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Amalgamated Vacuum Security Force

    Alias Node 
"I got lots of time and lots of curiosity. Let's hear your story."

The main player character, a detective working for a corporate security force and tasked with finding and stopping a dangerous criminal. Although a bit of a joke to his colleagues, he's skilled at Empathy Telepathy, which allows him to live through others' memories, and cares deeply for his partner, Maksh.

  • Amazon Chaser: Clearly attracted to Cilia. As Zelda points out, he's not her type.
    Zelda: Ah, tell your hormones to take a rest, Alias. She only goes for guys with blue skin.
  • Badass Boast: Gets to drop a couple during the course of the game, usually when using information obtained from another character's flashback.
    Alias: (to Click Snap Snap Rattle, after stealing his stash of cerebomb) "I don't think you've got a stash. I think I've got it."

  • Blue Oni: Calm and reserved, compared to Maksh's excitable Red Oni. Guess which one of them charges into the bar first.
  • Bunny-Ears Lawyer: He's bumbling and a bit of a slob, but if you succeed in your mission he turns out to be this. He also appears to be very good at getting people to open up, which may explain how easy it is to trigger flashbacks. Could be interpreted as a Clueless Detective if you screw up.
  • Cowboy Cop: While he does follow regulations and makes sure Maksh does as well, he has no qualms dealing with criminals like Click Snap Snap Rattle without arresting them. He's also willing to manipulate and dupe people for his gain, especially Bettaker and Seedrot.
  • Deadpan Snarker: Drops lots of wry remarks, as befits a noir-esque protagonist.
  • Did Not Get the Girl: Cilia is clearly not interested in him, though they can become friends if you help her out.
  • The Empath: The "telempath", to be exact. He can relive the memories of other people once they open up to him. Apparently, this even works with recorded messages.
  • Exact Words: You won't get far asking about "suspicious" characters in the bar, because everyone is suspicious.
  • The Exotic Detective: A telepathic, memory-reading detective on a distant planet.
  • The Faceless: Hardly a Featureless Protagonist, but we don't ever see his face in-game.
  • Fantastic Racism: Part of the reason Alias has struggled in his job. He gets made fun of for only having two arms by his non-human colleagues. In one of his own flashbacks, we see Maksh stand up for him.
  • Guile Hero: Like many adventure game protagonists, his main assets are his wits and his conversation skills. The latter allows him to enter a person's memories if he establishes a strong enough rapport with them.
  • Hardboiled Detective: Played with. While he talks and acts like an archetypal PI, he's actually a company cop working for a Mega-Corp.
  • Meaningful Name: Since he can literally inhabit the memories of others, "Alias Node" refers to both his changing identity and the way he connects to people (though it's implied he's not the only one on the force with this ability).
  • Mind Probe: His empathy telepathy skill works somewhat like this, allowing him to relive memories.
  • Police Psychic: Uses mental powers as part of his job, though since he's been trained in it, there are clearly others who can do it as well.
  • Running Gag: Keeps getting compared to (or otherwise hearing about) Jerry Lewis, the one human every species seems to know.
  • Switching P.O.V.: Happens each time he enters someone's memories. Sometimes the in-game camera will change to reflect this.
  • Tempting Fate: Hopes that he won't have to use his Emp-Tel on any non-humans...shortly before entering a bar full of them.
    'Alias': "Well, no problem as long as there aren't any aliens. I hate doing it with aliens..."
  • Token Human: The only human in the AVSF, the bar, and the entire game not counting the Vildroids' creators.
  • Unfazed Everyman: Remarkably laid-back, even when getting hit by a deadly poison dart.
Alias Node's Marmali partner and friend. Not especially bright and quite lazy, but he has a good heart and is shown to have stood up for Alias numerous times. Has a wife and kidlets.

  • Bumbling Sidekick: Gets himself kidnapped almost immediately, although Alias is clearly a bumbler himself. Since Maksh is also said to have a family, he's technically a Bumbling Dad as well. Inverted in-game in that Woboksha sees Alias as Maksh's Bumbling Sidekick instead.
  • Cool Shades: Coupled with Nice Hat and a badge, this makes up his entire ensemble.
  • Continue Your Mission, Dammit!: Pleads with you to hurry up and rescue him throughout the game.
  • Donut Mess with a Cop: Seriously considers not responding to a distress call so he can finish his donut.
    Maksh: "But it's a cream-filled donut!"
  • Distressed Dude: Gets kidnapped almost instantly after walking into the Thirsty Tentacle. Finding and saving him is one of the main goals of the game.
  • Nice Guy: As we see throughout the game, Maksh may not be the smartest, but he's helped Alias numerous times, including pulling him out of an alien toilet and donating one of his organs to save Alias' mother. Played for laughs so you'll feel especially bad the longer you take to rescue him.
  • Red Oni: Impulsive, excitable, and emotional, compared to Alias'more reserved Blue Oni.Makdh is also more familiar with life on Armpit VI and has a (slightly) better reputation on the force.
  • Street Smart: It doesn't help him much in this game, but he seems to be more comfortable with Armpit VI and his job in general than Alias.

"Perhaps you should resort to using Disk 2"

An AI designed to assist you and the voice of your PDA. She tells you how to use some of your equipment and keeps running commentary throughout the game. Represented by some abstract shapes whenever she speaks.

  • Breaks The Fourth Wall: Her instructions to swap disks. If you didn't copy all the game files to your computer, prepare to hear these lines a LOT.
  • Deadpan Snarker: Part of her fast-talking, Sassy Secretary character. This also fits in with the noir-esque tone of the main story.
  • Exposition Fairy: Explicitly reminds you to use your voice printer and residue printer, and will interface with them once they're activated. Also tells you when to swap disks, something you will hear many, many, many times if you're running the game the old-fashioned way.
  • Lost Him in a Card Game: Apparently happened to her the last time Alias took his PDA to a gambling hall. She reminds you of thia the first time you enter the bar's casino.
  • Old Flame: Seems to have this relationship with your voice printer.
  • Running Gag: "Crossing off" suspects who are either very dead or clearly couldn't have committed the crime.

    Sergeant Woboksha
"If you so much as wave an appendage cuff at someone without conclusive evidence, your butts will be in jail and I will personally swallow the key! Now, go!"
  • Da Chief: Despite her rank, she fills this role throughout the game, urging you to solve the case and threatening you with Punishment Detail if you fail.
  • Drill Sergeant Nasty: Also shows aspects of this, especially in the introduction, where she complains about being "stuck" eith you and Maksh.
  • Fantastic Racism: Like most of the other Marmali in the AVSF, she seems to have a lack of respect for humans, especially Alias.
  • Mr. Exposition: Will update you on the continuing efforts to track down the thief, as well as alert you when your residue printer has returned results.
  • Space Police: Averted. Although the game takes place on an alien planet and features lots of non-human races, her officers have a limited jurisdiction, which is why they have to catch their suspect before he gets offworld.


The Thirsty Tentacle (Staff)

    Soldier 714-Z- 367
"My orders are to remain here on Armpit VI. Of course, it is possible that I may some day get a countermanding order..."
The bartender of The Thirsty Tentacle, a member of the insectoid Zzazzl race, once tasked with an important mission from Queen Zoonz.
  • Almighty Janitor: His primary job was simply guarding the Queen's tapestries, until the day he was tasked with transporting her egg. Now he's a bartender, and possibly a Zzazzl sleeper agent for their relocation .
  • And the Adventure Continues: As the page quote implies, he is currently working at the bar until further orders, which will presumably instruct him to continue the Zzazzl repopulation on Armpit VI.
  • Escort Mission: What his flashback, in which he must safely transport a giant egg to the spaceport, can be seen as.
  • Eye Cam: As with all the playable characters in the game, we see his flashback through his eyes, which in this case means segmented vision that replicates the same image in small cells over the whole screen (fortunately, this can be switched off).
  • Healing Factor: Can regrow his limbs within days, though that doesn't mean he enjoys having them ripped off.
  • Hive Mind: The Zzazzl can all hear each others' thoughts (which you do, repeatedly, when playing as him). Soldier finds it comforting.
  • Insectoid Aliens: Resembles a giant centipede, and hails from a hive world.
  • Multi-Armed Multitasking: Uses his many arms foe mixing drinks, whuch is part of what makes him a good bartender. Alias wonders why there aren't more Zzazzl with that kind of job.
  • Patriotic Fervor: He may be far from home, but he still possesses boatloads of it and will defend is fiercely proud of his race and his Queen.
  • Priceless Paperweight: His reward for completing his mission is a regal brooch. He uses it in the present to hold the key to the bar's storeroom.
  • Proud Warrior Race Guy: A friendlier version than usual, but he's still intensely loyal to his Queen, even though he admits she's "a few crumbs short of a feast."
  • Undying Loyalty: To his hive, his people, and his queen, which he readily admits. It's what has led him to leave his homeworld and take a job in a skeezy bar, all for the sake of the Zzazzl repopulation.
  • What Happened to the Mouse?: We have yet to learn the fate of the new Zzazzl egg or the hive's migration to/invasion of Armpit VI.

"Let's focus on escaping until we get caught. Then we'll worry about being caught."
A Trisecks belly dancer and a former resistance agent from the marshy planet U'Bleek. Was once a fighter against the oppressive Akro Mati regime but has since drifted from her goal after suffering a tragic loss.
  • Action Girl: Trisecks women are the dominant ones of their family units, so this makes sense. She's also a member of a resistance movement on her home planet and her flashback is all about fleeing persecution with her mates.
  • Belly Dancer: Her current occupation. She can be seen dancing onstage throughout the game om a revealong outfit.
  • Bare Your Midriff: She is a belly dancer, after all.It's implied her everyday outfits back on Ubleek were nothing like this, although we don't see evidence of this.
  • Bizarre Alien Biology: According to the bar's computer terminal, Trisecks women carry the egg and sperm provided individually by their two male mates. We learn in her flashback that at least one of them wanted to have a baby.
  • Crusading Widow: Seeking to avenge the death of one of her mates at the hands of the Akro Mati.
  • Defrosting Ice Queen: Is understandably suspicious of you at first, but becomes much friendlier after you play her flashback, even if you exit and talk to her before completing it. She's still not romantically interested in you, though, and will respond harshly if you make a mo e on her.
  • Exotic Extended Marriage: All Trisecks women have two mates, and she is no different. Or, at least, used to be, before her Alpha Mate, Parker, was killed by the Akro Mati.
  • Expy: Seems similar to Oola, the Twi'lek dancer from Jabba's Palace in Return of the Jedi. Her species name, the Trisecks, may also be a Shout-Out.
  • Fish People: The Trisecks in general fit this, having humanoid bodies with gills, fins, and amphibious features. It seems most prominent with the women, though.
  • Fission Mailed: Her flashback ends on a downer note, with one of her mates being killed and the Akro Mati discovering the letter she was supposed to deliver. However, the whole point of this sequence is for Alias to recover the information from her memory so he can tell it to her in the present, salvaging her mission.
  • Green-Skinned Space Babe: More like magenta-skinned, but otherwise fits the bill. She wears very little clothing and has a job as an exotic dancer.
  • It May Help You on Your Quest: How she assists you if you agree to trade her the name of her contact. The vid disc she finds proves essential to solving your case.
  • La Résistance: A rebel fighter who lost the name of her contact. She still longs to resume her mission and end the occupation of her home planet by the oppressove Akro Mati regime.
  • Ms. Fanservice: The only outfit we ever see her in is her revealing bellydancing costume in the bar. Alias is clearly into it.
  • NPC Scheduling: Well, once you trigger her flashback she becomes a playable character. But to do that, you have to catch her on her break, which happens sporadically and can be tricky.
  • Trauma-Induced Amnesia: Can't remember the name of the person she's supposed to contact for the Trisecks rebellion. We find out it's because the moment she heard it was right after her Alpha Mate, Parker, was killed.
  • True Companions: Helping her out leads her to declare you her friend for life. She's also the only person in the bar who seems like she actually wants you to catch the villain, beyond simply trying to make a deal with you. Unfortunately for Alias, her interest in him ends there.
  • Weakness Turns Her On: Although Parker is clearly the more physically attractive of her mates in her flashback, she does share a room with Barman instead, implying she prefers to sleep with him.
  • Wham Episode: Her flashback, essentially one long high-stakes chase scene, is more time-sensitive than some of the others and ends with the tragic death of one of her mates.
  • What Happened to the Mouse?: Even after beating the game, we have no idea if Barman is still alive, or what will happen after Cilia finds her contact.
  • Wrench Wench: Escaping from U'Bleek involves hijacking boats, stealing motors, and working with power tools, which she's quite adept at.

    Bettaker aka Dirtkicker "It has been most bitter and frustrating. I was exiled most unjustly."

A Vildroid "bonkier" at the Bibblebonk table in the bar's casino. He was once a well-known sports star on his home planet Savin III and harbors resentments about his downfall.

  • A.I. Is a Crapshoot: Part of his backstory. He killed the two surviving members of the race that created the Vildroids, all thanks to using the wrong memory chip.
  • Broken Ace: A former athlete who was exiled in disgrace after murdering two surviving members of the race that created the Vildroids, on live TV no less. He is clearly still bitter and blames Chiphandler for his downfall.
  • Diegetic Interface: When you play as him, you see notifications processed in real time via your Heads-Up Display. Your screen will identify the person speaking at any given moment, and is enhanced by turning on your radio.
  • Dumb Jock: He was essentially the robot version of this, which leads to some rather hilarious juxtapositions between his behavior and his matter-of-fact dialogue delivery.
    Bettaker: "I intend to imbibe mass quantites of intoxicants until I am so spizzled that I will engage any willing female and pursue nocturnal activities!"
  • His Name Really Is "Barkeep": As with all Vildroids, his name is his literal job description. Apparently, this changes depending on what the Vildroid's job currently is unless the same name fits.
  • I Coulda Been a Contender!: Once a sports prodigy, now working in a crummy bar. He is angry and bitter for losing his glory and blames Chiphandler for it.
  • Kill the God: This is essentially what forced him to leave his homeworld, Savin III. However, he wasn't the only one, just the one blamed along with Chiphandler, who gave him the chip in the first place.
  • Killer Robot: As we find out in his flashback, he was prompted to murder two survivors from the Vildroids' creator race on live TV because of the memory chip he was using. It wasn't intentional, but still...
  • Machine Monotone: He and all Vildroids speak this way. Played for laughs, especially when they describe things like getting drunk.
  • Never My Fault: Blames fellow Vildroid Chiphandler for his fall from grace. It's debatable whhether either of them are really to blame, though, since none of the Vildroids were aware that the Mark V versions killed off the Creators.
  • Ridiculously Human Robots: Applies to all of the Vildroids, who began filling the roles vacated after their creator race mysteriously disappeared. This includes athletes, entertainers, public officials, and even graffiti artists. Since it's implied that the Vildroids killed the Creators, it's possible this may have been intentional, at least at some point.
  • Robot Antennae: Can recieve radio transmissions through a built-in antenna, an important part of completing his flashback.
  • Robot Athlete: Used to be a star Veebleball player on his homeworld. A big part of his flashback is spent preparing for and competing in the championship game, including putting on the right gear and studying the correct moves.
  • The Scapegoat: All the Mark V Vildroids are implied to have been responible for wiping out their creators. However, Dirtkicker happens to be filmed doing it on live TV after inserting the wrong memory chip and is punished, along with Chophandler, as a result.
  • Volleying Insults: His specialty during his time as Dirtkicker was in the "Arguing With the Referee" event of Veebleball. You get to play through it and have to choose the correct insults and attacks to beat the opposing team.
  • What Did I Do Last Night?: How his flashback begins, the day of the big Veebleball game on Savin III. Your first task is getting the graffiti scrubbed off of your viewscreen.

"If you are not interested in Bibblebonk, I am programmed to make pleasant conversation.
Another Vildroid working in the casinio. Bettaker's nemesis.

  • Artificial Stupidity: His carelessness is the apparent reason why he and Bettaker are exiled, at least according to Bettaker.
  • From Nobody to Nightmare: From television intern to planetary exile and accessory to murder.
  • Meaningful Name: Like all Vildroids, his name reflects his job. Unlike Bettaker, however, he has the same name as he did on Savin III: he's just handling a different kind of chip now...
  • My Greatest Failure: Does not want to talk about that time he was indirectly responsible for the murder of two of the Vildroid's creators on live television.
  • The Scapegoat: Particularly to Bettaker, who blames him for their exile, but also to all the Vildroids as a whole.
  • Stepford Smiler: He has no smile to speak of, but his pleasant tone masks his Dark Secret.
"Better be DAMN important!"
The owner of The Thirsty Tentacle, an unscrupulous Blobster who oversees all from his hidden office above the bar.
  • The Don: Essentially an alien mob boss.
  • Fat Bastard: A big, nasty, unscrupulous bar owner.
  • Faux Affably Evil: Will be nice to you if he thinks you can do business with him, but isn't very patient about it.
  • The Insomniac: Uses a stimulant spray to stay awake at all times so he can monitor his bar. Unplugging it instantly knocks him out cold.
  • No Celebrities Were Harmed: His voice seems to be based on Richard Nixon, oddly enough.
  • Red Herring: The game leads you to believe that you will have to make a deal with him to catch the villain. Actually, all you have to do after you're invited to his office is knock him out by turning off his stimulant sprayer so you can access his locked cabinet.

The Thirsty Tentacle (Patrons)

A Neblitzi would-be space navigator, he is a short, anglerfish-like creature, confined to a mayonnaise jar and reliant on his mate, Thud, to get around. Very easy to upset.

  • Affectionate Nickname: Thud calls him "Fleeb". Fleebix, on the other hand, tends to use way more vocabulary words to refer to Thud.
  • Blue-and-Orange Morality: Although he comes off as a Jerkass, some of his behavior is explained by the long, symbiotic history of the Neblitzi and the Salivraster. Simply put, Fleebix has evolved to be a loudmouth, Thud has evolved to cope with it, and the two are a functional couple despite how unhealthy it seems from the outside.
  • Brain in a Jar: A hyper-intelligent fish-creature in a jar, to be exact.
  • Flowery Insult: Some of Fleebix's dialogue options with Thud fall into this.
  • Hair-Trigger Temper: Does not take much to get him going.
  • Hidden Depths: Apparently has an interest in Romantic literature.
  • Jerkass: While playing as Fleebix, you are prompted to insult Thud several times in an astounding variety of ways.
    • Jerk with a Heart of Gold: Debatable. If Alias insults Thud too much in the bar, Fleebix will push back, saying that only HE has the right to make fun of Thud that way. Helped by the fact that Thud really does seem to be too stupid to insult, and needs to be told in very explicit terms what to do. And they are mates, after all. Thud, for what it's worth, seems to care about Fleebix a lot, no matter what.
  • Large Ham: Nearly everything Fleebix says is SHOUTED!
  • Neat Freak: Keeps a long list of the many ways Thud has annoyed him, including putting snails in his jar, and is unnecessarily strict in general. Other Neblitzi seem to share this trait.
  • Non-Human Non-Binary: Refered to using male pronouns, but is technically genderless, as all Neblitzi are.
  • Odd Couple: With Thud, his mate.
  • Platonic Life-Partners: Also with Thud. Neblitzi reproduce asexually, but they mate with Salivrasters for life.
  • The Sleepless: Neblitzi don't require sleep. Instead, they sit outside in their jars all night.
  • Small, Annoying Creature: Although not really to Thud, who never seems especially hurt or aggravated by Fleebix's insults.
  • Small Town Boredom: This and greed seem to be his primary motivation for leaving his home planet of Yzore.
  • Super Senses: Can detect certain high-frequency signals. This comes in handy for finding and blocking the villain's neural scan later in the game.
  • Weak, but Skilled: As Fleebix, you literally can't do anything physically by yourself aside from reading and observing. Trying to interact with objects directly will have Fleebix mention how weak his flippers are. However, you are intelligent enough to apply for a cushy job as a navigation officer.
An exceptionally dim but good-natured Salivraster who serves as the muscle for his mate, Fleebix, and transports him around.
  • Accidental Misnaming: Has trouble remembering Alias' name, calling him everything from "Alibi" to "Allegro".
  • Attention Deficit... Ooh, Shiny!: VERY easily distracted, which makes for some frustrating moments (in a game full of them).
  • Big Eater: When playing as him, you get the option to try and eat a bunch of thoroughly inedible objects.
  • The Big Guy: Especially compared to his tiny mate, Fleebix.
  • Buffy Speak: Some of the objects seen in his flashback are described this way.
  • Bumbling Sidekick: To Fleebix.
  • Comically Missing the Point: Often misinterprets what Fleebix is saying and has a bad short-term memory.
  • Diegetic Interface: Functions as this during Fleebix's flashback. You can only interact with things by ordering Thud around, which can make even getting on the bus a complicated task. He also carries your inventory for you.
  • Does Not Know His Own Strength: Routinely breaks things and causes havoc without meaning to. He can even kill Alias this way.
  • Foil: To Fleebix.
  • Gentle Giant: He's really a sweetheart, unless you try to play catch with him.
  • Hidden Depths: Although he's mostly friendly and easy-going, he does keep a bazooka in his house...
  • Kindhearted Simpleton: Genuinely seems to like and want to help Fleebix, even when causing him trouble.
  • Lizard Folk: A dinosaur-like creature with the mind of an excitable child.
  • Odd Couple: With Fleebix, though he doesn't seem to realize it.
  • Manchild: Acts like a little kid in an alien dinosaur's body, as evidenced by his room and his "map", which is just a picture of his and Fleebix's house drawn in crayon. This seems to be common for his species, as Neblitzi have day care centers for Salivrasters.
  • More Teeth than the Osmond Family: Just look at that screenshot.
  • Red Herring: The terminal mentions that Salivrasters love playing hide and seek. Sure enough, you can get Thud to cover his eyes, which is cute, but doesn't serve any purpose in the story.
  • Too Dumb to Fool: Combined with Literal-Minded, this makes dealing with him as Fleebix rather frustrating.
"I can hardly wait to get off this lousy planet and get on with my life!"
A member of the plantlike Vedj species, she once had hopes of being a freedom fighter but is currently drifting from job to job as a waitress "slinging hash all over the galaxy."
  • A-Cup Angst: Suffers a floral version of this in her flashback.
  • Accidental Pervert: At first, it might seem weird that she has a book of "erotic" plant photography sitting in plain view on her table. Her flashback reveals that she uses it to drop a fruit, which she's planning on doing soon. Naturally, Alias takes advantage of this information.
  • Bigger Is Better in Bed: Invoked in her flashback with her desire to grow, as well as with her boyfriend, Longanther.
  • Bizarre Alien Biology: The Vedj process of growing flowers and dropping fruits combines aspects of plant and human reproduction.
  • Bottle Episode: Her flashback takes place entirely in one location.
  • Bratty Teenage Daughter: Her personality in her flashback.
  • Defiant Captive: Can act like this to her mom in her flashback.
  • Does This Remind You of Anything?: The process of fantasizing about erotic images in order to drop a fruit strongly resembles masturbation, complete with The Immodest Orgasm.
  • Dogs Are Dumb: Is not fond of Shep, the family "sheepplant", essentially a big, dumb mutt. In her defense, he IS preventing her from blossoming...
  • Fantastic Racism: Views humans as "plant enslavers".
  • Fatal Flaw: She has a habit of abandoning her fruit/children, accidentally or not.
  • Former Teen Rebel: Left home to join the Plant Liberation Army and head to Earth. They didn't even make it to the spaceport.
  • Freudian Excuse: Her abandonment of her first fruit is the exact opposite of her mother Curvystem's overptotective parenting. In the present, Seedrot regrets this but she's still not very good at keeping track of her fruit.
  • Jaded Washout: Shows shades of this.
  • Mama Bear: She will kill you if she catches you making off with her new fruit. However, she's relatively easy to fool, provided you've finished her flashback.
  • Maternally Challenged: Left home after "dropping her first fruit", which seems to be the Vedj equivalent of having a child. She expresses guilt over this and wants to be a better parent this time. Since Alias is able to trick her with a wax fruit, she's clearly not much better at keeping track of her offspring.
  • Meaningful Name: Seems to be common among Vedj. In her case, it alludes to her being a "bad seed" or troublesome child. And it takes on added significance after she drops a fruit of her own and fails to take care of it.
  • Missing Mom: Ran away from her first fruit and regrets this deeply, vowing to take care of her new one. Alias prevents this from happening.
  • Modeling Poses: Does a version of this while working for a sleazy photographer in her flashback. Since we're playing as her, we don't see them, but they sound quite racy by Vedj standards.
  • Plant Aliens: A walking, talking tree, just like the other Vedj.
  • Revolutionaries Who Don't Do Anything: Left home to liberate plants on Earth, but her group fell apart pretty quickly and she abandoned this idea after getting out of a detention camp.
  • Stealth Pun: Her entire flashback is set in one place and about her effort to drop a fruit so her mother will let her leave home. It's literally about getting "uprooted".
    Click Snap Snap Rattle
"I could help you, I think. For a price."
A drug-dealing Auditon with supersonic hearing from a sunless jungle planet. He prides himself on his homemade batch of "cerebomb", but has dreams of running his own operation one day.
  • Bad People Abuse Animals: Has no problem drugging the queeps at the spaceport to get past them. However, he does feel bad about pulling the legs off of a sentient, talking insect to make cerebomb, calling it "the worst part".
  • Big Bad Wannabe: Wants to be "the man" but is stuck in a low-level position in his current setup. Doesn't mean he isn't dangerous.
  • Blind Weaponmaster: Like all Auditons, he has no eyes but can "see" based on sound. He's also fully willing to shoot you dead if you piss him off too much.
  • The Chessmaster: You get away from the police in his flashback by thinking like this.
  • Clandestine Chemist: Works out of a hidden lab in his safehouse on the jungle planet Rumble-Ping. His skills come in handy when Alias needs an antidote to a poison dart.
  • Cutting the Knot: Part of the solution to the vine maze puzzle in his flashback. At first, it seems you just need to swing on the vines in a specific order, which you do, but you can also untie and drop some of them, forcing the cops to take a roundabout route. Discovering you can do this gives you time to escape once you trip the alarm at the safe house.
  • Deadpan Snarker: Has some memorable one-liners in his flashback.
  • Dragon with an Agenda: Acts like this for his unseen employers. He's just an "errand boy" now but wants to be "the man" some day.
  • Fantastic Drug: Cerebomb, his stock in trade. Which would make him a Fantastic Drug Dealer.
  • Honor Among Thieves: Though he can kill you, if you manage to make a deal with him, he will honor it and spare your life.
  • Hoist by His Own Petard: Bragging about his stash allows Alias to enter his memories, learn his locker combination, and steal it from him.
  • Prehensile Tail: You get the option to use it for various things during his flashback.
  • Schmuck Bait: If you show him his stolen cerebomb stash when he asks for it, he will kill you. The smarter thing to do is refuse, then prove that you know his locker combination. This will convince him that you've hidden his stash somewhere and he'll be forced to deal with you.
  • Shout-Out: His hearing is highly sensitive and he's described as having a "devilish" appearance. Sound familiar?
  • Sound-Coded for Your Convenience: When playing as him, you literally see objects based on sound and identify rooms by the noises coming from them.
  • The Speechless: Has laryngitis during his flashback and can't talk to anyone, though we can still hear his thoughts.
  • Super Hearing: Like all Auditons, he has no eyes and instead percieves the world through soundwaves and braille.
  • Troll: After escaping the cops in his flashback, you can call them at the safehouse from outside the spaceport, just to hear them admit defeat.
  • Worthy Opponent: If you successfully steal his stash from him in the bar, then refuse to hand it over, he will concede that you've beaten him and agree to make a deal with you.
    Deven- 7
"I must be mad to waste my insanely valuable time talking to an obscure nothing such as yourself."
A snobby Sraffan real estate broker and art collector. He helps buy and sell planets for a living and has made a fortune doing so. He and some of his employees show up at the bar later on in the evening to celebrate a successful deal.
  • Advertised Extra: While he is a POV character, he's not nearly as important as his appearance in the game's cover art would suggest. In fact, he's arguably less significant than some of the other flashback characters you play as, such as Click or Cilia.
  • Affably Evil: A cultured, polite, well-dressed businessman who has no problem displacing the populations of entire planets if it makes him money.
  • Bathing Beauty: Well, the "beauty" part is a matter of opinion, but he seems to love swimming and taking luxurious baths.
  • Can't Hold His Liquor: Or rather, his voltage, as electric shocks are the drug of choice for Sraffans. One jolt from the ball he keeps by his pool distorts the entire screen. This actually factors into the plot of his flashback, since being able to "hold your voltage" is an important part of making the deals necessary to buy Armpit III.
  • Electric Instant Gratification: Sraffan society is so highly advanced and decadent that a jolt directly to the brain is considered a recreational drug.
  • Exotic Eye Designs: Purple irises with hourglass-shaped pupils, like all Sraffans.
  • It Amused Me: Why he agrees to bet with Alias about the internal codename of his latest deal. Of course, if you complete his flashback, you get to choose what this is. This seems to be his motivation for a lot of things.
  • Manipulative Bastard: Succeeds in his work by playing people off of each other and obscuring the truth to get what he wants.
  • Man of Wealth and Taste: Keeps an extensive collection of artwork, including some paintings the player may recognize...
  • Multi-Armed Multitasking: Has four arms, like all Sraffans, and seems to be prone to this.
  • NPC Scheduling: As with Cilia, he is a playable character once you enter his flashback. However, he's not at the bar at first and won't show up until later.
  • Post-Stress Overeating: If what he tells Quosh-23 is true (and it could very well not be) he was once prone to this.
  • Rich Bitch: A male version who loves to flaunt his wealth.
  • Smug Snake: He's so full of himself that you may have the urge to smack him after talking to him.
  • Villainous Gentrification: Practices this on a planetary scale.
"Stay out of my way, and don't force my hand. After all, it holds the life of your beloved partner."

The game's Big Bad, a dangerous master thief and corporate spy fully capable of murder. He's somewhere in The Thirsty Tentacle and will flee on a shuttle if Alias doesn't find him in time. Father of Ni'Purth.

  • And Now for Someone Completely Different: His flashback, which happens via a voice message, is treated as a surprise reveal.
  • Berserk Button: Loses his cool once you thwart all of his attempts to stop you and find out where he is and he learns that his son is dead.
  • Blow Gun: His weapon of choice. Finding an antidote to his poison is one of the first steps to stopping him.
  • The Chessmaster: Has several plans in place to kill Alias, recover the missing datacart, and escape Armpit VI. Thwarting them is part of what prompts his Villainous Breakdown.
  • Cold Ham: Speaks with a chilling, controlled, yet still bombastic voice, but starts to lose his cool as Alias gains the upper hand.
  • Doting Parent: Has a soft spot for his son.
  • Fantastic Racism: Seems especially insulted that the authorities are sending a human after him.
  • Fatal Flaw: Has two: his lack of respect for Alias and his love for his son. Both of these factor into his Villainous Breakdown late in the game, which allows Alias to enter his memory.
  • Hoist by His Own Petard: Chooses the Thirsty Tentacle as a hiding spot, due to it being busy, dangerous, and close to the spaceport. Unfortunately for him, it also contains several characters and items that prove useful in taking him down, especially the plant he's allergic to.
  • Hostage for MacGuffin: His plan to get the other datacart from you. Don't fall for it: Maksh will be fine.
  • I Have Your Partner: Captures Maksh almost immediately and threatens to kill him throughout the game. He's bluffing about that, but he will kill you if you're not careful.
  • Knight of Cerebus: His voicemails are genuinely threatening and contrast heavily with the mostly lighthearted tone of the game. Subverted at the end, when we see his ridiculously cutesy true form.
  • Nothing Is Scarier: No one knows what he looks like, and he keeps leaving you threatening messages in his intimidating voice. Chances are you'll have quite the menacing picture of him in your head whenever he speaks.
  • Papa Wolf: His goal is to groom his son, Ni'Purth, to carry on his criminal legacy and he orchestrated the break-in with him to this effect. Finding out that Ni'Purth was Dead All Along sparks his Villainous Breakdown.
  • Shapeshifter Default Form: No one knows what the Kur'Pupu's true form looks like...until the end of this game.
  • Smug Snake: At least at first.
  • The Unfought: While you match wits with him throughout the game, you don't actually confront him in person until the very end, and even that is just to trick him into revealing himself, which plays out in a cutscene. However,
this is part of what makes him such an ominous presence.
  • Villainous Breakdown: Once you take the antidote to his poison, turn off his signal jammer, block his neural scan, and learn who he's disguised as, he will start sending you several rapid-fire messages. After he learns his son has died, he goes on a rant which allows you to access his memories and learn the way to bring him out of hiding.
  • Villain Shoes: You finally get to play as him in a short flashback at the end of the game.
  • Walking Spoiler: It's mentioned in many descriptions and reviews of the game, but his identity as a shapeshifter is actually treated as a reveal. Also, the fact that it's him, not his son, that's at large isn't confirmed until later in the game. Discussing anything about him gives away some of the things you learn by playing.
  • Weaksauce Weakness: His flashback reveals that he is allergic to a certain type of flower that changes each playthrough. This is key to catching him and winning the game.
"Hey, brother, life's a smorgasbord!"

An unnervingly upbeat Wispowurwee living inside of a plant in the bar's cowboy-themed saloon.

  • Comedic Sociopathy: Sees nothing wrong with his way of life and is disturbingly perky about it.
  • Empty Room Psych: The only character in the Saloon area. You might think that means he's important, but he isn't.
  • Energy Beings: A non-corporeal consciousness capable of inhabiting various hosts. Alias finds him while he's inside a potted plant.
  • Not So Different: Possesses organic beings until they rot, then moves onto the next one. Alias finds this disgusting, but Gus points out that the human practice of killing animals for meat isn't very different.

"I'd shrug, except I don't have any shoulders."
A slow-moving Molassoid found hanging out in the Steamy Parlor.

  • Deadpan Snarker: Has a lot of sarcastic remarks, although he takes his time delivering them.
  • Hates Small Talk: Looks down at "bipeds" for wasting their time with pointless conversation, which for him can take weeks. He seems to enjoy wasting yours, however.
  • Insectoid Aliens: A giant talking slug.
  • Jerkass Has a Point: Hey, it's not his fault he's too slow to be of use to you.
  • Low-Speed Chase: Could possibly be in one, though it's hard to tell.
  • Meaningful Name: They don't call his species the "Molassoids" for nothing...
  • Overly Long Gag: He actually offers to lead you to the murderer, but he never actually moves. It's unclear if this is intentional on his part or not.
  • Super Senses: Can detect scent trails, including that of the Big Bad. Unfortunately, he's too slow to take you to him, although he could possibly be lying about that simply to be a Jerkass.

Characters Seen in Flashbacks

    Queen Zoonz
The stately Zzazzl queen of P'zzazz, as seen in Soldier 714-Z-367's flashback.

Seedrot's domineering mother, as seen in her flashback on Laygoom.

  • Covert Pervert: Keeps a book of erotic plant photography locked in a drawer. This actually turns out to be an essential aid for dropping a fruit.
  • Diamonds in the Buff: Not naked by Vedj standards, but the only thing we see her wearing is a string of pearls.
  • Fashionista: Loves beauty and being pampered. This is how you get her to leave.
  • Housewife: A stereotypical homemaker who tries to keep her daughter home and get her to watch TV.
  • My Beloved Smother: Refuses to let a young Seedrot leave home until she proves she is mature by dropping a fruit.
  • Plant Aliens: Like her daughter, and all Vedj.
  • Stepford Smiler: Well, Vedj don't exactly have smiles, but otherwise she seems to fit this trope well.
  • Strict Parents Make Sneaky Kids: No surprise that her attitude towards Seedrot leads her to figure out a way to drop a fruit even while stuck at home. Could also be responsible for Seedrot's tendency to abandon her fruit.
  • You Got Spunk: Says something similar to this if you try to attack her during Seedrot's flashback.
    Whine Whistle Tap Tap
"I don't know what your story is, buddy, but you should do something about your voice. I can't understand a thing you're saying."

The Queep trainer encountered in the Room of Barks outside the spaceport in Click Snap Snap Rattle's flashback.

  • Allergic to Routine: Changes up the Queep roations purely out of boredom.
  • Badass Baritone: Has a deep voice and seems rather intimidating.
  • Hates Being Alone: Implied to be the reason he talks to the telemarketer for so long. Despite this, he's not very friendly to Click, although this may be because Click can't speak.
  • Holding the Floor: You occupy by him by routing a telemarketing call his way, allowing you to access the Queep cages.
  • The Guards Must Be Crazy: Rather easy to distract.

    Irk- 4
One of the Armpit III stakeholders staying in Deven-7's home in his flashback.

  • Eccentric Millionaire: Mentioned to be this, although she seems way more grounded than the other sellers.
  • Grande Dame: Wants to sell Armpit III to spend more time with her "seven left-grandchildren and 12 right-grandchildren."
  • Idle Rich: Seen lounging by Deven-7's pool.
  • Non-Standard Game Over: If you try to kiss her, she will call off the deal due to your lack of professionalism and you will exit the flashback.
     Quosh- 23 
The other stakeholder encountered in Deven-7's flashback. Seems to be extremely on edge and has locked himself away in the bathroom.
"You don't think I'm being n-n-neurotic?"

  • Because You Were Nice to Me: Showing him some sympathy convinces him to upload his terms for the Armpit III deal.
  • Embarrassing Pyjamas: Mentioned to wear these while avoiding deals.
  • The Faceless: Won't come out, even after you've calmed him down. He can still be of use to you however.
  • Nervous Wreck: Extremely anxious when making deals, to the point of hiding in confined spaces.
  • Offscreen Crash: Lots of weird noises going on behind that door, aren't there?
  • Post-Stress Overeating: Seems to be doing this behind the door, if the crunching sounds are any indication.
"If the Trisecks are to escape total slavery, the corporation must know!"
A Trisecks rebel on U'Bleek, seen delivering an important package in Cilia's flashback.

"Oh, don't worry about me. I'll just follow you around."

Cilia's Beta Mate, a timid male Trisecks we meet in her flashback.

"I love it when you tell me what to do."
Cilia's macho Alpha Mate, as seen in her flashback. Murdered by the Akro Mati, which is part of why Cilia can't remember her contact's name.

  • Brainless Beauty: Obsessed with his looks and happy to follow Cilia around.
  • Dynamic Entry: First seen jumping off of an exploding jetski.
  • Feng Schwing: His room has elements of this, especially his choice of bed.
  • Green-Skinned Space Babe: A male (and blue) version.
  • Hidden Depths: Appears to be into photography and keeps a musical instrument in his room.
  • Mr. Fanservice: An exaggerated spoof of the trope.
  • Nobody Touches the Hair: Complains about getting his epic pompadour messed up while hiding from the Akro Mati.
  • No Celebrities Were Harmed: Appears to be a combination of Clark Gable and Elvis.
  • Not Completely Useless: Out of all the items he brings along on the journey, the babaloo meat sandwich is the only one you actually need.
  • Senseless Sacrifice: Fails to recover Cilia's letter, and is killed in the process. To make matters worse, she's so overcome with grief that she can't remember the name of her contact, even when she hears it read aloud.
  • Sensitive Guy and Manly Man: The overly sexualized Manly Man to Barman's Sensitive Guy.

The son and accomplice of the infamous Kur'Pupu thief Ni'Dopol. Mentioned throughout the game, finally seen during Ni'Dopol's flashback in the form of a Marmali officer.

  • Baleful Polymorph: A shapeshifter, like his father. Accidentally ruins their break-in by forgetting what shape he's currently in.
  • Big Bad Wannabe: Clearly aiming to be a master thief like his dad.
  • Daddy's Little Villain: Getting trained to replace his criminal father.
  • Dead All Along: What we eventually learn.
  • Dumbass Teenage Son: Thinks he's got what it takes to perform a master heist, but turns out to be this.
  • Fearless Fool: Overconfident and dismisses his dad's warnings. It's what messes up the mission and gets him killed.
  • Shapeshifter Default Form: Averted. We only ever see him disguised as a Marmali.
  • Too Dumb to Live: Trips an alarm by forgetting that he has a tail, which eventually costs him his life and sends his father on the run.

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