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Characters / The Hammer and the Rings

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    The Eldar 

As a whole

  • Abnormal Ammo: Their Shuriken Guns
  • Adaptational Heroism: Though still retaining some of their flaws (arrogance, contempt for humanity, etc) the Eldar also haven't committed the same atrocities as their mainstream counterparts and do have moments of genuine nobility.
  • Badass Army
  • Bright Is Not Good: Inverted. They're a very vibrant and colorful lot but along with the humans are one of the only good species in the story.
  • Cool Sword: Their Witchblades
  • Fantastic Racism: Towards the humans but they work with them anyway due to needing more manpower against the Covenant and Daemons.
  • Good Is Not Nice
  • Jerkass / Jerk with a Heart of Gold: They bounce back and forth between these two constantly.
  • Planet of Hats: Namely arrogant and xenophobic, but not completely bereft of redeeming qualities.
  • Psychic Powers: A great many of them have this, but the Eldar Farseers specialize in it.
  • Shock and Awe: The Eldar Farseers are capable of electricity generation
  • Space Elves

Eldrad Ulthran

The Phoenix Lords

  • Action Girl: Jain-Zar
  • Authority Equals Asskicking: The Eldar's leaders and their most powerful fighters both, even if the latter is mostly an informed trait.
  • Badass Cape: Asurmen has a red cape like Eldrad Ulthran
  • Badass Crew: The most powerful of all the Eldar
  • Bayonet Ya: Maughan-Ra's weapon features a bayonet akin to a scythe blade.
  • Blood Knight: Maughan-Ra, who is most concerned with doing whatever will bring the most death and destruction to the Covenant and the Four Powers.
  • The Dreaded: All of them to a degree but especially Maughan-Ra, who is feared more by his fellow Eldar than he is the Forces of Chaos.
  • Fantastic Racism: The only ones who don't show utter contempt towards humanity are Asurmen and Maughan-Ra, and even the latter doesn't seem to think too highly of the humans.
  • Good Is Not Nice
  • Jerkass: Almost all of them except for Asurmen and Maughan-Ra
  • One-Man Army: All of them but especially Maughan-Ra
  • Only Sane Man: Asurmen
  • Pet the Dog: Though just as much of an arrogant Jerkass as his fellow Phoenix Lords, Bahharoth helps in the evacuation of the Corbulo academy survivors.
  • The Red Baron: Maughan-Ra is known as "The Collector of Souls"
  • Red Is Heroic: A mild case. Asurmen, one of the less arrogant and xenophobic Phoenix Lords, wears a red cape.
  • Red Right Hand: Invoked but also subverted. Karandras has a crab-claw in place of one of his hands, but rather than show him to be a servant of Slaanesh, it shows how the Prince of Pleasure tried and failed to convert him. Karandras wears it proudly as proof of his victory over Chaos' influence.
  • Scary Scorpions: Karandras has this aesthetic, as befitting of his status as the leader of the Striking Scorpions
  • Skeletons in the Coat Closet: Maughan-Ra
  • The Smurfette Principle: Jain-Zar is the lone female on the group
  • The Stoic: Maughan-Ra
  • Winged Humanoid: Bahharoth. This also extends to his Swooping Hawks.


  • Authority Equals Asskicking: His being a Dire Avenger squad leader and not a rank-and-file grunt goes a long way towards explaining why he's so badass.
  • Blade on a Stick: Uses a polearm as his primary weapon.
  • Canon Foreigner
  • Dual Wielding: With his sword and polearm at one point.
  • Good Is Not Nice / Jerk with a Heart of Gold: Like all other Eldar he comes off as mean, racist, and cold-blooded to the humans, but also risks life and limb to get the surviving members of Hastati Squad off-planet.
  • Off with His Head!: Kills a Chaos Space Marine this way.
  • Pet the Dog: See above. He also thanks Lasky when he gives him a grenade and acknowledges that he could not have beaten the Hunters without his help.
  • "The Reason You Suck" Speech: To Lasky after saving him from a Chaos Space Marine.
  • Super Speed: Was able to keep up with a Warthog by sprinting, though not perfectly, and he did have to catch his breath afterwards.
  • Suspiciously Similar Substitute: Subverted. Though he replaces the Master Chief as Hastati Squad's savior, he has a distinct personality from the Master Chief.
  • Sword and Gun: Theoretically possible but thus far averted. Endewan carries both a sword and a Shuriken pistol but has not yet used them in tandem.


Farseer Macha


    The UNIM (United Nations Imperium Of Man 

As a whole

Donald Bert Patroklos

Captain Jerome Munroe

Hastati Squad

The Admiralty Board

Captain (Later Colonel) Dawson


Sergeant John Forge

Doctor Ellen Anders

Sergeant Alexander Klaus


    The Villains 

The Four Powers

The Covenant

The Daemons of Chaos

The Chaos Space Marines (Formerly the Insurrectionists)

Lord Bale 'Torvasree

The Arbiter

Sindri Myr

Sindri: "I do hate to see good soldiers and commanders such as yourselves be needlessly put to the torch. Such a waste of resources."

Thel 'Vadamee

  • Authority Equals Asskicking: He and his fellow Zealot R'tas are the only ones to survive an attack by Necrons. Granted, they would have died had reinforcements not shown up, but it's still telling that they lasted longer than all of their subordinates
  • Dark Is Evil: Is an Elite Zealot, who wear black here
  • Laser Blade: The classic Energy Sword
  • Mean Boss: Shows no sympathy whatsoever to those of his men who get killed if they earlier disobeyed his orders.
  • Mook Lieutenant
  • Old Friend: Him and R'tas here to the point that R'tas outright says that he's proud to meet his end at Thel's side when it looks like they're going to die, a sentiment that Thel returns.
  • The Stoic
    • Not So Stoic: When faced with the Necrons, who massacre all of his men.

The Dark Eldar


  • Authority Equals Asskicking: He and his fellow Zealot Thel are the only ones to survive an attack by Necrons. Granted, they would have died had reinforcements not shown up, but it's still telling that they lasted longer than all of their subordinates
  • Dark Is Evil: Is an Elite Zealot, who wear black here
  • Good Scars, Evil Scars / Scars Are Forever / Nightmare Face: Here loses half of his mandibles to a Necron's Gauss Cannon, giving him his signature "Half-Jaw" appearance
  • I Owe You My Life: To Sindri in response to his coming to his and Thel's rescue
  • Lack of Empathy / Mean Boss: Dismisses a soldier who gets killed by a Necron as a "presumptuous fool".
  • Mook Lieutenant
  • Noble Demon: As close to one as the Covenant aliens get.
  • Old Friend: Him and Thel here, to the point that R'tas outright says that he's proud to meet his end at his side when it looks like they're going to die
  • Pet the Dog: Expresses genuine gratitude towards Sindri upon learning that he was the one who got R'tas and Thel reinforcements and saved their lives from Necrons

The Necrons

  • Adaptational Wimp: Here they lack their incredible Healing Factor and are not quite as invincible as they are in actual 40k continuity besides. But at the same time they're still incredibly dangerous and more than a match for the Eldar, humans, Covenant, and Daemons
  • Badass Army: And how. In just one chapter they massacre a small Covenant army and only lost due to the surprise arrival of Covenant vehicles. Thel outright says they're way tougher than the Eldar and humans ever were.
  • Badass Cape: The head Necron is described as having a Black Cloak
  • Curb-Stomp Battle: Dished one out to a small army of Covenant and Daemons, killing all of them except Thel and R'tas and having over two dozen soldiers to spare. The surprise arrival of Covenant vehicles managed to destroy them though.
  • Composite Character: The Necrons having the role most commonly held by the Sentinels and in Halo 4 the Prometheans
  • Cyber Cyclops: The Deathmark Immortals and Canoptek Wraiths
  • Elite Mooks / Elite Army: To the Forerunners. And amongst the Necrons themselves the Deathmark Immortals and Canoptek Wraiths are this
  • Foreshadowing: Their appearance was suggested earlier by devastation that was said to have likely been caused by disintegration weapons, which the Necrons typically possess
  • Frickin' Laser Beams: Extremely powerful ones fired from their Gauss Cannons
  • Giant Mook: The Canoptek Wraiths
  • He Who Fights Monsters / Knight Templar: Programmed to contain the Flood and other servants of all costs. This includes killing any and all beings who can "facilitate a wide-spread infestation". This includes humans and Eldar
  • Invincible Villain: Not quite, but they're not too far from it either.
  • Killer Robot: A whole army of them
  • Made of Iron: A somewhat literal example. They're so durable that one wasn't completely destroyed by a plasma grenade stuck to it's head. It did still take it down though. Others managed to be destroyed by the Eldritch flames of the Hunter's arm cannons. Even the Necrons have limits.
  • No Body Left Behind: What tends to happen to people who get hit with their disintegration weapons
  • Retcon: Here the Necrons were apparently creations of the Forerunners
  • Sealed Badass in a Can / Sealed Evil in a Can: Were deactivated and kept in storage until such time as they would be needed
  • Skeletons in the Coat Closet: They resemble mechanical skeletons
  • Snakes Are Evil / Giant Spider: The Canoptek Wraiths resemble a mix of both
  • The Voiceless: Thus far only the Canoptek Wraiths have said anything.
  • Walking Spoiler

    Other Characters 

The Elder One

5764801 Suffering Vanguard


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