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Characters / The Order of the Stick: The Order of the Scribble

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The Order of the Scribble

Shojo: Their final adventures together led them to seal all five of the rifts, trapping the Snarl once again in its timeless prison.

The adventuring precursors to the Order of the Stick. Responsible for sealing the Rifts and creating the Gates. So far Kraagor and Serini have only been seen in flashback in "The Crayons of Time"; Dorukan and Lirian both appear in Start of Darkness, Soon's ghost appears during the battle of Azure City and Girard appears as an illusion (and corpse).

    In General 
  • Badass Crew: While they stopped working together at the end, they were still all epic-level characters.
  • Crippling Overspecialization: They all believe their respective strong suits are the best method for protecting the gates (Except for Serini, who goes with Kraagor's). So far, each gate has fallen due the inherent flaws of said strong suits.
    • Lirian's gate was guarded by the power of nature and was destroyed thanks to the unnatural abomination that is a lich being immune to her abilities... and a forest fire that ended up being as bad as it was because of all the dead wood lying around.
    • Dorukan believed in the power of wisdom and intelligence, specifically as manifested through arcane magic, and was beaten in a duel by Xykon brute-force spamming Energy Drains. And the gate itself was destroyed by Elan activating the Self-Destruct Mechanism.
    • Soon based his gate's protection on the unbreakable honor of paladins. Though this worked better than the others, coming close to killing Xykon, his gate was destroyed by a fallen paladin who was completely deluded and believed she was doing the right thing.
    • Girard only trusted his family and specifically distrusted Soon and paladins. Not only did Soon and his paladins never break their oath, with many other characters calling them out on how foolish that was, his gate only being guarded by his family meant that they were all wiped out by Familicide with no one left to protect the gate. The villains just walked in. He also didn't account for the existence of beings that are immune to illusions.
    • Serini decided to make her gate a tomb for Kraagor, rather than guard it herself; since he believed in physical might, her gate is guarded by high-level monsters out the wazoo that regenerate after a few days. In theory, a death trap that can't have its secrets plumbed. In practice, it means that it's a gold mine of experience points for sufficiently powerful characters (it's one of the few places that Xykon, an epic-level lich, can get XP to become stronger) and grants provisions to anyone trying to get in, thus increasing the strength of those trying to get to the gate. Below a certain threshold, it's admittedly impossible, but above that threshold, finding the gate is utterly inevitable.
  • Did You Just Punch Out Cthulhu?: They managed to seal away the Snarl, a planet destroying Eldritch Abomination which had destroyed the world countless previous times.. Notably, this feat becomes more and more impressive the more we learn about it.
  • The Fellowship Has Ended: Kraagor's death turned existing tensions into a near-bloodbath. Besides Lirian and Dorukan, none of them ever laid eyes on each other again (that we know of).
  • Foil: They could be seen as this to the Order of the Stick. The Scribblers have been shown to be individually very powerful, but internal strife drove them apart and their inability to work together means their respective gates are falling one by one. The Order members have sub-optimal character builds, but overcome their personal differences and prevail through teamwork.
  • Posthumous Character: Of the entire Order, the only one who even might still be alive is Serini.
  • Precursor Heroes: The Order of the Stick is literally following in their footsteps, for good or for ill.
  • The Team: Soon was The Leader, Girard was The Lancer who clashed with him at every point. Lirian and Dorukan pulled double duty as The Smart Guy, being two learned spellcasters. Kraagor was The Big Guy, being the party's Tank. The Chick was Serini as the glue that held them all together.
  • Teeth-Clenched Teamwork: Before Kraagor's death, this appears to have been the case to varying degrees (in particular, it appears that Soon and Girard particularly didn't care for each other). After his death, things fell apart entirely.
  • Women Are Wiser: Lirian and Serini appear to have been the most levelheaded members of the group.

    Soon Kim 

Soon Kim

"Only the honor of a paladin is unbreakable — even by death itself."

Race: Human
Gender: Male
Class: Paladin
Alignment: Lawful Good

Paladin and founder of the Sapphire Guard. Also built Azure City's citadel around his Gate. The first to encounter the Rifts. His wife Mijung was killed by the Snarl, which is his motivation for sealing them. Guarded the Gate in Azure City with the Sapphire Guard.

  • Backup from Otherworld: He becomes this to the Sapphire Guard after his death of old age. If a threat endangers the throne room where the Snarl-Gate is held, he and the spirits of every Sapphire Guard member who ever died can manifest there as an army of incorporeal Deathless.
  • Badass Mustache: He's got a rather big one, falling past even his chin. A fittingly big one for a Big Good man who was key to fighting the existential threat that is the Snarl and will honor his oath to defend the gate even after his death.
  • Benevolent Boss: You'd expect a highly stoic man who created an order of paladins to swear an oath to defend the Snarl-Gate on their lands even unto death be a lot less forgiving of one of their order that falls from grace — especially one who ruins his attempts to kill off the Big Bad. Instead, Soon is honest but not unkind as he tells Miko that she was overly hasty and has not redeemed herself due to failing to fully realize that she was wrong while stating redemption is a rare thing to achieve anyway, and reassures her that she will be able to see her Celestial mount Windstriker again in the afterlife.
  • Big Good: Let's face it, despite his flaws, he really was one of the most powerful heroes to exist. He even came close to destroying Xykon for good with only Miko (accidentally) preventing it. His death and the release of his martyr spell was one of the greatest blows the good guys have ever suffered from.
  • Brutal Honesty: Soon tells Miko in her final moments honestly that she cannot be a paladin again, as she has as of yet failed to acknowledge the wrongness of her past actions that could allow her to redeem herself. He's not the least bit mean about it, however.
  • The Cavalry: "Ghost-martyrs of the Sapphire GuardATTACK!"
  • Crusading Widower: There are hints which suggest that, had his wife not been killed by the Snarl, Soon would not have gone on to become the eminent hero who founded an entire order of paladins to safeguard the world from destruction. Before the Order of the Scribble broke up, Dorukan angrily accused him of his need of vengeance being more important to him than the lives of his allies.
  • Duty That Transcends Death: As seen for his entry of The Cavalry trope above, the Sapphire Guard paladins' oath to protect the Snarl-Gate in the Azure's City throne room can allow them to manifest as ghosts to defend it once again, with Soon himself leading them. Sadly, their oath to defend the gate specifically prevents them from persisting on after Miko destroys it.
  • Good Is Not Nice: He is a good person and does show compassion, but his rigidity to the paladin code and his mission to seal and protect the Gates makes him really hard to work with, according to the flashbacks. Even when it's not Draketooth who picks on him, he is too humorless and stoic.
  • The Hero: A former holder of the position. It was his personal tragedy and forceful charisma that assembled the Order in the first place, and though not without his personal issues, he seems to have been one of the kindest and most genuine members.
  • Honor Before Reason: What his insistence on making "do not interfere with the other Gates" part of the official credo of the Sapphire Guard has ultimately turned out to be. Whilst well-meaning, the practical effects of it have included the Guard being unaware when two of the Gates were captured by evil forces (and being forbidden to offer assistance even if they had known), and the Guard not knowing that the coordinates for Girard's Gate in their possession are fake, both of which seriously screwed things up. On the other hand, the Oaths were created because of the irreconcilable differences between the Order that lasted beyond several of their deaths, meaning the Oaths weren't as much the problem as the people who made them.
  • Hope Spot: Soon nearly kills both Xykon and Redcloak, and is quite ready to tell someone to destroy the phylactery Redcloak is wearing to keep Xykon down for good. Sadly, Miko decides to destroy the gate of Azure City, which gives the two the chance to escape since the Sapphire Guard's ghosts can no longer manifest to defend a gate that no longer exists.
  • Horrible Judge of Character: His insistence that only the Honor of a Paladin is unbreakable suffers from the fact that he lives in a universe that frequently criticizes such character archetypes, and many paladins, including and especially from his own order, are arrogant, barely contained zealots who look down on others.
  • Irony:
    • Girard lives his life in eternal paranoia that Soon will break his vow not to meddle with how any of the other members of the Order manage their Gates, and it's implied that some of the others have their suspicions as well. In fact, it appears that he's the only one who doesn't meddle in the affairs of the others in some way or another; Lirian and Dorukan are lovers, and Serini at least stays in contact with Girard.
    • Soon tries to protect his gate by having the Sapphire Guard crusade against anyone who could threaten Azure City, including the local goblin villages. Years after his death, Redcloak sacks Azure City with a hobgoblin army, which wouldn't have happened if the Sapphire Guard hadn't destroyed his village.
  • Kill Us Both: He told Lirian and Dorukan to seal the last rift while he and Kraagor were still within range. He made it out, Kraagor didn't. Girard didn't take it well.
  • King in the Mountain: His spirit rises to defend the Gate in its hour of greatest need. It works out pretty well for the purposes of evil smiting. It's also heavily implied that he spent his afterlife — at least fifty years — watching over the gate from the Celestial Realms, due to his knowledge of what is Xykon's phylactery as well as his other information about his paladins. It's not like he had anyone waiting for him up there, anyway.
  • The Leader: Of the Scribblers. In Serini's diary, all of them are following him, and based on his stern expression, he was the level-headed type.
  • Our Ghosts Are Different: Even after his death, his spirit is bound to the Gate and he will protect it in an hour of need. As Redcloak pointed out, he and the ghost-martyrs are not traditional ghosts or even undead, but some kind of positive-energy spirits. In all likelihood, they're Deathless, positive energy undead from the Eberron setting.
  • The Paladin: He's the founder of an order of paladins.
  • Pet the Dog: After Miko destroyed the Gate and stopped Soon from killing Xykon, Soon doesn't have a single unkind word for her. In fact, he even reassures her moments before he vanishes and she succumbs to her injuries.
  • Posthumous Character: As a non-main-spellcaster, full-on human who was already getting on in years when the Gates were made, he's long gone as the story opens, though his spirit remains.
  • Revenge Before Reason: Girard clearly believes that Soon is driven more by his desire to avenge his wife's death at the Snarl's hands than anything else, and Dorukan similarly accuses him of regards his revenge on Snarl to be more important to him than the lives of his allies.
  • Samurai: As a Wutai-flavored paladin. Which is good, as the actual D&D samurai class is infamously terrible.
  • Smite Evil: A class feature for a high-level paladin. Xykon notes that the other ghosts just sting, while his "packs a wallop".
  • The Stoic: His teammates describe him as being stiff and walking in stoic silence most of the time. The single scene where his wife appears shows him worrying slightly less about duty, suggesting that it was Mijung's death that caused him to be so hardassed.
  • Turn the Other Cheek: When he's with Miko in her final moments, he has every reason to tell her off. Instead, though he acknowledges she screwed up, his appraisal of her seems to be as reassuring as he can make it, and he doesn't point-blank tell her she failed until he's given a yes-or-no question. Even then, he offers a gentle critique of what she should have done instead, and claims that maybe she could have redeemed herself if she'd had the time, closing out by simply telling her she'll be able to see her only friend again.
  • Unperson: Soon is presumed to have tried his hardest to purge anything relating the Gates that he's seen from the books.
  • Weapon of Choice: A katana because he is a honor-bound nobleman warrior from a place that totally is not Japan.
  • Who's on First?: Not surprisingly, his name has led to such a scene.
    Xykon: So, any ideas on how we should fight 'Stache boy, whoever he is?
    Redcloak: Soon.
    Xykon: I'd prefer to know now, thanks.
    Redcloak: No. I mean, that's his name.
    Xykon: What is?
    Redcloak: Soon!
    Xykon: Look, if you don't want to tell me his name yet, fine, but we really should find a way to beat him!



"You have not earned your magic, it came to you in your blood."

Race: Human
Gender: Male
Class: Wizard
Alignment: Neutral Good

Powerful human wizard, helped to build the Gates. Guarded the Gate in the Redmountain Hills with a huge dungeon and powerful magical wards. Xykon defeated him in a mages' duel and took over his dungeon.

  • The Archmage: With Lirian's help, he developed epic-level magic to seal the Rifts and create the Gates. His most iconic home-created spell is Cloister, an Epic level Abjuration that was designed specifically to guard his Gate.
  • Berserk Button: Show him the zombified body of his lover? He's too smart for that. Show him where you've got her soul trapped, preventing her resurrection? That hits the spot.
  • Crystal Prison: Soul-bound by Xykon inside a gem.
  • For Science!: Well, the uh, magical equivalent. Soon accuses him of not caring whether the gates fall and instead being more interested in researching new spells that he would use to protect them. Dorukan shot back by saying he cared more about avenging his wife than even the lives of his allies.
  • Idiot Ball: A LOT of people have commented on the utterly idiotic way he used his spells in Start of Darkness.
  • Interspecies Romance: Dorukan carried on a decades-long relationship with Lirian, a female elf druid who was his ally in the Order of the Scribble. They even defied the pact that the Order would not contact each other after deciding to guard their gates to carry on their affair, and he built a special exception into his uber-defensive spell, Cloister, so he could summon her from her Gate to his and back for romantic meetings and "booty calls".
  • Posthumous Character: Only has appeared in flashbacks and the prequel book Start of Darkness.
  • Power Perversion Potential: In comic #532, it's shown that Dorukan left a loophole in the Cloister spell to still be able to summon Lirian for "booty calls". This confirms in the online strip what had already been established by Start of Darkness, that Dorukan and Lirian were still in regular communication with each other in violation of their oath.
  • Psychic Block Defense: A variant; Dorukan's custom-built Cloister spell completely blocks non-Epic scrying spells from looking in on any area it's been cast over. It also "clings" to any creatures inside the initial area of casting, so once they leave that area, they're still protected until the spell wears off.
  • "The Reason You Suck" Speech: Xykon mocks Dorukan as being just like all the other wizards he's killed for mistaking potential versatility for concrete power, as Xykon's spontaneous casting style enables him to spam Energy Drain spells that render Dorukan weaker and weaker, until he finally dies.
  • Sealed Good in a Can: His soul wound up trapped together with Lirian's in a gemstone after Xykon kills them both. Whether they'll be able to do anything if they're released is debatable, but it still fits.
  • The Smart Guy: As The Team's epic-level mage.
  • Teleport Interdiction: The Cloister spell he invented is basically designed to prevent Dungeon Bypass and the "scry and fry" tactic, so in addition to blocking off scrying spells, it completely negates almost every form of teleportation magic. There is one loophole, however, which he invented for personal reasons.
  • Unequal Rites: Like many wizards who faced off against Xykon, he looked down on the lich for his origins as a sorcerer. This proved a fatal mistake.
  • Wizard Beard: It's tradition! It's long and bushy, and makes up for the fact he goes completely bald in his old age.
  • Wizard Classic: While he was young and good-looking during his years with the Order, he's become a beardy old grump by the time Xykon kills him.



"Perhaps you will begin to appreciate how interconnected everything is during your long stay... though I doubt it."

Race: Elf
Gender: Female
Class: Druid
Alignment: Neutral Good

Powerful elf druid, met Soon shortly after his wife was killed. Helped Dorukan to build the gates. Guarded the Gate in the Elven Lands with nature's might and a magic-destroying virus.

  • And I Must Scream: Played straight when Xykon seals her soul inside a gem he carries with him. Defied when Xykon seals her lover, Dorukan's soul in there with her, and the take comfort that at least they are trapped together.
  • Bare Your Midriff: Being free of the "constraints" of civilization...
  • The Beastmaster: As a powerful druid, she guards her Gate with "nature's might."
  • Bond Villain Stupidity: Towards Redcloak and Xykon. When your enemy is captured and at your mercy it's always better to kill them immediately, or at least post some guards to keep an eye on them.
  • Crystal Prison: Soul-bound by Xykon inside a gem.
  • Druid: Nature magic is her specialty.
  • Forest Ranger: Her gate is... pastoral, for a given definition of the word.
  • Friend to All Living Things: Even bacteria.
  • Idiot Ball: Xykon and Redcloak would have been thwarted if she had bothered to leave a guard to supervise them, or at least not leave so many material components in their cell (making a lich's phylactery requires over 100'000 GPs worth). Also, while Lirian can be forgiven for using so many attacks that Xykon could No-Sell due to the relative obscurity of liches in general, she did grab it when she led her opening attack with Poison against an obviously undead individual. While liches specifically might be obscure, undead are pretty common for adventurers.
  • Interspecies Romance: It's implied in the web comic, with the prequel story Start of Darkness clarifying that she and the male human mage Dorukan carried on a long-distance relationship (circumvented with teleportation magic) for decades, even though they weren't supposed to see each other again as a result of the dissolution of the Order of the Scribble.
  • Locking MacGyver in the Store Cupboard: Inadvertently did this to Redcloak and Xykon in Start of Darkness. In fairness to her, it's unlikely that a Good-aligned Druid would realize that the plants and fungi provided to sustain her prisoners could be used to perform the ritual for turning a caster into a lich.
  • Neck Snap: Xykon killed her with his newly strengthened boney fingers.
  • Nice Job Breaking It, Hero!: Also in Start of Darkness, she accidentally told Xykon that there was more than one Gate, something he didn't (nor Redcloak, nor even the Dark One) know about.
  • Our Elves Are Better: Seemingly better-balanced, mentally, than most of the Scribblers, and not too smug about it.
  • Pointy Ears: Elf.
  • Posthumous Character: Her soul is still around, but she was cut down in the prime of her life. Being an elf, she might have lived for centuries more if Xykon hadn't ripped it out.
  • Power Nullifier: If you succumb to her magical virus, you lose any and all spellcasting abilities. The Undead are immune to this.
  • Sealed Good in a Can: Much like Dorukan, she is trapped in a gem.
  • Taking You with Me: This could be seen as another function of her Gate's lack of protection from fire — any conflagration would bring the gate down, so in the worst eventuality, the Gate would be destroyed before anyone could exploit it.
  • The Smart Guy: Along with Dorukan, Lirian was one of the party's spellcasters. A Druid specifically. Unlike Dorukan, she had a few clever moments, especially with the Guardian Virus.
  • Voluntary Shapeshifting: Druids get Combo Platter Powers, so she can cast and shapeshift.

    Girard Draketooth 

Girard Draketooth

"I've never trusted authority figures, be they kings, presidents, or party leaders. Give a man enough power, and he's bound to abuse it, no matter how noble he thinks he is."

Race: Dragonblood Human
Gender: Male
Class: Ranger/Sorcerer
Alignment: Chaotic Neutral

Ranger/illusionist of the party. Guards the gate in the middle of the desert on the Western Continent with powerful illusions, and lying about its location to the other members of the Order.

  • The Clan: Due to sheer paranoia, Girard doesn't trust anyone outside of his family and Serini with defense of the gate, and the Draketooths' definition of "family" doesn't count inlaws, as Penelope would contest.
  • Draconic Humanoid: As indicated by his family tree, one of his parents and an aunt and uncle fall under this trope, having a mixture of human and dragon features. He's too human-looking himself to qualify.
  • Dual Wielding: He favors two scimitars.
  • Evil Cannot Comprehend Good: Or in this case, Chaotic Cannot Comprehend Lawful; Girard's conviction that Soon would sooner or later break his oath to not interfere with other gates displays an utter lack of understanding of how a Lawful character's mind works, especially the one of a Paladin.
  • Facial Markings: Has a purple birthmark or tattoo on his cheek, as do the members of his clan.
  • Family Business: Outsiders, including spouses, need not apply.
  • Give My Regards in the Next World: Just before the "little surprise" he had set for Soon Kim activated, his illusion's last words are "Say hello to your barnyard gods for me."
    Elan: What does that mean?
    Haley: It means RUN!!!!
  • Good Is Not Nice: He's an immense Jerkass, distrusting of Paladins, disdainful of anyone who's not a Draketooth, and one of the most powerful forces trying to protect the world from destruction.
    Roy: Girard might have been a spiteful curmudgeon, but he was still doing the world a great service. We're all a little less safe now that he and his heirs have passed.
  • Horrible Judge of Character: Inverted, to a degree. Unlike most examples of this trope, who trust clearly untrustworthy people, Girard went the opposite approach — he distrusted Soon Kim when it turned out that Soon kept his word. As Haley says, he clearly didn't know how paladins think.
  • Hypocrite: Hates Paladins for trying to justify their morally questionable actions by appealing to a Greater Good, but then goes off and encourages his clan to seduce random strangers, knock them up and then both rob them and kidnap the baby to be reared by what amounts to a cult that protects the world from total destruction, i.e. for the greater good. The only way this isn't hypocritical is if he's a straight-up Jerkass who thinks that such behavior isn't wrong in the first place (then it's a Double Standard). Also, his professed distrust for authority figures would seem to clash with the cult of personality he built around himself (the statue on his tomb and how his image on the family tree is given a halo). The second sentence of his quote above could just as easily refer to himself in this context.
  • Ineffectual Loner: Taught his clan not to trust outsiders, especially paladins. Though they were able to hide the gate effectively for a time, their distrust of in-laws nearly led the Linear Guild right to them. Even worse, their distrust of outsiders is so strong that they would rather remain dead and leave their Gate unprotected than accept help from the Order.
  • Jerkass: Girard was not a nice man, as is quite evident by the other tropes here, at least to his enemies, and to some of his allies.
  • The Lancer: Served as a Foil and rival to Soon Kim in the Order. Unfortunately, it ended really messily.
  • Lotus-Eater Machine: What his final illusion amounts to: it keeps the targets occupied for at least a few hours, ensuring his clan could kill them while they stood still.
  • Manipulative Bastard: First he lies about where his pyramid is to throw off the scent of any paladins who break their "oath", knowing full well they won't suspect him of lying. To deal with anyone else, he set up a massive, heavily-fortified pyramid filled with his family members, traps, and immensely powerful illusions to defend his Gate.
  • Master of Illusion: He decided the best way to protect the Gates from being abused was through a series of magical illusions such as a Lotus-Eater Machine. That was a hum-dinger that trapped everyone who got near it, so skillfully was it made.
  • Meaningful Name: Descendant of a black dragon.
  • Nay-Theist: He criticizes Soon, claiming the part of his brain that deals with logic weeps every time Soon kneels down and prays to a "glorified petting zoo". This is despite knowing full well that those gods exist and are responsible for Paladin powers.
  • Nice Job Breaking It, Hero!: Girard's hatred of Soon Kim and his paranoia that Soon would break his word to "check in" on the gates led Girard to give a completely random set of coordinates for his gate instead of the real ones. Unfortunately, since finding the gates has become a matter of life-and-death, this has made the good guys' job much, much harder, since they have to comb the largest desert in the world — all the while dealing with the illusions, distractions and traps that Draketooth set up to obscure it — to find it, a process that could take months or years. To make matters worse, the only other person he told the true coordinates to was Serini, whose diary is in the possession of Xykon and his allies. So essentially, the bad guys have the coordinates for the gate and could easily reach it within seconds while the heroes were still looking. Nice going, Draketooth.
  • Posthumous Character: He's been dead for at least twenty years.
  • Properly Paranoid: Subverted. He believed himself to be this, and he may or may not have had reasons to distrust Soon, but it's well established that Soon kept his promise not to interfere with the others' methods of guarding the other Gates, which Girard doubted he would. It appears that Soon was the only one who never saw the other Scribblers again.
  • Uneven Hybrid: The grandson of a black dragon, which makes him part of a certain family tree...
  • You Should Have Died Instead: He has a lot of bitter feelings against Soon about Kraagor's death and he makes it quite clear with the "little surprise" he leaves for Soon to find when he "inevitably" comes to check out Girard's Gate.

    Serini Toormuck 

Serini Toormuck

"Hey, whoever kills the least goblins has to buy drinks tonight!"

Race: Halfling
Gender: Female
Class: Rogue
Alignment: Unknown (probably Lawful Good as she was considering multiclassing into paladin)

Halfling rogue of the party. Proposed the pact of noninterference. Created a dungeon with powerful creatures guarding Kraagor's Gate near the Dwarven lands, yet opted to continue a life of adventuring. Her diary has provided Xykon with the co-ordinates of all the gates.

  • The Chick: So far, the nicest and most relatable of the Order of the Scribble, and the one who helped smooth things over without violence after it fell apart.
  • Does Not Like Shoes: It's a halfling thing.
  • The Full Name Adventures: Her diary — The Life and Times of Serini Toormuck, Halfling Rogue
  • Genki Girl: Every bit of information about her suggests that she was cheerful, energetic, and girly.
  • Halfling: A much straighter example than Belkar; jolly!
  • The Heart: What little we see of her suggests it. She proposed the pact to keep the other Scribblers from killing each other.
  • Heart Symbol: She drew a few on her diary around Girard Draketooth.
  • Nice Job Breaking It, Hero!: She wrote down all of the details of her adventures — including the real coordinates of Girard's Gate — and then didn't take proper care of it, allowing the diary to eventually fall into Xykon's hands, as seen in "The Diary". This means Team Evil has perfect knowledge of where to find all the gates, whereas the Order of the Stick is desperately looking for the location of each one as the last one falls.
  • Role Called: Her diary — The Life and Times of Serini Toormuck, Halfling Rogue
  • The X of Y: Her diary's title, again.



"Raging makes Kraagor a thirsty boy."

Race: Dwarf
Gender: Male
Class: Barbarian
Alignment: Unknown (as a barbarian, non-lawful)

Dwarf barbarian of the party. He is killed when sealing the last rift.

  • Advertised Extra: Of all the Scribblers, he's the one we know almost nothing about — his gender, race, class, that he liked to drink, and he was the only member of the party to die before the party was dissolved.
  • Badass Beard: He's a dwarf and a barbarian. It's a twofer.
  • Badass Normal: Assuming he never dipped into multi-classing, he lacks any kind of magical abilities.
  • Barbarian Hero: Though we get relatively little of the "hero" from the limited snippets of his personality, he is one of the Scribblers that saved the world in the past. His speech patterns are also unique: bolded, like Thog, but using capitalization and punctuation. He is also more intelligent, frankly, than Belkar or Thog.
  • Beard of Barbarism: And of dwarfishness. There are braids in them.
  • The Big Guy: A barbarian who believed "strength alone" was the most effective guardian.
  • Big Guy Fatality Syndrome: Swallowed up by the Snarl at the moment of the Order's final victory, something that fueled a messy organizational breakup.
  • Black Dude Dies First: Okay, he's not human or "black", but he still clearly has the darkest skin tone of the Order of the Scribble and he was the only one of them to die (permanently, at least) during their quest.
  • Deader Than Dead: If Redcloak and Lord Shojo are right, those killed by the Snarl lose their souls.
  • Forgotten Fallen Friend: Girard seems to think that he was this to Soon and his epitaph even says "Sacrifice Forgotten".
  • Heroic Sacrifice: He was lost sealing the final rift of Snarl, being too close it as Dorukan cast the spell for sealing it.
  • Killed Off for Real: Assuming we have all the information about the Snarl, he is never ever coming back to life.
  • Posthumous Character: He's dead, and unlike the rest of the Order, unlikely to have any further effects on the campaign.
  • Unperson: Given Girard's bitter comment to Soon, Soon's campaign to expunge all knowledge of the Gates, and the non-vandalized inscription on his tomb saying "Sacrifice Forgotten", it likely to say that history by and large doesn't remember him.


Example of: