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The cast of the shared world Cosmic Horror series that is The Never Mythos

Unmarked spoilers abound.


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Main Characters

    Eliza Cortly 
"No matter what happens, you must always look to a bright future..."
https://static.tvtropes.org/pmwiki/pub/images/eliza_7.png
One of the oldest Seers alive and the closest thing to a main character with a history centuries in the making, Eliza Cortly is a mysterious, ethereal woman in white first introduced to Michael Seer during his first death. Replete with her own Hidden Depths, Eliza is actually a mentor to Seers all across the world, saving and teaching one Seer after another in a desperate attempt to steer them away from the clutches of the Shadows' Consultant's dark rituals. She has a very storied history, having once been the wife of a chauvinistic Italian nobleman, and partner and eventual lover of Hardestadt Delac beginning in the 1700s
  • Adorkable: Underneath her veil of ethereal mystery, Eliza is adorable as she reveals when more of her personality is seen, particularly in the end when she appears to Hansel. In her friendship with Hardestadt Delac of The Kindness of Devils, she's giggly, bubbly and playful while constantly joking with him.
  • All-Loving Hero: Eliza cares deeply for everyone, and dedicates herself to saving Seers solely because they're in danger, persecuted and deserve to be saved.
  • Ambiguously Bi: She refers to a woman named Aisling as the love of her life in The Englishman, though she does have a husband she is clearly intimate with in 1670. She seems very unhappy with her marriage deep down, though. No longer ambiguous as of And To All A Good Night where Eliza confirms she's bisexual and had a relationship with the devil Hardestadt Delac.
  • Archenemy: To the Consultant. Eliza is the one protecting Seers from it as much as possible as the Consultant sadistically hunts for them
  • Ascended Extra: Originally a bit character in The City of Never, Eliza featured significantly in The Englishman, from where she has become the lead character of the mythos and one of the chief characters of The Neverkind Saga.
  • Awful Wedded Life: In 1670, she was married to Stefano de Cortly, count of Valer and hated it, given her husband was an empty headed chauvinist more concerned with his appearance than anything resembling her well being. Stefano was also a marital rapist who never heeded her attempts to refuse him, and Eliza is left with deep trauma from the brief marriage.
  • Badass Gay: Eliza confirms in And To All A Good Night that she's proudly bisexual and is a moral, strong person who has helped people take down a sadistic fallen goddess and has saved countless lives.
  • Badass Pacifist: Eliza doesn't fight and has no wish to hurt anything or anyone...but when you push her? In Sangue Serenissima Eliza manages to elude Eliphas Coyte in his own place of power while simultaneously organizing a Seer ritual to cut him off from power and then cheerfully rubs his nose in his defeat.
  • Becoming the Mask: In a positive way. Eliza transitions from a Stepford Smiler whose cheerfulness is a mask for her pain and misery back into someone genuinely happy and bubbly over the course of the Lonely Dreams cycle.
  • Beneath the Mask: All her sweetness and bubbly nature hides a much sadder person reeling with centuries of loss.
  • Beware the Nice Ones: Eliza is one of the kindest, sweetest people anyone could meet. When pushed to the brink, the steel comes out.
  • Bi the Way: While she's married to a man in 1670, and at the very least is forcing herself to pretend to enjoy all that goes with that, Eliza reveals in The Englishman her true love was a female Irish Seer named Aisling. Confirmed in And To All A Good Night when she happily states she likes men and women, and was also the lover of Hardestadt Delac in the past.
  • Birds of a Feather: She and Hardestadt Delac seem utterly relaxed and at ease with one another, even on the save wavelength which for the occasionally out-there Eliza is a bit of a feat.
  • Brains and Bondage: Eliza is incredibly intelligent, and Hardestadt's memories of her confirm they enjoyed some light play of this variety.
  • Breakout Character: Eliza was a minor character in The City Of Never. Since then, she has become the closest thing to the face of a Mythos, being the reason many Seers are still alive, as well as the lead of The Englishman and the one of the three main protagonists of Sangue Serenissima, where her prominence within the mythos begins to come to the forefront.
  • Character Development: In her earliest chronological appearances, Eliza is withdrawn, sad and borderline antisocial. She steadily opens up to become more confident and get over her phobia at being touched, largely with Hardestadt Delac.
  • Chekhov's Gunman: Makes an Early-Bird Cameo as an unnamed, seemingly unimportant woman in Michael's dreams early into the story – only to reappear after Michael “dies.” She also turns out to be this for the Mythos proper.
  • Chronic Hero Syndrome: Eliza will always, always put herself out there to protect and save other Seers.
  • Cool Big Sis: Eliza tends to act as this for younger Seers, treating the young Venetian Seer Julio as a little brother while fussing over him adorably in Sangue Serenissima.
  • Cool Teacher: She's pretty awesome and is the mentor to many, many Seers.
  • The Cutie: In good times, Eliza bursts into giggles at the slightest provocation, she's awkward and sweet, and wears oversized sweaters and a sailor cap. If Eliza isn't purely cute, nobody is.
  • Dark and Troubled Past: There's a lot of nastiness in her past, largely thanks to the Consultant hunting her. It's also revealed that she was trapped in a very, very unhappy marriage with Count Stefano de Cortly, who treated her like a trophy...and then revealed when she left the Cortly lands, her husband everyone else mysteriously vanished.
  • Determinator: She never gives up. No matter what. All the pain and sorrow she has endured? Eliza will keep fighting on and never, ever lose her hope or her kind demeanor.
  • Did You Just Flip Off Cthulhu?: When she meets Nyarlathotep, he's absolutely delighted by her willpower, spirit and conviction, offering her his 'friendship,' which she promptly slaps down, stating he offers nothing that isn't poison.
  • Early-Bird Cameo: Appears in Michael's dreams way at the beginning of the novel, long before any of the mythology she later imparts has been revealed.
  • Fire-Forged Friends: She and Hardestadt Delac have apparently gone through quite a bit together to develop a friendship.
  • Friends with Benefits: Her apparent relationship with Hardestadt in 1900. By 1945, however, the two entered in a much deeper relationship.
  • Good Is Not Soft: Eliza is a sweetheart in many respects, but she has no compunction about bringing down monstrous villains, as in Sangue Serenissima when she cuts off the power of the chief villain and leaves him to Hardestadt and Adam's brutal judgement.
  • Good Parents: She's not her birth mother, but she is a kind, loving mother figure to Grete Ravenhallow, treating the young werewolf like her own and having even been the first person Grete confessed her homosexuality to, which Eliza answered with caring support and encouragement.
  • Good People Have Good Sex: In contrast to her sex life with Stefano which she despised at the best of times from her memories, Eliza reflects briefly on her intimacy with Aisling with great fondness, and when she's with Hardestadt Delac in flashback, the two are extremely warm, passionate and caring with one another. Elaborated on in Only A Lonely Heart. The two had an exceptionally fulfilling, caring love life when they were together.
  • Guile Hero: Eliza is no fighter and gets by on her wits, intelligence and cunning to great effect.
  • Hair of Gold, Heart of Gold: Eliza's true hair color is white, but she uses her Seer power to dye it golden-blond. She is also a sweet, selfless, wonderful person who doesn't have a malicious bone in her body.
  • Hates Being Touched: Played with. Eliza is okay with physical contact in certain circumstances, but in others, she can noticeably seize up after she goes a long, long time without much contact with people. Notably, at the end of Sangue Serenissima, she and Hardestadt share nothing more than a warm, caring hug that Eliza takes incredible comfort and joy from.
  • Heroic Albino: Downplayed. Eliza matches the look perfectly (white hair, pale skin, red eyes) but these physical characteristics are from her being a Seer, not albinism.
  • Heroic Willpower: She tells Nyarlathotep of all people to go screw. Nyarlathotep.
  • Hero of Another Story: In City Of Never, Eliza has her own plot and triumphs, having saved many Seers from the Consultant's knives, though she has a tangential effect on City's plot.
  • Hidden Depths: Eliza seems an ethereal, mystical and aloof being. Under that, she is a compassionate sweetheart with a strong moral core, incredible social awkwardness and some deep scars that she hides from others.
  • I Want My Beloved to Be Happy: She and Hardestadt Delac were once lovers, but have apparently been separated for a while for unknown reasons. Eliza clearly thinks of him with great fondness and is happy he's found love with Erin Hasegawa.
  • Interspecies Romance: Eliza is a Seer, which are a bit more than human. While the first great love of her life was a fellow Seer, her second was Hardestadt Delac, who is a devil.
  • Let's Wait a While: In the second chapter of Empty Memories and Cold Graves, she takes Hardestadt up on his offer of a night of comfort, only to have horrible flashbacks to her marriage and badly needs to stop. She later tells Hardestadt she does want to be with him that way, but needs time, and he promises to be there for her and give her as much time as she needs.
  • Lie Back and Think of England: She reflects that her marriage entailed this at the best of times: simply lying back and enduring the 'burdensome minute.' Whenever she attempted to refuse, Stefano made it far more unpleasant for her.
  • Like Brother and Sister: Her relationship with Hansel. She makes it quite clear they're not romantically involved when Grete shows up.
  • The Lost Lenore: Eliza's true love was a woman named Aisling, separated from her centuries before the late 1600s. In the 1960s, she is this for Hardestadt Delac who still yearns for her after their parting, with no idea what happened to her.
  • Lust Object: When Michael sees her in his dreams, the only thing he can think is 'want want want.' He grows out of this, granted. This also works out against her when she ends up married to a man who only sees her as an attractive body in his bed.
  • The Mentor: Eliza functions as a mentor to Seers, helping those she can evade the Consultant.
  • Ms. Exposition: In a similar vein to the Blind for Christian, Eliza's main function in the story is to explain the mythology of the Seers to Michael.
  • My Greatest Failure: She has lost a lot of people she's tried to help to the Consultant's claws.
  • Mysterious Past: In Sangue Serenissima, Eliza's past is still largely a mystery, particularly to her friend Hardestadt who's heard dark enough rumors about some of it that he's finding it difficult not to be wary.
  • Mystical White Hair: As a Seer, she has pure white hair.
  • Nerves of Steel: She keeps her cool splendidly, even in the face of universal annihilation or a hideous Humanoid Abomination trying to entrap her.
  • Nice Girl: No artifice to her. Eliza is just a genuinely good, sweet and kind person.
  • No Social Skills: Eliza is a woman of many talents. Social norms are not among them, given her distance from the world at large.
  • Not Staying for Breakfast: Non-sexual variant. When Hardestadt wakes up after the events of Sangue Serenissima, having offered Eliza the bed while he takes the floor, Eliza is gone with only a note left for him.
  • Odd Friendship: she is apparently friends with the more stoic, easygoing Hardestadt Delac in Sangue Serenissima...who's a devil.
  • Official Couple: She becomes the committed partner and lover of Hardestadt Delac. But tragically, it's not to last.
  • Parental Substitute: Kindness of Devils story And To All A Good Night reveals Eliza was a mother figure to the werewolf Grete Ravenhallow and views her with incredible fondness and love.
  • Platonic Life-Partners: She and Hansel have been together, traveling and being good friends, for quite a few years, but Eliza makes it clear there is nothing romantic between them.
  • Rape as Backstory: In Sangue Serenissima, Eliza's thoughts and her own brief mention of her former husband insinuate very strongly of how her marriage went and why Eliza does not think of Stefano with any fondness. It is made abundantly clear in Only a Lonely Heart had horrific her marriage was and how badly she suffered thanks to Stefano to the point where the Defiler itself glories in it.
  • Rapunzel Hair: It goes down to her knees in the present day.
  • Really 700 Years Old: Eliza's centuries old and doesn't remotely look it.
  • Red Eyes, Take Warning: Averted. She has red eyes, but she's a very good person.
  • Safe, Sane, and Consensual: Her relationship with Hardestadt eventually became incredible passionate and adventurous, as detailed in Only A Lonely Heart. No matter what, though, Hardestadt treats her consent as absolutely sacred and any time Eliza gives him his safe word 'moonlight,' that's the end. The two know one another's limits and respect each other far too much to ever violate one another's trust or comfort.
  • Second Love: It is revealed Hardestadt Delac was the second great love of her life after Aisling Vallee.
  • Sequel Hook: Eliza closes off the story asking if she can talk to Hansel in Toronto in her physical body.
  • Sex for Solace: In Empty Memories and Cold Graves, she accepts Hardestadt's offer for this, wanting to feel comfort and pleasure for one night. Unfortunately, given her history, it has the opposite effect.
  • Shameless Fanservice Girl: Eliza doesn't really care if she's seen naked by others, having little sense of shame in her body.
  • Ship Tease: She and Hardestadt Delac seem to have a close knit bond that deepens little by little over the course of Sangue Serenissima. Eliza is noticeably comfortable with him and Hardestadt is kind, respectful and dedicated with her. It is later revealed they entered into an incredible dedicated and passionate years long relationship which ended under unknown circumstances in 1945. Given they are not together in modern day, it remains to be seen how this will lead.
  • Silk Hiding Steel: Eliza appears to be a silly noblewoman and plays the part of a trophy wife well in the 1600s. She is capable of wielding a dagger with solid ability, though, and is a much stronger person than she appears.
  • Small Role, Big Impact: Eliza plays a small part in City of Never, functioning as an expositor and teacher, but it's her teachings that lead to the world being saved.
  • Stealth Expert: Eliza is incredible at stealth. Centuries of dodging the Consultant have left her with an unparalleled ability to mask her presence and slip right into the insanely guarded Li Fonti manor where Adam and Hardestadt were instantly detected.
  • Stepford Smiler: A lot of her cheerful attitude is a mask for the misery she feels within, especially when married to the chauvinistic Stefano de Cortly, which she detests.
  • Teacher/Student Romance: The love of her life was a Seer named Aisling. They met when Eliza awakened her and taught her, before it blossomed into love.
  • Tragic Keepsake: The dagger Aisling got her is all she has left of her lost love. Likewise, a pendant Hardestadt Delac bought her in 1900 is something she keeps in present day.
  • Trophy Wife: Eliza was little more than a status symbol for her husband Stefano, as well as a bedwarmer. She hated it. Even worse when he was a cruel marital rapist under it.
  • Woman in White: Every inch of her, from her clothes, to her skin, to her hair, is blindingly white. The only part of her body that isn't so is her eyes, which are red.
  • World's Most Beautiful Woman: Eliza is inhumanly gorgeous, and Michael is stunned by her beauty when she is seen in his dream.
  • Worthy Opponent: Nyarlathotep is delighted by her, and she is the only person in the entire canon except Hardestadt he allows to say his name.
  • Wounded Gazelle Gambit: At the climax of Sangue Serenissima, she begs and acts helpless against the thing in the patchwork cloak...only to reveal she was luring him into a particularly clever trap.
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Characters From The City of Never

Residents Of Onolo

    Michael Seer 
"I'll have you know my work as a journalist can be well-paying, more so than any other second-rate cretin on this island!"

A stuck-up journalist from Idaho who works for an unknown magazine in Mexico, and one of the two main characters of the story. After breaking up with his girlfriend Rose Welts in 1994 and moving from Idaho to Onolo in a desperate attempt to pick up his life, Michael spends years moseying around and dreaming of being a world-famous writer without capitalizing on his dreams, with his only written work quickly turned down by publishers. A cynic who's taken the philosophies of his idol H. P. Lovecraft to heart, Michael finds out he may have certain attributes and powers that may make him a valuable asset against the City when it descends on Onolo.


  • Abusive Parents: Michael's father was a hulking brute who repeatedly raped his own wife, and his mother was a dispassionate, mentally unwell drunk who neglected Michael and spent more money on alcohol and drugs than him.
  • The Anti-Nihilist: Transitions from The Cynic to this over the course of the novel; Michael fully realizes that a completely idealized world is not only impossible, but harmful, but simultaneously realizes that there's no point simply surrendering to inevitability, a point he urges and eventually even convinces Draynak to realize. Michael's vow at the end of the book is to defend his universe, as even though he realizes it's a rudimentary speck in the Teraverse at large, that doesn't make it pointless.
  • Ascend to a Higher Plane of Existence: Michael's final fate after his confrontation with Draynak, absorbing the godly power of Draynak and thus becoming a god. This, however, prevents him from visiting his own world again in the flesh – as he's essentially become an Eldritch Abomination in the process – so he ascends into a realm of thought to guard his own universe forevermore.
  • Badass Long Robe: Gains a rippling, prismatic robe in place of his old clothes once he becomes a Seer.
  • Badass Normal: Deconstructed. Michael ends up significantly more courageous than he first lets on when he directly takes on one of the City's eldritch creatures to save Mathilda — but also fails to factor in he is simply a normal human against a horrifying, eldritch entity, which leads to him enduring fatal injuries and completely failing to save Mathilda. He gets better after his revival — see Empowered Badass Normal.
  • Broke Your Arm Punching Out Cthulhu: Michael attempts to fight back against the Wing and gets savagely mauled in the process, injuries that later have fatal repercussions for him.
  • Back from the Dead: Killed by the Wing in the middle of the story, but is revealed to have heritage from the Seers – which also allows to come him to come back to life.
  • Character Development: From a bitter depressed cynic with an overinflated opinion of himself to a heroic, selfless man defending the world.
  • Child by Rape: Michael was born after his father Shaw raped his wife, impregnating her in the process and leaving the family eight years after his birth.
  • Completely Missing the Point: Michael believes a rejection letter means that he should make his book even worse.
  • The Cynic: Michael is a miserable, cynical bastard who earnestly believes H.P. Lovecraft's nihilistic philosophies. Part of his Character Development is learning to overcome this and realize the value of his own world.
  • Dark and Troubled Past: Raised by abusive, neglectful parents in a horrid, beaten-down household, turned to drugs at a young age, and found out the woman he'd loved for years had been having affairs under his nose just when things seemed on the ups for him. Most of this is responsible for forming the smug, untrusting asshole Michael starts out as in the beginning.
  • Deadpan Snarker: Michael has a dry wit he puts to use either when dealing with types like Joe or Faye, or in his own journal entries.
  • Death-Activated Superpower: After Michael dies, he ends up activating hitherto unseen psychic powers that are explained as part of an ancient heritage he had — ones he obliviously awakened through the use of the slab early in the book and found out about only in the event of his death.
  • Disney Death: Killed by the Wing midway into the book, but resurrected as a Seer not shortly after.
  • Empowered Badass Normal: After his death at the hands of the Wing, Michael realizes he's a descendant of the ancient race of Seers, giving him Resurrrective Immortality and a form of Astral Projection via tapping into a mental plane called the Remeditary. These newfound powers end up hugely beneficial in the endgame where Michael and his fellow Seers are the only ones in a cast of normal human characters capable of pursuing Draynak to the ends of the Teraverse.
  • Foil: To Daniel Hopper, the other main character of the book. Michael's a hardass cynic broken by an overall hard, miserable life who dreams of having more, whereas Daniel is a kind, patient, idealistic man who managed to find a beautiful wife and kids and is perfectly happy with his lot in life. The contrast grows as the book goes on with the eventual fates of both characters: Michael, after coming back to life, gradually comes to embrace hope again and uses his newfound motivation to save the world, whereas Daniel is just broken harder and harder until he's vaulted miles over the Despair Event Horizon and commits suicide in despair of it all.
  • Heroic Sacrifice: Ends up giving his own life in a valiant but failed attempt to save Mathilda. He sort of does it again at the end of the book when he uses his powers to become the steadfast guardian of the universe — at the cost of his physical form and any chance of ever being able to return to Earth.
  • Hidden Depths: Lazy, stuck-up, and condescending at first glance, but there's a well of existential frustration that fuels most of this underneath, and a truly selfless heart underneath even that.
  • Jerk with a Heart of Gold: Michael's arrogant and incredibly cynical, and quick to insult people he doesn't care much for like Joe, but even before the City attacks he's a better conversationalist when he's in a better mood and, as he's increasingly pressured by the attacks on the City, Michael drops the smug attitude entirely and becomes a much better person.
  • Kirk Summation: Gives a few of these after his Character Development. Many go to Draynak, but he gives a particularly pronounced one to Faye that mixes in with Shut Up, Hannibal! as he decries Faye's use of "chaos" to fill in the sink of his life.
  • Knight In Sour Armor: Cheating death, gaining supernatural powers, and being given a chance to literally save all reality ends up breaking Michael's hopelessly cynical mold at the end, developing him into one of these. Michael's main points to Draynak at the end veer between this trope and The Anti-Nihilist; Michael fully realizes the Teraverse at large is a cold, uncaring place and his universe is liable to be torn apart through the arbitrary or even oblivious whim of an Eldritch Abomination, but that's no reason to give up hope or surrender to inevitability.
  • Mr. Vice Guy: Lazy, arrogant, cynical, and stuck-up, but truly selfless when push comes to shove. His better traits end up at the forefront to displace his worse ones as the story goes on.
  • My Greatest Failure: Striking his then-girlfriend Rose in the face with a metal bar when he discovered her cheating on him is something that has not stayed well with Michael.
  • Mystical White Hair: Gains this after his resurrection as a result of taking a form more similar to that of the mystic Seers. Until then, Michael had rich, youthful blonde hair – with some hoary patches, granted, but Michael hadn't yet gotten much past his early thirties before his resurrection.
  • Seer: It's right in his name, but this does end up played with later in the story. Michael is actually a descendant of a race of Benevolent Precursors named the Seers, who aren't established as being able to look into the future but are able to glean knowledge by casting our their mental avatars to faraway places and other dimensions entirely. When Michael dies and resurrects as a half-Seer, he gains these powers for himself.
  • Senseless Sacrifice: Michael gives his life for essentially no reason by sustaining fatal wounds from the Wing to protect Mathilda, only for Mathilda to be kidnapped anyways. The pointlessness of it ends up subverted, though, as him dying allows him to unlock his latent Seer powers, leaving him as the only one capable of stopping Draynak when Daniel dies.
  • Shut Up, Hannibal!: Tells Faye to stick his hand up his ass when Faye tries to win him over to his side to watch the Teraverse burn.
  • Small Name, Big Ego: Michael is far less talented than his angry rants at rejection letters and general smug attitude towards anything that isn't himself would suggest.
  • Resurrective Immortality: After Michael revives as a Seer, he's revealed to have this, with his physical body undergoing “regeneration” whenever he dies.
  • Talking the Monster to Death: He convinces Draynak, an Eldritch Abomination, to call it quits and try a new path with him. It works.
  • Took a Level in Kindness: Michael from a bitter, broken down egotist to a genuinely kind, selfless man trying to save the world.
  • Would Hit a Girl: Not Michael's finest moment, but in an alcoholic depression, preceding his Character Development, Michael struck his then-girlfriend Rose. He also has no qualms trying to take down Lucia with force, but this is a touch more justifiable.
  • Wowing Cthulhu: Michael does this in the climax, thoroughly impressing Draynak with his breakdown of the Teraverse's own relevance that he concedes to Michael's deal – saving reality in the process.

    Daniel Hopper 
"Leave them alone. Whatever you are, leave them alone."

An antique store owner who lives in Onolo, and one of the two main characters of the story. Daniel is a mild-mannered, unremarkable man by nature, with a fascination for odd trinkets and three children. Daniel's wife was murdered by a savage rampage killer named Lester Craw half a year before the start of the story, leaving him to raise his children alone. Although Daniel has tried his best to move on and provide for his children, the increasingly bizarre happenings of the City end up making this increasingly challenging for him, which comes to a head when two of his children are kidnapped by the City – giving him the resolve to go into the City itself to find them, no matter the cost.


  • Break the Cutie: A sweet, nice guy who's driven past the bounds of despair by the horrors he encounters.
  • Collector of the Strange: Makes a business off of collecting and selling odd knick-knacks. It's why he comes into contact with the slab in the first place.
  • Despair Event Horizon: Hits this hard when it's revealed just what the Consultant's done to his children, forcing him to mercy kill Mark and seeing Crystal mutated and killed by Draynak. This ultimately drives Daniel to suicide.
  • Driven to Suicide: After being put through absolute hell by the Consultant's schemes, Daniel breaks and asks Draynak to kill him before the climax. Draynak obliges, destroying his mental avatar.
  • The Everyman: Unremarkable and average by his own admission. In a way, he's more a deconstruction of this archetype by analyzing just what would happen if a normal, everyday guy like him was placed in a Cosmic Horror Story. Unsurprisingly, he breaks, hard.
  • Foil: To Michael Seer, the other main character of the book. Michael's a hardass cynic broken by an overall hard, miserable life who dreams of having more, whereas Daniel is a kind, patient, idealistic man who managed to find a beautiful wife and kids and is perfectly happy with his lot in life. The contrast grows as the book goes on with the eventual fates of both characters: Michael, after coming back to life, gradually comes to embrace hope again and uses his newfound motivation to save the world, whereas Daniel is just broken harder and harder until he's vaulted miles over the Despair Event Horizon and commits suicide in despair of it all.
  • Good Parents: Daniel is made out to be a doting, affectionate, and responsible parent to his children, concerned but not intrusive and finding kinship in fellow parent Mathilda due to the relationship their daughters have with each other. This doesn't stop him from being utterly destroyed when it's revealed just what the Consultant does to two of his three children, and his failure as a parent is the catalyst for his suicide.
  • Happily Married: Was this to Leandra Hopper, a comparatively more spirited woman who was tragically murdered a year before the plot. Due to Mathilda having also lost her spouse, Daniel and her bond over this while they're stuck in the City with their kids.
  • The Idealist: Is this in contrast to Michael's relentless cynicism, holding onto hope even after he's been thrown into the City with seemingly no way out. It doesn't do him much good.
  • Mercy Kill: Requested at the hands of Draynak and received shortly thereafter.
  • Nice Guy: Daniel's a patient, friendly man, offering his condolences and support to many people throughout the story – even Edison, who violently rebukes his kindness but continues to receive it anyways.
  • Papa Wolf: He'll do anything to protect his kids and will fight to the last for them. Doesn't change their eventual fates in the slightest, and he's compelled to suicide because of his failure to protect them.
  • Trauma Conga Line: Daniel endures a major one throughout the events of the story: his wife is raped and murdered by a spree killer, he's made to bear witness to the Passenger head-on and is briefly driven into a coma because of it, driven insane by an eldritch slug and cannibalizes part of his own daughter before having his jaw broken, is thrown into the City by the Consultant, witnesses his children horrifically mutated and tortured and is forced to put one of them down himself, and finally witnesses the other child killed and made a host to an eldritch entity for the purpose of destroying reality.
  • Seer: Like Michael, Daniel turns out to be a descendant of the Seers and is forcefully awakened by the Consultant. Unfortunately for him, his children are also this – which puts him on the Consultant's list as a vital tool to its plan.

    Christian Vade 
"My name is Christian, and your name is Daniel. Being the village Headman means jackal-shit, because people are just people and that is that. Nothing goddamn special about 'em."

A miserly, tired old politician who serves as the Headman of Onolo. Christian is dutiful and cares about his village and people, but a life of misery and familial pain has left him yearning for more quiet days. Estranged by his own son and with his parents both dead at a young age, Christian became the Headman of Onolo in the early 90s, and introduces himself to Daniel shortly after the Passenger rampages around the village, setting up a book he calls the “Memorycatcher” to document what's happening in the village.


  • Badass Grandpa: Christian's in his sixties at least, but he's brave enough to trek into the City and deliberately lure eldritch creatures away from his allies and go toe to toe with Lucia, even getting a good few hits on her.
  • Dark and Troubled Past: Like many people in Onolo, Christian's got ties with the City. Specifically, Christian's father was Driven to Suicide when he was a young kid by the Consultant — the same fate as all the rest of the Vade patriarchs — and he was forced to keep records for the Consultant in the Memorycatcher, which ultimately pays off with the Consultant snatching up his granddaughter as one of its candidates.
  • Dropped a Bridge on Him: Unceremoniously torn apart by Lucia in the climax.
  • Grumpy Old Man: A curmudgeonly, tired old man who's glory days are clearly long behind him.
  • Jerk with a Heart of Gold: Christian's snappy, tired, and easy to anger, but he's still a fundamentally good, caring man who showcases his decent traits much earlier than Michael.
  • Half the Man He Used to Be: Lucia tears him into two bloody pieces rather suddenly in the final part of the story.
  • Reasonable Authority Figure: The Headman of Onolo and one of the people at the forefront trying to solve the mysteries of the City and what is is, even going into the City and risking his own life for the sake of his own citizens.
  • Surprisingly Sudden Death: There's no indication Christian's on death row or even in mortal peril until Lucia suddenly sneaks up behind him, impales him, and rips him in half.

    Katrina Summerwood 
"Alessa... I'm sc-sc-scared. I'm s-s-so scared..."
https://static.tvtropes.org/pmwiki/pub/images/alessa_and_kat.png

A timid, stuttering young girl and the daughter of Mathilda Summerwood. Shy but energetic, Katrina is one of the first people to discover the slab on Onolo's beach, keeping it out of curiosity. When she suffers a horrific nightmare as a result, Katrina gives the slab to Daniel in a panic – only to find herself at the forefront of the carnage brought onto Onolo by the City.


  • Badass Adorable: Small, timid, willing to fight the Consultant in order to find and protect her mother. That's not getting started with Katrina smacking Lucia in the face with an iron bar for Alessa's sake in the final battle, serving as crucial support in the final battle between Lucia and Alessa.
  • Beware the Quiet Ones: Katrina's withdrawn and not as outspoken as Alessa, but she's just as capable as Alessa when push comes to shove.
  • Brilliant, but Lazy: Katrina is a smart young lady, but she's something of a total slacker when it comes to school.
  • Disappeared Dad: Her father died long ago.
  • Handicapped Badass: Katrina walks with a limp due to having fractured and malformed her ankle years back when she was still a child, but she still proves herself to be a competent Action Survivor who braves the horrors of the City with her sanity still completely intact. Even despite being rendered completely rendered to stand on her leg, Katrina still manages to sneak up on the Consultant in the climax and attack her, providing a vital moment for Alessa to turn the tables and spear her in the face.
  • Heroic Sacrifice: Alongside Alessa, Katrina ends up apparently giving her life to give her mother and Hansel some time to escape the City as they fight off the Consultant, plunging into the City shortly after as opposed to facing the Emperor of Rain head-on.
  • Heterosexual Life-Partners: With Alessa. Not so heterosexual by the end, though.
  • Morality Pet: At his nastiest, Michael seems to have a very close soft spot for little Kat.
  • Romantic Two-Girl Friendship: With Alessa. Unlike many instances of the trope, this ends up evolving into a genuine romance between the two.
  • Schoolgirl Lesbians: Eventually wholeheartedly proclaims her love for Alessa, a girl around her age and her best friend. Alessa returns the sentiment and their love is the only thing that gives the two any comfort as they venture into the City.
  • Shrinking Violet: Downplayed. Katrina's shy, fairly easy to tears, speaks with a pronounced stutter, and noted as reticent in comparison to her outgoing best friend Alessa, but she's still completely capable of engaging in everyday conversation with other people and is just as courageous as any of the adults in the cast, going into the town hall to directly face the Consultant for her mother's sake.
  • The Slacker: Compared to Alessa, Katrina procrastinates on her schoolwork and prefers to lounge around and sleep rather than enjoy the outdoor activity.
  • Speech Impediment: Talks with a prominent stutter.
  • Tagalong Kid: Alongside Alessa, Katrina's a young teenager who has absolutely no real way to defend herself against the creatures of the City. This doesn't stop her from managing to survive two up close encounters with the Consultant and ultimately being one of two people to defeat her for good at the end.
  • Took a Level in Badass: The kid can step up when she needs to and by the end faces off against a sadistic fallen goddess to stop her from destroying the world.
  • Uncertain Doom: The ultimate fates of Alessa and Katrina are left somewhat ambiguous at the end; while they plunge themselves into the City, they don't end up disintegrated by the Emperor in the process and remark they're going “into the unknown” beforehand, with the narrative never explicitly confirming their deaths either way.
  • Violently Protective Girlfriend: She's Alessa's girlfriend by the end, and touching Alessa will make Katrina resort to violence. Even if you are a vicious, billion year old fallen goddess.
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    Alessa Hopper 
"Love you. Always have... always will."
https://static.tvtropes.org/pmwiki/pub/images/alessa_and_kat_7.png
The spunky, energetic daughter of Daniel and the sister of Crystal and Mark. An athletic, sports-loving girl who was born on the island and got to know Katrina not a few days after she came to the island, Alessa is attacked and her arm is partially eaten by her father while he's under the effects of a City creature's venom. Proclaiming her father's innocence regardless, Alessa is left in the care of Michael and Onolo's officials while her father is healed up – only to find that the creatures of the City start coming for her too.
  • Badass Adorable: Alessa's an energetic, spirited fourteen-year-old girl who happens to personally stop the machinations of a billion-year old sadist hellbent on destroying all reality.
  • Badass Normal: Despite being a kid far outweighed by the nightmarish creatures of the City, Alessa is one of the most accomplished characters in the cast, willing to throw herself in harm's way to help Katrina find her mother. At the end, even after losing her siblings, her father, and her home, Alessa still retains her will to survive and ultimately becomes the one to defeat Lucia, despite the latter being a Nigh Invulnerable ex-goddess – which means shockingly little in terms of a sharp piece of metal to the face.
  • Big Sister Instinct: From what we see of their relationship, this is Alessa's instinct toward her vulnerable, sickly younger sister, Crystal.
  • Break the Cutie: Rather viciously torn into throughout the story, having her mother killed, part of her arm eaten by her own father, her siblings horrifyingly mutated and killed, and her own father die all before her eyes. Unlike her father, though, Alessa refuses to give up all throughout the story despite all this.
  • Broken Tears: Collapses into these when her father dies.
  • Cool Big Sister: Alessa is one of these to her sickly young sister, Crystal, being very protective of her without treating her as a liability. When it's revealed what happened to Crystal, Alessa breaks into horrified tears.
  • Determinator: Alessa is the cutie who refuses to break. She absolutely refuses to give up or shatter.
  • Disappointed by the Motive: Alessa's reaction to Lucia's Motive Rant. Alessa demands why Lucia killed her entire family, and Lucia's response boils down to "because I can" and "I hate everything." Alessa's... less than satisfied.
    Alessa: "You... just hate life? That's it? That doesn't explain... why you hurt my family."
  • Genki Girl: Much more energetic and lively compared to Katrina.
  • Heroic Sacrifice: Alongside Katrina, Alessa ends up apparently giving her life to give Mathilda and Hansel some time to escape the City as they fight off the Consultant, plunging into the City shortly after as opposed to facing the Emperor of Rain head-on.
  • Heterosexual Life-Partners: With Katrina. Not so heterosexual by the end, though.
  • Romantic Two-Girl Friendship: With Katrina. Unlike many instances of the trope, this ends up evolving into a genuine romance between the two.
  • Schoolgirl Lesbians: Confesses her love to Katrina in the bowels of the City, leading to Katrina to reciprocate and a genuine romance to bloom between the two. Their love is the only thing that gives the two any comfort as they venture into the City.
  • Stepford Smiler: Alessa's exuberant exterior hides a traumatized young girl trying to cope with the grief of having her mother slaughtered. Alessa tries to keep up the ruse as the plot progresses while her family is taken by the City, to mixed success. It ultimately does collapse at the end – but even then, Alessa refuses to give up.
  • Tagalong Kid: Alongside Katrina, Alessa's a young teenager who has absolutely no real way to defend herself against the creatures of the City. Seemingly, anyways — Alessa, alongside Katrina, ends up being the one to ultimately fight off Lucia long enough for her to be destroyed for good by the Emperor.
  • Uncertain Doom: The ultimate fates of Alessa and Katrina are left somewhat ambiguous at the end; while they plunge themselves into the City, they don't end up disintegrated by the Emperor in the process and remark they're going “into the unknown” beforehand, with the narrative never explicitly confirming their deaths either way.

    Mathilda Summerwood 
"What justifies hopelessness, Seer? What gives logic to pessimism?"

Katrina's mother and a nurse on the island. A doting parent to her single child, Mathilda is nevertheless a little overprotective, partially due the death of her husband Sebastian due to malaria, which has only convinced Mathilda to keep her daughter as close to her as she can. When Katrina and her end up at the forefront of the City, Mathilda resolves to do anything to protect her daughter.


  • Despair Event Horizon: Not as obvious as Daniel, but Mathilda is implied to cross it at the end, after watching Katrina sacrifice herself against Lucia. In the climax, she's noted to seem more like a machine acting on instinct, any remaining hope in her seemingly extinguished.
  • Good Parents: A happy, cheerful, doting mother to her only child Katrina, who would do anything to protect her daughter Katrina.
  • Happily Married: Was this to Sebastian Summerwood until his untimely death. Mathilda bonds with Daniel, who lost his own wife, Leandra, over this while they're marooned in the City with their kids.
  • The Idealist: In comparison to someone like Michael and more in line with Daniel, Mathilda is much more optimistic, something she retains even when the City starts to attack. Her firm belief that things will eventually get better briefly puts her at odds with Michael, who firmly believes that they won't.
  • Housewife: Seems to evoke this image in general image and personality, although she's a nurse instead of a stay-at-home wife and a single mother on top of that.
  • Mama Bear: Mathilda is willing to venture into the depths of the City to protect her daughter and fearlessly stares down the Consultant for her daughter's sake. Sadly, she doesn't take the apparent death of Katrina too well.
  • Outliving One's Offspring: Katrina appears to die in the climax of the story while Mathilda lives as one of the few people to come out of the ashes of Onolo alive and (physically) well at the end.
  • Sole Survivor: Alongside Hansel (and technically Michael) Mathilda is the only named survivor of Onolo.

    Joe Candy 
"'Ave ya seen dis place? 'Tit's topsy turvy, naow, jus' lik' ah thou' 'dit woul' be on' day! Hee-hee-hee!"

An eccentric, incredibly fat man with possible schizophrenia regarded as a pest around the island. Beloved by the island's children but regarded as a menace by everyone else, Joe is unemployed and gets off through petty thievery, taking a special interest in the slab Katrina finds and later trying to buy off Daniel for it before the Passenger arrives. As Onolo is repeatedly attacked by the City, Joe decides to cut his losses and fully embrace his insanity.


  • Ax-Crazy: Not immediately violent at first, but as time goes on and the attacks of the City become more prominent, Joe turns to murderous violence.
  • Cloud Cuckoolander: Joe isn't on the same plane as everyone else on the island, rambling on about his delusions and becoming obsessed over the slab.
  • Cruel and Unusual Death: Dies alongside many of the other residents of Onolo taken to the rosefield when they're consumed by the Emperor of Ashen Rain, resulting in him being horrifically and agonizingly unmade.
  • Fat Bastard: An incredibly fat, incredibly dangerous man who nearly murders Daniel's young kids in order to get him to cough up the slab.
  • Friend to All Children: As vile as he turns out to be, Joe's still noted to be particularly beloved by the children of the island (the only people who put up with his presence) and he in turn entertains them with his odd tales.
  • Would Hurt a Child: Even with his friendship of most of the island's children, Joe's still got no qualms trying to murder Daniel's children to extort the (long-gone) slab out of him.

    Crystal Hopper 
"You're alright, right?... [Joe] didn't hurt you?"

Alessa's sickly younger sister, who ends up vanishing from the island and taken by the City. The whereabouts of her and her infant brother, Mark, are the main crux for Daniel's storyline and the motivation for him to go into the City to find them.


  • And I Must Scream: Tortured and horribly violated with leeches by the Consultant for days on end – but left in that state completely alive and aware until Daniel finds her. By the time she's found, her body's already starting to rot, but she's still alive.
  • Apocalypse Maiden: She ends up being the ultimate host for Draynak, and it's through her body Draynak means to annihilate all reality.
  • Cruel and Unusual Death: Suffers by far the most horrible, prolonged death in the entire book: Crystal, over the course of days at the hands of the Consultant (in the form of her own father, to boot) is tortured, raped, violated physically and mentally, horrifically mutated and left to rot and agony, and only killed when her body is possessed by Draynak.
  • The Cutie: Small, sickly, vulnerable, and utterly adorable. None of this stops the Consultant from torturing her.
  • Ill Girl: It's not exactly specific, but Alessa's frail, sickly, and seemingly has a variety of ailments that bog her down immensely.
  • Kill the Cutie: Crystal is a small, adorable thing given the most horrific death imaginable.
  • Meganekko: Wears glasses to increase how vulnerable she seems. She remarks Joe once tried to buy them off of her because he claimed the "stuff the lenses was pure diamond.
  • Shrinking Violet: Even more so than Katrina, never seen outside of her sister or father's side.
  • We Hardly Knew Ye: Only has a scene of any meaningful dialogue before she's later found abominated and tortured by the City, at which she's barely capable of even the most rudimentary vocalizations.

    Welter Faye 
"Disturb you as it may, my absolute favorite pastime is to watch the anomalies of this world unfold as they do!"

An eccentric paranormal researcher contacted by Christian Vade in the wake of recent, bizarre incidents happening around Onolo. Faye is a chipper, perpetually-smiling man who seems entranced by the odd happenings around Onolo, with little else known about him aside from he originated from somewhere in Detroit and apparently helped to found an illicitly-funded paranormal agency in Detroit. As the City's attacks intensify, Faye reveals a few of his secrets as well.


  • Admiring the Abomination: Faye loves the City Beasts, viewing them as adorable and fascinating....whcih extends to anything twisted and grotesque.
  • Affably Evil: Eccentric, cheerful, talks to everyone like close friends – and attempts to brutally murder his own associates to fuel his own depraved obsession with the City.
  • Cloud Cuckoolander: Faye's a giggly mess who openly considers the City's abominations "cute." He's also a deranged sadist with an... unconventional view of the world.
  • Four Eyes, Zero Soul: Faye wears enormous spectacles and is a purely evil monster under them.
  • For the Evulz: Faye does what he does simply to see the world in motion, with no other purpose but the enjoyment of the chaos he sows.
  • Giggling Villain: Faye has a disturbing tendency to giggle a lot and he's one heck of a bad dude.
  • Hidden Agenda Villain: Faye is a villain running his own game, hidden under the Consultant's own activities.
  • Hidden Eyes: His eyes are constantly hidden under his particularly thick spectacles.
  • Humans Are the Real Monsters: Compared to the strange morality of those in the City, Faye is very deliberately malicious when he does his part in killing people in Onolo, making his monstrosity all the more unique and horrifying in comparison.
  • Keet: Faye is a very excitable man despite being middle-aged, always giggling, elated, and quick-talking even after being thrust into the face of near-death. He still retains this demeanor after he reveals his true colors, albeit with a more vicious edge.
  • Lack of Empathy: Faye cares nothing for living beings, simply enjoying seeing people devoured by monsters just as 'tests.'
  • Mad Scientist: Once the City's creatures start rampaging around Onolo, Faye sees the ensuing chaos as the perfect opportunity to use as a testing ground, referring to the act of trying to have eight people devoured by the slag-behemoths as a “lighthearted test.”
  • Omnicidal Maniac: Much like his "partner" Lucia, Faye is knowingly and openly assisting in the complete annihilation of every living thing in the multiverse.
  • Perpetual Smiler: Faye is always, always smiling, no matter what the circumstance: talking about the bizarre creatures of the City, nearly being killed by said monstrosities, trying to murder his colleagues, being throttled to near-death, and so on. Faye's smile drops exactly once in the entire story, but he's quick to rebound.
  • Too Kinky to Torture: Faye's bizarre and disturbing views on life and death coupled with his Keet nature means nothing remotely scares him. Any sort of eldritch horror inflicted pain is just intriguing to him.
  • Uncertain Doom: Faye is last seen dragged off by Lucia with no indication he actually dies.
  • Walking Spoiler: Much more to him than meets the eye.
  • What Happened to the Mouse?: Faye is likely still alive by the time Lucia drags him off into another dimension, but unlike many of the other people Lucia kills, we have no idea whether or not Lucia disposed of him or not.
  • You Have Outlived Your Usefulness: One interpretation of what Lucia drags him off for.
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    Edison/"Eddie" 
"I've fucking seen things, man. Fucking things that no fucking person in their right fucking mind should ever have to see!"

A caustic-tempered, neurotic fisherman. Known to Onolo by the simple nickname of "Eddie," Edison's constant and frantic overreactions to the mildest things prompt irritation from the other Onolonians, and after the Passenger's attack on Onolo he seems to disappear completely. However, Edison harbors deeply disturbing secrets relating to the City themselves that justify his perpetual paranoia.


  • Brutal Honesty: A master practitioner of it. He's not shy to let Daniel know that his crusade to get his kids back is most likely a completely fruitless crusade and his idealistic behavior won't win him anything. Sadly, on all counts, he's completely right.
  • Dark and Troubled Past: Once a resident of the Canadian town of St. Howard's, which was torn apart by the Consultant — and, after having the luck to survive it, Edison found all records of his life erased and his only friends, including the young girl Zyra, murdered.
  • Defiant to the End: Even in his last moments, Eddie continues to spit at and defy the Consultant, and dies with a crooked smile on his face.
  • Do Not Call Me "Paul": Edison explodes when Daniel calls him "Eddie," demanding he's called by his full name of Edison rather than the nickname.
  • Dropped a Bridge on Him: Unceremoniously murdered by the Consultant.
  • Go Out with a Smile: A twisted variation: when the Consultant knifes him to death, Edison's last expression is a defiant smile.
  • Impaled with Extreme Prejudice: How the Consultant kills him, gutting him with one of its knives until he topples over dead.
  • It's All About Me: Ironically for someone who calls people out for always looking out for themselves, it's clear Edison really couldn't care less about the misery of anyone else, letting Daniel know it to his face.
  • Jerkass: A caustic, caustic human being who rips into Daniel's optimism. Having been one of the sole survivors of St. Howard's and having had his entire life destroyed before him, it's somewhat understandable — and he softens when he sees Daniel's children.
  • Nervous Wreck: Edison spends most of his time on Onolo in a constant, paranoid fit worried about even smaller fishing loads than usual. He's got a good reason for it.
  • Nominal Hero: Edison's abrasive, caustic, quick to violence and anger, and doesn't care about anything or anyone save his own personal crusade against the city. This isn't to say he's entirely unsympathetic, though, as he has a damn good reason to act the way he does, and he's just as sickened about the fate of Daniel's children as anyone else.
  • Pet the Dog: As much of an intolerable jackass as he is, Edison's just as horrified about the fate of Daniel's children and refuses to stoop to his usual vitriolic behavior when imploring Daniel to Mercy Kill them, even offering to do it himself to spare Daniel the grief.
  • Revenge: His primary motivator for wanting to stop the City, as it turns out. He doesn't care about how everyone else around him has been slighted (at least, not until he sees what's happened to Daniel's kids) and is only focused on getting personal revenge for the destruction of St. Howard's and the death of Zyra.
  • Sir Swears-a-Lot: Easily the most foul-mouthed character in the story. Not one sentence he says isn't peppered with curse words.
  • Shrinking Violet: Edison is deliberately set up as one before he's properly introduced to the story. He's anything but.
  • Walking Spoiler: Discussing anything about him and his past reveals the existence of St. Howard's and the fact the City's been to Earth before.

The City

    General 
"Imagine pure, seething, undiluted rage. Every inch, every slight crease and wrinkle of that forsaken monstrosity, that spit upon comprehension, every nanometer a slavering, foam-mouthed, chaotic thing of primal rage congealed into a being of utter blasphemy and hate. It is an affront to God's name, an unfathomable rape on existence. Mankind is but a roadblock. It could swiftly destroy us as casually as if stepping on an ant, and the cosmos would shrivel in its wrath. Now... times that by twenty. Christian, this, is the City."

An ancient dimension that the enigmatic “Mr. Bright” comes out of one day teeming with eldritch creatures that descend upon Onolo in an earnest effort to rip it to shreds.


  • Blue and Orange Morality: The creatures of the City know nothing of human values save what the Consultant has tricked them into believing, and don't even understand the concept of death. They act less out of malice than sheer frustration and confusion with humanity's existence, which — mixed with the Consultant using them to repeatedly attack Earth — breeds destruction.
  • Eldritch Abomination: Every single one of them is a near-unspeakable alien monstrosity, often of the animalian flavor.
  • Unwitting Pawn: Of Lucia, who plays them all to her advantage for the sake of easing her search for Draynak's host and eventually in luring an ancient entity to their world for Draynak to feast upon.

    The Passenger 

The first creature of the City that attacks Onolo. A colossal, rampaging monster capable of driving someone to catatonia with a single glance upon its amorphous, multi-limbed form, the Passenger is apparently one of the beings that serve as a member of the City's cult.


  • Brown Note: Its mere visage is one, driving Daniel to a day-long coma with a single glance and doing the same to many other fishermen during the attack on Onolo.
  • Expy: The Passenger resembles Ghatanothoa, a large, amorphous entity who's very visage is a Brown Note capable of instantly killing or driving to madness anyone who looks at it. Michael also likens its appearance to that of Eihort from Ramsey Campbell's stories.
  • Immune to Bullets: A constant barrage of gunfire from terrified fishermen only seems to vaguely agitate it.
  • Multi-Armed and Dangerous: Has a veritable truckload of extra limbs it puts to good use when slaughtering dozens of fishermen.
  • What Happened to the Mouse?: It's nowhere to be seen after Draynak's stopped, although it can be presumed it was destroyed alongside the rest of the City.
  • You Cannot Grasp the True Form: Unlike its kin in the City whom people can look at without their brains folding on themselves, if not necessarily comprehend, Daniel's mind rejects the existence of the Passenger and essentially blacks out the second he looks at it directly.

    The Mollusc 

A monster resembling a giant wad of meat twisted into the shape of an ammonite. Appearing to control the slag-behemoths, the Mollusc is apparently one of the creatures that comprise the City's cult.


  • Animalistic Abomination: Barely qualifies, but it's noted to somewhat resemble a mollusic comprised of flesh and thick growths.
  • Evil Is Visceral: More "eldritch" than "evil," but the description of the Mollusc is one of the most revolting, gory, and unpleasant in the entire story. It's a colossal wad of sentient flesh that constantly oozes disgusting fluids and is overgrown by a series of keratinous growths.
  • Expy: The Mollusc resembles Tsathoggua; a sedentary, immobile, disgusting creature with control over powerful, near-invulnerable creatures that do their bidding — the formless spawn for Tsathoggua, and the slag-behemoths for the Mollusc.
  • Small Role, Big Impact: Unlike the Passenger and the Priest (and the Needler, who only has one direct appearance but is alluded to as a “flame in the water” by a fisherman early on) the Mollusc only ever appears once in the City before it vanishes. Regardless, it's heavily implied to still being controlling the slag-behemoths, which are arguably the biggest threat during the attack on Onolo.
  • What Happened to the Mouse?: Nowhere to be seen once Draynak is defeated, although it was likely destroyed by the Emperor like the rest of the City — even more so than the rest, as there's no indication the Mollusc can leave the City or even move on its own accord.

    The Needler 

An arachnidian entity that creates the slug-beings and the leeches seen in the story. Crowned with a magnificent, perpetually-burning flame upon it, the Needler is apparently one of the creatures that comprise the City's cult.


  • Big Creepy-Crawlies: More recognizably insectoid than many of its compatriots, although even that is loose.
  • Expy: The Needler visually resembles Atlach-Nacha, a spider-like abomination from the mind of Clark Ashton Smith, but its role is actually equivalent to Shub-Niggurath, a fertile being that produces and mothers an entire host of smaller entities it nourishes with its inner energies.
  • Giant Spider: A colossal, pale spider-like entity that stands just as tall as the Passenger.
  • Spiders Are Scary: Oh yes. The Needler's giant, fast, and terrifyingly brutal as it devours people left and right during the attack on Onolo.
  • Lamprey Mouth: Has one likened to the Saarlac it uses to devours its prey, lovingly and graphically described eating a person alive through it and leaving quite a mess in the process.
  • Lightning Bruiser: The Needler's not only a giant, menacing creature capable of shrugging off bullets and tearing apart a man with little effort whatsoever, it's also incredibly fast, more so than should be possible for its size.
  • What Happened to the Mouse?: It's nowhere to be seen after Draynak's stopped, although it can be presumed it was destroyed alongside the rest of the City.

    The Priest 

The mysterious, vaguely humanoid entity that appears to lead the cult of the City. The Priest reveres an ancient, godly creature only known as “It” and appears to be invading Earth for the purpose of drawing it there – which would have apocalyptic repercussions.


  • Alas, Poor Villain: The Priest seems to come to terms with humanity in its final moments, with its final expression seemingly being a plead for them to escape as it's consumed by the Emperor.
  • Cruel and Unusual Death: Like all those devoured by the Emperor, the Priest is agonizing unmade by the Emperor's miasma and reduced to nothingness.
  • Expy: The Priest is somewhat more obscure, but it represents Cthulhu; a being explicitly shown to serve as the high priest of higher forces and arguably the most powerful and well-known of the City's creatures barring the Consultant.
  • High Priest: Named as such, and serves as this for the City's cult. Even if it is just a disposable figurehead the Consultant is using for its own ends.
  • Humanoid Abomination: Downplayed. No part of its disgusting, eldritch body is even remotely humanoid except for its face, which sort of resembles a human's with its jaw stretched all the way down to the bottom of its body.

    The Shadows' Consultant 
"Because I can. Because I will it. Because I hate."
https://static.tvtropes.org/pmwiki/pub/images/lucia_7.png
The emissary of the City. A masked, completely silent humanoid with a fondness for knives and leeches decked out in a leather coat, the Consultant differs from its brethren by virtue of being the only thing from the City capable of communicating with humans, leaving enigmatic, threatening messages all over the village and directly communicating with them in the underpass – while violently silencing everything else in its path. As the story goes on, the Consultant's role in the story proves to be far, far deeper than anyone else could initially suspect.
  • A God Am I: Downplayed, because Lucia actually used to be a god, and thus, her raging god complex and belief it is her right to torment and torture things simply because she's so utterly above them can be traced back to once having had the power to slake her thirst for power — and, once stripped of it, deciding to take all of existence to the grave with her in an epic Suicidal Cosmic Temper Tantrum simply because they denied her her godhood.
  • Abusive Precursors: Lucia is a Daydreamer-one of the five goddesses who reigned over the Old World...however, Lucia was ruthlessly devoted to hurting all the people she could for sport, which got her kicked out of heaven by her fellow goddesses.
  • Archenemy: To Eliza Cortly. the Consultant has hounded her for centuries, and murders her students with frightening regularity, while Eliza can only rescue the Seers she can to vex the Consultant's plans.
  • Ax-Crazy: That thin veneer of sanity is just that: a veneer. Beneath it, the Consultant is a raging storm of sadism just waiting to be directed.
  • Big Bad: Of the Mythos as a whole. Draynak may be the one she's striving to free, but she's acting as Dragon-in-Chief to it for most of the series and her manipulations cause grief and pain to almost every important named character in the series, more so than any other antagonist in the series.
  • Big Bad Duumvirate: In Empty Memories and Cold Graves, the Consultant joins Nyarlathotep himself as chief villains of the story.
  • Black Cloak: Conceals its identity and face through a thick, double-riders leather jacket and a totally obscuring black mask.
  • The Chessmaster: The Consultant plays almost every single character in the plot as pawns for some unknown end, manipulating Hansel into isolating himself into the City to eventually use him as a rod to find her next location to scout for her "candidates," haunting Christian's family line for years and forcing them to catalog the thoughts of everyone around them through the Memorycatcher, and endlessly fooling the creatures of the City itself by convincing them to form a cult dedicated to alien human values to summon an entity to their dimension, one that will eventually destroy both Earth and the City. Even Draynak is simply a tool to her, and it's all but explicitly stated that Lucia murdered a potentially perfect host for Draynak — Zyra Nyson, the artificial Seer that destroyed the Old World — simply to find a means to prolong her own vengeance against reality.
  • Classic Villain: Not obvious at first, but wrath. Lucia, through and through, is likened more to a " sentient, stinking hole of hatred" than anything truly alive, fueled by nothing more than nihilistic, hateful rage towards everything that lives.
  • Cold-Blooded Torture: The Consultant is a master at it and genuinely enjoys inflicting awful pain on living innocents.
  • Cruel and Unusual Death: Melted alive by the poisons of the Empire of Rain and rotted away in agonizing pain.
  • Determinator: A villainous variation, but the Consultant has apparently been active for billions of years on its own accord, ever since she was initially banished by the Daydreamers.
  • Disproportionate Retribution: Lucia seeks to wipe out countless lives across reality simply because she had her godhood stripped from her due to her rampant sadism.
  • Dragon-in-Chief: Serves as this to Draynak. While Draynak is by technicality the main antagonist, it spends three-fourths of the book sealed away unable to do anything except give Lucia her goals. It's Lucia's sadism, manipulations, and omnicidal drive, even outside of Draynak's wishes, that drive the plot, with even her dark master ultimately being nothing more than a tool for her ultimate goal to destroy everything and everyone.
  • Dragon with an Agenda: She cares nothing for Draynak or his goals. All she wants is to satisfy her own sadistic lust for revenge against all she considers beneath her.
  • Emotionless Girl: A fairly bizarre take on this, but Lucia is physically female and is virtually emotionless the whole way through, letting her cold ruthlessness and hatred drive her as opposed to her emotions.
  • Evil Is Not a Toy: Lucia's own hubris is what prevents her from seeing the Emperor of Rain is far too much for even her to control — which factors directly into her destruction at its hands at the end.
  • Evil Is Petty:
    • When the chips are down, Lucia is at heart an insanely petty, spiteful monster who's entire mission in life is to get revenge on her sisters for stopping the abuse of her powers — something Lucia thought she had the right to do — via the extermination of all that lives. When this plan is waylaid? Lucia redirects her attention to Earth, vowing to find a destroy it purely to spite the few ragtag survivors who stopped her plan.
    • The Consultant once decided to make Eliza's life hell, stalking her and her lover Aisling, murdering anyone who encountered them...for no other reason than Eliza was happy and the Consultant wished to destroy that. Once Aisling and Eliza split? The Consultant didn't look twice at Aisling.
  • Expy: The Shadows' Consultant is representative of Nyarlathotep, serving directly as the emissary of the eldritch forces. Further adding to this, not only does the Consultant take the form of multiple avatars to which to further its goals — those seen being the Consultant and "Shaw Sultan" — but it's also explicitly the most human-like and sadistic of the eldritch creatures, fully capable of conversing with and manipulating humans for its own designs. Ultimately, the connotations become even more apparent when it's revealed the Consultant isn't the emissary of the City's creatures, but rather Draynak, who itself is the in-story equivalent of an Outer God. Unlike Nyarlathotep, who maintains a sadistic playfulness in most guises, Lucia is a vicious No-Nonsense Nemesis who is less interested in subtlety and more interested in just going to slaughter and torture things directly. This becomes even more apparent when they finally meet and Lucia clearly has nothing but impatience for his showy theatrics
  • Face of an Angel, Mind of a Demon: The Consultant is quite attractive beneath the mask. The Consultant is still a remorseless, monstrous sadist whose only joy is the pain of others.
  • The Faceless: The Consultant's face is completely blacked out by a tight, featureless black mask underneath the hood of its jacket.
  • Femme Fatalons: Under the outfit, it favors sharp, sharp claws.
  • Foil: While an Expy of Nyarlathotep, the recent crossover of The Kindness of Devils puts Lucia as a foil to Nyarlathotep himself. While the two share levels of sadism, Nyarlathotep is grandiose, eloquent and charismatic while Lucia is ice-cold, no-nonsense and focused in her drive. Nyarlathotep is utterly fixated upon his impending godhood but is unable to resist leaving himself challenges, while Lucia is hell-bent on reality's destruction and does not allow for many by way of loose ends. Nyarlathotep also loves subtlety and complex manipulation while Lucia prefers to unleash monsters or her claws on anything before her. Turns out they are very, very aware of one another. Lucia just hates him.
  • The Heavy: Absolutely everything in the story is driven by the Consultant, from the attack on Onolo, to the destruction of St. Howard's and the ruination of virtually everyone's lives in the story, all for the purpose of drawing Draynak into the world.
  • Hidden Agenda Villain: It's nakedly clear that the Consultant is planning something outside of the City's own desires, but what this is isn't revealed until the climax. This end goal being to rise her dark master Draynak out of its seal and obliterate the entirety of the Teraverse through it, all out of hateful vengeance for being stripped of her godhood in the past.
  • Humanoid Abomination: The Consultant is a terrifying entity, with a humanoid figure but several blatant things just wrong about its appearance. Considering the Consultant is in actuality a member of the godlike Daydreamers, this makes perfect sense.
  • Implacable Man: The Consultant is a beast to put Michael Myers to shame. It takes punishment and just keeps coming until it has its victims.
  • Karmic Death: Speared in the face through one of her own victims (which Lucia prompts by mocking said victim about how she killed the kid's family) and is promptly destroyed by the very entity she intended to use as a means of drawing out her revenge against Earth in the most horrifying way possible — which only happened because Lucia threw herself into harm's way to sate her desire for revenge, something she'd otherwise been completely good about steering away from throughout the rest of the story.
  • Kick the Dog: Mocks Daniel over having kidnapped, tortured, and raped his children, even gloating that it did it to them all in his form to break them further.
  • Knife Nut: The Consultant loves knives. The Consultant especially loves knives when they're going into people.
  • Lack of Empathy: If you aren't Lucia, she doesn't care about your feelings or your problems.
  • Lightning Bruiser: The Consultant is fast and inhumanly strong as well.
  • Long Game: Give Lucia this...like her equally wicked counterpart Nyarlathotep (who exists in this universe as well), Lucia knows how to be patient, laying plans for a billion years to ensure the destruction of reality itself while manipulating others flawlessly to her ends.
  • Loves the Sound of Screaming: Stoops to her lowest when she mocks Alessa on how Crystal's screams while she was being tortured and violated were "lovely sounds to my ears."
  • Malevolent Masked Men: A butcher straight out of a slasher movie, complete with a face-obscuring mask that obscures every inch of the Consultant's face.
  • Mask of Sanity: The Consultant appears utterly relaxed when the mask comes off. This is just as much as mask as the featureless black one before. Beneath it is a maelstrom of raging fury, hate and cruelty that needs the slightest of triggers to direct.
  • Near-Villain Victory: Lucia comes within a hairsbreadth of her goal, managing to successfully raise Draynak from its seal without any real hiccup to her plan. The reason she fails? Draynak isn't quite as hellbent on obliterating reality as Lucia and Michael is able to talk it down. Even then, Lucia essentially just resolves to restart her goal by harnessing the powers of the Emperor, with only her insistence on taking her anger out on Earth allowing the Emperor to take her instead and finally destroy her once and for all.
  • Never My Fault: No, Lucia, you were not unjustly stripped of godhood and cast down to earth for no reason. It was done because you're a sadistic, twisted monster who was tormenting and destroying others for fun because you felt you had the right to. Not that Lucia will ever remotely acknowledge this or admit she had any role in her own fall from grace to begin with. Far easier to blame humanity and try to murder them.
  • No-Nonsense Nemesis: The Consultant does not screw around. It completely avoids any form of Evil Gloating, seems to know when not to mess around and reacts as if completely anticipating the usual cosmic horror stories tropes. People who have a grudge against it will be unceremoniously killed quickly and brutally as to prevent any interference, and all other threats and complications meet similar fates. Edison and the Blind — the latter of whom tries to force the Consultant to explain herself before she tears him to shreds — learn this the hard way, and this horrifying commitment and ruthlessness ends up assuring the rise of Draynak.
  • Noble Top Enforcer: Inverted. Drayank just wants freedom, and doesn't have a sadistic metaphorical bone him him. He's capable of reason, mercy and admitting he's wrong. Lucia, by contrast is a monstrous, brutal sadist out to kill whatever and whoever she can in the worst ways possible.
  • O.O.C. Is Serious Business: When Lucia drops her stoicism and starts being oddly cheerful, one should watch out. She's furious.
  • Omnicidal Maniac: Lucia ultimately is scheming the end of all reality, as well as every single life within.
  • The Quiet One: The Shadows' Consultant never verbally speaks, and even when communicating telepathically via its leeches, it's curt and detached. This is a trait no less pronounced when she's Lucia, as it's revealed she was an Elective Mute as the Consultant who simply didn't think humanity was worth talking to — when she doffs the mask and the disguise, Lucia still rarely talks and usually talks in either direct statements or subdued mockery, with her vicious Motive Rant in the climax being the most she ever talks in the entire book.
  • Rage Against the Heavens: Went through this due to being exiled for her rampant sadism. She rages like hell at her divine former family as a result without every considering she may have been to blame.
  • Red Oni, Blue Oni: The Blue Oni to Nyarlathotep's red. He's theatrical, energized and grandiloquent while the Consultant is extremely laid back and borderline stoic, with no patience for theatrics.
  • Revenge Before Reason: Her going after Katrina and Alessa at the end gets her killed.
  • Sadist: As she herself admits to, Lucia deeply enjoys hurting those weaker than herself, and it was this depraved mindset that got her expelled from her position in the Daydreamers.
  • Samus Is a Girl: The Consultant's true name is Lucia, and it turns out she's actually a former member of an all-female race of gods called the Daydreamers that once ruled reality.
  • The Stoic: Completely emotionless outside of vague flashes of sadism. She's no less so when she's revealed as Lucia, although her sadistic tendencies slip through a little more openly with a Psychotic Smirk or two.
  • Teeth-Clenched Teamwork: One-sided, but the Consultant clearly despises Nyarlathotep. It will still work with him, but is basically seething just to see the twisted Outer God.
  • Token Evil Teammate: The Consultant is the only member of the City who is outright evil. Lucia is also the only Daydreamer who's evil. The others were only neglectful.
  • Torture Technician: Assumes this role when attending to the mysterious "candidates" it gathers. The Consultant has left thousands of half-Seers tortured, raped, and mutilated in the most savagely depraved ways possible behind it, even to the point of becoming contrary to Draynak's wishes of getting a host and instead serving to satisfy the Consultant's sick urge to torture everything underneath it.
  • Tranquil Fury: The Consultant showcases pure rage with outward calmness, even as it's preparing to slice someone apart.
  • The Unfettered: Absolutely nothing will stop the Consultant from pursuing its enigmatic goals. Not cold-blooded murder, not heartless manipulation, not the horrific torture, rape, and murder of thousands of half-Seers over a course of billions of years in an effort to find a host for Draynak. Everything and everyone is a tool for the Consultant to exploit for its own ends, even Draynak itself and even the Emperor of Ashen Rain.
  • Villain Ball: The Consultant, for the vast majority of the plot, is a ruthless, no-nonsense schemer who accomplishes its goals with almost no repercussions to itself in the first two thirds of the way in. In the climax, though, when her plot brought down. Lucia opts to, instead of escaping to safety as the City is consumed rapidly by the Emperor, slowly torture Alessa to death while the City's literal minutes away from being destroyed. It's this act of pointless, berserk spite that leads to Lucia being devoured by the Emperor before she even has a chance to get out.
  • Villainous Breakdown: Prior to Draynak's unsealing, Lucia is ruthless, pragmatic, and horrifyingly devoted to her goal and nothing else, sparing only brief moments to taunt and violate Christian and spitefully kick in Bright's ribs in and otherwise remaining a cold No-Nonsense Nemesis perpetually in control of the plot through her chessmaster tendencies who barely emotes or even talks, ultimately assuring the rise of Draynak. When Draynak is stopped, however? Lucia drops the stoicism and loses all vestige of control, letting the violent psychopathy, sadism, and pettiness that she had otherwise kept completely under control rise up to the surface, breaking into a hateful rant against life, attempting to torture Alessa to death, and vowing to obliterate Earth's dimension all out of nothing more than a means to take her anger out on something to cope with her billion-year plot being brought to ruin by "short-lived animals." While she's still outwardly in control of herself, it's her display of prior-unseen emotion and her violent insistence on assuaging her wounded pride that puts her directly in harm's way, allowing the Emperor to annihilate her.
  • Walking Spoiler: Initially just the mysterious, ruthless messenger of the City, but as the story goes on, the Consultant reveals itself as something much, much worse than anything else in the City.
  • Would Hurt a Child: The Consultant has made an art of this; the very first thing the Consultant does is attempt to butcher Katrina and Alessa, two fourteen-year-old girls, for apparently no reason at all, before following this up by slaughtering an entire family with the child not spared. This isn't even factoring in the countless villages and towns the Consultant has decimated with children — including Zyra, a thirteen-year-old girl whom the Consultant spitefully murders — very much caught in the fray. What it does to Crystal and Mark especially hurt, here; Crystal is horribly tortured, has her genitals penetrated by leeches, and left to literally rot in agony over a course of days by the Consultant, while Mark endures the same torture and is twisted into a pained, monstrous abomination. Crystal's a child and Mark is a baby when this happens to them.

    The Blind 
"Why would you wish to return to your own doomed plane?"

One of the creatures from the City who Christian instead finds drifting on the far point of reality. Once a member of the cult of the City, the Blind was excommunicated and banished from the City for reasons unknown.


  • The Exile: Found itself banished to the furthest end of reality as a result of it having challenged the Consultant's manipulations, which displaced the City's own values.
  • Foil: To the Consultant. While both entities are capable of communicating with and even understanding humans, the Consultant is only bent on manipulating, using, and disposing them. The Blind, on the other hand, is a comparatively benevolent being who's studied for humans for centuries in an effort to try and save their realm from It.
  • Impaled with Extreme Prejudice: How Lucia kills it shortly after she unmasks herself, impaling it with her claws and tearing it through.
  • Mr. Exposition: Serves this role to Christian, explaining vital lore about the City and what it wants not longer after it reveals itself.
  • Token Good Teammate: To the City, being one of the only entities within it able to communicate with humanity and dedicating its existence to preserving humanity and protecting them from the Consultant's goals.

Others

    Mr. Bright 
"“I have little, if any, faith that we'll be able to stop these things, and I'm skeptical things are going to go in our favor at all. But it's no reason not to try; a rabbit does not outrun a wolf by submitting itself."

A mysterious man who washes up on Onolo's shore after the Passenger attacks. Gaunt, pale, and apparently on the brink of his sanity by the time he's found by Onolo, the man recalls his name only as “Mr. Bright” and acts as a harbinger of things to come, relaying his tale of his seven year trek through the City. With no other details about his past and desperate to find out, Mr. Bright joins the people of Onolo in their effort to survive and find out more about the City.


  • Big Eater: After his experience in the city, Hansel sure can eat.
  • Determinator: Mr. Bright manages to survive a harrowing journey through the eldritch labyrinths of the City for at least seven years, retaining his sanity in the process as well.
  • Earn Your Happy Ending: At the end, Hansel is penniless in an apartment in Toronto — but he's alive in the face of impossible odds, sane, not bogged down by any of the trauma that breaks Mathilda, and on his way to rebuilding the life that was stolen from him by Lucia. Come And to All A Good Night, he is good friends with Eliza, has recovered from his ordeal and sees extremely happy and at ease.
  • Fantastically Indifferent: Downplayed, but present in his appearance in And To All A Good Night. Though clearly taken aback by the fact Grete is a werewolf, his myriad experiences in the City and whatever he's been doing with Eliza since Onolo lead to it quickly becoming tangenital to him. His only reaction to the impossible ages of his compatriots, too, is nothing but "sometimes I forget you people live forever."
  • Freak Out: Suffers a major one when he returns to Earth after years in the City. He recovers the following day, managing to retain his sanity in spite of everything.
  • Handicapped Badass: Mr. Bright is severely, severely malnourished and gaunt as a result of having lived off of literally the bare minimum in the City, and has to walk with a cane. Even then, Mr. Bright fearlessly faces down the beings of the City, and beats the much more well-built Faye — who's also armed with a knife — by choking him out.
  • Herald: To the people of Onolo as a whole, revealing the existence of the City and the monsters within it and prompting the journey to go into it right after. He was also deliberately meant to be this as part of Draynak's scheme, disseminating the knowledge of the City among the townspeople before the Consultant and the others arrived to find its candidate.
  • Knight In Sour Armor: As his page quote implies, Mr. Bright's pessimistic about the possibility of fighting off the City and initially warns Christian to stay as far away from it as possible, but he nevertheless helps the people of Onolo without any reservations as he feels he's obligated to them for taking him in and saving his life.
  • Nice Guy: When he gets over things, and has recovered after his ordeal in the City? Hansel is nothing but a kind, sweet man who gets on great with the charming Eliza Cortly.
  • Nothing but Skin and Bones: Almost literally. As a result of having spent years subsisting off of nothing but the occasional glob of edible slime, Mr. Bright is essentially a walking skeleton by the time he finally arrives back on Earth.
  • The Reveal: His identity is one of the major mysteries of the book. About halfway through, we learn Mr. Bright was a man named Dr. Hansel Brighterson, a psychological professor from Ireland who was implanted the knowledge of the City by Draynak and tricked into going into the City by the Consultant. Hansel's entire purpose to the scheme, as it turns out, was essentially just to act as a messenger.
  • Sole Survivor: Alongside Mathilda (and technically Michael) Hansel is the only named survivor of the City. Outside of Michael, he's also arguably the best off afterwards.
  • They Called Me Mad!: Developed an obsession with the City and the Remeditary when he still lived in Ireland, earning him scorn and ridicule from his colleagues. This was the mentality that goaded him into accepting "Shaw Sultan's" deal to go into the City directly — and what stranded him for seven years after.
  • Unwitting Pawn: Was this to the Consultant and Draynak, implanted with the knowledge of the Remeditary and the City by the latter and tricked into wandering around the City for years by the former to eventually pop up somewhere and disseminate the knowledge of the City wherever he appeared – this being Onolo.

    Harold Rye 
"There's a goddamned rhythm to this crap and you're screwing it all up! All of it, you tight-lipped little cheat!"

An irritable, albinistic man and the CEO of a trading company Onolo has an agreement with. Harold comes to Onolo once the fog around Onolo clears for a brief time, only for the fog to enclose around him and his entourage and trap him as well.


  • Asshole Victim: His mangled body is unceremoniously found stuck on a fence after the attack. Since all records of him have been erased by the time the fog clears, nobody seems to care much.
  • Evil Albino: Downplayed. Harold isn't evil by any stretch, but he is a irritable jackass who's sole purpose in the story is to foster more conflict
  • Hidden Depths: As much of an unpleasant asshole as he is, Harold does at least mention a major reason that he's irritated Onolo has been silent is that he needs to feed his family.
  • Jerkass: Contemptuous, stingy, confrontational, and gives Christian absolutely no time to explain himself – and possibly homophobic as well, Christian notes.

    ”It” 
The unfathomably cosmic presence that the City reveres. It turns out the main purpose of the City's activity on Earth is to draw It to the City through Earth, which would unfortunately annihilate the latter in the process.
  • Dropped a Bridge on Him: It's only function to the Consultant's scheme is to be used as sustenance for Draynak. When Draynak resurrects and escapes the City, the very first thing it does is butcher and eat It.
  • Eldritch Abomination: Even compared to the beings of the City, It is a cosmic, world-ending presence capable of tearing apart Earth's entire universe simply by existing in it. Then it turns out it's remarkably lower down the ladder than previously thought, so much so that it's the first thing Draynak takes and eats in its absolute weakest form.

    Zyra Nyson (Unmarked Spoilers) 

One of the residents of the long-destroyed St. Howard's and Edison's former friends. Zyra was seemingly a normal thirteen-year-old girl who Edison recalled as having vivid fantasies that worsened when the City attacked the town in late 1996. It turns out Zyra was actually the intended host for Draynak, as she was the artificial Seer that caused the destruction of the Old World when she was linked up to the Old World, somehow having been reincarnated into the form of a normal girl that the Consultant zeroed in on, obliterating the town in the process. Unfortunately, the Consultant murdered her to save face in the City — and, very likely, for its own treacherous reasons as well.


  • Apocalypse Maiden: Apparently caused the annihilation of the entire world long ago in the past.
  • The Ghost: Never seen in the flesh in the plot, apparently being long dead alongside the rest of St. Howard's.
  • Humanoid Abomination: Heavily, heavily implied to be one. Zyra wasn't a human but in fact an artificial Seer created by one of the Daydreamers in her attempt to further perfect them, only for Zyra's powers to create a violent imbalance with the Remeditary and wipe out both the Seers and everything else on the Old World. This is further reinforced when Draynak disparagingly refers to her as a "defective abomination" — whatever Zyra turned out as, she was clearly something far more powerful than either humanity or the Seers.
  • Posthumous Character: Long dead by the time of the present day at the Consultant's hand — although given that Zyra is a Seer and apparently survived the destruction of the Old World, this may not be so.

    Spoiler Character 

Draynak

"What are we but fraying specks, consulting the nature of an orderless chaos that judges our very existence as meaningless?"

The being Lucia – aka the Shadows' Consultant – worships, and the ultimate Big Bad of the story. An unfathomably old deity that once held the sum total of all knowledge in the Teraverse before a force of pure, horrifying evil called the Emperor of Ashen Rain corrupted it in an effort to destroy the Teraverse. Forcefully regressed to a weak form, its knowledge stolen from it, and its form locked away in a seal called the Heart, Draynak spent untold eons languishing in its seal with the hope to eventually free itself and regain the knowledge it lost. To this end, Draynak takes to using Lucia in its scheme to ultimately break free by using a descendant of the Seers to hook to the Remeditary and draw its form into them, allowing it to take form in the physical realm once more.


  • Above Good and Evil: Given that Draynak was once an omniscient, omnipotent god who gave no more thought to the life in the Teraverse as ants in the ground, conventional notions of good and evil don't apply to it, even baffling Draynak in how deliberate they are.
  • Affably Evil: For a given definition of “evil,” Draynak is still remarkably courteous, patient, and well-spoken with the mortals it's seeking to destroy, even telling Lucia to spare the citizens of Onolo as “their time will come later.”
  • Ancient Evil: A being that existed since the beginning of the Teraverse, having existed enough to pack the entirety of Earth's life "a vigintillion times over" — that opens up the fourth act by rising from its seal.
  • Anti-Villain: Draynak isn't evil or malicious by a long-shot, but it's wholly unconcerned with the entirety of the Teraverse as it still considers it to be beneath its notice. The final confrontation with Draynak isn't an epic fight, but rather Michael trying to gently talk Draynak into accepting the inevitable and realizing that all life is precious – leading to Draynak to willingly regressing its own form in some effort to comprehend the life it had once dismissed as meaningless.
  • The Assimilator: Draynak's scheme to empower itself after it's freed from the Heart is to assimilate a number of higher beings and assimilate their power into it, starting with It and working its way up the ladder until it retains the full scope of the power that was taken from it in the first place.
  • Big Bad: Ultimately, all the schemes of Lucia fall back to Draynak's bid to escape its seal and destroy the Teraverse to perpetuate its own existence.
  • Blue and Orange Morality: As a result of being a godly Eldritch Abomination that was once above all of existence and seeks to be again, Draynak's desires are familiar in the sense that it, too, wants to survive – but its morals are what create the conflict between it and humanity, as it also doesn't see anything necessarily wrong it tearing apart existence itself to do so.
  • Character Filibuster: Draynak has a lot of grand, epic speeches toward the end of the book, some serving to bring some clarity onto its schemes but others to outline its own bizarre morality and challenge Michael's.
  • The Chessmaster: Seamlessly arranges all of Lucia's plots in a complicated scheme to free itself, managing to indirectly make pawns of virtually every single character in the plot in the process. Fittingly enough, Draynak remarks that the game of chess and the concept of “pawns” is what gave it ease in manipulating all the events, and the Heart is decked out with a gigantic chess table to complete this metaphor.
  • Did You Just Have Tea With Cthulhu: The final “battle” between Michael and Draynak is essentially an extended philosophical debate between the two over a board of chess.
  • Eldritch Abomination: Even by the standards of the story, Draynak fits this; even at its weakest, Draynak is still a bizarre, horrifying entity barely able to be looked upon by humans capable of growing even stronger and more eldritch through the assimilation of other entities, to the point where it can eventually shred through the Teraverse with little effort at all and contain the entirety of reality's knowledge within its mind (which itself can be turned into a nearly-perfect Lotus-Eater Machine for Michael even at Draynak's weakest). Even it is nothing compared to the Emperor of Ashen Rain, though.
  • Even Evil Has Standards: Draynak isn't exactly evil, but it is incredibly amoral and detached from conventional reality. Even it, however, is disgusted by Lucia's nightmarishly evil behavior towards everyone around her.
  • Expy: Draynak itself is one of these to Yog-Sothoth, down to initially appearing as a gathering of "sleek, iridescent spheres," which is how Yog-Sothoth is usually presented, naming two of its own names as "the Gate" and "Aforgomon," both canonical avatars of Yog-Sothoth, and existing as an entity which once held the entirety of reality's knowledge within its endless mind. Parts of its dialogue are also direct shout-outs to its conversation with Randolph Carter in Through the Gates of the Silver Key.
  • Foil: With the Kindness of Devils crossover, Draynak becomes one to Yog-Sothoth himself. Both are Eldritch Abomination entities and keepers of great knowledge, but while Draynak is imprisoned, Yog-Sothoth is as powerful as ever. While Draynak can be talked down and is non-malicious, Yog-Sothoth is unbelievably callous and refuses to even consider the needs of humans. While Michael reaches Draynak at the end, Yog-Sothoth coldly leaves Erin Hasegawa to her own fate without another word the second she ceases being useful.
  • Graceful Loser: When Michael manages to overcome Draynak's test, Draynak ultimately concedes to his agreement honorably and fairly, with its only request being to retain a small portion of its power as the rest goes to Michael to live as a small, powerless entity and gain a second chance at life in a new form. Michael happily obliges.
  • Heel–Face Turn: Though not much of a heel in the typical sense, Draynak is still an amoral god who sees nothing morally wrong with destroying all of reality. Michael manages to talk it down, get it to consider the consequences of its actions, the genuine virtue of life underneath it, and how even Draynak is Not So Different from the life underneath it, ultimately convincing Draynak to abandon its scheme and regress itself to a form where it can wander around the Teraverse and take a second chance at life.
  • Lack of Empathy: Perhaps the closest it gets to a true Kick the Dog moment is its stunning lack of regard for Daniel losing his daughter Crystal (whom Draynak's taken as a host) and essentially telling him "get over it" when he hits the Despair Event Horizon as a result.
  • Light Is Not Good: Every single inch of Draynak is spilling with radiant, holy light. This does not mean it's benevolent.
  • Lotus-Eater Machine: Draynak conjures up one of these for Michael as a test in the climax, telling him to find the most valuable thing in a world that's completely tailored to Michael's personal fantasy – with the addendum that if he doesn't, he'll be wandering around in the fantasy world forever. Ultimately, Michael's character development means he picks up ostensibly the least appealing object within (a flickering, busted lamp) and explaining to Draynak that change is the most valuable thing in that world, with the only sign of it in an unchanging fantasy being the most powerful thing he can find within.
  • The Man Behind the Man: To Lucia. While Lucia fancies herself The Starscream and Draynak is a Sealed Evil in a Can for a long time, everything ultimately comes back to its own direction.
  • Omnicidal Maniac: Draynak seeks to destroy the Teraverse as it views it as a prison keeping it away from its own immortality. Unlike many instances of the trope, Draynak actually treats this as completely impersonal and the climax is devoted to making it realize the repercussions of its own Blue and Orange Morality.
  • Omniscient Morality License: Draynak believes itself to have one of these, casually shrugging off that its manipulations result in the carnage and slaughter of thousands if not millions of innocents on Earth, the horrific violation and death of thousands more half-Seers in an effort to find it a host, the destruction of Onolo and the near-destruction of the entire universe, and the ruination of the lives of all those it manipulates – most directly Hansel, whom Draynak implants the knowledge of the Redemeditary and the City into before allowing Lucia to cast him into the City for years – with the excuse that it just wants to survive like anyone else. Michael manages to convince it that even it is no more immune to the winds of change itself and that it's not quite as above all of this as it thinks it is.
  • Reasoning with God: The entire confrontation between Michael and Draynak is essentially Michael trying to convince Draynak to leave the Teraverse alone.
  • Sealed Evil in a Can: Not evil, per se, but a destructive, amoral force that orchestrates everything in order to break out of the Heart (which is sealed within the City).
  • The Stoic: Always perpetually emotionless and controlled when talking with others, a further hint that Draynak is entirely above human conceptions.
  • Time Abyss: Draynak has existed since the beginning of reality itself, making even the billion-year-old Lucia look comparatively young.
  • Walking Spoiler: By far the biggest one in the plot.
  • Would Hurt a Child: By proxy of Lucia, Draynak masterminds Crystal's horrible torture and rape so it can use her as its host, ultimately killing the poor girl when it possesses her body and casually brushing off her death when her anguished father Daniel confronts it over the matter.
  • You Have Outlived Your Usefulness: Downplayed. Draynak dismisses all mankind as "no longer needed" after it finishes taking its host and moves to consume reality, although Draynak later remarks that's a process that could potentially take trillions of years to humanity — and its last words to the Onolonians are "may you live your days unperturbed by our affairs."

    Spoiler Character 

The Emperor of Ashen Rain

A horrifying, all-powerful entity locked outside the Teraverse and the being responsible for corrupting Draynak in the first place.


  • Eldritch Abomination: The greatest, most powerful one in the story; a formless, endless, ageless evil that exists outside reality, responsible for having corrupted and regressed the in-universe equivalent of Yog-Sothoth and capable of reducing entire dimensions to formless chaos in its blind efforts to get back into the Teraverse.
  • Expy: Of Azathoth; a primordial being older and stronger than even Draynak that exists outside the universe, turning everything around it into a mesh of horrible, incomprehensible chaos. It's even name-dropped as a "daemon sultan" by Draynak itself, which itself is one of Azathoth's many names in the Mythos.
  • Greater-Scope Villain: Draynak is the Big Bad, but even it has nothing on the Emperor, who corrupted Draynak in the first place and remains entirely uninvolved with the plot up until it destroys the City after Draynak is unsealed.
  • Ultimate Evil: Fittingly enough, the biggest Eldritch Abomination in the story is also the one that's never fully seen. The most we ever get is the miasma it exudes, which destroys everyone and everything in its path.
  • Walking Spoiler: Similar to Draynak, who itself is a Walking Spoiler but who's existence is necessary to know of the Emperor's role in the story.

    Other Characters of the Never Mythos 

Vladik Cardinous

"Enjoy the storm I've brewed for you."

A man out to create a special animated film called The Red Monarch...far more than he initially appears. Appears in The Red Monarch


  • Big Bad: The main villain of The Red Monarch.
  • Brown Note: Uses the Red Monarch to twist minds rather fiendishly.
  • Card-Carrying Villain: Cheerfully refers to himself as "your preeminent author of youthful insanity."
  • Eldritch Abomination: What he truly is: a mysterious, almost incomprehensible monstrosity from another dimension out to completely wreck the world.
  • Large Ham: Has only one scene of dialogue but it's one hell of a memorable evil speech.
  • More Than Mind Control: Able to bind the wills of others to his own, bringing them to Brilliance Studios to be his slaves in working on the film, the Red Monarch.
  • Sadist: Out to savor the pain of others.
  • Take Over the World: His ultimate plan, in horrifying fashion.

Henri Barrows

A journalist dragged in to do a story on the commune of Bacio, where he discovers some horrific secrets...


  • Always Save the Girl: Henri refuses to leave without Anita and desperately tries to save her from Bacio. Unfortunately, there's nothing left to save by the end.
  • Badass Normal: Henri manages to wound an Eldritch Abomination and escape Bacio, vowing to return for payback eventually.
  • Childhood Friend Romance: Subverted: Henri is genuinely like a brother to Anita so when she starts trying to mess with him romantically and sexually, Henri is horrified and keys in to something being wrong.
  • Only Sane Man: Of all the short story mains and in the story, Henri is the only one who showcases sheer rationality the whole way through, recognizing something is horribly wrong with Bacio and reacting accordingly.
  • Screw This, I'm Outta Here!: Henri reasonable decides to get the fuck out of Bacio when things go south.

Helen Valentine

"You know, in my family, there is a recurrent saying: il segreto della felicità è libertà. 'The secret of happiness is freedom.'"

The mayor of an Italian commune named Bacio. Appears in Valentine.


  • Abusive Parents: Helen raises her own children as disposable orgy-fodder in the Padre's cult, to be mutilated and serve her endlessly.
  • Big Bad: Of Valentine, as the mayor of Bacio and all the deranged happenings within.
  • Bitch in Sheep's Clothing: Helen is all smiles, pleasantries and sweetness...and then she reveals the devious sadist she truly is.
  • Depraved Bisexual: Helen is insane, sadistic, indulges in horrific mind-control orgies, and doesn't seem to discriminate based on gender.
  • Eats Babies: If she's in a mood? She takes a bite out of one of the babies at one point and tosses it aside without a care.
  • Even Evil Has Loved Ones: Seems so with her clear joy with the Padre...except she only seems to care for it and the pain she sows with it in the end. She's even cheating on it with Y'golonac of the Severn Valley Mythos.
  • Faux Affably Evil: Helen's a deranged sadist with very unconventional views, but she's very good at convincing people she's civil, and she doesn't drop the civility even when she finally reveals the true nature of Bacio's "festival" to Henri, even cheerfully watching as she makes a mutated Anita violate Henri.
  • Immortality Immorality: She became immortal using the fluids of the Padre, and giving people to it to twist and violate.
  • Karma Houdini: Helen ends the story confident that she'll live forever, albeit there is a sliver of hope Henri will be able to return with help from the outside world.
  • Large Ham: Helen can go off when she starts dramatically talking about love.
  • Laughing Mad: Helen erupts in hysterical laughter when her own husband is injured, showing how completely insane she truly is under that veil of sweetness.
  • Love Freak: A much, much darker take than usual, given Helen's particular definition of "love."
  • Love Hurts: Helen practices this as an ideology. Helen waxes on that "true" love is the ability to embrace carnality without any limit or restraint, and has a fascination with how much love can hurt, even laughing when her "husband" is stabbed by Henri and starts writhing in pain.
  • Nightmare Fetishist: Helen is insane and turned on by horror and violence. It's also implied she's willing sleeping with Y'golonac the Defiler on the side from her husband the Padre.
  • Parental Incest: Many of Bacio's villagers are her own children with the Padre, and she participates in the horrific orgies with them.
  • Unholy Matrimony: Helen is wed to a horrific monster known as the Padre, and is very happy with it, and causing agony with it. Granted, not happy enough that she won't screw The Defiler on the side as his 'adulterous friend.'
  • Villainous Incest: Helen's villagers are her own children, and she conducts horrific blood orgies with them.
  • Would Hurt a Child: Helen would take a bite out of a baby, so there's that.
  • Your Cheating Heart: ''Empty Memories and Cold Graves strongly indicates she's cheating on Il Padre with The Defiler.

Eliphas Coyte

"Those who stare past the threshold often go mad, but a select few of us go onward into the unknown abyss, to spread their enlightenment to others. Perhaps we shall have a Renaissance of our own some day. "

A mysterious Englishman and self-proclaimed purveyor of forbidden knowledge who first appears in 1670, debuting in The Englishman and reappears in Sangue Serenissima.


  • A God Am I: His ultimate goal is to become a god.
  • Abhorrent Admirer: He seems to have a thing for Eliza and he's nothing if not abhorrent.
  • Admiring the Abomination: He loves to stare into the abyss, and his ultimate goal is to perceive all its horrors.
  • Ain't Too Proud to Beg: When Coyte is down and realizes the horrors that await him, he resorts to pleading for his very soul.
  • All for Nothing: All his actions, all his scheming, all his evil deeds end up falling apart, and worse? The second he left Nyarlathotep's service, Coyte realizes that his ex-master could have taken his revenge at any time. He was never, ever going to get what he craved.
  • Berserk Button: Hardestadt calling him a 'cringing coward' afraid of the dark and decrying what he's done to himself seems to draw genuine contempt and anger from Coyte.
  • Big Bad: In The Englishman. He also returns as the Big Bad of Sangue Serenissima, having since warped himself into a horrific Eldritch Abomination in his mad pursuit to claim the Remeditary and all the knowldge within.
  • Big Bad Wannabe: For the saga as a whole. While Coyte is effective, he reaches far too high, bites off way more than he can chew and makes glaring errors that lead him to a horrific end from beings far more worthy of the title than he. He also realizes at the end that Nyarlathotep could have exacted retribution upon him at any time and the second he tried to turn his back on him, his fate was sealed one way or another.
  • Bitch in Sheep's Clothing: Coyte acts friendly and pleasant, inviting to Eliza while he's initially welcoming her into Flor, and retains his calm and affable edge when he returns in Sangue Serenissima, but his interests in the wellbeing of others are decidedly nonexistent.
  • Black Speech: Whatever language he speaks in Sangue is an awful, monstrous sounds that hurts Eliza to process into English, and his dialogue is rendered in exclusively bold text.
  • Body Horror: He has warped and mutated himself hideously in pursuit of the knowledge he seeks. By the time of Sangue Serenissima, he resembles a massive humanoid serpent, with his body having become a patchwork of alien biology and various artificial organs, limbs and tissues he's grafted upon himself to the point the only remaining human bit of him is his eye.
  • Bullying a Dragon: He is blithe and dismissive of the presence of Adam and Hardestadt, considering the former a 'moroi, a dhampir or maybe a repressed Strigoi" when Hardestadt is actually a half-Devil, and dismisses Adam as a "wayward toy" and underneath his notice entirely until the minute Adam actually almost manages to turn the tables with his Magic Eye.
  • The Corrupter: He has made Flor his own little kingdom, warping the people there into monsters.
  • Deal with the Devil: Coyte made a bargain with an amoral being known as 'Masque' to seize the Remeditary, happily paying the price to exterminate countless lives for what we craves.
  • Evil Has a Bad Sense of Humor: Teases his victim Peyton of how he must 'love' surprises when he feels intense agony at the thing draining his brain, and seems to think a row of dangling, talking corpses is a quick, funny greeting for Hardestadt.
  • Eye Scream: Eliza planted her dagger in his eye back in Flor to escape him. He doesn't quite seem to have gotten over that in Sangue, and reveals he was never able to restore his eye with all attempts to have done so coating his face in horrific bluish growths that have enveloped a large part of his face.
  • Facial Horror: What hasn't already been warped into a nightmarish, fanged mouth in Sangue is either overgrown with tumorous alien flesh or rotted, necrotic skin. It's little wonder Coyte decides to hide his face.
  • Fantastic Drug: He's using the brains of Seers as a stimulant to feed upon.
  • Faux Affably Evil: He's pleasant, even scholarly seeming, but this is just a mask for a callously man who sees everyone around him as a tool or a specimen. He continues this in Sangue Serenissima, with his arrogance constantly underscored by a genteel and educated way of talking and seemingly no malice for the people around him even as he makes it his life's mission to destroy everything Eliza, Adam and Hardestadt hold dear for their intrusion upon his scheme.
  • Hoist by His Own Petard: Coyte discovers a bit too late that pissing off eldritch horrors is not conducive to one's longevity. The Defiler was not thrilled by Coyte ditching him, but it's implied that it backed off in favor of the much stronger Nyarlathotep, who waits to the opportune moment to take his payback and let Coyte see how screwed he is...and then Coyte is delivered to the Ending Eye, which is very, very, very eager to have its wayward disciple taught a terrible lesson.
  • Humanoid Abomination: Whatever he is now, he's no longer human and is a disgusting creature under that human guise. He drops the "humanoid" part in Sangue, with the only recognizably human part of his body in the 1750s being his one eye.
  • I Am A Humanitarian: By Sangue, he has taken to feasting upon human flesh.
  • It's All About Me: Coyte is borderline solipistic in his views, dealing with and abandoning many, many eldritch gods and monsters so he can enhance and improve himself.
  • It's Personal: He has a horrific grudge against Eliza Cortly for her actions in Flor.
  • Lack of Empathy: Coyte has no understanding of the feelings or importance of others. He cares zilch for their well being or lives in pursuit of his goals.
  • Laser-Guided Karma: He is sent screaming back to the Ending Eye to face punishment for abandoning it.
  • Make It Look Like an Accident: He offers to arrange an 'accident' for Eliza's idiot husband to free her into joining Flor's little commune.
  • Malevolent Masked Man: He wears a black mask over the lower half of his face, and he's certainly malevolent.
  • More Teeth than the Osmond Family: He replaces that fleshy beard with a mouth full of jagged, horrific fangs in Sangue Serenisisma.
  • Nothing Is Scarier: We are given little indication to what's under that cloak, but nothing makes it sound appealing.
  • Offing the Offspring: He fathers children with eldritch horrors solely to destroy them in experiments.
  • Oh, Crap!: He has an epic one when he realizes all of his theories about Hardestadt were wrong and he's incurred the wrath of a particularly infamous Devil.
  • Reality Warper: He has the power to bend reality around it, and somehow managed to not only warp the interior of the Li Fonti manor into a pocket dimension outside Earth, but managed to stitch a sub-realm of the City to it as well.
  • Self-Made Orphan: Coyte drove his own father insane and later murdered him.
  • Scaled Up: Coyte, as of Sangue, is capable of turning into a humanoid serpent capable of crushing enemies under his powerful coils. It's not a particularly pretty transformation.
  • Serial Rapist: If Coyte wasn't revolting enough, he once served The Defiler of the Severn Valley mythos, which entails repeated rape and dragging innocents to be ravished in his then-master's dark orgies.
  • Sinister Minister: Coyte wears the robes of a Presbyterian priest. He is, however, only the priest of a horrific Eldritch Abomination called the Eye. It is revealed he has served many monsters after the Eye, including Nyarlathotep.
  • Smug Snake: While he's a competent schemer and not as on-the-nose despicable or slimy as previous villains — especially in the Kindness of Devils side — Coyte still suffers from a seriously overblown confidence in his abilities that lead him to dismiss Hardestadt and Adam, nearly leading to his early demise at Adam's hands, and he underestimates Eliza enough that he's visibly surprised that she managed to sneak in without alerting his wards. He also seems to feel that pissing off monstrous deities is a sound strategy. Including the ridiculously possessive, petty and sadistic Nyarlathotep.
  • The Sociopath: Coyte ticks every box. He's breathtakingly egotistical, utterly self-absorbed, obsessed with his goals and has no moral restraints whatsoever.
  • Stalker with a Crush: Coyte is hounding Eliza Cortly and seems to have a disturbing Villainous Crush on her.
  • These Are Things Man Was Not Meant to Know: Coyte's raison d'etre is hunting the forbidden. He hungers badly to not only look into the abyss but to perceive it and all it has to offer. He has warped his physiology hideously in the process of that end goal.
  • Underestimating Badassery: One of Coyte's greatest errors is not taking Adam or Hardestadt seriously as he probably should.
  • The Unfettered: Nothing stops Coyte in pursuit of his goals and he regularly states he has thrown off the chains of human limitations.
  • Villainous Breakdown: He edges closer as his plans are waylaid, snapping when Eliza defeats him, growing even worse when he realizes Hardestadt was dead right about Nyarlathotep's designs on him...and then he panics when he realizes The Ending Eye is going to be his final fate.
  • Villainous Crush: It's hard not to read his attentions towards Eliza at least partly through this lens, continuing further in Sangue Serenissima. Coyte hungers to have her in his grasp and to learn everything from her, which sees more than a touch lustful.
  • Villains Want Mercy: He has the temerity to beg Adam not to send him to the Eye at the end.
  • Was Once a Man: By the time of Sangue, Coyte isn't even remotely human or anything close to it.
  • Would Hurt a Child: Among the many Seers it takes and horrifically murders, the twelve-year-old Julio is the one that marks it as especially vile — especially considering it promises to spare him to Eliza not minutes before.

Adam

"What's happened has happened and justice must be meted out. That's all there is to it."
https://static.tvtropes.org/pmwiki/pub/images/adam_0.jpg
A mysterious man who runs the Sodality of the Aberrant, safeguarding Seers and other outcasts. An old acquaintance of Eliza Cortly.
  • A Father to His Men: He loves his followers like his children and they revere him in turn.
  • Ambiguously Human: Adam resembles a youthful human, but it's becoming abundantly clear he might not be human whatsoever.
  • Anti-Hero: Adam is revered as a stalwart and noble man who selflessly provides a home for the lost and aberrant of society, and he's quite civil (if blunt and somewhat tactless in casual conversation) but he also makes it clear he's not exactly concerned about justice or morality, up to the point where he apparently murdered a taxman who's worst crime was threatening to expose Adam's flock.
  • Authority Equals Asskicking: The leader of the Sodality, an exceptional swordsman and a powerful warrior with exceptional speed and strength.
  • Berserk Button: Unwelcome intrusion into the affairs of his flock in any way is a surefire way to gain his "retribution." A taxman who tried to pry into their affairs ended up murdered by Adam.
  • Brutal Honesty: Adam doesn't mince words, and encourages others to do the same.
  • Dark and Troubled Past: Adam's past is largely unknown but he is references as being a discarded 'toy' of the monstrous 'Eye.'
  • Deadpan Snarker: Hardestadt staring at him when he regenerates from corrosive acid to the face? "Are you captivated by my beauty or do I have something stuck in my teeth?"
  • Death Seeker: It is revealed that Adam one day aspires to die after achieving his ultimate purpose.
  • Due to the Dead: Adam keeps the ashes of his dead flock members in ceremonial urns and treasures their memories.
  • Genius Bruiser: Adam is exceptionally intelligent and can throw a mean punch.
  • Good Is Not Nice: Adam has little use for social graces or any sort of gentleness when talking, even if he is a good person.
  • Healing Factor: Has a particularly pronounced one, first demonstrated when he receives a dose of acid which completely melts his face, which he shrugs off in seconds. Brought further when he regenerates from having his entire bodily mass forced into the area of a pin-tip, leading him nothing more than a pebble of flesh, then proceeds to regenerate from that in "almost five seconds."
  • Humanoid Abomination: Adam is a former toy of his "father," an Eldritch Abomination called the Eye. At a glance, Adam isn't particularly unsettling, but he isn't human, is older than both Hardestadt and Eliza, has an impossibly efficient Healing Factor and tireless stamina, and has the ability to spirit off people to the Eye themselves. Whatever Adam really is, "human" is a very, very unfitting word.
  • The Leader: Adam is the undisputed leader of the sodality of the Aberrant for good reason.
  • Magic Eye: Adam supposedly has the 'Malocchio,' or evil eye. There's no 'supposedly' about it. When Adam employs this, it can be a near insta-kill if the enemy isn't prepared, drawing the horrific attention of 'The Eye.'
  • Master Swordsman: He is an exceptional swordsman, able to even hold his own against Hardestadt Delac in Sangue Serenissima.
  • Murder Is the Best Solution: Anyone threatens his flock, this is what they get. He's strongly implied to be guilty of the murder of a tax man who mad that error.
  • Nerves of Steel: Nothing rattles Adam. Nothing. He maintains his cool through incredible pressure and when thrown into a section of the City of Never, he simply lunges to fight off the monsters he's stuck with.
  • No Social Skills: Adam does not do well with social skills, being calm and blunt without any need for small talk.
  • Papa Wolf: Adam deeply cares for his flock, whom he treats like his own children.
  • Really 700 Years Old: While he looks youthful, he is much, much older than he appears.
  • Reasonable Authority Figure: Adam isn't an inflexible man. Even when one of the Flock is lost despite Hardestadt's best efforts, Adam saves his anger only for the thing that took Franco, recognizing Hardestadt did all he could.
  • The Stoic: Adam isn't in to emoting at all. Nearly nothing gets any kind of rise out of him, not Hardestadt's dazzling skills with a sword, not getting a splash of acid in the face, and he's even able to disguise his emotions perfectly to the death of his own flock members — although it's clear that, at least, saddens and enrages him deep down.
  • Tranquil Fury: When discussing his follower, Peyton's death, he is clearly enraged, but shows it with utter stoicism.

Stefano de Cortly

"My God. Even freshly out of bed you are beautiful, Eliza."

The Conte de Valer, and the husband of Eliza Cortly in the 1600s first glimpsed in The Englishman. A vain, foppish man with a predilection for admiring himself and his wife's beauty, with no suspicion of her true nature.

  • Ain't Too Proud to Beg: Nobleman or no, when you're facing Nyarlathotep, all you can do is beg for your life. Unfortunately, Nyarlathotep's views on mercy are nonexistent.
  • Asshole Victim: Something bad clearly happened to him, and in both The Never Mythos and Kindness of Devils, there's no limit to horrific monsters out there that an overly arrogant fop could cross. Whatever got to him, however? He was a vain, stupid, abusive marital rapist and probably deserved it. Empty Memories And Cold Graves revealed that he was paid a little visit by Nyarlathotep.
  • Cold-Blooded Torture: All he suffered at the hands of Nyarlathotep.
  • Dude, Where's My Respect?: Nobody likes him. Eliza has little but distaste for his shallowness, Eliphas Coyte thinks he's a twit and offers Eliza the chance to arrange an 'accident' for him, and as Hardestadt finds out from the vampire Francesca, even other nobles could not stand him, which nearly got him murdered by Francesca when he managed to insult her carelessly....Stefano however, seems to believe being a noble means he can act however he wants.
  • Bitch in Sheep's Clothing: Had a reputation as a nice guy, hence why Eliza went to meet him. He was anything but.
  • Brainless Beauty: Stefano is easy on the eyes, but is a blithering idiot.
  • Fate Worse than Death: At one point, The Defiler got hold of him. This is one of the single most horrific things that can happen to you in the whole Teraverse. Later revealed this was just a lark of Nyarlathotep, who got sick of his begging when he was trying to 'contemplate.' And this is before Nyarlathotep even got started on him.
  • Hate Sink: For a character with so little screentime, Stefano has absolutely zero redeeming qualities and is loathsome as all out. Not only being a chauvinist who broke his word to Eliza to respect and honor her and her wishes, he treated her like a trophy to show off at the best of times and even worse, subjected her to marital rape she's not over nearly a century later.
  • Jerkass: Stefano treats Eliza like a trophy at best and Eliza's recollections of him show a much, much crueler side than he revealed in 'The Englishman.'
  • Jerk with a Heart of Jerk: Seemed a nice guy at first, revealed as a brainless asshole post Eliza marrying him. Even worse? In Sangue, it's confirmed he was an abusive jackass who exercised a Marital Rape License and Eliza is clearly not over it nearly a century hence.
  • Lack of Empathy: He cares very little for Eliza's discomfort as his wife. Or anything that isn't himself.
  • Laser-Guided Karma: Stefano was a scumbag misogynist, even for the time period, and a rapist to boot. He ended up seized at one point by Y'golonac the Defiler and later 'died screaming.'
  • Marital Rape License: Stefano did not remotely care if Eliza was willing in bed or not, and nearly a century later, she was still badly affected by it.
  • Narcissist: You need him? Just check the mirror. He'll be admiring himself there.
  • Small Role, Big Impact: He has a tiny role in The Englishman as Eliza's chauvinistic husband, but his effect on her clearly lingers almost a century later.
  • Tempting Fate: Saying Nyarlathotep's name. Worse, he mispronounces it. This is rather unwise to say the very least.
  • Too Dumb to Live: He managed to offend one of the oldest, strongest vampires in Italy which nearly got him killed. Not that he was aware of this, admittedly, but Stefano is a total idiot and might have assured his own end when he mysteriously vanished. Also, he manages to not stop offending Nyarlathotep when they first met, which only drives home Nyarlathotep's decision to kill him in horrific agony.
  • Uncertain Doom: He is mentioned, in Sangue Serenissima to have mysteriously vanished shortly after his wife did. As Eliza is alive and well in Venice as of the 1700s, this raises questions as to just what happened to him. Finally revealed that Nyarlathotep simply wiped out the entire Cortly lands on a 'dark little whim' because Stefano annoyed him
  • Upper-Class Twit: An Italian noble, as blue blood as you can get, and a complete freaking idiot who cares very little for anything not himself or his pleasures.

Aisling Vallee

A Seer born of a romance between a Norman man and an Irish woman. Aisling is the lost true love of Eliza Cortly, separated centuries ago from her. And if Loves Lost And Found of the Kindness of Devils features her, she is also the former lover of Hardestadt Delac as well.

  • Action Girl: Strongly implied to be an exceptional warrior.
  • Birds of a Feather: If it is her at the end of Only A Lonely Heart, she and Hardestadt end up meeting by chance, and are both dedicated, passionate people looking for drinking and 'company' to drown out their own sorrows. For added irony, they're both likely mourning losing the same woman. Decades later, Hardestadt still hasn't figured it out in a departure from his usually incredible deductive skills.
  • Closet Key: She's the one who helped Eliza realize her feelings for women, as Eliza reflects to Grete.
  • Deadpan Snarker: If that Irish Seer is really her, she's possessed of a dry, sarcastic wit.
  • Drowning My Sorrows: If that is Aisling at the end of Only A Lonely Heart, she arrives at the same bar Hardestadt Delac does, with the same intention of drinking to numb some pain as him.
  • The Ghost: Despite being mentioned several times, Aisling has yet to make an appearance. Unless that is really her at the end of Only A Lonely Heart meeting Hardestadt in a bar.
  • Good People Have Good Sex: Eliza paints Aisling as a wonderful, good-hearted person (And Eliza is one of the kindest people in the entire Teraverse.) Their love life had enough fire to burn down the Amazon. And if that is her, she and Hardestadt have one hell of a sex life as well.
  • Ethical Slut: If it's her in Loves Lost, she freely admits to sleeping around a lot, but is quite moral about it, hurts nobody with it and believes in respecting boundaries.
  • Friends with Benefits: Implied to be her relationship with Hardestadt Delac, who she's friendly with, and with whom she shares a passionate relationship, while maintaining her distance.
  • Heroic Spirit: In contrast to the demure, sweet Eliza? Aisling is said to be fiery, strong willed and spirited.
  • The Lost Lenore: Four hundred years on without sight or word, and Eliza still treasures her, even if she has no idea if Aisling is still alive, let alone remembers her. If that is her at the end of ''Only A Lonely Heart, it's implied Eliza is this to Aisling who mourns her lost love in turn.
  • Really Gets Around: In Loves Lost, the nameless Irish Seer mentions sleeping around quite a lot with both men and women as a way of coping with depression and separation from her own love, strongly implied to be Eliza Cortly...
  • Sadistic Choice; Aisling was forced to leave Eliza when the Consultant made it clear that it would never, ever stop hurting bystanders as long as they were together.
  • Silk Hiding Steel: From what we have heard of her, Aisling was quite feminine and loving, but with a core of fiery iron. Notably, the knife Eliza sticks in Eliphas Coyte's eye was a gift from her.
  • Teacher/Student Romance: She was Eliza's pupil as a Seer before they became lovers.

Julio

"I did it, Signora Eliza! I did it!"

A young Seer who is part of Adam's flock. One of Eliza Cortly's students in Sangue Serenissima.

  • Cheerful Child: Only twelve when he awakened, Julio is a happy, bright young boy.
  • Cruel and Unusual Death: He is taken by the thing in the patchwork cloak to serve as a stimulant, dying in agony as it feasts on his blame.
  • Hero Worship: He idolizes Adam dearly and begins to admire Hardestadt as well.
  • Informed Judaism: Averted. He is mentioned as a boy from the Jewish quarter in Venice with little more emphasis, but with Hardestadt he reveals he maintains habits of saying prayers over good and drink while remaining proud of his heritage.
  • Like Brother and Sister: He acts like a little brother to Eliza.
  • Sacrificial Lamb: Things were bad before, but Julio's death drives in that anyone can face some serious pain.
  • Wrong Genre Savvy: Julio seems to think he's in a heroic fantasy and not the brutal Cosmic Horror Story he's thrust into.

Vicente Galvelas

A Portuguese Seer and the student of Eliza Cortly, beginning in 1668. Later pursued by the Consultant for its sadistic tortures, Vicente is rescued by a most unusual benefactor...

  • Awesomeness by Analysis: He's one of the very few to recognize the Consultant can direct the City Beasts.
  • Broken Pedestal: He loved Eliza as his teacher and friend, but his faith in her is shattered by the horrors the Consultant inflicts upon him.
  • The Chew Toy: He's stalked by the Consultant who regularly slaughters whoever he comes into contact with, tormented, tortured mentally and physically and is left in agony and despair for years, if not decades.
  • From Bad to Worse: The Consultant stalking him is horrific enough. But chapter 1 closes out on Vicente being 'rescued'....by none other than Nyarlathotep, who is far, far more powerful than the Consultant, and is targeting Eliza Cortly, seeking to use Vicente in the endeavor.
  • Heroic Willpower: He tries this, showcasing heroism and a burst of inspiration against the Consultant and the City Beasts. It doesn't do much good.

The Daydreamers

The gods of the old world. The Daydreamers were a group of female deities who helped to design the ancient world before its destruction.

  • Everyone Has Standards: the Daydreamers did not approve of one of their number, Lucia, devoting herself to hurting others and threw her out to earth.
  • Have You Seen My God?: What became of the Daydreamers? Nobody really knows. They have utterly withdrawn themselves, save only for the fallen Daydreamer Lucia.
  • Neglectful Precursors: They...were not really very good at the upkeep of the world and one of them managed to create an artificial Seer that obliterated it by mistake.
  • Nice Job Breaking It, Hero!: One of the Daydreamers created an artificial Seer that obliterated the world, horrifying the Daydreamers. Also, it was really unwise to throw Lucia to earth and unleash a vengeful sadist with nothing to lose upon the world.

The Ending Eye

A mysterious and monstrous deity that lurks at the end of the Teraverse. The 'father' of Adam and his arch-enemy.

  • Abusive Parents: Adam is strongly implied to be a created 'toy' of the Ending Eye, made to be a toy for it, given he 'knows something of agony' beyond human comprehension.
  • Archnemesis Dad: The 'father' of Adam and Adam's sworn enemy.
  • Berserk Button: the Eye seems to like its worshipers leaving it as much as Nyarlathotep does, if its greedy, hungry reaction at Eliphas Coyte's return is any indication.
  • Cold-Blooded Torture: The Ending Eye seems to inflict this hideously upon those it seizes.
  • The Dreaded: Of all the dark gods Eliphas Coyte is sworn to, he dreads the Eye the most. The Eye is hinted to be terrifying and falling into its clutches is considered the worst possible fate one can endure.
  • Fire and Brimstone Hell: From what little we know of its domain, there is eternal torture and fire there.
  • Sadist: From what we know of the Eye, it relishes and delights in the agony of others.

Masque

An eldritch god who offers anyone what they desire in return for a terrible price.

  • Blue and Orange Morality: Masque seems to have odd views on morals and does not even consider the pain caused by the prices of its demands.
  • Jackass Genie: Masque will give you anything you want, but the price will be awful in the end.
  • Make a Wish: Masque's raison d'etre is to be called for any wish the wisher might desire. Masque is implied to be able to grant anything.
  • Uncanny Valley: It is represented by a mask that seems just not quite human, unnervingly so.

The Gangrene Man

A mysterious man who seeks to be rotting, who wanders the earth.

  • Bad Powers, Good People: He can rot things with a touch, but he's not a bad guy.
  • Creepy Good: He's rotting, creepy and weird, but he seems a decent enough fellow, in actually helping out a lonely, depressed woman.
  • Walk and Talk: His thing in the titular story. He arrives beside Mary, and takes a walk with her while chatting.
  • Walking the Earth: Kind of his thing. He walks and he talks. Who knows where he'll show up?

Alternative Title(s): The City Of Never

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