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The Division

    In General 
https://static.tvtropes.org/pmwiki/pub/images/the_division_logo.png
The Division's Logo

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    The Agent 

The Agent


  • Action Girl: If female.
  • And Now for Someone Completely Different: Not the same Player Character from the first game. Ubisoft livestreams mentioned the change of protagonist, and a New York City Update audio log states that the previous player character is still "running around with Faye".
  • Badass Crew: If playing in a squad with other Agents.
  • Everyone Calls Him "Barkeep": Upon first meeting the Agent, Manny Ortega says 'there's a new Sheriff in town', and Kelso later calls them 'Sheriff' as well. Other characters, including enemy factions, simply call them Agent.
  • Heroic Mime: Never says a word, or even vocalizes whatsoever. Not even grunts of pain.
  • Hope Bringer: Odessa calls them this as you help restore the Theater, though it also applies to the rest of the city.
  • One-Man Army: Especially if playing alone. A lone agent will have cut down hundreds, maybe even thousands of enemies before they even finish the campaign.
  • The Sheriff: Manny decides to use a miniature of a Sheriff to represent you on his ever-changing map of DC. So far he's completely right, and the name seems to be sticking.

    Alani Kelso 

Agent Alani Kelso

A hot-tempered young agent who assists the Player Character in several story missions.
  • Establishing Character Moment: "I just found an ammo stockpile. I'm going to detonate it."
  • Hypocritical Humor: At one point in the Jefferson Trade Center mission, Kelso remarks that fellow agent Espinoza 'tends to leave a mess'. This from the woman whose idea of 'creating a distraction' involved two explosions in the same building within the space of ten minutes.
  • Leeroy Jenkins: An ECHO reveals Kelso used to get far too aggressive in combat. She seems to have calmed down a little in the meantime possibly because that incident cost Odessa her leg, but she's still kind'a trigger-happy.
  • Mad Bomber: Whenever she goes to cause a "distraction", it's generally just code for her saying she's going to blow something up. She's so fond of this that in one of your first missions, a hostage rescue mission, she "distracts" the Hyenas by blowing up a chunk of the same building the hostage is being held in.

Joint Task Force

    In General 

  • Took a Level in Badass: Compared to the first game, most JTF patrols can and will hold their own, generally only having trouble against extremely tough endgame enemies.
  • The Remnant: Between the disease itself, combat casualties, desertions, and Ridgeway's mutiny, the Washington JTF has dwindled to a handful of still-dedicated troopers hanging on to the White House by their fingernails. Their numbers are so small that the majority of friendly units you'll see on the streets are from civilian settlements rather that JTF troops.
  • Red Shirt Army: Who need the newly-arrived "Sheriff" to save their own Base of Operations from being overrun by Hyenas.

    Manny Ortega 

Manny Ortega

A National Guard signalist coordinating Division operations out of the White House Base of Operations. With the SHD network offline, he's been reduced to tracking all the players in Washington DC with a street-map and children's toys.
  • Ambiguous Disorder: Is Manny's mania for his map's precision and timeliness a symptom of OCD or simply a reaction to the stress of his job?
  • Bunny-Ears Lawyer: So far he's managed to keep the White House from falling apart and/or to enemy forces. And has a good update on the Situation in DC. That being said he has an odd obsession with miniatures. To the point where he literally tells Kelso that she needs to raid a toy-store to get him more models for his map. And that's not getting into how accurate each one of his miniatures is to the person/place it represents.
  • Serious Business: Do NOT mess with his map! At best, you'll get a Death Glare.
  • You Are in Command Now: He rose to the post of Division Coordinator through attrition. How well he's bearing up under that pressure is open to question.
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    President Andrew Ellis 

President Andrew Ellis

Former Speaker of the House, he was sworn into office inside of a bunker once the Former Vice-President then President supposedly killed himself. Was on Air Force One when it was shot down and crashed into Washington DC
  • Action Politician: Grabs a Submachine Gun off one of his captors while they're distracted and helps the Agent shoot their way to extraction during the mission when you rescue him.
  • Creepy Good: He really comes across as more of a "we have to sort of work the dark side" President than a "hope and change" President, but (so far at least) seems to genuinely have the country's best interests at heart. And given the country is actually facing an existential threat and engaged in what is essentially a civil war, his rhetoric and attitude aren't exactly out of place considering the situation.
  • Corrupt Politician: Seems to have Defected to the Black Tusk side, that, or he was working with them all along.
  • Made of Iron: Literally survived Air Force One being shot down and crashing into Washington DC. And manages to survive being under the care of the Hyenas for an unknown amount of time, plus the firefight the ensues extracting him.
  • Man Behind the Man: This poster in Grand Washington Hotel lists Ellis as the presiding chairman of a conference relating to the military private sector, with the manufacturer Douglas & Harding in attendance and - more importantly - Charles Bliss of the Last Man Battalion, which might explain a few things about why Ellis is so buddy-buddy with the Black Tusk.
  • Turncoat: An Echo reveals him helping the Black Tusk steal the Experimental Broad-Spectrum Antivirals from their secure facility, seemingly willingly.
  • You Are in Command Now: Second in the presidential line of succession. The President died of a heart attack due to stress, and the Vice President supposedly killed himself also due to the stress. Nearly became an example of this when Air Force One was shot down.

Settlements

    In General 

    Odessa Sawyer 

Odessa Sawyer

Leader of the Theater Settlement with a lot of very fresh battle-scars and a mysterious past.
  • Handicapped Badass: Sawyer's right lower leg is a high-end prosthetic. An ECHO reveals that this is the result of a Hyena bullet-wound from when she and Kelso were partnered Division agents.
  • I Just Want to Be Normal: Her injuries aside, between being semi-drafted as the Theater's leader and looking after her daughter, Odessa has too many responsibilities to go adventuring any more.

    Henry Hayes 

Henry Hayes

Leader of the Campus Settlement.
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Enemy Factions

The Hyenas

    In General 
https://static.tvtropes.org/pmwiki/pub/images/hyenas_icon.png
Hyenas' Icon
A gang of lawless bandits who only live to pillage and steal from the remaining survivors in Washington D.C.
  • Addiction-Powered: Hyena melee units and some of their named bosses can power up by snorting down drugs, significantly increasing their damage resistance.
  • Ambiguous Situation: The Hyenas are the most ruthless of all of the factions. Yet for unknown reasons, they didn’t torture President Ellis while they were holding him hostage.
  • Ax-Crazy: They're cartoonishly evil, sometimes just running at the player while screaming "Aaaaaaahh! I want blooooood!"
  • Color-Coded for Your Convenience: Each faction has its own aesthetic. Hyenas wear black pants and white shirts under black body-armor and gas masks, spray-paint their logo onto their gear in green, and at night they wear sickly-green flashlights.
  • Expy: The Hyenas are clearly meant to be second game's equivalent to the Rioters and Rikers; a loose coalition of criminals and bandits who are more interested in pillaging and terrorizing survivors than having any sort of long term goals.
  • For the Evulz: They take great enjoyment in preying on other survivors.
  • Gas Mask Mooks: They all wear gas masks, while all the other factions go by fine with just bandanas. This may be because they're the only faction to use gas weapons in combat.
  • Leeroy Jenkins: As a whole, Hyenas are more likely to charge directly at the player to engage them in melee combat.
  • Villain Respect: Whether it was out of respect or something else, the Hyenas didn’t torture President Ellis while they holding him hostage.
  • We ARE Struggling Together: The Hyena 'faction' formed out of various scavenger-gangs that realized that getting organized was their only chance of keeping the better-armed and -disciplined True Sons from wiping them all out piecemeal. Even so, there's still a lot of bickering and backstabbing (often literal) between and within the various Hyena sub-groups.

    The Council 

The Council

The highest command within the Hyenas, they made up of the smartest and strongest pack leaders from various clans that make up the Hyenas. They are led by the Assembly Supervisor, Books, making him the defacto of the Hyenas entirely. Other members of the council are Dime, Diesel, Roach, Coyote, Mayhem and Zodiac.
  • Authority in Name Only: Despite Books's supposedly being the "leader", he's the first one who gets taken down in the District Union Arena. In fact, the game's subtitles don't even bother mentioning his name, instead only calling him "Hyena Boss".
  • Teeth-Clenched Teamwork: They all hate each other, and would gladly stab each other in the back when the opportunity presents itself. The only reason why they’re working together is so that they wouldn’t get overrun by the True Sons. This becomes rather obvious the more Council members the Agent kills at District Union Arena, as the final boss of the mission, Dime, reacts in annoyance rather than concern at his fellow Council members' deaths.
    Dime: You there, sweetie? Hello? ...Fuck.
    Dime: Diesel, are you dead too, you inbred son of a bitch!?
  • Wolfpack Boss: Surprisingly, averted. They're all fought one at a time as you move through the Stronghold. Ironically, their stronghold's mission briefing has Council members Zodiac and Mayhem railing on the Council's supposed "strength in numbers" strategy (and neither of them were dumb enough to hole up with the rest of the Council at their HQ).

The Outcasts

    In General 
https://static.tvtropes.org/pmwiki/pub/images/outcasts_icon.png
Outcasts' Icon
A group of crazed, fanatical survivors who were quarantined and subsequently abandoned by the federal government during the outbreak. As revenge, they seek to spread the Green Poison infection to all survivors.
  • Accomplice by Inaction: Why they're doing everything to kill random citizens. In their eyes the random person on the street should have taken action to prevent the Federal Government from quarantining them. And this also means their abandonment and suffering when the Federal Government broke down is also their fault.
  • Conspiracy Theorist: Judging by their chatter, the Outcasts don't buy the 'story' that Gordon Amherst was behind Green Poison; they think it was actually released by the 'World Government' to destroy America, and said World Government then sent in its foot-soldiers (the Division) to take over what was left.
    "If they can fake the Moon landings, they can fake anything."
    • The various descriptions of their named Bosses are quite telling - an enormous amount of them continue to believe they're the victim of a social experiment, conspiracy or other underhanded event. Further still, some of them believed in these things even before the Green Poison hit!
  • Color-Coded for Your Convenience: Each faction has its own aesthetic. Outcasts drape themselves in yellow plastic taken from their quarantine camp, and at night they wear sodium-yellow flashlights.
  • Drop the Hammer: The Outcast 'tank' unit is a heavily-armored behemoth wielding a sledgehammer that can one-shot Agents who get too close, and if they get a good run-up can charge with surprising speed.
  • Homemade Inventions: Lacking the other factions' access to modern weaponry, the Outcasts have had to go Macgyver. Apart from their penchant for flame-weapons (see below), their 'controller' archetype uses an RC-car fitted with skillsaw-blades.
  • Kill It with Fire: Outcast grenadiers carry bags full of Molotov cocktails, and their crowd-control trooper totes a flamethrower.
  • Never My Fault: One of the reasons it got so bad on the Island was that the rioters opened fired on any JTF personnel attempting to delivered supplies. But they blame the Government for stopping the supplies.
  • Roaring Rampage of Revenge: The Outcasts roam the city and indiscriminately kill and infect other survivors as revenge for the mistreatment they suffered at the hands of the government while forcibly quarantined.
  • Shadow Archetype: Their use of flamethrowers and gas masks and fanatic beliefs makes them similar to the Cleaners. However, their motivations are the polar opposite, where the Cleaners sought to exterminate the infection at any cost, the Outcasts seek to spread it.
  • Spell My Name with a "The": Every single 'named' Outcast boss goes by an epithet - "the Archduke", "the Owl", "the Corpulent" and so forth.
  • Suicide Attack: The Outcast 'rusher' archetype is armed only with an explosive vest. The elite version also sets himself on fire before making his last charge.
  • The Straight and Arrow Path: Instead of rifles, Outcast Snipers use mechanical longbows with explosive arrows.

    Emeline Shaw 

Emeline Shaw

The charismatic, bloodthirsty leader of the Outcasts who believes everyone is complicit and urges her followers to punish the guilty by spreading sickness and murdering indiscriminately.
  • The Immune: Shaw is a rare asymptomatic carrier of the Green Poison virus. She doesn't suffer from the side effects of the virus, but still carries it within her body. This naturally makes her the core of the Outcasts' strategy since she is essentially an infinite source of Green Poison virus they can weaponize.
  • Praetorian Guard: Similar to LaRae Barrett, she has a pair of Heavily Armored Mooks as bodyguards, in Shaw's case a pair of boss-level Outcast Heavies armed with sledgehammers known as The Basilisk and The Craven.
  • The Unfought: Shaw is the only faction leader that you don't directly fight. She will instead barricade herself inside a boat and your mission becomes to destroy the boat with her still inside it.

    Harlan Lloyd 

Harlan Lloyd, "the Strategist"


Emeline Shaw's right-hand man and 'general'. Capturing him is the objective in the Potomac Event Center mission.


The True Sons

    In General 
https://static.tvtropes.org/pmwiki/pub/images/true_sons_icon.png
True Sons' Icon
A paramilitary force primarily made up of rogue JTF veterans who intend to rule Washington D.C. with an iron fist and ensure their own survival above all others.
  • Color-Coded for Your Convenience: Each faction has its own aesthetic. True Sons wear blue scarves and sleeveless Dress Blue tunics under their body-armor, and at night they wear white flashlights.
  • Elite Mooks: Their Heavy Weapons units are well-armored and equipped with LMGs; one or two Heavy Weapons units are usually seen leading a group of regular Assaulters. The enemy dossiers mention that the Heavy Weapons guys are actual military combat veterans while many of the regular True Sons troops are first responders or reserves who never saw combat before the outbreak.
  • Fake Ultimate Mook: Though they're stated to be the most powerful faction operating in D.C., they're nowhere nearly as dangerous as the LMB from the first game. Because they're actually ex-JTF rather than a PMC, they don't have access to Division-level tech and it's mentioned that many of their troops are first-responders or reserves who haven't seen combat before the outbreak. In fact, if you take the missions in suggested order you actually fight the True Sons several levels before you even encounter the Outcasts. The real equivalent of the LMB in this game are the Black Tusk, the surprise post-game enemy faction.
  • Social Darwinist: Their entire ideology stems from the belief that the sick and weak deserve to die, and the survival of the strong must be prioritized above all others.

    Antwon Ridgeway 

Antwon Ridgeway

The smart, organized leader of the True Sons and former JTF officer whose ruthlessness and combat prowess make him and his combatants a horrifying force.
  • Affably Evil: A renegade paramilitary field officer with no regards for civilian life? Absolutely. But he still maintains a polite, well-spoken demeanor when hassling civilians for tribute and when speaking with his men. That being said, he varies between this and being Faux Affably Evil.
  • Authority Equals Asskicking: When the Division finally comes for him, he's not afraid to face them mano-a-mano with a rocket launcher and an assault rifle.
  • Bald, Black Leader Guy: As seen when you finally fight him personally at the end of the main campaign.
  • Plot-Irrelevant Villain: Unlike Colonel Bliss, who was at least responsible for the attack on the Division at the beginning of the first game, General Ridgeway has zero ties to the game's overarcing plot and is only the main campaign's Final Boss because he happens to be unfortunate enough to be sitting on top of the Presidential briefcase that the Division needs to access the cure for Green Poison.
    • One audio log reveals that his men were stealing supplies from Roosevelt Island and were responsible for running it. So his actions might have indirectly lead to the creation of the Outcasts.
  • Pragmatic Villainy: Ridgeway may be a ruthless tyrant, but is pragmatic enough to be running a protection racket with the civilian settlements in his territory rather than just terrorizing and murdering them for no reason like the Hyenas and Outcasts do.
  • Rage Against the Legal System: During the outbreak, Ridgeway was arrested and court martialed by the JTF for slaughtering civilians. However, when his loyalists broke him out, Ridgeway subsequently captured all of the JTF officers responsible for his arrest, put them through a one sided military tribunal, and executed them all.
  • Shoot the Dog: As the outbreak worsened, Ridgeway took it upon himself to enforce quarantine with lethal force, often resorting to gunning down unarmed civilians attempting to flee the quarantine zones.
  • Southern Gentleman: He has a heavy southern accent and affects a Faux Affably Evil attitude when shaking down his civilian vassals.
  • Well-Intentioned Extremist: Initially, Ridgeway was only doing what he felt was necessary in order to maintain quarantine as a JTF officer. Even as the leader of the True Sons, he's convinced he's still doing the right thing by making sure the True Sons come out on top.

The Black Tusks

    In General 
https://static.tvtropes.org/pmwiki/pub/images/black_tusk_icon.png
Black Tusks' Icon
A mysterious, but extremely well armed and equipped private military contractor that attempts to invade Washington D.C. and seize it from the other factions for unknown purposes.
  • Attack Drone: Heavy use of bleeding-edge technology is a big part of the Black Tusk schtick. Their snipers use drones for spotting (and stunning) targets; their 'rusher' archetype hides at the back of the fight and sends exploding suicide-drones after enemies; they have two different types of autonomous ground-combat drones; and they even have air-support from large UAVs that carry miniguns and guided missiles!
  • Badass Army: Pretty much the LMB on steroids; after all, while the LMB only had their small little section of Manhattan, the Black Tusk literally takes over the entirety of D.C within basically no time at all.
  • Color-Coded for Your Convenience: Each faction has its own aesthetic. The Black Tusk wear head-to-toe black uniforms, with light-blue LED panels (bearing their diamond-logo) on their left pectorals.
  • Diabolus ex Nihilo: They appear immediately after securing the Capitol Building, and take over all of D.C in the blink of an eye. However, no one knows exactly what their motivations are or who is leading them.
  • Early-Bird Cameo: There are a few ECH Oes that can be found in DC that reveal that they've been there before. including one that reveals that they were the ones who crashed the SHD network. And they most likely were the ships in the opening cut-scenes.
  • Elite Mooks: The most technologically advanced and tactically skilled faction in the entire game. Even their basic grunts have the ability to launch drones to flush you out of cover, an ability which the grunts of all other factions lack.
  • Evil Wears Black: All of their troops are distinguished by their black armor. Did the name give that away?
  • Future Copter: The rarely occurring free roam activity "Aerial Recon Drone" has players fight against this oversized monstrosity of a drone.
  • Gatling Good: Well, certainly not "good," but their Tanks carry straight-up Miniguns as opposed to other factions, who have LMGs, Grenade Launchers, Flamethrowers, and Sledgehammers.
  • Greater-Scope Villain: The more you read into the various collectibles, the more you start to realize the Tusks - and whoever's paying them - might be behind all the events in Washington DC. One of the cards of the Hyenas says that they have way too many grenade launchers even if they stole every single piece of Police and military surplus. And only the Tusks would have the military hardware capable of shooting down Air Force One. And that's not even getting into their on-screen actions with shutting down the Network. It gets even worse if that was them in the boats in the Prologue.
  • The Man Behind the Man: In the first Black Tusk echo log, Bardon Schaeffer is seen being recruited by an unidentified bald man with a distinct drawl, who believes the outbreak in New York is going to spread and wants to exploit the chaos for unspecified nefarious reasons. The bald guy might not even be the ultimate leader of Black Tusk, as his voice is clearly not the same as the mysterious voice that issues the order "terminate all Division agents with extreme prejudice" in the story trailer.
  • Mecha-Mooks: They have two different robots and many different drones at their disposal.
  • Metal Slime: A weird case in that the whole faction becomes this over time. Once they're driven out completely from Washington D.C., it becomes increasingly harder to find them out in the field, and they're the only faction that drops Gear Sets and crafting materials related to those sets. Fortunately, Black Tusk Bounties and weekly Invasions mitigate this.
  • Obviously Evil: Lampshaded by Kelso; a mercenary company who dresses in dark colors and call themselves Black Tusk don't exactly do friendly.
  • Outside-Context Problem: Unlike the other three factions, we have no idea what they want. They're a group of Private Military Contractors, so someone is probably paying them. But who would have the money and the inclination to convince them to sabotage the SHD network, supply the Hyenas with grenade launchers, orchestrate the "suicide" of the President, and shoot down Air Force One. The other possibility is that they're not working for a paycheck, but then why are they doing all this.
  • Power Nullifier: They have access to throwable jammers that prevent you from using your skills until destroyed.
  • Sigil Spam: While playing the Invaded versions of story missions, ultra-thin flexible TVs are strung about absolutely everywhere, and a majority of them bear the Black Tusk logo. They take it to such an extreme, that even their latrines have the Black Tusk logo painted on them. Also, the player can loot Exotic BTSU gloves that have miniature monitors on them displaying the Black Tusk logo.

     Bardon Schaeffer 
The leader of the Black Tusk Specialis Unit, an elite group of Black Tusks who were responsible for sabotaging the SHD network at the start of the game. While he might not be the overall leader, he is still very high up in the chain of command.
  • Animal Motifs: One ECHO has him tell Odessa that his mother always likened him to a cockroach, thinking she meant how he's unkillable. Odessa wastes no time in using the other definition of "cockroach" to insult him.
  • Even Evil Has Standards: Thinks Wyvern deciding to order a missile strike on the White House is going too far, repeatedly telling her to stand down.
  • The Heavy: He's not even the Tusks' leader, just the captain of an Elite Mook squad, but he's the highest ranking member and most plot-important in the core game.
  • Prince Charming Wannabe: In the lead-up to Tidal Basin, he makes a comment to his subordinate Wyvern suggesting he'd be open to her Sleeping with the Boss. Even though she makes it instantly and utterly clear she's not interested, he's clearly upset when she goes off the air, and possibly not just for the loss of a skilled professional operative.
  • We Can Rule Together: Makes an offer to Odessa Sawyer to join the Black Tusks, to which she declines.

     Stan "Chunky" Dawson 
Leader of a Black Tusk sub-unit tasked with securing the Air & Space Museum.

     Milla "Wyvern" Radek 
The leader of a Black Tusk sub-unit tasked with stealing the anti-virals and getting them out of Washington.
  • BFG: Carries a grenade launcher, much like other Thrower-type Black Tusk enemies. Unlike the others in said archetype, however, she's got an itchy trigger finger with it and isn't content with waiting for the first grenade to land before firing another.
  • Blood Knight: Seems to actually like the fact that someone's currently putting a wrench in her plans at one point in her boss battle.
    Wyvern: I'm gonna enjoy killing you. It's been a while since I've said that about anyone!
  • Cold Sniper: Wields a sniper rifle during her boss fight, at least at first.
  • Dark Action Girl
  • Dispense with the Pleasantries: Destroy enough of her missile batteries, and she says this:
    Wyvern: Come to save the day, huh? Oh, you're a real goddamn hero. Enough small talk.
  • Faceless Goons: Averted in her case. Unlike most of her fellow Black Tusk soldiers, she doesn't wear a balaclava, and it's possible with some effort to see her head underneath her full-face helmet, should it get broken.
  • Informed Attribute: Her in-game bio mentions that she's very professional and always follows orders. However, towards the end of Tidal Basin, she disobeys a direct order from her superior, Bardon Schaeffer, to retreat after she loses the anti-virals from Division Agents. Granted, this might be a result of her Villainous Breakdown.
  • Made of Iron: One of the toughest bosses in the entire game, and she also has the ability to become totally immune to damage for brief periods of time during her Boss fight.
  • Nice Job Fixing It, Villain!: Her forces manage to shoot down the JTF helicopter providing the Agent air support, but it results in the helicopter crashing into her hovercraft, disabling her last avenue of escape.
  • Powered Armor: Unlike the rest of her fellow Black Tusk soldiers, she wears one of these. It even allows her to become temporarily invincible for a short duration.
  • Revenge Before Reason: After the Division Agents slaughter their way through the Black Tusk stronghold and take back the anti-virals, she decides to not retreat and live to fight another day. Instead, she stays and tries to, in her own words, "blow up the motherfucking White House."
  • Sleeping with the Boss: Unequivocally defied. During the lead-up to the Tidal Basin mission, Schaeffer hints he might be open to this, and Wyvern shuts him down cold.
    "Uh, how about you go fuck yourself?"
  • Sociopathic Soldier: When the Agents (and fate) take away all of her escape-plans, Wyvern decides to get a little payback on the Agents by launching a missile-strike on the White House. Even Schaeffer thinks she's going too far.
  • Villainous Breakdown: Prior to the Tidal Basin, and even during the first half, Wyvern is very professional, detached and coldly accepts setbacks and failures. By the time you're facing her directly she's dropped all pretense of this, and excitedly talks about how she's happy to kill you.

The Underground Faction

    In general 
A 5th faction that, as their name implies, mostly resides underground in the sewers of D.C.

Their faction logo is three links of a chain, with the middle one being broken.
  • Chained by Fashion: As indicated by their logo. Their Mooks also have several chains wrapped around their backpack.
  • Chainsaw Good: Although "good" is debatable, the underground Tank archetype carries chainsaws in combat.
  • Fan Nickname: Their logo - and the absence of any other lore for them - has led some groups to dub them "the Unchained".
  • Giant Space Flea from Nowhere: They don't have much presence in the main storynote , nor do they have any collectable lore surrounding them, making them even more mysterious than the Black Tusk.
  • Nothing Is Scarier: As a side effect of the trope below. Most Agents won't be aware of their flanking attempts, other than the clinking of their chains (or the idling motor of the Heavy's chainsaw), and by then they're probably too close for comfort.
  • The Speechless: Much like the Division Agents themselves, they never vocalize, not even in reaction to pain.
  • Underground Monkey: No pun intended. Design-wise, their clothing seems to be a mish-mash of other factions' styles (see the link in Chained by Fashion above), with the most obvious similarity at a glance being the yellow light strapped to their shoulder, much like the True Sons.

The Ambushers

    In general 
A 6th and, so far, minor faction that can be encountered scavenging in some areas of D.C.

Their faction logo is a side profile of a head, with the top of the skull missing and two chevrons coming out of it.

Spoiler Faction

    In general 
When the Agent investigates a abandoned Control Point in search of a MIA comrade, they find that the Hunters are active within D.C.

Twelve of his comrades are Bonus Bosses, becoming active when the Black Tusk invade the city.

See their entry in the first game's character sheet.

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