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Characters from the Continuity Reboot, The Legend of Spyro. Note that while this series does share a number of characters with the original Spyro the Dragon trilogy (in name and appearance), their personalities are frequently different, so we're giving them a different section.

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The Heroes

    Spyro 

    Sparx 
https://static.tvtropes.org/pmwiki/pub/images/sparx_anb.png
By Dawn of the Dragon
"When will I learn? When things look good, run for the hills!"
Voiced by: David Spade (A New Beginning), Billy West (The Eternal Night), Wayne Brady (Dawn of the Dragon) (En), Paolo De Santis (It)

Spyro's adopted brother this time around. Since Spyro has his own health meter, Sparx becomes his brother's Exposition Fairy. Oh, and the requisite snarker. While not as brave as Spyro, he's still a loyal companion.


  • Blunt "Yes": Wen Spyro asks the Chronicler if he should just wait out the calamity that's coming to pass that will corrupt Cynder's being once again, Sparx answers for him with a sharp "yes".
    Sparx: Let me field this one, YES!!!
  • Boisterous Weakling: He loves to play up his involvement in Spyro's heroic deeds towards the ending of the first game.
  • Bullying a Dragon: He constantly insults Cynder and makes a point of reminding her and everyone else of her villainous actions in the first game. Not only is she much larger than him, but she's just as strong as Spyro if not more so. Also a literal example, as she's a dragon.
  • Butt-Monkey: His snarkyness often comes back to bite him in the tail. Otherwise he's often prey to the dangers of the world more so than Spyro, though not without usually asking for it.
  • Cowardly Lion: Despite all the dangers he faces, Sparx accompanies Spyro everywhere he goes no matter the danger present or foretold.
  • Deadpan Snarker: Most of what comes out of Sparx's mouth is witty and sarcastic, and he rarely misses opportunities to send jabs towards other characters.
  • Do Not Taunt Cthulhu: He's often on the receiving end of this due to taunting people, places or things that are far larger than him.
  • Exposition Fairy: Unlike in the original series, Sparx's job is to accompany Spyro and trade quips with him instead of functioning as a health meter.
  • Embarrassing Old Photo: When the Chronicler is showing Spyro his own story history, the book includes a page showing Sparx's own birth. He finds this greatly embarrassing, and covers up the image until the other two move on.
  • Gag Sub:
    • Played with when Spyro first battles the dark rider in the ape king's forces, as his heavy armor muffles the sound of his voice so that he cannot be understood very well as he's flying in the distance.
    • Inverted when the next they encounter him he mistakes his words while Spyro can understand it perfectly.
  • Gluttonous Pig: He starts pigging out on a handful of butterflies while traveling through the Ancient Grove.
  • I Can't Believe I'm Saying This: This is what is going through his mind as he and Spyro make their way to the Mountain of Malefor when the former told him he didn't need to come with.
  • Informed Attribute: Sparx and Spyro are supposedly inseparable brothers that love each other very much, but Sparx spends most of his time calling Spyro crazy and, particularly in the first game, mocking him about everything from his smell to his weight.
  • Lovable Coward: Sparx would rather flee than fight, but Spyro doesn't hold it against him.
  • Let's Get Dangerous!: He shows signs of this with Skabb's two henchbirds, particularly the obnoxious Sniff who had been deriding the duo from the start. Getting his off after the final boss fight with the good bad captain and digging it too.
    Sparx: Whooooaahhhhhhh!!! That felt GOOD!
  • Jerk with a Heart of Gold: While normally more of a Deadpan Snarker, in the 2nd and 3rd games he can come off as a jerk, towards Cynder in particular. But also, he showed that he really does care about his adopted brother when he couldn't go with them to confront Malefor and forced Cynder to promise to take care of Spyro.
  • Notice This: His main purpose in gameplay, most heavily used in The Eternal Night, is to draw the player's attention towards important items, story progression cues, and the like.
  • OOC Is Serious Business: He breaks away from his usual snarky cowardice to thump the pirate captain Skabb and his cohorts/brains of the outfit Scratch and Sniff. Even Spyro gives his cowardly sidekick an odd look of perplexity at his heroic outburst, and Sparx soon does the same.
    Sparx: We can't just let them get away. We're going after them, right?"
    Spyro: Beat (Shoots an odd look)
    Sparx: Wait, Did I Just Say That Out Loud?
  • Talk to the Fist: At the end of the Sky Pirate arc of the second game. Sniff, one of the two parrots that are really the pirate captains, won't stop talking and proves so annoying even Sparx can't take him. So he finally shuts his beak with one punch and knocks him out cold.
  • Took a Level in Jerkass: He becomes a good bit more of a jerk after Cynder's Heel–Face Turn. He just won't let her live it down that she used to be evil until the third game, where he shows his heart of gold and makes her promise to take care of Spyro for him.
  • You Talk Too Much!: He's told this by Hunter as they're sneaking into the Catacombs.

    Cynder 
https://static.tvtropes.org/pmwiki/pub/images/cynder_young.png
In A New Beginning
By Dawn of the Dragon
"Spyro, your place is here, your destiny is here. But mine is somewhere out there for me to find."
Voiced by: Cree Summer (A New Beginning), Mae Whitman (The Eternal Night), Christina Ricci (Dawn of the Dragon) (En), Beatrice Gaggiula (It)

Cynder first appears as the villain in the first game, where she seeks to bring about Malefor's return to the world. She's eventually revealed to have been the only dragon besides Spyro to survive the destruction of their clutch, but to have been stolen by the Apes and magically forced to serve the Dark master. After being freed from Malefor's influence, she becomes Spyro's friend in the second game and his partner in the third. While she's ashamed of her past actions, she won't let them stop her.


  • Action Girl: In the third game, she proves that she can still hold her own in combat despite having shrunk to a smaller size.
  • Advancing Boss of Doom: The encounter with her in the Munition Forge has Spyro flying away from her across the erupting volcano.
  • All of the Other Reindeer: While Spyro and the other dragons forgive her, most everyone else holds a grudge against her for what she did while Brainwashed and Crazy, even while she and Spyro are doing their best to save the world. It crosses into Bullying a Dragon, both literally, because she's a dragon, and because she's as powerful as Spyro when he lacks dragon time.
  • Anguished Declaration of Love: In the climax of Dawn of the Dragon, as Spyro is about to use his power to restore the world, possibly killing them both in the process, she refuses to leave his side and the last words we hear her say is a whispered "I love you". Although their ultimate fate is left to speculation, they are seen flying joyfully together through the sky above the Valley of Avalar,.
  • The Atoner: Cynder spends most of the second and third games trying to redeem herself for her time as Malefor's lackey.
  • Bad Powers, Good People: She was changed by Malefor to have the darkness-based elements of Shadow, Poison, and Fear, with Wind being her only non-dark element. However, she uses them to combat evil.
  • Beat the Curse Out of Her: When defeated by Spyro, he hits her hard enough to break the Dark Master's control over her. After this, she reverts to her true age and size, as it was only his magic that had kept her in her monster form.
  • Beware My Stinger Tail: She has a blade on the end of her tail that she sometimes uses as a weapon, particularly in heavy melee attacks and her Scorpion Strike, where it is imbued with her Poison element.
  • Big Bad: She is the central villain of the first game and serves as its Final Boss, and her attempts to restore Malefor and preemptively destroy all opposition to him are the main drivers of the story.
  • Big Entrance: Her proper introduction and first confrontation with Spyro sees her make her entrance by erupting out of a pit of lava.
  • Blow You Away: Wind is one of her four elemental powers. Its attacks allow her to buffet enemies and throw them about, and foes struck by them are left hanging in the air and vulnerable to attack.
  • Brainwashed and Crazy:
    • In the first game, where she's the main villain, she is under Malefor's control.
    • Happens again at the end of Dawn of the Dragon when Malefor takes over her mind to turn her against Spyro. Thank goodness for the Power of Love.
  • Breakout Character: Her popularity and importance led her to appear in Skylanders, with the only other Spyro characters to do so being Spyro, Sparx, and Malefor.
  • Breath Weapon: She has four distinct elemental breaths — fear, poison, shadow and wind. These take the forms, respectively, of a fear-inducing scream, a gout of toxic liquid, clouds of inky darkness, and a powerful horizontal cyclone.
  • Casting a Shadow: Shadow is one of her four elemental powers, and manifests as the ability to dive into and move through her own shadow and to blast foes with clouds of inky darkness.
  • Chained Heat: She spends the entire third game chained to Spyro. She's notably the only one to complain about it, even though it ultimately leads to her professing her love for Spyro.
  • Child Soldier: Although she's not physically a child in the first game thanks to Malefor's curse, she's really around Spyro's age despite her appearance. She later plays this straight in Dawn of the Dragon for the heroes' side, albeit because being chained to The Hero doesn't give her much of a choice in the matter.
  • Dark Is Not Evil: Especially in the third game, where it's revealed that her exposure to the darkness gave her a lot of cool powers that she then uses to fight evil and protect people.
  • Dark Magical Girl: Brainwashed and Crazy to become The Dragon to the Big Bad against her will? Check. Dark and Troubled Past? Check. Isn't actually evil to begin with? Check. Asks if there is forgiveness for all her wrongdoings when she was evil? Check. After her defeat, her Heel–Face Turn, there is no change to her dark appearance and powerset? Check. Has powers opposite to the protagonist's? Check.
  • Defeat Means Friendship: She becomes one of Spyro's primary allies after he defeats her in battle, in large part because in doing so he was able to break the spells that kept her bound to Malefor's will.
  • Despair Event Horizon: She crosses it after Malefor's Breaking Speech hits her hard. She gets so depressed it lets Malefor brainwash her again.
  • Disc-One Final Boss: She's the final boss of the first game.
  • The Dragon: In the first game, while under the effects of Malefor's magic, she is a leading minion for him and captures the Guardians in order to release him. Notably, while she shares this position with Gaul, the fact Gaul needed to weaken Spyro before fighting him implies that Cynder was Malefor's strongest minion overall.
  • The Dreaded: While under Malefor's control, she's so strong that even Ignitus is terrified of her.
  • Dub Name Change: She's called "Cinerea" (literally "ashen") in the Italian dub of the game.
  • Elemental Powers: She has four elemental powers of a darker sort than Spyro's — darkness, fear, poison and wind.
  • Evil Is Sexy: Teasingly invoked by Sparx in A New Beginning, when Spyro tries to ask Ignitus why she is an adult when they are from the same clutch of eggs.
    Spyro: But if we come from the same place, why is she so, so...
    Sparx: Evil? Monstrous? Big? Sexy? Oops, did I say that?
  • Fake Defector: On two occasions in The Eternal Night, she pretends to have returned to evil and to attack Spyro. The first time is when she is chosen to fight Spyro in the Skavengers' arena, and the second when she is ordered by Gaul to kill Spyro.
  • Faustian Rebellion: While Spyro does the rebellion part for her, not all of the powers Malefor's darkness gave her end with his control — and she has absolutely no problems using them to fight back. While it can let him control her, he has to drive her over the Despair Event Horizon in order to do it, and the Power of Love is quite effective an antidote.
  • Hair-Trigger Temper: Downplayed. Etranges Libellules' version of Dawn of the Dragon shows that she can be quite snappy with those around her. She even makes a few snappy remarks towards Spyro at points throughout the game.
  • Heel–Face Turn: She's the Big Bad in the first game until Spyro beats her and she turns good.
  • Homing Projectile: In Dawn, her shadow shots can track targets.
  • Iconic Sequel Character: Even though she didn't debut in the Classic series, she's a very popular character in the Spyro fandom and is one of the only Spyro characters to return in Skylanders.
  • Informed Attribute: She is consistently referred to as a black dragon. While the first two games show her as such, the final entry in the series made by a different game developer changed her appearance from black to dark purple.
  • Jekyll & Hyde: Dark Cynder is the first side of her we see. Then when she's finally beaten, she reverts to the real Cynder, who knows what has happened but is nothing like her former evil counterpart. It is unusual as the evil Cynder was raised that way from birth and the good self didn't show up until later.
  • Knight of Cerebus: She is a very serious and threatening villain, standing in a contrast to her comedic Mooks in the first game.
  • Make Me Wanna Shout: Her Fear element manifests as a powerful screech that can stun enemies.
  • My God, What Have I Done?: Despite being Brainwashed and Crazy the entire time, Cynder is deeply ashamed of her sins when under Malefor's control.
  • Nice Job Breaking It, Hero: According to Malefor, she led Spyro to the Well of Souls to set him free. However, given his personality, he might have just been screwing with her head.
  • Not Quite Back to Normal: She was formerly the strongest dragon around, but after being beaten by Spyro she's restored to her original size and strength. However, she's not quite returned to normal, as while she loses all the abilities she'd had in her adult form and spends The Eternal Night pretty much powerless, she regains four of her abilities in the third game. The Chronicler states that Cynder's exposure to Malefor's darkness gifted her with these dark powers, but how she is able to regain them now isn't explained.
  • Official Couple: With Spyro. Her last words in the series are her telling him she loves him, and they are seen flying joyfully together after the credits.
  • One-Man Army: It's stated the Apes were actually losing to the dragons before she showed up and she more or less turned the entire tide of the war on her own. She's capable of curbstomping the Guardians without much effort and it takes Spyro unlocking Aether Breath to actually beat her. While she loses this in The Eternal Night due to being in a weakened state, she regains it in Dawn of the Dragon, though not quite to the degree that she was in her corrupted adult form.
  • Plot-Relevant Age-Up: Like Spyro, she emerges from the time crystal in her teenage years.
  • Poisonous Person: Poison is one of her four elemental powers, which she can deliver either via spit or by coating her tail in it and spinning into foes. Any enemy struck in this manner will be automatically killed the next time it's attacked.
  • Power of the Void: She possesses the Aether/Fury Breath as a result of being exposed to Malefor's dark Aether.
  • Purple Is the New Black: Despite being a black dragon in the previous two games, Cynder's scales were suddenly made purple/violet in Dawn of the Dragon with no explanation other than it was the choice made by the game director of Dawn of the Dragon. The characters in the game, particularly the Hermit, still call her the "black dragon" regardless.
  • Razor Wings: She has a pair of sharp claws on her wings, which serve as her primary melee weapons.
  • Red and Black and Evil All Over: In her earliest appearances she's black with a red underbelly, and is the main antagonist.
  • Redemption Demotion: As she's actually a child dragon, mutated into a powerful adult-like form by the powers of the actual main villain, after being defeated she's cut off from these powers and reverts to her natural younger-looking and much less powerful form.
  • Reformed, but Rejected: Despite being freed from Malefor's control, there are a lot of characters who understandably distrust her because of her dark past, especially Sparx.
  • Rescue Romance: The start of her amicable relationship with Spyro, which ultimately leads to their developing feelings for each other, is when he rescues her from being Brainwashed and Crazy and from being sucked into the Dark Master's portal.
  • Sealed Good in a Can: After Gaul is killed in The Eternal Night, the Mountain of Malefor begins to collapse around them, so Spyro seals her, himself, and Sparx in crystal to save them. Three years later, some Mooks think it's a bright idea to break them out for their own amusement.
  • Sequential Boss: In her boss fight, after her health bar is depleted twice, she stops circling and switches to hovering in place while launching fireballs at Spyro.
  • Shadow Walker: Her basic "Shadow Breath" attack has her leaping in her own shadow to move under the enemies or certain gates as long as the button is held, and then attack from below with either claws or by jumping out, sending all nearby foes flying around.
  • Shout-Out: One of her ground-based poison moves is the screw attack and she can use shadow to compress herself quickly through small places.
  • Sound of Darkness: Her shadow powers are usually associated with a hissing gas-like sound when in action.
  • Spin Attack: She uses a wind-based version of Spyro's Top Spin as her secondary Wind power, which allows her to rapidly spin through enemy mobs and send targets flying.
  • Spread Shot: Her Shadow element can be upgraded to attack many foes at once.
  • Supernatural Fear Inducer: Fear is one of her four elemental powers, and manifests as the ability to temporarily paralyze enemies with her screams.
  • Superpowered Evil Side: Her adult form in the first game, and she briefly gains a Dark form identical to Spyro's in the third.
  • Technicolor Toxin: Her poison attacks are depicted as vivid green.
  • Took a Level in Badass: In Dawn of the Dragon. After spending The Eternal Night as a Distressed Damsel, she awakens from her three years as Sealed Good in a Can and becomes a playable character, as well as an Action Girl.
  • Touched by Vorlons: She was exposed to darkness, leaving her with a bevy of Dark Is Not Evil powers.
  • Tsundere: She becomes this in Dawn of the Dragon. She makes several snappy remarks towards Spyro over the course of the game, and has a bit of temper problem at points too, and yet she still admits she loves Spyro at the end.
  • "Where Are They Now?" Epilogue: Spyro and Cynder's fate after rebuilding the world at the conclusion of the trilogy is intentionally left open to interpretation by Word of God.
  • World's Strongest Woman: Prior to the first game: Malefor is still imprisoned in Convexity and Spyro doesn't even know he's a dragon, and thus Cynder is pretty much unopposed in terms of sheer power. To note, the four most powerful dragons, the Guardians, are no match at all for her and its implied Gaul is weaker than she is. Even when Spyro gets trained enough to stand a chance, he needs to unlock Aether to defeat her. As of Dawn, she's regained enough of her power to be on par with Spyro and after Malefor's demise, is most certainly this alone with Spyro assuming she actually survived

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The Guardians

    As a Group 
  • The Worf Effect: In Dawn of the Dragon, during the siege of Warfang, the golem swats them all out of the air one after the other in order to show how dangerous and powerful it is.

    Ignitus 
https://static.tvtropes.org/pmwiki/pub/images/ignitus_9.png
By Dawn of the Dragon
"May the ancestors look after you. May they look after us all."
Voiced by: Gary Oldman (En), Silvano Piccardi (It)

The Fire Guardian and the first dragon Spyro meets. He's the leader of the Dragon Guardians and the only one who managed to escape Cynder when she was under the Dark Master's control. He feels to blame for the destruction of the eggs at the temple on the Year of the Dragon and when first met is depressed at his situation, but Spyro manages to raise his spirits. While his age prevents him from doing much serious fighting, he serves as Spyro's mentor throughout the trilogy.


  • Ascend to a Higher Plane of Existence: He dies in the Belt of Fire as he uses all of his remaining power to throw Spyro and Cynder through to the other side. After the end of the game, his spirit is chosen to become the new Chronicler as the old one retires.
  • Death by Irony: He's the Guardian of Fire, but dies in the Destroyer's flames.
  • Heroic BSoD: He's in the midst of one when Spyro found him, refusing to even leave the cave and try to fight after everything that had happened to him. Spyro manages to give a pretty convincing Rousing Speech to at least convince him to go to the temple and Ignitus finally breaks out of it when they liberate it completely.
  • Heroic Sacrifice: He gives his life to throw Spyro and Cynder through the Belt of Fire so that they can stop Malefor.
  • It's All My Fault: He blames himself for Malefor's forces destroying the other eggs and stealing Cynder's on the Year of the Dragon.
  • My Greatest Failure: The slaughter of all the eggs and the theft of Cynder's at the temple is this for him. Even at the end of the series, over fifteen years later, he still can't seem to forgive himself for it.
  • Old Master: He's an old dragon, and it shows, but he's also extremely skilled in his element and a powerful fighter. He admits Spyro's fighting style is effective enough but still incredibly unrefined and trains him to use his abilities better before agreeing to teach him the most powerful fire attack he knows. Unleashing a Fire Fury attack however takes Ignitus a lot more time to recover because of his old age.
  • Obi-Wan Moment: Before performing his Heroic Sacrifice, he takes the time to apologize to Cynder and Spyro for his Greatest Failure and reassure them that they can defeat Malefor. He then pushes them from the flames, remaining pretty calm the entire time.
  • Not So Above It All: He shows it when complains about Sparx's incessant chattering in the ending of A New Beginning.
    Ignitus: My goodness... and I thought Volteer talked a lot.
  • Playing with Fire: He's the greatest living master of the fire element, and is the one who teaches Spyro how to use it.
  • Seers: He can see visions through a special pool in the temple, something very few dragons can do.
  • Sour Supporter: In the first game he is depressed. Given the terrible turn the war took and that he saw all his friends being captured right in front of him, he wasn't very believing that even Spyro could help. He doesn't really get hope back until the second game.
  • Spirit Advisor: In the ending of Dawn of the Dragon, Ignitus appears to Spyro in spirit form with advice.

    Volteer 
https://static.tvtropes.org/pmwiki/pub/images/volteer.png
By Dawn of the Dragon
"A purple dragon named Spyro. Amazing."
Voiced by: Corey Burton (En), Riccardo Rovatti (It)

The Electricity Guardian and the first dragon Spyro rescues, Volteer was imprisoned within the frozen depths of Dante's Freezer. He talks so much that he even gets on Ignitus' nerves.


  • Character Filibuster: Once Volteer gets started, it's hard to shut him up.
  • Demoted to Extra: He only receives one short line of dialogue in Dawn of the Dragon, and generally receives less focus than any other Guardian
  • Motor Mouth: Even the other Guardians complain about how much he talks.
  • Shock and Awe: He's the greatest living master of electricity, and is the one who teaches Spyro how to wield it.

    Cyril 
https://static.tvtropes.org/pmwiki/pub/images/cyril_los.png
By Dawn of the Dragon
"Yes, yes, pat on the back, good going, all that other rubbish, but we've got to get moving here!"
Voiced by: Jeff Bennett (En), Marco Balzarotti (It)

The Ice Guardian and the second dragon Spyro rescues, Cyril is found within the Tall Plains. He has quite an ego.


  • An Ice Person: He's the greatest living master of the ice element, and is the one who teaches Spyro how to wield it.
  • Demoted to Extra: He only has one short dialogue in Dawn of the Dragon.
  • Long Speech Tea Time: Whenever Cyril starts letting his ego show, he often finds himself being ignored.
  • Not Bad: He doesn't actually think Spyro will be able to master ice in a timely manner but gives light compliments when Spyro surpasses his expectations.
  • Odd Name Out: Unlike the other Guardians, his name isn't related to his element at all; his name is derived from the Greek word for "masterful" rather than anything ice-related.
  • Smug Super: He thinks ice is far superior to the powers of the other guardians and isn't afraid to let them hear it many times.
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    Terrador 
https://static.tvtropes.org/pmwiki/pub/images/terrador.png
By Dawn of the Dragon
"The purple dragon lives!"
Voiced by: Kevin Michael Richardson (En), Pietro Ubaldi (It)

The Earth Guardian and the third dragon Spyro meets, Terrador was imprisoned within the Munitions Forge. Unlike the others, he actually faced Cynder in combat. He is the reasonable one of the four along with Ingitus.


  • Badass Baritone: He has the deepest voice of all the Guardians. Helps that he's voiced by Kevin Michael Richardson.
  • Beware My Stinger Tail: Although he isn't seen using it in combat, his tail ends in a large knobby club similar to an ankylosaur's.
  • Dishing Out Dirt: He is the greatest living master of the earth element, and is the one who teaches Spyro how to wield it.
  • Number Two: In Dawn of the Dragon, Ignitus tasks him with leading the others to safety before his Heroic Sacrifice.
  • Old Soldier: Terrador is the most military-minded of the Guardians.
  • Rolling Attack: During the battle against the golem, he attacks it by covering himself in earth and rolling at high speed through its body like a living cannonball.

Villains

    The Apes 
https://static.tvtropes.org/pmwiki/pub/images/ape_soldier.png

The primary enemies of the first two games, the Apes are an army of wicked primates who seek to defeat the dragons and bring about the return of the Dark Master.


  • Artistic License – Biology: They're called apes, but their tails show them to be monkeys and their colorful faces specifically identify them as mandrills.
  • Dem Bones: In Dawn of the Dragon, after being cursed by Malefor for their shallow loyalty to him, they're transformed into skeletal undead.
  • Drop Pod: Throughout the first two games, large metal pods carried by flying dreadwings are dropped in Spyro's way, smashing open to release waves of Apes.
  • Elite Mooks: In the first two games, the Apes come in three main types: small, fast-moving mooks, bigger and stronger enemies with weapons and better stamina, and even bigger and stronger ones which are harder to beat and can endure much more punishment, sometimes being even harder to stun.
  • Fate Worse than Death: In Dawn of the Dragon, after they outlive their usefulness, Malefor turns them into undead creatures, forever doomed to remain in the shadows with a hunger for the energy of others that can never be filled. Even Spyro and Cynder, whom the Apes had been trying to kill for two games, are horrified at this.
  • Horse of a Different Color:
    • Apes are often encountered riding giant, horned batlike monsters known as dreadwings.
    • The Apes in the Munitions Forge ride giant scorpions called buffalo beetles.
    • The Apes who attack the Dragon Temple in The Eternal Night ride giant snails.
  • Maniac Monkeys: They're an army of aggressive, violent mandrill-like monkeys trying to take over the world, and most of them tower over Spyro.
  • Mayincatec: The Apes in the Tall Plains wear feathered headpieces and decorated armor in a pseudo-Aztec style, and the larger ones also wield clubs loosely resembling Aztec weaponry.
  • Mooks: Apes are the most common and basic enemies in the first two games, appearing early, often and in various regional variants, typically as hordes of weak enemies with few gimmicks that are easily taken down once Spyro develops even a few basic abilities.
  • Palette Swap:
    • Apes are recolored to fit the various levels they are found in, without affecting their strength or abilities. In the first game there are gray, unadorned Apes in the Swamp, frosty white ones in fur coats in Dante's Freezer, red ones in Mayincatec costumes in the Tall Plains, golden-furred ones in iron armor in the Munitions Forge, and white ones with spiky purple armor in Concurrent Skies. The second has Apes in ninja clothes during the Dragon Temple attack and purple-furred and -armored ones in the Mountain Fortress.
    • Their dreadwing mounts similarly appear in regionally-appropriate palettes, with blue-grey ones with tan manes in Dante's Freezer, blue ones with orange wings and manes in the Tall Plains, dark purple ones with lighter, more reddish wings and manes in the Munitions Forge, and gray ones with cyan manes and pink wings in Concurrent Skies.
  • Shows Damage: As the larger Apes take damage, pieces of their armor come flying off.
  • Teleportation: Late in The Eternal Night, elite Apes start turning up with the ability to make short-range teleports while battling Spyro.
  • Zerg Rush: With the exception of their more elite variants, Apes aren't especially powerful and are only rendered threatening by their penchant for swarming Spyro in waves of bodies.

A New Beginning

    Ice King 
https://static.tvtropes.org/pmwiki/pub/images/ice_king.png

A massive undead warlord who rules over the Trolls of Dante's Freezer, he's the first boss of the game, and defeating him allows Spyro to rescue Volteer.


  • Breath Weapon: He can exhale clouds of icy mist, which he uses both as an attack and to reform his weapons.
  • Cool Helmet: He wears a helmet adorned with Horns of Villainy.
  • Horns of Villainy: He wears a helmet decorated with a pair of icy horns.
  • An Ice Person: He wields a sword, shield, and glaive made of ice — which he can recreate with his frigid breath — and can fire ice shards.
  • Large and in Charge: He easily towers over the enemies of the area, and it's a king.
  • Only a Flesh Wound: As you whittle away his health, you also whittle away his skin. Near the end of the battle, his limbs are little more than exposed bone, and he's still able to fight you as well as or even better than before.
  • Our Liches Are Different: He is a giant undead barbarian king; wielding ice magic to create a sword, a shield, and a pole-arm.
  • Sequential Boss: After his health bar is depleted for the first time, he ditches his sword and shield for a glaive and becomes more aggressive. After it's depleted again, he takes back the sword, starts calling upon more varied attacks, and keeps his magic barrier up much more often.
  • Shows Damage: After his health bar is depleted twice, he loses the armor over his legs, abdomen and arms and one of his helmet's horns is snapped off.
  • Sorcerous Overlord: He was a tyrannical barbarian king who wields ice magic, and is the king of the Trolls.
  • Sinister Scimitar: He wields a wicked curved falchion made of ice and alternatively a curved glaive.
  • Warm-Up Boss: He's the first boss fought in A New Beginning, his attacks aren't too damaging, and there are several opportunities to recover health and mana during the fight.

    The Stone Sentinel 
https://static.tvtropes.org/pmwiki/pub/images/stone_sentinel.png

The god worshipped by the Atlawas of Tall Plains, this stone guardian hasn't received homage since Cynder arrived, and now has turned hostile.


  • The Brute: Unlike the other bosses, the Stone Sentinel has a more brutal and physical arsenal of moves based on punching and kicking Spyro around.
  • King Mook: It's essentially a giant Rubble Brute fought as a boss instead of as a common enemy.
  • God Guise: It is worshipped as a god by the Atlawas, but because of Cynder's assault, they couldn't homage him enough and he has grown angry. When the duo defeat the Sentinel, the Atlawas start worshipping Spyro and Sparx instead.
  • Rock Monster: The Sentinel is a giant humanoid made out of chunks of stone masonry held together by vines and roots.
  • Rubber Man: As its limbs are mostly made up of flexible vines, the Stone Sentinel can overextend its legs and arms to attack Spyro.

    The Conductor 
https://static.tvtropes.org/pmwiki/pub/images/the_conductor_6.png
Voiced by: Kevin Michael Richardson (En), Riccardo Rovatti (It)

An elite Ape soldier riding a massive train which he calls "Steam", he's in charge of the Apes of Munitions Forge and the third boss of the game.


  • Bullfight Boss: Since Steam is always on the move on the circular tracks of the area it's fought in, you have to trick him into going in the middle tracks and dodge, which can end with him crashing Steam against the walls of the arena, giving you some time to pummel him.
  • Cool Train: He drives a badass-looking train called Steam, which serves as the third boss of A New Beginning.
  • Faux Affably Evil: The Conductor is rather polite to Spyro, even as he's trying to ram him off the rails.
    Conductor: Yer a little late, fella. The crystal's already charged and the volcano's ready to blow. Before it does, me an' Steam here are gonna take great pleasure in runnin' you down!
  • Maniac Monkeys: Like the rest of Gaul's army, he is a baboon and serves the Dark Master through Cynder.
  • Railroad Employee Roundhouse: He has a metal helmet in the shape of a conductor's hat, wears a bandana, wields a shovel-shaped glaive, and drives a weaponized train.
  • Ramming Always Works: His boss fight mostly consists of him trying to run Spyro over with his train.
  • Trash Talk: He has no shortage of train-related quips during the chase sequence.
    Conductor: Care to punch your ticket, sir? First class... or death?
  • Turns Red: He starts driving much faster and more aggressively once he's on his last couple of health bars.
  • Vehicular Assault: He fights you while riding a steam locomotive that shoots fireballs and exploding crystals.
  • Weaponized Exhaust: His train vents jets of steam and fire in an attempt to harm Spyro during his boss battle.

    Electric King 
https://static.tvtropes.org/pmwiki/pub/images/electric_king.png

A massive armored warrior who guards the access to Cynder's domain.


  • Carry a Big Stick: He wields a long, multi-bladed flanged club when not using a steel glaive.
  • Psycho Electro: His body is wreathed in purple electricity that he uses to attack Spyro.
  • Shout-Out: His flanged mace and spike-studded black armor are a dead ringer for Sauron from The Lord of the Rings.
  • Shows Damage: As he takes damage, the armor over his legs, abdomen and arms starts to be broken off.
  • Underground Monkey: He's essentially a reskinned Ice King, though he fights while standing on the threshold of Cynder's keep rather than in the middle of an arena.

The Eternal Night

    The Assassin 
https://static.tvtropes.org/pmwiki/pub/images/assassin_eternal_night.png

The leader of the Apes attacking the Dragon Temple to retrieve Spyro and/or Cynder.


  • Cool Helmet: Wears a distinctive, cool-looking helm with seven sharp horns on it... too bad it apparently muffles his speech.
  • Disney Villain Death: When he's defeated for good, he falls from the side of Malefor's Mountain.
  • Horse of a Different Color: He rides a giant fire-breathing bat which does all the fighting.
  • Recurring Boss: He's fought twice during the course of the game, without including the boss fights with the functionally identical Dreadwing Riders in the Underground Grove and Pirate Fleet.
  • The Unintelligible: His voice is muffled by his helmet to the point where a running gag is Sparx mishearing his speech. The subtitles reveal what he is saying, but have fun with this by putting descriptors like "still incomprehensible" in brackets.

    Arborick 
https://static.tvtropes.org/pmwiki/pub/images/arborick.png

An immense humanoid tree who guards the Ancient Grove. When Spyro comes there to seek out a tree from his visions, this turns out to be Arborick's sleeping form; the latter doesn't appreciate the visit, however, and attacks.


  • Hurt Foot Hop: After the conclusion of his battle's final stage, which mostly consists of Spyro shooting fire at his feet, Arborick starts hopping in place, clutching his right foot, before losing his balance and toppling over backwards into a river of Grimy Water.
  • Kill It with Fire: In the first phase of his battle, he can only be harmed by setting parts of him on fire until his entire body is engulfed in flame.
  • Punny Name: His name is a portmanteau of "Arboreal" and "Rick".
  • Rubber Man: As his limbs are just logs anchored to its body by vines, he can overextend his arms to literally throw blows at Spyro.
  • Treants: He's a colossal humanoid made out of logs and vines, capable of disguising himself as a regular tree, and serves as a defender and protector of the Ancient Grove who ferociously attacks any trespassers.

    The Skavengers 
https://static.tvtropes.org/pmwiki/pub/images/skavenger.png

A fleet of Sky Pirates on the hunt for interesting specimens to force into their gladiatorial arena, the Skavengers serve as the primary villains of the middle third of the game when they capture Spyro for this purpose.


  • Cartoon Creature: Their precise species is left fairly ambiguous — they look kind of like dogs, kind of like badgers and kind of like hyenas, and in the end mostly come across as generic humanoid mammaloids.
  • Dressed to Plunder: They all wear eyepatches, earrings and bandanas, and fight with cutlasses. Higher-ranking members also wear black bicorne hats adorned with skull-and-crossbones designs.
  • Elite Mooks: They come in three main types: small, fast-moving mooks, bigger and stronger enemies with weapons and better stamina, and even bigger and stronger ones which are harder to beat and can endure much more punishment.
  • Feathered Fiend: Their most common mounts, scurvywings, are giant owl-like monsters.
  • Horse of a Different Color: Some of them ride owl-like monsters known as scurvywings, while others ride blundertails, giant scorpions with blunderbusses for stingers.
  • Mooks: Most Skavengers are weak enemies with no gimmicks that are easily taken down and only pose any real threat in large numbers.
  • Palette Swap: For all intents and purposes, they're reskinned Apes, and share all gameplay attributes and animations with them. Even their mounts, the scurvywings and blundertails, are recolors and slight remodels of the dreadwings and buffalo beetles used by the Apes.
  • Pirate: They're wicked, amoral skyborne raiders who visually embody every classic aspect of pseudo-Caribbean pirates, and raid across the world in search of treasure and of creatures to force into gladiatorial combat.
  • Shows Damage: As the larger Skavengers take damage, pieces of their armor come flying off.
  • Sky Pirate: They're a fleet of eyepatch-, bicorne- and bandanna-wearing buccaneers who conduct their operations from a large fleet of flying galleons and ride on flying owl-like monsters.
  • Zerg Rush: With the exception of their more elite variants, Skavengers aren't especially powerful and are only rendered threatening by their penchant for swarming Spyro in waves of bodies.

    Skabb, Scratch, and Sniff 
https://static.tvtropes.org/pmwiki/pub/images/skabb_scratch_and_sniff_0.png
Scratch voiced by: Jeff Bennett (En), Silvano Piccardi (It)
Sniff voiced by: Kevin Michael Richardson (En), Pietro Ubaldi (It)

Skabb is the "captain" of a group of Sky Pirates who Spyro is captured by early on in The Eternal Night and serves as the villain of a large story arc before Gaul and Malefor's forces take over. However, Skabb is just the brawn, his two parrots Scratch and Sniff are the brains behind him. Despite this, Skabb is more than able to fight.


  • Arc Villain: Of the Sky Pirate arc in the second game.
  • Authority Equals Asskicking: Skabb is the pirate captain, and thus is the biggest and strongest of them all.
  • Beyond the Impossible: After stage 1 of the boss fight, Scratch and Sniff manage to somehow pluck Skabb out of the air and carry him off despite him being gigantic compared to them. Spyro and Sparx lampshade this.
  • Brains and Brawn: Skabb is too dumb to even speak, but is an extremely powerful fighter. Scratch and Sniff are quite intelligent (well, mostly Scratch, but Sniff is still much smarter than Skabb) but too small and weak to be physically threatening.
  • Bullying a Dragon: Sniff verbally insults Spyro for most of the arc. Justified at first because he has Skabb to back him up. After Spyro kills Skabb, Sniff doesn't get the hint and just keeps talking. So Sparx lets him Talk to the Fist and knocks him out cold.
  • Disk-One Final Boss: Their Sky Pirates pretty much serve as the main villains of the first half of the game after the temple attack to the half way point. After Skabb is dead, Spyro continues his mission to find the Chronicler.
  • Disney Villain Death: Skabb is defeated in his boss battle with Spyro and staggers backwards off the side of his ship, falling to his death.
  • Dogs Are Dumb: While it's not exactly sure what Skabb is, he certainly looks like a canine and is certainly quite stupid.
  • Dub Name Change: Skabb is called "Krosta" in the Italian dub.
  • Eyepatch of Power: Scratch and Sniff both have an eyepatch over opposite eyes.
  • Filler Villain: They just serve as the enemies in a Breather Episode before the darker parts of the game.
  • Flunky Boss: In their battle's final phase, they summon members of their pirate crew to assist them against Spyro.
  • Gladiator Games: The reason they kidnap creatures is to make them compete in an arena.
  • Hand Cannon: A multi barreled handgun. Can shoot either a consecutive volley of bullets or single clusters of multiple bullets at once.
  • High-Altitude Battle: His second and last battle takes place atop his ship's crow's nest. Since he's a Sky Pirate, this isn't too surprising.
  • Hook Hand: Skabb has one on his right arm, which he can launch and reel in through a built-in hookshot and which serves as his main weapon in the first phase of his boss battle.
  • Large Ham: Scratch, who's also the announcer of the arena and has to deliver a satisfying introduction for the gladiators.
  • Jive Turkey: Sniff is a parody of Mr. T, peppering his speech with a liberal amount of slang, in contrast to Scratch's posh accent.
    Sniff: I pity the fool that messes with us!
  • Leg Cannon: Skabb has a small gatling cannon in place of a peg leg. Funnily enough, when he uses it he has to hop in place.
  • Pirate Parrot: Skabb carries around two bat-winged parrots, Scratch and Sniff, on his shoulders. In a twist, they're actually far more intelligent than he is and are the real leaders of the pirate fleet.
  • Sequential Boss: They're fought in three stages. First, Skabb limits himself to launching his retractable hook hand at Spyro. After his health bar is depleted, it refills and they start shooting cannonballs and missiles. After it's depleted again, they flee altogether and have to be tracked down across the pirate fleet, at which point they're fought one final time and start using magical attacks and calling other Skavengers to assist them.
  • Shoulder Cannon: Skabb's main source of projectiles is a miniature cannon mounted on his back.
  • The Strategist: Scratch is the main brains of the outfit when it comes to the pirates' operations, while Sniff is the one who directs the group when it comes to combat.
  • Tap on the Head: Skabb captures Spyro by smacking him over the head with the side of his sword.
  • Theme Naming: The parrots' names are Scratch and Sniff.
  • Trash Talk: Sniff's dialog consists entirely of boasts and taunts, even to creatures much more powerful than he is.
  • Villain: Exit, Stage Left: After being defeated, the trio flees by means of Scratch and Sniff grabbing Skabb by the shoulders, breaking through a window and flying away. Tracking them down to finish off the battle takes up the rest of the level. Justified as Spyro and Sparx didn't think their escape method was possible and Spyro would have been willing to let them go if Sparx had not suggested running them down.
  • Walk the Plank: Parodied. After being defeated, Skabb staggers backwards and onto a wooden plank jutting off of the platform that he's fought on, eventually stepping off its edge and falling to his doom into the sea far below.
  • What Happened to the Mouse?: After Skabb is killed and Sniff is knocked out, Scratch just flies off and is never seen again.

    Elemental Spirits 
Four powerful spirits, each fought at the end of one of the four trials of the Celestial Caves.
  • Elemental Embodiment: They're powerful humanoid spirits of the setting's four elements, fought at the end of trials meant to test Spyro's mastery over these powers.
  • Energy Being: At first, they appear to simply be huge armored warriors with elemental auras. However, as their armor becomes increasingly damaged during their battles, it becomes visible that beneath it there is nothing but elemental energy.
  • Flunky Boss: The electric elemental in the GBA version. On its own, it would be fairly easy. It's invulnerable and causes collision damage as its main attack, but it's not too hard to dodge. When it does become vulnerable, however, it summons a swarm of Ledge Bats to protect itself.
  • Shows Damage: Parts of their armor go flying off as they become more damaged, exposing the elemental energy beneath.
  • Underground Monkey: They're essentially reskinned versions of the Ice and Electric Kings, with whom they share their base models and attack animations.

    The Elemental Dragon 
https://static.tvtropes.org/pmwiki/pub/images/elemental_dragon_legend_of_spyro.jpg
The Elemental Dragon in its fire aspect.

After besting each of the Celestial Caves' four trials, Spyro is made to face one last test — a battle against a spirit that takes the form of whatever its foe fears most, and which wields the powers of all four elements.


  • I Know What You Fear: It takes the form of whatever thing its challenger fears the most. In Spyro's case, it takes the form of Cynder's evil form to represent his fear of her returning to the Dark Master's side.
  • Palette Swap: It's a recolor of Cynder's giant form from A New Beginning, minus her jewelry and plus a translucent effect. In-universe, this is specifically because it takes the form of its foes' greatest fears and, at the time, Spyro's is the thought of Cynder returning to evil.
  • Tail Slap: Its main melee attack is a broad sweeping blow with its tail.

    Gaul 
https://static.tvtropes.org/pmwiki/pub/images/gaul.png
Voiced by: Kevin Michael Richardson (En), Marco Balzarotti (It)

The King of the Apes and Malefor's right-hand man. He's the one that lead the assault on the Dragon Temple the night Spyro was born and who made off with Cynder's egg, as well as the Big Bad of the second game. He's a battle-hardened warrior and not to be taken lightly.


  • Big Bad: As the leader of the Apes and the one orchestrating Malefor's return, he's the main villain of The Eternal Night.
  • BFS: He has a pair of swords almost as big as he is tall.
  • The Dragon: To Malefor, as he serves as his commanding officer right up until his death.
  • Drop the Hammer: He's shown in flashbacks to have a huge war hammer and wielded it against the dragons, but it's never actually seen in the game proper.
  • Evil Old Folks: This is not apparent at first, but when Spyro depletes his lifebar a second time it's easy to see the signs of age on his body, such as his gray, long beard, his moustache and his Bald of Evil.
  • Eye Beams: In his battle's second phase, he starts firing off a thin laser beam from the gem in his left eye socket and sweeping it across the battlefield.
  • Fantastic Racism: He has a massive grudge against dragons for unknown reasons.
  • Faux Affably Evil: He sounds vaguely pleasant and amiable upon welcoming Cynder and later Spyro, but he doesn't hesitate in threatening the former and draining the latter's magic before trying to kill him in person.
  • Glass Eye: He's missing one eye, which is replaced with a green crystal one that shoots lasers.
  • Ground Pound: During the first part of the boss battle, he will crouch and suddenly jump in the air to deliver a pound attack with both swords, releasing green shockwaves. He can perform this attack several times in a row, but after each fifth attack he gets stuck, leaving him vulnerable.
  • Guttural Growler: He has a very deep, growling and raspy voice.
  • Horns of Villainy: He wears a metal helmet adorned with a massive pair of horns, giving him a demonic look.
  • Hypocrite: Despite having a hatred of dragons, Gaul serves Malefor... a dragon.
  • Knight of Cerebus: The game gets much more serious when he appears.
  • Killed Off for Real: He's of the few unambiguous deaths in the whole franchise, as Spyro annhilates Gaul on screen with his aether fury.
  • Large and in Charge: He's the king of the apes, and the largest of their number — he's easily twice the height of most other apes.
  • Large Ham: He's very loud and aggressive.
  • Left Stuck After Attack: In the first phase of his battle, he attacks Spyro by trying to impale him with flying leaps. However, after five of these strikes, his scimitars will become stuck in the ground and he'll be left vulnerable to attacks while he strains to pull them free.
  • Let's Fight Like Gentlemen: He seems to have some sense of honor. He tells his henchmen to stay back so he can fight Spyro one on one, and despite having a great deal of magic abilities not seen in the first match, waits for Spyro's Superpowered Evil Side to manifest before pulling them out, presumably because in the first round Spyro was powerless.
  • Lightning Bruiser: He's not as fast as the fully grown dragons, but he's still pretty damn agile for something so big. He's also the toughest and hardest-hitting foe in The Eternal Night.
  • Literally Shattered Lives: At the end of his battle, after Spyro becomes corrupted by dark magic, the latter petrifies Gaul and then blasts him to pieces.
  • Oh, Crap!: When Gaul sees that his staff has been broken and that Spyro has been infected with Malefor's power, he has a horrified expression on his face.
  • Magic Wand: He has a magic staff he used to drain Spyro's power away. Too bad it is broken when he and Spyro fall into the Well of Souls.
  • Mana Drain: He uses his staff to drain Spyro of his energy and powers, forcing him to fight him exclusively in melee.
  • Maniac Monkeys: He's the sinister King of the Apes, and Malefor's right-hand man.
  • Meteor-Summoning Attack: During the second half of the boss fight, Gaul will occasionally summon a rain of explosive magma bombs.
  • Not-So-Well-Intentioned Extremist: Gaul seems to be working under Malefor's orders out of loyalty for him and his race, except he's apathetic to the death of his own followers and only truly served Malefor for power.
  • Royals Who Actually Do Something: He's not seen much in the second game and not at all in the first, but it's heavily implied that he's been the field leader in previous battles and he led the attack on the Dragon Temple that destroyed the eggs.
  • Sequential Boss: In the first phase of his battle, he battles by trying to impale Spyro with flying leaps, occasionally teleporting across the boss arena and firing off a flaming projectile after rematerializing. After his health bar is depleted for the first time and he and Spyro fall through the arena's floor, he loses his scimitars and starts alternating between a Spin Attack and firing Eye Beams.
  • Sinister Scimitar: Fitting his vicious nature, Gaul carries two single-edged falchions with barbs.
  • Spin Attack: In his battle's second phase, he periodically starts spinning on his axis while streaking across the battlefield.
  • Strike Me Down with All of Your Hatred!: After being defeated, he tells Spyro to finish him. When Spyro doesn't move in for the kill, he laughs at him and calls him a coward. Unfortunately for Gaul, while Spyro might have spared him, Dark Spyro didn't...
  • Super Toughness: He withstands being blasted by Dark Spyro's Dark Aether breath, described as a torrent of plasma with the destructive power of an atom-smasher, multiple times.
  • Taken for Granite: In the end, he dies when Spyro temporarily loses himself to the corruption caused by the lunar eclipse, petrifies him, and blasts him to pieces.
  • Teleport Spam: He can use magic to teleport himself around the arena with a ripple effect.
  • Would Hurt a Child: It's shown in flashbacks that Gaul personally led the raid on the dragon temple and had his followers destroy the dragon eggs.

Dawn of the Dragon

    The Grublins 
https://static.tvtropes.org/pmwiki/pub/images/grublin_orc.png
A grublin axe orc.

Once he fully frees himself, Malefor replaces the mercenary Apes with a new force of magically-created minions, created from earth and stone and single-mindedly devoted to his service.


  • Airborne Mook: Grublin flies have a pair of insect wings that allow them to follow Spyro and Cynder in the air, although unlike them they can't gain much altitude. Wyverns later appear as stronger airborne opponents.
  • Anatomy Arsenal: While some grublins wield weapons in the normal way, others have them growing directly out of their arms in place of hands. This includes both simple blades and much more complex weapons such as crossbows.
  • Blade Below the Shoulder:
    • Grublin commanders have a sword-like blade in place of a right hand.
    • Crossbow orcs have dagger-like blades growing from their right wrists.
  • Elite Mooks:
    • In general, orcs tend to be common but not as easy to eliminate as the basic grublins, but still outmatched by stronger and bigger foes such as trolls.
    • Most grublin varieties have at least one "elite" variety distinguished by much higher stats, an on-screen health bar like the ones bosses have, and being fought in a unique battle instead of coming in the usual waves grublins do.
  • Fast Tunnelling: Grublings can dive into the earth, zip about underground and reemerge elsewhere with the same swiftness and agility of a fish diving, swimming and breaching through water.
  • Mooks: Common grublins typically appear as hordes of rather weak enemies that are easily cut down on their own but which can prove challenging in large swarms.
  • Our Orcs Are Different: The most common type of grublins, horned humanoids armed with either a two-handed axe or a crossbow growing from their right arm, are referred to as orcs. A towering, stronger variant armed with a shield and morningstar occasionally appears alongside the smaller ones as heavy support.
  • Our Trolls Are Different: Trolls are hulking, knuckle-walking, apelike brutes with rough boulders for hands, used as heavy bruisers and living siege engines by the grublins. In-game, they act as archetypal Smash Mooks, with powerful but telegraphed attacks, no fancy tricks or strategies, and a lot of health.
  • Our Wyverns Are Different: Wyverns as flying grublins shaped in a mix of flying serpent and manta ray, and serve as air support for the grublin forces in the mid to late game.
  • Rock Monster: Grublins are magically created from the earth, and appear as crude humanoid or animalistic figures made out of stones, earth and grassy sod.
  • Shield-Bearing Mook: Some grublins are armed with shields, which allow them to block Spyro and Cynder's regular attacks but not their Fury breath.
  • Smash Mook: While most grublin variants are small, agile, and relatively fragile, and provided with varied skills such as flight, acrobatic agility or projectile weapons, a couple variants stand out for their much more brutish and direct fighting methods, as well as their much greater size, strength and toughness.
    • Orc mobs in the later parts of the game sometimes include towering warriors armed with heavy shields and morningstars, which are noticeably slower than their companions and attack with powerful, sweeping blows of their weapons capable of dealing considerable damage.
    • Trolls are huge, apelike brutes with arms ending in clublike boulders. They're slow, lumbering behemoths whose only attacks are a hard pound against the ground, a flying leap to smash from above, and a spinning sweep of its arms. However, they're also strong and tough enough to be able to take on Spyro and Cynder alone, instead of having to rush them in large numbers like other grublins.
  • Shows Damage: Grublins tend to lose projecting extremities, such as horns, masks and tails, as they take damage.

    The Golem 
https://static.tvtropes.org/pmwiki/pub/images/golem_dotd.png

A gigantic elemental monster who slumbers in the depths of the earth. Dawn of the Dragon opens with a bunch of Malefor's minions trying to sacrifice Spyro and Cynder to one, who tries to pursue them across the underground crypt and later on in Warfang.


  • An Arm and a Leg: At the end of the Catacomb segment, the Golem loses an arm while trying to kill Spyro and Cynder. When it reappears later, it makes a replacement from the ruins of the city.
  • Artificial Limbs: During the siege of Warfang, it replaces the arm it loses earlier in the game by magically grafting rubble from the city in its place, which assembles itself into a new, fully functional limb.
  • Attack Its Weak Point: Normally nearly invulnerable and so tough he could shrug off attack from the Dragon Elders, the Golem still has vulnerable eyes, as well as spots containing life crystals which can be destroyed to stop him.
  • Attack of the 50-Foot Whatever: The Golem is the second-largest boss of the trilogy, losing only to his "big brother" the Destroyer, and towers over most of Warfang's buildings.
  • Breath Weapon: It can breathe a sheet of flames out of its mouth, though all they do is push Spyro and Cynder away from it.
  • Colossus Climb: Spyro and Cynder have to climb along his body to reach his weak spots, since directly flying over them has proven to be too dangerous.
  • Disc-One Final Boss: It offers a rather intense and climatic battle halfway through the game, and is followed by two long boss-less levels.
  • Elemental Embodiment: The Golem seems to be a living, evil embodiment of earth and lava.
  • Eye Scream: The first encounter with it ends with Hunter forcing the Golem to flee by shooting an arrow into its eye.
  • Giant Hands of Doom: The Golem isn't fought directly, for the most part, and the bulk of its body remains in the background most of the time it's seen. Rather, it slams its hands and fists on the ground and sweeps them across the screen to attack, and its hands must be attacked to stun the Golem and expose its crystal weak points.
  • Implacable Man: Once it set its eyes on the two little dragons he won't stop in his pursue of them, and it takes the loss of an arm to make it briefly stop.
  • Jawbreaker: In the first phase of its boss fight, the player progresses by destroying the dark crystal clusters on its lower jaw, one side at a time. During the rest of the battle, it visibly lacks the lower half of its mouth.
  • Left Stuck After Attack: While chasing Spyro, Cynder and Hunter in the catacombs, it attempts to punch the dragons while they're climbing along a wall. It misses, and its fist punches into the solid rock and remains trapped there. It's eventually able to pull itself free after much straining, at the cost of leaving its harm behind.
  • Living Lava: It's a huge, living, crudely humanoid mass of molten and semi-molten rock.
  • Recurring Boss: He's fought across the first level and later on in the middle of the game, during the siege of Warfang.
  • Sequential Boss: It's fought in three phases.
    • In the first one, Spyro and Cynder are inside a building while it tries to swat at them with its good arm. The player must strike at its hand enough to stun it and cause it lean against the building, allowing Spyro and Cynder to attack its head.
    • After this is done twice and its lower jaw destroyed, it climbs to the top of the building at starts to fight with powerful blows and punches from its good and artificial arms alike, which release spherical shockwaves. Spyro and Cynder must again strike at its hands until it's stunned, then climb up its arm and crack open its skull to expose the dark crystal within.
    • The third plays out largely like the second, except that it now also shoots fireballs from the hole in its head. This time, after climbing back up to its head, Spyro and Cynder destroy the crystal and finally bring an end to the monster.
  • Shockwave Stomp: A variant. During the second and third phases of its fight, it fights by punching the building Spyro and Cynder are standing on. Each blow releases a small spherical shockwave, which will harm the dragons regardless of whether it catches them on the ground or in the air.
  • Super-Persistent Predator: It's out there to eat the two dragons, and nothing short of death will stop it.
  • Tail Slap: During the first part of Attack of the Golem, the Golem will occasionally slam its tail on the platform where Spyro and Cynder are, forcing them to watch out.
  • Top-Heavy Guy: The Golem has an odd body structure with a huge, broad-shouldered torso ending with a comparatively small pelvis, four insectile legs which looks inadequate to support its body and an extremely long tail. Possibly a leftover from early development, which envisioned the Golem as some sort of giant earthen scorpion monster.

    The Destroyer 
https://static.tvtropes.org/pmwiki/pub/images/77efabf3_455c_4e89_983c_8afb311f4677.png

A titanic Golem from an ancient past, it sleeps inside a volcano and will awaken at the end of time to destroy the world and give birth to another one... unfortunately, Malefor has summoned him before its time.


  • Attack of the 50-Foot Whatever: It's so gigantic, the Golem looks small compared to it.
  • Battleship Raid: While the Destroyer has a health bar, you don't fight it conventionally but rather treat it as a level, exploring its body and smashing all the dark crystals keeping it alive.
  • Beast of the Apocalypse: The Destroyer is a gigantic beast which will, upon awakening, walk across the globe to create the Belt of Fire and use the flames to destroy the world so that it may start a new life.
  • Didn't Need Those Anyway!: It gets about a third of its total body mass broken off in the course of the level where you fight it, including having its heart blown up, and keeps on going after the level ends.
  • Climax Boss: The Destroyer is the weapon used for Malefor's world destruction plot, it's fought near the end of the game in a dramatic, high-stakes battle, it's the final obstacle before the Burned Lands where Malefor's forces reside, and it's immediately followed by Ignitus' death.
  • Colossus Climb: Rather than fighting it head on, Spyro and Cynder have to fly across its body and destroy all the purple clusters of life crystal.
  • Demoted to Extra: In at least one version of the game, the Destroyer doesn't create the Belt of Fire and is just a super large boss.
  • Horns of Villainy: Has to massive curved horns pointing upward and is far worse than the Golem.
  • Lethal Lava Land: Parts of its body ooze magma and have several pores from which jets of magma are shot out. Its Heart is also floating over a pool of raging lava.
  • Logical Weakness: Since it's made of magma, its legs turn solid when a massive amount of water engulfs them, halting its march.
  • Non-Malicious Monster: The Destroyer itself isn't inherently evil, it's just fulfilling it's original purpose.
  • Not Quite Dead: Spyro and Cynder destroy all the crystals... but Malefor had a spare one just in case, which he uses to animate the Destroyer and make it complete the Belt of Fire.
  • Unflinching Walk: Its march across the planet. Having its legs submerged by tidal waters barely slows it down.
  • Walking Wasteland: The Destroyer leaves the Belt of Fire in its wake, and once the circle is complete, the flames will spread across the planet, destroying all life.

    Malefor 
https://static.tvtropes.org/pmwiki/pub/images/malefor_3.png
"It seems we share other qualities besides that of our color."
Voiced by: Mark Hamill (En), Claudio Moneta (It)

Malefor was touted to be the first Purple Dragon and is referred to mainly as "The Dark Master". He's the series' Big Bad and is pure evil incarnated. According to the Chronicler, Malefor was revered as The Chosen One by the dragons, easily mastering numerous elemental powers they freely taught him, but was exiled when his lust for power corrupted him. He then turned to the Apes and taught them how to use the power of the crystals 'artificially', declaring war on his former allies, but his power became so great that his palace, the Mountain of Malefor, collapsed into itself, trapping him in Convexity. He spends the first two games trying to get out.


  • The Ace: He learned how to use the fire element even though he wasn't born a fire dragon, and then learned how to use every other element, including an unspecified number that nobody even knew existed until he discovered them.
  • Ancient Evil: He's at a bare minimum ten generations older than Spyro, but it's implied while he's the first one before Spyro, there were more between them, meaning he's likely much older than that.
  • Apocalypse Maiden: Claims the fate of all Purple Dragons is to destroy and remake the world, and that even if Spyro defeats him the cycle will continue.
  • Arch-Enemy: To Spyro and Cynder. Notably, while Ripto was this prior, Malefor seems to have become Spyro's nemesis on a meta level, with both Skylanders incarnations being depicted as one of his strongest foes and always having a personal grudge on him.
  • Back from the Dead: Malefor was killed when his fortress collapsed on top of him and his soul was trapped in Convexity, but he is resurrected by Gaul on the Eternal Night.
  • Bad Boss: The apes worked their butts off to free him from his prison, but because they weren't truly loyal to him (they were just power-hungry), he "rewarded" them by turning them into undead skeletons that are forced to remain in the shadows forever.
  • Breaking Speech: Malefor is a master of it. He even managed to nearly crush Cynder's resolve with but a few words and nearly convince Spyro he'd done nothing but play into Malefor's clutches, driving both over the Despair Event Horizon in one speech! Even more effective is it's almost all true.
  • Breakout Villain: He was such an iconic part of The Legend of Spyro that he was able to make his way into future continuities, appearing in supplemental materials of Skylanders and having a major role in the TV show.
  • Big Bad: He is the central and most important villain of the trilogy. Although he's the Greater-Scope Villain in the first two games, as he effects the plot indirectly, he takes center stage in the third one.
  • Card-Carrying Villain: A rare dead serious example. The Dark Master is his self-appointed title, but he's not the least bit comical, and he's more than earned it due to his mastery over darkness.
  • The Chessmaster: He set up Cynder to supposedly release him in the first game, then Gaul to do it in the second. Turns out it was all a set up to get Spyro to be the one to set him free, or at least that's what he says to Spyro. The only thing that stopped his plan from working was Spyro using all his power to fix the planet. And his Breaking Speech makes it hard for the viewer and characters to know what wasn't part of his plan from the beginning. In fact, the one time something happens that he couldn't control, he has a minor Villainous Breakdown and loses his cool for the only time in the series.
  • The Chosen One: As a purple dragon, he should have also fell under this before he turned bad. He certainly "guided the age" he was in, but in a darker direction.
  • Classic Villain: He's a power-hungry dragon who delights in breaking dragon eggs just because he thinks that Because Destiny Says So. His ambition is to "purify" the whole world by destroying and remaking it. In the end, he gets done in by his own disbelief in The Power of Friendship when he is defeated by Spyro and Cynder, just before being sealed away again, this time for good.
  • Composite Character: Similar to how Gnasty Gnorc was cutoff from the Dragon Realms, Malefor was banished from them. They both waged multiple wars on the realms afterwards, they both used magic to raise armies where there previously were none and they both ultimately managed to conquer the Dragon Realms, for a time. Like Ripto he blindsides the supporting cast in Spyro's absence, proving the defeat of his two figurative dragons did not save the day. Like The Sorceress, he wanted to kill every dragon that would have hatched during the Year Of The Dragon but ended up using one (or two) to further their plans and they also both transform their minions into forms that better suit their needs. Outside of the original trilogy, he's also similar to The Sorcerer, a purple dragon who turned against the other dragons and made one of them to do his bidding.
  • Dark Is Evil: He is darker in color than most dragons, calls himself the Dark Master, and seeks to destroy the world. But he's not as dark as Cynder, who was made the way she was by his darkness and ultimately proves to not be evil.
  • Dragged Off to Hell: After he's defeated by Spyro and Cynder, a group of dragon spirits heavily implied to be the spirits of his elders emerge from the core of the world, grabbing him and dragging him into the core of the world. Just where he ended up is up isn't revealed, but Hell is certainly a fitting place for him.
  • The Dreaded: The dragons are rather scared of him. Even Spyro and Cynder admitted being afraid when they showed up at his lair to confront him.
  • Elemental Powers: As a purple dragon, he has all the elements Spyro and Cynder has, and his influence is responsible for the corrupted powers Cynder wields
  • Evil Cannot Comprehend Good: After Cynder is freed from his control, Malefor is taken off guard for the first time in the entire scene and seems unable to understand how it happened. He may quickly recover and start the boss battle, but it's the first time in the entire series things didn't go according to his Evil Plan.
  • Evil Counterpart: He insists he is this to Spyro, which is partly true, as they're the only two of their kind in existence, and he's trying to destroy a world that Spyro is protecting.
  • Evil Laugh: Gives off a pretty menacing when forcing Cynder to attack Spyro.
  • Evil Is Bigger: Unsurprisingly he's bigger than Spyro and Cynder, but he's no bigger than the other Guardians.
  • Evil Is Hammy: He's evil, and he's fully embraced the theatrics of being a villain.
  • Evil Sounds Deep: Courtesy of Mark Hamill and the heavy voice filter.
  • Evil Tower of Ominousness: His fortress, the Mountain of Malefor, which after his first defeat became known as the Well of Souls.
  • The Exile: He was exiled from the Dragon Realms for getting completely obsessed with power and threatening everyone's safety.
  • Fate Worse than Death: Malefor meets his end when the spirits of the Dragon Elders drag him into the Earth and seal him away there. Depending on the situation, this might be one.
  • Faux Affably Evil: When Spyro and Cynder meet him in person, he acts quite polite, even removing their energy snake chain to "make them comfortable"... then he breaks out a Breaking Speech and corrupts Cynder to try and kill Spyro.
  • Final Boss: At the end of Dawn of the Dragon, at the end of the whole trilogy, he is waiting. Spyro and Cynder have to beat him in three rounds and a number of quick time events.
  • Greater-Scope Villain: In the first two games. He is what drives the plot but he's not actually seen during the present, the original game not even giving much of a hint as to what he is or even looks like.
  • Hero's Evil Predecessor: He's this to Spyro, being a previous Purple Dragon who became an unspeakably evil monster. According the lead artist, he might actually be Spyro's biological father.
  • Immortality
    • He at least claims to have it in the Final Battle. He may have a point, as he's touted as being the first Purple Dragon, although there have been others who, according to Malefor, succeeded in destroying and remaking the world and most normal dragons didn't know whether or not they even existed, meaning he's been around since ancient times depending on how much of his story is true.
    • There's also the fact that apart from the spirits of the Dragon Elders pulling him into the Earth's core, nothing seems to hurt him. Also, getting buried under his own mountain didn't seem to hurt him, though he couldn't dig himself out until the Portal of Convexity was opened and had to wait until the Night of Eternal Darkness.
  • Informed Ability: Despite having mastery over all the Dragon Elements (including the unseen Water and the corrputed ones such as Poison, Fear and Shadow), Malefor only uses Fire, Ice and Aether attacks during his boss battle.
  • Jerkass: He acts polite to Spyro and Cynder, then goes into a Breaking Speech while corrupting Cynder into attacking Spyro, for no apparent reason other than because he thought it was fun.
  • Knight of Cerebus: He's the exact opposite of the Classic Villains. The mere presence of something that he directly influenced causes the plot to get more serious, and everything gets worse when he's free. He's free of cowardice, truly frightening and completely competent. His goal is simple but completely horrifying; destroy the world.
  • Large Ham: Evil Is Hammy. Best shown in his Breaking Speech.
  • Leaking Can of Evil: Despite being sealed up for the first two games, he's still able to command an army of apes to do his bidding, corrupt dragons, and still influence said dragons slightly even after they've mostly shaken his control.
  • Lightning Bruiser: Much like the guardians, he is very big, very tough and very fast.
  • Made of Evil: The Chronicler describes Malefor's evil as so strong that it ripped the earth open and created the Mountain of Malefor, causing his own fortress to collapse on him.
  • Mook Maker: Has a dark magic spell he can use to spawn legions of Grublins from the earth, which he uses to create an entire army which he uses to replace the Apes after what he did to them.
  • Near-Villain Victory: If it weren't for Spyro realizing he can reverse the world's destruction which may or may not have killed him, Malefor would've won.
  • Nice Job Breaking It, Herod!: Tried to prevent Spyro's birth by sending the Apes to wipe out his entire generation as eggs. Thankfully Ignitus pulled a Moses in the Bulrushes to save him. He still got Cynder and had her turned into his minion. However, considering Malefor needed Spyro to free him from his prison, it's pretty likely Cynder was his second choice. Given Malefor's personality, however, the Purple Dragon was probably just an excuse to commit genocide on his enemies anyway.
  • Nice Job Fixing It, Villain: Really the only reason Spyro was able to beat him was because of Cynder, who Malefor had his minions spare from death so she could be his minion. Though in his defense he did need her for his plans and he did continue to play her like a fiddle through all three games. It was only in the end when it really bit him in the tail.
  • Names to Run Away from Really Fast
    • While "The Dark Master" is a scary name on its own, when your name stems from the word "maleficent", you know he's evil. It doesn't help that "Malefor" sounds a lot like "Malephar" — an alternate name of Valefor, one of the Ars Goetia demons (although this was probably unintentional), and one of the four who's always problematic no matter what precautions the conjuror takes.
    • Malefor can also be translated to "Carrier of evil" or "Source of evil."
  • Nigh-Invulnerable: Each subsequent phase of the boss fight with him ends with him getting back up and more or less shrugging off the previous on. Even in the ending cutscene after the fight he doesn't appear hurt. After that he engages Spyro and Cynder in a Beam-O-War, which despite him losing, doesn't seem have any effect on him. Note, canonically the Aether Breath is comparable to an atom smasher and obliterates most normal enemies easily, and Malefor is able to shrug off multiple hits with no problem. It's worth noting that Spyro and Cynder less defeat him and more get him into position for the Dragon Elders to seal him away.
  • No-Nonsense Nemesis: His reaction to learning another Purple Dragon was born? Kill every egg from his generation. Once he's finally free, he notably keeps his plan secret until the Destroyer awakens and there's no hiding it, as well as his back up plan if they do manage to kill it. At that point, all he has to do is not lose until it completes its cycle.
  • "Not So Different" Remark:
    • He and Spyro are the only two of their kind known to exist and Malefor insists that even if Spyro defeats him, it'll be in vain as Spyro will simply finish the job himself. Ironically, the exact opposite happens.
    • There's also the fact that he is heavily implied to be a Fallen Hero.
  • Oh, Crap!: He gets one, combined with confusion, when dragon spirits emerge from the planet core to drag him into it.
  • Omnicidal Maniac: His ultimate plan is to use the Great Destroyer to destroy the world.
  • Power of the Void: Uses Dark Aether-tainted versions of Spyro's elements.
  • Predecessor Villain: Intends to be one to Spyro as the original purple dragon that caused trouble in ages past and claims that all the other Purple Dragons were this to him.
  • Prepare to Die: He says this before the Final Battle, and, unlike most examples, it's frightening simply because it's him saying it.
  • Purple Is Powerful: He is hailed as the first Purple Dragon and possesses the power to destroy the world.
  • Sadist: Malefor clearly enjoys every second of the horrible things he does.
  • Sealed Evil in a Can: Malefor was imprisoned in the Well of Souls for trying to destroy the world and his thirst for power growing out of control. Well, he was banished. His imprisonment ended up being his own doing.
  • Spikes of Villainy: Unlike Spyro, he has three horns and a lot more boney spikes on his head and along his back, giving him a more sinister and savage look.
  • Uncertain Doom: At the end, he is pulled into a crystal core by spirits of ancient dragons, rays of light are shown shining from the core as it breaks apart, and he is never seen again. Was he sealed inside the core forever or was he destroyed inside it? Or was he simply Dragged Off to Hell? No mention is made as to whether Malefor appeared or didn't appear in the book that gets a page for every dragon that dies.
  • The Unintelligible: He's quite difficult to understand, due to the heavy voice filter used. Most players have to rely on subtitles to understand Malefor's words.
  • Unseen Evil: Malefor spends the first two games as a Sealed Evil in a Can, never seen or heard. He's first heard in the third game, with an extremely creepy Voice of the Legion, but is not seen until the very end. Unlike a lot of examples, Malefor did get vague discriptors of what should be expected beforehand and he turned out to be every bit as evil and frightening as he was said to be.
  • Villainous Breakdown: A very subtle one of the 'kill them already' version. When he first meets the heroes, he's content just messing with their heads, taking Cynder's mind under his control and using her to kill Spyro, and generally taking his time. For the entire series he's always been in control of every detail, being a perfect Chess Master in every respect and playing them all like fiddles. However, directly after Cynder is freed by the Power of Love, he gets furious for the first and only time in the series, yells Prepare to Die, and cuts straight to the Final Battle. The one time something happened he couldn't control, it enrages him and causes him to try to kill the ones responsible.
  • Villainous Glutton: His hunger for power is what drove him to evil and he still desires it above all else (well, that and destruction). Though he's not fat.
  • Voice of the Legion: As if he wasn't already demonic enough, he gets an echoing voice that makes his Breaking Speeches even more menacing.
  • With Great Power Comes Great Insanity: Malefor became evil because his own power drove him insane.
  • World's Strongest Man: Malefor is by far the most powerful character in the setting, to the point it takes Spyro and Cynder together to fight him, who are likely the two most powerful characters after him. And even then, no one has any delusions of anyone except those two standing a chance.
  • Xanatos Speed Chess: Spyro turning out to be alive didn't seem to hurt his long term escape plan at all, nor did him freeing Cynder from her Brainwashed and Crazy state. He just worked Spyro and Cynder into it and tricked Cynder into getting Spyro to free him.
  • You Are Too Late: He keeps the fact his plan is to resurrect the Destroyer a secret until its too late for anyone to stop its awakening. Notably, he manages hold off Spyro and Cynder long enough for it to finish.
  • You Can't Fight Fate: He tells Spyro that it is the fate of all purple dragons to destroy the world and everything that Spyro has done since the first game only helped to bring this about.
  • You Have Outlived Your Usefulness: Does this to the Apes once they've set him free from his prison, except he doesn't kill them. Instead he gives them a Fate Worse than Death as a "reward". Considering he quickly replaced them with the Grublins, this was likely his intention from the very beginning.

Other Characters

    Flash and Nina 
Voiced by: Jeff Bennett (Flash) and Vanessa Marshall (Nina)

The dragonfly adoptive parents of Spyro and biological parents of Sparx in The Legend of Spyro: A New Beginning.


  • Good Parents: They raised Spyro, their adoptive son, the same way as they did with their actual son Sparx.
  • What Happened to the Mouse?: They get a few lines at the start of A New Beginning and, after Spyro leaves home, are never mentioned again besides a cameo in The Eternal Night in Spyro's book.

    The Manweersmalls 
https://static.tvtropes.org/pmwiki/pub/images/mainaimsmall.png
Mole-Yair 

A race of mole-like people who live in the Munitions Forge, led by Mole-Yair. Spyro first meets them when their home has been taken over by Cynder's forces, and later crosses paths with them again after finding them imprisoned on the sky pirates' fleet.


  • Big Ol' Eyebrows: Mole-Yair has a pair of bushy white eyebrows that completely cover his eyes.
  • Eye-Obscuring Hat: They wear broad-brimmed hats that completely obscure their eyes.
  • Made a Slave: They have an unfortunate tendency to find themselves enslaves by the villains du jour. In A New Beginning, they're enslaved by the Apes to do mining for them. Spyro frees them, but in the next game it turns out that they were captured again by the Skavangers and, since they're too weak to make entertaining gladiators, have been forced to be valets instead.
  • Mole Miner: They're a species of intelligent moles who detest being aboveground and much prefer living below the surface, and are talented miners and excavators.
  • Punny Name:
    • Their name sounds like "man, we're small", referencing their small size — they're shorter than Spyro and, due to being bipeds, much smaller in overall mass. Upon meeting one, Spyro even says, "Man, he is small."
    • Their leader, Mole-Yair, is named as a pun on "Moliere" and "Mole".
  • Suspiciously Similar Substitute: In Dawn of the Dragon, the Moles share their species, short stature and French accents, but are never referred to or identified with the Manweersmalls.

    The Chronicler 
https://static.tvtropes.org/pmwiki/pub/images/the_chronicler.png
Voiced by: Martin Jarvis (En), Riccardo Rovatti (It)

An ancient dragon known for his wisdom and knowledge, watching over the Books of Time in The Legend of Spyro: The Eternal Night.


  • Character Death: In the last game, he passes on in a burst of light after handing his mantle to Ignitus.
  • Color Wash: Despite being a gray dragon in The Eternal Night, Etranges Libellules changed his colors to bright blue in Dawn of the Dragon.
  • Cool Old Guy: He has been around for over a thousand years and has been the Chronicler of the current age for many millennia.
  • Dub Name Change: He becomes the "Aedo" ("aoidos", an ancient Greek singer) in the Italian translation, symbolizing both his role and his immense age.
  • Long-Lived: He was around when Malefor was an apprentice to the Dragon Elders before he turned to evil ages ago. He has lived over a thousand years while doing his duty as the current age's Chronicler and proceeded to live even longer until a new age dawned.
  • No Body Left Behind: He vanishes in a billow of light to the afterlife while Ignitus gains the colors and mantle of the Chronicler.
  • No Name Given: "The Chronicler" is a title given to worthy dragons who are chosen to write the many triumphs and failures of an age. We never actually learn the Chronicler's real name before he was chosen.
  • The Ghost: Throughout most of The Eternal Night, he appears a disembodied voice that sends Spyro on a series of quests whilst restoring his elemental powers until the young dragon finally reaches the Chronicler on his isolated island.
  • The Hermit: Has been living on the White Isle in solitude for over a thousand years, until Spyro and Sparx, and eventually Ignitus, come along.
  • The Stoic: He stays perfectly collected throughout his appearances.
  • You Can't Fight Fate: He believes that what is written in the Books of Time, such as Malefor's return and Cynder returning to his side, cannot be prevented. He also believes that paths are chosen for [them] and that it is [their] destiny to follow them, where ever they might lead. Despite Spyro's attempts to stop Malefor's return and Cynder being evil again, they wind up happening anyway as foretold after the events of the second game and during Spyro and Cynder's confrontation with Malefor.

    Hunter 
https://static.tvtropes.org/pmwiki/pub/images/hunter_of_avalar.png
"It has begun."
Voiced by: Blair Underwood (En), Lorenzo Scattorin (It)

A cheetah warrior who helps Spyro and Cynder in The Legend of Spyro: Dawn of the Dragon.


  • Adaptational Badass: The original Hunter toes the line between being a semi-competent goofball and an outright Idiot Hero, and often needs to be bailed out of trouble as much as he tries to help Spyro. In the Legend series, he's far more competent than he ever was in the original continuity, all of his goofball traits are gone, and he's even more articulate in his dialogue for good measure.
  • Archer Archetype: He's a serious, noble and no-nonsense individual, who travels through the wilderness seeking to oppose the forces of evil.
  • Artificial Limbs: His right arm is entirely metallic in the adaptation of The Eternal Night developed by Krome Studios. This is absent in his redesign for Dawn of the Dragon.
  • Cool Pet: He has pet falcons that he uses to send messages to faraway people.
  • Foreshadowing: In The Eternal Night, Hunter reassures Spyro through a message that the young dragon has allies and looks forward to the day they meet. They indeed meet each other personally three years later in Dawn of the Dragon and become allies.
  • The Ghost: In The Eternal Night, he's only present through a message he sends to Spyro while held captive on board the Fellmuth off-screen. Subverted when a glimpse of Hunter is later seen at the end of the game in a post-credits scene.
  • Power of Trust: He is aware of Cynder's past as Malefor's minion, but Ignitus trusts her and that is good enough for Hunter to trust Cynder too.

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