Characters in TitansGrave: The Ashes of Valkana.
- Dark Secret: Wil encouraged all players to come up with dark secrets about their characters that only they know. For instance, Lemley's body was damaged much more by the explosion than she lets on, while S'lethkk occasionally talks to the "entity" that granted him magic and that he worships as a god.
- Experienced Protagonist: The party has already gone on several adventures together as the story begins.
- Four-Temperament Ensemble: Lemley is Sanguine, S'lethkk is Melancholic, Aankia is Phlegmatic, and Kiliel is Choleric.
- Level Up: The entire party gets their first on-screen level-up at the start of episode 3, and another one in episode 7.
- Punch-Clock Hero: They are reluctant to do anything unless payment is involved. This is especially true of Kiliel and Aankia who, in the wake of an explosion, tries to loot a body that isn't even dead yet. They only grudgingly are persuaded to help save the world in episode six.
- Ragtag Bunch of Misfits: Parent deaths, childhood traumas, and general lack of friends seems to be the norm in the party.
- Secret Legacy: All four party members are eventually revealed to be descendants of the ancient heroes who ended the Chaos Wars.
- The Smurfette Principle: An inverted example, where S'lethkk is the only male (though the players consist of an even split).
- Thicker Than Water: All of the player characters' long term goals seem tie to their respective families in some way: Aankia seeks revenge for the death of her father, Kiliel wants to support her family shop and to meet her Disappeared Dad, Lemley tries to discover who her real parents were, and S'lethkk desires to mend his relationship with his half-brother.
A saurian rogue out for revenge.
- Action Girl: Granted, it's a little hard to tell as a saurian, but Aankia is indeed a blaster-wielding action girl.
- The Cynic: Is very suspicious of many that they meet including Voss and Runcible even after they've assisted the party.
- The Gunslinger: Aankia does a lot of damage with her hand blaster.
- Famed in Story: Hank's luck with dice made Aankia a protagonist of literal legends, as he rolled a triple-six twice over the course of the campaign—a feat not matched by any other player.
- Magnetic Hero: Technically, the party gathered around Aankia: first, Lemley joined her performer troupe, then S'lethkk started traveling with them, and lastly, Kiliel decided to follow them when they stopped by her parents' shop. Still, Aankia's personality is more of an Ineffectual Loner, so she is definitely not The Leader of the group.
- Sticky Fingers: Aankia will basically attempt to steal anything that seems valuable.
- Sugar-and-Ice Personality: Hank describes her as being unwilling to take friends, but once she's decided you're a friend? She's unshakable.
- You Killed My Father: Her long-term goal is to find those responsible for the destruction of her father's business and his subsequent death.
- Wrench Wench: Aankia shapes up to be this. She has built a self-aware robot from spare parts and her repairing skills have literally become a legend by repairing Keggy with style!
An half-elven, half-dwarven archer.
- Action Girl: Wields a triple longbow.
- Bare Your Midriff: At least in the very first revealed picture of her.
- Disappeared Dad: Kiliel never met her dwarf father, so her overarching goal is to meet him.
- Fiery Redhead: Kiliel is a feisty girl with long red hair.
- Kleptomaniac Hero: Kiliel's first action in the game is to start picking pockets.
- Meaningful Name: Kiliel's name could possibly be an amalgamation for Kili and Tauriel. This might actually be a Stealth Pun, however.
- Nonhuman Humanoid Hybrid: Half-elf, half-dwarf.
- The Sneaky Gal/Stealth Expert: Kiliel has the highest stealth bonus of the entire party.
- Throw Down the Bomblet: Kiliel has some alchemical skills, allowing her to use explosive concoctions as weapons.
A 17-year-old human warrior Walking the Earth.
- Action Girl: Wields a heavy blaster and a Blade Below the Shoulder.
- Apologetic Attacker: In episode 10, when she almost kills Aankia under Dhawan's influence, she keeps apologizing even as she attacks.
- Artificial Limbs: Lemley lost her right arm and leg to the same explosion that killed her adoptive parents, so she has cyber-limbs to replace them.
- The Big Guy: The strongest and the best in melee combat.
- The Ditz: Routinely makes illogical conclusions owing to her intelligence modifier of 0.
- Dumb Muscle: Downplayed. Her intelligence modifier is 0, which means she has an average intelligence, but it still makes her the dumbest character in the party... and she is already the strongest one. Unlike most examples of this trope, she combines it with a a ditzy, bubbly personality.GM: Make an intelligence roll.
Lemley: Aw man!
- Happily Adopted: By her Saurian adoptive parents. The revelation that they kidnapped her as a baby casts a dark shadow on this, however...
- The Heart: Lemley tries to be this to the rest of the group.
- I Call Her "Vera": Lemley's Blade Below the Shoulder is named "Dr. Lobotomy"—it actually says so on the blade itself.
- Impaled with Extreme Prejudice: This seems to be a Signature Move on her part. A battle often ends with body parts hanging off of Dr. Lobotomy.
- Mighty Glacier: Has the lowest Speed but, as the token melee fighter of the group, also the highest Defense, Armor, and Strength of the entire party.
- Mysterious Parent: Lemley's biological parents seem to have had some very scary, very dark past.
- Nice Hat: Lemley's liked the Captain's Hat she got on the Voss airship so much, she claimed it for the rest of the game. Too bad she lost it when entering the Reed Manor, though the others gave her an "invisible hat" shortly after.
- Open Mouth, Insert Foot: Whatever Lemley thinks immediately comes out of her mouth.Lemley: You're old, can you read this?
- The Rival: Lemley has one in Holsig the dwarf.
- Self-Made Orphan: Having lost her biological parents at a very young age, she was adopted by a saurian couple... who then also died in an explosion caused by her careless tinkering with an unknown device. She was 14 at the time.
- Super Gullible: She will believe in anything said to her about magic.
- Wrong Genre Savvy: When a hologram of their latest employer goes through a wall she thinks he's a ghost. Justified in that this being a science-fantasy game one explanation would be as valid as the other.
- You Gotta Have Pink Hair: A flashback of a younger Lemley in episode 9 shows that she was originally a brunette, so the pink is definitely dyed. Unless the explosion that took her arm, leg, and adoptive Saurian parents also burned off her hair, and it's a wig...
A half-orc/half-saurian student of magic and ancient religions.
- All of the Other Reindeer: As a half-orc, S'lethkk has been widely mistreated and ostracized by other saurian kids in his youth.
- Battle Cry: "I am the storm's fury!" as he unleashes lightning attacks in episode 5.
- Butt-Monkey: More Yuri than his character. After stepping in a bucket while trying to sneak up on the Alpha Hellion in Chapter 2 the other players and especially Wil harp on S'lethkk's general incompetence to an exaggerated degree.
- The Face: S'lethkk seems to take on this role early on, introducing the party and handling the communication.
- In the Hood: S'lethkk's red cape gives him a mysterious aura.
- Non-Human Humanoid Hybrid: Half-Orc, Half-Saurian.
- Once Done, Never Forgotten: Yuri's apparent inability to consistently roll in high numbers. Even the GM keeps rubbing it in, going as far as saying that killing a sewer jackal in episode 4 was S'lethkk's first useful action in the game.
- The One Guy: The only guy in an all-female party.
- Religious Bruiser: Played With. S'lethkk is a Squishy Wizard but can dish out some serious pain with his magic... which he acquired following a religious experience, although it's not clear what exactly the entity that he worships is... until episode 9 reveals it as a terrible demonic creature whom S'lethkk disowns, and then seemingly kills in episode 10.
- Shock and Awe: Practically all of S'lethkk's magical attacks are lightning-based.
- The Smart Guy: Has the most knowledge skills and for some reason rolls better on them than on combat rolls.
- Squishy Wizard: The party mage has the lowest Defense and Armor scores of the party.
- Took a Level in Badass: Switching out Yuri's dice gave S'lethkk a much-needed boost in rolls.
Non-Player Characters, Enemies & Sidekicks
- Catchphrase: Pretty much everytime Jeremy speaks it's all in catch phrases and one-liners.
- Cute Machines: A pretty adorable little fella. When Hank announced the robot's name, it was greeted with a round of cooing from the other players.
- Eye Beams: Downplayed. Jeremy's eyes project light, so they can double as headlights, but not as weapons.
- Grappling-Hook Pistol: Aankia builds one into Jeremy in episode 5.
- Robot Buddy: Jeremy clearly has a will of his own (to the point where he is controlled by the GM, as a full NPC, rather than by Hank, as a familiar-like follower would be), but is completely devoted to his owner, acting has her sidekick all the time.
- Corrupt Corporate Executive: At least, Aankia believes him to be one. The end of episode 10 apparently proved her right.
- The Man: Alvin Voss is essentially the richest man the party has ever met and the most powerful one in Nestora.
- Man in the Machine: Voss is revealed to be so old, he is permanently strapped into life support, mainly interacting with other people via holograms of himself. There are some indications that he also may be a case of Dark Lord on Life Support.
- Mysterious Employer: To the party. He seems to keep them in the dark about more things than he deigns to tell them. Like the fact that the reason he and his friends imprisoned Prophet Dhawan instead of just shooting her was that she has Born-Again Immortality and killing her would instantly let her loose on Valkana all over again.
- Really 700 Years Old: Voss is really, really old, even for en elf. So old, in fact, that he was one of the heroes who ended the Chaos Wars a thousand years ago.
Prophet DhawanThe Big Bad of the Chaos Wars, who believed magic and technology should be segregated and waged war upon all of Valkana to make that true. Is revealed to have been alive in an extradimensional prison for a thousand years.
Massive spoilers ahead.
- Big Bad: Of the Back Story and the current campaign.
- Born-Again Immortality: She taunted the heroes and put up a good fight (although, in retrospect, she could have inflicted a lot more pain if she took it seriously), but it was all just a ruse: she only wanted them to kill her so she would be reborn on Valkana, free to pursue her old goals.
- Compelling Voice: Dhawan seems to be able to control others' minds without even using magic, like when she makes Lemley attack Aankia, her best friend.
- Evil Laugh: Does it throughout the final battle.
- Luck Manipulation Mechanic: Her aura gives her ability to force an attacker to reroll a ranged attack roll, which she uses to defend against Aankia's 6-stunt-points attack.
- Reclining Reigner: When the party first meets the Prophet, she reclines on a comfy couch in the middle of her realm.
- Trash Talk: Fond of it, gloating at the heroes' inability to hit her.