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Characters / The Human Game

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     Kate Greenwood
'I have a feeling...'
The first, hot-blooded and intuitive character introduced. Kate tries to be the de-facto leader of the group, but this doesn't work out most of the time. She wants to organize their efforts to get out, and keep their humanity. Not always kind, but attentive and (usually) level-headed, Kate will do anything to keep her compatriots (especially Daniel) in line. Boisterous, loud, and overbearing, Kate makes best of her photographic memory... most of the time. Despite occasional fear, she is usually the first member of the group to dive head-first into any situation. Reckless to a fault, she would always prefer the straight-forward approach to any kind of subtle strategy, but when the going gets tough, her power can call the other players to her side and give any dire situation a (fighting) chance.

     Joe Verger
A former successful writer who is the second character introduced. Occasionally slips into long monologues about prose. He is only depressed when he can't lift anyone else's spirits, but he thinks that it means he has to try harder.

     Seth Turner Sato
A mysterious man who acts as a complete jerk to the other characters. A staunch perfectionist, he is characterized as being single-minded and practically obsessed with...himself. He's the first to fall into despair, changing him into a Butterfly of Death and Rebirth.
  • And I Must Scream: He's implied to be fully aware of his mask/Null's actions.
  • Animal Motifs: A butterfly. Not only his physical appearance looks like them (especially when he has his both hands on his hip or in his pocket, mimicking butterfly wings), but his shades give him also a slightly insect-like look while his bright colors tie into a butterfly in particularly. Even his symbol can look like one (the two tilted triangles as wings and the vertical line between them as a body). Finally, and most definatively, his final appearance in contrast to previously appearing in the flesh.
  • Berserk Button: Completely loses his composure when Camilla slaps him, and seemed ready to actually attack her if the others hadn't restrained him first.
  • Butterfly of Death and Rebirth: What he turns into.
  • Color-Coded for Your Convenience: Teal or turquoise.
  • Demonic Possession: The first to apparently succumb to the masks, though not without...
  • Fighting from the Inside
  • Femme Fatalons: A rare male version.
  • Kick the Dog: Gleefully telling Kate, who was just forced to wear a bracelet that painfully shocks her when her heart rate speeds up enough, that it should have been placed on her neck like a collar on an animal, in an attempt to get her zapped again. He even expressing disappointment when Camilla steps in and calms her down
  • Knife Nut: Carries around a knife with him that he uses to threaten Daniel with shortly before his encounter with the mask.
  • Jerkass: Gee, you think so? At least, that's what he wants you to think.
  • Lean and Mean: Seth has the physique of a stick insect and the morals of a blood-sucking mosquito. He has a way of draining his enemies' patience with his heckling, causing their personal weaknesses come to light.
  • Leitmotif: Semi-canon, this has been suggested for him (Heavy spoilers in second link!), in particular for his transformation. It is awfully fitting, when you consider that the series it came from also revolves around people becoming monsters and was one of the primary inspirations for THG. At the second part, from 1:32, the music grows louder, as in a Fighting from the Inside way, then dies off.
  • Mukokuseki: Averted. He's from Japan, and actually looks like it.
  • Nightmare Face: As early in his life as here.
  • Pet the Dog: He's surprisingly nice to Abigail and he keeps Kate from going to Daniel when his drowning collar is activated, because he knows that the electricity from her bracelet would only make things much worse for him.
  • Pride: Duh. Not.
  • Slasher Smile: Seth's specialty. Subverted by the fact that Seth isn't necessarily evil, just trying to make the other players nervous. It's not a Cheshire Cat Grin since he doesn't intend to be mischievous. Also subverted by the fact that unlike most of the examples under Slasher Smile, Seth is not in control of the situation, despite what he thinks/says.
  • Tarot Motifs: XV - The Devil
  • Troubling Unchildlike Behavior: When younger.
  • Walking Spoiler: It is apparently so hard to talk about him without spoiling his demise, that even the author could not avoid this one.

     Connor Cavanagh
A highly intelligent thinker and zoologist who relies on logic and reasoning to solve problem. He is willingly to stand by anyone who needs a companion, which he had to do often due to Seth. While loyalty and faithfulness has to be a standard thing the facility asks from the players, Connor is an exceptionally true friend in the most literal sense. He's perfectly content to either talk with someone else about their lives before the facility (or what they remember of it), charge into a fight if Seth??? rears his head, or simply provide some companionship to a person in need. This multifaceted scientist may not win best in show, but he's got it all where it counts.

     Thalia Parik
A famous violinist taken away in the middle of a tour.

     Camilla Lloyd
'I'm not the cheeriest of you. Go figure.'
The Stoic of the cast. She's perfectly aware where she's trapped in, and not happy about it. Despite her antisocial traits, she's not above putting her healing hands into action on special occasions, even if she pretends not to like it.

     Abigail Faust
A blind 11-year old girl who is also the youngest spirit medium ever. Small though she may be, but she (mainly because she has to) always tags along with the bigger players in their games and adventures they are forced to play.
  • Cheerful Child: Implied to be this in the past.
  • Color-Coded for Your Convenience: Dark blue.
  • Constantly Curious: Downplayed, but she still asks a lot of questions, usually why's.
  • I See Dead People: Or rather, she hears them.
  • Kid-Appeal Character: Firstly subverted, then averted completely.
  • Little Miss Snarker: Can be at times. After the players are given the task to get to the library to search for medaillions, she comments (to Seth's amusement):
    Abigail: Well, guess I'll be doing a lot of reading when we get to the library. I'm really excited.
  • Morality Pet: Possibly, she is the only one Seth behaves somewhat decent too and and she seems to only see the good in him in return.
  • Not Now, Kiddo: Gets this from time to time, and unfortunately, what she's trying to say is very useful and/or plot-relevant.
  • Prophet Eyes
  • Tag Along Kid: Tries to make herself useful. Although, for one half of the others she's just as much of a 'player' as the rest; for the other half, she's just this.
  • Tarot Motifs: XVII - The Star
  • True Blue Femininity
  • Wise Beyond Her Years: Downplayed, she doesn't like the others treating her her like a baby and has shown surprising maturity for someone her age. But she still provides frequent reminders that she's only eleven years old, such as her initial response to the situation and her somewhat naive view of things.

     Daniel Nox
The unluckiest player of the bunch. Not only has he lost his keycard and thereby the entrance to his room, but he's also a walking disaster who can't walk three steps without falling down or accidentally breaking something. In the worst cases, such as when he was running from Seth, who recently fell into despair, he'll trip and fall on top of his crush, Kate. It should be noted, though, that he isn't hated by fans.



  • Faux Affably Evil
  • Guardian Angel: Darkly subverted. Cancel may have an angelic appearance, but he keeps tabs on his subjects like a spy or a prison warden rather than a caring protector. He also doesn't particularly care if they die. He is attempting to "guide" the Human Game participants by teaching them a lesson...too bad they don't know what the lesson is yet.
  • Color-Coded for Your Convenience: Black and white/grey, rounding out the color theme.
  • Manipulative Bastard: His plans always involve some degree of manipulation.
  • Tarot Motifs: XIII - Death
  • Would Hurt a Child: Being blind and a little girl does not spare Abigail from being involved in his sick game.

     The Minims 
  • Punch-Clock Villain: They hardly seem malicious at all despite their creepy exteriors, and are in fact downright friendly most of the time. One in particular bonds with Abigail and the ones ordered to give Daniel his punishment seem to hesitate


     The Achronists 

     Cancel's Computer 

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