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Ikari Warriors Team

    Leona Heidern - Unknown 
https://static.tvtropes.org/pmwiki/pub/images/charaimg_leona.png
Profile
  • MODE OF COMBAT: Martial arts + Heidern style of assassination arts
  • BIRTHDAY: January 10
  • HEIGHT: 176cm
  • WEIGHT: 66kg
  • BLOOD TYPE: Type B
  • MEASUREMENTS: 84cm, 60cm, 87cm
  • BIRTHPLACE: Unknown
  • HOBBY: Visiting factories
  • PERSONAL TREASURES: Nothing special
  • FAVORITE FOOD: Vegetables
  • DISLIKES: Blood
  • FORTE IN SPORTS: Nothing special

"Had enough? Then beat it, fool."
Voiced by: Masae Yumi ('96 to XIII) Seiko Yoshida (XIV, Japanese), Lisa Leonard (Maximum Impact series, English), Rachel Waltzer (XII, English)

Young Leona's father, Gaidel, was one of the Orochi heralds, but when Goenitz visited his village to remind him of his role in Orochi's resurrection, Gaidel wanted no part of it. As punishment for his betrayal, Goenitz forced his pre-teen daughter into the Riot of the Blood state, causing her to go berserk and slaughter the entire village singlehandedly, including her family. When she woke up and saw what she had done, a traumatised and amnesiac Leona then wandered aimlessly until she was found by Heidern; he planned to drop off her at an orphanage, but found Leona had cut down a tree with her bare hands, and not to mention he had lost his own daughter some time ago. She was adopted by Heidern shortly afterwards, becoming his de facto daughter. Although she appears cold, she maintains this persona out of fear that being emotional will cause her to regress into the Riot once more.

  • Action Girl: She is a trained mercenary after all.
  • Amazonian Beauty: She is very pretty, but there's more focus on her being toned and athletic as opposed to busty and curvy. Her outfits since XII do give more focus to the latter, though.
  • Apocalypse Maiden: As Orochi Leona in '97.
  • Ascended Glitch: Her infamous salute to Chang in '98 was originally a bug. Word of God said this was intentional, but it led to a plethora of both fan and official art as well as a few fan theories back in the day.
  • Bare Your Midriff: Even more so with her XII outfit.
  • Blood-Splattered Innocents: Horrible subversion: she was the one who killed the people whose blood she's splattered with. When under More Than Mind Control, to be fair.
  • Boobs of Steel: Much more prominent in later games where she ditches her jacket for a tanktop.
  • Break the Cutie: Her backstory. Goenitz induced the Riot of the Blood in her when she was a child and made her slaughter her whole village. Several Ikari Warriors endings involve Ralf and Clark trying to cheer her up.
  • Broken Bird: Alongside Elisabeth and Chizuru, she's one of the straightest examples of the trope. She seems to be recovering from it, if the XIV ending for her team is any indication.
  • Cast from Hit Points: Exclusive to 2002, she has a move where she can turn into Orochi Leona mid-fight, but it drains her HP to 50% and she can't use it if she's already at below half health.
  • Character Development: Initially Leona did not salute Ralf like she did with Clark, even though Ralf is superior in rank to her and Clark, that might have to do with Ralf’s brash and somewhat carefree personality which might not inspire authority on someone as serious as Leona; however after the Orochi Saga ends with Ralf telling Leona she is not a slave to fate (of being an Orochi pawn) a speech that mirrored her own father’s, she seemly warms up to him, the following games has Leona saluting Ralf as well in their Special Intro.
    • Massive doses of character development for Leona in XIV, the Ikari Team ending contains many instances of Leona smiling and she flat out saying how fun it is being together with Ralf, Clark, Whip and Heidern; there was a time Leona smiling just once was the climax of any Ikari Team ending.
  • Child Soldier: Became one of the "just plain tragic" type after being taken in by Heidern.
  • Dash Attack: Her Grand Saber special has her running towards her foe and then slicing them with her arm.
  • Deadly Upgrade: During her Riot of the Blood state she gets increased power and speed but she loses control of herself and vomits blood.
  • Dramatic Wind: During her caped/hooded intro mentioned below.
  • Emotionless Girl: Of the "emotionally repressed" type.
  • Enemy Within: Orochi Leona. Her Rebel Spark SDM and her transformation move in 2002 imply she has some control over it, but she comments in XIII that she must "resist what's in her blood".
  • Energy Ball: Her Baltic Launcher special deploys this in front of her.
  • Face Palm Of Doom: Her Grateful Dead DM (NESTS Saga only) has her do this to her foe while damaging them with a white aura.
  • Fanservice Pack: From XII onward not only have her outfits gotten more revealing (trading in her more standard military jacket for a dark tank top), she appears to have gone up a couple bra sizes, complete with Gainaxing as of XIV.
  • Eye/Hair Color Dissonance: In sprites, her eyes used to be green with blue eyebrows. Everywhere else, they were always blue with black eyebrows.
  • Flash Step: One of her DMs in XIII can be summed up as a deadly game of pinball involving blades.
  • Flung Clothing: Her dress uniform in KOF '96/'98, a cape/hood in KOF '97/'99 (first turn only).
  • Happily Adopted: Well, as happy as an emotionally repressed, self-orphaned, cursed girl can get, anyway.
  • Having a Blast: in several of her DMs (and higher-ups) such as Rebel Spark and V-Slasher (the latter only as its SDM version) she can make her foe explode.
  • Heroic BSoD: Had one after the horrendous incident with Goenitz, until she was found and adopted by Heidern.
  • The Lad-ette: Of the Ikari Warriors team.
  • Lightning Bruiser: Orochi Leona gains a massive speed boost over her sane form.
  • Limp and Livid/Primal Stance: As Orochi Leona.
  • Mondegreen: When she does her forward throw, fans will hear what she says as "apple juice".
  • Monochromatic Mind-Control Eyes: As Orochi Leona. Crosses over with Glowing Eyes of Doom and Supernatural Gold Eyes Depending on the Artist.
  • Perpetual Frowner: To the point that by the time of XIII, Leona is ordered by her superior officers to smile more often.
  • Power Dyes Your Hair: Her blue hair turns red when she is taken over by the Riot of the Blood. During her NEO MAX in XIII she's shown to have her hair briefly turn red, indicating that she's able to control the power of the Riot for a short time. In XIV, her Climax super and the Max Level versions of her normal supers also have her hair turn briefly red meaning she's made quite a bit of progress in learning to control that power.
  • Razor-Sharp Hand: Unlike her adoptive father, Leona's is apparently an inherited ability from Gaidel. Again, there's Audible Sharpness.
  • Rei Ayanami Expy: The Stoic Shy Blue Haired Apocalypse Maiden with a Sugar-and-Ice Personality and Dark and Troubled Past? Yup.
  • Replacement Goldfish: To a degree, for her boss and adoptive father.
  • Self-Made Orphan: Under Goenitz's control, in her defense.
  • She's Got Legs: In her original outfit. She's worn pants ever since XII.
  • Shy Blue-Haired Girl: Although the "shy" is more like "emotionally withdrawn."
  • Signature Move: Her Grand Saber special and V-Slasher DM.
  • Skyward Scream: During her Orochi mode's intro.
  • Slipknot Ponytail: In one of her winposes.
  • SNK Boss: Orochi Leona. In this form she's twice as fast, twice as strong, and has new animations that give her priority over several moves (such as her new run animation, which now lets her go underneath fireballs). When you play as her, she has a weaker defense, and is much harder to control, but, yep, she's cheaper than Orochi Iori.
  • Statuesque Stunner: She stands at 176 cm tall.
  • The Stoic: Inherited from her stepfather, though no doubt helped by her tragic backstory.
  • Sugar-and-Ice Personality: So, so much. Despite her stoic and emotionless façade, she can actually be caring and compassionate. This is better displayed in her winquotes in XIV.
  • Superpowered Evil Side: When the Orochi power overwhelms her, her speed and attack power increase dramatically (to the point she can walk backwards far faster than any character can walk forwards). However she can't control her actions in this state and will kill whatever is in front of her, regardless of her relationship to them.
  • Throw Down the Bomblet: Her Earring Bomb special has her, well, throw her exploding earring forward. She seems to have an endless supply of earrings on her ears.
  • Tomboyish Ponytail: Downplayed as it's more about her being very serious and not too girly.
  • Too Many Belts: In Maximum Impact 2, courtesy of Falcoon.
  • Trauma-Induced Amnesia: After she slaughtered her village, she was so horrified that she couldn't remember what happened. She found out the truth in '97 and, after being briefly Driven to Suicide, got over it.
  • Turns Red: Her hair and her skin turn red in her Orochi form.
  • Unstoppable Rage: When her Orochi blood flares out of control, she becomes savage and insane, indiscriminately ripping everyone she can reach to shreds (including her own father).
  • When She Smiles: A staple of her team's endings. Learning of her past and horrified by her actions while having succumbed to The Riot of the Blood, Leona attempts to commit suicide after the '97 tournament. Ralf and Clark talk her out of it and cheer her up, prompting Leona to smile for the first time in years. The Ikari Team's ending in XIII takes this a step further. Having fallen unconscious after the tournament, Leona awakes to see Ralf, Clark, and Whip dotingly checking up on her. Touched by the concern of her teammates, Leona laughs.
  • Why Am I Ticking?: Her Earring Bomb 2: Heart Attack special (only around NESTS saga) has her attach her earring bomb to the opponent. A few seconds later, the earring explodes, harming the foe and allowing for further combos.
  • With Great Power Comes Great Insanity/This Is Your Brain on Evil: Again, listen to her pleasured Skyward Scream.
    • On the other hand, her EX DMs and Neo MAX in XIII seem to imply that Leona is learning how to better control her Orochi form, at least for short bursts of time.
  • You Gotta Have Blue Hair: Or red, if it's Orochi Leona.
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Women Fighters Team

    Kasumi Todoh - Japan 
https://static.tvtropes.org/pmwiki/pub/images/japan_4602.png
https://static.tvtropes.org/pmwiki/pub/images/kasumi11_9541.jpg
Profile
  • MODE OF COMBAT: Todoh-style aikijutsu
  • BIRTHDAY: March 29
  • HEIGHT: 154cm
  • WEIGHT: 45kg
  • BLOOD TYPE: Type B
  • MEASUREMENTS: 75cm, 54cm, 78cm
  • BIRTHPLACE: Japan
  • HOBBY: Watching videos (especially splatter flicks)
  • PERSONAL TREASURES: An amulet from a special person
  • FAVORITE FOOD: Croquet Napolitan from the meat shop on her way to school
  • DISLIKES: The things her mother teaches (Japanese dancing, flower arrangement, tea ceremony)
  • FORTE IN SPORTS: Aikido, Archery

"The honor of the Todoh school is in my hands. Me, the daughter of Ryuhaku!"
Voiced by: Masae Yumi

Kasumi is the daughter of Ryuhaku Todoh, the first enemy in the original Art of Fighting. She grew up learning the Todoh school of Aikido and Kobujutsu, taught to her by her father. As her family's sole heir, she does all she can to stand up for the Todoh way. When Ryuhaku stayed at Southtown to settle an old score with a man named Takuma Sakazaki, Kasumi remained in her house, waiting for her father's return. A couple of months later, she got some bad news: Ryuhaku had been defeated by Ryo Sakazaki, Takuma's son and hasn't been seen since. She decided to fight Ryo and anybody else in order to avenge her father. Unfortunately enough, her mother Mizuho did not like that idea. But she eventually makes peace with him and returns to Japan with her mother.

  • Badass Adorable: A competent aikadoka who is young, cute and prone to silly manneirisms such as reading her translation book. Not to mention very focused on her martial art and devoted to her father and family.
  • Bokukko
  • Chainmail Bikini: Only in some iterations.
  • Counter Attack: being an aikidoka, she has specials and a DM that work like this.
  • Cute Bruiser: She might be young and cute but has some noticeably powerful moves such as her counter DM.
  • Daddy's Girl: Kasumi is this to her...
  • Disappeared Dad: She's always looking for him, but little does she know he's right under her nose the whole time.
    • Including in the background of the Women's Team stage in KOF '96, should Kasumi be fighting at the time..
    • Or as "Unknown," a striker from 2000 who also appears in her 2002: Unlimited Match HSDM.
  • Dramatic Wind: One of her KOF '99 victory poses mimics that of Ryu in Street Fighter II. Said pose also includes Ryu's trademark Badass Arm-Fold.
  • Eloquent in My Native Tongue: See Gratuitous English below.
  • Family Honor: The crux of her rivalry with the Kyokugen karatekas. She doesn't really hold any ill-will towards them, even going so far as to join Yuri on the Women Fighters Team in 2000, but since Ryo is the one who defeated her father, Kasumi feels that the only way to get her dad to come back home is to settle the score.
  • Fingerless Gloves: Always a part of her outfit.
  • Generation Xerox: Very much like her father.
  • Grapple Move: A few of her specials and DMs is a close-range grab, usually those that juggles opponent in the end.
  • Gratuitous English: "Come back when you grow up!"
    • Lampshaded by her looking it up from a translation dictionary first, due to her terrible English-speaking skills.
    "Slow down—don't understand meaning..."
  • Heir to the Dojo: Although this by default, Ryuhaku packing his bags and leaving for parts unknown to train himself after losing to Ryo back in AOF prematurely thrusted the responsibility of the dojo's regular upkeep onto Kasumi.
  • Ki Attacks: The Kasane Ate attacks, where she makes waves of blue slashing projectiles.
  • Lady of War: One in the making. While she does fight with grace, she notably hates to do traditional Japanese woman routines (as seen in her "dislike").
  • Martial Arts Headband: Part of her outfit. She removes it in one of her winposes.
  • Noblewoman's Laugh: One of her victory poses.
  • Parasol of Prettiness: She's sometimes seen with one in her intro poses.
  • The Rival: To the Kyokugen school of Karate (Art of Fighting Team). It's not something she really wants to do, it's a family obligation.
  • She's Got Legs: Not that we'd know, but being secretly envied in this department by Chun-Li of all people speaks volumes.
  • Signature Move: her Kasane Ate special and its DM version.
  • Situational Damage Attack: Her Chou Kasane Ate DM will do more hits and damage if done closer to the foe.
  • Three Strike Combo: Her Senkou Nagashi special is a 3-hit rekka (okay, the first strike does 2 hits, but still) based on her short combo in AOF 3.
  • Translation Convention: During her Gratuitous English win pose she has to look through an Japanese-English dictionary.
  • Wouldn't Counter-Hit A Girl: In some games, her attack reversal throws only work on males.
  • You Gotta Have Blue Hair: Probably inherited from her mother, as Ryuhaku's hair is black.

Yagami Team

    Mature - Unknown 
https://static.tvtropes.org/pmwiki/pub/images/charaimg_mature.png
Profile
  • MODE OF COMBAT: The Power of Orochi (speedy attacks mainly)
  • BIRTHDAY: April 8
  • HEIGHT: 177cm
  • WEIGHT: 58kg
  • BLOOD TYPE: Type O
  • MEASUREMENTS: 88cm, 57cm, 87cm
  • BIRTHPLACE: Unknown
  • HOBBY: Fiddling with machines, changeover
  • PERSONAL TREASURES: Her own legs
  • FAVORITE FOOD: Chicken
  • DISLIKES: Doves, The Kagura Family
  • FORTE IN SPORTS: Snowboarding
"Good night. Forever. Have a million sweet dreams."

Voiced by: Hiroko Tsuji ('96 to XIII), Keiko Tsutsui (XIV, Japanese), Yu Shimamura (The King of Fighters: Destiny, Japanese) uncredited (XII, English)
Portrayed by: Monique Ganderton (live-action movie)

One of the servants of Orochi. She, along with Vice, were assigned by Goenitz to watch over Rugal in case he overused his Orochi power, but he did, and both of them were reassigned to watch Iori Yagami. Both of them joined him for the '96 tournament, but they were suddenly and viciously assaulted by Iori when he entered the Riot of the Blood state. Their mortal forms were killed, but their spirits survived. After regaining their forms, they appeared before Iori after his powers were stolen by Ash in XIII and assisted him in getting them back, but their true mission was to ensure that Those from the Distant Land did not get their hands on Orochi's power. Mature returned once again in XIV, likely involved with the supernatural air surrounding the new KOF tournament held by Antonov the cause of which is Verse. Her Orochi power is the ability to create illusions.

  • Ascended Extra: Remember the woman who escorted you to Rugal's lair in '94? That's Mature.
  • All Girls Want Bad Boys: She clearly has a crush on Rugal.
    • There's also her quote after beating Iori in XII: "You're the best." In XIII, she says that she's looking forward to seeing Iori fight without his flames. Oh, and she doesn't seem to mind that he killed her.
  • Back from the Dead: Sorta. For one reason or another, she reappears in XII and XIV. Iori actually did kill them, but they can take the form of solid shadows in the living realm.
  • Badass in a Nice Suit: She starts in a simple 3-piece suit with pants in '94, then her '96 appearance (which is retained until 2002) has her change into a slightly different getup with white Waistcoat of Style, longer coat and Proper Tights with a Skirt. After going back to her '94 appearance in XII (with an eyepatch), her outfit in XIV is a mix of the '94 one and the '96 one, but with exposed shoulders and upper arms.
  • The Baroness: Fits this to a T, especially the Sexpot type.
  • Bi the Way: Apparently.
  • Blue Oni: She's the more demure and playful blue to Vice's red, who prefers toying with her foes until they die slowly. This is evidenced in XIV by the color of her earrings and fingernails.
  • Combat Sadomasochist: A much, much milder version compared to Vice. In XIII her lines sound very flirty... and then she switches to talking about violence with equaling pleasure, creeping out the other person.
  • Combat Stilettos: Some of her attacks involve some very precise strikes with her heels.
  • Dark Action Girl: She and Vice were the first evil female characters in the series.
  • Dash Attack: Her Metal Massacre special is her running towards the foe and then slashing them once.
  • Double Entendre: Very, very fond of these particularly in XIII. Vice may be more sexually aggressive from a physical standpoint, but Mature definitely has a way with words, to the point that her most suggestive lines take round trips flying under the radar.
  • Easily Forgiven: In XIII, Mature doesn't seem to mind much about what Iori did to her and Vice back in '96 and rather casually joins forces with him.
  • Evil vs. Evil: Mature reveals to Iori in XIII that she and Vice want to prevent the power of Orochi from falling into the hands of either Ash or Those from the Past.
  • Eyepatch of Power: After her comeback in XII and XIII but it's gone by XIV.
  • Femme Fatale: She has the typical appearance and seductive personality. And she is one of the bad guys.
  • Femme Fatalons: she mainly weaponizes her sharp nails.
  • Girly Girl: Mature is calm, collected, very feminine and classy. Vice is her opposite, see the entry.
  • Gory Discretion Shot: Used when Orochi Iori kills her and Vice.
  • Grapple Move: Her Heaven's Gate DM is a dashing grab where, if it connects, she'll drag the foe towards the wall before smashing them to said wall, akin to Rugal's Gigantic Pressure.
  • Kiss of Death: Her HSDM Ecstasy 816 from 2002 ends with this right before her foe is caught in an explosive bolt of energy. She also blows a kiss to Rugal in the same way in their intro pose together.
  • Lovely Angels: Has this dynamic with Vice, despite the two not necessarily being friends (although the Days of Memories Spin-Off series actually paints them in this light). They don't quite qualify for a full-on Evil Duo, as both women are actually sensible. In the same vein, they seem to straddle the line of being Heterosexual Life-Partners. Some artwork also plays up this aspect.
  • Maniacal Laugh: In a few of her desperation moves. Overlaps with Noblewoman's Laugh.
  • Marilyn Maneuver: Often done in her 96 outfit.
  • Mark of the Beast: Although it's hard to make out due to the sprites, her Neo MAX in XIII reveals that Mature has a snake-shaped birthmark on her right eye.
  • Our Ghosts Are Different: She and Vice are a mix of Type 2 and Type 15. In life, they were devoted acolytes of Orochi until Iori accidentally killed them upon entering Riot of the Blood. However, due to the weakening seal on Orochi because of Those from the Distand Land and Ash's actions, they were brought back from the realm of the dead as "living shadows", as a sort of defense mechanism from Orochi, to make sure that their lord's will is done and that no one misuses or takes its power for their own. XIV also adds Type 16 to the mix. Despite Orochi technically being inside of Verse and released, they make no effort to stop Iori from re-sealing it, admitting in their own way that being around Iori is just too much fun.
  • Pillar of Light: Often appears in her desperation moves, and is a very common occurence in characters of the Orochi bloodline.
  • Red Eyes, Take Warning: In her Awakening Blood Neo MAX from XIII, Mature briefly takes off her eyepatch. Her eye turns red as she unleashes a crapload of Orochi power in an method similar to Sol Badguy's All Guns Blazing). It is dead sexy.
  • Rubber Woman: Her Deicide special in older games has her stretch her arm to grab a faraway opponent, then throws them behind her.
  • Sexy Secretary: For Rugal back in 94 and 95.
  • Sexy Walk: Her standard walking animation in all of her appearances.
  • She's Got Legs: She values her own legs, and well, she does sport a pretty impressive pair.
  • Shoryuken: Her Sacrilege special in older games.
  • Show Some Leg: In a few poses of hers. Clark obviously likes it a bit too much.
  • Signature Move: Many of her moves are rather unique for her, but especially her Despair, Death Row, Ebony Tears specials and Nocturnal Lights DM.
  • Statuesque Stunner: 177 cm tall. She is one of the tallest women in the series.
  • Sword Beam: More like Hand Beam, but still, her Ebony Tears special is this.
  • Theme Naming: Her attacks are based on the names of heavy metal bands.
  • Three Strike Combo: Her Death Row special is a 3-hit rekka consisting of clawing attacks.
  • The Vamp: Unlike the very straightforward and dirty-mouthed Vice, she relies on class and...
    • Sugary Malice: She'll first act soft-spoken and a little flirty... then she'll verbally lash you out.

    Vice - Unknown 
https://static.tvtropes.org/pmwiki/pub/images/charaimg_vice.png
Profile
  • MODE OF COMBAT: The Power of Orochi (power attacks mainly)
  • BIRTHDAY: November 28
  • HEIGHT: 178cm
  • WEIGHT: 59kg
  • BLOOD TYPE: Type A
  • MEASUREMENTS: 90cm, 58cm, 88cm
  • BIRTHPLACE: Unknown
  • HOBBY: American Comic Books
  • PERSONAL TREASURES: Books signed by Dan Brereton
  • FAVORITE FOOD: Japanese plums
  • DISLIKES: Saisyu Kusanagi
  • FORTE IN SPORTS: Working on bench presses
"Well, I guess I'm through. There are no more bones to break."

Voiced by: Masae Yumi ('96 to XIII), Mayumi Sako (XIV, Japanese)
Portrayed by: Bernice Liu (live-action movie)

One of the servants of Orochi. She, along with Mature, was assigned by Goenitz to watch over Rugal in case he overused his Orochi power, but he did, and both of them were reassigned to watch Iori Yagami. Both of them joined him for the '96 tournament, but they were suddenly and viciously assaulted by Iori when he entered the Riot of the Blood state. Their mortal forms were killed, but their spirits survived. After regaining their forms, they appeared before Iori after his powers were stolen by Ash in XIII and assisted him in getting them back, but their true mission was to ensure that Those from the Distant Land did not get their hands on Orochi's power. Vice returned once again in XIV, likely involved with the supernatural air surrounding the new KOF tournament held by Antonov, the cause of which is Verse. Her Orochi power is mind control and hypnosis.

  • Ambiguously Brown/But Not Too Black: She's one of the two. Most artwork seems to suggest the former, although her artwork from 2002 and Neowave imply the latter. And then there's the case of her sprites in XIII.
  • Ascended Extra: Remember that woman who talked to Rugal in '95? That's Vice.
  • Ax-Crazy: Oh yeah! And by far the most violent female of the whole series, barring maybe Orochi Leona.
  • Back from the Dead: Like Mature above, she reappears in XIII and XIV. Same deal as Mature, too.
  • Badass in a Nice Suit: Same case with Mature above, although substitute white with red.
  • The Baroness: When she isn't in psycho-bitch mode, that is.
  • Berserk Button: Saisyu Kusanagi. She hates him due to all the trouble he caused for daring not to let himself be brainwashed by Vice. He is listed as her official dislike and she has a special intro against him in '98, where she says that just looking at him makes her mad, complete with a Spiteful Spit. In XIII, she gets angry at Takuma for mentioning his name. According to some quotes from XIII and XIV, she seems to hate middle-aged men in general.
  • Bi the Way: Can be seen in some of her quotes, such as her remark on King's "pretty face" in XIV
  • Boobs of Steel: She has among the bigger boobs in the cast (bigger than her partner Mature) and her fighting style involves mainly smashing her foes around.
  • Boyish Short Hair: Although how short and how it's styled (i.e. short but straight, unkempt and unruly bangs) depends on the artist, her hair sometimes appears bobbed.
  • Cleavage Window: Same deal as Mature.
  • Combat Sadomasochist: So blatant, it's a wonder SNK didn't get called out for it.
  • Dark Action Girl: The first evil female fighter in the series, along with Mature.
  • Dominatrix: She's very attractive but also very domineering.
  • Femme Fatalons: though she doesn't use it as often as Mature does.
  • Foe-Tossing Charge: Her Mayhem special, which can be continued with her anti-air grabs.
  • Forgiven, but Not Forgotten: In a sense. Unlike Mature, who seems rather unfazed by her death at Iori's hands, Vice still holds it against Iori (as revealed by her exchanges with Flames Iori) and, while she realizes dealing with Ash and Those from the Past takes priority, she wants to get all of her pent-up hostilities out of the way before they can work together.
  • Gory Discretion Shot: Her new HSDM/MAX 2 in 2002UM. Also when Iori kills her, only their silhouettes can be seen.
  • Grapple Move: specializes in this, as she also has a long-ranged grab (with Deicide), anti-air grab (with Misanthrope and Splash specials) and air-to-air grab (with Overkill).
  • Hair Color Dissonance: It's usually easy to tell that she's a brunette, but in XIII, her hair is a bit more of a chestnut color.
  • Hair-Trigger Temper: If you thought a ticked off Iori was bad, think of a crazy female Iori with constant PMS.
  • Hates Everyone Equally: The only possible exceptions being Mature and Iori.
  • Hidden Depths: Pan-human Orochi minion, sadistic assassin, comic book nerd. Seriously.
  • I'm a Humanitarian: Her 2002 UM HSDM implies this. Heavily.
  • In Love with Your Carnage: Yes, she's a sadistic, Ax-Crazy bitch, in case you hadn't figured out by now.
  • Limp and Livid: Her Idle Animation in '98.
  • Lovely Angels: She and Mature are rare evil variation of this trope (see Mature's entry for more details).
  • Maniacal Laugh: Except hers is way scarier than that of Mature.
  • Mark of the Beast: If XIII is any indication, Vice sports an Orochi tattoo on the back of her left shoulder.
  • Meaningful Name: Her name refers to anything that is immoral. Given her lines in battle, it's safe to assume that this refers to sexual impurity.
  • Murderous Thighs: Her Negative Gain DM is her doing a number of this.
  • Omnicidal Maniac: Whenever she enters her Orochi Blood Riot, she wants to kill everyone.
  • Pillar of Light: Often appears in her desperation moves, like other members of the Hakkeshu.
  • Progressively Prettier: Weirdly subverted/inverted. While Vice was always attractive, her stances have become more bizarre and creepy over the years. She's oft-kilter in '98 and zombie-like in 2002.
    • And who can forget her introduction pose? You know the one where she crouches to all-fours and starts stretching and howling like a rutting she-wolf... Also a case of Never Live It Down.
  • Red and Black and Evil All Over: Her default colour scheme, to go with her aggressive and violent persona.
  • Red Oni: She's the more violent and sadistic red to Mature's blue, preferring to smash and destroy her foes to kill them quickly. This is evidenced in XIV by the color of her earrings and fingernails (aside from her obvious red vest).
  • Rubber Woman: Much like Mature, her Deicide special. The Capcom vs. SNK series expands on this by giving Vice an anti-air version of the move.
  • Sex Is Violence: In spades. She is much more overtly sexual in her poses and attitude than Mature.
  • Sexy Secretary: Like Mature, she was this when working for Rugal, as you can see in '95 intermissions.
  • She Cleans Up Nicely: In quite a few pieces of artwork such as this.
  • Ship Tease: Her XIV bio indicates that her interest in Iori is more than just professional.
  • Signature Move: Her Mayhem and Gorefest specials and Negative Gain and (to a lesser extent) Overkill DMs.
  • Spam Attack: Kick-based with her Outrage/Ravenous specials.
  • Statuesque Stunner: She stands at 5'10'', or 1.78 meters tall.
  • Super Strength: Presumably due to her Orochi powers. Her hobby (lifting/bench pressing) is likely done to amplify the effect.
  • Theme Naming: same deal with Mature for her specials.
  • Tomboy: To Mature with which she forms a classic Tomboy and Girly Girl duo. She is indeed physically stronger, wears her hair short in additions to being much more violent and sexually provocative than Mature.
  • Too Slow: Unlike Goenitz, her "Osoi!" is expectedly delivered with far less tact and delicacy.
  • The Vamp: Unlike Mature who relies mainly on femininity and class to deceive her enemies, Vice mostly uses aggressive sexual provocations to distract her enemies... and then beat the shit out of them!
  • Wipe the Floor with You- Her Gore Fest grab has her drag her foe along the ground before throwing them to the air.
  • Wrestler in All of Us: Powerbombs are a part of her arsenal.

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Boss Team

    Geese Howard - USA 
https://static.tvtropes.org/pmwiki/pub/images/usa_1961.png
https://static.tvtropes.org/pmwiki/pub/images/charaimg_geese.png
Profile
  • MODE OF COMBAT: Hakkyokuseiken + Aikijutsu
  • BIRTHDAY: January 21
  • HEIGHT: 183cm
  • WEIGHT: 82kg
  • BLOOD TYPE: Type B
  • BIRTHPLACE: USA
  • HOBBY: Undetermined (he's starts things then gets tired of them)
  • PERSONAL TREASURES: Himself
  • FAVORITE FOOD: Steaks cooked rare
  • DISLIKES: People who stop his ambitions
  • FORTE IN SPORTS: None (he is good at billiards, though)
"You think you can beat me? That is so unfunny."

Voiced by: Kong Kuwata, Tom Bitler (Maximum Impact series, English)

The Big Bad and Final Boss of pretty much every Fatal Fury game. Geese, along with Jeff Bogard, trained under Tung Fu Rue in the art of Hakkyokuseiken. After learning that Jeff would inherit the style's secret arts, Geese left the school embittered, and swore revenge. He eventually became the most known mastermind in the criminal underground. He took control of Southtown after winning it over from Mr. Big and making him his underling. Afterwards, Geese finally got his revenge by killing Jeff Bogard in a vicious battle, and causing his sons to train under Tung for revenge. Over the course of several years he worked his way from police commissioner to mayor of Southtown. He decided to host the first King of Fighters tournament out of boredom, and faced Terry Bogard in the final battle after Terry defeated his right hand man Billy Kane. Geese lost and was given a swift boot out of the top floor of his tower, but somehow survived the fall.

Geese sends Billy in '95 to form the Rival Team and enact revenge upon the Bogard Bros. He resurfaced in '96, entering the King of Fighters tournament along with his half-brother Krauser and Mr. Big to learn more about the Orochi's power. Mr. Big, learning he was being used, attempted to assassinate Geese, but Billy arrived just in time to stop the sniper's bullet aimed at Geese's head. In '97 he chose Billy, Yamazaki, and Blue Mary to go and investigate the Orochi power further. Later that same year, in Fatal Fury 3, he obtained the Jin Scrolls and once again held the King of Fighters tournament in Southtown. He faced Terry for the last time, and history repeated itself as Geese was once again sent out of his tower. Terry tried to save him, but Geese refused and fell. His body was never found, but in the KOF Maximum Impact and Garou: Mark of the Wolves storylines he is Killed Off for Real, coming back as literal Nightmare Fuel. In 2003 he sponsors the Outlaw Team consisting of Yamazaki and Billy once again, as well as Gato. In XIV he once again participates in the King of Fighters tournament, along with Billy and his butler Hein.

  • Arrogant Kung-Fu Guy: Somewhat of a subversion. Geese actually does have discipline, but unless you earn his respect, you're worthless scum to him and he'll gladly beat the shit out of you to demonstrate how much you suck compared to him.
  • A Riddle Wrapped in a Mystery Inside an Enigma: His plans are always made incredibly secretive in the story proper. Even in endings where they get revealed, they're still left fairly vague and are mostly just chalked up to "keeping tabs on events of interest".
  • Badass Arm-Fold: He does this pose as his Victory Pose.
  • Badass Baritone: His voice is menacingly deep, as should be expected of one of the biggest and baddest names in SNK history.
  • Badass in a Nice Suit: Like Billy, his "Another" outfit is Geese's business attire.
  • Battle Aura: He has a constant blue/purple aura surrounding him in his "Nightmare Geese" form.
    • From Real Bout Fatal Fary 2 onward, he briefly gains one while performing his Rashoumon.
  • Benevolent Boss: No joke. He's shown to treat his subordinates fairly and with the utmost respect, which is part of why Billy actively enjoys working for Geese.
  • Bonus Boss: In 2002: Unlimited Match, Geese is the last Expert challenge of the Challenge Mode.
  • Bring It: Easily his most iconic pose and taunt.
    Come on!
  • Confusion Fu: He gains a new move in XIV called Fudou Ken which has followups that can hit either low or overhead.
  • Counter Attack: Roughly one-third of his moveset revolves around attack reversals and throws. Luckily for you, these moves have been toned down from their That One Attack status in the original Fatal Fury, where he'd counter everything, even you jumping towards him.
    • PREDICTABO!
    • XIV even adds a counter move as his DM, called Oni Hanmon.
  • Disney Villain Death: Dude has fallen from his tower to his death at least once, twice if you count Fatal Fury 3.
  • Does Not Like Shoes: He instead prefers to wear tabi, symbolizing his fascination with Japanese culture. The DLC Nightmare Geese skin has him barefoot.
  • Everything's Sparkly with Jewelry: Although he wears a rather modest dogi and hakama pants, Geese's battle attire also includes a blinged-out gold necklace.
  • Flung Clothing: In some of his intros, he'll be shown wearing an elaborate haori that gets taken off. In games where his in-game sprite or model is a Walking Shirtless Scene, he'll throw off his dogi top instead.
  • Good Scars, Evil Scars: Has a particularly nasty one on his back (from his fall in Fatal Fury) as well as another one going across his chest.
  • Grapple Move: His Rashomon DM has him fling his opponent upward, then gathers energy around his body and then does a mean straight punch at the foe as they're falling down.
  • Gratuitous English: Terry's Evil Counterpart in terms of this.
    "Yuur naat wurf mah deescass!!" Actual quote 
  • Ground Wave: His Reppuuken special (when it's not a close-ranged clawing attack) is him sending a wave of Razor Wind across the ground.
  • Guest Fighter: Will be appearing as the first guest character DLC for Tekken 7.
  • Immortality: Sought this in Fatal Fury 3 by obtaining the Jin Scrolls. It's unknown if he truly gained it, but he seems to love stating that he's immortal whenever he returns in games where his appearance isn't canon. His ending in XIV reveals the status of this sub-plot within the KOF timeline: he has not unlocked the secrets of the Jin scrolls, but they prophesied the events within the story (Verse's appearance and warriors thought to be lost coming back to life), which is why he entered the tournament.
  • I Was Quite a Looker: Although he isn't ugly nowadays nor does he seem to lament this, Geese's appearance in Art of Fighting 2 (also seen in Neowave) had him as a evil version of Andy Bogard who was a Badass in a Nice Suit.
  • Kamehame Hadoken: His Shippuken special is him firing a diagonal energy ball from the air with his hand. His Deadly Rave HSDM/LDM/DM also ends with one.
  • Ki Attacks
  • Kick Them While They Are Down: His Raimei Gouha Nage command throw only works on downed opponents. His new DM in XIV, Raigou Reppuuken also works like this.
  • Leitmotif/Bootstrapped Theme/Recurring Riff: Has had the same theme song in every game he appears in. It's become a very popular tune among fighting game fans.
  • Long-Haired Pretty Boy: In his Art of Fighting 2 and subsequently Neowave appearance.
  • Long Lost Sibling: He's Krauser's half-brother, as well as Kain R. Heinlein's brother-in-law.
  • Man of Wealth and Taste: Well, he is a Corrupt Corporate Executive with shades of Wicked Cultured.
  • Mundane Made Awesome/Rule of Cool: Nightmare Geese's Raging Dead End HSDM/MAX2DM in 2002: Unlimited Match IS this trope, via its Kokuu Reppuu Zan (Empty Air Gale Slash) followup (it was originally one of his normal Supers in Wild Ambition). His hands glow, and if hit, Geese takes off his dogi and starts firing Reppukens like there's no tomorrow. Eventually, they form one XBOX HUEG Reppuken roughly four times the size of a regular one that encases his opponent. He then fires it.
    • Awesome, but Impractical: Getting it to trigger is a task though as once you activate it, you have to connect an Atemi Nage (any that you like) and against an opponent that fights back, it's difficult to predict it and act accordingly. Be thankful though that you have infinite time to do so here. Its spiritual predecessor via the original Raging Dead End in Fatal Fury Wild Ambition had a time limit that, after it ran out, thanks to that game's power bar mechanics, meant that the next hit connected on Geese would stun him, no questions asked.
  • Nigh-Invulnerability: Let's face it: when you can survive a fall from a 50-story building (TWICE, depending on the continuity), you are most definitely this.
  • Nightmare Fuel Station Attendant: Nightmare Geese. Both the actual one (at least in Maximum Impact) and the DLC skin you get for Geese when you digitally pre-order KOF XIV. It's Geese as a zombie with glowing red eyes, decaying skin, a completely disheveled and tattered gi, and a Voice of the Legion. The artwork released for the skin even has his facial expression as a Slasher Smile.
  • Noble Demon: Zig-zagged. Against many others, Geese is pretty much a textbook scumbag, using manipulation and any other means necessary to reach his goal, and is not above murder, not to mention that he's very much a Corrupt Corporate Executive. However, if someone earns his respect, then he damn well will show it genuinely. He also treats his subordinates very fairly and respectfully, and has a personal sense of honor when it comes to direct combat, the only time he'd ever dismiss that is when he killed Jeff.
  • No-Holds-Barred Beatdown: His Deadly Rave LDM/HSDM is a Ranbu-style super move.
  • No One Could Survive That!: Again, the tower schtick. Unless they Never Found the Body.
  • Occidental Otaku: Possibly, although the hints are stronger with his transition between Art of Fighting 2 and Fatal Fury in the other timeline.
    • The "Southtown" stage in XIV clearly takes place at the top of Geese Tower and amidst all the Oriental-themed decorations you can spot some American flag banners too so this side of his personality still exists in the KOF timeline.
  • Orcus on His Throne: Ever since '97, he's been this, sitting in his office giving Billy orders. Word of God states that they have no plans to put him in XIII as DLC because he wouldn't fit the system, although fandom speculates that it's actually for the same reason they won't let his son Rock be in a canon KOF game: they want to respect the original Fatal Fury team, who were laid off from SNK when they went bankrupt.
    • Finally averted in KOFXIV where Geese is once again playable, in a non-Dream Match Game to boot.
  • Parental Abandonment/Parental Neglect: Big time towards Rock. Geese's refusal to help his family, which was kept secret so as to not leave weaknesses for his enemies to exploit, resulted in his wife working herself to death, and both his son and brother-in-law Kain's eternal hatred.
    • Ironically, Geese hated his father for the exact same reasons that Rock hates him: His dad left him and his mother to fend for themselves in Southtown as he went to Europe to lead the Stroheim family. When his mother Maria died, Geese even tried to kill his dad, but was stopped by half-brother Krauser. Like Father, Like Son, eh, Geese?
  • Pillar of Light: While it's usually a Cage or Claw of Light, the SDM variant of his Raging Storm actually took on this form in '96.
    • Not the case in XIV, where his Raging Storm is now an energy cyclone.
  • Playing with Fire: For some odd reason, Geese's Level 3 version of his Deadly Rave in the CvS titles has the final hit setting the opponent ablaze with purple flames.
  • Punched Across the Room: His Rashoumon (Thin Life Gate). More accurately, it's "Thrown into the Air and Then Double Palm Strike Ki Blasted Halfway across the Screen with a Row of Kanji in the Background."
  • Put on a Bus: Ever since '96, players have expected him to make a playable appearance. Yet aside from the home ports of 2002 and XI, 98UM,Neowave and 2002UM, SNK never put him in any of the other games.
    • The Bus Came Back: As XIV is a canonical game, it will be Geese's first canon appearance in the series since 1996.
  • Red Eyes, Take Warning: As Nightmare Geese. Coupled with Glowing Eyes of Doom in 2002: Unlimited Match's artwork.
  • Say My Name: Gets this a lot from Terry and Andy. And Rock.
  • Schrödinger's Cast: Has been dead in the Fatal Fury storyline since 1996, but in KOF he is still alive and well.
  • Self-Made Man: Everything Geese earned, he used any means necessary to take it for himself, even if it meant staining his hands with blood and making many enemies along the way.
  • Shock and Awe: His Raimei Gouha Nage special throw and his Thunder Break DM.
  • Shoryuken: His Hisho Nichirin Zan special in older games is similar to Terry's Power Dunk in that he knocks his opponent up as he rises, then does a slicing arm attack that knocks the foe back down.
  • Signature Move: Many of his moves are memorable, but special mention goes to Reppuuken, his counter throws and Rising Storm.
  • Slasher Smile: Although he's usually a Smug Smiler, his Nightmare incarnation has this as his default expression.
  • SNK Boss: The other Trope Codifier along with Rugal. Geese actually predates Rugal by a couple of years, having set the original standard for cheap fighting game bosses until Rugal came along and one-upped him with even more unfair abilities.
  • Some Dexterity Required: For a long time, his Rising Storm comes with a command rarely seen in other KOF characters (let alone in other fighting games): down-back, half-circle back, down-forward (or, if you prefer, 1-63214-3) + certain attack buttons; called "the Pretzel" as you're basically drawing a pretzel with the command. Averted in XIV where the command changes to the more common "quarter circle backward, half-circle forward + 2 punch buttons".
  • Spell My Name with an "S": His Ground Pound energy move (S)DM has been either called Rising Storm or Raging Storm.
  • Spirited Competitor: Despite having ulterior motives for entering KOF, it's no secret that Geese enjoys his time even if his opponents tend to not put up much of a fight against him.
  • The Syndicate: Howard Connection is this, although Geese fools the people by using his seemingly benevolent actions and the police force as a front.
  • Tornado Move: In XIV his Raging Storm is depicted as a tornado around him like his son's version. Unlike Rock's Raging Storm, however, Geese's is much bigger and significantly more powerful.
  • Trademark Favorite Food: Rare steak.
  • Three Strike Combo: His Jaei Ken special in older games has him strike 3 times if the initial move hits. In XIV he replaces this move with the Fudou Ken which has three different followups depending on the second input entered.
  • Undeathly Pallor: The Nightmare Geese skin in XIV depicts Geese as a decaying zombie with pale blue skin.
  • Voice of the Legion: All of Nightmare Geese's dialogue in XIV is filtered with a warping effect.
  • Walking Shirtless Scene: While his previous KOF appearances keep his dogi top on, in Maximum Impact and XIV he either has no top or has his dogi undone and flung around the waistline of his hakama pants. The developers have admitted that this is done out of tribute to how he looked in the Fatal Fury games.

    Wolfgang Krauser - Germany 
https://static.tvtropes.org/pmwiki/pub/images/germania_8332.png
https://static.tvtropes.org/pmwiki/pub/images/krauserrbs_7261.jpg
Profile
  • MODE OF COMBAT: Synthesized Fighting Style
  • BIRTHDAY: Unknown
  • HEIGHT: 200cm
  • WEIGHT: 145kg
  • BLOOD TYPE: Type A
  • BIRTHPLACE: Germany
  • HOBBY: Medieval antiques
  • PERSONAL TREASURES: His chivalric soul
  • FAVORITE FOOD: Anything
  • DISLIKES: Vanity, fabrications
  • FORTE IN SPORTS: He's not interested in sports (but can do anything if he tries).
"Opposed me with such low ability, you make me laugh."

Voiced by: B.J. Love

The current Earl of Strolheim, the latest in a line of bodyguards of European nobility. He is Geese's half-brother and hosted the second King of Fighters tournament after hearing of Geese's disappearance. Krauser took the tourney worldwide, wanting to face the best of the best. Although there were rumors of his demise following his defeat at Terry's hands, they were proven wrong when Geese invited him to join a team Geese had formed for the '96 tournament. Krauser is a cruel opponent in the ring, but is a kind soul outside of it, as he sees no justification for mercy in combat.

    Mr. Big - Australia 
https://static.tvtropes.org/pmwiki/pub/images/125px-Flag_of_Australia_svg_351.png
https://static.tvtropes.org/pmwiki/pub/images/mrbigngbc_4312.jpg
Profile
  • MODE OF COMBAT: Stick Arts
  • BIRTHDAY: July 4
  • HEIGHT: 187cm
  • WEIGHT: 81kg
  • BLOOD TYPE: Type B
  • BIRTHPLACE: Australia
  • HOBBY: Making plans to take over Southtown
  • PERSONAL TREASURES: All of the city (Southtown)
  • FAVORITE FOOD: Recently he's crazy about Japanese food
  • DISLIKES: People who get in the way of his plans
  • FORTE IN SPORTS: He's busy so he doesn't have time for sports.
"The name's Mr. Big, That's B-I-G, BIG! Burn it into your memory!"

Voiced by: Masaru Naka ('96), Nobuyuki Yuki (NeoGeo Battle Coliseum, XI)
Portrayed by: Sam Hargrave (live-action movie)

The Big Bad of the first Art of Fighting game, he is invited by Geese Howard to join him and Wolfgang Krauser in the '96 tournament. He used to be the head of Southtown's underworld until Geese displaced him and made him second-in-command, and it was under Geese's orders that he kidnapped Yuri Sakazaki and kickstarted the events of AOF. As revealed in XIV, he still wants Geese's blood for being used by him in the '96 tournament. Until that time, however, it's assumed he's currently living the good life with his ladies and henchmen.

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Others

    Chizuru Kagura - Japan 
https://static.tvtropes.org/pmwiki/pub/images/japan_4602.png
https://static.tvtropes.org/pmwiki/pub/images/chizuru2003_2594.jpg
Profile
  • MODE OF COMBAT: Kagura style of ancient martial arts
  • BIRTHDAY: June 26
  • HEIGHT: 169cm
  • WEIGHT: 52kg
  • BLOOD TYPE: Type AB
  • MEASUREMENTS: 85cm, 57cm, 84cm
  • BIRTHPLACE: Japan
  • HOBBY: Sleeping. Motorcycle racing.
  • PERSONAL TREASURES: Her pet Java sparrow, Chee-chan
  • FAVORITE FOOD: Spicy foods (sour, acidic foods)
  • DISLIKES: Unfairness
  • FORTE IN SPORTS: Motorcycle racing (same as her hobby)
"Playtime's over. Winning is too easy. You can't lay a finger on me!"

Voiced by: Akiko Saito ('96-'98), Yukiko Sagawa (2003), Maki Terakado (KOF live-action movie Japanese dub)
Portrayed by: Françoise Yip (live-action movie)

Possessor of the Yata Mirror and guardian of Orochi's seal. A wealthy businesswoman and Shinto priestess who hosted the '96 tournament in order to test the abilities of Kyo and Iori, to ensure the would be able to defeat Orochi if he was revived. Her twin older sister Maki was killed by Goenitz in order to weaken Orochi's seal, and her fond memories of her sister were used to manipulate her in the 2003 tournament by Botan, who used her to weaken Orochi's seal further. Her powers were then stolen by Ash Crimson, taking her out of the fight. She asked Shingo to form a team with Kyo and Iori in her place for the next tournament.

  • Harmful to Minors: In KOF:KYO, Maki was killed in front of Chizuru when both twins were 10 years old. It was most likely Jossed by 2003, but the flashback with a terrified tiny!Chizuru in front of a teenage!Goenitz is still very well-done.
  • Hair Decorations: Her white headband
  • Hair Flip
  • Lady of Black Magic: An elegant miko with the powers of the Yata Mirror, such as creating shadows, mirror images, or reflecting attacks.
  • Lady of War: Fight stylishly with Japanese-style dancing and illusionary powers.
  • Leitmotif: For every appearance that she had a musical theme, Chizuru always received some rendition of "Fairy."
  • Light Is Good
  • Long Hair Is Feminine
  • Magic Mirror: She gives the Yata Mirror this use in KOF: KYO. Specifically, when she spies on Kyo and Orochi Iori's Battle in the Rain.
  • Master of Disguise: Attempted in the KOF: KYO manga, when Chizuru disguises herself as a reporter to approach Kyo without being identified. At first manages to fool Kyo's parents (though Saisyu still senses her Battle Aura), but in her second try both Saisyu and Eiji unmask her very easily as the protector of the Orochi Seal.
  • Master of Illusion
  • Meaningful Name: Her surname, Kagura, is the same as a traditional Shinto theatrical dance performed during festivals, hence her fighting style. Her true last name, Yata, stems from the Yata-no-Kagami, one of Japan's Three Sacred Treasures which represents wisdom or honesty and was used to help lure the sun goddess Amaterasu out of a cave, thus bringing light back to the world. Guess what Chizuru does by helping seal Orochi.
  • Miko: In one of her special intros in KOF '98, she magically changes into her priestess kimono when fighting anyone linked to Orochi, then changes back.
    • Also does this in her special intro in '97, but only against Orochi. She switches to her usual outfit and also says, "Well, then, let's end this."
    • She puts on a similar attire in 2003 (complete with an oni mask) before revealing herself to the players.
    • She also wears robes in a scene of KOF: KYO.
  • No Badass to His Valet: She's probably the closest thing Iori has to this trope. She easily convinces him to team up with her and Kyo in 2003 and is personally visited by him before XIII, promising to return her mirror in due time. Fans have picked up on this, and for this reason, Chizuru is one of the more popular het pairings for Iori.
  • Non-Idle Rich: The woman's loaded, and she works as hard as she can in both maintaining her business and dealing with the KOF tournament.
  • Ojou: Starts as the Defrosting Ice Queen type, but quickly switches to the Proper Lady version.
  • Power Nullifier: One of her DMs actually seals her opponent's specials and supers for a brief period of time. Her 2003 LDM (Third of the Trinity) combines this with her illusory dancing body doubles.
  • Proper Lady
  • Raven Hair, Ivory Skin: Very pale, very dark-haired, and very beautiful.
  • Reflector: 108-Katsu Tamayura no Shitsune.
  • Rule of Symbolism: Like the leader of the old Yata clan shown in 98, she has a twin; it's as if it's a requirement for the bearers of Yata Mirror to be mirror images of each other.
  • Self-Made Woman: She toiled for a decade to become a successful businesswoman and the owner of her own enterprise. For the record, she was no more than twelve when Maki was murdered.
  • Sensor Character
  • Shoryuken: Her 100-Katsu Tenjin no Kotowari.
  • SNK Boss: She was a lot more powerful (and cheap) in '96 but has since been depowered after becoming a selectable character.
    • She got her boss status back in 2003, where you must fight both her and an illusion of her sister Maki. Subverted because she's not the SNK Boss this time, Maki is.
  • Synchronization: For the Dual Boss fight against Chizuru and Maki, they share a three-tier healthbar. In other words, if one sister falls, the other goes down with her. As for making one fall...
    • Her and Maki's illusions also share this trait; you can smack around one of their body doubles and damage the woman from across the screen.
  • Team Mom: Chizuru can keep Iori and Kyo from killing each other and can get them to work together. 'Nuff said.
    • Not only that, but Iori's interactions with her are among the very few ones where he's somewhat less of an aloof jerk to others.
    • And apparently Kyo can't deny her lots of things either, as proved in Sky Stage; if not for Chizuru asking him to join the rescue group, he'd likely not be there. He even lampshades it if he talks to Terry after the fight with a mid-boss Kusanagi (whom Chizuru sent as a test of character); Kyo says he feels she's looking after them a bit too much, and Terry replies that he believes "she's just worried."
    • Lampshaded in the third back-cover of KOF: G, which features Kyo and Iori as Chibis in fighting stances... and an adorable Chibi!Chizuru is trying to stop them.
  • Telepathy
  • Twincest: Sure, Chizuru was Brainwashed and Crazy in 2003, but she and Maki seem to be a bit too attached to each other, as you can see in artwork, cutscenes, and their respective knockout cries.
    Chizuru: "NEE-SAMA!!"
    Maki: "CHIZURU!!"
  • When She Smiles: In the Women Fighters Team ending in '97, thanks to the encouraging words of her departed sister's spirit.
  • Yamato Nadeshiko: As if this lovely kimono wasn't an indication.

    Leopold Goenitz - Unknown 
https://static.tvtropes.org/pmwiki/pub/images/goenitz2000_3268.jpg
Profile
  • MODE OF COMBAT: Power of Orochi (command of the wind)
  • BIRTHDAY: July 20
  • HEIGHT: 193 cm
  • WEIGHT: 88 kg
  • BLOOD TYPE: Unknown
  • BIRTHPLACE: Unknown
  • HOBBY: Rock-climbing
  • PERSONAL TREASURES: Loyalty
  • FAVORITE FOOD: Mushroom-Dishes (especially pine mushroom)
  • DISLIKES: Stupid Human
  • FORTE IN SPORTS: Windsurfing
"Are you listening to me? God's not on your side."

Voiced by: Yoshinori Shima

One of the Four Heavenly Kings of Orochi, Goenitz possesses the ability to control the wind. He is the one who killed Chizuru's twin sister Maki and awakened Leona's Orochi blood, causing her to completely obliterate her entire village. He also gave Rugal a portion of Orochi's power after Rugal withstood the pain of having his right eye gouged out. He tries to kill Kyo, Iori, and Chizuru in the '96 tournament, but fails and ends up being dealt a fatal blow by Iori. It's implied that his spirit escapes, though.

  • Badass Bookworm: His sideline waiting animation involves him reading a book (it might be some sort of holy scripture) while wearing Scary Shiny Glasses. The next thing you know, KOKO DESU KA?
  • Badass Fingersnap: During both of his Razor Wind specials. Bonus points for turning away from his opponent before letting his winds rip them to shreds.
  • Badass Preacher: You can't deny it. Of course, when we say God, we mean Orochi. And with that said, the two are probably interchangeable in Goenitz's eyes, given the "This is God's punishment" line he drops at the beginning of both versions of his Shin Ya Otome.
  • Beard of Evil: A quite impressive goatee.
  • Blow You Away: His elemental power among the Heavenly Kings is wind. He is (in)famous for his Yonokaze move as well as his Yamidoukoku DM. His arrival in the final moments of '96 is heralded by a gust of wind destroying the stadium around him.
  • Catchphrase: "KOKO DESU KA?"
  • Clothing Combat: One of his normals sees Goenitz doing little more than whacking you with his robes.
  • The Computer Is a Cheating Bastard: In KOF '96 he could do desperation moves without having to fill his power gauge.
    • Also, if his AI entered a loop, he would continually use his Tornado Summon move over and over, making him completely unbeatable and forcing you to forfeit the round.
  • Contrasting Sequel Antagonist: Rugal was driven by his megalomania and believed himself a god, while Goenitz was driven by his devotion to an actual deity. Rugal was a Card-Carrying Villain and Goenitz a Knight Templar. Rugal couldn't control his power and ultimately died of a Superpower Meltdown while Goenitz is fully in control of his powers and died from his wounds in the battle against the Sacred Treasures Team.
  • Crystal Dragon Jesus: He is pretty much a Catholic priest, except that he serves Orochi and not the Abrahammic God. He does however, refer to his deity as "God" in his winquotes.
  • Dramatic Wind: This can be seen subtly in his standing animation, where the wind breezes through his cloak.
  • Evil Counterpart: Somewhat. Similar to the other three Heavenly Kings, he has a "dark" version of one of the main characters' fighting styles and one of or two of their signature techniques. In Goenitz's case, he's well-known for his "true" versions of several of Iori's techniques, mainly being the Aoihana (Hollyhock Flower; Goenitz's version is named Seiran/Holy Riot), Kototsuki (Harp Moon) and Ya Otome (Eight Maidens). Not many people know how he even has such variations of the Yasakani martial arts, but when you factor in how the deal with Orochi might make the Yasakani clan develop new techniques...
  • Face Palm Of Doom: His Yami Doukouku DM (Darkness Lamentation), wherein Goenitz picks up his opponent by the head and, bearing a Slasher Smile and laughing, traps them inside a tornado at point-blank range as he bids them farewell.
  • Famous Last Words: Every ending (which is non-canonical) has him tell the parties he's being called to heaven and kills himself in an intense gust of air.
  • Faux Affably Evil: He acts polite and courteous to his opponents, though his pre-battle quotes in '96 and most of his series winquotes don't hide his true intentions and contempt for his foes.
  • Finger Wag: He nonchalantly does this and snickers while performing a back roll.
  • Flash Step: Using the wind, of course.
  • Gender Flip: The infamous Goeniko fad, which stemmed from his Midnight Bliss form in SVC Chaos. Notable in that she actually showed up as an official character in the pachinko games.
  • Ghost Amnesia: In a non-canonical story, his ghost meets up with Ninon Beart from Maximum Impact 2. Goenitz can't remember anything but seems to recognize the mention of his title: the wildly-blowing wind.
  • Gratuitous Foreign Language: Sorta. The movesets for him and the other Heavenly Kings (Yashiro, Shermie, and Chris) are written in Cyrillic.
    • His Shin Ya Otome techniques subvert the writing style; only the "Shin Ya Otome" parts are written clearly in kanji.
  • Hellish Pupils: Before fighting him, his pupils turn into slits in the cutscene.
  • Herald: When he showed up, things would never be the same in the KOF world. One could argue that he's the catalyst of most things that's gone wrong in this series.
  • High Priest: Presumably this for Orochi's Religion of Evil. At any rate, he's been the most active in reviving his master, working from the shadows for at least ten years.
  • Hostage Situation: Stages one in the KOF:KYO manga's last volume. He first captures Iori and gets him in a Crucified Hero Shot in the middle of the teen cast's School Festival, then tells Kyo to fight him. When Chizuru intervenes and says that Kyo will be ready in two days, he accepts the truce but takes both Iori and Yuki with him...
  • Icy Blue Eyes: Before the battle with him in '96, there's a close-up of menacing blue eyes as his pupils turn into slits.
  • It Is Pronounced "Tro-PAY": Based on the Japanese spelling of his name, it's pronounced "gay-nits." Based on the spelling and German pronunciation, it should be somewhere between "gurnits" and "guhnits," similar to Karl Doenitz from World War II. That is, unless he's friends with John Boehner.
  • Knight Templar: Nothing dissuades him from his belief on Orochi's righteousness. One of his winquotes in 2002 UM even has him telling his opponent that God (or Orochi) is not on his/her side.
  • Multicolored Hair: His theme song, "Trash Head" lampshades this. Similar to Yamazaki, the top of his hair is blonde.
  • Neck Lift: During one of his throws (complete with strangulation followed by a chokeslam), as well as his Yami Doukoku (Darkness Lamentation), his Shin Ya Otome: Mizuchi DM (True Eight Maidens: Water Blood) and its SDM equivalent, Shin Ya Otome: Jissoukoku (True Eight Maidens: Cruelties of True Reality).
  • Nice Job Fixing It, Villain!: At the end of the day, Goenitz and Goenitz alone is responsible for his own defeat. Although he succeeded in breaking Orochi's seal by taking Maki's life, by not killing Chizuru (the weaker of the Kagura twins, may we add), he gave Chizuru a decade's worth of time to devise countermeasures and regroup the splintered descendants of the Three Sacred Treasures. While he easily made an example out of Kyo (whose ego had overinflated thanks to his two victories over Rugal), by not finishing what he started, Goenitz allowed Kyo to undergo introspection, causing him to mellow out a bit and develop a variety of powerful new moves to add to his style. Part of this, however, stems from what seems to be Goenitz's attempt at Pragmatic Villainy in regards to accomplishing his goal to resurrect his master. His Graceful Loser status in all but the canonical ending could also be viewed as an implicit understanding that the remaining Heavenly Kings will simply pick up where he left off; as long as Orochi is again amongst the living, the individual steps are mere technicalities.
  • Person of Mass Destruction: Just take a look at his stage. That was a perfectly good stadium before his arrival.
  • Razor-Sharp Hand: Much like Iori, he can use his hands as claws, as shown in the Shinyaotome-Mizuchi DM.
  • Razor Wind: His His Yonozake has the "slash" sound effect when connecting with the enemy. Also his Wanpyou Tobokuze and Wanpyou Mametzu moves.
  • Sexy Priest: Quite a fair-looking priest, even with graying hair.
  • Sinister Minister: Looks suspiciously like a Catholic priest. He's quite sane, fortunately, and detests demonic entities such as Demitri Maximov and Red Arremer.
  • SNK Boss: Even in KOF 98: UM, where he's said to be arguably worse.
    • Subverted in KOF 2002: UM; before people started unlocking him, many players expected him to be of boss level, but he lost the SNK Boss traits in this incarnation, and plays more like he did in SNK vs. Capcom: SVC Chaos.
    • This is actually part of a strange Double Subversion of sorts. Goenitz was a midboss in SVC Chaos, and was originally ported to the PS2 and Xbox versions of the original 2002. In SVC he was less cheaper than his original form, but still overpowered. These issues were, unfortunately, left intact in his original 2002 appearance, but 2002UM corrected these errors, and made him a high-tier secret character instead.
  • Tornado Move: His ever-popular Yonokaze has him summoning a tornado at a point on the stage that blows the opponent up. His Yami Doukoku special and his DMs also create mini tornadoes.
  • Verbal Tic: Most of his in-game quotes feature the word "desu" in them (this was long before Rozen Maiden, mind you), highlighting some degree of affability.
  • Villainous Breakdown: The Three Sacred Treasure's ending (which is the canonical ending) has Goenitz screaming about why the wind isn't blowing after Kyo and Iori deliver the coup de grace on him.
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