    Lara Croft (General)
The many faces of Miss Croft

A British archaeologist who has a knack for descending into trap-riddled tombs and ruins, and loves every bit of it. Armed with her wits and her trusty dual pistols, Lara uncovers secrets across the globe stopping at nothing to get what she wants.

Two continuity reboots have led to three radically different Laras. Here are the tropes that each Lara generally possesses:

  • Action Girl: Provides the page image and for a damn good reason. She is practically the Trope Codifier for video game protagonists who fall under this trope. At the height of her popularity she was probably both the best recognized and the most popular video game character originating in the western hemisphere. Her gender has never really been a matter of suspicion which was a common problem in earlier, sprite-based characters. Given that all of her adventures have involved her shooting enormous amounts of ammunition at similarly enormous enemies, she's the Action Girl many would most readily identify.
  • Adventurer Archaeologist: In fairness, when she gets into these kinds of situations, she's usually chasing far more powerful enemies seeking mystical artifacts. Both the movies and games occasionally had a Big Bad wanting to abuse some power the artifacts provided. In other words, Lara Croft isn't so concerned about preserving the ancient ruins because she's in a race against time to keep some villain from using a powerful artifact with horrendous consequences.
  • Badass Bookworm: Especially in the 2013 reboot, where she begins as a Hollywood Nerd. Background documents you find even state that Sam has to drag her away from her books to get her to go out clubbing and she's more interested in exploring libraries and historical sites than hitting the local hot spots. By the end of the game she's also a Broken Bird One Woman Army capable of mowing down Mooks and undead samurai warriors by the hundreds.
  • Bare Your Midriff: A staple of the first two incarnations of the character. To take one of several examples...
  • Beauty Is Never Tarnished: Although this doesn't mean she's free of some nasty mishaps.
    • Slightly averted in both Legend and Anniversary, where Lara will get smudged if she rolls around a few too many times. Averted to a greater degree in Underworld.
    • The 2013 reboot averts this much harder, with Lara near permanently covered in dirt, mud and god knows what else, though the rain does seem to wash most of it off. An even more blatant aversion of this is the unlockable Hunter skin, which coats her in a thick layer of mud, allowing her to blend in with the environment easily.
  • Bond One-Liner: Some examples:
    Mook: For some people, like yourself, we get a special bonus!
    Lara: I'm flattered.
    Mook: I mean, I could even retire early from you!
    Lara: Then you'd might like to mind the bell.
    Mook gets thrown off the rooftop from a swinging bell
    Lara: Happy retirement.
  • Blue Blood: During the first era, game manuals describe the character as the Wimbledon-born daughter of Lord Henshingly Croft (Lord Richard Croft in Legend and its sequels). She was raised as an aristocrat and betrothed to the fictitious Earl of Farringdon. Lara attended the Scottish boarding school Gordonstoun and a Swiss finishing school.
  • Boobs of Steel: Lara's signature trait, especially in the early games. More recent titles have made her more realistic but she's still very well endowed.
  • Bottomless Magazines: In almost all of the games, Lara's basic pistols have infinite ammo and never have to reload. Her other guns, while having limited ammo, never need fresh magazines except for single shot weapons such as her rocket launcher. Not to mention that all of her gun-wielding enemies have infinite ammo, too!
    • In Legend, the infinite-ammo pistols have a set magazine size but the slow-mo flip attack overrides this, allowing her to fire non-stop until she lands.
    • Averted in the 2013 reboot where she has ammo limits on all of her guns.
    • AOD gives all of her guns limited ammo and the need to reload.
  • Braids of Action: Provides the trope image. This wasn't added until Tomb Raider 2 because of graphical limitations.
  • Buxom Is Better: For the first few years of the franchise Lara got more busty with each new installment. During her creation the Lead graphic artist Toby Gard accidentally increased the breasts' dimensions of Lara by 150 percent. After seeing the increase the rest of the creative team argued to keep the change.
    • This trope does not apply to the more recent Tomb Raider games in which Lara has more realistic proportions.
  • Byronic Hero: Admittedly this applies mostly to the first two versions of Lara, especially the first version, but it may become more a part of the third with time. Lara fits all the aspects to a tee: high level of intelligence and perception; cunning and able to adapt; sophisticated and educated; self-critical and introspective; mysterious, magnetic, and charismatic; struggling with integrity (especially when she was stealing from others); powers of seduction and sexual attraction; social and sexual dominance; emotional conflicts, bipolar tendencies, or moodiness; a distaste for social institutions and norms; being an exile, outcast, or outlaw; disrespect for rank or privilege; a dark and troubled past; cynicism; arrogance; and self destructive behavior, along with her general anti-heroine traits. This was most prominent with the original Lara and her background as a disgraced aristocrat, but it was also apparent with the second Lara as well, who had a similar background, but found herself estranged from aristocratic life for very different reasons outside herself.
  • Cool Bike: Whenever Lara rides a motorcycle it is always something sporty and top-of-the-line.
  • Deadpan Snarker: Although downplayed in the 2013 reboot.
  • Determinator: Especially noticeable in the 2013 reboot where she is wounded several times but keeps going because she thinks only she can help her friends and crew get away alive.
  • Fingerless Gloves: Frequently wears these.
  • Gainaxing: To varying degrees, being the most prominent in Angel of Darkness. The subsequent games, developed by Crystal Dynamics, dialed this back to more realistic degrees.
  • Guns Akimbo: Her signature weapon is a pair of akimbo pistols. In the first two titles she used to shoot them with remarkable timing such that the two shots sounded just like one. In following titles of the series the two shots are slightly offset. She also automatically aims both weapons independently in target-rich environments.
  • Meaningful Name: "Croft" comes from a Middle English word for "Crypt" AKA a tomb.
  • Ms. Fanservice: Lara Croft is known as a fanservice machine by many video gamers and she is one of the earliest examples of a sex symbol in the video game industry. She embodies this trope with her tight adventuring outfits, nice legs and (in)famous breasts. Her alternate outfits play up this trope from a Little Black Dress to wet suits to bikinis. Coupled with this is the fact that she is mostly viewed from behind during the game. Plus, many magazine advertisements back in the day featured her partially nude, in bikinis or in revealing cocktail dresses.
    • Downplayed Trope significantly by the 2013 reboot. While Lara is certainly still quite a beautiful young woman she is much more realistically proportioned than in the previous installments.
  • Parental Abandonment: Her parents disown her in the original continuity, and both of them go missing in the second continuity. In the third, they are eventually revealed to be dead, with Lara's mother having died from fatal wounds sustained in a plane crash, and her father murdered by Trinity who made it look like suicide.
  • Stripperiffic: While she's had some modest outfits, most of Lara's outfits have always showed just a little too much skin to be practical. The first Lara had this in some promotional images but it was not as obvious in the games themselves since she mostly wore skimpy versions of otherwise normal outdoors gear. Second Lara, however, sports an evening gown with Absolute Cleavage and later does an Action Dress Rip in the beginning of Tomb Raider: Legend.
    • Third Lara intentionally averts this.
  • Tank-Top Tomboy:
    • Her original outfit was more of a sleeveless muscle shirt but over the years it's become more like a tank top in design.
    • Third Lara wears a tank top in her premier game.
  • Third-Person Seductress: Lara provides the trope image for a couple of reasons!
  • Thrill Seeker: While the extent of this trope varies between continuities, she is almost always doing things for the kicks and nothing else. Even the second reboot eventually embraced this stance after Origins Episode.
    Lara: I'm sorry. I only play for sport.
  • Tomboyish Ponytail: In Tomb Raider: Legend, she trades her iconic braid for a fashionable, yet practical ponytail.
  • Who Wears Short Shorts?: Wears these in her most iconic outfit.

And here are the tropes each of Lara's iterations feature:

    First Lara
Core Design continuity (TR I, TR II, TR III, The Last Revelation, Chronicles and The Angel of Darkness)
  • Abusive Parents / Parental Abandonment: Her parents disowned her when she went against their expectations of her and became an archaeologist. However, they still arrive at her estate to pay their respects in Chronicles, when she is thought to have died in Egypt. (This is not outright stated in the game, but a storyboard in the Special Features section confirms this).
  • Anti-Hero: She's a hero overall, but she isn't exactly a noble person; In the first game (and the remake), Lara is willing to kill people who got in her way when she tried to claim the Scion pieces and slaughters animals (though they do attack her). In the second game, Lara kills even more animals, though every human she kills are a part of a dangerous Italian mafia. Game three has Lara appear incredibly selfish and greedy; she attacks a tribe and their leader for their artifact, breaks into a U.S. government facility to steal their artifact, attacks security guards in a museum when she broke in to steal an item for someone, and when she tries to escape from Antarctica, she runs into a helicopter pilot and gladly shoots him dead to steal his helicopter so she could escape. Granted, Lara does prevent the artifacts she hunts down from being misused by people who want to use the artifacts for a more evil purpose, but her methods are very immoral at best.
    • Fans began complaining about this after a while, especially in later games (and spin-off merchandise) that began to depict her more as a spy with a licence to kill than an archaeologist. For example, The Angel of Darkness actually requires that Lara kill security guards in order to proceed through a level, even though there is no indication of any of them actually being more than just employees of a legitimate organization. The novel The Bronze Man, told in first person, has Lara ruminating about all the men she has killed, including recalling one time killing someone while kissing him. She also attempts to kill the titular character for no apparent reason than he is seen looking at sexually explicit images.
    • Ah, the second game. If the supposed nude code and the example above does not tip you off Lara's more than a bit of a Jerkass then she straight out kills the player at the end of the game, showing she has no patience for perversion.
  • Arranged Marriage: Managed to get out of one in her backstory - her parents hoped that she'd marry an earl. Obviously, things didn't go to plan.
  • Bare Your Midriff: Her outfit when exploring Cambodia as a teenager, and later the South Pacific Islands and Nevada.
  • Belligerent Sexual Tension: With Kurtis, especially when he disarms her in the Louvre.
  • Beware the Nice Ones: She has a close circle of friends and is even civil to her enemies, for the most part. She will still seriously mess you up.
  • British Stuffiness: In II and III, mainly due to Judith Gibbins' voiceover.
  • Broken Bird: In AoD. Being buried alive for an indeterminate amount of time and coming to believe that she was Left for Dead weren't kind to her, she does seem to regain her cool towards the end of the game and cut-dialogue implies this would have been more explicit.
  • Clear My Name: In Angel of Darkness.
  • Cool Shades: Part of her iconic image is a pair of pink teashades. Angel of Darkness replaced them with Matrix-inspired ones.
  • Deadpan Snarker: Very eager to snark at people any given chance.
  • Disney Death: She was presumed to be dead during the events of The Last Revelation and Chronicles but is revealed to be alive during the ending of Chronicles and reappears in The Angel Of Darkness.
  • Face Death with Dignity: "Good to see you again... Werner." Ultimately subverted, as she survives, but it takes a game for that to be revealed.
  • Fantastically Indifferent: In just one example, as a teen, she barely bats an eyelid at encountering monstrous demons in Ireland, although she is somewhat fearful of the Hanging Demon.
    • She does, however, freak out a little when Bouchard dies in mysterious circumstances in Angel of Darkness.
    What the hell's going on around here?
  • Girlish Pigtails: As a teenager.
  • Jerk with a Heart of Gold: Sometimes going to direct Jerk with a Heart of Jerk - sure, she saved the world few times, but always for selfish goals. On the other hand, she tends to be genuinely nice to people not trying to kill her.
  • Made of Iron: Capable of surviving attacks of varying degrees in-game, and, in-story, she survives being buried alive for who knows how long.
    • During her adventures in India, she twisted her ankle, only to continue her pursuit through jungle on a stolen quad. And then keep going on foot for another two kilometers once the quad was no longer capable of getting her any further.
  • No One Could Survive That!: She ends up buried alive by tonnes of rubble in the end of The Last Revelation
  • Rebellious Princess: Born to rich aristocracy in Britain and was even set up in an Arranged Marriage. She was always eager for something more than just end up as a trophy wife, and her parents grudgingly allowed her practice mountaineering in her late teens and early 20s. When she survived a plane crash in the Himalayas while returning from one of such hikes, the experience inspired her love of adventuring. Now thoroughly disinterested in her former aristocratic lifestyle, even breaking off her arranged marriage, her parents consequently disown her as she now desires to become an archaeologist against their wishes.
  • She's Got Legs: She wears hot pants in many games. The third-person perspective often allows players to spend many an hour staring at them. At the end of Tomb Raider II, she is wearing a very short bathrobe.
  • The Quiet One: Lara speaks a grand total of 3 scenes in Tomb Raider II and they're very brief (not counting her voice used for the tutorial section). 90% of the game has her completely quiet.
  • The Stoic: Mostly in TR II and III.
  • Took a Level in Jerkass: Due to what she went through between The Last Revelation and Angel of Darkness.
    • Lara's jerkass attitude is made much more apparent in Chronicles, to which her friends during the storytelling noted how Lara took a not so diplomatic approach to situations.
  • Training from Hell: Under Von Croy's tutelage. Amongst other things, he makes her navigate her way through death traps at the age of 16. Lara seems to take it in stride, however.
  • Unexplained Recovery: How she survived her apparent "death" at the end of Last Revelation is never explained or even mentioned in Angel of Darkness thanks to Executive Meddling. The series' overarching story essentially takes it for granted that Never Found the Body means She's Just Hiding.
    • It's explained in promotional material and an novel that she was rescued by an Egyptian Tribe, this was ment to be included in AOD but had to be cut due to time constraints.
  • Unresolved Sexual Tension: With Kurtis.
  • Vocal Evolution: Thanks to three different voice actresses, Lara went from a higher-pitched voice in the first game (Shelley Blond) to a lower, huskier one in II and III (Judith Gibbins), and finally reverting to higher for Last Revelation, Chronicles, and The Angel of Darkness (Jonell Elliott).

    Second Lara
Crystal Dynamics Continuity Reboot #1 (Legend, Anniversary, Underworld)
  • Bare Your Midriff: Her default outfit in Legend, and one of her jungle outfits in Underworld.
  • Broken Bird / Dark and Troubled Past: At the age of nine, Lara's mother was snatched from her by an otherworldly portal, leaving her to track back all the way to civilisation on her own. Years later, her father vanishes, courtesy of Natla, as we find out in Underworld with remains turning up that can not be identified. Despite all her snarking, this girl has gone through a lot.
  • Can't Kill You, Still Need You: In Underworld, she runs into her old nemesis, Natla, who is the only person left alive that can open the gates to Avalon. Lara would absolutely love to kill her, but she also needs her to open the gate, so she lets her live with the stipulation that she will kill her if she ever steps out of line.
  • Cool Sword: Reassembles and eventually wields Excalibur in Legend.
  • Daddy's Girl: She was very close to both of her parents and having lost them relatively early on in life has made a lasting impact on her lifestyle and goals.
  • Drop the Hammer: Wields Thor's hammer in Underworld.
  • Exposed to the Elements: Averted and played straight in Legend. The first time around, Lara will dress in clothes appropriate for the location's weather. However, when replaying a level, it is possible to select any of the outfits you've unlocked. Which often leads to Lara exploring the Himalaya in a cocktail dress that's been ripped open. More or less averted in Underworld; the available outfits tend to be appropriate for her destinations most of the time, albeit swimming around in a skimpy swimsuit in the Arctic sea must've been rather... chilly.
  • It Gets Easier: Implied. Killing just one person is a huge deal in Anniversary. By Legend, she's gunning down mercenary armies by the hundreds.
  • Omniglot: Described as being "fluent in a dozen languages" in Anniversary. She demonstrates at least basic fluency in both Russian and Japanese. During all three games she's also very knowledgeable on ancient languages that are no longer spoken, being able to decipher old runes, hieroglyphs and few other scripts with relative ease.
  • Out, Damned Spot!: Has this reaction after realising she's killed Larson.
  • Parental Abandonment: Richard Croft disappeared in Cambodia (later revealed to have been killed by Natla), while Amelia Croft got pulled into the Underworld and turned into a zombie.
  • She's Got Legs: And given that she's rather fond of booty shorts, she's probably aware of it too.
  • These Hands Have Killed: Present in Anniversary, where this becomes a brief theme at the end, when Lara is forced to kill Larson and cannot stop staring at her hands in guilt afterwards, complete with imaginary blood. At the end of the game, Lara more or less seems to have come to terms with this fact.
  • Thinking Out Loud: Has a tendency to do this in Underworld.
  • Unresolved Sexual Tension: Has this with Larson in spades in Anniversary.

    Third Lara 


Supporting Characters

    Winston Smith 

  • Adaptational Attractiveness: In the original continuity he appeared to be in his eighties; in the films he was played by then-fortysomething Chris Barrie, who's never been without his share of Fangirls. (Though since he was renamed "Hillary" it's arguable as to whether he can really be considered the same character, though the two serve identical functions.)
    • And in the games after the first continuity reboot: he was aged down by a good couple of decades, and appears as a very well-preserved man in his late fifties or early sixties from Legend onward.
  • Battle Butler: Parodied in the training levels for the second and third games. He's doddering and elderly, but still dutifully dresses up in camouflage and allows Lara to take pot-shots at him as part of her assault course training.
  • Butt-Monkey: To the fandom (a fan-favourite Good Bad Bug allowed you to lock him in a walk-in freezer to stop him following you around Lara's Mansion) and also to Lara herself, judging by the ridiculous training she makes him help her with.
  • Hell Is That Noise: In the second game's training levels, he follows you around Lara's Mansion with a tray of tea things, which jangle and clatter constantly due to his unsteady hands. Even locking him in the freezer (see Butt Monkey, above) didn't stop the disembodied noise from following you throughout the level. The latter scenario could actually qualify as Nightmare Fuel.
  • Parental Substitute: In the original continuity he seemed to be one to Lara, particularly in Chronicles - her parents are shown leaving her funeral, but it's Winston who goes back to the house with her friends to comfort and reminisce with them. The same games mention that as a child she stayed with Winston and his wife at their home in Ireland during school holidays, rather than being with her parents, suggesting the rift between the Crofts and their daughter even before she decided to be a Rebellious Princess, and Winston's informal parenting of her, extends long back before her rebellion as a young adult.
    • While he does not appear in the reboot, letters from him can be found in Croft Manor, indicating he played a major role in raising Lara while her father was frequently away, noting that she had lacked a mother figure, helping to set up a birthday "expedition" for her in her childhood, playing Lara in Chess and being locked in the freezer.
  • Servile Snarker: Becomes one in the films and, to a lesser extent, the first continuity reboot.
  • Team Dad: In the first continuity reboot he seems to be one to Lara, Zip and Alister.
  • Undying Loyalty: Makes the most appearances of any supporting protagonist in the series, and just generally puts up with Lara no matter what.
  • The Voiceless: Only speaks from Chronicles onward, adding to his slightly creepy aspect in his first couple of appearances, where he simply grunts and wheezes as he follows Lara around.


  • Adventurer Archaeologist: Subverted. Jean-Yves is the only "real" archeologist to ever show up in the entire franchise.
  • Distressed Dude: Ends up kidnapped by Von Croy and used as a bargain chip against Lara.
  • Fictional Counterpart: Might be to Jean-Yves Empereur. Or might be Jean-Yves Empereur, given the absurd amount of shared elements, completely skipping the "fictional" part. Which was the very reason why Empereur sued Core Design.
  • French Jerk: Completely averted. In fact, it's safe to say he's the nicest person to ever show up in the entire franchise up to the 2013 reboot.
  • A Friend in Need: Mutual with Lara, as they tend to help each other in the thick without hesitation.
  • Non-Action Guy: He serves as an information broker rather than yet another dashing adventurer.
  • Only Friend: Should his presence in Chronicles been uncut, this would be played completely straight. And the only reason he was cut was a lawsuit by real-world counterpart. Either way, he was intended as being the only friend Lara has or needs.
  • Only One Name: His surname remains unknown.
  • Platonic Life-Partners: In Core Design continuity, he's strongly implied to be the closest friend Lara has. And while they are very close and willing to risk their lives for each other, they are not romantically involved at all.
  • The Smart Guy: He's an expert Egyptologist with vast and highly specialised knowledge, making him very helpful for Lara's search.

    Werner Von Croy 

  • Big Bad: Subverted. At first, he appears to be one in The Last Revelation... until Set gets loose.
  • Demonic Possession: Is influenced and sometimes directly possessed by Set throughout most of The Last Revelation.
  • Four Eyes, Zero Soul: Seems to be played straight at first, but it turns out he isn't such a bad guy after all.
  • Greed: His lust for fame and fortune nearly does him in during the prologue in The Last Revelation. Fast forward to the present day and we see that he hasn't learned his lesson.
  • Heel–Face Revolving Door: Becomes antagonistic towards Lara after being Left for Dead in Cambodia during The Last Revelation. As the two of them cross paths during their time in Egypt in the present day, he acts hostile towards her and orders his bodyguards to kill her. By the end of the game, he realizes what he had done while Set had possessed him and he makes an attempt to save Lara from the collapsing tomb. He then stages a grand search and rescue to find her hopefully alive.
  • Jerk with a Heart of Gold: Despite coming off as very blunt and crass at times during young Lara's trip with him in Cambodia, he has the girl's safety and interest at heart. This becomes more apparent towards the end of The Last Revelation where despite his hostile feelings towards her for most of the game, he really wanted to see her alive and well after things went to hell when Set was let loose.
  • Killed Off for Real: During the opening cutscene of Angel of Darkness.
  • Left for Dead: Lara was reluctantly forced to leave him behind in a cave-in. Years later, it turned out he survived, albeit with a permanent leg injury.
  • The Mentor: Was one to Lara and most likely inspired her to further go down the path of an archaeologist.
  • Mentor Occupational Hazard: It takes a while to kick in, but when Angel of Darkness rolls around and it's time for someone to be killed, Von Croy's number is up.
  • Mood-Swinger: In the official materials it is mentioned he developed cyclothymia somewhere after the fated Cambodian expedition, most likely caused by the trauma.
  • Nice Hat: He is never seen without his white hat.

    Sergeant Azizas 
  • Heroic Sacrifice: He ends up blowing a truck full of explosive, killing a dragon in the process.
  • Handicapped Badass: When Lara meets him for the first time, he's already badly wounded and can't move on his own. That doesn't make him any less heroic or helpful.
  • It Has Been an Honor: Mutual with Lara by the end of their teamwork.
  • Fantastically Indifferent: He doesn't really react to the fact Egypt is apparently again stuck by mythical plagues and monsters - what's important is to stop them, whatever it takes, and save civilians.
  • Patriotic Fervor: To tell he's dedicated to at least contain all the weird things going around Cairo is an understatement.
    Whatever it takes for my country
  • This Is Something He's Got to Do Himself: Defeating the dragon. Partially as revenge for the death of his men. Partially because it's a suicidal mission and he's already bleeding to death.

    Father Bram Patrick Dunstan 
  • Amateur Sleuth: Partially justified, as he's a priest dispatched by locals alarmed by strange sights of ghosts and demons.
  • Distressed Dude: He ends up captured by Verdilet to force both him and Lara to unleash all the demonic powers free.
  • Irish Priest: Not as much jarring as usual, since the action of his segment takes place in Ireland.
  • Locked into Strangeness: His hair turns permanently white after an encounter with a demon.
  • Occult Detective: Largely downplayed "detective" part, but he's still an exorcist and a priest.
  • Remember the New Guy?: Apparently one of the closest friends Lara ever had and an acquaintance of Croft family (not to mention close relationship with Winston) since she was at least a teen, Father Dunstan makes his first and final appearance in Tomb Raider Chronicles

    Kurtis Trent 
  • All There in the Manual: Much of his story line was cut from the actual game due to Executive Meddling, but the Prima Official Game Guide included a long biography for him.
  • Belligerent Sexual Tension: With Lara.
  • Hero of Another Story: His investigation has been running in parallel with Lara's for a long time before he appears onscreen. Word of God has it that he would eventually have starred in his own spin-off games if the Angel of Darkness trilogy had been well-received.
  • Impaled with Extreme Prejudice: How he meets his (apparent) end, at the claws of Boaz.
  • In the Back: After the Boaz fight, she impales him with one of her claws.
  • Legion of Lost Souls: He spend five years in the Legion.
  • Mind over Matter: He demonstrates telekinetic powers in The Angel of Darkness (which would have been a lot more apparent had Core been allowed to finish the game on time).
  • Mr. Fanservice: His grungy-yet-buff appearance was very much the fashion in 2003 and, along with his gruff voice, helped garner him a sizeable Estrogen Brigade.
  • Never Found the Body: He ends up badly wounded by Boaz, but never shows up again in The Angel of Darkness nor his death is confirmed. In the comics continuity he is very much alive and he was supposed to play a big role in the unmade trilogy by Core, so it's very likely he's alive by the end of the game.
  • Psychic Powers: He uses a form of Clairvoyance (referred to as his "Farsee ability") to peer into areas he can't access to look for door codes.
  • Love Interest: He seems to have been introduced into the series so as to provide one for Lara, though in the actual event it never went further than a little UST. In the comics continuity it only goes a tiny step further, as they end up kissing (still extremely rare on Lara's side), but that's all.
  • Supporting Protagonist: He is the only other playable character ever in the main franchise and has a plot on his own, only accidentally crossing paths with Lara.
  • Unresolved Sexual Tension: With Lara, again. Mostly remained "unresolved" due to the fact that the planned Angel of Darkness trilogy was Cut Short.
  • Warrior Monk: His game-guide bio reveals that he was raised from a young age in a monastic order of psychic warriors.
  • Weapon of Choice: His trademark firearm is the Boran X, described as a "prototype pistol created by Kurtis".
  • You Killed My Father: While he's somewhat disillusioned about Lux Veritatis mission, his main motivation to fight against the Cabal comes after they've killed his father.

    Alister Fletcher and Zip 

Although not as inclined to venture out into the world, these two lads accompany Lara on her journeys via headset and can provide a wealth of information, should she require it. They are not shy of commenting on some of Lara's riskier behaviour, but are genuinely fond of her and support her in her endeavors.In Underworld, Alister dies when he, while trying to escape the burning mansion, unwittingly steps into the line of fire of Lara's Doppelgänger.

  • Adaptational Attractiveness: Zip, between the original continuity and first reboot. In Chronicles what little we see of him (he's mostly voice-over) shows him to be short and scrawny, with quite a high-pitched voice. Starting from Legend, he's got a much deeper voice and is, if not tall, at least the same height as the other male characters, not to mention hugely muscled and prominently tattooed.
  • Decomposite Character: Though the character of Bryce from the films may seem to be a composite of Zip and Alister, in fact he predates Alister's entry into the series. It may even be that Alister was introduced into the games to incorporate some of Bryce's qualities that weren't already covered in Zip's character.
  • Distressed Dudes: Happens in Legend. The boys are ambushed by Rutland's mercenaries, prompting Lara to quickly make her way out of the tomb she'd been exploring and take out the mercenaries like the badass she is.
  • Killed Off for Real: Alister ends up shot dead by Doppelganger.
  • Mission Control: Primarily Zip, but Alister regularly pitches in as well.
  • Mr. Exposition: The both of them, arguably.
  • Mr. Fanservice: See Zip's Adaptational Attractiveness, above; he arguably inherits this role from Kurtis after the continuity reboot.
  • Odd Couple: Sanguine IT guy and phlegmatic historian, both working together for Lara and being friends for each other. In the Underworld Zip wants revenge specifically for Alister's death.
  • Plucky Comic Relief: Zip is definitely this in Chronicles. It's toned back considerably in the first reboot, but this trait is still evident, along with Alister.
  • Real Men Cook: Crystal Dynamics!Zip is actually an extremely talented chef.
  • Remember the New Guy?: Alister is a new character introduced in Legend, but series regulars Lara, Winston and Zip act like he's been there all along. Justified to a great extent by the fact that it's a continuity reboot rather than a sequel.
  • Salt and Pepper: Afro-American and white Brit.
  • Sensitive Guy and Manly Man: Alister's sensitive guy to Zip's manly man.
  • Vitriolic Best Buds: The pair bicker constantly, but it's obvious from Zip's reaction to Alister's death that they were actually very close.

    Anaya Imanu 
An old friend of Lara's, she unwittingly sets off the events of Legend when providing Lara with a crucial tidbit of information. Grounded in reality, she prefers to think about the future, rather than dwell on past events.

The Guardian of Light, and second player character in the game Lara Croft and the Guardian of Light. Totec battled the god Xolotl eons ago, and managed to seal him away using an artifact called the mirror of smoke. In the present, both are once again unleashed when Lara is strongarmed by criminals into locating the mirror, inadvertently starting Totec and Xolotl's war over again.

  • Fish out of Temporal Water: He catches on fairly quickly, though.
  • Huge Guy, Tiny Girl: Lara's not particularly small, but he's much taller than her.
  • Politically Incorrect Hero: Makes a few comments about Lara being a woman, however is willing to accept her help. In Aztec Mythology, Xipe Totec was said to be the creator of war, and human sacrifice was practiced in his honor (Totec himself having flayed his own skin to feed humanity).

    Carter Bell 
Another archaeologist and rival to Lara Croft.

  • Friendly Rival: Temple of Osiris has him competing with Lara to find the Staff of Osiris, kicking off the plot. Later media in the same continuity, such as Relic Run, The Frozen Omen, and The Blade of Guinevere indicate they're quite willing to work together.
  • Named After Someone Famous: His name is a reference to Howard Carter and Gertrude Bell, two famous British archaeologists.
  • Nice Job Breaking It, Hero: Accidentally freed Set in Temple of Osiris.


    Jacqueline Natla
Jacqueline from the Legend Continuity.
Originally posing as a mysterious, yet powerful businesswoman, Jacqueline Natla is one of Lara Croft's more frequent enemies. She is actually millennia old and a former ruler of Atlantis, exiled to limbo for creating mutant monsters to wipe out and replace the existing biosphere (including human civilization). Intimidatingly intelligent and capable of things far beyond that of any normal human, Natla, as an opponent, is never to be underestimated. Fond of playing people like puppets and hatching plans that inevitably lead to The End of the World as We Know It. Also particularly resistant to dying.
  • American Accents: Natla in the original Tomb Raider had a deep Texan accent, but it was dropped for a more subtle and mysterious sounding accent in the Anniversary remake.
  • Authority Equals Asskicking: She's the CEO of a technology company, among other things. She's also a powerful fighter and deadly wielder of fire. She is also a former ruler of Atlantis.
  • Back from the Dead: In Underworld, where it's revealed she survived having a stone pillar pulled on her and volcanic eruption that followed.
  • Batman Gambit: She knew Lara would not return the Scion piece to her because she knows how stubborn and obsessive she is when it comes to artifacts like her father before her. Knowing this, Natla simply waits for Lara to get all three pieces and robs her of her prizes while she was stuck in a trance during the flashback experience.
  • Big Bad: Of TR I and the first Continuity Reboot as a whole.
  • Breakout Villain: She appeared only in the very first game of the original series before being killed off, but has essentially become the closest thing Lara Croft has to an Arch-Enemy, with her taking on the main villain role in the first Crystal Dynamics era, and a cut ending for Shadow of the Tomb Raider features Lara getting a letter from her.
  • Cain and Abel: In Anniversary, its mentioned that Qualopec, Tihocan, and Natla are siblings; with Natla (Cain) attempting to overthrow her brothers (both Abel).
  • Cool Crown: Wears this along with her ceremonial robes in Anniversary. Too bad it's not exactly lava-proof.
  • Evil Is Not a Toy: Apparently she was recovered by Amanda's corporation after being buried alive inside the Atlantean pyramid at the end of Tomb Raider Anniversary. Amanda promptly sticks her inside a glass tube and pries her for occult knowledge to use against Lara, without really appreciating just how dangerous her "captive" actually is.
  • Evil Plan: In TR I, she intends to cause a kind of artificial evolution, by releasing her deadly mutants and see what kind of species survive in the long run. In Anniversary she instead hopes to start "The Seventh Age", but what that is remains vague at best, and would most likely lead to The End of the World as We Know It. In Underworld, her backup plan after Lara destroyed the Scion happened to be using Jormungandr to mess up the tectonic plates and flood the world with deadly eitr.
  • Evilutionary Biologist: Mostly in the original game, where she explicitly wants to "jumpstart" survival of the fittest by flooding the world with Atlantean monsters.
  • Fate Worse than Death: If being drowned in Eitr doesn't actually kill her (and she's already shown to be able to survive it for a prolonged period of time, only experiencing some disfigurement), then it seems like this is going to be her fate, spending the rest of eternity buried under rubble while painfully submerged in caustic zombie anti-life juice.
  • Femme Fatalons: Has these in her reimagining, a first clue that there's more to her than meets the eye.
  • Flaming Hair: Has this after her plunge into the lava in Anniversary.
  • For Science!: Her original motivation in TR I.
  • Genre Blindness: Suffers from this at the end of Anniversary, claiming that "sooner or later", Lara'll run out of bullets. Logically, there's nothing wrong with that statement, but this is a videogame and Lara is practically the poster girl for Bottomless Magazines.
  • Immortality: She is tens of thousands of years old at the very least, and on top of that just extremely hard to kill.
  • Impossibly-Low Neckline: Has this on her ceremonial robes in Anniversary.
  • Kill Her Already: After taking the three Scion pieces from Lara and having her disarmed, she asks her henchmen why they are waiting and to just kill her already while calling them morons after Lara breaks free and they just watch her escape, only firing their guns after she hit the water below. In the remake, she just orders them to kill her quickly. While they do attempt to kill her this time, Lara still evades them.
  • Lean and Mean: In Tomb Raider Anniversary, she has a very lean, almost elf-like appearance. She looks more normal proportioned in Underworld, but seems to have grown a good foot or two in height instead.
  • Made of Iron: Natla might still feel pain, but is otherwise remarkably resistant to damage. Being shot in the face multiple times and dropped into a pit of lava does nothing except piss her off. Particularly in the Crystal Dynamics timeline, where she outright tells Lara that she can shoot her all day and all she's do is just eventually run out of bullets.
  • "Not So Different" Remark: In Anniversary, she tries to convince Lara they aren't all that different prior to the final boss fight. Naturally, she fails.
  • Omnicidal Maniac: More or less in TR I, but definitely in Anniversary and Underworld. See Evil Plan above.
  • Rapunzel Hair: In Anniversary; it gets burned off in Lava. She has shorter hair in Underworld.
  • Really 700 Years Old: She was the Queen of Atlantis many millenia ago; granted, she was sealed away for most of that time, but even after being accidentally released in 1945 she doesn't seem to have aged at all in the 60+ years since. Her brother Qualopec, who seems to have took The Slow Path, also appears to still be "alive" to some degree, albeit mummified and sleeping inside his "tomb".
  • Sealed Evil in a Can: Or a magic crystal, if you're playing Anniversary.
  • Statuesque Stunner: Although a specific height is never given, she's consistently shown to be noticeably taller than Lara in every game in which she appears. The most extreme example is in Underworld, where Lara's head is at the same level as Natla's chest. This seems to be an Atlantean trait, as Tihocan seems to be a good 7 or 8 feet tall during the flashbacks in Anniversary.
  • The Perfectionist: Described as a "demanding perfectionist" in her role of CEO.
  • Treacherous Quest Giver: Initially approaches Lara as a client who wants her to retrieve a piece of the Scion for her, but quickly betrays Lara and sends goons to steal the piece after Lara manages to retrieve it.
  • We Can Rule Together: Offers Lara a position as a ruler beside her, citing that it "takes three to rule". Predictably, Lara refuses.
  • Winged Humanoid: Seems to have a different pair of wings each game, some more fancy than others.
  • You Killed My Father: In the Crystal Dynamics timeline she admits to being the one who killed Lara's father during the final battle in Underworld.

    Larson Conway 

One of Natla's mercenaries, Larson Conway has crossed paths with Lara Croft on more than one occasion. In the Crystal Dynamics continuity, he does display a genuine fondness for Lara, despite their often conflicting interests, and is rather reluctant to actually hurt her. Later, he mistakenly provokes Lara into shooting him when he claims she's not the kind of person to kill the people that stand in her way. His death has a profound effect on Lara, being her first human kill.

  • Adaptational Heroism: He's portrayed as a fairly standard dumb thug in the original game and Chronicles, while in Anniversary he's portrayed far friendlier to Lara, preventing the Kid from gunning her down and purposely missing a chance to kill her.
  • Affably Evil / Anti-Villain: His portrayal in Anniversary. He won't go out of his way to hurt or kill Lara unless he has no choice as shown in the quick time events. He even speaks to her as if they were friends. In one scene, he actually shoves one of his own allies out of the way and misses his shot when Lara was escaping, practically saving her life.
  • Butt-Monkey: In the original continuity, especially so in Chronicles.
  • Composite Character: The Larson in Anniversary is a combination of elements from the Cowboy and the original Larson.
  • Dumb Muscle: In the original continuity.
  • Enemy Rising Behind: He really should have listened to Lara in Chronicles.
  • Groin Attack: Lara gives him a hefty knee to the balls in Chronicles after he gets a bit too touchy-feely while searching her.
  • Hearing Voices: He points this out in the rematch with him in the original game, though he does it more as a taunt instead of actually hearing voices.
    Larson: I still got a pain in my brain from ya, and it's tellin' me funny ideas now like to SHOOT YOU TO HELL!
  • Made of Iron: In his first gun fight with Lara, he winds up with gunshot wounds to his right arm and left leg, but you wouldn't know it with the way he was threatening her. Chronologically prior to that in Chronicles, he survives being picked up and violently thrown by animate gargoyles. And in Anniversary, he takes several gunshots to the chest before dying.
  • Punch-Clock Villain: In Anniversary, where he has no ill will towards Lara and attempts to talk her down.
  • Unresolved Sexual Tension: Has lots of this with Lara in Anniversary.
  • Wrong Genre Savvy:
    • In Chronicles:
    Lara: Larson, behind you!
    Larson: I may be a dumbass, but I ain't fallin' for that again!
    Larson: (mockingly) Behind you! Behind you! (gets launched across the courtyard)
    • In Anniversary:
    Larson: Sorry, darling, this is the end of the line. *waves the spark plug he stole*
    Lara: Just hand it over, Larson. This has nothing to do with you.
    Larson: What's it got to do with you? The Scion belongs to Natla. Face it, you got no business here.
    Lara: I don't have time for this. *draws her guns out and aims at Larson* Get out of the way or you die.
    Larson: What you gonna do, shoot me? Come on, Lara, I just work here! Now I know how you bad you want this, but I can't let you pass. We both know you're not gonna kill me for it. *Lara hesitates and is unsure of herself* That's just not who you are.
    Lara: *cocks her guns and steadies her aim* I'm not who you think I am.
  • You Wouldn't Shoot Me: Didn't believe Lara would shoot him so she could put a stop to Natla's plans. Sadly, he was wrong.

    Pierre DuPont 

A French archaeologist that, despite presenting himself as legit, is more of a glorified treasure hunter. Recently having come under the employment of Jacqueline Natla, Pierre DuPont finds himself opposite the infamous Lara Croft once more, this time, in pursuit of the same artifact as he. In Anniversary, although he briefly manages to take a hold of the artifact, the guardian centaurs prevent him from escaping and kill him shortly thereafter.

  • Cowardly Boss: In the original, Pierre would repeatedly show up, fight Lara, then retreat behind a pillar and disappear, until the Tomb of Tihocan level, where he is killed.
  • Cutscene Boss: In Anniversary, where he is very rarely encountered in Greece compared to the original game, and is killed by the Centaurs rather than Lara.
  • Guns Akimbo: Dual wields magnum pistols against Lara.
  • Ironic Echo: In Anniversary, Lara quips that her "instincts" managed to get her a piece of the Scion, which causes Pierre to only be able to retort with "touche". When Lara is surprised that the 2nd piece of the Scion is not in the tomb of Tihocan, Pierre sneaks up behind her at gunpoint with said artifact in hand and states that "instincts can be expensive".
  • Karmic Death: In Anniversary. Blocked by the unleashed centaurs, he, in a moment of cowardice, throws the piece of the Scion to Lara, in the hope that their attention will be diverted towards her instead. Unfortunately for him, they stomp him into the ground, before going after Lara.
  • Made of Iron: In TR1 and Chronicles, he is able to survive multiple gunshot wounds. See also No One Could Survive That! below.
  • No One Could Survive That!: In Chronicles, he falls into a chasm that, in gameplay, will kill Lara. He clearly survives, as this segment of the game is set prior to the first game.
  • Offscreen Teleportation: Was known to do this in TR I, in which he would walk behind a pillar and vanish into thin air. This quirk of his returns in Anniversary, albeit in cutscene, where his voice echoes throughout the room while continuously changing in volume. Lara is visibly confused as she struggles to locate him.
  • Only in It for the Money: Explicitly stated in Anniversary. He regards the retrieval of ancient artifacts as nothing more than business.
  • Only Sane Man: In Chronicles.
  • Plot Armor: Pierre can totally be ran in circles, and filled with oodles of munitions until the cows come home, but Lara will be completely unable to kill him and merely ward him off once he's out of sight. He can only be properly defeated in his final battle - something that Anniversary doesn't even give him the honor of.
  • Too Dumb to Live: In Chronicles, but to a lesser extent than Larson.
  • Wrong Genre Savvy: In Anniversary, Pierre claims the 2nd piece of the Scion and escapes with Lara chasing after him. The Atlantean creatures by the tomb's entrance come to life and Pierre correctly guesses that stealing the artifact caused the revival. Pierre tosses the Scion to Lara and thinks the monsters will go after her because she has the item. Said monsters look to Lara, but then quickly turn their attention back to Pierre and stomp him to death.

    "The Kid" Jerome Johnson 

Once a small-time gang leader in Los Angeles, The Kid came under Jacqueline Natla's employment quite unwillingly. A failed carjack attempt of the businesswoman's limousine led to the elimination of the entire crew, barring Kid himself, who was spared because he could prove himself useful. Now working alongside the murderer of his blood brothers, The Kid begrudgingly carries out Natla's orders, which eventually brings him face to face with Lara Croft. Dies of a stab wound inflicted by Kold.

  • Impaled with Extreme Prejudice: And we mean extreme. When Kold stabs him in the gut in Anniversary, he does so with enough force to lift The Kid off the ground and send him flying across the room.
  • More Dakka: Uses the dual uzis, which, compared to Lara's dual pistols, have a much higher rate of fire.
  • Motor Mouth: According to his background information in Anniversary, although this doesn't really show up in the game itself. The Skateboard Kid from Tomb Raider I seems to have this trait, however.
  • No Name Given: Known only as Skateboard Kid in TR I.
  • You Killed My Mates: In Anniversary , he holds a grudge against Kold, who murdered The Kid's crew for attempting to carjack Natla's limousine. He avenges them when he manages to shoot Kold in the back, killing him and inadvertently saving Lara. He succumbs to a stab wound, inflicted by Kold, shortly after.
  • White Gangbangers: Gives off this vibe in Anniversary.

    "Kold" Kin Kade 

A large African-American henchman, this frighteningly vicious killer takes care of any threats with ease, and relishes in it. He was released into Jacqueline Natla's custody as her personal bodyguard, despite protests from the prison psychiatrist. Takes a lot of bullets from Lara, but eventually goes down after The Kid shoots him in the back.

  • Alliterative Name: Kin Kade
  • Karmic Death: In Anniversary. At one point Lara is prevented from progressing by both Kold and The Kid, and so is forced to engage them. This seems to go fairly well at first, but when The Kid is about to get a hit in, he's stabbed in the gut by Kold. Lara tries to fight him off, pumping about twenty bullets into his body, but is eventually overpowered. Just before Kold can manage to actually hurt our heroine, The Kid uses the last of his energy to shoot some more lead into Kold's back, which finally manages to kill him.
  • Knife Nut: Trades in his shotgun for a combat knife in Anniversary.
  • Made of Iron: Lara's bullets barely even seem to faze the guy.
  • No Name Given: Was only known as Bald Guy in TR I.
  • Scary Black Man: He's an extremely large, extremely strong black man (the chief henchman of the main villain), he speaks in a gravelly, threatening voice, and he likes to stab people with his extremely large knife.

The Doppelganger in Underworld

A creature of supernatural origin that Lara Croft has encountered multiple times, though in different forms. The first Doppelganger was an Atlantean creation that could mimic Lara's movement flawlessly, essentially being a mirror image. Recognizing this crucial flaw, Lara tricked the creature into jumping into a lava pit, its blind mimicry leading to its death.

The second Doppelganger, possessing great strength and speed, poses a far greater threat than the original Doppelganger ever could. Unlike the original, she has a humanesque appearance that is uncannily similar to that of the real Lara Croft. She carries out Natla's orders without question, but a desire to break away from the Atlantean Queen's control sometimes makes itself apparent. Most, if not all, of these tropes below apply to her.

  • Disney Villain Death: Telekinetically thrown off a ledge by Amanda, with the implication being that she landed in the lethal eitr. Lara's Shadow reveals that she landed on a slab of land, which knocked her out long enough for Lara to prevent The End of the World as We Know It. She's soon back on her feet though.
  • Doppelgänger: Self-explanatory. She mostly resembles the Evil Knockoff variety. Apparently made for Amanda, Natla actually created the Doppelganger to have the means to kill Lara once she had opened the gate to the Midgard Serpent. In Lara's Shadow, she is once again given the order to kill Lara. Luckily, Lara manages to free the Doppelganger from Natla's will before she succeeds in doing so.
  • Emotionless Girl: As an artificially created being, this is almost par for the course.
  • Evil Redhead: In contrast to the brunette Lara, the Doppelganger's hair is red.
  • Evil Twin: In Tomb Raider and Tomb Raider Anniversary, Lara's Doppelganger has no skin. In Underworld, she gets better, blows up Lara's mansion, kicks her ass inside of her burning mansion, and kills Allister. Later, the Doppelganger gets her own game on Xbox Live.
  • Heel–Face Brainwashing: Toyed with and averted. At the end of Beneath the Ashes, Lara is seen using the Eitr Stone, an artifact that controls thralls, to order Doppelganger to kill Natla. In Lara's Shadow, the scene is extended, with Lara explicitly using the stone to give the Doppelganger her freedom, by ordering her to no longer follow orders. It just so happens Doppelganger's also now got an axe to grind against Natla.
  • Hell-Bent for Leather: She wears a tight black leather outfit that straddles the line between practical and provocative.
  • Kill and Replace: Subverted. In Lara's Shadow, the Doppelganger is explicitly ordered to kill Lara, but instead of replacing her afterwards, she must then kill herself too. Natla justifies this as not wanting to see Lara's face ever again.
  • Lightning Bruiser: The Doppelganger doesn't seem to favor guns, but possesses supernatural strength and speed to the extent that she handily manhandles Lara whenever the two fight.
  • Puzzle Boss: The original doppelganger had to be tricked into flinging herself into a pool of lava.
  • Suddenly Voiced: In Lara's Shadow, sounding almost identical to the real Lara. Also, just as snarky.
  • Supernatural Gold Eyes: The second Doppelganger has these, along with unnervingly white pupils.
  • When She Smiles: An odd example, since her default expression seems to be a very subtle smile. However, the smile that forms on her face as she watches Natla drown is certain to send shivers down your spine. It is undeniably creepy, but in a strange way, also beautiful, since it signifies the beginning of a free life.

    Marco Bartoli 

The main villain from Tomb Raider II. Bartoli is the son of the occultist Gianni Bartoli and the leader of Fiamma Nera, an Italian mafia organization/occult cult. He wishes to acquire the Dagger of Xian in order to use it to become a dragon.

  • Avenging the Villain: After Lara defeats the dragon Bartoli transforms into at the end of the game, a Post-Climax Confrontation ensues in which the remaining members of Fiamma Nera, including a heavily armed Giant Mook who seems to be their leader, storm Croft Manor to get revenge for their boss.
  • Bad Boss: He has no problems with punching his underling Fabio in the stomach... while Fabio is piloting an aircraft.
  • Big Bad: Of Tomb Raider II, being the head of Fiamma Nera.
  • Cult / Religion of Evil: The leader of one, started by his father.
  • Dark Is Evil: He favors all-black suits.
  • Kick the Dog: He has no qualms about murdering the injured and defenceless Barkhang monk (who he'd previously had tortured for information, to boot). Also doubles as You Have Outlived Your Usefulness.
  • Red and Black and Evil All Over: Mostly wears black clothing with some red trims.
  • Red Eyes, Take Warning: Apparently the reason he wears Sunglasses at Night seems to be to hide his glowing red eyes; why he has this is never touched upon, though it might simply be a game engine limitation, as he doesn't have them in the opening CGI cutscene.
  • Scaled Up: Turns into a dragon at the end of Tomb Raider II
  • Sinister Shades: In "regular" cutscenes his model apparently is wearing a pair of those, but due to extreme engine limitations, they could be as well a pair of googles. In the FMV cutscenes he doesn't have the glasses anymore.
  • Undying Loyalty: Bartoli's men are fanatically loyal to him, and the first one Lara encounters even kills himself with poison to avoid being interrogated.

A researcher from the research and mining company RX- Tech working for Dr. Mark Willard. Lara meets him in India and he appears to be a bit deranged right from the first meeting.

  • Evil Is Burning Hot: Fire and boiling water are his main weapons.
  • Hungry Jungle: He invokes it, describing the damaging influence the surrounding jungle can have on one's mind... and it might be the reason why he went eventually insane...
  • Inevitable Waterfall: Apparently had a rather nasty crash while escaping Lara - his raft lies at the bottom of Ganges right after a really high waterfall.
  • Mind over Matter: Shows briefly telekinetic powers.
  • Sinister Shades: Wears a pair of reflective glasses concealing his eyes.
  • With Great Power Comes Great Insanity: ...or it was the effect of the Infada Stone rather than the jungle.


A leader of a Cannibal Tribe from unspecified island somewhere near Borneo. He uses the powers of his shard of the meteorite to play god/high priest of his people.

  • Deflector Shields: The only time when he's not protected by one is when he casts lightings, thus shooting him is waste of bullets most of the time.
  • Egopolis: Temple of Puna.
  • God Guise: A pretty convincing one, since he has access to real magic, while commanding a tribe of primitive natives.
  • Human Sacrifice: He's a cannibal, just like his tribe.
  • The Quiet One: He's the only boss in the game without a single spoken line, just screaming when killed.
  • Shock and Awe: His main weapons are lightings, which are absolutely lethal.
  • Summon Magic: Can summon lizardmen as his guards, making fighting him even harder.

    Sophia Leigh 
A beauty obsessed head of a cosmetic company, doing shady business in the background and hiding even darker secrets.

  • Ascended Extra: She's the main villain of the Tomb Raider III: The Lost Artifact expansion.
  • Immortality: It's apparently impossible to kill her, at least as long as the source of her immortality exists.
  • Immune to Bullets: Being shot has zero effect on her, due to her immortality. Being electrocuted, though, seems sufficient to put her out of commission, at least until the expansion pack campaign. After Lara destroys the meteor core that's seemingly the source of her powers, she seems to die just like anyone else after being pumped full of lead.
  • Older Than They Look: She is suppose to look like she's in her early 30s, while being at least a centenarian.
  • Puzzle Boss: Fighting her head on is impossible, as she's immortal.
  • Really 700 Years Old: It's implied she bought the Eye of Iris directly from Stephen Barr, a mid-19th century sailor. Even if not, there is enough evidence in the game to make her over 100 anyway.
  • Spell My Name with an "S": Her name is pronounced so-FIE-uh, not so-FEE-uh. This is the original British pronunciation of the name Sophia, which has largely been replaced by the American pronunciation decades ago. Sophia's use of an outdated pronunciation gives away the fact that she is much older than she looks.
  • Vain Sorceress: A modern take on the trope. She's Really 700 Years Old beauty-obsessed owner of a cosmetics company and of a magic sceptre, powered by a neatly-carved piece of Magic Meteor. It's implied that she uses that sceptre to meddle with her company's experiments, and picks the best results for herself. She's described as "a woman who pays much attention to her looks" in the script.

    Dr. Mark Willard 

A scientist working for the research and mining corporation RX-Tech, heading up an excavation in the Antarctic. Dr. Willard starts as an Enigmatic Minion in Tomb Raider III, getting Lara enrolled on her search around the world for the pieces of the meteorite he needs for unspecified reasons. His role as a villain doesn't kick in until the final stage of the game, where he shows his true colors.

  • Affably Evil: He genuinely seems like a pleasant, friendly man when Lara first meets him. He even maintains this demeanour when explaining his motivations to Lara - though he quickly turns nasty when she objects.
  • Big Bad: Of Tomb Raider III, although this doesn't become clear until Lara has collected all the artefacts.
  • Body Horror: After his mutation, he looks like a giant spider with a long neck and human head attatched to it, all covered in can be interpreted as cancerous boils. There are also vestigal human limbs still attached in random places of the spider's body.
  • Evilutionary Biologist: Is revealed as one, when he explains the true purpose of getting access to the meteorite and "speed things up" with the human genome.
  • From Nobody to Nightmare: By all accounts he was just a slightly eccentric scientist until his men uncovered the meteorite in Antarctica, causing him to decide to use it to mutate humanity For Science!.
  • For Science!: His motivation seems to be this - he never mentions profit, world conquest or things like that, but simply doing the whole shebang to check out few theories regarding biology.
  • Giant Spider: His One-Winged Angel form resembles one.
  • Kick Them While They Are Down: He flips a table onto Lara to knock her down, then steps on top of her on his way out.
  • Mad Scientist: Total disregard for human life? Checked. Doing things For Science!? Checked. Grandiose delusions? Also checked.
  • My Brain Is Big: After he mutates, his head is significantly bigger and probably (since the graphics are very limited) his brain is now semi-exposed.
  • Non-Idle Rich: The Lost Artifact shows he owns a huge castle estate in Scotland.
  • One-Winged Angel: He's mutated into a grotesque human/spider hybrid creature.
  • Treacherous Quest Giver: Yet another element in which he resembles Natla. He tricks Miss Croft into collecting all four pieces of the meteorite, only to take them by force once Lara stops being cooperative and ends up as the Big Bad of the whole story.
  • The Unintelligible: Because of his thick Scottish accent, his boss flat out tells him he can't understand a word he is saying to him over the radio. However, this may have been because of a poor connection or his team loudly mining in the background.
  • Villainous Underdog: Ultimately he's just a mid-level employee, so he has to be a Treacherous Quest Giver as, unlike Natla, Bartoli, or Eckhardt, he simply doesn't have the resources to assemble his desired McGuffin otherwise. He still manages to come this close to achieving his goals, thanks to all of Lara's hard work.

An Egyptian god, trapped for millenias in a magic sarcophagus and accidentally released by Lara during her new adventure in Egypt. He quickly starts to unleash chaos over larger and larger areas, while the clocks are ticking to the turn of the millenium...

A demon/ghost trapped on an island somewhere close to Ireland.

  • Cannot Cross Running Water: First, he's trapped on the island. And even on the island, he ends up bargaining with Lara for Father Dunstan's life, forcing her to dry a small creek to set him free.
  • Cutscene Boss: Lara never faces him in combat, since the entire segment of the game happens when she's a teen.
  • Large Ham: He chews scenery like a pro.

    Pieter Van Eckhardt 

A 15th Century alchemist, Eckhardt is the founder of the Cabal order whose goal is to revive the Nephilim race from extinction and assume power over the world.

  • The Dragon: Surprising considering he appears to be the one running the show up until The Reveal.
  • Evil Old Folks: The leader of the Cabal, who is over 500 years old.
  • Four Eyes, Zero Soul: Shows utter contempt toward human life, be that heroes of the story or his own men.
  • In a Single Bound: For an old guy, he can seriously move around when he needs to.
  • Older Than They Look / Really 700 Years Old: Being an alchemist, Eckhardt has presumably managed to drastically slow down the effects of aging.
  • Serial Killer: The "Monstrum" killer loose on the streets of Paris.
  • Sinister Shades: A pair of dark teashades, in an outright nod toward the iconic pair of pink ones worn by Lara.
  • Touch of Death: Courtesy of the glove he wears.
  • Unwitting Pawn: Despite being the leader of his own order, it is actually Joachim Karel who is the one pulling his strings.

    Marten Gunderson 

Gunderson is a member of Eckhardt's Cabal order, serving as Eckhardt's personal bodyguard. Very little is known about his background.

  • Not-So-Harmless Villain: When you consider that he is the one that essentially causes the deaths of both Kristina Boaz and Dr. Grant Muller.
  • The Unfought: While an antagonist of Angel of Darkness, you never get to fight him in combat.
  • What Happened to the Mouse?: Gunderson is last shown moments before the level Boaz Returns begins, walking away with Eckhardt, and is never seen or mentioned again.

    Kristina Boaz 

Boaz is a member of Eckhardt's Cabal order. She originates from Argentina, and becomes the Head of Corrective and Remedial Surgery in Prague.

    Joachim Karel 

Karel is a member of Eckhardt's Cabal order and his accomplice. He is the one who killed Werner Von Croy.

  • Remember the New Guy?: At the end of the game, Lara reacts as though she knows him, even though the two never meet in the game and he in fact barely appears at all until the end. This is an artifact of an early chapter of the game that ended up being cut for time in which the two meet and work together briefly.
  • The Unfought: While technically you do engage in a boss battle against Karel, you don't need to actually fight him, as you only need to reach a certain spot in the room in order to win.
  • We Can Rule Together: Karel gives Lara the opportunity to become part of his new order in the world.
  • White Hair, Black Heart: Notably after his transformation moment.

    Amanda Evert 

An old friend of Lara's, dating back to their student days, whom she occasionally bantered with, due to their differing viewpoints on social anthropology. Her life was tragically cut short however, when a malevolent entity appeared during an excavation and slaughtered the entire team of graduate students, barring Lara, who managed to escape. Eventually revealed to have survived, Amanda, embittered by the fact that she was left behind, is now a formidable adversary and often in pursuit of the same artifacts as Lara Croft.

  • Bad Powers, Bad People: The best way to describe her magic is to just call it "black". And she doesn't mind at all, apparently surviving drowning by turning for a pact with an Eldritch Abomination. By the end of Underworld she switches sides, but keeps her powers.
  • Big Bad: Of Legend. In Underworld she forms Big Bad Duumvirate with Natla... or so she's led to think.
  • Big Bad Duumvirate:
    • With Rutland in Legend.
    • With Natla in Underworld.
  • Black Magic: Functionally akin to Summon Magic in Legend, in which she's formed a bond with an otherworldly being of some kind that she can summon with the help of a strange stone. In the final battle she fuses with this being, but is defeated by Lara. The being vanishes, although in Underworld, Amanda demonstrates that the stone still has its uses, which now gives her Mind over Matter powers.
  • Deadpan Snarker: A rather bitchy take on it, but Amanda can dish it out just as good as Lara can.
    Lara: If pulling these artifacts always brings you here, what happens if I'm already here?
    Amanda:'ll go to hell.
  • Enemy Mine: Briefly forms one with Lara in Underworld.
  • Eldritch Abomination: Her new best friend after Lara abandoned her to die.
  • Even Evil Has Loved Ones: Displays genuine grief when James Rutland dies of his wounds. And makes her even more pissed at Lara.
  • Evil Former Friend: She and Lara were very close. And then excavations in Peru happend.
  • Expy: She's basically a female, Perky Goth Werner Von Croy. Especially apparent by the end of Underworld.
  • Goth Girls Know Magic: Telekinetic-like abilities apparently come from wearing all those black clothes, heavy mascara and leather, since by Underworld she no longer can rely on the summoned entity.
  • Hell-Bent for Leather: Develops a fondness for this after her Start of Darkness.
  • Never Found the Body: Left only a shoe behind in the tomb, which Lara finds years later. Gee, I wonder what that means?
  • No One Could Survive That!: In Legend, we see her apparent death at the hand of crushing and drowning, yet, when Lara returns to the tomb where her friend's body supposedly lay, she only finds an unlaced shoe. Hmmm...
  • Perky Goth: Especially in Underworld, where her style is much more refined from almost punkish vibes present in Legend.
  • Power Incontinence: Expending too much of her dark powers in one go makes them burn out for a while.
  • Remember the New Guy?: Notably subverted, especially since Legend was very fond of this trope. Her entire backstory and characterisation is presented in the first game she shows up, including even a retrospective level, greatly lessening the problems with grasping who she is and what she wants.
  • Revenge Myopia: While she starts off already bitter over what happened in Peru, it's Lara's killing of Rutland that REALLY sets her off even though Lara was acting in self defense for the most part and Rutland's death in the crossfire was a genuine mistake.
  • Rival Turned Evil: Complete with bleach blonde hair.
  • Start of Darkness: Forming a bond with some ancient entity and being abandoned by her best friend may have made her a little sour.
  • Symbiotic Possession: Can merge with the entity she made a pact with. And apparently her dark style and attitude change are at least partially related with the link she shares with it.
  • Unwitting Pawn: In Underworld, Natla initially seems Amanda's prisoner, but is soon revealed to be running an elaborate Batman Gambit, in which Amanda and Lara are nothing more than unwitting pawns so that Natla can get her hands on an ancient Artifact of Doom.
  • Vengeance Feels Empty: By the end of the LAU trilogy, Amanda decides to leave Lara alone after coming to this conclusion.
  • Villainous Rescue: Pulls this off in Underworld, in which she saves Lara from her Doppelgänger, which kicks off their brief alliance. Despite her hatred of Lara, Amanda is willing to set it aside for the moment, knowing only Lara can prevent The End of the World as We Know It by defeating Natla.

    James William Rutland Jr. 
Main sponsor and Love Interest of Amanda Evert.

  • Battle Couple: Very briefly fights alongside Amanda. It doesn't end well for him.
  • Big Bad Duumvirate: He and Amanda are a couple. She provides plans, he handles finances.
  • Big Bad Wannabe: He's rather pathetic in person, but there is still a large group of mercs on his paycheck and to hide behind.
  • Cutscene Incompetence: He dies after taking a single bullet in a cutscene. He's not even present in the fight leading to said cutscene.
  • Eagleland: Extremely cocky, brash and full of himself WASP surrounded by armed goons. He never takes off his sunglasses. Amusingly, Legend was made by American-based Crystal Dynamics, so it can be considered a case of Take That Us.
  • I Didn't Mean to Kill Him: He's the only person Lara faced and didn't intend on killing in the entire franchise. His death was absolutely accidental.
  • Ivy League for Everyone: Justified, given his family connections. He finished Harvard.
  • Military Academy: He also graduated from West Point.
  • Old Money: Comes from a wealthy and influencial family, with his father being US Senator.
  • Sinister Shades: Part of his Eagleland image.
  • Smug Snake: He really thinks about himself as better and meanier than anyone else.
  • Spoiled Brat: Apparently his own family doesn't even know he's using their wealth to sponsor small army of mercs.

    Shogo Takamoto 

A Yakuza boss being in possession of a first piece of Excalibur Lara wants for herself.

  • Ain't Too Proud to Beg: According to Lara, he's not.
    Takamoto: Miss Croft, are you deaf?!
  • Authority Equals Asskicking: He plays the role of the boss for Japanese level, making him more powerful than half of his soldiers combined.
  • Blade on a Stick: His weapon of choice when facing Lara is an improvised yari, with a tip made out of his piece of Excalibur.
  • Damage-Sponge Boss: The only boss in the game that has to be faced in straigh out fight with no gimmicks added - just shoot him until he drops dead. Which means taking 3 full mags from an assault rifle on bare chest.
  • Dick Dastardly Stops to Cheat: He got in trouble with Lara for forging artifacts, even though it's mentioned in supplementary materials that he had actual relics for sale, too.
  • The Don: He's a Tokyo boss who specializes in black market trades.
  • Dying Curse: Snarls "Hell swallow you" at Lara before expiring.
  • Hot-Blooded: He loses his temper in no time when meeting Lara. Her aggressive way of doing business didn't help either.
  • It Belongs in a Museum: Referenced: Lara states to Zip and Alistair that the piece of Excalibur he owns was originally held by Waseda University until Takamoto arranged to have it stolen.
  • Noodle Incident: He and Lara met in the past and apparently it went just as bad as current meeting.
  • Once Done, Never Forgotten: He's lost some face with the Yakuza for not trying to kill Lara after their first encounter.
  • Made of Iron: When he finally faces Lara, he does so with his chest bare. And the ability to take all her spare ammo for secondary weapon without dying.
  • Tattooed Crook: He's a crime boss with a huge piece that covers his torso and arms.
  • Yakuza: He's a boss of an unspecified outfit.


An Aztec God associated with Death and Decay, Xolotl sought to plunge the world into darkness, but was opposed by Totec. Millenia later, both were once again free to roam the Earth, with Xolotl again seeking to destroy the world.