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Characters / The Lucifer and Biscuit Hammer

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    Tropes that Apply to All 

  • Big Eater: Justified by the fact that their powers use their bodily energy.
  • Despair Event Horizon: As it turns out, all that's really needed to be able to see the Biscuit Hammer was a sense of hopelessness. And opposite to this, they need to have a large sense of hope to be able to see Blue Dives Monster.
  • Fire-Forged Friends: The Knights, firmly so by the time of the final battle. Which depresses Sami to no end because she sees the others pulling Yuuhi away from her, never realizing until the end that she was part of them the whole time, and that Yuuhi would never let her be alone again no matter what... even in death.
  • Moon Rabbit: Defied, along with The Man in the Moon. The Beast Knights are based off of shapes Animus and Anima thought they saw on the moon, since they didn't agree with seeing the shapes as a rabbit or a face.
  • Mourning Clothes: Eight of the nine remaining Beast Knights individually decide to mourn for Tarou by dressing up in black to the rematch with Boedromion, ending up as a mock funeral for the boy when they're all assembled.
  • Personality Powers: the Psychic Powers of Domain Control are really just a generic looking holding field. From there, the Knights revamp it however they wish to make it more tailored to their fighting style.

    The Princess 

Samidare Asahina

Short, skinny, and the most dangerous person on the face of the Earth. Samidare is a 16-year-old girl who was chosen to be Anima's vessel and agent in the current round of the war between Princess and Mage. Thanks to Anima's power, she is titanically strong and has stamina to match. She also has a well-hidden dark side, as she intends on winning the war not to save Earth, but so she can be its destroyer. To that end, she has recruited Yuuhi as her secret "Demon Knight" to help her in her plans of global destruction, including fighting off the other Beast Knights if necessary.

  • Action Girl
  • All Girls Like Ponies: As soon as she meets Soichirou and Dance Dark, Samidare practically leaps to examine the horse with sparkles in her eyes.
  • Badass Cape: Rips the curtain off a stage to make one.
  • Battle Couple: With Yuuhi.
  • Big Eater: Mostly to help fuel her powers and Anima as well, until Anima can finally manifest personally.
  • Cute Annihilator - Even at the beginning of the series, a single punch from her could kill a person. She only gets stronger.
  • If I Can't Have You...: Sami takes this attitude towards the Earth itself.
  • Ill Girl: Suffers from a terminal illness, though you wouldn't know it. She's cured at the end of the manga.
  • Invulnerable Knuckles: She takes on everything bare-fisted.
  • Lady and Knight: The Lady to Yuuhi's Knight.
  • Let Them Die Happy: Yayoi's contractual wish was that her family would die with smiles on their faces.
  • Lethal Chef: She's terrible at cooking, but Yuuhi is able to stomach it all only because of his love for her.
  • Living on Borrowed Time: All the wish did was give her enough strength to see another day. Once Animus is defeated, she runs the risk of becoming as weak as she was before the plot started up. Fortunately, that never comes to pass; she has a successful surgery in adulthood.
  • Love Redeems: What ultimately prevents her from carrying through with destroying the Earth. Not just her love for Yuuhi, but the bonds she has formed with all of the Beast Knights.
  • Muscles Are Meaningless: Only the younger Beast Knights look weaker. But nobody, not even the Godzilla-dwarfing final golem Poseidon, is stronger than her.
  • Older Than They Look: Hangetsu, Yuuhi, and their partners are surprised to learn Sami's 16 years old at her birthday party, given how short and slender she is due to her illness.
  • Panty Fighter: Seriously, she flashes them at least 3 times each major fight.
  • Soap Opera Disease: The details of her illness before she was chosen by Anima are kept intentionally vague, with few symptoms shown other than general weakness and poor stamina (which could also come from being confined to a hospital for long stretches of time).
  • Staring Down Cthulhu: She taunts and scares Animus the first two times they meet.
  • Stealth Hi/Bye: Her astounding physical abilities let Sami pull this off if she feels like it, simply by jumping away when nobody's looking.
  • Super Power Lottery: Definitely a winner. She starts with impressive physical abilities that only grow, and then begins developing Psychic Powers by drawing more directly from Anima.
  • Super Strength: Something that is hinted to make her scarily unique among previous Princesses, who didn't fight in the front lines like she does.
  • The Only One Allowed To Defeat Me: Outright asks Yuuhi to put a stop to her plan to destroy the Earth while fighting him.
  • True Companions: Becomes this with the Beast Knights. It's what ultimately contributes to her not destroying the world.
  • True Final Boss: Her intention from the start has been to blind-side the rest of the Beast Knights after they defeat Animus, catching them unawares. Would have succeeded too, if Yuuhi hadn't decided to stop her... much to her pleasure.
  • Villain Protagonist: Wants to destroy the world so that no-one else can have it when she dies.
  • The Worf Effect: Sami's the strongest of the entire group in physical prowess. If she can't mow down a golem, then that means the fight's serious business.


The Princess Anima is the Mage's mysterious counterpart, a powerful being who provides the power of the Beast Knights and the Princess. Though she is very nearly as mighty as Animus, she prefers to work far more indirectly. Anima and Animus are twin siblings, born with godlike psychic power in the distant future. Animus went mad with power, while Anima has been trying to perform damage control ever since.

  • Big Eater: She shares energy reserves with Sami, and both of them have some major powers to fuel.
  • Big Good: She's the leader of the Beast Knights, is opposing Animus, and created Blue Drives Monster, a Good Counterpart to the Biscuit Hammer meant to destroy it.
  • Buxom Is Better: When she was younger, she said her ideal grown up form would be one with huge boobs.
  • Meaningful Name: "Anima" is a psychological term from Jung that refers, loosely speaking, to the "feminine side" of a man's personality and consciousness. The Anima in men is twinned with the Animus in women.
  • Ms. Fanservice: Has a habit of popping up in cosplay costumes.
  • Only One Name
  • Psychic Powers: Considerable on her own, and the source of those given the Beast Knights and the Princess.
  • Sibling Yin-Yang: Where Animus is Affably Evil, Anima is a blunt, rude girl on the side of good. More importantly, Animus considers himself above humanity while Anima thinks of herself as a human being who happens to have strong psychic powers.
  • Used to Be a Sweet Kid: Before the battles commenced, Anima was just a normal, loving little girl who wanted to keep her humanity. Time and experience hardened her heart a little and made her more stoic and whimsical.
  • You Gotta Have Green Hair

     The Lizard Knight 

Yuuhi Amamiya

Yuuhi is a first-year college student who woke up one day to discover a lizard on his bed, who promptly introduced himself as Sir Noi Crezant, the Lizard Knight. Yuuhi is pessimistic and cynical, at best a brooding loner and at worst a cold misanthrope. He hates the world and, when Noi offers him the chance to save it, decides it'd be better to take no chances and sit on the sidelines. That is, until he meets Sami and she makes him a better offer - don't just save the world, but save it for her so she can destroy it.

  • Abusive Grandparent: His grandpa beat and chained him up for bringing friends over.
  • Accidental Pervert: Yuuhi's perversion is never accidental, though he will gleefully feign it, and sometimes he is the target of someone else's Accidental Pervert moment.
  • Awesomeness by Analysis: Even when he becomes a capable martial artist, he never stops thinking and analyzing. The ability to think around others is his most important skill.
  • Calling Your Attacks: Only reluctantly, at much urging from others.
  • Character Development: He started out as a gloomy, Nietzsche Wannabe that wanted nothing more than to follow Sami in her path to destroy the world, and eventually became a heroic companion to his fellow knights, and even stops Sami's plan to destroy the world.
  • Chick Magnet: Hiwatari, Yayoi, Sami, and even Anima all take an interest in him.
  • Combat Pragmatist: Everything Yuuhi does to improve his abilities is about fighting better, not flashier.
  • Covert Pervert: Yuuhi feigns being an Accidental Pervert for plausible deniability, including flipping his teacher's skirt up with telekinesis and acting like it was the wind. He still gets the (deserved) Pervert Revenge Mode turned on him.
  • The Champion: Yuuhi is wrapped around Samidare's finger, often fighting or helping others under her command or promising to act only if she gives the word. That being said, it takes a while for Yuuhi to find his groove and emerge a true badass.
  • Chivalrous Pervert: There are times that he actually outright states he's about to do something perverted, and usually doesn't deny it when he does.
  • Dark and Troubled Past: His grandfather abused him as a child, resulting in his current nihilism.
  • The Glasses Come Off: Only for practice against other Knights and the fight with Yayoi over who got to earn the power of Invisible. He's not really Blind Without 'Em but he keeps them on in golem fights anyway because going without them would still be an impairment.
  • Heel–Face Turn: Ultimately decides to stop Sami from destroying the Earth, which she says she knew he'd do all along.
  • Hellish Pupils: Happens at times when Yuuhi is plotting for the Princess.
  • Hypercompetent Sidekick
  • Inelegant Blubbering: The one and only time he has an ugly cry is near the beginning, when he wishes to heal his grandfather on top of all of the other complex emotions he has for the man. Every other time it's a more subdued case of Manly Tears.
  • Lady and Knight: The Knight to Sami's Lady.
  • Magikarp Power: Due to his lack of stamina and skill, Yuuhi's domain control is almost useless but to slow his falls a bit. A year of fighting, training, and exercising later...
  • Misanthrope Supreme: Yuuhi was abused by his nihilistic grandfather to the point where he initially wanted Sami to destroy the world. He grows out of it as he befriends the other Beast Knights.
  • Genius Bruiser: His greatest strength lay in his big brain. While he does have a better handle on how to use the strength and technique Hangestu gave him, none of it actually fit him until he was able to work with the limitations of himself, the golems, and the surrounding area.
  • Only Sane Man: Even when secretly plotting to destroy the world.
  • Raised by Grandparents: Yuuhi was raised by his Grandpa after his parents were gone. He has trust issues because of this.
  • Red Oni, Blue Oni: The Blue to Mikazuki's Red.
  • Savvy Guy, Energetic Girl: With Sami.
  • Scary Shiny Glasses: At times.
  • Single-Target Sexuality: Sami is his one and only almost as soon as he meets her.
  • Stealth Hi/Bye: Yuuhi manages to pull it off once against Animus, of all people. This when most of those involved in the war have shown the ability to sense each other.
  • Stepford Smiler: Recounts his abusive childhood to Noi with a smile... Noi quickly points out that Yuuhi isn't smiling on the inside.
  • Stoic Spectacles
  • Straight Man: To Mikazuki, most often.
  • Straw Nihilist: The reason he wants to destroy the world.
  • Sucksessor: Mikazuki considers Yuuhi to be this after having fought him the first time. Things change after their rematch.
  • The Hero: Ultimately grows into this role.
  • Took a Level in Badass: He starts off terribly weak and out of shape, but grows into one of the most capable fighters in the series.
  • Trademark Favorite Food: Cup ramen, particularly a specific brand that he has to go to another town to get. Later he gets in the habit of eating at a ramen restaurant. He tells the other Knights he only comes once a week, but they notice that he's there every time they show up.
  • Villain Protagonist: Wants to destroy the world out of nihilism due to his grandfather's abuse. He eventually simmers down and emerges a hero.
  • Vitriolic Best Buds: Mikazuki thinks he and Yuuhi are like this. He's eventually proven right.

Noi Crezant

  • Clingy MacGuffin: Used for jokes when he keeps coming back after Yuuhi throws him out of the apartment.
  • The Conscience: Is quick to question Yuuhi's goals and motives.
  • Deadpan Snarker: During Yuuhi's more villainous moments.
  • Mauve Shirt: It is hinted that he has never lived very far in any of the rounds, given that he is the only attendant that doesn't sigh when Anima appears.
  • Morality Pet: Tries to be one to Yuuhi. His effectiveness in this role fluctuates depending on when Yuuhi wants to listen to him.
  • Not So Above It All: While he is rather straitlaced, there are times when Noi partakes in sillier things. For example, he couldn't help his interest in seeing the panties of one of Yuuhi's figurines.
  • Secret Keeper: Despite his horror at what Samidare and Yuuhi plan to do, he never tells the other knights.
  • Super Mode: Anima transforms him into the Dragon for one last battle against Mikazuki and Mu.

The Beast Knights

    Applying to all 

  • Calling Your Attacks: Completely unnecessary, but once Nagumo decides to do it, everyone copies him.
  • Clingy MacGuffin: Each attended cannot be separated from their chosen knight for more then a certain distance, after which, they'll reappear right nearby.
  • Despair Event Horizon: Since the real condition for seeing the Biscuit Hammer was hitting a point of ultimate despair, all of the Knights have hit this trope sometime in the past.
  • Hero Secret Service: The job of the Beast Knights is not only to stop the Mage from using the Biscuit Hammer on the world, but also to protect and serve the Princess and her Master until the end of their mission.
  • Invisible to Normals: Like the Biscuit Hammer and the golems, all of the Beasts are only able to be seen by those who've been granted the ability to do so or those who were already made aware of their existence. By default, that means all of our chosen humans are the only people able to see them.
  • Mentor Mascot: The attends try to be... each has a different level of success.
  • No Weirdness Censor: Apparently, each Knight is chosen because of this.
  • Super Mode: Each Beast Knight can be upgraded to one of the three Mystical Beast Knights; Unicorn, Hraesvelgr, or Invisible. The beast becomes larger and more intimidating, while the Knight becomes even stronger. We get to see the forms of the Unicorn for Horse, Hraesvelgr for Owl and Crow, and Invisible for Snake and Lizard. Makes you wonder what the other beasts would look like...
  • Synchronization: The Beasts and their Masters, upon making a pact, are tied to each other until the end of the Master's life. This means that they'll also be able to share any pain the Master gets (at least in the early series) and disappear when their Master dies.
  • Talking Animal: All of the Beasts fall under this.
  • Theme Modeling: As Anima reveals to Yuuhi, each beast is a reference to one she and Animus thought they could see on the moon. Yuuhi is naturally rather surprised to hear this.

    The Dog Knight 

Hangetsu Shinonome

Also known as "Kamikaze" (Divine Wind) or "Fuujin," Hangetsu is a master martial artist and the second Knight to appear. He is 28 and the first of three sons, though his youngest brother is never seen. He is confident, direct, friendly, and essentially everything Yuuhi is not.

  • Aloof Big Brother: To Mikazuki.
  • Ascended Fanboy: Grew up watching Tokusatsu shows, even makes 'Ally of Justice' business cards.
  • Badass Boast: "GENIUS! It's a limitless number of approvals! It's instinct telling you 'It's been decided! I will throw 1000 lucky punches! I am awesome!'" He goes on for a few pages like that during his fight with Yuuhi. This is in fact a subversion, as he actually loses the fight where he says all that.
  • Bequeathed Power: As we learn posthumously, his wish to Ludo was to pass down his fighting prowess and techniques to Yuuhi.
  • Blade on a Stick: Doesn't actually wield one, but names his special attack "Houtengeki" after an ancient military polearm.
  • Born Winner: Ultimately subverted.
  • Cynicism Catalyst: The real reason he stopped striving to be a 'Hero of Justice' is because he felt he had no right to be one when his beloved childhood dog Noko died saving a child from an incoming car. Hangetsu, like any normal child, was frozen stiff and didn't know what to do; his inaction made him feel like he had a hand in Noko's sacrifice.
  • Don't Think, Feel: His fighting style requires him to give into his self confidence rather than focusing on technique.
  • Heroic Sacrifice: He pushes Yuu out of the way to save his life.
  • Killed Off for Real: The first of the Beast Knights to die, and never comes back. While we do get to see him later on, it's his dream self from just before the battle with Elaphebolion.
  • Large Ham
  • Lightning Bruiser: He's ridiculously agile, but his "Houtengeki" doesn't exactly hit as hard as it should.
  • Love at First Sight: For Hisame, though it's not returned right away.
  • Mentor Occupational Hazard: He's one of the first people able to regularly train with Asahina and Yuuhi, and one that ultimately kickstarts Yuuhi's emotional development as well as giving him the foundation for his fighting style. Of course, he dies sometime before the plot really starts.
  • My Card: Has two, one for odd jobs and the other as 'An Ally of Justice'. He sometimes gets them mixed up.
  • Red Baron: Known as "Fuujin" in the criminal/delinquent underworld.
  • Sacrificial Lamb: While he has major repercussions on other characters after he dies, ultimately he was only present for the first couple of volumes before his death was used to show Animus isn't totally kidding around. Yuuhi describes his death as the curtains of their story closing on the prologue.
  • Star-Crossed Lovers: With Hisame. They have an unspoken attraction to each other and they do get together in one timeline, but most of the time it gets severed due to the Biscuit Hammer dropping or one or the other's death comes in the way. Even in the main timeline, they're ultimately separated by his death.
  • Threshold Guardian: His dream self plays this for Yuuhi before the rematch with Maimakterion. Anima used him to test how strong Yuuhi became since the beginning of the story, in addition to giving him the means to end the conflict and allowing him to see Hangetsu one final time.
  • The Worf Effect: One of the few people in the beginning of the story to be able to fight Asahina to a standstill, and was still rather strong against her in their last match. His death cements their need to grow stronger.

Ludo Shubarie
Hangetsu's main partner, a dog who's much more reserved, quicker to criticize and slower to trust than his "master". Hangetsu prefers to call the him "Noko" after his childhood pet, who was also his closest friend.


    The Crow Knight 

Mikazuki Shinonome

Mikazuki is the second Shinonome son, and second only to Hangetsu in their family's martial arts style. He gets along well with others, much like his brother, but mostly through acting clownish and cheery, always prepared to be the life of the party. This friendly outer persona hides a near-insane bloodlust and battle hunger that comes out whenever he thinks he's found a worthy opponent.

  • Badass in a Nice Suit: When doing work for the Mafia.
  • Blood Knight: To the point Mikazuki attacks other Beast Knights looking for a good fight, until the golems become dangerous enough to keep him satisfied. There's a reason why he used to be called "The Berserker".
  • Chick Magnet: At college, he regularly gets the attention of the female population for being a good-looking and charismatic individual, bordering on Big Man on Campus status.
  • Devil in Plain Sight: Blatantly set up as one, but then gradually subverted. He's actually a really great guy when he's not trying to coerce someone into being his new fighting companion.
  • Heroic Comedic Sociopath
  • Hidden Depths: Mikazuki is exactly as he seems, but he's also surprisingly good with kids.
  • Hot-Blooded
  • Large Ham
  • Lightning Bruiser
  • Love at First Sight: Parodied, to contrast him with Hangetsu. He claims to fall in love with Sami immediately, though then again he also did with Hiwatari at school. Also contrasts Oblivious to Love below.
  • Maybe Ever After: With Subaru. Even Yuuhi can't make heads or tails of their relationship in the epilogue.
  • Oblivious to Love: Doesn't seem to notice Subaru's crush on him. Until the last chapter... maybe.
  • Red Baron: Used to be known as "The Berserker" in his delinquent days.
  • The Rival: To Yuuhi, given he received all of Hangetsu's techniques; Mikazuki wants to surpass his brother, and uses Yuuhi to do so.
  • Sibling Yin-Yang: While Hangetsu is a strong, experienced technical fighter and a laid-back guy, Mikazuki is a wild child through and through who had a natural gift for brawling.
  • Slasher Smile: Composed of nothing but canines, somehow.
  • Strong Family Resemblance: It's not very apparent in the main story, but the epilogue shows he grows to look quite a bit like Hangetsu in the future. He even grows out his hair to make a ponytail.
  • Jerk with a Heart of Gold: He doesn't actually try to kill anyone and he's actually quite friendly when his fighting fix has been satisfied. He's even a perfect gentleman around Yuki and Subaru, even though others are convinced he'd do something sinister. Furthermore, he used his wish to feed a starving child in India.
  • Vitriolic Best Buds: Mikazuki thinks he and Yuuhi are like this. He's eventually proven right.
  • Worthy Opponent: Desperate to find one, attacking even other Knights if he thinks they'll give a good fight.

Mikazuki's partner, the Crow Knight. Mu is every bit the boisterous Mikazuki's opposite, refusing to speak and answering everything with a cold, sharp glare.

  • Bilingual Bonus - "Mu" is a Greek letter and also the romanization of a Japanese kana character. It's also the pronunciation of a Japanese term meaning, loosely, "nothing" or a lack, which goes well with Mu's lack of characterization (silence and refusal to react) as a form of characterization. The name could also be a reference to Muninn, one of Odin's ravens.
  • Gender Reveal: The one time the crow speaks in front of anyone (which is also the last time), Mu is revealed to have a woman's voice.
  • Super Mode: Anima transforms her into the Phoenix for one last battle against Yuuhi and Noi.
  • Samus Is a Girl: Turns out to be a female crow.
  • The Voiceless

    The Horse Knight 

Souichirou Nagumo

Nagumo is a middle-aged former police detective. He is also a potent close combatant, infamous for a "hundred kick" flurry of blows used to overwhelm an opponent. As a former detective, he brings a much-needed sense of order and experience to the Knights, helping turn them into a coherent unit instead of just a group of random fighters with their own eclectic styles. He is also fiercely protective of the younger Knights, considering them "just children" who shouldn't be fighting.

  • Amicable Exes: He is separated but not yet divorced from his wife, and they seem to get on at least politely, if not very closely.
  • Badass Longcoat
  • Extremity Extremist: Fights primarily with kicks.
  • Hidden Depths: He's got a rather good sense of artistic skill, as shown in Chapter 48.
  • Large Ham: In some of the fights
  • Last-Name Basis: As friendly as everyone gets, nobody really refers to Nagumo by his given name. Except Mikazuki, of course, who calls him "Sou-chan."
  • Lightning Bruiser
  • Papa Wolf
  • Police Are Useless: He retired from the force due to dissatisfaction with corruption and the feeling that he could no longer live up to his son's view of him as an "ally of justice." Also the whole "invisible horse warning about the end of the world" thing, which notably the police wouldn't be able to help with anyway.
  • Real Men Wear Pink: Very easy to miss, but every time any of the Knights go out to have coffee or a meal together at a nearby family restaurant, Nagumo gets a very fancy, rather "girly" parfait.
  • Team Dad

Dance Dark
Nagumo's partner, the Horse Knight, who complements Nagumo with a similarly serious mien. Dance does what he can to advise and help Nagumo, though there's one line he won't cross— no rides, no way.
  • Berserk Button: No rides, 'kay? Well, as long as you're a man, anyway. He does get over it to let Nagumo ride for the one and only time in the series during the final battle, and also to Coo when they're called to leave.
  • Super Mode: Anima chooses him to become the Unicorn.
  • Unicorn: He doesn't start out as one, but He becomes one during his transformation into a Mythical Beast Knight.

    The Snake Knight 

Yayoi Hakudou

Yayoi is a young woman in her early 20s who hides a terrible secret: she still likes anime and manga, and likes to Cosplay as a hobby. She is gentle and kind in manner, tall and pretty, and in many ways prime material as an ideal Japanese housewife. Just one who also practices swordplay on a regular basis and could probably thump most men she comes across. Many of the Beast Knights look up to her, and trust her combat abilities implicitly.

  • Action Girl: Second to Sami in this department for having the most on screen fight time.
  • Affectionate Nickname: Shea calls her Yaako.
  • The Big Guy: By far one of the most consistent hard hitters of the team, and with her strength enhanced by becoming a Mythical Beast Knight, he becomes even more invaluable to the team.
  • Closet Geek: And she's mortified when found out, thinking she'll never get married. naturally, no one cares or notices, and her marriage doubts subside by the epilogue after marrying Shimaki.
  • Cool Big Sis
  • Cosplay Otaku Girl: Of multiple different fictional series, including the Magical Marie anime.
  • Gainaxing: She tends to, uh, "bounce around" considerably in a fight, though never takes advantage of it as a distraction even when just sparring with others.
  • Jumped at the Call: She answers Shea's plea to save the world with a solid "yes" and very little resistance. Her wish was cleared just as fast.
  • Lady of War: Especially after becoming a Mythical Beast Knight.
  • Let Them Die Happy: Yayoi's contractual wish was that her family would die with smiles on their faces.
  • Pair the Spares: Eventually gets into a relationship with Shimaki.
  • Secret Secret-Keeper: She learned fairly early on that Yuuhi and Sami planned to destroy the world, but doesn't mention it to the others. She eventually confronts Yuuhi about it, making her just a normal Secret Keeper.
  • Team Mom

Shea Moon
Shea Moon the Snake Knight is far more open and forward than Yayoi, as he tries to encourage her to be open with her hobbies and share them with others... especially a certain bespectacled young college student who ends up catching her eye.
  • Amazingly Embarrassing Parents: Yayoi finds her something of an embarrassing mother figure. She certainly acts like one, with her constant prodding to get her and Yuuhi together.
  • Shipper on Deck: Tries to get Yayoi and Yuuhi together... and fails.

    The Mouse Knight 

Tarou Kusakabe

Tarou knows where he's going in life. He's worked hard at learning to cook and intends on heading to a vocational school once he graduates high school, inspired by the cafe that his neighbor Hanako's family once ran. He's not the bravest of the Knights, nor even the most capable, but as one of the kindest he makes friends easily with the others. He agrees to fight for the sake of protecting Hanako, who was also recruited. He also not-so-secretly loves Hanako but is afraid of changing their relationship.

Lance Lumiere
Lance Lumiere, the Mouse Knight, complements Tarou quite well - if only as one coward trying to bolster the spirits of another. It's unfortunate for Lance that his partner is so close to the Mantis Knight's partner, as Lance and Kil hate each other deeply.
  • Cowardly Lion: Admits to be this, but has higher morals than Kil and the encouragement to Tarou to match.
  • Irony: Possibly a coincidence as it relies on an English-language pun, but Tarou dies on the Boedromion's lance, and wouldn't have if Lance hadn't drawn him into the war. Either way, a "Lance" is directly and indirectly responsible for Tarou's death.
  • Try Not to Die: His parting words to Kil are equally made of encouragement and scorn, asking them to stay alive if only because he wouldn't stand seeing them in life or in death.

    The Mantis Knight 

Hanako Sorano

Hanako is an intelligent, talented high school student, and Tarou's next-door neighbor and classmate. They've been together as long as they can remember, and even though they are the same age, she has always been his "responsible older sister." She keeps her own counsel and resists being drawn into the close camaraderie of the other Knights.

  • An Ice Person: Her main method of fighting.
  • Back from the Dead: Unfortunately Tarou was not able to save Hanako the first time against Boedromion, as they both were impaled by its lance. However, she came back to life thanks to Tarou's wish.
  • Beware the Nice Ones: She used her wish to kill a criminal, and reacted with only mild interest when it actually worked.
  • Childhood Friend Romance: With Tarou, of the Unlucky variety.
  • Girlish Pigtails: Wore her hair like this in the beginning, but she eventually lets her hair down following Tarou's death. This later turns into an Important Haircut right before the rematch with Boedromion.
  • Mundane Utility: She used domain control to cool water during summer, and went further to devise her ice attacks.
  • Insecure Love Interest: At first she had gotten used to protecting Tarou and being looked up to, but as they grew Tarou found a sense of purpose and a goal to work towards while Hanako was stuck as the studious student. Deep inside she didn't want to be left behind by Tarou, but she rarely showed that externally.
  • It's Personal: While the entire group takes Tarou's death hard, no one takes it as badly as Hanako does, her being his childhood friend and all. When she collects herself, she specifically seeks out Animus to request an all or nothing duel against Boedromion, which he happily obliges.
  • Karma Houdini: Rather literally, as her wish was to kill a criminal. The consequence of wishing for someone's death is to take the burden of their karma upon yourself, making you more likely to suffer an unpleasant end as a result. Tarou dies to save her, both by diving in front of the blow and using his wish to heal her when that proves fruitless.
  • Protectorate: For Tarou. He used his one wish on protecting her, and his only stake in the conflict is making sure Hanako comes out of it unscathed.
  • Roaring Rampage of Revenge: Against Boedromion during the group's rematch against it, complete with Berserker Tears.

Kil Sonne
Hanako's partner the Mantis Knight, who is harsh and cold with an overdeveloped sense of martial pride. He doesn't get long well with Lance, as their ideologies are on opposite ends.

  • Blood Knight
  • Social Darwinist: In most runs, allegedly. They're not focused on long enough for us to know the true extent of their philosophy, though.
  • The Unfettered: They have no qualms about putting their lives or their human master's life in danger. What's more, their partners have all consistently shared this trait with them.

    the Cat Knight 

Hyou Shimaki

Shimaki is a genial man in his late 20s who values knowledge and the joy learning brings him. He's heavy-set and tall, with a smile almost perpetually on his face. He's an old friend of Sami's sister, Hisame, and knew her before Hisame and her mother moved to France. He is a natural teacher, urging others to learn and think critically, and come to their own conclusions.

  • Badass Bookworm: He's not a direct fighter, but don't think you can take him down easily.
  • Beware the Quiet Ones: Yuuhi considers him one of the most threatening Knights to Sami's plans.
  • Eyes Always Shut
  • Geek Physiques: The fat variant.
  • Heroic RRoD: Hyou pushes himself beyond his limits in the final battle, and his hair turns gray after summoning his 13th Golem.
  • Hidden Depths: The reason why he wants the Akashic Records is to be able to enrich humanity with its knowledge and make life better on Earth.
  • Improvised Golems: His wish was for the ability to conjure golems similar to Animus, since he doesn't have any real fighting ability.
  • Not So Different: Animus also tries to tempt Shimaki over to his side, because he knew Shimaki's first idea for a wish had been access to the Akashic Records, and considered Shimaki almost kin because of that desire for knowledge. However, Shimaki considers knowledge a means to an end, while Animus considers it an end to itself.
  • Pair the Spares: Eventually gets into a relationship with Yayoi.
  • Smart People Wear Glasses: He's already a quick thinker as is, but his wish is to get even smarter by using the Akashic Records to become all-knowing.
  • Theme Naming: His earliest golems are named after the days of the week in German, starting with Sunday for the very first.

Coo Ritter
Shimaki's partner, the Cat Knight. A polite black cat that likes to help and encourage Shimaki wherever he can, but knows when to stop pushing.

    The Turtle Knight 

Yukimachi Tsukishiro

Yuki is a sweet and friendly girl in middle school with her classmate and best friend Subaru. She is slight and unimposing, but with an eager and outgoing personality that gives her a presence on par with the older knights. She and Subaru were informally apprenticed to the Master after meeting him in a park, and he focused Yuki's education on martial arts. When pressed, she is also ridiculously Hot-Blooded.

Ron Yue
The Turtle Knight. A laid-back turtle that lets Yuki take the lead.

    The Rooster Knight 

Subaru Hoshikawa

Subaru is a gentle and quiet girl in middle school with her best friend and classmate Yuki. Subaru is short, skinny, and reserved with a shock of bright red hair that stands out, and she is by far the more sensitive and easily embarrassed of the two. She and Yuki were taken under the Master's wing as young children, and he focused Subaru's education on strategy.

  • Gender-Blender Name: "Subaru" is a name very common among boys, but it's given to one of the most feminine girls in the series.
  • Pint-Sized Powerhouse: With Yukimachi.
  • Precocious Crush: Has one on Mikazuki, an adult, while she's a middle schooler. Her case was pretty much Love at First Sight. In the epilogue, her status with Mikazuki is up in the air.
  • Protectorate: Yukimachi's. Subaru has always been on the weaker side and Yukimachi usually comes to her aid. Every scene of them facing injury also has Yukimachi immediately jump in front of Subaru to protect her.
  • Red Oni, Blue Oni: Blue to Yuki's Red.
  • Tomboy and Girly Girl: Subaru looks a little more like the tomboy type, especially with her short and messy hair, but she's really the girly girl of the pair with Yuki.
  • Unstoppable Force Meets Immovable Object: Creates the Strongest Spear and Invincible Shield with Yuki.
  • Wonder Twin Powers: In order for their powers to activate, Subaru and Yuki need to be holding hands. they can also hold hands with other people in order to use their holding fields for attack, so long as they're both in the chain.

Lee Soliel
Subaru's partner, the Rooster Knight. An opinionated and noisy rooster that rides around on her head. Lee has a protective father's attitude when it comes to Subaru, which mostly manages to embarrass the girl whenever he speaks up (which is often).

    The Swordfish Knight 

Inatika Akitani / "The Master"

Wise, kind, brilliant, humble, and with a flair for the dramatic, the Master is too cool for this or any other narrative. Seriously, this guy was awesome. He lived for over 500 years, knew everything and could do almost anything, but never let it go to his head. You wish that old guy who spent all afternoon in your hometown's park was this amazing.

  • Akashic Records: Gained access to them in his youth, though the precognition he got as a result of that access cuts out right in the middle of the war, a month or so after he dies.
  • Bequeathed Power: The reason why he was so weak during the last few years of his life was because he had unknowingly given his power to Subaru and Yukimachi, allowing them much more precise control over their domains.
  • Brought Down to Badass: Around eight years before he died, Inatika fully lost his ability to access future knowledge, and his other powers had been waning up until his death day. That doesn't mean he lost the ability to kick major ass though, as his final fight shows.
  • Cool Old Guy: He spends his final years as an aged weirdo in the park, but he's still pretty sharp and battle hardened.
  • A Death in the Limelight: He never gets a chance to really interact with the rest of the cast, but he does earn a two part story where he goes over his life and students.
  • Do Not Go Gentle: It takes some convincing by Zan, but he's able to show Subaru and Akitani how to fight in a real battle by making a dent in Skirophorion. Mind you, this is while he's already impaled, bleeding, and running on fumes himself.
  • Foreseeing My Death: His knowledge from the Akashic Records only goes as far as his death over five hundred years since he first gained immortality. He spends a good chunk of his life dispassionate about mortality since he knows when he's going to die, but as the day grew closer he started expressing some fear.
  • Humble Hero: "Compared to what I learned from my pupils, omniscience appeared pointless. Over the past 500 years, I have learned that I'm not an omniscient god, but rather a clueless human."
  • Impaled with Extreme Prejudice: Shot with multiple barbs in the back by Skirophorion. It wasn't enough to kill him just yet.
  • Mentor Occupational Hazard: A case where he knows beforehand who his final students will be and when he'll die. He gets to go down swinging, at least; see Do Not Go Gentle above.
  • Not Quite Dead: While he got fatally injured, he was able to assist in taking out an enemy, give multiple final speeches, and at least see his disciples off before passing on. Even to the end, he was a tough old geezer.
  • Old Master: Naturally, given his centuries of experience.
  • The Omniscient: Thanks to his access to the Akashic Records, though the knowledge and power never had quite the same impact as actually experiencing things.
  • Proportional Aging: While he did discover his immortality in his childhood, he aged at a slower rate than most as the centuries raced on. He was still fairly young looking when his first student died of old age, but only managed to become an old man many years after that.
  • Psychic Powers: More than anyone except perhaps Anima and Animus, gained when he was 5 years old.
  • Posthumous Character: By the time we get to learn anything about him, he's been long since killed by Skirophorion. He at least had the sense to write about his life's story in a novel he passed to Yuuhi.
  • Really 500 Years Old: Born in 1492, at the beginning of the 8-year Meiou period of Japanese history.
  • Red Baron: "The Master".
  • Reincarnation: Implied near the end of the series to be the reincarnation of Animus, making up for his karma of having repeatedly destroyed the Earth.
  • Sdrawkcab Name: A palindrome and definitely a pseudonym.

Zan Amaru
The Swordfish Knight, a worrisome and large floating swordfish.
  • Dare to Be Badass: He convinces Inatika to at least die standing, giving Subaru and Yukimachi some hope against future enemies. Those words were all it took for Inatika to really give Skirophorion hell.
  • Flying Seafood Special: One of the most unusual of the Ring Knights for being a floating, giant swordfish that's able to sustain itself without water.
  • Posthumous Character: Like his master, he died before getting the chance to unite with the other Beast Knights.
  • We Hardly Knew Ye

    The Owl Knight 

Taiyou Akane

Akane is a young boy late in elementary school or early in middle school. He is the quietest, most withdrawn member of the cast, whose body language and facial expressions have "don't talk to me" written all over them. He is estranged from his family, and has no friends.

  • Big Brother Worship: Akane's baby brother, Makoto, eventually comes to adore him when he enters childhood.
  • Cry Cute: He very rarely cries in the story, but he's at his most vulnerable when the Ring Servants leave with Anima, crying like a normal little boy should.
  • Default to Good: He ultimately sided with the knights when the time came.
  • Magic Is Mental: While his power can "heal" by resetting to a point where the body never took damage, Akane can still be affected mentally since his mind does not reset to match.
  • Missing Mom: His birth mother died five years before.
  • The Mole: He's the only Beast Knight who's willing to work with Animus, observing them from a distance and reporting back to him.
  • Nietzsche Wannabe: Because his mother died, he's had to live with his new stepmother and baby stepbrother, both of which have really made him negative. He starts slowly slipping out of this mindset after he gains a genuine friend network in the Knights.
  • Non-Action Guy: He very rarely steps in to fight before becoming a passive member of the team as a White Mage. The one time he did fight, during the Puanepsion arc, was one where he had his hand forced.
  • Official Couple: With Yuki.
  • Only Friend: Neither will really admit it, but he functions as this for Maimakterion.
  • Parental Neglect: Akane's father avoids him because the child reminds him too much of his dead wife. Meanwhile, Akane's stepmother just doesn't know how to relate to him at all and eventually gave up trying. The extra comic reveals that he and his stepmother at least reached out to each other, and enjoy a pleasant relationship.
  • Rōnin: By the time of the epilogue, Akane tried and failed his college exams, so he's taking a year off and working at Hanako's restaurant in the interim. Funnily enough, it was his sadness over this that led him to be forced to confess to Yukimachi.
  • Time Master: Animus granted him the ability to control time, which he originally used to turn golems back into clay and eventually uses to reset his allies' bodies to before they took damage.
  • Took a Level in Kindness: He becomes a lot more cheerful and upbeat in the epilogue.
  • White Mage: Becomes this after learning he can "heal" with his powers.

Loki Helios
The Owl Knight, a jaded and cynical bird who has grown completely sick of the war over its many iterations.
  • Heroic Neutral: As he puts it, he's on neither Anima or Animus' side because he's on his master's side.
  • I Fight for the Strongest Side: After tiring over multiple losses against the Mage, Loki wants to be on the side that guarantees him a win, convincing Akane to do the same. However, that's not how he actually feels. Whatever path makes his Master the most satisfied is the one he'll encourage.
  • Meaningful Name: He's named after Loki, the Norse god of mischief and a known backstabber. Along with his Master, Loki the Owl is working for Animus. He also tends to pick up quite a few masters who switch sides.
  • Ominous Owl: Seemed to be on Animus' side, and thus The Mole, but it turns out that he is loyal to his master only.


    The Mage and the Golems 

Animus, the Mage

A strange, whimsical figure, the Mage Animus is also the Earth's greatest enemy. He is a being of unspeakable power, a self-described God of Destruction here to annihilate the world... via giant hammer. Despite his affable nature, he is still extremely cold-blooded and one would be a fool to think any friendly overtures were anything of the sort.

  • Affably Evil: He's actually rather calm and laid back, often seen playing video games or relaxing with a book, and will regularly descend to earth to simply chat to the Knights.
  • A God Am I: He had been struggling with the idea for a long time when he was younger, but when the man who wanted to adopt him and Anima praised their godlike abilities, this set Animus firmly on the idea that he's beyond human.
  • Ax-Crazy: In the final battle.
  • Curiosity Is a Crapshoot: The reason he wants to destroy the world is so that he can see the beginning of the universe and know everything.
  • Does Not Like Shoes: It isn't mentioned that he doesn't like them per se, but he never, ever wears them, instead just going with the outfit he's always ever worn - his pajamas.
  • Final Boss: The last big challenge everyone has to face once the twelve golems have been defeated.
  • I Just Want to Be Special: Even though he knows how dangerous his powers could become, he still insisted on keeping them against Anima's wishes because he wouldn't feel "unique" without them. He says it ties into his sense of self.
  • Impaled with Extreme Prejudice: While a combination of the Knights' teamwork and Sami's destroying the Biscuit Hammer puts a stop to his plans, what really defeats him for good is Anima impaling him.
  • Limited Wardrobe: Played for Drama; ever since the wars started, Animus has only ever worn the one thing. It's symbolic of his mind's failure to mature past the nine-year old little boy who wanted to see what would happen if he smashed the Earth apart.
  • Meaningful Name: "Animus" is a reference to Karl Jung's theory of "Animus and Anima", Animus being the masculine self of the body.
  • Only One Name: Like his sister.
  • Physical God: Animus' A God Am I shtick isn't just hot air. Due to his powers, he's far older than most mortals, can breathe in space, create anything he wants, and has full control over his powers.
  • Psychic Powers: He's shy on precognition or fine control, but otherwise he can pull whatever trick he seems to feel like out of his hat, and then some.
  • Psychopathic Manchild: As soon as anything starts going against his plans in some way he doesn't find amusing. He's still essentially the 9-year-old child he was when his powers first manifested, and his motivation starts becoming clear if you've ever known a kid his age who constantly breaks all his toys just because he can. The Biscuit Hammer, his ultimate world shattering weapon, is also nothing more than an enlarged toy hammer inspired by the one he had when he was a kid.
  • Reincarnation: Implied near the end of the series to eventually reincarnate into Akitani Inatika after he finally dies, making up for his karma of having repeatedly destroyed the Earth.
  • Self-Made Orphan: He was the one that blew up the space station his family was on. He had meant to test out psychic abilities, but he miscalculated and blew a hole in the station, leading to his parents' deaths.
  • Sibling Yin-Yang: Where Animus is Affably Evil, Anima is a blunt, rude girl on the side of good. More importantly, Animus considers himself above humanity while Anima thinks of herself as a human being who happens to have strong psychic powers.
  • Slouch of Villainy: Animus's posture is horrendous.
  • Stealth Hi/Bye: Given his impressive powers, which include teleportation, this is probably the least of Animus's tricks.
  • Villainous Breakdown: Once he loses his pawn in the Owl Knight, he loses it and becomes a flaming Living Shadow. Seeing this compared to his usually casual attitude, it's disturbing to say the least.
  • We Can Rule Together: Done at least twice - with Shimaki ( it fails) and Akane ( it succeeds... at least until he has a Heel–Face Turn.)
  • You Gotta Have Green Hair

The Golems

The golems are Animus's minions and his equivalent to the Beast Knights. Where the Knights are granted roughly comparable powers and the ability to work together, the golems are (usually) sent out alone one after the other, as it takes Animus time to prepare the more powerful ones. Even so, the weakest are nothing to laugh at when the Knights themselves are still just learning and at their most vulnerable.

The golems are: Gamelion the 1st, Anthesterion the 2nd, Elaphebolion the 3rd, Mounichion the 4th, Thargelion the 5th, Skirophorion the 6th, Hekatombaion the 7th, Metageitnion the 8th, Boedromion the 9th, Puanepsion the 10th, Maimakterion the 11th, and Poseideon the 12th.

  • Duel Boss: Boedromion becomes this for Hanako, on her own request to Animus.
  • Monstrosity Equals Weakness: As you go up the ranks of powers in the golems, you notice that they become more powerful the more humanoid they appear. The eleventh and twelfth, Maimakterion and Poseidon, are the most humanoid of all.
  • Sorting Algorithm of Evil: Noted by how many eyes each golem has, barring the exceptions of Puanepsion the 10th, and Maimakterion the 11th outside of his natural form. As well, when the golems appear, the burst of their bloodlust sensed by the Knights is visually represented by a giant blade sticking out of the ground where the golem emerges. As the golems grow stronger, the blades grow into larger, sharper and more deadly-looking weapons.
  • Theme Naming: After the Attic months, starting with the first month of winter. We only directly get the names of a few golems, starting with Hekatombaion the seventh (the first month of summer, and also the first month of the Attic year).


The 10th golem, taking the form of a a small one-eyed lump with arms and legs. Its power is to clone itself, with each batch of clones stronger than the last. Destroyed by Akane.
  • Came Back Strong: The one that survives, however, is generally weaker since it needs to break to receive the powerup.
  • From a Single Cell: As long as one copy of Puanepsion remains intact, it can keep making new clones for the heroes to beat. It's for this reason why Animus decides to place one golem in the one place no one would dare to look— Taiyou's house.
  • Self-Duplication: Can generate an infinite number of clones.
  • Sorting Algorithm of Evil: At first a seeming subversion, until it applies Came Back Strong. The clones go from being easily beatable by the knights, to the point where the knights barely survive a battle with them.


  • Blood Knight: He desires to fight the Cat Knight's strongest creations, and gives a Slasher Smile once ones show up that are strong enough.
  • Body Horror: Whenever shapeshifting in and out of a new form, or altering an existing form.
  • Bookworm: Picks up a habit of reading books Akane brings to him, especially manga. When he dies, he had piles of books left without a reader.
  • Eyes Do Not Belong There: In his natural form, Maimakterion has 11 eyes, and they tend to hang around for a bit on random places of the body when he assumes a new form.
  • Voluntary Shapeshifter: His major power.
  • What Measure Is a Non-Human?: Begins to ask these questions eventually.


    The Asahina Family 

Hisame Asahina
Hisame is Sami's older sister, and at 27 years old the two have an 11 year gap between them. They get along well now, but that gap - made worse by Sami's illness - was once nearly insurmountable. Hisame is a professor at a local university, where she also teaches a physics class for Yuuhi and is Mikazuki's academic advisor. She's not very fond of Yuuhi, thanks to his gloomy nature and his increasing closeness to Sami, though she's not party to the real nature of their relationship.

  • Cool Big Sis: Hisame to Sami At least after she came back from France, and she tries to be one for Yuuhi after begrudgingly accepting him into the household. As the story becomes more concerned with the fight and less with their personal lives, Hisame fades to the background, while Yayoi and Anima pick up a bit of the slack in her place.
  • Cool Teacher
  • Cry Cute: She has quite a few moments of this type, such as when she learned that Hangetsu died and when she gets stressed about her family situation.
  • Hot Teacher: Justified since he's in her mid-twenties. The only person who comments on her beauty, however, is her brief love interest Hangetsu.
  • My Sister Is Off-Limits!: She's very wary Yuuhi around Sami, at first. After she gets to know him better, she still finds him suspect (not entirely without reason), but her protectiveness lessens.
  • Out of Focus: In the latter half of the series.
  • Promotion to Parent: With their mother in France doing medical work and their father off at all times doing work for his novels, Hisame was the only one left to take care of Samidare.
  • Smart People Wear Glasses
  • Stern Teacher: From what little we actually see of her teaching, she seems to be a pretty harsh teacher in Yuuhi's college.
  • Supreme Chef: Being the only consistent adult in the Asahina household, Hisame had to pick up a few traits to take care of Sami. This includes making food for the house, which apparently is fantastic.
  • Strong Family Resemblance: She looks an awful lot like Haruko, save for the eye bags and shorter hair.
  • Star-Crossed Lovers: With Shinonome. They have an unspoken attraction to each other and they do get together in one timeline, but most of the time it gets severed due to the Biscuit Hammer dropping or one or the other's death comes in the way. Even in the main timeline, they're ultimately separated by his death.
  • Sweet Tooth: Hangetsu bribes this little detail out of Sami and then uses it to help break the ice with Hisame by giving her a fancy, expensive cheesecake.

Shigure Asahina

Asahina Shigure is Sami and Hisame's father. He is also a published author of action novels, with a sizable series under his belt. He stayed in Japan to raise Sami for most of Sami's life, but now travels extensively to research and find inspiration for his writing.

  • Disappeared Dad: He watched over and raised Sami in Japan until Hisame returned, then picked up and resumed traveling for his novels.
  • Most Writers Are Writers: Yuuhi's favorite author, of an 11-volume action series.
  • Pen Name: He publishes under the name Semishigure.

Haruko Asahina

Asahina Haruko is Sami and Hisame's mother. She is an accomplished and famous doctor, and threw all her energies into solving her second daughter's illness. Unfortunately, the best research opportunities were in a hospital in France, forcing her to abandon Sami and her husband, estranging mother and daughter as a result.

    Other Characters 

Yuuhi's Grandfather

Yuuhi's grandfather is the spectre that haunts Yuuhi's nightmares. He was once a happy, caring man whose world fell apart when his son, Yuuhi's father, was murdered by his corrupt partner in the police, and Yuuhi's mother simply disappeared. Left to raise the eight-year-old Yuuhi but scarred by paranoia and loss, he became psychologically and emotionally abusive in a twisted attempt to "protect" his young grandson from the dangers of the world.

  • Abusive Grandparent: "Make no enemies, they'll stab you in the back. Make no friends, they'll stab you in the heart. Including you, including me, all men are trash." Repeated to young and impressionable Yuuhi three times a day for over ten years, sometimes while Yuuhi was bound in chains.
  • Dead Person Conversation: Has one with Yuuhi in the endgame, briefly talking about the circumstances of his death and then welcoming him back into the Amamiya household before leaving. It's kept ambiguous whether or not Yuuhi actually talked to him or if it was just an illusion Anima made up.
  • Easily Forgiven: Subverted. Despite the grandfather feeling legitimate remorse over what he did to Yuuhi, the boy is understandably pissed when he asks for forgiveness, and it takes to least half a year before he's finally able to do so.
  • Look Both Ways: How he finally dies. He was caught off guard by an oncoming truck, considering cars don't pass his street often.
  • No Name Given
  • Overprotective Grandfather: Into outright paranoia after Yuuhi's father was murdered, which he took out on Yuuhi in an absolutely nightmarish way. Yuuhi shows several signs of what might be PTSD at the start as a result.


Kanamari is a homeless man in late middle-age or early seniority who lives near the river. He is cynical and gruff, and also deeply depressed. He is also incredibly insightful, but his cynicism mars the usefulness of his advice and makes him unwilling to face his own demons.

  • Disappeared Dad: To his daughter.
  • Only One Name
  • Riches to Rags - Claims to have once been well-off and worldly, having traveled, written a book, and run a business that eventually collapsed.
  • The Tramp - He lives in the bushes and weeds near the river, offers swordfighting lessons to Yayoi for cheap, and also has some questionable contacts that Nagumo takes advantage of.
  • Weirdness Censor - It's strongly implied he may not have one, and that he can see the Biscuit Hammer. He is extremely perceptive, at the least.
  • Wisdom from the Gutter - Diluted with a hefty dose of stubborn pride and depression.

Detective Hiwatari

Detective Hiwatari is Nagumo's former partner in the police, now left behind by his resignation. She and Nagumo were a capable duo, as she had periodic psychic flashes that warned of various crimes, allowing them to prevent some rather than just clean up afterward. She has a younger sister, also only known by their family name, who is a classmate of Yuuhi's at university.
  • Comedic Shotacon: She keeps a photo of Nagumo's son with her at all times, and gets quite the Nosebleed over him.
  • Only One Name: Neither she, nor her sister are given a first name.
  • Seers - She has weak and uncontrolled precognition, but good enough to let her catch criminals in the act.


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