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aka: The Rescuers Down Under

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Both Films

    Bernard 
https://static.tvtropes.org/pmwiki/pub/images/rescuers_bernard_5429.jpg
"It could be — uh — dangerous."
Voiced by: Bob Newhart; Roger Carel (European French dub); Luis Bayardo (Latin Spanish dub)

Rescue Aid Society's timid janitor, who reluctantly tags along with Miss Bianca. He is highly superstitious about the number 13 and dislikes flying. Despite all this, when his friends are in danger he'll do what it takes to save them.


  • 13 Is Unlucky: Has a natural aversion to the number thirteen throughout both films, though it's more prominent in the first.
  • Adaptation Dye-Job: His fur is brown in the books, gray in the films.
  • Almighty Janitor: A bumbling janitor who somehow gets talked into going with her on a rescue mission. He gets considerably more badass in the sequel.
  • Asskicking Leads to Leadership: By the sequel, he's since been made the American representative, and considering that he and Bianca are the top agents, it means he's shown a great deal of badassery since the first movie.
  • Badass Adorable: He definitely counts in the second half of RDU, taking matters into his own hands and wrestling a razorback to the ground.
  • Battle Couple: With Bianca. They make a living of beating down bad guys.
  • Betty and Veronica: The "Betty" (a Cowardly Lion) to Jake's "Veronica" (a debonair Action Hero) for Bianca's "Archie".
  • Beware the Nice Ones: A decent and friendly guy, but when push comes to shove, he's a force to be reckoned with. Just see RDU, in which he personally wrestles a razorback to the ground and tames it with a Death Glare.
  • Beware the Silly Ones: A bit of a bumbler, but is one you can rely on to save the day at the end.
  • Butt-Monkey: He has shades of this in both movies, but especially in the second due to all the hell he suffers while trying to propose to Bianca, and being overshadowed by Jake. It gets better, near the end.
  • Cannot Spit It Out: His marriage proposal in RDU. Matters are not helped by Jake constantly cockblocking him.note 
  • Chastity Couple: With Bianca. They are one of the rare Disney couples that never share a kiss on-screen; the closest thing we get is a kiss on a cheek.
  • Classical Anti-Hero: He's a good and heroic mouse at heart, but he's also timid, overly cautious, easily scared and has little to no self-confidence.
  • Cowardly Lion: He insists he's just a lowly janitor, he stutters and can be a nervous wreck, but if others are depending on him, he's unstoppable.
  • Crouching Moron, Hidden Badass: Happens to him the moment he decides to wrestle a razorback to the ground, and he's not afraid to tip McLeach, who's teetering at the edge, off a cliff into croc-infested waters if it means saving Cody.
  • Determinator: Bianca even spells it out in Down Under: "He'll never give up."
  • Didn't Want an Adventure: He insists they should have taken the train.
  • Endearingly Dorky: A nervous and timid mouse who stutters and is a bit bumbling in an endearing way. Resident Head-Turning Beauty Bianca only has eyes for him, and doesn't even notice all her other suitors.
  • Got Volunteered: In the first movie, Bianca asks to be paired up with him for her dangerous mission; by coincidence, Bernard is in the room while she and the RAS chairmouse are discussing it.
  • Humble Hero: You'd never know from his demeanor that he routinely takes on things that weigh a hundred times what he does and wins, directly or indirectly. Moreso in the sequel, given that he's shot up in the ranks but still remains the same as he ever was.
  • I Don't Like the Sound of That Place: A lot in RDU but then again a lot of those places are in Australia.
  • Knight in Sour Armor: Downplayed, he's not cynical at all, he's just overly cautious and doesn't like the idea of adventures or danger. But that doesn't stop him from doing the right thing and taking assignments anyway.
  • Nervous Wreck: He doesn't like the prospect of danger. (When he's actually in danger, on the other hand, he has Nerves of Steel.)
  • Nice Guy: He's kind, helpful, thoughtful, and generally nice to people.
  • Nice Mice: Along with Bianca. They are nice enough to risk life and limb for total strangers.
  • Non-Action Guy: Subverted. While Bernard is less than enthused about getting into too much action, he will go through with it if means rescuing the child in need or Bianca.
  • Official Couple: With Bianca. They have been dating for a while by the time of the sequel, which ends with them getting engaged.
  • Opposites Attract: With Bianca. He's timid, nervous and overly safety conscious, while she's a confident, adventurous and spirited Thrill Seeker.
  • Papa Wolf: If there's a kid in danger, he will protect them with his life.
  • Porky Pig Pronunciation: When he's nervous.
  • Rank Up: By the sequel, he's the American representative, and he and Bianca, according to the chairman, are their top agents. Quite a long way from a simple janitor, and yet he's still the same old Bernard regardless.
  • Red Is Heroic: He wears his red sweater and is one of the two main protagonists who help children around the world.
  • Savvy Guy, Energetic Girl: The cautious, timid and introverted Savvy Guy to Bianca's adventurous, spirited and extroverted Energetic Girl.
  • Smarter Than You Look: He is actually quite resourceful, classy and Street Smart. Not what you'd expect from a janitor, although Bianca clearly did. He's also surprisingly knowledgeable about human vehicles and is able to advise Penny and the other animals on how to work Medusa's Swampmobile in rather technical terms such as knowing what a sparkplug is called and how it fits in the engine.
  • Unresolved Sexual Tension: With Bianca. He feels attracted to her as much as any other mouse and she's clearly interested in him too, but he's hesitant because she's so much more powerful and important than him. He finally gives in though after they save Penny together. They progress as a couple slowly and mostly off-screen, but Bernard finally proposes to her post-climax in DU and she gleefully accepts, making them the Official Couple.
  • Wacky Marriage Proposal: To Bianca in RDU. Outside factors keep ruining it so he has to make several attempts; thus the final one is pretty rushed.
    Bernard: Miss Bianca, before anything else happens...

    Bianca 
https://static.tvtropes.org/pmwiki/pub/images/bianca_2660.png
"If only I was a ten-foot mouse, I'd show her!"
Voiced by: Eva Gabor; Béatrice Delfe (European French dub); Diana Santos (Latin Spanish dub)

The Hungarian representative of the Rescue Aid Society. She is sophisticated and adventurous.


  • Battle Couple: With Bernard, but she enjoys it much more than he does. They work as partners in missions to save children from evil adults and they get engaged at the end of the sequel.
  • Betty and Veronica: The "Archie" for Jake's "Veronica" (a debonair Action Hero) and Bernard's "Betty" (a Cowardly Lion).
  • Chastity Couple: With Bernard. Even in the sequel where they have been dating for a while and even get engaged at the end, the most we get from them are hugs and kisses on the cheek.
  • Demoted to Satellite Love Interest: Bianca becomes one (in the first film, she and Bernard are equally important in the story). Unlike the first film, Bernard is The Hero in this film, while Bianca's role revolves around her Unresolved Sexual Tension with Bernard and being in the middle of the Love Triangle with Bernard and Jake. Though she does get to help save the day along with Jake by helping to free Marahute so she can save Cody and Bernard when they are about to fall to their deaths.
  • Drives Like Crazy: We don't know how a mouse can drive, but she tells Bernard that she has a habit of running red lights.
  • Dude Magnet: All mice dudes swoon over her.
  • Friend to All Children: She's very motherly towards both Penny and Cody.
  • Girly Girl with a Tomboy Streak: A ladylike and graceful Proud Beauty who cares about perfume and being elegant, but she's also a Thrill Seeker and loves adventure more than Bernard does.
  • Got the Call on Speed Dial: In Down Under, much to Bernard's dismay.
  • Graceful Ladies Like Purple: Her Iconic Outfit with the purple bow.
  • Head-Turning Beauty: Most notable with the reaction shots of the various diplomats at the beginning of The Rescuers.
  • Jumped at the Call: She readily jumps at any Call to Adventure she receives.
  • Lady of Adventure: She is an elegant high-class lady, but she loves adventure and is always ready to jump into action.
  • The Lancer: Miss Bianca is always there to give a dissenting opinion, even if it ends up as encouragement instead of argument.
  • Light Is Good: She has completely white fur and is a part of the Rescue Aid Society.
  • Malaproper: Since English is her second language, she messes up a few things, like saying "roller scoater" instead of "coaster."
  • Mama Bear: Is fiercely protective of both kids in both movies; the quote under her picture above is directed at Medusa, who was very cruel to little Penny. Not to mention that she asked to be assigned with rescuing Penny after reading her message in the bottle.
  • Meaningful Name: She's a white mouse, and "Bianca" means "white" in Italian.
  • Nice Girl: Probably the nicest character in both films. She becomes caring and protective of children in danger even before meeting them.
  • Nice Mice: Bianca is probably one of the kindest mice you could find. The way she genuinely cares about Penny and Cody is rather touching.
  • Non-Idle Rich: She's a rich, high-class Hungarian diplomat and also a kind and brave adventurer venturing into danger to save human children.
  • Official Couple: With Bernard in the sequel. They have already been dating for a while and it ends with them getting engaged.
  • Opposites Attract: With Bernard. She's a confident, adventurous and spirited Thrill Seeker, while he's timid, nervous and overly safety-conscious.
  • Out of Focus: Her screentime and plot part in Down Under is much less than in the original Rescuers.
  • Plucky Girl: There doesn't seem to be anything this lady is afraid of.
  • Savvy Guy, Energetic Girl: The adventurous, spirited and extroverted Energetic Girl to Bernard's cautious, timid and introverted Savvy Guy.
  • Single Woman Seeks Good Man: What does she see in Bernard? His loyalty, resourcefulness, determination, kindness and — deep down — courage. None of which is immediately visible.
  • Sleep Cute: She intentionally falls asleep on Bernard's shoulder.
  • Spirited Young Lady: An adventurous, brave, confident, outspoken, but still feminine, refined, and elegant young lady.
  • Thrill Seeker: She loves the excitement of adventure and risk.
  • Unlimited Wardrobe: While her purple hat and scarf are her Iconic Outfit, she wears a few different things throughout the movies.
  • Unresolved Sexual Tension: She fancies Bernard right from the start and does not waste any time being subtle with her affections, but he's hesitant because she's so much more powerful and important than him. He finally gives in though after they save Penny together. They progress as a couple slowly and mostly off-screen but Bernard finally proposes to her post-climax in DU and she gleefully accepts, making them the Official Couple.
  • Uptown Girl: She's a lady of high social standing who falls for a janitor.

    Chairmouse 
https://static.tvtropes.org/pmwiki/pub/images/chairmouse.png
Voiced by: Bernard Fox

The leader of the Rescue Aid Society.


  • Reasonable Authority Figure: He's an effective and clearly well-respected leader of the organization, and is willing to allow Bianca to handle Penny's rescue (albeit not without some condescending remarks).

The Rescuers

    Penny 
https://static.tvtropes.org/pmwiki/pub/images/rescuers_penny_5375.jpg
Voiced by: Michelle Stacy; Aurélia Bruno (European French dub); Tony Assael (Latin Spanish dub)

A lonely six-year-old orphan girl, residing at Morningside Orphanage in New York City.


  • Badass Adorable: She's very brave, especially when she stands up to Medusa's crocodiles.
  • Childish Tooth Gap: Has a huge gap between the two front teeth.
  • Companion Cube: She carries her teddy bear everywhere with her and treats it like her own child. Medusa later holds the bear hostage when she sends Penny into the caves again, telling her she'd better find the diamond or she'll never get the teddy back. It works.
  • Damsel out of Distress: She has braved Devil's Bayou multiple times trying to escape, and managed to arrange a rescue for herself with a Message in a Bottle. Normally that would be no easy task given how close a watch Medusa keeps over her, but it's implied she sent the bottles out only when Medusa wasn't around.
  • Defiant Captive: She stands up to Medusa while held at gunpoint.
  • Determinator: Justified; Medusa makes her go down and get the diamond to save her teddy bear. Thus, Penny doesn't have a choice but to find the diamond. So she tries to climb around a pit with a narrow opening to help Bernard and Bianca dislodge it from a pirate's skull. After they work together to get the diamond out, Penny then braves the pit to save Bernard and Bianca, despite the fact that she's in real danger of drowning. Later, she grapples with an armed Medusa to get her teddy back and runs with Teddy as soon as the mice trip the other woman.
  • Earn Your Happy Ending: After her ordeal, she returns to New York and thankfully gets adopted at the end.
  • Expecting Someone Taller: Penny is surprised, to say the least, that her rescue party is a pair of mice. She was apparently expecting the police. Penny bounces back, though, helping brainstorm an escape plan.
  • Generic Cuteness: Medusa calls Penny "homely" at one point. Even if Medusa wasn't merely saying that to be a jerk (and she was), Penny certainly isn't drawn homely.
  • Girlish Pigtails: Short blonde pigtails.
  • Girls Love Stuffed Animals: Again, the teddy bear.
  • Hair of Gold, Heart of Gold: Penny has golden-brown hair, and aside from sneaking extra ginger snaps at lunch once, she's completely nice and innocent. (Besides, she snuck those ginger snaps to give to Rufus.)
  • Heartwarming Orphan: But she becomes Happily Adopted at the film's end.
  • I Am Not Pretty: She thinks no one wants to adopt her because she thinks she's not pretty enough. Madame Medusa tries to reinforce that idea by telling her no one would want a homely little girl like her.
  • I Just Want to Be Loved: Madame Medusa lampshades this. Penny might have been willing to accept Medusa as a foster parent if Medusa had not prioritized obtaining the MacGuffin over Penny's safety.
  • Kid Hero: A Badass Adorable brave little girl.
  • Kindhearted Cat Lover: See the scenes at the orphanage and her friendship with Rufus.
  • Parental Abandonment: She's an orphan until she is adopted at the end.
  • Pink Means Feminine: The pink winter coat, scarf, mittens and boots she wears when she is adopted
  • Poke the Poodle: She once took extra ginger snaps at lunch, and to quote, "We're not supposed to do that." She snuck those ginger snaps to give to Rufus. Rufus chuckles that he won't tell anyone.
  • Speaks Fluent Animal: Unlike most adult humans, who don't appear to be able to understand animals.
  • Super Not-Drowning Skills: Snoops and Medusa make her explore a pirate cave at low tide to find the Devil's Eye diamond. It's implied she can't swim, given her fear of the pit where the water enters. As a result, it's pretty awesome when she willingly goes into the pit to save Bernard and Bianca despite the fact that it drags them out with the tide, and comes out just a bit waterlogged and determined to find the bucket that will pull her up.
  • True Blue Femininity: She wears a dark blue dress.
  • Unwilling Suspension: Penny doesn't get tied up, but she does hang upside down whenever Brutus holds her by her panties.
    "Put me down, Brutus!"

    Orville 
https://static.tvtropes.org/pmwiki/pub/images/rescuers_orville_5159.jpg
Voiced by: Jim Jordan; Francis Lax (European French dub); José Manuel Rosario (Latin Spanish dub)

An albatross who gives Bernard and Bianca a ride to Devil's Bayou.


  • Ace Pilot: Well, not "pilot" exactly, but...
  • Back for the Finale: After ducking out of the story once he delivers the mice to the Bayou, Orville returns in the final scene to again ferry the duo to their next adventure, though whether he participated this time or again left after getting them to their destination is unknown.
  • Butt-Monkey: He's a bit clumsy, though he's much less of a Butt-Monkey than Wilbur in Down Under.
  • Captain Crash: His very first scene is of him making a big crash landing in which he skids across the ground, and telling Bernard and Bianca that it was "one of [his] better landings." This does not help Bernard's anxiety one bit. Sure enough he crashes when arriving at the Bayou, though to his credit he was making a stable approach until Snoops inadvertently started shooting fireworks at him.
    • Shown Their Work: Being seabirds that spend the majority of their time in the air, on the water, or on cliffs, albatrosses are notorious for their terrible landings on flat ground.
  • Cool Helmet: His flying helmet.
  • Foolish Sibling, Responsible Sibling: Based on their personalities, Orville seems responsible while Wilbur is foolish. Orville is hardly serious, but his brother seems even more eccentric than him (justified because Wilbur gets more screentime and we see more of his personality).
  • Giant Flyer: Justified because he's an albatross.
  • Large Ham: One of the hammiest characters, albeit to a lesser extent than the villains.
  • Leitmotif: His flights are underscored by a rendition of Robert MacArthur Crawford's "The U.S. Air Force". ("Off we go into the wild blue yonder / Climbing high into the sun...")
  • Meaningful Name: It's a Shout-Out to one of the Wright Brothers.
  • Misplaced Wildlife: He's an albatross that somehow lives in North America, transporting the mice between New York City and Devil's Bayou. Albatrosses in real life are only found in the Southern hemisphere.
  • Punny Name: Orville the air service bird.
  • Put on a Bus: Did not appear in the sequel due to his voice actor, Jim Jordan, passing away before recording could begin.
  • Screw This, I'm Outta Here: Between getting "shot down" via firework and finding Devil's Bayou creepy, Orville immediately takes off to return to New York once his feathers have cooled off and he sees Bernard and Bianca are alright from the crash, though not before accidentally running into Medusa on his way out.

    Rufus 
https://static.tvtropes.org/pmwiki/pub/images/rescuers_rufus_5031.jpg
Voiced by: John McIntire; Teddy Bilis (European French dub); Guillermo Bianchi (Latin Spanish dub)

The elderly cat who resides at Morningside Orphanage and comforts Penny when she is sad.


  • Animal Facial Hair: He sports a bushy white mustache despite being a cat.
  • Brick Joke: Penny doesn't know how to carry a cat. Poor Rufus ends up in a very uncomfortable and undignified posture, both in his flashback and in the TV interview at the end.
  • Cats Are Mean: Subverted. He looks menacing when he closes in on Bianca and Bernard skulking around the orphanage. His tone changes when he catches them, since he doesn't have the strength to chase mice. They ask about Penny, and he's more than willing to help in any way he can.
  • Cool Old Guy: An elderly Cool Cat.
  • Friend to All Living Things: Prefers talking to mice, not attacking them. Though he implies that he's mellowed with age.
  • Friend to All Children: The flashback indicates that he has this sort of relationship with Penny, giving her some much-needed reassurance when she's unhappy, and it's no stretch to assume that he was this to the other kids at Morningside Orphanage.
  • Nice Guy: He is shown to be very kind and warm as he was able to cheer Penny up in her time of sadness to never lose hope in getting adopted. In regard to mice, he has no interest in harming or chasing them, as shown by his willingness to help Bernard and Miss Bianca in their search for Penny.
  • No Celebrities Were Harmed: He is a cari-cat-ure, if you will, of animator Ollie Johnston.
  • Reasonable Authority Figure: When he sees two mice investigating Penny's box, he tells them not to stay too long or he'll get kicked out of the orphanage, since he's too old to be chasing mice. Bianca and Bernard assure him they're only staying to find out what happened to Penny, whom Rufus adores. Then he gives them enough information for a lead on Penny's whereabouts, though he's fearing the worst-case scenario and that they won't be able to do anything to save her. It's implied that Penny takes him with her new family when she gets adopted.

    Ellie Mae and Luke 
https://static.tvtropes.org/pmwiki/pub/images/rescuers_moonshine.jpg
Voiced by: Jeanette Nolan and Pat Buttram; Jane Val and Gérard Hernandez (European French dub); Cristina Camargo and Arturo Mercado (Latin Spanish dub)

Two muskrats who reside in a Southern-style home on a patch of land in Devil's Bayou.


    Evinrude 
https://static.tvtropes.org/pmwiki/pub/images/rescuers_disneyscreencaps_com_4209.jpg
Voiced by: James Macdonald

A dragonfly who mans a leaf boat across Devil's Bayou, giving Bernard and Miss Bianca a ride across the swamp waters.


  • Big Damn Heroes: Rallies the other animals of the Bayou, so they can help Penny, Bernard and Bianca during the climax.
  • Blue Is Heroic: He wears a blue sweater and helps out Bianca and Bernard on their mission.
  • Butt-Monkey: He runs into a bit of trouble, like being chased by bats.
  • Meaningful Name: Named after the "Evinrude Outboard Motors".
  • Put on a Bus: Despite him returning to New York with Bianca and Bernard and going with them on their next mission as well he doesn't appear in the sequel. Presumably Evinrude either stopped assisting them and went home to the swamp at some point between the films or because they leave so suddenly in the sequel he was elsewhere and they didn't have time to find him. Or they decided the Australian Outback was too dangerous a place for a dragonfly and deliberately left him behind.
  • The Reliable One: He may be a small dragonfly and a minor character, but he can be helpful to the heroes. Besides pushing the boat to Bernard and Bianca, he's the one leading the rescue group of other animals to Medusa's boat in the climax. At the end he’s seen joining Bernard and Bianca on another mission.
  • Satellite Character: Being just a silent dragonfly, he doesn't really get a well developed personality, though he's still very heroic.

    Madame Medusa 
https://static.tvtropes.org/pmwiki/pub/images/medusa_7734.png
"What makes you think anyone would want a homely little girl like you?"
Voiced by: Geraldine Page; Perrette Pradier (European French dub); María Santander (Latin Spanish dub)

A greedy, redheaded, wicked diamond hunter who runs a pawn-shop "boutique" (her wording).


  • Ax-Crazy: She is unstable for most of the movie, and it only gets worse in the climax when she starts using her shotgun against everyone.
  • Bad Boss: She always mistreats and hollers at Snoops. When she ends up water-skiing with Brutus and Nero as her skis it doens't take much for the tow rope to be utilised as a whip.
  • Big Bad: Of the first film. She kidnaps Penny, which is why she needs the Rescuers in the first place.
  • Big "SHUT UP!": Medusa seems to be fond of yelling this at Snoops.
  • Bitch Alert: The movie lets you know very quickly that you're not supposed to like Madame Medusa.
  • Bullying a Dragon: She is unfazed by striking one of the crocodiles in the face, accidentally shooting one in the ass, and whipping both of them in the end. Things that you should never do to a crocodile. Brutus and Nero turn on her after this.
  • Butt-Monkey: Medusa is not exactly that effective of a threat; she is a lousy shot with a gun, wounding her allies more than the heroes. Near the end of the film, she endures a rather embarrassing defeat.
  • Chewing the Scenery: In some dubs even more than in English.
  • Cool Boat: Madame Medusa's "swampmobile", which makes a statement and is handy on the water surface.
  • Cosmetic Horror: Oh Lord, whether it's seeing her take off her false lashes or the heavy lavender shadow clashing with her red hair and green eyes and those horrible teeth, she is a Makeup Counter salesperson's worst nightmare.
  • Determinator: She goes through hell to get back the Devil's Eye.
  • Drives Like Crazy: Just another trait she borrowed from Cruella. And she is no better when she is driving a motorboat.
  • Eek, a Mouse!!: She is terrified of Bernard and Bianca, to the point that she actually tries to shoot them, which works to make her both more vulnerable and more dangerous.
  • Evil Is Hammy: Like most Disney villains, she's hammy as hell. Milt Kahl has it that Geraldine Page nailed every single one of Medusa's lines in one take.
    Medusa: Ugh, why won't [the Swampmobile] start?... SNOOOOOPS!!! What's wrong!?
  • Evil Is Petty: Extremely so. She insults another driver, abuses her allies, and demeans Penny. She also can't keep a promise (even if she intended to); Medusa won't bring Penny back to the orphanage and mocks her, holds her teddy bear hostage to get the diamond, and never returns said teddy bear.
  • Evil Redhead: A ruthless, cruel redhead. She also qualifies as a Fiery Redhead.
  • Expy: One early draft of the film cast Cruella de Vil as the villain. Consequently, Madame Medusa bears more than a passing resemblance to her, in both appearance and mannerisms, and drives the same car. Cruella was even considered to return for the movie, but this was ultimately dismissed because Disney was not interested in doing sequels back then. Interestingly, this was the result of a rivalry between the villainesses' lead animators. When veteran animator Marc Davis drew Cruella the Vil for the Dalmatians movie in 1961, everyone was showering him with praise. His friend and colleague Milt Kahl then promised Davis he'd draw a villain that would blow Davis's Cruella out of the water. Hence, Milt Kahl created Medusa. He so badly wanted her to be perfect he did almost all of the animation on her himselfnote . Also, Kahl based Medusa on his ex-wife and the Duchess of Diamonds from the Miss Bianca books.
  • Excessive Evil Eyeshadow: Another trait she borrowed from Cruella.
  • Faux Affably Evil: Puts on, very briefly, a facade of being thoughtful and sensitive to Penny, apparently in an attempt to make the child ready to pay attention to her, which is as phony as her eyelashes.
  • Fiery Redhead: Redheaded, quick-tempered, impulsive.
  • Fluffy Tamer: Keeps a pair of full-grown alligators as pets. They are probably the only living creatures that she treats with even a hint of respect and care.
  • Gonk: She calls Penny "homely" at one point. In reality, Penny is not monstrous at all, while Medusa herself is hideous. Word of God says this was deliberate.
  • Greed: She's stingy, and ready to do anything to get the big diamond, never mind that Penny has already brought her and Snoops a lot of smaller jewels that would make them rich. She even refuses to give Snoops half of the Devil's Eye as agreed, wanting it all for herself.
  • Hair-Trigger Temper: Very easily aggravated, it doesn't take much to get her shouting.
  • Hate Sink: A loathsome, ungenerous, child kidnapping/abusing, psychotic bitch.
  • Hoist by His Own Petard: Her constant whipping of Brutus and Nero in her reckless effort to stop Penny's escape proves to be a serious mistake, as not only is she left marooned on the funnel of her sunken riverboat, but is left at their mercy when they try to attack her in retaliation, leaving her no means of escape.
  • Humiliation Conga: Medusa gets a very cathartic sequence of defeats; she gets tripped up, stabbed in the tush, whacked by a rolling pin, her gun blows up in her face, she gets singed by rogue fireworks, and dragged by the swampmobile in an undignified fashion while trying to hang on to the rope. And finally, she ends up slamming against her riverboat's funnel.
  • I Just Shot Marvin in the Face: She unintentionally shoots off Snoops's hair while aiming for the Rescuers.
  • Jerkass: She's impolite, testy, and snooty to the extreme. The few times she tries to act caring, her patience always ruins it.
  • Karmic Death: The last we see of her, she is stuck in the swamp with her former pet gators (that she abused) chomping at her, so this trope likely applies.
  • Kick the Dog: See the quote above.
  • Laughably Evil: An amateurish, over-the-top villain.
  • Names to Run Away from Really Fast: She's named after Medusa!
  • Obviously Evil: See all the Evil Tropes.
  • Pet the Dog: For a while, Medusa seemed to genuinely care about Brutus and Nero. By the end of the movie, she’s more concerned about getting the Devil’s Eye back and is whipping her precious crocodiles like they were sled dogs.
  • Pretty in Mink : Except she's not pretty at all.
  • Psychopathic Womanchild: Just the way she drives could lead to the mistaken impression that she thinks she is riding a bumper car. And when she started to holler (as she inevitably would), then the passerby would realize that in her world everything, including the traffic, centers around her.
  • Reckless Gun Usage: She has a gun, which she shoots several times, almost hitting Mr. Snoops and her crocodiles.
  • Significant Green-Eyed Redhead: A rare villainous (and hideous) example.
  • Stupid Evil: Lampshaded when Snoops points out they could make a fortune off the hundreds of diamonds that Penny already brought up, and her response is to knock them to the ground. She not only keeps Penny's teddy bear after she promised to give it back when she got the diamond, but she hides the Devil's Eye inside it, which is why she loses it permanently. It also is never a good idea to mistreat crocodiles under any circumstances; she learns this the hard way whenever they chomp at her.
  • Sugary Malice: The "sweet" tone she uses while talking to Penny is even more disturbing than her Ax-Crazy mode.
  • Surrounded by Idiots: While Medusa is arguably loco, Snoops is nowhere near as baleful as she is.
  • Too Dumb to Live: Whipping the two injured crocodiles, which only pisses them off, and doesn't really help catch up to the swampmobile. Medusa gets stuck in the swamp with her own pets trying to eat her.
  • Trigger-Happy: See Reckless Gun Usage. She even pulls out her gun to try to rid herself of the Rescuers.
  • Weaksauce Weakness: Her fear of mice.
  • Would Hurt a Child: Kidnapped Penny for the sole purpose of making her search for a giant diamond in a child-sized cave. A cave Penny could easily drown in when it periodically fills with water. Then at the climax, Medusa has no problem with holding a shotgun at the girl. She even actually comes remarkably close to a perfect shot when the girl tries to escape on the swamp-mobile.
  • You Have Outlived Your Usefulness: Briefly attempts to pull this on Snoops and Penny by stranding them on the steamboat and robbing them at gunpoint. But then she trips...
  • You're Insane!: Bianca's assessment of her is not expressed to her face (as she would not be able to comprehend her anyway) but that doesn't make it any less true:
    Bianca: She's insane. Utterly mad.

    Mr. Snoops 
https://static.tvtropes.org/pmwiki/pub/images/rescuers_snoops_144.jpg
Voiced by: Joe Flynn; Philippe Dumat (European French dub); Francisco Colmenero (Latin Spanish dub)

Medusa's clumsy "business partner" (read henchman).


  • '70s Hair: Aside from his baldness, he wears the hair he has left in a perm that frames his head.
  • Affably Evil: Mr. Snoops appears to be cooperative and respectful at all times.
  • Bald of Evil: Nearly bald, contributing to his middle-aged appearance, and one of the antagonists.
  • Battle Butler: Mr. Snoops appears to be this to Medusa, working as both her hired underling and the guy she sends to chase off anything coming after her. However, he turns out more of a ...
  • Bumbling Sidekick: The typical bumbling minion of a Disney villain. What's less typical about him, is that he is technically more of an accomplice and a partner-in-crime who just lets the other partner be the brains and boss him around, while he still expects to get his share and isn't afraid to argue about it. He is also a sort of low order technocrat when it comes to fireworks.
  • Butt-Monkey: At the hands of Medusa. He allows her to shout at him and hit his hands with a stick and only whines that he wishes she didn't do that.
  • Dirty Coward: He’s pretty insensitive around Penny, but chicken-hearted in front of Medusa.
  • The Dragon: Medusa's right-hand man who helps her with her Evil Plan.
  • Dumbass Has a Point: As much as he's a bumbler, he brings up a valid point that even though Penny hasn't found the Devil's Eye, the sheer amount of smaller jewels and other jewellery she has brought from the cave would still make them rich. Too bad for Penny Medusa is so shortsighted and greedy that nothing less of the Devil's Eye will make her satisfied.
  • Fat Idiot: Medusa's fat Bumbling Sidekick.
  • Four Eyes, Zero Soul: He has glasses and is an antagonist.
  • Gonk: Like his boss, he's very unattractive in a cartoony way.
  • Minion with an F in Evil: Zigzagged as he is more perhaps on the D level. He can't get Penny to cooperate. Which is fortunate, since overhearing his phone call to Medusa lets the mice know just where to go. He also seems to show a concern for Penny's well-being, in that while he makes her go down into the cavern (every day for three months), he always brings her up because of the rising tide, and her fretting about her teddy bear. But this concern for Penny can be viewed as superficial, for he tends to forget about her plight once it isn't manifested in front of him, still knowingly endangers her and is fine with Medusa's decision to put her life at risk. And when she finally does come up with the Devil's Eye, in his greed he all but drops her back into the grotto, and for the rest of the film pays little attention to her, apart from when they share a worried look as Medusa holds them at gunpoint.
  • No Celebrities Were Harmed: Mr. Snoops is one of two characters, the other being "Flying John" in the "Rhapsody in Blue" segment of Fantasia 2000, to be a caricature of animation historian John Culhane.
  • Pet the Dog: He is a bit more patient with Penny. Medusa lampshades that he's too soft on her.
  • Vile Villain, Laughable Lackey: In comparison to Medusa since he is a dim-witted milquetoast. Not that she's that much scarier.
  • Yes-Man: To Medusa.

    Brutus and Nero 
https://static.tvtropes.org/pmwiki/pub/images/brutusnero.jpg
Voiced by: James Macdonald

Medusa's two aggressive crocodilian pets.


  • Amplified Animal Aptitude: When Bernard and Bianca hide in a pipe organ, the two start playing said organ to draw the two out.
  • All Animals Are Dogs: Medusa seems to have her crocodiles on leashes, ordering them to retrieve Penny (who is trying to escape their clutches), and the two crocs are seen sniffing Bernard and Bianca out with their noses. That said, crocodilians have a very keen sense of smell all on their own.
  • The Dog Bites Back: They turn on and attack Medusa in the end after she starts whipping them, which can be noticed by the Death Glares they start to gradually give her, having reached their breaking point.
  • Green Gators: They are green. Since they're also bad guys, this overlaps with Green and Mean.
  • Hypercompetent Sidekick: Although Medusa is the Big Bad, Brutus and Nero are the real physical threat in the film. They are the ones who not only track down Penny, but bring her back without much difficulty. And they nearly kill Bernard in their first encounter, and they give the other bayou animals much more trouble than any of the human antagonists.
  • Meaningful Name: Brutus was named after the adopted son of Julius Caesar, who in the end betrayed him, and Nero was named after a tyrannical Roman Emperor.
  • Names to Run Away from Really Fast: Two wicked crocodiles named after a murderer and an insane emperor and they surely prove their names right.
  • Never Smile at a Crocodile: They're pets of the Big Bad, so this trope is a given even when they don't follow her orders and act like normal predators.
  • The Nose Knows: They sniff out Bernard and Bianca thanks to Bianca's perfume. The mice later use this to their advantage to lure them into the trap they were planning earlier to neutralise them as threats.
  • Reptiles Are Abhorrent: They are depicted as ferocious and evil creatures who try to eat Bernard and Bianca.
  • Right-Hand Attack Dog: Their purpose for Medusa.
  • Theme Naming: They're named after two famous ancient Romans (one was a murderer and the other was a reportedly insane emperor).
  • Weaksauce Weakness: They cannot resist trying to snap up a tiny animal. When they see Bianca and Bernard dangling on a fishing line, they fall for the Schmuck Bait and are trapped in the elevator cage. Penny didn't even need to slam the door to get it.

Down Under

    Cody 
https://static.tvtropes.org/pmwiki/pub/images/rescuers_cody_8249.jpg
Voiced by: Adam Ryen; Boris Roatta (European French dub); Luis Daniel Ramírez (Latin Spanish dub)

A young boy able to converse with most animals, the same as Penny in the first film.


  • Awesome Aussie: The kid version, anyway. Cody's only 8 years old and is already skilled at rock climbing and wilderness survival, not to mention he's more than willing to stand up to the murderous McLeach to protect Marahute.
  • Badass Adorable: Surprisingly capable for being 8 and manages to get out of a few messes on his own.
  • Crucified Hero Shot: When he jumps off the waterfall.
  • Defiant Captive: Isn't the least bit afraid of McLeach, despite the poacher using him for target-practice with thrown knives as interrogation.
  • Disappeared Dad: Comments on this when he finds the nest of Marahute's fatherless eggs.
  • Distressed Dude: Being kidnapped by McLeach to find out the location of his big gold eagle.
  • Fed to the Beast: Almost has this happening to him, but he is saved just in time.
  • Free-Range Children: Explores the Australian wilderness on his own, armed with only a pocket knife. Deconstructed when this results in him being kidnapped, with his mother fearing the worst.
  • Friend to All Living Things: And it works both ways: the Outback is not ordinarily safe for children.
  • Guys are Slobs: Cody may be a badass kid who scales rock formations and rescues animals from poachers in the Australian wild, but he's still a guy - and the opening camera pan across his room confirms that he's a messy one at that.
  • Hair of Gold, Heart of Gold: Young, adorable, plucky, and very much innocent.
  • Improbable Age: According to the writers, he is 8 years old, yet he appears to be 11 or 12 and does things that one usually doesn't expect from kids his age.
  • Kid Hero: Thanks to his background, he has a lot of applicable skills, and spends almost as much of his screen time rescuing animals as being rescued by them.
  • An Odd Place to Sleep: Cody's introduction shows him shirtless sleeping under a pile of dirty clothes in a hammock only to be awoken by the call of a kangaroo summoning him out on a rescue mission. Not so much the hammock itself as the rest of it.
  • Red Is Heroic: He wears a red shirt and is the Kid Hero who rescues animals in trouble.
  • Seen It All: Justified; he's friends with all of the Australian animals. Thus, he's not surprised when three mice appear at Marahute's nest coming to rescue him from Macleach.
  • Speaks Fluent Animal: Unlike adults, who don't appear to be able to understand animals.
  • Undying Loyalty: While he's willing to help all the animals, he is particularly close and protective of Marahute.

    Marahute 
https://static.tvtropes.org/pmwiki/pub/images/rescuers_marahute_8913.jpg
Voiced by: Frank Welker

A giant Golden Eagle. After the demise of her mate at McLeach's hands, she now takes care of her three unborn chicks all by herself.


  • Androcles' Lion: She is introduced as being bound by multiple ropes and the top of a cliff. When Cody approaches her and gets his knife out to cut the ropes and release her, Marahute at first assumes he has hostile intentions and panics, but Cody manages to successfully untie her. However, in her eagerness to fly away, Marahute accidentally knocks Cody from the cliff with one of her wings. Thankfully, she realizes Cody was the one who saved her, and returns the favor by diving down to the cliff just in time before Cody hits the ground. Later, when the mice successfully free her from Macleach's cage, she immediately dives to save Cody and Bernard from the waterfall.
  • Artistic License – Ornithology:
    • An eagle, or any flying bird for that matter, could never grow as large as Marahute note  Haast's eagle, the largest eagle species to ever exist, was not even a quarter of her size. The only flying birds to approach Marahute's size in real life were the now-extinct Teratorns, the largest of which (Argentavis) may have had a 26-foot wingspan (although even that's disputed, with many arguing that 15-20 feet is a more realistic estimate). Teratorns, however, were more closely related to vultures than eagles, and were primarily terrestrial hunters.
    • Also that part when she tickled Cody with her claw—eagle talons are meant to stab into their prey's flesh and are often capable of stabbing straight down to the bone. If a giant eagle tried that with a kid in real life, the end result would probably be a lot messier...
  • Cute Giant: She's a giant beautiful eagle with silky, golden plumage.
  • Cute Mute: She doesn't utter a single word where other animals do plenty of talking.
  • Damsel in Distress: Due to McLeach's traps, she needs to be rescued by Cody more than once.
  • Gentle Giant: A loving mother, and a good friend to Cody.
  • Giant Flyer: She's a majestic, large-sized avian being big enough to carry Cody on her back.
  • Mama Bear: Towards both her eggs and Cody once she warms up to him.
  • Mix-and-Match Critters: Has features of both a wedge-tailed eagle and a white-bellied sea eagle.
  • Monster Is a Mommy: Has a nest with three eggs.
  • Noble Bird of Prey: Marahute is depicted as a magnificent and free creature guarding her home and eggs.
  • Non-Standard Character Design: Because she cannot speak, she has a much more realistic design than the other animal characters.
  • The Speechless: In contrast to the rest of the animals, Marahute is never heard speaking, not even to Cody. It's up in the air whether she does speak and the audience simply can't hear her for whatever reason, or if Cody is merely interpreting her body language accurately.
  • Undying Loyalty: She and Cody are equally loyal to each other. She has also saved his life twice.
  • Unwitting Instigator of Doom: She gifts Cody with one of her feathers, as thanks for saving her. Macleach sees the feather and realizes that the kid knows where the other golden eagle is. As a result, Cody gets kidnapped and the RAS has to step in to help.
  • Your Size May Vary: She’s undeniably huge, but exactly how huge isn’t really clear. In some shots she seems to have a wingspan of about 25 feet (roughly the size of the largest real-life birds), but in others she seems to be as much as double that size.

    Jake 
https://static.tvtropes.org/pmwiki/pub/images/j5irkg.jpg
Voiced by: Tristan Rogers; Jean-Pierre Gernez (European French dub); Genaro Vásquez (Latin Spanish dub)

A debonair, self-confident and charismatic dusky hopping mouse.


  • The Ace: Suave, confident, clever, brave and badass. He doesn't seem to be that good at Checkers, though.
  • Always Someone Better: To Bernard. Bernard might have risen a little between films, becoming the USA delegate for the R.A.S., but he's still rather clumsy compared to Action Hero Jake.
  • Awesome Aussie: He lives in the outback, speaks in an Australian accent, and is quite daring and tough, especially for his size and species.
  • Betty and Veronica: The "Veronica" (a debonair Action Hero) to Bernard's "Betty" (a Cowardly Lion) for Bianca's "Archie".
  • The Charmer: Flirts with Bianca while being suave and charismatic.
  • Embarrassing Rescue: He's always coming to Bernard's rescue in some way that makes the situation more humiliating.
  • Graceful Loser: He accepts it without complaint when Bernard beats him out of the affections of Bianca, with whom he had been flirting since she arrived.
  • The Rival: To Bernard, when it comes to win Bianca's affections.
  • Romantic False Lead: No need spoilering it, really. He's set up from the Rescuers' landing in Australia as a romantic rival to Bernard, but he ultimately loses. While he does amp up the charm the moment he learns the pair isn't married, this status is mostly a product of Bernard's imagination — Bianca's clearly decided where her heart lies.

    Wilbur 
https://static.tvtropes.org/pmwiki/pub/images/rescuers_wilbur_5685.jpg
Voiced by: John Candy; Emmanuel Jacomy (European French dub); Juan Alfonso Carralero (Latin Spanish dub)

A hilarious albatross and the brother of Orville.


  • Ace Pilot: Like Orville, although like him he's technically flying himself. Notably he's shown to be an even better flier than his brother as he's able to, though with great difficulty, make a proper take off during a snow storm via ducking under the wind while at the end of the first film Orville gets blown off the end of the building when he tried in similar conditions. Although he crashes on arrival to Australia, Wilbur is later able to take off from the flat Outback without a building or runway and land on Marahute's nest without issue.
  • Big Brother Instinct: He almost agrees to fly Bernard and Bianca to Australia when they confirm that a child (Cody) is in danger at once.
  • Butt-Monkey: Far more so than Orville. In the hospital scene, he's the victim of several painful operations, including shooting a rifle loaded with tranquilizers at him. Near the end, he's still looking after Marahute's eggs, calls for help because Bernard and Bianca apparently forgot about him, he's bitten by an eaglet, and screams in pain as the credits to the movie roll.
  • Character Catchphrase: "Cowabunga!"
  • Children Are Innocent: A firm believer of this, which is what convinces him to go on the rescue mission, despite his former reluctance (it would have required flying through a massive blizzard).
  • Cool Helmet: Like Orville, he wears a pilot helmet.
  • Cuteness Proximity: When Marahute's eaglets hatch, he finds one of them cute and goes "Coochie, Coochie, Coo", only for it to bite his finger.
  • Foil: To Orville. Orville was a responsible pilot who left the swamp as soon as he doused his tailfeathers and saw Bianca and Bernard land "safely" (in the water from a Parasol Parachute). Wilbur is a Large Ham who insists on accompanying Bernard and Bianca so as to rescue a child from a kidnapping. He has to escape from the hospital and proves helpful in protecting Marahute's eggs when McLeach captures her.
  • Giant Flyer: Justified because he's an albatross.
  • Incoming Ham: "OH COWABUNGAAAAAAAHHHHH!"

  • Meaningful Name: Just like Orville, his name is a Shout-Out to one of the Wright Brothers.
  • Nice Guy: The whole reason he goes on the rescue mission is that he can't stand the thought of a small child being harmed.
  • Offscreen Moment of Awesome: He managed to track down Bernard and Bianca to Marahute's nest, just in time to protect her eggs. Note that McLeach needed to use Cody to find the same location.
  • Sibling Team: Wilbur is Orville's brother, they apparently run the airline business together.
  • Suspiciously Similar Substitute: To Orville, due to the death of Orville's voice actor. Justified because they're siblings.
  • Theme Naming: Like Orville, is named after one of the Wright Brothers.

    Percival C. McLeach 
https://static.tvtropes.org/pmwiki/pub/images/rescuers_down_under_disneyscreencapscom_8199.jpg
"I didn't make it all the way through third grade for nothing!"
Voiced by: George C. Scott; André Valmy (European French dub); Luis Puente (Latin Spanish dub)

A wicked poacher who wants to capture Marahute for money.


  • Ambiguous Situation: Due to never being seen actually killing anything like later Renaissance era hunters Gaston and Clayton, it is debatable how much truth there is to him having killed Marahute's mate. He is dead, no doubt about it, but McLeach easily could have found the bird already dead and taken a feather.
  • Awesome Aussie: A villainous version of this trope.
  • Ax-Crazy: He clearly enjoys being a violent, murderous thug even beyond wanting to make himself rich.
  • Badass Longcoat: He wears one near the climax. Looks like a drizabone riding coat.
  • Bad Boss: He mistreats Joanna both physically and verbally at all times.
  • Bad People Abuse Animals: He's a merciless poacher who maltreats even his own pet goanna, Joanna.
  • Bald of Evil: A variant; he has notable male-pattern baldness.
  • Batman Gambit: He plays this card on Cody when he realizes that psychologically torturing the boy is not enough. By pretending that the eagle had been shot by another hunter and acting upset over it, Cody plays right into his hands by leading him to the eagle's nest.
  • Berserk Button: Do not touch his eggs. Joanna learned this the hard way when he caught her every now and again opening the box of eggs when she thought he wouldn't look.
  • Beware the Silly Ones: This guy left school in the third grade and acts goofy most of the time... but that doesn't stop him from being extremely destructive.
  • Big Bad: The main antagonist of the second film because he kidnaps Cody.
  • Blade Enthusiast: McLeach throws, flourishes, or menaces Cody with a variety of large, unpleasant skinning knives. Of course, as a professional poacher, he's got to be skilled with such implements, but does he have to enjoy it so much?
  • Book Dumb: He openly admits to having never made it past the third grade. In his line of work, however, he is very shrewd, even tricking Cody into exposing the location of Marahute's nest by exploiting the boy's fear for her eggs.
  • Contrasting Sequel Antagonist: Medusa was a lady motivated primarily by stinginess, and although she kept a girl prisoner under pretense of adoption and was willing to let said young girl drown in the process of her plan, she still made an effort to cover her callousness with sweet talk. McLeach, on the other hand, was an overtly merciless man who utilized trickery to get what he was after, outright kidnapped a boy, and deliberately attempted to kill said boy after he was no longer useful and threatening to expose his crimes and hideoutnote . The other thing that sets the two apart is that Medusa ultimately survived after her scheme was ruined; McLeach... met a different fate.
  • Cool Car: His half-track.
  • Deadpan Snarker:
  • Disney Villain Death: McLeach ends up going over a waterfall in the climax. His efforts to escape the waterfall are in vain and he ends up going over it, falling to his demise.
  • Egomaniac Hunter: His entire goal is to hunt an endangered giant eagle, and in order to do this he imprisons a little boy — who only fell into his clutches because of one of McLeach's traps that was intended for animals.
  • Evil Is Hammy: Not quite as much as Medusa, but quite a large one nonetheless.
    McLeach: Let's see if we can't refresh that rusty old memory of yours. Is she on SATAN'S RIDGE? Or NIGHTMARE CANYON? What do you think, Joanna? Yeah that's it. Right smack dab in the MIDDLE, at CROC FALLS!
  • Evil Poacher: Formerly the trope image and implied to be a commercial poacher. Did we mention he has a scope shotgun? Now there's a guy who loves to see the faces of his victims before he riddles them full of holes. Then there's the lyrics to that cheery little ditty he sings.
    McLeach: Home, home on the range! Where the critters are tied up in chains! I cut through their sides, and I rip off their hides! And the next day I do it again! EVERYBODY!
  • Evil Sounds Deep: He has a deep, croaky voice, and is very evil.
  • Faux Affably Evil: He often acts in a way that is nearly civilized, but his true, brutish traits shine through all the time.
  • Given Name Reveal: Just before his death, he gives off his full name after fighting off a group of crocodiles.
  • Hate Sink: Like Madame Medusa, he's a petty, merciless, stingy jerk, only he's even worse, as he actively tries to murder Cody, while Medusa "just" put Penny's life in mortal danger.
  • Jerkass: When you really get down to it, McLeach literally has no redeeming qualities and is just plain nasty and unpleasant in general.
  • Implausible Deniability: Initially when he catches Cody and thinks he's just a random kid who would be too much trouble to bother with he tries to just play it all off that he's just a passing local and claims Cody just fell into a random hole Joanna dug, despite it obviously being a rather elborate man made trap several feet wide with electronic parts and a homing signal, and McLeach arriving in a giant fortified truck with animal cages, a rifle and eagerly talking to Joanna about what prey they managed to bag until he gets close enough to see it's a human child in it and quickly backpedals. Cody doesn't buy it, and calls him out as the Poacher that he is but it quickly becomes moot anyway when McLeach notices the feather and decides Cody would be useful "prey" after all.
  • Informed Attribute: Heavily downplayed, but in contrast to later Renaissance hunters Gaston and Clayton, at no point is McLeach actually shown in action, or at least not with fatal consequences resulting in the downplaying of this trope. He says he killed Marahute's mate, but for all we know he found the bird dead and took a feather from the body. As a result, when it comes to poaching he seems to be more of a trapper than a hunter. It may have been the realization that, for as intimidating as he is, McLeach was mostly all talk, resulting in later hunters like Gaston and Clayton being shown actually killing someone/something with their guns.
  • Knight of Cerebus: While there's some comedy involved with him, it often only underscores what a horrible human being he is. Either way, he's still a far more menacing villain than Medusa was.
  • Large Ham: Voiced by the late George C. Scott, naturally.
  • Last-Name Basis: The only time we ever hear his first name in the film is when he goes on a rant during his Disney Villain Death.
  • Laughably Evil: As violent and heartless as he is, he has several hilarious moments.
  • Mundanger: From a franchise that contains pirates, evil gods, sorcerers and sea witches, one of the most terrifying villains is a violent and sadistic poacher who likes to torture his victims.
  • Mysterious Middle Initial: Following off his Given Name Reveal, we don’t get to learn what the C stands for before he goes down the falls.
  • Near-Villain Victory: McLeach comes very close to achieving his victory in the movie. At the climax, he's managed to capture Marahute and has Cody at his mercy, ready to be fed to the crocodiles. If he had just dropped Cody in with them immediately instead of toying with the boy or if he'd managed to sever the rope holding Cody on his first shot, that would have been it, and he'd have gotten away scot-free.
  • No Indoor Voice: "THESE ARE NOT JOANNA EGGS!"
  • Oh, Crap!: His expression when he realizes that he's swimming close to the waterfall.
  • Pet the Dog: He helps Cody out of his trap and was about to let him go (even when Cody implied he was going to report him to the rangers) before he realized Cody had Marahute's feather and could use him to capture the legendary eagle.
  • Psychopathic Manchild: He's really just a spoiled, heartless eight-year-old in the body of a grown man.
  • Reckless Gun Usage: For a poacher, he does not handle his shotgun properly, the first instance of this being when he uses it (already loaded and cocked) to pull Cody out of a trap.
  • Red Eyes, Take Warning: During his "Eureka!" Moment about Marahute's eggs, he flashes a pair as a part of his Nightmare Face.
  • Sadist: He takes sadistic pleasure in torturing his victims before murdering them.
  • Shark Pool: Well, a river full of crocodiles, but close enough.
  • The Sociopath: A low-functioning example, given that he dropped out of elementary school and doesn't really hide his sadistic nature. He seems to take a career in poaching not because it makes him money, but because it fulfills his urge to hunt and kill. It's more obvious in his initial scene with Cody. When it seems like Cody was just a random boy who'd wandered into one his traps McLeach briefly turns very friendly and personable helps him out of the trap and implies he's just going to help him back to town and let Cody be on his way, despite Cody's calling him out on being a poacher and threatening to report him. He denies being a poacher, to a rather comical degree but still seems like he's just going to leave him be. Then he notices the feather from Marahute and rather quickly shows his true nature.
  • Vile Villain, Saccharine Show: Unlike the previous villain Madame Medusa who was just greedy, he was so utterly psychotic that he was ready to feed Cody to a swarm of crocodiles once the boy had outlived his usefulness. This makes him one of the darkest and most sadistic Disney villains to date.
  • Villain Song: A rather warped version of "Home on the Range".
  • Villainous Valour: It should be noted that he fights a large pack of crocodiles in a quite fearless way. Granted that they retreat just because they were approaching a waterfall, but even before that McLeach was strong enough to handle 'em.
  • Would Hurt a Child: And how! He interrogates Cody, stopping just short of physical torture, and is even willing to kill him in a brutal manner.

    Joanna the Goanna 
https://static.tvtropes.org/pmwiki/pub/images/rescuersdownunder_disneyscreencaps_com_7429.jpg
Voiced by: Frank Welker

A goanna and McLeach's pet, Joanna enjoys intimidating her captives.


  • All Animals Are Dogs: She acts more like a dog than anything. She begs, she whimpers, she wags her tail, she crawls through doggy doors, and she watches McLeach's catches like a guard dog. She also is as sneaky — and smart about it — as any hound dog.
  • Big Eater: If her stealing and eating an egg out when McLeach wasn't looking is any indication.
  • Butt-Monkey: Much of her screen time consists of her being abused by McLeach both physically and verbally.
  • The Dragon: To McLeach, almost literally.
  • Evil Egg Eater: She is a slinking, nasty pet of McLeach with an appetite for eggs. She's such a glutton that she attempts to eat McLeach's box of eggs when he's not looking. The only reason McLeach has a working relationship with Joanna is the fact that she would completely obey him if he promises her Marahute's big eggs to feast.
  • Instant Waking Skills: The mention of eggs alone is enough to wake her up and have her follow McLeach into the other room.
  • Karma Houdini: Survives the film and gets off scot-free for her aid in McLeach's poaching operations. Somewhat justified as she was his pet and didn't really have a choice in the matter.
  • A Lizard Named "Liz": A goanna (monitor lizard) named Joanna.
  • Malicious Monitor Lizard: Downplayed: she's pretty vicious, but it's implied that she's only like this because her owner is such a Bad Boss.
  • The Millstone: Often bungles up McLeach's plans.
  • Reptiles Are Abhorrent: She's McLeach's pet, and a Goanna who likes to terrorize smaller animals.
  • Right-Hand Attack Dog: To McLeach.
  • The Tooth Hurts: When she first bites into one of the rocks that Bernard had substituted for the eagle eggs, one of her teeth can be seen falling out as a result.
  • Trademark Favorite Food: Any kind of eggs.

    Frank 
https://static.tvtropes.org/pmwiki/pub/images/rescuersdownunder_disneyscreencaps_com_4434.jpg
Voiced by: Wayne Robson; Thierry Bourdon (European French dub); Raúl Aldana (Latin Spanish dub)

An erratic frill-necked lizard imprisoned by McLeach.


  • Cloudcuckoolander: Not very stable, to say the least. He's harmless and his erratic, loco personality is Played for Laughs.
  • Curtains Match the Windows: Green scales (in place of hair) and green eyes.
  • Keet: An incredibly hyperactive and excitable lizard.
    Frank: Yeah, no, no, no, yeah, no, yeah, yeah...
    Frank: Free?! [realizing] I'm free! I'm free! I'm free! I'm free!..
    Frank: The keys. Yeah, yeah, keys, keys, keys, keys, keys...
  • Lovable Lizard: More lovable than Joanna, anyway.
  • The Millstone: His energy and a few moments screw over his cellmates' attempts to escape.
  • Nervous Wreck: So hilariously nervous and neurotic that he breaks into tears a few times.
  • Plucky Comic Relief: In the scenes with Cody in the cages with the animals, Frank's antics provide all the comic relief (along with Krebbs' sarcastic comments).
  • What Happened to the Mouse?: We don't know what happened to him and the other animals caged up in McLeach's hideout. They get plenty of screen time, names and personalities start getting established, and then... we never see them again.

    Krebbs 
https://static.tvtropes.org/pmwiki/pub/images/68b2d662e7307878ed964dfc4fbddee7.jpg
Voiced by: Douglas Seale

A cynical koala imprisoned by McLeach.


  • Deadpan Snarker: He goes into Sarcasm Mode pretty much every time he talks.
    Frank: I got it!! All we gotta do, is get the keys!!
    Krebbs: Ohhh!! Is that all?? Well then, we better start packing our bags.
  • Gallows Humor: Being convinced that escape is hopeless, he indulges in some. It's implied he regularly teases Frank about being made into a "lovely lady's purse."
  • Jerkass: Very disrespectful and dismissive towards Frank.
  • Jerkass Has a Point: His negativity is jusitified, especially since he and the other animals never manage to escape from prison (as far as we know, we don't know what happened after McLeach's death). And you can't blame him for not trusting Frank.
  • Laid-Back Koala: Doesn't make a strong effort to escape his cage back at McLeach's hideout, though his laziness is partially fuelled by cynicism. It doesn't help that his fellow captives are relying on Frank to get the keys to their cages.
  • What Happened to the Mouse?: We don't know what happened to him and the other animals caged up in McLeach's hideout. They get plenty of screen time, names and personalities start getting established, and then after Percival catches Cody trying to free them... we never see them again.

    Red 
https://static.tvtropes.org/pmwiki/pub/images/rescuers_down_under_disneyscreencaps_com_5747.jpg
Voiced by: Peter Firth

A red kangaroo imprisoned by McLeach.


  • Meaningful Name: A red kangaroo named... Red.
  • Only Sane Man: Of the captive animals, since he's not loco like Frank or cynical like Krebbs.
  • What Happened to the Mouse?: We don't know what happened to him and the other animals caged up in McLeach's hideout. They get plenty of screen time, names and personalities start getting established, and then... we never see them again.

    Dr. Mouse 
https://static.tvtropes.org/pmwiki/pub/images/dr_mouse_profile.jpg
Voiced by: Bernard Fox

The supervisor of the surgical mice who examine Wilbur while he is wounded.


  • Laser-Guided Karma: Willing to use a chainsaw and other questionable operations to cure Wilbur. At the end, Wilbur accidentally falls on top of him, and the doctor ends up with his back damaged as Wilbur's back was.
  • Mad Doctor: He loads syringes in a double-barreled shotgun, and use a chainsaw in surgery; if that doesn't tip you off that he's not all right upstairs, what will?
  • Morally Ambiguous Doctorate: Not evil, but his operations are insane and morally questionable.
  • Species Surname: A mouse who is a doctor, who is called Dr. Mouse.

Alternative Title(s): The Rescuers Down Under

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