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Characters found in The Promised Neverland.

Per wiki policy, trope names are not hidden in spoiler tags. Beware of spoilers.


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The Children

All the children that live in the orphanage/farm.


    Tropes that apply to all of them: 

  • Awesomeness by Analysis: All of the Power Trio, thanks to being Child Prodigies. Played for Laughs in a (non-canon) omake, where Emma and Norman figure out how to swim this way, and the other kids commenting that Ray is the same.
  • Big Brother Instinct: Every member of the main five has this to some degree, none more so than Emma.
  • Five-Man Band: What Emma's group becomes when Don and Gilda join them:
  • Foil: All of the main three for each other.
    • Emma and Ray are the most direct, being at opposite ends of the Sliding Scale of Idealism vs. Cynicism. Even in general temperament, Emma is open and the most beloved of the eldest kids by their siblings, while Ray, though still loved, has a reputation for never playing with them.
    • While generally Emma's best ally in the first arc, Norman shares a degree of Ray's pragmatism and by the time of their reunion, he's the one at an ideological opposite to her, with Ray in the middle this time. More generally, Emma is the most physically capable while regarded as not quite as smart, whereas Norman is said to have the "best brains" but lacks Emma's (and Ray's) sheer athletic abilities.
    • Norman essentially has Ray's mindset but without the years of emotional baggage that weigh Ray down. Whereas Norman in some ways is motivated by pride and confidence to make his ideals come true, also allowing him to make for an effective leader, Ray's matter-of-fact (and, in the first arc, ultimately defeatist) approach to things makes him more suited as a follower.
  • Human Notepad: All of them have numbers tattooed on their necks.
  • Nice Mean And Inbetween: Emma being the kindest and most empathetic is the nice. Ray being the most aloof and callous is the mean. Norman bridges the two being pragmatic and calculating like Ray but also being approachable and caring for the other children like Emma.
  • Power Trio: Emma, Norman, and Ray initially form one of these. This gets dropped when Norman is shipped off.
  • Three Plus Two: Emma, Ray, and Norman are vastly more important than Don and Gilda, who have stretches of time Out of Focus even if they are the two most prominent Grace Field kids behind them. Even Norman being gone for nearly the entire manga doesn't really help Don and Gilda close the gap.
  • To Serve Man: What their final fate is once they become 12 years old. Defying it is the main theme of the series.
  • You Are Number 6: All of the children have a five-digit ID code tattooed on their necks. That being said, the ID codes are only ever used by the demon members of the farms, with the humans using their "normal" names.
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    Emma 

Voiced by: Sumire Morohoshi (Japanese), Erica Mendez (English)
Live actor: Minami Hamabe (Film)

https://static.tvtropes.org/pmwiki/pub/images/img_emma_on.png

Age: 11 (13 as of Chapter 102)
ID: 63194

The protagonist, an energetic and athletic young girl.


  • Academic Athlete: Of a sort. She doesn't have Norman and Ray's intense intelligence, but she's still pretty smart and is probably the most fit member of the main three. Upgraded to Action Girl when she learns how to fight.
  • All-Loving Hero: She'd rather talk things out than fight (much to Ray's exasperation) even when the other party is trying to kill her, and is deeply uncomfortable with Norman's plan of essentially committing genocide against the demons, as Emma realizes that humans and demons are Not So Different.
  • Badass Normal: All Emma has is her wits and luck against a world full of demons twice her size and other hazards.
  • Beware the Nice Ones: She is genuinely a kind and sweet girl, but anyone that crosses her or her friends will get a very unsettling glimpse of what's Beneath the Mask.
  • Boyish Short Hair: Her hair is short and messy, fitting with her tomboyish and athletic nature.
  • Break the Cutie: To say Norman's (presumed) death did something to her psyche is a major understatement.
  • Cool Big Sis: She thinks of all the kids in the orphanage as her family, and treats them accordingly. Even after she escapes the orphanage in the first arc, she still carries photos of the kids she left behind and gushes about them to Mujika.
  • Crazy Enough to Work: In chapter 27, the kids are in a tight spot because making Norman (pretend to) escape would mean that Ray would be shipped out in his place (since Emma has a broken leg). So what's her idea? That Ray break one of his own limbs or fall sick to avoid shipping. He gleefully agrees.
  • Death Glare: Her favorite way of conveying that someone has crossed a line and pissed her off. For bonus points, the angrier she gets, the calmer she looks—compare her indignation when Krone confronts her and the others in the forest with the blank, dead stare she gives to Ray when warning him not to sacrifice anyone for the sake of their plan after implying that he's already done just that.
  • Determinator: What her character revolves around, she refuses to give up and will do anything to keep her family safe.
  • Good Is Not Dumb: Norman and Ray may outmatch her in logical and linguistic intelligence, but Emma compensates with strong lateral thinking skills and uncanny emotional insights. Some clear examples:
    • It's her idea to train the other children with hide-and-seek.
    • Once Ray explains that he knows how to get rid of the trackers, she immediately figures out that Ray may have pushed up shipping dates for the children he used as guinea pigs to do so, and calls him on it.
    • She picks apart the reasons why Don and Gilda rushed to enter Mama's secret room despite being told not to, and explicitly identifies what aspects of Cannot Spit It Out almost screwed the entire group over.
    • She calls bullshit on Krone's stated reasons for wanting to take down Mama, stating that someone who can maintain a peaceful lifestyle by raising children as food is a damn dirty liar.
  • Good Is Not Soft: Emma doesn't play around when it comes to the lives of the other children. After finding out that Ray is the spy, Emma asks him if he moved up other children's shipping dates to figure out how to disable the trackers. He doesn't answer, but Emma makes it clear that she will not tolerate it if he tries to sacrifice anyone else.
  • The Heart: Emma is the emotional element of the trio, notably demanding that they help all the children escape, not just themselves. Norman and Ray, while not completely insensitive, appear more coldly rational.
  • Heroic Spirit: She applies for most of the subtropes, really, including a Heroic Second Wind after being stabbed in the abdomen in chapter 93. The authors actually said that she was not designed as a "heroine" but as a "hero" in the general sense.
  • Honor Before Reason: Sister Krone notes it is Emma's Fatal Flaw. She is diluting her chances to save herself (or anybody at all, for that matter) by refusing to leave any of her 'family' behind.
  • Idiot Hair: She sports a rather impressive one. While not an idiot, she's pretty happy-go-lucky most of the time. Also, it's apparently alive and can dodge scissors. ETR3M8 dubs her Antenna Hair soon after their negotiations.
  • Idiot Hero: As a perfect test-scorer, she's not an idiot in the slightest. She is however noted to be just a notch below her peers Norman and Ray in sheer booksmarts, and she shares many personality traits with classic shounen Idiot Hero's. Additionally her overt optimism leads her to sometimes make decisions that can be seen as stupid and reckless.
  • Life-or-Limb Decision: Not a limb, but during the escape attempt Emma cuts off almost her entire left ear to remove the transmitter in it and leave a false trail, when everyone else had it disabled or precision removed.
  • Living Emotional Crutch: One for Ray, alongside Norman. Those two were the only bright spots for him in an otherwise miserable life, and especially after Norman's supposed death, it becomes clear that Ray's emotional stability is tied to Emma's well-being.
  • Master Actor: She's been able to give reactions convincing enough to fool Living Lie Detectors. The best example is when she helps fake Ray's suicide.
  • The McCoy: The most emotional and idealistic of the main trio, directly opposing Ray.
  • Morality Pet: For Norman and Ray. Norman pragmatically believes that the best plan is to abandon the younger kids and save themselves, but is determined to help them for Emma's sake. When Ray tries to convince Norman to reduce the number of people in on the escape, Norman easily lies to him about doing so with no intention of betraying Emma's wishes. In Ray's case, despite all his cynicism, he wants to keep both her and Norman safe and alive above anyone else including himself.
  • Nice Girl: The most optimistic member of the three main children, and the most compassionate by far.
  • Oblivious to Love: She hasn't noticed Norman has feelings for her.
  • Plucky Girl: One of her significant character traits. Even when she's horrified by the truth of what it means to leave the orphanage, she refuses to give up.
  • Significant Green-Eyed Redhead: According to a color spread, this is her eye and hair color. Also doubles over with Fiery Redhead a bit, due to her Determinator nature.
  • Stepford Smiler: Mildly. She genuinely is a cheerful and optimistic person; however, after the first arc, with her newfound status as The Leader, she's not without her doubts. The only person she'll admit them to is Ray, however.
  • Stock Shōnen Hero: As unconventional as Neverland might be for a shonen series, and despite being a Rare Female Example, Emma actually does largely fit the archetype. She's bright and energetic, a little silly (though still way smarter than your average kid), is the most physically fit of the kids, a very quick learner including when it comes to fighting, and can will herself back on her feet through sheer determination after being stabbed through the abdomen. It doesn't get more shonen than that.
  • Tomboy and Girly Girl: The Tomboy to Gilda's Girly Girl, with Emma being the sporty one who focuses on learning to hunt and fight and dons pants after the escape.
  • Wax On, Wax Off: Her training method to prepare the other children for escape without tipping their hand to Isabella is to play games of hide-and-seek.
  • The Watson: She plays this role (no pun intended) in the early chapters, usually being the one to ask questions and have things explained to her.

    Norman 

Voiced by: Maaya Uchida (Japanese), Jeannie Tirado (English)
Live actor: Rihito Itagaki (Film)

https://static.tvtropes.org/pmwiki/pub/images/img_norman_on.png

Age: 11(13 as of Chapter 118)
ID: 22194

One of Emma's close friends at the orphanage.


  • Badass Bookworm: He's one of the few people to give Ray a run for his money.
  • Batman Gambit: And holy God how. The guy could give the Trope Namer a run for his money. He develops a plan based on how he expects Ray and Isabella to act, and when, and leaves it with Emma. So far, he's batting a thousand.
  • Beneath the Mask: After taking up William Minerva's mantle. He shows a different side to whomever he's speaking to (the stoic, professional leader, or the kindly, gentle friend and brother?)—but it's ambiguous at this point which one is the real him, or if both are.
  • Big-Bad Ensemble: By the final arc Norman has become one of the final antagonists of the manga albeit a sympathetic one. While he wants peace for the cattle children the extremes that he is willing to go to do it put him at odds with Emma as is the fact that he has no plans to put them on hold even if it goes against her wishes.
  • Big Damn Reunion: After being separated for two years and presumed to be dead to his loved ones, he's finally reunited with them in Chapter 119, where Emma leaps into his arms and Ray shows weakness and cries upon seeing his friend again.
  • The Chessmaster:
    • If Chapter 34 is to be believed, he's successfully planned out every move that the children should make for the next two months after his shipment date. So far, he's been right.
    • Since Norman knows his army can't defeat the royals in a straight up fight he allies with the Geelan clan and has both sides wear each other out so that his troops can take down the survivors. He also makes sure that the royals are constantly bombarded with the devolution poison to compromise their abilities even more and make them easier to kill.
  • Child Prodigy: He seems to be a prodigy even compared to Emma and Ray. So much so that instead of being shipped for slaughter, he's taken to a special facility where he's given tests that are much harder than the ones at Grace Field − and aces them all effortlessly.
  • Dead Person Impersonation: Sort of, crossing over with being a Legacy Character. He takes up William Minerva's name, and while his closest confidants know that he's not the original, he doesn't go around announcing that he's the second one, so to speak. Before Emma and co. realize it's Norman, they're confused when they hear about William Minerva, having learned previously that he was dead.
  • Determinator: Not quite to the degree of Emma, but he is going to do everything in his power to ensure their escape and Emma's happiness.
  • Heroic Sacrifice: Chooses to return to the farm to be shipped out rather than running and hiding like Ray and Emma wanted so that he could give them extra information and make everyone else's escape easier.
  • Hesitant Sacrifice: He acts composed in front of everyone else (though he's not fooling Emma and Ray), but when faced with his impending death, he realizes how badly he still wants to live.
  • He Who Fights Monsters: After Norman talks with Ray and Emma in Chapter 129. He admits to himself that he'd gladly become both a God and a Devil if it meant he could keep his family safe. This was even demonstrated further when he hears that the Evil Blood Maiden is alive, a demon who's blood can cure the devolution of the demon race, by immediately suggesting to kill her rather than ally with her; showing that he has abandoned all hopes and opportunities of peace.
  • I Got Bigger: When he's finally reunited with Emma and the rest, he towers over Emma who he was the same height last they saw each other, and is even taller than Ray, who had become the tallest of the group by that point.
  • The Kirk: He is moved by Emma's idealism, but also acknowledges that Ray makes several logical points.
  • Knight Templar: He has become fully convinced that the only way to stop the "demons" is to kill them all and says that Emma's plan for a new promise that involves no bloodshed foolish is too optimistic. He even goes so far as to call himself both a God and a Devil for the sake of killing all "demons" and saving all humans.
  • Living Emotional Crutch: One of two—the other being Emma, of course-for Ray.
  • Love Confessor: Confesses to Ray that the reason he's going with the plan is because he loves Emma. He even goes as far as to say he would willingly sacrifice anyone, even himself if it meant she could live.
  • Luminescent Blush: In chapter 21.5, he gets this when Emma says she wants to stay together with him when he's sick.
  • Named After Someone Famous: Shares a given name with Norman Rockwell. The color pages' warm, yellow-and-tan color scheme and nostalgic appearances are modeled after Rockwell's paintings.
  • Oh, Crap!: When he realizes that there is a gaping cliff past the wall.
  • Pragmatic Hero: He has shades of this going on. He's willing to abandon the other kids to focus on saving himself and Emma, and suspects that one of the other children is likely a spy. He doesn't even put Ray above suspicion in this regard, which turns out to have been the right move.
  • Sacrificial Lion: Played painfully straight and invoked. Norman assumes this role because he sees it as too idealistic for Emma to save everyone and impractical (some of the kids are so young they can't even run), so he decides to forcefully break Emma's perception that nobody will be lost to sober her up to cold hard reality, which Ray has realized but doesn't have the heart to do to his dear friend. It gives Emma and Ray a fighting chance to get away with some of the younger children by providing a diversion and surrendering to being taken by Isabella and the demons, because it galvanizes their resolve to live and makes them plot their escape much more intelligently. However, it eventually turns out that he is still alive and was transferred to the Lambda facility.
  • Secretly Dying: It's revealed that the reason Norman sped up his plans to attack the Tifari is because he is also suffering from the same degenerative condition that the other children from Lambda have. He has kept this secret to not worry his friends but knows he doesn't have much time left.
  • Silly Rabbit, Idealism Is for Kids!: When Emma reveals her and Ray's plan to make a new promise, he says that peace will never happen because humans and "demons" don't want peace.
  • The Smart Guy: Though most of the kids are pretty quick on the uptake, Norman's the one that comes up with the the most thought-out plans among the protagonists. Ray is probably the only person that can match or even exceed him with the proper motivation.
  • Uncertain Doom: He seems confused about what he sees at the gatehouse, implying it wasn't just demons taking him like he'd seen with Conny. It turns out he was instead transferred to the Lambda facility for special testing by Peter Ratri, James "William Minerva" Ratri's brother and the man in charge of the plantations.
  • Unwitting Pawn: In his goal to topple demon society The One is implied to have used him to punish Legravalima, who never planned on handing Norman over to him as part of the pact. Better yet, Norman has no idea of this as he unleashes karma upon the wicked queen.
  • Well-Intentioned Extremist: After Emma and Ray reunite with him two years after escaping Grace Field, Norman has concluded that the only way to save the cattle children is to exterminate all the demons, much to Emma and Ray's shock.
  • What the Hell, Hero?: When you think about what he plans to do to the Demons and the lengths he's willing to go, it sheds a whole new light on Norman's character. It really makes the reader wonder who is the real villain of the story.
    • An example is that whilst never explicitly mentioned; it is assumed that Norman knew about Ayshe's situation and her adoptive Demon father yet, he still followed through in killing Ayshe's father anyway. Effectively; he murdered her only loving parent, intentionally orphaned her, and tricked the other children into believing that he liberated her. All done for the sake of saving another fellow human...

    Ray 

Voiced by: Mariya Ise (Japanese), Laura Stahl (English)
Live actor: Jyo Kairi (Film)

https://static.tvtropes.org/pmwiki/pub/images/img_ray_on.png

Age: 11 (13 as of Chapter 102)
ID: 81194

Another orphan, also a close friend of Emma and Norman, and noticeably more aloof than most of the other children.


  • Badass Bookworm: He can usually be seen with a book in hand, and the knowledge he retains from them has been handy thus far.
  • Brilliant, but Lazy: Krone notes that it's his Fatal Flaw. Subverted when he states that he actually disliked all his intense study, and only did it to raise his value in order to live as long as possible.
  • Brutal Honesty: He tends to do this in general, but a particularly notable moment is when, Norman is trying to figure out a way to break it to Emma that Ray was the spy all along, only for Ray to abruptly come out with it before Norman has the chance. In some cases, he considers it a kindness to be blunt, rather than sugarcoat the truth and/or give people false hope, which he calls Norman out on.
  • Crazy-Prepared: Since finding out the truth six years ago, Ray has been making plans to survive and escape.
  • The Cynic: He is the most direct foil to Emma's optimistic outlook, but unlike Norman's more measured reactions, he tends to be much more dour.
  • Deadpan Snarker: The snarkiest of the main characters, usually at Emma's expense.
  • Defiant to the End: When he reveals to Emma how he was going to distract Isabella by pouring gasoline over his body and preparing to light himself on fire he laughs maniacally about how he wasn't going to go down as cattle and he would die as a selfish human.
  • Despair Event Horizon: Crossed this years before the start of the series. He never intended to escape with Norman and Emma.
  • Driven to Suicide: Via Self-immolation.
  • Easily Forgiven: Conditionally. Neither Norman nor Emma react all that angrily when it's revealed that he's The Mole but they expect him to still explain himself and work with them. Additionally, despite the high level of value Emma places on everyone in the orphanage, she's surprisingly calm and understanding when she realizes that Ray probably sacrificed some of their siblings in trying to create a device that would destroy the trackers on them, but also makes it clear to Ray that he is never to do so ever again.
  • Gadgeteer Genius: Managed to build a signal disruptor out of parts he salvaged from Isabella's "rewards" for spying.
  • Genre Savvy: Ray manages to deduce that how ETR3M8 is acting after Gilda threatens him with blowing up his shelter means that he's plotting on killing him or Emma.
  • Hypocritical Humor: He approves of Gilda scolding Emma for her recklessness... before all the other children point out that Ray's not exactly a bastion of self-preservation himself.
  • I Got Bigger: In chapter 102 a slow timeskip happens as the children search for their leads. By the chapter's end, Ray has grown just as tall as Don if not taller.
  • Instant Expert: The entire Power Trio is this, thanks to Awesomeness by Analysis, but for Ray in particular, Emma whines that he's always the best at anything he tries.
  • Interrupted Suicide: Emma stops him in time.
  • Locked Out of the Loop: In the end, Norman and Emma hid a lot of elements of the escape from him: specifically, that they had let all of the other kids know about the farm, that Norman knew Ray would attempt suicide, and that he had already come up with a plan around it.
  • Loss of Identity: In chapter 134, we see Ray, lost in the Demon King's world, having forgotten his own name after years of aimless wandering.
  • MacGyvering: Managed to build an EMP generator out of the "rewards" he got for spying on the kids.
  • Morality Pet: He is the one thing Isabella genuinely loves more than any other, as he figured out some time ago he's her biological son.
  • The Mole: As Norman's rope trick proves, Ray has been Isabella's spy all along, even as early as when he joined the team. However, he does prove later on that he was using Isabella in order to get the materials he needed for their escape and to break the tracker. Some of his actions, most notably hiding Conny's bunny, have helped out Norman and Emma; this is more fitting of his true Double Agent nature, since he's invested in surviving and making sure that Norman and Emma can if possible.
  • Oh, Crap!: When he is locked in a room when Isabella pulls a You Have Outlived Your Usefulness to him.
  • No Infantile Amnesia: Noted verbatim when he explains his knowledge of the system to Norman and Emma. He can remember events that occurred before he was three, seemingly going right back to when he was in the womb. This allowed him to figure out the truth of the orphanage. Proven in Chapter 37, when he can sing the song Isabella sang to him while he was in the womb.
  • Peek-a-Bangs: His bang covers his right eye. ETR3M8 dubs him (Sleepy) Cyclops for it.
  • Photographic Memory: Implied to be a side effect of the above, considering he's known as "The Walking Encyclopedia". When recalling which books in the archives mention ruins, he's not only able to remember the books but also, without even looking, their exact location on the shelves.
  • Poisonous Friend: Genuinely wishes to keep Emma and Norman alive, but is willing to throw pretty much all the other kids under the bus in order to do so.
  • Pragmatic Hero: Easily the most ruthless of the main characters, thanks to being The Spock. Even after he Took a Level in Kindness, he's still one of the few kids who has no qualms about killing human threats, and when Gillian wants to go back to save Yugo and Lucas on the off-chance they're still alive, he refuses, knowing that if they did die, then doing so would only make their sacrifice in vain.
  • Slasher Smile: He sports so, so many of these when Norman confronts him about being a spy.
  • The Spock: Moved solely by cold, hard reason and a desire to survive, directly opposing Emma.
  • Team Chef: He's seen cooking the most often of the Grace Field kids, with shades of being a Supreme Chef as the other kids are seen at least once gushing over how good his cooking is.
  • Took a Level in Kindness: After the escape succeeds, he admits to Emma that he's glad to see their siblings safe when he had previously thought bringing them would be a burden, and swears to help her protect them.
  • Undying Loyalty: Develops this for Emma over the course of the series. On a practical level, he admits he agrees with Norman and doesn't empathize with Emma's doubts, but he still explicitly chooses to follow her in whatever path she chooses.
  • Wild Card: What he presents himself as largely because his position as the spy and his six years of planning to escape means that he can easily screw over either Isabella or the kids depending on which side appeals to him more.

    Don 

Voiced by: Shinei Ueki (Japanese), Cedric Williams (English)

https://static.tvtropes.org/pmwiki/pub/images/img_don.png

Age: 10 (12 as of Chapter 102)
ID: 16194

An energetic boy that is brought into the escape plan.


  • Adaptation Expansion: In the anime adaption he's given a little more time with Conny, they're seen together with Gilda in their first on screen appearance. Not only that but Don appears to be very close and protective of her. Even getting emotional when Conny says good-bye to the other children.
  • The Big Guy: Don is physically the largest and tallest of the Five-Man Band, and his major contributions to the team is his physical strength. When Ray tries his best to beat down a door to no avail, Don breaks in with a single shoulder check with a running start. At the end of the first arc Don is the one who chucks a line across the chasm and secures the escape route.
  • Fatal Flaw: Impulsiveness. Norman comments on it at the beginning of the series—so he and the others really should've seen it coming when it nearly gets Don and Gilda into trouble.
  • Lightning Bruiser: Don is One Head Taller than any of the other children, but as shown when he pickpocketed Isabella's key to her secret room in an instant by bumping into her and making it look like an accident, he's extremely quick.
  • Locked Out of the Loop: He doesn't know what actually happens to all of the children that leave the orphanage, so he mistakenly thinks that there's a way to find and save them. Averted in that he does eventually learn the truth after visiting mama's secret room.
  • One Head Taller: Don dwarfs the rest of the children. Come the second major timeskip, Ray has usurped him of this and he and Emma are shown to be about the same height, but he remains one of the tallest members, as accoring to this image.
  • Percussive Pickpocket: He uses this trick to take Isabella's master key so that he and Gilda can get into the secret room and see what they can find out about Conny and the other children that left the orphanage.
  • The Rival: He... tries to be this to Norman. Once the plot kicks in, though, it's quickly dropped.
  • What the Hell, Hero?: Does this to Emma, Norman, and Ray after learning that they lied to him and Gilda about the fate of the kids that left the orphanage.
  • Wouldn't Hit a Girl: During his breakdown after learning the truth of what happened to Conny and the other children, Don ends up slugging Norman and Ray in a fit of anger of them keeping the secret for him. While Don then grabs Emma by her shirt front to also punch her, he stops himself short of doing so, lets her go, and walks outside calm himself down.

    Gilda 

Voiced by: Lynn (Japanese), Ryan Bartley (English)

https://static.tvtropes.org/pmwiki/pub/images/img_gilda.png

Age: 10 (12 as of Chapter 102)
ID: 65194

A quiet girl that is brought into the escape plan alongside Don.


  • Anger Born of Worry: Gilda assumes a maternal role to the group when they travel. She's very patient, but the risks Emma continues to put herself in annoys Gilda and she can be quite scary when telling Emma to knock it off.
  • Locked Out of the Loop: Like Don, she doesn't know about what really happened to Conny or the other children that have left the orphanage. She learns the truth alongside Don after visiting mama's secret room.
  • Meganekko: She wears a big pair of round glasses.
  • Red Herring: She's emphasized shortly before the revelation that there's a mole in the kids feeding information to Isabella, and the anime even tries to make it seem blatantly obvious that it's Gilda. She was innocent, however, because it was Ray the whole time.
  • Shrinking Violet: She's pretty shy and easily flustered.
  • Silk Hiding Steel: While she comes off as more docile and timid compared to Emma, she shows surprising displays of nerve when she and her friend's safety is in jeopardy, such as when she lies to Krone to obscure what she's learned about the orphanage, and when she lets ETR3M8 know that she won't hesitate to hit the shelter self destruct button if he lets Ray and Emma die.
  • Team Mom: Along with Don and Anna, she's usually the one looking after the kids while Emma and co. are out doing their thing. In particular, she takes it upon herself to fuss over Emma, given what Emma's like.
  • Tomboy and Girly Girl: The Girly Girl to Emma's Tomboy. Her wish for when she leaves the orphanage is to wear more fashionable clothes, and after the escape, she focuses on looking after the other children and prefers skirts.
  • Try Not to Die: To ensure that ETR3M8 will actually look out for Ray and Emma, she threatens him that she will blow up the shelter if he returns with neither of them alive from their journey to Goldy Pond.
  • You Gotta Have Blue Hair: Hers is green.
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    Other Children 
The various other kids at the orphanage who play a role in the story.

Conny

Voiced by: Ari Ozawa (Japanese), Jackie Lynn (English)

https://static.tvtropes.org/pmwiki/pub/images/conny_9.jpg

Age: 6
ID: 48294


  • Adaptation Expansion: Conny is given a little bit more time in the anime, showing how close she was to the children. She and Don were especially close as she only began to cry when Don broke down when saying good-bye.
  • Girls Love Stuffed Animals: Has a stuffed rabbit named Bernie that she carries with her everywhere. Ray specifically uses it to lead Emma and Norman to discover the orphanage's secret.
  • Plot-Triggering Death: Discovering her corpse is what leads Emma and Norman to discover the orphanage's true nature.
  • Sacrificial Lamb: She's sacrificed as early as can be, but it's made clear she's a beloved member of the "family" that everyone will miss, making her death all the more brutal.
  • Too Good for This Sinful Earth: The first death of the series is an innocent, kind child who wanted to grow up and be like her "Mom."
  • Tragic Dream: Conny's dream was to become a mother and have children of her own, but sadly her dream never come true after she was killed.

Phil

Voiced by: Hiyori Kono (Japanese), Amber Connor (English)

https://static.tvtropes.org/pmwiki/pub/images/phil_1.jpg

Age: 4 (6 as of chapter 100)
ID: 34394


  • Ambiguously Brown: Similar to Don.
  • Ambiguous Situation: After he has a "talk" with Andrew, it is currently unknown if he's alive or killed by Andrew's hands.
  • Big Brother Instinct: After the initial escape it's shown he's become this to Carol.
  • Break the Cutie: After he's moved to a new farm, he has to watch one of his new siblings get shipped out. He even compares it to how Emma and Ray must've felt when Norman was shipped.
  • Cat Smile: Constantly sports one, to the point it's a little unsettling.
  • Child Prodigy: He's four years old and yet he already suspected something was wrong with the orphanage, understands everything Emma tells him and what she expects from him once she and the older kids escape.
  • Everyone Knows Morse: He's the one who points out the Morse codes in the books to Emma.
  • Stepford Smiler: After moving to a new plantation, he's forced into becoming this as he has to watch his new siblings get shipped out.
  • Wise Beyond Their Years: When Emma tells him the true nature of the farm, he takes it well, saying that it explains everything he'd seen so far and that he'd figured something was up a while ago. He then agrees to be left behind to take care of everyone four and under to wait for Emma's promised return.

Anna

Voiced by: Ai Kayano (Japanese), Brianna Knickerbocker (English)

https://static.tvtropes.org/pmwiki/pub/images/anna_7.jpg

Age: 9 (11 as of chapter 102)
IDs: 48194


  • Girlish Pigtails: Anna's hair is pulled back into two braids. She later donates them to help fake Ray's death.
  • MacGyvering: They're able to make a pretty good set of zip lines from things they manage to scrounge up around the house.
  • Nice Girl: She's often seen taking care of the other children with a smile on her face.
  • The Medic: She's very reliable when it comes to medical treatment for the other kids. So much so she's even more skilled than some of the older children from Goldy Pond.
  • Team Mom: Anna is nicknamed "Babysitter" by Yugo.

Nat

Voiced by: Shizuka Ishigami (Japanese), Michelle Ruff (English)

Age: 9 (11 as of chapter 102)
IDs: 55294
  • Nonstandard Character Design: In a cast full of unique characters Nate stands out by his strong nose. So much so that it get's a few remarks at Nate's expense.
  • The Piano Player: Although encountering one is rare, there are some moments where Nat will play on a nearby piano for the other children in times of peace or in imagine spots. Judging by the children's faces he seems to be quite skilled.

Thoma and Lani

Thoma voiced by: Mari Hino (Japanese), Cristina Valenzuela (Thoma), Dana Hayes (Lani) (English)

Age: 7 (9 as of Chapter 102)
IDs: 55294, 54294

Carol

Age: 2
ID: 53494
The newest arrival at Plantation 3, she proves a valuable source of information early on.

The Adults

The adults at the orphanage.

    Tropes that apply to all of them: 
  • Child Prodigy: Both Isabella and Krone fit this pattern, as becoming a "Mama" or a "Mama" candidate requires high intelligence to be considered for selection.
  • Dead Man Switch: Krone has one embedded in her heart—if she leaves the boundaries of the orphanage, it'll kill her and let the demons know she's dead, and if she's killed, it will still let the demons know she's dead. Mamas like Isabella also have one, but the Grandmother doesn't.
  • It's All About Me: More sympathetic than most as many of the Mama candidates are forced into hellish conditions and Social Darwinism, but a key part of being a Mom is one's own survival at the expense of everyone else. Until Isabella persuades them to turn against Peter and the demons.
  • Living Lie Detector: Part of their training involves learning how to read people's reactions. Krone specifically points it out to Emma and Norman, telling them they need to get better at it.
  • What You Are in the Dark: After she's promoted to Grandmother, Isabella convinces the Sisters the day before the rebellion's projected invasion of the farms to help them since they're all victims of the system. Though initially shocked and reluctant, they unanimously join in.

    Isabella 

Voiced by: Yuko Kaida (Japanese), Laura Post (English)

https://static.tvtropes.org/pmwiki/pub/images/img_isabella.png

Age: 31
ID: 73584

The children's caretaker. They all call her "Mama".


  • The Ace: Krone states that Isabella is not only the youngest to ever reach the position of Mother, but her farm has the best track record of shipping quality children.
  • Affably Evil: Seemingly a kind motherly figure to the children, she's actually a cruel and ruthless matriarch if you try to cross her. It isn't until the end of the first arc do we learn that her kindness to the kids was genuine, just complicated by her thinking process and the circumstances, therefore cementing her as this trope.
  • Arc Villain: Of the Orphanage/Escape arc. She does her best to dissuade Emma from planning her escape, including shipping off Norman.
  • Bait-and-Switch: Grandmother Isabella. At first, it seems that what happened to her was an Ignored Epiphany — she's ready to accept her death after having spent her whole life living in spite, only for Peter to drag her back into her old mindset and promoting her to Grandmother. And then we learn she only did it to persuade the Sisters to turn against Peter so that they could join the rebellion.
  • Beneath the Mask: Underneath her kind and smiling facade, Isabella is a ruthless, cold woman who is determined to root out the children that know of Conny's death. However, beneath that she genuinely did love the children of the house, in a horribly twisted way.
  • Big Damn Heroes: When it seems the rebellion has been cornered by Peter, she and the Sisters show up armed against him — something that Peter wasn't expecting.
  • Broken Bird: Once a gentle, free-spirited girl and now the callous head of the Orphanage raising her 'children' to become meat for demons. Learning that her beloved childhood friend along with many other children were raised only to be killed and being forced to give birth to a child, only to give that child to the farm system did a number on her as well... and realizing her son was Ray did a bigger one.
  • The Bus Came Back: After disappearing from the series once the children escaped Grace Field Isabella returns for the final arc once the Ratri clan take the majority of the children hostage again.
  • Climax Boss: Disregarding Krone, she was the fist major obstacle the kids had to overcome. Her manipulative and calculating personality along with her personal ties to the protagonist made her seem like a much more menacing threat than her higher ups. This makes their escape from the house all the sweeter.
  • Defeat Means Respect: She is straight-up evil, right up until the children escape. A couple of wham scene flashbacks later, she quietly wishes them luck and seems hopeful for their future.
  • Disk-One Final Boss: She's the first threat the kids have to overcome. After they manage to escape her, and Grace Field, they arrive in the outside world where they will have to confront bigger threats and, ultimately, the people ruling over the farm system and the demon world.
  • Distinguishing Mark: Isabella has a number tattoo just like the children, hidden underneath her collar.
  • Dragon Ascendant: Two years after Emma and her group escaped the Grace Field House, Isabella has risen up the ranks to become a "Grandma" of the farm.
  • Dragon with an Agenda: After the kids escape from Grace Field, she's given the choice between accepting death or becoming a Grandmother. Peter persuades her to take the latter, knowing that she's motivated by living for as long as she can, though he didn't expect her to use her position to turn the Sisters against him over a year later.
  • Evil Mentor: It has been implied that she is raising Emma to be a 'mama' herself. The implication becomes more overt in Chapter 31, where she makes the offer directly.
  • Even Evil Has Loved Ones: In the past, Isabella had loved a boy named Leslie who lived with her in their farm. His death drives her to live for as long as she can. After Emma and her group escapes she realizes how much she actually loves them, especially her biological son, Ray.
  • Evil Matriarch: To the kids, who love(d) her as their foster mother. Particularly prominent with Ray, as she tells him she would've liked to keep him by her side to the end—likely genuine in hindsight, given the reveal that she's also biologically his mother—before she heads out to ruin his and the others' lives.
  • Evil Orphanage Lady: She is actually raising her orphans as livestock for demons. She tries to subvert this by trying to be kind and caring so that they can at least live a happy life before they die, but she does have a streak of cruelty if she knows you know what's up.
  • Face Death with Dignity: When it seems that she's about to be punished with death for failing to stop the Grace Field kids from escaping, she accepts that after so long, she's going to die. She prepares for it, comforting herself with the idea that the kids will be able to take care of themselves and spite the demons as well as that she'll be Together in Death with Leslie, until Peter talks her back into her old way of thinking by offering her the position of Grandmother.
  • Graceful Loser: Upon the children escaping, Isabella gracefully admits her loss and genuinely wishes Emma nothing but the best, even covering for their escape while devoting herself to caring for Phil and the other children in the meantime.
  • Hazy Feel Turn: She genuinely meant her Heel–Face Turn to take care of the kids left behind at Grace Field, but once she's promoted to Grandmother, she's not left much choice but to continue the harvest of the other farm kids. That said, the reason why she accepted her promotion as opposed to letting herself get executed is because she wanted to rally the Sisters against the Demons once the escapees returned to liberate the farms and she accepts the possibility that the kids may not forgive her.
  • The Heavy: Although merely a servant to the demons and their God, Isabella runs the orphanage the children are housed in and becomes their most personal foe as they try to escape from her.
  • Hoist by Her Own Petard: In hindsight, maybe allowing the three child prodigies among child prodigies to roam free after you are 100% certain they know about the demons wasn't the best idea.
  • I Did What I Had to Do:
    • When Ray asks her why would she bring him into a world only to be raised to be killed, Isabella answers that she did it so that she could survive.
    • After she reveals she and the Sisters have revolted against the Demons, she thinks to herself how the kids probably won't forgive her for everything she's done and she understands that. Emma, realizing that she and the Sisters are Not So Different, forgives her and takes her back.
  • If You're So Evil, Eat This Kitten: We learn that she only accepted becoming Grandmother in order to persuade the Sisters to turn against the Demons once the time was right, but she does end up harvesting kids along the way and also helps "fix" Nat's fingers "back into place" right before her and the Sisters' true allegiance is revealed.
  • Ignored Epiphany: When it seems she's about to be executed for failing to stop the kids' escape, she finally accepts that she will die and comes to peace that the kids will be okay and that she'll be reunited with Leslie. Then Peter comes along and persuaded her back into her original line of thinking — she doesn't want to die. And becoming Grandmother will achieve that. Subverted in that it turns out she only did it to bide her time until she and the sisters could join the rebellion.
  • Leitmotif: "Isabella's Lullaby", the song that Leslie, the boy she liked, composed and that she sings to remind herself of him.
  • Luke, You Are My Father: Isabella learns that Ray is her biological son when she hears him hum the lullaby she sang to him while pregnant. For a moment, she was utterly horrified.
  • Mama Bear: She betrayed Peter and supports the children, along with other sisters.
  • The Mourning After: When she was young she saw someone she loved named Leslie get shipped off and when she finds out about his death this fuels her desire to live for as long as she can.
  • Nice Job Fixing It, Villain!: Isabella makes a number of gambits based on how the main characters would react. Often times these pay off, but at the end of the first arc of the manga Isabella ponders on some of her decisions. Namely letting Norman see that there was a cliff and sending Krone away. Both of these actions were done to cement her hold but they also played into her dilemma Norman planning around the cliff, and Krone not being there to provide backup, but in the end she shrugs it off not wanting to dwell on what-ifs.
  • Not So Different: Isabella once tried to escape as a child, getting as far as getting to the top of the wall.
  • Parental Abandonment: As a Mama, the demons apparently allowed her to give birth to a child. Isabella never thought she'd see her child again...turns out it's Ray, and she was forced to raise him as 'livestock'.
  • The Power of Hate: After watching the person she loved get sent off to become food, Isabella decides to live the rest of her life as long as she could to spite the demons from eating her.
  • Prim and Proper Bun: Isabella holds her hair this way with a net, giving her a traditional, slightly strict motherly vibe. In the anime, she undoes it at the very end, letting her long hair fly free as her cold exterior breaks.
  • Reverse Mole: She accepts her promotion to Grandmother, but it turns out she only did it so that she could persuade the Sisters to join her once the rebellion reached them.
  • So Proud of You: She is proud for Emma and other children that have been grown up and keep fighting until now.
  • Stepford Smiler: Isabella is certainly very good at pretending she's a kind and loving mother. Once we learn what she's really doing, her smiles becomes quite a bit more scary.
  • Thin Chin of Sin: Some low-shot angles make her chin appear unusually long and voluminous, somewhat highlighting that she has the high ground.
  • Tragic Villain: All of Isabella's coldness is a natural reaction to the utter cruelty of the life forced on her, to the point she was expected to raise her own biological son to be slaughtered as food. She never had a chance to be anything else if she wanted to survive.
  • Uncertain Doom: The color page for chapter 72 shows that she's been replaced as Plantation 3's Mama. What has happened to her is unknown. Chapter 162 reveals that she's been promoted to Grandmother.
  • Villain with Good Publicity: Ray, Norman, and Emma acknowledge this as one of the biggest problems with the escape plan is how to sway the children from the image of Isabella as the loving caring maternal figure they've known all their lives. Even Norman and Emma struggled to reconcile what she was capable of when they first found out as to them Isabella was their only parent.
  • Would Hurt a Child: Isabella is rarely stern with the children and creates obedience through her kind treatment of them. That said, as a caretaker, she is quite physically adept and if necessary will use force. To discourage their escape attempts she shatters Emma's knee.
  • You Have Outlived Your Usefulness:
    • Pulls this twice. First to Krone, who dies as a result and then to Ray, who she merely locks in a room.
    • It seems she's about to be subject to this when the kids escape from her farm and she's finally ready to accept her death, until it turns out Grandma is the one who will be subject to this for failing to control her.

    Sister Krone 

Voiced by: Nao Fujita (Japanese), Rebeka Thomas (English)

https://static.tvtropes.org/pmwiki/pub/images/img_krone.png

Age: 26
ID: 18684

A new caretaker that comes to the house sometime after Emma, Norman and Ray learn the truth.


  • Alas, Poor Villain: She spends her last moments admiring the beautiful sky, thinking about all the events in her past that pushed and led her to this point, demonstrating that her ruthlessness was a product of trying to survive as best she could.
  • The Chessmaster: She wants to manipulate Emma's group into helping her take down Isabella, and uses Don and Gilda as unwitting catspaws to try and confirm just who's in on the conspiracy.
  • Creepy Doll: The anime gave her a tattered rag doll that she hugs, manhandles and even talks to. A flashback reveals that she's had it ever since her childhood at Grace Field; the sorry state it's in now serves to represent her loss of innocence after years of fighting in a merciless system.
  • Distinguishing Mark: A number tattoo just like the children's and Isabella's is hidden underneath her collar.
  • Evil Laugh: She's fond of these whenever she's especially amused, the best example being her call-out of Emma's group when they slip up and reveal that they were only asking her questions that they already knew the answers to.
  • Gainaxing: A more realistic non-fanservice example shown when she sprints.
  • Green-Eyed Monster: Is insanely jealous of how Isabella managed to become a "Mom" at a relatively young age, and plots to figure out how to take her place.
  • Gonk: Downplayed. While her design itself isn't ugly, she is constantly pulling terrifying facial expressions.
  • Go Out with a Smile: Krone accepts her death with a wide smile and thoughts of spite to the other Mama's and Isabella. She may have been taken down because of her failure, but she knew that the kids still had a chance to still screw with the farmer.
  • Hyper-Awareness: As befitting a former child prodigy. She can get a pretty good read on what people are thinking by watching their facial expressions and micro-expressions. This is how she knows that Emma's group already found out about the trackers—they didn't reach up to touch their ears when she mentioned that that was where the trackers were implanted.
  • I Just Want to Be Loved: She wants to replace Isabella as a Mama so she'll have the kids of the orphanage to herself.
  • It Is Pronounced "Tro-PAY": Despite the spelling both in Japanese and English her name is pronounced less like "crone" and more like "crow-na".
  • Large Ham: While the anime slightly tones down her exaggerated expressions, it compensates by having Nao Touyama chew every bit of scenery available. It helps that some lines that were inner monologues in the manga are voiced in the anime.
  • Meaningful Name: A crone is slang for an unsettling, often malicious old woman. While she's younger than most examples, she fits the other traits to a t. The way it's said also makes it sound like "kuro na", which is Japanese for black or "dark one", which is also fitting in a literal sense.
  • Properly Paranoid: From when she first arrives at the Orphanage, Isabella tells her that she can receive the Rank Up she wants so badly if she follows orders and keeps the children in line. Krone would rather conspire against her, report the children, and destroy Isabella's reputation instead of simply doing as she's told. It's implied that Krone wants to become a Mom at the expense of Isabella rather than through her help. As the arc goes on, Krone's paranoid resentment becomes easier to understand as the Caretakers are always scheming and manipulating each other and what could seem a generous offer of help is just part of a greater plot. At the end of her arc Krone is even given the promotion she wanted so much, and immediately sees it for the deception it is.
  • Psychotic Smirk: She gives out quite a lot of these.
  • Thanatos Gambit: She uses her death to cover up the fact that she's hidden William Minerva's pen for Emma and the others to find.
  • Scars Are Forever: She sports a wicked scar down her chest as a result of the surgery that implanted her Dead Man Switch in her heart.
  • Secret Keeper: In a twisted, self-serving example, she acts as this for Emma's group—she's keeping their escape plans secret from Isabella. At least until the children outlive their usefulness to Krone as pawns to remove Isabella from her place.
  • The Starscream: She was brought in to assist Isabella and help her keep an eye on the elder children until they are due to be "delivered". However, she has higher ambitions than just simply obeying and is only looking for a chance to take Isabella's place.
  • Trapped in Villainy: Sister Krone reveals to the kids that she is as much a cog in the farm's machinations as they are. She can't step foot outside the farm without having her heart shutdown so her motives to wanting to dispose of Isabela is due to the fact that becoming a "mother" is the best possible life she can live given her situation.
  • Villain's Dying Grace: When she realizes that Isabella has beaten her and that she will soon be killed, her final act before going to her doom is to hide William Minerva's pen where the children can find it, hoping that the vital clue will help the kids escape and bring an end to the evil farm system.
  • Villain with Good Publicity: As soon as Krone arrives at the orphanage she goes to win the trust of the younger kids by playing with them. She never gets to Isabella's level but she did manage to install herself into the kids consciousness as a benevolent figure.
Advertisement:

    Grandmother 

Age: Unknown
ID: Unknown

The superior to all of the caretakers, giving positions of "Mama" to humans worthy of the role.


  • Asshole Victim: She may or may not have had the same Freudian Excuse as Krone and Isabella, but given the fact that she oversaw the farm system and gleefully had Krone killed, it can be tough to sympathize with her when she's shipped out to serve as demon meat as punishment for the mass escape from Grace Field.
  • Dissonant Serenity: Has a rather calm smile while Sister Krone is being killed by demons.
  • The Faceless: Her face has yet to be shown.
  • Given Name Reveal: Chapter 165 reveals her name as Sarah, after she was shipped out.
  • Karmic Death: For years, she's overseen a system raising children as cattle to be eaten. She ends up shipped out herself to serve as meat.
  • Not So Stoic: She drops her almost emotionless Dissonant Serenity after the kids have escaped, chastising Isabella's uncharacteristically poor performance.
  • You Have Outlived Your Usefulness:
    • Does one to Sister Krone before having her killed.
    • Is subjected to this herself due to being held accountable for the escape from Grace Field.

    William Minerva (SPOILERS

James Ratri/William Minerva

An author who has wrote several books in the house's library.

He is an associate of both the Mamas and the monsters, and seems to be on an equal footing with the latter. He's been leaving secret messages in his books with Morse Code.

He was once the head of the Ratri clan, which oversees that the Promise is maintained. However, he grew disgusted with the idea of sacrificing children, and decided to organize a way to help them escape.


  • The Atoner: He's trying to atone for what his ancestors did by smuggling children into the human world.
  • Big Good: Wanting to atone for his ancestors, William Minerva created a sanctuary for those who escaped from their farms and tried to smuggle as many as he could into the human world. Not only did he leave a message explaining everything people had to do to free themselves, he likely died fighting.
  • Cain and Abel: The Abel to Peter's Cain.
  • Defector from Decadence: Heavily implied as he has been warning children through his books for decades, though it's still unknown what his motives are. Even more so that he's been going against what his family has done for generations.
  • Et Tu, Brute?: James's downfall comes from his brother revealing his plans to the higher-ups.
  • Everyone Knows Morse: A factor he exploits to warn the children about their fate.
  • The Faceless: We don't know what he looks like yet, only what he does. The audience finally get to see James' face in the chapter that reveals his connections to the demons.
  • Four Eyes, Zero Soul: Works along side the monsters and Grandma. Subverted, however, as he is actively trying to warn the kids.
  • Hidden in Plain Sight:
    • The owl drawings in each book have a word in Morse Code written around them in a ring. When put together, they spell out a warning.
    • He also hides information of the outside world and its threats disguised as a storybook.
  • Meaningful Name: It seems only natural that the person opposing Peter Ratri shares the same name with Captain James Hook.
  • Screw the Rules, I'm Doing What's Right!: He decided to go up against the Promise his own clan maintained for centuries because he wanted to help the innocent children sacrificed by the farm system.
  • Sheep in Sheep's Clothing: The Reveal that Goldy Pond in an illegal hunting ground run by demons briefly cast a doubt on his true intentions, and Lucas even feared that he might have intentionally left his clues to lead possible escapees into a trap. However, the recording Lucas and Emma find in the secret room under Goldy Pond confirms that he truly was what he appeared: a man trying to help the children of the farms escape. He simply was betrayed by his younger brother and couldn't do anything about it.
  • Walking Spoiler: His sheer existence implies there are people out there fighting against the monsters.

The "Demons"

    The "Demons" 

Monsters who run the human farms and worship a certain god. As it turns out, they have varying degrees of intelligence and authority − some can talk like humans, while others are mindless beasts.


  • Ancient Conspiracy: Long ago, humans and "demons" made a promise to keep both factions from warring with each other so long as the "demons" are kept a steady supply of human livestock. The Grace Field children's goal is to make a new promise that allows peace without using humans as food. Too bad the humans who made the promise are doing everything they can to make sure that doesn't happen.
  • Always Chaotic Evil: Subverted. While the first demons introduced to the readers are the monstruous overseers of Grace Field, and while their aristocracy is indeed greedy and power-hungry, most of the demon populace is not shown to be inherently evil. The lower classes do eat humans, but it's due to a combination of needing human meat to remain sentient because their corrupt aristocrats kept for themselves the secret to keep their intelligence without eating humans and regarding humans as cattle animals, much like how most humans do not see eating animals as a bad thing. In fact, Norman's plan to destroy their entire race is shown from the beginning as a bad thing precisely because they are not Always Chaotic Evil.
  • Aristocrats Are Evil: When the Ratri family and the "demon" royals and five regents heard of Mujika's clan's ability to give demons a permanent human form and intelligence, thus eliminating the need to rely on eating humans to keep themselves from devolving, they saw this as a threat to their power over the "demon" world, their money supply, the farm systems and the promise they made. So, the royals and five regents devoured them all until only Mujika was the only one left.
  • The Assimilator: The "demons" used to be shapeless beings until they began to eat the plants and animals around them and gained their traits. When they ate humans, they gained their intelligence and ability to speak.
  • Bishōnen Line: While "feral demons" are dangerous in their own right the ability to think and strategize is more likely to be found the more humanoid a "demon" appears. For good reason since this is why they eat humans in the first place, and losing their humanoid form is seen as a sign their mind might start going soon. The most politically powerful of the "demons" are most visibly human, with exceptions like Mujika, who's bloodline has the power to break this system they rely on.
  • Cute Monster Girl: Humanoid female demons, such as Mujika, are surprisingly cute.
  • Extra Eyes: They keep most of them hidden under masks. For the sake of the audience.
  • Go for the Eye: Their weak point is in a point surrounded by a cloister of eyes. Part of why they wear masks.
  • Greed: Rather than let Mujika's clan share their ability to gain permanent human intelligence with the lower class citizen "demons", the royals and five regents ate the clan so that the only "demons" with permanent human intelligence and have the ability to give birth to permanently human-like "demons" would only be themselves.
  • Monstrous Cannibalism: The "demon" royals and five regent heads resorted to cannibalism by eating Mujika's clan to keep the permanent-human-intelligence trait to themselves.
  • To Serve Man: They love to eat humans, and order human children to be raised for the sake of livestock. The farms such as Grace Field House, however, are premium farms meant to produce high-quality goods reserved for the elite. Most of the human meat is mass-produced in "factory farms" where the "cattle" don't see the light of day, are pretty much brain-dead and are kept alive by life support systems. It turns out the demons need to eat humans, otherwise they revert to feral creatures. The fastest this can happen is in a matter of six months.
  • Ugly Cute: "Demon" children are surprisingly cute.

    Sonju and Mujika 
https://static.tvtropes.org/pmwiki/pub/images/song_joo_and_musica.jpg
Left: Sonju, right: Mujika.

A pair of demons who save Emma and co. while they're on the run from the plantation's pursuers. Their religion keeps them from eating humans.


  • Beauty = Goodness: So far, Mujika is easily one of the kindest "demons" we've seen and also one the most conventionally cute ones since she can nearly pass for a human girl around Emma's age.
  • Big Good: Mujika served this handily to many demons in the past and has the potential to take up the role again, a messiah-like figure whose blood can cure them of their Horror Hunger. As it stands, she's the most genuinely good major faction leader with the potential to bring about a peaceful solution, which is why both of the second William Minerva and the Demon nobility factions want her and everyone who follows her dead.
  • Bitch in Sheep's Clothing: Sonju is driven by a desire to destroy the system so that when humans return to being 'all natural' creatures, he can devour them to his heart's content. Mujika is as nice as she seems.
  • Chekhov's Gunman: They briefly appear, rescue and treat the kids, and provide some worldly exposition to them soon after they escape Grace Field, then aren't seen again for quite some time. Towards the beginning of the final story arc, it turns out that their blood can be the key to demonkind no longer needing to eat humans to remain intelligent.
  • Cute Monster Girl: Mujika is the most human-looking demon we've seen so far, and can pass for human with a cloak on.
  • Even Evil Has Standards: Played With for Sonju. On the one hand he might be worse than the typical demon as there is no necessity for him to consume humans to retain sentience, but on the other he views the farm system as an affront to his religion and the source of all sorts of problems in modern demon society like class. The system gives power to a small group of nobles to gorge themselves and control the lower class demons where before it was a contest of strength rather than nepotism.
  • Evil Mentor: Sonju genuinely teaches Emma useful hunting skills she makes great usage of, is kind to her, and goes on to teach some of the other kids, but has the ulterior motive of creating a world where he can hunt and eat "natural" humans.
  • Heel–Face Turn: Sonju initially only helped the children out because he wanted them to break the promise so he could start hunting again. While he helped out the children during the attack on the capital it was mostly due to his loyalty towards Mujika and to get revenge against Legravalima. Afterwards he briefly considers killing the kids to prevent the promise from coming true. However after Emma hugs Sonju, and thanks him and Mujika for showing her that not all demons are evil, he lets go of his plans and decides to help stabilise the demon capital.
  • Heel–Faith Turn: Their religion forbids them from eating humans, so they have no problem sheltering the kids. Played with Sonju at least, lied to the kids to gain their trust. Their religion actually requires them to hunt their prey, which means the kids are off-limits not because they're human, but because they were born in captivity and raised for food. Turns out, Sonju helped them purely because they might bring "natural" humans back into his world that he could then hunt and eat.
  • Pragmatic Hero: Mujika is genuine in her desire to help humans but originally planned to give them back to the orphanage for a temporary reprieve from being targeted by the farm-related demons, Sonju stopping her for his more villainous scheme being the only reason she didn't.
  • Token Heroic Orc: The two are the only demons that the kids have found that don't eat humans. Subverted when it's revealed their religion forbids them from eating "livestock" humans. Sonju in particular wants to hunt humans born in the wild again. Mujika, meanwhile, initially wanted to lead the kids back to grace fields, but ultimately grows fond of them and plays this straight.
  • Really Royalty Reveal: Sonju is a younger sibling of Queen Legravalima alongside Leuvis.
  • Really 700 Years Old: Sonju is older than the promise made between man and "demon", which is why he remembers the taste of non-cattle humans. This raises a lot of questions for Emma and Ray as Norman later reveals that "demons" who don't eat humans in six months revert to a savage state, yet Sonju and Mujika have never eaten humans for centuries and still look and act like humans. It's later revealed that Mujika is actually from a clan of "demons" whose blood has the unique power of giving a "demon" a permanent human form and intelligence and would never have to rely on eating humans again for the sake of preventing themselves from devolving. Moreover, those who consumed the blood also gave birth to "demons" with permanent human intelligence. However, the "demon" royals and five regents and the Ratri family saw this as a threat to the farm systems, their money supply, their control over the "demon" world and the promise they made, so the royals and five regents devoured the cursed blood "demons" until only Mujika remained.
  • Slasher Smile: Sonju can sport a frightening grin with those needle sharp teeth. Especially when he gloats about one day eating humans again.
  • Undying Loyalty: Sonju is completely loyal to Mujika and has served as her bodyguard ever since their respective exile. Any perceived threat to Mujika's safety causes him to show off just how dangerous he is. He even agrees to help the children get to the demon capital, despite his own sinister plans, purely because its what Mujika wants to do.
  • White Sheep: Sonju is this in regards to the rest of his family when we learn he's the queen's little brother, and by extension related to Archduke Leuvis. He initially comes across as more of a "light gray sheep" but he gets lighter when he berates his own "stupidity" of actively helping Emma while knowing her new promise goes against his desire to go back to hunting humans for real (which will likely mean he will never get to eat humans again) on top of his loyalty to Mujika.

    Leuvis 
https://static.tvtropes.org/pmwiki/pub/images/lewis_0.png

— She was going for the eye, which means she knows where to hit and get us killed. Even in a hopeless situation, like that, she dared to jump in with a single ax, with no hesitation, with the eyes of a killer. Magnificent! Perhaps I can finally find some entertainment.

An archduke who hunts children for the thrill of life and death.


  • Affably Evil: He's a bloodthirsty demon and unrepentant murderer, but his politeness, friendliness and goodwill are completely genuine. He's apt to have a friendly chat before he engages you in a duel to the death.
  • Anti-Regeneration: Emma and the other kids at Goldy Pond realize that Leuvis, and by extension all of the other demons, has a Healing Factor limited by how much energy he has. They defeat him by blinding him to prevent him from defending himself, then shoot so much ammunition at him that he his ability to heal is massively weakened.
  • Arc Villain: Of the "Goldy Pond" arc. Seeking nothing but Hunting the Most Dangerous Game, he finds a worthy match in Emma and tells Theo to say he's challenged her after slaughtering his siblings.
    Leuvis: You're my prey now. You will never get away.
  • Aerith and Bob: Has the most human name out of all the demons.
  • Blood Knight: Leuvis is obsessed with the 'dance of carnage' and only truly enjoys engaging prey when he can fight to put his life on the line.
  • Bullet Catch: When the children open fire on him with machine guns, he's seen holding a lot of bullets in each hand. Not even a single bullet hit him.
  • Cruel Mercy: Seems to be his forte. He appears to have a habit of letting children go after he's had his fill, then lets Theo survive that day's hunt at the cost of his siblings getting killed right in front of him. Lucas's flashback might also indicate he only ripped Lucas's arm off before letting him crawl away and hide.
  • Dented Iron: He's still a One-Man Army among one man armies, but the centuries haven't been kind to his body regardless. This is the direct source of his greatest weakness.
  • The Dreaded: Of all of the hunters, Leuvis is considered the most dangerous to the residents of Goldy Pond and the final goal they need to cross in order to escape. To the point that the other children feel the need to take out the other hunters first before ganging up on Leuvis, and that he requires two shots from their special bullets when all the other hunters only required one.
  • Evil Virtues: Bravery, empathy, and humility; he's not only far braver than the other Goldy Pond hunters, he quickly cottons on that he needs to view Emma as someone as skilled as he is, and he's thrilled a human is able to match him, as opposed to the arrogance of other demons.
  • Face Death with Dignity: When he's defeated, he reacts to his defeat with complete dignity, praising the humans for their ingenuity in besting him, glad to die as he lived, doing what he loved. Subverted in that he didn't actually die.
  • Faux Affably Evil: Played with. He acts esteemed and calm when engaging Emma in casual conversation after they finally meet, despite commentating on the fact that he's pieced together that Lucas is alive and is borderline enthusiastic to play a "game" with his new Worthy Opponent. When he is beaten, however, he indicates that his praise was entirely genuine and is glad to have lost to such worthy prey, indicating he may have some Blue and Orange Morality going on.
  • Flash Step: He is capable of moving behind Emma before she even realizes he's moved.
  • The Heavy: Despite him being played up as the main threat of the arc, and legitimately being the strongest hunter and final threat the characters face before its conclusion, at the end of the day, Leuvis is just another hunter in Goldy Pond; Bayon is the source of the problem itself and the one with a slight connection to the overall plot.
  • Hope Crusher: It's revealed that back before the promise Leuvis massacred an entire battalion of humans by himself leaving Julius Ratri as the Sole Survivor. This act of slaughter was what convinced Ratri that defeating the "demons" was impossible and lead him to forging the promise.
  • Hunting the Most Dangerous Game: He only feels alive hunting humans who have every intent to kill him and do whatever they can to achieve it.
  • Lightning Bruiser: He's fast enough to Flash Step and catch bullets, but is also strong enough to collapse a house with his bare hands.
  • Mask of Sanity: When his mask breaks, Leuvis' bloodlust turns him into a psychotic maniac, and he starts laughing as he realizes his worthy opponent has finally arrived.
  • Mysterious Past: Snippets of his memories flash by as he dies. Showing him knowing Mujika and Sonju.
  • Never Found the Body: As Goldy Pond is self-detonating, Leuvis' corpse is mysteriously gone; leaving only his hat and a puddle of blood behind.
  • One-Man Army: Leuvis is infamous for being one oldest and most powerful "demons" in the world to the point that the entire rebellion together has to team up to take him down after he was already suffering from old age. And in his prime he single handily massacred and entire battalion of human soldiers an act which convinced Julius Ratri that defeating the "demons" was impossible.
  • Parrot Pet Position: Has a tiny primate demon riding upon his shoulder.
  • Slasher Smile: Leuvis lets loose with one once he finds a Worthy Opponent in Emma and the thought of finding and killing her brings a smile to his face.
  • Spell My Name with an "S": The Viz translation spells his name as "Leuvis." In other translations, his name is "Lewis".
  • Victory Is Boring: Unlike some of the other hunters, such as Luce, who enjoy hunting the defenseless children, Leuvis is bored with the relative ease at which he can kill them, so most of the time he doesn't even bother. It's only when the thrill of meeting someone with the will to kill him, like Emma, arrives that he decides to take the hunting game seriously.
  • Villain Respect: What makes him such a threat to Emma is that he genuinely looks at Emma as an intellectual equal and a mortal threat to himself; he doesn't underestimate her in the slightest.
    • It's implied that this respect is exactly why he made the decision to save Sonju and Mujika from execution, take his place as leader of the demons, and use their blood to save all present demons from needing to consume human flesh.
  • Worthy Opponent: Is looking for a human that is one, and believes that he's found one in Emma. He also considered ETR3M8 one a long time ago. He considers the entire rebellion force this when he realizes that all of his "comrades" are dead. Needless to say, he is thrilled.
  • You Are in Command Now: By the virtue of being the younger brother of the fallen Queen Legravalima, Leuvis's seizes control of the demonic government upon his return.

    Lord Bayon 

The owner and administrator of Goldy Pond, and manager of the Grand Valley plantation. He takes children from his plantation to use them as game for his hunting.


  • Arc Villain: Alongside Leuvis for the "Goldy Pond" arc, considering he's the owner of the titular area in the first place.
  • Aristocrats Are Evil: An upper-class demon, and apparently even more morally bankrupt than most of them. His secret hunting ground is kept secret for a reason.
  • Blood Knight: Of a different sort to Leuvis. Bayon originally tried to hold true with the pact to not hunt humans but found the cattle-grown food dry and tasteless. It was only after hunting his first human in a millennium that he found his food tasteful again and decided to start his secret hunting grounds, not caring whether his prey could fight back. It's only in his final moments when he is close to death that he rediscovers the joy in hunting prey that actually fights back and can potentially kill him and laughs manically.
  • Fatal Flaw: Gluttony. At first, he just limited private hunts to his own leisure, and only very sparsely. But the children he hunted rather than received tasted so delicious he indulged himself and made them grand events. Shipping in so many children would lead to the resistance forming, and therefore the source of his downfall.
  • Implacable Man: Bayon survives getting shot in the face multiple times by the Goldy Pond residents and keeps on attacking them. Nigel even wonders if Bayon is immortal.
  • Last Stand: Bayon's last instinct when cornered, shot, and bleeding? Go wild and try and take as many people with him as he can.
  • Laughing Mad: Lets loose with insane laughter after his mask is shot off and he has been (non-fatally) shot in the face due to rediscovering the joy of fighting prey that fights back.
  • Taking You with Me: When he is finally cornered by the members of Goldy Pond inside William Minerva's secret underground tunnels he attempts to kill as many of them as he can including stabbing Lucas with his arm. While he doesn't kill Lucas he does manage to get Oliver when he jumps in front of Lucas to save his life.

    Nouma and Nous 
A duo of hunters participating in Goldy Pond.
  • Death Wail: Nous lets loose with one after Nouma is killed by snipers.
  • Even Evil Has Loved Ones: Nous looks horrified when Nouma is sniped.
  • Genre Savvy: Both of them intentionally set off the tripwires the kids put up with their spears to see what happens. This, of course, was part of the kids' plans.
  • Hartman Hips: Nouma. If it wasn't for this and... other assets, she and Nous would look functionally identical.
  • Impossible Hourglass Figure: Again, Nouma. Her waist looks extremely thin in some spots compared to her hips and chest.
  • Ironic Hell: Ironic pre-hell. When Nouma dies, Nous goes crazy from the experience of losing her the way the children lost all the people he'd killed. One of the older kids even lampshades his sudden ability to feel empathy and grief for a lost loved one.
  • Meaningful Name: "Nous" is French for "we". After devouring/absorbing Nouma, he becomes stronger and faster, while having both Nous and Nouma's consciousnesses.
  • Spanner in the Works: Nous devouring and gaining extra power from Nouma's corpse allows him to wreck basically everyone besides Violet who was fighting him, making the fight against Leuvis significantly harder than it already was going to be.

    Luce 
A hunter participating in Goldy Pond.
  • Ain't Too Proud to Beg: Once he gets captured Luce tries to stall for time until another Demon comes to save him. When that fails to work he desperately tries to reason his way out before getting blasted to death.
  • Big Bad Wannabe: Of all of the hunters at Goldy Pond, Luce is considered the weakest of the bunch, to the point that the plan to kill off the Demonic attendants, which every other hunter could see through, completely blindsides him. The children don't even bother to implement their secret weapon against him, and his allies barely seem surprised at all at the indication he might have died.
  • Boisterous Weakling: He sure is loud about how the children can't defeat him, but that just hides his pathetic weakness when he doesn't have an army of lackeys to protect him.
  • Dirty Coward: Luce enjoys hunting down the defenseless residents of Goldy Pond but whenever he encounters the least bit of resistance he loses all composure. After his attendants are killed he runs away from the children in fear and then tries to bluff his way out of being killed before begging to be spared. Every other demon in his party resolves to go down fighting.
  • Hate Sink: For the Goldy Pond arc. Just like all the other demons of Goldy Pond, his favorite hobby is to hunt children. Contrary to them, he's a weak Dirty Coward who enjoys hunting defenseless preys precisely because they can't fight back. All the other demons were thrilled to realize the children of Goldy Pond had mounted a resistance and went down fighting. He, on the other hand, tries to run away and pathetically begs for his life when cornered. Each scene focusing on him ultimately serves one purpose: to make readers cheer when he finally receives his Karmic Death.
  • Healing Factor: Well, all of the demons have this, but out of the Goldy Pond antagonists, the only thing he had on the other hunters was that his was the strongest due to his youth.
  • Karmic Death: He dies a very undignified death, shot in the head while begging for his life, at the hands of two children he tormented in the past, after they made him run and feel as powerless as he made them.
  • Powers Do the Fighting: Luce relies entirely on his attendants, whom are made from his own body, to do the heavy lifting for him. This comes back to bite him in the ass once his attendants are killed, as he has no way left to defend himself, unlike the rest of the hunters.
  • Spoiled Brat: Is a member of Demonic royalty and likes to flash his influence around. Before he is killed he tries to talk his way out of death by telling the children that his father won't stand for his death before he is promptly shot to death.

    The Five Regent Families 
The five royal "demon" families in charge of the world's politics and economy.
  • The Baby of the Bunch: Lady Noum.
  • Broken Pedestal: Lord Bayon's admiration for the former Lord Geelen goes out the window once Geelen invades during the Tifari and reveals that he and his followers have consumed the royal families in order to ambush the heads.
  • Chekhov's Gunman: Duke Ivelk is shown in a meeting with various other "demons" discussing the upcoming Tifari during the introductory arc long before he is eventually revealed to be a member of the five royal families.
  • Corrupt Politician: They care more about their money and for their control over the world so when they heard of Mujika's clan's ability to spread their permanent human intelligence to lower class "demons", they ate the clan so that the only "demons" with permanent human intelligence and have the ability to give birth to permanently human-like "demons" would just be themselves. Only the current Lord Bayon is an exception. In fact in the past Duke Ivelk mocked the noble Lord Geelen for believing that the court and Queen were anything but this and got rid of him the first chance they had, despite the obvious Frame-Up, because his noble attitude got in the others way.
  • Cute Monster Girl: Lady Noum again.
  • Dead Guy Junior: The current Lord Bayon is the son of the deceased owner of Goldy Pond.
  • Everybody's Dead, Dave: The Five Regent Families are slaughtered by the combined assaults of Geelen and Norman's forces culminating with Norman chopping off Ivelk's head himself thus ending their hold over the demon world.
  • Five-Man Band: The heads of the Five Regent Families are —
    • Lord Bayon
    • Lord Dozza
    • Lord Pupo
    • Lady Noum
    • Duke Ivelk
  • Hypercompetent Sidekick: Duke Ivelk is responsible for much of the day-to-day running of the capital compared to his fellow royal heads and the queen and as such is a vital cog to the "demons" regime. In fact during the attack on the Tifari Legravalima makes sure to protect him from Geelen's forces, even through she didn't lift a finger to help the other heads, since his death would be a massive blow to the empire.
  • The Starscream: Lord Dozza was not one of the original members of the five royal families but actually a bodyguard for the former head Lord Geelen. After framing Geelen for conspiring with the "evil blooded" race, and because his duplicitous nature suited the royal families interests more, Geelen was banished and Dozza was given his spot.
  • Token Good Teammate: The current Lord Bayon is concerned about the common folk and greatly admired the former Lord Geelen, who was a selfless demon who cared about his subjects.
  • We Hardly Knew Ye: Most of the royal heads, as well as their families, were massacred by Geelen and his forces during the invasion of the Tifari ceremony, with their bodies being consumed so that the Geelen clan could regain their appearances.

     Legravalima 
Queen of the "demon" world.
  • Authority Equals Asskicking: She's not just the ruler. Legravalima is a beast of a fighter who barely needs bodyguards. She's a damn sight more formidable than even her little brother was.
  • Badass Family: She and both of her known siblings Sonju and Leuvis are all devastating combatants, though she is the strongest out of all three of them.
  • Big-Bad Ensemble: Along with the various heads of the Ratri Clan Queen Legravalima is one of the main perpetrators of the promise and one of the main obstacles to freeing the cattle children from the hands of the "demons".
  • Big Sister Instinct: She's very worried about the disappearance of her little brother, Archduke Leuvis.
  • The Blank: After reconstructing her body after her near death from Norman's foces Legravalima is shown having a completely featureless face afterwards.
  • Climax Boss: Legravalima serves this role for the demon world serving as the final major physical threat from the demon hierarchy. After she dies so to does the threat of the corrupt monarchy of the demon world and the final antagonists for the cattle children becomes the Ratri Clan.
  • Death by Gluttony: How she is done in. Eating a lot of meat, from both humans and demons, in a short time span, combined with being affected by poison and having lost one of her cores, causes her to be overwhelmed not only physically as her cells rupture, but also mentally as the consciousness and memories of all those she devoured come back to her.
  • The Dreaded: As soon as she enters the room on her palanquin, all the heads of the Five Regent Families bow down to her.
  • Humanoid Abomination: Her and her handmaidens are surprisingly the most human looking "demons", similar to Mujika. But even by humanoid "demon" standards she is something else entirely. She briefly transforms into a nightmarish Eldritch Abomination, made up of the bodies of the dead demons in the throne room as well as the faces of all the people she has eaten, after bringing herself back from the dead before turning back into her humanoid form.
  • It's All About Me: She is very self centred; she murdered her father because she wanted to become Queen and refused to part with any of the high grade meet to the lower "demon" classes 700 years ago for her own self interests. The fact that she decided to keep Norman for herself, instead of handing him over to The One, is further prove considering that the promise required handing over the best meat to him.
  • Nerves of Steel: She barely reacts at all to Geelen's surprise attack on the capital or as more and more of the noble families get massacred by his army sneering to "not make [her] laugh". As it turns out she had good reason not to be worried.
  • Nice Job Fixing It, Villain!: It's revealed that Legravalima was the one who ordered Norman to be taken to Lambda as she couldn't stand the idea of giving him to the One. This action eventually led to Norman gathering the other experimental Lambda children, forming an army, and eventually massacring the nobles including Legravalima.
  • Not Quite Dead: Despite having her head and core destroyed by Zazie she was able to survive and consumed the bodies of the fallen Demons in order to reconsitiute herself. Norman theorises that it might be because she has another core hidden somewhere on her body.
  • Patricide: She killed her father to become queen.
  • One-Man Army: Much like her little brother Leuvis, Legravalima is shown to be one of the most powerful "demons" in the setting able to decapitate dozens of Geelen's forces singlehandedly and fast enough to react to sneak attacks and bombs almost instantly. Even after Geelen's suicide bombers were able to pin her from some sticky substance and Geelen was able to bash her mask open with a bat she still managed to turn the tides and kill Geelen and his remaining men by herself.
  • Royals Who Actually Do Something: She's happy to kick some ass herself if the situation calls for it.
  • Villainous Glutton: Legravalima is defined by her constant hunger. Despite being at the top of the demon world's hierarchy, and therefore able to eat more and better meat than anyone else, she is never satisfied. She is called out for this in Chapter 158, where Mujika delivers a "The Reason You Suck" Speech to her, expressing both disdain and pity for her as she is killed by all those she ate.
    Mujika: You poor creature. Why are you so desperate to fill your hunger? You have more than anyone. You can obtain anything. [...] You're starving. No matter how much you eat, obtain, or ascend, you're never satisfied. Poor thing. I feel sorry for you.
  • We Have Reserves: During a flashback to 700 years prior, when the lower "demon" classes were shown to be starving and on the verge to devolution, the former Lord Geelen advocated giving some of the high grade meat to the people. Legravalima instead decided to allow the lower classes to starve, devolve, and eventually eat themselves, as that would solve their population problem.
  • Wolverine Claws: Legravalima uses her claws this way extending her nails like she was Lust. Her claws are so strong and fast that she can spear and decapitate her enemies in seconds.

     Geelen 
A former noble and the disgraced former leader of one of the five royal families. Geelen and his clan were ostracised from the royal capital on false charges and left to devolve into mindless beasts. They have since waited for the day they can get their revenge on the royal families.
  • 100% Adoration Rating: His clan has the utmost devotion to him, from being willing to fall in the wild with him, to outright offering their own bodies for Geelen to eat to have him maintain his form and sapience.
  • Bad Guys Do the Dirty Work: As part of a joint operation with the second William Minerva's forces Geelen and his clan massacre and consume the various heads of the royal families. While Emma and the others want to save the "demons" considering how most of the families are sociopaths its probably a good thing they are being massacred.
  • Beauty = Goodness: Back during his days as a royal head Geelen was renown for being one of the most beautiful "demons" as well as one of the most kind. It's pretty fitting that, once he got ostracised and mutated into his more bestial appearance, he became much more ruthless.
  • Best Served Cold: Geelen and his clan waited seven hundred years before being approached by the second William Minerva to help invade the royal capital and take revenge on the nobles that cast him out.
  • Bishōnen Line: Geelen was described as being beautiful and noble when he was still the head of one of the families but seven hundred years of starvation has mutated him into a more bestial form. After consuming the head of the recently decapitated Lord Pupo he transforms into an in-between state from his original beautiful and then current monstrous appearances.
  • Dead Person Impersonation: For the planned attack on the capital during the Tifari Geelen had his men ambush the royal families and consume their bodies in order to gain their appearances, scents, and masks. During the invasion its shown that, with the exception of the five heads and the Queen, all of the royal families had been consumed by the Geelen clan.
  • Frame-Up: Geelan and his clan were framed by his former bodyguard Dozza for conspiring against the royal capital by teaming up with the "evil blooded" clan. However as Duke Ivelk reveals to Geelen the rest of the nobles were well aware that Dozza framed him they just used the pretence to get rid of someone they found to be inconvenient.
  • Freudian Excuse: Geelen was once a noble and honourable "demon" who tried to find peaceful solutions to problems and wished to help the masses. However being ostracised by his former peers and left to rot in the wastelands as punishment for his noble intentions, watching his loved ones and closest allies degenerate and eat each other, and then having his former subjects come to him to willingly offer themselves to him when he was a mindless "demon", have turned Geelen into a vicious monster who will do whatever it takes to achieve revenge.
  • Token Good Teammate: Seven hundred years prior Geelen was the only member of the royal families who advocated for the good of the lower masses and tried to convince his fellow heads to provide the people with high quality meat from their stocks to prevent starvation. This was eventually deconstructed as the rest of the Deadly Decadent Court got sick of Geelen's noble attitude and eventually ostracised him the first chance they had since they considered his morals to be inconvenient.
  • Villain Team-Up: In order to get their revenge against the noble families Geelen and his clan agree to team up with the second William Minerva and his forces in order to invade the royal capital on the day of the Tifari. Notably neither side trusts the other and both "William" and Geelen plan to betray the other once their goals no longer mutually align.

    The One 

https://static.tvtropes.org/pmwiki/pub/images/scribbles.png

The absolute ruler of the Demon world, worshiped as a deity. Top-grade children from the farms are sacrificed to them during a festival called Tifari. Their name is always written in Demon script in the text, although humans can apparently pronounce it.


  • Above Good and Evil: Whilst The One is shown to be somewhat of a mischievous character and feasts upon human flesh like the other Demons; he is never shown to take any sort of pleasure in the Demon's slaughter of humans, and he doesn't truly care about humanity's plight against the Demons. He only has interest in those he finds entertaining his time with.
  • Another Dimension: The One lives in a special dimension where the laws of time and physics aren't the same; anyone who tries to contact them must go through a special ritual and a maddening trial that involves a strange metaphysical puzzle.
  • Eldritch Abomination: Unlike the other Demons in the world, The One poses powers beyond the scope of the world's and reader's understanding. The One is certainly a whole other being entirely, as he is able to warp reality on a whim, being able change the events of the world in an instance without a second thought.
  • Deal with the Devil: He's never inclined to assist those who ask for his help without giving them a price to pay.
  • Jackass Genie: They can grant any wish alright… They'll just demand the exact kind of compensation that will be the most frustrating to the one making the wish. The Demon queen wants to control the human meat supply to always be above the people? The One will demand that the highest quality meat is given to them to make a point of their superiority. Ratri betrayed his friends so that he could end the war and finally live in peace? He and his descendants will be in charge of keeping the human side of the deal and colaborate with the Demons forever, so that he can never escape his guilt.
  • Monster Progenitor: The One is suspected to have been the first Demon who ate humans and become intelligent, and has been revered by the Demons as their creator.
  • Reality Warper: The One can change anything and everything in their own dimension in however way they please on a seemingly omniscient level. The One can also grant wishes with no known limit.

Other Humans

Humans who have no connection to Grace Field House. Spoilers abound.

    ETR3M8 

ETR3M8 / Nameless Geezer / Yugo

https://static.tvtropes.org/pmwiki/pub/images/sansnom.jpg

Age: Unknown
ID: ETR3M8

An escapee from a farm called Glory Bell, who's been hiding out at B06-32 for about thirteen years.


  • Big Damn Heroes: Shows up midway through two different fights during the Goldy Pond battle.
  • Cold Sniper: You wouldn't know it from his usual attitude, but he's this. He's able to completely hide his normally-obvious emotions while shooting, allowing him to snipe one of the Goldy Pond demons who was relying on the ability to feel killing intent to avoid getting shot.
  • Defrosting Ice King: Defied by the man himself and attempted to be invoked by Emma. He refuses any and all attempts at changing his apathy or letting himself get attached to the kids, but Emma tries to get through to him by encouraging ETR3M8 to survive alongside the Grace Field escapees. She eventually partially succeeds before she gets poached, and then fully by reuniting him with Lucas.
  • Facial Markings: Has two lines under his eyes.
  • Groin Attack: On the receiving end of one from Emma when he takes her hostage.
  • Hidden Heart of Gold: By the time he hits his Big Damn Heroes moment he's about here, and the defrosting continues; soon after returning to the shelter he recoils comically when hugged by a kid, who in a later scene he's carrying on his shoulders.
  • Interrupted Suicide: Thirteen years of being alone at the shelter seriously took its toll on him. In the end, the only thing that stopped him was Emma and co. arriving at the shelter.
  • Jade-Colored Glasses: He left his farm with at least seventeen other kids. He's the only one left. It's implied he suffers from psychological aftereffects, and has lost any kind of hope, optimism or empathy, considering all the Grace Field children dead weights. He no longer has any goal beyond surviving at this point, as William Minerva never showed up and he has no other way of getting to the human world.
  • Jerkass: The very first thing the kids note about him is that he has terrible manners. He then goes on to hold Emma hostage to get the other kids to leave, effectively sending them to a slow death.
  • Known Only by Their Nickname: During the Goldy Pond arc, the only name we have for him is his serial code, ETR3M8. Viz Media's Weekly Shonen Jump refers to him as 'Nameless Geezer' on the recap page. Chapter 96 has him finally reveal his real name: Yugo.
  • Last Stand: He stays in the shelter with Lucas when Andrew's strike team attacks to cover the children's escape.
  • Lean and Mean:
    • Rather skinny and tall, or so it would seem, and definitively unpleasant. That said, he is definitively an experienced survivor and can hold his own in a battle better than any of the kids.
    • Ray deduces that his abrasive personality was that of someone living a comfortable life and didn't want to give that up, but his skinny body meant he hasn't been idle those 13 years either. This leads him to conclude ETR3M8 has actually made several incursions outside of the shelter and would be an experienced survival expert, something the kids sorely needed.
  • The Mentor: In a sort of way. Is not that he is actively trying to teach anything to the kids but more that Ray and Emma are trying to pick up anything they can learn from him, since he is so experienced.
  • The Nicknamer: As part of his policy to avoid getting attached, he refuses to learn any of the kid's names. As such, Emma is Antenna, Ray is Sleepy (or Cyclops), Don is Bean-Head, and Gilda is Glasses.
  • No One Gets Left Behind: Andrew remarks he could have done a proper Last Stand in the armory, but he chose to carry the badly-wounded Lucas with him, slowing him down. He never forgave himself for abandoning him the first time.
  • Papa Wolf: During the shelter raid, he and Lucas stay behind to make sure the others can escape without being followed.
  • Sanity Slippage: He has not survived the last 13 years with his sanity entirely intact, which is justified considering that he spent them in what amounts to solitary confinement. It's heavily implied that all the disturbing scribbles on the wall in one of the shelter bedrooms were made by him, and there's a moment where he seems to be arguing with several of his fallen friends in his head before passing out.
  • Sacrificial Lion: The first major character to die, to show the Ratri Family is dead set on killing the escapees.
  • Shadow Archetype: He's essentially who Emma could become if she let grief overtake her (an idealist who became embittered after his determination got everyone killed) and an adult version of Ray if he hadn't accepted his Character Development after the escape (a pragmatist focused purely on survival and goals, even if it means throwing everyone else under the bus).
  • Silly Rabbit, Idealism Is for Kids!: He hates how Emma and Ray are, because it reminds him of himself when he was young and the wrong choices he committed. He's especially affronted by Emma because her energetic optimism is almost exactly like how he was in the past, and her deep connection to and love for her family reminds him of everyone he loved and lost.
  • Sink-or-Swim Mentor: As a consequence of not really wanting to teach them anything, he ends up being this as a mentor. He actively tries to set up situations on which the kids will die, but they keep managing to overcome them and learn in the process.
  • Sole Survivor: Of all of the kids in his orphanage, only he survived escaping. Or so he thinks, as it turns out his friend Lucas is also still alive.
  • Survivor's Guilt: He has a dismissive attitude about the event when he talks about it, but it's pretty clear he's affected quite a bit by the deaths of the rest of his orphanage.
  • Would Hurt a Child: He won't hurt any of the kids directly, but he's ready to orchestrate conditions that would likely get them killed such as kicking them out of the shelter or provoking wild demons into attacking.
  • Wouldn't Hurt a Child: Not directly, anyway. While he had no qualms with kicking them out of his shelter, leaving them with no way to survive as a result, he had no intentions of actually shooting any of the kids dead. Him holding Emma hostage was a bluff, and another kid notes that it would have actually benefited him more if he simply killed the kids rather than let them go, and risk the demons being led to the shelter. Emma deduces that he can't actually bring himself to harm a child directly with his own hands.

    Peter Ratri (SPOILERS

Peter Ratri

The current overseer of the farm system and the brother of James Ratri (AKA William Minerva).
  • Archnemesis Dad:
    • Played with. He's since "adopted" Norman, although neither of them truly see each other as father or son, especially since Norman sees where he is currently as a new farm.
    • During the rebellion's invasion, he proclaims that he's the farm children's "dad".
  • Ancient Conspiracy: His family was the one who started the promise with the "demons" and he is determined that things stay the way they are. He knows that if the children break the promise, the "demons" will kill all humans.
  • Ambition Is Evil: With the Queen dead, he intends to have the escaped children slaughtered in order to get "revenge" for Legravalima and the Five Regent families, as part of a ploy to take the throne and political power of the demon world.
  • Aristocrats Are Evil: The Ratri family and the "demon" royals and nobles heard of Mujika's clan's ability to give demons a permanent human form and intelligence, thus eliminating the need to rely on eating humans to keep themselves from devolving. You would think they would see this as a good thing, but no, they saw Mujika's clan as a threat to the farm systems, their money supply, their power over the "demon" world and above all else, the promise they made. So the "demon" royals and five regents killed them all until only Mujika was left.
  • Big-Bad Ensemble: As the overseer of the farm system, as well as the head of the Ratri family that upholds the system of selling children as food to the demons, Peter serves as one of the biggest threats in the series.
  • Cain and Abel: The Cain to James's Abel.
  • Did Not See That Coming: He wasn't expecting Isabella to rally the Sisters against him. He responds accordingly.
  • Final Boss: Peter serves as the final antagonist of The Promised Neverland once Legravalima and the Five Regent Families are killed. He is the one who send the demon army to the Second William Minerva's hideout and he is the last person preventing the children from enacting their promise.
  • Manipulative Bastard: Once he finally takes the spotlight as an antagonist the audience is shown just how good of a manipulator Peter is. After realising that Norman and the escaped children from Lambda are the ones breaking out other farm children he goes to the Queen and uses her gluttony and greed against her by convincing her to give her most of the royal capitals demon army in return for her getting to eat Norman, Emma and Ray, the three best cuts of meat Grace Field has, as oppose to giving them to The One. Later on, after finding out that the Queen and the Five Regent families are dead, he decides to use their deaths to motivate the army to get revenge all so he can take over the demon world in the background.
  • Meaningful Name: In a story titled The Promised Neverland, Peter Ratri is the one overseeing the system ensuring that the children never grow old.
  • Used to Be a Sweet Kid: A flashback reveals that he was one once, with a huge case of Big Brother Worship towards James.
  • Villainous Breakdown: Oh, boy. This guy has bouts of them! When things don't go his way, he stops being calm and collected and becomes a screaming maniac.
  • Walking Spoiler: Where to start? He's revealed behind twist about William Minerva, the elevators, Goldy Pond, the Seven Walls...

    Andrew 

Andrew

A commando who serves under Peter Ratri send out in order to find the escaped children.
  • Axe-Crazy: Not at first but after surviving the explosion that destroyed the shelter and destroyed half his face, Andrew seems to have lost all of his sanity.
  • Determinator: Andrew spend almost a year and a half hunting down the escaped children and killing their supporters. And even after being caught in an explosion wherein half his face was blown off he still hunted the children down with the intent of killing them all himself.
  • Eaten Alive: The bastard finally dies when a feral "demon" sneaks up behind him and eats him.
  • Four Eyes, Zero Soul: He is a glasses wearing commando who has no problem with hunting down and murdering children even laughing hysterically when their inability to kill him allows him to kill them.
  • Hero Killer: Andrew and his team are responsible for the deaths of several of the escaped children including Yugo and Lucas.
  • Knight of Cerebus: While the series was hardly lighthearted most of the enemies the children faced were demons and the few humans they had to content with were sympathetic. With the introduction of Andrew and his slaughter of several of the escapees the series shows that now humans can be just as evil and dangerous as the demons.
  • Lack of Empathy: When Emma tries to negotiate with Andrew and tells him their plan to renegotiate a new promise Andrew flatly tells her that he doesn't care and that as cattle they have no rights anyway.
  • Last Stand: Despite losing all of his men to Yugo and Lucas and missing half of his face Andrew still chases after the remaining escapees and corners them for a final showdown.
  • Two-Faced: After Yugo and Lucas blow up the shelter Andrew ends up with half of his face blown off causing his eye to pop out exposed cranium and missing skin on that side of his face. The children are dumbfounded that he could still be alive.
  • Villainous Breakdown: The guy has lost his squadron and half of his face and has become so insane in his determination to kill the "cattle children" that his dialogue is reduced to him screaming that they're all nothing but livestock to be eaten. He even calls them pigs at one point.

    Goldy Pond Residents 

Theo

Age: Unknown
ID: Unknown

One of the residents of Goldy Pond.


  • Cruel Mercy: Lewis lets him live that day's hunting session... at the cost of his brother and sister getting slaughtered so he could get away.
  • Spare a Messenger: Lewis leaves him alive so that he can tell Emma Lewis is gunning for her.
  • Survivor's Guilt: He's left traumatized after Lewis kills his brother and sister right in front of him.

Lucas

Age: Unknown
ID: Unknown

The only adult of Goldy Pond. Commands Goldy Pond's seniority and was a part of ETR3M8's escape group.


  • A Child Shall Lead Them: Inverted. Lucas is the only adult and the leader of Goldy Pond's resistance.
  • An Arm and a Leg: He lost his right arm while running away from Lewis 13 years ago. This and his scar adding to his Action Survivor vibe.
  • Chekhov's Gunman: He was seen in the background of a few of ETR3M8's flashbacks and was mentioned by name during his breakdown. Lo and behold, one of the people in ETR3M8's group is alive, and isn't planning on sitting idly when it comes to fighting back against Bayon's hunt.
  • Heterosexual Life-Partners: With ETR3M8's.
  • Last Stand: Makes one alongside Yugo.
  • Papa Wolf: To the kids. Oliver even tells him that to them, he's like the father they never had.
  • Secretly Selfish: How he felt about his decision in the past to stay with Oliver and co. and help them fight, rather than escape the park. In the Goldy Pond's kids' eyes, he was their saviour; in his, he was just a pathetic man afraid of what he'd find if he left the park and realized he had nothing.
  • Taking the Bullet: He shields Yugo from an explosion, leaving him half-dead—though not dead enough to prevent him from trying to take Andrew down still.
  • Team Dad: To the Seniority, and later at the shelter.
  • Walking Spoiler: It's hard to talk about him without mentioning anything about Minerva's door. Even then, the fact that one of ETR3M8's group is alive after many chapters of hammering in that they all died is a huge twist in itself.

Goldy Pond's Seniority

A group of humans imported to be prey at Goldy Pond. They are the senior members by merit of being the oldest, and intend to destroy Goldy Pond and free the other residents.

Its known members are Sandy, Zack, Nigel, Sonia, Pepe, Gillian, Paula, Violet, Adam, and Oliver.


  • Cassandra Truth: They do their best to convince newcomers that their lives are in genuine danger, but realize that most aren't going to suddenly believe that demons are real and are here to hunt them down.
  • Dropped a Bridge on Him: Downplayed. After Sandy's squad successfully kill Nouma, Nous devours her and absorbs her being, essentially resulting in a power-up; he then immediately destroys Paula and Sonia, two of the oldest and best fighters of Goldy Pond seniority and Sandy is horribly beaten, with a swollen face and an inch from death. However, none of them died, they're just gravely wounded. Come Chapter 97, only Sandy and Paula remain in bad condition but are healing while everyone else is more or less recovered.
  • Eyepatch After Time Skip: Sandy, after his recovery. And since Gillian made it, it's got a little bunny on it.
  • Hero of Another Story: They've been fighting—and surviving—in the park for years, long before Emma and co. even knew the truth about the farms. The end of arc even has some parallels to the Grace Field escape where one of the final shots is their burning home with all of its memories, with the Goldy Pond kids actually seeming a bit sad about leaving behind the park they lived together in for so long, despite the atrocities associated with it.
  • It's Personal: All of them have beef with one of the hunters due to them killing their friends and family. In fact it seems as if the members send out to fight each specific hunter were chosen based on their past with said demons.
  • The Lancer: Oliver is this for Lucas, Sonia is this for Oliver.
  • Like a Son to Me: All of them are this to an extent for Lucas, but none more so than Oliver.
  • Locked Out of the Loop: Lucas initially lied to them by saying there were human villages they could escape to, once everything is over. While Emma was fearful of how they'd react once they knew the truth, they admit that in some ways, the truth is actually even better.
  • Mauve Shirt: All of them are introduced at once soon after Emma gets to Goldy Pond, and given just enough characterization and backstory to seem sympathetic. Surprisingly, though many are gravely wounded, all of them make it through the final hunt alive.
  • No One Gets Left Behind: At the end of the arc, the injured Oliver and co. volunteer to be abandoned so that the others can escape safely (and, in particular, get Emma the medical help she needs). Unsurprisingly, everyone says no.
  • Scars Are Forever: Adam, Zack, and Lucas all have at least one visible scar. It's especially true of Zack, because he keeps getting them.
  • What You Are in the Dark: It's revealed that in the past, Lucas offered to help Oliver and co. escape the park altogether. Even though no one would fault them for it, they couldn't stand the idea of someone else going through what they had and chose to stay behind, so that they could one day bring the hunting ground to an end.
  • You Are Number 6: The Grand Valley members of the seniority have their id tag tattooed on their chest.

Oliver

Age: 17 (19 as of Chapter 102)
ID: AII866-890

Lucas's second-in-command.

  • The Face: Lucas is the true leader, but as he has to remain hidden, Oliver is typically the one publicly leading the group and briefs newcomers to Goldy Pond on their situation.
  • Good Is Not Soft: After Andrew rants about none of the kids have what it takes to shoot another human being, Oliver promptly proves him wrong.
  • Multicolored Hair: White hair with red streaks.
  • The Reliable One: While everyone else ends up oversleeping at William Minerva/Norman's hideout, in a mixture of finally having a proper bed + after having been travelling for so long, Oliver is the only one who wakes up on time, just in case.
  • Secret Keeper: To an extent, but before Lucas goes off with Yugo to make their Last Stand, he entrusts Oliver with the info he just obtained, making Oliver the one person who knew that Lucas and Yugo were never going to come back.
  • Taking the Bullet: Oliver gets stabbed with Bayon's clawed hand while protecting Lucas and nearly dies.

Violet

Age: 13
ID: DIV332-191

She's the first to reach out to Emma after her arrival, and leads her to the rest of the seniority.


  • Action Survivor: Downplayed since she is a fighter, but she's one of two characters in the Goldy Pond Arc who didn't have Plot Armor going for them and still made it out unscathed.
  • Bifauxnen: Up until chapter 69, Emma, and likely most of the audience, thought she was a boy.
  • Those Two Guys: With Zack, as the two Goldy Pond group members who accompany Emma and co. on their investigation of the Seven Walls.
  • You Gotta Have Blue Hair: Her hair is, well, violet.

Zack

Age: 18 (19 as of Chapter 102)
ID: QII863-552


  • Combat Medic: Zack's simultaneously one of the best fighters and the best medic.
  • Major Injury Underreaction: He's been through so many scrapes, his reaction to his wrist being broken is mild annoyance.
  • Nerves of Steel: Never flinches in the face of danger, which is part of what makes him one of Goldy Pond's best fighters.
  • The Stoic: Downplayed, but he's usually a bit inexpressive.
  • Those Two Guys: With Violet, as the two Goldy Pond group members who accompany Emma and co. on their investigation of the Seven Walls.
  • The Worf Effect: Zack is referred to as the biggest badass of the group, and is defeated offscreen and left for dead by Bayon.

Nigel

Age: 16
ID: RIII522-633


  • Action Survivor: In the same vein as Violet. He's in the first fight we see, and he makes it to the last without ever getting particularly injured.
  • Mr Fix It: One of his roles.
  • Nice Hat: Nigel has an aviator's cap. He's worn it for so long that Gillian finds him unrecognizable without it.
  • Shoot the Hostage: When Bayon tries to threaten Lucas's location out of him, he's about to do this with Gillian as the hostage (doubling as a Mercy Kill). Thankfully, Pepe shows up in time.

Gillian

Age: 15
ID: QI231-493


Pepe

Age: 16 (17 as of Chapter 102)
ID: PX363-076


  • Team Chef: Noted to be a talented chef, if the best out of everyone.

Adam

Age: Unknown
ID: Lambda-7214 Farm Brand

A boy implied to be from factory farming. He has severe mental impairments, but is intensely focused on a certain number...


  • The Big Guy: He's almost as tall as Lucas and has muscles for days.
  • Lobotomy: His major cranial scarring plus major mental processing issues imply he went through a lot of it in the facility he escaped from.
  • Made of Iron: Takes a lot of abuse from Leuvis when he steps into the fray at Goldy Pond, and survives all of it in pretty fine condition.
  • One-Word Vocabulary: The only thing he says is 22194 - Norman's ID number. After Goldy Pond, he's added Emma's number to his vocabulary.
  • Slave Brand: Has one on his collarbone, normally the symbol of factory farms.

    Minerva's Army 

Jin and Hayato

Age: Unknown
ID:

The first members of Minerva's Army to (accidentally) find Emma and the others.


  • Fanboy: They outright gush over how cool the Grace Field kids are. The latter, for their part, find it a little awkward.
  • Fragile Speedster: Not that strong in a fight, but Hayato's very fast.

The Second William Minerva

Age: 13-14 as of chapter 118
ID: 22194 / Lambda-7214 Farm Brand

A former escapee who managed to connect to the original William Minerva's contact network, and used it to take on his identity. He intends to start a civil war amongst the demons in order to keep them distracted while he takes out their food supply. For more details concerning his character, see Norman.


  • Friend to All Children: The members of his army are disappointed that they missed him interacting with his old family, specifically because they wanted to see him being his original happy self.
    • Heck, one of the reasons for his civil war plan is because he believes it will free the cattle children without any of them dying.
  • He's All Grown Up: Puberty hit him much harder than Ray and Emma; he looks more like a young adult despite him being in the middle of the two age-wise.
  • Knight Templar: His time at Lambda and interactions with some of their experiments has led to him growing significantly colder.
  • The Stoic: When asked to describe his current character, one of his subordinate's responses was "The Czar".
  • Walking Spoiler: Not just his existence, but who he is, period.

Cicero, Barbara, and Vincent

Age: Unknown
ID: Λ-7214 Farm Brand

The main attack force of Minerva's Army.


  • Big Eater: Barbara, who has yet to be seen without a giant leg of meat. Crosses into Horror Hunger when we find out it's a demon's leg.
  • He Who Fights Monsters: Implied, due to their torment by the demons, they are shown to have no hesitation in their voices when they causally speak about killing demons. And if their threatening atmosphere towards Emma and Ray says anything; it means that they hold no quandary of killing humans as well, if they interfere with their end goals.
  • The Knights Who Say "Squee!": They're huge fans of their boss, the second William Minerva.
  • Non-Action Guy: Vincent is never seen doing any fighting. Instead, his role is mostly as on the sidelines as Mission Control, ensuring everyone is on the same page, and that everything is going as scheduled.
  • Silly Rabbit, Idealism Is for Kids!: They're so full of hate for "demons" that they, Barbara in particular, show signs of irrational anger when Emma suggests to make a new promise with them.
  • The Stoic: Vincent, to the point of Comically Serious.
  • Your Days Are Numbered: The "demons'" experimentations have apparently left them with brain damage that requires them to take drugs increasingly frequently to stop the horrible headaches. It's implied that the drugs will stop working sooner or later.
  • With Us or Against Us: It seems that years of living under "demon" experimentation has led them to develop this mentality. They react very angrily to Emma and Ray when they begin to show signs they don't want to shed blood, both human and "demon". Understandably, Emma becomes afraid of them and what Norman is doing. This might even extend to the second William Minerva as well.

Ayshe

Age: Unknown
An ally of "William Minerva" who resides in the Paradise Hideout.
  • Bilingual Backfire: She understands human language just fine; she just solely speaks the demon's language out of contempt towards those who killed her father. Once she finds out Don and Gilda want to spare demonkind, she starts communicating with them normally.
  • Improbable Aiming Skills: She is a talented marksman, enough to be compared to Yugo by Don and Gilda.
  • No Social Skills: Due to being raised by "demons" without any human contact, she can't understand human language. The only companions she feels comfortable with are her three dogs. Though it turns out she can understand and speak human language.
  • Raised by Wolves: She was raised by "demons" in one of the forbidden forests. It was a case of Happily Adopted too, leading her to hate Norman and his allies for "rescuing" her when they killed her "demon" dad.
  • Red Herring: She is introduced as a scarily competent bodyguard for Don and Gilda during their search of Mujika, which leads them to believe she will attempt to kill Mujika once they found her. It turns out that she has been given to orders and has no intentions to do so. Hayato is the one tasked with guiding Adams look-alikes to do the deed.
  • Two-Faced: Her bangs hide a huge blemish on the right side of her face. This caused a similarly disfigured "demon" working on the disposal line to sympathize with her and rescue her.
  • Token Good Teammate:One of the only members of Minerva's Army to be against the genocide of the demons.
  • You Killed My Father: She actually hates Norman and his allies for "rescuing" her, since the "demon" they thought was holding her captive was actually the one who saved her from disposal and raised her like a daughter. She pretended not to be able to speak human language because she didn't want to talk to the people who killed her adopted father.

     Julius Ratri (SPOILERS

Julius Ratri

The ancestor of James and Peter Ratri. The one responsible for forging the promise with the One.

  • Early-Bird Cameo: He is first mentioned by Sonju as the human who made the promise in chapter 47. He would not make an appearance until chapter 141.
  • Historical Hero Upgrade: He's remembered by the Ratri clan as the hero who stopped the war and negociated the peace with the demons. The clan's official history doesn't mention that he betrayed his friends and allies or that he left behind citizens.
  • Rewarded as a Traitor Deserves: He betrayed his human allies so he and his people could live in peace safely away from the demons. In return, the One made it so that Julius and all his descendants would uphold the human side of the bargain and collaborate with the demons forever, meaning he would never be rid of his guilt and always be near the very demons he wanted to flee from.
  • Well-Intentioned Extremist: He was sick and tired of his family, friends and comrades being killed and eaten by the demons. But his means to achieve peace between the demons had him betray his allies and had them eaten by demons when they refused to allow a certain portion of humans remain as an offering to the demons.


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