Characters from The Dresden Files, the Chicago Mafia.
WARNING! Due to the books relying heavily on mystery and surprise, the pages would be virtually unreadable with excessive spoiler tags. Therefore, all spoilers except for the most recent novel (Skin Game) and the most recent comic (Wild Card) are UNMARKED. Tread carefully.
- Harry and Harry's Household
- The White Council
- The Church
- The Vampire Courts
- The Denarians
- The Fae
- The Fomor
- The Kemmlerites
- Chicago Police and FBI
- Other Powerful Entities
- Ordinary People and Badass Normals
Baron John "Gentleman Johnny" Marcone
The boss of the Chicago criminal underground, he's not quite as unpopular with the cops as one might expect since he runs his operation with the minimum of bloodshed and the maximum of profit. He's smart enough that he generally tries to keep Harry on his side, but isn't averse to working against him when necessary. Harry hates his guts, but he has still probably done him more good than harm overall, even as the two men recognize that they will eventually come into a situation where only one will be left standing.
Recently became the first mortal signatory to the Accords, and in doing so became the Baron of Chicago.
- Abnormal Ammo: Uses an anti-ward musket ball in "Even Hand". According to Gard, who made it, a bullet of that power takes a ridiculous amount of power to enchant, and it'll only work if the original bullet has killed a great man.
- Affably Evil: Can be very charming when he wants to be, is almost uniformly polite in the face of Harry's deliberate provocation, and has assisted the heroes even in situations where it doesn't materially benefit himself. Harry continuously reminds himself that, no matter how often Marcone assists him or even saves his life, he is still a bad person.
- Ambiguously Evil: Sometimes it's hard to tell if he's a Type I Anti-Villain or a particularly hardcore Anti-Hero.
- Anti-Villain: He's more often help than hindrance to Harry; while his empire of crime is vast and increasing, he maintains order and reduces violence. We ultimately learn from his Start of Darkness in White Night that the motivation that drives him is to prevent Innocent Bystanders from harm, and he is desperate to heal a young girl in a coma from a bullet meant for him. In Small Favor, he refuses to be freed first until the Archive is rescued, and during the subsequent escape, shelters her and makes sure she is the first person on the rescue helicopter.
- Arch-Enemy: He believes himself to be this for Harry Dresden. He had stated in his monologue in "Even Hand" that someday he and Harry will face each other for one final time and has been preparing armament to ensure his victory. It's difficult to decide which is more impressive: that Harry can destroy the strongest mob boss in the nation or that Marcone can kill one of the deadliest wizards on the planet.
- Authority Equals Asskicking: Even when he's not surrounded by God-knows-how-many bodyguards, this is seriously one guy you do not want to mess with. He has led an army of mercenaries into battle. He is an expert marksman, able to hit Nicodemus while not striking the Shroud of Turin Nicodemus wore as they were atop a high speed train.
- Badass Normal: One time, he ripped Nicodemus into shreds with a machine gun. It slowed him down for, like, two seconds, but it's the thought that counts.Marcone was criminal scum, but I’ll give the rat his due -— he’s got balls that drag the ground when he walks.
- Badass in a Nice Suit: Always dressed impeccably.
- Berserk Button: It's hard to find something that will set Marcone off, but if he even thinks you're threatening children, and especially Amanda Beckit, a.k.a. "Persephone", he will murder you until you die. He outright says in Changes that part of the reason why he is helping Harry against the Red Court is because they are hurting children.
- Batman Gambit: In Skin Game he, Mab and Hades execute one jointly, years in the making, to get revenge on Nicodemus for his plot in Small Favor. It works to a breathtaking degree.
- Big Damn Heroes: He's needed to be rescued a couple of times now. On the flip side, he's also been one to show up at the last second with a rescue squad (usually Hendricks and Gard) a couple of times as well.
- Born in the Wrong Century: Nicodemus has commented on the irony. A few centuries ago, a man like John Marcone could carve out a kingdom and rule it with the kind of stable, effective-if-ruthless government that people really would appreciate. But it's been a long time since that age of warrior kings. He seems to be aware of it himself, if his choice of magical employees are any indication. Harry appears to take it to heart in Skin Game, where he honors an ancient Norse-Germanic tradition of wergild and pays the crime boss for the henchman who died during the robbery to smooth things over. Marcone, after some deliberation, decides he likes the idea and accepts.
- Clasp Your Hands If You Deceive: He does the finger-steepling thing quite a bit, as his character design is based on David Xanatos.
- Crazy-Prepared: This is a man who puts extra light and thin doors at dramatic entry points to reduce shrapnel. Not to mention having both technological and magical defenses installed in multiple safe houses, though they do sometimes interfere with one another.
- Cynicism Catalyst: He will do anything to try to make up for the fact that a little girl took a bullet meant for him and has been in a coma ever since. When Harry soulgazed him in Storm Front, even before he discovered what had happened, Harry could tell how much that single event had changed him.It was a dry and cool place, inside Gentleman Johnny Marcone. Except for one dim corner. There, hidden away from his everyday thoughts, there lurked a secret shame. I couldn't quite see what it was. But I knew that, somewhere in the past there was something that he would give anything to undo, would spill blood to erase. It was from that dark place that he drew his resolve, his strength.
- Diabolical Mastermind: One does not become boss of Chicago's underworld without becoming both of these.
- Deadpan Snarker: His narration of "Even Hand".Mag entered in the manner so many of these self-absorbed supernatural cretins seem to adore. He blasted the door into a cloud of flying splinters with what I presumed was magic.
For God's sake.
At least the vampires would call for an appointment.
- The Don: Runs basically all organized crime in Chicago. The cops are actually fairly willing to put up with this, as organized crime's gotten a lot less violent since he took over, and his control of things prevents turf wars.
- Enemy Mine: Has teamed up with Harry more times than he's been an antagonist.
- Even Evil Has Standards: Marcone is willing to take a profit from any single vice you can name . . . except those which involve the exploitation of children. The defining moment of this trope may have been the opening scene of "Even Hand", where he personally sees to the execution of a pimp who sold children and a drug dealer who sold to minors.
- Evil Gloating: Marcone actually does this, but only in a non-violent situation and when he is fully protected from Harry's response. This happens when Harry sees Helen Beckitt come in to the main office at Marcone's "health club" and reveal herself to be Marcone's lover.
- The Fettered: Marcone is a pure pragmatist, capable of making ruthless and utterly cold-hearted decisions if it means good business. Unless children are concerned. On at least one occasion, Marcone has knowingly made a bad decision because a child's safety was on the line.
- Friendly Enemy: Generally courteous, and often helpful, towards Harry. Harry responds by being as rude as possible to drive home his view that Marcone's a villain, however friendly he acts. Both men respect one another, after a fashion, even as they realize that they will never be able to reconcile their fundamental differences.
- Friend to All Children: His first rule. To Harry's annoyance, since it means he can't just dismiss the guy as a mustache-twirling villain.
- Genre Savvy:
- After the first time failed, Marcone never threatened Harry again and had accepted with saintly tolerance Harry's insults and property destruction. This seems bizarre for The Don at first sight, until one realizes that he must have recognized that Harry always came out not only alive, but victorious over and over again against enemies several magnitudes stronger than him (and Marcone). As per "Even Hand", Marcone has been implementing precautions into all his buildings specifically to destroy Harry.
- Word of Jim is Marcone is the type who would read the Evil Overlord List and roll his eyes at some of the really stupid things on there.
- Green Eyes: Harry's usual description is "the color of worn dollar bills". Murphy compares them to "dead grass". Noticeably, in a flashback, his eyes are a more healthy-looking "bright, grass-green".
- I Gave My Word: Johnny takes the obligations he assumes very seriously. If you buy protection from him, his people will protect you, not just from shakedowns, but from outside threats as well. If signing the Accords means that a supernatural problem occurring in his territory is his responsibility, then he will make certain that the problem is dealt with. And he is fully willing to put his own life on the line to ensure that his obligations are met.
- I Know Your True Name: Actually, we don't. In his narration of "Even Hand", he mentions the fact "John Marcone" is not his real name.
- Improbable Aiming Skills: With a throwing knife — namely, the incident in Fool Moon where, while suspended upside-down above a pit, he manages to throw a knife with enough accuracy to sever a rope at least ten metres away. Did we mention this was at night with a loup-garou attacking?
- Knife Nut: He always seems to have several lying around.
- Lesser of Two Evils: It's frequently pointed out that, yes, he's the leader of all organized crime in Chicago, but his standards and pragmatism keep the levels of collateral damage much lower than they would be without him, and his absolute control over the criminal underworld has stopped turf-wars. On a plot level, he's been a major figure in roughly half the books so far, and has been the actual villain in exactly zero of them.
- The Mafia: Runs the Chicago branch, though with less wise-guy tradition and more ruthless pragmatism.
- Major Injury Underreaction: "Even Hand" ended with his arm broken, several ribs bruised or cracked, and lacerations all over his body. He barely reacted, killed the dark wizard, and went out to a nice restaurant after a quick check-in with his private doctor.
- Man of Wealth and Taste: As a Sharp-Dressed Man who owns a whole fleet of expensive cars, and only buys the best of anything, this is a given.
- Meaningful Name: His moniker, "Lord of the Underworld" has several relations to the genuine Hades. Both are powerful, pragmatic men who don't take incursions onto their territories lightly. They both defend their troves of valued possessions. They also took from "Demeter" her precious daughter and are unable to return her, though in Hades case it is by virtue of Persephone choosing not to return and Marcone's is presumed dead by her mother.
- Morality Pet: "Persephone", the girl who was put into a coma by a drive-by hit on Marcone when he was younger. Harry outright says that this is the entire reason why Marcone tightly controls the streets and doesn't hesitate to kill criminals who hurt innocents. To a certain extent this applies to all children (for instance, his protectiveness towards the Archive), as does his Berserk Button.
- Mysterious Backer: Mostly since, as the name itself implies, he's a pragmatic, but ruthless gangster.
- Nerves of Steel: One of the many things Harry notes about Marcone is that he is absolutely without fear.
- Noble Demon: The man is corrupting scum. He will work his way through Pragmatic Villainy with a cold ruthlessness. However, he always honor his promises and debts, and he never harms children in his venture, at least not directly. He won't permit any drug dealing to them and will personally deal with the violators.
- No-Nonsense Nemesis: This is how he and Harry view each other. Neither treat the other lightly or with anything but cautious respect. Take some of the rooms Marcone designed just to stop Harry (see There Is No Kill Like Overkill) and the man hires a Valkyrie who works for Odin as his security manager for the magical side.
- Not Distracted by the Sexy: Remained completely focused on the task at hand in the Raith Deeps, when Hendricks and even Harry became momentarily distracted. He managed to see Lara's charade at their first encounter, immediately realizing she was using her father as a pawn. In Cold Days, Thomas tells Harry that Marcone has become the second man to turn Lara down in a century (Harry being the first).
- Neighbourhood-Friendly Gangsters: His modus operandi reduces the amount of collateral damage and civilian casualties in Chicago's criminal underworld. However, it's made explicitly clear that this is done out of ruthless pragmatism, not any real sense of decency.I am not a humanitarian. When I offer charity it is for tax purposes.
- Papa Wolf: Summed up when Harry makes a probing threat against Persephone:I'll kill you. If you so much as breathe in her direction, I'll kill you, Dresden. Myself.
- Pragmatic Villainy: His way of dealing with Harry Dresden in Storm Front is to try and pay Harry to not work the case. He escalates the amount offered to a considerable amount: a week's pay for doing nothing. It is said this is his usual method of getting people out of his way.
- Red Baron: Gentleman Johnny Marcone. It says something about the man that he makes the nickname "Gentleman" badass.
- Rags to Riches: Mentions in Fool Moon, when a loup-garou is on the loose, that his parents were in no position to leave him much of anything, let alone the silver necessary to kill it.
- Secret Test of Character:
- A subtle one in his first encounter with Harry. When he asks for Harry's normal hourly rate, to calculate how much taking it would cost to pay Harry to take the week off and do nothing involving the case, Marcone's initial calculation increases the total by several hundred dollars. Harry quickly corrects him to the proper lower estimate and Marcone acknowledges the error. He wonders just how much of an honest person Harry is and gets an answer.
- He also got one by looking Harry in the eyes to engage in a soulgaze. Harry, not Marcone, was the one to look away first. They stared into each other's souls and Harry blinked.
- Semper Fi: Formerly. In "Even Hand," Marcone references a "patriotically delusional youth." Later WoJs would confirm that Marcone served as a Sergeant in the Marines.
- Sharp-Dressed Man: He tends to wear silk suits "worth more than Harry's car". Then again, that's not saying much . . .
- The Stoic: In Death Masks, the fact that he blinks once is implied by Harry to be a massive tell for him. Invoked in "Even Hand".Marcone: (Narration) I am not made of stone, but I have found it is generally best to behave as if I am.
- The Only One Allowed to Defeat You: For Dresden. He is sure that one day he and Dresden would face each other one last time. And he is not certain that he would be the one left standing. Though unlike many examples of this trope, it's not so much that he wants to kill Harry himself (he doesn't, really), but he recognizes that given Harry's principles and his own position as The Don, they will eventually, inevitably, go up against one another.
- There Is No Kill Like Overkill: He is preparing for Harry finally coming after him, so he plans in spades to deal with him and any potential Death Curse Harry could strike him with. One room in his establishments is guarded by sigils painted in invisible ink, set to activate if a person of serious magical talent walks on them (like Harry), and will activate a cache of claymore mines. These mines are buried about one every square foot in a small room, but the walls are covered, and likely the ceiling as well. If each mine holds only 300 pieces of metal shrapnel, then even powerful monsters would be severely injured. A human wizard (like Harry) would likely be dead before he knew what hit him and thus unable to cast a death curse.
- Vetinari Job Security: He's a crime lord who makes a profit off any vice trade you care to name, but he's infinitely better than any of the alternatives. Harry at one point tells him someday he won't be the lesser evil, but until then, it seems everyone is relieved Marcone's running the Outfit and keeping the collateral damage down.
- Villain Ball: One of the few mistakes he has made in the series thus far is his not realizing Helen Beckett is the one who sold his location and information to the Denarians in Small Favor. To Helen's benefit, though, Torelli jumped at the part of being The Starscream and take advantage of Marcone's disappearance.
- What Beautiful Eyes!: He has Green Eyes, which suggest extreme materialism (being the color of worn dollar bills).
Marcone's chief bodyguard/enforcer.
- Amazon Chaser: Potentially, if his relationship with Gard, and momentary distraction caused by the sight of battling Raith sisters, is any indication.
- Badass Normal: Joins Thomas in charging a line of undead uberghouls at the end of White Night. And survives.
- The Bet: With Sigrun in "Aftermath". He guesses Murphy will realize Maria is one of Marcone's agents without being told. He got a twenty from her.
- The Brute: He is strong, tough, and fearless, serving as Marcone's personal bodyguard. Unlike most brutes, he does have a very sharp mind underneath, but he only shows this in private moments or when things are dire. Otherwise, he is content to appear to be Dumb Muscle.
- Cultured Badass: In addition to being a juggernaut of a man, Hendricks is quite well read.
- Evil Redhead: Morally ambiguous redhead, at least. With a crew cut.
- Face of a Thug: Looks rather brutish and intimidating, but if left to his own devices would prefer non-violent solutions to problems. Sadly, bodyguarding a mob boss tends to involve a lot of violent solutions regardless, and though he finds it distasteful, he does it well if necessary.
- Genius Bruiser: He actually has a degree in philosophy and is working on his thesis. In Small Favor, he helps decipher Nick's plans and is the first, after Harry, to point out that the Denarians are out of coins and will need to trade for more or sacrifice one of their number. The other people in the room are Knights who have faced Nicodemus and the Denarians before and a centuries old Valkyrie.
- Gentle Giant: Downplayed, while Hendricks is not, by nature, a violent man, and while he does prefer peaceful solutions to problems when possible, he still shows no hesitation about loyally fighting and killing on Marcone's behalf.Marcone: (narration) He might disapprove of killing, but he did it thoroughly.
- Hidden Depths: A former college football player, former USMC commissioned officer, well-read student of philosophy, who treats his probable girlfriend with great tenderness and has a sharp and analytical mind.
- In-Series Nickname: Harry likes to call him "Cujo", after the famous fictional dog. It's not quite accurate to the novel, but the idea of Hendricks as a kind of vicious guard dog is pretty fitting.
- Obfuscating Stupidity: Dresden assumes he's just Dumb Muscle because he speaks rarely and usually in monosyllables, but he does have a cultured mind beneath the facade. He is the second person, after Harry, in Small Favor to realize Nick is lacking Coins to turn either Marcone or Ivy. And the others in the room are Murphy, Michael, Sanya, and Sigrun.
- Punch-Clock Villain: Played with. Hendricks is not the brutal, uncaring thug Harry likes to type him as, and he prefers his boss to use peaceful solutions to problems, but his private morals don't stop him from loyally killing for a powerful crime lord.
- Semper Fi: Formerly. Word of Jim says Hendricks served in the Marines as Marcone's Lieutenant. "Lieutenant" in this context implying Ensign Newbie rather than The Dragon.
- The Dragon: Marcone explicitly refers to Hendricks as his second, and while the more supernaturally empowered and dangerous Gard serves as Marcone's security consultant, Hendricks is his primary bodyguard and enforcer.
- The Quiet One: Rarely speaks in complete sentences when "on the clock". "Even Hand" shows him to be more talkative in private.
- Technically a Smile/The Un-Smile: When he does "smile", it's described as the kind of smile that would make dogs burst into nervous howling.
- Underestimating Badassery: Hendricks never does this himself, rather, everyone else does this to him. To the casual viewer, he looks like a big, dumb thug in a cheep suit. While he is a big thug, he is anything but stupid, and extremely competent. Marcone is well aware of this, which is the whole reason Hendricks is his right-hand man in the first place.Marcone: (narration) Looking at him, one would not think him capable of such a thing. But that is Hendricks, generally.
- Undying Loyalty: To Marcone, and Marcone knows it. In Small Favor, Sigrun Gard is unable to give up information to Harry about Marcone's whereabouts, but Hendricks is able to authorize her to speak. That means John Marcone trusts him enough to believe that he'll never abuse that power to work against him, and John Marcone doesn't trust almost anyone that much.
- Warrior Poet: In "Even Hand", it's revealed Hendricks has a habit of quoting classic literature at Marcone whenever he disagrees with Marcone's decisions.Marcone: (narration) Hendricks looked at me sharply. He didn’t say anything. He didn’t have to. I already knew the tone of whatever he would say. Are there no prisons, perhaps. Or, No man is an island, entire of itself. It tolls for thee. On and on.
- Weapon of Choice: Hendricks rarely goes into battle without toting some kind of heavy machinegun or shotgun. Harry comments that riot guns look like toys in his hands. In "Even Hand" he wields a simple and "crude-looking" broadsword.
A mercenary in the employ of Monoc Industries who is hired by Marcone as a security consultant. Gard is exceptionally skilled with ancient medieval weaponry and armor, often seen with a broadsword or large axe and a big steel shield. Which only fits, as she is one of the Valkyries.
- Ace Pilot: Serves as Marcone's pilot, and is highly skilled at flying helicopters — enough so that she can fly one through nighttime sleet and snow as if it were a clear day, while the helicopter is damaged from gunfire.
- An Axe to Grind: One of her usual weapons is a heavy battleaxe.
- All Amazons Want Hercules:
- The relationship between her and Hendricks, especially in Small Favor, is a bit more than professional . . .
- "Even Hand" has her, in Marcone's words, "fussing" over Hendricks' wounds. Make of that what you will.
- The author supports it.
- Barrier Warrior: Although she's a force to be reckoned with in hand-to-hand combat, Gard's rune magic seems to be best suited to wards and barriers.
- Been There, Shaped History: She was at the battle of Trafalgar and removed the musket ball that killed Nelson.
- The Berserker/Screaming Warrior: She works herself into a rage when getting set to fight a grendelkin.
- The Bet: With Hendricks in "Aftermath". He guesses Murphy will realize Maria is one of Marcone's agents without being told. He got a twenty from her.
- Combat Medic: When the needs arises. In her words, she has seen more of combat wounds than any mortal hack with a bone saw.
- Deliberate Values Dissonance: Like her boss, Gard toes the line between sympathetic and evil. Unlike her boss, who works on a mixture of Pragmatic Villainy and personal standards, Gard's more-dubious actions are the result of being from a very different culture and time. For instance, she notes that she suggested Marcone Shoot the Builder after constructing a safe house, just to make sure the secret was kept, and honestly believes that it's worse to save a hero about to bite it in a blaze of glory than to let them pass on in majesty. Five hundred or so years ago, she'd probably be genuine grade-A heroic. In modern times? Eh.
- Healing Factor: Listed as one of her supernatural powers in the RPG, though that's partly speculation on the part of the characters. In Small Favor, she goes from being disemboweled to fit enough to fly a helicopter through a storm in a matter of days.
- Heroic Lineage: In "Heorot", the grendelkin repeatedly calls her a Geat. At the end of the story, she all-but confirms that, yes, she is family to that Geat.
- Geometric Magic: Is often seen using runes for various effects.
- Lady of War: With a giant axe and Viking shield!
- Made of Iron: She treats having her guts ripped out as a painful minor inconvenience.
- My Significance Sense Is Tingling:
- Being a valkyire, she can sense when someone is about to die, and her gaze is drawn to the event, but that's not to say the sequence of events can't be changed. She remarked to Harry at one point that he was about to die in an alley at the hands of Li Xian in Dead Beat, but Marcone's order to rescue him is what saved Harry's life.
- In the events of Small Favor, Harry notices that Michael catches Gard's attention from a helicopter, and Harry makes sure that Michael is the next one to board out of fear for Michael's life. In a later book, Uriel mentions that if Harry didn't make this decision, Harry would have died in that harness instead of Michael becoming crippled in it, and Michael would have died on the island.
- Physical God: She's a Valkyrie — her real name is Sigrun.
- Punch-Clock Villain: She works as security for a criminal syndicate for money, but when she punches out she can be quite genuinely heroic, as in "Heorot", which takes place on her day off.
- Really 700 Years Old: She's an immortal Valkyrie who was born in the heyday of Norse culture, centuries before.
- Shock and Awe: Uses a bolt of living lightning as a booby trap, that utterly wrecks its target. Harry jokes it's enough to kill a dinosaur.
- Situational Sword: The axe she uses in Even Hand is capable of deflecting magical attacks from a Fomor Lord a finite number of times. Though that's simply because she'd put a number of defensive runes on it, and they were one-shot spells. Presumably she re-inscribed them once she had some downtime.
- The Stoic: Rarely does she break and show her true emotions.
- Undying Loyalty: When she took Harry to see Odin, Harry saw she had this when without hesitation or command, knelt before Odin and stayed there until told to rise.
- Valkyries: Her older profession, and it shows when she sees a valiant warrior nearing a point he or she could die. Namely by her staring at them with a look.
- Virgin Power: In the story "Heorot", Harry brings up the legend. Gard laughs it off, and she does clearly have a pretty close relationship with Hendricks. That said, earlier in the story, it was established that Grendalkin can only breed with virgins, and the creature boasted of having "two hungry mouths to feed" after it was through.
Described by Murphy as Marcone's number-one killer, Childs is a dangerous man. He represents Marcone to the loose alliance of powers opposing the Fomor in Chicago, and is empowered to make deals and even trade Marcone's territory for favors when warranted.
A little woman who appeared to be terrified of Ray, an abusive man who was the superintendent of the property she lived in. She gave Murphy some information on an investigation after Murphy dealt with Ray. However, she ultimately turned out to be one of Marcone's troubleshooters who was in the process of dealing with unsanctioned drug-dealing operations in Chicago which were being supported by Ray.
- High-Class Call Girl: Staffed by these.
- The Oldest Profession: The workers at the Velvet Room are prostitutes in addition to fitness trainers.
- Unproblematic Prostitution: Invoked in-text. When Dresden asks Murphy why nobody's shut the Velvet Room down, Murphy says that the prostitutes at the Velvet Room are all there by choice (no sex slaves), are not subjected to violence, are paid reasonable wages and benefits, and in general are treated well and can leave whenever they choose. As a result, the police won't use their limited resources to shut down the Velvet Room when there are prostitutes in genuinely abusive or dangerous situations those resources could be used to help instead.
Helen Beckitt, aka Ms. Demeter
First appeared in Storm Front as a distraught woman who lost her only daughter to mob violence. Broken from that act of violence, she wanted revenge and went up against Harry Dresden when she and her husband helped Victor Sells used magic to kill. After getting out of prison for drug dealing, Marcone offered her a job in compensation for her pain. She is now Marcone's girlfriend as well as the madame of the reborn Velvet Room, a high-end brothel in the guise of an expensive health club called Executive Priority Health.
- Beneath Suspicion: Harry believes Marcone won't discover she is part of the leak which led the Denarians to his safe house, partially because Torelli is a much more overt option and tries a coup when Marcone is not around.
- Broken Bird: The loss of her daughter is something she hasn't recovered from.
- The Bus Came Back: She unexpectedly appears in White Night, out of prison and working for Marcone.
- Despair Event Horizon: After the loss of her daughter, she and her husband push themselves into seeking revenge against Marcone.
- Destructive Romance: Her feelings for Marcone, and vice versa are . . . complicated.
- Dull Eyes of Unhappiness: So prevalent during Storm Front that they're even present while participating in an orgy.
- Emotionless Girl: Claims to be this, but sheds a single tear when the Ordo support her against Harry's accusations.
- Enemy Mine: In Small Favor she sells Marcone out to the Denarians hoping to have the man killed once and for all.
- Meaningful Name: Ms. Demeter. Like the Goddess, her daughter is lost to her because of Marcone (Hades) and nothing she may try to do will bring her back.
- Miss Kitty: Runs the Executive Priority gymnasium/brothel for Marcone.
- Put on a Bus: Arrested and sent to prison in Storm Front.
- Revenge Before Reason: In Storm Front she doesn't care who she had to destroy if it means Marcone is destroyed.
- True Companions: Her friends with the Order. They accept her even after learning she is a criminal for leading a drug dealing business and helped kill people with magic. And when one of them is murdered in White Night Helen is visibly shaken despite claiming she isn't close to them.
- You Killed My Father: Her daughter was killed during a hit aimed at Marcone. Though averted later when Harry learns her daughter is alive, but in a coma and cared for by Marcone. He won't reveal her to her mother, fearing the despair Helen would go through with finding her daughter alive but in such a state would be unbearable to the woman.
One of the prostitutes at the reborn Velvet Room, and a personal friend of the boss, Ms. Demeter.
- Death by Sex: Killed by a White Court vampire who enthralled her, had sex with her, and drained her life force.
- Disposable Sex Worker: Killed by Madrigal, although he didn't actually know she was a prostitute.
- Murder by Mistake: Madrigal thought she was part of the Ordo Lebes because she saw Jessica walking with her boss, Demeter, and already knew Demeter was part of the group. As it turned out, though, Blanche had nothing to do with the Ordo Lebes.
- Plot-Triggering Death: One of two people that Vitto Malvora and Madrigal Raith kill in an effort to draw Dresden into the White Night case.
An employee who welcomes Dresden and Murphy to the Velvet Room when they visit it during the White Night case.
- Interrogation by Vandalism: She gives in to this after Dresden threatens to start knocking down walls unless she lets him and Murphy into the club.
- One Steve Limit: Averted as their another Bonnie,Harry's spirit daughter also called "The Parasite".
- Right-Hand Hottie: She fills this role in White Night, a beautiful woman who acts as Marcone's and Demeter's deputy by fetching paperwork and escorting guests around, at least while Harry and Murphy are there.
An employee who welcomes Dresden and Thomas to the Velvet Room when they visit it during the Small Favor case.
- Interrogation by Vandalism: She doesn't want to take Dresden and Thomas to Demeter, but when Thomas starts tying barbells into knots she gives in.
A thug who collects protection money for Marcone. Appears in the comic miniseries Wild Card.
One of Marcone's soldiers who retired and went straight. After he beat a White Court vampire to death for trying to assault a little girl, the White Court tried to have him jailed. Marcone arranged for Harry Dresden to learn about the case and save Luther.
- The Brute: Beat a White Court vampire to death with his bare hands.
One of Marcone's sub-lieutenants who was involved in the drug-dealing side of his operation. Tries to take over after Marcone vanished during the Small Favor case.
- Politically Incorrect Villain: When he tries to intimidate Beckitt, he calls her a whore.
- The Starscream: While how much was just the opportunity when Marcone vanishes in Small Favor and how much was premeditated, he still jumps to usurp control when Marcone and Hendricks are out of the picture.
- Too Dumb to Live: He really did not think through his strategy for usurping Marcone's mob.
- Would Hit a Girl: Or would have one of his minions do it, anyways. Fortunately, Dresden is there to intervene.
Eduardo Anthony "Bony Tony" Mendoza
A former carny who learned how to swallow an impressive variety of objects and who later used that talent as a smuggler of small but pricy items. His murder kicked off Dresden's investigations into the Kemmlerites around Chicago.
One of Marcone's hired guns.
- Professional Killer: We see him trying to kill the fake Father Vincent.
One of Marcone's high-ranking hired guns.
Marcone's bodyguard, and another hired gun.
- Bodyguarding a Badass: He's tough, but Marcone's in a whole different league.
- Death by Sex: He dies while making love to Jennifer Stanton. This is because while the heart-ripping curse was only targeting Jennifer, the closeness and love they felt for each other in the throws of passion allowed the curse to affect him too.
- Posthumous Character: He's already dead at the beginning of Storm Front.
Marcone's bodyguard. He ultimately betrays his employer for Victor Sells.
James Douglas Harding III
Marcone's partner on the Northwest Passage Project.
- Monster Protection Racket: Averted. The monsters are real and not summoned by Marcone. He just knows there are enough naturally-occuring monsters to make it worth most people's while to pay.
A pawnbroker who pays for Marcone's protection, though it doesn't do him any good when the sewer sorcerer sends a golem at him.
- Killed Off for Real: By the golem.
Another small businessman who is one of Marcone's clients, and is killed by a sorcerer seeking to demonstrate his own power.
- Killed Off for Real: By the golem.
The third man attacked by the sewer sorcerer, and the first to be taken alive. He is held hostage by the sorcerer, who plans to infect him with a substance that will spawn more golems and then turn him free.
- Bad Liar: He tries to convince the sorcerer he's on his side and won't run away. He's not very good at it, but fortunately the sorcerer is so deluded that he believes Halligan anyways.
- The Corruption: Infected by a potion that starts creating more of the golem's slime out of his body.
- Distressed Dude: His function in the plot is to be captured and need rescue.
- Staring Down Cthulhu: When the golem is starting to overwhelm the rescue party, he stands in front of it even though he's ill and has no weapons.
Wild Card shop owner
Another shop owner paying protection money to Marcone. Appears in the story Wild Card.
- Evil Pays Better: After Modena is gunned down, instead of calling the police, the shopkeeper calls Marcone. Marcone has the man rewarded for telling him instead of the proper authorities.