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Characters / The Secrets of the Immortal Nicholas Flamel

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     The Twins of Legend 
The main characters of the series. Twins Josh and Sophie Newman find themselves caught up in a battle between the Flamels and the dark Elders to save humanity.

  • Brother–Sister Team: Most of the time, when they're on the same side.
  • Calling Parents by Their Name: Isis and Osiris want the twins to call them Mom and Dad. The twins do not agree.
  • The Chosen One: Both of them are in the prophecy: one of them is supposed to save the world, the other will destroy it. Sophie is the former, and saves the present world of humanity. Josh is the latter, who becomes Marethyu and destroys Danu Talis so that humanity's world can exist today.
  • Expies: Of Ken and Allie from Michael Scott's earlier Windlord trilogy.
  • Foolish Sibling, Responsible Sibling: While Josh isn't exactly "foolish," Sophie is the smarter, more responsible and level-headed twin - at least until Character Development kicks in.
  • Happily Adopted: Unknowingly, and before The Reveal.
  • Interspecies Adoption: It turns out Sophie and Josh were born several thousand years earlier than they thought they were, but adopted and brought to the present by time-travelling Earthlords .
  • Polar Opposite Twins: Sophie got the thinking genes while Josh got the doing genes.
  • Red Oni, Blue Oni: Josh is red, Sophie is blue.
  • Self-Made Orphan: In their defence, their Big Bad parents wanted to destroy the human world and make their race slaves to the Elders for all eternity.
    • Not to mention Sarah and Richard Newman weren't even their real parents to begin with- at the time the book takes place, their parents have been dead for hundreds of years.
  • Sibling Seniority Squabble: Sophie is thirty-two seconds older. Or so it was thought, until The Reveal.
  • Thicker Than Water: At the end of it all, they are there for each other.
  • Twin Banter: It can get intense sometimes.

     Josh Newman 

     Sophie Newman 

The Flamels

     Nicholas Flamel 
  • Absent-Minded Professor: Not exactly a professor, but loves books and buys/starts a bookshop (under an alias, of course) whenever possible... and really needs to comb his hair.
  • Adults Are Useless: Not usually an example of this trope, but he is the one to first bring up (and repeatedly use) the "gas leak" excuse, the lameness of which becomes a Running Gag. "Adults always come up with the lamest excuses."
  • Alchemy Is Magic: His bread and butter.
  • Awesome by Analysis: Not very powerful or a good fighter, but mess with him and he will transmute the floor out from underneath you.
  • Badass Bookworm: Was the owner of a bookstore at the beginning of the series and is dedicated to protecting the Codex. In fact, he states that owning a bookshop is his favorite profession out of all the ones he's had, and even met his wife in a bookshop he owned.
  • Battle Couple: With Perenelle.
  • Crazy-Prepared: While it's not quite to the level of Dee, after running for his life for hundreds of years, this old man has a few tricks up his sleeve...
  • Eccentric Mentor: To the twins. Although sometimes a dangerous mentor, as well...
  • Eternal Love: With Perenelle.
  • Feeling Their Age: Played for Drama. As the series goes on, more and more often he will say something along the lines of "I'm not as young as I used to be" after an action scene.
  • Good Is Not Nice: His ultimate goal is the survival of the human race, and he really cares about other people. But he needs twins to do that, and twins he will get, and twins he will Awaken... even if they Go Mad from the Revelation.
  • Guile Hero: Centuries of hiding the Codex from the nearly all-powerful Dark Elders have turned him into one.
  • Guilt Complex: Although he (transparently) brushes it aside with I Did What I Had to Do, clearly has one about what happened to the other twins.
  • Happily Married: With Perenelle.
  • Historical Domain Character: See here.
  • I Will Find You: At the beginning of the first book, Perenelle is kidnapped and held prisoner in Alcatraz by Dee. Until she is rescued, saving her becomes Flamel's main motivation - revealing his Knight Templar tendencies to Josh long before his trust has been gained.
  • Knight Templar: On his worse days.
  • Really 700 Years Old
  • Well-Intentioned Extremist: Like so many other characters in this series.

     Perenelle Flamel 



     Dr. John Dee 
  • Ambition Is Evil: Dee's insatiable thirst for knowledge is what drove him to join the Dark Elders. Flamel calls it his "greatest strength, and greatest flaw."
  • Beard of Evil: Has a goatee - the most evil beard of them all!
  • Black Magic: It's a series about magic, and he's a villain. Curiously, though, Dee is the only character to explicitly and often use black or "forbidden" magic - the others seem to prefer to use illusions or just plain force.
  • Boomerang Bigot: Sees humans as inferior. He's human. But then, some immortals - especially the evil ones - seem to view immortality itself as making them something other than human. Doesn't stop the Elders from brutally revoking his immortality at the end.
  • Break the Haughty: The events of The Enchantress serve to leave him suffering a slow, agonizing death, and taking the time to finally think about his regrets and do one good thing before it's too late.
  • The Chessmaster: Goes along with being Crazy-Prepared.
  • Corrupt Corporate Executive: Often uses his company, Enoch Enterprises, for his evil plans.
  • Crazy-Prepared: Dee apparently takes full advantage of his immortality to, at every opportunity, set up a failsafe, trap or Evil Plan ages, sometimes centuries in advance.
  • Evil Brit: He's British, and evil. Made especially interesting because the author originally intended Dee to have Flamel's role, but he got demoted to villain.
  • Evil vs. Evil: After he is declared utlaga, ends up facing off against Billy the Kid and Machiavelli.
  • Inferiority Superiority Complex: When Dee was a teenager, his father turned him out, calling him "a flawed tool." He has worked for centuries to prove him wrong, and being called the exact same words by an Elder nearly sends him into hysterics.
  • My God, What Have I Done?: Is humming "regrets, I've had a few" as he dies. Takes this opportunity to save the heroes in the only way he can as he dies.
  • Never Be Hurt Again: See Inferiority Superiority Complex.
  • Screw the Rules, I Have Connections! / Screw the Rules, I Have Money!: Over hundreds of years, Dee has built up a corporate empire. Any time he's in a pinch - such as when he is declared utlaga - he inevitably falls back on Enoch Enterprises.
  • The Social Darwinist: Believes that humans - or "humani," as he refers to them - are by nature inferior. Uses this to justify his actions.
  • Utopia Justifies the Means: Shows Josh an incredible vision of an abundantly fertile, fruitful, peaceful Earth where humans are treated gently as the innocent animals they are and the Elder masters rule benevolently over the world, aided by loyal, justic-serving immortals such as himself. Apparently he really believes in this. The Elders do not.

     Niccolo Machiavelli 

     Billy The Kid 

     Virginia Dare 
  • Aloof Ally: To Dee.
  • Berserk Button: As evil as she can be, she hates abuse of authority. What she does to a couple of soldiers tormenting civilians is sickening.
  • Cool People Rebel Against Authority: A badass anarchist.
  • Creepy Good: To her allies.
  • Dark Action Girl: She is badass. Unfortunately, some of the badass things she does can make even the hardened reader wince a little.
  • Grin of Audacity: When Dee offers her the world.
  • Ice Queen: Treats most everybody with disdain.
  • Misunderstood Loner with a Heart of Gold: Don't get her wrong: she can be a Jerkass. She can be brutal. But all she wants is peace and harmony in anarchy, and no, she really didn't murder her Elder master.
  • Mysterious Past: Dare's past as the only living survivor of the Lost Colony is hinted at a grand total of once, when Abraham the Mage sends her a message written in a language only she can understand, and which she only deigns to read because of the enormous, heartwrenching (for her) word heading the message; CROATOAN. Of course, her backstory can't be revealed, because it's rooted in an unsolved historical mystery.
  • Professional Killer: Since her Elder master mysteriously disappeared, she has become this, on a freelance basis.
  • Utopia Justifies the Means: Is truly passionate about anarchy in its most pacifist extreme - the "and each shall sit under their own vine, and no one shall frighten them" kind, with no government or rulers at all. When Dee offers her the world in exchange for helping him capture Josh, assuming she wants to rule it, she accepts, but later reveals that she only wanted to create a world of pure peace.


Major Allies

     Scathatch the Shadow (Scatty) 

     The Comte de Saint-Germain 

     Joan Of Arc 

     Palamedes the Saracen Knight 

     Niten (Miyamoto Mushishi) 
  • Cultured Warrior: One scene features him sitting crosslegged in the middle of what he knows will soon become a battlefield, patiently waiting for his enemies while quoting the Bible and Gandhi to himself.



     Marethyu a.k.a. The Hook-Handed Man a.k.a. Future Josh 



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