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Characters / The Legend of Zelda: Breath of the Wild - Heroes

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     In General
  • The Chosen Ones: In Breath of the Wild, Link continues to serve as Princess Zelda's appointed knight and remains the chosen wielder of the Master Sword. Whereas Zelda is the chosen bearer of the Triforce of Wisdom, which bestows the sacred sealing power passed down to the women of her family.
  • Hair of Gold, Heart of Gold: Both have been deemed worthy to wield the sacred arms and powers of the Goddesses and they've used them to selflessly defend the kingdom of Hyrule throughout time.
  • Lady and Knight: While Link has served as Zelda's protector in previous installments, this marks the first time he's done so in an official capacity as the head of the Royal Guard and as her appointed knight. It also marks the first time Zelda is canonically stated to have feelings for him, though it's unknown whether Link reciprocates.
  • Living Legend: Their feats of heroism have been recorded in legend and song and is one of the cornerstones of the series' lore. The traveling minstrel, Kass, explains that the purpose of his journey is to complete his teacher's song about Zelda and her fallen knight from 100 years ago.
  • Really 700 Years Old: They're both chronologically 117 years old, yet still look like teenagers due to being magically preserved in stasis for a century.
  • Red Oni, Blue Oni: Link and Zelda have this dynamic, but they essentially switch roles after the Time Skip.
    • In the past, Link maintained a more stoic and reserved behavior in comparison to Zelda, who was more energetic and emotional.
    • In the present, however, Link has become considerably more Adorkable and provides more comic relief, while Zelda has become calmer and more confident in her abilities.
  • Reincarnation: They're the latest incarnations of the fabled Hero and Hyrule's princess, who have defended the land throughout its history.
  • Rip Van Winkle: Both of them spent the past century in stasis because of Ganon: Link because his injuries from fighting off the Guardians required him to spend that time in a Healing Vat, Zelda because she had to protect Hyrule by using her sealing powers to trap Ganon in Hyrule Castle. They finally wake up in the present because Ganon is starting to break out of his seal and they need to defeat him once and for all.
  • Took a Level in Badass: These are their most powerful incarnations, thus far:
    • By game's end, Link has an extensive arsenal of weapons, runes, and all of the Champions' abilities combined. In addition to his own ability to parry enemy attacks with his shield, and unleash flurries of sword strokes, or flechette storms of arrows in midair - in Bullet Time.
    • Likewise, upon awakening her long-dormant power, Zelda saves Link by disabling an entire field of Guardians. Then proceeded to Hyrule Castle to face Calamity Ganon on her own and has remained deadlocked with him for an entire century. Meaning, this incarnation of Zelda is as powerful as Ganon, himself.

"Link... You are the light - our light - that must shine upon Hyrule once again."
Voiced by: Kengo Takanashi

The latest incarnation of the Legendary Hero that has saved Hyrule countless times in the past. A mysterious young man who wakes up in an isolated chamber, devoid of any recollection of why he was there. Upon leaving, he finds himself in a land that was parched by a great evil over a century before. He sets out on a quest to destroy the one who wrought the havoc on the land and a discovery of his true self.

  • Adorkable: When cooking, he hums a little tune and gets excited when he finishes, and when renting a sand seal in Gerudo Town all of Link's dialogue options are seal related puns. Should you choose to sleep on the waterbed in Zora's Domain, Link can be heard bouncing on the bed and giggling like a little kid.
  • All Your Powers Combined: Over the course of the game, Link gains the special powers of the fallen Champions. Daruk's Protection allows him to form a protective barrier around himself, Mipha's Grace revives him with extra hearts if he falls in battle, Revali's Gale lets him create an updraft that can carry him into the air for paragliding, and Urbosa's Fury allows him to call down thunderbolts.
  • Alternate Self: He is this to Wolf Link.
  • Amnesiac Dissonance: Although Link is technically still a Heroic Mime, his dialogue options show a penchant for snark and puns, and he freely displays emotion. In the original Japanese text, he is the one writing the journal entries of the Adventure Log, and often adds his thoughts on the situation at hand.note  By contrast, the Link we see in flashbacks was The Stoic with a fixed expression who rarely spoke. According to Zelda's diary, he behaved this way because of the pressures of his responsibility, suggesting that the present Link is emotionally open because he doesn't remember his anxiety.
  • Amnesiac Hero: He wakes up not knowing much about who he is or what his purpose is.
  • An Interior Decorator Is You: While most of his bachelor pad is built by Bolson, he can choose what gear to hang on the walls as trophies.
  • Archer Archetype: Link is of a deliberate stoic and focused personality and just as associated with bows as he is with swords. The original 2014 footage featured Link using a bow and arrow, the first artwork released featured Link aiming his bow at the viewer, and one of the amiibo is Link with a bow and arrow ready.
  • Armor Is Useless: It isn't, really, but his Champion's Tunic has more defense than equally-levelled Soldier's Armor and Ancient Armor despite being a glorified shirt (and it doesn't turn him into a walking lightning rod). The "Hero of the Wild" clothing set also invokes this, as the cloth cap, shorts, and tunic all have equal defense to the Soldier and Ancient Armor sets as well.
  • Attractive Bent-Gender: When he has to crossdress to infiltrate the Gerudo compound, talking to nearby dudes have them hitting on him.
  • Badass Adorable: He's an adorable, lightly built teen and the greatest hero of his generation.
  • Badass Biker: Link's Divine Beast turns out to be a Magitek motorcycle, which can be summoned with his Sheikah Slate. Link can also use his weapons while driving, even two-handed ones.
  • Badass Bookworm: Along with the various dishes he can cook in the game, the fact that he can brew potions suggests a knowledge of chemistry.
  • Badass Cape: The Hylian Hood gives him a pretty nice one.
  • Badass Normal:
    • He doesn't gain any innate magical ability. Any magic he has is because of either the Sheikah Slate, or the spirits of the other Champions using their powers from within him.
    • He doesn't even have the Triforce of Courage. Zelda has the entire thing. Even that which has been passed down from Hero to Hero ever since the Triforce split has been denied him — and that still doesn't stop him.
    • Albeit his Flurry Rush ability (as well as being able to seemingly slow time when firing arrows) could be seen as some kind of time magic or superhumanly enhanced senses.
    • "The Champions' Ballad" DLC adds another feat to Link's badassery as told from a journal written by Daruk. When a Guardian malfunctioned and began to attack, Link manages to deflect its laser back at it with a pot lid, which is something the player can do in the game as well.
  • Bad with the Bone: Link can swipe Stal creature limbs and skulls after scattering them, and use them to bash opponents.
  • Batter Up!: He can get the Boko Bat early in the game, and latter gains a nail bat in the form of the Spiked Boko Bat.
  • The Beastmaster: He can tame wild horses, deer, and even bears, and is pretty chummy with his lupine Alternate Self from The Legend of Zelda: Twilight Princess.
  • Betty and Veronica: He's seen as the Betty to Zelda's Archie, with Kass's teacher being the Veronica. Kass's teacher was both a Sheikah and the court poet, while Link is a knight-in-training and a commoner, something the poet greatly despised.
  • BFS: Some of the obtainable weapons are claymores and greatswords as long as Link is tall. Even the Master Sword qualifies.
  • Big Brother Mentor: He served as one for the "Big Bad Bazz Brigade," helping them hone their swordsmanship. They express their gratitude to him over this a century later as Zora soldiers.
  • Big Damn Heroes:
    • One of his memories features Zelda surrounded, semi-supine, and has been caught dead to rights by the Yiga Clan. Right before they can murder her, Link charges in and kills one of her attackers. This is also the event that causes Zelda to stop being cold towards Link.
    • Unless you ignore the innocent Hylians being attacked by monsters while wandering Hyrule, the player will almost certainly live up to this trope many times over.
  • Big Eater: One of the first things Zelda learned about Link when they became friends was that he has a bottomless appetite and is a sucker for a good meal. Indeed, unless you're very good at dodging or playing a Self-Imposed Challenge, Link will embody this in-game.
  • Bishōnen: Is one of the more feminine-looking Links. This makes the point in the game where you have to cross-dress to get into the Gerudo city extra funny — and more believable.
  • Blade on a Stick: Spears are one of the weapon types that Link can find on his adventure.
  • Blade Spam: Performing "Flurry Rush" with a sword lets Link execute a barrage of slashes similar to his "Triforce Slash" Final Smash.
  • Blue Is Heroic: Link has most prominently been shown wearing an elaborate blue tunic which is a uniform that the Champions of Hyrule wear. This is even enforced by the game, as you cannot dye the Champion's Tunic an alternate color and it's the best armor Link can get in the game.
  • Boring, but Practical: The Paraglider is one of Link's first items, and it does nothing more than allow him to glide. Of course, it is invaluable when it comes to traversing the mountainous regions of Hyrule and saving Link from a fall.
  • Bragging Rights Reward: One of the additions in the Champions' Ballad DLC is the Master Cycle Zero, a motorcycle that's like a horse, but better. That said, you gain it from completing the Champions' Ballad DLC, which, considering it's an addition to the main story, can really only be used to explore the world.
  • Brought Down to Badass: Judging by his memories pre-Calamity Link was an unstoppable One-Man Army. When he wakes up a century later with a fraction of his old strength he's still capable of fighting the most powerful enemies Ganon can bring forth.
  • Bullet Time: By dodging an enemy's attack at the last second, Link can slow down time and counter with a Flurry Rush. Link can also slow down time to aim precisely while airborne at the expense of his stamina.
  • Came Back Wrong: It's evident that being revitalized from the Shrine of Resurrection has left the Princess's appointed knight with amnesia — all of his memories are lost. The King immediately realizes he's wandering without purpose and very confused, thus doesn't reveal himself proper, for fear it would cause further strain on the hero's mind.
  • Cassandra Truth: Many people don't believe Link when it comes to his history. Even though he is the very same Hylian Champion from 100 years from the past, people have a hard time believing him and cite that he's either lying, a descendant of the Champion, or someone looking for fame. Only the Zora, the Sheikah, and Riju and Buliara of the Gerudo believe that Link is the real deal.
  • Cast from Hit Points: He can only prove himself worthy of using the Master Sword by allowing it to drain away a good chunk of his hearts. Thankfully, this is a one-time thing.
  • Celibate Hero: Though many women flirt with Link during the events of the game, he never pays serious attention to it. The rationale is obvious, what with Calamity Ganon needing to be stopped and his own journey of self-rediscovery on top of that. The only exception, according to the Adventure Log in the Japanese version, is Princess Zelda, whom he emphasizes a lot in his quest entries.
  • The Champion: His literal title for this game is the Hylian Champion, but more personally he serves as this to Zelda, and their Lady and Knight relationship is emphasized in this game.
  • Character Development: As explained in Zelda's Diary, Link was at first a quiet and stoic young man who put up a cold front to deal with the pressures of being a knight of Hyrule, but after rescuing Zelda from a trio of Yiga ninjas, he began to open up to Zelda and they soon became close friends. On top of that, while he feels iffy about being able to purify the Divine Beasts at first, his dialogue options show his increasing confidence with each encounter.
  • Chainsaw Good: Link can obtain the Ancient Bladesaw, a sword with rotating teeth made of pure energy.
  • Cheerful Child: "The Champions' Ballad" DLC through Mipha's diary reveals that Link was a curious, energetic, and cheerful child.
  • Charles Atlas Superpower: One of the results of his knight training was gaining Super Reflexes that makes time seem to slow down around him.
  • Chick Magnet: Some female NPCs will flirt with Link, especially if he's completed quests for them, Paya develops a crush on him, and Princess Mipha of the Zora intended to marry him after Ganon was defeated (not to mention she was also in a Love Triangle with Kodah as her rival), while Zelda is also confirmed to have fallen in love with him according to Kass's Mentor (via Kass after he returns to Rito Village) and was about to confess based on her conversation with the Great Deku Tree.
  • Child Prodigy: Link was as young as four years old when he could best grown men in sword fighting.
  • Childhood Friend Romance: Mipha was his childhood friend and she had fallen for him, even intending to marry him after the Great Calamity, though it's somewhat left ambiguous on Link's part, but it's clear she meant a lot to him.
  • Child Soldier: Link was stationed with a group of knights by Zora's Domain when he was four years old, yet at that time was noted to be strong enough to overcome grown men.
  • Chronic Hero Syndrome: Lampshaded by Impa:
    " Ha! Not a memory to your name, yet you are as intent as ever to charge forward with only courage and justice on your side. You have not changed a bit. Once a hero, always a hero."
  • Combat Pragmatist: Tactics for combat can include sniping at range, stealthy kills, electrocution when the enemy's in water, spamming enemies when they're wide open, and so forth. Considering Reality Ensues when it comes to damage in this game, you'll have to have him fight dirty to survive.
  • The Confidant: To Zelda. According to Impa and Zelda's diary, she (eventually) saw him as someone she could confide in and rely on when the pressures of defeating Calamity Ganon became too great, which you can see in some of the memory locations you can find. In the present, he also becomes one for Riju, as she becomes more open with him about her own insecurities once he retrieves the Thunder Helm.
    Impa: A hundred years ago, you and the princess were quite close. You were a comfort and an encouraging presence to her as she struggled each day to fulfill her destiny. That is why she believes in you...and why she has the strength to fight Ganon all alone.
  • Cosplay: Via amiibo, this Link can impersonate most of his predecessors, and even other characters such as Sheik and Phantom Ganon.
  • Contrasting Sequel Main Character:
    • Most incarnations of Link wear green tunics, come from rural or suburban settings, sleep for pleasure, and meet Princess Zelda when their quests are underway. This one wears a wide variety of clothes, is the son of a Hylian knight, had to be placed in the Shrine of Resurrection to prolong his life, and was Zelda's friend long before the story of the game starts.
    • Personality-wise, while most Links are unfailingly polite, some of this Link's dialogue options border on blunt, snarky, or even rude.
    • He's also the first Link shown to keep the Master Sword at the end of his game. Whereas most Links return the sword to its pedestal or otherwise lose it, this Link is shown wearing the Master Sword on his back in the Golden Ending.
  • Cool Sword: The Master Sword, the Blade of Evil's Bane. By the time period the game takes place, the Master Sword's name has been mostly forgotten and most just refer to it as the darkness-sealing sword.
  • Day Hurts Dark-Adjusted Eyes: He experiences this when he opens the Shrine of Resurrection up to the daylight outside.
  • Deadpan Snarker: This incarnation of Link can easily be the snarkiest yet through his dialogue options, even in many instances where the game only gives one. And there is one famous instance where all of his dialogue options are snarky puns.
  • Death of Personality: As detailed above in Amnesiac Dissonance. At the beginning of the game, upon waking up in the Shrine of Resurrection, Link loses all of his memories. People who have advanced suitably far enough into the game may take note that the personality of Link post-revival is completely different from his original personality- he's curious, a lot more carefree, cunning, and open about his emotions. By the time he's gotten most of his memories back, Link has become courageous and stalwart once more, though one could also argue that his carefree nature was his original personality, and the weight of his role as the legendary hero caused him to become emotionally withdrawn- with the stress of that gone, he's able to properly express himself once more.
  • Dented Iron: His backstory as a Knight of Hyrule means he is essentially this when he wakes in the Shrine of Resurrection. He is initially very weak, and even the weakest enemies around can beat him down pretty fast if he's not cautious. Over the course of his adventures, he slowly recovers his full strength (i.e. Heart Containers).
  • Determinator: Much as with all other Links in bearing the Triforce of Courage, he bears this nicely. Even when he was so battered that he could barely stand and was succumbing to his wounds inflicted by the Guardians, he refused to stop putting himself between them and Zelda. Right before the final battle, Zelda says the one thing Link never forgot was his courage.
  • Disappeared Dad: His father was a knight of Hyrule, and Link follows in his footsteps. But he was only mentioned once by Zelda, and never seen in person. Given that 100 years have passed after the Great Calamity, he is most likely dead by this point, even if he survived the Calamity.
  • Disguised in Drag: Link has to use his Pretty Boy good looks and dress up as a woman in order to enter Gerudo Town.
  • Dressing as the Enemy: Some of Link's wardrobe options are masks and armor that make him look like a monster, making it possible to walk straight into enemy camps without the enemies realizing what's up.
  • Dub Personality Change: Well... of a sort. The journal used to keep track of quests is in first-person in the original Japanese version (as well as some other languages, like Russian), and contains a lot more introspective dialogue from Link himself. Most chiefly upon completing the memory gathering quest, Link explicitly claims that he wants to "see [Zelda's] smile again". While the romantic element between the two of them is obvious enough in the English versions, these other translations drive the point home.
  • Elemental Weapon: Can wield elemental swords, rods, and arrows.
  • Empowered Badass Normal: He starts the game with nothing more than a pair of shorts and acquits himself well, even before gaining access to magical upgrades.
  • Enemy Eats Your Lunch: Link can steal food from enemy camps.
  • Experienced Protagonist: Unlike most other incarnations, Link is already a Master Swordsman and the wielder of the Master Sword by the time the game starts, having been born into a family of royal knights.
  • Expy: An invoked one, of the original Link, to complete the allusions to that title. Heck, his official traditional green tunic you can find? It's an updated version of that very Link's clothes.
  • Extreme Omnivore:
  • Even the Guys Want Him: Link gets hit on by male NPCs almost as often as females. Some of these think he's a girl, while others are Ambiguously Gay.
  • Flash Step: To achieve striking distance, Link executes one during a Flurry Rush performed from a perfect dodge on opponents with long melee weapons, such as Lynels, Ganon Blights, and Calamity Ganon.
  • The Gadfly: Some of his interactions are pretty trollish.
  • The Girl Who Fits This Slipper: The fact that the Zora Armor crafted by Mipha and given to him by King Dorephan fits him perfectly is used to prove to a skeptical Muzu that Link is the one Mipha loved.
  • The Hero: As expected, Link is the protagonist and The Chosen One.
  • Heroic Lineage: He's descended from a long line of Hylian knights and was a knight of Hyrule himself, and a step above due to being the chosen wielder of the Master Sword. In one memory, Zelda muses on the pressure of being a slave to one's lineage, and wonders if Link would have chosen a different path in life if this wasn't the case.
  • Heroic Mime:
    • He's this even in a game with some voice acting. Amusingly, there is a cutscene where Zelda quotes something he told her once off-screen. Her diary also reveals why he's this: because of the pressure he felt as the Hylian Champion and the stuff he has to live up to, he chose not to speak much to focus more on his duty, and for fear of saying anything that might disappoint. Learning this makes Zelda warm up to him even more, since she has similar insecurities.
    • Downplayed in the original Japanese text, where Link is the one writing the journal entries in the Adventure Log, often while giving his own thoughts on the situation at hand, thus being the first time in the series where Link expresses himself completely outside of the player's influence. In the Western localizations, the entries were rewritten so they address the player directly instead.
  • Heroic R.R.O.D.: After Calamity Ganon turns the Guardians against Hyrule, Link fights off wave after wave of Guardians while critically injured. Even with Zelda pleading for Link to get away to safety, he still refuses to back down. His body eventually gives out and falls unconscious. Had Zelda not intervened, Link would have been dead for good.
  • Hero with Bad Publicity: In the present day, a number of the older Zora aren't very fond of him, as they blame him for the death of Mipha.
  • Hidden Depths: As described in Zelda's diary, Link put up a stoic and silent front in order to cope with the pressures of being a Knight. It's only through his bond with Zelda that he becomes more open with his feelings.
  • Horse Archer: One viable means of dispatching enemies is shooting them with arrows from horseback. Link is able to change position on a moving mount, spinning on his saddle to shoot at targets behind him and changing forward when finished, without missing a beat or losing control of the horse. That's a feat of masterclass horsemanship.
  • Hot Consort: The fact that he could have been a gender-inverted example is a minor plot point, as Mipha had been planning on asking for his hand in marriage, but was unable to work up the courage to confess before she was killed. It might still end up happening after the events of the game, given that Zelda is also confirmed to be in love with him.
  • Humble Hero: Link never seeks glory in his adventures, though sometimes he asks for rewards for helping people, and doesn't bother to make a point of the fact that he's a legendary hero, instead allowing those he interacts with to form their own opinions about who he is.
  • Iaijutsu Practitioner: Link can use Iaijutsu if he charges an attack with certain weapons, all of them katana-like. Also, he can also perform an iaijutsu-like move with other weapons if he draws them while running.
  • Implied Love Interest: To Zelda. While Link’s feelings are more ambiguous in the Western version of the game, in the Japanese version his feelings are more explicit as all the Adventure Logs are written from his perspective. When all thirteen memories have been collected he expresses in the Adventure Log how he wants to save her as quickly as possible and to see her smile again with his own eyes. Zelda’s love for Link is confirmed multiple times throughout the game, and that it was her love for him that allowed her to awaken her powers. Multiple characters lampshade and support their relationship such as, The Great Deku Tree, Kass, Urbosa, and Paya. The latter having a crush on Link herself, yet she notes Link and Zelda would make a splendid couple. Despite the clear romantic undertones of their relationship, Link and Zelda’s relationship remains only implicit due to Zelda’s Aborted Declaration of Love. Link can, however learn about Zelda’s feelings by completing all of Kass’s quests. In a side quest called “From The Ground Up” Link helps a man named Hudson build Tarry Town and eventually helps with Hudson’s wedding. At the end of the wedding a shower of flower petals fall, according to Bolson the infinite flower petals represent endless love. If Bolson’s statement is to be taken seriously, then it paints the true ending of the game in a different light. In the true ending of the game Zelda tells Link they’re going restore Hyrule to its former glory together, but as they begin to walk off the camera pans out to show a shower of Silent Princess petals. The petals falling in the same way as Hudson’s wedding possibly, representing the endless love they will share.
  • Improbable Use of a Weapon: If Link mounts a Lynel while wielding a spear or two-handed weapon, it will be too long to properly swing at them, so he just starts ramming the butt end of the weapon into the creature's back.
  • Improbable Weapon User: Link can wield an eclectic assortment of odd weapons, ranging from broken sticks to undead skeleton body parts to giant leaves.
  • Inferiority Superiority Complex: Surprisingly. Zelda's diary reveals that Link, like Zelda, felt the pressures of being a Knight of Hyrule and dealt with it by being stoic and silent. Once Zelda realizes this, she and Link become close friends.
  • Informed Deformity: Several characters will note that Link's body is littered with faint scars, none of which appear on his character model.
  • Instant Runes: In the beginning stages of the game, Link can upgrade his Shekiah Slate with Runes that can perform various actions by completing Shrines:
    • Remote Bombs that can blow things up and come in two shapes: round bombs that tend to roll and square bombs that tend to stay in place. Instead of detonating after a certain amount of time, they can be detonated at will.
    • Magnesis can let Link manipulate metal objects to solve puzzles and fish treasure chests out of the water.
    • Cryonis can let Link freeze water into solid blocks of ice that can be used as makeshift platforms or shields.
    • Stasis allows Link to temporarily freeze time for an object or enemy and store their kinetic energy by hitting them while they're frozen, ensuring that they are sent flying when the stasis effect wears off.
    • Camera allows Link to take pictures, with a good number of the things he takes pictures of filling out the in-game Hyrule Compendium.
    • amiibo, which can be turned on and off, allows the player to scan Amiibo for daily bonus items or summon Wolf Link for help.
    • Master Cycle Zero, which summons Link's titular Divine Beast to be ridden anywhere outdoors. It's eco-friendly, too, running on whatever random materials you give it.
  • Interspecies Friendship: He was Childhood Friends with several Zoras, and "The Champions' Ballad" DLC revealed that he and Daruk were already Blood Brothers before the Champions were gathered.
  • Interspecies Romance: We don't know if Link responded or not, but we do learn that both Mipha, the Zora Princess, and a commoner Zora named Kodah were in love with Link. However, Mipha died fighting Calamity Ganon and Kodah moved on when Link was put into his healing slumber, going on to marry a fellow Zora named Kayden, have a daughter with him (Finley), and run the Seabed Inn.
  • In the Hood: One of Link's pieces of armor is the Hylian Hood, a simple traveler's cloak.
  • Irony: In contrast to all the other Links except the one from The Wind Waker, this Link is limited in how far he can swim by his stamina meter. This is despite the fact that he not only grew up interacting with the Zora to the point of being Childhood Friends with several of them, he almost became their prince consort.
  • Jerk with a Heart of Gold: If you pay attention to some of the responses Link can give in-game, a surprising amount of them are... less than pleasant. Even some of his more pleasant responses can come off as sounding less than kind, and several quests outright have him manipulating people to further his goals in one way or another. That said, it doesn't stop him from being as heroic as previous Links.
  • Katanas Are Just Better: The Sheikah swords, such as the Eightfold Blade, are a subversion. While the descriptions boast of them having the sharpest conventional blades ever made, and they are a step up from the early weapons, they can be outclassed by future ones quite quickly.
  • King in the Mountain: He was sealed in the Shrine of Resurrection before the events of the game.
  • Kleptomaniac Hero: Link can sneak into enemy camps and rob them blind of their food and weapons. There's even seldom any acknowledgement or ramifications for helping himself to supplies found in friendly encampments such as Stables found around Hyrule.
  • Knight in Shining Armor: Link has always been a swordsman who fights evil, champions the innocent, and serves as the White Knight to Zelda's Bright Lady, but for the first time in the series — not counting Twilight Princess — he can don proper plate armor with the Soldier's Armor set.
  • Late to the Tragedy: The setup of the game implies that Link Slept Through the Apocalypse, but an early game reveal tells us (and him) that he was actually at ground zero, present at the moment Calamity Ganon ravaged Hyrule, as a knight fighting alongside Princess Zelda and the other pilots of the Divine Beasts. Link almost perished in the struggle and was only saved by bringing him to the Shrine of Resurrection.
  • Legacy Character: On top of him being the latest in a long line of Links, a horse he can tame in a sidequest is the direct descendant of the horse that Zelda used a century ago.
  • Legacy of Service: Link is from a line of knights, his father having been a member of King Rhoam's Royal Guard.
  • Lost in Translation: Much of the writing in the Journal in the Japanese version is changed from being written in the first person to address the player directly instead. This means a lot of character that Link had in Japanese is unfortunately lost- most notably, that a lot of his romantic subtext with Zelda is removed entirely. This is visible here.
  • Love Triangle: It turns out that he was actually involved in three of these. Amongst the Champions, both Mipha and Zelda, Princesses of the Zora and the Hylians respectively, had a crush on him. He also had another going on with both Mipha and a Zora named Kodah. The last was between him and an unnamed Shiekah poet regarding Princess Zelda's affections.
  • Luckily, My Shield Will Protect Me: He can use several types of shields made out of wood, metal, or ancient technology. His shields will break if he blocks too much, but successful parries can counterattack while preserving the shield durability. Link's wooden shields are useless against fire or the superheated areas in Death Mountain while metal shields will make Link become a lightning rod if he's caught in a thunderstorm. Link can find the Hylian Shield, which has the best defense and has a ton of durability, but since it's metal, thunderstorms will make it dangerous to have equipped.
  • Made of Iron: Significantly less so than other Links, but enough hearts and armor can allow him to survive a bolt of lightning.
  • Magic Knight: Link can use Magitek arrows, as well as utilize a Magitek device called the Sheikah Slate to perform magic.
  • Magikarp Power: Moreso than any Link up to this point. He starts out very, very weak; there are enemies in the tutorial area that can kill him in one hit, and the first weapon he's likely to find is a tree branch lying on the ground. But as the game continues, and he completes shrines, dungeons, and other quests, he becomes easily the most powerful incarnation in the franchise, as shown in a lot of his other tropes.
  • Magitek: Link's main item in this game is a Sheikah Slate, an all-purpose magical tablet which can be loaded with spells such as Magnesis, Cryonis, Remote Bombs and Stasis. It also comes equipped with a Tracker for shrines, treasure, wildlife, or monsters, a warp function, and a Camera.
  • Master Swordsman:
    • Played straight for the first time in the main series. This Link was once an elite knight in the Hylian army who was nearly killed trying to fend off the Calamity Ganon a century before. His combative skills are ingrained in his mind, even if he doesn't have recollection of his past experiences. The closest the series has had to someone of this Link's level of skill was in Skyward Sword (whose Link was training to become a knight, but had not graduated at the time of the game). Prior to his fall, he was the chosen wielder of the Master Sword.
    • Several readable tomes and commentary from Non-Player Character dialogue cite Link among the greatest swordsmen in Hyrule. His role as The Chosen One was because he wielded the Master Sword, but his appointment as Princess Zelda's knight was because of his unparalleled skill with the blade.
    • Mina and Mils, a pair of veteran adventurers (and self proclaimed treasure hunters), can occasionally be found fighting a pair of Bokoblins. While the two can defeat the monsters without Link's assistance, watching them reveals how inefficient their swordsmanship is compared to his. They block an attack with their shield, then strike back with a single sword swipe. This process is repeated until the Bokoblins are dead. Link on the other hand can parry and dodge attacks, execute Bullet Time, and perform a rapid Three Strike Combo.
  • The Matchmaker: One sidequest has Link act as Finley's wingman in landing her the man she's fallen for.
  • McNinja: One of his outfits is a Sheikah outfit that makes him look like a ninja, and improves his stealth ability when worn.
  • Mr. Fanservice: Link is a rather attractive young man in this game, potentially able to walk around just in his underwear. To quote Nintendo's CEO, Reggie Fils-Aimé: "Link is hot"
  • Multi-Melee Master: In a step up from his previous incarnations, Link can skillfully wield swords, axes, spears, clubs, and a number of other weapons.
  • Multi-Ranged Master: He can also wield bows, boomerangs, and magic rods.
  • Nature Hero: Invoked, although not in an obvious way - the iconic green tunic of past Heroes is now the reward for basically mastering and traversing the vast wilderness of Hyrule. Receiving it reveals this particular Link's official "Hero Title" (as compared to the Hero of Time, Hero of the Wind, or Hero of Twilight, etc.) and considering what this Link needs to have gone through to get it, the tunic officially titles him: The Hero of the Wild.
  • Nice Guy: Noble, loyal, dedicated to his duty, and mature beyond his years.
  • Nice Hat: Defied. He is not seen with his iconic green cap. It's something Link has to find in the game or unlock via amiibo.
  • No Sympathy: Gets this from many people bitter over his initial loss to Calamity Ganon, despite him clearly trying his damnedest both then and now.
  • Not So Different: Zelda's Diary reveals that Link, like Zelda, felt the pressures of living up to his responsibility of being a knight of Hyrule. It's Zelda realizing this that causes them to bond.
  • One-Man Army: One of his memories reveals Zelda bandaging an injury and admonishing him for being reckless. The scene cuts to reveal the pair alone on a plateau, surrounded by dozens of slain monsters he defeated to protect her, including several Silver Lynels. In the final memory, he faces down an endless horde of Guardian Stalkers to keep Zelda safe. He does take down many of them, but alas, it's still not enough and he goes down, saved only by Zelda awakening her divine powers.
  • Only Mostly Dead: Succumbed to his wounds defending Zelda from the corrupted Guardian army after she awakened her powers, passing away in her arms... for about five minutes. Then Fi spoke up, and Zelda had Impa and Purah whisk him to the Shrine of Resurrection, where he was quickly put on life support and set to be revived in time. Even so, it apparently took 100 years to regenerate him.
  • Older Than They Look: He looks like a normal teenager, however, he's actually over 110 years old in the present-time of the game. This is due to the healing stasis he was put under in the Shrine Of Resurrection for 100 years. Lampshaded in-game when Link is rejected by the bartender in Gerudo Town, who states Link looks too young to buy any of her drinks. One of the replies Link can choose is "I'm over 100 years old.", which the bartender naturally doesn't believe. This is also lampshaded with a Zora NPC who remarks that Link hasn't aged a day, despite meeting him 100 years ago and now wonders how Link doesn't look like an old geezer.
  • Pay Evil unto Evil: You can make Link attack monsters that are currently minding their own business. Or as one E3 player put it, “innocent Bokoblins enjoying their evening.”
  • Pint-Sized Powerhouse: Aside from Zelda, children and elderly characters, Link is the shortest adult Hylian in the game, and Hylians themselves are shorter on average than the other major races of Hyrule (which are gigantic by human standards). He's still a One-Man Army.
  • Praetorian Guard: He is the son of a family whose bloodline served the kingdom as such. As The Chosen One of the Master Sword, he was specifically designated to serve and protect Zelda.
  • Prongs of Poseidon: He can obtain the Ceremonial Trident and Mipha's Lightscale Trident.
  • Pungeon Master: He makes a lot of seal puns in Gerudo Town, like when he seals the deal on renting one.
  • Samurai Ponytail: Link sports a short ponytail, though he's a knight rather than a samurai. Certain pieces of head armor even change his hairstyle; the Stealth Mask gives him a ninja's topknot, fitting into this trope even more.
  • Screw the Rules, I'm Beautiful!: Link is not averse to capitalizing on his looks to get what he wants, whether it be seducing a man out of his shoes, cutting in line for a very sought-after spa treatment, or getting a massive discount on a house.
  • Sealed Good in a Can: Ultimately revealed to be this after you gather the four Spirit Orbs on the Great Plateau: the Old Man explains Link has been healing at the Shrine of Resurrection since he fell in the last battle against Calamity Ganon, 100 years ago. Memories you find later in the game elaborate that this is also a case of coming Back from the Dead.
  • Secret Keeper: After you defeat the Yiga Clan member that tried to steal the Sheikah Heirloom, Dorian asks you to keep his Yiga roots on the down-low. Presumably, being the good chap he is, Link agrees to take that knowledge to the grave.
  • She Is All Grown Up: A rare male example. Link became this to Mipha, who as a Zora was already an adult upon meeting four year old Link. Upon seeing Link again after he had grown up she fell in love with him.
  • Shield Bash: He can do this with any shield, even the Pot Lid, and can actually cause direct damage with any type of Lynel Shield. Daruk's training journal references a time where Link had used a Pot Lid to deflect a laser from a Guardian, which is indeed something he can do in-game.
  • Shield Surf: Given a decent slope, he can slide down mountains and hills while riding a shield, though this will wear it down very fast. He can cross the Gerudo Desert with a sand seal by letting it drag him while surfing on a shield.
  • Shameless Fanservice Guy: Link does not seem especially concerned with running around in his underwear, even when other characters directly comment on it.
    Kass: Boldly standing naked on the pedestal... That’s definitely reminiscent of the hero of legend.
  • Ship Tease:
    • With Zelda and Mipha. Both girls are explicitly confirmed to be in love with him, and the game offers the player the possibility of choosing dialogue options that imply that he reciprocates either of them... or even both of them.
    • The Japanese version favors Zelda over Mipha. In that language, the journal entries of the Adventure Log are written by Link himself, and he often reflects his thoughts on them. In many entries, specially those from later in the game, Link talks about Zelda with quite significant romantic undertones. This was completely removed from the Western localizations, though.
  • Slept Through the Apocalypse: Subverted; he slept during the apocalypse, downed while fighting Calamity Ganon's campaign of destruction and had to be revived at the Shrine of Resurrection. He doesn't remember any of this happening, though.
  • Stat-O-Vision: His Champion's Tunic allows him to see an enemy's health in numbers.
  • The Stoic: Like his Twilight Princess incarnation, he rarely emotes. Zelda's diary reveals that Link put up the front of being stoic and silent as a defense mechanism to deal with the pressures of being a knight of Hyrule.
  • Submissive Badass: One of the best swordsmen in Hyrule, but completely loyal to Zelda.
  • Super Reflexes: He can spam enemies to death after dodging a melee attack at the last minute, shoot arrows in midair, and the world around him is in an adrenaline-fueled Bullet Time while he does so.
  • Supreme Chef: By necessity, he must become good at cooking, as every meal regenerates health (along with other benefits).
  • Sword Beam: Link can launch Skyward Strikes from the Master Sword instead of throwing it; the Windcleaver katana also has a unique special attack that fires a Razor Wind at enemies instead of a Spin Attack.
  • Take Up My Sword: Over the course of the game, Link is rewarded with the signature weapons of the fallen Champions of Hyrule when he cleanses one of the Divine Beasts. King Dorephan will reward Link with Mipha's Lightscale Trident, the Goron Boss will reward Link with Daruk's Boulder Breaker, Chief Riju will give Link Urbosa's Scimitar of the Seven and Daybreaker shield, and the Rito Village elder Kaneli will give Link Revali's Great Eagle Bow.
  • Teens Are Short: Link is implied to be around the same age as Zelda, who is only just seventeen, and he's shorter than most characters in the game (emphasised as many of the races of Hyrule are much taller than regular Hylians anyway, making him seem even shorter).
  • Three Strike Combo: Link can perform them when using one-handed swords.
  • Took a Level in Jerkass: Downplayed. In the past, he was a stoic knight who focused on his duty and behaved chivalrously. After Calamity Ganon's attack and his time in the Shrine of Resurrection, he's stopped caring as much about what people think of him, often edging into Jerk with a Heart of Gold territory.
  • Trick Arrow: He can use various types of arrows such as the standard fire and ice arrows, bomb arrows, shock arrows, ancient arrows formed from Guardian technology, and the Arrows of Light in the final battle with Ganon.
  • Used to Be More Social: Mipha notices this about Link as revealed in her diary in "The Champions' Ballad" DLC. Link used to be a talkative and energetic child and grows up into being very aloof, stoic and rarely smiles. This is probably due to Link's dedication in being a knight for the Royal Family and his duty in protecting Zelda caused him tons of anxiety, thus he kept up a stoic front to look calm and professional.
  • Vitriolic Best Buds: His relationship with Zelda started off as a one-sided version of this. As he was the appointed knight, his job was to protect Zelda from danger. Zelda, being the fiercely independent girl she is, wasn't too happy with the idea of having a 24/7 bodyguard, and according to Urbosa, she saw Link as a reminder of her own failure to awaken Hylia's power. But after Link saves her from a trio of Yiga ninjas, she gradually began to warm up to him, even ordering that he be taken to the Shrine of Resurrection in a last-ditch effort to save his life after trying to protect him for a change served as the trigger for her sealing magic. Reading Zelda's diary in Hyrule Castle reveals that despite her frustrations and jealousy, every time she came down from shouting at Link to go away, she would think back to how bewildered and confused he seemed and would realize how badly she was treating him for doing his job. Venting her frustrations at Link just made her feel horrible about herself on top of all her self-doubt in a vicious self-sustaining cycle.
  • Walking Shirtless Scene: Thanks to the addition of clothing options. Link starts out in the Shrine of Resurrection as this, but playing through the entire game as this is not a good idea.
  • Weak, but Skilled: Unlike most Links, his damage is sustained realistically. Basically, he'll take realistically-high levels of damage that, compared to a lot of his enemies, makes him either a Fragile Speedster or a Glass Cannon. That said, quick thinking and strategic approaches to combat can allow him to dominate all.
  • What Beautiful Eyes!:
    • Paya dedicates a whole diary entry to them.
    • Zelda crushes on them too. During the memory cutscene of her Rescue Romance, she's staring intently at Link's eyes as he intimidates the assassins to leave her alone.
  • Wholesome Crossdresser: Although the merchant who sells them insists that they're actually gender-neutral, Link can wear enchanted earrings and circlets in order to boost his defensive powers. More accurate to the trope, in order to gain access to the Gerudo city, Link has to dress up in women's clothing.
  • With This Herring: Link starts his quest with only a set of threadbare clothes and no weapons.
  • You Don't Look Like You: His facial features are the same, but Link is not seen in his iconic green tunic in the promotional material, with all the merchandise and advertising showing him in the blue Champion's Tunic instead. This game's version of the iconic green tunic must be earned.


Princess Zelda
"Prayer will awaken my power to seal Ganon away... Or so I've been told all my life..."
Click here to see Zelda in her formal dress 
Voiced by: Yu Shimamura (Japanese), Patricia Summersett (English) Jessica Ángeles (Mexican Spanish), Nerea Alfonso (European Spanish), Adeline Chetail (French), Julia Casper (German), Martina Felli (Italian)

The titular princess of the ruined Hyrule. She is the voice that guides Link after his hundred-year slumber and the only one holding Calamity Ganon at bay. As Link begins his quest to save Hyrule, he begins to regain his memories relating to Zelda and her past.

  • Aborted Declaration of Love: Implied when she asks the Great Deku Tree to tell Link something for her when he comes for the Master Sword when he awakens, but the Deku Tree stops her mid-sentence and convinces her to say it herself.
  • Adorkable: One of Link's memories has her going absolutely ecstatic when she catches a frog (including an absolutely adorable shuffle on her knees over to Link to show him, and going "ta-dah!" when she shows it to him) and is giddy at the idea of doing an experiment by having Link eat it. Her line delivery is even more excitable in the Japanese audio.
  • Adventurer Archaeologist: Zelda travels the world researching the dilapidated ruins of Old Hyrule. She was the original owner of the Sheikah Slate, and was very annoyed to find that the shrines were only designed to work for the hero bonded to the Master Sword.
  • Affectionate Nickname: Her mother and Urbosa called her "little bird".
  • All for Nothing: She laments how all her efforts to prevent Hyrule from suffering destruction were for nothing.
  • Badass Adorable: She's an Adorkable little archaeology nerd who, upon awakening to Hylia's power, is strong enough to seal the resident Ultimate Evil Eldritch Abomination in a duel for an entire century.
  • Badass Bookworm: A staple for the character due to her being the bearer of the Triforce of Wisdom, but this Zelda takes it further by being a scholar who explores Hyrule culture while being the mortal reincarnation of the Goddess Hylia.
  • Badass in Distress: Zelda has been fighting Ganon nonstop for a century. She awakens Link because her power is waning and she needs backup.
  • Barrier Maiden: She's kept Ganon sealed within Hyrule Castle for the past century.
  • Be Yourself: It's implied the reason she has such trouble with her powers, compared to other Zeldas who were more or less able to behave as they liked, is because she is prevented from doing this. In one of the memories, she poses a hypothetical to Link, asking him to consider that if one day he realized he wasn't meant to be a fighter, but no matter what, because he was born into a family of the Royal Guard, that's the role he had to fill. It's very clear she's actually talking about herself and her role as Princess. In another memory, her father quashes and suppresses her interests, dismissing them as 'playing at being a scholar', and forces her to do as her ancestors did.
  • Big Good: She was responsible for gathering the Champions and spearheaded the research of the lost Sheikah technology; including the Divine Beasts and Link's Sheikah Slate. And she has prevented Calamity Ganon from completing his conquest by keeping him confined to Hyrule Castle, while Link recovers.
  • Big Ol' Eyebrows: Hers are noticeably thicker than most of her predecessors and they're a few shades darker than her hair color.
  • A Birthday, Not a Break: She spends her seventeenth birthday praying at the Spring of Wisdom, but as she comes down from Mount Lanayru, Calamity Ganon attacks.
  • Bittersweet Seventeen: She made one final effort to awaken her sealing powers by praying at the Spring of Wisdom on her seventeenth birthday.
  • Blue Blood: She's the crown princess of Hyrule and, appropriately, speaks with a high-class British accent in the English dub.
  • Bodyguard Crush: Her behavior in some of the cutscenes imply this, and a sidequest involving the minstrel Kass will reveal that his teacher was a Sheikah poet for the royal court who fell in love with Zelda, but that she "only had eyes for her appointed knight".
  • Break the Cutie: She cries to Link and heavily laments how all her efforts (assumed to be preventing the fall of Hyrule and stopping the Calamity Ganon from doing so) were for nothing.
  • Character Development: She starts off haughty and dismissive towards Link, acting much like her counterpart from The Legend of Zelda animated series. However, she slowly warms up to him as they spend time together.
  • Composite Character: The developers have compared her to both her Twilight Princess and Skyward Sword incarnations. She's very serious-minded about the fate of Hyrule like the former, but her status as a close fiend of Link's, with possible romantic undertones, matches that of the latter. On top of that, the way her more independent personality initially causes her to clash with Link and watching the two adapt and grow closer to each other as their journey goes on is reminiscent of Tetra and the Hero of Wind's relationship in Wind Waker.
  • Contrasting Sequel Main Character: Previous incarnations of Zelda were already adept at magic and most met Link when his quest is underway. This Zelda is insecure about her inability to unlock her powers and has known Link for quite some time before the game begins. In addition, instead of being being kept captive by the villains, she's instead the one keeping Ganon trapped in Hyrule Castle.
  • Covered in Mud: Several scenes show Zelda and her white dress smeared with mud.
  • Crisis of Faith: In one of the memories of the events from the past, Zelda's inability to channel Hylia's power despite praying to the goddesses daily eventually causes her to lash out and curse her divine ancestor.
  • Cry into Chest: Zelda was unable to awaken her powers, fails her kingdom and her friends, and breaks down crying in Link's arms.
  • Dare to Be Badass: When she went to recruit Revali as Divine Beast Vah Medoh's pilot, she told him "We must protect the precious life of this land from the Calamity's grasp at all costs. Hyrule needs you, Revali." He found it surprisingly motivating despite his scepticism of the plan against Ganon and him finding her wording corny due to Zelda's determined look.
  • Determinator: Her resolve is as strong as Link's. She's spent the past century fighting to keep Ganon contained in Hyrule Castle despite her power weakening over time.
  • Defrosting Ice Queen: She starts off as being dismissive and cold towards Link, but gradually becomes affectionate towards him.
  • Deuteragonist: She's the titular character, one of the three beings with their destinies constantly entangled in Hyrule's history, most of the memories detail her growing relationship with Link, and she's the Barrier Maiden who bought Link the just over a century to save the day.
  • Die or Fly: She is unable to summon her divine powers until threatened by a Guardian, after Link has fallen in battle, and the power is the only thing that can save her.
  • Ermine Cape Effect: This is actually averted, Zelda does have a fancy royal outfit with the Requisite Royal Regalia like her Cool Crown, but she only wears it for ceremonial purposes in the story and actually wears two other outfits for travel and for rituals.
  • Flat-Earth Atheist: Because of scholarly pursuits and focusing on Hyrule's equivalent of The Scientific Method, she is sceptical that blind faith to the goddesses will be enough to unlock her powers. She becomes more doubtful as each attempt at devout prayer is only answered with failure. This frustrates her father, who is a pious ruler, as past princesses and queens have been successful using that method. Its strongly alluded that Zelda's doubt of her own divine inheritance and inadequate self-confidence kept her powers sealed.
  • Flower Motif: Zelda is associated with the in-game flower called the Silent Princess; this rare and beautiful flower is said to be impossible to grow in a controlled environment, much like Zelda's powers are not able to flourish in her restricted life.
  • Foreshadowing: In one of the flashbacks where Link single-handedly killed an army of monsters, Zelda praises Link for his courage, but also warns him not to push himself beyond his limits. In the final memory, Link is shown on the brink of collapse and his Master Sword is notched and stained from holding off a swarm of Guardians that were attacking him and Zelda. The princess pleads with Link to save himself, but he refuses to stop protecting her.
  • Gendered Outfit: Her blue outfit is essentially a female version of Link's.
  • Genius Sweet Tooth: The palace library contains a cookbook mentioning Zelda's favorite food was fruitcake, which she claimed helped her focus better on ancient technology research.
  • Gold and White Are Divine: Like her earliest incarnation, Zelda wears a ceremonial white gown (along with gold accessories) when she prays at the Goddesses fountains to awaken the divine power of Hylia within her.
  • Go Through Me: One of the scenes shows Zelda standing between a badly-injured Link and a Guardian that's about to blast him with a laser. It is this act that finally allows her to awaken Hylia's power.
  • Green Eyes: Previous incarnations of Zelda had Innocent Blue Eyes, but her's are green and fittingly enough her aggression towards Link is because she envies how set he seems with his destiny as he had no issues getting control of the Master Sword.
  • Hard Work Hardly Works: The methods King Rhoam used to train her to use her power caused her to be a late bloomer when it comes to Hylia's power. In fact, until they got to know each other more, this was a major source of her initial envy towards Link (as he was chosen by the Master Sword much sooner than Zelda was able to harness the power of Hylia).
  • Hartman Hips: Accentuated by her traveling outfit (and the game's camera angles).
  • Hey, You!: In her diary, she calls Link "HIM". After he saves her life, she starts using his name.
  • Holy Hand Grenade: Zelda is set to inherit a divine power of her ancestors.note 
  • I Am Very British: Speaks with a noticeable Received Pronunciation accent, befitting her station as a princess.
  • Inadequate Inheritor:
    • As revealed in Link's awakened memories, she was seen as one by her father and her subjects due to her inability to awaken the divine power the Royal Family inherited from Hylia, her own interests and wants dismissed as 'playing at being a scholar'. One memory even shows that she sees herself as this too.
    Zelda: What's wrong with me?
    • Once she unlocks her powers she becomes a Superior Successor, and the strongest Zelda we've seen to date. In a role reversal, instead of being captured and held in Ganon's Tower, she essentially captured Ganon and held him in Hyrule Castle for 100 years until Link came to help destroy him.
  • An Ice Suit: In some DLC, she's wandering around a winter landscape in a white coat trimmed with white fur.
  • Implied Love Interest: To Link. Zelda’s feelings for him are confirmed multiple times throughout the game, her love for him and her desire to protect him actually becomes the trigger to awakening her power to seal Ganon. While Link’s feelings are more ambiguous in the Western version of the game, in the Japanese version his feelings are more explicit as all the Adventure Logs are written from his perspective. When all thirteen memories have been collected he expresses in the Adventure Log how he wants to save her as quickly as possible and to see her smile again with his own eyes. Multiple characters lampshade and support their relationship such as, The Great Deku Tree, Kass, Urbosa, and Paya. The latter having a crush on Link herself, yet she notes Link and Zelda would make a splendid couple. Despite the clear romantic undertones of their relationship, Link and Zelda’s relationship remains only implicit due to Zelda’s Aborted Declaration of Love. Link can, however learn about Zelda’s feelings by completing all of Kass’s quests. In a side quest called “From The Ground Up” Link helps a man named Hudson build Tarry Town and eventually helps with Hudson’s wedding. At the end of the wedding a shower of flower petals fall, according to Bolson the infinite flower petals represent endless love. If Bolson’s statement is to be taken seriously, then it paints the true ending of the game in a different light. In the true ending of the game Zelda tells Link they’re going restore Hyrule to its former glory together, but as they begin to walk off the camera pans out to show a shower of Silent Princess petals. The petals falling in the same way as Hudson’s wedding, possibly representing the endless love they will share.
  • Inferiority Superiority Complex: Zelda is initially aloof and haughty towards Link, resenting him for realizing his ability as the Hero's reincarnation while she is initially unable to tap into the divine power passed down by Hylia.
  • Irony: Of the Inverted Trope variety. Most of the time, Ganon imprisons Zelda in Ganon's Tower. This Zelda imprisoned Ganon in Hyrule Castle.
  • Jerkass Realization: After Link rescues Zelda from Yiga ninjas, she realizes how selfish and antagonistic she's been towards him and apologies for her actions and begins to talk with him.
  • The Leader: She was the appointed commander of the Champions.
  • The Load: Was considered this in the past since she couldn't awaken her divine powers, much to her displeasure. She tried to be The Smart Guy of the Champions or perform duties that would normally be expected of a princess instead, but her father was having none of it and shoved her back into this by forcing her to pray constantly to no avail.
  • Magitek: Her official character art and amiibo show her using a Sheikah Slate. She was its original bearer, and passed it on to Link when he was sealed.
  • Ms. Fanservice: There are a number of camera angles in Link's memories and the Golden Ending that focus on her posterior, which her snug-fitting breeches help emphasize.
  • Missing Mom: Zelda's mother, the Queen, died a year before Zelda's training was to begin. As she was the parent with Hylia's magic, Zelda was left without a teacher to guide her through tapping her latent magic power, leading to her underdeveloped abilities, and her father, despite also being of Hylia's bloodline, isn't any better at it than she is.
  • Modest Royalty: She is seen in many outfits, but the most prominent one is her Champion's attire.
  • Motor Mouth: She, as a scholar, is pretty talkative when it comes to the subjects of her research.
  • Muggle Born of Mages: A lot of Zelda's issues come from not being able to awaken the magical powers that come naturally to the women of her family. Subverted later on, as her power manifests in time to save Link from Guardians.
    Zelda: A daughter of Hyrule's royal family yet unable to use sealing magic... He must despise me.
  • My Greatest Failure: Between Calamity Ganon's return and Zelda awakening her power, there's a dark moment when she believes that all her hard work for the past ten years, training to access her power and researching Ancient technology, did nothing to save her friends, her kingdom, or her father. She blames herself.
    Zelda: Everything I've done up until now... it was all for nothing...!
  • Mythology Gag: In Zelda's room in Hyrule Castle, you can find a powerful Royal Guard's Bow on display on her wall; the bow and arrow, of course, has been Zelda's weapon of choice in many games before.
  • Never Got to Say Goodbye: She mentions in her diary that she had yet to see, let alone make up with, her father from a fight before she and the party set out for Mount Lanayru. That's also the day Calamity Ganon attacks.
  • Older Than They Look: Before the Calamity hit, she had just turned 17. However, in the present time of the game, she's technically 117 years old. She didn't age due to her being locked in a magical battle with Ganon for 100 years, which kept her physical body in stasis.
  • Pimped-Out Dress: Zelda's court dress is a beautiful and elaborate blue gown.
  • The Power of Love: Kass believes it was Zelda's love for Link that finally awakened her power, based on what his late teacher, a Sheikah poet, witnessed 100 years ago.
  • Pretty Princess Powerhouse: Zelda, by her own admission, lacks any proper skills in combat without her powers. After awakening her powers, however, she is able to shut down a whole battalion of Guardians before walking into Hyrule Castle to trap Ganon inside it for 100 years. In the Final Boss fight, she aids Link by generating Instant Runes on Ganon's body for Link to target and then afterward is the one to deliver the finishing blow, consuming and destroying it with the power of the Triforce.
  • Rebellious Princess: Because Zelda struggles to awaken her divine power, she prefers to spend her time as a scholar exploring Hyrule. Her father disapproves of her choice, and has Link guard Zelda against her own will.
  • Religion Is Magic: The power passed down the royal family is due to Divine Parentage and it is assumed that the power must be awoken through ritualistic prayer.
  • Rescue Romance: After Link saves her and she learns that he is not as stoic and confident as he appears, not only did she start to warm up to him, she later developed feelings for him, as even the Deku Tree suggests telling him in person instead of through a message.
  • The Resenter: She was initially jealous of Link for his status as The Chosen One and for how easily he was able to wield the Master Sword, while she repeatedly failed to awaken Hylia's power. In one of the memories, she contemplates breaking into a Shrine, which is only meant to be entered as a Trial by the chosen hero. As Urbosa put it, Link reminded her of her own failures.
  • Royalty Super Power: The divine magic that Zelda strives for is passed down by blood from the Royal Family's godly predecessor.
  • Sacred Bow and Arrows: As per tradition, the final battle begins with Zelda creating the Bow of Light with her powers for Link to wield as an Eleventh Hour Super Power. Zelda's Bow of Twilight from Twilight Princess can also be obtained from the Zelda Smash Bros Amiibo and can fire infinite Light Arrows with the blast radius of Bomb Arrows and the power of Ancient Arrows.
  • Sealed Good in a Can: The can being the Calamity Ganon, who itself was sealed in Hyrule Castle as a result.
  • Sensual Spandex: Downplayed example, but her pants are very tight-fitting, and the camera will remind you of that.
  • Ship Tease: Finishing Kass's sidequest makes Zelda's feelings for "her appointed knight" explict, as it greatly frustrated his teacher who, as the court poet, had fallen in love with the princess and was jealous that she only had eyes for a commoner like Link. We also later see her desire to protect or save him was the reason for her powers being awoken.
  • Single Woman Seeks Good Man: After learning that behind Link's stoic attitude lies an Adorkable young man with his own insecurities that she can confide in, it's likely what led to her developing feelings for him.
  • Sir Not-Appearing-in-This-Trailer: She didn't appear in footage until the Game Awards trailer, though her face wasn't shown and her identity wasn't revealed until the January Switch presentation. Her voice is in the E3 2016 trailer, though like her identity, it wasn't revealed to be her.
  • The Smart Guy: Of the Champions; her combat abilities are undeveloped due to her being unable to access Hylia's power, but she's the most knowledgable of the Sheikah's technology, and continuously researches ways to help her team.
  • Sole Survivor: Of all the Champions when the Calamity Ganon first attacked, leaving her alone to fend it off. Subverted in that she immediately had Link sent off to be resurrected while he still could be, making his passing very brief, though it took a hundred years to revive him fully.
  • Spock Speak: Well-spoken at all times.
  • Suddenly Voiced: Breath of the Wild is the first mainstream Zelda gamenote  where she (among other characters) is given fully-fledged voice acting, in all languages the game is localized into.
  • Swallowed Whole: By the Calamity Ganon when she went to face it after Hyrule's destruction, whereupon she managed to confine it to the castle, but was consequently trapped inside it for the next century until Link defeated it.
  • Taking the Bullet: This seemed to be her plan when she jumped between Link and a Guardian during the final memory. After her powers thankfully kicked in and saved both of them, she is shocked and confused, implying that she either didn't expect them to work or wasn't even consciously trying to use them.
  • Technobabble: Zelda slips into this when geeking out.
  • Telepathy: In the grand Zelda tradition, Zelda herself keeps an eye on Link's adventures and speaks to him via a psychic connection. It's unclear if this is the source of the memory Link finds of when she left the Master Sword in the Deku Tree's care, or if it's because of his connection to Fi.
  • Tempting Fate: Early on in their relationship, Zelda gets fed up with Link following her constantly and bluntly tells him to get lost because she can take care of herself. Two memory scenes later, cue Zelda running for dear life from Yiga assassins, with Link nowhere in sight.
  • Textile Work Is Feminine: "The Champions' Ballad" reveals that the Non-Uniform Uniform outfits the Champions wear were all sewn by Zelda.
  • Theme Music Power-Up: When Zelda finally uses her sealing magic for the first time, the scene is accompanied by her theme.
  • Through His Stomach: According to her diary, she gets Link to open up by feeding him lots of food.
  • Too Spicy for Yog-Sothoth: After being consumed by Calamity Ganon, she was put in exactly the right place to be able to keep it sealed inside Hyrule Castle for a whopping one hundred years.
  • Trademark Favorite Food: The palace chefs claimed Zelda had a passion for fruitcake.
  • Tragic Keepsake: Zelda's Sheikah Slate acts as one for Link; her photographs on the camera are the key to Link recovering from his amnesia.
  • Training from Hell: Zelda has trained by praying in freezing-cold sacred water for days at a time.
  • Traumatic Superpower Awakening: Zelda's divine powers only kicked in shortly after Calamity Ganon enacted his plan and took control of the Guardians and the Divine Beasts, when Link was at death's door and about to be killed right in front of her.
  • Trademark Favorite Food: One of the recipes you can find in the Very Definite Final Dungeon details how to make her favorite Fruitcake.
  • True Blue Femininity: She wore a navy blue regal dress in flashbacks, and her traveling outfit is predominantly blue.
  • The Ugly Guy's Hot Daughter: Being an Expy of the Old Man from the original The Legend of Zelda, King Rhoam has little to do with Zelda's cuteness. Though her eyebrows may come from him.
  • Unskilled, but Strong: She had just awakened to Hylia's power when she destroys an entire army of Guardians, and seals Ganon in a duel for a century.
  • Uptown Girl: Her love for Link drew the ire of Hyrule's court poet since Link was neither nobility nor royalty.
  • Vitriolic Best Buds: Her relationship with Link started off as a one-sided version of this. As he was the appointed knight, his job was to protect Zelda from danger. Zelda, being the fiercely independent girl she is, wasn't too happy with the idea of having a 24/7 bodyguard and according to Urbosa, she saw Link as a reminder of her own failure to awaken Hylia's power. But after Link saves her from a trio of Yiga ninjas, she gradually began to warm up to him, even ordering that he be taken to the Shrine of Resurrection in a last-ditch effort to save his life after her powers activated trying to protect him for a change.
  • "Well Done, Daughter!" Gal: Her father was very strict and had high expectations for her, and their relationship was strained by the time of Ganon's attack. It ended up playing a role in Hyrule's downfall.
  • Well, Excuse Me, Princess!: She might not be as snarky as her cartoon incarnation, but she definitely has the attitude.
  • White Stallion: She had a prized white stallion which Link had taught her how to ride and it was decked out in a fancy bridle and saddle. Taming the descendant of this same horse is the goal of the sidequest which earns Link the bridle and saddle to go along with it. In the True Ending, Zelda seems to have gotten her hands on this horse.
  • When She Smiles: Has an absolutely beautiful smile in the True Ending.
  • The Wise Princess: Zelda is wise and scholarly with an insatiable curiosity for knowledge.
  • The Woman Wearing the Queenly Mask: Zelda's father warns her the nobles believe she's treading this path, because she hasn't manifested the sealing powers that Hylian queens and princesses possess. He's fed up with the intrigue and shadow politics, telling Zelda she must prove them wrong. She eventually does... but not without the entire kingdom falling into ruin beforehand.
  • Woman in White: She has a long white dress she wears for ceremonial purposes, and it's this dress she's wearing when she fights and seals Ganon in Hyrule Castle for an entire century, all the way until when she and Link defeat him. It certainly adds to the mystical and powerful image.
  • World's Most Beautiful Woman: Her beauty's so renowned that people are still talking about it 100 years later.


"With the princess as their commander, we dubbed these pilots Champions—a name that would solidify their unique bond."

"It was clear that we must follow our ancestors' path. We selected four skilled individuals from across Hyrule and tasked them with the duty of piloting the Divine Beasts."
King Rhoam Bosphoramus Hyrule

A band of four mighty warriors who tried to oppose Calamity Ganon when he first awoke, using the power of four magitek Humongous Mecha known as the Divine Beasts. All of them perished in the attempt.

Tropes applying to the Champions as a whole:

  • Badass Crew: Aside from being the best to pilot the Divine Beasts, they were Hyrule's mightiest warriors of their time, hand-picked as the only ones worthy to stand beside the prophesied Princess and Knight who would defeat the ancient evil of Ganon, and despite the limited time each gets, they show it.
  • Blue Is Heroic: All of them wear the same light blue cloth as a symbol of their brotherhood, Daruk going as far to pass part of it down in his family as seen with Yunobo and Revali taking a scrap of it and tying it to his personal bow to help gauge where the wind is blowing when aiming. In "The Champions' Ballad" DLC it is revealed that Zelda made the clothes herself and that the blue color is specifically associated with the Royal Family of Hyrule.
  • Competitive Balance: Their blessings cover four major stats - health (Grace), offense (Fury), defense (Protection), mobility (Gale). Implied by these powers and their weapons, Daruk is the Fighter with the most raw power, Urbosa the Mage with lightning attacks, Revali the Thief with the most mobility and specializing in long range combat, and Mipha the Medic.
  • Chromatic Arrangement: By the colors of their blessings, which also crosses over into Color-Coded Elements given their Elemental Powers below. Daruk's Protection is red, Mipha's Grace is blue, Revali's Gale is green, and Urbosa's Fury is yellow.
  • Disappears into Light: After Link defeats Ganon and Zelda seals him, their ghosts depart from Hyrule in a small shower of light, their duty fulfilled.
  • Dwindling Party: An unusual example in that it happens before the game proper starts. By the time Link wakes up all four Champions are deceased and their spirits are trapped in their respective Divine Beasts. Link himself was critically wounded and believed to be dead by most of Hyrule, leaving Zelda to face Calamity Canon alone before sealing herself to prevent Ganon from escaping. In the end, of the six Link and Zelda manage to survive.
  • Elemental Powers: Applies to both them and their Divine Beasts. Daruk is associated with fire, Mipha with water, Revali with wind, and Urbosa with lightning.
  • Elite Four: They were this before Hyrule's fall, as the four best warriors of their respective races chosen to pilot the Divine Beasts against the Calamity. It's said that in this capacity they answered directly to Zelda, who acted as their commander.
  • Exposition Fairy: Their spirits serve as temporary ones inside their respective Divine Beasts.
  • Five-Man Band: Link and the Champions form one:
    • Link is The Hero, being the one chosen to wield the Master Sword.
    • Revali is The Lancer, in the sense of the Lancer being the Hero's opposite: Revali is proud to the point of arrogance, insists that he's better than others, and feels like he could take on Ganon singlehandedly; contrast that to Link, who is humble to the point of self-doubt, works with the Champions happily, and questions his worth.
    • Daruk is The Big Guy—he's a Goron, has a stout build, likes to laugh and make jokes, and generally treats Link like a kid brother (tee hee!) or favorite nephew.
    • Lady Urbosa is The Smart Girl—she takes on a mentor role to Zelda, has the deepest understanding of the princess's and Link's self-doubt and worry, is keenly aware of the history of the Gerudo, and generally acts wiser than the other Champions.
    • Mipha is The Chick—she has healing powers, is quiet, gentle, and kind, and sits firmly in a Love Triangle with Link, knowing that she'll never take Zelda's place.
  • Five-Token Band: The Champions are two Hylians and a member of the Rito, Goron, Zora, and Gerudo tribes.
  • Gender-Equal Ensemble: Two males (Revali and Daruk) and two females (Mipha and Urbosa). Even when including Link and Zelda, they still qualify.
  • Graceful Loser: With the exception of Revali, who insists that he only lost to Windblight Ganon because he was "winging it," the Champions take their deaths with grace and simply encourage Link to fight better than they did. Urbosa even describes her death as a "warrior's demise."
  • The Greatest Story Never Told: We never learn how they earned their Champion status. What did they do to earn or create their signature weapons? Aside from Mipha and Revali, how did everyone discover their signature abilities?
    • A child in Gerudo Town says Urbosa became legendary after defeating an evil ghost, but doesn't go into more detail than that.
  • Infinity -1 Sword: All of them carry a unique and powerful weapon that Link can obtain; although there are some that can outpace them, they are all top tier and can be remade by NPCs once broken.
  • Jumped at the Call: When Zelda approaches each of them about serving as their race's respective Champion they all eagerly accept. Revali was unusual, in that he intended to accept the moment he heard the offer but decided to wait to reveal his response because he wanted Zelda to "sweat it out a bit longer."
  • Killed Offscreen: Each of them died fighting their respective blight 100 years in the past, though this is not shown.
  • Legacy of the Chosen: They're basically this game's equivalent of the Sages.
  • Magic Knight: The Champions are equally skilled in specific types of magic as well as their favored weapon.
  • Non-Uniform Uniform: The Champion's Clothing they all wear are different. Link and Zelda wear theirs as tunics, Revali's is a scarf, Mipha and Daruk wear them as sashes and Urbosa's is a skirt. The white designs on each piece of fabric also differ, illustrating their role in the group by depicting either the Divine Beast they pilot or in Link's case the Master Sword. Justified in that each of the clothes were made for the specific champions by Zelda herself.
  • Offscreen Moment of Awesome: All of the champions had trials that they went through, some of which involved defeating powerful enemies. Mipha in particular, had to take down an army of Guardians.
  • Our Ghosts Are Different: Although they are deceased, their ghosts still dwell within the Divine Beasts waiting to finish their mission. Once Link frees them, they take control of their mechs and lend Link their own magic to aid him on his journey.
  • Posthumous Character: Link and Zelda are all that are left of the Champions; all of their friends perished fighting the blights Ganon sent to corrupt the Divine Beasts.
  • Primary-Color Champion: As an extension of the blue fabric above (and unlike Zelda and Link who wear it as well) all of the champions have a red, blue, and yellow color pallet. Needless to say this helps highlight how heroic all of them are at heart, and illustrate how unlike Zelda and Link are destined to play out their roles in the fight against Ganon all of these heroes came here by choice to try and help protect their people and the lands they love.
    • Daruk is the same dark gold color as his fellow Gorons and has the red symbol of his people crossing his chained sash.
    • Mipha's champion's cloth matches the blue parts of her yellow tipped fins and has mostly red scales, with her silver jewelry appearing gold in some scenes.
    • Revali's "black" feathers appear as a dark blue and has red and yellow patches near his face to match his intended breed, in addition to wearing yellow and red clothing to contrast his lighter colored scarf.
    • Urbosa has her bright red hair, darker red eyeshadow, beautiful golden jewelry, and blue lipstick to match the Champion's fabric acting as her skirt.
  • Take Up My Sword: After freeing their respective Divine Beast, the Champions will all gift Link with their signature spell; true to this trope, an NPC will also gift you with each champion's signature weapon as well.
  • The Team:
    • The hierarchy sees Zelda as the Princess of Hyrule and the Big Good and official group Leader, with her father King Rhoam giving her instructions behind the scenes. Link is her dedicated Hero as the wielder of the Master Sword, which makes him the one who needs to fight the Big Bad. The Champions serve as the Elite Four who each pilot a Divine Beast for extra firepower against Ganon while that happens.
    • In group dynamics Zelda is actually The Smart Guy Adventurer Archaeologist who is the most interested and invested in figuring out the lost Magitek, as well as cooking and chemistry, despite being the "commander" of the Champions. Link is her bodyguard and The Big Guy of the stoic and silent type as unlike all of the Champions he doesn't have his own magic to augment his physical fighting abilities, since even his time slowing aerial archery is indicated to be more of a testament to his skill, and has the most powerful weapon on the team with the unbreakable darkness-sealing Master Sword, with some elements of the Sixth Ranger due to being the last person to join the team with bonus points for actually being the sixth member in this case. Revali is the rude and smarmy Lancer who contrasts the Supporting Leader Daruk by taking issue with how their newest member is the one with the most important role, and an Ace Pilot with the only flying mech and Long-Range Fighter with a bow, in contrast with The Hero's sword. Daruk is the headstrong but friendly unofficial Leader, shown giving everyone their orders when Ganon appears and wanted to be sure their newest member was given a formal welcome into the group, with elements of The Big Guy as he's also the largest and physically strongest teammate. Urbosa is roughly a wise variety Smart Guy as a Cool Big Sis Lady of Black Magic that approaches things with maturity, empathy, and good humor. Mipha finishes up the arrangement as The Chick being the demure potential love interest to The Hero and the team's resident healer.
  • Unfinished Business: After being freed, their spirits hang around in their Divine Beasts until they can play their assigned roles in Ganon's defeat, even if it's a hundred years too late. After Ganon is defeated, their spirits are implied to have passed on alongside that of King Rhoam, watching Link and Zelda leave Hyrule Castle.
  • Vancian Magic: The four Champion's blessings can be cast at any time as long as they are charged, and each gift has its own set of uses instead of the Mana Meter seen in previous games.
  • Victory Pose: All four champions do the same pose as their official artwork in their cutscene in "The Champions' Ballad" during a triumphant moment.
  • Weapon of Choice: Between them, they cover all the major weapon classes of the game. To this day their people keep their most preferred weapon safe and has at least one person among them skilled enough to repair/rebuild it.
    • Daruk's Boulder Breaker is a two-handed heavy weapon.
    • Mipha's Lightscale Trident is a spear so strongly associated with her the Zora also made a weaker ceremonial replica of it to use in an event done in her memory.
    • Revali's Great Eagle Bow is a bow noted to need so much strength to use that it's kept in storage because Revali was the last archer the Rito had who could use it effectively.
    • Urbosa's Sword of the Seven is a one handed sword and also has Daybreaker as a shield to go with it.
  • World's Best Warrior: How the four of them landed the job to begin with. Renown for their skill and power even a hundred years after their passing, even the demure and kindly Mipha was known to be the supreme wielder of a polearm.


"Let those other Champions know, they better eat their gravel if they wanna keep up with Daruk."
Voiced by: Kouji Takeda (Japanese), Joe Hernandez (English), Ricardo Tejedo (Mexican Spanish), Ramón Canals (European Spanish), Thomas Schmuckert (German), Pietro Ubaldi (Italian)

The Goron Champion, who piloted Vah Rudania, a massive, salamander-like Divine Beast.

  • Absurd Phobia: He has a fear of dogs stemming from when he was a child and he accidentally stepped on a dogs tail after which it attacked him. It's especially comedic when he curls up in fear upon seeing a dog less than a tenth his size that he had just saved from a pack of Bokoblins he fearlessly attacked right beforehand.
  • Affectionate Nickname: Calls Link "Little Guy", even after his death.
  • Badass Baritone: Has quite a deep voice and is a capable warrior.
  • Badass Beard: To go with his status as the Goron Champion he's got a wild white beard across his entire face.
  • Badass Mustache: A pretty spectacular one that compliments the aforementioned beard.
  • Barrier Warrior: Avenging him by defeating Fireblight Ganon will allow Link to summon his powers in the form of a protective shield.
  • Beehive Barrier: With his signature ability, Daruk's Protection, he can create a crimson energy bubble that can block attacks.
  • BFS: He wields a weapon called the Boulder Breaker that resembles a cross between a warhammer and a greatsword, and is as long as he is tall.
  • Big Brother Mentor: Of the other Champions, Daruk is the most welcoming to Link since he is a longtime friend, initially suggesting formally inducting him to the group with a traditional ceremony and then later advising Link on how to better get along with Zelda.
  • Big Eater: Daruk's training journal makes frequent references to enjoying a good meal and became good friends with Link over this shared trait.
  • Big Fun: Quite rotund, and very chummy, especially towards Link. He realizes the other Champions' tend to be a bit stiff around each other, as they hold on to formal protocol and appearances way too often, and does his best to lighten the mood with humor or acts of camaraderie; such as photo bombing or suggesting they hangout together during functions.
  • The Big Guy: He is the big, burly warrior of the Champions, and likely the physically strongest thanks to him being a Goron.
  • Big Ol' Eyebrows: Daruk's eyebrows are bushy and stylized similar to his beard.
  • Blood Brothers: Daruk considered Link his after witnessing his strength and appetite.
  • Boisterous Bruiser: He's stated to usually be nice and calm, but when it comes to combat, he becomes a Blood Knight.
  • Book Dumb: He acknowledges the oddity of a guy like himself having a journal both in the journal itself and to Link directly, he is ignorant about non-Gorons eating things other than rock, and he had the hardest time among all the Champions in piloting his Divine Beast.
  • Captain Oblivious: He simply cannot comprehend the idea that non-Gorons would want to eat something that isn't made of rock, if just because Link's capable of doing so. When he offers Zelda some rock roast for them to eat to celebrate his induction into the Champions, he interprets her grimace as being triggered by her thoughts about something else on her mind rather than by disgust over the thought of eating rocks.
  • Chained by Fashion: Wears a chain bearing the Goron symbol on his chest.
  • Expy: He's pretty much Darunia from Ocarina of Time with facial hair and hair on his arms.
  • Flanderization: In the vanilla game, Daruk hardly ever mentions eating or food. In "The Champions' Ballad" DLC, his Big Eater tendencies become his defining trait and are even turned into a Running Gag, especially in his Training Journal which ends each entry by discussing food.
  • Freudian Slip: When talking to him again after beating the Illusory Realm Fireblight Ganon several times, he'll talk about facing your fears and bring up the topic of a particular monster he couldn't beat when he was young. He tries to walk around the fact that the thing he is talking about is a dog, but he accidentally gives a more obvious hint about this when he says "Facing your fears is certainly no walk in the bark...I mean, park."
  • Funny Background Event: Watch him carefully when everyone is preparing for the photo in "The Champions' Ballad". You can see him plotting his photo-bomb.
  • Hold Your Hippogriffs: His speech patterns tend to involve imagery pertaining to rocks and mountains, reflecting his life experience as a Goron living on Death Mountain.
  • Hypocritical Humor: In his flashback in "The Champions' Ballad," he labels the Bokoblins who ran off after his attack a bunch of "cuccos," only to cower in fear a few seconds later upon seeing a dog.
  • Insistent Terminology: It's not a "diary", it's a "training journal"!
  • Large Ham: His presence is as large as he is.
  • The Leader: Unofficially the leader of the Champions. He gives them the order to get to their Divine Beasts and goes over the plan with them since Zelda was too distraught to do so. He was also the one who came up with the idea of holding a ceremony to officially induct Link.
  • Lightning Bruiser: Being a Goron, he’s naturally strong and tough, and one of the trials he overcame to take control of Vah Rudania involved quickly getting through rings on the side of Death Mountain.
  • Mundane Utility: According to Bludo, Daruk was rumored to have used his Boulder Breaker to fan himself.
  • Mythology Gag:
    • His Divine Beast's name is an anagram of "Darunia" and it looks like a giant lizard... or if you prefer, a magitek Dodongo.
    • During a flashback, he playfully pats Link on the back... which apparently nearly breaks the poor boy's spine, just like Darunia did to Link way back in Ocarina of Time
  • Nice Guy: A friendly and jovial Goron in every memory where he's present.
  • Old Soldier: His distinctive mane of white hair, something only seen on Goron elders in the previous games, suggests that he's quite old. His age didn't stop him trying to fight against Calamity Ganon.
  • One-Handed Zweihänder: Daruk wielded his signature Boulder Breaker with one hand because of his immense strength.
  • Playing with Fire: He and Vah Rudania are both associated with fire, although this is a rare case of the element being used defensively.
  • Shrinking Violet: He claims as a youngster that he was much like Yunobo and asks you to give him some encouraging words on his behalf believing he could one day become an even greater warrior then he was.
  • Silicon-Based Life: He is the champion of the Goron people.
  • Team Dad: As the de facto leader of the Champions he fills a role comparable to this.
  • Top-Heavy Guy: Comes with the territory of being a Goron. It's almost comical how small his legs are compared to the rest of his body.
  • Why Did It Have to Be Snakes?: He's absolutely terrified of dogs. Zelda is both surprised and amused by this.


Princess Mipha
"If anyone ever tries to do you harm... then I will heal you."
Voiced by: Mayu Isshiki (Japanese), Amelia Gotham (English), Alondra Hidalgo (Mexican Spanish), Laura Monedero (European Spanish), Nora Jokhosha (German), Sabrina Bonfitto (Italian)

The Zora Champion, who piloted Vah Ruta, a gargantuan water-spraying elephant-shaped Divine Beast. She was the daughter of King Dorephan, the sister of Prince Sidon, and a Childhood Friend of Link.

  • Aborted Declaration of Love: Came very close to confessing her feelings for Link, but was interrupted by Calamity Ganon reawakening and causing an earthquake.
  • Age-Gap Romance: Link was only four years old when he first met Mipha. While Mipha's exact age is never explicitly mentioned at any point, she was at least old enough at that particular meeting to be writing regularly in a diary, implying she was already quite a bit older than Link.
  • All Love Is Unrequited: Played with. While it's implied that Link and Mipha knew each other for a long time, her diary in the Champions' Ballad implies he never opened to her about his Heroic Mime status, and that as such, she felt she was being left behind
    Mipha: Perhaps it is his newly acquired height, but I feel he is ever looking past me, into the distance beyond…
  • Animal Motifs: Like the rest of the Zora's royal family and attendants, she also invokes a specific type of shark, namely the Nurse Shark for its docile nature and her own role as The Medic. More subtly, she is also the sole Zora who lacks the Scary Teeth sported by all the others; nurse sharks have tiny teeth that you would probably not be able to see under normal circumstances.
  • Barbie Doll Anatomy: Like all Zora her skin is streamlined like an aquatic mammal, but her body possesses humanoid curves. She wears no clothing except a Champion's Sash.
  • Berserk Button:
  • Cannot Spit It Out: She had multiple chances where she could have made her feelings about Link known to him but didn't. "The Champions' Ballad" reveals that the scene where the two talk atop Vah Ruta was originally intended to be when she would have presented the Zora Armor to him, but she didn't. The scene where she was about to advise Zelda on awakening her powers is implied to be her admitting that she thinks about Link when using her healing magic, but she brings the topic up so haltingly that she can't get to that part before Calamity Ganon returns. And each time you fight against Waterblight Ganon in the Illusory Realm, she'll bring up the times they spent together and the Zora Armor but always stop short of saying she loves him; she'll even demand in an uncharacteristically angry manner that he not read her diary, which does explicitly mention her love for him.
  • The Chick: The reserved, demure healer of the Champions, more feminine than even Zelda, and has more explicit feelings for Link than her.
  • Childhood Friends: It is revealed that she was Link's childhood friend and would often heal him when he was injured. While it's clear that she had feelings for Link, her death prevents her from telling him.
  • Childhood Marriage Promise: The description of the Zora Armor states that it is "painstakingly crafted by each generation's Zora princess for her future husband." The royal adviser Muzu, her mentor, is horrified to learn that Mipha had intended to present it to Link, though as she hadn't, no actual "promise" was made, unlike what happened with Princess Ruto and the Hero of Time.
  • Clingy Jealous Girl: Downplayed, but she's a little upset when she realizes that as Zelda's appointed knight, Link would be spending much more time with the princess.
  • Composite Character: Of Saria and Ruto from Ocarina of Time. She is a gentle and kindhearted Childhood Friend of Link's who was surprised to see him grow up so fast while she didn't much like the former, and she is a Zora princess who was in love with Link and wanted to marry him but had to put that to the side due to her duties in fighting Ganon like the latter.
  • Cool Big Sis: One of the flashbacks from the DLC shows that she was a very nurturing older sister to Sidon.
  • Cute Bruiser: She was predominantly The Medic of the Champions but she was known for her prodigious talents with the Zora trident.
  • Cute Monster Girl: In comparison to male Zoras like Muzu or her father, who can have more distinctly fish based features, she is much more conventionally attractive with traditionally feminine features and a very sweet personality.
  • Cuteness Proximity: Her diary has her noting how cute she found 4-year-old Link and even Vah Ruta to be.
  • Daddy's Girl: Her mind drifts to her father while prepping Ruta for combat, wishing badly that she could see him one last time.
  • Declaration of Protection: She swears an oath to protect and heal Link no matter how badly he's injured. Being killed by Waterblight Ganon and trapped inside Vah Ruta prevented her from helping Link when he was nearly killed by Guardians, but after her spirit is freed, she keeps her promise by providing Link with her healing power.
  • Famed In-Story: According to a stone tablet near Zora's Domain, she is still to this day revered by the Zora, with a yearly festival being held in her honor. Her death was regarded as a great tragedy to most of the Zora population, and many of the older present-day Zora still mourn her.
  • Fish Person: Mipha is the champion of the Zora people.
  • Foil: She is one to Zelda. Whereas Zelda is initially a tsuntsun to Link and wishes him to not follow her, Mipha is deredere and wants to be with Link after their duties are finished. The contrast foreshadows what Zelda needs to access her sacred power. Before Calamity Ganon interrupts her, Mipha implies that she would think about Link when she uses her healing power. Zelda would later obtain her power by putting her own life at risk to protect Link from the Guardians.
  • Futureshadowing: "The Champions' Ballad" has a flashback where she lets Sidon ride on her back as she swims up a waterfall, much like how Sidon would have Link ride on his back as they fought Vah Ruta. The music that plays during that scene is even the same as the music that plays during the Vah Ruta fight.
  • Healing Hands: Her special power is the ability to channel healing magic. If Link uses her power after defeating Waterblight Ganon, her spirit manifests to restore his hearts.
  • The Heart: The sweetest and most compassionate of the Champions. Fitting for a healer, and naturally enough it's also reflected in a lot of her jewelry.
  • History Repeats: She and her father are both well aware of the story of the Zora princess who fell in love with a Hylian swordsman (Ruto from Ocarina of Time), citing it as a reason they believed Mipha's love for Link made sense. It ended up being more appropriate to the current situation than they would have liked, as Ruto Did Not Get The Guy either.
  • Informed Ability: She's described as having been without equal in combat with her trident, but this is never demonstrated in any of the flashbacks.
  • Insecure Love Interest: "The Champions' Ballad" reveals she had quite a bit of angst over whether she was good enough for Link due to their biological differences. Sadly, she didn't get over it until it was too late to pop the question.
  • Interspecies Romance: She's a Zora head over heels for Link, a Hylian. Whether Link reciprocated these feelings or not is left unclear, but he obviously cared about her. To a lesser extent, it's said that another Zora, Kodah, was in this boat too, as she tried to make him "choose" between the two girls.
  • Like a Son to Me: She seems to have been as close to Muzu and Seggin as she was to her father.
  • Like Brother and Sister: When they where children Mipha thought of Link as a younger brother like Sidon, her feelings changed later when Link had returned to Zora's Domain all grown up.
  • Making a Splash: Associated with water, being a member of the fish-like Zora, and the healing power that comes from it.
  • Mayfly–December Romance: Lightly touched upon; Zoras live a lot longer than Hylians, and in the memory of her that Link regains from her statue at Zora's Domain, she comments upon how strange it was seeing him shoot up into adulthood practically overnight compared to her. If they had gotten married, she probably would have outlived him.
  • The Medic: She has healing powers, and her blessing is a 1-Up.
  • Missing Mom: Her mother is never seen, nor mentioned, either by her or her father. Because of this, it's likely she died while Mipha and Sidon were very young.
  • Mythology Gag:
    • Her crimson skin is reminiscent of Queen Rutela, the deceased Zora Queen from Twilight Princess. Likewise, wielding a polearm almost makes her reminiscent of the generic Zora soldiers from that same game.
    • Her subtle affection towards Link both mirrors and contrasts Princess Ruto from Ocarina of Time, who also fell in love with the Link of her time but was more open about her feelings.
    • The Ruto parallel is further elaborated on in "The Champions' Ballad", as it was the story of Ruto's affection that convinced Mipha that it was fine to be in love with a Hylian.
    • The name of her Divine Beast is very reminiscent of Ruto.
  • Nice Girl: Mipha was a soft-spoken young lady with a sincerely kind heart.
  • Onee-sama: She was like this to her younger brother Sidon, who admired her great strength and wisdom, and even now — one hundred years after her death — looks to her example for guidance.
  • O.O.C. Is Serious Business: Even well before Ganon's imminent return was suspected by anyone, Mipha was known as a quiet and reserved girl. Which is why her uncharacteristically animated and fiery-eyed demeanor upon seeing Vah Ruta unearthed, according to a stone tablet in Zora's Domain, was taken by the other Zora as a sign that she would have an important role to fill involving the Divine Beast.
  • Power of Love: Somewhat, she seems to think of Link while healing.
  • Pretty Princess Powerhouse: While best known for her healing, apparently she was a force to be reckoned with when she was wielding her Lightscale trident. The champions were chosen from the best warrior of each race.
  • Prongs of Poseidon: She wields an ornate trident called the Lightscale Trident. Fitting weapon for a fish person.
  • The Quiet One: She's noted to be introverted and not talk very much. Her diary reveals that she quickly realized why Link was so quiet, which further strengthened their bond.
  • Red Is Heroic: Has red skin and is one of the Champions of Hyrule.
  • Rescue Romance: Link protected her from the Lynel on Ploymus Mountain when she followed him on his quest to kill it despite his objections. This is the exact point in her diary when she explicitly goes from considering Link a close friend to being in love with him.
  • Ship Tease: Her feelings for him makes Vah Ruta easily the most personal of the Divine Beast quests and it's clear from what few memories we do see of the two together that they were close. She did also intend to propose to him, and certain dialogue indicates he may have reciprocated . That being said her diary also shows her concerned about the fact Link and Zelda will have to spend more time together as he is to become her appointed knight.
  • Sibling Yin-Yang: She couldn't be Sidon's opposite any more if she tried. Whereas Sidon is loud, energetic, and fairly sociable, Mipha is quiet, reserved, and mostly keeps to herself. Though the flashback of the two interacting shows that Sidon used to be timider.
  • Silk Hiding Steel: Graceful and feminine even when speaking of annihilating Ganon, but is as competent a Champion as her more boisterous companions and noted to be peerless at wielding her trident.
  • Single Woman Seeks Good Man: Her intended husband was the very heroic Link, and she hand-crafted a suit of Zora Armor as a betrothal present.
  • Softer and Slower Cover: Her theme music is a slower and calmer variant of the music that is first heard when her brother Sidon is introduced.
  • Spin Attack: She planned to practice this technique after seeing Link use it against the Lynel.
  • Suddenly SHOUTING!: Upon defeating the Illusory Realm Waterblight Ganon a certain number of times, Mipha will timidly bring up the subject of her diary. She'll suddenly shout "DON'T YOU DARE READ IT!" before quickly apologizing.
  • Support Party Member: She was The Medic of the Champions.
  • Symbol Motif Clothing: Not clothing per say but a lot of her jewellery, like her necklace and bracelets, have a distinct heart motif. Not only does this fit with being a healer in a series where hearts represent health it also applies to her seeming to be The Heart of the champions, being romantically interested in Link prior to her death which is given a lot of focus during Vah Ruta's quest, and how among playing card suits "hearts" came from the water-based tarot suit "cups".
  • Tomboy and Girly Girl: The healing-focused, demure chick of a Girly Girl to Urbosa's combat-focused tomboy.
  • The Ugly Guy's Hot Daughter: Given how her father is huge in every sense of the word and most clearly based on a whale while she's even shorter than Link and only vaguely shark-like at best it's pretty clear she (and to a lesser extent her brother) take after mom's side of the family.
  • Underestimating Badassery: Zelda made this mistake when it came to Mipha's skill in piloting Vah Ruta, not expecting the latter to do it so easily, though Zelda admitted that it "may sound rude that I found this unexpected."
  • Uptown Girl: She was in love with Link, who is specified at the end of Kass' sidequest to be of common birth.
  • White Magician Girl: Mipha is a demure, waifish wielder of healing magic with a soft-spoken, gentle personality.


"Let's not forget the fact that I am the most skilled archer of all the Rito."
Voiced by: Noboru Yamaguchi (Japanese), Sean Chiplock (English), Enzo Fortuny (Mexican Spanish), Marcel Navarro (European Spanish), Dirk Petrick (German), Massimo Di Benedetto (Italian)

The Rito Champion, who piloted Vah Medoh; an immense bird-like Divine Beast.

  • The Ace: Revali was renowned among the Rito as their best archer and for his flight capability. During the "Champions Ballad", it's shown that he developed Revali's Gale by rigorously conditioning himself to fly through strong headwinds and could pinpoint multiple targets at once, before unleashing a midair barrage of bomb arrows. Which is why he was one of the first Zelda chose to become a Champion.
  • Always Someone Better: Despite his skill and status among the Rito, he felt slighted by being chosen to only assist Link, whom Revali believed had been given a greater role simply because he possessed the Master Sword. Made worse by Link's seeming indifference to the perceived rivalry Revali felt towards him.
  • Animal Eyes: He has vertically-slitted pupils, accentuating his somewhat belligerent nature.
  • Animal Motif: His design is made to resemble a black pheasant.
  • Archer Archetype: He's the arrogant, boastful, type seen in most portrayals in other works.
  • Arrogant Kung-Fu Guy: Aptly conveyed by his snide assessment of Link when they first met:
    Revali: (about himself) "Impressive, I know. After all, I am the mightiest of all the Rito."
    Revali: (regarding Link) "Now, for a moment, let's put aside the skill that I bring to the table. It seems I've only been called upon to... "assist" you. And all because of that little "evil sealing sword" on your back. I mean, that's just... asinine."
  • Bird People: Like Kass, he is a member of the Rito.
  • Blood Knight: In the Champions' Ballad, his diary states that he was disappointed in being denied the chance to fight Ganon directly. He also wanted to challenge Link to a fight in life, and his ghost expresses disappointment that he was never able to do so.
  • Blow You Away: Revali's own signature technique, Revali's Gale, conjures a potent updraft. When Link frees Val Medoh, his spirit will aid Link by doing this.
  • Blush Sticker: He has red patches on his cheeks that resemble these.
  • Break the Haughty: It's implied that Revali's own ego lead to his demise, as he was unable to defeat Windblight Ganon on his own and claims he died only because he was "winging it". True or not he's the only Champion who still refuses to respect how dangerous it is. A century later, he begrudgingly acknowledges Link's skill for succeeding where he, himself, could not.
  • Cuteness Proximity: Mipha's nervousness seems to have this effect on him. He actually smiles when he sees it, which is rare as a blue moon.
  • Defrosting Ice King: A downplayed example. Although he never out and out buries the hatchet, he becomes significantly less callous towards Link once Vah Medoh is freed.
  • Determinator: Revali worked hard to get where he is and after winning an archery contest, his only request for a reward was to have a new training ground where he could continue to improve on his craft. Even battered and out of breath trying to perfect Revali's Gale, he keeps at it until he gets it right.
  • Don't You Dare Pity Me!: During a flashback in "The Champions' Ballad", he is shown to be out of breath after another failed attempt to perfect Revali's Gale while verbally expressing his desperation to get it right. Upon seeing that Princess Zelda has been watching and listening to the whole thing, he quickly and pompously chastises her for eavesdropping.
  • Drama Queen: Because of his inflated ego, he tends to overplay how "amazing" he is to other people (his lousy attitude is rarely addressed by anyone who knew him in personal detail). Notably, after fighting Windblight Ganon a few more times in "The Champions' Ballad", he goes on a short tirade at the thought of Link - Hyrule's mightiest knight - fighting against him - the hero of the Rito - in "a battle of the ages."
  • Expy: Revali, being a blue bird person who's extremely arrogant with his (admittedly great) flight and combat abilities, both looks and acts like Falco Lombardi from Nintendo's Star Fox series. His spirit ability to give Link high vertical jumps may even be a reference to Falco's unrivaled jumping ability in Super Smash Bros..
  • Fantastic Racism: "The Champions' Ballad" DLC implies this through his journal. He believed all Hylians were selfish people that only thought about themselves and how people like Zelda were an exception to the rule. His view on Hylians may have contributed to his animosity towards Link.
  • Fatal Flaw: He's arrogant and disdainful towards Link, boasting of his own superiority. He's humbled slightly after his death, begrudgingly thanking Link for avenging him by defeating Windblight Ganon and noting he was wrong.
  • Fingerless Gloves: His Feather Fingers are differently colored than the rest of his wings, giving this appearance.
  • Glory Seeker: Of all the Champions he's by far the most concerned with establishing himself as a hero and constantly reminds everyone that he should have been chosen to fight Calamity Ganon.
  • Good Is Not Nice: He may be one of the Champions of Hyrule, but his personality leaves a lot to be desired.
  • Green Eyes: They work nicely with how he's associated with both green (with his blessing) and wind but also plays with how obviously jealous he is of Link.
  • Guys Smash, Girls Shoot: Inverted, as he's the male shooter in a group with two females with melee weapons.
  • Hard Work Hardly Works: Implied to be frustrated about this in his training journals as well as flashbacks. He's acknowledged in-universe as a very skilled warrior and has trained hard to be so, only to be told that (in his view), some random knight nobody heard of was arbitrarily handed the leaders' role against Calamity Ganon.
  • I Just Want to Be Special: A downplayed example. He never outright admits it but he voices immense dissatisfaction at merely being tasked to help the actual chosen hero. Between his lifetime of training and his various insecurities it seems like this drives a lot of his jerkass behavior.
  • Improbable Aiming Skills: Revali skill with a bow is revered amongst the Rito, in fact the Flight Range was built specifically for him after winning archery contest after archery contest. "The Champions' Ballad" goes on to prove just how true his aim really was. A flashback shows him swooping effortlessly through the Flight Range and hitting every target with bomb arrows with extreme speed. Also one of the trials Revali took in order to prove his worth as a Champion featured him striking the Fire Dragon Dinraal's horns with his arrows.
  • In a Single Bound: When you slay Windblight Ganon and avenge him, he grants Link the power to make super-charged vertical jumps.
  • Inferiority Superiority Complex: His arrogance masks his jealousy towards Link for being The Chosen One.
  • It's All About Me: Any conversation with Revali will ultimately become a topic of how Revali is the greatest thing in Hyrule.
  • Jerkass: While he is a Champion and just as dedicated to protecting Hyrule as the others, he's an abrasive fellow. Most of his screentime is him being a condescending prick towards Link, mocking him for his inability to fly. This even shows in the way he guides Link through Vah Medoh. While the other Champions shower Link with praise and encouragement, Revali is rather passive-aggressive and often gives Link some backhanded complements. Even after the defeat of Windblight Ganon, while he grudgingly acknowledges Link's victory, he quickly mentions underestimating how Born Lucky Link was, rather than attributing it to greater skill.
  • The Lancer: He's the haughty member of the team with something of a rivalry with Link unlike the rest of the Champions.
  • Mage Marksman: Unlike his fellow Champions who are Magic Knights, Revali favors a bow and is instead a peerless archer as well as talented in wind magic.
  • Muscles Are Meaningless: The draw strength on the Great Eagle Bow is noted to be almost impossible for anyone else to do, yet Revali is on the slender side compared to beefier Rito like Kass.
  • Multi Shot: His Great Eagle Bow is capable of firing three arrows in one shot, this isn't just a trick of the bow however as Revali is able to score three bullseyes in one draw of his bow.
  • Mythology Gag: His Divine Beast's name is a reference to Medli, the Rito Sage of the Earth from The Wind Waker.
  • The Napoleon: Because he is not yet an adult (According to Urbosa), he is significantly shorter than the other Rito you meet in-game, as he's only a bit taller than Link is while the others are at least two heads taller than the tiny Hylian. He's also incredibly smug and gets very aggressive towards perceived slights against him, particularly with Link's status as The Chosen One making him only serve as "support" against Ganon.
    • Also like the actual Napoleon it sounds like stories told about him make him even shorter, as Kaneli says (based on those tales) that Revali "wielded a bow twice his own size with ease" and knows exactly how large his Great Eagle Bow is.
  • Narcissist: He'd love nothing more than Link to shower him with praise and adoration 24/7, anything less he feels, is an affront to his honour.
  • No Hero to His Valet: He was adored as the Rito Champion by his people when he was alive, and still is in the present. But Link is too accomplished and too stoic to be all that impressed, which drives Revali crazy. The same was true of Princess Zelda; not only does he have the Don't You Dare Pity Me! moment mentioned above, he also suggests in the present that Link not bring him up with Zelda when the two are reunited, implied to be out of fear of her Brutal Honesty about him.
  • O.O.C. Is Serious Business: Pretty much anytime Revali is onscreen he is bombastically talking about how great he is and/or what a loser Link is (which also leads to some friction with Daruk over the latter's fondness of Link and suggestion of a formal ceremony of induction to the Champions for the Hylian), all of which stems from his Strength Equals Worthiness mindset. So when Zelda comes down from the Spring of Wisdom after all her years of training to unlock her power with still nothing to show of it, Revali's uncharacteristically calm and sombre acknowledgement of the situation with nary a word of criticism serves to hammer home how hopeless he feels then.
  • Pet the Dog: While usually an egotistical jerk, his diary reveals that he genuinely (if begrudgingly) respects Princess Zelda for her pluck and altruism, and he also feels sorry for her being unable to awaken her sealing power despite all the hard work she's put into it. That being said, he tries to deny to Link that he ever felt sympathy for her and tries to outright deny he wrote that diary.
  • Pungeon Master: Revali loves making bird-related puns.
  • Punny Name: With some Meaningful Name overlap, seeing how Revali fancied himself Link's rival.
  • The Reliable One: He seems determined to prove himself to Link even after his death, as "Revali's Gale" has a much shorter cool-down period than the other Champions' blessings, especially when it's upgraded to "Revali's Gale+".
  • The Resenter: Like Zelda, he heavily resents Link for being chosen by the Master Sword and feels like it undermines his own abilities as a warrior where he had spent most of his life training for. He spends most of his time reminding Link that he is the best warrior of the Rito tribe and can do things that Link cannot do such as flying as if to remind him that he's still better than he is. Even after Link frees his spirit, Revali will only admit that Link was lucky rather than being skilled, but the tone of voice used suggests he's admitting in his own way that Link is the superior one.
  • Scarf Of Asskicking: His Champion's cloth is worn as a scarf rather than a sash or shirt.
  • Sophisticated as Hell: Played with. When Revali speaks, he registers more formal and sophisticated-sounding words to pass off as polite, and this veils an aspect of his arrogant personality. Yet, the way he undeniably mocks Link/boasts himself makes him sound plainly snobbish.
  • Suspiciously Specific Denial: He's absolutely insistent that the book titled "The Diary of Revali, the Rito Legend" was not written by him.
  • Token Evil Teammate: Evil is a stretch, but he's the only Champion isn't an unambiguously friendly, benevolent person due to his vain arrogance and jerkass behavior.
  • Tsundere:
    • In his diary he tries to have a civil chit-chat (but Link is absorbed in his own thoughts and worries), when that fails, Revali gives him a private demonstration to which the Hero doesn't bat an eyelid. Then the Rito Champion starts to goad the knight to attack him. With still no reaction from Link, he flies off to be alone by himself.
    • After a few rematches against Windblight Ganon, his last conversations involve him denying the fact he even wrote his own diary and how he was acting seemingly nice towards Zelda despite her shortcomings; the latter in which he tries to convince Link NOT to ask her about him in personal detail when he meets her again.
  • Unknown Rival: "The Champions' Ballad" DLC reveals that he felt this way about himself towards Link. It grew to the point of Revali becoming extremely annoyed and spiteful towards Link simply because the guy never spoke to him nor reacted to his taunting. The animosity towards Link only grew further when Link was chosen to engage Calamity Ganon and was also chosen by the Master Sword, which made Revali's hard work in his training look like a waste of time. How Link felt about the whole thing is never shown.
  • Utility Party Member: His natural flight and signature ability provide a wealth of noncombat advantages. He was able to fly up and provide reconnaissance when Calamity Ganon awoke, and his power also provides Link with a means to surmount multiple terrain obstacles and setup Bullet Time for shooting arrows.
  • Worthy Opponent: He considered Link his, wishing before he died that the two of them could have had a climactic duel to settle the score, saying win or lose he would be satisfied that it would be a battle for the ages.


"The bitter essence of defeat from a century ago still sits upon my tongue... But that is now in the past..."
Voiced by: Rei Shimoda (Japanese), Elizabeth Maxwell (English), Kerygma Flores (Mexican Spanish), Marta Barbará (European Spanish), Cornelia Waibel (German), Patrizia Scianca (Italian)

The Gerudo Champion, who piloted Vah Naboris, a monstrous camel-shaped Divine Beast.

  • Actually Pretty Funny: In the final shot of the memory you recover when Kass finally completes the eponymous song of "The Champions' Ballad," Daruk has abruptly squished everyone together for the Team Shot that is being taken of the Champions. While Link, Zelda, Revali, and Mipha are visibly startled and/or annoyed by this, Urbosa has an amused smile on her face over Daruk's actions. Based on the direction of her gaze, she also seems to be happy over Link and Zelda being pushed closer together.
  • Amazonian Beauty: Like most Gerudos, she's extremely tall (a couple feet taller than Link), muscular, and wears clothes that expose a lot of her body, especially her abs.
  • Ambiguous Situation: It's not totally clear if Urbosa had a daughter and descendants of her own. Riju's prayer to her ancestors also includes a plea to Urbosa, and when discussing the Thunder Helm's theft writes that "Lady Urbosa and our other ancestors must be looking down on us with such shame", but the key phrase is "our ancestors", which may have included Urbosa as a predecessor to the Gerudo tribe as a whole in a more general sense. Furthermore, Urbosa's diary makes a major point of her looking out for Zelda's well-being but doesn't mention her having any family of her own, which may imply that she views Zelda as being like the daughter she doesn't have.
  • Authority Equals Asskicking: She was Chief of the Gerudo in her time and was also their strongest warrior.
  • Bruiser with a Soft Center: She's a tall, powerful, heavily muscled warrior queen who's also a kindly Team Mom to the Champions, particularly Zelda and Link.
  • Combat Stilettos: She is action-oriented in high heels despite living in a desert.
  • Cool Big Sis: She fondly watched over Zelda like an older sister would, even pranking her on occasion.
  • Cooldown Hug: According to Urbosa's diary, she was present when Zelda nearly passed out while praying in a freezing spring. When Zelda subsequently opens up about how panicked she is about being unable to awaken her sealing powers, Urbosa's solution is to hold her close and comfort her.
  • Dance Battler: The description for her scimitar states that when wielding her sword, Urbosa's fighting style resembled dancing. A demonstration of this can be seen in the memory of her in The Champions' Ballad.
  • Dark-Skinned Redhead: Unlike other Gerudo seen, she has the more traditional dark skin paired with her bright red hair, which ties nicely into how proud she is of her people.
  • Double Entendre: Urbosa's dialogue in The Champions' Ballad reveals that Link was crossdressing to get into Gerudo Town a hundred years ago as well. She remarks "you looked lovely in it a hundred years ago" and then imply Link should wear his female Gerudo outfit for Zelda sometime. She could have just meant it as a joke, but most players will know exactly what the implication is.
  • The High Queen: As the Chief of the Gerudo she was loved by her people. Even a century later she's looked back upon as a hero and Riju worries about living up to her legacy.
  • It's Personal: She notes that legends of old state that Ganon once incarnated as a Gerudo, which she sees as a stain on the honor of her people.
  • It Was a Gift: She asks Link to pass her diary on to Zelda when he gets the chance, primarily because she's written down memories of Zelda's mother (including when the Queen first introduced an infant Zelda to Urbosa).
  • Jumped at the Call: The Champions' Ballad reveals that when first approached to become one of the Champions Urbosa (in her exact words) accepts without hesitation.
  • Lady of Black Magic: She is the more composed, mature, and poised user of offensive magic.
  • Like a Son to Me: The late Queen of Hyrule was Urbosa's Best Friend, and she treats Zelda as if she were her own daughter, to the point of adopting the Queen's Affectionate Nickname of "little bird" for the Princess. It's downplayed but she also regards Link with a similar maternal fondness, particularly in "The Champions' Ballad".
  • Luckily, My Shield Will Protect Me: Urbosa's scimitar is paired with a powerful shield known as Daybreaker.
  • Magical Gesture: Urbosa uses a Badass Fingersnap to activate her magic as well as command Naboris to fire.
  • The Mentor: She's by far the most mature, wisest and understanding of the Champions in addition to acting as Team Mom.
  • Mythology Gag: Her Divine Beast's name is a reference to Nabooru, the heroic Gerudo chieftain and Sage of Spirit in Ocarina of Time. She even mentions Nabooru by name at one point.
  • Offhand Backhand: Offensive magic example. She uses Urbosa's Fury to zap a Yiga Footsoldier trying to get the jump on her without looking at him.
  • Older Than They Look: She has a fairly slim and athletic build, unlike the stockier older Gerudo, and at first glance might be mistaken for a young adult. But "The Champions' Ballad" reveals that she was already the Gerudo Chief and an old friend of the Queen by time Zelda was even born, implying that she is middle-aged by the time of the first Recovered Memory.
  • Parental Substitute: She fills something of a motherly role for Zelda, especially significant since Zelda's own kind and encouraging mother died while she was little. "The Champions' Ballad" reveals Urbosa does this because she considered Zelda's departed mother her dearest friend.
    • It's not as prominent but she displays a similar maternal instinct towards Link, regularly offering him advice and encouraging him to grow closer to Zelda, even offering a So Proud of You in "The Champions' Ballad".
  • The Promise: In her memory in "The Champions' Ballad", she vows to not rest until Calamity Canon is defeated. Even in death she keeps her promise.
  • Royals Who Actually Do Something: She was the chief of the Gerudo tribe before her death, and her people worried that becoming a Champion would place her in unneeded danger.
  • Sinister Scimitar: Subverted. Urbosa is one of the good guys and her signature weapon is the Scimitar of the Seven, a sword wielded by Gerudo heroes.
  • Shipper on Deck: Encouraged Link to not give up trying to get along with Zelda. Later, she expresses relief and joy at the two being close.
    Urbosa: I will tell (the Queen) not to worry, as her daughter is in good hands.
  • Shock and Awe: She could summon bolts of lightning with a Badass Fingersnap. When Link defeats Thunderblight Ganon, he can invoke her spirit to use this power to smite his enemies.
  • Significant Green-Eyed Redhead: She was a highly celebrated champion of her people and has bright green eyes to go with her literally red hair.
  • So Proud of You: As the resident Team Mom, Urbosa asks Link to tell Zelda how proud she is of her before they part ways. In "The Champions' Ballad" she also says how proud she is of Link, calling him the bravest voe she has ever known and promising to tell the late Queen that her daughter is in good hands.
  • Statuesque Stunner: Being a Gerudo, she's much taller than the other Champions save for Daruk, but this doesn't detract from her beauty.
  • Suspiciously Similar Substitute: Much like Impa in Ocarina of Time and Skyward Sword, she is an older Action Girl who served as a Parental Substitute and close friend for Zelda and protected her when Link wasn't around, at one point fighting off Yiga Clan assassins who struck when Zelda was visiting Gerudo Town. Strangely, there is an Impa in this game, but while she is also a close ally of Zelda's she is not portrayed as being especially close to the Princess compared with either Urbosa or previous versions of Impa.
  • Team Mom: She considered it the duty of Daruk and herself to look after the other much younger champions.
  • Together in Death: A platonic example, she intends to reunite with her dear departed friend, the Queen of Hyrule after she passes on and to share the memories she had with Zelda with her.
  • Tomboy and Girly Girl: The combat-focused Tomboy to Mipha's healing-focused, demure chick of a Girly Girl.
  • Tomboyish Ponytail: Her long red hair is tied back in a ponytail, in contrast to the more feminine Zelda, who wears her hair down.

    The Divine Beasts 

The Divine Beasts
Clockwise from top left: Vah Ruta, Vah Rudania, Vah Naboris, Vah Medoh

Four massive mechanical animals that were unearthed alongside the Guardians over a century ago. The people of Hyrule hoped to use these mighty constructs to defend their realm against the prophesied return of Calamity Ganon, but, alas, it did not work out as planned. The four pilots of the Divine Beasts were known as the Champions. There’s also a fifth Divine Beast known as the Master Cycle Zero. It’s a smaller, motorcycle-esque machine designed as transportation for the appointed knight.

  • Animal Mecha: The Divine Beasts are all massive animal-shaped stone mechs.
  • Deflector Shields: Vah Medoh can generate an impenetrable barrier around itself, forcing Link to destroy the generators in battle before he can enter. Vah Ruta also has one of these, but only uses it if Link attempts to approach her without Sidon's help.
  • Demonic Possession: Ganon sent fragments of its power — manifested as Windblight Ganon, Waterblight Ganon, Fireblight Ganon, and Thunderblight Ganon — to take over the Divine Beasts and kill the Champions piloting them.
  • Elemental Powers: In addition to the gigantic laser cannons they could launch, the Divine Beasts also have the power to control elements. Fire and Magma for Rudania, Water and Ice for Ruta, Wind for Medoh, and Earth and Lightning for Naboris.
  • Eternal Engine: The four primary dungeons of the game take place inside and outside of the mechanical Divine Beasts. Taken Up to Eleven with Divine Beast Tamer, which is just literally an engine powering up nothing else.
  • Fiery Salamander: Vah Rudania is a mechanical example of one.
  • Four-Element Ensemble: All four of them correspond to the classical elements of water, earth, fire, and air, although Vah Naboris also controls lightning in addition to her earth-based sand storms much like her pilot.
  • Haunted Technology: After Link defeats the Ganon Blights, the ghosts of the Champions remain to finish their century-old plan to vanquish Ganon.
  • Humongous Mecha: They are simply gargantuan, being so large they function as mobile dungeons in the game.
  • It Only Works Once: Invoked. The Divine Beasts and Guardians were instrumental in defeating Ganon 10,000 years ago. When Calamity Ganon awoke, it immediately moved to corrupt them so they couldn't stop him again.
  • Magitek: Like the Guardians, they are ancient Sheikah machines powered by magical energy. Rather than being piloted in a traditional manner with a cockpit, they are instead controlled entirely by magic remotely.
  • Mechanical Lifeforms: They are sentient animal-shaped Sheikah machines that possess minds of their own. Vah Medoh resembles a bird, Vah Naboris resembles a camel, Vah Ruta resembles an elephant, and Vah Rudania resembles a lizard.
  • Mythology Gag: Their names are corruptions of several Sages from the series: Vah Medoh is named after Medli from The Wind Waker, and Vah Ruta, Vah Rudania, and Vah Naboris are named after Ruto, Darunia, and Nabooru from Ocarina of Time.
  • Named After Someone Famous: Urbosa remarks that Vah Naboris was named in honor of the legendary Gerudo Sage Nabooru. According to the Zora Tablet, Vah Ruta is named after The Sage Princess Ruto.
  • Physical God: They're all incredibly powerful and are considered deities by the races of Hyrule.
  • Stealth-Based Mission: The fight with Rudania combines this with Escort Mission. Link must guide Yunobo to a cannon and launch him at Rudania to damage it while avoiding the sentries. If a sentry detects Link or Yunobo, they will alert Rudania, who'll respond with a cavalcade of magma bombs.
  • There Is Another: The Champions' Ballad reveals that there is a fifth Divine Beast: Divine Beast Tamer. However, unlike the others, it lacks a robotic operable form and it appears in dungeon form as the shape of an engine, unless the Master Cycle Zero icon on the loading screen seems to imply the motorcycle is the Divine Beast itself.
  • Wave Motion Gun: All of them are equipped with laser cannons that, when combined, are capable of bringing Calamity Ganon down to half-health.