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Adric Metal-Mane

A dwarvish craftsman who originally owned the Sweet Dragon and did the original renovations on it when Abacus presented it to the party as reward for their first quest for her.
  • Berserk Button: Insulting his craftsmanship, as Panic found out when he called the basework of the building "ramshackle". Adric has since made it a point to add something soft and overly frilly for Panic every time he adds something to the building as petty revenge.
  • Massive Numbered Siblings: He has sixteen daughters who all work for him in his business and all look fairly identical.
  • True Craftsman: As is true of most dwarves in the General Craftsman District Of Alivast; he takes immense pride in his work and is an extremely skilled worker to boot, able to completely renovate and fix-up the Sweet Dragon in the space of half a day (although he did have his sixteen daughters to help him out.)
  • Violent Glaswegian: Downplayed, as he's fairly affable as long as you stay on his good side, and getting on his bad side leads to more petty tit-for-tat and passive-aggressive exchanges than outright violence.


The Orcish barmaid and unofficial proprietor of the Sweet Dragon whenever the party is out adventuring. She is a rather brusque woman who doesn't truck with nonsense.
  • Almighty Janitor: She's officially just the Sweet Dragon's barmaid, but she's the one who actually puts in the effort into running the tavern and she's the default leader when the party takes one of their many trips away
  • Eye Scream: Lost an eye while defending the Sweet Dragon during the Dragon Cult's raid on Alivast.
  • Heartbroken Badass: She's lost a lot of her children and her mates, and it weighs heavily on her.
  • Husky Russkie: In spirit if not in fact (since Russia doesn't exist), but she's a stern and quite built up women who once snapped the neck of a fire giant twice her size, and she speaks with a thick Russian accent.
  • Informed Attractiveness: According to Borky she is "so goddamned ugly", but it's really only him who thinks this. According to Monty, she's actually quite attractive for a full-blooded orc.
  • Mama Bear: Had a lot of kids while she was an adventurer, and it's clear she cared pretty deeply for them. She extends this to younger women who work in the tavern, being very protective of them.
  • Not So Above It All: She tries to give out a no nonsense disposition, but bring in rare wine and she's willing to drop to the rest of the tavern's level.
  • Obsessive-Compulsive Barkeeping: She's usually described as cleaning a glass whenever she's not busy dealing with the party's antics or a customer.
  • Retired Badass: She's incredibly strong, but she considers her days of adventuring behind her, being content to run the Sweet Dragon's bar.
  • Team Mom: Shows legitimate concern for the well being of her fellow employees, such as when she forces Luistrong to take time off of work to recuperate from a stab wound.
  • They're Called "Personal Issues" for a Reason: Whatever made her split away from her former mercenary group, she's not keen on sharing anything about it and shuts down whenever it's brought up.
  • The Worf Effect: After dominating Borky in a fist fight, she ends up losing to Tiengo in a relatively even fight, which considering that Helga's a monk and Tiengo's a fighter, indicates how out of his league he is compared to everyone else.
  • You No Take Candle: She has a habit of dropping articles in her statements.


A Yuan-Ti Malison information dealer that monitors basically everything in the city through his many snakes. He has close ties with the Underbelly of the city. After a very close encounter, Hassrad reveals himself to be a cleric of a god called the "Quetzalqueen".
  • Blood Magic: Uses it to revive a kid in episode 49
  • The Beastmaster: He uses many varieties of snakes as his spies since they're rather innocuous and, being Yuan-Ti, he has an innate connection with them.
  • Berserk Button: Downplayed an it's more of annoyance than a rage-inducer, but he is irked when there are events or things he doesn't know about. Abacus Fleetfinger is one such person, much to his chagrin.
    • A much more obvious one given his background is using his magic, because it's both very taxing and dangerous to begin with, and also because it alerts his former cult as to where he might be.
  • Dirty Coward: It takes a huge moment of personal growth for him to decide to help with Meryl's rescue, and he still has to fight the impulse to bail out at every moment. He spends most of the arc running away from enemies, only being useful outside of combat.
  • Hugh Mann: He has to shack up with Meryl's family after a scare, and his disguise is uh...bad.
  • Hidden Depths: Hassrad usually presents himself as mysterious and detached, but when he lets his guard down, he's shown to be somewhat sympathetic and more than a little anxious.
    • Reveals to have a LOT more to him than that. He's a prince of a cult that worships a being known as the Quetzalqueen.
  • Hidden Heart of Gold: Despite his apparent unwillingness to make friends at the Sweet Dragon, Task finds him giving Meryl private tutoring sessions after her school is temporarily shut down due to the attacks on Eltmer women in the city. Task also seems to correctly infer that Hassrad is going out of his way to protect her as well.
  • Information Broker: There is very little that escapes the eyes of his snakes, and he is more than willing to trade gold or favors for what he knows.
  • King Incognito: He's actually a prince where he came from. He left to try to get away from his sister, the current queen.
  • Sssssnake Talk: Wouldn't be a Yuan-Ti without drawing out those 's' sounds and having an airy, whispery voice.
  • Third-Person Person: In a variation, he changes his tone about personal questions when Task starts asking him for information about Hassrad.

Tai Borpington

The chef of the Sweet Dragon, he is a flamboyant halfling man who happens to have the head of a fish.
  • Baleful Polymorph: He's a halfling but was cursed with the head of a fish. Downplayed because, while it does make his appearance somewhat disarming, he doesn't really have a problem functioning in day-to-day life and has quite a few friends despite his appearance.
  • Berserk Button: People who don't talk about their feelings, as he was stuck at sea for years with sailors who were tough manly men who never dealt with any of that and it drove him nuts.
  • Chef of Iron: Thanks to his Rogue class, he can utilize his cutlery in battle.
  • The Dandy: Has shades of this trope in his mannerisms and style, and tends to get easily flustered in stressful situations.
  • Heterosexual Life-Partners: With Borky, although the "heterosexual" part might be in question given Borky's propensity for giving him affectionate pecks on the forehead and cradling Tai in his rippling arms. Tai has stated on multiple occasions that he loves Borky, and never clarified whether he means as a friend or romantically.
  • Meaningful Name: Pr0bait is an audience member who is often credited with "feeding the team" through generous donations. Monty reversed the name to get Taiborp, which evolved into Tai Borpington, the party's resident chef.
  • Mr. Fanservice: Is often depicted with rippling muscles under his chef's regalia, and fought shirtless against monsters during Stillhavity's eclipse.
  • Sensitive Guy and Manly Man: Firmly on the sensitive side. He's very in-touch with his emotions and tends to crumble under pressure. Generally contrasts with Borky as the Manly Man.
  • Supreme Chef: Fish Head aside, the man is an astounding cook, able to make all sorts of delicious dishes for the folk who visit the Sweet Dragon. One of the reasons he is so cut up over his fish head is that it made it exceptionally hard for him to get a job cooking anywhere until the Unexpectables took him on.

Vel Rock-Fist

A Goliath Barbarian who encountered the party in the Underbelly during a 4v4 pit fight in the Crimson Pit. She later came under their employ as a guard for their tavern.
  • Action Girl: When the party first met her she was a pit fighter, and it's noted that she participates in a lot of fighting competitions when off the clock.
  • Amazonian Beauty: The beach episode makes it clear that Vel's ripped and very attractive.
  • Badassin Distress: Confirmed to be among the hundreds of victims captured by the Dragon Cult during their attack on Alivast.
  • Defeat Means Friendship: An interesting variant. She was never an enemy of the Unexpectables, but her defeat in the Crimson Pit led to her becoming friendly with them and was later hired as the group's first bouncer.
  • Dishing Out Dirt: Goliaths are all very earth-centric, particularly Vel since she uses a slab of rock as her warhammer.
  • Drop the Hammer: Specializes in using warhammers, and fanart shows that hers is more like a slab of rock tied to a wooden haft.
  • Heel–Face Turn: She was never much of a villain or enemy outside of the fight, and she holds no hard feelings over the fact that the party beat her and the rest of her party.
  • Large Runt: She's noted to be rather small for a female Goliath, but that still makes her over six feet tall.


A black-scaled dragonborn and paladin of Ilunay, God of the Moon. He's hired on as a part-time bouncer for the Sweet Dragon.
  • Adorkable: He's a sweet man, but he has the social grace of a rock.
  • Consummate Professional: The primary reason the Unexepectables hire him.
  • Dark Is Not Evil: He's a black-scaled dragonborn and serves the God of the Moon, but he's one of the good guys.
  • Knight in Shining Armor
  • Long-Haired Pretty Boy: A draconic version. He has exceptionally long head tendrils and is described as having somewhat feminine features.
  • Nice Guy: He's unfailingly friendly and courteous to everyone at the Sweet Dragon and seems to take his employers' shenanigans with good humor.
  • Put on a Bus: Neragen leaves after Chapter 49 on clergy business.
  • Those Two Guys: With Vel, due to being the main guards during the day.


An enigmatic warrior who was hired as a guard for the tavern, most notable for wearing a nice helmet. He does his job well but has little desire to interact with anyone else. Is actually the spirit that lives in a legendary artifact called the Helm of a Thousand Hearts.
  • Ambiguously Human: While apparently human, he has no need to eat or sleep and his face has never been seen.
  • Cool Helmet: That happens to house the soul of Luistrog.
  • Due to the Dead: It's revealed that his absence is due to wanting to place flowers where his old kingdom used to be, after returning he dully notes that he didn't bring enough.
  • Good Thing You Can Heal: He has a tendency to run afoul of hazards that would at least threaten the life of a normal person, whereas the other guards have never seen real combat while working for the tavern. First, a mysterious man stabbed him in the belly and tried to invade the premises before being taken out by one of Hassrad's snakes; later, when the Silver King caved in part of the tavern, he was the only one caught in the rubble. This is probably the reason why he was the causality in the Dragon Cult raid as the party can get him back by simply putting his helmet on someone else.
  • The Hat Makes the Man: Panic learns that Luistrog's helmet possesses and overwrites the mind of anyone who dons it. The current wearer was originally a grave robber named Jaret.
  • Live Item: The Helmet that he wears is technically his true self, as the seat of his consciousness. The human body is under the helmet's control and not part of it.
  • Living Relic: Last survivor of the ancient human kingdom that previously occupied Alivast.
  • The Needless: Does not sleep or seemingly eat, instead choosing to work day and night unless ordered otherwise.
  • Omniglot: Is known to speak Common, Undercommon, and Orcish but can also at the very least read Ancient Infernal.
  • Survivor Guilt: Constantly outlives his companions, much to his dismay.
  • 24-Hour Armor: He never removes his armor, which is helped by not needing to sleep.

Scarbles the Mistress

A goblin serving girl who is in the market for less seedy and more inclusive work. She joins the Sweet Dragon as a tavern wench.
  • Collector of the Strange: Has a "hoard" of sorts, but it's mostly filled with bobs and bits and a lot of junk in general. She takes great pride in all of it, however, and is loathe to part with almost any of it.
  • Dug Too Deep: Averted, at one point it seemed like she accidentally unleashed a swarm of ghosts, but she really just accidentally activated a Major Image rune inside a large room.
  • Fantastic Racism: This is the reason she gives for her being fired from the Romansion, though later events indicate that they just got tired of her tunneling habits.
  • He Was Right There All Along: Played for Laughs thanks to the audio medium of the series; Given that her size makes her easily overlooked, she typically announces her presence like this whether she means it or not since both the characters and the audience won't notice her until she actually speaks up. Often she'll come into a conversation without anyone else's knowledge and make them all jump out of their skins.
    Borky: (on more than one occasion) HOLY SHIT!
  • His Name Really Is "Barkeep": Apparently the "the Mistress" part of her name isn't a sobriquet, it actually is her surname. She claims her mom gave it to her.
  • Hooker with a Heart of Gold: It's never implied that she was a "working" girl, but she did work at a place called the Romansion at one point and has a slightly flirtatious attitude.
  • Phrase Catcher: Whenever Scarbles announces her presence, Borky usually loudly exclaims some variation of "JESUS CHRIST"
  • Offscreen Teleportation: She moves so fast that she gives this impression. She actually moves through a series of holes in the walls and ground of the Tavern.
  • The Pig-Pen: She turns out to be completely covered in dirt and grime, as Borky found out when giving her a bath.
  • Stealth Hi/Bye: She always appears directly behind Borky, startling him.
  • Tunnel Network: Has one underneath the Sweet Dragon, and since she technically isn't on the property but under it, she doesn't have to listen to the group there.

Meryl Quiltin

A sixteen-year-old girl who takes a job at the Sweet Dragon to fund her education, as she and her entire family are illiterate and poor.

  • Ambiguous Situation: Her fate is unknown after the Dragon Cult's attack on Alivast. She was heading home to her family's farm at the end of the day when the attack occurred, so nobody knows if she made it home safely or not.
  • Boyish Short Hair: Her hair is always cut short.
  • Children Are Innocent: Most of the party and workers at the Sweet Dragon have this opinion of her, and Helga in particular takes something of a shine to her since she's a good worker and is trying to better herself. This is notable because Helga typically doesn't take a shine to anyone, even calling Borky, one of her own kind, a coward to his face. Though she’s recently been developing a rebellious streak.
  • Damsel in Distress: She's been used as a hostage twice. The first time it was due to being with Arlo when he was captured by Monster's Culling and the second time by the Yugoloths as leverage.
  • Higher Education Is for Women: Downplayed since she's just trying to get an education, since she came as a refugee from the old Eltmurian regime, where women were forbidden to learn how to read.
  • Hyper-Competent Sidekick: She and Skinny working together can get the tavern spotless within a few minutes of it opening.
  • Morality Pet: One for Hassrad and arguably the entire Sweet Dragon.

Willow Greyscale/ Elizabeth Eltmur

An apprentice wizard that the party saved from a thug on their first day in Alivast. She is inquisitive and exuberant, and helps the party out with a few magical problems. She eventually comes to work as the Sweet Dragon's in-house wizard. Secretly, she is the sole surviving member of the Eltmur royal family, and was hiding out in Alivast to avoid being placed on the throne.
  • Absent-Minded Professor: Monty flat out calls her a dumbass when it comes to day to day living. But she's an amazing Wizard and strategist.
  • Beware the Nice Ones: She is kind, compassionate, and generally good-natured. She also hatched a scheme to kill her entire family and destroy her Kingdom with it. She also threatens to Borky when he nearly states the truth in public.
    • Although she's a relative amateur when it comes to magic, her wards were powerful enough to force the Silver King out of his polymorphed state. It inadvertently resulted in the destruction of her tower, but it was an impressive feat nonetheless.
    • Happens again when she realizes the Yugoloths do in fact have Doros and replaced him with a Glabrezu. She polymorphs Borky into a mammoth order for him to do stupendous amounts of damage as vengeance.
      Willow: Oh, not my Husband, you bitch.
  • Damsel in Distress: Tends to fall into this because of her naïveté and lack of skill in magic, and typically the party has to bail her out.
    • One particularly noteworthy instance involved her getting kidnapped by the Silver King, an incident that leaves her wizard tower (and a substantial portion of the Sweet Dragon's main building) demolished.
  • Defector from Decadence: Let's just say there's a reason she came to Alivast all by herself, and why she orchestrated the deaths of her entire family.
  • Didnt Thinkthis Through: Her plan about having the Silver King kill her family and leaving Eltmur to burn had a lot of holes in it. Considering the Eltmur loyalists are still around odds are that one of them would of just taken her parents place, and even disregarding that. Lying to the oldest Silver Dragon in existence and leaving him dry after promising to marry him meant that she had to spend a good chunk of her life in a vain attempt to hide from him.
  • Everyone Can See It: Early on her attraction to Panic was very obvious to everyone in the party.
  • Familiar: Gets one in the form of a Barchoba named Bright. Winds up being useful for tracking her down when she gets kidnapped by the Silver King, and when she breaks her wrists so that she doesn't have to move that much.
  • Gone Horribly Right: When she made her plan to kill her family, by manipulating the Silver King, she planned on him leaving the country to burn after he realizes she ditched him, she wasn’t expecting for him to actually step up as king and help rebuild the country that she wanted to destroy.
  • Happily Married: As of episode 116, she and Doros have finally tied the knot.
  • Huge Guy, Tiny Girl: The Tiny Girl in her relationship with Doros. Also applies in the non-romantic sense between her and the Silver King.
  • Hypocrite: When Task picked up Tarusk after willow pet-sat for him, she scolded Task for not trimming Tarrusk's nails, which could cause him to develop joint problems. However, she allowed Doros to feed the drake cakes, causing him to gain weight while Task was away.
  • King Incognito: By rights, she ought to be the Queen of Eltmur, but she definitely doesn't want to be, which is why it's currently ruled by the Silver King.
  • The Klutz: She can be pretty accident prone, and not just regarding her magic; her first meeting with the party was when they had to rescue her from some thugs, she's gotten into more than one accident trying to make potions (including the classic wizarding chestnut of turning herself into a frog for an hour), and has broken her arm trying to be intimate with Doros not once, but twice. During the Beach Episode Doros is constantly watching out for her and insists that she wears a frankly ridiculous amount of floaties just to be on the safe side.
  • Love Triangle: Forms one unintentionally with Panic and Doros, although she seems rather oblivious to Doros' affections. Not so much after Doros and Willow become a couple.
  • Noodle Incident: She briefly turned herself into a frog once. She doesn't like to talk about it.
  • Oblivious to Love: She was completely unaware of Doros' affections towards her. It takes Task telling her outright for her to finally put the pieces together.
  • Power Incontinence: Occasionally tries spells and they don't get the immediate results she desires.
  • Prison Episode: Gets arrested after a string of murders leads to her professor at the Middle Arcana District's magic school. Downplayed in that no one really believes that she did it, including the paladins that arrested her, but she was the only suspect due to being the one person in the building when Artemis was killed.
  • Self-Made Orphan: Once she found out what sorts of things her family was up to, she came up with an elaborate scheme to get the Silver King to kill her family. Her only regret is that the Kingdom of Eltmur didn't die with them.
  • That Man Is Dead: Had her identity as "Elizabeth, Princess of Eltmur" declared legally dead by decree of the Silver King, so she could live out her life in Alivast in (relative) peace.


A Lizardfolk Sorceror from the sands of Ruba. He's able to tap into the wild magic that exists within his homeland, but sometimes it has strange side effects. He is hired as another part time guard after Neragen takes off for a holiday.
  • Early-Bird Cameo: Was in the fight pit in the underbelly.
  • Guest-Star Party Member: Is only staying for the winter, then he's off to explore the Alivastian wilds.
  • Playing with Fire: His calling card. He wields a great amount of power over this element, but has fairly limited capability in other areas.
  • Power Incontinence: His magic can sometimes have humorous or disastrous consequences, since his grasp on it is about as good as you can get with wild magic.
  • Put on a Bus: When hired, he explains that he will only be available until spring, and sure enough leaves the continent when the weather warms.
  • Wild Magic: He taps into the magic inherent from the sands of Ruba.


A Spinx-Tabaxi the crew hired as a second maid as the Inn's needs evolved. She's a charming woman who got on everyone's good side within seconds of interviewing, working in Alivast to support her husband while he trains at the Blacksmith's guild in Southern Tracadia.
  • Babies Ever After: Planning on starting a family in Alivast once her husband finishes up his training.
  • Badass Bystander: Compared to Meryl, Skinny holds herself pretty well when she was stuck in the middle of Madam Mirage's ship.
  • The Fashionista: Has very intricate and beautiful attire.
  • Furry Reminder: She has huge, powerful claws and bundles up in a lot of layers in the cold, since she doesn't have any fur.
  • Happily Married: to her "hubby" named Fluffy.
  • Hyper-Competent Sidekick: She has a lot of specific jobs as maid and gets them all done before the tavern even opens. She effectively takes over most of the maid duties or at least ends up directing them.
  • Opposites Attract: She's appropriately skinny, hairless, and a social butterfly who does a service job. Her husband is a massive ball of fuzz that barely speaks who does a trade. They love each other dearly.
  • Southern Belle: Her voice projects the spitting image of one.


An absolutely enormous Pallas Cat-Tabaxi who is married to Skinny, who finally made it to Alivast in the months the Unexpectables were in the Underdark, and was hired by Helga as a blacksmith.
  • The Blacksmith: of the Sweet Dragon!
  • Gentle Giant: Only seems interested in doing honest work and being supportive of his wife...And is apparently bigger than the entire crew bunched together, and takes up 90% of his own workspace.
  • Going Commando: Appears to be nude in his artwork save for his apron.
  • Happily Married: As he so eloquently puts it:
    Fluffy: [Grumbles a bit] m'wife.
  • Meaningful Name: Fluffy is, indeed, very fluffy. Any time he hugs his wife, she basically disappears into his fur.
  • Naked Apron: Heavily implied for it to be the sole form of modesty he has other than his impressive girth.
  • The Quiet One: Gruff to the point you'd think he was purposefully being intimidating. Turns out he's just not very talkative.
  • Super Toughness: He tends to his forge essentially protected with naught but a patched up apron and it barely bothers him at all.
  • The Unintelligible: Most of his words come out as nondescript grumbling, making any form of communication with him an interesting experience.


A human woman who survived the Off-Screen dragon attacks on Lebraeus. She was taken in by orcs, but sent to Alivast because she wanted to be back with her own, and the Matriarchs decided she wouldn't survive the winter with them. Borky convinces the group to hire Alice to be a server after a lengthy conversation with her bodyguard, Ollem.
  • Exotic Extended Marriage: Left one as an orc prisoner to work in Alivast.
  • I Just Want to Be Normal: Alice just wants to return to simple farm life more than anything, and is only working at the Sweet Dragon long enough to start her own.
  • The Generic Guy: She doesn't have any stand out traits.
  • The Stoic: She's quiet, but polite.
  • We Hardly Knew Ye: Gets the least amount of characterization of the Sweet Dragon employees, before she ends up leaving. To the point that Monty has to struggle to remember her name.
  • Zen Survivor: She's been through a 'lot.'

Igmund "Iggy" Glawbrook

A lizardfolk tinkerer in the middle crafting district, hired as the Unexpectables person craftsman after they gain access to the district.
  • Expy: Of Mordin Solus, being a Motor Mouth Mad Scientist with No Social Skills. Taka even mentions as much during Iggy's introduction to the group.
  • Furry Reminder: Like a real chameleon, who's skin color changes based on mood, his changes bright red when he's hugged out of the blue. He also states that he can point his eyes in two different directions at once, just like real chameleons.
  • I Just Want to Have Friends: He's not very popular in his own district and has said out loud that he desperately wants some.
  • Mad Scientist: Described as such by the other craftsmen in his district before the Unexpectables meet him. Iggy himself says that he shouldn't necessarily be expected to produce working results, as there’s a chance some of his products explode.
  • Motor Mouth: Is constantly muttering to himself about things he wants or needs.

Construct 4, AKA "Log"

The first of Artemis' constructs to become sentient, and who subsequently became a priest of Oreyara. Its default tone is one of exceptional cheerfulness, which, combined with its small size, makes it come across like an excitable child. They later become the on-site cleric for the Sweet Dragon, who lives in a Temple to Oreyara that was created in the backyard.

  • An Arm and a Leg: A comedic version- the group initially fail to remove Log from the log it's stuck in, instead popping its legs off.
  • Angst? What Angst?: You would think someone who was tossed from their home and abandoned by their father would be upset, but openly, Log seems perfectly fine.
  • Beware the Silly Ones: The party first encounters Log stuck in a log (hence the name they gave it) and they're initially worried about leaving it alone. However, it subsequently shows it's at least powerful enough to summon a Celestial, so they decide he'll be fine on his own.
    • Happens again in the 100th episode, where he spends most of the episode being who he is until he notices one of the pirates about to attack one of the Sweet Dragon Employees, decides that's illegal, and then fires off a 9th level Guiding Bolt, instantly killing the poor schmuck pirate.
  • Big Damn Heroes: Saves the Unexpectables, and Greckles in particular, from a rather grisly fate at the hands of Fleur Du Mort.
  • Cloud Cuckoolander: An astonishingly silly construct.
  • Cute Machines: Both in terms of stature and attitude, Log comes across as an adorable, hyperactive child (helped by the fact that it's, technically, only two years old). It belies the fact that it's an immensely powerful cleric who is quite capable of taking care of itself.
  • Dissonant Serenity: He quite cheerfully describes killing a manticore with the aid of a summoned Celestial ally. Really, almost every line he speaks is cheerful, regardless of its content or context.
    "I've killed things that should've died!"
  • Just for Pun: Unintentional, but the word "Log" is often used as shorthand for a logarithm, a mathematical function that determines the exponent by which a base number must be multiplied to arrive at a target number- highly appropriate for a diminutive robot with way more power than it initially appears.
  • Lethal Joke Character: Log is a character who's meant for comedy most of the time with Monty clearly making shit up about them whenever she feels like it. He's also one of the most powerful NPC's in Alivast with his only rival being Tiengo.
  • Line-of-Sight Name: Gets named "Log" because the Unexpectables first find him stuck in a hollowed-out log.
  • The Missionary: Travels the world looking to tell people about Oreyara. He's delighted to hear more constructs have become sentient since he was kicked out of Alivast, and he hopes to return and spread the word about his goddess.
  • New Powers as the Plot Demands: A really funny version of this: Monty only put down the bare bones of what Log can and cannot do, and all of his powers are determined by dice rolls. So even Monty has no idea what he can truly do.
    Monty: LOG IS CHAOS, I don't know what he can do!
  • Parental Abandonment: How Log seemingly feels about Artemis throwing it out of Alivast once it gained sentience, and the reason why Log isn't too upset to hear Artemis was killed.
  • Too Clever by Half: Is told as such by Artemis right before he got kicked out of the city, after he realized there was something fishy about the Silver Kobolds and their supposed means of producing constructs.


A kiwi kenku who was press-ganged into service on Captain Bladefoot's pilfered airship. After being freed by a Storm Giant that brought the ship down and going to trial for his piracy, he's gone straight and works down at the Alivast docks. Not that it's helped his luck any. Eventually gets hired by Helga to be a server in order for him to actually go legit.
  • Big Damn Heroes: Astonishingly, he does this for Remy while the latter is imprisoned in the United Clergy's camp on Canary's Perch, knocking out Aubrey with a frying pan and releasing him. However, see Embarrassing Rescue below.
    • Blood Knight: When he actually gets into a big fight he ends up going into a blood rage.
  • Dirty Coward: His first reaction to danger is typically to hide from it or run from it. This winds up saving his feathered butt when he seals himself into a box on the Green Gully during the United Clergy's Attack.
  • Embarrassing Rescue: He knocked Aubrey out with a frying pan while she was giving Remy some food to ward off the two days of starvation and exposure the United Clergy had put him through. He thought she was torturing him.
Remy: Kiwi, she wasn't torturing me… she was feeding me.
Kiwi: Oh, bloody hell.
  • Lethal Joke Character: When he joins the party in a fight, he’s pitifully underleveled and is only equipped with a frying pan, however, he ends up having excellent luck with the dice, meaning that he can hold himself rather well. He’s also an important factor in operation Dino drop due to being a person that can be polymorphed without removing an important part of the group’s battle dynamic. Monty even points out he's "weirdly stated", so there's a chance he was actually quite dangerous.
  • Locked Out of the Loop: He honest-to-god thinks that Greckles is his good buddy Fletch, and Greckles doesn't really have it in him to let him down. Eventually Greckles tells him the truth and Kiwi takes it with flying colors.
  • Love at First Sight: The second he lays eyes on Robin, he's reduced to a gibbering wreck.
    Kiwi, lovestruck: She's the roundest bird I've ever seen...
  • Nervous Wreck: By his own admission, he tends to do illegal things when he gets jumpy.


One of the Silver King's daughters currently staying in Alivast to provide protection. At her father's request she also works at the Sweet Dragon as Tarusk's Nanny.
  • 100% Adoration Rating: In comparison to her brother, pretty much everyone in the Sweet Dragon gets along with her.
  • Almighty Janitor: She’s undoubtedly the most powerful creature in the Sweet Dragon, and her main job and priority at the moment is being a babysitter.
  • Friend to All Children: Is very perceptive of children's needs and tries to stay ahead of the curb in parenting techniques, and enjoys childrens company quite a bit.
  • Humanshifting: She wears a pendant to help her maintain her Polymorphed form.
  • My Hovercraft Is Full of Eels: Her attempts to speak common are this, when asked how her time in the city has been she replied "The... bowl is... red."
  • Loophole Abuse: She's not allowed to take on her dragon from in Alivast, unless if there's an emergency, but as far as she's concerned, a nearby beach isn't Alivast.
  • Not So Above It All: She's the one who suggests that she and Arlo are able to take on their dragon forms while at the beach due to the beach being outside of Alivast.
  • Parental Substitute: She's the closest thing Tarusk has to a mother.
  • Out of Focus: She hasn't made an appearance ever since the party's return from the Underdark


One of the Silver King's sons currently staying in Alivast to provide protection. At his father's request he also works at the Sweet Dragon as a guard.
  • Badass in Distress: Gets kidnapped by Monster's Culling, who plan on harvesting his body.
  • Big Little Brother: At least in his Polymorphed form he is larger than his older sister.
  • Fantastic Racism: He considers every other race below him.
  • Humanshifting: Just like his sister he wears a pedant to maintain his Polymorphed form.
  • Jerkass: He’s sexist, racist, belligerent, aggressive, and egotistical. There’s a reason why the Silver King wants nothing to do with him.
  • Jerkass Has a Point: His treatment of Remy is harsh, but Remy is the one who instigated it by acting like Arlo must listen to his orders, despite the fact that Remy isn't one of the Sweet Dragon owners, and constantly belittles Arlo when given the chance.
  • Smug Snake: He believes that he’s better than anyone and that he’ll conquer a kingdom eventually, and constantly mouths of to everyone, even if they have killed Dragons before.
  • The Un Favourite: It’s made quite clear that the Silver King doesn’t think highly of him compared to his sister, and it doesn’t take long to see why.


A former smuggler who was supplying Dullmar with the soul crystals he needed to make his gargoyles, Frank made the mistake of touching one and wound up captured by it. He was then converted into a titanic four armed gargoyle, and wants nothing more than to return to his previous species. He is now the second night guard for the tavern, since he can only be active at night.
  • Affably Evil: Subverted; initially he seemed this way since he had kidnapped Task in a moment of weakness, but after hashing things out it is made apparent that he is genuinely looking for an honest gig and a way out of his situation. He also prepared Task some tea for when he woke up.
  • Baleful Polymorph: His soul got ripped out of his body, jammed into a crystal, and then used to bring life to a giant stone gargoyle. Frank hates what he is now, and even made a deal with a demon in the hopes that he'd get a new body out of it, but he has since more or less come to terms with what he is and is only looking for honest work in the meantime until someone figures out how to change him back to a human.
  • Big Damn Heroes: He saved Task from bleeding out after a duel with Azra Sahar went south.
  • Chekhov's Gunman: He was alluded to twice before his proper appearance, the first time was an off hand comment from a journal that had a smuggler complaining about one of his workers seemingly dying when he touched a soul crystal, and later when Vel mentions a construct gargoyle causing issues in the city.
  • Multi-Armed and Dangerous: His gargoyle body has four arms, as well as a pair of wings.
  • Taken for Granite: Comes part and parcel with being a gargoyle.


A human, former sky pirate, who dresses in Pimp Duds and is experienced in running a fight den. Thus, the Unexpectables (reluctantly) hired him as their bookie.

Enceladus Enclad

A relatively young Elven anthropologist with a fascination for Orcs. Hired as the Sweet Dragon's researcher and librarian.
  • Fanboy: Of Orc Culture.
  • Story Branch Favoritism: Out of the potential researchers, it was very clear that Monty wanted him to be hired due to being a character directly connected to one of the party's current objectives, no obvious drawbacks like the other two, along with showing off the most developed personality.


A drow who escaped slavery in the Tracadian Underdark and moved to Alivast to make a new life. Hired as one of the inn's maids.
  • Made a Slave: She was forced into slavery by the spider cult.


A bone devil Tiefling, formerly part of a circus, but now looking for work that doesn't require him to act as a Heel. Hired as one of the inn's maids.
  • Cool Mask: He wears a golden mask with a pleasant expression to hide what he looks like.
  • Gonk: His face looks half mummified and has teeth jutting out of his mouth. It's the main reason why he has trouble getting a new job.

Old Teapot

A retired hobgoblin soldier from the Eastern Isles, hired as one of the inn's maids.
  • Eye Scream: Lost one of her eyes to a Deep Scion.
  • The Lad-ette: A hard-drinkin' sea dog who took the job for more steady work.


An enormous and very strong but ultimately benevolent Nature Guardian of some sort who lives near Humbrack Village. The Unexpectables "hire" him to be their new Druid after tracking him down in the mountains with the promise he'll be able to see more elves and (possibly) firbolgs.
  • Book Dumb: Is extremely simple, but otherwise a fantastic caretaker of creatures.
  • Classical Tongue: Of a kind. Anje speaks in Firbolg Druidic; a language that sounds like Giant and Druidic's grandfather.
  • Gentle Giant: Anje is first seen shepherding a herd of goats and trying his best to care for a human baby, the Unexpectables convince him to return Thomas by having Panic pretend to be the baby's mother. However, as Mirehair the hag and the Monster's Culling will tell you, Anje is far from a pacifist when dealing with people who Would Hurt a Child.
  • Fantastic Racism: He does not like orcs, calling them "Fanged Destroyers" in his language, and it takes a good long time for him to be okay with Borky...but he also warns him outright that if he attempts to cause trouble, he will eat him.
  • Healing Factor: Tough to begin with, he recovers quickly from all forms of damage other than fire.
  • Kill It with Fire: Fire appears to be his biggest weakness, while he took damage earlier in the fight against Monster’s Culling, Monty pointed out that he wasn’t that heavily injured, when a Chimera shot fire at him however, he immediately fell unconscious and even after he got up, he was weaker than before.
  • Primal Stance: In his true form, he moves around like a gorilla.
  • Sole Survivor: He previously lived somewhere close to where he's been roaming now as a guardian, but whoever he guarded in those times is long gone, something he's a bit melancholy about.
  • Shapeshifting: Anje is given a special Firbolg-made necklace that allows him to take on a more traditional appearance: like a big, bulky elf with tiefling horn nubs.
  • You No Take Candle: Speaks in one word sentences, if at all.

    Alivast Council 
The council of guilds, clergies, and military leaders in charge of keeping Alivast safe and running.

In General

  • A Lighter Shade of Grey: They are the only stable government to establish itself in Alivast and have given a lot of help and success to people and races that would be shunned or killed in other lands, and do reward the party when their deeds become noticeable, but their labrynthian bureaucracy, the hard limits on their effectiveness outside the city, and treatment of the aasimar members of the Council certainly docks a few points off of their reputation.
  • Arranged Marriage: Is official policy with their Aasimar members, as they are only allowed to marry other aasimar so as to strengthen ties between the clergies that they represent. Balfor Balton, an aasimar of Vetrion, is married to Aila, an aasimar of Hoketh, and Hammergnar, an aasimar of Gromuth, is ostensibly married to Ios, an aasimar of the god of Wild Magic.
  • Morton's Fork: They have two options when it comes to the Dragon Cult. Either cave in to their demands and give them Task and Winter to be sacrificed to resurrect Insdroc in the vain hopes that Darkus will honor his bargain and spare the 400 plus hostages he has, or they defy them, get all their hostages killed and have the Dragon Cult continue their devastating assault on Alivast.
  • Not-So-Omniscient Council of Bickering: Given the testimony of their inner workings from Solly, Brorc, Hammergnar, and other connected individuals, it's amazing that the city hasn't completely collapsed on itself. The argument could be made that the Council is trying to make the best out of a rather tenuous situation in a strange and hostile new land, but there are certain members that seem more concerned with political jockeying rather than actually running an effective government. That said, when sufficient evidence and a big enough problem presents itself, the council can resolve to put the city in a better spot almost immediately...though the details of course, are always being hammered out.
  • Obstructive Bureaucrat: A few members of the Council fall into this, but the real troubles come from outside political pressures such as the Avan Clergy of Tracadia Capital and the United Clergy of Orun.

Abacus Fleetfinger

A halfling wizard and member of the Council Of Alivast, who gave the party their first mission that allowed them to access the city at all.
  • Baleful Polymorph: Once polymorphed Borky into a tiny turtle for annoying her. He spent a surprisingly long time as a turtle due to constantly failing the wisdom save. She also did it to Balfor.
  • Chuck Cunningham Syndrome: Effectively disappeared after the party opened the Sweet Dragon. To the point that the Unexpectables completely forgot that they technically worked for her until Edward recommends that they get picked up by someone in a higher position of power than her. She leaves the story for good by selling the party's contract to Solly.
  • Jerk with a Heart of Gold: Frigid though she may be, she does have a certain respect for the party and gave them the job that gave them access to Alivast proper. In return the party appreciates her services and considers her a friend.
  • Meganekko: Common fanart depicts her as having giant round glasses, which was confirmed in the game.
  • Minor Major Character: She barely appears after the first arc, but if it wasn't for her, the party would of never gotten into Alivast.
  • The Stoic: Despite being a downright adorable halfling she is incredibly icy. She doesn't truck with nonsense and once mind-controlled the party into leaving her office after they sang Happy Birthday to her.
  • You Gotta Have Blue Hair: Her hair is bright pink.

Inquisitor Bizmati Printash

The Bluescale-Dragonborn head of the Alivast Inquisition, and a lady in her homeland of Chelstonia. She initially comes across as quite suspicious, but is in fact the head of Alivast's State Sec.
  • Alpha Bitch: has shades of this, but it's mostly from being one of the most informed citizens in the city as opposed to being mad with power.
  • The Inquisitor General: Her literal job title.
  • Inspector Javert: Averted, though it really seemed like she was going to go this way. She reveals in a conversation with Remy that she (and by extension, the inquisition) finds the Unexpectables a massive boon on the city in ways even they couldn't have predicted. It's their friendsnote  she has a problem with.
  • State Sec: As Alivast has only gotten bigger, she's been tasked with rooting out spies, saboteurs, and third parties trying to infiltrate the city.
  • Who Needs Enemies?: She doesn't trust Edward Enrobso at all, since he prefers subterfuge to more direct forms of improving the city, even though both are on the Unexpectables and Alivast's side.

Brorc Bronze-Fang

An orc-born aasimar, member of the Council Of Alivast, and High Captain of the Alivast Guard. He is a paladin of Avan, and is generally affable when not on the job.
  • All Love Is Unrequited: He has a thing for Solly, but everything on her end indicates that she’s in love with Greckles. This hasn’t stopped him from trying to arrange a marriage between him and Solly.
  • Berserk Button: Like Task, Brorc has a certain hatred for liars, which Greckles got on the bad side of when he lied about Solly being an aasimar.
    • Further, mentioning his romantic life is a sore spot for Brorc.
  • The Chains of Commanding: Brorc is in an absolutely unrelenting amount of stress from nearly every side due to his position of Captain; from other paladins as the Tracadian high captain hates his guts, from the council to keep up with the unending demands of keeping people safe in a dangerous new land, and from the outside forces trying to get into Alivast.
  • Dark Secret: He has two, the truth about what caused Ginter's Folly and the fact that he made a deal with Avryman that keeps their crime business safe in exchange for no false tickets being made. Either one are only known by very few people and if they became public knowledge then odds are Brorc would have his life's work ruined.
  • Extra-ore-dinary: His god is a mountain god, and as an aasimar his teeth and hair have the texture of bronze, which is how he got his surname.
  • Living Emotional Crutch: For Solly. He's been the one person in the council advocating for her well-being since Stillhavity's eclipse. To date; he has managed her social anxiety and come up with a system for her while she recovered, gotten her in touch with Hammergnar in building a hobby for herself, and has been there to help here through panic attacks and through her near-nightly nightmares.
  • Nature Vs Nurture: He gets hit with this argument a lot from his detractors, saying that he can't possibly be a good Captain because his orc heritage makes him too volatile to effectively lead, or that he's still too young and immature to effectively lead a city like Alivast.
  • Rage Against the Heavens: He initially had a bad relationship with Zalivavos, the God Mountain who is his celestial parent. When his adopted father found him as a child Brorc was busy screaming and punching the mountain in a vain attempt to destroy it. He seems to have since calmed down about his heritage.
  • Reasonable Authority Figure: He's generally a friendly dude when not dealing with criminals, and has more than once overlooked some of the crazier things that the party has done so long as no one was hurt. The only time he really snaps was when he found out Greckles had lied to him about Solly being another aasimar.
  • Take a Third Option: In regards to the underbelly: He either had the choice of letting them run around unopposed and running crime throughout the city and likely forging fake tickets and overcrowding the city, or march his and likely other clergy's men down there to almost certainly get slaughtered by Tiengo, plus any reprisal attacks for bothering to try. He chose instead to make a deal that keeps the Underbelly down in the sewers, and fake tickets and organized crime in Alivast to a minimum.
  • Touched by Vorlons: Comes part and parcel with being an aasimar, as he is essentially the child of a celestial that exists in an orcish body. He can commune with his celestial parent in his dreams and, going by D&D Fifth Edition rules, is resistant to radiant and necrotic damage.
  • We Used to Be Friends: Early on he was one of the Unexpectables closest allies, but after the incident with Solly happened he ended up alienating them by forbidding Solly to visit the group despite her wishes, and even when he relented, his jealousy over Greckles and Solly’s relationship meant that the rift took a very long time to mend.


Leader of the clerics of Hoketh, an aasimar and member of the High Council. She is charged with making sure necromancy is wiped out and that the dead are treated with respect.
  • Affectionate Nickname: "Schmooplekins" from Balfor.
  • Black Magician Girl: Subverted; despite being a cleric for a death god, she is firmly on the side of good and wants to wipe out dark magic like necromancy, as it is anathema to Hoketh's faith.
  • The Comically Serious: Even as Remy is reading a mushy love letter to her from her husband on the front lines, her expression doesn't change and her intonation never fluctuates as she gets an increasingly uncomfortable Remy to read more of it and an increasingly flustered Brorc to listen.
  • Cloud Cuckoolander: Seems to constantly be in a sleepy, dreamlike state. She spends most of the cooking competition giving 0's to everybody...only to reveal she thought the judging cards were the menu.
  • I See Dead People: Can commune with the dead, as one of the few approved uses of necromancy in Alivast. She can also literally see the dead, specifically the dead attached to the pasts of the living.
  • Happily Married: To Balfor Balton.
  • Lightning Bruiser: As Greckles found out the hard way at the Hoketh's Harrowing competitions;, she is ludicrously fast when in combat, and even faster with polearms.
  • Sickeningly Sweethearts: Has this relationship with Balfor, however at a little under a tenth of his speed, as revealed at a party in episode 54.
    Aila, in her usual sleepy tone as he's charging at her: Cuddly Bear!
  • Sinister Scythe: Not necessarily sinister herself, but she uses one in combat.
  • Touched by Vorlons: As an Aasimar of Hoketh, she's this by default, although in a slightly different way than the other Aasimar of the Council. By her own admission she doesn't have dreams of her celestial parent, The Harvestman, and has implied that she is more different from other Aasimar than she would care to admit.

Balfor Balton

An absolutely enormous aasimar who leads the armies of Alivast and a member of the Council. He is charged with keeping the invading fire giants from the south of Alivast at bay.
  • Affectionate Nickname: "Cuddly Bear" from Aila.
  • Badass Beard: Certainly a badass, and has an enormous beard that his wife can accidentally get briefly lost in.
  • Big Fun: He projects this image wherever he goes.
  • Boisterous Bruiser: An aasimar of the god of war will have that practically installed into him.
  • Bunny-Ears Lawyer: When he's not working, he comes off as a mixture between an embarrassing dad and Santa Claus. When he's working on the other hand, he shifts into overdrive and essentially reworks battle plans and fortifications on the fly.
  • Innocently Insensitive: A big portion of his now famous love letter to Aila is spent innocently mocking Brorc Bronze-Fang for being so uptight. He also laughs at a soldier for getting stabbed. Later on, he deciders to have Brorc tell Remy that he’s being suspended, because he doesn’t want to lose his positive image...Leading to Remy thinking that he’s a coward.
  • Happily Married: To Aila.
  • Sickeningly Sweethearts: Balfor likes making enormous, loud, grand gestures of love towards Aila, as evidenced by The Letter, his absolutely embarrassing nickname for her, and the enthusiasm for which he dotes on her.


A member of the Alivast high council and an Aasimar of the dwarven god of alcohol, who was born to an elf because his father thought was funny.
  • 100% Adoration Rating: With any and all dwarves, though he seems to make friends pretty easily.
  • Bilingual Bonus: His tattoos are in futhark runes, and they say "Help me, please I beg you."
  • Blatant Lies: When arguing with Remy over Brorc wanting to arrange a marriage between him and Solly. He states that his marriage, with Ios, worked out well despite the fact that it's clear that the two don't care about each other at all, to the point that Hammergnar doesn't even know her name.
  • Cultural Rebel: While he's fine doing dwarven things, he desperately pines to do more "elven" things.
  • Girlfriend in Canada: Due to the way Aasimar are married in-setting, he's never actually seen his wife, Ios. Though that's also due to her unusual physiology.
  • Has Two Mommies: He has three fathers and two mothers. His Elven birth parents, his Dwarven adopted parents, and his Celestial parent.
  • The Lancer: has this personality with seemingly everybody, but definitely seems to be one for all Alivastian dwarves, as he's much cooler and calm-headed than they are.

Edward Enrobso

A warlock and representative of the Nerasmun Collective on the Alivast council. He's also the father of Ozzy Enrobso.
  • Eyes Always Shut: Edward is never seen with his eyes open. The season three opener shows us why; his eyes are completely black. No pupils, irises, or whites, just two black orbs. According to Monty, a lot of Warlocks have their eyes messed with as a part of their pacts.
  • Fantasy-Forbidding Father: Of a very unusual sort. Edward wanted his son to follow his path of becoming a warlock, apparently Ozzy's choice to study magic without making a pact with an extraplanar being created tension between them. Made even more unusual that something in their relationship was explicitly part of his deal with the Shadow king.
  • Power of the Void: He is heavily associated with shadows; he made a pact with a shadow demon for his powers, his shadow is not his own but any number of minor shadow demons attached to his shadow, and at one point he required a fragment of Borky's shadow to seal a contract.
  • Strong Family Resemblance: Bears enough resemblance to Ozzy to make Panic double-take upon first seeing him.

Zerth Rip-Jaw

Matriarch of the Rip-Jaw Gnoll pack, and their representative on the Alivast council.
  • Cool Old Lady: Old enough to have a late-teenaged daughter, and her status as matriarch of her pack and badass extraordinaire show of how cool she is.
  • Honor Before Reason: She's pissed that her brother, Captain Ripjaw, died at the hands of the Orun Clergy...but more for the way he died rather than the fact he died at all, stating he should've died in combat against the Vampires her pack fought in Tracadia.
  • More Deadly Than the Male: As is typical of hyenas, female Gnolls are larger and tougher than males, and Zerth is no exception.


The final Aasimar of Alivast, she’s descended from the god of magic and is Hammergnar‘s wife.

     Solly and her Angels 

Solliandris - "Solly"
The Sun's child
A young woman and human-born aasimar, she is a cleric on the run from her god and it's clergy. She later becomes a member of the Alivastian Council as a representative of Orun, and the Unexpectables' boss when their contract is sold to her at a premium.
  • Adorkable: Her shy mannerisms, attachment to her armor, relationship with Greckles, and general clumsiness make her an absolute gold mine for this trope. Best showed off when she tries to order Task and Pilchard to go to the docks in an ultra serious manner, only to immediately lighten up when Task raises her hand to ask a question.
  • Ambiguously Related: She's noted to look a lot like the Paraton hero Rayfire and ended up stealing her armor specifically when preparing to escape the UCO whether they're related by blood, reincarnation, or it's all a coincidence is unknown.
  • Broken Bird: Given that her life has been one long Trauma Conga Line, it makes sense that she's this. She's utterly convinced that the world is dead set on denying her what she really wants and she is only biding her time between tragedies. That being said, several months spent in the care of Brorc Bronzefang has helped give her some of her fire back, though she does lean on him for a lot of things.
  • Calling the Old Man Out: She off-handedly mentions in "Snow Angel" that she and Solar, her celestial parent, aren't on speaking terms anymore after Solly put his feet to the fire regarding his treatment of her for most of her life.
  • The Chosen One: There's a prophecy that states that of the three current Aasimar of Orun, two will end up failing him and the last one will be his salvation. Considering that the other two are a part of the United Clergy and it's implied that Solly was conceived as a response to Orun getting infected by a deadly disease. She appears to be the Aasimar of the prophecy.
  • Cold-Blooded Torture: Was on the receiving end of this many times by the Untied Clergy, receiving harsh punishments and many brandings for breaking their rules. The last time this happened she jammed the hot poker in the eye of her torturer and fled.
  • Didnt Thinkthis Through: Her plan to attempt to pacify the UCO was to convince them that their speaker is a false prophet while the true speaker lives in the Underdark, a place that they're dedicated to fighting against, without any proof. Needless to say it doesn't work out well.
  • Friendless Background: Implied due to her lack of social skills and general nervous nature. Heartbreakingly confirmed when we see her memories; the other children heard the adults of the clergy talking about what could happen if an aasimar like herself went crazy, and they shunned her out of fear that she would.
  • Friend to All Living Things: Desperately wants friends and tends to make them where she can. She also befriended a colony of Flumphs that she had been sent to kill despite being told that they were evil all her life.
  • Gilded Cage: What her life has been ever since being taken in by Alivast, while she can enjoy all the benefits of being an Alivastian council member, she's effectively just a glorified political prisoner, and if it wasn't for Brorc then she would of most likely either have been returned to the United Clergy, or forced to be in a arranged marriage.
  • Hair of Gold, Heart of Gold: Official art gives her shimmering golden hair tied in a French braid (that has the texture of actual gold due to her aasimar heritage), and she's easily one of the sweetest and most friendly characters in the campaign.
  • Hearing Voices: Has dreams constantly of Solar telling her to serve Orun or do things she doesn't want to. Unlike with Brorc's celestial parent, Solar is much more forceful and mean about it.
  • Hero of Another Story: She has one of the most fleshed out character arcs in the entire story and it's quite clear that whatever her destiny entails is going to have major consequences throughout the world.
  • Hidden Depths: Despite her social anxiety and Shrinking Violet personality, she is actually quite passionate and animated when she opens up to others. This is her true personality shining through after years of abuse by the United Clergy, and was perfectly shown with how excited and personable she was when she was evangelizing to the Flumphs.
  • Nightmare Fetishist: Despite being an aasimar of a sun god, Solly was found desperately trying to find a way into the Underdark. It's later revealed that, since Orun can track her whenever she's in the sun, she wants to go down there to avoid his gaze. Furthermore, she once befriended a colony of Flumphs down there and tried to teach them about Orun only for the paladins of her clergy to murder them all just for existing. This was the last straw that caused her to abandon her faith in Orun and defect from the United Clergy, and she now just wants to live in the dark with the Flumphs that were her only friends. Ironically, Solly is actually terrified of the dark.
  • Only Known by Their Nickname: Solly isn't her given name, and her real name isn't revealed until much later for fear that whoever is hunting her might find her. Her real name is Solliandris.
  • Parental Abandonment: Her birth parents sold her to the United Clergy Of Orun when they figured out what she was. At least, the party believes her story as this until Pilchard mentions different.
  • Socially Awkward Hero: She comes across as more than a little awkward due to her Friendless Background
  • Shrinking Violet: She has severe social anxiety and has a specific system with Brorc Bronze-Fang so that she doesn't have a breakdown while out in public.
  • Touched by Vorlons: Comes part and parcel with being an aasimar, as she is the daughter of a celestial in a human body. Unlike Brorc, we do get to see her celestial parent, Solar. He's an angel of Orun and is generally kind of an asshole to her.
  • Trauma Button: Seeing Brorc holding a poker brought back all the bad memories of her time with Ragis Cade, and she began having a panic attack.
  • Trauma Conga Line: Suffering seems to follow Solly like a lost puppy; she's constantly afraid that she'll be found out as an aasimar, was beaten by the clergy for the smallest infractions and shunned by her peers as a child, was branded many times for breaking minor clerical rules as a young adult, and had to witness the only friends she ever knew get slaughtered by her clergy just for being dwellers of the Underdark. Then she gets tempted by Stillhavity and stolen away to his realm, put through horrendous suffering until the party can save her.
  • You Remind Me of X: She apparently reminds Greckles of his lost girlfriend Yukiko, which is why he's so protective of her.

Solly's Angels

A group of four people specifically called by the Celestial Solar to provide a service to, and protect, Solliandris. Each comes from a very different place and very different background, but they all have one thing in common: They're seemingly destined to help Solly in the event of a calamity.


A drow rogue who used to work in the Underbelly with Tiengo as the more subtle, quieter way for Avryman to deal with her problems. After he learned that Solliandris was in the city, he began receiving visions of her, and decided to take his place at her side as a bodyguard.
  • Awesomeness by Analysis: His Inquisitive Sub-class gives him plenty of abilities to counteract anybody he's fighting, as Borky learned all too well.
  • Because You Were Nice to Me: His entire reason for wanting to bodyguard Solly: He and his mother were rounded up by the United Orun Clergy when he was very young, almost assuredly to be murdered in cold blood, but she was able to set them free and get them away from the clergy. He never forgot that moment and was stunned when she turned up; believing he owed her a life-debt.
  • The Lancer: In comparison to Tiengo, and the rest of the Angels; he's the most evenly tempered and even personable chap in the Underbelly and in the group.
  • Living Shadow: Quarion has a special item that can allow him to become part of any naturally made shadow.
  • Knife Nut: Played with. He's great with a knife and in fact has a nervous tic in playing with them, but he's pretty mellow.
  • Reformed Criminal: He used to work in the underbelly but after being chosen by Solar he's made the effort to stay away from preforming criminal acts.

Azra Sahar

The Breaker of the Black Chains of Ruba, Usurper of the Corrupt Sultan of the Sand, Slayer of the Sun Maw, Tricker of Genies, and Blocker of the 1000 Arrows. Azra Sahar is a legendary Kobold warrior from the far off desert of Ruba. She comes to Alivast after receiving a vision from Solar telling her to meet Solliandris.

  • Badass Teacher: Solly asks her to instruct her in combat, and to her credit, she is a very good teacher to Solly.
  • Berserk Button: She absolutely despises non-Ruban Redscale Kobolds, as the Iron-Oath clan was created from a mass-exodus of her former comrades and several clutches of eggs being taken before they fought and lost against the Black Chains, essentially handing them the last free spot in Ruba and condemning their kind to slavery. As such, she has never forgiven them and it extends to their offspring, as Task.
  • Combat Pragmatist: She doesn't hesitate to fight dirty When dueling Task, she still attacks with the pommel of her sword and utilizes her shield in hand despite the fact that Task didn't use his bow at all, and she knocks him out with a headbutt.
  • Curbstomp Battle: Delivers a host of them to the town guard on her arrival and to Task when he got fed up with her.
  • Famed in Story: Within her home country she is a living legend.
  • Foil: She's effectively Task if he got his revenge, but at the cost of his character development. She is a hero who has stopped a great evil, but is an easily angered jerkass who holds on to grudges with a vice to the point of irrationality.
  • Jerkass: Largely justified given what she'd suffered over her very long life, though her treatment of Task is very poor considering what had happened to her happened long before Task was even born. When arriving at the Sweet Dragon to find that Task is not with the others, she makes a rather venomous comment about he "abandoned" them, only to be told by Borky that Task was at Tranquilisaint's funeral. This doesn't change her tone one jot.
  • Jerkass Has a Point: She's extremely prickly with Task due to his heritage as an Iron-Oath Kobold...but his ancestor did essentially leave her and a good portion of their people for dead, to be tortured, enslaved, and exploited for years until she intervened, fighting tooth and nail to free her people and then Ruba as a whole. Indeed, her entire self-righteous and holier-than-thou attitude comes from decades of having fought an oppressive regime; she's got zero time for anybody who tries to get in her way.
    • Task finally admits some time later that while she is a jerk, she is absolutely right about how bad Iron-Oath Kobolds were.
  • Laser-Guided Karma: After spending all of her scenes being a complete ass to everyone. Solly orders Azra to team up with Borky, a person who's too obnoxious for Azra to stand, and to thick headed for her to effectively insult. To make matters worse, when the two end up in a fight against a demon, Azra is driven insane and has to be saved by Borky.
  • Loophole Abuse: When she forced herself into Alivast, she repeatedly demands a duel, so their forced to fight her one on one. Monty states that she's clearly abusing the right to a duel to get where she wants.
  • Never Mess with Granny: Even by the standards of Kobolds she is very old, equivalent to a 90 year old human, yet she manages to take down multiple guards with little effort.
  • Outliving One's Offspring: Her eggs were stolen, and one became Gnaryel; Task's sister, who perished at Darkus' hands.
  • Sanity Slippage: She describes her situation in Ruba as so desperate she went insane, which lasted until she found the magic gemstone in her sword, which immediately cleared her addled brain.
  • Throwing Down the Gauntlet: Literally. Beats up half of the Alivast guard until she's directed to Solly.
  • Try to Fit THAT on a Business Card!: She has five titles that we currently know of.


An alcoholic warrior living in Tracadia in the town of Longholm, joining the hunt of the werewolves. The Party has to go find him in Tracadia after he decides to just drink up rather than travel to Alivast. And also a former paladin of Paraton who has far more to do with Solly's life than anyone could have guessed.
  • The Alcoholic: Clearly trying to drink away his sorrows.
  • Before the Dark Times: One of the only people in the world right now who knows about Paraton before the creation of the United Orun Clergy.
  • Berserk Button: The mere mention of Solly causes him to punch Panic square in the face. The reasons for why are pretty obvious; he feels incredibly guilty for what he's done to her, and wants to avoid ever having to speak to her.
  • Broken Ace: In battle, he's just as good as he was twenty years ago even while his hands were manacled, but it's clear he's far from who he used to be. Also in-story, he used to be a celebrated and beloved paladin in Paraton, but the guilt hanging over his head from what he did to Solly caused him to push his fellow paladins away and to leave the country to become a drunken lout.
  • Despair Event Horizon: It's pretty clear he's long past that point. And why wouldn't he be? He single-handedly destroyed a woman's life after he was instructed to lie to her and tell her that her child, Solly, didn't make it. That event had a major effect on him to the point that her wails of sorrow still haunt him to the present.
  • I Was Quite the Looker: In his youth, he was a handsome knight in shining armor. Years of depression and alcoholism have pretty easily stripped that away from him.
  • Jerkass: Even before the party started dragging him around, he wasn't what one would call pleasant.
  • Jerkass Has a Point: He might be a real surly sort, but during an argument with Greckles, he is absolutely right in stating that Greckles doesn't truly understand the religion he's trying to convert to, much less how far Orun's faithful have fallen.
  • Keep the Reward: Once saved the Princess of Tracadia's life, but only asked for money and pardons so that he wouldn't have to spend his nights in the drunk tank.
  • Knight in Sour Armor: He's still honorable and a fighter for the side of good, but he absolutely doesn't believe in heroism anymore, certainly not from the United Orun Clergy.
  • Refusal of the Call: Notable in that he's the only one of the people who receive Solly's visions to actively reject the signs and stay in Tracadia. Unfortunately for him, Solly happened to know where he is through his eyes, and sent the party after him with a warrant, and a pair of manacles in case he decides to run out on them.
  • Shut Up, Kirk!: When Pilchard finally gets tired of Greckles lambasting him for being a surly drunk who's abandoned his faith and telling him to stop drinking, Pilchard calls out Greckles for all the assumptions he's made about the religion of Orun and their symbols and rituals, tells him his Sun Blade is merely a manufactured weapon and not a particularly special one, reveals that Orun is a mindless God Beast that the clerics and paladins steal power from, and reminds Greckles that you can't help someone if they don't want to be helped.
  • The Call Knows Where You Live: He tried to ignore the visions he received from Solar. This just lead to Solly sending the Unexpectables to drag him into Alivast, kicking and screaming if they had to.
  • Unwitting Instigator of Doom: He handed over Solly to the United Orun Clergy right as they were beginning to go mad, this ends up leading to Solly's horrible life and her escape to Alivast.


Jerry was a Flumph that Solly met when she was younger and was the first sentient being to treat Solly as an equal. Unfortunately, Solly also led Viantus Apastrophi to their cave in the Underdark, and they were slaughtered all...except Jerry, who played dead, and journeyed far into the Underdark to learn more about Orun through it's counterpart below the ground, and eventually became an acolyte of it's power. He's not very bright, but he's a good friend.
  • Ascended Meme: Jerry was largely a one-off joke of Zito assuming the Flumphs spoke like Toad from Mario, and almost 90 episodes later, Jerry's voice is indeed loud and grating like Toads, much to Zito's utter dismay.
  • Emotion Eater: As a Flumph, he eats these. He mostly sampled from the group, however, he takes care to not go overboard.
  • Faking the Dead: He survived his groups massacre by pretending to be just another corpse
  • Good Is Dumb: Jerry is a very kind individual but he's only slightly more intelligent than an actual jellyfish.
  • No Indoor Voice: Sort of; he speaks telepathically, so he doesn't actually make any noise, but his telepathic voice constantly sounds like Toad from Mario cranked past eleven and with the knob ripped out.
  • Reports of My Death Were Greatly Exaggerated: Assumed to have been killed along with the rest of the Flumphs, but has been alive and well in the Underdark this whole time.
  • Retcon: It was originally stated that he never actually saw Euphoria, but the next session, has it revealed that he was the one who chased her down in the Undersun, indicating that Monty either had another person planned to be the last of her Angels, or she forgot that detail when Jerry was first introduced.

    Citizens Of Alivast 

Doros (short for Doroski) Greyscale

A Goliath paladin of Avun, One of the captains of the Alivast City Guard, and (eventually) Willow's boyfriend and fiancee. He doesn't say much.
  • Amusing Injuries: Doros returns from his hike with Willow having successfully proposed to her, but it's clear he took nearly every misstep, fall, and sprain meant for a Cute But Clumsy person like her.
  • Badass Baritone: Being voiced by the eternally deep-voiced Arcolf will do that.
  • Brainwashed and Crazy: He's one of the victims of the Yugoloths takeover of Alivast.
  • Breakout Character: Ended up being a much more prominent character than Monty ever intended when she first introduced him, becoming one of the group's main contacts within the Alivast guard.
  • Bruiser with a Soft Center: He's a Goliath and is literally made of rocks, but he has a surprisingly gentle side, if his attempts to woo Willow, and their subsequent dating life, are anything to show for it.
  • Does Not Know His Own Strength: Doros has to be very careful around most things, as Alivast was not made for Goliaths his size, and the second he's either too relaxed or drunk to remember, he breaks Willow's wrist on accident. twice.
  • Early Installment Weirdness: In his first appearance, he has one line (specifically, explaining what he was doing after curing a curse laid on Task). By his second appearance, he was established as never speaking (at least in earshot of the player characters).
  • Engagement Challenge: As is tradition for Avan Paladins, Doros takes the opportunity of the Sweet Dragon being closed for a few days to bring Willow to the peak of a mountain to propose.
  • Happily Adopted: He was discovered and raised by a clan of kobolds. His mother comes to visit during the harvest festival and fusses over him.
  • Happily Married: As of episode 116, he and Willow have finally tied the knot.
  • Informed Attribute: Hammergnar states that it's almost impossible for Doros to get drunk, when we actually see him drinking, he gets wasted pretty easily. He's also described as being rather overemotional...but he never speaks, so it's mostly through action.
  • Massively Numbered Siblings: Doros' family consists of a clutch of kobolds, most of which are way younger and way, waaaay smaller than he is and like to use him as a jungle gym.
  • The Quiet One: Has never been seen by the Unexpectables to speak.
  • The Silent Bob: Hasn't said a word that the party has heard, communicating mostly through facial dialogue and worried noises. According to Willow and his squad he does talk, just not around the party.
  • Suddenly Voiced:
    • He actually speaks out loud twice in Chapter 59, when declaring his intent to kill the Silver King, and yelling Willow’s name when he reunites with her
    • He has another single line in episode 116, when he gives the "I do" at his wedding with Willow.
  • The Worf Effect: Gets his ass kicked by Azra Sahar, to prove how much of a competent fighter she is. Happens again with the Yugoloths as he's captured.

Construct 67 AKA "Steve"

A construct who acts as a tour guide in the Middle Arcana District. After Artimus's murder she becomes self-aware and decides to become a poet.
  • Gender-Blender Name: Steve has a distinctly feminine design and is referred to with feminine pronouns, but chooses "Steve" as her name.
  • Mr. Exposition: This was her job as a tour guide.
  • Tin Man: When she first gains sentience she is this. She uses poetry to describe what she "would be feeling if she were capable".

Ben and Construct 8 AKA "Big Guy"

Ben is farrier who works across the street from the Sweet Dragon. Big Guy is a construct who was built to move heavy objects, but later gains sentience and starts to work for Ben.

Taylor the Pigeonmancer

A filthy druid who lives and works in the Lower Druidic District. They sell, and breed, pigeons.
  • Ambiguous Gender: Looks very androgynous, though Monty has slipped up and used male pronouns to describe them from time to time. Episode 105 confirms that she's female after Ivan's journal talks about his family, and only mentions his parents and a sister.
  • Baleful Polymorph: Somewhat. she turns the Unexpectables into pigeons so they can spy on the Silver King.
  • Chekhov's Gunman: Was original introduced as a weird NPC that sells mutated pigeons. She turned out to be a lot more important than that.
  • Crippling Overspecialization: Her powerful magic covers stuff based off of pigeons and nothing else.
  • Heart Is an Awesome Power: Taylor's ability extends to anything involving pigeons. Which sounds useless at first, but when you think about how omnipresent Pigeons are in cities, and that they can commune with pigeons pretty easily, Taylor can be a fantastic spy and information broker without anyone really noticing.
  • Hidden Depths: While she might seem like a one off joke that Monty wasn't interested in repeating, thanks to Tubbs; Taylor is the younger sister of the aasimar Ivan, who was responsible for Ginter's Folly. They seek information on why Ivan had to die, and thanks to the Unexpectables, they get exactly that.
  • The Pig-Pen: Living around and breeding pigeons will do that to you.
  • Samus ISA Girl: While Monty only described them as androgynous, the party generally assumed that Taylor was male. When they got the confirmation she was female due to Ivan's journal mentioning a sister. some of them thought that they actually had a third sibling that they never heard of.
  • The Spymaster: Uses Pigeons to gather intel.


A cleric of the United Clergy of Orun. She's moved on from the mainline clergy after a sharp fall from grace, and has taken up residence with the Orun Clergy in Alivast and works largely as hired help for the Town Guard before being made a full-time guardswoman.
  • Apologetic Attacker: After every round she takes a minute to apologize for what she's done.
  • Bilingual Bonus: Her stage name in the Musical Menagerie, Glossolalia, is a term used to describe what non-religious folk would call "speaking in tongues". Given her background as a cleric for the UCO it makes sense, as the United Clergy didn't really have much in the way of music and mostly performed this act in lieu of singing.
  • Broken Pedestal: Oh, so many. She finds out that pretty much 90% of the things she's been taught and told by the clergy were exaggerated or outright falsehoods.
  • Curb-Stomp Battle: When she actually decided to fight the Unexpectables when her group was chasing them down, her contribution to the fight was landing a single guiding bolt on Panic, only to immediately get knocked out by Panic's Hellish Rebuke.
  • Going Native: Slowly but surely she's been adjusting to life in Alivast and working through the misinformation and lies the United Clergy fed her, coming to understand and respect the city and its people.
  • Good Cannot Comprehend Evil: Not necessarily goodness as it is outright obliviousness and naïveté, but Hellina doesn't seem to quite grasp just how dangerous of a person Tiengo is. She completely bitched him out without seeming to understand that he could snap her like a twig, and her attempts to apologize to him for blowing up at him are seen as unnecessary by the party and hilarious by Avryman. She also seems to think he and Panic are friends despite being anything but.
  • I Hate Past Me: She seems genuinely regretful of what she's been taught and what she previously believed.
  • I Just Want to Be Special: She comes from a small village in Paraton where girls are reared to become clerics for the United Clergy, and she was selected for the mission to Alivast because her beauty was considered a good ministry tool. Unfortunately for her, whenever she tried to talk to the other members of her crew they treated her with indifference and disdain, and forbade her from speaking with the aasimar they had brought with them, fostering this sort of mindset.
  • Implied Love Interest: As time went on she's become this to Panic, being the person Panic hangs out the most when not in the party and the two of them sharing some rather tender moments with each other, including a recent habit of using Sending to talk to each other daily while Panic's on a quest. Along with ITH's visions showing her as one of the people Panic loves alongside the Party and Scarlet. All that's needed to be official is for her to realize Panic's in love with her.
  • My God, What Have I Done?: She while ranting to Tiengo reveals she thinks everything about her life up to this point has been "wrong".
  • Oblivious to Love: Having been raised in Paraton as a Cleric, where they were assigned a romantic partner, she doesn't realize that Panic is asking her out when he does.
  • Recruiters Always Lie: She was sold on the idea that she would be a cleric when she came to Alivast, but nobody gave her much thought. And certainly nobody told her that Alivast is full of adventurers capable of fighting back.
  • Recognition Failure: Due to her rather sheltered life before coming to Alivast, she has no clue what race Doros actually is (a Goliath, which aren't terribly uncommon), and was to afraid to ask anyone about it. She was finally informed just before the party went to Tracadia.
  • Shrinking Violet: A week spent trying to survive on the streets of a foreign city will definitely wear you down. Even after meeting with Panic, she still has trouble with people.
    • Breaks out of this HARD when Tiengo straight up asks her to have sex.
  • "The Reason You Suck" Speech: Gets one in on Tiengo, herself, Alivast, and Orun all at once as she finally explodes in fury at Tiengo's lack of tact.
  • Token Good Teammate: For The United Clergy group that was sent to get Solly back. After being left behind in Alivast and having to scrounge for food and shelter for a week or so, she is found by the Unexpectables. While initially trepedatious of their offer of hospitality despite her fear of Task and Panic and her previous attempt to kill them, they take her in and give her food and shelter. She slowly warms up to Panic after a long talk about why he's being kind to her and her position on his race, and when the guards come to collect her she seems genuinely grateful to them despite her previous prejudice.
  • Ugly Cute: Jack Kaiser's art shows that she is still pretty looking...on one side of her face. She has intense burn scars on the right side of her face from where Panic hit Hellish Rebuke on her.
  • You Can't Go Home Again: She's long since accepted that Alivast is her new home, and she will never return to either Paraton or the Orun Clergy.


An Anglerfish-Triton Druid hired by the city to maintain Ginter's Folly. She's...odd.
  • Bad Powers, Good People: She isn't very good at typical druidic practices, her specialty is killing plants, which doesn't make her very popular with the rest of the druid community.
  • Bizarre Sexual Dimorphism: Technically downplayed compared to the species of fish she is based on. Muidos is human sized and has an intimidating underbite and a glowing lure growing from her forehead, her husbands are small, lumpy, and short-lived.
  • Gonk: She's an Anglerfish-Triton, whose face seems mostly like there's more skull than flesh on her face.
  • More Teeth than the Osmond Family: Anglerfish-Triton, her teeth are enormous.
  • Sdrawkcab Name: Her name is just Sodium backwards.
  • This Looks Like a Job for Aquaman: No pun intended, her skill in killing plants is something that would rarely be needed under normal circumstances, but when dealing with something like Fleur de Mort she is precisely the woman for the job.

Construct 29 AKA "Nine"

A construct tailor working in the Lower Crafting District.
  • Fashion Designer: Nine's job and entire personality fits this to a the point where she lost a sled race because she was more interested in looking nice and the sled looking nice than ever winning at all.
  • Hidden Depths: Nine seems taken aback by the prospect of being so close to a temple of Oreyara.
  • Punny Name: Her name is a play on the phrase "dressed to the nines".
  • You Are Number 6: Oddly enough she goes by a number, but a different number from the one she was designated upon her creation.


A Goliath escort who serviced Panic at the Romansion. Initially just a one-off character, he returns way later as the unofficial leader of a satellite campus for the Romansion on Canary's Perch.
  • The Ace: At the Romansion and The Pleasure's Adrift. He's the ultimate escort; able to ease people's anxieties and meet their needs without hesitation. Shown in a later scene where he's able to play off an enormously awkward moment flawlessly and returns to his clients without ever having been in it.
  • Ascended Extra: Initially a one-off escort that was available to Panic, he appears nearly 50 episodes/40 podcast editions later as head of an satellite brothel that saves The Unexpectables hides. Later on he ends up being one of the closest things to a boss that the Romansion has.
  • Benevolent Boss: He's the patriarch of the Romansion, and it's quite clear that he cares about all of the other workers.
  • Bigger Is Better in Bed: He's "proportionate" for a Goliath. Which means those who are smaller than Goliaths have to make constitution saves or risk having their movement cut in half as Panic found out...well...the hard way.
  • Even the Guys Want Him: He's exceptionally handsome.
  • My Greatest Failure: He had sex with Kay. It didn't go super well.
  • Real Men Wear Pink: He drinks only exclusively fruity drinks with little umbrellas in them.
  • The Tease: A hopeless one.
  • What the Hell, Hero?: Gives Panic a light, but stern talking to regarding him giving Hellina his Romansion ticket without telling her what exactly the Romansion offered.


An elderly gold Dragonborn who leads the Temple of Orthoc in the Lower districts. He is a very humble and philosophical man despite a history of violence behind him.
  • Body Horror: The entire left half of his body is mangled beyond belief; his arm is twisted and gnarled, he is missing most of the scales and a good portion of skin on that side of his face, his horns on that side are gone, and his left eye is completely missing, only leaving a vacant socket behind.
  • Cool Old Guy: He is a calm, humble, and philosophical Dragonborn who spends his days contemplating his mirror, giving advice to any who will listen, and reminding himself to not let hubris and pride overtake him as these are emotions inherent in all Draconic races.
  • I Just Want My Beloved to Be Happy: He is well aware that he is not long for the world, given his age and the extent of his ailments and injuries, and asks Task to keep his daughter Athena company after he goes so that she won't descend into despair. Task keeps the promise when he goes to pay his respects to Trainquilisaint and has a conversation with Athena about her father.
  • The Obi-Wan: Task goes to him in a moment of worry about his potential connection to the Red Dragon-turned Celestial Sosorin, and he winds up caring quite a lot for the old man despite his normal trepidation about religious topics. Enough so that when Greckles told Task that Trainquilisaint had passed the kobold dropped everything to go to the Temple of Orthoc and pay his respects.
  • Quest Giver: With a dose of Passing the Torch; when Task tells him about the visions he's been having of Sosorin as well as the spreading warmth in his chest after his encounter with Orun, Trainquilisaint tells him of a mystical mirror relating to Orthoc and Insdroc buried under the city that may hold the answers he seeks. Trainquilisaint has long since given up hope of seeing it given his age and physical condition, but passes the torch on to Task nonetheless.


A Drow Singer/Escort for the Romansion, who ends up catching Borky's attention when he watched one of her performances.
  • Hooker with a Heart of Gold: She's an employee of the Romansion, and is extremely kind and patient with everyone she meets, and ends up bonding with fellow kidnapping victim Scarlet. She later leaves the Romansion to further being Scarlet's mother.
  • Only Known by Their Nickname: Starlight is just her stage name, but due to Borky finding the concept to hard to grasp and the fact that the rest of the party barely know her, they almost never call her Lorelei.
  • Parental Substitute: Lorelei ends up developing a maternal affection for Scarlet to the point that she plans on adopting her when she gets the chance. She ends up going through with it while the guys were escaping the realm of discord.


A young tiefling girl that the party found aboard Captain Bladefoot's stolen airship, along with a gaggle Of other children he had "adopted". After being sent back to Alivast she is put into the Livrosean School for Gifted Children, a sort of combination orphanage/band camp.
  • Adorably Precocious Child: She's a bit of a stinker with a prankster's soul, as well as having a very foul mouth for her age due to months spent aboard a pirate ship, but she's also incredibly sweet and excitable despite how rough her life has been.
  • Declaration of Protection: The entire party has one for her, but particularly Panic due to their shared race, similar backgrounds, connections to Livrosea, and love of music. Panic may not be her actual father, but he's the closest thing she's got to a dad.
  • Disappeared Dad/Missing Mom: Her birth father was never in the picture, and her mother sent her away with the pirates to protect her from racists in her homeland.
  • Dreadful Musician: Despite being raised around music after arriving to Alivast, her skills at playing the Tuba and singing can be best described as lacking and loud.
  • Happily Adopted: She gets adopted by Starlight during the guy's trip to the realm of discord, and she seems to be enjoying it.
  • Iconic Item: Her bandana, which she's never seen without. She gives it to Panic before his trip into the Underdark, cementing her love for the older tiefling and her hope that he'll come back unscathed.
  • Parental Substitute: Panic is this for her, and she even mistook him for her actual father before he let her know the truth. She also mistook Tiengo for this due to their similar skin colors, but the truth of the matter is still up in the air, as she's begun to interact with him outside of school
    • Starlight also serves as a mother figure for her after they meet on the pirate ship.
  • The Prankster: Incredibly much so, having a penchant for sneaking out of bed and messing with the teachers and Paladins at her orphanage. It only got worse when Panic gave her a tuba that shot sea life, as she started chasing the kids with it and shooting fish at them with every note.


The Captain of the Middle District Guard and generally chill dude who once went drinking with the party, as well as Doris, Hammergnar, and Brorc. Later on, he's the first of the guards to get replaced by the Yugoloths.
  • Conveniently Unverifiable Cover Story: The only corroborating witnesses for the party's murder attempt on Stendin are the party themselves, meaning that it is ultimately going to come down to his word against theirs.
  • Dead All Along: He died fighting the Yugoloths over a year ago. The Stendin that met the group for drinks was not the one who they first met.
  • Frame-Up: After giving access to the evidence locker to the party so they could go over the aasimar Ivan's journal, Stendin pretends to have been brutally assaulted by them. It's a pretty obvious framing considering that Monty had Panic roll an insight check on him as they were leaving the precinct, but Panic rolled low enough that he didn't see it coming. But it is the first sign for Brorc that the Yugoloths are mobilizing.
  • The Shill: While he's cool about it, he's still an Avan Paladin, and will suggest giving the religion a try if given the chance.


A Wizard who was assigned to the Unexpectables, partly to keep an eye on them after they were accused for a crime, and partly to help them hunt down the Yugoloths that are hiding in the city.
  • Adorkable: Her enthusiasm for her job and her limited social skills make her very endearing.
  • Anti-Magic: Her specialty is nullifying magic spells. Her main use for the Unexpectables is that she can nullify the Yugoloths Scrying and invisibility spells. It really comes in handy when Borky and Task are briefly charmed.
  • Covert Pervert: She's a lot more familiar with the Romansion than one would expect from a socially awkward Wizard.
  • Dark Secret: She had sex with Zeus. Her actual dark secret was that she cheated her way into mage college.
  • Did You Just Punch Out Cthulhu?: She manages to successfully counterspell Finger of Death from a creature far more powerful than her, a spell that would have killed her instantly.
  • Everybody Knew Already: She treats the knowledge of her having sex with Zeus as a big secret. The party figured that out two sessions ago.
  • Not What I Signed Up For: She was not expecting to be in direct combat with demons and devils in her first real job, and takes the fact that the guard she was working for not a few days ago were completely taken over. She spends a good portion of the fight in the Almon Temple having a panic attack.
  • Rank Up: She gets promoted to the guard captain of the middle district as reward for her work in facing the Arcanoloth's minions.
  • Squishy Wizard: As expected of a Wizard, she's so squishy that she's the first fighting NPC in a long while where the group has to worry about her HP falling so low in the negatives that she'll instantly die.


A White scaled Kobold and one of Remy's fellow griffon riders. She's a rather enigmatic fellow, not helped by her inability to speak.
  • Ace Pilot: Even among the Gryphon Riders, she and her gryphon stand out as the best in her group, and she absolutely adores the feeling.
  • Cute Mute: She's full on mute and is considered quite adorable.
  • Satellite Character: She doesn't have much of a character outside of the girl Task has a crush on and one of Remy's griffon riders.
  • Reincarnation: She is the reincarnation of Vanavilla, the first White Dragon.


     Alivast Underbelly 


The leader of the Underbelly, Alivast's seedy network of thieves, mercenaries, and rogue wizards and necromancers. They are a changeling, one of a dying race of shapeshifters, and all of the crimes of the underbelly in some way exist to help her continue her race.
  • The Alcoholic: Is never seen without a wine glass and much of her flirtatious, vampy nature can also be attributed to the fact she probably has a constant buzz going.
  • Ambiguous Gender: As a shapeshifter, Avryman's gender is constantly in flux, although they typically employ a female form, unless she’s trying to seduce someone.
  • Brains and Brawn: She's the brains when it comes to her and Tiengo.
  • Dying Race: Changelings are a dying species, although Avryman is doing their level best to rectify that by taking on attractive forms and having children with women of other races.
  • Eating the Eye Candy: Is quite attracted to Panic, or at least his body enough to want to use it as a form to seduce women with.
  • Even Evil Has Loved Ones: Less evil and more morally gray, but it's made abundantly clear that she legitimately loves the women she seduces, and enters a drunken depression when one of them is killed.
  • Friends with Benefits: She has relationship with Tiengo, though this has been strained due to the latter’s growing obsession with romance novels causing him to have Avryman role play the characters from them.
  • I Want My Beloved to Be Happy: Downplayed with Anna with Tony, while she initially rejects the idea of letting Tony see her she eventually relents, after finding out that he has no ties with Monster's Culling.
  • Meaningful Name: Only two letters off from "Everyman", and as a shapeshifter they can literally be every man.
  • Shapeshifter Default Form: An attractive female elf is their preferred form, although they may switch it out with Panic's body once Panic kicks the bucket.
  • The Tease: They're very flirty when dealing with Panic. It eventually reaches a point where Averyman has sex with Panic in exchange for some important information.
  • Voluntary Shapeshifting: Can change their physical form on a whim, so long as they maintain the general distribution of mass as their default form (no additional limbs or getting excessively larger or smaller).

Tiengo, the Red Death
Champion of the Underbelly, and lover of romance novels
Avryman's Right-hand man and executioner. A brutish, violent, incredibly dangerous Tiefling with red skin that effectively decides who lives and who dies in the underbelly with gruesome efficiency.
  • Blood Knight: Prefers fighting to the death, but revels in the Underbelly's fight pit. Monty implies that this might be due to him being directly descended from a pit demon
  • Covered with Scars: Is described with vicious scars of all kinds from the fights he's been in.
  • Disproportionate Retribution: The crew somewhat slighting him causes him to put a hit out on them in the underbelly.
  • The Dragon: He's Averyman's right hand man and muscle, and infinitely scarier than them.
  • The Dreaded: Nobody wants to fight them if possible {except for Remy and whenever the party ends up gaining his ire, they respond with fear and paranoia for several sessions until they're able to square it up with Avryman.
  • Final Boss: Of the Underbelly's fight pit. Most people don't make it out in one piece.
  • Has a Type: It's women who have scars or are said to be good fighters.
  • Hidden Depths: Astonishingly, yes; When Scarlet runs away from the orphanage after she overhears the adults talking about how Panic's connection to Omnimaw may be causing the kids to be unable to play music without hurting themselves, she runs into Tiengo and mistakes him for her father (similar skin tone and all that). Instead of blowing her off he takes her for ice cream and tries to gently let her down that he probably isn't her father, as well as having a seeming heart to heart discussion about both of their Missing Moms, showing that somewhere in that giant mass of murderous muscle there is a soul and a conscience. It says something that when the party finds Scarlet with him they're actually glad it was Tiengo that picked her up.
  • Know When to Fold 'Em: When he plans on killing Task after he called him out on his jackassery. Tiengo immediately stops once he realizes that he’ll have to fight Anje, in order to do so.
  • Jerkass: A giant Tiefling, that enjoys causing his victims to suffer and spends most of his time bullying people if he's not doing Avryman's dirty work.
  • The Juggernaut: He's so strong and brutal that unaware fighters tend to last less than a single combat round against him. In fact, he shows a little respect to Remy because he actually made it to turn 2 and caused him damage...which didn't matter much in the long run.
  • From Nobody to Nightmare: According to him, he was destined for a quiet life living in the woods with his mother...Until the United Clergy found her and killed her for having birthed a Tiefling. And from then on, The Red Death was born. And he'd burn down villages to feel the warmth they wouldn't give him.
  • No Social Skills: Straight up asks Panic AND Helena for sex without much warning on separate occasions.
  • Not So Above It All: He’s really into trashy romance novels. Specifically ones with Tieflings as main characters.
  • Out of the Inferno: Takes a firebolt directly to the face as if Remy threw a water balloon at him.
  • Pet the Dog: After encountering a runaway Scarlet, he ends up buying her ice cream and helping her calm down.
  • Roaring Rampage of Revenge: What his most heinous crime turned out to be; retribution for killing his mother.
  • Sadist: He doesn't just kill people, he makes them suffer as long as he can.
  • Toxic Friend Influence: He encourages Scarlet to solve nearly all of her problems with violence.
  • World's Strongest Man: He's easily the strongest warrior in Alivast and postnatally the entire world.


A Kobold necromancer who makes her living in the Underbelly, and has at least a balanced relationship with Avryman, as she provides undead protection for the area.
  • Affably Evil: She has a cheerful and open demeanor, and is friendly with everyone she meets, but openly works with necromancy and has no scruples about its use. When she first meets the party, she tries to poison their drinks; later, she attempts to steal a Bead of Hoketh, a divine artifact that can cause massive destruction in the wrong hands, and may have siced a highly dangerous spirit on the party when they refused to be part of the venture.
  • Not So Harmless: While she isn't much of an issue on her own and only tried fairly benign methods of murdering the group (for D&D anyway), she outright stole a powerful item that could be used for necromancy from right under the nose of Aila, and actively tried to murder several of the Sweet Dragon's employees with a dangerous spirit.
  • Perky Goth: While openly working with the undead, she has a perpetually cheerful attitude and lives in a lodging that resembles a dingy version of a teenage girl's bedroom.

    Lands around Alivast 

Payton, Caroline, and Colette Black

The mayor of the village of Wolf's Den, his wife, and their daughter. Payton calls upon the Unexpectables to rescue the kidnapped Colette at the beginning of the series.
  • Distressed Damsel: Colette was abducted by Raunfalt shortly before the series began, and was rescued by the Unexpectables after they defeated him.

Ozzy Enrobso

Resident wizard in the village of Everbright. Notable for picking up a very hard crush on Panic.
  • All Love Is Unrequited: He develops feelings for Panic early on and assumes the feelings are mutual, partly due to Panic never actively denying him until he eventually comes to visit Panic in person.
  • Daddy Issues: His relationship with his father is heavily strained due to his refusal to become a Warlock.
  • Sdrawkcab Name: Ozzy originally had no last name when introduced, so Monty chose Enrobso for later episodes as a reference to Ozzy Osbourne.


A half-ogre living on a mountain near Everbright.


A very old elf druid living in Briar's Glen who briefly lends aid to the Unexpectables in defeating Raunfalt.
  • Not So Above It All: She's depicted with an air of wisdom and dignity, she's also the one who created the infamous Nipple Flowers.
  • Time Abyss: Elves live a very long time already, druids age much slower than normal, Rauul is both and is visibly in her twilight years.


A woman living in Humbrack Village who's infant son, Thomas, is kidnapped by hags. Thomas is later revealed to be secretly a changeling, more specifically a son of Avryman.
  • Damsel in Distress: She get's greviously wounded trying to escape Monster's Culling, forcing the party to bunker down and properly defender her and Thomas.
  • Was It All a Lie?: After learning that Thomas's father is a changing she wonders if they only cared about her as a way for them to reproduce, Panic (correctly) assures her that the father did legitimately love her.


A Bronze Dragon the group encounters on the way to Canery's Perch who ends up taking a liking to Panic.


A former cleric of the United Clergy. After participating in the ship battle, she ends up doubting her group's cause and defects; helping a captured Remy.
  • Conflicting Loyalty: She's a lot more hesitant about betraying the Clergy, compared to Solly, Hellina, or even her fellow friends in the Clerics and only agrees to helping with the assault on their camp on the condition the Unexpectables agree to try to spare as many clerics as possible.
  • Defector from Decadence: She ends up betraying the Clergy due to them attacking multiple innocent ships.
  • Obstructionist Pacifist: In a twisted way. Audrey is dead set on making sure the rest of the Clerics who didn't defect end up going home safely. Unfortunately, she's up against The Unexpectables, who have every reason in the world to want them dead, her Orc Captors, who aren't very picky in the first place and also looking for revenge, and the defector Clerics themselves, who are so sick of the UCO's treatment they'd rather see them all die.
  • Going Native: Elected to stay with Gruul after the first time she choose him in the grouse and after their victory over the UCO.
  • Good People Have Good Sex: Gruul in a letter stated that since their victory, Audrey has chosen Gruul for a mate constantly after successful fights.
  • Tsundere: Type B. She’s typically nice and demure, but people close to her can pull out her feisty side. This is most noticeable with her interaction after healing Remy And choosing Gruul for the Grouse.


Another former Cleric of the United Clergy who participated in the ship battle. She willingly defects due to mistreatment from her Paladin.
  • Earn Your Happy Ending: Both she and Kendra went through hell and back with repression, UOC mistreatment, and then finally being effectively political prisoners to the Blood of Gnash, they finally settle in nearby Balton Village and get married.
  • Hide Your Gays: In-Universe. Both she and Kendra were forced into the closet for awhile out of fear of reprisal from their paladins.
  • One Head Taller: She's six feet tall and looms over her girlfriend.
  • Sir Swears-a-Lot: Unlike Audrey, who makes a point not to, she is the most willing out of all the Clerics to curse post-desertion.
  • Stern Nun: Her face gives off this impression.


Yet Another former cleric of the United Clergy who participated in the ship battle. She willingly defects due to mistreatment and presumably to stay with Honore, who she loves.
  • Cool Down Hug: Gave one to Honore after she left a particularly heated conversation.
  • Diving Save: After being brought back back from the brink due to the intervention of Honore, she saves her girlfriend from the same fate she had by tackling her out of the way of one of Athtar's Destructive Waves.
  • Earn Your Happy Ending: Both she and Honore went through hell and back with repression, UOC mistreatment, and then finally being effectively political prisoners to the Blood of Gnash, they finally settle in nearby Balton Village and get married.
  • Hide Your Gays: In-Universe. She and Honore were forced into the closet out of fear of being disciplined by their paladins.


Still another former cleric of the United Clergy who participated in the ship battle. She picks up Lys' mask from the crew and keeps it for awhile. She is notably the only cleric to return to Alivast, where she takes up residence with her uncle.
  • The Ditz: She's by far the least bothered by being in an orc encampment and honestly seems as if she's not quite all there.
  • OOC Is Serious Business: She’s typically very happy-go-lucky, so when Greckles asks her about whether Orun is actually intelligent enough to bless people, or if Orun worshipers are just stealing his power, her very confrontational attitude about it tips Greckles off that it’s the latter.


The final former cleric of the United Clergy who defected. She defects due to being paired with the most infamously cruel of all the Paladins in the camp.
  • Rape as Backstory: Implied, it’s stated that she was supposed to have children with her Paladin. Combine that with her Paladin’s know cruelty, and him commenting that she must of been a disappointment when Panic bluffed about sleeping with her.....
  • Zen Survivor: Inverted. She's on the verge of tears for most of her time post-desertion until Zenrio manages to make her smile.

Gruul Hellhorn

The Tanarukk (a demon-orc hybrid) chieftain of the Blood Of Gnash faction of the Coastal Orcs that live in Canary's Perch. It is he who captures Kiwi, Audrey, and Remy and brings them back to his camp, and later enslaves them into doing menial tasks.
  • All of the Other Reindeer: His tribe are weary of his demon blood, which is why despite his strength, non of the females will ever choose him for the grouse. The only reason he was allowed to become a chieftain is due to a combination of hard work, and that when he was young, he was left out into the woods, and a raven approached him, which by his tribes customs, indicates he will be intelligent.
  • Combat Pragmatist: In both mindset and in combat. In combat, he easily overpowers Remy in their fight in the Grouse through plenty of headbutts and bull-rushes that overtake his more defensively minded enemy. However, he keeps all three of Kiwi, Audrey and Remy alive for different reasons. Audrey as a Cleric and healer is the most valuable person in their depleted and injured camp, and basically is now a short-term healer for him. Kiwi, while taking the dubiously important job of entertainment, is keeping said depleted camp's morale higher than it's been, and Remy is an able body in a camp short on them, so he's put to work doing menial labor.
  • Fashionable Asymmetry: Enforced, he'd have a pair of two enormous horns growing out of his head had one not been broken off at some point.
  • Half-Human Hybrid: Half-Demon and half-Orc, as noted by his large rack of horns and furred body.
  • Man Hug: Gives a huge one to Borky after he both kills Athtar and Snaglak.
  • Morton's Fork: He's in a pretty tight situation with the United Clergy's presence in Canary's Perch; either he lets them go unchecked and aided by half of his clan that turned traitor and they eventually wipe out the Blood of Gnash, or he attempts to raise a force against them and likely gets wiped out trying to drive the Clergy out because he lacks the numbers.
  • Not So Above It All: While still a dangerous Tanarukk, He's still stumped by math like Borky is, and spends a lot of time playing Match-maker with his own tribe.
  • Offscreen Moment of Awesome: Spent a good portion of the fight against the United Clergy of Orun defending Audrey as well as leading the attack, taking twelve arrows to the side among a host of other likely fatal injuries for her.
  • Real Men Wear Pink: While every bit the bloodthirsty slayer of man that the leader of an orc tribe would be, he has a neatly aligned row of perfume bottles sitting in his room, though that’s mainly because he mistook it for alcohol. He also appears to be really into romance.
  • Reasonable Authority Figure: As reasonable as a Tanarukk can be; he still sees Remy as his prisoner the way the United Clergy did and is quite brusque with Audrey despite her having turned against her Clergy, but he and Remy's mutual dislike for the "firespitters" and his willingness to let Remy explain his situation and give answers to Remy's questions in turn makes him decidedly more even-keeled than the United Clergy. He also lets Honore and Kendra leave to go to Balton Village without any incident.
  • Shipper on Deck: He believes Remy and Audrey would be a good couple, even after Remy says that they won’t get together. It takes Audrey choosing him for a grouse mate for him to stop. Later on, he begins shipping animals.

Euphoria Grimtongue

Panic's estranged mother who abandoned him as an infant. Panic has spent most of his adult life tracking her down, which is what led him to Alivast. However, the more he discovers about her, the more it seems that he may not like what he finds.
  • Ambiguously Evil: She stole the voices of a few local musicians for unknown reasons, but it’s implied that unlike her son, she’s embraced her connection to Omnimaw. The fact that the last of Solly’s angels is chasing her down, dosen’t help her image either.
    • It's later revealed that Omnimaw is dying, and she is stealing voices in an effort to keep him alive. This is because Omnimaw still holds dominion over all music, not just the minor key, and if he dies, so does music itself.
  • Asshole Victim: Not her, but she makes a point to try to steal voices to those who have it coming, whether it be bandits or tyrannical queens.
  • Big Bad: She’s effectively this for Panic’s personal story, as most of his negative traits can be traced back to her abandoning him, and tracking her down being Panic’s number one priority. Ultimately averted when he does find her as she is not actually evil. Panic's father had told her that he drowned the then-infant Panic to drive her away, leaving her to believe he was dead. As it happens, she is both shocked and overjoyed to learn that he's alive.
  • Body Horror: She has a second mouth on her neck, as she later reveals that the higher you go up the Grimtoungue tree the more mouths their are and the places they can pop up are... less than pleasant.
  • Broken Pedestal: Downplayed, While the knowledge of Euphoria stealing voices from other musicians did cause Panic to wonder if she’s a good person, he’s still trying to find her, though he’s now approaching the idea of their reunion with a sense of dread, to the point that he's accepted the possibility that she might be evil and they may have to kill her.
    • Rebuilt Pedestal: One she reveals that the reason that she's stealing voices is to prolong Omnimaw's life,(who do to being connected to harmony, would lead to the death of music) and that she doesn't enjoy doing it. His opinion of her shoots up
  • But Now I Must Go: After arriving at Alivast, she makes it clear to Panic that she will soon be leaving to confront Sergei over him lying about killing Panic.
  • Damsel in Distress: After the Tracadia trip Solly relates to Panic that she had a vision of her next champion, who was chasing down Euphoria in the Underdark. However, since she was stealing people's voices it was more than a little justified.
  • Didn't Think This Through: She decided to disguise herself as a normal human when she was with Panic's father, and didn't think about the high possibility that their child would be a Tiefling
  • Dirty Business: She clearly dislikes stealing voices, but considering it's either doing that, or letting music die. She does it anyway.
  • The Dreaded: Of an emotional variety; as Panic has steadily been learning more about himself, Euphoria, and Omnimaw, he's started treating his meeting with her with more and more fear despite his desire to do get some answers from her. Desiree in the Musical Menagerie describing how Euphoria stole the voices from three musicians she traveled with completely recolored his view of his mother, going from just a deadbeat to some kind of infernal monster sent by Omnimaw.
  • Family Honor: It is the duty of the Grimtongues to steal voices to feed to Omnimaw, to prolong its life and preserve the existence of music. At least, until a more permanent cure for Omnimaw's condition can be found.
  • Fantastic Racism: She dislikes dwarves, and she considers the idea of constructs gaining sentience to be creepy.
  • Freak Out: Loses it when it turns out Omnimaw is so weak that he can't even eat the voices she stole to sustain him.
  • Generation Xerox: She has plenty of similarities to Panic, a love of music, dislike of dwarves, a sharp wit, and sadly the belief that they can't truly be loved, which motivated her decision to keep her disguise on at all times while with Sergei, leading to their fall out when Panic was born.
  • Grey-and-Gray Morality: Euphoria and Sergei's relationship... had issues. While on break from feeding Omnimaw, she ended up falling in love with Sergei, fearing any potential backlash from her race, she disguised herself as a normal woman, and never told him about her actual appearance or her connection to Omnimaw, and he only found out about those things when Euphoria gave birth to Vergil, in retaliation he lied about drowning their child to drive her away, so he can try to raise Vergil without being influenced by her mother...… which didn't work out.
  • Missing Mom: She abandoned Panic and Sergei Vaethyrus presumably months after giving birth to her son, with her guitar being the one memento Panic has of her. Whatever relationship she may have had with Sergei was presumably bad as well, given Panic's testimony about his father going into drunken rants against her.
    • It turns out Euphoria left Panic because Panic's father told her that he'd drowned Panic, making her believe that she had no one left in the world. Unsurprisingly, she's shocked to see Panic alive and well.
  • Mommy Issues: She's the source of Panic's fear of intimacy and belief that he can't love anyone since he doesn't even know if she loved him.
  • Shipper on Deck: After seeing Panic and Hellina's reunion, she beings to push Panic to treat her nicely with clear intentions.
  • Strong Family Resemblance: She's effectively an older, female Panic with four horns and a mouth growing out of her neck. The resemblance is so strong that Panic has been mistaken for her on a few occasions. And it allows Euphoria to immediately recognize Panic when they finally reunite.
  • Sugar-and-Ice Personality: She's generally cold and aloof to anyone not named Panic, and has a habit of calling the people she manipulated idiots, but Panic does bring out her kinder side.
  • Put on a Bus: After Hoketh's Harrowing she leaves to Tracadia to confront Panic's father
  • Too Many Mouths: She has a second mouth on her neck. It's apparently a family trait, Euphoria's mother had three mouths, and her grandmother had an unspecified number of extra mouths all over her body.
  • Walking Spoiler: Considering that Panic's main arc is focused on finding her, and figuring out why she abandoned him. She was clearly going to be a spoiler heavy character when she appeared. The fact that she's directly tied to the fact that some of the gods are dying just makes it worse.



A mage that has the teleportation circle that allows the party to return to Alivast. He's a bit...kooky.
  • Cloud Cuckoolander: Has a habit of making bizarre predictions for no good reason and is overall quite eccentric.
  • Wizard Classic: He looks like a stereotypical wizard

Captain Luigi

A familiar looking and sounding Captain of the guard, who's group is tasked with guarding an orb of Noct.
  • Captain Ersatz: Yes he's based on that Luigi, if you have any doubts he also has a brother named Mario.
  • Droppeda Bridge On Him: Despite Monty stating that Clay only knocked him out, the next session has Monty stating he died.


A Goliath guard that Rat ends up taking a shine to while they protect the orb of Noct.

Sergei Vaethryus

Panic's estranged father, who was originally a blacksmith until hard times forced him to work at a nearby town's docks.
  • Abusive Parents: By all accounts was a combination of neglectful and controlling, mainly focused on his job and drinking more then raising his son, unless if it involved stopping Panic becoming a musician.
  • The Alcoholic: Comments from Panic indicate that he fell to the bottle hard.
  • Big Bad: Shares this role with Euphoria when it comes to Panic's personal story arc. While her abandonment of Panic was the start of his issues, it was Sergei's horrid parenting that led him to develop his love complex. And then he takes the role alone after it's revealed that the only reason Euphoria left was due to Sergei lying about drowning Panic.
  • The Blacksmith: He was this for the town Panic grew up in, a major part of their friction was due to his insistence that Panic also became one rather than a musician.
  • Disproportionate Retribution: Being mad that your lover kept her race secret and you never found out until your child was born clearly of that race, an understandable reaction. Telling your lover you drowned said child to make her never want to come back, taking it a bit to far.
  • Easily Forgiven: Zig-Zagged Even after hearing everything Sergei did, Panic is willing to give his father the benefit of the doubt and believes that he might of become a better person since the last decade. Euphoria on the other hand is pissed at him and plans on confronting him about his lie as soon as possible, and has to be talked out of flat out killing him by Panic.
  • The Ghost: Has made no proper appearance in the story outside of flashbacks.
  • Hunk: He's where Panic gets his good looks from.
  • Pet the Dog: The only positive thing that can be said about the guy is his decision to actually try to raise Panic with the circumstances surrounding his birth. Considering that Euphoria lied about her race their entire relationship, and Tracadia typically being very weary against races like Tieflings he could of probably abandoned Panic and no one would of blamed him. But he chose to raise Panic alone. Shame that his parenting skills were lacking so much.

    The Underdark 


Otherwise known as The Eye Tyrant, Bob is a Beholder who guards the undersun in the Alivastian Underdark
  • Ambiguous Situation: He shares the same name of a corpse of a Paladin of Orun that the party found above the entrance to the underdark. It's unknown if he's the same person who somehow became a Beholder, for some reason, or if he simply took his name.
  • The Chosen One: A deeply unusual and very concerning variant: Solly believes that Bob is in fact "The Speaker", an extremely powerful position in the Orun Clergy. Which means that if he's the speaker, then Viantus Apostrophi, the UCO's "Speaker", has been misled for decades without anybody's knowledge.
  • Cloud Cuckoolander: Even by Beholder standards, Bob is a very strange person. The fact that he's directly linked to a dying god probably doesn't help.
  • Mr. Exposition: He mainly serves to explain about the Undersun, Sosorin, and how gods can die It's his unusually high amount of insight and information that lead Solly to suspect that he is the true Speaker of Orun.



An ancient giant king who was obsessed with his legacy and made a Deal with the Devil to preserve it. He serves as the first boss the Unexpectables go up against.
  • Ape Shall Never Kill Ape:He is unwilling to hurt other giants, which translates to him not dealing damage to any opponent that's a giant.
  • Arc Villain: He's this for the Unexpectables' first adventure.
  • The Blacksmith: Not his official profession, but the altar that he sacrifices warriors to to prolong his life is described as a forge.
  • The Bus Came Back: He has come back after the winter in the form of his spirit possessing his now-purified sword, which is in the current ownership of Edward Enrobso and is being loaned out to Borky.
  • The Power of Hate: His soul should've gone to Stillhavity after the party killed him, but he was filled with such seething, livid hatred for the demigod at the moment of his death that he was able to anchor his soul into his old sword purely out of spite.
  • Really 700 Years Old: While he does look old, he certainly doesn't look 1200 years old.
  • Red and Black and Evil All Over: His official artwork gives him a very dull skin tone and he is constantly surrounded by a sort of red steam that is indicative of Stillhavity's control over him.
  • Sentient Weapon: Has become one, with his soul possessing his former sword.
  • Tragic Villain: Initially presented as a remorseless monster, his true motivation is far more sympathetic and only makes his degeneration into what he currently is all the more heartbreaking.
  • Who Wants to Live Forever?: His deal with Stillhavity was made so that his legacy and kingdom would live on forever. Like any good Deal with the Devil, it backfired spectacularly and he is resigned to a horrendously long life that is only spent in service to prolonging it further.


A gnomish wizard who worked alongside Artemis on his "life-creation" project that made the constructs of the middle districts. He's a paranoid and secretive man, and no one really knows what he's been up to as of late.
  • And I Must Scream: After his defeat, he remains trapped in his soulstones, and is kept in Alivastian custody in that condition. Eventually he gets transferred to Edward's holding within the Shadow Realm, where he is kept on display like a museum piece.
  • Apocalyptic Log: When Task finds his journal it becomes readily apparent that it's one of these, chronicling his work on the project and feelings of inadequacy and paranoia that slowly devolves into the ramblings of a madman. The final entry is also rigged to blow, and simply says the word 'dead'.
  • Arc Villain: For the construct murders arc.
  • Body Surf: Despite not wanting to use soul crystals in the project that made the constructs, he binds his soul to one and uses it to take over the Might-Crank statue. It is later removed when the party destroys his new body.
  • Fatal Flaw: Paranoia and his Always Second Best attitude; he felt jilted when Artemis got the credit for creating the constructs, which further spiraled into downright lunacy and his murdering anyone even slightly involved with the project, including Artemis and nearly Willow.
  • Hypocrite: He was vehemently against using soul crystals in the project and removed Professor Rumblefungus from it because he wanted to use them, citing the fact that they were trying to create life and not just shuffle souls around as the reasoning. After going thoroughly mad with paranoia and inadequacy, he smuggled soul crystals in and used them to bind souls to most of the statues in the city before putting his own soul into the one bound to the Might-Crank statue.
  • Living Statue: Inhabits the statue of Mightcrank, using the surrounding flagstones as wings.
  • Stealthy Colossus: The Mightcrank body was made for assassination, how the eight foot tall statue is able to do that is a question that's yet to be answered.
    • It was designed to specifically fight Fire Giants, so that might've been part of it.
  • Taken for Granite: Twice over, since he willingly bound himself to a soul crystal that was then used to bring the statue of Might-Crank to life. Fortunately he was still able to move around after the fact.


A sentient pug dog who is turning people into dogs to create a dog army and take over the world. The plan is about as well thought out as it sounds.
  • Anti-Climax Boss: The last of its trials is a question that plagues all of dogkind; "Who's a good boy?" When Panic answers that Pug is a good boy, it pops like a paper bag and releases some cheap confetti.
  • Baleful Polymorph: Can turn people into dogs of various breeds, which it did to the party and a small village of people.
  • Breather Episode: The entire Dog Zone Arc that Pug is the villain for is one of these, since it follows the fairly harrowing Murders in Alivast Arc and directly precedes the Lys and Stillhavity arc, which is a massive case of Cerebus Syndrome and dives deep into the backstories of the party and Solly.
  • Generic Doomsday Villain: Wants to build a dog army and try to take over the world, although its Plan is missing a few key steps.
  • Ineffectual Sympathetic Villain: This dog is really not that bright, and were it not for its ability to turn people into dogs it would be a completely Harmless Villain.

Captain Bladefoot

A human pirate who captains the stolen Gnomerian airship "The Talon".
  • Arc Villain: For the sky pirate arc.
  • Handicapped Badass: True to his name, one of his legs is a sword below the knee in the manner of a wooden peg leg.
  • Heartbroken Badass: Seems to have lost his trueborn son some time ago, and his current menagerie of adopted children is only how he tries to fill the void his son left behind.
  • Impossible Thief: Seems to be the Bladefoot Pirates' specialty, when we meet them they are stealing an opera mid performance. Their offscreen theft of the Talon itself likely also qualifies, as it is absolutely massive and one of the only for airships in the world.
  • Sky Pirate


A relatively young black dragon living in a long abandoned castle to the far northwest of Alivast.
  • Dark Is Evil: As is the case with all black dragons, he is a petty, greedy, prideful son of a gun who also breathes acid.
  • Fatal Flaw: His greed, which is how Borky was able to get the drop on him by detonating Gripples on top of his hoard, as well as his pride in thinking he could take the Unexpectables.

Lobo Slackjaw

Leader of a group of hunters known as the Monster's Culling, who hunt dragons, fey, shapeshifters, and basically any creature they can label as not a person.

Gobbo Gourmet

A Goblin chef who likes to... experiment with his dishes.

Insdroc's Chosen
A Blackscale-Dragonborn, he is the leader of the dragon cult and is the one responsible for the destruction of Task's tribe. For much of the story, he remains a background figure, a ghost that Task hunts...until Darkus re-enters the story some years later in a vicious Dragon attack on the city.
  • A God Am I: His goal is to resurrect Insdroc to elevate all chromatic Dragon Races to gods again.
  • Arch-Enemy: For Task, as it was Darkus that convinced the Blue Dragon his clan worshipped to attack, killing them all and sending Task into exile and existential anguish for three years.
  • Badass Army: He is the leader of the Dragon Cult, an organization that mainly consists of Chromatic Dragons who's numbers are in the thousands and when they actually go out and fight they almost instantaneously overwhelm Alivast's forces.
  • Big Bad: He's this for Task's personal storyline, being the person who wiped out his entire tribe, and ending his cult is Task's number one priority.
  • Body Horror: After Insdroc's death he begins to mutate and melt as the fight goes on.
  • The Chosen One: He's this for Insdroc As implied by him morphing into an Abishai
  • The Dragon: For Innsdroc, as he appears to have had the most success of any mortal to get a successful Dragon Cult going, including the help of actual dragons.
  • Deader Than Dead: His death at Task's hands is permanent: he became an Abishai, and as a result was directly tied to the rebuilding Innsdroc. With Innsdroc's best vessel dead and his form cut away, he melts away into nothing and his soul shall forever remain in limbo, ending his threat for good.
  • Dull Surprise: His reaction to the invasion of Alivast is simply a cold and calculated gaze over the carnage.
  • Fate Worse than Death: The fate of any outsider whose god has died is to be banished to Limbo for eternity. As an abishai, he is considered a demon, not a dragonborn, so he does not even receive an afterlife, only eternal nothingness.
  • Kick the Son of a Bitch: His genocide of the Iron Oath tribe ends up being this. The tribe was made up of murderous cowards who abandoned their previous tribe to die, killed any other tribe they met, and stole their young. The only person who's actually sad about their death is Task and even he admits to their faults.
  • Power Gives You Wings: When he makes his debut he's shown having grown a pair of wings. This is used to deduce that he's morphed into an Abishai.
  • Sinister Scimitar: He wields two curved scimitars in combat.
  • Villainous Breakdown: When Task and the Silverscale Kobolds detonate their mech-dragon at point-blank range right on Kreighraham, vaporizing them, he begins having to make desperate calls by using a mass-suggestion spell, taking out almost the entire party and ensuring that Task (and Borky) are the only ones who aren't attempting to finish the ritual. By the time Task takes him down, he's been reduced to clambering around on all fours and undergoing serious Sanity Slippage.

The Yugoloths

A group of Fiends summoned by unknown parties who have been causing trouble throughout the city of Alivast behind the scenes... And appear to want Lys' mask. The crew is tipped off by the sudden accusation of assault by Stendin, who is suspected to be compromised. They are led by a terrible Arcanoloth.
  • Aerith and Bob: The three Yugoloths are named Jazimor, Hydrego, and Mickey.
  • Arc Villain: For the Yugoloth hunt arc.
  • Chekhov's Gunman: The Yugoloths have been mentioned quite a bit before they ended up becoming important. The most notable example being that another Yugoloth was the leader of the smugglers that had the stolen gear of the party.
  • Deader Than Dead: The reason for their actions is due to some members of the group being stuck to the material plane. Which stops them from being sent to their home plain to be resurrected later, meaning if they die now that's it for them.
  • Deal with the Devil: They are Devils who make deals with other devils and demons alike, and they have a lot of contracts on hand they can call in.
  • Didnt Thinkthis Through: The Yugoloths are sneaky, conniving, and extremely smart...but they also get absolutely sloppy when in regards to the Unexpectables;
    • They try and frame some of the most useful mercenaries the council has, ignoring that Brorc may be a stick in the mud...but he's still their ally.
    • the Hydroloth gets ravenous enough to end up eating a person when it was explicitly told not to, and the only place big enough to hold them is the spring that the Romansion uses to fill their baths.
  • Godhood Seeker: The Arcanoloth, whose initial master was beaten twice over by the machinations of LYS, found that his mask was capable of giving the right person who knew enough about it the ability to ascend to godhood.
  • Kill and Replace: The group did this with some of the guards they captured, most notably Stendin.
  • Race Against the Clock: Sets a three day time limit on getting Lys' Mask.
  • Underestimating Badassery: The Arcanaloth mistook the party for mere thugs, even while they were working on Lys' behalf. Only after the retrieval of Ith does it realize there's more to them. To its credit, it does a lot of homework as a result, but still ends up severely underestimating what they're capable of.
  • The Villain Knows Where You Live: When the party is confronts the Arcanoloth, they attempt to threaten it by pointing out they fairly easily handled it's brethren Hydroloth...leading it to merely list off the names of every Sweet Dragon employee up to a certain point. They've also been scrying all over important parts of the city, so it's possible they know even more than they say. Just after that conversation, Stendin is seen walking Meryl home...then kidnapping her the moment the party tries to stop him.
  • Villainous Breakdown: The Arcanoloth at first seems to be quite in control...but as the battle in his hideout continues his leverage against the Unexpectables gets teleported out, his summoned allies get handled within a round at best or actively drawn away from him, and his one instant-kill spell gets easily dispelled by Kay, and by that point he's going increasingly feral. Eventually he resorts to desperately clawing at Panic's garb in an attempt to grasp the mask of Lys. He finally dies, screaming in fury and fear.

The Primordial Oni

Previously sealed away for thousands of years, Four Oni from the Elemental Planes suddenly sprang from their prisons to reclaim their thrones on the primordial planes, with no regard for the living things in any of them.
  • Arc Villain: For Greckle's story arc.
  • Sealed Evil in a Can: The Oni are furious and merciless, and were sealed away millennia ago for the sake of the primordial planes and were once known to have devastated the Eastern Isles. Stillhavity snapped open the can as a last "fuck you" to Greckles.

     The United Clergy Of Orun 
A religious organization centered around the sun god Orun. They control the archipelago nation of Paraton, and are rather aggressive in their proselytizing.
  • A Nazi by Any Other Name: Were explicitly referred to as Sun Nazis by the cast members, and their policies of racial intolerance and aggressive expansion aren't too far off the mark.
  • Arranged Marriage: The Clerics and Paladins are expected to get together and produce specific numbers of children.
  • Big Bad: For the mundane side of things alongside the Fire Giants to the south who have thus far gone unseen. Forms a Big Bad Duumvirate with Stillhavity, though by Chapter 4, they're firmly the biggest problem in Alivast.
  • Blue-and-Orange Morality: Fantastic Racism issues aside, they have some rather strange rituals and practices due to their faith. All darkness and shadow, even the shade of a tree, is considered bad to them, and thus followers of the United Clergy are forbidden from resting in shade and must not be in a building or other covered location at midday. Also, no temple of Orun can ever be built underground and be considered a temple of United worship, which was the main hint that the one Solly and the party found in the woods wasn't real but was instead a projection by Stillhavity to get his hands on Solly and, by extension, Solar and Orun.
  • The Corruption: According to Edward Enrobso, there is some kind of corruption that has taken hold in the United Clergy, which may explain their current militarism and xenophobia. Whether this sickness is the cause or is only exacerbating what was already there is yet to be seen. When Athtar, a high ranking member of the clergy is killed, it’s noticed that his blood has been replaced with a black fuzz similar to fungus, indicating that whatever is infecting them is pushing them into these extremes.
    • It's later revealed that the corruption is A byproduct of Orun dying, as when a god dies they end up causing their worshippers to go mad, and considering that the Clergy is the most devoted worshipers of Orun, they got hit the hardest.
    • Later events also imply that part of the issue is that an unknown being is tricking the Speaker of the UCO into believing that it's actually Orun and is forcing the UCO to do it's bidding.
  • Conflicting Loyalty: It seems like a significant chunk of the Clergy's clerics and some Paladins have major issues with what they're doing. Out of the eight known potential deserters, seven of them are clerics who grew disillusioned with the Clergy's actions. Though it's generally implied that this is the result of their training not necessarily reflecting the reality of what it is they're expected to do other than follow orders.
  • Crippling Overspecialization: In a way. The UOC gets it's clerics from Paraton as young, naïve, painfully inexperienced women from the safest parts of Paraton and pair them off with Paladins. While the Paladins know what to do and can often draw from years of experience of fighting, the Clerics the party encounters are understandably terrified and some even have breakdowns during the middle of the fight. Unfortunately, the raw numbers and sheer preparedness of the UOC can even that out. Though without the numbers advantage, they end up faltering quick.
  • Fantastic Racism: They consider dark dwellers such as Tieflings, Drow, Kobolds, Gnolls, and certain types of dwarves as anathema to their faith, with varying degrees of tolerance (Tieflings, Kobolds, Gnolls, and Flumphs have a kill-on-sight policy, whereas Drow appear to be captured in some instances and mountain dwarves are commanded to burn their forges hotter to mimic sunlight and get out in the actual sun at least once a week). This is despite the fact that members of all of these races have shown the capacity for goodness despite the stereotypes associated with them and Flumphs are straight-up Lawful Good and don't intentionally try to harm anyone.
  • The Friend Nobody Likes: Alivast has to play nice with them due to the power that they wield in their homeland and the potential for a full-scale religious war that Alivast doesn't have a prayer of winning if they're crossed, but nobody in Alivast particularly cares for their racism and zealotry due to the city's cosmopolitan nature. It isn't helped that the primary peacekeeping force in Alivast is the Paladins Of Avan, a mountain god and thus opposed to Orun on a fundamental level. Eventually, after them spotting Task wearing Solly's helmet in the streets (which sparks a chase through the crowded lanes that results in a good deal of destruction), most of them are kicked out of the city, though there's still tension between them and Alivast.
  • Freedom from Choice: Their clergy and paladins have their lives essentially pre-ordained for them; they go to foreign lands to crusade or to conduct church business, they are paired up, they have children, and the cycle repeats. Many do obviously rebel against this, but just as many see it as comforting.
  • Hate Sink: The Clergy is a heavily racist and sexist group, willing to kill innocents caught in the cross fire of their crusades, and torture their own aasimar that try objecting to the crimes the clergy commits. There’s a reason that every half decent person we’ve met from the Clergy has defected the moment they could.
  • Jumping Offthe Slippery Slope: Flashbacks and notes left by long dead members show that the Clergy at one point did defend the weak from the horrors of the underground and were completely tolerant of benevolent underground races. (A tiefling was shown to be a member of the clergy at one point.) But around the time They stole Solly from her mother. They ended up quickly slipping into xenophobia, misogyny, and currently the group has no problems raiding innocent vessels and killing anyone on board regardless of race.
  • Knight of Cerebus: Whenever the UCO is brought up, all the jokes and fun and goofiness Alivast provides grinds to a screeching halt. The UCO's threat to Alivast as a whole is brought into sharp focus in Episode 66, and especially 67: The clergy is prepared for whatever Alivast throws at them, using a powerful and potent buddy system to and overwhelms the party to the point that Remy willingly surrenders himself to them in order to save the crew's lives...only to find the Clergy is going to use his influence to strike up alliances within the system, have to watch as each member of the Unexpectables is looted as well as himself, their most prized possessions tossed into the ocean, and finally, dump the main party overboard.
  • Religion of Evil: While they were at one point a generally well meaning religious group Orun's failing health has turned them to a bunch of Xenophobic war mongers who steal their power from a god to insane to give consent who plan on wiping out all dark dwelling races, and everyone who gets in their way.
  • Unwitting Pawn: They are being manipulated by a false voice talking to the speaker who's currently trying to get the UCO to destroy Alivast so they can get their hands on the Attic.
  • Villain Teamup: They're trying to ally themselves with the Dragon Cult and the Fire Giants, while it's not known how successful they are overall, they're at least on trading terms with the Dragon Cult.
  • Zerg Rush: The major strength of the clergy is that they have plenty of members to spare.

Viantius Apastrophi

A high-ranking elvish paladin of the United Clergy. He is considered a "Uniter" of the faith.
  • Can't Argue with Elves: Displays typical elvish haughtiness and superiority, although this is due at least in part to his rank and faith rather than his race.
  • The Fundamentalist: Displays a lot of these tendencies, particularly in calling those who don't follow Orun heretics at every opportunity.

Ragus Cade

A paladin and enforcer of the United Clergy who has some history with Solly.
  • Abusive Parents: Solly describes him as the closest thing she had to a father, and his treatment of her was so bad that the likes of Borky and Panic (both also abuse victims) could only look in disgust at seeing what he did to her. Indeed, while he is a bastard, he does seem to look upon Solly like an estranged father might on his second return to Alivast.
  • Blood Knight: He has a habit of fighting first and asking questions later, as he was the one who started chasing down Task and Panic in the street and, when he stated that he was sorry for having to brand Solly as a heretic, she replied that he really wasn't before burning his eye out.
  • Eye Scream: He's missing his right eye, since Solly burned it out with a hot poker before she fled the Clergy.
  • Torture Technician: Whether it was belt whippings and hard practice as a child to branding as a young adult, he was this for Solly and what led to her fleeing and the Eye Scream incident above.


One of the paladins stationed at Canary’s Channel, it’s quickly revealed that he was Helina’s planned Paladin partner/Husband, and has been looking for her for some time.
  • Bait the Dog: At first he seems to be a decent person due to not treating Remy like shit and trying his best to find out if Helina’s safe, but once he’s captured it turns out that he’s as misogynistic and racist as the average UC Paladin.
  • Despair Event Horizon: After being taken prisoner and having a horrible falling out with Helina, Lionel was holding on by a string by the time the council questioned him, and with a nat20 from Panic, he effectively gave up on life and told Alivast all of the Untied Clergy’s plans, and the war crimes he committed.
  • Entitled to Have You: How he feels about Hellina, with him brushing off how it’s possible that Helina might not want to be with him..... while forgetting that the majority of the clerics he was working for betrayed their Paladins.

Athtar, Herald of the Sun

The leader of the United Clergy’s base at Canary’s Channel. As his title implies, he’s one of the chosen heralds of Orun.
  • An Arm and a Leg: Borky ends up cutting both of his arms off as part of the killing blow.
  • Arc Villain: He’s this for the Canary’s Channel trip, acting as a massive roadblock that the Unexpectables have to overcome in order to recruit the seaside orcs to their side.
  • Asskicking Equals Authority: He’s one of the highest ranking members of the United Clergy, and he’s certainly one of the most powerful.
  • Bad Boss: He doesn’t care that Snaglack got caught in the crossfire of his fire wave (Probably due to the fact that the fire doesn’t hurt those who follow Orun, meaning that if Snaglack was actually loyal, he wouldn’t be hurt) and when his allies begin dying, he makes a point to kick their corpse if they’re in his way.
  • Battle Trophy: He has swords owned by the captains of all the ships he’s raided put into his treasury. After his death, Borky decides to take his spear.
  • Body Horror: It’s shown that his blood has been replaced with a black fuzzy ichor similar to fungus that has a consistency of bubbles.
  • Curbstomp Battle: It’s implied that his fight with Gruul was this in his favor.
  • Defiant to the End: It’s stated that as long as he draws breath, he won’t surrender the base, and when the base actually gets raided that statement holds true. Even after all of his immediate allies are dead, and the rest are retreating, he holds his ground despite being outnumbered nine to one.
  • Difficulty Spike: He is much more difficult than the previous enemies the crew has faced, armed with a recharging AOE spell that averages damage in the 30’s, legendary actions and resistances, an outright immunity to fire, and high level stats. It’s noticible that despite the fact that his allies were defeated with minimal trouble, he was still able to fight everyone evenly and was the first person since Helga to reduce Borky’s health to 0, with Borky only staying conscious due to his orc feature.
  • Establishing Character Moment: When he’s first introduced, he punishes Audrey’s refusal to kill the group and when Remy willingly surrenders on the terms that his friends receive mercy, Athtar decides to drown them, stating that drowning is a mercy compared to burning to death
  • Flunky Boss: He’s joined by the two remaining Paladin-Cleric teams, a Sorcerer, and Snaglack.
  • Laser-Guided Karma: After spending god knows how long raiding innocent ships and killing everyone on them, his operation is completely destroyed when the survivors of one of their raids come back for revenge, leading to his base being overrun, most of his clerics defecting and every high ranking member of his group dead. And as the cherry on top, the Unexpectables and orcs end up stealing everything of value from the base, including everything he’s stolen... along with the contents of his personal shrine.
  • Off with His Head!: Borky's finishing blow completely removes his head from his shoulders. Panic uses it to taunt the retreating survivors of the camp.

Icarus, Champion of the Sun

The top Aasimar Paladin and one of the leaders of the United Clergy of Orun.
  • Ambiguously Human: He never takes off his armor and it's noted that he moves very unnaturally.
  • Asskicking Equals Authority: He's the United Clergy's most powerful Paladin and the right hand man of the Speaker.
  • Batman Gambit: During the meeting between the UCO and the Council he Pulls out his sword to point at Solly knowing that it will promote other to bring their weapons out as well. Including Task and Panic's god fragments, allowing him to confirm where they are and who has them.
  • Dragon-in-Chief: To the speaker as while the speaker is the highest authority in the UCO it's Icarus who's pushing for his will to be done including finding the fragments of the dead god.
  • The Dreaded: As Solly puts it, Icarus doesn't go on missions unless it's very likely war will be coming and they want to end it quickly.
  • World's Strongest Man: He's the strongest fighter in the UCO and is implied to at least be on the level of Tiengo.

     Politicians And Royalty 

The Silver King/Swarrow

An ancient Silver Dragon that usurped the previous kingdom in Eltmur. He visits Alivast to possibly strike up an alliance.
  • Awakening the Sleeping Giant: Almost literally, the reason he didn’t appear earlier when the Eltmur were going to war, was due to him being asleep, until the Eltmur send soilders so they could talk about having their soilders move past his territory, and one of the members of the royal family (specifically Willow, AKA Elizabeth Eltmur) told him that they were setting up a trap to kill him when he left.
  • Berserk Button: He has three very specific ones. One is Chromatic Dragons causing destruction and chaos, the second is Guardian Drakes because they're mindless husks with dragon souls implanted, and third is being threatened and lied to. Which the previous Eltmurian regime found out in the hardest way possible.
    • His fourth is Slavery, having once been a slave himself.
  • The Cavalry: Serves as this in his introductory scene, routing an attack by dragon cultists and destroying the white dragon that was their main weapon.
  • The Conqueror: Played with. He took over Eltmur entirely and genuinely wants to see it succeed and progress past the point it previously was note , he only learned about all the bad things that happened there after the fact and was doing it primarily to get back at the regime who insulted and planned to kill him. That said, he has made genuine strides to improve things.
  • Curbstomp Battle: Beats the holy hell out of an attacking adult White Dragon in one round of combat. Happens with nearly every check that the Unexpectables try to make against him too, since his stats are so much higher than they could ever be. It's implied that the fight to take Eltmur was a pretty quick and brutal affair, as well.
  • Didn't Think This Through: After tracking down Willow to the Sweet Dragon, he didn't anticipate her tower having a ward that dissipated his polymorph. With his true form revealed and the mage tower destroyed, he panicked and kidnapped her from the scene, making a bad political scene considerably worse.
  • Dynamic Entry: His arrival in Alivast has been awaited for several weeks, and the first sign most people see of him is when he responds to a raid by dragon cultists, thrashing and slaughtering the adult white dragon they brought with them.
  • Establishing Character Moment: The Silver King appears as a White Dragon attempts to lay siege to the city and engages it in what quickly becomes a Curbstomp Battle.
    • Gets another one when he opens up his introduction at the formal ball with a horrible punny joke.
  • Friend to All Children: Spends more than a bit of the ball thrown in his honor entertaining children.
  • Glamour Failure: His humanoid form is mostly passable, but has claw-like fingernails and slit, serpentine eyelids. That said, disguising his true nature isn't his actual goal. He has the same eyes when disguised as a rabbit, suggesting it's impossible to completely hide them.
  • Has Two Daddies: He is one of the ten Dragons directly descended from the two Dragon Gods.
  • Has a Type: He has a thing for magic users.
  • Humanshifting: As an ancient dragon, he can alter his form to suit his needs. For political convenience, he takes a humanoid form, appearing as a man with silver hair in a wing-like shape, similar to how Silver Dragons' fins look in official art.
  • Innocently Insensitive: Several times, which gets on Task and Remy's nerves more than once.
  • King Incognito: By the time the Unexpectables meet him, he'd already been in Alivast for a month, wandering the streets. It's implied he does this frequently.
  • The Good King: Many Eltmurian citizens and refugees who fled before he took over see him as a liberator and reformer, and he cares deeply for Eltmur and it's people, and won't force the refugees who live in Alivast to leave.
  • Good Is Not Soft: He'll tolerate a lot, but he is still a dragon, and a powerful one at that.
  • Made a Slave: Was presumably enslaved by Insdroc's children after Orthoc made him and his siblings mortal, and still carries the scars to this day.
  • Modest Royalty: While he certainly looks the part, he refuses to allow people to bow in his presence, and is very patient and understanding with The Unexpectables, Solly, and those attending the party he was invited to.
  • Parental Favoritism: He explicitly refers to Zotira as his favourite. When he arranges for his children to work at the Sweet Dragon he frames Zotira working for the Unexpectables as a favor from him to them, and hiring Arlo as a favor to him from them.
  • Reluctant Ruler: When he overthrew the Eltmur royal family, he initially thought he'd be pushing the responsibility of leadership onto Willow, or at least sharing it with her as king and queen. Instead, she cut and ran, and he was saddled with the entire Kingdom. He's tried to make the best of things, though.
  • Royals Who Actually Do Something: When Alivast was assaulted by a dragon cult and the White Dragon that led them, the Silver King made a personal appearance in his dragon form to help turn the tide.
    • Regrettably, it also ends up being a huge problem when he takes Willow from the Sweet Dragon.
  • Scars Are Forever: His non-polymorphed form has a prominent scar across the chest from the chains that bound him as a slave in his youth.
  • Shipper on Deck: He wants Solly to get with either Greckles or Brorc.
  • Time Abyss: He personally states that he's over 25,000 years old, on top of finally starting to feel his age. And if Tranquilisaint is to be believed (and given he's a cleric of Orthoc he'd have no reason to lie except for being misinformed), Swarrow is one of the original dragons born from Insdroc and Orthock before their falling out, making him the direct child of two gods.
  • Walking the Earth: More than anything, it seems like he wants to do this before age finally takes him.
  • Wine Is Classy: In the Discord server associated with the game, there's pictorial shorthand for him that goes "dragon" "wine", based on his official artwork (by Citric King) that shows him swirling a wine glass.

     Gods And Supernatural Beings 

In General

  • Anthropomorphic Personification: A majority of the divine beings seen so far act as a metaphysical embodiment of the concepts their domains revolve around. This means that whenever happens to a god has a ripple effect to the concepts they embody and those who worship them, as seen with Omnimaw’s rapidly deteriorating health resulted in music to fail across the globe (being the embodiment of the minor key), and Orun’s fatal injury at the hands of Noct having slowly corrupted its followers with its own deteriorating mental state in the form on immense zealotry and extremism. With the death of a god, unless another god can absorb their remains in time, results in the very concept they embodied to cease from existence.
  • Blue-and-Orange Morality: As revealed by Oreyara, the gods are fundamentally limited to acting in ways that fall in line with their natures and domains as most of them physically embody said ideas and cannot deviate from them even if they wanted to. This makes their sense of morality and actions far removed from a mortals understanding of it as they ultimately act less out of conscious choice to be “good”, “Neutral” or “evil” but simply an expression of what they are and always have been.
  • Cosmic Flaw: Possibly. Within the setting their exists a black, ethereal cosmic rot that plagues gods who are dying and through them their followers and their creations. This force has appeared whenever the Party has encountered a dying god (Ex: Omnimaw was oozing the stuff) and beings connected to them (Athtar, a incredibly powerful and devoted Paladin of Orun, had their very corpse rapidly deteriorated into it when Borky killed him.) This force’s exact nature is unknown to almost any being the party has questioned about it despite their relatively deep power and knowledge, and those who do know of it hardly have much of a better idea or exacts about it beyond what the party was able to gather themselves. All of this indicates whatever it is is very unnatural to the cosmic setting and a deep rooted flaw in the cosmic order.
  • Death of the Old Gods: Lys, or whatever god Lys was beforehand, seems to be the “old god” that died, with no one (save for the God of Secrets) remembering who they were or what they held domain over, with their shards being consumed by other divine beings (such as Stillhavity) for power and dominion over some ideas they seemed to have held.
  • Divine Conflict: Within the setting there’s a handful of notable divine conflicts between the gods which are told as in a way that could be compared to religious verses and mythology for the given faiths the gods are found in. So far each story about godly conflict has been revealed to be a hundred percent true and in fact have had dire consequences on the world today. Such as the battle between Orun and Noct resulting in Orun losing his eye and slowly dying to this day.
  • Home of the Gods: So far each divine being of significant enough power lives in their own personal domain, usually populated by their creations and reflect what domains and ideas they represent.
  • Gods Need Prayer Badly: A Zig-Zagged example. So far it’s been revealed that gods are intrinsically connected to their followers and their prayer, with a noted way to kill a god is to halt all worship of them altogether (such as killing all followers to them), yet some divine beings, like Stillhavity, seem to not need direct worship (as their very existence cannot even be learned by mortals unless the being themselves have contacted a person directly) and can instead directly feed on their souls through deals or force.
  • Our Gods Are Different: The gods in the world of Alivast very greatly between each of them. With some being more akin to primal animals and forces of nature too alien to compare to a mortal while others are for more sentient, humanoid and active agents of their own will and desires. Gods are also physical embodiment of the domains and ideas they encompass, making their very existence vital for the existence for said concept and any damage or even death of said god having a ripple effect on the concept and the followers of them and the concepts.
  • Pieces of God: As the series has gone on, it has been revealed gods don’t “die” in the way mortals understand it. When a god dies they “shatter” with their bodies being broken down into countless smaller chunks of their power that, as was the case of whatever god Lys was, spread across all plains of existence and hold a measure of sentience. This leads to other beings of sufficient power, such as Stillhavity, to feed on those shards or even recruit them to increase their power. Although other gods, like Insdroc and Orthoc, take it a different direction by the way of their blood and scales they shed lose during their battle “become“ the lesser draconic races (Kobolds, Dragonborn) or artifacts of power.

The bastard of greed and death
The son of the God of Greed and the Goddess of Undeath, Stillhavity serves as the Big Bad of a significant portion of the campaign's first season.
  • A Form You Are Comfortable With: Although "comfortable" may be an overreach, he typically takes the form of a white tiefling when dealing with mortals. Even then, he has a few quirks in his vessel such as legs that end in razor thin crystalline spikes rather than feet.
  • Atop a Mountain of Corpses: His entire realm is made of the discarded husks of mortals he's made deals with or grown bored of, which are still barely alive enough to know what's been done to them.
  • The Baby of the Bunch: Unlike other gods like Orun or Lys, Stillhavity is surprisingly young and acts like a whiny toddler with the powers of a god.
  • Big Bad: Of the first season. Shaping up as this for the supernatural side of things, being the root cause of a lot of the party's suffering.
  • Berserk Button: Being insulted or talked down to, as well as being denied something he wants or having something he likes stolen from him. The Unexpectables manage to push all of them when they encounter him in his realm. Interestingly, he reacts to this like a child would to schoolyard taunting; with screeching and surprisingly impotent counter-threats.
  • Exact Words: He warned Greckles in his dreams that he would take something precious from him that wasn't on his person. Over a hundred episodes later, Greckles realizes that the only being that could've released the seals upon the Oni that plunged the Eastern Isles into an apocalyptic, eternally losing war was Stillhavity.
  • Greater-Scope Villain: It's all but stated that he was the one who hired the Arcanaloth in the first place making him this for the Yugoloth hunt arc.
  • Jerkass Genie: He grants your deepest desire but in such a way that it will become a living nightmare.
  • Kaiju: He's around the size of a continent, with one of his eyes being comparable in size to the entire city of Alivast.
  • Laser-Guided Karma: He's finally defeated after the gang steals Solly back from him, and Lys teleports them into the realm of the gods, where Orun lights him on fire, sending him screaming into the black and howling in agony.
  • Nonindicative Name: He's called a demigod despite being born from two gods, and by all accounts acts like any other god.
  • Out of Focus: Despite being the main antagonist for the early part of the campaign Stillhavity hasn’t been seen since getting burned by Orun, with the United Clergy taking his spot as the main antagonist.
  • Power Parasite: If Stillhavity makes a bargain with an aasimar or other person linked to a divine patron, he can invade that patron's realm and steal some of their power. Many of his abilities were actually stolen form other deities.
  • Psychopathic Manchild: Like you wouldn't believe. Picture a petulant child who steals toys from other kids and doesn't share, along with the occasional bout of wanton cruelty. Now give that the powers of a god and you have Stillhavity.


The God of the Sun, he is also the literal sun and the deity worshiped by the United Clergy Of Orun, taking the form of an enormous lion made of fire.
  • Almighty Idiot: Though one of the most powerful gods, he has the temperament of a wild beast. Pilchard even claims that all clergy of Orun steal his power because he lacks the wherewithal to bequeath it. There's no indication whether this was always the case or a recent development.
  • Big Brother Is Watching You: The UCO's interpretation of Orun is that constantly watching over everything through the sun, which leads them to do some odd things in service to him such as never resting in shade and spending one hour outside in direct sunlight at midday no matter what they are doing.
  • Big Good: For followers of Orun and the United Clergy. For dark-dwelling races such as Drow, Kobolds, Tieflings, and Flumphs, See God Is Evil.
  • Disabled Deity: One of his eyes is missing. According to legend, he lost it in a fight with Noct, the god of darkness, whereby its fragments became dispersed throughout the earth's crust, the largest piece becoming a feature of the Underdark called the Undersun.
  • Eye Scream: His eye was lost in the battle against Noct with it's pieces being spread across the material plane.
  • God Is Evil: The general consensus of dark dwelling races such as Drow, Kobolds, and Tieflings is that Orun is a right bastard. This is mostly due to the United Clergy engaging in crusades and pogroms with the explicit purpose of murdering these races regardless of their actual evilness. If it lives in the dark, it's fair game to the United Clergy, which has colored their interpretation of Orun's will.
  • Secretly Dying: Something's been slowing killing him for presumably years, and very few people know about it.

Fleur Du Mort
Exhibit A on why you don't trust the Fey
A sapient forest that has, by its own word, consumed entire civilizations, dragons, and even fey gentry. Seems highly amused by the Unexpectables when they enter its boundaries, at least for a time.
  • A Form You Are Comfortable With: When meeting face to face with the Unexpectables, it takes on a more humanoid form, which it later abandons when it tries to kill Greckles.
  • A God Am I: Refers to Stillhavity, an actual demigod, as a whining, weak and petulant child, and later demonstrates that it has the power to back up its boasting.
  • Attack Its Weak Point: Nigh-omnipotent within its own boundaries though it may be, Fleur Du Mort does have a single tree inside of it that is its original form and is thus the one that would need to die to permanently kill it. Unfortunately no one knows which tree that is, and Fleur is unlikely to divulge such information.
  • Bizarre Alien Senses: Doesn't so much "see" as "smell" and "feel" very acutely, along with sensing emotions, using its entire body to sense living things as they pass through it. Becomes important as it finds itself unable to "see" Log- an unliving construct- when it comes to rescue the Unexpectables.
  • Beef Gate: The group needs to deal with them if they wish to get to the god pool and resurrect LYS.
  • Divine Date: Became romantically and sexually entangled with Ivan, the one who was behind Ginter's Folly. Fleur Du Mort is less than pleased to discover hisultimate fate.
  • Do Not Call Me Sir: Becomes irritated by the protagonists' attempts to give it gendered honorifics, which it finds inapplicable, although it does enjoy being compared to a king.
  • Emotion Eater: Though it's not clear if it truly derives nourishment from emotions, it prefers that its prey are fearful.
  • Faux Affably Evil: Is initially quite welcoming of the Unexpectables after they bring it a giant boar as a sacrifice, and even shapes its roots and leaves into a kind of informal shelter. However, its hospitality only lasts as long as they are willing to keep indulging it, eventually culminating in it attempting to implant Greckles with one of its seeds.
  • Full-Name Basis: Takes umbrage at being called by part of its preferred name, as Borky does in an attempt to be informal.
  • Genius Loci: Fleur Du Mort is an enormously powerful, sapient forest, the size of a continent.
  • Hypocrite: Refers to Stillhavity as a petulant child, yet shows the same nature when up against a being that isn't in its power.
  • I Have Many Names: It has been given many names over the millennia, but Fleur Du Mort- the one it was given by the fae after consuming the Queen of the Summer Court- is its favorite.
  • Kill It with Fire: Averted. Due to consuming the Summer Queen of the Fae, fire no longer works inside Fleur Du Mort's boundaries without its permission.
  • Names to Run Away from Really Fast: "Fleur Du Mort" means "Flower of Death." Another name for them is The Forest of Rot.
  • Otherworldly and Sexually Ambiguous: Has no apparent gender, nor any need for such, being a unique entity. The party initially try giving it gendered honorifics but eventually give up.
  • Plant Person: Its humanoid form has this appearance, though that is merely an extension of its true body, which is the forest itself.
  • Purple Is Powerful: All of its foliage is a distinctive purple, and it is indeed very powerful.
  • Staring Down Cthulhu: Fleur Du Mort becomes increasingly distressed as it finds itself fighting Log, which it can't "see" because it's not biologically alive. It apparently has no context for fighting something like that, no matter how powerful it is.
    • Panic actually manages to make a fragment of Fleur Du Mort veer off of chasing them by intimidating it, if only for a little while.
  • When Trees Attack: Although it can produce a humanoid form, Fleur du Mort is in truth a collection of trees with interconnected roots, at least some of which can move if needed, and are quite able to ensnare and dismember living creatures.


The goddess of clockwork and crafting most notable for being the goddess responsible for the inspiration and then eventual raising of sentience in Constructs.
  • Arch-Enemy: Gnash, as he is her near-exact opposite. To the point that their two most noticeable groups that worship them live right next to each other and are constantly trying to kill one another.
  • The Baby of the Bunch: She's up their with Stillhavity as one of the youngest gods in the setting.
  • Loophole Abuse: The reason she made the constructs. When she sealed Gnash away she lost the ability to communicate with living beings. So she made the constructs to communicate to others her existence.
  • Power Parasite: She's stolen the powers of the non sentient fragments of the dead god she could find.
  • Robo Speak: She speaks in a robotic dialect that is ironically more stilted than the constructs who worship her.
  • Start My Own: At some point, she lost her innate connection to mortals, and feared losing her worshippers, and so effectively "made" her own in the form of the constructs.
  • You Kill It, You Bought It: She got the Kobolds of the Mountain of Repetition to worship her by accidently killing the Dragon they worshipped.


The demon god of destruction and slaughter, not for greed's sake but the end's sake.
  • Arch-Enemy: Oreyara, as his near-exact opposite.
  • The Corrupter: His influence has led the Orcs of all tribes, to one degree or another, into brutal conquest. Since being imprisoned by Oreyara and cut off from his followers, he has taken to using 'rejected' Constructs of Oreyara's design to kill and destroy.
  • Omnicidalmaniac: He wants to destroy everything in existence, as fitting a destroyer god.
  • Sealed Evil in a Can: Since being trapped by Oreyara in her clockwork realm. His own closest followers the Orcs can no longer hear him, although he has found some "followers" in Oreyara's own 'rejected.'


The god of Chromatic Dragons and the worst aspects of dragonkind, he is the god that the dragon cult worships And is trying to bring back from the brink of death.
  • Connected All Along: His blue head was the one Darkus summoned to destroy Task's tribe.
  • Chunky Salsa Rule: Get's blown to bloody bits by the mecha dragon's self destruct button.
  • Empty Shell: His current three headed state is noted to have soulless eyes and at one point only stares at Obby blankly while he tries to get himself freed from his treasure hoard.
  • Expy: He's basically a gender bent Tiamat.
  • God of Evil: He's this for any dragon worshiping species.
  • Greater-Scope Villain: He's this for Task's storyline, as Darkus destroyed his clan to help rebuild Insdroc.
  • Multiple Head Case: He has five heads, each representing a Chromatic Dragon colors.
  • Killed Off for Real: Monty confirms after Darkus's death that the destruction of his new body appears to of flat out killed Insdroc permanently.
  • Pieces of God: If the vision that Task had is any indication, Insdroc was split into five separate dragons after losing to Orthoc, it’s also stated that Chromatic Dragonborn and Kobolds come from his Blood and Scales respectively. The goal of the dragon cult is to find a way to put him back together. Episode 118 shows that they're over half way finished.


The god of Metallic Dragons and the best aspects of dragonkind, with a small temple of worship in Alivast.
  • Expy: Is essentially Bahamut.
  • God of Good: Is this for any dragonkin race.
  • Heel–Face Turn: He was originally all for the Dragons enslaving humanity until a human was able to make him change his mind by showing him the pain of mortality.


The demon god of greed, and Stillhavity's progenitor.
  • Greater-Scope Villain: Without him Stillhavity wouldn't exist, and the entire plot of Chapter 1 basically wouldn't have happened.


The devil god of discord and the minor key who rules over the realm of discord, and is Panic's devilish ancestor.
  • 0% Approval Rating: Nobody really likes him, the followers of Livrosea, typically treat him as a being that shouldn't exist, other demons are openly disdainful of him, and even Euphoria, his champion, only bothers to help him due to him being tied to all of music, so if he dies then so does music as a whole.
  • Anthropomorphic Personification: Before his corruption Omnimaw personified the perfection of music in all of its forms. After his fall, he became the caveat for the creation of the minor key in all music.
  • Eldritch Abomination: He's basically a giant mound of flesh covered in mouths, with arms and wings sticking out. With the last part being the only indication that he was once a celestial
  • Dark Reprise: In the most metaphysical way possible; it used to be that Omnimaw was the perfection of music given form, and after his fall he became his own Dark Reprise by becoming the caveat for the creation of the minor key.
  • Fallen Angel: After much research, Panic discovers that the being known as Omnimaw was once a greater celestial of Livrosea, the god of entertainment and music. However, he was corrupted by Austaryx, the god of madness, in an attempt to save Livrosea and prevent Austaryx from stealing the domain of music from her. Unwilling to either destroy Omnimaw or let him fall to Austaryx, Livrosea created the realm of discord to hide him away in.
  • Greater-Scope Paragon: In a weird way He sired the Grimtongue family In an attempt to prolong his life after noticing that he wasn't long for this world. But this eventually led to Panic's birth As well as Euphoria's, who uses the powers given to her to steal the voices of Tyrants and thieves.
  • I Have Many Names: He is sometimes referred to as "The Chorus of a Single Body" or "The Death of Clean Sound", typically by Livrosean worshippers who don't want to invoke the curses associated with his actual name.
  • Madwoman in the Attic: Omnimaw is said to grow more and more mad with every passing year, and at this point whatever being he once was has long since been destroyed by Austaryx's corruption.
  • Nothing Is the Same Anymore: In ancient days, Omnimaw was the personification of the perfection of music, and with his fall perfect music is now impossible for mortals to achieve.
  • Oxymoronic Being: He's a demon that represents discord, but he still has aspects of being a Celestial of harmony. Which ends up being a huge problem when he begins to go, because if he ends up dying then so will music itself.
  • The Scottish Trope: Worshippers of Livrosea are loathe to speak about him, as they believe that invoking his name to much can cause instruments to break, plays to go awry, or someone to completely lose the ability to sing or speak.
  • Secretly Dying: He's been dying for nearly a century, with it getting worst after getting infected with a weird miasma. The only people who know appear to be a few devils and the Grimtongue line, though they manage to fix this.
  • Too Many Mouths: As one might expect based on his name. In particular, his head consists of four gigantic mouths stacked on top of each other.
  • Tragic Villain: He wouldn't be what he is now without the being that became him making the ultimate sacrifice for Livrosea, and his current fate was the kindest mercy Livrosea could offer to her former champion.
  • Ungrateful Bastard: His thanks to Panic for saving his life? Attempting to consume his voice. Only intervention from Ith manages to save the party. A comment from Euphoria later indicates that he never treated her well either, despite the fact that the Grimtongue family is the only reason he's still alive.
  • Voice of the Legion: His voice is at least a dozen different voices (helpfully provided by either past members of the party or Monty's friends) all stacked on top of one another and SHOUTED at enormous volume.


An angel of Orun and Solly's celestial father.
  • Abusive Parents: Instead of helping Solly to both follow her heritage and have a happy life, he's only been making demands of her and ordering her around. Fortunately he's gotten better since then.
  • Ambiguous Syntax: Above-game example; the Fifth Edition Monster Manual has a class of angels known as Solars who fit his physical description, making it ambiguous on whether this Solar is one of that class of angel or is an individual with the name Solar.
  • Calling the Old Man Out: Solly finally got through to him by yelling at him to help her, rather than constantly making demands of her. It took effect after a while, and he's started helping her instead.
  • Character Development: Started off as an emotionally abusive parent, constantly making demands of Solly to fulfill her destiny as an aasimar of Orun. After Solly yelled at him to either help her or leave her alone, he's gotten much better, and has helped to create the group of bodyguards she now has around her.

     The Fragments (spoilers) 
Pieces of a god long dead, these fragments of said god were spread across the countless planes and grew a mind of their own. They now juggle not being taken by those who would use said pieces to become a god themselves and manipulating events from the shadows.—-

In general

  • Ambiguous Gender: Their gender if they even have one is almost impossible to determine. The only hint is that Aos refers to Lys with male pronouns
  • Birds of a Feather: So far each piece that has bonded to a member of the party shares many similarities with them.
  • Catch Phrase: All of them have said some variation off "You will lose so much, but gain so much more"
  • Hive Mind: Ith's comments on Lys's death and their feelings indicated that they have a limited form of it.
  • Pieces of God: They are what remains of their original form after it was shattered and somehow killed. Apparently there's thousands of these pieces but they typically each inhabit a plane of their own.
  • Living Weapon: The fragments that bond with the party end up turning into their new weapons.
    • Ith becomes a guitar named Catharsis that he can summon to his hand like a pact weapon
    • Aos becomes a bow named Epoch that allows him to pull arrows Task used from the past as ammunition.
  • Verbal Tic: All of them have their own quirks when they speak.
    • Lys echoes the last thing they say unless it's a lie then the echo is the truth.
    • Ith speaks exclusively in rhymes.
    • Aos repeats the first syllable of a sentence multiple times whenever they begins speaking.
  • Walking Spoiler: One of the biggest mysteries in the series is trying to figure out where the pieces are and what they're doing along with just who was the original god they were apart of. Doesn't help that they only make themselves known when world changing events are happening.

The face in the Attic
A quasi-god, Lys is a piece of dead god that resides in the Attic, a massive crystal that hangs over Alivast. They are a force for good and are directly opposed to Stillhavity. As it has been since long before the most recent civilization to appear in Alivast.
  • Bad Liar: He has an unusual tell: when he lies, the echo that normally repeats the last word or phrase of his sentence says his name instead, making the lie obvious.
  • Big Good: Also falls under God Is Good; Lys' entire motivation is to aid mortals in whatever way it can with its fading strength, even through making the Alivast tickets and attracting adventurers to the city so that they can solve problems.
  • God Is Dead: After using a substantial amount of its waning power to get the party and Solly out of Stillhavity's realm, it states that it will no longer be able to maintain a corporeal form. Just to drive the point home, it's mask cracks in two and the Attic is now hanging at an angle from its slackened chains rather than pulling them taut and upright. Apparently, it's previous attempt to do this was after gnolls under Stillhavity's control dug it's pieces up, and Captain Canary "saved" it, it became the Attic over the city as thanks.
  • Heroic Sacrifice: When the party stumbles while trying to flee Stillhavity's realm, he takes the incoming attack, saving them at the expense of his material form.
  • Ironic Name: It's name is a synonym for lies but it is incapable of actually lying as it's echoes always speak the truth.
  • Vision Quest: Lys sends each member of the party on one, pointing out their various character flaws and giving them gentle advice on how to fix themselves by showing them memories of their pasts.
  • You Are Better Than You Think You Are: What a lot of its lessons to the party boil down to; just because they went through horrible experiences or did horrible things in the past doesn't mean that they can't be good people now and improve the world through their actions.

The fragment of discord
A fragment that resided in the Realm of Discord. After a while, it formed a bond with Panic.
  • Added Alliterative Appeal: Speaks in this exclusively.
  • Foreshadowing: It's Madness Mantra, and it's messages given to the party hint heavily at the dying gods.
  • Madness Mantra: "Surfing Supported Shattered Starshine/Dust Drifting Directionless Divine/Screaming Sidelined Supernovas/Colliding Colossi Cracked Coronas". The way Monty describes it is like lyrics without music, and it repeats this phrase and various other nonsense phrases without any real reason. It stopes doing this when Panic meets up with them.
  • The Quiet One: Dosen't talk much unless it's directly spoken to. The fact that his way of speak is difficult to adlibe probably has something to do with it.
  • Rhymes on a Dime: Much to the chagrin of those who want straightforward answers from him. It also makes it hard for Monty to make up dialogue for it on the spot.
  • Shrinking Violet: Is a very shy creature when dealing with anyone that isn't Panic.
  • Walking Spoiler: It's very hard to talk about this character for two reasons, the first being that His very existence reveals the death of LYS, the party's mysterious benefactor for the first season, and that his first proper introduction is heavily tied to the fact that some of the gods are dying.

The fragment of clockwork
A fragment that lives in the realm of Oreyara. It appears to have bonded with Task. Not that Task appreciates it.
  • Deadpan Snarker: He has a sharp tongue as Task learns the hard way
  • Have We Met Yet?: When they finally meet in person Task has time traveled to a point before they ever met Aos leading to this reaction.
  • Jerk with a Heart of Gold: He's as rude as Task but it doesn't take much to convince him To sacrifice most of his power to help Task in the past.
  • The Napoleon: He's about as tall as Task and is very irate about the fact that he needs to rely on Oreyara to be safe. It's his rant about this that actually leads to Task opening up to him.
  • Sibling Rivalry: Appears to have a confrontational view of it's fellow fragments, being dismissive of Lys and telling Task that he wants his physical form to have a name so that Ith wouldn't have something he doesn't.
  • Verbal Tic: Usually starts speaking with a jittering echoing repeat of the first word's first syllable.


     The Unpredictables 

Aussir, the Lizardfolk Fighter

An Albino Iguana Lizard folk played by Pr 0 Bait with a...disturbing fixation on what is and isn't edible.
  • Blue-and-Orange Morality: He thinks less in mortality and more along the lines of survivability and edibility.
  • I'm a Humanitarian: He has no qualms on eating sentient creatures as long as he thinks they taste good. He ends up eating Laurence after the group kill him.

Ghost Penadrid, the Kenku Cleric

A Snowey Owl Kenku Cleric played by ColonelCheru. A mischievous little owl who's on the search of someone special to them.
  • The Gadfly: Enjoys annoying the likes of Valcenien and Aussir.
  • Signature Laugh: Her laugh is noted to be like an owl's hooting.

Snowflower Succulent, the Goliath Druid

A Goliath played by Siggykuu. They're a rather kind bunch and a lover of nature. Just don't piss him off.
  • Beware the Nice Ones: He's a rather affable fellow most of the times, but is absolutely merciless to those who earn his ire.
  • Disproportionate Retribution: At one point a group of travelers ended up vandalizing his personal garden. His response? Tracking them all down and killing them.
  • Nature Lover: As expected of a Druid, Snowflower has a very strong attachment to nature.

Valcenien Vaelmohn, the Gnome Sorcerer

A Gnome Wildmage played by Arcolf. He travels the northlands to find the elusive frosted iron
  • Buttmonkey: Thanks to his short stature and his rather arrogant personality he's typically the main target for being the butt of a lot of jokes.
  • Fastball Special: He's often the ball much to his discomfort.
  • Overly Long Name: His full name is Valcenien Amadeus Vilhelm Arcturion Belscarn Vaelmohn.



A robot in barely functioning condition, with all sorts of bits and bobs missing. That doesn't mean he's harmless, however...
  • Cast From Hitpoints: He's actually quite strong, but his sub-standard condition means he can only ever use many of the weapons attached to him once or he breaks a limb.
  • Cloudcuckoolander: Years of neglect have left him more than a little loopy.
  • Flawed Prototype: Even for the discontinued S-Series robots, he's labelled as their first, and is in terrible shape. Gertrude manages to fix much of him, but can't stabilize his arm cannons, nor can she get rid of his habit of using song or movie clips as speech.
  • Line-of-Sight Name: The last thing he remembers is a scientist calling him a "Fucking bucket of bolts" prior to deactivation. He chose Bolts out of that.
  • Painting the Medium: Because Snake's mic and internet connection were cutting out constantly during the first session, he decides Bolts speaks on jittery, broken speech, sometimes reverting to a meme or a song or movie clip to make his point.


A small, odd spider robot whose directive is to gather materials for an uncertain purpose.
  • Collector of the Strange: Skitter gathers things for analysis and storage...but because he's too small and too stupid, he largely collects things that amuse him, like wrenches, refuse...or machetes.
  • More Dakka: When he was operating a minigun on a turret, he basically sprayed bullets in a vain attempt to get the group's pursuers away from them.
  • Tranquilizer Dart: his in-body weapon.
  • Unnecessarily Creepy Robot: Because he's a spider, he skitters constantly around and drags things into dark corners for analysis and storage. Parodied, because he usually ends up being next to useless with his tiny body and the things he collects aren't anything menacing.


A giant cyborg with crazily humanlike construction. He wields a shotgun and has no specified programming.
  • The Ace: The most outwardly useful of the S-Series.
  • BFG: The Artwork displays him as having an enormous shotgun that can tear through humans like tissue paper.
  • Drives Like Crazy: He's a fantastic driver, but given their vehicle, he can't quite keep to a normal driving style.
  • Irony: Despite being the most human looking of the group, he's easily the most robotic in personality.
  • Ridiculously Human Robots: So anatomically correct that he had to put on pants hastily when he met Gertrude the first time.


A Guard robot with a centaur like body. He speaks as if he were in Edwardian times.
  • Knight Errant: His general characterization.
  • Put on a Bus: He (and his player) is absent from the second S-Series episode, the explanation being that he wandered off into the wilderness in search of curious and didn't return.
  • Shock and Awe: His lance has electrodes that electrify it.
  • Ye Olde Butcherede Englishe: Speaks in a stereotypical "heroic knight" voice.

    Da Krew 
A Warhammer 40k Rogue Trader/Wrath and Glory game first ran while Monty spent time in the hospital in October 2018, which became an annual tradition under the banner of "Orktober". A Krew of four orks run by Takahata 101, Gaijin Goomba, Edward Bosco, MontyGlu and Chris Zito (and organized by "Kaos God" Connor) find themselves grappling with dealing with the weak humies, the day-to-day life of Orkz in the 40k universe...and the loss of their former warboss.

The Players

Aaaaa, The Weirdboy
Taka's character. Aaaaa is a Psyker with truly bizarre mutations thanks to his connection to the warp; most principally his left brain has swollen to an immense size. He's also truly batshit crazy, and that is considering the stiff competition the rest of his band gives him.
  • Body Horror: Probably the least visibly damaged of any ork in the band, but has an enormously misshapen head.
  • Cloud Cuckoolander: Aaaaa is nuts. And that's saying something considering what he is and who else is in his party.
  • Early Installment Weirdness: In the first session he was far less odd and unhinged, which Taka attributes to not being into the character long enough.
  • From Bad to Worse: Nearly every psyker ability he uses backfires, but most hilarious example of which is when he attempts to rally the orkz in the camp himself by emulating their former warboss...and ends up depressing them all because they loved their old boss so much.
  • Multiple Head Case: He has drawn a smiley face on the swollen part of his head, giving this appearance. A more literal example happens in Da Krew 3, when he accidentally creates a sentient growth named "Bbbbb".
  • Psychic Powers: As a Weirdboy, he has access to them. Also as a Weirdboy, he also tends to fail a lot of the checks that would make those abilities useful.
  • Talking to Themself: His boss pole has multiple hats on it so he can keep track of which voice is whose, though he uses the commissar painted on his misshapen head the most.
  • Your Head Asplode: His 'Eadbang ability allows him to do this to other people using his Psychic Powers. So far, he's used it to excellent effect.


  • Animal Companion: Smolface is Aaaaa's pet Squig.
  • Came Back Strong: Within minutes of their first appearance in Da Krew 3, Smolface is killed, then brought back...with some minor changes, such as blue feathers.

Kortag, The Painboy
Gaijin's character. A damn good painboy if he ever was one, but has a rather unsettling reputation as someone more interested in "improving" his patients than just stitching them up.
  • Artificial Limbs: Has a mechanical arm loaded up with all sorts of nasty medical equipment.
  • Beyond the Impossible: His final patient was decapitated, so his solution was to build a head out of scrap parts and place the skin of his face on top of it so he wouldn't look weird. In true Ork fashion, it went off without a hitch.
    Kortag: Oh boy, this one's gonna be a doozy.
  • Bunny-Ears Lawyer: He manages to do some truly miraculous things to save some of his lads in spite of being fairly goofy.
  • The Dreaded: Among his warband, Kortag's reputation for "improving" his fellow Ork means plenty of Orkz stay far clear of him.
  • Mad Doctor: In spades.
  • Only in It for the Money: While motivated by the same Blood Knight tendencies of Orkz, he loves teef more than anything.
  • Rage Breaking Point: Hits it hard when his assistant is quite literally ripped in half by Dimitri Malone in front of a roaring crowd of Chaos cultists. Kortag is bloodthirsty, but this is the first time we see him truly angry.
  • Sadist: More than the other Orks, as he delights in hacking humans to bits with his Choppa.
  • Shown Their Work: Gaijin did research on the Painboy and Orks in 40k in general to get a more accurate depiction of the kind of Ork Kortag would be, and it shows.
  • Surrounded by Idiots: Has this opinion of his assistants keep trying to dissuade him from solving every problem with prosthesis and power klaws.
  • Tap on the Head: His idea of anesthetic.

Peezes, The Mekboy
"I ain't got no strap to put this on me back!"
Zito's character. He's a natural tinkerer who loves the cycle of lootin', tinkerin', and then lootin' some more with the stuff he tinkered and looted. He's in charge of all of the camp's gear. When the Krew gets the Krewzer, he's made the captain.
  • The Ace: By far the character with the most successful rolls and given his generally slightly more together personality he can happily help keep Da Boyz on the right track but also indulge their dumbest fantasies.
  • Affably Evil: Still an Ork and still enraptured with bloodshed, but he's pretty nice and supportive of his boyz.
  • Berserk Button: Keeps the good oils to himself, and he will NOT allow anyone else to use them.
  • Cyborg: Half of his head was replaced by a Necron's, and as such it's given him fantastic insight into mechanics.
  • Gadgeteer Genius: Knows da Krew's gear inside and out.
  • Leaning on the Fourth Wall: All of the oils he uses are in Citadel Paint pots.
  • One-Hit Polykill: Pulls off a few of these once he gets his hands on a rocket launcher.
  • The Pollyanna: Zito describes his default facial expression as "Just happy to be here"

Gronk, The Kommando
"They can't see yeh if it's purple"
Bosco's character. A surly, quiet sort of Ork that enjoys attacking the filthy humies more than anything...just in a kunnin' way.
  • As You Know: Used to truly bizarre effect by explaining that if he doesn't move, humans can't see him.
  • Expy: Of NFL player Rob Gronkowski.
  • Highly Visible Ninja: As a Kommando, his ability to remain hidden is difficult to discern, as he's a 9 foot tall hulking monster and he has the propensity to paint himself the sneakiest color...Purple. To his credit, he is genuinely pretty sneaky.
  • Only Sane Man: In a way. He's far more focused than anybody else in Da Krew and is probably the most convincing of the four.
  • Pet the Dog: A weirdly dark case when he kills Barnaby, the Khornate representative. The last thing he says to him is "Blood for the Blood God", allowing Barnaby to Go Out with a Smile.
  • The Quiet One: Generally speaking for an Ork, anyway.
  • Soft-Spoken Sadist: He's just as brutal as his companions, but is far more reserved and calculating about it.

Mawp Bukkit
"Uhh...Gee, I'd love to, but-"
Monty's character, introduced in Da Krew 3. They are a seen by their peers as an Orc among Orcs, a brave slayer of humans, and a great jokester, despite being a tad scrawny. The truth is...a bit different.
  • Amnesiac Hero: Gives the impression that he's been having "Memory issues" to try and fob off his problems of being a bit slow on the up-take for even basic ork issues. At least some of it seems to be genuine, as they struggle to remember things like what a Space Marine or the Emperor of Mankind is.
  • Captain's Log: Is constantly updating their "Memory Journal", though nobody else either minds or notices.
  • The Noisy Straw: Is often seen drinking a Capri-Sun that he brings around in his lunchbox.
  • Paper-Thin Disguise: As his character portrait shows, he's in fact just a regular human guardsmen, with a mask made out of a mop bucket and the word "ORK" painted on their chest plate. It works near-flawlessly.




    Remy and the Merks 

Pardner "Dusty" Salem and Luigi, his Raptor companion
Played by @Clown_depot and Luigi's vocalizations are produced by Monty.
A Ranger down on his luck and his pet Velociraptor who happens to lead his little group in trying to find work.
  • Animals Hate Him: Pardner left the farms he was from because he was terrible with animals. In fact, the only animal that actually likes him is Luigi, a Raptor he raised from birth.
  • Cowardly Lion: He's a self-admitted coward, but he'll still help his allies, no matter how he feels.
  • Hypercompetent Sidekick: Luigi has fantastic non-combat rolls in comparison to what Pardner kept getting, and in a practice game, Luigi apparently never once missed an attack roll.
  • Furry Reminder: Can sheathe and unsheathe his claws, and spends several minutes watching them go in and out of his hand.
  • Know-Nothing Know-It-All: His confidence in abilities and his low rolls paints him as this.
  • Only in It for the Money: When Remy meets him, he's so cash-strapped he's willing to take the job, for the pay alone. And is open about wanting to only do the bare minimum so they can get the coin.
  • Raptor Attack: Pardner's animal companion Luigi can do plenty of damage on his own, and does whenever Pardner does.
  • Sir Swears-a-Lot: He tends to curse a lot.

Played by @Kuueater
A simple-minded minotaur who also happens to be a Warlock of the Great Old One.
  • The Big Guy: He's enormous, almost as tall as the Sweet Dragon's ceiling.
  • Crouching Moron, Hidden Badass: Instead of using his hex-weapon as a way to get away from the Wyvern that just grabbed him, he uses Suggestion to make it believe it grabbed the wrong one...leading for it to drop him carefully then carry one of the dragonborn he's facing straight off the battlefield, leading to the Dragon Cultists around it panicking and running.
  • Eldritch Abomination: His patron appears to be one of these, an entity called The Mouthless One. According to Edward in episode 103, the Mouthless One is actually an agent of Ko, the God of Secrets, and the only entity in existence that knows the names of dead gods.
  • Expy: Was created as sort of a homage to Korg from Thor Ragnarok.
  • Horrifying the Horror: His patron speaks through his hammer, and the Green Dragon they fight at the end of the encounter is the first thing that can hear it other than Cliff, and it terrifies it.
  • Good Is Dumb: Cliff is especially dumb, and sweet as sugar.
  • I Call It "Vera": His hammer is named "Doug"...Doug happens to also be alive.

Played by the legendary Alfred, AKA @PaperBoxHouse
A Tiefling Wizard who's especially interested in blood...and also in getting some extra coin.
  • Berserk Button: Dragons or Wyverns. Because they abducted his husband.
  • Expressive Hair: When pissed off, Vlad's mohawk flares up with magical power.
  • Fartillery: Uses Fart Cloud in order to escape the wrath of a Green Dragon...
  • Farts on Fire: ...And uses Fireball to blast the cloud and seriously damage it.
  • Friendly Fireproof: As an Evoker, he can make evocation spells selective in who they actually damage.
  • Guttural Growler: Alfred gives him a scratchy, deep voice.
  • Hidden Depths: He's more than happy fighting the dragon cult because his husband got carried off by their Wyverns in the attack. But also as a result, he's more cautious than his compatriots because he doesn't really want to lose anyone else even slightly close to him.
  • Method Acting: Alfred actually began tearing up when Vladimir began asking about the whereabouts of his husband.
  • Playing Against Type: Vladimir is quiet, stern, erudite, and sensitive as opposed to what Alfred is typically known for.
  • Sophisticated as Hell: He goes through a list of descriptors for "bad"...That ends in "Thotticus of a dragon".
     Shadow Wars 


Monty's character for the setting, a shy Tiefling Warlock with a dark past, accompanied by her familiar Fletch.
  • I Am Not Pretty: Due to the circumstances of her appearance, she doesn't hold her looks in high regards despite looking attractive by all accounts.
  • I Didn't Mean to Turn You On: Turns out that smacking a Centaur's ass has the same meaning as doing it to a human.
  • The Smart Guy: She fills this roll for the group, most apparent in the 3rd session where she's the only one to realize That their informant is the only person who fits the profile of the criminal they're looking for.
  • Was Once a Man: Used to be a human girl, but her master's demonic rituals led to her becoming a Tiefling.

Maximillion "King" Kingston

Taka's character, a renowned archer, who after the death of his wife and sun spends most of his time drowning his sorrows.
  • The Alcoholic: Spends an entire evening with a keg of alcohol, and it's implied it isn't the first time this has happened.
  • Jerkass: He's incredibly boorish and obnoxious.
  • That Man Is Dead: Used to go by "Hawk", but insists that whoever that was, isn't him anymore.

Ramorn Doomrunner

Connor's Character. A proud Centaur follower of the Great flame, and one of it's most pious followers.
  • The Big Guy: His horse-half is a draft horse, as he's several inches taller than most of the characters.
  • Our Centaurs Are Different: In-setting, they are treated as just as bad as werewolves due to their designation as "Beastmen".


Gaijin's character. A World Tree Sapling (think a person sized-Ent) who is compelled by the Tree to restore natural balance in the now ravaged world.
  • Blue-and-Orange Morality: Thinks of eating plants as barbaric and profoundly strange, but thinks eating flesh is totally cool.
  • Catchphrase: "I LIKE YA JOKE!"
  • Foil: Intentionally made as far away from Greckles as Gaijin could make him.
  • Named After Someone Famous: There was another world tree sapling that was named Redwood who once saved the world, and he has been living in his shadow for most of his life.
  • Plant People: A World Tree Sapling is essentially a person who's hair is leaves and their skin is made from bark.
     My Little TTRPG One Shot 
A one shot done right before Christmas time in 2019 using the My Little Pony: Tales of Equestria system.

Fizzy Cola

Connor's Character. A Unicorn who's special skill is the brewing of soda. He's a smooth, kind sort...but a bit of a shill, and not very decisive.
  • The Ditherer: Constantly second guesses himself, though it may just be because he overthinks situations.
  • The Lancer: By far the most calm and cool of the ponies.
  • Mind over Matter: As a unicorn, he possesses basic telekinesis.
  • Pungeon Master: All of his Sodas have horse-pun names. They are all dreadful.
  • The Shill: He constantly shills for his Soda.
  • The Smart Guy: The only member of the party with a "brainy" build.

Hoss Thunderhead

Gaijin's Character. A large, rotund farmer Pegasus who's good at farming, but isn't especially intelligent.
  • Dumb Muscle: Even for this group, he is especially strong but especially dumb.
  • Good Is Dumb: Hoss is a sweetheart, but he's quite slow-witted.
  • Nice Hat: Wear's a big trucker hat that covers his eyes.

El Caballo Magnifico

Bosco's Character. A masked luchador pony who is the brother of Protein Stallion. He's an enormously strong sort, but he fears the fact that he lives in the shadow of his older brother.

Protein Stallion

Taka's Character. A wrestler pony who is the brother of Caballo. His special talent is his implacability...but is terribly bad at taking criticism.
  • Achievements in Ignorance: He used to have a Mask like his brother, but lost it in a Mask vs. Mane match...that he didn't read the rules of, leading to him losing his mask, then shaving off his mane anyway.
  • Boisterous Bruiser
  • Husky Russkie: Speaks with a very thick Russian accent and is one of the strongest members of the group.
  • Ooh, Me Accent's Slipping: His voice sometimes changes back into Borky's.

     Tempest Halls One Shot 
A one-shot run by Monty on New Year's Day 2020. It is notably the only one shot featured on the Unexpectables to use the Forgotten Realms setting and the first running on pure 5e rules. The central idea is that four adventurers are imprisoned by Cloud Giants, and forced to fight in a gladiatorial arena, while also trying to find a way out.

Takehiko "Steelskin" Gadahn

Zito's character. A Samurai hobgoblin with ornate armor and sword who works as a sell-sword.
  • Blood Knight: The other characters react to being set in gladiatorial combat with a mixture of disdain and perfectly understandable apprehension. Gadahn just asks when do they start.
  • Cool Sword: His longsword is very intricate and is put to great use in his hands.
  • Everything's Better with Samurai: A Ronin who seeks to test his blade wherever he ends up.
  • In the Hood: His official artwork shows him wearing a cloak with the hood pulled up, giving him a somewhat menacing appearance.
  • Only in It for the Money: He makes it clear once they escape that he only cared about getting out and exploiting his escape to increase his contract's dollar amount, made his acquaintance with the party more of a matter of convenience...Right up until Aura points out she's from nobility, and could likely see them rewarded.


JoCat's Character. An Orcish Paladin with ratty armor and weapons.
  • Barrier Maiden: Her Oath is the Oath of the Crown, so she can create plenty of distractions and shields for her party, and given what the Cloud Giants are throwing them up against, she has to.
  • Being Good Sucks: She's not as assertive as Antonio, but she definitely believes in the good and righteous path, and tries to find out how many slaves she could reasonably save. As the situation continues on, it becomes abundantly clear it's just whoever's in the cage with them, and Aura, but she keeps trying.
  • Butch Lesbian: Maybe not in the stereotypical manner, but she's about as far from the alternative as you can get; she's wearing ratty and broken down armor, she's a wirey orc, and by the end of the adventure she's coated in blood and dirt. But her tenderness and willingness to protect and comfort Aura after springing her from the Cloud Giants and the fact that JoCat outright states she now has a girlfriend says she's interested.
  • Luckily, My Shield Will Protect Me: It works for the first fight. Then the cloud giants throw something bigger at them with breath weapons. She still manages to deflect much of the damage.
  • Rescue Romance: Starts one by the end of the session with Aura
  • You Gotta Have Blue Hair: Or faded pink, in this case.

Antonio DiCastillon Maximiliano

A swashbuckler Rogue Goblin who has a massively high opinion of himself and his skills.
  • Bullying a Dragon: Frequently attempts to threaten the Cloud giants. In spite of being a goblin, in front of Cloud Giants.note 
  • Bunny-Ears Lawyer: He comes off as an especially dim, haughty noble...because he is. His swordsmanship on the other hand, is no joke whatsoever.
  • Fragile Speedster: Befitting a goblin rogue. He's very nimble, but not very durable.
  • Nice Hat: Wears a fancy musketeer's hat, feather and all.
  • Upper-Class Twit: Definitely one.

Jar of Buttons

An extremely small Tabaxi Bard with only a drum strapped to their back. Considered a great warrior in Chult, but in this arena, they are only a very small and very cute kitty...with Bardic powers.
  • Beware the Silly Ones: A tiny Tabaxi that wouldn't look out of place on a cute postcard with a drum. Then they casually drop that their tribe hunts T-Rexes frequently, and their bardic powers that they use (or at least attempt to use), are pretty debilitating.
  • Combat Medic: Manages to keep the part on their feet with Mass Cure Wounds a few times.
  • Furry Reminder: Often found with their fur standing on end whenever scared and lands on their feet when thrown. Which is often.
  • Perpetual Frowner: Buttons default facial expression is an unimpressed frown.
  • This Means Warpaint: Buttons gives their companions war paint, but given who they are...some of them just end up cartoon drawings of cat bowls and sunflowers.
  • You No Take Candle: It's clear Common isn't Jar of Buttons first language.

     Oops! All Kobolds! One-Shot 
A one shot run by Monty as a result of the guest player Shenpai needing an emergency root canal in June of 2020. It is the second one-shot using the Forgotten Realms setting featuring a cast made entirely of Kobolds who set off to find out why their den's water supply has suddenly vanished.

Aloysius the Whitescale Kobold

Zito's character. A dour, death-domain cleric whose job is primarily to give a peaceful death to the den's warrior Kobolds who will not survive treatment when they come back injured.
  • Expy: A dead-ringer of Rogal Dorn from If the Emperor Had a Text-to-Speech Device.
  • Hearing Voices: Apparently hears voices from the beyond demanding that he kill, but he insists on allowing creatures to reach their natural endpoints in life.
  • Make Them Rot: Aloysius uses spells like Inflict Wounds as a result of his Death domain, and rolled max damage all but twice every time he used it.
  • Mercy Kill: His job. As for his enemies on the other hand...
  • The Stoic: He is extremely deadpan and resolute, rarely if ever raising his voice except in the most dire circumstances...and even then he doesn't express it often.
  • Token Evil Teammate: Not evil per se, but his apparent phylactery owning which is typically not something any good or neutral character has.

Nox the Goldscale Kobold

Connor's character. A bombastic Artificer who refurbishes and repurposes magic items the den happens to come across. Also a published author of the book "100 Wonderful Ways to Use Butter".

Shuuk the Redscale Kobold

Goomba's character. A slimy, extremely people pleasing Kobold Sorcerer with aspirations of greatness...though he's too sycophantic and scared to actually act on it. He was previously a digger, but now guards the den from outsiders with his power.
  • Ambition Is Evil: Openly craves power, but is too spineless to openly seize it.
  • Ax-Crazy: Shuuk is...a bit of a crazed pyromaniac.
  • Dirty Coward: When he sees the final boss, he immediately turns tail and runs.
  • Expy: Shuuk is channeling skekSil / The Skeksis Chamberlain from The Dark Crystal.
  • Treacherous Advisor: roughly his characterization, but he's too chickenshit to actually contradict anyone over anything big.
  • Super Toughness: Shuuk has much thicker scales than his compatriots, something that saves his life more than once.
  • Verbal Tic: ending every sentences with a rising "Yeeees?"

Rattles the Greyscale Kobold

Taka's character. A very quiet and unassuming Kobold necromancer whose job is to bury the dead and ensure they stay that way.
  • Deadpan Snarker: Far more quick-witted than most, even if he's not bright himself.
  • The Eeyore: Generally suffering from a severe case of self doubt, but also tends to attempt to bring everyone else down. Of course, since they're all dumb, it never sticks.
  • Expy: Essentially DBZ Abridged Dende as a Kobold.
  • No Respect Guy: Can't quite match the level of power nor the personalities of the other and spends a lot of time effectively being the group's straight man who can't influence anything.
  • Undertaker: His normal job.

    Ravenloft: Heir to the Throne 

The Players

Wihakayda, The Watcher in the Woods
Played by @MarkAllenJr
The enigmatic warden of the deep, dark Svalich woods, normally wandering far away from the eyes of men. However, during her journeys through these forests of Ravenloft, she finds that a great pollution has taken hold in the rivers leading from Castle Ravenloft, and she comes across a certain Faun in the woods...
  • Berserk Button: While she won't hesitate to defend herself, she does not care for the intentional wanton killing of the forest's creatures, as Grymharl almost found out, and it's clear she did not let it go by the end of the combat.
  • Creepy Good: An impossibly thin, tall, undead ranger who wears an elk-skull on her face, moves in an unnecessarily creepy fashion, lives in the darkest parts of Borovia's woods, but is in fact firmly on the side of good and firmly against Strahd's machinations.
  • Green Thumb: Has more control of the forest than initially appears, as part of her Primeval Guardian Conclave.
  • I'm a Humanitarian: As a Windego, she must consume human flesh or become even more emaciated and maddened by hunger. She usually limits her prey to humans who "break the rules" in her forest, but it can become difficult for her to control it if she goes too long between feedings.
  • Nature Spirit: Has shades of this, especially due to her Guardian Soul ability.
  • The Spook: For pretty much everyone not in the party, known only as "The Watcher in the Woods" by pretty much everyone else.
  • Was Once a Man: Windego in this setting are not inherently bad, but must give up most of their humanity to become one with the forest they inhabit, and are constantly fighting the urges that come with the territory.
  • Wendigo: Kapnos and Grymharl realize eventually that Wihakayda is one.

Played by @CzBacklash
A Faun Monk who previously lived in a monastic order deep in the forests of the Forgotten Realms, but was kicked out for crimes she felt were just. Since then, she has been a guide through the woods, bringing adventurers, travellers and such safe passage. She was brought to Ravenloft as a bumbling researcher wanted to see the mists that were said to have a mind of their own rolled through...and deposited her into the Svalich Woods.
  • Bare-Fisted Monk: Averted, she tends to use a shortsword in most of her fights, except when she uses her Touch of Death ability, and then she uses it to attack, and more importantly to heal herself.
  • Big Brother Instinct: Her motivation for killing the necromancer she was ordered to guard was him plotting to turn Calamity's sister into his undead thrall.
  • The Exile: Is an outcast from her village due to slaying a necromancer she and her sister were ordered to guard.
  • Fauns and Satyrs: Her race; specifically, a Faun based on Zito's own work.
  • Flash Step: She has the ability to hide within foliage even when partly obscured, and tends to move in combat through, as Zito puts it, "Photoshop smears".
  • Life Drain: As a member of an Order of the Long Death, she can drain temporary hit points from killed creatures.
  • The Pollyanna: Is just thrilled to be on an adventure of any kind, and exists in stark contrast to the gothic horror of the setting.
  • Sibling Yin-Yang: Calamity is absolutely fascinated by chaos and the macabre, and claims that her sister was much more attuned to a life of order and discipline.

Corporal Grymharl
Played by @MontyGlu
A Minotaur Cleric of Tyr who previously was a stationed guard in Icewind Dale, who was previously defending her post from raiders in Bryn Shander when the Mists rolled in, bringing her to Ravenloft quite suddenly at a campsite. And she hates being away from her post for any reason...
  • A Load of Bull: A very scary minotaur lady.
  • Knight Templar: An absolutely terrifying version of it; completely and utterly devotion to the enforcement of the law as judge and executioner.
  • Lawful Stupid: The mere mention of lawbreaking causes her to react with a readied mace, and is within seconds of mashing Ray into paste before he manages to talk his way out of it.
  • Never My Fault: She claims that she has no qualms with the deaths she's been responsible for, and that her actions were just.
  • My God, What Have I Done?: A hallucination in the Pumpkin King's ghost town finally forces Grymharl to reconcile with her heinous actions.
  • My Master, Right or Wrong: Is introduced defending the gates of Bryn Shander from invaders, and killing all that try to pass...which includes a brainwashed small child.
  • The Stoic: Is almost robotic in her devotion to the Bryn Shander watch, and rarely if ever shows emotion or reciprocates it.
  • Took a Level in Kindness: post-epiphany, she actively attempts to be a nicer, more "moral" person, though it sickens her to her stomach to try.
  • Would Hurt a Child: Forget "would", she straight up decapitates a child with her thrown hammer when she's moving a sphere of annihilation towards the Bryn Shander gates.

Raykhul "Ray" Roarrunner
Played by @Theropod_art
A scoundrel, tomb raider, and thief who went into a tomb looking for their lost friend who'd gone ahead of them on a job, only to find that another treasure hunter had lured them into a trap. Just as they're about to go back to enact vengeance, Ray is suddenly swept up by a rush of mist, and deposited into a camp with an armored Minotaur...

Kapnos of the Embermane
Played by @DistortionDevil
An Echo Knight from the sun-kissed land of Oreskos, Kapnos came to Ravenloft some time far before anyone else, and ended up in the care of Sophia Ikonios, a vampire hunter. He, along with Sophia, have been researching a way to leave Borovia.
  • Action Survivor: He had already been surviving in Barovia for roughly a month by the time the campaign begins and the rest of the party are transported there.
  • Ancient Grome: His general aesthetic.
  • Arbitrary Skepticism: Kapnos has trouble really prescribing to any religious beliefs due to his own cultural concerns, though he rarely ends up making too much noise over it.
  • Badass Bookworm: His introduction shows him researching the history of Barovia, and then fending off an attack from a vampire's brood.
  • Did You Just Scam Cthulhu?: Lies directly to Zaro's face, and with the exception of a hallucination encounter, has mostly gotten off scott-free.
  • Drugs Are Good: His incense burners are often compared to recreational drug use, particularly when he attempts to remove any smell of Sophia from himself and dissuade her stalkers by "hotboxing" his room at the inn.
  • Doppelgänger Attack: His signature ability, his incense burners in his mane allow him to create smoky shadow echoes that can attack for him and draw enemies away from him.
  • Viewer Species Confusion: An in-universe example, Kapnos is a Leonin, a Canon Immigrant race to D&D, and most of the party mistakes him for a Tabaxi.

Important NPCs

Sophia Ikonios

A famous vampire hunter in Barovia, and the woman who saved Kapnos' life. It is she who is also the principal target of Zaro Von Strahdovich.
  • Big Good: The closest to it that Ravenloft allows. She faces the misbegotten spawn of Strahd and is well known throughout the entire realm for her efforts against the inhabitants of Castle Ravenloft.

Zaro Von Strahdovich

Strahd in this campaign has been dead for several years, and has not even been rumored to be still alive for quite some time. However...Strahd's lineage does not end with him, and Zaro has appeared to apparently reclaim the throne of his ancestor.
  • Establishing Character Moment: His first interaction with the party is him glibly remarking on their fighting skill, one-handedly shoving Grymharl away, and effectively spooking everybody with his mere presence.
  • Generation Xerox: Unfortunately for Ravenloft, Zaro is just as bad as his father.

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