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Characters / Titanfall 2

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This is a list of characters and Titans who appear in Titanfall 2; for characters making their debut in the first game, click here.

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Frontier Militia

    Jack Cooper
Voiced by: Matthew Mercer (English), Daniel Sheblanov (Russian)

"I'm a long way from becoming a Pilot, but when that day comes, I hope I can live up to the honor."

Protagonist of Titanfall 2, Rifleman 3rd-Class Jack Cooper of the 41st Militia Rifle Battalion in the 9th Militia Fleet dreams of becoming a Pilot, and is instantly thrust into the role of one when his mentor Captain Tai Lastimosa is killed-in-action after a horrendous start of the 9th Fleet's offensive on the planet Typhon. Throughout Titanfall 2, Jack forges a strong bond with BT-7274 in order to complete the Titan's mission on Typhon.

  • Dare to Be Badass: Played with; In-Universe, Jack is a simple Militia Mook, but must step up into the role of a Pilot, the equivalent of "special forces" in Titanfall, yet the campaign's prologue explicitly indicates Jack has been given extensive training to become a Pilot in the future from Captain Lastimosa already.
  • Deadpan Snarker: Jack's wit is often this due to being exasperated at the circumstances of his situation, often finding himself in downright insane scenarios. Depending on his dialogue choices, BT starts picking up on his sarcasm.
    BT: I would accompany you, but unfortunately my chassis will not fit through the door.
    Jack: Lucky you.
    BT: I detect sarcasm.
  • Falling into the Cockpit: Militia riflemen aren't formally trained to become Pilots, and Jack certainly was not slated to be one. However, he's the only person nearby before Lastimosa dies to use BT and complete the latter's mission, thus Lastimosa's final act is to transfer Pilot authority of BT over to Cooper. Downplayed as while Cooper was never formally trained, Lastimosa had given him plenty of informal training (it's implied Lastimosa wasn't authorized to even train Jack), grooming him to be a future Pilot candidate some day, knowing he could handle this responsibility. Lampshaded by Lastimosa at the start of the Forced Tutorial.
    Captain Lastimosa: Technically, I'm not supposed to be training you. But in you, I see potential.
  • Fire-Forged Friends: While BT and Cooper don't have any qualms working with each other, they grow closer as Pilot and Titan over the course of the campaign. Upon reuniting with the 9th Fleet and meeting Commander Sarah Briggs, BT requests Cooper remain as its Pilot due to their effectiveness in combat, though it's implied BT has grown incredibly fond of Cooper.
  • From Nobody to Nightmare
    • By the end of the campaign, this lowly Rifleman 3rd-Class turned Acting Pilot has established his Pilot credentials, earning his Pilot certification and is personally invited by Sarah to join the Maurader Corps. Jack has also taken out the majority of the Apex Predator mercenaries single-handedly, defeated battalions of IMC infantry, mecha and Titans, cost the Mega-Corp billions of dollars in losses and saved the Militia homeworld of "Harmony" and its 40 million citizens from destruction.
    • Lampshaded in the "Angel City's Most Wanted" Downloadable Content: Cooper's portrait appears on the holographic most wanted boards in the Angel City map with a sizeable bounty.
  • Mixed Ancestry: While it's never outright stated and he looks Caucasian, the developers mentioned Cooper's character design is based around "a guy who might be a mix of ethnicities with a hint of Benicio del Toro".
  • The Quiet One: It's never brought up In-Universe, but Cooper clearly prefers to let BT do the talking. Other than BT and Lastimosa, Cooper only responds to two other people in the entire campaign.
  • Red Is Heroic: The few opportunities players get to see Jack's outfit besides his gloves (such as the end credits sequence), Cooper's shown to wear a red outfit instead of the drabber military colors of most Militia pilots. It's never actually explained where he gets it as he wears generic Militia equipment in the one cutscene where he's still a rifleman and Lastimosa's outfit that he salvaged from is green.
  • Trauma-Induced Amnesia: Jack doesn't remember the importance of the word "Fracture" and has to have BT explain that it was a highly violent Militia operation (Portrayed in one of the maps in the first Titanfall) that according to his records, Jack himself participated in but suffered a head injury. The cause of the amnesia is implied to be split between the head injury and the trauma of being in that battle. That all said, that he went years without ever hearing about a battle he can't remember being in is really odd.

    BT- 7274
Voiced by: Glenn Steinbaum (English), Radik Mukhametzyanov (Russian)

"Trust me."

The Code Name of an artificial intelligence operating a Vanguard-class Titan, BT-7274 is the Militia's most advanced AI. He was previously operated by Captain Lastimosa, but the latter severed his neural link to allow BT take on Cooper as his new Pilot for their mutual survival while stranded on Typhon.

  • The Ace: As a Vanguard, BT isn't only capable of using other Titan loadouts, but can perform advanced calculations and displays far greater ability to act on his own initiative than conventional Titans.
  • A.I. Is a Crapshoot: Averted; BT is the most advanced Titan AI of the Militia and will follow through his three protocols to the end, the latter of which is Played for Drama.
  • All Your Powers Combined: In the campaign, BT's unique Vanguard chassis allows him to utilize the loadouts of his contemporary Titans, even emulating their Core Abilities and using their weaponry without restrictions.
  • Almost Dead Guy: During their capture by the Apex Predators, BT's Vanguard chassis is torn apart and destroyed. Luckily, Cooper extracts BT's AI core for re-transplant into a new Vanguard. Even with his Heroic Sacrifice, it's implied in The Stinger BT continues to function inside Cooper's Pilot helmet after he copies his programming during Cooper's trek through the IMC Fold Weapon Research Facility.
  • Benevolent A.I.: BT upholds his mission and protects Cooper at the expense of himself.
  • Catch and Return: "Expedition", BT's default loadout, has a "Vortex Shield" through which he can catch incoming projectiles and hurl them back at enemies.
  • Catchphrase: "Trust me" are the two words BT uses most throughout the campaign, never mind that it doubles as the story's Arc Words.
  • The Comically Serious: Much of the humor in Titanfall 2 comes from BT's deadpan reactions and Literal-Minded nature contrasting against the absurdity that surrounds him and Cooper.
  • Consummate Professional: BT is all about finishing the mission and frequently cites Protocol 2: Uphold the Mission. Virtually every line he speaks is in a serious tone and most of his suggestions or observations pertain to the most optimal way of adhering to Protocol 2.
  • Cyber Cyclops: While its chassis does have at least one small secondary camera, the large main camera in its head looks like an eye, even "blinking" occasionally.
  • Defrosting Ice King: At first, BT is stoic and all about his mission, but it's clear he grows to like Cooper as they undergo various ordeals together. Exemplified when BT asks Commander Sarah Briggs to let Cooper remain as his Pilot.
    BT: I will not lose another Pilot!
  • Determinator: BT will uphold the mission and protect his pilot. Nothing short of his chassis being destroyed — and in the end, not even that — will get in the way of that.
  • Fire-Forged Friends: With Cooper; presumably he used to be this with Lastimosa before the latter's death.
  • First-Name Basis: Uses this with Cooper immediately after his AI core is inserted into a new Vanguard ("Hello, Jack").
  • Heroic Sacrifice: BT tosses himself head-long into the Ark to destroy it, upholding the mission to the very end while hurling Cooper out of harm's way.
  • Homing Projectiles: Expedition's ordnance is a volley of shoulder-mounted missiles that lock-on upwards to ten separate enemy targets.
  • I Surrender, Suckers: Played with - BT tries to pull this when Kuben Blisk demands the Ark housed inside his cockpit, opening the hatch to draw the enemy troops closer, only to gun them down. BT manages to free Cooper, but Slone takes the Ark and destroys his chassis.
  • Lightning Bruiser: Though not as much as the Ace Customs used by the Apex Predators, BT has notably higher durability and mobility (five Hit Point bars and two bars for dashing by default) than average Titans.
  • Literal-Minded: Justified since he's an AI - BT has some trouble with metaphors and sarcasm.
  • Mission Control: BT provids guidance to Cooper most of the time in the campaign whenever they are seperated.
  • More Dakka: The "Burst Core" for Expedition's Core Ability loadout fires an unlimited amount of bullets from the XO16A2 Chaingun without reloading for the duration of its effect, with an added Shock and Awe trait to the rounds fired.
  • Note to Self: After BT's ill-advised attempt to take a shortcut through the facility that ends in temporary separation, he vows to reassess his definition of "shortcut" as part of a loading screen message.
  • Regenerating Shield: Has this by default.
  • The Reliable One: BT's advanced intelligence allows him to create plans that are effective and guaranteed to almost always work.
  • Sarcasm-Blind: He claims to detect sarcasm, but his claim is proven wrong. Repeatedly.
    Drone: (via PA) To all Militia personnel - the IMC will grant safe passage back to Angel City Penitentiary to all who surrender. You would be wise to turn yourselves in to any IMC search team immediately.
    BT: Pilot, I advise against turning yourself over to the IMC. Voice pattern analysis indicates they are lying.
    Cooper: You don't think I'm that stupid, BT?
    BT: Undetermined. I will not know the full extent of your brain function until we establish a neural link.
  • The Stoic: Being an AI with a single-minded devotion to his mission, BT naturally isn't very expressive. Cooper lampshades this when Blisk demands he tell BT to open up (his cockpit so that Blisk can obtain the Ark inside), by replying "About what? His feelings?"
  • Three Laws-Compliant: BT's three protocols aren't the actual "Three Laws of Robotics", but the way the AI certainly follows them suggests it must comply without abandon. Taken to its logical conclusion when BT sacrifices himself to destroy the Fold Weapon (Protocol 2) and throws Cooper away from the blast to evacuate onto a Drop Ship before Typhon breaks apart (Protocol 3).
  • Why Did It Have to Be Shortcuts?: BT's capture by the manipulator arm at the Planet Creation Factory leads him to develop a phobia of shortcuts. At the end of a hassling escape, he states to Cooper "I have concluded we should take no further shorcuts". In the next level, players can have Jack tell BT not to get captured again, to which he replies "I will avoid all shortcuts."

    Captain Tai Lastimosa
Voiced by: Fred Tatasciore (English), Vasily Dakhnenko (Russian)

"Technically, I'm not supposed to be training you. But in you, I see potential."

A member of the Militia Frontier's "Special Recon Squadron" (SRS), Captain Tai Lastimosa is a native of the Frontier planet of Harmony. For 973 days, he was linked to Vanguard-class Titan BT-7274 before transfering control to Jack Cooper, his unofficial protege.

  • Big Badass Battle Sequence: It's implied Lastimosa is the Pilot prominently seen in the opening cutscene of the game.
  • Chekhov's Gun: Upon completing the Forced Tutorial, Lastimosa is seen putting a few things into BT's "head" before handing it back to the Titan's chassis and attaching it. The "head" is BT's "SERE (Survival Evasion Resistance Escape) Kit" - what Lastimosa placed in it includes the "Smart Pistol", which comes in handy for Jack in the final mission when he's unarmed and needs to escape the IMS Draconis, making this a literal example.
  • Mentor Occupational Hazard: His death kicks off the plot of the game.
  • The Obi-Wan: Lastimosa trained Cooper to be a Pilot, having seen potential in the rifleman. Minutes into the campaign, he gets killed.
  • Take Up My Sword: In his final moments, he makes Jack BT's new Pilot and gives him his helmet and jump kit.

    Major Eli Anderson 
Voiced by: James Kirkland (English), Maxim Dakhnenko (Russian)

A Militia SRS Pilot dispatched to investigate an unusual phenomenon on Typhon, Major Eli Anderson is in charge of "Special Operation 217".

  • Cruel and Unusual Death: Anderson's corpse is stuck in-between the ceiling at the IMC Fold Weapon Research Facility due to mis-handling his Operation Grizzly device, causing Teleporter Accident.
  • Time Master: The experimental Operation Grizzly device allowed him to jump between two points in time.
  • Vitriolic Best Buds: Lastimosa refers to him as a bastard if Cooper beats his best time, and Anderson calls Lastimosa a son of a bitch after the tutorial, but they wish each other luck before the drop.
  • We Hardly Knew Ye: Anderson's appearances are as follows: as a leaderboard entry in the optional Time Trial during the tutorial, a post-tutorial cutscene where he greets Lastimosa before his mission, and at the IMC Fold Weapon Research Facility where half his corpse is stuck in the ceiling of a building.

    The 6-4
Voiced by: Courtenay Taylor (Gates), Chris Jai Alex (Bear), Yuri Lowenthal (Davis), Matthew Wolf (Droz) (English), Polina Shcherbakov (Gates), Pavel Kapitonov (Bear), Ilya Bledny (Davis), Alexander Novikov (Droz) (Russian)

"Welcome to the 6-4, Coop."

A freelance mercenary unit of elite Pilots, the 6-4 has a unique Code of Honor: they won't always work for the highest bidder. Like the Frontier Militia, its members want to protect the freedoms of the Frontier, but on their own terms. Its members include Section Commander Gates, Bear, Davis and Droz; the former is the Faction leader of the 6-4 in multiplayer, while Davis and Droz serve as Mission Control for "Frontier Defense".

  • Action Girl: Gates; showcased when she and the 6-4 assist Cooper by storming IMC battleship IMS Malta to disable its guns from destroying the 9th Militia Fleet pursuing the IMS Draconis.
  • Breaking the Fellowship: Implied in Frontier Defense - Droz mentions to Davis they're no longer part of the 6-4, as the duo now go by a new Faction called "The Last Resort".
  • Crazy Enough to Work: Wall Running the side of an IMC transport ship while in mid-flight to get into the adjacent hangar bay of the IMS Malta.
  • Good Counterpart: To the Apex Predators - both groups are freelance mercenary Pilots with distinct personalities and quirks, but the latter work for the IMC and are primarily Only in It for the Money. Its members are violent psychopaths with no loyalty to each other or their employer, whereas the 6-4 work for the Militia and are all friendly soldiers with a strong sense of camaraderie and their own personal code of conduct.
  • Not So Stoic: While the 6-4 may seem very professional and no-nonsense, it's notable that in multiplayer, one of Gates' intros involves her shouting at the opposing team as players jump into battle.
    Gates: The 6-4's a family and will kick your arse!
  • Red Oni, Blue Oni: By dialogue alone heard during Frontier Defense, Davis is the red to Droz's blue - the former being more laid-back, to the point of Boisterous Bruiser, whereas Droz is straight-forward and to the point.


Interstellar Manufacturing Corporation (IMC)

    General Marder
Voiced by: Nicholas Guest (English), Alexander Noskov (Russian)

"I do not require your understanding, only your compliance."

Head of the IMC's "ARES Division", General Marder will do anything to ensure the IMC maintains a technological edge over the Frontier Militia. He is also available as a Faction leader in multiplayer for the ARES Division.

  • Big Bad: The main leader of the IMC and its biggest threat in Titanfall 2.
  • Dark Is Evil: He wears an all-black uniform and regards human life as having no intrinsic value.
  • Establishing Character Moment: One audio log players can access at the IMC Fold Weapon Research Facility presents Marder in a completely horrific light.
    Marder: I would like to spend some time today to talk about the value of human life. There IS no value to human life. Now that I have your attention...
  • Karma Houdini: Despite being the one who orchestrated the creation of the Fold Weapon with the intention of killing innocent civilians, Marder never receives any recourse for his actions.
  • Lack of Empathy: Played frighteningly straight - he is ostensibly working towards the greater good of the human race, but views tens of millions of lives as "ultimately replaceable", thus has no qualms about blowing up a planet to terrorize the Milita into surrendering or using colonists kept in cryosleep as test subjects to determine what kind of effects the Ark has. Lampshaded in one of his intros for multiplayer if players are part of the ARES Division.
  • Meaningful Name: His name sounds like "murder"; consider what he says during his Establishing Character Moment and his Evil Plan of destroying Harmony, composed of 40 million civilians.
  • Non-Action Big Bad: Marder does not appear in-person (except in the past at the IMC Fold Weapon Research Facility) for the entire campaign, only seen via hologram communication.
  • Not-So-Well-Intentioned Extremist: He sees the Militia's revolution as "provincial and myopic", to the detriment of the greater good (i.e. continued consumerism in the Core Planets and stability to allow humanity to expand further into space). He even goes so far as to say that destroying Harmony and as many other planets as necessary to force the Militia to surrender is how the IMC will "safeguard" the human race, securing a "bright and prosperous future". However, what's chilling about Marder is he has such stunning disregard for human life that he doesn't see anything "extreme" about this plan, viewing it merely as the quickest, most efficient course of action.
  • The Sociopath: He does want to help humanity, but views human beings as expendable, and is willing to blow up a planet to force the Militia into surrendering.
  • The Unfought: As a Non-Action Big Bad, this is to be expected; he never even appears in person in the present day.
  • We Have Reserves: He has this attitude towards the human race, believing that killing millions of people is justified because humanity will eventually replace those losses through natural breeding. On a smaller scale, he has no problem letting his soldiers know that he considers them completely expendable in accomplishing the mission on Typhon.
  • Visionary Villain: Everything he does is, to him, for the benefit of mankind; Marder blames the Militia for threatening the "true progress" of humanity by opposing the IMC, thus forcing him into "drastic action". In this case, it happens to be planetary genocide.

     The Apex Predators

One of the most ruthless mercenary units in the Frontier, the Apex Predators are employed by the ARES Division of the IMC in Titanfall 2 to provide security on the planet Typhon. Tropes common to the mercenaries are:

  • Ace Custom: Their best Pilots use enhanced versions of normal Titans with Regenerating Shields.
  • Boss Battle: Several throughout the campaign against every one of them except Blisk.
  • Boss Subtitles: Each member receives an introductory cutscene with their names in giant white text before engaging players.
  • Combat Compliment: They may give these to Cooper if he lands an impressive, risky or high-damage hit on them.
  • Equal-Opportunity Evil: The group, at the least, have a variety of accents, ranging from South African (Blisk), British (Slone) and German (Richter). They also have an android in their team.
  • Flunky Boss: Enemy infantry and Titans scattered around the "arena" accompany the boss during the fight, except Richter because he's a Duel Boss. Meanwhile, Slone actively calls in waves of reinforcements throughout her fight whenever players damage her Titan enough.
  • I Shall Taunt You: Mook Titans and bosses alike spend half their time insulting Jack.
  • Psycho for Hire: They're Only in It for the Money and are largely provided as sociopaths and psychopaths.
  • Quirky Miniboss Squad: They're a group of weirdos that you kill your way through as the game progresses.
  • Red and Black and Evil All Over: Their primary color scheme.
  • Regenerating Shield: All of their custom Titans have this.
  • The Sociopath: Pretty much all of them are this, with the exceptions being Blisk and Ash, though the latter is excluded because she isn't entirely human.
  • Surrounded by Idiots: The named pilots are all pretty open about the disdain with which they view the IMC soldiers assigned to help them, repeatedly dismissing them as useless, dead weight or just completely inadequate to requirements.
  • Worthy Opponent: Each of them come to respect Cooper and his skills as a Pilot if the fight against them is prolonged, especially if players fight well.

    Commander Kuben Blisk 
Kuben Blisk is the leader of the Apex Predators, one of the most ruthless mercenary units on the Frontier. He will stop at nothing to get his paycheck. To him, this isn't his war; he doesn't care which side he fights for. As long as the paycheck's good, he'll get the job done.

The leader of the Apex Predators; for related tropes, see the character page from the first game.

Voiced by: Mick Wingert (English), Mikhail Belyakovich (Russian)

"You were not invited to Kane's party. And that's why you're dead."

An Apex Predator mercenary using a Scorch-class Titan, Kane guards the exit of the sewage processing plant and fights Jack when IMC infantry cannot seem to kill the new Acting Pilot of BT-7274, serving as the Arc Villain of the level "Blood and Rust".

  • Addled Addict: BT mentions Kane's file indicates he is a heavy narcotics user. This may also explain his unhinged, unstable dialogue heard throughout the sewage plant.
  • Ax-Crazy: While members of the Apex Predators are ruthless, Kane embodies this personality aspect the most due to being an Addled Addict, and also his wild, unpredictable nature.
  • Establishing Character Moment: When Cooper and BT first meets him, Kane is in his Scorch, playing with the dead body of a Militia Pilot he just killed as if it were a doll, and then gets excited upon seeing a Vanguard-class Titan (i.e., BT).
  • Fire-Breathing Weapon: As one might expect from someone piloting an Ace Custom Scorch chassis.
  • I Shall Taunt You: He's the Apex Predator who does this the most.
  • Laughing Mad: His introduction has him cackle like a loon.
  • Psychopathic Manchild: The introduction to his boss battle is him belittling the corpse of a Militia Pilot he killed earlier. During the Boss Battle, he'll even deride Cooper as a "Scrub".
    Kane: (as the battle begins) Let's get this party started, scrub!
  • The Sociopath: Of the low-functioning variety. He is extremely sadistic, violent and cruel.
  • Starter Villain: Kane is the first of the Apex Predators players encounter to give them a taste of what the rest of the group will be like throughout the Titanfall 2 campaign.
  • Third-Person Person: Refers to himself as "Kane" instead of "I".

Voiced by: Anna Campbell (English), Elena Kharitonov (Russian)

"Focus. Fight. Win."

This Apex Predator mercenary is in charge of the combat simulation base on Typhon, utilizing a Ronin-class Titan for combat. Her Faction, Vinson Dynamics, is available to unlock and use as a Faction for Mission Control in multiplayer.

Voiced by: Andreas Beckett (English)

"Care to have a real fight? Let's see what you got up close and personal. Oder willst du weglaufen wie ein kleiner Jungenote ?"

An Apex Predator merc who pilots a Tone-class Titan, Richter is sent to mop up Militia forces when they reattempt to establish contact with the 9th Militia Fleet at a communications dish.

  • The Ahnold: Looks and sounds like a young Arnold Schwarzenegger. Fittingly, the achievement for killing him is "See you at the party!"; the Schwarzenegger references continue when he orders his subordinates to "Get to the relay!" in a familiar tone of voice.
  • Ax-Crazy: Mixed with Blood Knight, Richter personally goes after Cooper because he wants a challenge; furthermore, his introduction is him colllecting the ears from dead soldiers.
  • Bad Boss: Outright tells his men they deserve to die for being unable to beat Cooper. This is after stating he's looking for someone to promote and someone to kill.
  • Blood Knight: The quote above is what Richter said upon meeting Cooper personally in battle.
  • Bring It: He does this gesture alongside his Titan when he meets Cooper and BT.
  • Duel Boss: He's the only Apex Predator that fights players one-on-one, without any sort of backup. Justified because all his subordinate Reapers and Titans are destroyed before he shows up.
  • Ear Ache: He seems to have a pretty big collection of the ears of Pilots he has killed.
  • Establishing Character Moment: After Cooper is wounded upon shortly landing on Typhon and hidden from danger by Captain Lastimosa, Richter is seen collecting ears from fallen Militia soldiers.
  • Fur and Loathing: Wears a fur pelt over his broad frame, giving him a distinctively "barbaric" air.
  • Gratuitous German: Richter speckles his English with occasional German, often adding entire German sentences after the English ones.
  • Large Ham: He beats his peers by a considerable margin when it comes to adding exclamation marks to his dialogues, and the lines are in general quite hammy.
    Richter: (to Cooper during battle) Ich werde dich noch nach meinem Tode totennote !
    Richter: (as he dies with his Titan) Dieser kampf geht in den dunklen Tiefen der Hölle weiternote !
  • Macross Missile Massacre: Since he uses a Tone-class Titan, it isn't surprising that he's constantly firing this.
  • Self-Destruct Mechanism: During his fight with Cooper and BT, Richter's Tone self-destructs in a gigantic explosion as soon as her HP hits zero, a la Nuclear Ejection... except Richter doesn't eject from his Titan and gets blown up along with her.
  • The Sociopath: Also of the low-functioning variety (though maybe a bit higher than Kane...); Blisk has to tell Richter to stop when he gets too carried away with collecting ears.
  • Stout Strength: He has a pretty large and bulky build, and he's definitely dangerous.
  • This Means Warpaint: Has streaks of black warpaint across his face - its design is modeled after the same one used by Schwarzenegger in Commando.

Voiced by: Evan Boymel (English)

"Voodoo One. Viper's on station. Your journey ends here, Pilot - the skies belong to me. Nowhere to run... Nowhere to hide."

A cold member of the Apex Predators piloting a Northstar-class Titan, Viper protects the IMS Draconis when the 9th Militia Fleet are chasing after it and the Ark. He downs a considerable portion of the Militia Fleet before facing Cooper and BT in battle. The latter brings him down after a tough fight, but Viper still manages to return, stop the two from going on to the Draconis, and tear off one of BT's arms in the process. He is eventually killed when BT blasts open his Titan's cockpit - which gives Cooper the chance to shoot him.

  • Ace Custom: Viper's Northstar Titan is stated by Respawn developers to include rare and expensive components that, among other things, give it a drastically increased flight time compared to stock Northstar Titans.
  • Ace Pilot: Viper narrowly takes down the entire 9th Militia Fleet on Typhon by himself with his Northstar.
  • Attack Its Weak Point: When BT blasts open his Northstar's cockpit, there's nothing preventing him from taking small arms fire from Cooper.
  • Badass Boasts: His Boss Banter is a constant stream of these.
    Viper: (to Cooper during battle) You hitched your last ride, son. This is your stop.
    Viper: (to Cooper during battle) You need to move a little faster than that, son; speed is life.
  • Code Name: Viper is an unlikely name for a person; instead, he goes by the callsign "Voodoo One". Meanwhile, he refers to most people by their code names (The one for Cooper and BT is "Bandit", by the way), reflecting his cold and professional attitude.
  • Cold Sniper: He uses a Northstar-class Titan, preferring to snipe Cooper and BT from afar.
  • Consummate Professional: Unlike the other Apex Predators, Viper is self-assured, without any Ax-Crazy traits. He destroys the Militia's ships with no emotion, mercy or remorse — just cold efficiency.
  • Danger Deadpan: He pilots a flying Titan and speaks with a calm and professional tone. Most of his dialogue consists of deadpan Badass Boasts and semi-accurate fighter pilot jargon.
  • Evil Sounds Raspy: He has a gravelly, intimidating voice — but only when his Titan's hatch is closed. His voice jumps to a higher pitch after BT blasts the hatch open.
  • The Faceless: Is always wearing a helmet in official art and the game proper.
  • Flight: Up to Eleven. His custom Northstar can apparently hover in midair indefinitely, when all other Northstar-class Titans are able to hover for a few seconds at most.
  • Good Old Fisticuffs: When his Titan's weapon is ruined, Viper takes on BT with his Northstar's bare hands.
  • Lightning Bruiser: His Northstar flies very fast through the skies and annihilates a good chunk of an airborne fleet with ease. She can also engage and overwhelm the larger BT in a mecha fist fight, and despite Northstar-class Titans being relatively fragile, Viper's Northstar can take a lot of damage. She doesn't stop until Viper himself is killed.
  • Macross Missile Massacre: He apparently has access to unlimited Flight Core.
  • Not Quite Dead: After being blasted and falling out of the sky, he gains a second wind and gets a bead on BT before he can hurl Cooper onto the IMS Draconis carrying the Ark.
  • One-Man Army: Has the highest on-screen body count of the Apex Predators, considering all of the Militia transport ships he shoots down.
  • Scare Chord: Viper's appearances are often heralded by a loud bass drop, especially when he fires up his Northstar's thrusters.
  • Secret A.I. Moves: Viper's custom Northstar can fly for extended periods of time, something no other Titan is capable of doing (regular Northstars and Brutes can hover for a few seconds, and nowhere nearly as agile and fast as Viper's Titan). According to the developers, Viper's Northstar is heavily customized with rare and expensive parts - an In-Universe justification for why she can fly around so well.
  • The Sociopath: A much more high-functioning one than Kane or Richter. Unlike the other two, Viper is professional and calm, massacring Militia soldiers with no hint of mercy or remorse.
  • The Stoic: The only Apex Predator to rival Ash in lack of emotions.
  • [Verb] This!: One of his lines just before firing a Flight Core is "Dodge this".

Voiced by: Amy Pemberton (English), Lina Ivanov (Russian)

"You know what I see when I look at you? A pile of easy money."

Blisk's right-hand woman, Slone is an Apex Predator mercenary who uses an Ion-class Titan and is the last obstacle standing in Cooper and BT's way at stopping the Fold Weapon.

  • Ax-Crazy: After Blisk orders the execution of three captured and unarmed Militia soldiers, she unhesitantly kills them.
  • Dark Action Girl: Slone serves as the Final Boss of the campaign.
  • Dirty Coward: Not only does she constantly call in reinforcements during her battle with Cooper, she'll teleport away from the fight if she takes too much damage.
  • The Dragon: To Blisk.
  • Dragon-in-Chief: Downplayed; while Blisk is nothing to laugh at, he remains The Unfought while she's the Final Boss.
  • Energy Weaponry: Her main weapon. She uses an Ion-class Titan.
  • Evil Brit: She speaks with a Cockney British accent.
  • Final Boss: Fought in the last Boss Battle before the end of the campaign.
  • Flunky Boss: While all of the Apex Predators save Richter are this, Slone is by far the worst offender as she constantly summons waves of minions (which include Reapers and Titans) during her battle with Cooper and BT. Each of her peers at most has some infantry plus a couple of Reapers or Titans for backup.
  • Lack of Empathy: When she discovers Kane and Ash are dead, Slone complains to Blisk that he shouldn't have hired them.
  • Mook Chivalry: Averted; additional Reapers and Titans will attack Cooper when she teleports away. Slone also has a tendency to return to combat before they're destroyed.
  • Only in It for the Money: Subverted; when Blisk offers her salvage if she kills Cooper and BT, she coldly states she'll do it for free.
  • Secret A.I. Moves: Her Ion is capable of phasing in and out of combat, something normally reserved for Ronin-class Titans.
  • Sir Swears-a-Lot: Frequently cusses at you, using both general and localised profanities.
  • Villain Teleportation: Slone will occasionally teleport out of combat when her Ion takes enough damage and appear somewhere else in the arena.
  • Wave-Motion Gun: With access to unlimited Laser Core, Slone is constantly firing this.

Multiplayer Titans

Atlas Platform

Voiced by: Corri English

"Control transferring to Pilot. Power supply ready."

Specializing in Energy Weaponry, the Ion Titan can fulfill offensive and defensive roles with her "Splitter Rifle" and "Vortex Shield" respectively. Her "Laser Core" unleashes an over-sized laser beam when fully charged, annihilating all enemies caught in its path.

  • Catch and Return: The Vortex Shield returns from Titanfall as an ability exclusive to Ion, catching projectiles sent her way and sending them flying back. One of her kits called "Vortex Amplifier" increases the damage dealt by the cluster when it's hurled back at enemies.
  • Energy Weapon: Ion's kit centers around hit-scan lasers and plasma projectiles. The Laser Core takes this all the way to Wave-Motion Gun territory. Heck, her icon even has laser beams at the background.
  • Flat Character: Compared to the other Titans', Ion's lines don't seem to be very indicative of the personality of her AI.
  • Jack-of-All-Trades: Capable of doing anything from Titan combat, ambushing, shielding, and sniping enemies from a distance with her lasers, but is at a disadvantage against other Titans in more specific, dedicated roles.
  • Land Mine Goes "Click!": Ion can deploy a conspicuous trio of "Laser Tripwire" mines that can be placed into choke points. They prevent Pilots or Titans from making a push without destroying themselves first.
  • Meaningful Name: An ionized gas is commonly used to produce laser.
  • Multi-Ranged Master: Ion has Splitter Rifle for close targets and Laser Shot for far-away ones.
  • Not the Intended Use: The Tripwire Trap can be used to take out rodeoing enemy Pilots, as Ion can just deploy one and turn around, and then the rodeoing Pilot will jump off her hull... only to land on the trap. The explosion will take out the Pilot. This was likely not intended.
  • Plasma Cannon: The Splitter Rifle, arguably.
  • Power Glows: The brightness of Ion's Vortex Shield is positively related to how much energy she has left.
  • Puns: Quite a few of the stuffs associated with Ion are this. Her standard execution is called "Disarm", in which Ion... literally tears off the enemy Titan's arm. She also has a kit called "Grand Cannon" which enables her Laser Core to last longer.
  • Shoulder Cannon: Ion's ordnance "Laser Shot" is a pin-point accurate laser cannon on her shoulder, allowing precision-based shots at any range the Splitter Rifle can't manage.
  • Skill Gate Characters: She is the go-to Titan for newbies. To be fair, unlike most examples of this trope, she is still useful even for more advanced players.
  • Spread Shot: The alternate fire of the Splitter Rifle will shoot two additional plasma projectiles from the weapon, covering more ground with its shots; one of her kits called "Refraction Lens" can extend this to five shots. The downside is that using alternate fire heavily eats away at Ion's energy reserves for her other abilities (except Laser Tripwire).
  • Wave-Motion Gun: Her Laser Core. The "Grand Cannon" kit allows the Core Ability to last even longer. The execution of Prime Ion involves her knocking the enemy Titan onto the ground and firing this at the latter.
  • Weaksauce Weakness: Unlike the other classes, all of Ion's weapons except for the basic Splitter Rifle shots are tied to the same energy meter on top of a pre-existing cooldown. Pilots can't recklessly spam the Spread Shot of the Splitter Rifle when things get too hot. One kit lightens this load by separating the Laser Tripwire from the energy meter.

Voiced by: Jocelyn Blue

"My systems are yours. Paint as many targets as you can with the 40mm."

The Tone Titan excels at putting fire down at any range by using her lock-on based "40mm Tracker Cannon" to fire an arsenal of "Tracker Missiles" at any target. Her "Salvo Core" unleashes a massive barrage of missiles that can be guided in flight by the Pilot using the crosshairs.

  • Applied Phlebotinum: Tone's "Particle Wall" seems to be made of these. They didn't even try to explain how it somehow blocks all enemy projectiles (but not ally ones)... without stopping enemy Pilots and Titans from strolling through it as if it was made of air.
  • Barrier Warrior: Her Particle Wall is also frequently used to protect allies from enemy fires. One of her first concerns when a friendly Titan is destroyed is that it hurts her team's defense.
    Tone: Friendly unit down. Our defenses are being compromised.
  • Beehive Barrier: The aesthetic design of her Particle Wall.
  • BFG: The 40mm Tracker Cannon.
  • Cold Sniper: Though not as much as Northstar, Tone is quite capable of sniping enemies from afar. Many of her lines revolve around trying to lock onto targets.
    Tone: Engaging hostile titan. 40mm armed to paint and destroy.
    Tone: Multiple Titans engaging. Attempt lock on of multiple targets.
  • Contralto of Danger: Tone has the deepest voice out of all the female(?) Titans. She was so dangerous that she needed to be Nerfed to make the game more balanced.
  • Deflector Shields: "Particle Wall" allows Tone to place a one-directional, immobile energy barrier in front of her. One kit allows the Particle Wall to absorb more damage before it disappears.
  • Enemy-Detecting Radar: "Sonar Lock" pings enemies akin to the Pilot's "Pulse Blade" tactical ability. Additionally, it applies a single lock onto nearby enemy Reapers and Titans, allowing her to more efficiently send out Tracker Missile volleys. By equipping the "Pulse Echo" kit, Sonar Lock can activate a second ping.
  • Homing Projectiles: Her missiles home in onto the enemies, naturally.
  • Jack-of-All-Trades: The Tracker Cannon is effective at all ranges, but it lacks the sheer damage capabilities other Titans have with their primary weapons. Meanwhile, her Particle Wall is one of the most efficient defensive abilities in the game.
  • Macross Missile Massacre: She has two variations of this.
    • Upon locking onto enemies by hitting them with the Tracker Cannon three times, Tone can fire a small salvo of Tracker Missiles. One of her kits even increases the number of Tracker Missiles fired after a successful target lock. Successfully locking on to multiple targets makes for a really long sequence where you do nothing but watch as your Tone unleashes a constant stream of missiles at your opponents.
    • Her Salvo Core is basically this. They can be steered around while in flight and directed at enemy targets for heavy damage. Her last Aegis upgrade further boosts the amount of missiles fired.
  • Meaningful Name: "Tone" can mean a sound that is used as some kind of signal. Tone's utility ability is a Sonar Lock. Her entire weapon systems revolve around locking on to enemy targets. Her icon even has what seem to be sound waves being emitted from her.
  • Missile Lock-On: Her main gimmick involves getting a number of locks onto her enemies in order to home her Tracker Missiles onto them.
  • Multi-Ranged Master: Tone is quite effectively whether in close-range or long-range combat.
  • Player-Guided Missile: Tone's Pilot can technically guide the missiles fired from the Salvo Core, since they just go after anything he/she is looking at.
  • Power Glows: So does Tone's Particle Wall. As the wall absorbs damage, its glow becomes redder and fainter before it eventually disappears.
  • Secondary Fire: The "Burst Loader" kit allows Tone to store up to three rounds of the Tracker Cannon for a burst fire effect while aiming.
  • Sniper Rifle: The 40mm Tracker Cannon can be used like one of these.
  • Splash Damage: The Tracker Cannon fires explosive bullets, which means they can still hurt the enemy even if they don't land direct hits. The aforementioned nerf made this splash do the same damage, but over a smaller area, as well as shrinking the physical size of the projectile, making it harder for Tone to damage players.
  • Stone Wall: Tone can be this. If the player chooses to use the kit that reinforces her Particle Wall, her longevity will rise to a ridiculous level.
  • Weaksauce Weakness: Tracker Missiles require line-of-sight to fire. Thus, the Tracker Cannon must get a lock-on to deal sufficient damage. Since it requires exactly three locks, the whole thing makes Tone predictable. In multiplayer, it is fairly common to see skilled players set up their defense at the exact right moment to largely nullify the damage dealt by Tracker Missiles. Also, her relatively low sustained DPS and how her Tracker mechanic works mean that she will need cover (buildings, Particle Wall) to safely curve Tracking Missiles from without eating damage in return.

Ogre Platform

"Welcome back. Cockpit cooling reactivated."

Armed with the "Thermite Grenade Launcher", the Scorch Titan is best suited for area-of-denial roles, trapping his enemies in bad spots and punishing them for mistakes in positioning. His "Flame Core" causes him to slam both fists into the ground, sending out a wave of highly damaging fire at his enemies.

  • Badass Baritone: His AI has a pretty darn impressive deep voice.
  • Balance Buff: He got a pretty big one in the July 2017 "Operation Frontier Shield" update, with increase in the width of Flame Shield and buffs to his various kits.
  • The Big Guy: In Frontier Defense, Scorch is listed as a "Tank", like Legion. While Scorch is usually not as damaging as the latter, he can indeed absorb a lot of damage, being a heavily armored Ogre-class Titan. Also, due to Scorch's nature as a Trap Master, his damage output can exceed Legion's when faced with a group of enemies in a crowded area.
  • Close-Range Combatant: Most new Titanfall players jump into Scorch mistaking him for a virtually invincible mid-to-close-range Titan. The reality is that he needs to get near point-blank range of his opponents so that he can pressure people into his traps with his Flame Shield.
  • Color Motifs: Red/orange. Most of the stuffs associated with Scorch are red or orange in color, which fits his element pretty well.
  • Deadly Gas: His "Incendiary Trap" emits a flammable gas that instantly burst into flame upon contact with fire.
  • Exploding Barrels: Variation. Scorch's Incendiary Trap fires a canister releasing a flammable gas that instantly ignites when it catches fire, setting an area ablaze for a period of time until it dissipates. It is played very straight with Scorch's last Aegis upgrade, which makes his Incendiary Traps explode (dealing a large amount of damage) upon catching fire.
  • Facial Horror: Scorch has a habit of trying to burn his enemies in the faces - His standard execution involves what is him literally rubbing his Flame Shield in the enemy's face. His callsign banner shows him doing the same thing, and is aptly named "Facemelter".
  • Gradual Grinder: Unlike the other Titans, Scorch lacks outright burst-damage beyond his Flame Core, and works better tagging enemies with his Thermite Launcher or forcing them into his traps.
  • Grenade Launcher: His primary weapon, also the only way for him to hit airborne targets.
  • Ground Punch:
    • The "Fire Wall" ordnance has Scorch slam one fist to the ground, creating a narrow, straight line of fire that causes slow burn damage on all enemy targets until it dissipates.
    • The Flame Core, on the other hand, incinerates all targets in its wide area-of-effect attack as an out-going wall of fire.
  • Having a Blast: The Flame Core is essentially a massive explosion that leaves a trail of thermites behind. Scorch's standard execution involves him pinning the enemy Titan to the ground and apparently filling the latter with so much heat he/she explodes. The execution of Prime Scorch is similar, except with the finishing blow being a Flame Core.
  • Hoist by His Own Petard: Scorch can be damaged by his own thermites should he step on them. Averted if you go for the "Tempered Plating" kit, which prevents this.
  • Luckily, My Shield Will Protect Me: His "Flame Shield" melts all incoming enemy fire, and also damages enemy Pilots and Titans if they come into contact with it. One kit increases the damage dealt by Flame Shield and its duration.
  • Meaningful Name: It is quite fitting for a Titan that plays with fire to be named Scorch.
  • Mighty Glacier: Has high durability and the highest burst damage in the game at close range. However, he is slow (though not as bad as Legion in this regard) and only has one dash with long cooldown by default.
  • Mythical Motifs: Quite a few, actually. Many of Scorch's nosearts involves mythical creatures associated with fire, such as demon, dragon, and phoenix.
  • No-Sell: His Flame Shield can nullify all incoming projectiles.
  • Not the Intended Use: Thermite Launcher is probably not intended for Scorch to shoot at wall/ceiling to get rodeo-ing Pilot off his back.
  • Playing with Fire: He is all about burning enemies for area-of-effect. His icon has a giant fireball at the background.
  • Pyromaniac: Probably just a level 4. Scorch definitely likes encouraging his Pilot to set things on fire, but being an AI and all, he's never emotional about it.
  • Splash Damage: Arguably the Titan most specialized in this. The Thermite Launcher, the Firewall, and the Flame Core all leave behind thermites that damage anyone who stands on them.
  • Stone Wall: Scorch has the highest standard durability (tied with Legion) out of all playable Titans, and is only outmatched by a Monarch that has reached her Level 3 "Superior Chassis" Upgrade Core ability. However, he generally has to rely on Gradual Grinding to win fights.
  • Stout Strength: Being a heavyweight, he has a stout build, and the durability to go with it.
  • The Strategist: Many of Scorch's lines involve giving cool-headed tactical advice to his Pilot while keeping an eye on his enemies. Pair this with his obsession with trapping his enemies, Scorch comes across as this.
    Scorch: Engaging Guard Mode. Scanning for enemy hostiles.
    Scorch: Outnumbered two to one. Keep them in your sight to avoid flanking.
    Scorch: We are outnumbered by hostile Titans. Tactical option: Incendiary Trap.
  • Trap Master: Scorch's schtick is to catch Titans in bad spots and set 'em on fire for their mistakes. When outnumbered, one of the first things his AI would recommend is to trap the enemies using Incendiary Trap.
  • Weaksauce Weakness: Fire Wall is limited to the ground and cannot bypass high cover (though it can go over anything low enough), and Scorch's primary weapon is a single-round weapon with a long reload time. Combining these with Scorch's overall low mobility and limited weapon range, Pilots and faster Titans, or even infantry, can destroy Scorch if he's caught out of position. Moreover, Scorch is not invulnerable to his own weaponry - He will take area-of-effect thermite damage from the Thermite Launcher and Fire Wall (unless players equip the kit that negates self-inflicted thermite damage).

Voiced by: David Sheinkopf

"Predator Cannon at your disposal."

Focusing on defense and control-of-zone, Legion uses the "Predator Cannon" to mow down enemies, with his "Smart Core" granting the weapon's cannon rounds a lock onto any target in front of him.

  • Armor-Piercing Attack: The "Power Shot" in long-range mode can penetrate through enemy Titans and deal damage to anyone directly behind the target.
    • In Frontier Defense, his first Aegis upgrade makes every bullet the Legion fires into this. At Aegis Rank 17, his Power Shot deals more damage to every target pierced beyond the first. It increases to monstrously powerful levels of damage on Rise, where the enemy forces are funneled through extremely narrow passages.
  • Attack! Attack! Attack!: When faced with multiple enemy Titans, all Titans would suggest defensive or evasive actions... except for Legion, who would urge his Pilot to go on fighting, while giving pro tips about how best to attack. This in fact makes sense, since Legion is the slowest Titan - trying to evade or flee isn't exactly an option for him.
    Legion: You are outnumbered by enemy Titans. Advise aggressive sustained counterfire.
    Legion: Multiple Titans are engaging you. Concentrate fire on the weakest target.
    Legion: You are engaging multiple Titans. Recommend narrow spaces to gain positional advantage.
  • Badass Baritone: His AI has a very deep, booming voice.
  • Badass Boast:
    Legion: "Outnumbered three to one, ammo systems nominal."
  • The Big Guy: Usually the Titan with the greatest damage output in a team.
  • BFG: His Predator Cannon, even more so than Northstar's Plasma Railgun.
  • Bottomless Magazines: While Smart Core is active. Clever pilots can use Smart Core as a free reload; activating it when ammo is low automatically refills the drum and that drum will be full when the Smart Core ends.
  • Charged Attack: The "Power Shot" can be used at close-range to push back and stagger enemy Titans, while at long-range it will deal a smaller amount of damage unless you hit a weak area.
  • Coup de Grâce: In Frontier Defense, Power Shot can be used to straight up destroy Remnant Auto-Titans that are weak enough. This prevents Nuke Titans from going all Action Bomb on you, amongst other things.
  • Death by a Thousand Cuts: Technically, Legion destroys his enemies by firing an enormous number of small bullets at a very high rate.
  • Deflector Shields: The Gun Shield, on top of the standard titan Body Shield. An Aegis upgrade causes damage to the Gun Shield to recharge his Body Shield, massively increasing survivability.
  • Deployable Cover: Legion can deploy a small "Gun Shield" in front of his Predator Cannon. Like Tone's Particle Wall, one kit extends the amount of damage the said Gun Shield can absorb.
  • 11th-Hour Superpower: Legion's loadout serves as this in the campaign. As the Titan with the most potent firepower at all ranges, he carves through groups of enemy Titans like a chainsaw through butter — possibly even easier than in Trial By Fire just two levels ago, where the player also had multiple allied Titans to assist.
  • Gatling Good: The Predator Cannon; the massive, multi-barrel miniguns can even switch between close-range and long-range modes on the fly.
  • Hidden Depths: At first glance, Legion's suggestions when outnumbered may seem overly aggressive, but the tactics he recommends are in fact among the most viable things to do in this situation. The best you can really do is a fighting retreat to an advantageous position and hold out until backup arrives.
  • Homing Projectiles: His Smart Core turns all the bullets of his miniguns into these.
  • Meaningful Name: The word "Legion" can mean "a vast number of people or things" - like the amount of bullets fired from Legion's Predator Cannon, for instance.
  • Mighty Glacier: Legion has very high durability and can dish out tons of pain with his Predator Cannon. However, he is the slowest playable Titan and, by his default setting, only has one dash with long cooldown.
  • More Dakka: His playstyle in a nutshell. His execution involves piercing the enemy Titan using his Predator Cannon and lifting him/her up while firing the miniguns, and his icon has a row of bullets at the background.
  • Multi-Ranged Master: Having a gun that has short-range and long-range modes, Legion pulls this off with only one weapon!
  • Rated M for Manly: Legion is by far the manliest Titan: He has a deep voice and a stout build, and when outnumbered, his preferred course of action is to stay and fight (unlike the other Titans, all of whom would recommend defensive or evasive tactics). There is little wonder that Legion's Titan Restaurants banner is "Liquor and Wine".
  • Smart Gun: Smart Core automatically acquires any enemy target in Legion's forward field-of-view. It also grants Legion unlimited ammo for the duration of the Core Ability.
  • Spread Shot: The Power Shot, in close-range mode, hits everything within its death circle shotgun-style. The execution of Prime Legion involves knocking the enemy Titan to the ground and using this to blow the latter's cockpit into bits.
  • Stance System: Comes with the ability to switch between close-range and long-range modes.
  • Stout Strength: Legion has a stout build and the damage output to match.
  • Trigger Happy: His AI definitely gives off this impression, like how he is always focused on shooting enemies and the fact that all of his abilities revolve around the Predator Cannon.
  • Weapon of Choice: More so than any of the other Titans. Unlike the other Titans, all of whom utilize multiple weapon systems, Legion uses one and only one - the Predator Cannon. The Gun Shield, Power Shot, Mode Switch, and Smart Core all revolve around that BFG of his.
  • Weaksauce Weakness: Like Real Life miniguns, the Predator Cannon requires a spin-up time before firing and is the primary source of damage for Legion outside melee attacks and long-range Power Shot. Furthermore, using the Predator Cannon in long-range mode eats away at ammunition twice as fast as close-range. As a heavyweight, he moves slow, has long dash cooldown by default and is vulnerable when reloading the Predator Cannon. As a result, his Pilot needs to think twice before starting any engagements.
    • Worse still, Legion doesn't have any gimmick other than "pop the Gun Shield and shoot things until they die". Should combat get hairy, pilot will have nothing to rely on except the hit-points that you don't want to lose. On top of that, there's also a mandatory animation break when switching Predator mode and using Power Shot interrupts firing for a couple of seconds. It's a small blessing you don't also need to interrupt firing to activate your Gun Shield.

Stryder Platform

Voiced by: Norra Jane Noone

"Sharp-shooting Pilot, it is good to have you back."

A ranged-based Titan with flight capability, Northstar comes equipped with the "Plasma Railgun", a single-shot cannon that can be charged up while zooming in for more accurate, damaging shots. Her "Flight Core" allows her to hover in mid-air for a duration while raining a barrage of missiles on ground-based units.

  • Animal Motifs: Northstar seems to have a bird motif: Her icon includes a pair of bird-like wings at her back; Her prime execution is called "Bird of prey"; and of course, she is the only Titan that can fly.
  • Armor-Piercing Attack: One of Northstar's kits enables her Railgun shots to go through an enemy Titan and hit anyone behind.
  • BFG: The Plasma Railgun.
  • Badass Boast:
    Northstar: Multiple Titans engaging. Prioritize targets.
    • Pair this statement with her "seek out targets and destroy them" comment (see below), she's basically saying that "we are outnumbered. Let's think and carefully decide which enemy to destroy first".
  • Booby Traps: Northstar can deploy the "Tether Trap" to immobilize a single enemy Titan, keeping the latter locked in place until the anchor is shot or breaks. One of her kits allows her to fire an additional Tether Trap. It is also Northstar's primary defensive ability. Her first Aegis Rank ability in Frontier Defense rigs her Tethers to explode once the anchor breaks, and her fourth gives her an additional tether.
  • Charged Attack: The Plasma Railgun automatically charges up its next shot as the Pilot zoom in with the targeting reticule.
  • Cold Sniper:
    Northstar: Pilot control initiated. Seek out targets and destroy them.
    Northstar: Enemy Pilot destroyed.
    • Put together, these two lines seem to suggest that Northstar primarily sees enemy Pilots as targets.
  • Death from Above: Northstar's flight can give her a better position to snipe her enemies, while her Flight Core lets her abandon all subtlety and rain hell from the sky. In fact, Northstar's callsign banner shows her raining Flight Core down on her enemies and is even aptly named "Death From Above".
    • Also, the execution of Prime Northstar involves her pulling off the enemy Titan's arms and briefly raining her Flight Core on him/her.
  • Enemy Scan: The "Threat Optics" kit allows Northstar to see any enemies highlighted while zooming in with her railgun.
  • Everything's Better with Spinning: The magazine of the Plasma Railgun spins while it charges up and becomes more dangerous.
  • Flight: The only playable titan capable of (though temporary) flight. Played Up to Eleven with Viper's custom Northstar, who can apparently hover in mid-air indefinitely while taking down an entire fleet of Militia force.
  • Fragile Speedster: Has the lowest amount of HP (tied with Ronin) out of all playable titans, but with two dashes by default and the ability to fly, Northstar can be very evasive.
  • Friendly Sniper: Towards her Pilot, at least.
  • Glass Cannon: As a lightweight, she can't take many hits, which is made worse by the fact that she can't use shields of any sort. However, a fully-charged Plasma Railgun round can deal damage equal to a third of a mediumweight Titan's max HP.
  • Lean and Mean: Being a lightweight Stryder-class Titan, Northstar is as lean as she's dangerous.
  • Long-Range Fighter: Her playstyle.
  • Macross Missile Massacre:
    • Northstar's Flight Core rains missiles down on the enemies while she hovers above them.
    • Her ordnance "Cluster Missile" creates a sustained mini-explosion on impact with any surface.
  • Meaningful Name: "Northstar" is another name for the Pole Star, which is known for remaining at a fixed position in the sky while glowing brightly - like a Northstar Titan who is sniping you from afar. Also, due to these properties, the Pole Star is also known for being useful in aerial navigation, and the Northstar Titan is the Titan most associated with flight.
  • Not So Stoic: Like the other Titan A.I.s, Northstar is unemotional... except when she's taking damage while doomed. In that situation, she would desperately urge her Pilot to eject, with a clear hint of panic in her voice (presumably out of concerns for her Pilot's safety). This actually makes a lot of sense since Northstar, being a highly-damaging but fragile Titan, isn't as capable of protecting her Pilot as the other Titans.
  • Not the Intended Use: The Cluster Missile can be used to take out rodeoing enemy Pilots if Northstar fires one at the wall and then places her back at the blast (which will take out the rodeoing Pilot). This is probably not intended.
  • Power Glows: Northstar's Plasma Railgun glows brighter as it charges and becomes more powerful. Her execution involves pinning the enemy Titan down to the ground using her railgun and having the gun glow really bright and annihilate the said enemy.
  • The Sneaky Gal: Northstar's typical playstyle is this: she will be hiding behind a building for cover while charging up her Railgun, then briefly getting out of her cover, firing at the enemies with a fully-charged shot, then dashing back into cover and repeating the process.
  • Sniper Rifle: Her primary weapon functions like one of these.
  • Splash Damage: Her Cluster Missile deals this, especially if you go for the kit that increases the explosions even further.
  • The Strategist: She gives a lot of advice about how to use her various abilities, such as that Tether Traps can slow the enemies or that Hovering can assist evasion. She does this most frequently when she and her Pilot are outnumbered or when she is taking excessive damage.
    Northstar: Multiple Titans engaging. Recommend Tether Traps to slow the enemies.
  • Trigger Happy: Downplayed. Northstar likes encouraging her Pilot to shoot things, though not as much as Legion does.
  • Weaksauce Weakness: Lacking any shield or short-range weaponry, Northstar tends to have trouble if her enemies get too close unless she has a Flight Core ready. Even then, activating Flight Core leaves Northstar exposed and thus vulnerable to enemy fire.

Voiced by: Keith Ferguson

"The sword is yours, Pilot."

Ronin is a highly mobile lightweight Titan armed with the "Leadwall" shotgun cannon and a "Broadsword". Although fragile, he has the ability to block attacks with his blade to reduce the damage he takes. His "Sword Core" empowers his already strong melee attacks while also giving a boost to his mobility.

  • BFS: Rather than the standard punch, Ronin's melee attack is him taking a swipe at enemies with his Broadsword.
  • Close-Range Combatant: His playstyle encourages players to engage other Titans in close-quarters.
  • Cool Sword: And it can also generate electricity!
  • Difficult, but Awesome: Ronin is as fragile as his sister mech Northstar, but where Northstar is meant to be played at range and defensively, Ronin is meant to be played as an aggressive frontliner. His fragility means that getting into a bad situation can be fatal, and his shotgun weapon means that the only way to effectively fight is at super close range. The tradeoff is that Ronin can deal incredible damage with his sword, shotgun, and Arc Wave. As well, he is very difficult to catch thanks to having two dodges and his Phase Shift, meaning Ronin can enter and leave fights at a solid pace and use his 70% damage reduction sword to be tankier than he might seem. Played right, Ronin will be rapidly chunking pieces of your opponents Titans and take no damage, all while you glide around the battlefield untouched.
  • Enhanced Archaic Weapon: Bringing a sword to a futuristic battle between gun-toting, laser-firing giant robots may seem odd, but Ronin's sword can also block incoming attacks and create Sword Beams.
  • Flash Step: Ronin's "Phase Dash" allows him to temporarily warp into another dimension to rapidly cover some distance without the worry of taking damage. However, the Pilot can't see enemies (or anyone, for that matter) while they're phasing.
  • Fragile Speedster: Ronin has low HP like Northstar, but he comes with two dash bars by default and is the most mobile Titan, particularly when Sword Core is activated. At that time, the dash meter regenerates much faster, allowing Ronin to evade and flank enemies at an even higher speed. With that said, however...
    • Lightning Bruiser: Ronin's Sword Block reduces incoming damage by a whooping 70% and, more vitally, can be used indefinitely. Thus, a well-played Ronin will have far higher durability than his HP bars suggest and likely end up as this trope.
  • Guttural Growler: Ronin's AI sounds like he eats gravel for breakfast.
  • Hit-and-Run Tactics: Explicitly said to be his main tactic.
  • Hoist by His Own Petard: Possible, see Tele-Frag below.
  • Iconic Item: Ronin is defined by his Broadsword. His icon even has that in the background.
  • Impaled with Extreme Prejudice: His execution involves knocking the enemy Titan to the ground and impaling the latter's chassis (and, presumably, the Pilot inside too).
    • Blade Spam: The execution of Prime Ronin involves him hacking the enemy Titan rapidly before sending the latter to oblivion with an Arc Wave.
  • Lean and Mean: Like Northstar, he is pretty lightly-built. That doesn't make him any less nasty, though.
  • Lethal Joke Character: He can be this. His nose arts include some pretty Japanese stuffs... among them cute anime girls and "Chibimaru" (a nose art involving chibi animals). But even if you go with these ridiculous nose arts, Ronin will still be a deadly, sword-wielding Titan.
  • Master Swordsman: Many of his lines give off this impression.
    Ronin: Pilot control initiated. Focus. Plan. Attack.
    Ronin: Outnumbered two to one. Remain focused, Pilot.
  • Meaningful Name: Named after Ronin, the term for lordless samurais in feudal Japan.
  • Mythical Motifs: Downplayed, but Ronin does seem to have a ghost motif. One of his nosearts is "Wraith", which, as its name implied, is the image of a ghost. One of his Aegis rank upgrades is called "Ghost in the machine", which enables two charges for Phase Dash. Actually, this motif fits Ronin's sneaky, phase-dashing playstyle pretty well.
  • Nice Guy: Maybe? Ronin is the only Titan that would lament the destruction of a fellow Titan. That's pretty nice, as far as giant killing machines go.
    Ronin: Friendly Titan down. An unfortunate loss.
  • Parrying Bullets: Ronin can use "Sword Block" to mitigate incoming damage via the Broadsword. His briefing video even explicitly has him do just that.
  • Pre-Asskicking One-Liner:
    Ronin: "Sword core online, keep your enemies close."
  • Samurai: If the name, voice, and playstyle don't tip you off that he's the embodiment of this trope, maybe his gigantic energized sword will.
  • Shock and Awe: Can create waves of electricity by slashing his Broadsword.
  • Shotguns Are Just Better: Ronin's standard weapon is the Leadwall shotgun, a powerful close-range weapon.
  • The Sneaky Guy: The typical playstyle of Ronin is being stealthy and always ready to strike once you have found a weak spot.
  • Space Master: At least to the extent that he can warp in and out of alternate dimensions at will.
  • Splash Damage: The Arc Wave hits and stuns everybody who's unlucky enough to be in its path.
  • Super Mode: His Sword Core temporarily enhances the damage output of his Broadsword, enables faster movement, and reduces the cooldown time of his dashes.
  • Sword Beam: The "Arc Wave" ordnance has Ronin create a wave of electricity from where he slashes his Broadsword in a straight line. Getting hit by one (be it a Pilot or Titan) causes damage, while distorting visions and slowing down movement.
  • Sword and Gun: The Broadsword and the Leadwall. However, Ronin's Sword Core disables use of the Leadwall forcing the player to rely entirely on a powered-up Broadsword.
  • Tele-Frag: Inverted. If Ronin accidentally exits Phase Dash in the exact same location as an enemy Titan, he will be destroyed instantly, along with the Pilot.
  • Weaksauce Weakness: Ronin does have a glaring weakness: range. All of his weapons are useless if the enemies are far away, so if Ronin is going up against a Titan with long-range weaponry - which means "anything that isn't a Scorch or another Ronin" - in an open area (i.e., no covers to take advantage of), he will fold very quickly.

Vanguard Platform

Voiced by: Catherine Taber

"Pilot on board. Ready to uphold the mission."

A mid-range Vanguard-class Titan, the Monarch focuses on flexibility through survival, offering multiple support options for Pilots to serve in different combat roles on the battlefield. Armed with the "XO-16 Chaingun" and "Rocket Salvo" like the default Vanguard, Monarch possesses the unique "Upgrade Core", allowing her to improve her combat capabilities during battle, as selected by her Pilot. She also comes equipped with "Energy Siphon", drawing power from enemy Titans to recharge her own shield or those of ally Titans, and the "Rearm" skill to instantly refresh her other abilities (sans "Upgrade Core").

  • Character Level: By activating Upgrade Core, Monarch will gain a level with a set of perks her Pilot can choose from; the higher the level, the better the perks to select. These upgrades will last so long as Monarch remains on the battlefield.
  • Chess Motifs: Downplayed but definitely present. Her primary execution is called "Checkmate", and her nosearts include images of chess pieces, which is quite fitting considering her name.
  • Confusion Fu: With so many potential upgrades she could choose from, Monarch is very unpredictable.
  • Cooldown Manipulation: "Rearm" immediately cancels the cooldown on her Energy Syphon and Rocket Salvo.
  • Consummate Professional: She talks about her protocols (such as the quote above), like BT does.
    Monarch: Pilot detected. Validating protocols.
  • Cyber Cyclops: Given that Monarch is explicitly said to be based on Vanguard-class Titan, this isn't surprising.
  • Early-Bird Cameo: Monarch made an appearance in the campaign during the level "Trial By Fire".
  • Energy Absorption: Her "Energy Siphon" is said to drain power from enemy Titans, causing the latter to suffer blurred visions for a couple of seconds while regenerating Monarch's shield.
  • Expy: Of BT. She looks like him, resembles him personality-wise, has primary weapon and offensive ability similar to his default loadout's, and even does a thumbs-up in the Coronation callsign banner.
  • Flawed Prototype: Played with. In-Universe, Monarch is based on the salvaged remains of two Vanguard-class Titans. However, the IMC couldn't reverse-engineer the original design, and instead created the Upgrade Core as her innovative feature.
  • Healing Factor: Played with. While Monarch can't really restore her own HP, she is still the only playable Titan to have the ability to regain lost shield by herself, either through her Energy Siphon or through activating her Upgrade Core.
    • She is also the only Titan capable of giving friendly Titans shields, courtesy of her Upgrade Core level 1 ability "Energy Transfer".
    • One of her passive loadout abilities allows a pilot to bring a Monarch out of the "Doomed state" with a regular battery. This makes Monarch the only Titan capable of recovering from "Doomed state" outside of Frontier Defense.
    • One of her Aegis upgrades allows a sufficiently leveled Monarch in Frontier Defense to give herself shields with her Electric Smoke. Further Aegis upgrades extend this shield regen to her allies.
  • Homing Projectiles: Averted at first. Monarch's missiles do not home onto enemies. Played straight with the Upgrade Core level 3 ability "Multi-Target Missile System", which enables Monarch's missiles to do so.
  • Jack-of-All-Stats: Has all-rounded stats by default.
    • Lightning Bruiser: Monarch will end up as this if the Pilot manages to go for the Upgrade Core level 3 ability "Superior Chassis", which will boost her durability to a level on par with Ogre-class Titans. If this is paired with the "Energy Thief" kit, she will be nigh impossible to take down.
  • The Last of These Is Not Like the Others: For starters, she belongs to a different platform (i.e., Vanguard) entirely.
  • Life Drain: If Monarch goes for the "Energy Thief" kit, she will be able to steal batteries and restore her own HP when she executes an enemy Titan.
  • Macross Missile Massacre: Rocket Salvo launches a set of unguided missiles. The level 1 "Missile Racks" upgrade makes her fire twice the number of missiles.
  • Magikarp Power: Without using her Upgrade Core, Monarch's kit is pretty bare-bones, even with her Energy Siphon and Rearm abilities, and will have trouble holding her own. Earn her core upgrades, and she has the potential to be unstoppable.
  • Meaningful Name: A "Monarch" is someone who is born to rule, and the Monarch Titan was engineered to be on par with the Vanguard-class Titan, the strongest class of Titans out there.
  • Mechanically Unusual Class: Her upgrade system and ability to return from a doomed state makes Monarch one-of-a-kind in multiplayer and has a great depth of strategy not found in the other six titans.
  • More Dakka: Not to Legion's level. But still, her chaingun has a high rate of fire, especially if you go for the level 1 "Arc Rounds" and/or the level 3 "XO-16 Accelerator" upgrades.
  • Nerf: The July 2017 "Operation Frontier Shield" update nerfed her Energy Siphon by reducing its slowing effect. To be fair, she got a buff in that the XO-16 Chaingun's base magazine size was boosted.
  • Nice Girl: Towards her Pilot. When talking to her Pilot, Monarch could sound outright sweet at times.
    Monarch: Guard mode activated. Protocol 3. (i.e., Protect the Pilot.)
    Monarch: Your skills are impressive, Pilot. It is good to have you return. (She says this even if her Pilot actually sucks.)
  • Support Party Member: Monarch can be this with the level 1 "Energy Transfer" upgrade, which enables her to give shield to ally Titans by hitting them with Energy Siphon.
    • Monarch is explicitly said to play support role in Frontier Defense. In this mode, a Monarch that has reached Aegis rank 11 or higher can use her Electric Smoke to regenerate the shields of friendly Titans.
  • Three Laws-Compliant: Like BT, Monarch mentions upholding protocol three (i.e., to protect her Pilot). This appears to be a trait of Vanguard-class Titans in general.
  • Weaksauce Weakness:
    • Her weapons starts out weak compared to other Titans. Also, if you lose your Monarch, you'll have to start the upgrade progress all over again, meaning you'll steamroll the enemy team with her or become useless for the rest of the match.
    • Notably, all other Titans have the means to reduce exposure to enemy fire (minus Northstar, who shouldn't get shot at to begin with). Meanwhile Monarch pilots can only steal enemies' shield and hope that the opponents don't focus Monarch down.

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