Nine Shrines Adventures and Dines
The series protagonists, the owners and proprietors of a bar/adventuring service.
The group's rather flashy and flamboyant Tiefling Sorcelock.
- But He Sounds Handsome: Sings his own praises while going undercover as "Horatio Protagonist."
- Dark Is Not Evil: He is descended from what is implied to be an Eldritch Abomination and frequently traffics with dark powers. He is also friendly and helpful to a fault.
- Hidden Heart of Gold: Yes, he has an enormous ego and something of a Complexity Addiction, but he is firmly good nonetheless.
- "I Know You're in There Somewhere" Fight: Defied. Markus completely retains his personality in his Super Mode, though Ashe initially fears that this trope will be necessary.
- Playing with Fire: He doesn't use much fire directly in his offensive magic, but he frequently makes use of his immunity to it.
The main muscle of the group, Gregor generally possesses all the subtlety of a glaive to the face, both in combat and in conversation.
- Baleful Polymorph: Turned into an owl in the Halloween special. Inien proceeds to gush about how adorable he is for the rest of said special.
- Black-and-White Morality: He has little tolerance for "monsters". Though, to his credit, his definition of monster is fairly generous.
- Dark and Troubled Past: He has lost two families, and multiple people have bled to death on his back.
- He Who Fights Monsters: His extensive knowledge and experience with monsters never fails to impress the group.
- Spin to Deflect Stuff: Attempted in episode 9, but Ashe deactivates the trap before it can work - or fail.
- Arboreal Abode: She grew up in a hollowed out tree. (She still lives in a tree, actually. Don't tell the guys!)
- Blessed with Suck: In episode 51, It is revealed that Ashe's powers "carve away at her". Ouch.
- Fish out of Water: Ashe spent her entire life in Meathe up until a year before the events of episode 1. Many things are still new to her.
- Innocently Insensitive: Ashe has a habit of making generalized assumptions about people based on their country of origin or says thing that could be taken as Fantastic Racism.Ashe: Is that an Allrani thing or a Thog thing?
- Memetic Psychopath: In-Universe. Markus and Kyr wrote the bestselling children's book "Aesling the Neck Stabber".
- Never Gets Drunk: Ashe is completely unaffected by most forms of alcohol. Unless of course, it's God's Breath.
- Not so Above It All: At first she comes across as the most grounded member of the party, but on the rare occasion she really loses her temper, Markus and Gregor end up having to reign her in.
- Open SecretAshe: Just don't tell anybody that I can... put people back together.Markus: Don't worry, your secret's safe.Thog: Do they think that we can't... see or hear them from over here?
- Power Tattoo: The tattoos on her arms and neck aren't just for show but relate in some way to her powers. Inien refers to them as "bindings."
- Sealed Inside a Person-Shaped Can: The details are still unclear, but the source of her (definitely not magical) powers seems to be a being sealed within her person.
- In episode 152 it's revealed that she's been bound to a domain, and not a sentient being.
The group's engineer, kept around mostly out of a mix of pity and the fact that he is Markus's best friend.
- Achievements in Ignorance: Many of his inventions seem to work only because he doesn't understand why they shouldn't.
- Guest-Star Party Member: Starts off this way, tagging along with the party during their first adventure on the Shrouded Isles. He eventually gets his own character sheet in the credits, though he still doesn't participate in every adventure.
- Non-Action Guy: Doesn't contribute a whole lot in a fight, at least at first. Once he gets his own character sheet, it's made explicit that he's several levels weaker than the other party members.
- Ornamental Weapon: The sword he carries on his back. He eventually replaces it with a decidedly not ornamental one of his own invention.
- Took a Level in Badass: After gaining Magnum Opus. Apparently actually getting his Rocket Boots to function reliably didn't hurt either.
The "CEO" of Nine Shrines, who mainly joined with the group to exploit a legal loophole.
- Friendly Enemy: His initial rapport with Ashe comes off this way. Even when he's screwing the party over, they have a mutual respect for one another on account of both being intelligent (unlike Gregor) and serious (unlike Markus.)
- Jerk with a Heart of Gold: He doesn't want to see any harm come to the group. They're valuable assets after all.
- My Empire Doth Protest Too Much: He seems to recognize how scummy many aspects of Alarani culture are, and eventually becomes the first Alarani character to display any motivation other than purely mercenary interests.
- Only Sane Man: Thog is pragmatic, worldly and quite savvy. This sanity is, if anything, a disadvantage.
A witch from the Runecarver's Guild who first appeared during the "Wizard High School" arc, only to join the group sometime later.
- Brilliant, but Lazy: At some point she gained the ability of "micro-sleep". She was the former "High Known" of the Runecarvers' Guild, making her a "big deal".
- The Corrupter: To Ashe, while the two are Locked in a Room in Wizard High School. She encourages her to use her powers freely and surpass ordinary humans.
- Fire-Forged Friends: She eventually forms an odd mutual trust with Ashe, after a long period of simple mutual loathing. They still insult one another at every opportunity.
- Pint-Sized Powerhouse: One of the shortest characters in the series, but alarmingly powerful nonetheless.
- Puny Humans: She views ordinary humans as worthless and praises Ashe as being above them.
- Supernatural Gold Eyes: Less pronounced than Ashe's, but still fitting for someone capable of wielding such awe-inspiring magical power.
- What Exactly Is Her Job: No one knows exactly how she got her 4.4 million gold, or how she's going to get any more money at all.
A punch-happy sorcerer who loves to discuss philosophy, even if he doesn't really get it. Nine Shrine's official bouncer as of the Big War arc.
- Crippling Overspecialization: Defied. He can only cast one spell, but somehow his "Message" spell is insanely versatile.
- Wrong Context Magic: Sorcerers baffle and infuriate conventional mages. Colvin's powers don't make sense even to other sorcerers.
A mysterious blonde woman who seems to be acquainted with Narn. She was sent by the Zeth to paint the world, but has taken up the lyre instead. After she befriends Gregor, she joins in the mass exodus of Onorhians to the Shrouded Isles and takes a job at the bar.
- Ambiguously Evil: Firi herself has never been anything but kind and helpful, but she seems to run in some pretty sinister circles.
Thog's homeland. Generally an unpleasant place with an obscenely complicated legal system and terrible holidays.
A friend of Thog's who moved from Alaran to Onorhant a while ago.
The Alarani god of repossession. He shows up every year on the 25th of Twelfthmonth to collect what he is owed. This kills 10% of the Alarani population annually.
- Deal with the Devil: Markus makes one with him, which among other things, grants him the ability to summon mini-Tax Goats.
Thog's immediate superior while he was working in Meadshire. Appeared in the Incorpageddon arc, The Calm, and almost appeared on the Tension Livestream.
- Pyrrhic Victory: Upon realizing she couldn't get Thog or the team back under Meadshire control, she decided to cut her losses and fire his ass.
- The Bus Came Back: Has returned in a more passive role as the diplomatic representative/CEO of Meadshire LLC as of The Calm.
- Married to the Job: Being CEO of Meadshire is apparently a full time gig. Not only does Karen not have any real friends, she doesn't even seem to have hobbies.
- Reckless Gun Usage: Not personally, but her underlings do not inspire a sense of security. One even triple-wields gus.
An infamously passionate nation that is still feeling the aftereffects of their mostly successful war against their own gods.
A hero of all people who oppose clan rule, Horaven works alongside the Ban to achieve his goals.
A ruthless assassin who hires himself out to the clans. It is eventually revealed that, through some kind of strange technique, he can absorb the power of Spiritfolk into himself.
- Ambiguously Human: Well, he's obviously not human anymore, but it's unclear if he ever was fully human or not.
A mysterious figure who shows up during Gods are Gone.
The calm and serene master of the katana that leads the Lily Clan. He really is a master of peace and enlightenment to the core.
- Atrocious Alias: The Motherfucking Bowel Ripper. It's supposed to indicate that he will rip out your entrails, but...
The enthusiastic and fight-happy leader of the Rust/Valor Clan.
The quiet, yet imposing leader of the Gold Clan.
- Out of Focus: Compared to the other clan leaders.
- Butt-Monkey: She's compared to, and sometimes treated, like a football.Gregor: Did Kyr just punt Dont back into the [gate]?
- Real After All: Ashe was under the impression that pigbats were something made up by the event planners at Meadshire.
- Who's on First?: With a name like "Dont", it's honestly surprising that this doesn't happen more often than it does.
A death god that was wreaking havoc in the Shrouded Isles. Later pacified and reduced to its baby form.
The Shrouded Isle's resident living nightmare. Is currently trapped in the Prison of Lights
A legion of warriors clad in magic animal masks that seek to defend the remaining spiritfolk of Onorhant.
- Animal Motifs: Their masks are each based on different types of animals.
- Malevolent Masked Man: No matter how you view their cause, there's no denying the fact that they can be pretty damn bloodthirsty.
A Ban who wears a Bat mask who befriends Thog (and later, Ashe.)
- Ambiguously Human: Her cinder-gray skin and pointed ears would seem to give the impression that she's some kind of spirit, but it's not entirely clear. Turns out she's another Pigbat.
A Ban who wears an iguana mask and acts as one of Ashe's closest allies.
An extremely powerful spiritfolk - with the domain of reincarnation - in Onorhant, the leader of the Ban and former head of the disbanded lost fourth clan.
- Bunny-Ears Lawyer: He is a shameless flirt who has been known to take multi-day long baths. This does not change the fact that he is a god.
- HeelFace Turn: After he is released from entrapment, he agrees to help the Onorhian people rebuild and reintegrate spirits into society peacefully.
A Spiritfolk of that disappeared when the Onorhians rebelled against the spirits. He took the form of a magical flower known as Telvillian's Tear.
- MacGuffin: Telvillian's Tear, a flower that possess the power to create forests where ever it is planted.
The Spiritfolk master that trained Horaven and Zeke, slain at the hands of "the one in white" when the humans rose up. Former head of the Lily Clan.
- Posthumous Character: He hasn't yet reincarnated as far as anyone knows. He likely may be bound with the under spirits beneath Xinkala.
A nation ruled by a corrupt order of Golem worshiping Paladins called the Varyndir Order.
The leader of the Varyndir Order, who wants nothing more than to prolong his order's quest for the head of Varyndir as long as possible so he can continue to get loans from Alaran and generally do nothing but drink and party.
A paladin talented in the ways of artifice and filigree (golemancy) who wishes that his order would get off of its ass.
- Heroic Sacrifice: He and Sir Dunstan held off a horde of rabid golems to allow the party to escape Altreia via boat. He's still alive, though.
- He's later conscripted to join Markus Velafi's Conga Line for Peace, and ends up in a major battle. The last we saw of him, he had more than a few knife wounds, plus was at the center of a magical explosion It might have stuck this time around.
A sentient golem that accompanies Aftin on foreign travels.
An unimaginably ancient golem head that was lost for millennia, only to be found shoved under a bucket.
A golem from the Silk Age of Altreia who guards Varyndir. As an older golem, he possesses emotions and, as such, speaks almost entirely in inspirational quotes.
- Back from the Dead: Gregor destroyed him, but he was repaired by Colfus.
A shifty masked artifact dealer who employs a retinue of imp-like rat monsters.
One of the Zeth, an incredibly powerful insect-like creature that feeds on Spiritfolk. ("They" or "them".)
- Ditto Fighter: They can steal other people's abilities and use them in bizzare ways.
- Enemy Mine: During the Big War arc. It's unclear if this will lead to a full on Defeat Means Friendship at the moment.
An evil wizard with a penchant for causing pointless mayhem.
- Friendly Enemy: In spite of all his evil schemes, he and Markus chat amiably like old friends even at the worst of times.
- Hijacked by Ganon: If an arc has no logical Big Bad, the odds are fairly good Verne is behind it somehow.
Leader of the Outriders.
One of Rat's rodent-like minions, given to Markus in exchange for a particularly unfortunate Imp. Named for its prominent forehead.
A gorilla that was magically spawned during the Deck of Disasted arc. He then proceeds to reappear throughout the series.
- Intellectual Animal: Zig-zagged. He seems to understand speech, but executes orders quite crudely and simplistically.
Small, gibbering creatures that Markus summons and more often than not uses as living projectiles.
An imp with basic medical training. Markus summons him to patch everyone up when Ashe isn't around.
An imp that survived long enough to have an existential crisis and attempt to foment rebellion.