Characters from Fallout: The Frontier.
A silent vigilante in an NCR uniform protecting the innocents of the Frontier.
- Beware the Nice Ones: He's one of the nicest and friendliest characters in the mod, but lord help you if you make him mad or happen to be a slaver. Zurich when he tries to justify Star's murder to him.
- Cold Sniper: Defied, as even before becoming the Hanged Man, he was a joker and a prankster. Played with in that he turned into this after Bright Town. By the time the player catches up to him though, he's gotten over it and has returned to his old adorkable self.
- Continuity Nod: The Hanged Man uses cards from Tragic: The Garnering to communicate at times.
- Deadpan Snarker: Gets a few good digs in even though he's unable to talk.
- Double-Meaning Title: He shares his title with a companion from Interplay's canceled Fallout 3 (who's concept would be reworked into Joshua Graham A.K.A. The Burned Man from the New Vegas DLC Honest Hearts). However his name is also a reference to the Major Arcana of the same name (see Meaningful Name below).
- Foil: To Boone. Both are snipers who were involved with an elite unit of the NCR (First Recon and The First Brigade respectively). Both had close friends in the service that they are no longer close to, both were involved in a massacre that gave them Death Seeker tendencies and both of them lost a woman who was important to them, pushing them over the Despair Event Horizon. The difference is that where's Boone's experiences have left him a cynical husk of a man, The Hanged Man remains optimistic and actively seeks to atone for his actions by helping others.
- He Who Fights Monsters: Averted for the most part. Despite all the crap he sees in the Frontier, he remains optimistic and heroic throughout. Played straight in a few of his endings, where the revelation regarding his sister's death can lead to him becoming a borderline serial killer.
- Meaningful Name: In the Major Arcana, The Hanged Man card typically revolves around either taking a pause in one's actions or otherwise represents sacrificing one's self for others, both of which fit him. In addition, when the card is reversed, it typically means that one is sacrificing their time or putting in effort for nothing, which is an attitude the Hanged Man himself can make should the player choose certain dialogue options.
- My Country, Right or Wrong: Averted. While he is sympathetic to the NCR Exiles, and still wears his uniform, he's become quite disenchanted with the group and no longer considers himself a part of them. In the more neutral leaning endings, he's somewhat sad that the Exiles lost, but ultimately feels that the Scavs are better off on their own.
- Patron Saint: Should the Crusaders win the war, and certain choices be made in his companion quest, the Crusaders will declare him one following his death.
- The Prankster: And how! His Establishing Character Moment has him attempting to give the Courier gag binoculars.
- Tarot Motifs: His name, along with the names of characters related to him and the endings to his quest follow this pattern. For more details, see Meaningful Name and Double-Meaning Title above.
- Vigilante Man: Has been operating as one of these for some time now. Depending on how his personal quest is resolved, and which faction wins, he might give it up in the end.
- The Voiceless: The Hanged Man is unable to speak thanks to damage he suffered to his throat. A possible ending to his companion quest reveals that he can, in fact, still talk, but prefers not to because he's embarrassed by his voice which has been rendered horse and rough by the aforementioned damage.
A humanoid robot found broken down in Ostia. Once the Courier has joined the Northern Legion, they can repair Scrapz into their companion, and even give them a new name.
- Alliterative Name: As Postman Pat.
- All of the Other Reindeer: Scrapz' character arc sees him trying and failing to find a place to fit in, as he's not exactly welcome in the Legion. In the course of his companion quest he can ultimately find acceptance and peace in the Legion thanks to Valerius' more liberal minded policies... or he could end up with a group of similarly designed robots who hate him even more.
- Being Good Sucks: At the climax of his personal quest doing the morally right thing and saving the other robots leads to Scrapz living an unfulfilling life as the protector of a group of robots who hate him, while he longs for the sense of belonging the Legion brought him. Notably, he still feels this way even if Valerius is dead and the Northern Legion descends into civil war.
- Boomerang Bigot: Despite being a robot himself, he does share some of the Legion's contempt towards technology. He is particularly creeped out by the robot settlement of Sanctuary. Justified in that case as Sanctuary has been killing people for a long time.
- But Now I Must Go: If the player doesn't complete his companion quest, then he pulls this on the Courier just as they're about to return to the Mojave.
- Foil: To Raul. Both of them are members of groups that are considered minorities in the Fallout universe. Both of them are Deadpan Snarkers who have pro-Legion leanings, and both of them refer to you as "Boss". However, where's Raul is Desperately Looking for a Purpose in Life Scrapz just Hates Being Alone. To that end, while Raul is mostly neutral when it comes to the conflict in the Mojave and doesn't really take any side, Scrapz is an ardent Legion supporter, in part because the organization gives him a sense of belonging. In addition, where's Raul's sarcasm is often directed at the Courier, the Boss name in particular being used somewhat mockingly, Scrapz is always enthuiastic about working with the player and to him Boss is more of Affectionate Nickname.
- Deuteragonist: The Prodigal Station portion of the Legion Questline is as much about him and his origins as is it about the Courier trying to find Voss and the C-Finder.
- Fish out of Water: He's a sentient robot who, by circumstance, is aligned with a faction known for hating technology. This is also the case for the Frontier as a whole, as he's much more advanced then most any other robot in the Fallout series. Deconstructed, as this gives him a lot of anxiety and self esteem issues.
- Identity Amnesia: Scrapz has lost all memory of who he was or where he come from prior to being repaired by you in Ostia. He can recover these memories towards the end of the Legion Questline.
- If You're So Evil, Eat This Kitten!: Valerius devises this scenario in order to prove Scrapz's loyalty when he tries to join the Legion. At the player's urging, Scrapz either goes through with it and joins the Legion or sticks to his morals and ends up more or less alone.
- I Hate Past Me: Played with. Postman Pat wasn't necessarily a bad guy or anything, but Scrapz is horrified by how dull, repetitive and purposeless his life was in comparison to his new one.
- My Country, Right or Wrong: Played painfully straight. Scrapz supports the Legion no matter what... despite the Legion hating his guts. Justified, as Scrapz has amnesia and has really only had exposure to the Legion.
- The Nicknamer: Like Vic and Raul, he only ever refers to the Courier as "Boss". Played with as it later turns out that the nickname is a corruption of his creator's name "Voss".
- Xtreme Kool Letterz: Scrapz default name ends with one of these. Funnily enough, a nearby terminal entry by someone who tried to repair him reveals that they have no idea why the Z is there.
A sarcastic mercenary who's always joined by her loyal cyberdog Bolt. The Courier likely has more in common with her then they initially realize.
- Ambiguously Evil: She does mean well but she is still loyal to the Enclave's ideology, which includes prejudice towards Ghouls and other "impure" humans.
- Amicable Exes: She and Marcus are still on good terms even though their relationship ended years ago.
- Back in the Saddle: One possible ending of her companion quest leads to this.
- Bestiality Is Depraved: The description of Wrench's companion perk does a lot of wink-wink-nudge-nudge hinting at this, literally using the phrase "loves her dog... maybe too much".
- Broken Bird: Her attempts to save Sandlot not only indirectly resulted in it's destruction but also led to her being exiled from the Enclave and losing everything she's ever known. Suffice to say, this has left her rather bitter.
- Canine Companion: Her trusty cyberdog, Bolt. In fact, his existence is her companion perk.
- The Cynic: Her past experiences have left her bitter and empty. Depending on how her companion quest pans out, she either becomes more optimistic, or slides further into cynicism.
- Deadpan Snarker: Without a doubt one of the snarkiest characters in the mod.
- Deconstruction: She's basically what happens when a Fallout protagonist fails spectacularly.
- Foil: To Arcade. Both of them are former Enclave members, both are also Deadpan Snarkers with a predilection towards Energy Weapons and Cyberdogs. However, Arcade is idealistic to a fault, while Wrench is bitter and cynical. This is reflected in their style of humor. Where's Arcade's jokes are more good natured and self-derogatory, Wrench's quips are far more bitter and are often directed at the player or others around her. In addition, while Arcade rejects the Enclave and their beliefs, only bringing the remnants back together to fight the Legion and protect the Mojave Wrench is still a true believer in the Enclave and was forced out rather then leaving of her own accord or growing out of their beliefs like Arcade did.
- Morality Pet: Subverted with Bolt. Despite ticking all the boxes on the surface, he doesn't really drive her to be more moral or heroic. Instead, this role is taken up by the Courier.
- My Greatest Failure: Sandlot.
- Older Than They Look: She looks like she's in her twenties or early thirties, but she was also a major player in the fall of Sandlot, which, while not given an exact date, is implied to have happened a very long time ago.
- Putting the Band Back Together: Her companion quest has you and her attempting to reach out and contact Marcus, her old-boyfriend and partner, to join her in helping the wastes. It completely blows up in her face when it turns out that Marcus doesn't want to be found because he indirectly caused the Bright Town Massacre.
- Sarcastic Confession: When asked about her uniform, Wrench will initially say she's a member of the Enclave before clarifying that she got the uniform off of a dead body. You can probably guess the truth by this trope.
- Self-Made Orphan: A Perception check while talking to her and a special dialogue option from another Enclave deserter reveals that she had to kill her parents after they betrayed the Enclave otherwise she would be killed with them. It doesn't seem to bother her that much.
- Uncertain Doom: In the Legion ending she and Bolt are left to bleed out in the middle of the woods after the female mercenaries they were fleeing with discover that she helped the Legion win. The narration leaves it ambiguous as to whether they survive or not.
- Walking the Earth: In the NCR ending she's forced to do this due to her Enclave ties. Whether she mostly keeps to herself or takes the oppertunity to help people out along the way depends on how her personal quest is resolved.
An aged mercenary drowning his sorrows at the Wasted Angel. Joins the player on a mission of redemption.
- The Alcoholic: Is this when you first recruit him. His recruitment dialogue has you snapping him out of this.
- The Atoner: A possible impetus for joining the Courier, and the goal of his companion quest is for him to try and make up for his past a violence mercenary. He fails.
- Cool Old Guy: Being the oldest companion by far, he serves this role in the party.
- Downer Ending: It doesn't matter what you do during his quest, Matty is dead and so is Dan (if you don't kill him yourself then Donovon's ending slides has him going back and finishing the job). Through all of this, Donovon is no closer to the redeption he so desperately desires.
- Face Death with Dignity: It's implied he does this if you give him to Maelon during "Dead and Buried".
- Failure Is the Only Option: No matter what you do, there's no way to save Matty.
- If You Kill Him, You Will Be Just Like Him!: This is the player's argument for why Donovon shouldn't kill Dan. it works for a while.
- Redemption Quest: As noted with The Atoner above, his personal quest is this, it's even called "Path to Redemption". Deconstructed as all of Donovon's attempts to make up for his past actions fail. Halfway through, he gives up on this an instead goes on a Roaring Rampage of Revenge.
- Roaring Rampage of Revenge: What his quest eventually turns into.
An ED-E esque robot found in the depths of an abandoned lab.
A mysterious woman found beneath the Keres Building who seems to be on some sort of secret mission.
An awkward young man found by several dead bodies by a well. He joins the player in search of his sister.
A surprisingly cute large jumping spider found in the Sunnyside Theme park. She joins the Courier when they agree to help her find her owner.
- Draw Aggro: Her perk, "Mass Arachnophobia", causes everyone to shoot at her more than the player since Arachnophobia is very common in the Frontier.
A teenage member of the Crusaders who joins the player almost as soon as they are inducted into the faction.
- Ambiguous Disorder: There is something wrong with America. It's somewhere between a mental disability and a severe social disorder.
- Ambiguously Gay: She's obsessed with one of the female Crusaders, Mollie, to the point of codependence.
- Made a Slave: Notoriously, if you take the "right" options in dialogue with her, you can talk her into putting on a slave collar for you. This was removed after massive complaints.
- Womanchild: She's introduced clinging to an old doll she found, which she treats almost like a person. Part of the outrage over the slave collar scene was that her behavior makes her seem significantly younger than her physical age, which in turn makes turning her into a slave take on especially unpleasant undertones.
A member of the Wolfpack who can join the Courier after the NCR Questline. For more details see A.J.'s folder in the NCR section.