This is a character list for The Wolfhound series. Spoilers abound, so proceed with caution. A chief one is that everyone except a single supporting character from Earth are Human Aliens, as the action takes place on a different planet.
WolfhoundThe series protagonist, a warrior from the northern tribe of Venns, he was sold as a slave to the hellish mines after his clan was exterminated by the jealous neighbors, but was able to break free to take out his vengeance on the wrongdoers. All this happens in the first chapter of the first book in the series, which makes the series essentially a one big So What Do We Do Now? moment for him.
- Bash Brothers: With Eurych by the end of the first book.
- The Blacksmith: A son and apprentice of a village one, he's never completed his education, but acquired enough of the skill to get by somewhat.
- Book Dumb: Not by his choice, really, but he never has a chance to learn of a book wisdom, and is actually illiterate until the second novel (that is, until he's 25). This by no way means that he's not dangerously smart.
- Chaste Hero: Because he truly considers himself engaged to Little Doe, even though it was just a Precocious Crush (initially).
- Childhood Marriage Promise: Well it wasn't his childhood, anywaynote , but a Little Doe's one.
- Chronic Hero Syndrome: Wolfhound is constitutionally incapable of passing any injustice. Even though he would bash himself endlessly for involving himself and close to him into even more problems.
- Clueless Chick Magnet: Let's see he gets at least two girlsnote openly crushing on him in the first book alone, despite his looks and reputation: Little Doe and Elen. He doesn't really give that much thought, though, not in the small part because he considers himself engaged to Little Doe, though he eventually grows into her for real.
- Desperately Looking for a Purpose in Life: After he avengers his clan.
- Empowered Badass Normal: Wolfhound starts without any supernatural abilities, except, maybe, a very good night-vision. By the fourth book, he's got powerful tele-empathy, some other psionics, including weak pyrokinesis, and Voluntary Shapeshifting. All this comes from a combination of him being the Chosen One of the Hound, his ancestor animal, and from mastering the kan-keero martial art.
- Face of a Thug: Due to his scars and broken nose, he looks like a total cutthroat, which only adds to his sour outlook on life.
- Involuntary / Voluntary Shapeshifting: He can, apparently, turn into a dog somehow. First, he has no control of that ability but later learns to use it consciously, signifying his position to reestablish his clan later.
- Incurable Cough of Death: From a mine silicosis, which is mostly healed by the time of the books, but it tends to surface when he's in distress.
- Jerk with a Heart of Gold: Being a mine slave most of one's youth doesn't exactly teach one a lot of social skills, so he's a lot more outwardly rude than he actually is.
- Knight In Sour Armor: He's seen enough to not have any illusions about people, but still remains a good and noble person himself.
- The Last of His Kind: He's the last living member of his Grey Hounds Clan.
- Lean and Mean: Wolfhound is tall, but he's wiry as a whip, and if you get at him, you're into a world of hurt.
- MayDecember Romance: It is not that Wolfhound is old, he's not, it's just that Little Doe was just 11 when they've first met.
- Never Learned to Read: Until he was 25, as the Jewel Mountains aren't really a beacon of education, and he had other problems later.
- No Name Given: Because he hasn't.
- Omniglot: He picked up a lot of languages in the mines.
- Only Known by Their Nickname: "Wolfhound" isn't his real name, because he hasn't one in the first place. His village was attacked exactly at the night he should've been given one, and "Wolfhound" is just a nickname he got in the mines after he killed a driver named Wolf in a duel.
- Properly Paranoid: You'd be after you've got chewed up by the fates so much.
- Reluctant Warrior: A son of a village blacksmith, and a legendary master at that, his true dream was to wield a hammer, not a sword.
- Screw the Rules, I'm Doing What's Right!: What fuels his Chronic Hero Syndrome he's absolutely unable to let any injustice be.
- So What Do We Do Now?: Once his revenge is completed, he's basically nothing to do with his life.
- Trademark Favorite Food: Sour cream.
- Vitriolic Best Buds: With Eurych, as they constantly snark at each other, but are otherwise inseparable.
- Wouldn't Hit a Girl: Coming from a matriarchal society, Wolfhound holds women in great respect, and about the only woman he ever applied violence to was a former slave driver he didn't consider a human.
- Younger Than They Look: By the end of the series he's just thirty, his greying hair and dozens of scars notwithstanding.
(Earthbound) BatWolfhound's longtime pet, whom he acquires while still in the mines and who follows him everywhere. In the first book his wing was torn by the slavedriver's whip, but Tilorn heals him early into the book, so he quickly looses the "earthbound" part of his name. Fast, nimble, smart to the point of the near sentience and armed with a diamond-sharp claws, he's a Wolfhound's steadfast companion and makes himself pretty useful in the fights too.
- Action Pet: Once he got his wing healed and loses his fear of flight, he gets increasingly useful in the fights, both as recon and by clawing at the Wolfhound's opponents.
- Androcles' Lion: Well, bat. Wolfhound saved his whelps from being squashed by mining equipment in Jewel Mountains, and he's been loyal to him ever since.
- Eye Scream: His preferred attack.
- Sapient Pet: Not to the utavegu's level, but he is indeed borderline sentient.
- Shoulder Pet: Ever since his earthbound phase, he makes his home on the Wolfhound's shoulder.
- Trademark Favorite Food: Milk with bread.
EurychA young scholar from the ancient and advanced land of Arrantiad, who makes himself at odds with an influential Twins priest and gets essentially kidnapped by his posse to be dragged before the crowd as an example of "empty learning". Gets saved by Wolfhound, and soon becomes his Heterosexual Life-Partner snarking all the time.
- Ancient Grome: Arrantiad's Fantasy Counterpart Culture.
- Badass Bookworm: Eurych starts with some battle psionics, and by the second book learns some martial arts, which really helps him in a pickle.
- Bash Brothers: With Wolfhound by the end of the second novel.
- Bishounen: A classic blond green-eyed example.
- Deadpan Snarker: Sometimes Eurych just oozes with sarcasm.
- Distressed Dude: For most of the first two novels.
- Gentleman and a Scholar: While he is not of a noble birth, his family is of a long history and a good standing.
- Hair of Gold, Heart of Gold: Only a bit sarcastic, and even that mainly at Wolfhound.
- Insufferable Genius: He might be quite haughty, but he is a one of the top scholars of the time.
- The Face: Is usually the one parlaying.
- The Medic: As a one of his pursuits, and quite a successful at that, thanks to apprenticeship under Tilorn.
- Took a Level in Badass: After a period of traveling alone, where he couldn't rely on Wolfhound.
- Vitriolic Best Buds: With Wolfhound, whom he always calls "My dear barbarian "
TilornA spacer from Earth stranded on this planet after his starship hit a Negative Space Wedgie close to it. Knowledgeable beyound belief and imbued with powerful Psychic Powers, but too trusting for his own good, he'd once offered his help with building a castle for a seemingly benign chieftain Vinitarius, aka The Maneater. Vinitarius quickly realised the true potential of the gunpowder Tilorn used for demolishing rocks, and, after the scientist refused to reveal its secret, threw him into the dungeon, from which he was rescued by Wolfhound. The plot of the second book was started by The Quest to reach his lifeboat with its Subspace Ansible, which he has to leave on one of Segvan Islands after the circumstances forced him to get out of there as soon as possible.
- Demoted to Extra: Quite fast. By the third book he's hardly mentioned anymore, and his eventual fate is touched only in spinoffs.
- Distressed Dude: In the first chapter of the story.
- The Engineer: Builds an impregnable castle for the Maneater.
- Genre Blind: He showed the effect of gunpowder to a warlord and didn't realise until almost too late, that he'd want to use it for war.
- Giving Radio to the Romans: He teaches Galirad artisans a lot of technologies quite advanced for their Early Medieval tech level, like galvanizing the steel for rust protection, optics for magnifying glasses and microscopes and better glassworking in general.
- Deconstructed with the gunpowder - he planned to use it purely for peacefull purposes, at construction works, but it ends up in the hand of less than virtuous people and, unsurpisingly, used for conquest and slaughter of innocents.
- Healing Hands: Can heal by applying his life force.
- The Medic: Just by the fact that he's an Earthling and knows infinitely more about the origins of diseases, he gets to be a better physician than most other healers in the series, even disregarding his Healing Hands.
- Naïve Newcomer: It seems that the Earth he came from is a utopian post-war society, which makes him ill-prepared for dealing with the much grittier and more wicked world he arrives to.
- Psychic Powers: It's unclear whether he gets them here, or anyone on Earth have got them at the time.
- Younger Than They Look: Originally mistaken for an old man by Wolfhound, due to his silver hair, long unkempt beard and general grime of the dungeon. In fact he's in his thirties.
NiilithVinitarius' former slave, a 15-year-old Saccarem girl introduced as The Maneater's bedmate for the night during his unfortunate encounter with Wolfhound, and rescued by him along with Tilorn. She was a student of the famous Saccarem scholar and physician, and while she herself quickly gets Demoted to Extra together with Tilorn (whose girlfriend she eventually becomes), her master (or his memory) and her past remain important even in the later parts of the series.
- Abusive Parents: Subverted. She had perfectly nice and loving parents until they died. It is her guardian who turned abusive, largely so that he wouldn't have to give her the required part of inheritance.
- Arranged Marriage: As a way to get her out of her abusive home, her neighbor and mentor, Zelhat of Melsina, tried to buy her hand, but failed.
- Dark and Troubled Past: A daughter of wealthy merchant, she has lost both her parents to an epidemic as a kid, and her uncle, who inherited their property, treated her no better than a common slave. The famous scholar, Zelhat of Melsina, who lived near them and taught her various subjects, tried to buy her out as a wife, if only to get her free from an abusive household, but couldn't rise the money before her bastard of an uncle has sold her away. After which she ended in the Maneater's castle.
- Fostering for Profit: Technically, by the law she stood to inherit at least a half of her father's wealth at her marriage, if fostered by her uncle, who'd then get the other half, already quite a sum, but the man didn't want to share, and tried the old "out of heart, out of mind" gambit.
- Healing Hands: Learned it from Tilorn, but as he noted, women are inherently more talented at that, because unlike men, who spend their own life force on that, women can tap into some much greater source.
- Innocent Blue Eyes
- The Medic: She's a healer both in traditional and supernatural ways.
- The Pollyanna: Despite all the shit she had to deal with in her life, Niilith remains kind and cheerful.
- Princess in Rags: Due to Saccarem laws, which are quite unkind to women, and the rotten heart of her uncle.
- Raven Hair, Ivory Skin
Mother KendaratWolfhound's mentor and a kind of mother figure, an elderly priestess of an Eastern love goddess Kan, she brings to the world a message of love and forgiveness at the feet of the Great Mother. But as the world is hardly as kind and forgiving as the Kan's priestesses' teachings, they get another of their goddess' blessing: a martial art that allows even the women, the weak, and the elderly to protect themselves easily — the kan-keero, of which she's the undisputed grand master. Her travels with Wolfhound are described in the prequel novel Peace on the Road.
- Bland-Name Product: Kan-keero is pretty unabashedly an Aikido with a serial number filed off.
- Guile Hero: Her very behavior is based on the same equilibristic principles as her martial art.
- Magical Asian: Has some noticeable Far Eastern vibe to her, and tries to "take the kid out of it" — though without much success.
- Miniature Senior Citizens: She's a tiny old woman, but surprizingly strong for her size.
- The Medic: Another one, and she's among the greatest in the world. Also is a great field surgeon, if the circumstances call for that.
- Thou Shall Not Kill: She sternly believes that even the worst villains can be redeemed and that killing them achieves nothing but perpetuating violence and evil in the world. It is her one point of disagreement with Wolfhound who just as sternly believes that permanently preventing a villain from harming anyone else is much preferable to their possible redemption in future.
- Team Mom: Naturally for a priestess of a motherly goddess.
- Never Mess with Granny: Though you probably wouldn't want, even if intended so originally.
- Noble Profession: As borth the priestess and The Medic.
- Old Master: Quite surprisingly.
- Saintly Church: Kan's cult is never ever told about in any word except absolutely adorational.
- Walking the Earth: Kan's priestesses carry her words all around the world.
Gluzd NesmeyanovichKing of a Solvenn nation with his capital in Galirad. A just and noble ruler and a gallant warrior, he's a significant character in the first book and is often mentioned afterwards. He is well loved by his people, and while he is understandably suspicios of Wolfhound when they meet, he stil tries to do the right thing.
- Amazon Chaser: Both of his wives were well-known as great warriors, and he himself originally was only a commander in his first wife's army.
- Authority Equals Asskicking: As befitting to the Medieval ruler.
- Demoted to Extra: As no further story takes place in the Solvenn nation, he is only infrequently namechecked in the sequels, and that's all.
- Doting Parent: Towards his daughter Elen, who reminds him of her mother, who died in battle some years ago.
- MayDecember Romance: His second wife, Ertan, is about 20 years younger.
- Meaningful Name: "Gluzd" is an Old Slavic for "reason", and he's exactly that.
- Reasonable Authority Figure: From all what is said and seen of him. He's suspicious of Wolfhound, true, but it only adds to his reasonable character, as who wouldn't be suspicious of a semi-foreign cutthroat returning from a disastrous trip with the accusations of treason towards the old-known and trusted relative?
- Royals Who Actually Do Something: Not only is he very involved in the daily goings of his kingdom, but he also beieves into leading from the frontlines, and often engages in diplomacy presonally, being his own envoy. In fact, he is out of Galirad for most of the book because he's on a diplomatic trip.
- Warrior Prince: A strict believer in leading from the front, and quite successful at that.
Elen GluzdovnaA daughter of the above, in the first book she's a seventeen years old princess standing watch while her father is on a diplomatic trip — giving her off in a dynastic marriage. She cares little for this, and the attempt end in disaster, but there are implications that everything will end well for her.
- Arranged Marriage: Gluzd planned to give her off to Vinitar back when he still held an important post. To say that Elen cared little for the idea would be understatement, but, being a nice girl, she didn't oppose her father.
- All Love Is Unrequited: Unfortunately, Wlolfhound doesn't return her crush and sees her as his younger sister instead, with consideration for the class divide.
- Everything Is Better With Princesses: Self-evident in the first book where she is a major character.
- Demoted to Extra: As with her father, with her stuck in the remote mountain hideout for years, she doesn't take much part in the action, though she's briefly shown by the end of the Jewel Mountains.
- Smart Girl: Well-read, educated and naturally bright, she's a good ruler material.
- Perfectly Arranged Marriage: Mother of the Twins implies that there will be Love at First Sight when she finally meets Vinitar.
- Rescue Romance: She crushes pretty heavily on Wolfhound after he saves her from an assassin.
- Took a Level in Badass: A mild example, but those kan-keero lessons from Wolfhound did pay off a little.
- Wise Prince: She was a pretty good caretaker for the post when her father was off, and would make a true High Queen if given a chance.
SonmorThe Narlak city of Condar, being a large trade haven, always was a hotbed of crime, but after one notable incident during a major war 200 years ago, it came forth as a seat of the main crime lord of the whole nation, whose descendants bore the same name and the title of the Night Conis ever since.
- The Don: Of the largest criminal network in their world, even branching "across the pond", so to say.
- Legacy Character: The official legend maintains that he's still the same Sonmor as two hundred years ago.
- The Mafia/Yakuza: Sonmor's gangs try to maintain the same image of suave sophisticates and protectors of the underdogs as their prototypes. Sometimes they even succeed.
- The Man They Couldn't Hang: One of the legends of the original Sonmor says that during his execution the noose got torn, and he escaped. Thus one of the posher streets in Condar is called the Torn Rope street.
- Neighborhood Friendly Gangsters: Manages to stay at this level, keeping his men as acceptable and socially responsible figures, with an image of friendly protectors of the weak and being safe with a common man.
- Odd Friendship: Kei-Sonmor (Sonmor's son and heir) befriended both Wolfhound and Eurych on their journey, and as Wolfhound managed to do him a favor, saving the pregnant wife of his Childhood Friend from a Death Cult assassin, he extended his protection on them for his whole empire.
- Uloiho, the Childhood Friend in question, is himself an example, being a weak, hunchbacked son of a middle-class artisan, and, on the outside, not a match for a Mafia Prince. Turned out, Kei-Sonmor's father specifically encouraged this to improve his son's character. In the end it worked, helping not only Luta, his son, but Uloiho as well, who went to became a world-famous jeweller and goldsmith.
- Pirates Who Don't Do Anything: To keep the whole charade going for two centuries, the Sonmors had to actually rein in the criminal activity significantly. While there are still pick-pocketing aplenty, card sharps inhabit every sailor tavern and all prostitutes and inn bouncers in the city are in Sonmor's pocket, you probably won't find even a grain of Grey Dust in the whole area, and you can even safely walk alone by night if you keep to a central well-lit streets, of course.
- Reasonable Authority Figure: The current Sonmors both the semi-retired father and his up-and-rising son are basically this. Being shrewd and practical men, they basically regulate crime, keeping it at a socially acceptable levels and eradicating the truly dangerous ones, as they are bad for business.
- Screw the Rules, I Have Connections!: Involuntarily enforced on Wolfhound and Eurych in Tin-Vilena. When they were swindled by a dishonest merchant there,note the money was returned to them on the very next day (together with a beaten up merchant who couldn't stop his excuses) by the couple of a scary-looking dudes, who then left with the quote: "The friends of Sonmor are our friends".
HonomerAnother Segvan antagonist (notice the pattern here?) and a recurring one at that. An up-and-rising priest of the Twins faith, he's most characterized by his dream of achieving fame and recognition, and putting his Church in a better position, and the lengths he was prepared to go for that were... pretty radical, to say the least.
- Ambition Is Evil: Honomer isn't inherently a bad man, really, but his ambitions pretty much consumed him completely, until he was brought down and shown the error of his ways by the miracles of the Twins and their Mother, leaving him a better man afterwards.
- Book-Ends: The series chronologcally starts with a kind Twins' priest wandering into the Grey Hounds village in the dead of winter, and after being nursed to health decides to write down the Venns' myths and legends. It ends with another priest similarly wandering into another village, only this priest now being Honomer.
- Break the Haughty: It basically took the Twins themselves to take him down a peg, but in the end it was pretty effective.
- Church Militant: His faith always was pretty easy on the violence matter, and Honomer himself is a follower of the Senior, who was a warrior in his corporeal life.
- Crystal Dragon Jesus: The Twins church is basically Christianity in a pretty thin disguise, in social position if not in the doctrine (which more resembles Zoroastrianism or Mithraism, if anything).
- Humiliation Conga: Honomer in Tin-Vilena, when the Twins decided to took the matters into their own hands. First the great icon of the Twins in the main city temple miraculously rotted through in just a couple of days (after just slowly fading for years), then it just plainly refused to be removed, showing its ruined state for everyone, until the replacement was carved by the master artisan miraculously healed from blindness due to praying to the Mother (whose cult is officially suppressed and discouraged by the Hyerarchs as semi-pagan) at the equally discouraged unofficial prayer spot — all this happened on a Honomer's watch and exactly when he hoped to raise his standing in the Church. Then Honomer decided to visit the miraculously revealed image of the Mother at Haran-Kiir (mentioned in the second book) and is plainly refused entry through the usually easy mountain pass. Finally, he gets lost in a well-known place, and is forced to wander for two days with his feet skinned raw and bleeding, until he has a mystical episode and decides to start Walking the Earth.
- The Fundamentalist: He's of a more radical, by-the-book persuasion regarding the doctrinal points of faith.
- It's All About Me: The main problem that doesn't let Honomer to be the true champion of faith. He's just too self-centered for that. It is implied that when he does get thrown down a peg, he eventually becomes a saint.
- Knight Templar: Honomer often takes a radical stance towards the doctrine, and is very haughty and classist in general.
- Religion of Evil: Subverted and deconstructed exactly on his example. It's easy to brand the Twins faith this if we only give it a brief glance through Honomer's actions, but then we'd see brother Nikila, other noble and kind priests, the Mother and her wanderings, all the good that they had done... And even Honomer himself isn't evil in his heart, just too blinded by his own passions.
- Sinister Minister: Of a second, fire-and-brimstone type. There is actually little foundation to suggest that his faith espoused exactly this views, but he was known for his fiery sermons.
- The Unfettered: Nothing stops Honomer in his quest of bringing more glory to the Twins (and himself).
- Walking the Earth: After he finally reins his ambition in.
- With Us or Against Us: To him the line between faithful and others is basically the line between humans and sub-humans. He is shown to be kind and compassionate to his co-religionists, and even undertook dangerous trips to the Jewel Mountains to buy some of them out of slavery. The rest, however? "Wretched heathens" who can "rot away in filth" for all he cares.
VinitarVinitarius the Maneater's unlikely son, and they couldn't be more different even if they wanted. Where the Maneater was cruel and impulsive, Vinitar was calm and calculating, where his father was evil and treacherous, he was noble and faithful, and they didn't see eye-to-the-eye personally as well. In fact, Vinitar's the every bit a Wolfhound's higher-class foil and counterpart, and the only reason he's ever the opponent is the fact that Wolfhound simply killed his father, without giving him a fair duel, as honor dictated, forcing him to avenge the Maneater, even if he would've gladly called the old man out himself.
- The Ace: Great warrior (on Wolfhound's level), seasoned sea captain, brilliant commander, smart, honourable, and so charismatic that his people adore him and actually left his father's employ to follow him.
- Badass Normal: One of very few characters that can match Wolfhound as a warrior, and that's without psionics or kan-keero. However, they never get to actually fight each other.
- Hired Guns: Well, sellswords rather. After he broke up with his father, he and his men made a living hiring themselves out to various lords needing a well-kept mercenary company.
- Honor Before Reason: Vinitar would very much rather be friends with Wolfhound, but his honor commands him into the blood feud, because Wolfhound killed the Maneater without a duel.
- Horny Vikings: As of late installments, Vinitar is a textbook saekonungr.
- Parental Abandonment: His mother died when he was a child, and his father hated him with a passion. He ended up being raised by his grandmother and his father's men, after he impressed them with his strength of character (yes, even as a kid). They then mostly ended up defecting to him from his father.
- The Unfavorite: He is the son of a wife Vinitarius didn't particularly like anyway, and being too much alike her, not to mention "weak and sissy", how the Maneater had put it, he was often mocked by his father and his lickspitties.
- Warrior Prince: Most of his father's entourage defected to him anyway, and even if he doesn't really have a land now, he's still a noble with his own merry company.
- Worthy Opponent: He and Wolfhound hold nothing but healthy respect for each other and are only at odds because the honor binds them into a Blood Feud.
Vinitarius The ManeaterA Segvan chieftain forced off his ancestral island by the encroaching ices, who settled close to the Grey Hounds clan village where Wolfhound (well, just Pup then) lived. Being an avaricious and jealous man, and a habitual robber baron (while most Island Segvans has renounced their piratical pursuits, becoming honest sellswords and plucky ocean traders, Vinitarius sticks to the good old ways), Vinitarius felt that his new lands will look even better without those pesky Venns around, and one fateful night attacked their village, massacring everyone except the young Wolfhound.
- I Am A Humanitarian: He once partook of a killed enemy's flesh in a heat of battle, earning him the nickname.
- It Is Pronounced "Tro-PAY": His name is actually exactly the same as his son's Vinitar but he insisted on changing it to the more Arrantish way out of vanity.
- Genocide Backfire: After the Pup killed one of the attackers, the brother of said attacker tried to sic hounds on him, but they refused to tear him to shreds. Vinitarius saw this as a good omen and spared the kid, selling him to slavery instead. Boy, did it turn out wrong!
- Jerkass: To everyone, including his own son, which leads to them quickly becoming estranged, until Vinitar leaves with the most of his father's original band, fed up with the Maneater's character.
- Meaningful Name: Despite the incident that caused his nickname being more of Never Live It Down, the name itself turned out quite appropriate — he's indeed a cruel and insidious warlord, a robber and an aspiring conqueror.
- Names to Run Away from Really Fast: His nickname turned out surprisingly accurate.
- Pirate: A reputation for most Island Segvans, actually, whose barren islands bear very little, so they turn towards the life of maritime highwaymen. OTOH most other island chieftains seem to find other ways of feeding their men, either by settling on the shore, or taking up a trade, but Vinitarius sticks to the old ways, apparently out of pure amusement.
- Villainous Valor: What gets him and his men going, despite their reputation.
ZhadobaThe leader of a large gang of brigands that preys on merchant caravans, and the former owner (through graverobbing) of Wolfhound's sword Sunflame. Later someone hires him and his gang to assassinate Princess Elen on her way to her groom.
- The Faceless: Both he and his men wear masks during raids. Nobody knows what he looks like.
- Fingore: Looses two fingers in his first encounter with Wolfhond, together with the sword.
- Malevolent Masked Men: Leads an entire gang of them.
LuchezarA relative to the Galiradian princess Elen, a haughty and arrogant nobleman who instantly develops a mutual dislike with Wolfhound. It gets worse when both are tasked with escorting and protecting Elen on her dangerous trip. Before long Wolfhound begins to suspect that Luchezar has ulterior motives.
- Aristocrats Are Evil
- Et Tu, Brute?: It was apparently him who hired the thugs to hunt down and kill Elen, all to have his own sister wed to Vinitar.
- Functional Addict: Hooked on the drug/Psycho Serum Gray Dust, but falls deeper and deeper into the addiction as the story goes.
- Insistent Terminology: He's actually a forty-second cousin to Elen, but is always calling her "sister". She doesn't reciprocate.
- It's All About Me
- Never My Fault: Tries to shift the blame for the outcome of a disastrous travel on Wolfhound, when both returns to Galirad and are summoned to report to the king.
- Self-Serving Memory: Wolfhound muses that Luchezar might've actually convinced himself that it was Wolfhound and not him who sold Elen out. Gray Dust can do that to people.
- Trial by Combat: Is challenged to one by Wolfhound, despite the latter having just started to recover from the injuries received during the trip and nursing a broken arm. Gets killed by his own sword.
MavutA major antagonist for several spinoff novels, Mavut is a world-renowned sorcerer and spearmaster, which brings him a lot of students and followers. The less known fact is that he's also the cruel and insidious warlord and criminal mastermind, but those seeking power as his cronies care little anyway, even if they know.
- Ambition Is Evil: What has made him a villain. Mavut seeking power and power only both in martial arts and magic alike corrupted him entirely.
- Brown Note: His brand of "magic" is actually concerned about sounds and their influence on the living beings. He could both kill and heal with sounds and he created human- and animal-influencing artifacts like the Flutes that could put people to sleep or act as Weirdness Censor, making the people filter out their wielders.
- My God, What Have I Done?: What his former teacher in magic, Mountain Blacksmith, feels about him.
- Papa Wolf: A curious play on the trope. Mavt actually cares very little for his followers and easily sacrifices them whenever he feels like, and he doesn't tolerate any dissent, killing everyone who betrays him, but he reserves this right exclusively for himself, and will hunt down and gruesomely kill anyone raising a hand on any of his followers — including those who left him amicably.
- We Have Reserves: His general feelings about his students.