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    The Unexpectables 
The heroes of the story a group of four misfits who end up meeting up while on their way to Alivast, who eventually decided to team up and even own a tavern together.

Tropes that apply to the group as a whole.


  • Almighty Janitor: Despite most of their heroic deeds, including stopping a serial killer, saving multiple villages, preventing an evil demigod from absorbing the powers of the sun god, and stopping the United Clergy of Orun’s early attempts at war, they spend most of the campaign as an accountant’s mercenary group. Thankfully they later end up getting promoted to working under Solly, who’s a member of the Alivastian council.
  • Beware the Silly Ones: The group may be a bunch of goof balls most of the time, but they are a very competent mercenary group who have fought demigods, slain dragons, and dismantled entire war efforts.
  • Character Development: Throughout the course of the campaign all of the player characters ended up changing for the better.
    • Borky was a scatterbrained and reckless dimwit and very rarely thought before acting (such as stealing Ozzy's hedgehog familiar because he thought it was cute). Much later in the campaign, while still somewhat unintelligent, he's now much more restrained and is less prone to making idiotic decisions. Recently he’s even been gaining a tacticians streak, helping out the group when making plans of attack, and ends up showing a philosophical side.
    • Task was focused on revenge over anything else, made little attempts to socialize with others and often disproportionally responded to perceived slights, now he's s much more calmer, and less likely to lash out unless if he's being constantly badgered and is much more sociable, and while he still want's revenge on Darkus, it's just as much due to vengeance as it is putting a stop to the dragon cult. This is made most evident with his interactions with Azra Sahar, who is basically a successful pre character development Task.
    • Greckles was very confrontational with the group and suffered from having no real purpose in his life, as time went on he became much more friendly with the others and after meeting Solly, he finds a purpose in Orun.
    • Panic often emotionally manipulated those who cared for them, whether it was pretending to love Ozzy or deciding to take Willow on a date just to piss off Doros, and was a high grade attention whore. As time went on, he started forming actual connections with others like Scarlet and Hellina, and has become self aware enough to realize that he should deal with his mother issues before he even considers starting a proper romance.
  • Crippling Overspecialization: Apart from Panic, the team tends to be very much focused on 1-on-1 offense over defense, with no proper healer or tank, and extremely few AoE and utility spells. Downplayed in that they get away with it most of the time...right up until Tracadia, where Monty began creating encounters that play directly to the party's weaknesses.
  • Dark and Troubled Past: None of them have had the happiest home life.
    • Borky was the son of a brutal Orc chieftain, who's only positive influence was from his mother, who ended up dying during a stampede incident.
    • Task was the sole survivor of a Blue Dragon that his clan was tricked into summoning, leaving him heavily scarred.
    • Greckles was an orphan for most of his life, and when he found love with a noblewomen, named Yukiko, he was framed for a crime he didn't commit and was exiled from his homeland.
    • Panic grew up with severe abandonment issues due to his mother abandoning him, and his father being either neglectful or controlling, and was relentlessly mocked by his hometown, to the point that he ran away when he was 16.
  • Logical Weakness: The party's focus on 1-on-1 damage makes them quite effective against small groups and single tough opponents, but it also means they struggle when dealing with larger groups of enemies.
  • Ragtag Bunch of Misfits: A Kobold with anger issues, an Orc who pretends to be even dumber than Orcs are usually who also worships a penguin statue, a flirtatious Tiefling Rockstar with mommy issues, and a law abiding Kenku ninja. Yeah, this group’s weird, and that’s not even getting into the guest stars.
  • Took a Level in Kindness: With the exception of Borky, the party wasn't the nicest of people, but as time goes on they all generally mellow out.
  • True Companions: Invoked after the guys successfully heal Omnimaw. Panic notes he'd walk to hell and back for his friends, and Greckles straight up calls them a family

Borky, the Orc Barbarian

https://static.tvtropes.org/pmwiki/pub/images/borky_8.png
Played by Takahata101
A full-blood orc with a big heart and not a lot of brains. Despite the appearances, he's a fun guy and a fearsome fighter.
  • Achievements in Ignorance: It took Borky over a year to notice he had ended up in Alivast by stowing away on a vampire pirate vessel. Played for Laughs as he immediately begins realizing the Paper-Thin Disguise in the names of the crew.
  • An Axe to Grind: His preferred melee weapon through seasons 1 and 2 is a large greataxe, though he briefly swaps this for a war hammer when fighting Dullmar, as well as against slimes that divide when hit with slashing damage. Though he drops it in season 3 when he acquires the sword of Raunfalt and it becomes his primary weapon.
  • Battle Trophy: Although not as fastidious about it as Task, he occasionally takes remnants of his defeated foes, most notably the head of Mirehair, the ten-foot hag he suplexed to death.
  • The Berserker: He's fairly gung-ho to charge into battle, and at Level 3 took the Path of the Berserker.
  • BFS: Acquires the sword of the giant king, Raunfalt going into season 3, and it becomes his primary weapon.
  • The Big Guy: Easily the tallest member of the Unexpectables, and is built like a brick shithouse to boot.
  • Book Dumb: Is completely illiterate and innumerate, though the latter is sometimes glossed over for the sake of humor.
  • Brutal Honesty: Has developed an absolutely ruthless sense of this in later episodes.
  • Captain Obvious: If it's been said once, you can put money on Borky reiterating it at least once to everyone in earshot.
  • Catchphrase: "Aw fuck! I can't believe I've/you've done this" when someone makes a blunder, especially involving friendly fire.
    • Also, his "morning ritual", which consists of him loudly announcing "IT'S TIME TO GET ORKY, IT'S TIME TO GET BORKY!" and then a battle roar. When Skinny announces it into his room, he's glad it's "finally catching on".
  • Chaste Hero: Enforced by Taka, who wanted to avoid Unfortunate Implications when shipping with characters that 99% of the time would be played by his own sister.
  • The Ditz: He's a pretty sweet dude when he isn't raging in battle, taking the time to comfort friends and crack jokes to try and lift everyone's spirits. He also happens to have the common sense of a stack of bricks, and a level of tact to match it.
  • Dump Stat: While you might think it's Intelligence, it's actually Wisdom. Which makes sense, as he can be pretty intelligent when he's focused, he's just too fixated on bizarre and often unimportant matters and frequently lacks any tact.
  • Early Installment Weirdness: In the first few episodes his "morning ritual" has slightly different wording.
  • Everyone Can See It: His crush on Starlight the Drow opera singer is fairly obvious in how he talks about her, but he tries to play it off as a platonic affection that no one is buying.
  • Fearless Fool: Subverted. He's actually scared of plenty of things such as skeletons, spiders, and Helga.
  • Friend to All Children: Borky's got a soft spot for kids, and is known to tone down his boisterous personality when around kids if he feels it would upset them. He's also great at distracting them from important issues that they're too young to be exposed to, like getting the Northlander children to follow him outside while Bjornson's wife was giving birth by diving out a window and engaging them in a friendly game of Catch-The-Gripples.
    • It’s also latter shown that harming a child is one of the few ways one can get Borky to act completely serious.
  • Hidden Depths: He can be surprisingly insightful, often dispensing Simple-Minded Wisdom and taking the time to help his friends with personal issues with a gentle touch. This is likely due to his dear mother's influence, who wanted him to be kind unlike his father. Borky can also play the piano with surprising skill, although even he admits that he's a little rusty. He also took the less time to deal with his past visions that LYS shows him, implying that compared with the others he has his emotional baggage mostly under control.
  • Hypocritical Humor: He annoys everyone with his loud morning ritual, but calls others inconsiderate when they do something similar.
  • Innocently Insensitive: Borky has a real problem with asking unbelievably personal or offensive questions like it's no big deal.
  • Madeof Iron: Due to being the only member of the group that can actually take a beating, Borky has been hit with a multitude of attacks, but has only ever been knocked out once.
  • Massive Numbered Siblings: Due to his father being the patriarch of his clan, Borky has many half siblings.
  • Nerf: When the party got rebalanced, his AC took a noticable drop, making it more dangerous for him to be on the frontlines.
  • Obfuscating Stupidity: Although he is genuinely dim, he plays it up to encourage others to underestimate him. This becomes apparent when he communes with the sword Raunfalt and drops the act.
  • O.O.C. Is Serious Business: When talking to Raunfalt and also dealing with other orks, the comedy in his character drops and he tries to be more serious, even if he sometimes fails at it because he's too dense.
    • He also becomes much more serious and focused when he knows the lives of children are at stake.
  • Open Mouth, Insert Foot: Half of Task and Greckles' aggravation during roleplay segments is Borky straight up refusing to shut his mouth when it would be smart for him to do so.
  • Phrase Catcher: Whenever he has a good idea, he is told so by someone around him, usually in tones of mild surprise. He actually has good ideas on a fairly regular basis, but they tend to be outweighed by the numerous bad ones.
  • Rage Breaking Point: As a Path of the Berserker Barbarian he has this as a game mechanic, and it can be set off by something as major as endangering the lives of his friends or as minor as mild rudeness. That being said, talking shit about or threatening his friends is a huge Berserk Button for him, and by his own admission of things are taken from orcs that they enjoy the orc in question can get "violent".
    • Also parodied, as Taka usually portrays Borky flying into a rage over something fairly minor during the encounter.
    Borky: Borky's CLAUSTROPHOBIIIIIIIIIIIIIIIIIC!
  • Sad Clown: Although his backstory is just as tragic as the rest of the party, he hides it behind simple jokes and self-deprecating hijinks rather than descend into maudlin navel-gazing.
  • Walking Shirtless Scene: This orc is almost always seen shirtless, content to only wear a traditional barbarian loincloth. He does get a pair of pants after a hole got burned into his loincloth, but he still refuses to put on a shirt. His bulk usually ensures he tears through shirts even slightly smaller than his size.
  • The Worf Effect: Got clobbered by Helga in one round, to show that she really doesn't have a reason to give a damn about their antics.

Task, the Kobold Ranger

https://static.tvtropes.org/pmwiki/pub/images/task_0.png
Played by Chris Zito
A former quartermaster for his people's army, Task of Iron Oath is a strict and upright Kobold with a bit of a temper. He serves as the leader of the party for the most part.
  • Aesop Amnesia: The point of Lys’s vision to him was to get task to quite focusing on his revenge, on Darkus, and to let go of the past, but latter on he ends up wanting to find and kill Darkus for revenge again, and is trying to integrate himself with other Kobolds again.
  • And Then What?: Task admitted privately to Tranquilisaint that he's spent so much of his life to this point chasing Darkus and fantasizing about the day he finally gets his revenge, he doesn't have a plan for afterwards, with the first thought he had being simply disappearing into the woods, never to be seen again.
  • The Archer: As a Ranger he is this naturally, showing extreme skill with the various bows he has and happens to have.
  • Artistic License – Military: Quartermasters are support staff in nearly every other kind of army imaginable. The way Zito describes his duties, however vaguely, he describes duties befitting a Captain.
  • Battle Trophy: As per his culture, he has a stringent belief in taking parts from whatever he kills, either to keep for decoration or have made into new equipment.
  • Berserk Button: Lying, which Solly got on the bad side of.
    • He also doesn't tolerate insubordination, at least from those who would work for them.
  • Best Served Cold: His whole motivation in life boils down to killing the dragon that massacred his entire civilization of Redscale Kobolds. He is also particularly fueled by feelings of vengeance and retribution in battle, likely projecting his hatred for the dragon onto anything that tries to harm him or his loved ones. Lys helps him work through this, allowing him to start moving on as a person rather than wallow in the past. Though once Darkus’s plans are made known, he ends up falling back into this mindset.
  • Characterization Marches On: Applies to both him and his tribe, when his tribe was mentioned early on, neither Monty or Zito indicated that they were just a isolated tribe that just wanted to live, and it was never indicated that Task did much that could be considered immoral, but when Monty revealed that the tribe was founded by cowards that left their last tribe for dead, they are then mentioned to do a lot more immoral things often, with Task being a willing participant.
  • Comically Missing the Point: Since Task is a relative newcomer to a lot of cultural and societal concepts that other characters take for granted, he gets a plethora of these moments when he comes across something he's unfamiliar with. At various points he's wondered if crabs were a sentient species because he saw one holding a knife in its claw, contemplated if a giraffe is just a weird tall horse, and asked what an "hors d'oeuvre" is and how one kills it.
    • He's completely blindsided by the idea of "Maternity Leave", since Kobolds lay eggs.
  • Crazy Survivalist: Downplayed, but he is an experienced Ranger and Soldier with plenty of skepticism on anyone or anything slightly magical.
  • Curb-Stomp Battle: His fight with Azra Sahar ended in two rounds with Task only able to get one good hit in, the fact that Task didn’t have his bow with him didn’t help matters.
  • Dump Stat: Strength. Zito frequently mentions he has a -2 in it and anything requiring it he frequently fails.
  • Family of Choice: He's come to see the Unexpectables as this, particularly later in the series. This is certainly made clear when Borky and Panic are nearly killed by a black dragon, prompting flashbacks for poor Task. He yells "I'm not losing a second one!" during the battle, indicating that he sees the Unexpectables as his new clan.
    • Revealed to be more of an Iron-Oath Kobold thing, as his "sisters" aren't necessarily blood-related to him due to their insistence on stealing eggs to keep the numbers up.
  • Fatal Flaw: His temper. When Task is sufficiently angered, his judgement is clouded to the point that the group and even Monty has had to step in to talk him down from doing certain things during non-combat sections of the game.
  • Good Is Not Nice: Task is ultimately a moral person, this doesn’t stop him from being aggressively belligerent to people who’ve slighted him.
  • Half-Dressed Cartoon Animal: His official art depicts him with only a helmet and armor on his arms. His winter gear has him wearing a lot more on his upper torso, though he still doesn't wear pants. Invoked by Zito, who often refers to it as "Donald-Ducking" around, and believes putting pants on a kobold makes them look goofy.
  • Interspecies Romance: He's actually the only member of the party to defy this, of the two women he's shown interest In, both are Kobolds.
  • Jerkass: Early on he was a very rude person who typically responded to people slighting him with either a volley of insults or threats of murder that he was completely willing to carry out. Thankfully after his vision quest with LYS, he's mellowed out.
  • Long-Range Fighter: Task excels at hitting from afar, and struggles when forced to fight up close.
  • Looking for Love in All the Wrong Places: Task has shown of habit of falling for other Kobolds easily while not putting much effort to actually get to know them, this leads to the party's relationship with Mel ending with her trying to kill them for not helping her in a heist. and he appears to have fallen hard for Winter, despite only knowing her for a few days.
  • Morality Pet: Tarusk, who he frequently refers to in-character as "my child".
    • He also has a serious soft spot for other kobolds, which unfortunately tends to backfire as kobolds in Alivast are very different from kobolds in Iron-Oath.
  • The Napoleon: He's a tiny dude from a tiny race and it shows. He gets very defensive when his height is brought up, and a large part of his life view is determined by being a small being in a world of bigger things that want to crush him.
  • No Social Skills: He speaks in a stiff, verbose manner and often gets straight to the point of whatever he's thinking or what the group is doing without reading the room, and is often caught trying to start a conversation by just standing around who he wants to talk to instead of trying to introduce himself.
  • Not So Above It All: For all of his seriousness and the aloof shtick he plays up, Task isn't above engaging in some hilarious shenanigans. Such moments include trying to tame a giant chicken with their magic cabbage, sharing a massive bucket of wings with Borky at the Romansion and going along with his plan to woo Starlight, and fooling a pirate captain into thinking he's a Dragonborn child with a Tastes Like Diabetes display on par with Lily, to say nothing of how he reacts whenever he's forced to fly somewhere.
    • He's also the only member of the party who encourages Scarbles's bad behavior.
    • Solidifies in the beach episode. He spends the entire trip shooting water ballons at people with his crossbow.
  • Only Known by Their Nickname: Task is an oddly mundane name for a Kobold, and he's stated that it isn't his given one. His real name is Tarask, derivative of the name he gave to his pet drake Tarusk.
  • Stranger in a Familiar Land: When he ends up actually meeting up with other Kobolds again he finds that he's grown away from the typical Kobold mindset, recently he's trying to correct that.
  • Straw Atheist: Gods and the divine are a very sore spot for him, and he's far more of an anti-theist (actively opposed to the idea of the divine or a god) than strictly atheist (simply doesn't believe in them). Given all the horrible shit that's happened to him in his life, it makes sense that he doesn't agree to the idea of an all-loving god of any variety, particularly since the followers of one of them (Orun) see his race as anathema to their faith. That said, he was willing to give the Temple of Orthoc a chance, as it was primarily staffed by dragonkin.
  • Supernatural Body Heat: Develops this specifically in his chest after the party encounters Orun. It appears to be due to a connection with a legendary Red Dragon
  • Why Did It Have to Be Snakes?: Has a problem with large birds in general due to local gryphons and harpies terrorizing his people in the past. For the same reason, he tends to lose composure completely in flight. Also with dragons, as he starts violently twitching at the idea. It was Winter's insistence on shutting him up and making him face his fears that sparked his interest in her.

Greckles, the Kenku Rogue

https://static.tvtropes.org/pmwiki/pub/images/greckles_3.png
Played by Gaijin Goombah
A grackle-headed Kenku that is big on honor and aiding those in need. He hails from the Eastern Isles, and has trained in their ways of stealth and subterfuge.
  • Absence Makes the Heart Go Yonder: Back on the Eastern Isle, he had a lover named Yukiko, and after being separated, he's still shown to have feelings for her. This hasn't stopped Greckles from participating in multiple romantic interactions with Solly and Remy, as well as using the Romansion's brothels.
  • Berserk Button: Harming children. He becomes unusually bloodthirsty towards those who would willingly do so.
    • Another thing that really bugs him is the idea of arranged marriage and pairing, to the point that he actually raised his voice at it being explained to him.
  • Beyond the Impossible: He's done some pretty decent theiving, but him stealing an entire punchbowl without any of it spilling takes the cake.
  • Bi the Way: Was lovers with Yukiko, flirted and kissed Remy, has had multiple interactions with Solly that can be read as romantic, and got two men and women at once when he decided to use the Romansion's brothels.
  • Chronic Hero Syndrome: Has this the most out of the party, especially in regards to Task and Panic. Greckles is typically the first person to try and find a peaceful solution, and he was also the first to try and help out Solly even when it became apparent that she might be more trouble than she is worth.
    • And during the Eltmur Loyalist Arc, he pays for this by being captured, stabbed and showing up to the events late as a result.
    • Also happens in Tracadia, where they could've easily just returned to Fort Barcelette, he offers the group's help in getting a powerful artifact away from vampires. Bonus points in that half the party wasn't even in the wagon at the moment.
  • Crisis of Faith: When Greckles learns a double whammy from Pilchard that A): Orun is just an Almighty Idiot sun-lion whose Paladins steal from his light, and B): the blade he carries isn't special at all and is mass-produced in Paraton, he begins to seriously doubt his newfound faith, and it takes a pep-talk from Evelina to get him out of it.
  • Distressed Dude: In the Eltmur Loyalist Arc, he gets caught to stop a kidnapping and ends up getting kidnapped himself.
  • Family of Choice: Greckles has long had issues with family ties since he thought his own parents gave him up and he was driven from his home, but Willow helps him see that home can be where you make when she takes him to a local restaurant that serves Eastern cuisine made by a couple of Kenku that immigrated from the Isles like he did. He still wants to go home to the Eastern Isles one day, but he's come to view Alivast as a second home and his friends and employees as a second family.
  • Highly Visible Ninja: Played with: he wears typical Eastern peasant garb, which is historically appropriate for his ninja-like background and would help him blend in, except that he wears them in different culture with completely different fashions, combined with the fact that he's a blue bird-man in a place where such beings are comparatively rare, so he stands out anyway.
  • Impossible Thief: At the Silver King's ball, he somehow stole a punch bowl while it was still full, got it into his inventory, and as near as could be described, "Photoshopped" it under his cloak. He also snuck a wine bottle from someone the second they placed it on the table.
  • The Lady's Favor: Has collected a few from various women he's saved, including three feathers from Solly's helmet. In return, he often will pluck a feather from his plumage and use it to seal a promise, a gesture he made up on the fly.
  • Mysterious Past: His past has probably been the least explored out of the group, with only the bare essentials shown, much to Gaijin's chagrin.
  • Never My Fault: It's been noted that Greckles never takes blame for any of his mistakes, either blaming it on others, or making up excuses for what he did. This has gotten to a point where some people are wondering what actually happened at the Eastern Isles to cause his exile.
  • Ninja: His motif, particularly of the Naruto brand.
  • Parental Abandonment: Was raised without parents, and constantly wonders why they up and abandoned him. Turns out that they died protecting his egg from hobgoblins, sacrificing their lives so that he might get a shot at living.
  • Secret Keeper: Was this in the party regarding Solly's aasimar heritage, which got him in some hot water with Task and later with Brorc Bronze-Fang.
  • Sugar-and-Ice Personality: When casually chatting with someone he likes, he can be quite a chummy bird, cracking a few jokes and being generally affable and willing to help out. However, he has a lot of emotional baggage and can harden up at the drop of a hat if the right buttons are pressed.
  • There's No Place Like Home: While he keeps it under wraps most of the time, he desperately pines to return to the eastern isles. He does occasionally crack, thinking about his family and quality food inspired by or straight up made like it is on the eastern isles often reduces him to blubbering tears.
  • Token Minority: The entire party serves as one since they're all from abnormal races, but Greckles is this even among the party since his culture is more idiosyncratic compared to the Standard Fantasy Setting that he's in currently.
  • Token Religious Teammate: Converts to worship of Orun after coming to the conclusion that the suffering in his life led him to Solly, and a vision he had after picking up the sunblade sealed the deal. Unfortunately, he also ends up learning from the United Orun Clergy's clerics, who even if they defected, still held strong beliefs, and so it colors his understanding of the concept, and so he became quite obnoxious about it for a time.
  • What the Hell, Hero?: He gets called out by both Brorc and Remy after an incident following his conversion into Orun worship, where he began ignoring signs that Solly was clearly getting uncomfortable with what he was saying and began treating her like the United Clergy used to.
  • Wutai: His culture is a mish-mash of a few Asian cultures, primarily Japanese. Also a case of Author Appeal, as Gaijin Goomba did live in Japan for a while.
  • Yank the Dog's Chain: After finding a purpose in life with Orun, he quickly learns that Ourn is a non sentient beast that is incapable of blessing mortals with it's powers and actually has it taken by them instead, along with the fact that his sunblade isn't an important religious relic and is actually a mass produced weapon for high ranking Clergy officials. and to make it worse, while in the Underdark, he ends up losing the blade in a fight when it get's thrown off a cliff.

Panic Grimtongue, the Tiefling Bard

https://static.tvtropes.org/pmwiki/pub/images/panic_5.png
Played by: Distortion Devil/Senile Snake
A Tiefling with heritage from a Barbed Devil, he plays the guitar in a style that is hard and loud. He also has quite the charming personality and is a very empathetic soul to the right people, though most of the time he's a bit of a self-aggrandizing shill for the Sweet Dragon.
  • Aesop Amnesia: Parodied, as after his experiences with Lys, he goes right back to causing trouble by being flirty. But after that incident, he seems to have taken it to heart.
    Panic: I've learned nothing.
  • Adaptive Ability: His new sword, Copy-Cutter, replicates whatever form of damage he receives, allowing him to give his enemies a taste of their own medicine.
  • Anchored Ship: Connor has stated that Panic needs to get over his Mommy Issues in order for him to have a chance at a stable relationship
  • Alliterative Name: His true name is Vergil Vaethryus
  • All Take and No Give: This is what every relationship with Panic ends up being, best shown in a flashback to Panic's college days where one of Panic's friends helps him pass his concert test, while Panic doesn't even show up to his concert, causing him to automatically fail due to being unable to get anyone to attend it.
  • Anything That Moves: He's perfectly okay with any being in bed; be they men, women, or constructs.
  • The Casanova: Tends to easily seduce both men and women, even without trying. Later he ends up getting the attention of a dragon.
  • Chocolate Baby: An interesting variation His appearance didn't tip of Sergei that Euphoria was cheating on him, but it did reveal that she was a Tiefling in disguise.
  • The Chosen One: ITH, a fragment of LYS appears to have bonded with him, to the point that he can now be either a cleric, paladin, or warlock under it.
    • Also played straight when it comes to Being the new voice stealer for Omnimaw. Or rather, he ''tries'' to, but it's clear Omnimaw doesn't care about him nor does he see him as his champion. Thankfully, the actual deific being that favors him, ITH, makes sure his new blessed champion gets out of his clutches. They even replace his guitar!
  • Commitment Issues: Dude can't form a stable relationship to save his life, and generally has problems with long-lasting personal relationships of any kind.
  • Cool Big Bro: His relationship with Scarlet is a combination of Parental Substitute and this.
  • Desperately Craves Affection: He lives for the spotlight and constantly seeks praise and approval for his performing or actions. This is a holdover from remembering how his mother left him, as he's constantly wondered whether or not she loved him and seeks love from others to fill the void.
  • Drowning My Sorrows: After his rough quasi-breakup with Ozzy, Panic starts slamming some ale with Borky to take his mind off of it all, and in general he tends to turn to drink after periods of great stress.
  • Embarrassing First Name: Embarrassing Full Name, actually. His birth name is Vergil Vaethryus, which he wants to keep secret from his companions. He changed it upon leaving his hometown, stating there were connotations with the name he didn't want associated with him.
  • Even the Guys Want Him: He's a very attractive tiefling.
  • Gone Horribly Right: Connor reveals that this is what happened with Panic's relationship with Ozzy. Panic was more focused on trying to not get Borky thrown in jail, and just accidently caused Ozzy to fall in love with him.
  • In the Blood: The Grimtongue family has been musicians since their inception, part of the reason that his father was so opposed to him learning music, was due reminding him to much of Euphoria.
  • Jerk with a Heart of Gold: Not always considerate of the feelings of others, particularly with how his flirtations may affect them, but ultimately caring enough to own up to his mistakes and look out for those around him... Unless he can Take a Third Option of course. It’s also apparent that he’s trying to make up for the sins of his ancestors.
  • Jumped at the Call: He readily jumps on being the voice stealer for Omnimaw, despite his mother's warnings, and his friends wondering if they should try to take a third option when it comes to saving music. Thankfully, they do find a way.
  • His Own Worst Enemy: Panic's worries about whether he can be loved or not would of been solved a lot earlier if it wasn't for the fact that he treated anyone who gives him positive affection like crap. It's not until he gets called out by LYS that he starts changing for the better, and it takes another talk with ITH to realize that even if his mother never loved him, he was already capable of love.
  • Implied Death Threat: He gives one to Arlo after the latter reveals his verbal abuse of Meryl, by stating that he was just like Merl when he was young and to look at him now..... while showing off his jacket made from a Young Dragon’s scales. This actually causes Arlo to sweat.
  • Inferiority Superiority Complex: Panic's bravado and ego is a mask to help hide his life long abandonment issues and the belief that no one in the world can love him.
  • It Was with You All Along: ITH shows Panic that he's always had the capacity to feel and freely give love of all kinds, and that he never really needed his mother to show that.
  • Leeroy Jenkins: He has a tendency to jump into the midst of battle in order to get enemies into range of his spells, thus putting himself in danger. This has led to the players jokingly calling them the tank of the party.
  • Let the Past Burn: He was more than happy to just live out the rest of his life as Panic Grimtongue thanks to his abusive father, bad reputation in Tracadia, and in general his shitty behavior as a young man. Takes on a lighter note as he looks down at his mother's shattered guitar, and just shakes his head, knowing that his friends and his real mother are the real priority.
  • Mr. Fanservice: Frequently shirtless, always flirting, making full use of his accent, and just generally acknowledge as sexy. This eventually is used as a bargaining chip, as Avryman takes on Panic's form for use explicitly for breeding in the future.
  • Mysterious Past: Out of the party Panic is the one who hasn't really fessed up all that much about what he did between his Bardic training and coming to Alivast. He himself was confused about the origins of his demon blood until a fight with a crown demon revealed that it originated from Omnimaw, a corrupted celestial of music.
  • Never Accepted in His Hometown: Has a lot of bad memories and apparently a very real bad reputation in Northern Tracadia and is extremely hesitant about dealing with anybody from there.
  • Oedipus Complex: It's stated that his relationship with his father is disdainful at best and his current goal in life is to try and find his mother to see if she actually loves him.
  • O.O.C. Is Serious Business: Whenever his mother is brought up in any capacity, the otherwise cool and calm Panic Grimtongue begins to immediately become hyperfixated and frantic.
  • Parental Abandonment: His mother left him and his father a long time before he could even remember her, and it drives a lot of his motivations to find out whether or not she really loved him.
  • Rage Against the Heavens: Has developed an extremely averse opinion of Orun thanks to the UCO, which causes him plenty of friction with Greckles since he recently converted to Orun worship.
  • The Rock Star: The fantasy equivalent of this, complete with a guitar that is enchanted with thaumaturgy so that it sounds electrically amplified. And as a tiefling, he has the demonic appearance of a heavy metal artist going for him.
  • The Runaway: He ran away from home when he was 16.
  • Shock and Awe: he was a Bard of the College of Thunder, a homebrew college that specializes in electric and thunder based magic and turns the bard in question into a fantasy metal star. Though due to balancing issues, he was switched to the College of Glamour.
  • Spikes of Villainy: Subverted since they're just a racial trait that comes from his Barbed Devil heritage. That said, he can make spikes grow from his torso on command and has used them in combat before.
  • Support Party Member: His main role in the party dynamic is to support the others, whether it's by buffing them up, hindering an opponent, acting as an emergency healer, or going on the offensive himself. With his main flaw being that he doesn't excel at any of those roles individually.
  • What Is This Thing You Call "Love"?: Due to Panic's troubled upbringing, he genuinely believes that love doesn't exist, which is the main reason his love life is a mess.

Remy, the Kenku Gryphon Rider

https://static.tvtropes.org/pmwiki/pub/images/remy_0.png
Played by Edward Bosco
A Kenku Gryphon Rider (Eldritch Knight for class purposes) in Alivast's army, fighting on the front lines. He accompanies the party on their travels for a time, then returns for the Silver King's ball. After an incident regarding the dragon, he is placed on suspension. He shacks up with The Unexpectables as their Sixth Ranger as consequence. However, thanks to his contributions against the United Orun Clergy in Canary Channel, he is appointed the Captain of an experimental Griffon Cavalry that is meant to replace Zotira and Arlo when they inevitably leave Alivast.

  • Ambiguous Disorder: After his capture by the United Clergy, he ends up becoming more somber and tries to avoid interacting with others. Indicating that he may be suffering from a form of PTSD or depression.
  • Ambiguously Bi: He’s known to be into men thanks to his flirting with Greckles. Remy’s more recent interactions with Audrey have some romantic undertones and when confronted with the idea of them becoming a couple, Remy doesn’t use his sexuality as a reason the relationship wouldn’t work out.
  • Ascended Extra: He started out as a simple guest star, after he came back, he’s become the groups fifth member.
  • Badass Baritone: Courtesy of Edward Bosco.
  • Bullying a Dragon: Almost literally, Remy is very dismissive and insulting to the Silver King and Arlo despite the fact that, as a sparing match with Arlo shows, they could destroy him without breaking a sweat.
  • Cultural Rebel: In sharp contrast to Greckles and most all other Kenku seen before or after him, Remy doesn't know much at all of their language, nor culture. As such he adheres more to European-styled speech and culture than Japanese. Justified in that he hails from the more Western-styled Valithea.
  • Fatal Flaw: Pride, but more importantly, Underestimation. Remy frequently believes that he is superior to those who treat him poorly or have insulted his pride, and has been beaten down sharply every time because he constantly picks fights with characters stronger than he'll ever be.
  • Hero of Another Story: While the Unexpectables are busy with their adventures, he's typically involved in the political world of Alivast, or off doing his own adventures, like the ones he did with the Mercs.
  • I Need a Freaking Drink: Engages in this heavily in Chapter 55 when he realizes he may have to share a room with Balfor Balton and Lady Aila.
  • Irrational Hatred: At first, Remy's heavy dislike of the Silver King makes a decent amount of sense. (The Silver King only stopped the Eltmur royal family years after they started a war (and after the death of Remy's father), and then immediately took the throne, making him come off as an opportunist.)As more and more of the Silver King's past gets revealed, Remy's dislike of him ends up becoming this. The reason the Silver King didn't try to deal with the Eltmur earlier was due to being asleep in his mountain until the Eltmur royalty were tricked by Elizabeth/Willow to go to go to his mountain and invite him to the capital, in a gambit to kill him, and after being told about the plan by Elizabeth he ended up killing the rest of the royal family, under the agreement that Elizabeth would take the throne, however, Elizabeth ended up running away, meaning that he would have to take the throne in order to stop Eltmur from going into complete chaos. But even after learning the truth, Remy still continued hating him. Though he's finally grown out of it.
  • Knight in Shining Armor: An honorable knight of the people, respectable in both presence and actions... Most of the time.
  • Magic Knight: Summons his weaponry, capable with arcane spells, and fights with a sword and shield.
  • Mighty Glacier: His main role in fights is taking as much hits as possible.
  • Nerf: He ended up losing his blademaster feat during the party rebalancing, making it even harder for him to do decent damage.
  • Not So Above It All: Although he's not nearly as wacky as the rest of his companions, he does indulge his men in unsanctioned nighttime joy rides, challenges Task to a friendly hunting competition and engages in some playful teasing and flirting with Greckles. Culminating in a Non-Standard Kiss in Episode 25.
  • Officer and a Gentleman: Leads a mercenary group aiding the Alivastian army and is unfailingly polite and courteous to whomever he happens to be talking to, even the Unexpectables themselves in the midst of their various shenanigans.
  • Only Sane Man: During his time with the Unexpectables, he is pretty much this and finds himself utterly baffled by their behavior. It is also the one thing that keeps Helga unambiguously happy with him.
    • And this is all before he even teams up with the Merks, who are arguably even more wacky than the Unexpectables.
  • Reality Ensues: With the intent of trying to stop Arlo from going down the same road as his father, Remy tried to both reach him emotionally and also spar with him physically. Even a Young Silver Dragon can easily backhand Remy into near unconsciousness in one combat round, and Remy only ends up strengthening Arlo’s disrespect towards others. Comes back around during the beach episode when he's attempting to brow-beat a dragon into respecting him; he just gets dunked in the water for his trouble.
    • His Officer and a Gentleman tendencies are fine when he's negotiating with the usual Alivastian citizenry, but when dealing with zealots and pirates, his need to hold his pride means he's often hamstrung with giving stilted answers that don't advantage him in any way.
  • Secret Keeper: He’s the only member of the party who knows about Brorc’s plans to arrange a marriage between him and Solly.
  • Straight Gay: So far has only shown any sort of romantic interest in Greckles, and has shown no stereotypical traits.
  • The Straight Man: Plays this way off the antics of the other party members.
  • Sixth Ranger: As of Season 3, since he has been taken off of the front after the confrontation with the Silver King, peneing an official review. He is currently living in Alivast and has stuck around the party since they're one of his few points of social contact in the city. To further hammer it home, he is included on the official Season 3 cast art by CitricKing.
  • That Came Out Wrong: When asking about Borky being in a relationship with Lily he ends up referring to her as "that little girl" which ends up making it sound like Borky's a pedophile.
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    Party's Animal Companions 

Tarusk, Task's animal companion

https://static.tvtropes.org/pmwiki/pub/images/tarusk.png
"HLECH!"
A guard drake adopted by Task, Tarusk makes for an unconventional- if surprisingly effective- addition to the party. He's not particularly bright, but he's loyal and a good boy. As of episode 55, he has been returned to the form of an egg, and in Episode 59, he hatches into a Metallic Blue Dragon.
  • Acrofatic: After being left in the care of Doros and Willow for a few days while they're off rescuing Solly from Stillhavity, Tarusk puts on quite a few pounds due to Willow feeding him pastries. It doesn't actually affect his speed or combat capabilities, however.
    • His rebirth has him gain some baby weight again.
  • All Animals Are Dogs: Although not exact, his behavior is a lot more like a dog than any other kind of creature. He also tends to be mistaken for a dog by inattentive passersby.
  • Bond Creatures: Task's animal companion, to the point that he no longer necessarily needs the whistle used to control him originally.
  • Character Development: Of a very subdued kind. When the party first acquires him, he can't do anything, even eat or sleep, without explicit orders. Gradually he starts to take more initiative in anticipating Task's needs.
  • Empty Shell: Tarusk’s soul was heavily damaged in order to make him follow the orders of the whistle, which is why he doesn’t do much when he’s not being ordered around. The Silver King decides to fix that by reincarnating him as a dragon
  • Extreme Omnivore: Tarusk has never turned down eating anything. anything.
  • Fish Eyes: Is described as being wall-eyed, with eyes that blink independently of each other.
  • Good Is Dumb: Tarusk may or may not be good in the sense of his alignment, but he is a good boy. He's also dumb as a rock, and does little except eat and sleep unless directed to do otherwise by Task. Though his reincarnation seems to be of average intelligence for a child.
  • Irony: Tarusk is the same type of dragon that wiped out Task’s tribe, and despite Task’s hatred of other Blue Dragons, Tarusk is probably his closest companion. This is even brought up by the Silver King when he’s reincarnating Tarusk, pointing out that Task plans to raise the same type of creature that destroyed his home, and for a minute before he reveals himself to be the same as he's always been, Task briefly has a Heroic BSoD over it.
  • Live Item: In mechanical terms, Tarusk is an item, controlled by the whistle owned by Task. This means he doesn't gain character levels, and is reflected in his lack of personality when not given orders. Since being reborn as a real dragon, he now grows and ages like any other creature.
  • Reincarnation: The Silver King returns him to the form of an egg so that he may be reborn as a Dragon.
  • Meaningful Name: His name is a play on Task's actual name, Tarrask.
  • Named After Somebody Famous: Indirectly. Task named him after himself, who is named after the Tarrasque.
  • Ridiculously Cute Critter: When he's wearing his school outfit, which resembles a sailor suit, the group can't help but daaw over him.
  • Spit Out a Shoe: Tarusk eats pretty much everything, and spits out things he can't digest. Usually Played for Laughs, as he'll spit up anything from feathers to clothing to sea urchins.
  • Team Pet: He technically belongs to Task, but almost everyone is nice to the good boy.
  • Trauma Button: Whistles, after his rebirth, if he hears or sees one, he’ll freak out and fire lightning breath at it, due to the trauma of his past life.
  • Ugly Cute: Drakes aren't exactly known for being cute pets, but Tarusk is usually depicted in this fashion.

Gripples

A small statue of a penguin with piercing red eyes that can be used as a remote bomb, who may or may not be a God of Evil.
  • Action Bomb: When Borky activates it it will waddle over to a designated target and start counting down, at which point it has a fifty percent chance of detonating and causing a sizable chunk of fire damage to anything in the vicinity.
  • Ambiguously Evil: While it has a habit of dudding out on Borky, it so far hasn't done anything overly menacing save for its creepy whispering and wailing shrieks.
  • Cannibalism Superpower: when he’s nearby another Bird statue when it’s used, he can absorb then to take their powers, and increase his detonation chances.
  • Fluffy the Terrible: It's an Action Bomb penguin statue that may or may not be harboring Sealed Evil in a Can... and it's name is a portmanteau of "Greckles' Nipples".
  • God of Evil: At least Borky thinks it is, given his reverence for it as a "dark god".
  • Maybe Magic, Maybe Mundane: Gripples is definitely a magic item, but what's not certain is whether it's actually sapient, or if the dark voice Borky hears when interacting with it is all in his imagination.

Tubbs The Pigeon

A massive pigeon with a tiny head that Borky bought in the Druidic district.
  • Body Horror: He has been described as having the consistency of a water balloon or beanbag chair, and it's currently debatable on whether or not he even has bones.
  • Madeof Iron: The thing fell through the ground with enough force to end up at the Underdark, and by all accounts wasn't noticibly injured by it.
  • Ridiculously Cute Critter: To Borky, who finds his enormous body and tiny head absolutely adorable. Subverted for just about anyone else, with Tai Borpington going so far as to call Tubbs a "sin against nature".
  • Spiritual Successor: "Zenis", a drawing of Tubbs by Zenrio that came to life due to his wild magic interacting with the enchanted paint. Like Tubbs, it resembles a rotund pigeon, and does nothing but lay in one spot making disconcerting moans. Unlike Tubbs, it's two-dimensional, bright fuchsia, weighs 60 pounts, and has a sign in its middle saying "Zen is ok".
  • What Happened to the Mouse?: When last we saw Tubbs he was falling down from the cloud of pigeons that lifted the party up to the Bladefoot airship, sacrificing himself to get Borky the last few feet. As of right now his survival is unconfirmed, although a large crater did have to get patched up in the city from where he landed and Borky is insistent that he is still alive. Turns out he ended up falling into the Alivastian Underdark.
    • The Bus Came Back: Tubbs returns in episode 97, having apparently fallen through the earth, all the way into the Underdark. The Cult of the Undersun worships him as a "comet" sent by Orun, thus technically making him a sacred relic.

Clifford

A young Grey Render that ends up stumbling upon the group and ends up bonding with Panic for unknown reasons
  • Big, Friendly Dog: He's this to Panic, everyone else on the other hand needs to roll an animal handling check or take some damage.

    Guest Party Members 

Airivine, the Tiefling Cartographer

https://static.tvtropes.org/pmwiki/pub/images/arivine.png
Played by (and drawn by) StarExorcist
A Tiefling cartographer and monk in the service of Abacus who accompanies Task and Borky on one adventure, and reappears in the city on occasion.

Lily, the Gnome Druid

https://static.tvtropes.org/pmwiki/pub/images/lily_650.png
Played by Limealicious
A Gnomish Druid of the Circle of the Moon who accompanies Task and Borky while Panic and Greckles are away doing research. She returns to help the party find and reclaim Willow from the Silver King.
  • Badass Adorable: Don't take her adorability for weakness; she is quite capable in a fight and has used her wild shape to reduce creatures much larger than her to paste, although she immediately felt bad about it afterwards.
  • Badass and Child Duo: While she isn't a child, her diminutive stature and sickeningly sweet mannerisms give her this sort of dynamic with Borky. It doesn't hurt that she takes to riding on his shoulders.
  • The Bus Came Back: Originally appearing only in episode 3, she returns in episode 60.
  • Friend to All Living Things: If it's an animal she calls it friend. If it's a plant she calls it friend. Basically, unless something is actively trying to do her harm it's her friend, and even then she doesn't see whatever is attacking her as a strict enemy.
  • Locked Out of the Loop: While she happily accompanied the Unexpectables to help rescue Willow, she didn't have a clue what to think of any of the vast realpolitik Willow had placed down on Eltmur, the Silver King, and the Unexpectables.
  • Tastes Like Diabetes: Every single word that pours out of her mouth is so cutesy and sweet it hurts. Task even mentions that he feels like he's getting diabetes just by being near her.
  • Voluntary Shapeshifting: As a Moon Druid, turning into animals is one of her specialties.

Digsby, the Tortle Paladin

https://static.tvtropes.org/pmwiki/pub/images/digsby.png
Played by Nick "Lanipator" Landis
A slow-minded Tortle in service to the Hoketh clergy with a digging fixation. He joins the party at the behest of Lady Aila on an expedition to find a specific magical item for the city.
  • Came Back Strong: According to his backstory, he was cut in two during a brigand raid, and met the Harvestman, a celestial of Hoketh, god of death. As a result of this, he came back to live as a paladin to said god.
  • Casual Danger Dialogue: Maintains the same calm, even tone in his voice even when fighting monsters, as if he's not fully cognizant of the danger.
  • Catchphrase: "Hello, I'm Digsby, short for Digbert. Me mates call me Digs." He says this to every creature he encounters, even the hostile ones.
  • Cognizant Limbs: His left arm is detached and capable of acting on its own, though it usually obeys his commands. He calls it Armsby.
  • Foil: To Wake. Lani explicitly made it clear that Digsby was created to be Wake's Antithesis.
  • Heroic BSoD: Facing undead causes him to relive his horrific past, and after suffering necrotic damage from a ghostly vision he actually breaks down crying.
  • Last of His Kind: After a near-death experience causes him to become unusually insightful, he reveals that his clan was wiped out by unknown brigands and then brought back as undead that he had to dispatch.
  • Meaningful Rename: Originally Digsbert Rockshell, he was renamed Digsbert Rottshell after his clan's destruction.
  • Shovel Strike: Wields a large shovel as his primary weapon which he uses like a battleaxe.
  • Sole Survivor: The last surviving member of the Rockshell clan.
  • Split Personality: After meeting the Harvestman for the second time, Digsby's personality is replaced by Digsbert, his far more dour self. it's pretty obvious that Armsby is where this personality resides except under moments of dire stress.
  • Team Pet: After accidentally wandering into a tower filled with nesting bats, Digsby winds up with a bat that hides inside of his shell and refuses to leave. He decides to call it Batsby (short for Batsbert).
  • Tunnel King: Downplayed— he specializes in digging holes, usually for the purpose of burying things.
  • Undertaker: As a paladin of Hoketh, god of death, he always buries the party's foes once combat ends. He also attempts this when they encounter an ancient battlefield but there's not enough time for him to bury everyone.

Zenrio

https://static.tvtropes.org/pmwiki/pub/images/zmoney.png
Played by Octopimp.
An eternally chilled out Clownfish-Triton Wild Sorcerer who lives in Canary Channel. He happens upon the Unexpectables by fate, and ends up saving their lives. He joins them (with no small help and pushing from his parents) on their quest to unite the Pirate Orc tribes and rescue Remy.
  • Amazing Technicolor Population: Is a clownfish-man, so he's bright orange and white.
  • Apologetic Attacker: Zenrio will usually apologize for using more directly offensive attacks.
  • Art Initiates Life: Uses magic paint combined with his own magic to bring his doodles to life, including a little dragon, a little Oreyara, and Tubbs. All of them are 2D.
  • Cloudcuckoolander: He's on-par with Borky.
  • The Ditz: He's a bit spacey.
  • Insane Troll Logic: He wrote a note asking for an apology for breaking into a Giantesses house. A Giantess that was well over 20 feet tall and pregnant.
  • Lethal Joke Character: In a way. Because of his wild sorcery and general level, he has access to VERY powerful spells...and can also possibly do horrible, horrible things to his friends or foes based on a dice roll on an expanded list of random things happening. And further, his personality means he'll probably never use the most direct damaging spells in his arsenal unless absolutely pressed to.
  • Noodle Incident: "The Vent Incident" his parents warn him not to repeat. Since the Vents at the bottom of Canary Channel spew magic, it's pretty clear that incident gave him his sorcery.
  • Non-Mammalian Hair: Has a fin on the top of his head that resembles a mohawk.
  • Power Incontinence: He's a wild sorcerer, so every spell he casts has a chance to go very wrong or very right. Such as accidentally recharging his sorceror points or having the Battle Music from the stream play in a ten foot radius around him...or having magic vents open up around him and suck his own party members into the dirt.
  • Reluctant Warrior: Zenrio would rather chill out and talk to the foes he meets, though he's perfectly willing to defend himself. The reason he doesn't like fighting is because his power could cause something really bad even if he didn't want it to.
  • Skilled, but Naïve: He has amazing magic abilities, and has been a major help in every fight he's been in, but he suffers in handling the darker aspects of his time with the Unexpectables due to being painfully idealistic, and having a hard time reading people.
  • Signature Laugh: Has a distinctive, dolphin-like laugh that he outs frequently.
  • Spanner in the Works: While the group as a whole was the to the United Clergy’s war effort, Zenrio sticks out as not only did he seemingly come out of nowhere, but the Clergy didn’t seem to have anything to really counteract his magical abilities, allowing most of Zenrio’s spells to go off without much issue, and then there’s the fact that Zenrio was the linchpin for “Operation Dino Drop”....
  • Surfer Dude: Talks exclusively like this. Nearly sends Task into conniptions when he shows he can do it in Draconic too.
  • Technical Pacifist: He's willing to help his friends in a fight but is strongly against killing, to the point where he convinces Task not to kill a captured enemy dragon.

Victor Yavera Lee-Carr Quibbles, AKA "Rat".

https://static.tvtropes.org/pmwiki/pub/images/rat_0.png
Played (and drawn by) JoCat
A Half-Elf Bard from Tracadia that the Unexpectables meet in their first visit. He joins their quest as a local guide and so that he can get some real experience as an adventurer, not just reading about it in books.
  • Amazon Chaser: The two people he's gone after in his charisma checks are a Pyromaniac Guardswoman and a Goliath Mercenary. It appears his type is "Big, strong, and dangerous."
  • Appropriated Appellation: He got his nickname for snitching on a weasel-fighting ring, and turned it into a personal nickname to cut down on being called names.
  • Bi the Way: He's tried flirting with both men and women.
  • Book Dumb: He's read a lot of books and stories...He's just never finished them.
  • Casanova Wannabe: He tries to flirt with anyone the second he gets the chance, but his luck has lead to him nearly getting shot at best, to being set on fire at worst.
  • The Dreaded: The entire town of Barcelette wants nothing to do with him thanks to the constant chaos he creates just by existing...and also his inability or unwillingness to pay for any of his actions.
  • Dude Looks Like a Lady: Has a rather feminine appearance.
  • Dump Stat: Constitution, which is probably why he falls victim to Lycanthropy twice.
  • Earn Your Happy Ending: After going through the proverbial meat grinder with the rest of the Unexpectables in Tracadia, his very last session ends on a high note for him. We last see Rat performing at a circus in front of an adoring crowd and receiving a bouquet of roses from his new Goliath boyfriend, Clay. And after spending so much time reading adventure stories, he finally has a story of his own to tell.
  • Fan Boy: Of adventurers. He loves hearing about stories of adventurers.
  • Flirting Under Fire: Played slightly for laughs, as he is able to escape a chairshot to the head by kissing a goliath and winking at him.
  • Jumped at the Call: Jumps into doing the right thing without thinking, which is ironically where his reputation comes from.
  • Never My Fault: He is dismissive of any negative consequences of his actions, whether or not he caused it or not.
  • Of Corsets Sexy: His leather armor is in fact just a corset...which doesn't serve him well at all.
  • Only Known by Their Nickname: The entire town of Barcelette calls him Rat.
  • Playing Against Type: Fans of JoCat's "A Crap Guide" series will be very surprised to find that the blunt, fast-talking sarcastic narrator of that series plays a soft-voiced, optimistic, and light-hearted bard in an actual D&D game.
  • Quirky Bard: Which he plays to a t. JoCat stated he was intentionally created as stereotypically as humanly possible.
  • Weirdness Magnet: He's prone to causing and being at the scene of disaster. He naturally, takes it in stride.

The Non-Player-Characters

    Sweet Dragon Employees 

Adric Metal-Mane

A dwarvish craftsman who originally owned the Sweet Dragon and did the original renovations on it when Abacus presented it to the party as reward for their first quest for her.
  • Berserk Button: Insulting his craftsmanship, as Panic found out when he called the basework of the building "ramshackle". Adric has since made it a point to add something soft and overly frilly for Panic every time he adds something to the building as petty revenge.
  • Massive Numbered Siblings: He has sixteen daughters who all work for him in his business and all look fairly identical.
  • True Craftsman: As is true of most dwarves in the General Craftsman District Of Alivast; he takes immense pride in his work and is an extremely skilled worker to boot, able to completely renovate and fix-up the Sweet Dragon in the space of half a day (although he did have his sixteen daughters to help him out.)
  • Violent Glaswegian: Downplayed, as he's fairly affable as long as you stay on his good side, and getting on his bad side leads to more petty tit-for-tat and passive-aggressive exchanges than outright violence.

Helga

The Orcish barmaid and unofficial proprietor of the Sweet Dragon whenever the party is out adventuring. She is a rather brusque woman who doesn't truck with nonsense.
  • Heartbroken Badass: She's lost a lot of her children and her mates, and it weighs heavily on her.
  • Husky Russkie: In spirit if not in fact (since Russia doesn't exist), but she's a stern and quite built up women who once snapped the neck of a fire giant twice her size, and she speaks with a thick Russian accent.
  • Informed Attractiveness: According to Borky she is "so goddamned ugly", but it's really only him who thinks this. According to Monty, she's actually quite attractive for a full-blooded orc.
  • Mama Bear: Had a lot of kids while she was an adventurer, and it's clear she cared pretty deeply for them. She extends this to younger women who work in the tavern, being very protective of them.
  • Obsessive-Compulsive Barkeeping: She's usually described as cleaning a glass whenever she's not busy dealing with the party's antics or a customer.
  • Retired Badass: She's incredibly strong, but she considers her days of adventuring behind her, being content to run the Sweet Dragon's bar.
  • Team Mom: Shows legitimate concern for the well being of her fellow employees, such as when she forces [[Workaholic Luistrong]] to take time off of work to recuperate from a stab wound.
  • They're Called "Personal Issues" for a Reason: Whatever made her split away from her former mercenary group, she's not keen on sharing anything about it and shuts down whenever it's brought up.
  • The Worf Effect: After dominating Borky in a fist fight, she ends up losing to Tiengo in a relatively even fight, which considering that Helga's a monk and Tiengo's a fighter, indicates how out of his league he is compared to everyone else.
  • You No Take Candle: She has a habit of dropping articles in her statements.

Hassrad

A Yuan-Ti Malison information dealer that monitors basically everything in the city through his many snakes. He has close ties with the Underbelly of the city. After a very close encounter, Hassrad reveals himself to be a cleric of a god called the "Quetzalqueen".
  • Blood Magic: Uses it to revive a kid in episode 49
  • The Beastmaster: He uses many varieties of snakes as his spies since they're rather innocuous and, being Yuan-Ti, he has an innate connection with them.
  • Berserk Button: Downplayed an it's more of annoyance than a rage-inducer, but he is irked when there are events or things he doesn't know about. Abacus Fleetfinger is one such person, much to his chagrin.
    • A much more obvious one given his background is using his magic, because it's both very taxing and dangerous to begin with, and also because it alerts his former cult as to where he might be.
  • Hidden Depths: Hassrad usually presents himself as mysterious and detached, but when he lets his guard down, he's shown to be somewhat sympathetic and more than a little anxious.
    • Reveals to have a LOT more to him than that. He's the cleric of a Yuan-Ti god on the run.
  • Hidden Heart of Gold: Despite his apparent unwillingness to make friends at the Sweet Dragon, Task finds him giving Meryl private tutoring sessions after her school is temporarily shut down due to the attacks on Eltmer women in the city. Task also seems to correctly infer that Hassrad is going out of his way to protect her as well.
  • Information Broker: There is very little that escapes the eyes of his snakes, and he is more than willing to trade gold or favors for what he knows.
  • Sssssnake Talk: Wouldn't be a Yuan-Ti without drawing out those 's' sounds and having an airy, whispery voice.
  • Third-Person Person: In a variation, he changes his tone about personal questions when Task starts asking him for information about Hassrad.

Tai Borpington

The chef of the Sweet Dragon, he is a flamboyant halfling man who happens to have the head of a fish.
  • Baleful Polymorph: He's a halfling but was cursed with the head of a fish. Downplayed because, while it does make his appearance somewhat disarming, he doesn't really have a problem functioning in day-to-day life and has quite a few friends despite his appearance.
  • Berserk Button: People who don't talk about their feelings, as he was stuck at sea for years with sailors who were tough manly men who never dealt with any of that and it drove him nuts.
  • Chef of Iron: Thanks to his Rogue class, he can utilize his cutlery in battle.
  • The Dandy: Has shades of this trope in his mannerisms and style, and tends to get easily flustered in stressful situations.
  • Heterosexual Life-Partners: With Borky, although the "heterosexual" part might be in question given Borky's propensity for giving him affectionate pecks on the forehead and cradling Tai in his rippling arms. Tai has stated on multiple occasions that he loves Borky, and never clarified whether he means as a friend or romantically.
  • Meaningful Name: Pr0bait is an audience member who is often credited with "feeding the team" through generous donations. Monty reversed the name to get Taiborp, which evolved into Tai Borpington, the party's resident chef.
  • Mr. Fanservice: Is often depicted with rippling muscles under his chef's regalia, and fought shirtless against monsters during Stillhavity's eclipse.
  • Sensitive Guy and Manly Man: Firmly on the sensitive side. He's very in-touch with his emotions and tends to crumble under pressure. Generally contrasts with Borky as the Manly Man.
  • Supreme Chef: Fish Head aside, the man is an astounding cook, able to make all sorts of delicious dishes for the folk who visit the Sweet Dragon. One of the reasons he is so cut up over his fish head is that it made it exceptionally hard for him to get a job cooking anywhere until the Unexpectables took him on.

Vel Rock-Fist

A Goliath Barbarian who encountered the party in the Underbelly during a 4v4 pit fight in the Crimson Pit. She later came under their employ as a guard for their tavern.
  • Action Girl: When the party first met her she was a pit fighter, and it's noted that she participates in a lot of fighting competitions when off the clock.
  • Amazonian Beauty: The beach episode makes it clear that Vel's ripped and very attractive.
  • Defeat Means Friendship: An interesting variant. She was never an enemy of the Unexpectables, but her defeat in the Crimson Pit led to her becoming friendly with them and was later hired as the group's first bouncer.
  • Dishing Out Dirt: Goliaths are all very earth-centric, particularly Vel since she uses a slab of rock as her warhammer.
  • Drop the Hammer: Specializes in using warhammers, and fanart shows that hers is more like a slab of rock tied to a wooden haft.
  • Heel–Face Turn: She was never much of a villain or enemy outside of the fight, and she holds no hard feelings over the fact that the party beat her and the rest of her party.
  • Large Runt: She's noted to be rather small for a female Goliath, but that still make's her over six feet tall.

Neragen

A black-scaled dragonborn and paladin of Ilunay, God of the Moon. He's hired on as a part-time bouncer for the Sweet Dragon.

Luistrog

An enigmatic warrior who was hired as a guard for the tavern, most notable for wearing a nice helmet. He does his job well but has little desire to interact with anyone else. Is actually the spirit that lives in a legendary artifact called the Helm of a Thousand Hearts.
  • Ambiguously Human: While apparently human, he has no need to eat or sleep and his face has never been seen.
  • Cool Helmet: That happens to house the soul of Luistrog.
  • Due to the Dead: It's revealed that his absence is due to wanting to place flowers where his old kingdom used to be, after returning he dully notes that he didn't bring enough.
  • Good Thing You Can Heal: He has a tendency to run afoul of hazards that would at least threaten the life of a normal person, whereas the other guards have never seen real combat while working for the tavern. First, a mysterious man stabbed him in the belly and tried to invade the premises before being taken out by one of Hassrad's snakes; later, when the Silver King caved in part of the tavern, he was the only one caught in the rubble.
  • The Hat Makes the Man: Panic learns that Luistrog's helmet possesses and overwrites the mind of anyone who dons it. The current wearer was originally a grave robber named Jaret.
  • Live Item: The Helmet that he wears is technically his true self, as the seat of his consciousness. The human body is under the helmet's control and not part of it.
  • Living Relic: Last survivor of the ancient human kingdom that previously occupied Alivast.
  • The Needless: Does not sleep or seemingly eat, instead choosing to work day and night unless ordered otherwise.
  • Omniglot: Is known to speak Common, Undercommon, and Orcish but can also at the very least read Ancient Infernal.
  • Survivor Guilt: Constantly outlives his companions, much to his dismay.
  • 24-Hour Armor: He never removes his armor, which is helped by not needing to sleep.
  • What Happened to the Mouse?: After the guys returned from Canary's Perch, it’s revealed that he disappeared without a trace. He returns without much problem, however.

Scarbles the Mistress

A goblin serving girl who is in the market for less seedy and more inclusive work. She joins the Sweet Dragon as a tavern wench.
  • Collector of the Strange: Has a "hoard" of sorts, but it's mostly filled with bobs and bits and a lot of junk in general. She takes great pride in all of it, however, and is loathe to part with almost any of it.
  • Dug Too Deep: Averted, at one point it seemed like she accidentally unleashed a swarm of ghosts, but she really just accidentally activated a Major Image rune inside a large room.
  • Fantastic Racism: This is the reason she gives for her being fired from the Romansion, though later events indicate that they just got tired of her tunneling habits.
  • He Was Right There All Along: Played for Laughs thanks to the audio medium of the series; Given that her size makes her easily overlooked, she typically announces her presence like this whether she means it or not since both the characters and the audience won't notice her until she actually speaks up. Often she'll come into a conversation without anyone else's knowledge and make them all jump out of their skins.
    Borky: (on more than one occasion) HOLY SHIT!
  • His Name Really Is "Barkeep": Apparently the "the Mistress" part of her name isn't a sobriquet, it actually is her surname. She claims her mom gave it to her.
  • Hooker with a Heart of Gold: It's never implied that she was a "working" girl, but she did work at a place called the Romansion at one point and has a slightly flirtatious attitude.
  • Phrase Catcher: Whenever Scarbles announces her presence, Borky usually loudly exclaims some variation of "JESUS CHRIST"
  • Offscreen Teleportation: She moves so fast that she gives this impression. She actually moves through a series of holes in the walls and ground of the Tavern.
  • The Pig Pen: She turns out to be completly covered in dirt and grime, as Borky found out when giving her a bath.
  • Tunnel Network: Has one underneath the Sweet Dragon, and since she technically isn't on the property but under it, she doesn't have to listen to the group there.

Meryl Quiltin

A sixteen-year-old girl who takes a job at the Sweet Dragon to fund her education, as she and her entire family are illiterate and poor.
  • Children Are Innocent: Most of the party and workers at the Sweet Dragon have this opinion of her, and Helga in particular takes something of a shine to her since she's a good worker and is trying to better herself. This is notable because Helga typically doesn't take a shine to anyone, even calling Borky, one of her own kind, a coward to his face. Though she’s recently been developing a rebellious streak.
  • Higher Education Is for Women: Downplayed since she's just trying to get an education, since she came as a refugee from the old Eltmurian regime, where women were forbidden to learn how to read.
  • Hyper-Competent Sidekick: She and Skinny working together can get the tavern spotless within a few minutes of it opening.
  • Pet the Dog: On the receiving end as Task, one not known for his big gestures of generosity, gives her five-hundred gold up front to do with as she sees fit as long as she continues her education. According to him, as a former quartermaster, he appreciates promise in others and fosters it so they can become better and more effective people. He also covers for her while Hassrad teaches her.

Willow/ Elizabeth Eltmur

An apprentice wizard that the party saved from a thug on their first day in Alivast. She is inquisitive and exuberant, and helps the party out with a few magical problems. She eventually comes to work as the Sweet Dragon's in-house wizard. Secretly, she is the sole surviving member of the Eltmur royal family, and was hiding out in Alivast to avoid being placed on the throne.
  • Beware the Nice Ones: She is kind, compassionate, and generally good-natured. She also hatched a scheme to kill her entire family and destroy her Kingdom with it. She also threatens to Borky when he nearly states the truth in public.
    • Although she's a relative amateur when it comes to magic, her wards were powerful enough to force the Silver King out of his polymorphed state. It inadvertently resulted in the destruction of her tower, but it was an impressive feat nonetheless.
  • Damsel in Distress: Tends to fall into this because of her naïveté and lack of skill in magic, and typically the party has to bail her out.
    • One particularly noteworthy instance involved her getting kidnapped by the Silver King, an incident that leaves her wizard tower (and a substantial portion of the Sweet Dragon's main building) demolished.
  • Defector from Decadence: Let's just say there's a reason she came to Alivast all by herself, and why she orchestrated the deaths of her entire family.
  • Everyone Can See It: Early on she was definitely smitten with Panic, since he is beautiful and has saved her life numerous times.
  • Familiar: Gets one in the form of a Barchoba named Bright. Winds up being useful for tracking her down when she gets kidnapped by the Silver King, and when she breaks her wrists so that she doesn't have to move that much.
  • Gone Horribly Right: When she made her plan to kill her family, by manipulating the Silver King, she planned on him leaving the country to burn after he realizes she ditched him, she wasn’t expecting for him to actually step up as king and help rebuild the country that she wanted to destroy.
  • Huge Guy, Tiny Girl: The Tiny Girl in her relationship with Doros. Also applies in the non-romantic sense between her and the Silver King.
  • Hypocrite: When Task picked up Tarusk after willow pet-sat for him, she scolded Task for not trimming Tarrusk's nails, which could cause him to develop joint problems. However, she allowed Doros to feed the drake cakes, causing him to gain weight while Task was away.
  • King Incognito: By rights, she ought to be the Queen of Eltmur, but she definitely doesn't want to be, which is why it's currently ruled by the Silver King.
  • The Klutz: She can be pretty accident prone, and not just regarding her magic; her first meeting with the party was when they had to rescue her from some thugs, she's gotten into more than one accident trying to make potions (including the classic wizarding chestnut of turning herself into a frog for an hour), and has broken her arm trying to be intimate with Doros not once, but twice. During the Beach Episode Doros is constantly watching out for her and insists that she wears a frankly ridiculous amount of floaties just to be on the safe side.
  • Love Triangle: Forms one unintentionally with Panic and Doros, although she seems rather oblivious to Doros' affections. Not so much after Doros and Willow become a couple.
  • Noodle Incident: She briefly turned herself into a frog once. She doesn't like to talk about it.
  • Oblivious to Love: She was completely unaware of Doros' affections towards her. It takes Task telling her outright for her to finally put the pieces together.
  • Power Incontinence: Occasionally tries spells and they don't get the immediate results she desires.
  • Prison Episode: Gets arrested after a string of murders leads to her professor at the Middle Arcana District's magic school. Downplayed in that no one really believes that she did it, including the paladins that arrested her, but she was the only suspect due to being the one person in the building when Artemis was killed.
  • Self-Made Orphan: Once she found out what sorts of things her family was up to, she came up with an elaborate scheme to get the Silver King to kill her family. Her only regret is that the Kingdom of Eltmur didn't die with them.
  • That Man Is Dead: Had her identity as "Elizabeth, Princess of Eltmur" declared legally dead by decree of the Silver King, so she could live out her life in Alivast in (relative) peace.

Uromajister

A Lizardfolk Sorceror from the sands of Ruba. He's able to tap into the wild magic that exists within his homeland, but sometimes it has strange side effects. He is hired as another part time guard after Neragen takes off for a holiday.

  • Early-Bird Cameo: Was in the fight pit in the underbelly.
  • Guest-Star Party Member: Is only staying for the winter, then he's off to explore the Alivastian wilds.
  • Playing with Fire: His calling card. He wields a great amount of power over this element, but has fairly limited capability in other areas.
  • Power Incontinence: His magic can sometimes have humorous or disastrous consequences, since his grasp on it is about as good as you can get with wild magic.
  • Wild Magic: He taps into the magic inherent from the sands of Ruba.

Skinny

A Spinx-Tabaxi the crew hired as a second maid as the Inn's needs evolved. She's a charming woman who got on everyone's good side within seconds of interviewing, working in Alivast to support her husband while he trains at the Blacksmith's guild in Southern Tracadia.

  • Babies Ever After: Planning on starting a family in Alivast once her husband finishes up his training.
  • Badass Bystander: Compared to Meryl, Skinny holds herself pretty well when she was stuck in the middle of Madam Mirage's ship.
  • The Fashionista: Has very intricate and beautiful attire.
  • Furry Reminder: She has huge, powerful claws and bundles up in a lot of layers in the cold, since she doesn't have any fur.
  • Happily Married: to her "hubby" named Fluffy.
  • Hyper-Competent Sidekick: She has a lot of specific jobs as maid and gets them all done before the tavern even opens. She effectively takes over most of the maid duties or at least ends up directing them.
  • Southern Belle: Her voice projects the spitting image of one.

Alice

A human woman who survived the Off-Screen dragon attacks on Lebraeus. She was taken in by orcs, but sent to Alivast because she wanted to be back with her own, and the Matriarchs decided she wouldn't survive the winter with them. Borky convinces the group to hire Alice to be a server after a lengthy conversation with her bodyguard, Ollem.

  • Exotic Extended Marriage: Left one as an orc prisoner to work in Alivast.
  • I Just Want to Be Normal: Alice just wants to return to simple farm life more than anything, and is only working at the Sweet Dragon long enough to start her own.
  • The Stoic: She's quiet, but polite.
  • We Hardly Knew Ye: Gets the least amount of characterization of the Sweet Dragon employees, before she ends up leaving. To the point that Monty has to struggle to remember.
  • Zen Survivor: She's been through a 'lot.'

Igmund "Iggy" Glawbrook

A lizardfolk tinkerer in the middle crafting district, hired as the Unexpectables person craftsman after they gain access to the district.
  • Expy: Of Mordin Solus, being a Motor Mouth Mad Scientist with No Social Skills. Taka even mentions as much during Iggy's introduction to the group.
  • Furry Reminder: Like a real chameleon, who's skin color changes based on mood, his changes bright red when he's hugged out of the blue. He also states that he can point his eyes in two different directions at once, just like real chameleons.
  • I Just Want to Have Friends: He's not very popular in his own district and has said outloud that he desperately wants some.
  • Mad Scientist: Described as such by the other craftsmen in his district before the Unexpectables meet him. Iggy himself says that he shouldn't necessarily be expected to produce working results, as there’s a chance some of his products explode.
  • Motor Mouth: Is constantly muttering to himself about things he wants or needs.

Construct 4, AKA "Log"

The first of Artemis' constructs to become sentient, and who subsequently became a priest of Oreyara. Its default tone is one of exceptional cheerfulness, which, combined with its small size, makes it come across like an excitable child.

  • An Arm and a Leg: A comedic version- the group initially fail to remove Log from the log it's stuck in, instead popping its legs off.
  • Angst? What Angst?: You would think someone who was tossed from their home and abandoned by their father would be upset, but openly, Log seems perfectly fine.
  • Beware the Silly Ones: The party first encounters Log stuck in a log (hence the name they gave it) and they're initially worried about leaving it alone. However, it subsequently shows it's at least powerful enough to summon a Celestial, so they decide he'll be fine on his own.
    • Happens again in the 100th episode, where he spends most of the episode being who he is until he notices one of the pirates about to attack one of the Sweet Dragon Employees, decides that's illegal, and then fires off a 9th level Guiding Bolt, instantly killing the poor schmuck pirate.
  • Big Damn Heroes: Saves the Unexpectables, and Greckles in particular, from a rather grisly fate at the hands of Fleur Du Mort.
  • Cloud Cuckoolander: An astonishingly silly construct.
  • Cute Machines: Both in terms of stature and attitude, Log comes across as an adorable, hyperactive child (helped by the fact that it's, technically, only two years old). It belies the fact that it's an immensely powerful cleric who is quite capable of taking care of itself.
  • Dissonant Serenity: He quite cheerfully describes killing a manticore with the aid of a summoned Celestial ally. Really, almost every line he speaks is cheerful, regardless of its content or context.
    "I've killed things that should've died!"
  • Just for Pun: Unintentional, but the word "Log" is often used as shorthand for a logarithm, a mathematical function that determines the exponent by which a base number must be multiplied to arrive at a target number- highly appropriate for a diminutive robot with way more power than it initially appears.
  • Line-of-Sight Name: Gets named "Log" because the Unexpectables first find him stuck in a hollowed-out log.
  • The Missionary: Travels the world looking to tell people about Oreyara. He's delighted to hear more constructs have become sentient since he was kicked out of Alivast, and he hopes to return and spread the word about his goddess.
  • New Powers as the Plot Demands: A really funny version of this: Monty only put down the bare bones of what Log can and cannot do, and all of his powers are determined by dice rolls. So even Monty has no idea what he can truly do.
    Monty Glu: LOG IS CHAOS, I don't know what he can do!
  • Parental Abandonment: How Log seemingly feels about Artemis throwing it out of Alivast once it gained sentience, and the reason why Log isn't too upset to hear Artemis was killed.
  • Too Clever by Half: Is told as such by Artemis right before he got kicked out of the city, after he realized there was something fishy about the Silver Kobolds and their supposed means of producing constructs.

Kiwi

A kiwi kenku who was press-ganged into service on Captain Bladefoot's pilfered airship. After being freed by a Storm Giant that brought the ship down and going to trial for his piracy, he's gone straight and works down at the Alivast docks. Not that it's helped his luck any. Eventually gets hired by Helga to be a server in order for him to actually go legit.
  • Big Damn Heroes: Astonishingly, he does this for Remy while the latter is imprisoned in the United Clergy's camp on Canary's Perch, knocking out Aubrey with a frying pan and releasing him. However, see Embarrassing Rescue below.
    • Blood Knight: When he actually gets into a big fight he ends up going into a blood rage.
  • Dirty Coward: His first reaction to danger is typically to hide from it or run from it. This winds up saving his feathered butt when he seals himself into a box on the Green Gully during the United Clergy's Attack.
  • Embarrassing Rescue: He knocked Aubrey out with a frying pan while she was giving Remy some food to ward off the two days of starvation and exposure the United Clergy had put him through. He thought she was torturing him.
Remy: Kiwi, she wasn't torturing me… she was feeding me.
Kiwi: Oh, bloody hell.
  • Lethal Joke Character: When he joins the party in a fight, he’s pitifully underleveled and is only equipped with a frying pan, however, he ends up having excellent luck with the dice, meaning that he can hold himself rather well. He’s also an important factor in operation Dino drop due to being a person that can be polymorphed without removing an important part of the group’s battle dynamic. Monty even points out he's "weirdly stated", so there's a chance he was actually quite dangerous.
  • Locked Out of the Loop: He honest-to-god thinks that Greckles is his good buddy Fletch, and Greckles doesn't really have it in him to let him down. Eventually Greckles tells him the truth and Kiwi takes it with flying colors.
  • Love at First Sight: The second he lays eyes on Robin, he's reduced to a gibbering wreck.
    Kiwi, lovestruck: She's the roundest bird I've ever seen...
  • Nervous Wreck: By his own admission, he tends to do illegal things when he gets jumpy.

Zotira

One of the Silver King's daughters currently staying in Alivast to provide protection. At her father's request she also works at the Sweet Dragon as Tarusk's Nanny.
  • 100% Adoration Rating: In comparison to her brother, pretty much everyone in the Sweet Dragon gets along with her.
  • Almighty Janitor: She’s undoubtedly the most powerful creature in the Sweet Dragon, and her main job and priority at the moment is to being a babysitter.
  • Friend to All Children: Is very perceptive of children's needs and tries to stay ahead of the curb in parenting techniques, and enjoys childrens company quite a bit.
  • Humanshifting: She wears a pendant to help her maintain her Polymorphed form.
  • My Hovercraft Is Full of Eels: Her attempts to speak common are this, when asked how her time in the city has been she replied "The... bowl is... red."
  • Loophole Abuse: She's not allowed to take on her dragon from in Alivast, unless if there's an emergency, but as far as she's concerned, a nearby beach isn't Alivast.
  • Not So Above It All: She's the one who suggests that she and Arlo are able to take on their dragon forms while at the beach due to the beach being outside of Alivast.
  • Parental Substitute: She's the closest thing Tarusk has to a mother.
  • Universal Translator: The pendant that allows her to shapeshift also works as a one way translator, allowing her to understand any spoken language, but not speak it herself. When she joins the Sweet Dragon the Unexpectables give her the Helmet of Comprehend Languages, a second one way translator for her to give to whoever she wants to speak to.

Arlo

One of the Silver King's sons currently staying in Alivast to provide protection. At his father's request he also works at the Sweet Dragon as a guard.
  • Badass in Distress: Gets kidnapped by Monster's Culling, who plan on harvesting his body.
  • Big Little Brother: At least in his Polymorphed form he is larger than his older sister.
  • Fantastic Racism: He considers every other race below him.
  • Humanshifting: Just like his sister he wears a pedant to maintain his Polymorphed form.
  • Jerkass: He’s sexist, racist, belligerent, aggressive, and egotistical. There’s a reason why the Silver King wants nothing to do with him.
  • Jerkass Has a Point: His treatment of Remy is harsh, but Remy is the one who instigated it by acting like Arlo must listen to his orders, despite the fact that Remy isn't one of the Sweet Dragon owners, and constantly belittles Arlo when given the chance.
  • Smug Snake: He believes that he’s better than anyone andthat he’ll conquer a kingdom eventually, and constantly mouths of to everyone, even if they have killed Dragons before.
  • The Un Favourite: It’s made quite clear that the Silver King doesn’t think highly of him compared to his sister, and it doesn’t take long to see why.

Frank

A former smuggler who was supplying Dullmar with the soul crystals he needed to make his gargoyles, Frank made the mistake of touching one and wound up captured by it. He was then converted into a titanic four armed gargoyle, and wants nothing more than to return to his previous species. He is now the second night guard for the tavern, since he can only be active at night.
  • Affably Evil: Subverted; initially he seemed this way since he had kidnapped Task in a moment of weakness, but after hashing things out it is made apparent that he is genuinely looking for an honest gig and a way out of his situation. He also prepared Task some tea for when he woke up.
  • Baleful Polymorph: His soul got ripped out of his body, jammed into a crystal, and then used to bring life to a giant stone gargoyle. Frank hates what he is now, and even made a deal with a demon in the hopes that he'd get a new body out of it, but he has since more or less come to terms with what he is and is only looking for honest work in the meantime until someone figures out how to change him back to a human.
  • Big Damn Heroes: He saved Task from bleeding out after a duel with Azra Sahar went south.
  • Chekhov's Gunman: He was alluded to twice before his proper appearance, the first time was an off hand comment from a journal that had a smuggler complaining about one of his workers seemingly dying when he touched a soul crystal, and later when Vel mentions a construct gargoyle causing issues in the city.
  • Multi-Armed and Dangerous: His gargoyle body has four arms, as well as a pair of wings.
  • Taken for Granite: Comes part and parcel with being a gargoyle.

    Alivast Council 
The council of guilds, clergies, and military leaders in charge of keeping Alivast safe and running.

In General

  • A Lighter Shade of Grey: They are the only stable government to establish itself in Alivast and have given a lot of help and success to people and races that would be shunned or killed in other lands, but their labrynthian bureaucracy, the hard limits on their effectiveness outside the city, and treatment of the aasimar members of the Council certainly docks a few points off of their reputation.
  • Arranged Marriage: Is official policy with their Aasimar members, as they are only allowed to marry other aasimar so as to strengthen ties between the clergies that they represent. Balfor Balton, an aasimar of Vetrion, is married to Aila, an aasimar of Hoketh, and Hammergnar, an aasimar of Gromuth, is ostensibly married to Ios, an aasimar of the god of Wild Magic.
  • Not-So-Omniscient Council of Bickering: Given the testimony of their inner workings from Solly, Brorc, Hammergnar, and other connected individuals, it's amazing that the city hasn't completely collapsed on itself. The argument could be made that the Council is trying to make the best out of a rather tenuous situation in a strange and hostile new land, but there are certain members that seem more concerned with political jockeying rather than actually running an effective government. That said, when sufficient evidence and a big enough problem presents itself, the council can resolve to put the city in a better spot almost immediately...though the details of course, are always being hammered out.
  • Obstructive Bureaucrat: A few members of the Council fall into this, but the real troubles come from outside political pressures such as the Avun Clergy of Tricadia Capital and the United Clergy of Orun.

Abacus Fleetfinger

A halfling wizard and member of the Council Of Alivast, who gave the party their first mission that allowed them to access the city at all.
  • Baleful Polymorph: Once polymorphed Borky into a tiny turtle for annoying her. He spent a surprisingly long time as a turtle due to constantly failing the wisdom save. She also did it to Balfor.
  • Chuck Cunningham Syndrome: Effectively disappeared after the party opened the Sweet Dragon. To the point that the Unexpectables completely forgot that they technically worked for her until Edward recommends that they get picked up by someone in a higher position of power than her. She leaves the story for good by selling the party's contract to Solly.
  • Jerk with a Heart of Gold: Frigid though she may be, she does have a certain respect for the party and gave them the job that gave them access to Alivast proper. In return the party appreciates her services and considers her a friend.
  • Meganekko: Common fanart depicts her as having giant round glasses, which was confirmed in the game.
  • The Stoic: Despite being a downright adorable halfling she is incredibly icy. She doesn't truck with nonsense and once mind-controlled the party into leaving her office after they sang Happy Brithday to her.
  • You Gotta Have Blue Hair: Her hair is bright pink.

Brorc Bronze-Fang

An orc-born aasimar, member of the Council Of Alivast, and High Captain of the Alivast Guard. He is a paladin of Avun, and is generally affable when not on the job.
  • All Love Is Unrequited: He has a thing for Solly, but everything on her end indicates that she’s in love with Greckles. This hasn’t stopped him from trying to arrange a marriage between him and Solly.
  • Berserk Button: Like Task, Brorc has a certain hatred for liars, which Greckles got on the bad side of when he lied about Solly being an aasimar.
    • Further, mentioning his romantic life is a sore spot for Brorc.
  • The Chains of Commanding: Brorc is in an absolutely unrelenting amount of stress from nearly every side due to his position of Captain; from other paladins as the Tracadian high captain hates his guts, from the council to keep up with the unending demands of keeping people safe in a dangerous new land, and from the outside forces trying to get into Alivast.
  • Extra-ore-dinary: His god is a mountain god, and as an aasimar his teeth and hair have the texture of bronze, which is how he got his surname.
  • Living Emotional Crutch: For Solly. He's been the one person in the council advocating for her well-being since Stillhavity's eclipse. To date; he has managed her social anxiety and come up with a system for her while she recovered, gotten her in touch with Hammergnar in building a hobby for herself, and has been there to help here through panic attacks and through her near-nightly nightmares.
  • Nature Vs Nurture: He gets hit with this argument a lot from his detractors, saying that he can't possibly be a good Captain because his orc heritage makes him too volatile to effectively lead, or that he's still too young and immature to effectively lead a city like Alivast.
  • Rage Against the Heavens: He initially had a bad relationship with Zalivavos, the God Mountain who is his celestial parent. When his adopted father found him as a child Brorc was busy screaming and punching the mountain in a vain attempt to destroy it. He seems to have since calmed down about his heritage.
  • Reasonable Authority Figure: He's generally a friendly dude when not dealing with criminals, and has more than once overlooked some of the crazier things that the party has done so long as no one was hurt. The only time he really snaps was when he found out Greckles had lied to him about Solly being another aasimar.
  • Touched by Vorlons: Comes part and parcel with being an aasimar, as he is essentially the child of a celestial that exists in an orcish body. He can commune with his celestial parent in his dreams and, going by D&D Fifth Edition rules, is resistant to radiant and necrotic damage.
  • We Used to Be Friends: Early on he was one of the Unexpectables closest allies, but after the incident with Solly happened he ended up alienating them by forbidding Solly to visit the group despite her wishes, and even when he relented, his jealousy over Greckles and Solly’s relationship meant that the rift never recovered. Though by episode 80 they seem to have finally made up completely.

Aila

Leader of the clerics of Hoketh, an aasimar and member of the High Council. She is charged with making sure necromancy is wiped out and that the dead are treated with respect.
  • Affectionate Nickname: "Schmooplekins" from Balfor.
  • Black Magician Girl: Subverted; despite being a cleric for a death god, she is firmly on the side of good and wants to wipe out dark magic like necromancy.
  • The Comically Serious: Even as Remy is reading a mushy love letter to her from her husband on the front lines, her expression doesn't change and her intonation never fluctuates as she gets an increasingly uncomfortable Remy to read more of it and an increasingly flustered Brorc to listen.
  • Cloud Cuckoolander: Seems to constantly be in a sleepy, dreamlike state. She spends most of the cooking competition giving 0's to everybody...only to reveal she thought the judging cards were the menu.
  • I See Dead People: Can commune with the dead, as one of the few approved uses of necromancy in Alivast. She can also literally see the dead, specifically the dead attached to the pasts of the living.
  • Happily Married: To Balfor Balton.
  • Sickeningly Sweethearts: Has this relationship with Balfor, however at a little under a tenth of his speed, as revealed at a party in episode 54.
    Aila, in her usual sleepy tone as he's charging at her: Cuddly Bear!
  • Touched by Vorlons: As an Aasimar of Hoketh, she's this by default, although in a slightly different way than the other Aasimar of the Council. By her own admission she doesn't have dreams of her celestial parent, The Harvestman, and has implied that she is more different from other Aasimar than she would care to admit.

Balfor Balton

An absolutely enormous aasimar who leads the armies of Alivast and a member of the Council. He is charged with keeping the invading fire giants from the south of Alivast at bay.
  • Affectionate Nickname: "Cuddly Bear" from Aila.
  • Badass Beard: Certainly a badass, and has an enormous beard that his wife can accidentally get briefly lost in.
  • Big Fun: He projects this image wherever he goes
  • Boisterous Bruiser: An aasimar of the god of war will have that practically installed into him.
  • Bunny-Ears Lawyer: When he's not working, he comes off as a mixture between an embarrassing dad and Santa Claus. When he's working on the other hand, he shifts into overdrive and essentially reworks battle plans and fortifications on the fly.
  • Innocently Insensitive: A big portion of his now famous love letter to Aila is spent innocently mocking Brorc Bronze-Fang for being so uptight. He also laughs at a soldier for getting stabbed. Later on, he deciders to have Brorc tell Remy that he’s being suspended, because he doesn’t want to lose his positive image...Leading to Remy thinking that he’s a coward.
  • Happily Married: To Aila.
  • Sickeningly Sweethearts: Balfor likes making enormous, loud, grand gestures of love towards Aila, as evidenced by The Letter, his absolutely embarrassing nickname for her, and the enthusiasm for which he dotes on her.

Hammergnar

A member of the Alivast high council and an Aasimar of the dwarven god of alcohol, who was born to an elf because his father thought was funny.
  • 100% Adoration Rating: With any and all dwarves, though he seems to make friends pretty easily.
  • Bi the Way: Implied he was slightly interested in Panic, though he'd prefer him to be sober.
  • Bilingual Bonus: His tattoos are in futhark runes, and they say "Help me, Please I beg you."
  • Blatant Lies: When arguing with Remy over Brorc wanting to arrange a marriage between him and Solly. He states that his marriage worked out well despite the fact that he’s never seen Ios and the implication that the two aren’t faithful to each other, and the fact that he doesn't even know her name.
  • Cultural Rebel: While he's fine doing dwarven things, he desperately pines to do more "elven" things.
  • Girlfriend in Canada: Due to the way Aasimar are married in-setting, he's never actually seen his wife, Ios...though that's also due to her unusual physiology.
  • The Lancer: has this personality with seemingly everybody, but definitely seems to be one for all Alivastian dwarves, as he's much cooler and calm-headed than they are.

Edward Enrobso

A warlock and representative of the Nerasmun Collective on the Alivast council. He's also the father of Ozzy Enrobso
  • Eyes Always Shut: Edward is never seen with his eyes open. The season three opener shows us why; his eyes are completely black. No pupils, irises, or whites, just two black orbs. According to Monty, a lot of Warlocks have their eyes messed with as a part of their pacts.
  • Fantasy-Forbidding Father: Of a very unusual sort. Edward wanted his son to follow his path of becoming a warlock, apparently Ozzy's choice to study magic without making a pact with an extraplanar being created tension between them. Made even more unusual that something in their relationship was explicitly part of his deal with the Shadow king.
  • Power of the Void: He is heavily associated with shadows; he pacted with a shadow demon for his powers, his shadow is not his own but any number of minor shadow demons attached to his shadow, and at one point he required a fragment of Borky's shadow to seal a contract.
  • Strong Family Resemblance: Bears enough resemblance to Ozzy to make Panic double-take upon first seeing him.

Zerth Rip-Jaw

Matriarch of the Rip-Jaw Gnoll pack, and their representative on the Alivast council.
  • Cool Old Lady: Old enough to have a late-teenaged daughter, and her status as matriarch of her pack and badass extraordinaire show of how cool she is.
  • Honor Before Reason: She's pissed that her brother, Captain Ripjaw, died at the hands of the Orun Clergy...but more for the way he died rather than the fact he died at all, stating he should've died in combat against the Vampires her pack fought in Tracadia.
  • More Deadly Than the Male: As is typical of hyenas, female Gnolls are larger and tougher than males, and Zerth is no exception.

Solliandris - "Solly"

A young woman and human-born aasimar, she is a cleric on the run from her god and it's clergy. She later becomes a member of the Alivastian Council as a representative of Orun, and the Unexpectables' boss when their contract is sold to her at a premium.
  • Adorkable: Her shy mannerisms, attachment to her armor, relationship with Greckles, and general clumsiness make her an absolute gold mine for this trope.
  • Broken Bird: Given that her life has been one long Trauma Conga Line, it makes sense that she's this. She's utterly convinced that the world is dead set on denying her what she really wants and she is only biding her time between tragedies. That being said, several months spent in the care of Brorc Bronzefang has helped give her some of her fire back, though she does lean on him for a lot of things.
  • Calling the Old Man Out: She off-handedly mentions in "Snow Angel" that she and Solar, her celestial parent, aren't on speaking terms anymore after Solly put his feet to the fire regarding his treatment of her for most of her life.
  • Cold-Blooded Torture: Was on the receiving end of this many times by the Untied Clergy, receiving harsh punishments and many brandings for breaking their rules. The last time this happened she jammed the hot poker in the eye of her torturer and fled.
  • Friendless Background: Implied due to her lack of social skills and general nervous nature. Heartbreakingly confirmed when we see her memories; the other children heard the adults of the clergy talking about what could happen if an aasimar like herself went crazy, and they shunned her out of fear that she would.
  • Friend to All Living Things: Desperately wants friends and tends to make them where she can. She also befriended a colony of Flumphs that she had been sent to kill despite being told that they were evil all her life.
  • Hair of Gold, Heart of Gold: Official art gives her shimmering golden hair tied in a French braid (that has the texture of actual gold due to her aasimar heritage), and she's easily one of the sweetest and most friendly characters in the campaign.
  • Hearing Voices: Has dreams constantly of Solar telling her to serve Orun or do things she doesn't want to. Unlike with Brorc's celestial parent, Solar is much more forceful and mean about it.
  • Hidden Depths: Despite her social anxiety and Shrinking Violet personality, she is actually quite passionate and animated when she opens up to others. This is her true personality shining through after years of abuse by the United Clergy, and was perfectly shown with how excited and personable she was when she was evangelizing to the Flumphs.
  • Locked Out of the Loop: She’s completely oblivious to the fact that Brorc’s trying to arrange a marriage between the two of them.
  • Nightmare Fetishist: Despite being an aasimar of a sun god, Solly was found desperately trying to find a way into the Underdark. It's later revealed that, since Orun can track her whenever she's in the sun, she wants to go down there to avoid his gaze. Furthermore, she once befriended a colony of Flumphs down there and tried to teach them about Orun only for the paladins of her clergy to murder them all just for existing. This was the last straw that caused her to abandon her faith in Orun and defect from the United Clergy, and she now just wants to live in the dark with the Flumphs that were her only friends. Ironically, Solly is actually terrified of the dark.
  • Only Known by Their Nickname: Solly isn't her given name, and her real name isn't revealed until much later for fear that whoever is hunting her might find her. Her real name is Solliandris.
  • Parental Abandonment: Her birth parents sold her to the United Clergy Of Orun when they figured out what she was. At least, the party believes her story as this until Pilchard mentions different.
  • Socially Awkward Hero: She comes across as more than a little awkward due to her Friendless Background
  • Shrinking Violet: She has severe social anxiety and has a specific system with Brorc Bronze-Fang so that she doesn't have a breakdown while out in public.
  • Touched by Vorlons: Comes part and parcel with being an aasimar, as she is the daughter of a celestial in a human body. Unlike Brorc, we do get to see her celestial parent, Solar. He's an angel of Orun and is generally kind of an asshole to her.
  • Trauma Button: Seeing Brorc holding a poker brought back all the bad memories of her time with Ragis Cade, and she began having a panic attack.
  • Trauma Conga Line: Suffering seems to follow Solly like a lost puppy; she's constantly afraid that she'll be found out as an aasimar, was beaten by the clergy for the smallest infractions and shunned by her peers as a child, was branded many times for breaking minor clerical rules as a young adult, and had to witness the only friends she ever knew get slaughtered by her clergy just for being dwellers of the Underdark. Then she gets tempted by Stillhavity and stolen away to his realm, put through horrendous suffering until the party can save her.
  • You Remind Me of X: She apparently reminds Greckles of his lost girlfriend Yukiko, which is why he's so protective of her.

Ios

The final Aasimar of Alivast, she’s descended from the god of magic and is Hammergnar‘s wife.
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    "Solly's Angels" 
A group of four people specifically called by the Celestial Solar to provide a service to, and protect, Solliandris. Each comes from a very different place and very different background, but they all have one thing in common: They're seemingly destined to help Solly in the event of a calamity.

Quarion

A drow rogue who used to work in the Underbelly with Tiengo as the more subtle, quieter way for Avryman to deal with her problems. After he learned that Solliandris was in the city, he began receiving visions of her, and decided to take his place at her side as a bodyguard.
  • Because You Were Nice to Me: His entire reason for wanting to bodyguard Solly: He and his mother were rounded up by the United Orun Clergy when he was very young, almost assuredly to be murdered in cold blood, but she was able to set them free and get them away from the clergy. He never forgot that moment and was stunned when she turned up; believing he owed her a life-debt.
  • The Lancer: In comparison to Tiengo, and the rest of the Angels; he's the most evenly tempered and even personable chap in the Underbelly and in the group.
  • Living Shadow: Quarion has a special item that can allow him to become part of someone's shadow.
  • Knife Nut: Played with. He's great with a knife and in fact has a nervous tic in playing with them, but he's pretty mellow.

Azra Sahar

The Breaker of the Black Chains of Ruba, Usurper of the Corrupt Sultan of the Sand, Slayer of the Sun Maw, Tricker of Genies, and Blocker of the 1000 Arrows. Azra Sahar is a legendary Kobold warrior from the far off desert of Ruba. She comes to Alivast after receiving a vision from Solar telling her to meet Solliandris.

  • Badass Teacher: Solly asks her to instruct her in combat, and to her credit, she is a very good teacher to Solly.
  • Berserk Button: She absolutely despises non-Ruban Redscale Kobolds, as the Iron-Oath clan was created from a mass-exodus of her former comrades and several clutches of eggs being taken before they fought and lost against the Black Chains, essentially handing them the last free spot in Ruba and condemning their kind to slavery. As such, she has never forgiven them and it extends to their offspring, as Task.
  • Combat Pragmatist: She doesn't hesitate to fight dirty When dueling Task, she still attacks with the pommel of her sword and utilizes her shield in hand despite the fact that Task didn't use his bow at all, and she knocks him out with a headbutt.
  • Curbstomp Battle: Delivers a host of them to the town guard on her arrival and to Task when he got fed up with her.
  • Famed In-Story: Within her home country she is a living legend.
  • Foil: She's effectively Task, if he got his revenge, at the cost of his character development. A hero, who has stopped a great evil, but is an easily angered jerkass who holds on to grudges with a vice to the point of irrationality.
  • Jerkass: Largely justified given what she'd suffered over her very long life, though her treatment of Task is very poor considering what had happened to her happened long before Task was even born. When arriving at the Sweet Dragon to find that Task is not with the others, she makes a rather venomous comment about he "abandoned" them, only to be told by Borky that Task was at Tranquilisaint's funeral. This doesn't change her tone one jot.
  • Jerkass Has a Point: She's extremely prickly with Task due to his heritage as an Iron-Oath Kobold...but his ancestor did essentially leave her and a good portion of their people for dead, to be tortured, enslaved, and exploited for years until she intervened, fighting tooth and nail to free her people and then Ruba as a whole. Indeed, her entire self-righteous and holier-than-thou attitude comes from decades of having fought an oppressive regime; she's got zero time for anybody who tries to get in her way.
  • Loophole Abuse: When she forced herself into Alivast, she repeatedly demands a duel, so their forced to fight her one on one. Monty states that she's clearly abusing the right to a duel to get where she wants.
  • Never Mess with Granny: Even by the standards of Kobolds she is very old, equivalent to a 90 year old human, yet she manages to take down multiple guards with little effort.
  • Sanity Slippage: She describes her situation in Ruba as so desperate she went insane, which lasted until she found the magic gemstone in her sword, which immediately cleared her addled brain.
  • Throwing Down the Gauntlet: Literally. Beats up half of the Alivast guard until she's directed to Solly.
  • Try to Fit THAT on a Business Card!: She has five titles that we currently know of.

Pilchard

An alcoholic warrior living in Tracadia in the town of Longholm, joining the hunt of the werewolves. The Party has to go find him in Tracadia after he decides to just drink up rather than travel to Alivast. And also a former paladin of Paraton who has far more to do with Solly's life than anyone could have guessed.
  • The Alcoholic: Clearly trying to drink away his sorrows.
  • Before the Dark Times: One of the only people in the world right now who knows about Paraton before the creation of the United Orun Clergy.
  • Berserk Button: The mere mention of Solly causes him to punch Panic square in the face. The reasons for why are pretty obvious; he feels incredibly guilty for what he's done to her, and wants to avoid ever having to speak to her.
  • Broken Ace: In battle, he's just as good as he was twenty years ago even while his hands were manacled, but it's clear he's far from who he used to be. Also in-story, he used to be a celebrated and beloved paladin in Paraton, but the guilt hanging over his head caused him to push his fellow paladins away and to leave the country to become a drunken lout.
  • Despair Event Horizon: It's pretty clear he's long past that point. And why wouldn't he be? He single-handedly destroyed a woman's life after he was instructed to lie to her and tell her that her child, Solly, didn't make it. That event had a major effect on him to the point that her wails of sorrow still haunt him to the present.
  • I Was Quite the Looker: In his youth, he was a handsome knight in shining armor. Years of depression and alcoholism have pretty easily stripped that away from him.
  • Jerkass: Even before the party started dragging him around, he wasn't what one would call pleasant.
  • Jerkass Has a Point: He might be a real surly sort, but during an argument with Greckles, he is absolutely right in stating that Greckles doesn't have a clue how far Orun's faithful have fallen...at least in his eyes.
  • Keep the Reward: Once saved the Princess of Tracadia's life, but only asked for money and pardons so that he wouldn't have to spend his nights in the drunk tank.
  • Knight In Sour Armor: He's still honorable and a fighter for the side of good, but he absolutely doesn't believe in heroism anymore, certainly not from the United Orun Clergy.
  • Refusal of the Call: Notable in that he's the only one of the people who receive Solly's visions to actively reject the signs and stay in Tracadia. Unfortunately for him, Solly happened to know where he is through his eyes, and sent the party after him with a warrant, and a pair of manacles in case he decides to run out on them.
  • The Call Knows Where You Live: He tried to ignore the vision's he wa been given. This just lead to Solly sending the Unexpectables to drag him into Alivast kicking and screaming.
  • Unwitting Instigator of Doom: He handed over Solly to the fledgling United Orun Clergy, and as a result, created nearly every major problem Alivast and arguably the entire world faces in regards to the UCO.

Jerry

Jerry was a Flumph that Solly met when she was younger and was the first sentient being to treat Solly as an equal. Unfortunately, Solly also led Viantus Apastrophi to their cave in the Underdark, and they were slaughtered all...except Jerry, who played dead, and journeyed far into the Underdark to learn more about Orun through it's counterpart below the ground, and eventually became an acolyte of it's power. He's not very bright, but he's a good friend.
  • Ascended Meme: Jerry was largely a one-off joke of Zito assuming the Flumphs spoke like Toad from Mario, and almost 90 episodes later, Jerry's voice is indeed loud and grating like Toads, much to Zito's utter dismay.
  • Emotion Eater: As a Flumph, he eats these. He mostly sampled from the group, however, he takes care to not go overboard.
  • Faking the Dead: He survived his groups massacre by pretending to be just another corpse
  • Good Is Dumb: Jerry is pretty dumb.
  • No Indoor Voice: Sort of; he speaks telepathically, so he doesn't actually make any noise, but his telepathic voice constantly sounds like Toad from Mario cranked past eleven and with the knob ripped out.
  • Reports of My Death Were Greatly Exaggerated: Assumed to have been killed along with the rest of the flumphs, but has been alive and well in the Underdark this whole time.
  • Retcon: It was originally stated that he never actually saw Euphoria, but the next session, has it revealed that he was the one who chased her down in the Undersun, indicating that Monty either had another person planned to be the last of her Angels, or she forgot that detail when Jerry was first introduced.

    Citizens Of Alivast 

Doros (short for Doroski)

A Goliath paladin of Avun, One of the captains of the Alivast City Guard, and (eventually) Willow's boyfriend and fiancee. He doesn't say much.
  • Amusing Injuries: Doros returns from his hike with Willow having successfully proposed to her, but it's clear he took nearly every misstep, fall, and sprain meant for a Cute But Clumsy person like her.
  • Badass Baritone: Being voiced by the eternally deep-voiced Arcolf will do that.
  • Breakout Character: Ended up being a much more prominent character than Monty ever intended when she first introduced him, becoming one of the group's main contacts within the Alivast guard.
  • Bruiser with a Soft Center: He's a Goliath and is literally made of rocks, but he has a surprisingly gentle side, if his attempts to woo Willow, and their subsequent dating life, are anything to show for it.
  • Does Not Know His Own Strength: Doros has to be very careful around most things, as Alivast was not made for Goliaths his size, and the second he's either too relaxed or drunk to remember, he breaks Willow's wrist on accident. twice.
  • Early Installment Weirdness: In his first appearance, he has one line (specifically, explaining what he was doing after curing a curse laid on Task). By his second appearance, he was established as never speaking (at least in earshot of the player characters).
  • Engagement Challenge: As is tradition for Avan Paladins, Doros takes the opportunity of the Sweet Dragon being closed for a few days to bring Willow to the peak of a mountain to propose.
  • Happily Adopted: He was discovered and raised by a clan of kobolds. His mother comes to visit during the harvest festival and fusses over him.
  • Informed Attribute: Hammergnar states that it's almost impossible for Doros to get drunk, when we actually see him drinking, he gets wasted pretty easily. He's also described as being rather overemotional...but he never speaks, so it's mostly through action.
  • Massively Numbered Siblings: Doros' family consists of a clutch of kobolds, most of which are way younger and way, waaaay smaller than he is and like to use him as a jungle gym.
  • The Quiet One: Has never been seen by the Unexpectables to speak.
  • The Silent Bob: Hasn't said a word that the party has heard, communicating mostly through facial dialogue and worried noises. According to Willow and his squad he does talk, just not around the party.
  • Suddenly Voiced: he actually speaks out loud twice in Chapter 59, when declaring his intent to kill the Silver King, and yelling Willow’s name when he reunites with her
  • The Worf Effect: Gets his ass kicked by Azra Sahar, to prove how much of a competent fighter she is.

Construct 67 AKA "Steve"

A construct who acts as a tour guide in the Middle Arcana District. After Artimus's murder she becomes self-aware and decides to become a poet.
  • Gender-Blender Name: Steve has a distinctly feminine design and is referred to with feminine pronouns, but chooses "Steve" as her name.
  • Mr. Exposition: This was her job as a tour guide.
  • Tin Man: When she first gains sentience she is this. She uses poetry to describe what she "would be feeling if she were capable".

Ben and Construct 8 AKA "Big Guy"

Ben is farrier who works across the street from the Sweet Dragon. Big Guy is a construct who was built to move heavy objects, but later gains sentience and starts to work for Ben.

Taylor the Pigeonmancer

A filthy druid who lives and works in the Lower Druidic District. They sell, and breed, pigeons.
  • Ambiguous Gender: Looks very androgynous, though Monty has slipped up and used male pronouns to describe them from time to time.
  • Baleful Polymorph: Somewhat. He turns the Unexpectables into pigeons so they can spy on the Silver King.
  • Crippling Overspecialization: His powerful magic covers stuff based off of pigeons and nothing else.
  • Heart Is an Awesome Power: Taylor's ability extends to anything involving pigeons. Which sounds useless at first, but when you think about how omnipresent Pigeons are in cities, and that they can commune with pigeons pretty easily, Taylor can be a fantastic spy and information broker without anyone really noticing.
  • Hidden Depths: While they might seem like a one off joke that Monty wasn't interested in repeating, thanks to Tubbs; Taylor is the younger sibling of the aasimar Ivan, who was responsible for Ginter's Folly. They seek information on why Ivan had to die, and thanks to the Unexpectables, they get exactly that.
  • The Pig Pen: Living around and breeding pigeons will do that to you.
  • The Spymaster: Uses Pigeons to gather intel.

Hellina

A cleric of the United Clergy of Orun. She's moved on from the mainline clergy after a sharp fall from grace, and has taken up residence with the Orun Clergy in Alivast and works largely as hired help for the Town Guard.
  • Apologetic Attacker: After every round she takes a minute to apologize for what she's done.
  • Bilingual Bonus: Her stage name in the Musical Menagerie, Glossolalia, is a term used to describe what non-religious folk would call "speaking in tongues". Given her background as a cleric it makes sense, as the United Clergy didn't really have much in the way of music and mostly performed this act in lieu of singing.
  • Broken Pedestal: Oh, so many. She finds out that pretty much 90% of the things she's been taught and told by the clergy were exaggerated or outright falsehoods.
  • Curb-Stomp Battle: When she actually decided to fight the Unexpectables when her group was chasing them down, her contribution to the fight was landing a single guiding bolt on Panic, only to immediately get knocked out by Panic's Hellish Rebuke
  • Going Native: Slowly but surely she's been adjusting to life in Alivast and working through the misinformation and lies the United Clergy fed her, coming to understand and respect the city and its people.
  • Good Cannot Comprehend Evil: Not necessarily goodness as it is outright obliviousness and naïveté, but Hellina doesn't seem to quite grasp just how dangerous of a person Tiengo is. She completely bitched him out without seeming to understand that he could snap her like a twig, and her attempts to apologize to him for blowing up at him are seen as unnecessary by the party and hilarious by Avryman. She also seems to think he and Panic are friends despite being anything but.
  • I Hate Past Me: She seems genuinely regretful of what she's been taught and what she previously believed.
  • I Just Want to Be Special: She comes from a small village in Paraton where girls are reared to become clerics for the United Clergy, and she was selected for the mission to Alivast because her beauty was considered a good ministry tool. Unfortunately for her, whenever she tried to talk to the other members of her crew they treated her with indifference and disdain, and forbade her from speaking with the aasimar they had brought with them, fostering this sort of mindset.
  • My God, What Have I Done?: She while ranting to Tiengo reveals she thinks everything about her life up to this point has been "wrong".
  • Recruiters Always Lie: She was sold on the idea that she would be a cleric when she came to Alivast, but nobody gave her much thought. And certainly nobody told her that Alivast is full of adventurers capable of fighting back.
  • Recognition Failure: Due to her rather sheltered life before coming to Alivast, she has no clue what race Doros actually is (a Goliath, which aren't terribly uncommon), and was to afraid to ask anyone about it. She was finally informed just before Panic went to Tracadia.
  • Shrinking Violet: A week spent trying to survive on the streets of a foreign city will definitely wear you down. Even after meeting with [Panic, she still has trouble with people.
    • Breaks out of this HARD when Tiengo straight up asks her to have sex.
  • "The Reason You Suck" Speech: Gets one in on Tiengo, herself, Alivast, and Orun all at once as she finally explodes in fury at Tiengo's lack of tact.
  • Token Good Teammate: For The United Clergy group that was sent to get Solly back. After being left behind in Alivast and having to scrounge for food and shelter for a week or so, she is found by the Unexpectables. While initially trepedatious of their offer of hospitality despite her fear of Task and Panic and her previous attempt to kill them, they take her in and give her food and shelter. She slowly warms up to Panic after a long talk about why he's being kind to her and her position on his race, and when the guards come to collect her she seems genuinely grateful to them despite her previous prejudice.
  • What Happened to the Mouse?: She goes missing after the incident in the street and doesn't return to Paraton along with the other Clergy members she came with, resulting in a manhunt for her. She is later picked up by the Unexpectables and, after an eye-opening heart-to-heart with Panic, decides to stay with them for a time until the guard comes to collect her.
  • Ugly Cute: Jack Kaiser's art shows that she is still pretty looking...on one side of her face. She has intense burn scars on the right side of her face from where Panic hit Hellish Rebuke on her.
  • You Can't Go Home Again: She's long since accepted that Alivast is her new home, and she will never return to either Paraton or the Orun Clergy.

Muidos

A Triton Druid hired by the city to maintain Ginter's Folly. She's...odd.
  • Bad Powers, Good People: She isn't very good at typical druidic practices, her specialty is killing plants, which doesn't make her very popular with the rest of the druid community.
  • Bizarre Sexual Dimorphism: Technically downplayed compared to the species of fish she is based on. Muidos is human sized and has an intimidating underbite and a glowing lure growing from her forehead, her husbands are small, lumpy, and short-lived.
  • Gonk: She's an Anglerfish-Triton, whose face seems mostly like there's more skull than flesh on her face.
  • More Teeth than the Osmond Family: Anglerfish-Triton, her teeth are enormous.
  • This Looks Like a Job for Aquaman: No pun intended, her skill in killing plants is something that would rarely be needed under normal circumstances, but when dealing with something like Fleur de Mort she is precisely the woman for the job.

Construct 29 AKA "Nine"

A construct tailor working in the Lower Crafting District.
  • Fashion Designer: Nine's job and entire personality fits this to a T...to the point where she lost a sled race because she was more interested in looking nice and the sled looking nice than ever winning at all.
  • Hidden Depths: Nine seems taken aback by the prospect of being so close to a temple of Oreyara.
  • Punny Name: Her name is a play on the phrase "dressed to the nines".
  • You Are Number 6: Oddly enough she goes by a number, but a different number from the one she was designated upon her creation.

Zeus

A Goliath escort who serviced Panic at the Romansion. Initially just a one-off character, he returns way later as the unofficial leader of a satellite campus for the Romansion on Canary's Perch.
  • The Ace: At the Romansion and The Pleasure's Adrift. He's the ultimate escort; able to ease people's anxieties and meet their needs without hesitation.
  • Ascended Extra: Initially a one-off escort that was available to Panic, he appears nearly 50 episodes/40 podcast editions later as head of an satellite brothel that saves The Unexpectables hides.
  • Bigger Is Better in Bed: He's "proportionate" for a Goliath. Which means those who are smaller than Goliaths have to make constitution saves or risk having their movement cut in half as Panic found out...well...the hard way.
  • Even the Guys Want Him: He's exceptionally handsome.
  • Real Men Wear Pink: He drinks only exclusively fruity drinks with little umbrellas in them.
  • The Tease: A hopeless one.
  • What the Hell, Hero?: Gives Panic a light, but stern talking to regarding him giving Hellina his Romansion ticket without telling her what the Romansion offered.

Trainquilisaint

An elderly gold Dragonborn who leads the Temple of Orthoc in the Lower districts. He is a very humble and philosophical man despite a history of violence behind him.
  • Body Horror: The entire left half of his body is mangled beyond belief; his arm is twisted and gnarled, he is missing most of the scales and a good portion of skin on that side of his face, his horns on that side are gone, and his left eye is completely missing, only leaving a vacant socket behind.
  • Cool Old Guy: He is a calm, humble, and philosophical Dragonborn who spends his days contemplating his mirror, giving advice to any who will listen, and reminding himself to not let hubris and pride overtake him as these are emotions inherent in all Draconic races.
  • I Just Want My Beloved to Be Happy: He is well aware that he is not long for the world, given his age and the extent of his ailments and injuries, and asks Task to keep his daughter Athena company after he goes so that she won't descend into despair. Task keeps the promise when he goes to pay his respects to Trainquilisaint and has a conversation with Athena about her father.
  • The Obi-Wan: Task goes to him in a moment of worry about his potential connection to the Red Dragon-turned Celestial Sasorin, and he winds up caring quite a lot for the old man despite his normal trepidation about religious topics. Enough so that when Greckles told Task that Trainquilisaint had passed the kobold dropped everything to go to the Temple of Orthoc and pay his respects.
  • Quest Giver: With a dose of Passing the Torch; when Task tells him about the visions he's been having of Sasorin as well as the spreading warmth in his chest after his encounter with Orun, Trainquilisaint tells him of a mystical mirror relating to Orthoc and Insdroc buried under the city that may hold the answers he seeks. Trainquilisaint has long since given up hope of seeing it given his age and physical condition, but passes the torch on to Task nonetheless.
  • Too Cool to Live

Lorelei/Starlight

A Drow Singer/Escort for the Romansion, who ends up catching Borky's attention when he watched one of her performances.
  • Hooker with a Heart of Gold: She's an employee of the Romansion, and is extremely kind and patient with everyone she meets, and ends up bonding with fellow kidnapping victim Scarlet.
  • Only Known by Their Nickname: Starlight is just her stage name, but due to Borky finding the concept to hard to grasp and the fact that the rest of the party barely know her, they almost never call her Lorelei.
  • Parental Substitute: Lorelei ends up developing a maternal affection for Scarlet to the point that she plans on adopting her when she gets the chance.

Scarlet

A young tiefling girl that the party found aboard Captain Bladefoot's stolen airship, along with a gaggle Of other children he had "adopted". After being sent back to Alivast she is put into the Livrosean School for Gifted Children, a sort of combination orphanage/band camp.
  • Adorably Precocious Child: She's a bit of a stinker with a prankster's soul, as well as having a very foul mouth for her age due to months spent aboard a pirate ship, but she's also incredibly sweet and excitable despite how rough her life has been.
  • Declaration of Protection: The entire party has one for her, but particularly Panic due to their shared race, similar backgrounds, connections to Livrosea, and love of music. Panic may not be her actual father, but he's the closest thing she's got to a dad.
  • Disappeared Dad/Missing Mom: Her birth father was never in the picture, and her mother sent her away with the pirates to protect her from racists in her homeland.
  • Iconic Item: Her bandana, which she's never seen without. She gives it to Panic before his trip into the Underdark, cementing her love for the older tiefling and her hope that he'll come back unscathed.
  • Parental Substitute: Panic is this for her, and she even mistook him for her actual father before he let her know the truth. She also mistook Tiengo for this due to their similar skin colors, but the truth of the matter is still up in the air.
  • The Prankster: Incredibly much so, having a penchant for sneaking out of bed and messing with the teachers and Paladins at her orphanage. It only got worse when Lanic gave her a tuba that shot sea life, as she started chasing the kids with it and shooting fish at them with every note.

     Alivast Underbelly 

Avryman

The leader of the Underbelly, Alivast's seedy network of thieves, mercenaries, and rogue wizards and necromancers. They are a changeling, one of a dying race of shapeshifters, and all of the crimes of the underbelly in some way exist to help her continue her race.
  • The Alcoholic: Is never seen without a wine glass and much of her flirtatious, vampy nature can also be attributed to the fact she probably has a constant buzz going.
  • Ambiguous Gender: As a shapeshifter, Avryman's gender is constantly in flux, although they typically employ a female form, unless she’s trying to seduce someone.
  • Bi the Way: She get's into willing relationships with women to impregnate them, and has a casual relationship with Tiengo.
  • Dying Race: Changelings are a dying species, although Avryman is doing their level best to rectify that by taking on attractive forms and having children with women of other races.
  • Eating the Eye Candy: Is quite attracted to Panic, or at least his body enough to want to use it as a form to seduce women with.
  • Even Evil Has Loved Ones: Less evil and more morally gray, but it's made abundantly clear that she legitametly loves the women she seduces, and enters a drunken depression when one of them is killed.
  • Friends with Benefits: She has relationship with Tiengo, though this has been strained due to the latter’s growing obsession with romance novels causing him to have Avryman role play the characters from them.
  • I Want My Beloved to Be Happy: Downplayed with Anna with Tony, while she initially rejects the idea of letting Tony see her she eventually relents, after finding out that he has no ties with Monster's Culling.
  • Meaningful Name: Only two letters off from "Everyman", and as a shapeshifter they can literally be every man.
  • Shapeshifter Default Form: An attractive female elf is their preferred form, although they may switch it out with Panic's body once Panic kicks the bucket.
  • Voluntary Shapeshifting: Can change their physical form on a whim, so long as they maintain the general distribution of mass as their default form (no additional limbs or getting excessively larger or smaller).

Tiengo, the Red Death

Avryman's Right-hand man and executioner. A brutish, violent, incredibly dangerous Tiefling with red skin that effectively decides who lives and who dies in the underbelly with gruesome efficiency.
  • Blood Knight: Prefers fighting to the death, but revels in the Underbelly's fight pit. Monty implies that this might be due to him being directly descended from a pit demon
  • Covered with Scars: Is described with vicious scars of all kinds from the fights he's been in.
  • Disproportionate Retribution: The crew somewhat slighting him causes him to put a hit out on them in the underbelly.
  • The Dragon: And an extremely effective, terrifying one at that.
  • Final Boss: Of the Underbelly's fight pit. Most people don't make it out in one piece.
  • Has a Type: It's women who have scars or are said to be good fighters.
  • Hidden Depths: Astonishingly, yes; When Scarlet runs away from the orphanage after she overhears the adults talking about how Panic's connection to Omnimaw may be causing the kids to be unable to play music without hurting themselves, she runs into Tiengo and mistakes him for her father (similar skin tone and all that). Instead of blowing her off he takes her for ice cream and tries to gently let her down that he probably isn't her father, as well as having a seeming heart to heart discussion about both of their Missing Moms, showing that somewhere in that giant mass of murderous muscle there is a soul and a conscience. It says something that when the party finds Scarlet with him they're actually glad it was Tiengo that picked her up.
  • Know When to Fold 'Em: When he plans on killing Task after he called him out on his jackassery. Tiengo immediately stops once he realizes that he’ll have to fight Anje, in order to do so.
  • Jerkass: A giant Tiefling who spends most of his time bullying people if he's not doing Avryman's dirty work. He also apparently wiped out an entire island for no real reason, and from what we know, he made every victim suffer.
  • No Social Skills: Straight up asks Panic AND Helena for sex without much warning on separate occasions.
  • Not So Above It All: He’s really into trashy romance novels.
  • Pet the Dog: After encountering a runaway Scarlet, he ends up buying her ice cream and helping her calm down.

Mel

A Kobold necromancer who makes her living in the Underbelly, and has at least a balanced relationship with Avryman, as she provides undead protection for the area.
  • Affably Evil: She has a cheerful and open demeanor, and is friendly with everyone she meets, but openly works with necromancy and has no scruples about its use. When she first meets the party, she tries to poison their drinks; later, she attempts to steal a Bead of Hoketh, a divine artifact that can cause massive destruction in the wrong hands, and may have sicced a highly dangerous spirit on the party when they refused to be part of the venture.
  • Not So Harmless: While she isn't much of an issue on her own and only tried fairly benign methods of murdering the group (for D&D anyway), she outright stole a powerful item that could be used for necromancy from right under the nose of Aila, and actively tried to murder several of the Sweet Dragon's employees with a dangerous spirit.
  • Perky Goth: While openly working with the undead, she has a perpetually cheerful attitude and lives in a lodging that resembles a dingy version of a teenage girl's bedroom.

    Lands around Alivast 

Payton, Caroline, and Colette Black

The mayor of the village of Wolf's Den, his wife, and their daughter. Payton calls upon the Unexpectables to rescue the kidnapped Colette at the beginning of the series.
  • Distressed Damsel: Colette was abducted by Raunfalt shortly before the series began, and was rescued by the Unexpectables after they defeated him.

Ozzy Enrobso

Resident wizard in the village of Everbright. Notable for picking up a very hard crush on Panic.
  • All Love Is Unrequited: He develops feelings for Panic early on and assumes the feelings are mutual, partly due to Panic never actively denying him until he eventually comes to visit Panic in person.
  • Daddy Issues: His relationship with his father is heavily strained due to his refusal to become a Warlock.
  • Sdrawkcab Name: Ozzy originally had no last name when introduced, so Monty chose Enrobso for later episodes as a reference to Ozzy Osbourne.

Gorb

A half-ogre living on a mountain near Everbright.

Rauul

A very old elf druid living in Briar's Glen who briefly lends aid to the Unexpectables in defeating Raunfalt.
  • Not So Above It All: She's depicted with an air of wisdom and dignity, she's also the one who created the infamous Nipple Flowers.
  • Time Abyss: Elves live a very long time already, druids age much slower than normal, Rauul is both and is visibly in her twilight years.

Anna

A woman living in Humbrack Village who's infant son, Thomas, is kidnapped by hags. Thomas is later revealed to be secretly a changeling, more specifically a son of Avryman.
  • Damsel in Distress: She get's greviously wounded trying to escape Monster's Culling, forcing the party to bunker down and properly defender her and Thomas.
  • Was It All a Lie?: After learning that Thomas's father is a changing she wonders if they only cared about her as a way for them to reproduce, Panic (correctly) assures her that the father did legitimately love her.

Anje

A gigantic and very strong but ultimately benevolent... creature of some sort who lives near Humbrack Village.
  • Classical Tongue: Of a kind. Anje speaks in a language that sounds like Giant and Druidic's grandfather.
  • Gentle Giant: Anje is first seen shepherding a herd of goats and trying his best to care for a human baby, the Unexpectables convince him to return Thomas by having Panic pretend to be the baby's mother. However, as Mirehair the hag and the Monster's Culling will tell you, Anje is far from a pacifist when dealing with people who Would Hurt a Child.
  • Healing Factor: Tough to begin with, he recovers quickly from all forms of damage other than fire.
  • Kill It with Fire: Fire appears to be his biggest weakness, while he took damage earlier in the fight against Monster’s Culling, Monty pointed out that he wasn’t that heavily injured, when a Chimera shot fire at him however, he immediately fell unconscious and even after he got up, he was weaker than before
  • You No Take Candle: Speaks in one word sentences, if at all.

Frivayne

A Bronze Dragon the group encounters on the way to Canery's Perch who ends up taking a liking to Panic.
  • Has a Type: She prefers Blonds, Knights, and Blond Knights.
  • Naked First Impression: First interacts with the party while Polymorphed into a women, sans clothes.
  • Really Gets Around: Frivayne's had a multitude of lovers in the past, has shown interest in Panic, Lionel, and has slept with an Alivastian Council member.

Audrey

A former cleric of the United Clergy. After participating in the ship battle, she ends up doubting her group's cause and defects; helping a captured Remy.
  • Conflicting Loyalty: She's a lot more hesitant about betraying the Clergy, compared to Solly, Hellina, or even her fellow friends in the Clerics and only agrees to helping with the assault on their camp on the condition the Unexpectables agree to try to spare as many clerics as possible.
  • Defector from Decadence: She ends up betraying the Clergy due to them attacking multiple innocent ships.
  • Obstructionist Pacifist: In a twisted way. Audrey is dead set on making sure the rest of the Clerics who didn't defect end up going home safely. Unfortunately, she's up against The Unexpectables, who have every reason in the world to want them dead, her Orc Captors, who aren't very picky in the first place and also looking for revenge, and the defector Clerics themselves, who are so sick of the UCO's treatment they'd rather see them all die.
  • Going Native: Elected to stay with Gruul after the first time she choose him in the grouse and after their victory over the UCO.
  • Good People Have Good Sex: Gruul in a letter stated that since their victory, Audrey has chosen Gruul for a mate constantly after successful fights.
  • Tsundere: Type B. She’s typically nice and demure, but people close to her can pull out her feisty side. This is most noticeable with her interaction after healing Remy And choosing Gruul for the Grouse.

Honore

Another former Cleric of the United Clergy who participated in the ship battle. She willingly defects due to mistreatment from her Paladin.
  • Hide Your Gays: In-Universe. Both she and Kendra were forced into the closet for awhile out of fear of reprisal from their paladins.
  • One Head Taller: She's six feet tall and practically dwarfs her girlfriend.
  • Sir Swears-a-Lot: Unlike Audrey, who makes a point not to, she is the most willing out of all the Clerics to curse post-desertion.
  • Stern Nun: Her face gives off this impression.

Kendra

Yet Another former cleric of the United Clergy who participated in the ship battle. She willingly defects due to mistreatment and presumably to stay with Honore, who she loves.
  • Bury Your Gays: Just barely averted, as she took the brunt of both Athar's legendary attack, and then the attack of a Paladin, making her auto-fail two death saving throws. Luckily, Honore was there to bring her back up to health.
  • Cool Down Hug: Gave one to Honore after she left a particularly heated conversation.
  • Diving Save: After being brought back back from the brink due to the intervention of Honore, she saves her girlfriend from the same fate she had by tackling her out of the way of one of Athtar's Destructive Waves.
  • Hide Your Gays: In-Universe. She and Honore were forced into the closet out of fear of being disciplined by their paladins.

Evelina

Still another former cleric of the United Clergy who participated in the ship battle. She picks up Lys' mask from the crew and keeps it for awhile.
  • The Ditz: She's by far the least bothered by being in an orc encampment and honestly seems as if she's not quite all there.
  • O.O.C. Is Serious Business: She’s typically very happy go lucky so when Greckles asks her about wether Orun is actually intelligent enough to bless people, or if Orun worshipers are just stealing his power, her very confrontational attitude about it tips Greckles off that it’s the latter.

Marie

The final former cleric of the United Clergy who defected. She defects due to being paired with the most infamously cruel of all the Paladins in the camp.
  • Rape as Backstory: Implied, it’s stated that she was supposed to have children with her Paladin. Combine that with her Paladin’s know cruelty, and him commenting that she must of been a disappointment when Panic bluffed about sleeping with her.....
  • Zen Survivor: Inverted. She's on the verge of tears for most of her time post-desertion until Zenrio manages to make her smile.

Gruul Hellhorn

The Tanarukk (a demon-orc hybrid) chieftain of the Blood Of Gnash faction of the Coastal Orcs that live in Canary's Perch. It is he who captures Kiwi, Audrey, and Remy and brings them back to his camp, and later enslaves them into doing menial tasks.
  • All of the Other Reindeer: His tribe are weary of his demon blood, which is why despite his strength, non of the females will ever choose him for the grouse. The only reason he was allowed to become a chieftain is due to a combination of hard work, and that when he was young, he was left out into the woods, and a raven approached him, which by his tribes customs, indicates he will be intelligent.
  • Combat Pragmatist: In both mindset and in combat. In combat, he easily overpowers Remy in their fight in the Grouse through plenty of headbutts and bull-rushes that overtake his more defensively minded enemy. However, he keeps all three of Kiwi, Audrey and Remy alive for different reasons. Audrey as a Cleric and healer is the most valuable person in their depleted and injured camp, and basically is now a short-term healer for him. Kiwi, while taking the dubiously important job of entertainment, is keeping said depleted camp's morale higher than it's been, and Remy is an able body in a camp short on them, so he's put to work doing menial labor.
  • Fashionable Asymmetry: Enforced, he'd have a pair of two enormous horns growing out of his head had one not been broken off at some point.
  • Half-Human Hybrid: Half-Demon and half-Orc, as noted by his large rack of horns and furred body.
  • Man Hug: Gives a huge one to Borky after he both kills Athtar and Snaglak.
  • Morton's Fork: He's in a pretty tight situation with the United Clergy's presence in Canary's Perch; either he lets them go unchecked and aided by half of his clan that turned traitor and they eventually wipe out the Blood of Gnash, or he attempts to raise a force against them and likely gets wiped out trying to drive the Clergy out because he lacks the numbers.
  • Not So Above It All: While still a dangerous Tanarukk, He's still stumped by math like Borky is, and spends a lot of time playing Match-maker with his own tribe.
  • Offscreen Moment of Awesome: Spent a good portion of the fight against the United Clergy of Orun defending Audrey as well as leading the attack, taking twelve arrows to the side among a host of other likely fatal injuries for her.
  • Real Men Wear Pink: While every bit the bloodthirsty slayer of man that the leader of an orc tribe would be, he has a neatly aligned row of perfume bottles sitting in his room, though that’s mainly because he mistook it for alcohol. He also appears to be really into romance.
  • Reasonable Authority Figure: As reasonable as a Tanarukk can be; he still sees Remy as his prisoner the way the United Clergy did and is quite brusque with Audrey despite her having turned against her Clergy, but he and Remy's mutual dislike for the "firespitters" and his willingness to let Remy explain his situation and give answers to Remy's questions in turn makes him decidedly more even-keeled than the United Clergy.
  • Shipper on Deck: He believes Remy and Audrey would be a good couple, even after Remy says that they won’t get together. It takes Audrey choosing him for a grouse mate for him to stop.

Euphoria Grimtongue

Panic's estranged mother who abandoned him as an infant. Panic has spent most of his adult life tracking her down, which is what led him to Alivast. However, the more he discovers about her, the more it seems that he may not like what he finds.
  • Ambiguously Evil: She stole the voices of a few local musicians for unknown reasons, but it’s implied that unlike her son, she’s embraced her connection to Omnimaw. The fact that the last of Solly’s angels is chasing her down, dosen’t help her image either.
    • It's later revealed that Omnimaw might be dying, and she is stealing voices in an effort to cure him or prolong his life while she tries to find one. This is because Omnimaw still holds dominion over all music, not just the minor key, and if he dies, so does music itself.
  • Anti-Magic: It’s implied that she’s responsible for an incident in Tracadia where any spells that have a verbal component causes the caster to emit a small explosion while damaging their throat.
    • Subverted; this is actually the result of Omnimaw slowly dying. The fact that she was in some of these areas stealing voice is, seemingly, coincidental.
  • Asshole Victim: Not her, but she makes a point to try to steal voices to those who have it coming, whether it be bandits or tyrannical queens.
  • Big Bad: She’s effectively this for Panic’s personal story, as most of his negative traits can be traced back to her abandoning him, and tracking her down being Panic’s number one priority. Ultimately averted when he does find her as she is not actually evil. Panic's father had told her that he drowned the then-infant Panic to drive her away, leaving her to believe he was dead. As it happens, she is both shocked and overjoyed to learn that he's alive.
  • Body Horror: While she is a fairly attractive for someone who must be in her mid-40's at the youngest (the comparisons to Panic were perfectly justified), Jack Kaiser's official portrait shows that she currently has a mouth growing across her neck like a slash wound.
    • It turns out the second mouth on her neck was natural, not a growth. In fact, Panic's grandmother and great-grandmother apparently had even more mouths, some in... places... that Euphoria wasn't comfortable discussing.
  • Broken Pedestal: Downplayed, While the knowledge of Euphoria stealing voices from other musicians did cause Panic to wonder if she’s a good person, he’s still trying to find her, though he’s now approaching the idea of their reunion with a sense of dread, to the point that he's accepted the possibility that she might be evil and they may have to kill her.
    • Rebuilt Pedestal: One she reveals that the reason that she's stealing voices is to prolong Omnimaw's life,(who do to being connected to harmony, would lead to the death of music) and that she doesn't enjoy doing it. His opinion of her shoots up
  • Damsel in Distress: After the Tracadia trip Solly relates to Panic that she had a vision of her next champion, who was chasing down Euphoria in the Underdark. However, since she was stealing people's voices it was more than a little justified.
  • Didn't Think This Through: She decided to disguise herself as a normal human when she was with Panic's father, but she never told him about her true appearance, so when Panic is born and is quite clearly a Tiefling, Sergei freaked out.
  • Dirty Business: She clearly dislikes stealing voices, but considering it's either doing that, or letting music die. She does it anyway.
  • The Dreaded: Of an emotional variety; as Panic has steadily been learning more about himself, Euphoria, and Omnimaw, he's started treating his meeting with her with more and more fear despite his desire to do get some answers from her. Desiree in the Musical Menagerie describing how Euphoria stole the voices from three musicians she traveled with completely recolored his view of his mother, going from just a deadbeat to some kind of infernal monster sent by Omnimaw.
  • Family Honor: It is the duty of the Grimtongues to steal voices to feed to Omnimaw, to prolong its life and preserve the existence of music. At least, until a more permanent cure for Omnimaw's condition can be found.
  • Fantastic Racism: She dislikes dwarves, and she considers the idea of constructs gaining sentience to be creepy.
  • Freak Out!: Loses it when it turns out Omnimaw is so weak that he can't even eat the voices she stole to sustain him.
  • Generation Xerox: She has plenty of similarities to Panic, a love of music, dislike of dwarves, and sadly the belief that they can't truly be loved, which motivated her decision to keep her disguise on at all times while with Sergei, leading to their fall out when Panic was born.
  • Grey and Gray Morality: Euphoria and Sergei's relationship... had issues. While on break from feeding Omnimaw, she ended up falling in love with Sergei, fearing any potential backlash from her race, she disguised herself as a normal woman, and never told him about her actual appearance or her connection to Omnimaw, and he only found out about those things when Euphoria gave birth to Vergil, in retaliation he lied about drowning their child to drive her away, so he can try to raise Vergil without being influenced by her mother...… which didn't work out.
  • Missing Mom: She abandoned Panic and Sergei Vaethyrus presumably months after giving birth to her son, with her guitar being the one memento Panic has of her. Whatever relationship she may have had with Sergei was presumably bad as well, given Panic's testimony about his father going into drunken rants against her.
    • It turns out Euphoria left Panic because Panic's father told her that he'd drowned Panic, making her believe that she had no one left in the world. Unsurprisingly, she's shocked to see Panic alive and well.
  • Mommy Issues: She's the source of Panic's fear of intimacy and belief that he can't love anyone since he doesn't even know if she loved him.
  • Strong Family Resemblance: She's effectively an older, female Panic with four horns and a mouth growing out of her neck. The resemblance is so strong that Panic has been mistaken for her on a few occasions. [[spoiler: And it allows Euphoria to immediately recognize Panic when they finally reunite.
  • Sugar-and-Ice Personality: She's generally cold and aloof to anyone not named Panic, and has a habit of calling the people she manipulated idiots, but Panic does bring out her kinder side.
  • Too Many Mouths: She has a second mouth on her neck. It's apparently a family trait, Euphoria's mother had three mouths, and her grandmother had an unspecified number of extra mouths all over her body.
  • Walking Spoiler: Considering that Panic's main arc is focused on finding her, and figuring out why she abandoned him. She was clearly going to be a spoiler heavy character when she appeared. The fact that she's directly tied to the fact that some of the gods are dying just makes it worse.

    Tracadia 

Solomon

A mage that has the teleportation circle that allows the party to return to Alivast. He's a bit..... cooky.
Wizard Classic: He looks like a stereotypical wizard

Captain Luigi

A familiar looking and sounding Captain of the guard, who's group is tasked with guarding an orb of Noct.
  • Captain Ersatz: Yes he's based on that Luigi, if you have any doubts he also has a brother named Mario.
  • Droppeda Bridge On Him: Despite Monty stating that Clay only knocked him out, the next session has Monty stating he died.

Clay

A Goliath guard that Rat ends up taking a shine to while they protect the orb of Noct.

Sergei Vaethryus

Panic's estranged father, who was originally a blacksmith until hard times forced him to work at a nearby town's docks.
  • Abusive Parents: By all accounts was a combination of neglectful and controlling, mainly focused on his job and drinking more then raising his son, unless if it involved stopping Panic becoming a musician.
  • The Alcoholic: Comments from Panic indicate that he fell to the bottle hard.
  • The Blacksmith: He was this for the town Panic grew up in, a major part of their friction was due to his insistence that Panic also became one rather than a musician.
  • Disproportionate Retribution: Being mad that your lover kept her race secret and you never found out until your child was born clearly of that race, an understandable reaction. Telling your lover you drowned said child to make her never want to come back, taking it a bit to far.
  • The Ghost: Has made no proper appearance in the story outside of flashbacks
  • Hunk: He's where Panic gets his good looks from.
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    The Underdark 

Bob

Otherwise known as The Eye Tyrant, Bob is a Beholder who guards the undersun in the Alivastian Underdark
    Antagonists 

Raunfalt

An ancient giant king who was obsessed with his legacy and made a Deal with the Devil to preserve it. He serves as the first boss the Unexpectables go up against.
  • Ape Shall Never Kill Ape: He is unwilling to hurt other giants, which translates to him not dealing damage to other giants.
  • The Blacksmith: Not his official profession, but the altar that he sacrifices warriors to to prolong his life is described as a forge.
  • The Bus Came Back: He has come back after the winter in the form of his spirit possessing his now-purified sword, which is in the current ownership of Edward Enrobso and is being loaned out to Borky.
  • The Power of Hate: His soul should've gone to Stillhavity after the party killed him, but he was filled with such seething, livid hatred for the demigod at the moment of his death that he was able to anchor his soul into his old sword purely out of spite.
  • Really 700 Years Old: While he does look old, he certainly doesn't look 1200 years old.
  • Red and Black and Evil All Over: His official artwork gives him a very dull skin tone and he is constantly surrounded by a sort of red steam that is indicative of Stillhavity's control over him.
  • Sentient Weapon: Has become one, with his soul possessing his former sword.
  • Tragic Villain: Intitially presented as a remorseless monster, his true motivation is far more sympathetic and only makes his degeneration into what he currently is all the more heartbreaking.
  • Who Wants to Live Forever?: His deal with Stillhavity was made so that his legacy and kingdom would live on forever. Like any good Deal with the Devil, it backfired spectacularly and he is resigned to a horrendously long life that is only spent in service to prolonging it further.

Dullmar

A gnomish wizard who worked alongside Artimes on his "life-creation" project that made the constructs of the middle districts. He's a paranoid and secretive man, and no one really knows what he's been up to as of late.
  • And I Must Scream: After his defeat, he remains trapped in his soulstones, and is kept in Alivastian custody in that condition. Eventually he gets transferred to Edward's holding within the Shadow Realm, where he is kept on display like a museum piece.
  • Apocalyptic Log: When Task finds his journal it becomes readily apparent that it's one of these, chronicling his work on the project and feelings of inadequacy and paranoia that slowly devolves into the ramblings of a madman. The final entry is also rigged to blow, and simply says the word 'dead'.
  • Body Surf: Despite not wanting to use soul crystals in the project that made the constructs, he binds his soul to one and uses it to take over the Might-Crank statue. It is later removed when the party destroys his new body.
  • Fatal Flaw: Paranoia and his Always Second Best attitude; he felt jilted when Artemis got the credit for creating the constructs, which further spiraled into downright lunacy and his murdering anyone even slightly involved with the project, including Artemis and nearly Willow.
  • Hypocrite: He was vehemently against using soul crystals in the project and removed Professor Rumblefungus from it because he wanted to use them, citing the fact that they were trying to create life and not just shuffle souls around as the reasoning. After going thoroughly mad with paranoia and inadequacy, he smuggled soul crystals in and used them to bind souls to most of the statues in the city before putting his own soul into the one bound to the Might-Crank statue.
  • Living Statue: Inhabits the statue of Mightcrank, using the surrounding flagstones as wings.
  • Taken for Granite: Twice over, since he willingly bound himself to a soul crystal that was then used to bring the statue of Might-Crank to life. Fortunately he was still able to move around after the fact.

Pug

A sentient pug dog who is turning people into dogs to create a dog army and take over the world. The plan is about as well thought out as it sounds.
  • Anti-Climax Boss: The last of its trials is a question that plagues all of dogkind; "Who's a good boy?" When Panic answers that Pug is a good boy, it pops like a paper bag and releases some cheap confetti.
  • Baleful Polymorph: Can turn people into dogs of various breeds, which it did to the party and a small village of people.
  • Breather Episode: The entire Dog Zone Arc that Pug is the villain for is one of these, since it follows the fairly harrowing Murders in Alivast Arc and directly precedes the Lys and Stillhavity arc, which is a massive case of Cerebus Syndrome and dives deep into the backstories of the party and Solly.
  • Generic Doomsday Villain: Wants to build a dog army and try to take over the world, although its Plan is missing a few key steps.
  • Ineffectual Sympathetic Villain: This dog is really not that bright, and were it not for its ability to turn people into dogs it would be a completely Harmless Villain.

Captain Bladefoot

A human pirate who captains the stolen Gnomerian airship "The Talon".
  • Handicapped Badass: True to his name, one of his legs is a sword below the knee in the manner of a wooden peg leg.
  • Heartbroken Badass: Seems to have lost his trueborn son some time ago, and his current menagerie of adopted children is only how he tries to fill the void his son left behind.
  • Impossible Thief: Seems to be the Bladefoot Pirates' specialty, when we meet them they are stealing an opera mid performance. Their offscreen theft of the Talon itself likely also qualifies, as it is absolutely massive and one of the only for airships in the world.
  • Sky Pirate

Arkgenos

A relatively young black dragon living in a long abandoned castle to the far northwest of Alivast.
  • Dark Is Evil: As is the case with all black dragons, he is a petty, greedy, prideful son of a gun who also breathes acid.
  • Fatal Flaw: His greed, which is how Borky was able to get the drop on him by detonating Gripples on top of his hoard, as well as his pride in thinking he could take the Unexpectables.

Lobo Slackjaw

Leader of a group of hunters known as the Monster's Culling, who hunt dragons, fey, shapeshifters, and basically any creature they can label as not a person.

Gobbo Gourmet

A Goblin chef who likes to... experiment with his dishes.

Darkus

A Blackscale-Dragonborn, he is the leader of the dragon cult and is the one responsible for the destruction of Task's tribe.
  • Arch-Enemy: For Task, as it was Darius that convinced the Blue Dragon his clan worshipped to attack, killing them all and sending Task into exile and existential anguish for three years.
  • Big Bad: He's this for Task's personal storyline, being the person who wiped out his entire tribe, and ending his Cult is Task's number one priority.
  • The Dragon: For Innsdroc, as he appears to have had the most success of any mortal to get a successful Dragon Cult going, including the help of actual dragons.

     The United Clergy Of Orun 
A religious organization centered around the sun god Orun. They control the nation of Paraton, and are rather aggressive in their proselytizing.
  • A Nazi by Any Other Name: Were explicitly referred to as Sun Nazis by the cast members, and their policies of racial intolerance and aggressive expansion aren't too far off the mark.
  • Arranged Marriage: The Clerics and Paladins are expected to get together and produce children.
  • Big Bad: For the mundane side of things alongside the Fire Giants to the south who have thus far gone unseen. Forms a Big Bad Duumvirate with Stillhavity, though by Chapter 4, they're firmly the biggest problem in Alivast.
  • Blue and Orange Morality: Fantastic Racism issues aside, they have some rather strange rituals and practices due to their faith. All dark is considered bad to them, even the shade of a tree, and thus followers of the United Clergy are forbidden from resting in shade and must not be in a building or other covered location at midday. Also, no temple of Orun can ever be built underground and be considered a temple of United worship, which was the main hint that the one Solly and the party found in the woods wasn't real but was instead a projection by Stillhavity to get his hands on Solly and, by extension, Solar and Orun.
  • The Corruption: According to Edward Enrobso, there is some kind of corruption that has taken hold in the United Clergy, which may explain their current militarism and xenophobia. Whether this sickness is the cause or is only exacerbating what was already there is yet to be seen. When Athtar, a high ranking member of the clergy is killed, it’s noticed that his blood has been replaced with a black fuzz similar to fungus, indicating that whatever is infecting them is pushing them into these extremes.
    • It's later revealed that the corruption is A byproduct of Orun dying, as when a god dies they end up causing their worshippers to go mad, and considering that the Clergy is the most devoted worshipers of Orun, they got hit the hardest.
    • Shown to have been a deliberate thing, as in a flashback through Pilchard's mind, it seems as though the UCO only ever dealt with actually dangerous underdark monsters like Driders and allowed creatures like Tieflings to exist in Paraton without worrying about their heritage.
  • Conflicting Loyalty: It seems like a significant chunk of the Clergy's clerics have major issues with what they're doing. Out of the six known potential deserters, five of them are clerics who grew disillusioned with the Clergy's actions. Though it's generally implied that this is the result of their training not necessarily reflecting the reality of what it is they're expected to do other than follow orders.
  • Crazy-Prepared: Their military is far more organized and dangerous than anyone expected, and it throws the crew for a loop when they first encounter real, prepared, combat-ready UOC members.
  • Crippling Overspecialization: In a way. The UOC gets it's clerics from Paraton as young, naive, painfully inexperienced women from the safest parts of Paraton and pair them off with Paladins. While the Paladins know what to do and can often draw from years of experience of fighting, the Clerics the party encounters are understandably terrified and some even have breakdowns during the middle of the fight. Unfortunately, the raw numbers and sheer preparedness of the UOC can even that out. Though without the numbers advantage they end up faltering quick. They also think entirely too conventionally, and as such can be completely blindsided by the sheer amount of magical nonsense that Alivast has as a default.
  • Fantastic Racism: They consider dark dwellers such as Tieflings, Drow, Kobolds, Gnolls, and certain types of dwarves as anathema to their faith, with varying degrees of tolerance (Tieflings, Kobolds, gnolls, and Flumphs have a kill-on-sight policy, whereas Drow appear to be captured in some instances and mountain dwarves are commanded to burn their forges hotter to mimic sunlight and get out in the actual sun at least once a week). This is despite the fact that members of all of these races have shown the capacity for goodness despite the stereotypes associated with them and Flumphs are straight-up Lawful Good and don't intentionally try to harm anyone.
  • The Friend Nobody Likes: Alivast has to play nice with them due to the power that they wield in their homeland and the potential for a religious war if they're crossed, but nobody in Alivast particularly cares for their racism and zealotry due to the city's cosmopolitan nature. It isn't helped that the primary peacekeeping force in Alivast is the Paladins Of Avan, a mountain god and thus opposed to Orun on a fundamental level. Eventually, after them spotting Task wearing Solly's helmet in the streets (which sparks a chase through the crowded lanes that results in a good deal of destruction), most of them are kicked out of the city, though there's still tension between them and Alivast.
  • Hate Sink: The Clergy is a heavily racist and sexist group, willing to kill innocents caught in the cross fire of their crusade, and torture the members that try object to the crimes the clergy commits. There’s a reason that every half decent person we’ve met from the Clergy has defected the moment they could.
  • Jumping Offthe Slippery Slope: Flashbacks and notes left by long dead members show that the Clergy at one point did defend the weak from the horrors of the underground and were completely tolerant of benevolent underground races. (A tiefling was shown to be a member of the clergy at one point.) But around the time They stole Solly from her mother. They ended up quickly slipping into xenophobia misogyny, and currently the group has no problems raiding innocent vessels and killing anyone on board regardless of race.
  • Knight of Cerebus: In a meta sense, whenever the UCO is brought up, all the jokes and fun and goofiness Alivast provides grinds to a screeching halt. The UCO's threat to Alivast as a whole is brought into sharp focus in Episode 66, and especially 67: The clergy is prepared for whatever Alivast throws at them, using a powerful and potent buddy system to and overwhelms the party to the point that Remy willingly surrenders himself to them in order to save the crew's lives...only to find the Clergy is going to use his influence to strike up alliances within the system, have to watch as each member of the Unexpectables is looted as well as himself, their most prized possessions tossed into the ocean, and finally, dump the main party overboard.
  • Religion of Evil: While they were at one point a generally well meaning religious group Orun's failing health has turned them to a bunch of Xenophobic war mongers who steal their power from a god to insane to give consent who plan on wiping out all dark dwelling races, and everyone who gets in their way.
  • Villain Teamup: They're trying to ally themselves with the Dragon Cult and the Fire Giants, while it's not known how successful they are overall, they're at least on trading terms with the Dragon Cult.
  • Zerg Rush: The major strength of the clergy is that they have plenty of members to spare.

Viantius Apastrophi

A high-ranking elvish paladin of the United Clergy. He is considered a "Uniter" of the faith.
  • Can't Argue with Elves: Displays typical elvish haughtiness and superiority, although this is due at least in part to his rank and faith rather than his race.
  • The Fundamentalist: Displays a lot of these tendencies, particularly in calling those who don't follow Orun heretics at every opportunity.

Ragus Cade

A paladin and enforcer of the United Clergy who has some history with Solly.
  • Blood Knight: He has a habit of fighting first and asking questions later, as he was the one who started chasing down Task and Panic in the street and, when he stated that he was sorry for having to brand Solly as a heretic, she replied that he really wasn't before burning his eye out.
  • Eye Scream: He's missing his right eye, since Solly burned it out with a hot poker before she fled the Clergy.
  • Torture Technician: Whether it was belt whippings and hard practice as a child to branding as a young adult, he was this for Solly and what led to her fleeing and the Eye Scream incident above.

Lionel

One of the palidans stationed at Canary’s Channel, it’s quickly revealed that he was Helina’s planned Paladin partner/Husband.
  • Bait the Dog: At first he seems to be a decent person due to not treating Remy like shit and trying his best to find out if Helina’s safe, but once he’s captured it turns out that he’s as mysoginistic and racist as the average UC Paladin
  • Despair Event Horizon: After being taken prisoner and having a horrible falling out with Helina, Lionel was holding on by a string by the time the council questioned him, and with a nat20 from Panic, he effectively gave up on life and told Alivast all of the Untied Clergy’s plans, and the war crimes he committed.
  • Entitled to Have You: How he feels about Helina, with him brushing off how it’s possible that Helina might not want to be with him..... while forgetting that the majority of the clerics he was working for betrayed their Paladins.

Athtar, Herald of the Sun

The leader of the United Clergy’s base at Canary’s Channel. As his title implies, he’s one of the chosen heralds of Orun.
  • An Arm and a Leg: Borky ends up cutting both of his arms off as part of the killing blow.
  • Arc Villain: He’s this for the Canary’s Channel trip, acting as a massive roadblock that the Unexpectables have to overcome in order to recruit the seaside orcs to their side.
  • Asskicking Equals Authority: He’s one of the highest ranking members of the United Clergy, and he’s certainly one of the most powerful.
  • Bad Boss: He doesn’t care that Snaglack got caught in the crossfire of his fire wave (Probably due to the fact that the fire doesn’t hurt those who follow Orun, meaning that if Snaglack was actually loyal, he wouldn’t be hurt) and when his allies begin dying, he makes a point to kick their corpse if they’re in his way.
  • Battle Trophy: He has swords owned by the captains of all the ships he’s raided put into his treasury. After his death, Borky decides to take his spear.
  • Body Horror: It’s shown that his blood has been replaced with a black fuzzy ichor similar to fungus that has a consistency of bubbles.
  • Curbstomp Battle: It’s implied that his fight with Gruul was this in his favor.
  • Defiant to the End: It’s stated that as long as he draws breath, he won’t surrender the base, and when the base actually gets raided that statement holds true. Even after all of his immediate allies are dead, and the rest are retreating, he holds his ground despite being outnumbered nine to one.
  • Difficulty Spike: He is much more difficult than the previous enemies the crew has faced, armed with a recharging AOE spell that averages damage in the 30’s, legendary actions and resistances, an outright immunity to fire, and high level stats. It’s noticible that despite the fact that his allies were defeated with minimal trouble, he was still able to fight everyone evenly and was the first person since Helga to reduce Borky’s health to 0, with Borky only staying conscious due to his orc feature.
  • Establishing Character Moment: When he’s first introduced, he punishes Audrey’s refusal to kill the group and when Remy willingly surrenders on the terms that his friends receive mercy, Athtar decides to drown them, stating that drowning is a mercy compared to burning to death
  • Flunky Boss: He’s joined by the two remaining Paladin-Cleric teams, a Sorcerer, and Snaglack.
  • Laser-Guided Karma: After spending god knows how long raiding innocent ships and killing everyone on them, his operation is completely destroyed when the survivors of one of their raids come back for revenge, leading to his base being overrun, most of his clerics defecting and every high ranking member of his group dead. And as the cherry on top, the Unexpectables and orcs end up stealing everything of value from the base, including everything he’s stolen... along with the contents of his personal shrine.
  • Off with His Head!: Borky's finishing blow completely removes his head from his shoulders. Panic uses it to taunt the retreating survivors of the camp.

     Politicians And Royalty 

The Silver King/Swarrow

A Silver Dragon that usurped the previous kingdom in Eltmur. He visits Alivast to possibly strike up an alliance.
  • Awakening the Sleeping Giant: Almost literally, the reason he didn’t appear earlier when the Eltmur were going to war, was due to him being asleep, until the Eltmur send soilders so they could talk about having their soilders move past his territory, and one of the members of the royal family (specifically Willow, AKA Elizabeth Eltmur) told him that they were setting up a trap to kill him when he left.
  • Berserk Button: He has three very specific ones. One is Chromatic Dragons causing destruction and chaos, the second is Guardian Drakes because they're mindless husks with dragon souls implanted, and third is being threatened and lied to. Which the previous Eltmurian regime found out in the hardest way possible.
    • His fourth is Slavery, having been one himself.
  • Bi the Way: He has no issues being put in an arranged marriage with the likes of Solly or Elizabeth but he has shown interest in dating Ozzy.
  • The Cavalry: Serves as this in his introductory scene, routing an attack by dragon cultists and destroying the white dragon that was their main weapon.
  • The Conqueror: Played with. He took over Eltmur entirely and genuinely wants to see it succeed and progress past the point it previously was note , he only learned about all the bad things that happened there after the fact and was doing it primarily to get back at the regime who insulted and planned to kill him. That said, he has made genuine strides to improve things.
  • Curbstomp Battle: Beats the holy hell out of an attacking White Dragon in one round of combat. Happens with nearly every check that the Unexpectables try to make against him too, since his stats are so much higher than they could ever be. It's implied that the fight to take Eltmur was a pretty quick and brutal affair, as well.
  • Didn't Think This Through: After tracking down Willow to the Sweet Dragon, he didn't anticipate her tower having a ward that dissipated his polymorph. With his true form revealed and the mage tower destroyed, he panicked and kidnapped her from the scene, making a bad political scene considerably worse.
  • Dynamic Entry: His arrival in Alivast has been awaited for several weeks, and the first sign most people see of him is when he responds to a raid by dragon cultists, thrashing and slaughtering the adult white dragon they brought with them.
  • Establishing Character Moment: The Silver King appears as a White Dragon attempts to lay siege to the city and engages it in what turns out to be a Curbstomp Battle.
    • Gets another one when he opens up his introduction at the formal ball with a horrible punny joke.
  • Friend to All Children: Spends more than a bit of the ball thrown in his honor entertaining children.
  • Glamour Failure: His humanoid form is mostly passable, but has claw-like fingernails and slitted, serpentine eyelids. That said, disguising his true nature isn't his actual goal. He has the same eyes when disguised as a rabbit, suggesting it's impossible to completely hide them.
  • Has Two Daddies: He is one of the ten Dragons directly decended from the two Dragon Gods.
  • Has a Type: He has a thing for magic users.
  • Humanshifting: As an ancient dragon, he can alter his form to suit his needs. For political convenience, he takes a humanoid form, appearing as a man with silver hair in a wing-like shape, similar to how Silver Dragons' fins look in official art.
  • Innocently Insensitive: Several times, which gets on Task and Remy's nerves more than once.
  • King Incognito: By the time the Unexpectables meet him, he'd already been in Alivast for a month, wandering the streets. It's implied he does this frequently.
  • The Good King: Many Eltmurian citizens and refugees who fled before he took over see him as a liberator and reformer, and he cares deeply for Eltmur and it's people, and won't force the refugees who live in Alivast to leave.
  • Good Is Not Soft: He'll tolerate a lot, but he is still a dragon, and a powerful one at that.
  • Modest Royalty: While he certainly looks the part, he refuses to allow people to bow in his presence, and is very patient and understanding with The Unexpectables, Solly, and those attending the party he was invited to.
  • Made a Slave: Was presumably enslaved by Insdroc's children after Orthoc made him and his siblings mortal, and still carries the scars to this day.
  • Parental Favoritism: He explicitly refers to Zotira as his favourite. When he arranges for his children to work at the Sweet Dragon he frames Zotira working for the Unexpectables as a favor from him to them, and hiring Arlo as a favor to him from them.
  • Reluctant Ruler: When he overthrew the Eltmur royal family, he initially thought he'd be pushing the responsibility of leadership onto Willow, or at least sharing it with her as king and queen. Instead, she cut and ran, and he was saddled with the entire Kingdom. He's tried to make the best of things, though.
  • Royals Who Actually Do Something: When Alivast was assaulted by a dragon cult and the White Dragon that led them, the Silver King made a personal appearance in his dragon form to help turn the tide.
    • Regrettably, it also ends up being a huge problem when he takes Willow from the Sweet Dragon.
  • Scars Are Forever: His non-polymorphed form has a prominent scar across the chest from the chains that bound him as a slave in his youth.
  • Shipper on Deck: He wants Solly to get with either Greckles or Brorc.
  • Time Abyss: He personally states that he's over 25,000 years old, on top of finally starting to feel his age. And if Tranquilisaint is to be believed (and given he's a cleric of Orthoc he'd have no reason to lie except for being misinformed), Swarrow is one of the original dragons born from Insdroc and Orthock before their falling out, making him the direct child of two gods.
  • Walking the Earth: More than anything, it seems like he wants to do this.

     Gods And Supernatural Beings 

Stillhavity

The son of the God of Greed and a demigod, Stillhavity serves as the Big Bad of a significant portion of the campaign's first episodes.
  • Atop a Mountain of Corpses: His entire realm is made of the discarded husks of mortals he's grown bored of, which are still barely alive enough to know what's been done to them.
  • The Baby of the Bunch: Unlike other gods like Orun or Lys, Stillhavity is surprisingly young and acts like a whiny toddler with the powers of a god.
  • Big Bad: Shaping up as this for the supernatural side of things, being the root cause of a lot of the party's suffering. Forms a Big Bad Duumvirate with the United Clergy Of Orun.
  • Berserk Button: Being insulted or talked down to, as well as being denied something he wants or having something he likes stolen from him. The Unexpectables manage to push all of them when they encounter him in his realm. Interestingly, he reacts to this like a child would to schoolyard taunting; with screeching and surprisingly impotent counter-threats.
  • The Bus Came Back: After effectively being gone from the story since the end of Season 1, one of Stillhavity's spawn comes back with a vengeance in Episode 91, having taken over the Double-Tusk orc clan and operating out of the underground Orun temple the party found with Solly. Then he's thrown right back on the bus when Raunfalt activates his final ability, which allows him to permanently banish anything relating to Stillhavity back to his realm, but showing that Stillhavity himself is still a force to be considered.
  • A Form You Are Comfortable With: Although "comfortable" may be an overreach, he typically takes the form of a white tiefling when dealing with mortals. Even then, he has a few quirks in his vessel such as legs that end in razor thin crystalline spikes rather than feet.
  • Jerkass Genie: He grants your deepest desire but in such a way that it will become a living nightmare.
  • Laser-Guided Karma: He's finally defeated after the gang steals Solly back from him, and Lys teleports them into the realm of the gods, where Orun lights him on fire, sending him screaming into the black and howling in agony.
  • Out of Focus: Despite being the main antagonist for the early part of the campaign Stillhavity hasn’t been seen since getting burned by Orun, with the United Clergy taking his spot at the main antagonist.
  • Power Parasite: If Stillhavity makes a bargain with an aasimar or other person linked to a divine patron, he can invade that patron's realm and steal some of their power. Many of his abilities were actually stolen form other deities.
  • Psychopathic Manchild: Like you wouldn't believe. Picture a petulant child who steals toys from other kids and doesn't share, along with the occasional bout of wanton cruelty. Now give that the powers of a god and you have Stillhavity.

Orun

The God of the Sun, he is also the literal sun and the deity worshiped by the United Clergy Of Orun, taking the form of an enormous lion made of fire.
  • Almighty Idiot: Though one of the most powerful gods, he has the temperament of a wild beast. Pilchard even claims that all clergy of Orun steal his power because he lacks the werewithal to bequeathe it. There's no indication whether this was always the case.
  • Big Brother Is Watching You: The UCO's interpretation of Orun is that constantly watching over everything through the sun, which leads them to do some odd things in service to him such as never resting in shade and spending one hour outside in direct sunlight at midday no matter what they are doing.
  • Big Good: For followers of Orun and the United Clergy. For dark-dwelling races such as Drow, Kobolds, Tieflings, and Flumphs, See God Is Evil.
  • Disabled Deity: One of his eyes is missing. According to legend, he lost it in a fight with Noct, the god of darkness, whereby its fragments became dispersed throughout the earth's crust, the largest piece becoming a feature of the Underdark called the Undersun.
  • God Is Evil: The general consensus of dark dwelling races such as Drow, Kobolds, and Tieflings is that Orun is a right bastard. This is mostly due to the United Clergy engaging in crusades and pogroms with the explicit purpose of murdering these races regardless of their actual evilness. If it lives in the dark, it's fair game to the United Clergy, which has colored their interpretation of Orun's will.
  • Secretly Dying: Something's been slowing killing him for presumably years, and very few people know about it.

Lys

A quasi-god, Lys is a piece of dead god that resides in the Attic, a massive crystal that hangs over Alivast. They are a force for good and are directly opposed to Stillhavity.
  • A Form You Are Comfortable With: Averted; Lys likely doesn't have the strength to change their form into something more comfortable to mortals, and appears as a smiling mask hovering on a snakelike body made of pure energy.
  • Bad Liar: He has an unusual tell: when he lies, the echo that normally repeats the last word or phrase of his sentence says his name instead, making the lie obvious.
  • Big Good: Also falls under God Is Good; Lys' entire motivation is to aid mortals in whatever way it can with its fading strength, even through making the Alivast tickets and attracting adventurers to the city so that they can solve problems.
  • God Is Dead: After using a substantial amount of its waning power to get the party and Solly out of Stillhavity's realm, it states that it will no longer be able to maintain a corporeal form. Just to drive the point home, it's mask cracks in two and the Attic is now hanging at an angle from its slackened chains rather than pulling them taut and upright.
  • Heroic Sacrifice: When the party stumbles while trying to flee Stillhavity's realm, he takes the incoming attack, saving them at the expense of his material form.
  • Phrase Catcher: Twice used the phrase "You will lose so much, but gain so much more" as a way to explain its visions and purpose to the Unexpectables. When asked by Panic what they will do after losing so much of their power helping them escape Stillhavity's realm, LYS cryptically states that "I am going to lose so much, but gain so much more" before their mask breaks and sends the party back to the Material Plane.
  • Pieces of God: Whatever god Lys once was is long dead, and Lys is just one of its fragments. There are other pieces scattered through the planes, but Lys is the only one in the Material Plane.
  • Verbal Tic: Lys' voice echoes and they have a habit of repeating the word that ends a sentence or statement (statement).
  • Vision Quest: Lys sends each member of the party on one, pointing out their various character flaws and giving them gentle advice on how to fix themselves by showing them memories of their pasts.
  • You Are Better Than You Think You Are: What a lot of its lessons to the party boil down to; just because they went through horrible experiences or did horrible things in the past doesn't mean that they can't be good people now and improve the world through their actions.

Fleur Du Mort

A sapient forest that has, by its own word, consumed entire civilizations, dragons, and even fey gentry. Seems highly amused by the Unexpectables when they enter its boundaries, at least for a time.
  • A Form You Are Comfortable With: When meeting face to face with the Unexpectables, it takes on a more humanoid form, which it later abandons when it tries to kill Greckles.
  • A God Am I: Refers to Stillhavity, an actual demigod, as a whining, weak and petulant child, and later demonstrates that it has the power to back up its boasting.
  • Attack Its Weak Point: Nigh-omnipotent within its own boundaries though it may be, Fleur Du Mort does have a single tree inside of it that is its original form and is thus the one that would need to die to permanently kill it. Unfortunately no one knows which tree that is, and Fleur is unlikely to divulge such information.
  • Bizarre Alien Senses: Doesn't so much "see" as "smell" and "feel" very acutely, along with sensing emotions, using its entire body to sense living things as they pass through it. Becomes important as it finds itself unable to "see" Log- an unliving construct- when it comes to rescue the Unexpectables.
  • Divine Date: Became romantically and sexually entangled with an aasimar named Ivan, AKA the same Ivan behind Ginter's Folly. Fleur Du Mort is less than pleased to discover Ivan's ultimate fate.
  • Do Not Call Me Sir: Becomes irritated by the protagonists' attempts to give it gendered honorifics, which it finds inapplicable, although it does enjoy being compared to a king.
  • Emotion Eater: Though it's not clear if it truly derives nourishment from emotions, it prefers that its prey are fearful.
  • Faux Affably Evil: Is initially quite welcoming of the Unexpectables after they bring it a giant boar as a sacrifice, and even shapes its roots and leaves into a kind of informal shelter. However, its hospitality only lasts as long as they are willing to keep indulging it, eventually culminating in it attempting to implant Greckles with one of its seeds.
  • Full-Name Basis: Takes umbrage at being called by part of its preferred name, as Borky does in an attempt to be informal.
  • Genius Loci: Fleur Du Mort is anenormously powerful, sapient forest, the size of a continent.
  • Hypocrite: Refers to Stillhavity as a petulant child, yet shows the same nature when up against a being that isn't in its power.
  • I Have Many Names: It has been given many names over the millennia, but Fleur Du Mort- the one it was given by the fae after consuming the Queen of the Summer Court- is its favorite.
  • Kill It with Fire: Averted. Due to consuming the Summer Queen of the Fae, fire no longer works inside Fleur Du Mort's boundaries without its permission.
  • Names to Run Away from Really Fast: "Fleur Du Mort" means "Flower of Death."
  • Otherworldly and Sexually Ambiguous: Has no apparent gender, nor any need for such, being a unique entity. The party initially try giving it gendered honorifics but eventually give up.
  • Plant Person: Its humanoid form has this appearance, though that is merely an extension of its true body, which is the forest itself.
  • Purple Is Powerful: All of its foliage is a distinctive purple, and it is indeed very powerful.
  • Staring Down Cthulhu: Fleur Du Mort becomes increasingly distressed as it finds itself fighting Log, which it can't "see" because it's not biologically alive. It apparently has no context for fighting something like that, no matter how powerful it is.
    • Panic actually manages to make a fragment of Fleur Du Mort veer off of chasing them by intimidating it, if only for a little while.
  • When Trees Attack: Although it can produce a humanoid form, Fleur du Mort is in truth a collection of trees with interconnected roots, at least some of which can move if needed, and are quite able to ensnare and dismember living creatures.

Insdroc

The god of Chromatic Dragons, he is the god that the dragon cult worship.
  • Expy: He's basically a gender bent Tiamat
  • God of Evil: He's this for any dragon worshiping species
  • Greater-Scope Villain: He's this for Task's storyline, as Darkus destroyed his clan to help rebuild Insdroc.
  • Multiple Head Case: He has five heads, each representing a Chromatic Dragon colors
  • Pieces of God: If the vision that Task had is any indication, Insodroc was split into five separate dragons after losing to Orthoc, it’s also stated that Chromatic Dragonborn and Kobolds come from his Blood and Scales respectively. The goal of the dragon cult is to find a way to put him back together.

Orthoc

The god of Metallic Dragons, with a small temple of worship in Alivast.
  • Expy: Is essentially Bahamut.
  • God of Good: Is this for any dragonkin race.
  • Heel–Face Turn: He was originally all for the Dragons enslaving humanity until a human was able to make him change his mind by showing him the pain of mortality.

Girasil

The demon god of greed, and Stillhavity's progenitor.
  • Greater-Scope Villain: Without him Stillhavity wouldn't exist, and the entire plot of Chapter 1 basically wouldn't have happened.

Omnimaw

A devil king who rules over the realm of discord, and is Panic's devilish ancestor.
  • 0% Approval Rating: Nobody really likes him, the followers of Livrosea, typically treat him as a being that shouldn't exist, other demons are openly disdainful of him, and even Euphoria, his champion, only bothers to help him due to him being tied to all of music, so if he dies then so does music as a whole.
  • Anthropomorphic Personification: Before his corruption Omnimaw personified the perfection of music in all of its forms. After his fall, he became the caveat for the creation of the minor key in all music.
  • Eldritch Abomination: He's basically a giant mound of flesh covered in mouths, with arms and wings sticking out. With the last part being the only indication that he was once a celestial
  • Dark Reprise: In the most metaphysical way possible; it used to be that Omnimaw was the perfection of music given form, and after his fall he became his own Dark Reprise by becoming the caveat for the creation of the minor key.
  • Fallen Angel: After much research, Panic discovers that the being known as Omnimaw was once a greater celestial of Livrosea, the god of entertainment and music. However, he was corrupted by Austaryx, the god of madness, in an attempt to save Livrosea and prevent Austaryx from stealing the domain of music from her. Unwilling to either destroy Omnimaw or let him fall to Austaryx, Livrosea created the realm of discord to hide him away in.
  • Greater-Scope Paragon: In a weird way He sired the Grimtongue family In an attempt to prolong his life after noticing that he wasn't long for this world. But this eventually led to Panic's birth As well as Euphoria's, who uses the powers given to her to steal the voices of Tyrants and thieves.
  • I Have Many Names: He is sometimes referred to as "The Chorus of a Single Body" or "The Death of Clean Sound", typically by Livrosean worshippers who don't want to invoke the curses associated with his actual name.
  • Madwoman in the Attic: Omnimaw is said to grow more and more mad with every passing year, and at this point whatever being he once was has long since been destroyed by Austaryx's corruption.
  • Nothing Is the Same Anymore: In ancient days, Omnimaw was the personification of the perfection of music, and with his fall perfect music is now impossible for mortals to achieve.
  • Oxymoronic Being: He's a demon that represents discord, but he still has aspects of being a Celestial of harmony. Which ends up being a huge problem when he begins to go, because if he ends up dying then so will music itself.
  • The Scottish Trope: Worshippers of Livrosea are loathe to speak about him, as they believe that invoking his name to much can cause instruments to break, plays to go awry, or someone to completely lose the ability to sing or speak.
  • Secretly Dying: He's been dying for nearly a century, with it getting worst after getting infected with a weird miasma. The only people who know appear to be a few devils and the Grimtongue line.
  • Too Many Mouths: As one might expect based on his name. In particular, his head consists of four gigantic mouths stacked on top of each other.
  • Tragic Villain: He wouldn't be what he is now without the being that became him making the ultimate sacrifice for Livrosea, and his current fate was the kindest mercy Livrosea could offer to her former champion.
  • Ungrateful Bastard: His thanks to Panic for saving his life? Attempting to consume his voice. Only intervention from Ith manages to save the party. A comment from Euphoria later indicates that he never treated her well either, despite the fact that the Grimtongue family is the only reason he's still alive.
  • Voice of the Legion: His voice is at least a dozen different voices (helpfully provided by either past members of the party or Monty's friends) all stacked on top of one another and SHOUTED at enormous volume.]]

Solar

An angel of Orun and Solly's celestial father.
  • Abusive Parents: Instead of helping Solly to both follow her heritage and have a happy life, he's only been making demands of her and ordering her around. Fortunately he's gotten better since then.
  • Ambiguous Syntax: Above-game example; the Fifth Edition Monster Manual has a class of angels known as Solars who fit his physical description, making it ambiguous on whether this Solar is one of that class of angel or is an individual with the name Solar.
  • Calling the Old Man Out: Solly finally got through to him by yelling at him to help her, rather than constantly making demands of her. It took effect after a while, and he's started helping her instead.
  • Character Development: Started off as an emotionally abusive parent, constantly making demands of Solly to fulfill her destiny as an aasimar of Orun. After Solly yelled at him to either help her or leave her alone, he's gotten much better, and has helped to create the group of bodyguards she now has around her.

ITH

The current resident of the Attic, they are a being similar to LYS but seemingly with far less power. It later becomes Panic's warlock patron.
Foreshadowing: It's Madness Mantra, and it's messages given to the party hint heavily at The dying gods.
  • It Can Think: The only other phrase it says aside from its constant babble occurs after Panic states its name to it; "I'll be seeing you."
  • Madness Mantra: "Surfing Supported Shattered Starshine/Dust Drifting Directionless Divine/Screaming Sidelined Supernovas/Colliding Colossi Cracked Coronas". The way Monty describes it is like lyrics without music, and it repeats this phrase and various other nonsense phrases without any real reason.
  • Reincarnation: He's an aspect, or piece, of LYS.
  • Rhymes on a Dime: Much to the chagrin of those who want straightforward answers from him
  • Walking Spoiler: It's very hard to talk about this character for two reasons, the first being that His very existence reveals the death of LYS, the party's mysterious benefactor for the first season, and that his first proper introduction is heavily tied to the fact that some of the gods are dying.

One offs

    S-Series 

Bolts

A robot in barely functioning condition, with all sorts of bits and bobs missing. That doesn't mean he's harmless, however...
  • Cast From Hitpoints: He's actually quite strong, but his sub-standard condition means he can only ever use many of the weapons attached to him once or he breaks a limb.
  • Cloudcuckoolander: Years of neglect have left him more than a little loopy.
  • Flawed Prototype: Even for the discontinued S-Series robots, he's labelled as their first, and is in terrible shape. Gertrude manages to fix much of him, but can't stabilize his arm cannons, nor can she get rid of his habit of using song or movie clips as speech.
  • Line-of-Sight Name: The last thing he remembers is a scientist calling him a "Fucking bucket of bolts" prior to deactivation. He chose Bolts out of that.
  • Painting the Medium: Because Snake's mic and internet connection were cutting out constantly during the session, he decides Bolts speaks on jittery, broken speech, sometimes reverting to a meme or a song or movie clip to make his point.

Skitter

A small, odd spider robot whose directive is to gather materials for an uncertain purpose.
  • Collector of the Strange: Skitter gathers things for analysis and storage...but because he's too small and too stupid, he largely collects things that amuse him, like wrenches, refuse...or machetes.
  • More Dakka: When he was operating a minigun on a turret, he basically sprayed bullets in a vain attempt to get the group's pursuers away from them.
  • Tranquilizer Dart: his in-body weapon.
  • Unnecessarily Creepy Robot: Because he's a spider, he skitters constantly around and drags things into dark corners for analysis and storage. Parodied, because he usually ends up being next to useless with his tiny body and the things he collects aren't anything menacing.

Maverick

A giant cyborg with crazily humanlike construction. He weilds a shotgun and has no specified programming.
  • The Ace: The most outwardly useful of the S-Series.
  • BFG: The Artwork displays him as having an enormous shotgun that can tear through humans like tissue paper.
  • Drives Like Crazy: He's a fantastic driver, but given their vehicle, he can't quite keep to a normal driving style.
  • Irony: Despite being the most human looking of the group, he's easily the most robotic in personality.
  • Ridiculously Human Robots: So anatomically correct that he had to put on pants hastily when he met Gertrude the first time.

Osiris

A Guard robot with a centaur like body. He speaks as if he were in Edwardian times.
  • Knight Errant: His general characterization.
  • Put on a Bus: He (and his player) is absent from the second S-Series episode, the explanation being that he wandered off into the wilderness in search of curious and didn't return.
  • Shock and Awe: His lance has electrodes that electrify it.
  • Ye Olde Butcherede Englishe: Speaks in a stereotypical "heroic knight" voice.

    Da Krew 
A Warhammer 40k Rogue Trader game ran while Monty spent time in the hospital in October 2018, which returned in 2019 as part of a vacation. A Krew of four orks run by Takahata 101, Gaijin Goomba, Edward Bosco, and Chris Zito find themselves grappling with dealing with the weak humies, the day-to-day life of Orkz in the 40k universe...and the loss of their former warboss.

Da Krew Provoides examples of:

  • Denser and Wackier: Even given the universe, Connor made sure that this campaign was as Orky as humanly possible.
  • Homage: The 2nd series' 2nd episode reveals that the prison world they landed on is run by the forces of chaos, who every ten years send multiple teams of chaos worshippers, trapped guardsmen, orks, and daemons into the warp for what is essentially a bloody, chaos-tinted game of Fort Nite.
  • 100% Adoration Rating: Their old warboss in comparison to Gadzookz. Bringing him up causes a sad musical sting and nearly every ork in the camp gets depressed thinking about life without him.
  • Not So Different: Aaaaa and Kortag hate Gadzookz's leadership, but for entirely different reasons.

Aaaaa, The Weirdboy

https://static.tvtropes.org/pmwiki/pub/images/aaaaa_9.png
"WELL SAID, COMMISSAR"
Taka's character. Aaaaa is a Psyker with truly bizarre mutations thanks to his connection to the warp; most principally his left brain has swollen to an immense size. He's also truly batshit crazy, and that is some stiff competition given who the rest of his band is.
  • Body Horror: Probably the least visibly damaged of any ork in the band, but has an enormously misshapen head.
  • Cloud Cuckoolander: Aaaaa is nuts. And that's saying something considering who else in the party exists.
  • Early Installment Weirdness: In the first session he was far less odd and unhinged, which Taka attributes to not being into the character long enough.
  • From Bad to Worse: Nearly every psyker ability he uses backfires, but most hilarious example of which is when he attempts to rally the orkz in the camp himself by emulating their former warboss...and depressing them all because they loved their old boss so much.
  • Psychic Powers: As a Weirdboy, he has access to them. As a Weirdboy, he also tends to fail a lot of the checks that would make those abilities useful.
  • Talking to Themself: His boss pole has multiple hats on it so he can keep track of which voice is whose, though he uses the commissar painted on his misshapen head the most.

Kortag, The Painboy

https://static.tvtropes.org/pmwiki/pub/images/kortag.png
"DON' WORRY I'LL GIT DAT PATCHED RIGHT UP"
Gaijin's character. A damn good painboy if he ever was one, but has a rather unsettling reputation as someone more interested in "improving" his patients than just stitching them up.
  • Beyond the Impossible: His final patient was decapitated, so his solution was to build a head out of scrap parts and place the skin of his face on top of it so he wouldn't look weird. In true Ork fashion, it went off without a hitch.
    Kortag: Oh boy, this one's gonna be a doozy.
  • Bunny-Ears Lawyer: He manages to do some truly miraculous things to save some of his lads in spite of being fairly goofy.
  • The Dreaded: Among his warband, Kortag's reputation for "improving" his fellow Ork means plenty of Orkz stay far clear of him.
  • Mad Doctor: In spades.
  • Only in It for the Money: While motivated by the same Blood Knight tendencies of Orkz, he loves teef more than anything.
  • Sadist: More than the other Orks, as he delights in hacking humans to bits with his Choppa.
  • Shown Their Work: Gaijin did research on the Painboy and Orks in 40k in general to get a more accurate depiction of the kind of Ork Kortag would be, and it shows.
  • Surrounded by Idiots: Has this opinion of his assistants keep trying to dissaude him from solving every problem with prosthesis and power klaws.
  • Tap on the Head: His idea of anesthetic.

Pieces, The Mekboy

https://static.tvtropes.org/pmwiki/pub/images/pieces.png
"I ain't got no strap to put this on me back!"
Zito's character. He's a natural tinkerer who loves the cycle of lootin', tinkerin', and then lootin' some more with the stuff he tinkered and looted. He's in charge of all of the camp's gear. When the Krew gets the Krewzer, he's made the captain.
  • The Ace: By far the character with the most successful rolls and given his generally slightly more together personality he can happily help keep Da Boyz on the right track but also indulge their dumbest fantasies.
  • Affably Evil: Still an Ork and still enraptured with bloodshed, but he's pretty nice and supportive of his boyz.
  • Berserk Button: Keeps the good oils to himself, and he will NOT allow anyone else to use them.
  • Cyborg: Half of his head was replaced by a Necron's, and as such it's given him fantastic insight into mechanics.
  • Gadgeteer Genius: Knows da Krew's gear inside and out.
  • Leaning on the Fourth Wall: All of the oils he uses are in Citadel Paint pots.

Gronk, The Kommando

https://static.tvtropes.org/pmwiki/pub/images/gronk.png
"They can't see yeh if it's purple"
Bosco's character. A surly, quiet sort of Ork that enjoys attacking the filthy humies more than anything...just in a kunnin' way.
  • As You Know: Used to truly bizarre effect by explaining that if he doesn't move, humans can't see him.
  • Expy: Of NFL player Rob Gronkowski.
  • Highly Visible Ninja: As a Kommando, his ability to remain hidden is difficult to discern, as he's a 9 foot tall hulking monster and he has the propensity to paint himself the sneakiest color...Purple. To his credit, he is genuinely pretty sneaky.
  • Only Sane Man: In a way. He's far more focused than anybody else in Da Krew and is probably the most convincing of the four.
  • The Quiet One: Generally speaking for an Ork, anyway.

    Remy and the Merks 

Pardner "Dusty" Salem and Luigi, his Raptor companion

https://static.tvtropes.org/pmwiki/pub/images/pardnerandluigi.png
Played by @Clown_depot and Luigi's vocalizations are produced by Monty.
A Ranger down on his luck and his pet Velociraptor who happens to lead his little group in trying to find work.
  • Animals Hate Him: Pardner left the farms he was from because he was terrible with animals. In fact, the only animal that actually likes him is Luigi, a Raptor he raised from birth.
  • Cowardly Lion: He's a self admitted cowerd, but he'll still help his allies, no matter how he feels.
  • Hypercompetent Sidekick: Luigi had fantastic non-combat rolls in comparison to what Pardner kept getting, and in a practice game, Luigi never once missed an attack roll.
  • Furry Reminder: Can sheathe and unsheathe his claws, and spends several minutes watching them go in and out of his hand.
  • Know-Nothing Know-It-All: His confidence in abilities and his low rolls paints him as this.
  • Only in It for the Money: When Remy meets him, he's so cash-strapped he's willing to take the job, for the pay alone.
  • Raptor Attack: Pardner's animal companion Luigi can do plenty of damage on his own, and does whenever Pardner does.
  • Sir Swears-a-Lot: He tends to curse a lot.

Cliff

https://static.tvtropes.org/pmwiki/pub/images/cliff_9.png
Played by @Kuueater
A simple-minded minotaur who also happens to be a Warlock of the Great Old One.
  • The Big Guy: He's enormous, almost as tall as the Sweet Dragon's cieling.
  • Crouching Moron, Hidden Badass: Instead of using his hex-weapon as a way to get away from the Wyvern that just grabbed him, he uses Suggestion to make it believe it grabbed the wrong one...leading for it to drop him carefully then carry one of the dragonborn he's facing straight off the battlefield, leading to the Dragon Cultists around it panicking and running.
  • Eldritch Abomination: His patron appears to be one of these.
  • Expy: Was created as sort of a homage to Korg from Thor Ragnarok.
  • Horrifying the Horror: His patron speaks through his hammer, and the Green Dragon they fight at the end of the encounter is the first thing that can hear it other than Cliff, and it terrifies it.
  • Good Is Dumb: Cliff is especially dumb, and sweet as sugar.
  • I Call It "Vera": His hammer is named "Doug"...Doug happens to also be alive.

Vladimir

https://static.tvtropes.org/pmwiki/pub/images/vlad_5.png
Played by the legendary Alfred, AKA @PaperBoxHouse
A Tiefling Wizard who's especially interested in blood...and also in getting some extra coin.
  • Badass Gay: He's an Evoker Wizard with near-unlimited offensive magical powers...and is head over heels in love with his husband.
  • Berserk Button: Dragons or Wyverns. Because they abducted his husband.
  • Expressive Hair: When pissed off, Vlad's mohawk flares up with magical power.
  • Fartillery: Uses Fart Cloud in order to escape the wrath of a Green Dragon...
  • Farts on Fire: ...And uses Fireball to blast the cloud and seriously damage it.
  • Friendly Fireproof: As an Evoker, he can make evocation spells selective in who they actually damage.
  • Guttural Growler: Alfred gives him a scratchy, deep voice.
  • Hidden Depths: He's more than happy fighting the dragon cult because his husband got carried off by their Wyverns in the attack. But also as a result, he's more cautious than his compatriots because he doesn't really want to lose anyone else even slightly close to him.
  • Method Acting: Alfred actually began tearing up when Vladimir began asking about the whereabouts of his husband.
  • Playing Against Type: Vladimir is quiet, stern, erudite, and sensitive as opposed to what Alfred is typically known for.
  • Sophisticated as Hell: He goes through a list of descriptors for "bad"...That ends in "Thotticus of a dragon".
     Shadow Wars 

Lyric

Monty's character for the setting, a shy Tiefling Warlock with a dark past, accompanied by her familiar Fletch
  • I Am Not Pretty: Due to the circumstances of her looks, she doesn't hold her looks in high regards despite looking attractive by all accounts.
  • I Didn't Mean to Turn You On: Turns out that smacking a Centaur's ass has the same meaning as doing it to a human.
  • The Smart Guy: She fills this roll for the group, most apparent in the 3rd session where she's the only one to realize That their informant is the only person who fits the profile of the criminal they're looking for.
  • Was Once a Man: Used to be a human girl, but her master's demonic rituals led to her becoming a Tiefling.

King

Taka's character, a renowned archer, who after the death of his wife and sun spends most of his time drowning his sorrows.
  • Jerkass: He's incredibly boorish and obnoxious.
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