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Ikari Warriors Team: Brazil

    Heidern - Unknown 

https://static.tvtropes.org/pmwiki/pub/images/kofxvheidernrender.png
Hard-Boiled Assassin

Voiced by: Toshimitsu Arai ('94-2002UM), Haruo Yamagishi (XIV)

Profile
  • MODE OF COMBAT: Self-taught assassination arts
  • BIRTHDAY: September 1
  • HEIGHT: 192cm
  • WEIGHT: 90kg
  • BLOOD TYPE: Type B
  • BIRTHPLACE: Unknown
  • HOBBY: Collecting Metal Figures, Fishing Nushi
  • PERSONAL TREASURES: Family picture
  • FAVORITE FOOD: Black Beer, Stuffed Wiener
  • DISLIKES: None (used to be Rugal)
  • FORTE IN SPORTS: Hunting

"You say you let your guard down? I think you're just a weenie!"

Founder and leader of the Ikari Warriors mercenary squad, and Leona's adoptive father. A stoic man who fights using his own brutally efficient style of martial arts, he also has a massively tragic backstory: his daughter Clara and his wife Sandra were kidnapped and later killed by his Arch-Enemy Rugal in front of him, as he was investigating Rugal's operations too much for Rugal's own tastes. Heidern's own squad of fifty men was also killed in the same attack. He has dedicated himself to Rugal's defeat, and eventually, his efforts paid off. After the Rugal saga, he alternates between fighting and handling the Ikari deals from outside the battlefield, and in the Tales of Ash saga, he led an investigation team on the heels of both Ash and Those of the Past. His eyepatch was stolen by Mukai's group following Magaki's defeat, and its current status is unknown.

After his last playable appearance in The King of Fighters 2002: Unlimited Match, Heidern made his return as DLC for The King of Fighters XIV.

  • A Father to His Men: Rather literally in Leona's case. Heidern can be strict and professional, but he's deeply concerned with the well-being of his squad. In the event that he wins the XV tournament, he's even willing to share his prize money with his subordinates.
  • Ass Shove: Depending on the opponent, his Gae Bolg Climax Super will look less like he's stabbing the opponent in the lower back and more like he's... you know.
  • Badass in Distress: In 2000, where "Ling"/Clone Zero holds him at gunpoint, but Heidern manages to turn the tides (depending on the ending) and kick some serious ass. He even pulls a Big Damn Heroes moment!
  • Badass Normal: There is no magical justification for his abilities: a fact that even the devs found baffling (they even thought he has supernatural powers or is an alien). He just uses a few gadgets and some crazy fighting style that he devised himself. Imagine the badass lovechild of Batman and Guile and the end result isn't too far from Heidern.
  • Big Good: He’s the founder and leader of the Ikari Warriors and he fully becomes one in the NESTS Saga to stop NESTS from their plans of world domination.
  • Charge-Input Special: In most games, Heidern's Signature Moves, Cross Cutter and Moon Slasher, are charge inputs, being performed with a back to forward input and down to up, respectively. Averted in 2001, where these moves were performed with motion inputs instead.
  • Colonel Badass: Heidern is more than willing to lead the Ikari Warriors to victory on the frontlines when he has to, and even when he isn't on the battlefield, he's still making sure to carry his own weight for the team.
  • Counter-Attack: His Killing Bringer special.
  • Energy Absorption: His "Bringer" attacks take some from an opponent if the grab connects.
  • Eyepatch of Power: One that gives Nick Fury a run for his money and adds to his authority.
  • Finger Gun: His standard Blowback in earlier games, which is later repurposed into his Stinger special in XIV, has him fling the opponent into the dirt simply by way of doing this.
  • Flash Step: Assault Saber has him rush towards the opponent, disappear in front of them, and then reappear from behind, juggling them into the air.
  • Flung Clothing: An odd inversion. In one of Heidern's win poses, a longcoat falls from the sky. In a quick change, Heidern drapes himself in the cloak and somehow loses his hat in the process.
  • Form-Fitting Wardrobe: His XIV redesign (which also appears in XV) puts quite a bit of emphasis on his lean, but very muscular physique.
  • Glowing Eyes of Doom: Has this in his '98-and-onward intro pose as well as his Striker pose.
  • Grapple Move: There's his Stormbringer special, a conventional close-ranged one that can drain the opponent's health. Then there's Neck Rolling where leaps onto his opponent's head and then gyrates around their neck. Finally, Final Bringer combines Neck Rolling's initial leap and Stormbringer's health drain.
  • Guile Hero: On top of being a Colonel Badass and Action Hero, Heidern gets to show that he can play this role pretty well when it's needed. He gets his first try in KOF '99 and 2000 when he and the Ikari Warriors are tasked with investigating NESTS through the KOF tournament, and he does this again in XIII via organizing and leading an Investigation Team (with Seth, Blue Mary, Ramon, and Vanessa as its members), to check on the mysterious circumstances surrounding Those From the Past — and this is alongside always sending out the Ikari Warriors into the battlefield itself as well. Too bad Ash is just as guileful and manages to perform his plan even with Heidern & co. around.
  • Handicapped Badass: The loss of his eye should mean that he lacks a peripheral version and depth perception. Much like Sagat, he still manages to kick so much ass.
  • Her Heart Will Go On: A rare male version. With Rugal dead, Heidern finds no more reason to lament the loss of Sandra and Clara, his wife and daughter. In his '94 ending, he chooses to rip up their family photo, finally able to move on with his life.
  • Hired Guns: Commands an elite squadron of 'em. It's unknown if they're Private Military Contractors or a more independent breed of mercs, although the latter is more strongly implied.
  • Impaled with Extreme Prejudice: Gae Bolg, appropriately enough, has him hit the opponent with a Neck Roller before (literally) stabbing them in the back and turning them into a human pin cushion with his dark energy.
  • It's Personal: Read the excerpt above and then put yourself in his shoes. How could you not want revenge? Fortunately, the hostility does not carry over to Adel and Rose.
  • Large and in Charge: At 192cm (6'3") and having one of the larger character models in the game in terms of height (especially in XIV), this pretty much fits him like a glove.
  • Last-Name Basis: His title of "Commander" aside, Heidern (which is his surname; Leona's full name via adoption is Leona Heidern) is only referred to as... you guessed it.
  • Life Drain: His Stormbringer and Killing Bringer specials, as well as his Final Bringer DM, all drain the opponent's health and add it to his.
  • Long-Range Fighter: More or less the Guile equivalent of KOF, having very effective and devastating means of keeping the opponent from him (e.g., Moon Slasher) as well as long limbs to play a relatively safe footsies game.
  • Mangst: Go ahead and click that link. The description is basically Heidern's backstory word for word.
  • Mentor: To the Ikari team (most obviously Leona). Might overlap with A Father to His Men.
  • Manly Men Can Hunt: Hunting is shown as his forte in sports. He also enjoys a bit of fishing (if his interview with Clemence is any indicator), too.
  • Only Known by Their Nickname: According to his character profile, Heidern is actually not his real surname, serving as his codename instead... which Leona also shares with him.
  • Precision F-Strike: "Go... to... HELL!"
  • Put on a Bus: Canonically, his last playable outing was in 2001, being absent from the frontlines during the Tales of Ash Saga to focus more on commanding his troops. That is, until he finally made his return in XIV as DLC character and as a part of the starting roster in XV, as part of the game's Rivals Team alongside newcomers Isla and Dolores.
  • Razor Wind: Heidern Slash has him summon a spinning whirlwind that slices the opponent to pieces. On a lighter note, his Cross Cutter is a straighter example of this.
  • Shared Signature Move: Both him and Leona can perform the Moon Slasher.
  • Signature Move: His Stormbringer, Killing Bringer and Final Bringer.
  • Spectacular Spinning: See Neck Rolling, where he gyrates around an opponent's neck like a merry-go-round from hell.
  • Spell My Name with an "S": A few versions of '94 and '95 have his named spelled as Jeidern. Maybe it's the Spanish localization?
  • The Stoic: Always calm and composed.
  • Tall, Dark, and Handsome: For a 40-something-year-old guy who's missing an eye... Heidern's doing pretty good.
  • Tall, Dark, and Snarky: He sometimes deals quite the snark, too.
  • Why Am I Ticking?: His Heidern End DM inflicts this on foes.
  • Wolverine Claws: He uses bladed claws (that are hidden within his gloves) in battle. Complete with Audible Sharpness when performing most of his hand attacks, especially Moon Slasher.

    Ralf Jones - USA 

https://static.tvtropes.org/pmwiki/pub/images/usa_1961.png
https://static.tvtropes.org/pmwiki/pub/images/kof_xv_ralf_render.png

Voiced by: Atsushi "Monster" Maezuka ('94-XI), Bunsyu Shinoya (XII onward), Scott Casey (Maximum Impact series, English), Jeff Manning (XII, English)

Profile
  • MODE OF COMBAT: Martial arts + Heidern style of assassination arts
  • BIRTHDAY: August 25
  • HEIGHT: 188cm
  • WEIGHT: 110kg
  • BLOOD TYPE: Type A
  • BIRTHPLACE: Unknown
  • HOBBY: Collecting knives
  • PERSONAL TREASURES: Medal awarded from the President of the United States.
  • FAVORITE FOOD: Gum
  • DISLIKES: Snakes
  • FORTE IN SPORTS: Baseball

"That's enough for now. I can only be forgiving so much."
One half of the Ikari Warriors team, originally from the game TNK III, skilled in heavy hits and survival techniques. He's also known to associate with the Peregrine Falcon team from Metal Slug, assisting them at Heidern's behest several times (starting with Metal Slug 6). His knife collection is partly responsible for Clark's sunglasses; he was fooling around and sliced Clark in the forehead, leading to the sunglasses to cover the injury.

In XIV, he's tasked along with Clark and Leona to investigate several space-time dimensional cracks that happened to surround the most recent King of Fighters tournament.

  • Ambiguously Brown: From XII onward. All of those missions must have given him and Clark one hell of a tan.
  • Awesome, but Impractical: Galactica Phantom has a lot of drawbacks that make it difficult to use.
    • A good example of how this attack can be extremely impractical can be found here. The combos only work in KOF '98, as in that game the move doesn't really have true autoguard, only stun immunity to most attacks, which still deal damage to Ralf.
    • The only times Galactica Phantom really managed to avoid this was in EX2, 2001, and 2002, where it became a normal special with reduced charge time. The damage is dished out took a bit of a dive, but it didn't matter since you could actually hit someone with it, particularly in EX2.
    • The King Of Fighters XIV removed the requirement to charge Galactica Phantom, making it a far more practical attack.
  • Badasses Wear Bandanas: Doesn't go anywhere without his signature red bandaba. He sometimes wears a headband under it.
  • Badass Boast: His victory quote in '99.
    Ralf: I can survive anything—Even nukes!
  • Badass Normal: He has no magical powers of any kind, barring maybe his explosive fists that burn his enemies. But even that has nothing supernatural behind it. To really put it into perspective, In XIII Terry Genuinely compliments his strength as opposed to his usual trolling and shit talk to get a guy riled up before the fight, and is excited there's someone who'll give him a real challenge.
  • Bash Brothers: With Clark; the two were the co-protagonists of Ikari Warriors, and have always been on the same team in their KOF appearances.
  • Bicep-Polishing Gesture: He sometimes does this as a taunt before or after a round. In his case it's just showing off the muscles that power his megaton punches.
  • Big Brother Mentor: Both he and Clark play the trope in regards to Leona, helping her ease into Team Ikari and learn to express emotions more without fear of her Superpowered Evil Side.
  • Boisterous Bruiser: He is the more aggressive and confident of his team, and his attacks hurt like hell!
  • Call-Back: In the Classic Characters Team formation for 97' (Ralf, Clark, Athena), the ending shows them as their classic original selves, Ralf and Clark looking the exact same Rambo clone, the only difference being their bandanas; Ralf has a red bandana, Clark has a blue bandana.
  • The Cameo: He appears in the background of KOF Stadium in Super Smash Bros. Ultimate and has a spirit battle based on him and Clark; the fight in question is based on their Ikari Warriors appearance.
  • Captain Smooth and Sergeant Rough: His dynamic with Clark reverses the typical relationship; Ralf (Colonel) prefers the rough-and-tumble approach, whereas Clark (Lieutenant) is more laid-back and mellow. The same goes for Ralf interacting with Leona and Whip, although the latter occasionally gets miffed that Ralf acts befitting of neither his age nor rank. Of all the Ikari Warriors, the only person Ralf plays this straight with is his CO, Commander Heidern.
  • Charge-Input Special:
    • "Gatling Punch", using a back-forward charge, is a Three-Strike Combo of punches that let's Ralf advance forward.
    • "Dive Bomber Punch", using a down-up charge, has him fly up and crash down with an explosive impact.
  • Charles Atlas Superpower: There's no supernatural power behind his exploding punches. His Metal Slug incarnation takes it up even further by having him as the only character who must be hit twice to die (this being the series where everyone else is an One-Hit-Point Wonder). Most of all, he is the only one who can destroy tanks with his bare fists.
  • Colonel Badass: Even if only by a technicality.
  • Death from Above: Dive Bombing Punch sends him flying down at an angle, ending with an explosive impact.
  • Death-or-Glory Attack: The Galactica Phantom; an unblockable Megaton Punch with an absurd damage output. It does even more damage if it's used as a counter (in fact, in this case, it can sometimes be a OHKO). Even better, it's lethal on bosses, too! However, it has an ungodly long charge period; a fully-powered one requires lots of charging. And even if your opponent gives you ample time to store up your energy, the attack is easily telegraphed; with good timing, a player can just jump over it or roll behind you. Should you be able to pull this off (especially on a human opponent), give yourself a pat on the back. You deserve it.
  • Divergent Character Evolution: Originally he and Clark are practically head swaps to each other, and shared a lot of moves; then they slowly differentiate until the NESTS saga where they only share 2 moves (Super Argentine Backbreaker and Gatling Attack, and the latter even play differently for each), with Ralf becoming more of a brawler and Clark a grappler. However, XII and XIII saw the two becoming almost head swaps again with Clark gaining moves he used to have from Ralf. Though XIV does give Clark many of his old grabs again, as well as his new clothes.
  • Dub Name Change: You might remember him as Paul.
  • Elemental Punch: For whatever reason, his punches are special in that they can release mini-explosions.
  • Fingerless Gloves: He wears them since '99. Before, he had the unique fashion of wearing a single military glove on his left hand.
  • Foe-Tossing Charge: Ralf Tackle.
  • Grapple Move: One he shared with Clark, Super Argentine Backbreaker. He loses it in XII, though.
  • Ground Pound: XII gives him one named "Dynamite Ralf Punch", which causes a small explosion near him.
  • Having a Blast: His main schtick is that a good majority of his special moves, as well as his super moves, generate explosions on impact. How he can do this is unclear, as he's had no listed supernatural abilities.
  • Hero of Another Story : He and Clark made their debuts in Ikari Warriors.
  • Heterosexual Life-Partners: With Clark. Also Red Oni, Blue Oni (where Ralf, pretty obviously, is Red).
  • Hot-Blooded: About as much as Joe, if not more.
  • Hunk: With bulging muscles and ruggedly good looks.
  • Knife Nut: Only being All There in the Manual, Ralf's hobby is collecting knives.
  • Large Ham: Unsurprisingly, given his Hot-Blooded and Boisterous Bruiser nature.
  • Made of Iron: Ralf is beyond any human standard of strength, while the Metal Slug series likes to portray how much of a monster he really is more often (where he gets to punch out tanks), the KOF series doesn't lag behind in showing it as well; Ralf is capable of holding Orochi Leona back during her outbursts, he comes out of it with many bruises but it is noted he doesn't try to hurt Leona in the process, the fact he comes out alive against a servant of Orochi is a feat itself but the fact he keeps doing whenever Leona loses control is a life-time achievement; XIV has Ralf reassuring Leona he will take on her curse every time she fears losing control.
  • Meaningful Name: Despite the Dub Name Change, there may be good reason for it; there was a British officer called Ralph Clark who existed in the 1700s, who was a Royal Marine and fought in the American & French Revolution. He also served in Australia via picket duty, guarded convicts, and served on the Criminal Court, which could refer to the Ikari team's black op nature.
  • Megaton Punch:
  • Older Than They Look: Ralf is supposedly about 40 years old. Many assume Clark is older due to his looks but he's actually younger than Ralf, at only 34.
  • One-Man Army: As of Maximum Impact 2 and XII, this is literally his official nickname.
  • Ornamental Weapon: he carries grenades in XII, but he mentions that they're actually duds, so he doesn't have to worry to have it catch fire in a fight.
  • Out of the Inferno: Ralf's Climax Desperation attack in XIV; Ralf unleashes a barrage of punches so quickly that they end up setting the screen on fire, which he then calmly strolls out of.
  • Kick Them While They Are Down: Bareback Vulcan Punch; Ralf tackles his opponent to the floor and punches their face in multiple times, ending with an explosive blast to send them away. And jeez, is it painful to watch.
  • Rapid-Fire Fisticuffs: Vulcan Punch special, as well as (in some games) Super Vulcan Punch and his Neo MAX (see Turns Red below). Ralf is one of the best at doing this kind of attack.
  • Red Oni, Blue Oni: The Red to Clark's blue, with Ralf being the Hot-Blooded brawler, and Clark the cool-headed grappler. It's even visually identified by Ralf's red bandanna.
  • Shared Signature Move: Both he and Clark could originally perform "Super Argentine Backbreaker" and "Vulcan Punch". Though overtime it's Vulcan Punch that's become more associated with Ralf, while Clark gets the Backbreaker.
  • Signature Move: His Vulcan Punch, as well as Galactica Phantom.
  • Strong Flesh, Weak Steel: His Galactica Phantom SDM is one of the most damaging attacks in the same game where Chang wields a huge iron ball as a weapon.
  • Tall, Dark, and Handsome: It's better seen in later games, where he actually is darker-skinned and snarkier as ever.
  • Three-Strike Combo: his Gatling Attack does 3 hits instead of Clark's 2. Averted in XII where it becomes the same as Clark's.
  • Turns Red: Literally during his Jet Vulcan Punch Neo MAX in XIII, which is quickly followed up by the Spam Attack to end all Spam Attacks. It's almost the exact same as Gum-Gum Jet Gattling, down to its name and the steam he gives off at the end.
  • Unblockable Attack: His infamous Galactica Phantom is this, on top of dealing an absurd amount of damage. Another is a special move he gains in 2003 and XI, literally named "Unblock" which is a short-ranged unblockable uppercut. It's still blockable if you cancel into it, though.
  • Use Your Head: one of his normal grab moves is an exploding headbutt.
  • Wrestler in All of Us: Less than Clark, but still counts. Ralf Kick, for example, is a spinning dropkick.
  • You Don't Look Like You: Ralf and Clark switched to a completely different, Zangief-esque silhouette from one game to another. Toned down in XIV where he's still buff, but plausible.

    Clark Still - USA 

https://static.tvtropes.org/pmwiki/pub/images/usa_1961.png
https://static.tvtropes.org/pmwiki/pub/images/kof_xv_clark_render.png
Tough & Cool

Voiced by: Yoshinori Shima ('94 - XIII), Tomo Kasaya (XIV), Sean Michaels (Maximum Impact series, English), Eric Kelso (XII, English)

Profile
  • MODE OF COMBAT: Martial arts + Heidern style of assassination arts
  • BIRTHDAY: May 7
  • HEIGHT: 187cm
  • WEIGHT: 105kg
  • BLOOD TYPE: Type A
  • BIRTHPLACE: Unknown
  • HOBBY: Collecting guns
  • PERSONAL TREASURES: His sunglasses
  • FAVORITE FOOD: Oatmeal
  • DISLIKES: Slugs
  • FORTE IN SPORTS: Wrestling

"Losers have no rights. That's what history's all about."

The other half of the Ikari Warriors. He is Ralf's best friend and specializes in close-ranged grappling. In contrast with his more outgoing partner, he's stoic and rarely displays much emotion. However, he is hinted to have a melancholic streak and isn't above poking fun at Ralf's stubborn and serious nature.

  • Ambiguously Brown: Same deal as Ralf. though his skin tone has been lightened over time to distinguish the two.
  • Anti-Air: His Napalm Stretch special is an anti-air grab move. He can sometimes do this right after his Gatling Attack for a Meteor Move.
  • Badass Boast: In his pre-fight dialogue with Iori in XIII, this shows up.
    Clark: I'll stand in front of a tank if that's what my mission requires. And I'll survive it too because I'm a pro!
  • Badass Normal: Almost every character in this cast has some sort of supernatural power or hidden ability they can utilize; even Ralf can somehow create explosions with his punches. Clark? He simply runs up to you, grapples you, slams you into the pavement, and then pursues your body for an elbow drop.
  • Bash Brothers: With Ralf; the two were the co-protagonists of Ikari Warriors, and have always been on the same team in their KOF appearances.
  • Big Brother Mentor: Both he and Ralf play the trope in regards to Leona, helping her ease into Team Ikari and learn to express emotions more without fear of her Superpowered Evil Side.
  • Call-Back: In the Classic Characters Team formation for 97' (Ralf, Clark, Athena), the ending shows them as their classic original selves, Ralf and Clark looking the exact same Rambo clone, the only difference being their bandanas; Ralf has a red bandana, Clark has a blue bandana.
  • The Cameo: He appears in the background of KOF Stadium in Super Smash Bros. Ultimate and has a spirit battle based on him and Ralf; the fight in question is based on their Ikari Warriors appearance.
  • Captain Smooth and Sergeant Rough: His dynamic with Ralf reverses the typical relationship; Ralf (Colonel) prefers the rough-and-tumble approach, whereas Clark (Lieutenant) is more laid-back and mellow. The same goes for Ralf interacting with Leona and Whip, although the latter occasionally gets miffed that Ralf acts befitting of neither his age nor rank. Of all the Ikari Warriors, the only person Ralf plays this straight with is his CO, Commander Heidern.
  • Cool Shades: Wears them to cover up an injury that Ralf accidentally inflicted on him while being careless with a knife.
  • Dark-Skinned Blond: Toeing the line. Goes all over it in XII/XIII.
  • Divergent Character Evolution: Originally he and Ralf are practically head swaps to each other, and shared a lot of moves; then they slowly differentiate until the NESTS saga where they only share 2 moves (Super Argentine Backbreaker and Gatling Attack, and the latter even play differently for each), with Ralf becoming more of a brawler and Clark a grappler. However, XII and XIII saw the two becoming almost head swaps again with Clark gaining moves he used to have from Ralf. Though XIV does give Clark many of his old grabs again, as well as his new clothes.
  • Dub Name Change: You might remember him as Vince.
  • Eye Scream: Almost happened to him thanks to Ralf, but barely avoided it. Uses his Cool Shades to cover the scar.
  • Kick Them While They Are Down: Most of his special grapples allow Clark to add on an extra hit with his Flashing Elbow. The Maximum Impact series gives him a few additional follow-ups to the Flashing Elbow.
  • Fingerless Gloves: Unlike Ralf, he wears them only in XIII. Otherwise, he wears a single military glove, like Ralf.
  • Grapple Move: He has several including "Super Argentine Backbreaker", its DM equivalent, "Napalm Stretch", "Mount Tackle", and "Ultra Clark Buster".
  • The Grappler: Over time, his moveset began to focus more on his command grabs over Ralf's close-range fisticuffs. There's his signature Backbreaker which serves as his primary close-range tool, and cam be followed up by an elbow drop for added damage. Then his Desperation Move, "Ultra Clark Buster", has Clark fly beyond the screen with his opponent for a devastating piledriver.
  • Hero of Another Story: He and Ralf made their debuts in Ikari Warriors.
  • Heterosexual Life-Partners: With Ralf. Even a knife to Clark's face wasn't enough to break their bond.
  • Hunk: Definitely. Big, strong muscles with a manly exterior and attractive look beyond those shades.
  • In a Single Bound: Later games give Clark Zangief-like jumping skills. Just check out the Ultra Clark Buster.
  • Meaningful Name: Despite the Dub Name Change, there may be good reason for it; there was a British officer called Ralph Clark who existed in the 1700s, who was a Royal Marine and fought in the American & French Revolution. He also served in Australia via picket duty, guarded convicts, and served on the Criminal Court, which could refer to Ikari team's black op nature.
  • Murderous Thighs: A male example. After performing a Frankensteiner, Clark will turn to the screen, hold out his hands exasperatedly, and yell, "HEY!" Apparently, he doesn't like the idea of being used for Fanservice, although his female and homosexual/bi male fans might disagree...
  • Nice Hat: Nice Navy Blue Cap!
  • Nothing Personal: When faced as an opponent in MI2's story, one of his lines alludes to this.
    Clark: "No hard feelings, don't hold it against me."
  • Ornamental Weapon: Same deal as Ralf above.
  • The Quiet One: Normally he doesn't speak much, and when he does, he does it short. Subverted in XIII, where after not being very talkative for years, his pre-fight talks have him speaking... quite a bit. And sometimes rather eloquently.
  • Rapid-Fire Fisticuffs: He sometimes shares the Vulcan Punch move with Ralf, minus the mini explosions.
  • Red Oni, Blue Oni: The Blue to Ralf's Red, with Ralf being the Hot-Blooded brawler, and Clark the cool-headed grappler. It's even visually identified by his blue cap.
  • Scars Are Forever: He has a scar running along his eyes. Its the reason he wears his sunglasses in the first place.
  • Shared Signature Move: Both he and Ralf could originally perform "Super Argentine Backbreaker" and "Vulcan Punch". Though overtime it's Vulcan Punch that's become more associated with Ralf, while Clark gets the Backbreaker.
  • Signature Move: His 'Super Argentine Backbreaker", as well as its DM version. Also, his Mount Tackle, although it doesn't always appear in his repertoire.
  • Spell My Name with an "S": His surname (スティル) has been misromanized by fans as "Steel" (which is actually スティール).
  • The Stoic: Like everyone else in the Ikari Warriors (except for Ralf), he is focused and straight-laced. Still not as much as Leona or Heidern.
  • Three-Strike Combo: It's easy to assume that his Running Three DM works how its name implies, but that's not always true. Most games in the NEST saga and onward have this grab three powerbombs after a full-screen sprint. But in the Orochi saga, this move would have to be EX'd in order to do all three attacks. The normal Running Three would only do a single attack after grabbing the opponent that couldn't be followed up afterward. That said most of Clark's supers (most notably his Ultra Argentine Backbreaker) play this trope straight.
  • Tragic Keepsake: He wears two dog tags; one belongs to him, the other to a dead friend.
  • Wrestler in All of Us: He's even one who actually is notable for tons of follow-ups on his signature throws. His HSDM/MAX2DM in 2002 UM is by far one of the most variables grapples he's had in his kit.
  • You Don't Look Like You: Same as Ralf,as the two are significantly XII and XIII. The dev team has acknowledged this as his reveal for XIV jokes that he's lost a lot of weight and is a lot slimmer, but still buff.

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Psycho Soldiers Team: China

    Athena Asamiya - Japan 

https://static.tvtropes.org/pmwiki/pub/images/japan_4602.png
https://static.tvtropes.org/pmwiki/pub/images/kof_xv_athena_render.png
Eternal Psychic Idol

Voiced by: Reiko Fukai ('94), Moe Nagasaki ('95), Tamao Satou ('96), Yukina Kurisu ('97, The King of Fighters: KYO), Haruna Ikezawa ('98 onward, The King of Fighters: Destiny), Robyn Gryphe (Maximum Impact, English), Lily Kong (Maximum Impact 2, English), Miwa Gardner (XII, English)

Profile
  • MODE OF COMBAT: Psychic powers + Chinese kung fu
  • BIRTHDAY: March 14
  • HEIGHT: 163cm
  • WEIGHT: 49kg
  • BLOOD TYPE: Type B
  • MEASUREMENTS: 83cm, 57cm, 82cm
  • BIRTHPLACE: Japan
  • HOBBY: Creating home pages. Shopping by catalog/online
  • PERSONAL TREASURES: Peter Rabbit tea set
  • FAVORITE FOOD: Maple-leaf-shaped bean cakes. Things with sesame flour dissolved in milk
  • DISLIKES: Grasshoppers
  • FORTE IN SPORTS: Lacrosse

"Sorry about that! Are you hurt? I guess I got a bit carried away!"

The star of Psycho Soldier and one of SNK’s mascots (a spot shared with Goddess Athena); Athena Asamiya is a bright and cheerful young girl who was born with Psychic Powers, dubbed in-verse as Psycho Powers, for she is a descendant of Goddess Athena and possibly her Reincarnation due no other member of the Asamiya Family ever possessing special powers before Athena.

For being a special girl Athena was taken in by Chin Gentsai as one of his disciples, initiating a team of fighters who are gifted with psychic powers, molding them to be prepared for any threat the world may face, to be defenders of justice; Athena has a strong sense of righteousness so she fits right in.

Athena’s trademark characteristic, that is being a Japanese Idol Singer, has its origin in ’97; Athena and Kensou’s charisma and notable prowess in martial arts has been earning them fans since ’94, but this rise in popularity made Chin become worried about his disciples losing their humble spirit and lose focus on being heroes, with that he tried to talk them off participating in the ’97 tournament, meanwhile Athena has received a letter from a fan, an ill-girl who wrote a heartwarming letter to the Psycho Soliders, saying they are her source of inspiration to overcome her illness, she hoped to see them again in action for the ’97 tournament.

Athena felt she had to answer such a devoted fan, she shows the letter to Chin, convincing him to follow his disciples and see how they take being popular and also being defenders of justice; Athena, Kensou and Chin didn’t win that tournament but still did great nevertheless, at the end the team is surprised by the visit of a wheelchair bound girl, she is Kaoru Watanabe the ill-girl who sent that letter prior the tournament, Kaoru introduces herself and congratulates Athena in doing well again at KOF, she says the team gave her strength to also fight hard, Kaoru gets up from the wheelchair trying to show her progress by walking, she stumbles but before falling Athena hurries to her side and supports Kaoru, with that Kaoru asks Athena if she could be their friend, Athena and the team gladly become friends with Kaoru.

Showing that at the end of ’97 made Chin reevaluate his students, thinking he was wrong about them, now feeling Athena and Kensou have their hearts in the right place; Athena tells her master that being popular and a good source of inspiration also is one way of helping others, with this Chin loses all his worries about his disciples losing their way. This eventually develops into Athena becoming an Idol, extremely popular and inspiring all, but still being a hero of course.

The other part of Athena’s character is being on the receiving end of Kensou’s long lasting romantic feelings, he tried to confess to Athena multiple times, sometimes succeeding in expressing himself (many) other times not, Athena’s reaction is mostly always the same, that is getting embarrassed and dodging an answer; while what she really feels about Kensou may not be love, she does think well of him as a great friend, always sticking with him.

In XIII during a conversation with the Women Fighters Team, upon seeing that Mai, Yuri and King all have a special someone in waiting, Athena hopes one day she will find her other half as well, Kensou immediately tries to say she already has him, Athena gets embarrassed and scolds Kensou, telling him not to say it in front of so many people.

In the CD Dramas from ’96 to ’99 it is shown that Athena has one-sided feelings for Kyo goes to great lengths to move to a place near the Kusanagi household. In other SNK media, Athena’s feelings for Kyo have never been shown, not even hinted in the games proper, raising a case towards its actual place in canon.

See Athena for tropes on her.

    Sie Kensou - China 

https://static.tvtropes.org/pmwiki/pub/images/china_292.png
https://static.tvtropes.org/pmwiki/pub/images/charaimg_kensou.png

Voiced by: Eiji Yano (94' to XIII), Yuki Ishii (Athena: Awakening from the Ordinary Life), Yuto Kaname (XIV, The King of Fighters: Destiny), Josh Keller (XII, English)

Profile
  • MODE OF COMBAT: Psychic powers + Chinese kung fu
  • BIRTHDAY: September 23
  • HEIGHT: 172cm
  • WEIGHT: 61kg
  • BLOOD TYPE: Type B
  • BIRTHPLACE: China
  • HOBBY: Reading comic books
  • PERSONAL TREASURES: Stuffed animals from his fans
  • FAVORITE FOOD: Meat dumplings
  • DISLIKES: Training
  • FORTE IN SPORTS: Soccer

"New threads. New attitude. The new Kensou's coming at you!"

The other half of the Psycho Soldiers main face, Sie Kensou is a lively young man born with Psychic Powers, referred to as Psycho Powers in-universe, for this reason he caught Chin Gentsai’s attention who then took him in to be his disciple; Chin believes his students must be honed to face any future threat the world may face, he uses the King of Fighters Tournaments as a mean to improve Kensou and the others.

Kensou is mainly the source of comic relief and relaxing moments for the Psycho Soldiers, however he has his own serious sub-plot that has been developing since 99; he is also in love with Athena, going to great lengths to confess his love and declare that he is her knight, however Athena seemly only sees Kensou as a friend, getting extremely embarrassed each time Kensou confesses.

In 99 Kensou mysteriously lost his powers, seemly destroying Chin’s hopes for his future, but Kensou still participated in that editon of KOF; at the end of it the powerless Kensou awakens an immense new power in desperation for Athena’s life was at risk, that power would be called the "Dragon Spirit" which Kensou somehow shares with Bao, meaning when Bao has powers Kensou doesn’t and vice-versa.

After some ins and outs with his powers Kensou decides to pass up the 2003 tournament in order to master the Dragon Spirit, eventually coming back in XI seemly having mastered his powers. In XII Kensou is graced with a complete overhaul in his fighting style, sporting a more serious kung-fu and donning his Classic Attire from his original Psycho Soldiers appearance, in XIII he is eager to show everyone how much capable he has become and try to confess to Athena once more of course.

The Dragon Spirit apparently is one of the greatest powers in the King of Fighters universe, Ron of Hizoku clan expressed great interest in taking it for himself, claiming that all of NESTS is nothing compared to said power, later he would even warn Saiki that the Dragon Spirit is something that could be a threat to Those From the Past.

See Psycho Soldier - Sie Kensou for tropes on him

    Chin Gentsai - China 

https://static.tvtropes.org/pmwiki/pub/images/china_292.png
https://static.tvtropes.org/pmwiki/pub/images/charaimg_chin.png

Voiced by: Toshikazu Nishimura ('94-2002), Matsuo Matsuo (XII - XIII), Shintaro Tanaka (XIV, The King of Fighters: Destiny), Josh Keller (XII, English)

Profile
  • MODE OF COMBAT: All types of Chinese Kung Fu (mainly uses the Drunken Fist)
  • BIRTHDAY: April 27
  • HEIGHT: 164cm
  • WEIGHT: 53kg
  • BLOOD TYPE: Type A
  • BIRTHPLACE: China
  • HOBBY: Mah-jong, taking naps
  • PERSONAL TREASURES: Liquor
  • FAVORITE FOOD: Lemon-marinated salmon, fried rice with lettuce ...etc
  • DISLIKES: Panda bears
  • FORTE IN SPORTS: Walking, yo-yos

"O-Ouch! Whew! I can beat you. But age is something different!"

Chinese Drunken Boxing master and founder of the Psycho Soldiers team. He enters the tournaments primarily to investigate the circumstances around them and prevent any evil plots from going too far. He mentors Athena, Kensou, and Bao in controlling their psychic abilities, using tournaments as a good avenue for honing their skills.

  • Absentee Actor: KOF 2003 and XI left him out despite having perfect attendance until then. He does return for the two following games though.
  • The Alcoholic: carries a sake gourd all the time, because he's a Drunken Master. His special intro against Kensou in '98 consists of him trying to outperform his eating with his own drinking.
  • Animal Nemesis: Giant pandas. According to Athena in XIII, when he gets drunk he'll go out and find some to fight with.
  • Blinding Bangs: His eyes are always hidden by his hair.
  • Booze-Based Buff: In gameplay, drinking his sake can power up his specials and/or DM. Nakoruru seems to also believe that he's using this trope, comparing his empowering sake with that of Haohmaru.
  • Breath Weapon: Booze Flamethrower, to be exact. Sometimes he can just spit the booze itself.
  • Comes Great Responsibility: His reasoning behind preventing Athena and Kensou from competing in the '97 tournament. When they later return with the resolve to compete for the sake of Kaoru Watanabe, an ill fan of Athena's, Chin relents, impressed at his disciples' maturity.
  • Confusion Fu: More or less. Some of his moves involve pretending to be dizzy and then following up with other attacks.
  • Cool Old Guy: At 89, he's the oldest character in the series. Doesn't stop him from putting up a good fight against the younger ones. His gameplay somewhat reflects it: though short and thin, he's rather slow and can't jump too high.
  • Counter-Attack: His Suiho special in XIII.
  • Crouching Moron, Hidden Badass: He apparently was one hell of a badass in the past (or still is, maybe), many fighters in XIII, including the monster that is Takuma, tell Kensou how lucky he is to have Chin as his master, expressing great respect towards him.
  • Detect Evil: Not to Kim Kaphwan's level, but some of his win quotes comments about how much evil he can feel from his opponet's spirits.
  • Foe-Tossing Charge: His Tetsuzankou DM in XIII is him charging forward, hitting his opponent with his Badass Back.
  • Gag Nose: The extent of which varies from artist to artist (although it's fairly consistent overall).
  • Gonk: His face is drawn in a more cartoony and unflattering style compared to the rest of the cast, particularly his nose.
  • Happily Married: He's said to have a wife. Although he doesn't have any biological children, Bao is his adopted son and he serves as a father figure to both Kensou and Athena (more so to the former). He only has a granddaughter named Lei-len. This raises some interesting questions as to HOW he has a granddaughter, unless she's a step-granddaughter.
  • Henpecked Husband: Humorously implied by some of his win quotes, where he seems afraid of his old wife.
  • Improbable Weapon User: He may sometimes use the gourd to directly attack his foes.
  • Irony: Dislikes pandas. Three guesses on who (or better yet, what) his Maniac Striker in 2000 is.
  • It's a Small World, After All: He's an old acquaintance of Tung Fu Rue. He also knows Takuma well, and he has some kind of history with Shen Woo, who tends to get riled up whenever Chin is around.
  • May–December Romance: Humorously mistaken by Kensou to be attempting this with Kula, since the two became cell phone and e-mail buddies before the XIII tournament.
  • Mentor: Primarily to Athena And Kensou who he trains in harnessing their psychic powers, but also has been acting like this toward K' since 2003.
  • Miniature Senior Citizens: Downplayed. While his official height isn't actually that short (164 cm, or 5'5''), he's consistently drawn and modeled to be one of the shorter characters. For example, despite there only being a 4 cm (1 inch) difference between him and Angel, his sprites only reach up to around her chest.
  • Nice Hat: Always a part of his outfit.
  • Old Master: For the Psycho Soldiers, and the KOF series as a whole, being one of the oldest fighters around.
  • Parental Substitute: To both Kensou and Bao. Bao is actually his adopted son.
  • Peek-a-Bangs: In '98 through 2000 and XIII, we actually get to see one of his eyes in character portraits.
  • Playing with Fire: Not only his Gou Ran Enpou DM is a massive Booze Flamethrower, his Gou En Shourai DM also has him on fire.
  • Rolling Attack: His Kaiten Teki Kuutotsu Ken special and Toukuu Hiten Hou DM.
  • Running Gag: In XIII he often tries to weasel his way out of fighting via saying he's getting too old for this. No one buys it. (One wonders if this is Obfuscating Stupidity or not, though.)
  • Slide Attack: Quite infamously so, as he can completely negate projectiles and has a few hard-to-punish follow ups in certain games.
  • Smarter Than You Look: Some of his less-dressed looks can make him look like a homeless drunkard, but he's still as canny as they come.
  • Stance System: He specializes in this, usually having more than 1 alternative stance in each games.
  • Team Dad: Figuratively but also literally, being a Parental Substitute to Kensou and Bao.
  • Walking Shirtless Scene: His outfits usually have him wearing only a short jacket while exposing his torso. The exception is the NESTS saga, where he is fully dressed.

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    King - France 

https://static.tvtropes.org/pmwiki/pub/images/frenchfag_214.png
https://static.tvtropes.org/pmwiki/pub/images/kof_xv_king_render.png
The Beautiful Kick's Illusion

Voiced by: Harumi Ikoma (games, The King of Fighters: Destiny), Yumi Touma ('94 Dengeki Bunko drama CD)

Profile
  • MODE OF COMBAT: Muay Thai kickboxing
  • BIRTHDAY: April 8
  • HEIGHT: 175cm
  • WEIGHT: 59kg
  • BLOOD TYPE: Type A
  • MEASUREMENTS: 86cm, 57cm, 86cm
  • BIRTHPLACE: France
  • HOBBY: Collecting wine glasses. Making original cocktails.
  • PERSONAL TREASURES: Her kid brother. Her pet cat (named Marron).
  • FAVORITE FOOD: Vegetables. Wine.
  • DISLIKES: Grubby guys
  • FORTE IN SPORTS: Billiards

"In battle, one's sex means nothing. Who's left standing is what matters."

A bartender who used to work for Mr. Big, but opened up her own place after his downfall. Skilled in Muay Thai, she disguised herself as a man to enter tournaments, as back then women were not allowed, in the KOF timeline however, King disguised herself as man so the others can take her more seriously and due to the fact that the Fatal Fury and Art of Fighting characters look around the same age. She fights in the KOF tournaments to support her little brother Jean and to cover his medical expenses. Quite possibly the strongest Muay Thai practioner in the SNK 'verse next to Joe, he would later consider King a great rival to him.


See Art Of Fighting I for tropes on her

    Mai Shiranui - Japan 

https://static.tvtropes.org/pmwiki/pub/images/japan_4602.png
https://static.tvtropes.org/pmwiki/pub/images/kof_xv_mai_render.png
Fascinating Kuniochi

Voiced by: Akoya Sogi ('94-XI), Ami Koshimizu (Sky Stage, XII onward, The King of Fighters: Destiny), Sheryl Stanley (Maximum Impact series, English), Megumi Hayashibara ('94 Dengeki Bunko drama CD)
Portrayed by: Maggie Q (live-action movie)

Profile
  • MODE OF COMBAT: Shiranui style of ninja arts
  • BIRTHDAY: January 1
  • HEIGHT: 165cm
  • WEIGHT: 48kg
  • BLOOD TYPE: Type B
  • MEASUREMENTS: 87cm, 55cm, 91cm
  • BIRTHPLACE: Japan
  • HOBBY: Cooking (making Japanese lunch boxes)
  • PERSONAL TREASURES: Ornamental hairpin that's her grandmother's keepsake.
  • FAVORITE FOOD: Rice cake soup, sweet-red-bean-covered rice balls
  • DISLIKES: Spiders
  • FORTE IN SPORTS: Japanese badminton

"With a body and strength like this, you thought you had a chance?"

Mai is a very happy girl with the dream of several other girls: get married with her prince charming. She found that same Prince Charming in Andy, her childhood friend as well as her grandfather's disciple, and self-proclaimed herself his fiancé. Although her preppy fighting persona suggests otherwise, Mai is a traditional Japanese beauty and very proud of it. However, her pride as a Shiranui ninja and infatuation with Andy usually keep her from fitting the mold 100% of the time.

In XIV, Mai is pissed that Terry and Andy are teaming up with Joe, and is getting short of candidates for the Women Fighters team aside of King because she turned down other invitations (like Kasumi and Hinako) thinking that she'd be able to team up with Andy (she was too late), while the other candidates (Yuri, Mary and Vanessa) are busy with their own activities and jobs. Luckily for her, she quickly came across Alice Garnet Nakata, who proved her skills (even if it's a modified attacks of the Bogard brothers) and the Women Fighters Team rises again.

See Fatal Fury 2 for tropes on her

    Yuri Sakazaki - Japan 

https://static.tvtropes.org/pmwiki/pub/images/japan_4602.png
https://static.tvtropes.org/pmwiki/pub/images/kof_xv_yuri_render.png
Wild Flying Swallow

Voiced by: Kaori Horie ('95-XIII), Ai Kakuma (XIV onward, The King of Fighters: Destiny), Amy Walls (Maximum Impact series, English), Sakura Tange ('94 Dengeki Bunko drama CD)

Profile
  • MODE OF COMBAT: Kyokugen-style karate + arrangement of personal styles
  • BIRTHDAY: December 7
  • HEIGHT: 168cm
  • WEIGHT: 53kg
  • BLOOD TYPE: Type A
  • MEASUREMENTS: 85cm, 58cm, 86cm
  • BIRTHPLACE: Japan
  • HOBBY: Karaoke
  • PERSONAL TREASURES: Earrings that are a keepsake of her late mother's
  • FAVORITE FOOD: Shortcake
  • DISLIKES: Octopuses. Indecisive men.
  • FORTE IN SPORTS: Softball

"I'm Kyokugen! Face it, Ryo! You're not fit to sweep for me!"

Takuma's daughter and Ryo's younger sister. She was kidnapped in order for Mr. Big to use Takuma against Ryo and Robert, but after she was rescued by Ryo and Robert she trained with Takuma and started entering The King of Fighters tournaments, generally with King and Mai. However, in some installments she would switch teams, sometimes running with Robert and her family note  and other times with Mai and Kingnote .

See Art of Fighting for tropes on her

Alternative Title(s): The King Of Fighters The Rugal Saga 02

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