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A list of characters found in The Elder Scrolls Online. For the cast directory of the franchise as a whole, go here.


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Aldmeri Dominion

    Queen Ayrenn Arana Aldmeri
Voiced By: Kate Beckinsale

The Queen of the Aldmeri Dominion, as well as its founder. She was the first in line for the throne, and her abrupt return caused her brother to lose his shot at the throne. She is not popular in certain circles of Altmer society, due to her rejection of the culturally institutionalized Fantastic Racism many Altmer still hold.

  • Action Girl: Despite being the Queen, she's a damn good fighter in her own right.
  • Added Alliterative Appeal: Her full name is "Ayrenn Arana Aldmeri".
  • Big Good: For the Dominion.
  • The Good King: More The Good Queen, but pretty benevolent by Altmer standards, though she still thinks humans are unfit to rule Tamriel.
  • Horrible Judge of Character: She's completely shocked when Estre turns out to be the Veiled Queen, despite earlier telling the player that Estre was more broken-up about Ayrenn taking the throne away from her brother than even Naemon was. She also doesn't show any signs of recognizing her brother's jealousy, even though he resents the fact that he was almost done with the coronation requirements and the fact that his wife's murderer (you) is considered a Dominion hero and the Queen's new best friend.
  • Humans Are Bastards: While she's not nearly as big on the Fantastic Racism aspect of this trope as some of her predecessors (and future successors) were, the fact that she still believes this to some degree is why she doesn't want either the Pact or the Covenant controlling Cyrodiil.
  • Implausible Deniability: After Naemon jumps in Ayrenn's place in the Orrery, Ayrenn orders that her brother's death be treated as one of a hero. Even after he is forced to return as a lich, she simply uses that to leverage the story and say that he was used by the Veiled Heritance from beginning to end.
  • Lady of War: As nice as she is by Altmer standards, she's quite ruthless when it comes to the war and keeping her own house in order.
  • My Species Doth Protest Too Much: While she wants to make peace with humans, she still doesn't want them in charge of Cyrodiil.
  • Noodle Incident: At one point, she had one of these with Razum-Dar. She isn't keen on sharing the details. Except to say that it involved a drunken schoolmarm, a purple dress, lots of wine, and some city that began with the letter W. (Either Whiterun or Wayrest, she's not sure.)
  • Reasonable Authority Figure: Arguably the most reasonable and personable of the three Alliance leaders. Unlike the volatile Enemy Mine of the Ebonheart Pact and the heavily implied political and racial corruption of the Daggerfall Covenant, Ayrenn formed the Dominion out of a genuine desire to protect and safeguard her people in the wake of the Soul Burst. Certain dialogues and sidequests all but state that she is the most tolerant and accepting of the non-Dominion races in comparison to the Covenant and Pact, and during the ceasefire conference on Stirk, she's pretty much the only one who realizes that Molag Bal's threat is considerably more important than the rush for Cyrodiil. And in Summerset, she opens the titular island's borders to all visitors, even those from the Covenant or the Pact.
  • State Sec: The 'Eyes of the Queen' are an organization that are part Secret Service and part CIA who are allowed to do pretty much whatever they want, so long as it is for the good of the Aldmeri Dominion. They answer directly to her.


A Khajiit agent who serves as a high-ranking officer of the Eyes of the Queen. He serves as a major ally to the player character, if they are with the Dominion.

  • Cat Folk: Comes with being a Khajiit.
  • Chivalrous Pervert: A lot of his dialogue comes off as this.
  • Deadpan Snarker: He definitely has his moments.
  • Dual Wielding: He uses two daggers to fight.
  • Hero with Bad Publicity: In Elsweyr, we find out that his family and associates do not know about his secret work as Eye of the Queen, and only remember him as that lazy womanizer who never helped on the farm and left to pursue a pretty high elf (Ayrenn).
  • The Lancer: In many ways, he serves as Ayrenn's second-in-command.
  • Noodle Incident: Queen Ayrenn has a story about the two of them that she gets rather embarrassed about whenever it comes up. He also mentions having once rode a guar naked through an Argonian temple, the full story he only shares with veteran agents.
  • Plucky Comic Relief: By far one of the funnier characters in the game, even people who have no idea what he's talking about can find his quips rather entertaining.
  • Sadistic Choice: Becomes a subject of one. During the last leg of the Dominion questline, he is trapped in an Ayleid ruin, and the only way out also happens to be mutually-exclusive to destroying an Artifact of Doom that threatens Queen Ayrenn. The player has to choose between destroying the artifact (which Razum-dar wants, as his duty is to die for the queen) or saving him while the artifact remains a threat. If you choose to follow his orders, he still shows up later, having barely escaped on his own.
  • State Sec: One of the Eyes of the Queen.
  • Third-Person Person: In the manner of Khajiit speech, he often refers to himself either as "this one" or "Razum-dar", and almost slips up with this when disguised as an Altmer noble. Played for Laughs when he acts as Ayrenn's body double at one point, with Kate Beckinsale accidentally stating "this one" once or twice.
  • What the Hell, Hero?: If you fail to destroy the Crown of Elven Supremacy during the aforementioned Sadistic Choice. Trying to convince him that you simply couldn't let him die doesn't make him any less furious at you, though he does come back around eventually.

    Prince Naemon

The younger brother to Queen Ayrenn, was due to take the throne of Alinor before Ayrenn suddenly returned.

  • And I Must Scream: You can find him in Heart's Grief in Coldharbour, where he's spent all of this time being suffocated but not dying for failing Molag Bal.
  • Arc Villain: Of the Greenshade arc.
  • Body Horror: Happens to him when the Orrery activates. He becomes a big, fat monstrosity that tries to attack Ayrenn.
  • Came Back Wrong: He is brought back as a Lich during the Greenshade arc by Pelildil.
  • Green-Eyed Monster: Is secretly resentful of Ayrenn ascending to the throne instead of him, but he still loves and supports her anyway. The Orrery takes this Up to Eleven by forcing these feelings to the surface.
  • My Country, Right or Wrong: Played with. He doesn't agree with his sister's policies, not the least of which involved ordering the death of his wife, or how the Dominion is run, but still aids his sister out of loyalty.
  • Spare to the Throne: His coronation was set within days of his sister's return. Actually takes it rather well, all things considered. His wife, on the other hand...
  • Tomato Surprise: The Orrery reveals that he was deeply resentful of Ayrenn ascending to the throne, and when it brings these feelings (and some Body Horror) to the surface, he tries to assassinate her.

    The Veiled Queen/High Kinlady Estre 

The leader of the Veiled Heritance, a group of extremist Altmer who want to drive all non-Altmer out of the Summerset Isles, as well as depose Queen Ayrenn and destroy the Aldmeri Dominion. Also Prince Naemon's wife.

  • Deal with the Devil: Sics Daedra on Dawnbreak and Firsthold; in the latter case, even opening portals to the Deadlands!
    • It goes deeper than that. The Veiled Heritance have, in fact, made deals with the Maormer, the Ebonheart Pact and Mehrunes Dagon. And when you confront the Veiled Queen, you can find proof of her dealing with Mannimarco as well.
  • Fantastic Racism: The Heritance's forte. They only want Altmer in the Summerset Isles.

    King Camoran Aeradan

The King of Valenwood, set the foundation of the Aldmeri Dominion in motion by enlisting the aid of Queen Ayrenn in repulsing invaders from Cyrodiil.

  • Modest Royalty: Very approachable, he wears utilitarian armor even on the throne. Like many Wood Elves in the game, he speaks with a cockney accent.
  • Screw the Rules, I Make Them!: A humorous example, when speaking bluntly about Prince Naemon.
    Aeradan: He's the one with the entire Elden Root up his flue. I can say that, I'm the King.

    Ulthorn / The Hound 

A Bosmer who was in love with the Green Lady before she ascended to her new position. Her rejection of him, due to the Green Lady being bound by fate to be the bride of the Silvenar, drove him to become the Hound, a servant of Hircine, in an attempt to gain her back.

  • Arc Villain: Of the Malabal Tor arc.
  • Body Horror: Comes with the werebeast territory.
  • The Dragon: To Hircine.
  • Love Makes You Evil: His obsession with the Green Lady caused him to sell his soul to Hircine in exchange for the power he thinks will be enough to win her back.
  • The Man Behind the Man: He was this to the Drublog for the first half of the Malabal Tor arc.
  • Not Good with Rejection: He sold his soul to a Daedric Prince after the Green Lady rejected him.
  • Unwitting Pawn: Hircine never had any intention of giving him the Green Lady. As the strongest of the Bosmer, the species in Tamriel best known for their hunters, she's the ultimate prize for him. Ulthorn was just the tool he planned to use to get his hands on her.
  • Yandere: For the Green Lady.

    Javad Tharn 

Leader of the Reaper's March invasion by the Colovians, having also brought the Stonefire Cult with him. He seeks to destroy the Dominion by plunging the Khajiit into darkness.

    Silvenar (Edhelorn) 

The spiritual leader of the Bosmer.

    The Green Lady (Edhelorn's bride) 

The martial leader of the Bosmer.

  • Authority Equals Asskicking: The mantle of the Green Lady makes her the personification of the whole race's martial might.
  • Blood Knight: Comes with the mantle. She's a military leader, her husband's bodyguard and the greatest of living Bosmer fighters.
  • Perfectly Arranged Marriage: With the Silvenar. They are both chosen for their roles, and these roles require them to marry. The current couple love each other dearly.
  • Red Oni, Blue Oni: Red to Silvenar's blue.
  • Roaring Rampage of Revenge: When Silvenar is killed, she vows to destroy those responsible. After the end of Khenarthi's Roost arc, she declares that once she finishes Silvenar's burial rites, she will spend the rest of her remaining life hunting Maormer.
    The Green Lady: I am the unerring bolt. Once loosed, I cannot stop 'til I pierce my quarry's eye.
  • Ruling Couple: Aeradan may be the king of Valenwood, but Silvenar and the Green Lady are the soul and strength of the Bosmer.


Daggerfall Covenant

    High King Emeric 
Voiced By: Bill Nighy

Formerly a Merchant Prince of Wayrest, Emeric used his business and political savvy to become leader of the Daggerfall Covenant.

  • Archenemy: In his backstory, he and King Ranser of Rivenspire were mortal enemies. Ranser came very close to dethroning him.
  • Big Good: For the Covenant.
  • Cool Old Guy: Despite his age, he's very laid-back, affable and willing to lead his armies himself.
  • Deadpan Snarker: He holds nothing about being High King sacred, and frequently jokes about what a pain in the ass it is ruling the Covenant.
  • The Good King: Yup. For one, he managed to get the Bretons, Orcs, and Redguards to form an alliance, despite the three peoples' mutual distrust.
  • The High King: In his own right, he is King of Stormhaven, ruling from Wayrest. He commands the loyalty, among others, of King Fahara'jad of Alikr and King Casimir of Daggerfall.
  • Merchant Prince: How he gained his prestige.
  • Modest Royalty: He's a pretty down-to-earth, recognizes talented individuals with the praise they deserve, admits when he is wrong, and doesn't let being High King get to his head.
  • My God, You Are Serious: If you're a member of a rival Alliance, he has this reaction first when you propose the ceasefire conference on Stirk, then when you propose sending the Fighters and Mages Guilds into Coldharbour.
  • Perfectly Arranged Marriage: He and his brother Nathaniel married the daughters of King Fahara'jad of Alikr, and both ended up in happy marriages.
  • Reasonable Authority Figure
  • Royals Who Actually Do Something: Definitely does later on in the game.
  • Wrong Genre Savvy: He thought giving rule of Rivenspire to a triumvirate of leading noblemen would allow him to stymie any attempts to unify the region against him, pretty standard Chessmaster stuff. Unfortunately, it led to a civil war in Rivenspire at a time when the Covenant cannot afford internal conflict.

    King Fahara'jad 

The Redguard king, responsible for bringing Hammerfell into the Daggerfall Covenant.

  • Older Than They Look: He has three grown children, including one who's been in a relatively long marriage with King Emeric.
  • Papa Wolf: When his daughter Lakana is killed by a Breton knight, he threatens to withdraw the Redguards from the Daggerfall Covenant unless the guilty party is immediately executed. This is despite the fact that Fahara'jad is a strong proponent of the Covenant otherwise, even overriding the wishes of a segment of his own people.
  • Reasonable Authority Figure: During the Alik'r Desert questline. He endorses and assists the Vestige every step of the way, even doing so privately when he cannot be seen publicly endorsing attacks on the undead (due to a strong Redguard cultural taboo, which could be politically costly for him).
  • Sucksessor: Fahara'jad himself doesn't actually suck as a ruler, but as a Forebear who brings the Redguards into an alliance with foreign powers, he is regarded as this by the more isolationist, tradition-bound Crown population.
  • What the Hell, Hero?: If you spared Sir Hughes during the Wayrest arc, then in your first meeting with him he furiously demands to know why you let his daughter's murderer live.

    Prince Azan 

King Fahara'jad's only son.

    Captain Kaleen 

A Redguard Sailor, she saves the Soulless One from drowning if they sided with the Daggerfall Covenant

  • The Caper: She's the brains behind one and has a questline requiring you to collect the members of, and pull off said heist.
  • Chronic Backstabbing Disorder: Inverted, especially if you destroy the relic. During the course of two voyages, she managed to suffer a mutiny by two separate crews. This is mostly down to her increasingly stickler for the rules behavior clashing with her far more chaotic underlings.
  • Did Not Think This Through: Wants to give the Ayleid artifact to King Fahara'jad so he can use it to help the Covenant. The artifact has the ability to raise an army of undead. Redguards are virulently opposed to necromancy of any kind, and would never use such an artifact. At no point does any of this seem to occur to her.
  • Even the Girls Want Her: Her cabin girl is practically screaming it from the rooftops.
  • Privateer: For King Fahara'jad.
  • Skewed Priorities: Master Kasan, her mentor, thinks this of her when she says she wants to give an Ayleid Artifact of Doom to King Fahara'jad. Her first priority, in his opinion, should be to make sure something so evil never again can be used to harm people.
  • Ungrateful Bastard: Even if you bend over backwards to recruit everyone for her heist, if you destroy the artifact that the Bloodthorn Cult was using to enslave Orc spirits on Betnikh, all her respect for you flies out the window, and she'll see you as a traitor to the Covenant.
    • On the other hand, talking to her at Sentinel reveals that she feels awful for putting her alliance before Lambur's feelings, and shouldn't have been so insistent on keeping the thing. It also helps that, assuming the Rivenspire arc was completed beforehand, that by this point you saved her life and helped her stop a traitorous spy from inciting a civil war in the Covenant.

Voiced By: Steve Blum

A Breton thief on Stros M'Kai who can be recruited by a Covenant-aligned Vestige.

  • Bi the Way: Calls the player "good looking" irrespective of gender, and has several female admirers, as well as one male one.
  • Chick Magnet: He catches the eye of three women on the Spearhead.
  • Even the Guys Want Him: Along with the three women mentioned above, a male Nord also joins the crew just to see him work shirtless.
  • Nice Guy: Despite being a bit of a rake, he's actually one of the nicer members of the crew. He's always nice to the player character, doesn't get mad if you give the gemstone to Headman Bhosek's associate, and is the only Breton crewman on the Spearhead who thinks you should destroy the Ayleid Artifact of Doom, even if it might give the Covenant an advantage.

    Captain Darien Gautier 

A captain in the army of the Covenant, and the son of General Gautier. The player first meets him during the campaign to retake the city of Camlorn from the werewolves of Angolf.

  • Deadpan Snarker: Is rather sarcastic in the situations he's in. For example when he is in a dangerous place he will sarcastically pretend it's a lovely place.
  • Chivalrous Pervert: Darien loves the ladies, but he's a good guy.
  • Heroic Sacrifice: Pulls one off towards the end of the Summerset questline to give the Player Character a shot at defeating Nocturnal.
  • The Good Captain: He does his best to put The Men First, and he frequently backs up the Player Character without any fuss.
  • Never Found the Body: He vanishes after the destruction of the Planar Vortex, but unlike King Dynar his death is not officially confirmed. It is heavily implied through his dialogue about his strange dreams that he was forcibly transported to Meridia's realm, the Colored Rooms. Sure enough, he returns in Summerset, albeit with no memories of who he was before becoming Meridia's Knight.

    Angof the Gravesinger 

Leader of the Bloodthorn Cult, Reachmen who seek to conquer the Glenumbra region.

  • Arc Villain: Of Glenumbra.
  • Heel–Face Turn: Like Estre and Thallik, he can undergo one in the Coldharbour arc and become an ally against his former master, Molag Bal. Unlike Estre and Thallik, however, his turn is heavily implied to be genuine, as unlike them he has no desire to return to Nirn and restart his schemes, only wanting to undo his transformation.
  • Necromancer: Well, why else would he be called "the Gravesinger"?
  • Worthy Opponent: If you killed him before Coldharbour, he admits that he considers you this when you meet again in the Cliffs of Failure, and its exactly because of that respect that he urges you not to get roped into the Overseer's game.

    Duke Nathaniel of Alcaire 

    Countess Eselde Tamrith 

    Baron Alard Dorell 

    Count Verandis Ravenwatch 
  • And Now for Someone Completely Different: A temporary case which the player controls Verandis while visiting his repressed memories.
  • The Atoner: Even though he was trying to save Lady Montclair's life by turning her into a vampire at request of her husband, it lead to her becoming a bloodfiend and turning her family too, making him indirectly for the Rivenspire crisis. In addition, its revealed that he was turned into a vampire by Molag Bal himself, implying that he had to commit some horrible atrocities to gain his favor.
  • Big Good: For the Rivenspire arc.
  • Chick Magnet: Downplayed, but present — both Lleraya and Gwendis are explicitly stated to be in love with him at different parts of his quest line.
  • Deal with the Devil: Instead of being turned by another vampire, he was granted vampirism by Molag Bal this way.At the end of his questline, in order to prevent the destruction of the Lightless Remnant and cursing everyone in Rivenspire with vampirism, he makes a deal with Molag Bal to take it with him to Coldharbour.
  • Expy: To Janus Hassildor in The Elder Scrolls IV: Oblivion; both are friendly vampire counts that are very protective of the regions they watch over and provide an extremely helpful back up for the main protagonists in their respective games.
  • Friendly Neighborhood Vampire: You walk in on him and his retinue feeding on someone, who then explains that he was well-paid and cared for by the Count in exchange for his blood. He also offers an invaluable insight into the bloodfiend problem in Rivenspire.
  • Old Friend: He was one of High King Emeric's earliest supporters.
  • Nice Guy: Verandis is very welcoming and courteous to the player character.
  • Token Heroic Orc: An Altmer vampire who is a high-ranking nobleman of High Rock.
  • We Used to Be Friends: With Baron Montclair, the Arc Villain of the Rivenspire.

    Baron Wylon Montclair 

Once part of the noble triumvirate that governed Rivenspire (alongside Countess Tamrith and Baron Dorell), he's gone rogue and now wants to have all of it for himself.

    Queen Arzhela 

King Emeric's cousin and the recently-widowed Queen of Evermore.

  • Big Good: For the Evermore-centric half of the Bangkorai arc.
  • Outliving One's Offspring: The Reachman invaders killed both of her children. You can actually meet both in sidequests, as they are temporarily revived by supernatural means. Princess Elara can survive as the Sentinel of Viridian Forest, but Prince Adrien must die again as a Daedra was trying to use his corpse as a vessel.
  • Reasonable Authority Figure: Even though she's handed over authority of Evermore to her brother-in-law, you first meet her at the chapel where she's treating the wounded, trying to do something constructive for the city while she's grieving. When you present her with evidence that Duke Renchant is planning to hand Evermore to the Empire, she wastes no time in organizing a resistance and helping to defeat the attempted takeover.
  • Widow Woman: When you meet her, she's in mourning and has handed over the responsibility of ruling Evermore to Duke Renchent.

    King Kurog

The King of Orsinium and leader of the Orcs. Unlike Emeric and Faha'rajhad, he prefers to take a backseat regarding the Three Banners War in order to focus on rebuilding his kingdom.

  • Alas, Poor Villain: Even after his plans have been exposed and foiled, the people of Orsinium still mourn him as an ultimately well intentioned leader who simply went too far.
  • Apologetic Attacker: When Forgemother Angra poisons you in the penultimate Orsinium main quest, just before you pass out he genuinely apologizes that it had to come to this, as he did consider you a friend.
  • Big Bad: Of Orsinium, as he is secretly plotting a mass genocidal purge of his people in order to forcibly convert them to the worship of Trinimac instead of Malacath.
  • The Fundamentalist: He is extremely adamant in his belief that the worship of Trinimac is essential to the Orcs' survival. So much so that he is willing to do a lot of morally reprehensible things to accomplish it.
  • My Beloved Smother: Many characters remark on the power Kurog's mother wields over him, and after their deaths, she is assigned much of the blame for Kurog's Face–Heel Turn.
  • Out of Focus: Despite being a racial leader, before Orsinium he barely had any presence in the main game. In fact, the only time he truly appears is as an illusion during the Mages Guild arc.
  • Unwitting Pawn: many Orcs consider him one to Emeric, with one such Orc outright defecting to the Dominion due to this belief. Its also heavily implied that his Face–Heel Turn in Orsinium was due in part to manipulations by his mother, Forgemother Angra.
  • Violently Protective Girlfriend: His shield-wives are VERY willing and able to fight to the death to defend him. Including against you.
  • Well-Intentioned Extremist: As brutal as his methods and goals are, he genuinely believes its for the good of the Orcs.

Ebonheart Pact

    Almalexia (a.k.a. Ayem) 

One of the three living gods that compose the Tribunal of Morrowind, and leading representative of the Dunmer in the Ebonheart Pact. Ruling alone in the absence of Vivec and Sotha Sil, she resides in the Tribunal Temple in the Dunmer capital city of Mournhold.

  • A God Am I: She's one of the only physical gods in Tamriel, the others being Vivec, Sotha Sil and Dagoth Ur.
  • Deity of Human Origin: Rather, Deity of Elven Origin, like the rest of the Tribunal.
  • Gods Need Prayer Badly: A variation. Almalexia acknowledges that the power and influence of the theocratic Tribunal is proportionate to the amount of faith the people have in it. Just like any other political ruler, Almalexia would be powerless without the support of the masses.
  • Good Is Not Soft: Kind, benevolent, fair, and capable of ruthlessly smiting anyone who dares to threaten the peace of Mournhold.
  • Lady of War: She may be a god, but that doesn't mean she won't personally deal with those who attack her city or people. See Good Is Not Soft directly above.
  • Light 'em Up: Employs a variety of light-based magic, ranging from relatively mundane (hands-free lanterns) to incredibly lethal (massive spears of golden light).
  • Mama Bear: If you do anything to threaten the lives of her 'children', Divines help you.
  • Physical God: Like the rest of the Tribunal, thanks to the power of the Heart of Lorkhan.
  • Power Floats: She's always seen elegantly hovering a few inches above the ground.
  • Praetorian Guard: The 'Hands of Almalexia' stationed throughout Mournhold.
  • Red Baron: Sacred Lady, Mother Morrowind.
  • Tragic Hero: Her genuinely heroic nature shown here makes her inevitable fall into madness in Tribunal all the more tragic.

    Joruun the Skald-King 
Voiced by: Peter Stormare
Dubbed by: Daniel Beretta (European French)

The High King of the Ebonheart Pact, who rules the Great Moot.

  • Big Good: For the Ebonheart Pact.
  • The Good King: He's a just and diligent ruler who's willing to ally Skyrim with races it has a history of fighting with for the greater good.
  • Guttural Growler: Oh yes. A lot of what he says is nigh-incomprehensible due to this.
  • Large and in Charge: He is a Nord after all. When all 3 alliance leaders meet to negotiate, he towers over Ayrenn and Emeric.
  • Reasonable Authority Figure: His rational thinking and diplomatic approach to whatever's thrown at him is the main reason he won the right to the crown over his big brother.
  • Royals Who Actually Do Something: Personally oversees just about every major event in the Eastmarch and Riften plotlines.
  • Spare to the Throne: His older sister was meant to suceed their mother. He became king after she died in the Akaviri invasion.
  • Warrior Poet: Prior to becoming King, he was a skilled Skald.

    Naryu Virian 

A Dunmer assassin under the employment of the Morrowind-based Morag Tong. She is encountered multiple times throughout the Ebonheart Pact storyline on missions to investigate (and neutralize) potential threats to the security of the Pact.

  • Action Girl: A very lethal assassin in service to the Morag Tong. At one point, she kills three armed men to save the Vestige's life.
  • Breakout Character: Zenimax, well aware of her popularity, made her outfit available for purchase in the Crown Store, and later confirmed that she will return as a main character the in Elder Scroll Online: Morrowind expansion pack. Heck, she was even the central focus of its reveal trailer.
  • Bi the Way: She will show heavy amounts of attraction to the Vestige, no matter what gender they are.
  • Code of Honour: Bound to one, like all Morag Tong assassins.
  • Deadpan Snarker: Quite possibly the snarkiest female character in the game.
  • Femme Fatale: She can certainly turn up the charm when it's needed.
  • Honey Trap: She's not above pulling this, and can even be persuaded to do this in one of her quests.
  • Hitman with a Heart: Without a doubt one of the nicest (and snarkiest) assassins ever encountered.
  • Hypercompetent Sidekick: She considers herself one to the Vestige. She does all of the work getting information, casing targets, and gathering contacts, and then they use it and become seen as a hero. She doesn't mind, though, since she's not in it for glory.
  • Kick the Son of a Bitch: Literally, in the Elder Scrolls Online: Morrowind reveal trailer. She kicks her mark into a giant Dwemer Humongous Mecha's flamethrower.
  • In Love with the Mark: Averted, but Discussed. She sincerely hopes that the Vestige doesn't ever appear on her ledger as her mark, as she's loyal to both them and the Morag Tong.
  • Professional Killer: As a member of the Morag Tong, she is a hired assassin.
  • Real Women Don't Wear Dresses: She LOATHES having to wear the Simple, yet Opulent dresses that dunmeri nobility are known for, even when the job calls for it. Her general argument is that in her line of work, fancy feminine outfits aren't the most practical thing to wear. Players can pass a persuasion check to tell her that she looks good in a dress, leading her to quietly daydream for a moment about wearing something more elegant in her off-time... and immediately follow up with a Can't Believe I Said That and remind the player they have a job to do.
  • Recurring Character: She pops in at least once in each Ebonheart province, as well as the Gold Coast in Cyrodil. She appears again in Morrowind, this time with her own questline.
  • Star-Crossed Lovers: A possible relationship between herself and the Vestige if they have the Persuasion perk, from her perspective and especially if you join the Dark Brotherhood. Her job, worldly affairs, and the Vestige's (possible) Brotherhood membership means that she can't act on her feelings as much as she'd like, but she's clearly smitten with them. She even gives the Vestige a Big Damn Kiss in the conclusion of the Dark Brotherhood DLC quest, The Sweetroll Killer.
  • Tall, Dark, and Snarky: A female example.
  • This Is Gonna Suck: When she discovers that the magical wards sealing off access to the hidden tunnels beneath Mournhold have been disabled.
    Naryu: So, um, fair warning. This could be bad. Real bad.
  • Tsundere: She takes quite a liking to the Vestige, although she claims it's purely for professional reasons. Nevertheless, she loves hearing the Vestige compliment her, goes way beyond her assigned duties to assist them, and admits to watching them from afar whenever she has the chance. All for professional interest, she assures you.
    • By the time of Morrowind, if the player had met and flirted with her in all other locations, this trait is mostly gone, with her being much more open about her feelings.

    Veya Releth 
  • Cutting Off the Branches: Her Morrowind quest ends with an option to instruct Naryu to kill her for her crimes, which if chosen to happen supposedly does so offscreen. Whether pre-planned or not, this ensured the possibility of her much more prominent return as The Dragon to Nocturnal in Summerset .
  • One-Winged Angel: She is the only character in the game who transforms not into some established Daedra variety or undead form, but into a completely unique mutated version of herself whose model is encountered absolutely nowhere else.

    Rigurt the Brash 

A Nord "diplomat" and leader of the Glorious Expedition for Nord Cultural Exchange tasked with diplomatic missions to far-off lands...all of which are simply excuses for King Jorunn to get him away from Skyrim.

  • Accidental Marriage: His appearance in Orsinium ends with him becoming engaged to an Orc ambassador after he accidentally tries to woo with an ancient marriage custom.
  • The Alcoholic: Like most Nords. His mission to gain alcohol for a group of envoys goes a bit awry when he drinks part of the gift.
  • Comically Missing the Point: Is ecstatic when the Lord of Alabaster reports him to Queen Ayrenn for war crimes since it means the queen will hear about him.
  • Innocently Insensitive: He's just too dumb to notice. For example, offering Khajiit the pelts of Saber Cats as an offering.
  • Lethal Chef: His baked bread is apparently awful.
  • Recurring Extra: He doesn't have much importance to the overall story but has become a regular appearance.
  • Small Name, Big Ego: He's cheerfully oblivious to the fact Jorunn wants him gone.
  • Snipe Hunt: None of his missions are actual diplomatic missions. The Pact just wants him gone.
  • Throw the Dog a Bone: His brash and boisterous Nordic behavior actually nets him a win in Summerset when he gets an audience with the Proxy Queen who finds such attitudes refreshing for the country.

    General Serian 

A Daggerfall Covenant general who seeks to conquer Stonefalls and forcibly annex it into High Rock.

  • Arc Villain: Of Stonefalls, or at least the first two thirds of it.
  • Flaming Sword: His Weapon of Choice.
  • Necromancer: Its revealed late in the Stonefalls arc that he's been raising his slain soldiers as zombies in order to keep the Pact at bay when they have him cornered.
  • One-Winged Angel: Transforms into a Flesh Atronach when he's down to half health.
  • Taking You with Me: Upon his death, his ghost manages to murder Tanval's son before he is banished.


A high ranking Dominion alchemist tasked with crippling the Argonians's contribution the Pact war effort. He is noted for his extreme cruelty and racism towards non-Dominion races.

  • Arc Villain: Of Shadowfen.
  • Everyone Has Standards: Quite a few Dominion soldiers and officers under his command are rightly uneasy or outright horrified and disgusted by his true goals, one in particular will outright defect to the Pact at the end of the Shadowfen arc if you decide to spare her.
  • Final Solution: His secret ultimate goal; corrupt the Emnemic Egg and forcibly sterilize the Argonians, dooming them to extinction.
  • Military Maverick: Its heavily implied that his genocidal ambitions go against his orders.


The Dark Brotherhood

A secret society of assassins spanning the entire continent of Tamriel. They worship Sithis and the Night Mother, believing all souls they kill go into the Void. As cutthroat assassins go, however, they are very loyal to their "family".

    Elam Drals 

A dry-humored Dunmer who mans the treasury, dolling out payment and comments whenever the player returns from a successful contract kill.

  • Deadpan Snarker: Very dry and sarcastic, Elam will often greet you with an insulting crack or a sardonic story of one of his many contracts.
  • Edible Bludgeon: Claims to have killed several people this way.
  • Evil Tastes Good: Elam often regales you with tales about food and murder, and it's hard to tell which of the two he enjoys more.
  • Inappropriate Hunger: Goes with the above. Elam often mixes work and some rather unsavory ways.

    Mirabelle Motierre 

A young Breton woman from a wealthy family. By her own admission, she grew bored of her pampered lifestyle and strangled a servant girl with a golden chain, after which she was contacted by the Brotherhood. She has never looked back since.

  • Call-Forward: Veterans of Oblivion and Skyrim will recognize that she's not the last member of the Motierre family to get involved with the Dark Brotherhood.
  • Crusading Widower: Of the female lover variety. While she was never officially anything more than a lover to Cimbar, she goes to great lengths eventually losing her own life to avenge his murder.
  • Revenge Before Reason: She will not listen to anyone, even when it's clear she's in over her head.
  • The Tease: Mirabelle likes to play this up upon meeting you, despite holding legitimate feelings for her lover, Cimbar.

The Fighters Guild

The nationwide faction of adventurers whom usually work as expert mercenaries, but during the Molag Bal crisis have shifted priorities to stopping his invasion at all costs.

    Guild-master Sees-All-Colors 
Voiced By: Rachel Robinson

An Argonian knight, thrust into the position of guild-master after the untimely demise of the previous leader. Under her leadership, the guild has shifted its priorities from financial gain to stopping Molag Bal.

  • Action Girl: Action lizard girl.
  • Hazy Feel Turn: It's left up to the player to decide if she is truly evil or simply doing what she felt was right.
  • I Did What I Had to Do: She murdered the previous Guild-master because of his indifference to the plight of Tamriel's citizens, and uses this trope as her justification.
  • Karma Houdini: She can be let completely off the hook at the player's discretion, though she receives a demotion from Guild-master. Although whether she truly deserved punishment for her actions is left up to you. If not, then she is either executed or exiled from the guild.
  • Light Is Not Good: She is a devout follower of Meridia, and it's implied that Meridia is the one that drove her to killing the previous Guild-master.
  • Reasonable Authority Figure: She is highly regarded by the guild members and genuinely wants to help the people of Tamriel. No matter the cost.


A Redguard blacksmith and knight, who helps the player throughout the questline. A childhood friend of Aelif.

  • Authority Equals Asskicking: He's made Guild-master as the quest's conclusion.
  • Childhood Friends: With Aelif. He's shocked and saddened when she shows her true colors.
  • Guest-Star Party Member: He joins your group several times in the questline. After Aelif's betrayal, he's your only ally.
  • Genius Bruiser: He's a capable fighter and the Guild's resident expert on a one-of-a-kind Dwemer forge.
  • Incorruptible Pure Pureness: Merric's soul is targeted for capture early in the questline. Precisely because it's so pure and dedicated to Stendarr, it would be an especially prized sacrifice to Molag Bal.
  • Knight in Shining Armor: The straightest example in the guild, being heroic and friendly as well as a sword and board knight. He's also the only main character in the questline without any dark secrets.
  • Real Men Love Jesus: The equivalent. His defining characteristic is his dedication to Stendarr and belief in righteous principles.


A Khajiit Nightblade, and a scout for the guild. She is also a skilled necromancer, able to enslave and communicate with undead souls.

  • Big Bad: She's an agent of Molag Bal trying to destroy the guild's infrastructure, as the guild is seen as a threat to Molag Bal's plans.
  • Face–Heel Turn: She used to be a proud member of the guild, but she was tempted by the power Molag Bal granted her.
    • Heel–Face Door-Slam: if the Fighter's Guild was completed before the main quest, you can find her in the Halls of Torment alongside Mannimarco. She promises to defect to your side if you free her. Turns out, she's telling the truth, as she joins your group if you let her go... until Molag Bal forcibly transforms her into a pathetic skeletal daedra that you must put down.
  • Fate Worse than Death: She is subject to eternal torment for failing Molag Bal, though the player can take pity on her and release her.
  • One-Winged Angel: Molag Bal turns her into a Titan at the end of the final quest, which you and Merric have to put down.

Psijic Order

An order of peace-loving, knowledge-seeking peoples of all races whose base is in Arteaum. They prefer not to influence events directly, but have been having more and more difficulty staying out of things as of late.

    The Auger of The Obscure 
Voiced By: Ben Diskin
A mysterious being from another dimension who has taken (or been forced into) the shape of a blue skull. It is able to see all of time and space and understand the infinite mysteries of the universe, but prefers to rant and joke rather than share anything particularly valuable.
  • Ditzy Genius: The Vestige questions the Auger's near-omniscience at the start of the quest due to its seeming inability to stay focused. However, it quickly becomes apparent just how profound its knowledge really is.
  • The Gadfly: Loves to call humans "meat-brains" and poke fun at them for no other reason than to amuse itself. To its credit, it feels somewhat guilty should its antics go too far and suggests buying gifts to make up for them, such as in the case of Josajeh. Unfortunately, the gifts it suggests would be too weird to be appreciated by the recipient.
  • Jerk with a Heart of Gold: A very mild example, the Auger initially views all humans as idiotic "meat-brains" and doesn't hesitate to poke fun at them (especially you). However, near the end of the Psijic quests it admits to having grown fond of you and confesses that it never truly thought all humans are stupid.

Non-Alliance Characters

The Five Companions

    The Five Companions In General 
A group of five individuals led by Varen Aquilarios who set out to help find the Amulet of Kings in hopes of making Varen the next Emperor of Tamriel by making him a Dragonborn through a ritual. It fails thanks to Mannimarco, who is revealed quickly to be working with Molag Bal.

  • Always with You: At the end of the main quest, both Meridia and Cadwell reveal that the Companion you sacrificed to power the Amulet of Kings has become a permanent part of your soul.
  • Heroic Sacrifice: In the final main quest, either Varen, Lyris or Sai must be sacrificed in order to give the Amulet of Kings the power it needs to help you defeat Molag Bal.
  • Teeth-Clenched Teamwork: They really don't get along at all, with only Lyris getting along with Sai Sahan and Varen.

    Abnur Tharn 
Voiced By: Alfred Molina

Imperial Battlemage, Chancellor of the Imperial City, and ancestor of Jagar Tharn. It was he who convinced Varen to perform the ritual that would supposedly make him a true Dragonborn, and ultimately betrayed the rest of the Five Companions to ally himself with Mannimarco once the latter's treachery was revealed.

  • A Darker Shade of Grey: He may prove to be an ally at some parts of the game, but he is a ruthless sorcerer who betrayed everyone in the Five Companions and aligned himself with Mannimarco just for his own benefit.
  • A Lighter Shade of Grey: In Elsweyr. Still a bit of a jerk, still power hungry, but he caused the dragon menace now afflicting the province, and he will do anything necessary to help clean it up.
  • Corrupt Politician: Chancellor of the Imperial City and apparent second-in-command to Mannimarco.
  • The Creon: As much as he desires power, he doesn't want the position of being emperor of Tamriel, and is content to just advise whosoever in charge.
  • Deadpan Snarker: Some of his exchanges with Lyris and Sai are hilariously snotty.
  • Dirty Old Man: He makes more than one casual reference to visiting prostitutes.
  • The Dragon: To Mannimarco. At least, that's what he likes to believe he is.
  • Even Evil Has Standards: Whatever degree of evil you believe he is, he's outright disgusted that his half-sister Euraxia has conquered the Khajiiti kingdom of Anequina (or, at least, that she did it without sanction from the Elder Council), and that her method of keeping her ill-gotten kingdom pacified is to have siege engines ready to level Rimmen if Anequina dares even hint of trying to throw her out.
    • Additionally, he's certainly powerful and likes having power, but he never once made a move against the Emperor to seize the throne; he's always been content to be The Dragon to the Emperor, or perhaps the Dragon-in-Chief.
  • Evil Chancellor: Ally of Mannimarco and chancellor to his daughter, the Empress Regent of Cyrodiil.
  • Evil Sorcerer: Very proud of his skill in magic, to say the least. Also The Dragon to Mannimarco.
  • The Friend Nobody Likes: Sai and Lyris both treat him with barely-concealed contempt (which he gives right back), even as they acknowledge his skills and knowledge as a mage and how essential he is to their efforts to mend the damage the Soulburst caused. Averted afterwards; though he and Sai still snark quite a bit at each other, it's obvious to Sai that Abnur has either changed for the better or allowed his hidden good nature to shine through a bit more; after Abnur's Heroic Sacrifice Sai outright mourns and regrets his death.
  • Heel–Face Turn: Defects to the protagonists' side after outliving his usefulness to Mannimarco. In Elsweyr and the Season of the Dragon storyine, he is unambiguously a good character, even if he's still more than a bit cranky and snarky. Even Sai Sahan now trusts him (even if he still doesn't like the man much).
  • Heel–Face Revolving Door: Playing through Elsweyr before the vanilla Main Quest apparently causes him to switch from being a good guy fighting alongside the Khajiit against an oppressor (his half-sister, no less), to a self-serving lackey of Mannimarco, and then back to fighting with the Good Guys in an attempt to stop the Planemeld.
  • Heroic Sacrifice: Averted at the end of the main quest: he's the only one of the Five Companions you can't sacrifice to use their soul to empower you with Akatosh's power from the Amulet of Kings (apart from yourself; you have no soul, which also makes you the only one who can be empowered), as he is the only mage present and the only one who knows the ritual.
    • (Apparently) played straight, however, at the end of the Season of the Dragon questline; after Kaalgrontiid is defeated at Dragonhold, the Aeonstone that the dragon was using to empower himself in an attempt to become a God is rendered unstable and will explode and wipe out at least Elsweyr, if not all of Tamriel. He stays behind to contain the explosion to only Dragonhold, saving tens of thousands of lives in the process. But then again, his death isn't 100% confirmed, as they Never Found the Body...
  • Hypocrite: He lampshades a lot of Mannimarco's ego and lust for power. While he is against Mannimarco's plan to outplay Molag Bal, he has absolutely no problem in taking the Amulet of Kings at the end of the final quest and attempting to make himself a Dragonborn, according to Meridia.
  • Insistent Terminology: Euraxia Tharn is not his sister, she's his half-sister, and he will not miss a chance to correct you or anyone else.
  • Jerk with a Heart of Gold: Ambitious? Yes. Prideful? Yes. Power-hungry? Beyond doubt. However, he makes it very clear that all that really matters to him is keeping what remains of the Empire whole and prosperous, and the citizens of Tamriel safe. In addition, if he screws up, he will do whatever possible to fix it. The gathering of power is just his secondary priority.
  • Jerkass: Lyris makes it a point to call him out on being this whenever the opportunity presents itself. However...
  • Jerkass Has a Point: His magical prowess and extensive knowledge of the Daedra, Coldharbour and Mannimarco's plans often prove invaluable.
  • Long-Lived: He's 164 years old. Nobody knows why, given Imperials typically have far shorter lives than that. It might relate to his connection with Mannimarco, however.
  • Pride: He thinks very highly of himself, to put it lightly.
  • The Quisling: Immediately allied himself with Mannimarco in order to keep his position of power within the Imperial Court and get his daughter on the throne as Empress-Regent. Mannimarco holds all the true power, though.
    • However, he claims he did so only so he could do what he could to preserve the Empire. That said, given the fact that he certainly is self-serving and ambitious even if he is telling the truth, keeping his holdings and power might have been a good reason for him to make that decision.
  • Redemption Quest: The nature of his involvement in the outbreak of Dragons in the Elsweyr chapter; his half-sister tricked him into releasing the dragons out into the province, and he assists the Khajiit militia in cleaning up the mess he helped create.
  • Token Evil Teammate: With the Five Companions being a rare case of a Five-Man Band with two traitors, he's the one who ends up as this while Mannimarco remains an unrepentant villain.

    Lyris Titanborn 
Voiced By: Jennifer Hale

A Nord half-giant, Lyris is Varen's Lancer and most loyal ally. She is also one of the first characters met in the game, helping you escape Coldharbour and freeing The Prophet.

  • Action Girl: Would you expect anything less from someone with giant blood in their veins?
  • All the Other Reindeer: Was teased when she was younger because of her height.
  • Amazonian Beauty: Imagine having Buffy the Vampire Slayer at your back, except she were king size rather than fun size. Lyris share's Sarah Michelle Gellar's looks and bigger, taller, than any character you can make, and treated as just as attractive in game as SMG is for real.
  • An Axe to Grind: Her weapon of choice.
  • Badass Normal: She does said ass-kicking with no innate magic or enchanted equipment whatsoever.
  • Berserk Button: Happens whenever Abnur Tharn starts being a Deadpan Snarker and mocking her or the other companions.
  • Broken Bird: The regret of her parents deaths, both of which she believes herself to be responsible for, has left her this.
  • Good Scars, Evil Scars: Has a scar along her left eye.
  • Half-Human Hybrid: She's... somehow part Nord, part giant through her father's family. Try not to think too hard about that.
  • Hidden Depths: Underneath that badass fighter is a woman plagued by Survivor's Guilt on account of her mother's death from childbirth, and the racism she endured for being a half-giant.
  • The Lancer: Follows Varen's choices without question and later The Prophet.
  • Mighty Glacier: Seems to favor strong, overwhelmingly powerful physical attacks and can take good damage, but isn't too quick.
  • Plucky Girl: She will save Sai Sahan with you or die trying.
  • Snark-to-Snark Combat: She actually does have a few with Abnur Tharn.
  • Statuesque Stunner: Lyris is ENORMOUS, towering over every other character in the game due to her giant ancestry and Sai is sweet on her.
  • The Smurfette Principle: The only female member of the Five Companions.
  • "Well Done, Daughter" Girl: Believed her father hated her for the death of her mother in childbirth and it provides her a big source of resentment towards him because she simply wanted his love. In truth, he loved her, but he was unable to find ways to show it and he died before he could do so.

    Sai Sahan 

A Redguard noble who is the leader of the Imperial Dragonguard as well as being the Grandmaster of the Blades. He currently resides in Coldharbour being interrogated by Mannimarco.

  • Amazon Chaser: He is shown to have feelings for Lyris when the player goes to rescue him from the Chamber of Seduction in the Halls of Torment.
  • Badass Baritone: Not surprisingly, considering who his voice actor is.
  • Bald of Awesome: Shaved, as per Redguard tradition.
    • You can ask him why he doesn't shave the beard too, since an enemy might grab it; he replies that many have tried - and lost their hands.
  • Good Scars, Evil Scars: An x-shaped one on the left side of his chest.
  • Made of Iron: It's said that no one can break him... which is shown in the Halls of Torment quest, where he supposedly endures physical and mental torture for years.
  • My Greatest Failure: He considers his inability to master the sacred art of sword-singing passed down by his Yokudan ancestors to be this.
  • Proud Warrior Race Guy: Like most Redguards.
  • Snark-to-Snark Combat: He has a little bit of this with Abnur Tharn in the Valley of Blades quest.
  • Unexplained Recovery: Even if you sacrificed him to power up the Amulet of Kings in the main storyline, he will show up in the Dragonguard prologue. Even he doesn't know how he is still alive.
  • Walking Shirtless Scene: Doesn't wear a shirt.

Voiced By: Jim Ward

An Altmer necromancer, Mannimarco serves not only as the hook for getting the Player Character into the story via stealing their soul but through his Worm Cult is a threat to all Tamriel.

  • And I Must Scream: Predictably so, this is his punishment for betraying Molag Bal.
  • Badass Long Robe: You gotta admit, this guy has a damn good sense of fashion.
  • The Chessmaster: He successfully plays Varen and the other four companions into getting the Amulet of Kings, thus kicking off the game's main plot.
  • Dark Is Evil: This guy is the necromancer in Tamriel, and his companions found out he was Evil All Along way too late.
  • The Dragon: To Molag Bal.
  • Did You Just Flip Off Cthulhu?: Oh, he definitely does when Molag Bal finds out he's been plotting against him.
  • Evil Sorcerer: A textbook example. Necromancy is a big no-no in most of Tamriel, and he's The Dragon to Molag Bal.
  • False Friend: The others didn’t like him, but they still assumed he was loyal to their cause. They were horribly wrong.
  • A God Am I: His true goal is to replace Molag Bal as the God of Schemes.
  • Hypocrite: He calls you an arrogant, presumptuous, egotistical twaddle for wanting to defeat Molag Bal, yet he considers himself a god and was cocky enough to think he actually had a chance against the Lord of Domination. Abnur Tharn even lampshades this.
  • Karma Houdini: If you decide to release him from Heart's Grief during the last main quest. He himself says you that will regret this decision, and the other Five Companions' reactions are quite predictable.
    • Foregone Conclusion: Mannimarco has to survive (for a given lich-allowing value of the word) the events of the game and (eventually) be able to move around on Tamriel, given that he appears in Daggerfall some six centuries later.
  • Not So Different: To Miraak from The Elder Scrolls V: Skyrim; both are trying to outplay their Daedric Lords, and both horribly fail.
  • Pride: Takes this to a whole new level. He even thinks he can outplay Molag Bal and replace him as the new God of Schemes. This goes as well as you'd expect.
  • Religion of Evil: His Worm Cult are responsible for dropping the Daedric Anchors across Tamriel, and have been rounding up sacrifices to do so.
  • Smug Snake: He seems to think that he is a Magnificent Bastard, but the fact that Molag Bal learns of his betrayal and subjects him to eternal torment would suggest otherwise.
  • The Starscream: He attempts to usurp Molag Bal. Doesn't go so well for him.
  • Too Dumb to Live: Mannimarco made an extremely grave mistake by trying to outplay Molag Bal and take his place to become the new God of Schemes. To say that his arrogance cost him dearly would be putting it lightly.
  • Villainous Breakdown: His torment after trying to outplay Molag Bal leaves him begging for mercy that will not come for ages.
    Mannimarco: Please! No more! It was a misunderstanding, great one! Let me prove my loyalty. No more, I beg of you!


    Clavicus Vile and Barbas 

The Daedric Prince of deals and bargains, and his loyal, if snarky companion.

  • Big Bad Duumvirate: Alongside Barbas in Morrowind, and with Mephala and Nocturnal in Summerset.
  • Deal with the Devil: As per usual with Vile, this is his specialty.
  • The Dragon: Barbas serves as this as well as the Final Boss for the Morrowind chapter, being fully cooperative with his master's schemes in this case in contrast to his role as The Conscience to Vile in other appearances.
  • Enemy Mine: After Nocturnal turns on him and Mephala at the climax of Summerset, he agrees to help the Vestige for a chance to get back at her. He even agrees to join Sotha Sil's Coldharbour Compact once Nocturnal is defeated.
  • Non-Action Big Bad: Despite being the mastermind behind the plot to steal Vivec's power in Morrowind, he doesn't actually do any of the heavy lifting himself, instead leaving everything to Barbas.


The Daedric Prince of spiders, secrets and shadows.

  • Big Bad: Of Summerset, at least at first.
  • Disc-One Final Boss: She spends the majority of Summerset as the Court of Bedlam's primary leader and the main vilain of the main quest, only for Nocturnal to usurp her near the end.
  • Enemy Mine: After Nocturnal turns on her and Vile, she agrees to help the Vestige stop Nocturnal in revenge. Like Vile, she even agrees to join the Coldharbour Compact after Nocturnal is defeated.
  • Greater-Scope Villain: Of the Fungal Grotto and Crypt of Hearts dungeons.
  • Many Armed And Dangerou: Her physical manifestation has multiple arms, like a spider.


The Daedric Prince of Life and Energy. She assists you in the main Coldharbour quests to thwart Molag Bal and end the Planemeld.

  • Big Good: Is this for the main questline in Coldharbour.
  • The Chessmaster: She uses you (which she even admits) to build her an army and use it to destroy the Planar Vortex and outplay Molag Bal, which completely ends his Planemeld.
  • Gameplay and Story Segregation: Despite her absolute loathing for the undead, she doesn't even mention it if you are a vampire. Granted, it could be a case of Enemy Mine, but still.
  • Good Is Not Nice: Par for the course for her. She will stop at nothing to stop Molag Bal. Nothing. She just barely manages to stay shy of Well-Intentioned Extremist territory.
  • Greater-Scope Villain: Is technically this for the Fighters Guild arc, as she orchestrated the murder of Jofnir Icebeard in order to manipulate the Guild into fighting Molag Bal's forces in her name. Darien, who is her champion, even warns the Player Character at the end of Summerset questline that she cannot be trusted.
  • Knight Templar: Not surprisingly.
  • The Reveal: She turns up ahead of the player's forces during the siege on Molag Bal, while still under the guise of The Groundskeeper, and reveals her true identity.
  • Walking Spoiler: She plays a significant part in the main storyline.
  • We Have Reserves: She sends the player and many of his/her allies on a mission where she knows many, if not all of them will die. She even seems unfazed as her most devout follower, King Laloriaran Dynar, dies because of her actions.

    Molag Bal 
Voiced By: Malcolm McDowell

The Daedric Prince of Enslavement and Domination. He is currently trying to merge his realm of Oblivion, known as Coldharbour, with Tamriel.

  • And I Must Scream: When you "kill" him. Seems like the God of Brutality that has caused so much pain to mortals has finally received immense agony in return.
  • Berserk Button: Whatever you do, don't betray him! Mannimarco learned this the hard way.
  • Big Bad: He's this for the entire game.
  • Carry a Big Stick: It's not so fun being on the receiving end of his mace this time around.
  • The Dreaded: Many of the Daedric Princes qualify as this, but few names in Tamriel inspire as much unmitigated fear as his does. Especially during this time period.
  • Evil Sounds Deep: His voice when Dark Anchors appear.
  • God of Evil: While he's not the only malevolent Daedric Prince in Oblivion, he's certainly the most prominent one in this game, and the largest threat to Tamriel. Indeed, out of all the Daedric Lords, he's the only one who seems to be purely malevolent; even Mehrunes Dagon, Big Bad of Oblivion, had positive attributes as the god of change and revolutions. Molag Bal's spheres are Domination and Brutality, which generally means making sure the strong oppress the weak as cruelly as possible.
  • Graceful Loser: After the final battle when you defeat him, you transport to the Colored Rooms of Meridia to reclaim your soul. He appears as a phantom and congratulates you in a cold and venomous tone.
    • This might also double as Foreshadowing. At first, he says that you could have been his servant, and that the world would have been better off had the Planemeld been allowed to succeed, and that if it had, he would have 'protected you' and that there are 'far worse masters than him.' At first, this sounds like him being a Sore Loser, but considering what has been going on in the Craglorn arc, he might have actually been serious.
  • Knight of Cerebus: Molag's always been bad news in The Elder Scrolls, but he takes it Up to Eleven this time around.
  • The Man Behind the Man: Mannimarco worships him. Well, not for long.
  • Rape Is a Special Kind of Evil: Why Lamae Bal hates him so much. He's not called the 'King of Rape' for nothing.
  • Red Baron: 'Prince of Domination,' 'God of Schemes,' 'King of Rape'...
  • Religion of Evil: While he is worshipped by quite a few Daedric cults, the most prominent during the game is the Worm Cult.
  • Satanic Archetype: Complete with horns and a tail.
  • Worthy Opponent: After completing the main quest, he grudgingly admits that you are this in the Colored Rooms.
  • Xanatos Gambit: Meridia implies that him being defeated actually might have worked out in his favor, in some ways... and that he's not done with you yet.
  • Your Soul Is Mine: And you're going to go To Hell and Back to retrieve it from him. Literally, in this case.
  • You Have Failed Me: When Doshia fails to kill you. As well as Aelif.


The Daedric Prince of Night and Darkness.

  • Absolute Cleavage: She is wearing the same revealing outfit as she did in Skyrim.
  • Big Bad: She serves as the main antagonist of the Clockwork City DLC and the Summerset expansion.
  • Big NO: She lets loose one of these right before the Vestige thwarts her plans with the Dawnbreaker.
  • Power of the Void: Claims to have this since she existed before Oblivion did.
  • The Starscream: At the climax of Summerset's main quest, she backstabs Clavicus Vile and Mephala in order to take the Crystal Tower's power all for herself.
  • Took a Level in Jerkass: In previous games, she was generally one of the less malevolent Daedra and a case of Dark Is Not Evil by their standards; here, she is an Omnicidal Maniac. Considering the fact that ESO is a prequel to the entire rest of the series, this trope does not apply in-universe and instead means that she Took a Level in Kindness by the era of the numbered games.


The Daedric Prince of Madness, Insanity, and the Arts. He plays a central role in the Mages' Guild questline, and shows up in a few other quests as well.

  • Affably Evil: He genuinely seems to like the player character. In his own way, of course.
  • All-Powerful Bystander: He indicates several times that he's fully aware of what Molag Bal is doing, but doesn't seem to care enough to do anything about it.
  • Arc Villain: Of the Mages' Guild questline.
  • Badass Beard: He's got a full beard and is a Daedric Prince. Hard to come by someone more badass in Elder Scrolls.
  • Cloud Cuckoolander: Did you honestly expect anything else from him?
  • The Corrupter: Drove the citizens of Southpoint completely insane, and corrupted its Mayor into being his Dragon for his own amusement.
  • Even Evil Has Loved Ones: Played for Laughs. The way he reacts to Gutsripper dying is one of the most humorous Villainous Breakdowns in the entire series.
    Sheogorath: Puppy-killer! Come to steal me books? Who? Where? What? When? Sometimes why?
  • Faux Affably Evil: His friendliness is much more mocking and backhanded towards Shalidor. Especially when it comes to Valaste.
  • Friendly Enemy: Towards the player character. He even refers to them as his 'favorite mortal,' and says that the trials were 'the most fun he's had in years.'
  • It's Personal: He and Shalidor really have it out for one another.
  • Mad God: Par for the course for him.
  • Non-Action Big Bad: True to his previous depictions, such as Shivering Isles where physically attacking him is demonstrated to be both futile and suicidal. Instead, Haskill rather humorously serves as the Final Boss for the Mage's Guild quest.


The Daedric Prince of Fear and Nightmares. She serves as the Arc Villain of the Stormhaven Questline in the Daggerfall Covenant, in which she and her cult, the Supernal Dreamers, drag High King Emeric and several others into an endless nightmare, for seemingly no reason other than because she can.

Other Characters

    The Prophet 
Voiced By: Michael Gambon

A mysterious enemy of Molag Bal and Mannimarco kept as prisoner in Coldharbour. He helps the Soulless One to escape and is in turn rescued by him.

  • Amnesiac Hero: He was found by Moth Priests with no memory of his past life. Played With in that he was amnesiac but by the time you meet him, he has recovered his memories and simply hides it out of shame.
  • Big Good: None of the three big factions really want Molag Bal to win, but their main focus is one each other. The sole goal of the Prophet is stopping the Daedric Prince and saving Tamriel.
  • Blind Seer: The result of him reading the Elder Scrolls.
  • Handicapped Badass: He may be blind, but he certainly doesn't need vision for anything. His senses are extremely impressive, he always knows when you're there, and where you are at all times.
  • I Was Quite a Looker: Flashbacks to before he prematurely aged show he was a handsome, dark-haired man.
  • My Greatest Failure: When he was over-confident enough to think trusting Mannimarco was a good idea.
  • The Reveal: He's none other than Varen Aquilarios, former leader of the Five Companions and Emperor of Cyrodiil.
  • Younger Than They Look: Looks 70 when he's at most in his 40s.

    Sir Cadwell 
Voiced By: John Cleese

An old and surprisingly sane soul shriven of Coldharbour who will guide you on a certain quest throughout Coldharbour. He later appears in Elsweyr, where he learns about his past.

  • Amnesiac Dissonance: Elsweyr reveals that he was not a good person in life, something he takes great shame in once he remembers.
  • Back from the Dead: Twice over! The first time is decidingly unwilling, as Zumog Phoom ends up using his lifeforce to resurrect his living body, Cadwell the Betrayer. After Phoom and Cadwell the Betrayer are defeated, Sir Cadwell returns, claiming that all he needed was "a quick dip" in the pools of Coldharbour.
  • Badass Beard: It really does fit with his heroic nature.
  • Beware the Silly Ones: Various Daedra learned this the hard way.
  • Big Damn Heroes: He becomes one of the closest allies to you once you go to Coldharbour, he assists you on nearly every single main quest. He definitely isn't joking when he calls himself a Knight.
  • Cloud Cuckoolander: Most notable trait about him, he even has a pot on his head. Ironically, he's the only soul shriven in Coldharbour that's considered sane.
  • I Hate Past Me: In Elsweyr , when he learns/remembers just how terrible he was when he was alive.
  • Insanity Immunity: The reason he's still lucid (for a given value of such) despite being soul shriven - he was already mad prior to being taken to Coldharbour. In fact, he openly admits to liking the place.
  • Post-End Game Content: After the main quest is completed, he is put in charge by Meridia of allowing the Vestige to safely travel to their rival Alliances and experience their content.

    King Laloriaran Dynar

The last king of the Ayleids, who was thought to have perished fighting the Alessians alongside the Direnni Hegemony at Glenumbra Moors. It turns out, he was Meridia's champion and master tactician, and was able to place the Hollow City, a piece of Meridia's realm where Molag Bal could not enter, into Coldharbour itself. He is one of the primary questgivers in Coldharbour.

  • Alas, Poor Villain: In-Universe example. Despite the fact that he admits that his people were as monstrous as history says they are, he also mourns them and dialogue reveals he can't imagine a darker day then the end of the Ayleids.
  • Badass in Distress: He's trapped in the Lightless Oubliette. You first quest in Coldharbour is to rescue him.
  • Big Good: Of the Coldharbour arc. He's the reason Hollow City is a safe haven for those trying to fight Molag Bal.
  • The Champion: of Meridia. The Ayleids in general were devoted to worshiping her.
  • Early-Bird Cameo: He shows up in a quest in Glenumbra Moors, ages before you actually meet him.
  • Last of His Kind: He's not only the last Ayleid King, he's the last known Ayleid in existence.
  • Royals Who Actually Do Something: Upon finding out that the Fighter's Guildhall in the Hollow City doesn't have a leader, he takes it upon himself to assume the position.
  • Token Heroic Orc: The Ayleids were a monstrously brutal race of elves, at least according to human historical sources, but Dynar himself is actually not a bad guy. Further dialogue reveals that he turned against his fellow Ayleids because he believed in the younger race's cause. Also, unlike the reveal of the Falmer in Skyrim, he admits that the Ayleids were just as monstrous as history states them.

The Trailer Specific Characters

    General Tropes 
  • Asskicking Equals Authority: Every champion can kick massive amount of asses and as the result became leader of their faction.
  • Canon Foreigner: They are only featured in the trailer produced by Studio Blur and not a single line is mentioned about them in-game. However, Zenimax then released the costumes worn by the champions in the game.
  • Fighter, Mage, Thief: The Nord, Altmer, and Breton leaders respectively each exemplify one of the archetypes.
  • Heroes Prefer Swords: Every champion wields a sword.
  • Mêlée à Trois: Three factions attack the fort and come to blows with one another, before the Dremora show up.
  • No Name Given: We're never given their names.
  • Redshirt Army: Every character other than the respective faction's champion are easily taken down and, soon, forgotten. Possibly extended to the mage corps and possibly some chunks of the Ebonheart forces who attack Imperial City during the third trailer, since otherwise the Altmer Swordknight wouldn't be able to stroll around the walls of the Imperial City.
  • The Champion: The raid squad leaders are the Champions of their respective groups.
  • The Quiet One: They are there (an unidentified fort and Imperial City) to fight, not talk.

  • Badass Beard: His long white beard is majestic.
  • Badass Grandpa: Has a long white beard but is easily a match for warriors half his age.
  • Braids of Barbarism: Styles his hair in braids and happens to be a Nord.
  • An Axe to Grind: His main weapon is a massive battleaxe.
  • And I Must Scream: His last known fate (for gamers at least) is that he was defeated, captured, and imprisoned by Mannimarco and Molag Bal in Coldharbour.
  • Guttural Growler: The only sound that comes from his mouth are either screams or a warcry. The other two champions don't speak at all.
  • Horny Vikings: His helmet is adorned with unique horns.
  • Kick the Dog: He uses the ribbon which the Breton Ranger held as a rag.
  • Large and in Charge: He is the biggest Tamrielic character in all trailers.
  • Mighty Glacier: Strong, can soak up a lot of damage, and can return the favor, but is the least agile out of three champions.
  • Rapunzel Hair: His hair reaches his waist.
  • Tribal Face Paint: On his face, underneath his helmet.

    Altmer Swordknight 

    Breton Ranger 
  • And Then John Was a Zombie: In the mid-second trailer and onward.
  • Back from the Dead: In addition to being turned undead to begin with, the Elsweyr trailers show him alive again and helping to deal with the dragons ravaging the country.
  • Bow and Sword, in Accord: As befitting of the Ranger class, he wields a bow.
  • Dying as Yourself: His eyes and skin return to their natural tone in his final moments and he doesn't resist the Altmer.
  • I Die Free: The Altmer Swordknight kills/purifies the undead Breton in the fourth trailer.
  • The Lady's Favour: Breton Ranger held a ribbon which came from a woman, maybe his lover.
  • McNinja: Cowl and masker? Check. Throwing Knives? Check. Extremely agile? Big check.

    Redguard Warden 
First appears alongside Naryu in the cinematic trailer for the Morrowind chapter.


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