A list of characters and animatronics who appear in The Joy of Creation: Reborn. Be wary of unmarked spoilers below.
- Action Survivor: Doesn't possess known survival skills, yet has to face a horde of animatronics bent on his life.
- The Determinator: The guy is confronted by at least nine different animatronics and manages to escape them all entirely by putting on a thinking cap as well as a little hint from the Ignited Animatronics. He even manages to evade a thrust from Ignited Freddy! In fact, he survives the house fire and only gets killed because Creation decides to stop messing around and personally confront him, and even then, he still attempts to crawl his way to safety.
- The Fourth Wall Will Not Protect You: In-Universe, the franchise he made inadvertently gave birth to real-life animatronics who decide that they would attack him after he declares his series to be over.
- The Hero Dies: In the epilogue of the Attic level, Creation kills him after he survives the house fire.
- Infinite Flashlight: He has one.
- Papa Wolf: Prioritizes his family's lives above all else. Even in the face of death, he spends his last few seconds pleading for Michael to leave his family alone.
- Retirony: He is murdered not long after he announced the cancellation of the Five Nights at Freddy's series.
- Sound-Only Death: Only his agonized scream is heard when Creation finally confronts him face-to-face.
- Sanity Slippage: He starts to undergo this as the Office level progresses, and his messages to himself reflect this. For example, here are excerpts from the first and second messages heard:First message: Alright...it has been...hours, days, I don't think it matters here. All the clocks in the house have stopped...I don't even think the sun is coming up. I'm not crazy! Whatever brought them here must have done this too.Second message: That bastard broke the camera! Damn it, I—Bonnie just broke one of my cameras! I—I don't know what happened, he just appeared and as soon as I realized he was there he took it down in one swing! THEY DON'T DO THAT! NONE OF THEM HAVE EVER—
Scott's son who, as a toddler, experiences the home invasion of the animatronics. Years later, he moves back to his childhood home.
- Children Are Innocent: His child self naïvely begs his father to let the stranded Michael stay for a sleepover. He reflects on this as an adult and laments how gullible he was, never once thinking that Michael might be a burglar.
- Contemplate Our Navels: Some of his narration veers into the realm of philosophy at times.
- The Hero Dies: Presumably dies not long after he takes over his childhood home, if a newspaper scrap you find and the Bad Ending you can get in the Attic are anything to go by.
- Kid Hero: Your protagonist in the Bedroom level is Nick as a toddler.
- This Is My Story: He frames the rest of the Story Mode in his opening narration, in which he tells you what happened the night he lost his home, childhood, and almost his family.
Scott's wife and Nick, Anthony, and Sam's mother.
- Action Girl: You get to control her in the Living Room.
- Horrible Judge of Character: Unlike Scott, she has little to no reservations about letting Michael in, and unlike Nick, there's no immaturity alibi to excuse her for doing so.
- I Never Told You My Name: A variation: when Michael is giving her instructions to hide from the animatronics, he casually throws out Scott's name, despite the fact that the latter never tells him that. When she questions him, he goes completely silent.
- Mama Bear: Like Scott, her primary worry when the animatronics attack the house is not whether they would endanger her, but whether they would endanger her children.
- Sole Survivor: Depending on how you interpret Nick's ultimate fate, she's possibly the only person to encounter the animatronics and survive to the very end.
A stranger whom Scott and his family find sleeping inside their house after hours. After some reservation, the family decide to allow him for a sleepover, but it becomes apparent that he's not alone...
For more information about the animatronic he really is, see the "Creation" folder below.
- Crazy Homeless People: Scott thinks he's this. He's tehnically not wrong.
- Improvised Weapon: In the Basement, Michael appears to hit Scott with the flashlight used in the level itself. This foreshadows that Michael was already hiding down there with Scott and that this is proceeding the last "phase" of this level.
- Justified Tutorial: He gives out instructions for Nick and Val in their levels that double as tutorials for the players.
- Mythology Gag: He shares his full name with the protagonist of the very first Five Nights at Freddy's.
- Robotic Reveal: Beneath him, he's actually the animatronic Creation.
- Significant Double Casting: He shares his voice actor with Scott. See Creation's entry below.
- You Wake Up in a Room: His introduction is framed up as this. He wakes up inside the house of a stranger, without knowing why he's there. On top of that, all he knows about himself is his name. Of course, we all know how he turns out to be.
The landlord who owns the land where Scott's burned house remains after its destruction, he helps Nick with its reconstruction.
- The Voice: Only his voice is heard talking with Nick through his phone.
- Action Survivor
- The Faceless / Heroic Mime / First-Person Ghost / The Voiceless: As most Survival Horror protagonists are.
- Featureless Protagonist: The only thing known about him is that he's light-skinned and a male, evident by his first-person view model and masculine breathing.
- Infinite Flashlight: Thank God he has one.
- Player Character
Yet another unfortunate everyman trapped in Fazbear's Fright, told by a voice to blow the place sky-high to free its vengeful spirits.
- Action Survivor
- The Faceless / First-Person Ghost
- The Hero Dies: Strangled by Springtrap no matter what.
- Heroic Mime / Featureless Protagonist: Surprisingly averted. He has a full conversation with the man on the phone, and the personality of a confused and terrified man who still wants to do good. Still lacks an appearance, though.
- Kill It with Fire: The whole goal of the Halloween Update is to cause a gas-leak and demolish the place with an explosion to free the vengeful spirits that haunt Fazbear's Fright.
- Suddenly Voiced: Of the protagonists of the body of Joy of Creation games (the original, Story Mode, Endless Mode, and the Halloween Update), assuming they're all different people, this one is the only one who talks.
A mysterious voice that calls the player in the Halloween Update and explains the objective to them.
- Awesome Mc Coolname: They're called "Ignited" animatronics mostly due to their charred design, but also due to Nikson thinking the name sounded cool.
- Body Horror: All badly decayed, mangled, and charred.
- Doppelgänger: One of the clippings in Story Mode mentions this by name. Scott even calls them out on this — they're not his animatronic characters, but are just using their faces and shapes in order to exist in our world. Even 'Michael' briefly rhapsodizes about how much he enjoys being able to feel.
- Haunted House: They are all inexplicably obsessed with the player, as they haunt his house.
- Hellish Pupils: Their pupils are permanently all white, glowing flares, with the exception of Bonnie, who has permanently red eyes and Golden Freddy, who is iconic for lacking eyes completely. There's no sign of their original Big Anime Eyes whatsoever; Golden Freddy was once Fredbear and had these. These things are not to be trusted, as the player can't even make the smallest speck of physical contact with them!
- It Can Think: In Story Mode, they start getting smarter as the levels go on; by the time you reach the Office, Bonnie even takes out the cameras! note
- I'll Kill You!: You know, because haunted, mangled and charred Hostile Animatronics don't kill you, right?
- Killer Robot / Hostile Animatronics: Duh.
- Master of Disguise: At first it seems like the souls of the animatronics themselves are controlling the Ignited. However, Scott says himself in the first Basement cutscene after they shock him, and I quote, "You're not them! You're just using their faces!" including a "What are you!?"
- Meaningful Name: As they themselves put it in one of their messages in the Basement level of Story Mode, they had their origins in the fire, thus "ignited".
- Super Speed: All of them but Freddy have it.
- Sharing a Body: Another speculation about how the "Fallen" along with "Creation" are created and why the Ignited never appear with or after the "Fallen": The Ignited give pieces of their own body to create the monstorous amlagamation deemed "Creation" and the Ignited turn into the "Fallen" in the process.
- Something that hints towards this is that on the monitors in the very first phase of the Basement, the Ignited switch from their original version (Bonnie, Chica, Foxy, Freddy) to the "Fallen" in the (Rabbit, Chicken, Fox, Bear) in the corresponding order.
- Would Hurt a Child: Absolutely none of them have any qualms about attempting to kill the Cawthon family's children.
- Body Horror: He actually got the longer end of the stick during the fire that mangled the other animatronics. While he's clearly worn down and charred, that's about as bad as it gets.
- By the Lights of Their Eyes: As a Mythology Gag to the first Five Nights at Freddy's game, when you fail the main objective of the Office level, the lights turn off and all you can see is Freddy's shining endoskeleton eyes staring at you from the hallway.
- Evil Duo: With Foxy in the Living Room level, where the two slowly enter the living room in perfect unison from different directions. The only way you can survive their attack is to delay their programming through the TV and deal with them separately.
- Leitmotif: A creepy rendition of "Toreador Song" accompanies his presence when you fail the Office level.
- Light Is Not Good / Glowing Eyes of Doom: His eyes are pretty much flashlights to distinguish his charred body from the darkness. It's particularly highlighted when you lose the Office level by way of a lights out.
- Support Party Member: Subverted - In the Office. Until you find out he kills you in the pure darkness if you don't confront him 10 times.
- Weakened by the Light: He can't stand bright lights. This is played up in the Office level, where the method to repel him is to flash your flashlight at him. You need to do this 10 times to complete the level, which isn't directly told until after you lose by way of Freddy entering your room in complete darkness.
- Window Watcher: In the Bedroom, his main way of attack is to watch you through the window before opening it and sneaking in when you're not looking. You need to close the curtains before he's able to watch you long enough.
- You Are Already Dead:
- In the Bedroom, failing to swiftly close the curtains allows him to open the window, which would mean that he's already inside your room and seconds away from jumpscaring you.
- In the Office, if you fail to confront and scare him 10 times with the flashlight, he turns off the lights and takes his sweet time watching you helplessly trying to get out, because at this point there's literally no way you can escape.
Endless Mode TropesHe's the enemy in the First Floor level, where he functions like a generic Survival Horror enemy, casually and slowly patrolling the area and giving the player a short but heart-racing chase upon spotting them, and if they're caught?
- Artificial Stupidity: While he's not blatantly stupid, he's definitely not that bright when compared to the other three animatronics' AI, as you can very easily follow him around without him realizing, he's quite slow, and he gives up a chase very easily.
- The Cameo: On his level in Endless Mode, Bonnie and Foxy appear outside as Easter Eggs. They are not a threat, and are supposedly just there to add to the creepy environment. You can see Foxy by going to a window at the far end of a hall near the Bonnie poster and shining your flashlight into it, which will trigger him to sprint past you with a Scare Chord and disappear into the woods. At the other end of the same hall, Bonnie is simply standing there, staring at you from behind a tree.
- Haunted House: His stage is the first floor typical suburban house.
- It Was a Dark and Stormy Night: The First Floor's ambiance and windows proves it's pitch black and storming outside.
A Bonnie Model caught in a fire and spiritually bound to the protagonist's house.
- The Brute: While they're all out to get you and don't tend to use subterfuge, Bonnie here is the most physically violent of the animatronics.
- The Blank: As a call-back to his Five Nights at Freddy's 2 incarnation, most of his face is missing.
- Body Horror: His fur is so charred and eaten away that he's pretty much a walking endoskeleton, plus he's completely faceless.
- Don't Look at Me!: Staring at him directly through the office cameras prompts him to break them, potentially screwing you up should Foxy happen to be standing below them. Apparently, Bonnie is very conscious about how much of a trash heap he had become...
- It Can Think: By the Office level, Bonnie has sharpened enough to notice that you're looking at him through the cameras and will instantaneously break them should you use them. Scott even comments to his dismay that the animatronics are getting smarter.
- Megaton Punch: As the series has hinted at time and time again just how physically powerful the animatronics are, Bonnie's jumpscare includes a punch to the nose that quite possibly shattered the player's skull on impact.
- Red Eyes, Take Warning: If a 7-foot tall metallic endoskeleton loudly stomping around wasn't enough of a clue that you should probably avoid Bonnie, his presence also comes with a blaring red glow thanks to his eyes.
- Support Party Member: In the Office, Bonnie will smash one of your cameras if you use it to look at him. Notably, looking at him in person doesn't trigger a Jump Scare.
Endless Mode TropesHe's the enemy in the Basement level. He's very similar to Freddy in terms of gameplay, but is MUCH more persistent, has MUCH better hearing, and is MUCH MUCH more speedy.
- Body Horror: Not as bad as Bonnie or Chica, but still badly worn down, decayed, and burnt.
- Don't Look at Me!: In the Office in Story Mode, he goes away if you look at him over the cameras. Scott even makes a joke about how Foxy doesn't like being watched. If you look at him in person, however...
- Evil Duo: With Freddy in the Living Room. You have to jam either of their movement using the TV one at a time so you're able to hide from one without getting caught by the other one.
- Pirate: His eyepatch is gone, but he still has his hook. Also, his jumpscare sounds like a distorted "AAAAARGH!".
- Red Eyes, Take Warning: While his eyes are white in his docile mode, they go blood red in his attack mode.
- Things That Go "Bump" in the Night: In the Bedroom, he hides under your bed and will attack you unless you pretend to sleep.
Endless Mode TropesHe is the enemy in the Attic level. He has a very unique gameplay style where he's originally docile, simply passively following the player around, but will occasionally lash out at the player with his Super Speed. The only way to stop him is to shine your light in his eyes, resetting his systems and returning him to his docile mode.
- Berserk Button: So help you God, do not shine the flashlight at Foxy when he's docile.
- Ominous Walk: His default mode is this. But when he gets angry...
- Super Speed: While outrunning Bonnie is nigh-impossible, outrunning Foxy is literally impossible.
- Weakened by the Light: A call-back to his Five Nights at Freddy's 2 incarnation.
- Armless Biped: Her arms are completely missing at this point.
- Body Horror: Reduced to a burnt Armless Biped with endoskeletons legs and no jaw whatsoever.
- Dark Chick
- Developers' Foresight: Think you can simply sit and freeze Freddy and Foxy's movements all night? Well, bad news for you: Chica doesn't like you sitting on her sofa for more than 10 seconds and will punch you hard enough you may become an easy target for everyone else.
- Gotta Catch Them All: Repelling her in the Office requires you to look for three cupcakes located in and around the office, which you presumably present to Chica as an offering afterwards.
- Interface Screw: Getting stunned by her in the Living Room takes away your control of the TV for a good enough time.
- Kubrick Stare: Her default facial expression, hiding her lack of a lower beak.
- Red Eyes, Take Warning: Sometimes has blood red eyes.
- Snowy Screen of Death: In the Story Mode's Demo, Chica can only be viewed via the TV, and the closer she is to striking, the more static coats the screen.
- Support Party Member: In Story Mode's Bedroom and Living Room levels, getting jumped by Chica isn't game over (except if you get jumped by her after 5:00 AM in the Living Room, at which point you go insane and die); instead, she just causes a big loss to your sanity or an Interface Screw, respectively. Averted in the Office, as she will kill you if she gets in.
- There Was a Door: In the Office, Chica doesn't use any of the doors. No, she slowly emerges from the wall before killing you if you're not fast enough to gather the cupcakes.
Endless Mode TropesShe's the enemy in the Forest level. She's similar to Foxy in that she passively follows the player around at a slow speed, and will occasionally lash out in an attack mode that can be stopped beforehand by just glancing at her.
- Berserk Button: Looking at her for too long.
- The Cameo: On her level in Endless Mode, Freddy and Foxy appear as Easter Eggs. Once again, they are only there to creep you out and do not affect gameplay. It's hard to remember their exact locations since the map is so big, but they can both be seen standing on the other side of the fences somewhere.
- Don't Go Into the Woods: Her stage is a forest.
- Don't Look at Me!: Chica behaves like this in two different ways: looking at her will cause her to stop moving, but watching for too long provokes her into charging. Since she gradually speeds up over time, you're forced to strike a balance between watching her and looking away.
- Super Speed: Like Foxy, outrunning her once she's berserk is absolutely impossible.
- The Bad Guy Wins / Downer Ending: After blowing the place to kingdom come and navigating your way through its fiery remains, Springtrap survives and strangles you to death, not only making your attempts futile, but confirming Springtrap is still alive and well to wreak more havoc.
- Come Out, Come Out, Wherever You Are: His gameplay gimmick is that you have to hide from him, not run.
- Kill It with Fire: The whole goal of the Halloween Update is to cause a gas-leak and demolish the place with an explosion to free the vengeful spirits that haunt Fazbear's Fright.
- Nightmare Face: At the end, as the Player Character is being strangled by Springtrap, he rips his mask off to reveal the Purple Guy's mangled, mummified face.
- Red Eyes, Take Warning: The most prominent, piercing ones by far.
- Animalistic Abomination: He is easily the strangest of all the Ignited animatronics and the only one to exhibit explicit supernatural powers.
- Early-Bird Cameo: He shows up as early as the Bedroom level, but doesn't become a real threat until the final level.
- Easter Egg: His appearances in the Bedroom, Living Room, and Office levels can only be triggered when the game is still in tutorial mode (i.e. when Michael or Scott are instructing you on the rules for the levels). Incidentally, confronting him during that time is also necessary for you to obtain each stage's second set of newspaper scraps.
- Everything's Better with Plushies: His cute little plushie sits on the desk of the monitor in the Attic level. Honking his nose repeatedly is necessary for you to obtain the second newspaper scrap of the level.
- Evil Laugh: Like the original, encountering him triggers the soundbite of a girl's laugh.
- Ghostly Glide: While it's hard to glimpse during gameplay, the Extras section confirms that his feet don't reach the ground.
- It's a Wonderful Failure: His mug appears when you fail the Bedroom level by losing sanity, just to spite you more.
- Just Ignore It: When he appears in the Attic, for the love of God quickly look away!
- Losing Your Head: His floating head appears in the final level to stalk you. Try not to look at him for too long, or else.
- Non-Standard Game Over: Failing the final level by getting caught by Golden Freddy nets you a Bad Ending where Nick presumably dies shortly after he moves back to his childhood home.
- Offscreen Teleportation: Casually teleports away when you spot him behind the bedroom window, the keyhole in the living room, and the hallway of the office. In the Attic, his floating head teleports in and out.
- Weakened by the Light: Like Freddy in the Office, you have to scare Golden Freddy 12 times with the camera lights before Creation is able to reach the Attic. It's practically timed, because after a certain point, Creation will increase his speed to the point that you can't catch up with him.
- And Now for Someone Completely Different: They replace the main Ignited animatronics in the last two levels.
- Don't Look Back: Zigzagged. You both need to look and not look at them while solving the puzzles in the Basement. Looking prevents them from moving towards you, but you need to move them out of your way somehow. This is, however, played straight in the 03 segment of the Basement level, as when the game warns you not to look back, obey it unless you're looking for the second newspaper scrap, of course.
- Hates Being Touched: Running around them all you want is fine, but the moment you touch them, they instantly go berserk and kill you.
- Meaningful Name: Judging by the posters in the item collection phase, these monstrosities are meant to portray the endoskeletons of the Withered animatronics out of possession of FNAF 2.
- Offscreen Teleportation: It's not actually a teleportation, but the Eyeless Fallen move towards you only when you're not looking. Basically, it's an (extremely dangerous) example of Red Light, Green Light.
- Psycho Prototype: They want to burn themselves and their surroundings into the inferno. Including Scott, who's technically their creator.
- Schmuck Bait: Look back in the 03 segment of the Basement level. We dare you. Well, if you're after the secret newspaper scrap, go ahead. They still get you, though.
- Advancing Boss of Doom: During your confrontation with him in the Attic, he'll start in the basement and slowly make his way up through the house by destroying obstacles blocking his way. You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in.
- The Bad Guy Wins: He succeeds in killing Scott, possessing him, then possibly murdering Nick in the future.
- Big Bad: Engineers the tragedy that befalls the Cawthon family.
- Body Horror: It's a horrible amalgam of all the intact parts of the Ignited Animatronics: it has Freddy's upper head, Bonnie's lower jaw, Chica's legs, and Foxy's main arms.
- Early-Bird Cameo: Only if you die from Ignited Chica in the Living Room at 5AM, you will be treated with a cutscene presenting a first-person POV of Creation traipsing through the hall Ignited Bonnie comes through and smashing the door with his hook.
- Expy: Of the entity from Wes Craven's New Nightmare. Both are strange beings with bizarre and unknown motives who possess people (Robert Englund in New Nightmare, and a homeless person, and later Scott Cawthon, for Creation), took the form of the antagonist of a horror franchise (Freddy Krueger for Nightmare, burnt, withered versions of the main five animatronics from FNAF which later merge into one entity like Ennard), and both attack the people associated with the making of said franchise (The actors from A Nightmare on Elm Street and Scott's Family, respectively).
- Faux Affably Evil: Creation speaks softly and calmly to Scott, even while trying to murder him, and might even seem Affably Evil due to him helping the rest of Scott's family, but his lack of a discernible motive and his murder of Scott's son in the Non-Standard Game Over make it hard to sympathize with him.
- Foil: Of Ennard from Five Nights at Freddy's: Sister Location. Both are amalgams of all the game's animatronics, betray the main character's trust, serve as the Final Boss of each game, and steal the protagonist's identity; however, Ennard is a Tragic Villain who only wants to kill the player so they can escape the torture they face at Circus Baby's, while Creation is a Faux Affably Evil abomination with no real motive.
- Fluffy the Terrible: "Creation" is a rather friendly-sounding name, but this thing is anything but.
- Kill and Replace: His ultimate goal.
- Meaningful Name: He was born from Scott's creations, i.e. the Five Nights at Freddy's series.
- Mechanical Abomination: Body Horror appearances aside, this thing controls the Ignited Animatronics and The Fallen, was seemingly birthed into reality through a fictional franchise, and can possess people to do its bidding, as "Michael Schmidt" and Scott discover the hard way.
- Ominous Walk: When you fail the main objective and can't stop him from climbing the stairs to the attic.
- Red Eyes, Take Warning: Inherited from Bonnie.
- Significant Double Casting: He shares his voice actor with Scott. It's strongly hinted that the spirits who live in the forest around Scott's home, namely, Doppelgänger spirits, have a hand in the birth of Creation and the animatronics. That or Creation is a spirit himself.
- Soft-Spoken Sadist: During the opening and ending cutscenes to the Attic, he speaks in a calm, reassuring tone while telling Scott that he's going to kill Scott and possess him. He doesn't even get upset when Scott cuts him off!
- You Are Already Dead: A very Nightmare Fuel-inducing one if you take too long to fulfill the main objective. Once he enters the stairs towards the Attic, you can't scare him with the lights anymore and instead are forced to watch from a first person POV as he slowly climbs his way to the attic, bursts through the flames, and walks menacingly before he jumpscares you.