As the details for The Force Unleashed and The Force Unleashed II differ for each form of media it is presented in, this guide mostly uses the novel and the PS3 versions. However, some characters exclusive to other consoles are considered canon, and will be described. Much of this information is All There in the Manual or according to Word of God.
Starkiller (Galen Marek)
Born Galen Marek on the Wookiee homeworld of Kashyyyk, he was found and adopted by Darth Vader as a small child, after Vader had murdered his father. All his life, he was trained as Vader's secret apprentice, Starkiller. He is Vader's personal assassin, his identity kept secret from all in The Empire. According to Vader, all his training and missions are to prepare him for his greatest task, to destroy Emperor Palpatine, so Vader and Starkiller can rule the galaxy as Master and Apprentice, the way the Rule of Two dictates.
In the sequel, Starkiller has a fragmented memory of his past, having been told by Vader that he's a clone of the original. Unable to shake off the emotions the "real" Starkiller felt, he escapes Vader and goes on a journey to find his friends and discover the truth of his existence.
- Abusive Parents: He was raised by Darth Vader, and his childhood consisted almost entirely of Sith training. This is pretty much a given.
- The Ace: Starkiller is a virtually unstoppable engine of mass destruction and beats nearly anyone he ends up against. His connection with the Force is so strong he can tear down a Star Destroyer, kill a Sarlacc with lightning, and defeat Anakin Skywalker and nearly the entire heroic cast of the Star Wars films.
- Achilles' Heel: In the sequel, Darth Vader considers Juno this for Starkiller. Considering that Starkiller was willing to surrender to Vader to save her life, he might have a point.Vader: Rise above this. She means nothing!
- Action Genre Hero Guy: Definitely fits this mold.
- Affably Evil: When he was Vader's apprentice, he was pretty decent to anyone he wasn't trying to kill. He mainly shows this side of himself to PROXY and Juno.
- Always Save the Girl:
- He disobeys a direct order from Vader to "sever all ties to his past" and rescues Juno from the Empirical's crash into a nearby sun, jeopardizing his own life in the process.
- Lampshaded by Kota in the sequel, as Starkiller's main motivation is to rescue Juno while Kota begs the boy to help in the war against the Empire.
- Ambiguous Situation: In the sequel, whether or not he actually is a clone or the original Starkiller somehow brought Back from the Dead is unclear. Starkiller himself angsts over this for quite some time before concluding that it doesn't matter.
- Anti-Villain: Despite being a ruthless Jedi killer, Starkiller is rather innocent and non-malevolent, showing no real hatred for his victims beyond what was instilled in him by Vader. He definitely has a number of positive traits before his HeelFace Turn, with his time as an "undercover" Jedi giving these traits the chance to thrive.
- Awesomeness by Analysis: He was given no formal lightsaber training by Vader. The reason why he's a Master Swordsman is that he observed and reverse-engineered Vader and PROXY's moves... while struggling to survive them during his Training from Hell.
- Back from the Dead: Twice, the first time when Vader resuscitates him after impaling him and throwing him out the airlock on Sidious' orders. The second time is when he is cloned, and one clone decides to carry on his legacy.
- Bad Powers, Good People: In the sequel he still can use lightning and his use of Jedi Mind Trick borders dangerously close to Mind Rape, considering that he uses it to make mooks attack each other or even commit suicide. Despite all of this, he still has turned away from the dark side and is dead set against going back.
- Battle Aura: While using Force Fury.
- Beauty Is Never Tarnished: Despite nearly twenty years of brutal training under Vader, Starkiller has somehow avoided any disfiguring facial scars, although the rest of his body has taken its fair share.
- Becoming the Mask: Vader has him impersonate a Jedi, gather enemies of The Empire, and form an army to oppose The Emperor, but Starkiller gets into his role a little too well.
- Been There, Shaped History: He seems to be present at a lot of really large events in Star Wars canon as well as rubbing elbows with a lot of really important and fan favorite characters.
- Blood-Splattered Warrior: Some of his costumes have blood splattered all over him, mostly those he uses during the early game.
- Body Horror:
- The Sith Stalker costume unlocked after completing the Dark Side ending shows Starkiller reconstructed in a similar manner to Vader, with pale white skin, cybernetic arms unevenly mixed with flesh, and his fingers replaced with sharp metallic claws. Behind the mask, Lord Starkiller is completely bald, with dead looking eyes and three unexplained scars across his forehead.
- The Cybernetic Reconstruction costume available in the Jedi Temple DLC is even more horrifying. The lower portion of his face is replaced with cybernetics, and what is left of his head has bits of metal on his head. His torso is only half biological, with the lower half being a skeletal replacement, with bits of skin hanging from his back. His hands and arms are once again a blend of metal and flesh, with sharp claws replacing his fingers.
- Born Winner: His first sign of greatness? Stealing Darth Vader's lightsaber with The Force, as a small child. He also somehow learns how to use Force lightning, despite Vader being unable to demonstrate it due to his mechanical body.
- How strong was his presence in the Force exactly? Vader mistook a young Galen's Force signature for that of a Jedi Master, that is, stronger than his own father.
- Cannot Spit It Out: Starkiller wasn't exactly raised with emotional well-being in mind, so he has real trouble expressing his feelings for Juno.Juno: Why did you defy your Master to rescue me?
Starkiller: I needed someone to fly the ship!
Juno: We both know that's not true.
- Chewing the Scenery: He has a few moments of this in the second game.
- Child Prodigy: Had a strong connection with the force as a little kid, and during the events of the first game he is only 17.
- Child Soldier: Was taken in by Darth Vader and raised in order to assassinate Jedi and eventually the Emperor, he is even sent on missions that Vader blatantly said would probably kill him.
- Cloning Blues: He spends a lot of time in the second game angsting over whether or not he is the original Starkiller or a clone before deciding it doesn't matter.
- Code Name: His real name is Galen Marek but never goes by it in-game, only being referred to his imperial codename, "Starkiller."
- Combat Pragmatist: Especially in The Ultimate Sith Edition.
- Covered with Scars: Sith training is rough.
- Dark Is Not Evil: After his HeelFace Turn, he still fights like a Sith warrior, but is firmly on the side of good.
- Dark Lord on Life Support: In the bad ending and the Ultimate Sith Edition, Sidious mortally wounds him and then reconstructs him as a cyborg, just like Darth Vader.
- Despair Event Horizon: In the bad ending, after letting the Rebels and Juno die, getting crushed by the Rogue Shadow and then further mutilated by Sidious, Starkiller finally becomes a Sith Lord, having no other options, or anything else to live for.
- Deadpan Snarker: Usually in his interactions with Kota.(kicking a dozing and hungover Kota, waking him up)
Starkiller: I was beginning to worry that you'd died in your sleep.
Kota: I'm starting to wish that I had.
- Determinator: His steely resolve to find Juno at any cost in the sequel certainly makes him this. It's pretty much the direct opposite of his hesitant and conflicted attitude in the first game.
- The Dragon: Starts out as this to Vader.Starkiller: I bring Darth Vader's enemies to justice. Now, so do you.
- Doomed by Canon: Naturally, a Force sensitive with Starkiller's power couldn't be alive during the events of the films without becoming involved with the story.
- Dual Wielding: He dual wields a pair of lightsabers in a reverse grip in the second game.
- Dying Moment of Awesome: In the game's Light Side ending, Starkiller holds his own against the Emperor before sacrificing himself to cover the escape of the other Rebel leaders.
- Early-Bird Cameo: Starkiller appeared in SoulCalibur IV as a Guest Fighter before the release of The Force Unleashed.
- Even Evil Has Standards: A twisted example. In the first novel, the staunchly Imperialist Starkiller is disturbed by Vader's order to kill all witnesses, including Imperial Stormtroopers.
- Expecting Someone Taller: Inverted; Vader had told Starkiller that Jedi had gone soft from a life of privilege, and as such seeing battle-hardened Jedi Knights such as Rahm Kota and Shaak Ti threw him off.
- Everyone Calls Him "Barkeep": In the first game, he's generally only referred to by Vader, and thus only as "The Apprentice." The second game starts using "Starkiller" more, but even then, that's not actually his name, just his Code Name.
- Evil Counterpart: He's what Luke Skywalker would have been if he had joined or been raised by Vader. He also has one in the form of the Dark Apprentice, another clone successfully turned to the Dark Side by Vader.
- Evil Twin: He has one in the form of the Dark Apprentice.
- Fate Worse than Death: In the non-canonical Dark Side ending, he kills Darth Vader, but Palpatine drops The Rogue Shadow on him, then rebuilds him as a cyborg, forced to do his bidding like Vader once did.
- The Fettered: Especially in the second game.
- Fragile Speedster: Coming straight off of playing as Vader, Starkiller notably lacks the endurance and vitality that made Vader such a threat in the opening level, but he compensates by being much faster and having a dash to help with mobility. As the game progresses, he develops more of Vader's strengths and abilities to move on from this role.
- Genetic Memory: His clones got all his memories through memory flashes, in order to advance their skills more rapidly. It really screws them up mentally, driving most of the clones insane, and even the more stable ones have trouble separating his memories from their own.
- The Gift: Starkiller's skill with the Force has been present since birth, when he was already far stronger than his fully trained father.
- Good Counterpart: Let's see: a person found as a child to be incredibly powerful in The Force, forced to leave his home behind and subjected to rigorous training and pressure, has a droid as a companion, driven by a love for a non-Force sensitive but extremely beautiful Action Girl... yes, he's Anakin Skywalker if he hadn't been ruled by hubris, hate, and ambition.
- Good Is Not Soft: Even after his HeelFace Turn, Starkiller can still be brutal to his enemies, which the game actively encourages with its Frenzy and Crush points bonuses for doing exceptional amounts of damage. The absolutely savage beating he dishes out to Vader after winning their duel in the first game stands out.
- HeelFace Turn: With a healthy dose of Becoming the Mask for good measure. It progresses slowly over the latter half of the first game, and solidified by Vader's second betrayal and Starkiller's decision to save the Rebels. His turn is dryly lampshaded by Starkiller himself:Juno: What are you doing?
Starkiller: Meditating. Jedi can sometimes sense the future.
Juno: Have you done this before?
Starkiller: [scoffs] I've never been a Jedi before.
- Hero Killer: Starkiller starts out as a Jedi hunter who no one, not even a Jedi council member, can stand up to.
- Heroic Sacrifice: In the canonical Light Side Ending, he rescues the Rebel Alliance, but is apparently killed while holding Vader and Palpatine off to buy the rebels time to escape.
- I'll Kill You!: His response when Vader seemingly kills Juno in the sequel.
- Implacable Man: Nothing short of his own death will stop Starkiller from achieving his goals, best visualized by the way he can casually push aside laser fire with his bare hands.
- Improvised Weapon: With the Force, he can telekinetically grab any object and launch it at incredible speeds, allowing him to use enemy troops and mundane furniture as ammunition against his enemies.
- In a Single Bound: Using the Force, Starkiller can pull off some pretty impressive leaps.
- Ink-Suit Actor: Modeled after his voice actor, Sam Witwer. Interestingly, the concept art bore a strong resemblance to Witwer even before his casting.
- In the Back:
- After the third level of the first game, Vader impales Starkiller from behind and throws him out an airlock, seemingly betraying him.
- In the second game's Dark Side ending, he is impaled from behind by his evil clone.
- In the Hood: His Jedi outfit at the end of the game, as well as his unlockable Sith Robe, and his father's robe, which you can unlock.
- I Surrender, Suckers: A gambit he pulls in the novelization of the sequel. In the final battle, he has an epiphany and allows Vader to disarm him. Vader puts his lightsaber to his throat and declares victory. Starkiller then blasts Vader with Force Lightning at point-blank range.
- Jedi Mind Trick: He starts using these in combat in the second game to convince enemies that they're spies, that their allies are spies, or just to straight up commit suicide.
- Kill the Ones You Love: Vader had him kill Proxy drones cloaked as his friends and allies as a test. He was unable to kill the Juno Eclipse lookalike, however, and was deemed as a failure.
- Laser Blade:
- Starkiller built his own lightsaber with little to work with but spare parts, which he wields with a reverse grip. As such, it looks like a prototype of Darth Vader's saber and has the same red color. Later in the game, Starkiller switches the color to blue in order to pass himself off as a Jedi.
- The second game starts with Starkiller wielding two red lightsabers, although he switches the color to blue in time for his final confrontation with Vader.
- Legacy Character: Starkiller in The Force Unleashed II may not be the same Starkiller from The Force Unleashed I; it's likely that he is a clone of the original made by Darth Vader.
- Love at First Sight: Upon seeing Juno for the first time, though it takes him a while to understand his feelings.
- Love Makes You Evil: He doesn't give a damn about anything except Juno, and when she's captured he considers immersing himself in the Dark Side to get her back. However, he realizes that such a decision would have proved disastrous, and tries to limit his use of Dark Side techniques afterwards.
- Made of Iron: He survived being skewered with Vader's lightsaber, telekinetically beaten half to death, and thrown through a window into space. He required six months of recovery time with advanced Imperial medicine, but not being killed by any one of those things is still an impressive feat.
- Machine Monotone: Lord Starkiller in the DLC packs sounds distinctly robotic, as a result of his cybernetic reconstruction.
- Master Swordsman: Starkiller can match fully trained Jedi Masters, as well as Darth Vader himself, in lightsaber combat, despite being a teenager who taught himself to fight to survive.
- Meteor Move: Deemed the "Sith Slam," this technique sees the Apprentice stop mid-air and launch himself towards the ground before hitting it with his lightsaber and releasing a shockwave with the Force.
- Mind over Matter: Starkiller can lift nearly any enemy and interactable object with his Force Grip. This even extends to larger objects like Rancors, TIE Fighters and yes, a Star Destroyer.
- Morality Pet: Juno. She's the only reason he doesn't join Vader in crushing the Rebellion.
- Mythology Gag: Starkiller was originally meant to be Luke Skywalker's last name.
- Neck Lift: The Force Choke, which he uses against his own men in the Hoth DLC, just like Vader did in The Empire Strikes Back.
- Neck Snap: The Reaction Command to kill a Shadow Guard (done with his bare hands).
- Not So Different: Starkiller actually states this to Vader during their final fight in the novelization, regarding being used and enslaved by the Emperor, and likewise expressed pity on Vader for not breaking free.
- One-Man Army: With the full training of Darth Vader, Starkiller has managed to single-handedly tear down General Kota's militia, the Felucian army (twice), the crew of The Empirical, and the entire defensive force of the Death Star.
- Past-Life Memories: Vader transferred some of the original Starkiller's memories into him to speed up his training, but this had the side effect of giving him memories of the original Starkiller's loved ones.
- Person of Mass Destruction: The man is powerful enough to pull spaceships the size of football stadiums out of the sky and send them crashing along the ground.
- Pre-Asskicking One-Liner
- Starkiller gives a chilling line as he infiltrates an enemy base.Juno: They're fortifying all positions to try to keep you out.
Starkiller: Let them try...
- He gives one to Vader before the final boss fight.Darth Vader: This is your last chance.
Starkiller: I make my own chances.
- Starkiller gives a chilling line as he infiltrates an enemy base.
- Raised by Orcs: Darth Vader raised him in the ways of the Sith, despite both of Galen's parents being valiant Jedi.
- Redemption Equals Death: In the canonical Light Side ending of the first game, he pulls off a Heroic Sacrifice to buy time for Rahm Kota, Bail Organa, and the other rebel leaders to escape from Palpatine and Vader.
- Replacement Goldfish: In a twisted way, it's implied that Vader is using Marek as a substitute for the child he thought he lost.
- Reverse Grip: His standard stance. While he has studied all seven forms of lightsaber combat, he favors the Shien style.
- Scarf Of Asskicking: The "heavy" variant of his training robes (pictured above) includes one of these, which he wraps around his neck and lower head to protect himself from the environment on Raxas Prime, draping the excess down his back.
- Shock and Awe: Force Lightning is one of Starkiller's most powerful and as such, abusable moves in either game. Oddly, he only unlocks it upon completing the first level, but after that, he can use it to shoot out waves of lightning, infuse his Laser Blade with it, set objects to blow and much more.
- Sphere of Destruction: Force Repulse has him float in the air, charge up the Force, and then push out his arms as a shockwave circles around him and sends everything in its radius flying.
- Super Mode: Force Fury in the second game. Normally, it only lasts about 20 seconds, but it lasts indefinitely in the Final Battle, which is understandable as it runs on Unstoppable Rage and Starkiller is pissed that Darth Vader pushed Juno out a window and seemingly killed her.
- Teens Are Monsters: A born natural Force Adept, frighteningly powerful in the Dark Side, and a merciless assassin of the Sith. He's also, only seventeen years old, during the events of the first game. Subverted, after his Heel-Face-Turn to the Light Side.
- That Man Is Dead:
- When he officially turns to the Light Side, he tells Juno his real name.
- In the novel for the sequel, this is his reaction to Kota calling him Galen. Rather more literal in this case; Starkiller believes that he's a clone, and that the original Galen Marek is dead.
- Too Many Belts: Some of his outfits in the first game. The training gear he starts off with has no fewer than five belts.
- Training from Hell:
- Being raised by Darth Vader, or any Sith, is not good for your childhood. Vader once injected him with a paralyzing drug and dumped him into a wilderness, all to force him to quickly figure out how to do the Jedi Mind Trick to get the predators to leave him alone. We first see him in the sequel after Vader has kept him shackled in a dark pit with no food or water for 13 days.
- To perfect his Dual Wielding style, he worked his arms out like a maniac so each arm would be as strong as two. Furthermore, Vader would have him fight Proxy drones disguised as his friends and loved ones.
- Throwing Your Sword Always Works: Starkiller makes liberal use of the Saber Throw maneuver in both games. The fact that he can recall them with the Force makes this rather more practical than is typical for this trope.
- Tsundere: Can be considered something of a type A towards Juno, seeing as how he attempted to act tough and aloof towards her during their first conversation.
- Tyke Bomb: Vader raised him from early childhood to be a living weapon and enforcer for his will.
- The Unfettered: Starkiller does what he does for Juno and Juno alone. He doesn't care about the War, the Rebellion or the Empire, just making sure the one he loves is safe.
- Unstoppable Rage: Par for the course of a Dark Force user. Force Fury taps into Starkiller's primal rage, and channels it into unleashing carnage on the battlefield. taken up to 11 when Darth Vader apparently kills Juno, Starkiller goes ballistic and proceeds to lay a beat down on Vader, with all of Vader's counterattacks being pretty much shrugged off or turned against him.
- Unwilling Roboticization: In the Dark Side ending, this is what becomes of the Apprentice. In this, the Apprentice defeats Darth Vader, but while weakened, is almost killed by Palpatine. The Emperor transforms him into a 'placeholder' until he can acquire someone to take over Vader's role.
- Unwitting Pawn: Vader may have never planned to destroy the Emperor, and even if he did, he certainly would not have let Starkiller help. Starkiller's true purpose was to gather the rebels in one place so they could all be arrested in one move.
- Up to Eleven: The feats he can do with The Force are incredible even by Star Wars standards.
- Villain Protagonist: Initially, the Apprentice lives only to serve Vader's will and has no qualms about murdering heroic Jedi and the innocents who protect them. The end of the first game offers the player the choice to either reject this role or fulfill it and give into hatred.
- Vader Breath: After being reconstructed as Lord Starkiller and the DLC packs based on this ending. Ironically he got it after killing the Trope Namer.
- We Can Rebuild Him: If you chose the Dark Side ending, the Emperor will destroy his body and rebuild him as a cyborg.
- When All You Have Is a Hammer...: He can solve nearly any obstacle with the Force, or his lightsaber.
- "World of Cardboard" Speech: Delivers one to Darth Vader in the Light Side ending. Unfortunately, Vader has the perfect response.Starkiller: I let you live. You tell me I'm a clone, but I chose to spare you. Maybe Kota's right. Maybe this is all a trick, a way to get me so confused that I'd forget who I really am and become your slave again, but either way... I. Let. You. Live. I've finally broken your hold over me. [Starkiller turns to leave]Darth Vader: As long as she lives, I will always control you.
- Would Hit a Girl: He killed Shaak Ti, and was perfectly willing to fight Maris Brood.
- Yin-Yang Bomb: Starkiller blends Light Side and Dark Side techniques in battle, like an unrefined version of Vaapad.
- You Are Number 6: His clone designation was Subject 1138 in the sequel.
- You Have Failed Me: In The Ultimate Sith Edition, he pulls this on the incompetent Captain Keenah, Force Choking him to death over the radio.
- You Have Got to Be Kidding Me!: In the novel for the sequel, Vader tries to convince him to team up against Emperor Palpatine and Starkiller gets exasperated that Vader would try that after betraying him so many times and hurting Juno.
Darth Vader (Anakin Skywalker)
Homeworld: Tatooine (birthworld unknown)
As The Emperor's Apprentice, his mission is to hunt down any Jedi who escaped Order 66, as well as any rebels. Finding a powerful, Force-sensitive child named Galen Marek, Vader violated the Rule of Two by taking him as his secret apprentice, Starkiller. He is preparing Starkiller for the day he destroys his own Master, and takes over as Emperor of the galaxy.
- Abusive Parent: Throughout teaching Galen the ways of The Dark Side and the Sith, he never gave him one ounce of encouragement or kindness.
- Alas, Poor Villain: In-Universe example from the Novel: Starkiller expressed pity on Vader for his being unable to successfully free himself from Palpatine's grasp, even stating that he intends to put Vader out of his misery.
- Ax-Crazy: Cuts down Wookies as casually as one would use a windshield wiper on a rainy day.
- Bad Boss: For example, upon arriving at Kashyyyk, he immediately begins to choke the first officer who talks to him. He allows the officer to live, but later, he effortlessly frags said officer and a squad of stormtroopers in order to save himself the trouble of telling them not not shoot the young Starkiller.Imperial Commander: Lord Vader? We were ambushed upon arrival, but I have the situation well in- (is Force Choked)
- Because Destiny Says So: Tries to impress this on Starkiller every chance he gets.
- Being Evil Sucks: Implied by an exchange between PROXY and Starkiller shortly after the latter receives his new orders from Vader.PROXY: I hate being him (referring to Vader).
Starkiller: I think he does too.
- Big Bad: Vader works mostly on his own in the second game and personally hunts down Starkiller II, even acting as the only final boss option this time around.
- Black Knight: A black armour clad swordsman.
- Boss Banter: Darth Vader attempts to convince Starkiller that he should fall in line as a clone in their fight from the second game.
- Break Them by Talking: Gives these non-stop in the sequel."You are only as strong as I allowed you to be, my apprentice."
"You were created to do my bidding!"
"Look around you. You are expendable!"
"You are not a man. You are a thing, an experiment."
" As long as she lives, I will always control you."
- Chronic Backstabbing Disorder: He trained Starkiller because he wanted to betray the Emperor, then (literally) stabs Starkiller in the back to prove his loyalty to the Emperor. He seemingly betrays Palpatine again by reviving Starkiller, but this is just another betrayal of his apprentice, as Vader was working with Palpatine the entire time, and tried to kill Starkiller again. However, his actions in the sequel imply that Vader hasn't quite given up on plotting against the Emperor.
- The Corrupter: He wants Starkiller on the dark side and will allow nothing to get in the way of that goal.
- The Dragon: Vader is the Emperor's attack hound, and is his physical representative for most of the first game. He's also the last opponent Starkiller must fight before he can get a chance to challenge the Emperor.
- Dragon-in-Chief: The Emperor mostly oversees the construction of the Death Star, leaving Vader to hunt down Jedis, Rebels, and any who sympathize with them.
- Dragon with an Agenda: He trained Starkiller without Palpatine's knowledge, so that they could kill the Emperor together.
- Enemy Mine: Starkiller actually tries to invoke this in order to get Darth Vader to join the Rebellion since both sides want the Emperor dead. Darth Vader's reply to the offer is downright ''venomous''; he rejects the notion of seeking their help to realize his plans.
- Evil Sounds Deep: Matt Sloan does an admirable imitation of James Earl Jones' bass voice.
- Final Boss: In the Dark Side ending, Starkiller fights Vader instead of Palpatine.
- Flunky Boss: In the sequel, has reinforcements in the form of Starkiller's own clones.
- Genius Bruiser: He proves to be a skilled manipulator, in addition to his fearsome combat skills.
- "Get Back Here!" Boss: In the sequel, the first stage of his battle has him jumping from platform to platform.
- Handicapped Badass: Vader's suit is a life-support system, and without it, he will die.
- Hoist by His Own Petard: In the Wii version of the sequel, he throws one of his cloned mooks at Starkiller, only for him to miss and blow up a power pylon. He then attempts to kill Starkiller by throwing him right into the pylon's energy spike, only for Starkiller to evade it and shove him into the pylon. Surprisingly, he survives this.
- I Lied:
- After betraying Starkiller, Starkiller asks about their plan to defeat The Emperor. He replies with this, although it's more accurately a half-truth, since Vader just didn't plan to betray the Emperor with Starkiller.
- The bios and some statements by those involved in LucasArts imply that Vader did genuinely intend to betray the Emperor with Starkiller on his side, but he apparently chickened out at the last moment.
- In the sequel, he lied about the cloning process not being perfected.
- I Have Your Wife: Tries to lure Starkiller back to him in the second game by kidnapping Juno.Vader: (releases the force choke on Juno ) Find and kill General Kota. If you refuse, the woman dies. You will return to me and give yourself to The Dark Side. If you resist, she dies. And when your training is complete, you will hunt down and execute the rebel leaders. If you fail, she dies!
- Implacable Man: It takes a lot of punishment to put Vader down for the count. Otherwise, he just keeps attacking.
- In a Single Bound: Using the Force allows Vader to make great leaps.
- Insistent Terminology:Starkiller: The Force gives me all I need.
Vader: The Force?
Starkiller: The Dark Side, my Master.
- Jerkass: He's possibly even more evil here than he was in the original trilogy. His brutal treatment and betrayal of Starkiller, as well as his actions in the sequel, show Vader at his least sympathetic.
- Kamehame Hadoken: Uses this stance for some especially powerful Force pushes.
- Kick the Dog:
- Revealing to Starkiller that he doesn't give a crap about him and trying to kill him after completing his life's work.
- Everything he does to torture Starkiller and Juno in the sequel.
- Kneel Before Zod: Orders Starkiller to do this in the sequel by threatening to kill Juno.Vader: (Force-chokes Juno) Bow before me, or she dies.
Starkiller: Wait! Wait! (drops his lightsabers and kneels) I will do your bidding. Just let her go.
- Knight of Cerebus: When he shows up, the game gets serious.
- Lack of Empathy: Towards Starkiller and Juno.
- Large and in Charge: Vader is massive, towering over Starkiller and even the Emperor.
- Laser Blade: His signature weapon is a red lightsaber.
- Love Is a Weakness: He's so disgusted that Starkiller loves Juno that he secretly makes a clone that doesn't care about her at all. Vader considers him "perfect". Which is also quite ironic, since love was also one of the reasons why Vader ended up turning to the Dark Side in the first place.
- Made of Iron: Starkiller beats Vader to the point that the Sith Lord can't even stand in the first game, yet a short time later, he's on his feet again, and even (in the dark side ending) gives Starkiller another brutal fight.
- Master Swordsman: Vader is an expert with a lightsaber and has even come to the point where he could beat a young Obi-Wan Kenobi.
- Mighty Glacier: Vader is incredibly strong, but not very fast or agile; he can't even Force Dash.
- Mind over Matter: Vader can use the Dark Side to tear down massive gates on Kashyyyk and send hordes of Wookees flying into the abyss.
- Neck Lift: Both physically and telekinetically, the latter being how he kills Kento Marek.
- Ominous Walk: His typical manner of walking is a menacing march.
- One-Man Army: An army of Wookiees (and several of his own troops) prove to be no challenge for Vader.
- Parental Substitute: To Starkiller. An cruel, abusive, altogether unkindly father figure, but a father figure nonetheless.
- Perfect-Play A.I.: Fights like this.
- Shapeshifter Guilt Trip: In the sequel, he tests Starkiller's commitment to The Dark Side by having him battle robots disguised as members of the Rebel Alliance. Starkiller can't bear to attack the Juno droid and fails the test. The Dark Apprentice pleases him by striking down the Juno droid without hesitation.
- In the sequel's novel, Vader sends the droids against Starkiller when he returns to Kamino, but he finally realizes they are just enemy droids and destroys them all.
- Shock and Awe: Normally Vader has no way to create Force Lightning; however, he can use the lightning rods on Kamino to absorb and fire lightning in a move that replicates Force Lightning.
- Shows Damage: At the end of his duel with Starkiller in the first game, Vader is a mess.
- The Slow Walk: He never seems to actually run.
- The Starscream: His entire purpose in training Starkiller was so that Vader could use his own apprentice to help overthrow his master.
- The Stoic: He maintains a cold detachment throughout the games, until the climax of the second.
- Throwing Your Sword Always Works: The Saber Throw technique is a favorite of Vader's, who uses it to cut down Wookees in the prologue. This come back to bite him in the sequel when Starkiller catches Vader's saber and throws it back, cutting off his hand.
- Took a Level in Badass: In the second game, the fight against him is lengthier with many more stages to it. It takes a lot to bring him to his knees (force lightning amplified with natural lightning) and then in the canonical ending, the story actually goes and implies that although he put up one heck of a convincing show, he lost on purpose to allow the Rebellion to capture him and take him to a secret base (where he was tracked by Boba Fett).
- Took a Level in Jerkass: Despite his actions in the first game, it did somewhat hint that in a twisted way that Vader did care about Galen more than a Sith Lord would ever be allowed to admit (helped by the developers describing Galen as what Luke could have been if Vader had raised him). By the second game, Vader has taken to cloning him, and considers every single clone as expendable as the last if they fail their training.
- Turns Red: He does this in his boss fight.
- The Unfettered: Nothing can stop him from having his own apprentice, not even death itself. Also, credits, starships, and Imperial lives are all meaningless to him; he will expend any resources he has to complete a goal.
- Using You All Along: Vader was working with Palpatine the whole time. To him, Starkiller was nothing but a tool to find the rebels and capture them.
- Vader Breath: Obviously, Vader keeps his trademark deep breath from his respiratory mask.
- Villainous Breakdown: His "she dies" speech in the second game shows just how fed up he is with Starkiller.
- Villainous Demotivator: It's amazing Starkiller never tried to assassinate him during his training.(while giving Starkiller his next mission) "My spies have located another Jedi. Kazdan Paratus is far more powerful than you. I do not expect you to survive. But if you destroy him, you will be one step closer to your destiny."
- We Have Reserves: Imperial lives mean nothing to Vader.
- Woobie, Destroyer of Worlds: The novel implies that Vader deeply wants to get out of his master's grip, but cannot. Starkiller even pities him for this during their final fight.
- Would Hit a Girl: He's ready to flat-out murder Juno in the sequel.
- You Have Failed Me: Starkiller gets a lightsaber through the back when he inadvertently alerts the Emperor to Vader's plans.
- You Have Outlived Your Usefulness: Pulls this on Starkiller when his Evil Plan to capture the rebels comes to fruition. It didn't end up well for him.
Juno: Is there a psychological profile in there, too?
PROXY: Actually, yes, but it's restricted.
Born on Corulag, Juno was raised to believe The Empire's propaganda of Palpatine's rule being benevolent and of the Jedi being evil traitors. She is one of the youngest cadets in The Empire's history, being accepted at age 14. After graduating, she rose through the ranks in the Imperial fleet, until joining the Black Eight Squadron, Darth Vader's personal elite unit of TIE fighters. Recently she was reassigned to a top-secret mission: to be Starkiller's personal pilot for his ship, The Rogue Shadow.
- Abusive Parents: Her father is a piece of shit, see Well Done Daughter Girl below.
- Ace Pilot: Vader was impressed enough by her skills to assign her to be his apprentice's personal pilot.
- Action Girl: Juno gets to do some covert ops work for the Alliance and knock Boba Fett on his ass in the novel of the sequel.
- All There in the Manual: The majority of her backstory, and the lion's share of her characterisation, are present in the novelisations.
- Anti-Villain: Type I at first.
- Awesome Mc Coolname: "Juno Eclipse" is an awesome handle. Her ship (technically Starkiller's, but Juno is it's pilot) the Rogue Shadow also qualifies.
- Badass Boast:(to Boba Fett) "He is no Jedi. A Jedi controls his emotions and his powers. But Starkiller... he knows no restraint. He will bring an entire Star Destroyer on your head, if that's what it takes to kill you."(to Boba Fett) "Your contract with Vader will last only as long as it serves The Empire. Eventually, you will be an outlaw too. And then, Vader will be hunting you."
- Badass Normal: No Force powers, just raw skill and talent.
- Been There, Shaped History: Much like Starkiller, she's present at important events and is with key players in the Rebel Alliance. Other material states that she helped recruit Admiral Ackbar into the Alliance.
- The Captain: Though she holds the rank in the first game, she actually has a crew who listens to her as the boss in the second.
- Child Soldier: Juno joined the Imperial academy at 14.
- Clingy Jealous Girl: She gets jealous when Starkiller's battle against Maris Brood is described to her by Bail Organa, mainly because Maris is an attractive girl.
- Cool Ship:
- She is the principal pilot for The Rogue Shadow and by the end of the game she pretty much owns it.
- She pilots the frigate Salvation in the sequel. In the novelisation, she's quite annoyed when Starkiller wrecks it.
- Dark Chick: Starts out as an Imperial fighter pilot loyal to the Empire and willing to help Starkiller in his goals to exterminate Jedi.
- Deuteragonist: In the novelisations, she's the only point-of-view character other than Starkiller and gets a great deal of Character Development and her own subplots.
- Distressed Damsel:
- Starkiller rescues her from imprisonment on the Empirical.
- In the sequel, Boba Fett is hired to kidnap her and lure Starkiller into a trap.
- Dying Declaration of Love: Close to it when she kisses Starkiller after he tells her she probably won't see him again.
- Heartbroken Badass: After Starkiller's death.
- HeelFace Turn: Can't really blame her given that in exchange for her life long service of unwavering loyalty, the Empire brands her a traitor only because she followed orders.
- Ink-Suit Actor: Modeled after her voice actress, Nathalie Cox.
- Love Interest: For Starkiller. She was most likely the first woman he met who wasn't an assassination target.
- The Mourning After: After Starkiller's death, Juno finds herself unable to move on.
- Minion with an F in Evil: Rare dramatic example at first.
- Ms. Fanservice: A rather tame example, but she clearly favours open jackets and low-cut tops.
- My Greatest Failure: She led the bombing of Callos, which ended up making life on the planet extinct. It's haunted her ever since and plays a part in her willingness to betray the Empire.
- Mythology Gag: Juno Eclipse was originally meant to be Asajj Ventress' name.
- Now or Never Kiss: Gives one to Starkiller before his final mission, to rescue the Rebel Alliance from the Death Star.
- Satellite Love Interest: In the games, she receives very little characterisation apart from her love for Starkiller. Averted in the novels, where she's much less of a Flat Character.
- Shell-Shocked Veteran: While in the Black Eight Squadron, she bombed Callos under Vader's orders, and ended up wiping out all life on the planet.
- Took a Level in Badass: In the novelisation of the sequel, Juno is a captain and covert agent for the Rebel Alliance. She also takes a shot at Darth Vader with one of Starkiller's lightsabers. The latter feat nearly gets her killed, but it still took a lot of guts.
- Violently Protective Girlfriend: She pulls a Shut Up, Hannibal! on Darth Vader by attacking him with Starkiller's lightsaber. Also survives fifty meter falls with nary a scratch to be able to pilot a ship scant hours later.
- Voice with an Internet Connection: Shares the task of guiding Starkiller with PROXY.
- "Well Done, Son!" Guy: Her years of service to the Empire were all to get her Jerkass father (an Empire and Palpatine fanboy) to be proud of her. It didn't work, and he never even showed up to her graduation ceremony. After that, she finally he realized he wasn't worth it and thought no more of him.
- Wrench Wench: Juno is introduced doing some maintenance work on the Rogue Shadow.
- Voiced by: David W. Collins
A droid Vader gave to Starkiller as a training aid/assistant. Helping Starkiller is only his secondary directive; as Vader is the master of giving Training from Hell, his objective is to kill Starkiller. Every once in a while, he ambushes Starkiller, only stopping if Starkiller lands a death blow. It is explained in the novel that his usual reasons for ambushing the Apprentice are to help Galen blow off steam when he's upset since There Are No Therapists. It is also briefly mentioned that PROXY is the one who raised Galen after the boy had been kidnapped from his home by Vader.
PROXY can use holographic technology to imitate nearly any being, and uses this to impersonate Sith Lords and Jedi Knights while dueling Starkiller, give information on assassination targets, or relay messages from people.
- Adorkable: His response to losing a duel with Starkiller is to apologise for failing to kill him.
- All Your Powers Combined: The fighting styles of many Sith Lords and Jedi Knights are at his disposal. He can also imitate telekinesis with clever tractor beam and repulsor technology.
- Anti-Villain: Type III, to hilarious results. He's a combination of C-3PO and HK-47.
- Badass Adorable: Effectively an innocent child who treats battle like a game and is too naive to understand what "death" means, PROXY is a deadly combat droid armed with the knowledge of countless master lightsaber duelists.
- Battle Butler: To Starkiller on occasions.
- Brainwashed and Crazy: In the novel, as well as some versions of the game, PROXY patches into The Core, a computer intelligence that runs the junkyard planet they were on. The Core retaliates and takes over PROXY making him attack Juno.
- Freudian Slip: PROXY's holograph malfunctions in the novel of the sequel could be considered this.
- Heroic Sacrifice: After his primary programing was fried, PROXY took it upon himself to distract Darth Vader long enough for Galen to get away with his life after being betrayed by the Sith Lord. He is eventually rebuilt (on the way to Kashyyyk in the comic) and reappears in the sequel.
- I Am Not Left-Handed: Saves one fighting module for last: Darth Maul."I have one module you've never seen. An enemy I've stored for years."
- Laser Blade: A lot of them, since it needs to store one for every Jedi he has data of; most notably, he contains the iconic lightsaber wielded by Darth Maul, which he uses to hold his own against Starkiller on Raxxus Prime.
- Master Swordsman: He's programmed with the experience of a lot of them, allowing him to train Starkiller to assassinate Jedi and protect him if need be.
- Nice Guy: Being not programmed to understand the consequences or even the concept of death, he is a truly sweet fellow who loves his friends dearly even when following his primary directive to kill them.
- Obliviously Evil: Though it's hinted many times in the novel that PROXY has a genuine fondness for Starkiller (and later Juno too), he still falls under this category because he really is trying to kill Galen every time they fight.
- Plucky Comic Relief: PROXY is the principal source of humor in the game.
- Robot Buddy: After training him since childhood, PROXY has become Starkiller's lifelong friend and clearly enjoys being with him even when his programming makes them duel to the death.
- Shapeshifter Guilt Trip:
- He gets the upper hand on Boba Fett by turning into Jango Fett, his beloved father.
- Though unintentional, he does it to Vader too in the first game by attacking him as Obi-Wan Kenobi so Starkiller can escape. It doesn't do much in the game, but in the book, it catches Vader off guard.
- Voice with an Internet Connection: Shares the task of guiding Starkiller with Juno.
General Rahm Kota
Born on an unnamed war-torn planet, General Kota had fought in the trenches since he was 10-years-old. Serving as a Jedi commander in the Clone Wars, Kota distrusted the competence of clone soldiers and preferred to rely on his own men as his troop. Because of this, he escaped execution from the infamous Order 66. After years of hiding where he kept in contact with surviving Jedi, Kota finally surfaced to wreak havoc on the Empire and try to draw out Darth Vader, only to encounter Starkiller.
- Anti-Hero: Type III; Kota may be a light-aligned Jedi, but he sees no reason to obey the law or offer his enemy any mercy in his quest to end the reign of Vader and the Sith.
- A Father to His Men: His militia are loyal to the end for him, and he specifically chose natural soldiers recruited from even the Separatists because he felt that clones were untrustworthy, which ended up being well founded due to Order 66.
- The Alcoholic: Descended into alcoholism when his sight was taken from him.
- Blatant Lies: He keeps on claiming that his link to the Force was severed, but he blatantly uses it throughout the game.
- Blind Seer: He's blind, but he has no trouble getting around or fighting off enemies.
- Captain Obvious: Sometimes. His description of the gorog as "big" is a good example.Starkiller: That's perceptive, for a blind man.
- Child Soldier: Kota started out as a child soldier on his homeworld before being taken in by the Jedi.
- Cowboy Cop: It is mentioned in the novels that Kota would often lead raids without the Rebel Council's approval.
- Cynical Mentor: Was this to Starkiller in the first game, he has mellowed out since.
- Determinator: He fought in the gladitorial arena for seven days, and, although injured and exhausted, was in no danger of dying by the time Starkiller rescued him.
- Drowning My Sorrows: For quite a long time after the incident.
- Eye Scream: Being blinded by your own lightsaber has got to hurt.
- Fallen Hero: A mild case. After he's blinded, he doesn't turn to the dark side, but instead just complains a lot and wallows in self pity.
- Four-Star Badass: A skilled general and warrior who managed to survive for almost 20 years on the run from the Empire. Some other impressive feats are listed below. It's to the point that he's more commonly known as "General Kota" than "Master Kota".
- General Ripper: Obsessed with destroying the Empire.
- Good Scars, Evil Scars: Picks up quite a few badass facial scars from his time in the arena.
- Handicapped Badass: Even after being blinded, Kota is a deadly fighter and needs no help surviving the Imperial forces on Bespin.
- He's Back: On Corellia, he shows up to the Rebel meeting sober, tidied up, and ready to take up the good fight once again.
- Hidden Depths:
- Initially shown as an arrogant General Ripper before resurfacing a drunk Fallen Hero, Kota's cynicism occasionally breaks away to show his true wisdom, which helps Starkiller better understand the Force.
- In the sequel, he displays a surprising amount of compassion towards Starkiller, consistently reassuring him that he can't be a clone, as well as recognising his love for Juno.
- Hot-Blooded: A rare Hot blooded Jedi (see his rant at Starkiller in the sequel for a particularly noticeable example).
- Ink-Suit Actor: Modeled (though with some added hair) after his voice actor, Cully Fredrickson.
- Jerk with a Heart of Gold: In the first game, he spends most of his time complaining and berating everyone after losing his sight. He also helps to redeem Starkiller (alongside Juno).
- Knight In Sour Armor: Moreso in the first game, but always present in some form: He has a far darker worldview than most Jedi, but still just as willing to sacrfice himself for the greater good.
- Made of Iron: He had to have been to survive the fall from his space station into Nar Shaadaa's atmosphere.
- The Mentor: Guides Galen to the light side of the Force.
- Mind over Matter: He even coaches Starkiller on using it.Kota: You're a Jedi, boy! Size means nothing to you!
- Not So Different: In the sequel's novel, Starkiller realises that Kota, like Vader, wants to use him as a weapon. The difference, however, is that Kota actually cares about Starkiller beyond that.
- Obfuscating Stupidity: Even after being blinded and binge-drinking, he's actually as wise and as powerful as he ever was. At the end of the game, he admits to Juno that he sensed who Starkiller was the whole time, and just pretended to not recognize him.
- Old Soldier: Kota's been a soldier for most of his life, and seems more comfortable as a fighter than as a peacekeeper.
- One-Man Army: He may not be as powerful as Starkiller, but his performance in Tarko's gladiator arena speaks volumes.
- Parental Substitute: For all their disagreements and sniping at each other, Kota becomes a surrogate father to Starkiller (and a much more nurturing father figure than Vader ever was).
- Pragmatic Hero: Best exemplified in the Light Side choice for the ending of II, where his reason for Starkiller to spare Vader isn't for the typical nebulous Jedi reasons like "you'll fall to the dark side", but rather because he thinks that Vader is best left imprisoned so he can be interrogated, and then executed in front of the entire galaxy as a show of defiance to the Empire.
- Properly Paranoid: Not trusting the clone troops saved his life.
- Refuge in Audacity: That's how his strategies mostly work. Such as in the first game, trying to draw out Vader to fight him by declaring war at the Empire.
- Shadow Archetype: Non-villainous variation: According to the Producers, Kota was specifically built as the anti-thesis of Obi-Wan, being a angry, War-obsessed world-weary Jedi, everything Obi-Wan is not. He maintains, however, the same wisdom.
- Small Name, Big Ego: He was pretty arrogant until Starkiller beat the crap out of him.
- Sticks to the Back: His lightsaber. Coupled with his armour and haircut, Kota has a distinct samurai look to him.
- The Strategist: In fact, his role in the first game is essentially the article's example of "long-lost military genius brought in table to take down a ruthless empire."
- Underestimating Badassery: He seriously underestimated Starkiller in their first meeting.Kota: Ha. A boy? Months of attacking Imperial targets, and Vader sends a boy to fight me?!
- Verbal Tic: He almost always calls Starkiller "boy". It serves as a hint that he knows who Starkiller is after they meet again in the first game.
A Jedi Knight who quietly resigned from the Order after falling in love and marrying a fellow Knight named Mallie (the Jedi Order forbids romantic relationships), thus escaping Order 66 by sheer coincidence. Settling on the Wookie homeworld of Kashyyyk, he had to raise his son Galen alone after Mallie died, but became a respected comrade to the Wookies. Sadly, when Darth Vader arrived, Kento was defeated and killed. Vader abducted Galen, making him his apprentice. Eventually, his Force Ghost appears before Starkiller to apologize for his failure to protect his son, and to face him in battle for Galen's Trial Of Flesh.
- Ancestral Weapon: Starkiller eventually finds his broken lightsaber and uses its blue focusing crystal when constructing a new one.
- Blood Knight: In his backstory, he eagerly joined the Clone Wars, seeing the conflict as a chance to test his skills, and relished in the fighting. When he met Mallie, she called him out on this, leaving him ashamed of his foolishness and un-Jedi-like behavior.
- Curb-Stomp Battle: Is on the receiving end of one by Darth Vader. He never really had a chance, and just did his best to keep Galen safe.
- Death by Origin Story: In fact, Kento's death is what allows Vader to recruit Galen as his apprentice.
- Going Native: He adopts a style similar to the Wookiees general aesthetic, while still being reminiscent of a Jedi robe.
- Hero Antagonist: Of the first game's prologue; he's a light aligned ex-Jedi Knight and father, so naturally Vader needs him dead.
- In the Hood: He keeps his hood up for the entirety of his screentime.
- Laser Blade: He wields a blue lightsaber, which his son eventually inherits.
- Mind over Matter: Powerful enough to yank TIE Fighters out of the air. Like father, like son.
- Papa Wolf: Kento tries to fight off Darth Vader to protect his son. His last act in life is to yell for Galen to run.
- Posthumous Character: Slain by Darth Vader fifteen years before the bulk of the story.
- Unskilled, but Strong: He only knew Shii-Cho, the beginner's lightsaber style taught to younglings, along with a little bit of Makashi. However, he was so strong that he could pull TIE fighters out of the sky with The Force.
- You Shall Not Pass!: Pulls this when Vader tried to enter his house.
General Rahm Kota
A disgraced Jedi Knight who only survived Order 66 because he fled in fear, abandoning his comrades to be slaughtered. Settling on the junk planet Raxus Prime, his guilt and isolation has caused him to descend into madness, building a replica of the Jedi Temple and speaking to statues of the Jedi Council as if they were alive.
- Blade on a Stick: His lightsaber-pike.
- Famous Last Words: "I'm sorry, masters. I've failed you again."
- Fallen Hero: Not villainous, but cowardly and tragic. He fled the holocaust while his brethren were murdered (though to be fair most surviving Jedi did) and by the end the guilt drove him into the abyss. But he did not fall to the Dark Side.
- Flunky Boss: At the loss of each third of his health, Paratus will retreat and create a golem made of junk to fight Starkiller.
- Gadgeteer Genius: He had a natural affinity for machines.
- Hero Antagonist: A darker, more tragic take given his fearfulness and guilt. But he did not fall to the Dark Side even at the end of his sanity.
- Imaginary Friend: Parataus thinks the statues he made to resemble the Jedi Council are the real deal, and will cry out in grief if Starkiller destroys any of them.
- Laser Blade: He wields blue lightsaber-pike.
- Lizard Folk: He's an Aleena.
- Loners Are Freaks: Even during his time in the Jedi Order, he preferred hanging out with droids rather than people.
- Mind over Matter: Paratus's insane mind drove him to construct a Jedi Temple and an army of droids using the Force.
- The Napoleon: He gave himself Spider Limbs to compensate for his short stature.
- Sanity Slippage: Guilt and isolation drove Paratus completely insane, to the point that he thinks his junk sculptures of the Jedi Council are the real thing.
- Spider Limbs: Via a harness he wears, Kazdan Paratus uses four spider-like robotic legs to move with incredible speed and dexterity.
A Jedi Master who survived Order 66 by taking refuge on the jungle world of Felucia. Noting the natural Force-sensitivity of the natives, she struggles to train them, along with her padawan, Maris Brood, in order to resist the Empire.
- The Beastmaster: Gains control of a Sarlacc and several Rancors.
- Face Death with Dignity: Shaak Ti accepts her death with a serene remark, showing more pity for Starkiller than fear of death.
- Famous Last Words: "Poor boy. The Sith always betray one another. But Im sure youll learn that soon enough."
- Flunky Boss: Shaak Ti can summon three Felucian Warriors at a time during her fight, and she calls in the Sarlaac to help her out after half the battle.
- Four-Star Badass: She was a general in the Clone Wars, and is the most powerful Jedi that Starkiller hunts down.
- Going Native: Shaak Ti adopts a Felucian style of dress after retreating to the world to survive the Empire's purge of the Jedi.
- Green-Skinned Space Babe: She's quite attractive, and quite red.
- Hero Antagonist: A faithful, humanitarian Jedi Knight. Which is precisely why Vader wants her dead.
- Horned Humanoid: Typical of her species, Shaak Ti has massive white horns to differentiate herself from other humanoid species.
- Laser Blade: A blue lightsaber.
- Mind over Matter: Shaak Ti can use the Force to summon waves of dirt to follow her enemies, send them flying back with (conveniently red-tinted) telekinetic blasts, or protect herself with an impenetrable shield.
- Ms. Fanservice: Her costume is quite revealing.
- Never Mess with Granny: She's about 57 during the time of the game and she's the strongest Jedi that Starkiller had to battle against.
- Nubile Savage: She has the style of one, although she wasn't born on Felucia.
- Older Than They Look: Judging by the timeline, she is about 57 years old. Justified in that Jedi age slower than normal thanks to the Force.
- Spared by the Adaptation: With Shaak Ti being alive in the first game, both of her deleted death scenes in Revenge of the Sith were treated as non-canon during the Legends run. In canon, the second of her death scenes was re-canonized, establishing that Vader killed her during the Jedi Temple Massacre.
- Training the Peaceful Villagers: What she tried to do with the Felucians.
- You Are Better Than You Think You Are: She tries to convince Starkiller that he can be something more than Vader's attack dog. He doesn't listen. Not at first, anyway.
Captain Ozzik Sturn
A sleazy Imperial officer who was put in charge of an Imperial-controlled Kashyyyk.
- BFG: Favours them, as his walker can attest to.
- Egomaniac Hunter: He even keeps a trophy room.
- Famous Last Words: "Wait! Let's be civil-AAAGH!"
- Fantastic Racism: He sees no problem with hunting sentient Wookiees and other non-humans.
- Humongous Mecha: He pilots an AT-ST that is larger and more heavily armed than the regular kind.
- Hunting the Most Dangerous Game: He's fond of hunting sentient beings, and his greatest dream is to hunt a Jedi."Are you ready, Jedi? I'm tired of hunting these filthy Wookiees."
- Hypocrite: Hunts sentient beings like Wookiees and dreams of doing the same to Jedi, yet begs Starkiller to "be civilized" when the latter is on the verge of killing him.
- Ink-Suit Actor: Modeled after his voice actor, Tom Kane.
- Jerkass: In addition to being a smarmy Imperial who hunts sentient beings for sport, Sturn threatens to murder the teenaged Leia and blame it on a Wookiee revolt.
- Psychic Static: In the novel, he's so choked with hate and pride that the Jedi Mind Trick has no effect on him.
- Smug Snake: Even armed with a BFG and a Humongous Mecha, did he, a non Force-sensitive who's not General Grievous or Boba Fett, really think he could defeat a Jedi?
- Trophy Room: Holds the remains of creatures he has hunted throughout the galaxy. This includes heads of various creatures, among which include an acklay, a nexu, a reek, a tauntaun, a wampa, and a krayt dragon.
The Zabrak Padawan of Shaak Ti. She spent many years in hiding with her Jedi Master on the planet Felucia. After her master's death, she turns to the Dark Side of the Force, along with the rest of the planet.
- Bare Your Midriff: Her costume shows off her midriff.
- The Beastmaster: She can control rancors, and even uses one in an attempt to kill Starkiller.
- Cute Monster Girl: She's attractive, and somewhat monstrous.
- Dark Action Girl: After falling to the Dark Side.
- Dual Tonfas: Her two lightsabers are more like knives than swords.
- Everything's Better with Spinning: She spins her tonfas around a lot in combat.
- FaceHeel Turn: She falls to the Dark side after Starkiller kills her Master, Shaak Ti.
- Going Native: Like Shaak Ti, she adopts a Felucian style of dress.
- Horned Humanoid: Typical for a Zabrak.
- In a Single Bound: She uses the Force for some impressive acrobatics.
- Ink-Suit Actor: Modeled after her voice actress, Adrienne Wilkinson.
- Invisibility: Utilises this while fighting Starkiller.
- Laser Blade: In a variant, Maris dual wields two lightsaber tonfas in combat.
- Mind over Matter: She uses the Force to fire telekinetic blasts and throw her lightsabers like boomerangs.
- Monster Allies: She has a Bull Rancor for a pet.
- Ms. Fanservice: Maris doesn't wear much from the waist up.
- Nubile Savage: She looks like one, but she's not native to Felucia.
- Shadow Archetype: Starkiller sees himself in Maris and lets her go because he wants to give her a chance to redeem herself like he hopes he can do someday.
- Throwing Your Sword Always Works: Makes liberal use of this against Starkiller.
- Villain Teleportation: Sort of; she turns invisible, then reappears in a different spot from where she vanished.
- What Happened to the Mouse?: Her fate after being spared by Starkiller is unknown, and she isn't even mentioned in the sequel.
Darth Sidious (Emperor Palpatine)
The dark Sith Lord who founded the Galactic Empire and nearly exterminated the Jedi. Also goes by Darth Sidious. Considered by many to be the most powerful Sith Lord that ever lived. He turned the young Jedi Knight Anakin Skywalker to the dark side and named him, as his apprentice, Darth Vader.
- Always Accurate Attack: His Force Lighting always hits, even if you're hiding behind a wall behind him. The trick is to block it with your lightsaber, which will deflect it back at the Emperor.
- Badass Boast:"The Rebellion ends here!""You will scream like your father!""You're just a worthless Jedi now!""Hope makes you weak!""You will never escape the dark side!""I have always been your true master!"
- Bad Boss: He's the friggin' Emperor Palpatine, of course he doesn't do nice.
- Black Cloak: He wears one at all times.
- Chewing the Scenery: Much of his lines. The Sith aren't particularly known for restraint.
- Chronic Backstabbing Disorder: He forces Vader to betray and try to kill Starkiller, then tries to convince Starkiller to kill Vader after he wins their duel.
- Deflector Shields: Sometimes he conjures a force barrier during his fight with Starkiller.
- Electric Torture: He loves Force lightning, and takes great joy in using it as soon as General Kota gives him cause to.
- Evil Laugh: A joyous cackle when he sees Starkiller being beaten nearly to death
- Evil Old Folks: An elderly man, and an utter monster.
- Evil Overlord: He's the Ruler of the Galactic Empire, and he uses this opportunity to oppress the free people of the galaxy
- Final Boss: If you choose the Light Side Path in the first game, Palpatine fights Starkiller head-to-head.
- Finish Him!: This is a recurring trait for Palpatine in The Force Unleashed.
"YES! KILL HIM, Lord Vader!"
- First, Palpatine discovers Starkiller and orders Vader to personally kill his own surrogate son to prove his loyalty. Vader complies without hesitation, although it later turns out to be a ruse and Vader never had any intention to kill Starkiller.
- When Starkiller defeats Vader, Palpatine encourages him to kill his former master and take his place as Palpatine's Apprentice. Notably, this is an interactive variation of the trope, as the player chooses whether Starkiller finishes Vader or takes the path of a Jedi."Yes! Kill him! He was weak."
- Finally, if Starkiller decides to kill Vader, the Emperor will give one final test: to finish off a nearly dead General Kota. This choice isn't interactive and Starkiller rejects the Emperor's offer. In retaliation, he kills Juno and the Rebels while crippling Starkiller.
- Flash Step: Proves surprisingly fast during his boss fight, using the Force to leap across half the room as Starkiller approaches.
- Flunky Boss: His Royal Guard and Shadow Guard will step in and help him in his final battle with Starkiller, while he stands back in his impenetrable lightning shield.
- For the Evulz: While he had an actual reason to order Vader to kill Starkiller, Palpatine took way too much pleasure in watching the beating.
- Greater-Scope Villain: He's not as active as Vader, but, as the ruler of the Empire, Palpatine is the evil for the setting.
- In the Hood: Always wears a black hood.
- Invincible Villain: In both games. In the original, he's mostly successful in his plan to lure the soon-to-be Rebels out of hiding — only failing to kill them right then and there — not to mention his Made of Iron against Starkiller's Suicide Attack in the Light Side ending and Curb-Stomp Battle against him in the Dark Side ending, respectively. And in the sequel's post-Dark-Side-ending DLC, Palpatine just Electric Tortures Vader to death (or at least into paralysis) before he can even draw his lightsaber.
- Jerkass: Even more so than Vader.
- Kick the Dog: Commanding Vader to kill Starkiller, who had already been stabbed through the back, and was therefore helpless. Later, he encourages Starkiller to kill Vader, just so Palpatine can have a stronger apprentice.
- Lack of Empathy: Palpatine's only response to the suffering of others is enjoyment, and he twice orders someone to kill a person who was already prone and helpless.
- Large Ham: A trait that is kept from the films; Palpatine can't use the Force without wildly yelling about his power and maniacally
- Laser Blade: He carries one, but doesn't use it, as the lightsaber is stolen by Kota.
- Made of Iron: He managed to survive the explosion at the end of the first game with no apparent injuries.
- The Man Behind the Man: He's the real mastermind of Vader's Rebel Alliance plan, which he created to gather his greatest enemies together so he could have public reason to execute them.
- Manipulative Bastard: He uses Vader and Starkiller to try and gather all of his enemies in one place and wipe them out. Unlike some of his other schemes, this ends up blowing up in Palpatine's face (quite literally, where Starkiller is concerned).
- Master Swordsman: You can only lightsaber duel him in the Wii version, though. In the Xbox 360/PS3 versions, his combat style is essentially...
- Mind over Matter: His main weapon, apart from Force lightning, is his incredible power over the Force.
- Nice Job Fixing It, Villain!:
- His Xanatos Gambit kind of backfired. It did provide important information that would be used in the trilogy but the main goal of wiping out all the rebels at once was a total bust.
- Averted in the non-canonical bad ending, where he has successfully wiped out Bail Organa, Mon Mothma and Garm Iblis while Starkiller fights Darth Vader instead of the emperor himself (in the Wii/PS2 versions, they are killed when Paplpatine brings the Rouge Shadow down and crashes it, causing it to explode).
- Sadist: While Vader brutalises Starkiller, Palpatine is laughing his head off and cheering Vader on.
- Shock and Awe: Force lightning is his main weapon.
- Shout-Out: You know the badass boast above, "You will scream like your father!"? Well, that's almost a direct paraphrase of what Andross said to Fox before fighting him in the easy path of Star Fox 64.
- The Sociopath: As expected. Human suffering (or that of any other sapient being for that matter) is a source of amusement for Palpatine, and he tries to throw Vader aside in favour of Starkiller as soon as it's convenient.
- To the Pain:"You are all traitors to the Empire. You will be interrogated, tortured. You will give me the names of your friends and allies... (Beat) ... and then you will die.""Your very public and painful executions will serve as an example to the rest of the galaxy."
- We Can Rule Together: After Galen defeats Vader in battle, Palpatine offers to let him take Vader's place as his Apprentice.
- We Have Reserves: He's perfectly fine with countless Imperials getting killed, so long as Palpatine gets what he wants.
- You Have Outlived Your Usefulness: Pulls this on Vader when he realizes that Starkiller is stronger than him, then is greatly disappointed when Starkiller dies, forcing him to keep Vader as his servant. It won't be the last time Sidious attempts to pull this on Vader, either.
- You Killed My Father: Although Vader was directly responsible for actually killing Galen Marek's father, Palpatine confirms Starkiller's suspicions that Palpatine was actually behind Kento Marek's death in the first place.
A long dead Sith Lord from ages past. He was once a Jedi, but turned to The Dark Side, his true name forgotten and lost to history. He gathered an army, savagely waging war until he was finally overwhelmed and killed. He lives on as a Force projection in the abandoned Jedi Temple on Coruscant. Darth Vader eventually sends Starkiller to face him in battle for his Trial Of Skill.
- Badass Boast:"A thousand Jedi died cursing Darth Desolous. Now, you too shall scream my name!""It took the entire Council to kill me, boy. You have no hope!""I am more powerful in death than I was in life!""Your hatred cannot defeat me.""The dark side is truly your ally, but I am its master."
- The Berserker
- Blood Knight: He's legendary as one of the most bloodthirsty Sith Lords in history.
- Combat Pragmatist: Before he even appears onscreen, he attacks Starkiller from behind.
- Fallen Hero: He was once a Jedi, but turned to the Dark Side and became a brutal Sith Lord.
- God Guise: He is known in legend as the Anthropomorphic Personification of hatred and rage.
- I Shall Taunt You: Endlessly taunts Starkiller as they fight.
- Laser Blade: Wields a lightsaber.
- Luckily, My Shield Will Protect Me: In addition to a lightsaber, he wields a cortosis alloy shield that can withstand lightsabers.
- Meaningful Name: Desolate, as in how he's nearly forgotten by Starkiller's time despite his infamy.
- Mind over Matter: A given for both Sith and Jedi.
- The Power of Hate: All Dark Side users use this, but he claims to be the personification of it.
- Proud Warrior Race Guy: The Pau'ans were a peaceful race, but during his reign as a Sith Lord, he turned them into his army, teaching them his fighting style.
- Shock and Awe: Uses Force lightning as a weapon.
- Small Name, Big Ego: He was pretty infamous back in his day, but he still has a very massive ego.
- Unstoppable Rage
A long dead Sith Lord from ages past. She nearly conquered the galaxy, and was so dangerous that the Jedi and Sith were forced into an Enemy Mine in order to take her down. She lives on as a Force projection in the abandoned Jedi Temple on Coruscant. Darth Vader eventually sends Starkiller to face her in battle for his Trial Of Insight.
- Badass Boast:"When Sith have nightmares, I am the face they see.""I will crush you, and your terror will sustain me for another millenium!"
- Break Them by Talking:"I know your kind. Confused. Alone. And I will learn what you fear most!""Look inside yourself. You do know fear!""You stupid boy. Your entire life has been a lie!"
- Cute Monster Girl: In her true form.
- Double Weapon: Her lightsaber.
- The Dreaded: She was feared by her Sith rivals. Even roughly 2000 years after her original death, Jedi told tales of her like ghost stories. Eventually, she got so powerful, the Jedi and Sith teamed up to kill her.
- Emotion Eater:"The scent of your fear is... intoxicating.""Your terror will sustain me for another millenium!"
- Famous Last Words: "Please, don't..."
- God Guise: She's known in legend as the Anthropomorphic Personification of fear.
- I Know What You Fear: In Starkiller's case, it's watching Juno Eclipse die.
- Laser Blade: Wields a double-bladed lightsaber.
- Master of Illusion: Uses illusions to torment her opponents.
- Meaningful Name: Phobos is the Greek God Of Fear.
- Me's a Crowd
- Mind over Matter
- Mind Rape
- My Sensors Indicate You Want to Tap That: She probes Starkiller's mind and discovers his attraction to Juno Eclipse, taunting him for it.
- Pre Ass Kicking One Liner:"You have a lot to learn, boy."
- Red Baron: The Hidden Fear.
- Shape Shifter Guilt Trip: When Starkiller arrives, she imitates an injured Juno, then attacks him when he tries to help her. She adopts Juno's form a few more times to try to get Starkiller to hold back. When she's defeated, she takes the disguise one more time in a desperate attempt to stop him from killing her, which fails miserably.
- Shock and Awe
- Throwing Your Sword Always Works
- Villain Teleportation
- You Gotta Have Blue Hair
Princess Leia Organa
Daughter of Senator Bail Organa and the princess of Alderaan. She has a forceful personality and bright intellect, sharing her father's attitude in defying the Empire. Leia is no stranger to danger is willing to risk her life in what she believes in, doing all she can to help her father.
- Distressed Damsel: Was being used as a hostage by the Empire to ensure her father's corporation and had to be rescued by Starkiller. She's defiant and snarky the entire time, and is nothing even close to ruffled by the time Starkiller arrives, even informing him that she doesn't need a pilot to fly herself home.
- Humans Are Diplomats: Just like her father.
- Mythology Gag: In the Endor DLC, she takes up Luke's mantle to become a Jedi after her brother's death in Hoth. This was taken from Star Wars Infinities: The Empire Strikes Back.
- Plucky Girl: Shows no fear when held hostage by the Empire, and an equal lack of fear of Starkiller, who she initially assumes is an assassin.
- Rebel Leader: A less public version than her father.
- Took a Level in Badass: In the non-canon Endor DLC, she becomes a Jedi, and puts up a serious fight against the Dark Apprentice before succumbing."There is much you fail to see, Sith. After my brother fell on Hoth, I fulfilled the destiny that he could not. Now, I am a Jedi."
- Woman in White: Leia is always wearing white, with the only variation being the grey cloak she wore in the first game.
Senator Bail Organa
Served in the Galactic Senate as the Senator of the Alderaan and now serving in the Imperial Senate after the founding of the Galactic Empire. He has earned a reputation for speaking out against the Emperor and his policies. He is Princess Leia Organa's adoptive father and a friend of Jedi Masters Obi-Wan Kenobi, Yoda, and Rahm Kota.
- Ambadassador: He's a wicked good shot, apparently.
- Distressed Dude: After Galen saves Organa's daughter, he then has to save Organa himself from the hands of a corrupted Maris Brood.
- Humans Are Diplomats: A human, and an influential senator.
- Rebel Leader: One of the most vocal.
- Rousing Speech: Delivers quite a good one as the Rebel Alliance assembles for the first time. Vader kind of steps on it, though."It is settled then. My wealth will fund the Rebellion, while Garm provides our fleet, and Mon Mothma our soldiers. And with you leading us, we have the power of the Force on our side. Therefore let this be an official declaration of rebellion! Today, we all vow to change the galaxy, and one day the galaxy will indeed be free!"
Senator Mon Mothma
One of the founders and the face of the Rebel Alliance. She often frustrates her associates with her insistence of caution and the desire to never take risks.
Senator Garm Bel Iblis
One of the founders of the Rebel Alliance who favors an aggressive approach.
Species: Human (clone)
A Mandalorian warrior and bounty hunter who is a clone of the famed Jango Fett but was raised by Jango as his son. When Jango was killed by the Jedi Mace Windu in battle, Boba took up his father's mantel despite his youth. Years later, he is regularly employed by Darth Vader and the Empire to track down particularly tricky targets and bring them in alive.
- Badass Normal: No Force powers, yet he's a match for any Jedi.
- Bounty Hunter: One of the most well-known examples.
- Brutal Honesty: He doesn't bother pretending that the stormtroopers he needs to hunt down Starkiller have any chance of surviving. Fortunately, Vader values the lives of his troops about as much as other people value pocket lint.
- Combat Pragmatist: He uses any method available to win in a fight, and is fine with siccing Terror Walkers and Terror Troopers on Starkiller.
- Even Evil Has Standards: He balks at the idea of Vader cloning him, and can't bring himself to shoot at Starkiller as he reunites with Juno.
- I Want Them Alive: Vader commands him to bring Juno in alive.
- Know When to Fold 'Em: When it became apparent that Starkiller was to arrive at Kamino. See Screw This, I'm Outta Here!.
- Not So Different: Sees Starkiller as this in the comic, as they're both clones and Unwitting Pawns deemed expendable by Vader. To his horror, he finds that Vader had him cloned as well.
- Not So Stoic: After finding himself unable to kill Starkiller as he reunites with Juno, Fett is seen to wipe away a tear.
- Proud Warrior Race Guy: Typical of a Mandalorian, Boba lives only to hunt his bounty and revel in victory.
- Punch-Clock Villain: Fett has no real investment in Vader's conflict with Starkiller. He's just a guy looking to get paid.
- Screw This, I'm Outta Here!: Tried this, but Vader refused to pay him until the battle was over."I want to be as far away from here as possible when Starkiller shows up. I've seen what he can do."
- The Stoic: His response to seeing the monstrous Terror Troopers? "Hm. They'll do."
- The Unfought: He and Starkiller do have a brief confrontation in the novel and the Wii version, but the HD version of The Force Unleashed II has no encounter between the two.
- Villain Protagonist: Of the comic for the sequel, which is from his point of view.
Baron Merillion Tarko
The commander of the Imperial outpost on Cato Neimoidia. He uses his influence and power to run a successful slave-trade business, which helps create the bulk of the Empire's laboring workforce used to build outposts on subjugated planets. To further increase his wealth, Tarko established gambling casinos on Cato Neimoidia. He used the money generated from that venture to fund and build a massive arena, which features gladiator combat for both sport and profit.
- Badass Boast"The full might of the Empire is at my disposal. Surrender to me now or be destroyed."
- Bad Boss
- Bald of Evil: Apart from his sideburns, Tarko is bald.
- Going Native: By the time Starkiller meets him, he's wearing Neimoidian attire and speaking in a Neimoidian accent.
- Gladiator Games: Enjoys watching them, although seven days worth of Kota killing everything Tarko throws at him is clearly wearing on the Baron's nerves.
- Hoist by His Own Petard: Is eaten by his own Gorog.
- Smug Snake: While he's not completely stupid, Tarko seemed to genuinely think that he could stop Starkiller.
- Villainous Breakdown: Progressively loses his cool as Starkiller gets past his defenses. Once Starkiller arrives at the arena, Tarko is furious enough to unleash the Gorog.
- We Can Rule Together: When he sees how powerful Starkiller is, he tries to recruit him as a gladiator, even offering to provide him with luxuries and women if he would accept. Starkiller ignores the offer.
- We Have Reserves: He values the architecture rather more than his troops' lives.
- You Have No Idea Who You're Dealing With: Threatens Starkiller with this line, though obviously Tarko clearly didn't know who he was dealing with.
One of the most renowned and powerful Jedi Masters in galactic history, who is known for his legendary wisdom, mastery of the Force and skills in lightsaber combat. When the Republic collapsed and was replaced with the Galactic Empire, Yoda went into hiding on the remote swamp world of Dagobah. He was a past teacher for Obi-Wan Kenobi, and Rahm Kota.
- Cool Old Guy: The coolest (and oldest) in the franchise.
- Eccentric Mentor: An odd little creature, but Yoda provides valuable insight for Starkiller.
- Incorruptible Pure Pureness: In the novel, Starkiller notes how Yoda is unaffected by the dark energy the Dark Side Cave is emitting.
- Strange-Syntax Speaker: Speak like this, he always does.
The CoreAn intelligent scrap gathering computer that runs the junk planet, Raxus Prime.
- A.I. Is a Crapshoot: What other explanation can there be for a salvage AI deciding it wants to take over the universe?
- Arc Villain: It's a major threat for a portion of the novelisation, but doesn't last beyond Starkiller's second mission to Raxus Prime.
- Brainwashing: Does this to droids (including PROXY) and uses them as his minions.
- Genius Loci: It essentially is Raxus Prime.
- Hacker Cave: This is essentially what The Core is, just without a person running it.
- Hollywood Hacking: It's plans for galaxy domination pretty much boiled down to this.
Drexl RooshA leader of the Rodian scavengers on Raxus Prime.
A Mandalorian soldier working to capture Senator Garm Bel Iblis on Bespin, Chop'aa was a veteran of the Clone Wars, having fought many battles for the Confederacy, before being hired by notorious criminal organization Black Sun. After some jobs, Chop'aa decided to strike out on his own, and subsequently took over all underworld operations in the Bespin system, including Bespin's most prominent Tibanna gas mining colony, Cloud City.
He appears in the Playstation 2, Playstations Portable, and Wii versions of The Force Unleashed.
- Badass Beard: Sports a pretty impressive Goatee Of Evil
- Combat Pragmatist: He does use some pretty underhanded tricks when he fights.
- Good Scars, Evil Scars: Has two scars going down his face, straight through his eye.
- Humongous Mecha: Utilizes a Basilisk war droid to fight Starkiller.
- I Shall Taunt You: He's fairly confident in his abilities, and continually tells Starkiller that he will die by his hand.
- Out of the Inferno: His helmet comes first out of the fiery remnants of his Basilisk war droid. Followed by him with a electrostaff.
- Shockwave Stomp: Capable of doing this with his electrostaff.
During the Clone Wars, Kleef served as part of Senator Jar Jar Binks's security detail for a time, before he became bored with the job. As a result, Kleef decided to follow the path of a mercenary, seeking excitement and easy money. Serving as a bounty hunter during the Clone Wars, Kleef crossed paths with Chop'aa, and was appointed as the Mandalorian's second-in-command. This Gungan bounty hunter prides himself on preparation, ensuring that whatever prey he is sent to capture, he will be ready for anything.
- Beware the Silly Ones: You may think him to be a typical Gungan, but rest assured, he's Chop'aa's lieutenant for a very good reason.
- Berserk Button: He doesn't like it when his foes consider them above him, particularly when it's because he's a Gungan.
- Blade on a Stick: What he uses to fight Starkiller.
- Body Horror: His entire right eyestalk is missing and most of his left ear flap is mangled.
- Crazy-Prepared: This is why Kleef is so successful. He ensures that he has every possibility mapped out before he engages in fighting.
- Disney Villain Death: How Starkiller kills him.
- The Dragon: To Chop'aa.
- Giant Mook: He sics a pair of Heavy Tactical Fighting Unit droids on Starkiller.
- Not-So-Harmless Villain: It's clear he isn't, but he mockingly pretends to be afraid of Starkiller to catch him off guard.
Captain Gial Ackbar
Species: Mon Calamari
Homeworld: Dac/Mon Cala
A Mon Calamari from the water world of Dac, Ackbar was the leader of the resistance against the Empire there long before the Rebel Alliance formed. He was captured when his people were betrayed by an insider and he was force to serve as a slave to the high ranking Imperial officer, Wilhuff Tarkin. In a raid by the Rebel Alliance, Ackbar was eventually freed and is now serving under their crest to try and free his planet and the galaxy from the Galactic Empire.
A member of the Rebel Alliance who works at a repair shop on Malastare, passing on intelligence and repairing ships and droids.
- Artificial Limbs: Has mechanical legs after he lost his legs to a thermal detonator explosion.
- Everyone Calls Him "Barkeep": Known as "The Repairman".
- Heavy Worlder: Malastare's gravity is extremely high, so he's become very strong from living there for over a decade.
- Laser-Guided Amnesia: Starkiller is trying to avoid news of his resurrection getting out, but Shyre figures out who he is, causing Starkiller to panic and use the Jedi Mind Trick on him to make him forget.
- Nice Guy: To the point that Juno feels bad for turning him down.
- Romantic Runner-Up: He's attracted to Juno, who sees him as a perfectly good man. However, Shyre simply can't match up to Starkiller, or his memory.
Species: Human (Corellian)
A Rebel pilot with a daredevil attitude and the skills to match.
- Ace Pilot: Given that he survives piloting a Y-Wing with Starkiller riding shotgun and shouting orders to him, it makes sense.
- Badass Normal: He's not Force-sensitive, but he can pilot like the best of them.
- Badass Bystander: He meets Starkiller during a battle when the rogue apprentice randomly jumps on his Y-Wing for a ride. Any other pilot would have gotten themselves killed doing the stuff Galen asked of him.
- Improbable Piloting Skills
Boba Fett's lover and occasional partner in bounty hunting.
- Badass Normal
- Bounty Hunter
- Foregone Conclusion: At the time The Force Unleashed works were released, it was ambiguous as to whether or not Boba already had a lover, since the canon state of Sintas and their then-unnamed baby was unknown. But it already suggested that Xasha doesn't get to stay with Boba.
- Genki Girl: She's very cheerful and energetic, even on the job, a sharp contrast to the more professional Boba.
- Honey Trap: Darth Vader hired her to seduce Boba in order to steal samples of his DNA.
- It Meant Something to Me: She says she thought their relationship was true love, but Boba says there is no such thing.
- Ms. Fanservice
- Screw This, I'm Outta Here!: After seeing how powerful Starkiller is, she tries to persuade Boba to abandon his attempt to take him on. When he refused, she sadly left.
- Xtreme Kool Letterz
- You Gotta Have Blue Hair
Dark Side DLC Characters (Spoiler Heavy!)
The Dark Apprentice
The true perfect clone of Starkiller, who served as an apprentice for Vader. Any trope that's played the same for the real Starkiller should go under his profile in the "Starkiller's Team" folder.
- Ax-Crazy: His stoic attitude does nothing to mask his psychopathic tendencies.
- The Dragon: To Vader, being the perfect clone of the original Starkiller.
- Eerie Pale-Skinned Brunette: He has unnaturally pale skin to match his dark hair.
- Evil Counterpart: To the cloned Starkiller in the sequel.
- Giant Space Flea from Nowhere: His existence isn't even vaguely hinted at before he appears in the Dark Side ending.
- Hidden Villain: Only appears if the player decides to try to kill Vader in The Force Unleashed II.
- In the Hood: Wears a hooded Sith robe, and in the DLC wears armor similar to Vader's.
- Kick the Dog: In the DLC he can literally drop-kick innocent Ewoks.
- Lack of Empathy: He just looks at Juno's dead body with absolute contempt before moving on.
- Laser Blade: Dual-wields two red lightsabers.
- Neck Lift: The Force Choke. In the Endor DLC, he does this to Chewbacca, with his bare hands.
- No Name Given: He's only ever referred to as the Dark Apprentice.
- One-Man Army: Seen in the DLC, he took on both the Rebel Alliance and the Empire's garrison on Endor and won by himself.
- Psycho Electro: His Force Lightning, which only those converted to the Dark Side use.
- The Quiet One: He only has two lines of dialogue in the second game.
- The Sociopath: He was the only clone able to kill the simulations of Galen Marek's loved ones, and denounces his original as a failure. This is why Vader likes him so much.
- Stealth Expert: Utter master of it, using a cloaking device to sneak up on his clone brother and backstab him.
- Supernatural Gold Eyes: His irises are yellow with a red rim due to his immersion in the Dark Side.
- The Unfettered: By the end of his training, he cares for nothing, except the will of his master.
- Walking Spoiler: His existence spoils the Dark Side ending.
Jabba The Hutt
Notorious Outer Rim crime lord, who happens to possess the intel Lord Starkiller needs about the two missing droids.
- Villain Ball: What does he gain by trying to kill Lord Starkiller, the Empire's current second-in-command whom even offered him a generous reward for the location of R2-D2 and C-3PO? Nothing but plot-driving conflict, of course.
- Villain Respect: He gives Lord Starkiller the chance to talk, after he had started murdering his way through Jabba's palace. But subverted when Jabba soon grabs the Villain Ball and tries to kill Starkiller because He Knows Too Much.
- What Happened to the Mouse?: Is never even mentioned, let alone seen, again after Lord Starkiller escapes the palace. Though given Jabba (A) rebuffing a generous Imperial offer and then (B) trying to kill their current Dragon, it's a safe bet that his future doesn't look too good at all.
- Cruel and Unusual Death: Getting stabbed in the shoulder, his body disintegrated by the Millenium Falcon's engines, and his ghost nearly vanquished with Force lightning is a pretty harsh way to go.
- Deader Than Dead: Subverted. Despite Lord Starkiller killing him by throwing him into the Millennium Falcon's thrusters, then seemingly destroying his Force Ghost with Force Lightning, he's still "alive" enough to not only encourage Luke to run, but also teach him a bit about being a Jedi, so it's more like Starkiller merely weakened him into a disembodied state.
- Determinator: He puts up a hell of a fight against the more powerful, and much more vicious Lord Starkiller, even returning as a Force Ghost to try and finish him off.
- Last Stand: Exaggerated Trope. Not only does Obi-Wan sacrifice his life to stop Starkiller, he also gets killed again as a ghost while giving his friends time to escape, leaving him as a disembodied voice with no visible form.
- Senseless Sacrifice: While he manages to allow Luke and co. to escape — and even regain enough strength to continue mentoring Luke verbally from the Netherworld Of The Force — Luke ultimately turns to the Dark Side anyway.
- You Shall Not Pass!: He faces Starkiller to buy time for the Millennium Falcon to take off and escape. And it does.
- Expy: Of Admiral Ozzel from The Empire Strikes Back.
- Killed Mid-Sentence: As punishment for making Starkiller's mission harder, Keenah gets executed from miles away.Captain Keenah: (over the radio) If that is the case, I assure you I take full- (choking sounds)
- Mission Control: Keenah guides Lord Starkiller through the depths of Hoth before he's killed for his incompetence.
- Too Dumb to Live: Oh sure, admit to a guy known for executing minions for failure that you made a mistake.
- The Voice: He is only heard on Lord Starkiller's com-link.
- Expy: Of Captain Piett from The Empire Strikes Back.
- Field Promotion: Once Captain Keenah is killed, he instantly promotes himself.
- Hypercompetent Sidekick: Unlike Keenah, he provides Lord Starkiller with valuable advice and strategy, and coordinates the stormtroopers.
- Mission Control: Marsen gives Starkiller (and the player) intel and advise throughout the Hoth level.
- The Voice: He is only heard on Lord Starkiller's com-link.
- You Are in Command Now: Lieutenant Marsen takes over immediately for Captain Keenah after their boss kills him.
The son of Darth Vader and the pilot who destroyed the Death Star. Should Starkiller fall to the Dark Side, Luke would help lead the charge against Starkiller on Hoth.
- An Arm and a Leg: He gets his hand cut off by Starkiller.
- Badass Boast:"I won't run from my destiny, or from you."
- Fallen Hero: Once Lord Starkiller defeats him, instead of killing him, Luke turns to the Dark Side and becomes his apprentice.
- Luke, I Am Your Father: He finds out, from Starkiller, that Darth Vader was his father. Of course, in the DLC timeline, Luke never met Vader, so he's far less distraught by the revelation.
- Shock and Awe: After giving in to the Dark Side in the final phase of the battle with him, Luke unlocks the ability to use blood red Force Lightning. It behaves just like the Emperor's despite the aesthetic difference and can still be deflected.
- Unskilled, but Strong: He's no match for Starkiller in terms of saber skills, but that doesn't mean he can't put up a good fight when relying on the Force.
- You Shall Not Pass!: He faces Starkiller to protect the Millenium Falcon, which ends up escaping.
- Impaled with Extreme Prejudice: The Dark Apprentice uses the Force to lift him onto his lightsaber.