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The urRu / Mystics

https://static.tvtropes.org/pmwiki/pub/images/mystics.jpg
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The urRu, also known as the Mystics, are peaceful crouching, bipedal creatures with four fully-functional arms and long necks covered with a mane of hair, ending in a triangular head with an extremely wrinkled face. They have long tails that drag on the ground, and only stand up to their full height at the Great Conjunction.

The Mystics are actually spawn of the urSkek species. After losing control of Thra in a tumultuous conflict with the Skeksis — the other half that spawned from the urSkeks as they were struck by the burning light emitted from the Crystal during the last Great Conjunction — they secluded themselves in a valley, and also adopted and raised Jen, a young Gelfling who was one of the last known survivors of his species. By the time of the beginning of the film, only ten are left.

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Individual names of the Mystics come from the film's novelization. According to it, urRu means "The old and wise ones".


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    In General 
  • Actual Pacifist: They have all the virtue of the urSkeks, but none of the assertiveness.
    • In the Creation Myths comics, after the schism the Mystics were initially much more active. Much like the Skeksis, whose emotions became dominant and lost any moral character, the Mystics' behavior eventually degraded and their assertiveness waned to nearly nothing while retaining their morals.
    • The Archer subverts this as he doesn't live in the valley. He's much more proactive, and he's even willing to kill his Skeksis counterpart.
    • In Jen's memories, the Master personally rescued him when the Garthim wiped out his village. Even though the films shows the Garthim are unable to directly attack or harm the Mystics due to their synchronization with the Skeksis, this nonetheless suggests that urSu was much more active in events outside the Valley than by the time of his death.
  • Age Without Youth: Though they still age more gracefully than the Skeksis.
  • Always Lawful Good: As they are the manifestations of the urSkeks' positive traits, they are universally good and kind. That said, it also gets played down, as they are closer to Neutral than Lawful, as while they are all benevolent, the urSkeks' assertiveness and drive went to the Skeksis, meaning that the Mystics can't do much besides numbly rehearsing old rituals and practices. When called to do good, though, they will act.
  • Alien Blood: They seem to bleed black blood.
  • Barefoot Sage: None of the urRu are seen wearing shoes.
  • Bird People: They're distinctively less bird-like than the Skeksis, but still look like deep-billed, toothed emus. However, Brian Froud describes them as a cross "between a dog and a dinosaur".
  • Big Good: They are this to Jen, and essentially to the plot of the 1982 film.
  • Call to Adventure: When it's time for Jen to start his adventure, they call him by chanting in unison. It echoes as far as the jungle where Jen is playing his double flute.
  • Cool Old Guy: They are wise individuals who have existed for centuries.
  • Dying Race: There's about ten eight by the end of the film, when there were originally eighteen. note 
  • Embodiment of Virtue: They are peaceful and gentle to a fault.
  • Face Death with Dignity: More like "face merging with dignity". When the Crystal is repaired, the Skeksis freak out while the Mystics readily merge with them.
  • Fallen Angel: The light half of the angelic urSkeks, separated in a failed ritual to get them home.
  • Gentle Giant: The biggest characters in the movie (save for the Garthim), as well as the nicest.
  • Good Is Impotent: They for the most part do very little to stop the affairs of the Skeksis, only doing things when there is literally no other option. There are however exceptions, like the Archer.
  • The Hermit: Compared to the Skeksis' lavish lifestyle, they live much more humbly, and isolated themselves from the rest of the world.
  • The Homeward Journey: After Jen finds the missing Crystal shard, they set out for their last journey to where they came from — the Crystal's castle.
  • Incorruptible Pure Pureness: Nonviolent, humble and gentle to a fault, which is why they send Jen who is more assertive than they are.
  • I Was Quite a Looker: When they first divided from the urSkeks, they were lean and agile.
  • Legend Fades to Myth: At the time of Age of Resistance, their existence has become legends that only erudites like Brea know about, and even then, Brea thought it was "just stories" until she met both urGoh and urVa.
  • Light 'em Up: According to side materials they retain the physical brilliance of the urSkeks, though in practice this is not seen in any media.
  • Light Is Good: The light side of the urSkeks and usually benevolent, but much as the Skeksis are intended to not be inherently evil Light Is Not Good is implied if nothing else by their inaction as being default.
  • Long-Lived: Due to their connection to the Skeksis via original form, the urSkeks, they have lived long lives, thanks to the former's extended life technologies.
  • Long Neck: All of them have a long neck, likely to support their bodies.
  • Multi-Armed Multitasking: They have multiple arms like the Skeksis, but theirs are much more noticeable and put to use.
  • Naked on Arrival: Both the urRu and the Skeksis appeared naked when their urSkeks selves split apart as shown in the comics The Dark Crystal: Creation Myths.
  • Only Six Faces: Double subverted. Compared to the Skeksis who all have unique traits, the Mystics are harder to tell apart unless you look very closely at their faces and clothes. Could be related to their humbleness and lack of assertiveness - they just don't care enough to distinguish themselves, while the aggressive Skeksis are materialistic and treasure their individuality, and took pains to set themselves apart from one another.
  • Put on a Bus: In Age of Resistance, all the Mystics from the 1982 film are said to be in hiding (in the valley they inhabit in the film, most certainly).
  • The Quiet Ones: Only two Mystics have any dialogue beyond a single phrase in the 1982 film. By nature, they don't talk at all.
    • Averted by the Mystics seen in the first season of Age of Resistance, who don't live in the valley. They have a fair share of lines, if a bit more slowly regarding urGoh.
  • The Stoic: They have calm and serious demeanors.
  • Synchronization: They are linked with the Skeksis. If a Skeksis is injured or dies, his Mystic alter-ego feels pain or dies, because they were originally the same being. It's also the reason why they're able to pacify the Garthim upon entering the castle and likely how they saved baby Jen from the genocide.

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Valley of the Standing Stones

The Mystics who live secluded in a troglodyte valley.

    The Master 

urSu the Master

https://static.tvtropes.org/pmwiki/pub/images/urrumaster.jpg
"To save our world, Gelfling, you must find the Shard...before the Three Suns meet. If not, Skeksis rule forever."

Performed by: Brian Muehl (1982)

Voiced by: Brian Muehl (1982)

Appears in: The Dark Crystal

The counterpart to skekSo the Emperor, urSu is the wisest of the Mystics and their leader. He saved Jen from the Garthim and raised him. Upon dying (due to his Skeksis counterpart's Darkening-induced decay), he sends Jen on a quest to restore the Crystal before the Great Conjunction happens, showing him what the shard of Crystal looks like and indicating him the direction of Aughra's observatory.


  • Big Good: He served as the wisest of the Mystics' before he died, and raised and inspired Jen so the latter could fix the Crystal and save the world of Thra one day.
  • Deathbed Confession: His last words lead Jen to go on his quest to restore the Crystal.
  • Famous Last Words: "Remember me, Jen. We may meet in another life... but not again in this one..."
  • Good Counterpart: To skekSo the Skeksis Emperor.
  • Last Request: He asks Jen to find the missing shard of the Crystal and put it back where it belongs.
  • Made of Good: Evidenced by the fact that he leaves this world in a way more graceful manner than his Skeksis counterpart skekSo, who's Made of Evil, lived a life mired in decadence and cruelty and falls apart like a rotten piece of wood after passing away (though this also occured a great deal because of the Darkening in the Skeksis' case). By contrast, the Master lived an ascetic and pacifistic life, which possibly led him to ascend to a higher plane of existence, leaving nothing behind.
  • The Mentor: He mentored Jen ever since the latter was a child.
  • Mentor Occupational Hazard: He mentored Jen, and dies due to old age.
  • No Body Left Behind: After urSu dies, he disappears in sparkles.
  • Old Master: He is over a thousand years old, and taught Jen since he was a young boy.
  • Parental Substitute: He adopted Jen after his parents were killed.
  • Retired Badass: Jen's flashbacks indicate that the Master personally saved him from the Garthim when his home was destroyed, suggesting that he was once far more active in the conflict than he was by the time of his death.
  • Taking You with Me: The supplementary materials indicate he allowed himself to give in and die, as to drag skekSo to the grave with him (though skekSo was in pretty bad shape already).

    The Healer 

urIm the Healer

https://static.tvtropes.org/pmwiki/pub/images/mysticshealer.jpg

Performed by: Dave Greenaway, Richard Slaughter (1982)

Appears in: The Dark Crystal

urlm is the Mystics' Healer and counterpart to skekUng the Skeksis Garthim-Master. He could still perceive the corona of the urSkeks flowing in the Mystics, though the Great Division had unbalanced it. urIm sought to restore this balance by using amulets, baths and acupuncture. With his right hands, he made patterns in the air to restore the fires of the soul, with his left hands he made patterns in water to reduce them. He neglected all music, save for that of the death trance. After the death of urSu, he becomes the new leader of the Mystics.


  • Actual Pacifist: The technically appointed leader of the Mystics after the leader's death, he does not engage in conflict like the rest of his brethren, but by his nature as a healer, he especially does not do so.
  • Big Good: Technically he does, via connection to the current Big Bad, the Garthim-Master.
  • Brilliant, but Lazy: He neglects all the musical activities of the Mystics save that of death rites and later on their final journey, rarely joining in the music rituals. As a result, his voice stands out like a sore thumb when the Mystics chant to call for Jen as urSu is dying.
  • Good Counterpart: To skekUng.
  • Irony: While he himself is a pacifist and a healer, his counterpart is a Blood Knight with a Hair-Trigger Temper who commands over the fearsome Garthim that genocided the Gelflings.
  • The Medic: Using acupuncture and baths to heal his companions.

    The Chanter 

urSol the Chanter

https://static.tvtropes.org/pmwiki/pub/images/mysticschanter.jpg

Performed by: Simon Williamson (1982)

Appears in: The Dark Crystal

UrSol is the Chanter and the counterpart of skekSil the Skeksis Chamberlain. He is the one with the topknot and green coat. Although he has the job of chanter, it is urZah who leads the Mystics in the chants in the movie.

In the novelization, he taught Jen music, but Jen couldn't sing like a Mystic.


    The Ritual-Guardian 

urZah the Ritual-Guardian

https://static.tvtropes.org/pmwiki/pub/images/mysticsritualguardian.jpg

Performed by: Brian Muehl (1982)

Voiced by: Sean Barrett (1982)

Appears in: The Dark Crystal

UrZah is the Mystic ritual guardian, and the Mystic counterpart of skekZok the Skeksis Ritual-Master. He would make the sand paintings of prophecy for the Mystics by pouring out the colored sands while the others chanted. UrZah would comb and brush the sands of amethyst, opal, agate, onyx, and chalcedony to build the forms of spiral energy. He speaks more freely than the other urRu, but mostly in riddles. Deep meditation leaves spirals in all his body, not just in his face. He is the first Mystic seen in the movie. He also leads the chants throughout the movie and leads the Mystics out of the Valley of when it is time to return to the castle.


  • Big Good: Shares this with the technical leader, urIm the Healer, being the one with the most assertiveness in the group. He is the only other mystic with a credited speaking role in the original film.
  • Good Counterpart: To skekZok.
  • The Face: He gets the most dialogue of the Mystics, second to urSu.

    The Alchemist 

urTih the Alchemist

https://static.tvtropes.org/pmwiki/pub/images/mysticsalchemist.jpg

Performed by: Toby Philpott (1982)

Appears in: The Dark Crystal

UrTih was the Mystic Alchemist, and counterpart to skekTek the Skeksis Scientist. He wore a bandana, and his right front arm and leg were artificial limbs of wood. He was forever lost in his alchemical experiments, constantly seeking to change the forms of substances. He approached his work with humility, as he knew that he could never create anything that was nature's work. UrTih ultimately never managed to merge with his Skeksis counterpart, having suffered an untimely death when skekTek fell to his fiery death in the Chamber of Life.


  • Artificial Limbs: Has them in the same place as skekTek.
  • Good Counterpart: To skekTek.
  • Glass Eye: It's not apparent, but he has a prosthetic eye, after skekTek's was eaten by a peeper beetle.
  • Killed Off for Real: When skekTek dies, urTih, as the other half of their shared urSkek soul, dies as well.
  • No Body Left Behind: He spontaneously combusts when his Skeksis counterpart falls into the pit beneath the Dark Crystal, and leaves no remains behind.

    The Herbalist 

urNol the Herbalist

https://static.tvtropes.org/pmwiki/pub/images/urnol_the_herbalist_1634.jpg

Performed by: Swee Lim (1982)

Appears in: The Dark Crystal

He is the Mystic Herbalist, and counterpart to skekNa the Skeksis Slave-Master. He was distinguished by his eye patch and splintered finger. He was a close friend of urAmaj the Cook, and the two of them would attend to the greater and lesser balances of the bodies and spirits of their companions. His medicinal herbs, which he grew in his own gardens, were taken in between meals. Birds' feathers and the mosses and lichens that grew on the Standing Stones were also used in his concoctions.


    The Cook 

urAmaj the Cook

https://static.tvtropes.org/pmwiki/pub/images/mysticscook.jpg

Performed by: Hugh Spight (1982)

Appears in: The Dark Crystal

UrAmaj was the Mystics' Cook, and counterpart to skekAyuk the Skeksis Gourmand. He was a close friend of urNol the Herbalist, and the two of them would attend to the greater and lesser balances of the bodies and spirits of their companions. He approached his work slowly, blending the flavours and textures of various food till the desired soothing properties were attained. UrAmaj's meals however was disliked by Jen, as he was unable to cook Gelfling food.


  • Good Counterpart: To skekAyuk. Where the Cook prepares meals for his companions, the Gourmand would have it prepared only to eat it himself. UrAmaj also prepared simple, plain meals that are nevertheless delicious and nourishing. SkekAyuk prepares lavish feasts that nevertheless do nothing to fill the recipient.
  • One-Note Cook: As Jen notes, he is unable to cook Gelfling.
  • Supreme Chef: He does this by blending the flavours and textures of various food till the desired soothing properties were attained to feed his companions.

    The Scribe 

urAc the Scribe

https://static.tvtropes.org/pmwiki/pub/images/scribe.jpg

Performed by: Hus Levant (1982)

Appears in: The Dark Crystal

UrAc was the urRu's Scribe, and counterpart to skekOk the Skeksis Scroll-Keeper. Aside from composing the urRu's prayers and carving their Prayer Sticks, urAc incorporated the thoughts of his comrades on unwound cloth spirals, a process the urRu called "writing in rays of sunlight." He wound particularly deep thoughts into spirals.


    The Numerologist 

urYod the Numerologist

https://static.tvtropes.org/pmwiki/pub/images/uryod_the_numerologist_552.jpg

Performed by: Robbie Barnett (1982)

Appears in: The Dark Crystal

UrYod the Numerologist kept track of time with moving strings of stones. Before the urSkeks' division, he aided Aughra with the Observatory. He is the Mystic counterpart of skekShod the Skeksis Treasurer.


    The Weaver 

urUtt the Weaver

https://static.tvtropes.org/pmwiki/pub/images/mysticsweaver.jpg

Performed by: Jean-Pierre Amiel (1982)

Appears in: The Dark Crystal

UrUtt the Weaver created the blanket coats wore by the Mystics. Every coat was a record of the wearer's thoughts and fate. He used a system of knotted threads to make them, not using scissors to cut the fabric. In the film, he is seen playing the harp at urSu's funeral. He is the Mystic counterpart to skekEkt the Skeksis Ornamentalist.


Other Mystics

Mystics who don't live in the Valley of the Standing Stones.

    The Archer 

urVa the Archer

https://static.tvtropes.org/pmwiki/pub/images/thearcher.jpeg
"You and I are one! You cannot defeat me without defeating yourself! Whatever I feel, YOU feel!"

Performed by: Olly Taylor

Performed by: Ólafur Darri Ólafsson

Appears in: The Dark Crystal: Age of Resistance

The Mystic counterpart of skekMal the Skeksis Hunter.


  • Archer Archetype: He's a damn good shot with his bow and arrows, both from range and rate of fire. The latter is probably due to him being able to reload his bow three times as fast as a human or gelfling.
  • Badass Baritone: The Archer speaks with a very deep, yet gentle, voice.
  • Badass Creed: To Aughra. When she tells him what needs to be done, he solemnly declares, "I will end the Hunt". He also says this to Hup as he makes his Heroic Sacrifice by falling off the cliff.
  • Badass Grandpa: As old as all of the Mystics, but the only one so far capable of combat.
  • Good Counterpart: To skekMal. Noticeably while his counterpart is an unusual Skeksis (an agile tracker and fighter who lives far from the comforts and indulgences of the Castle), urVa is an unusual Mystic by living outside of the Valley of the Mystics, using a weapon and even showing a willingness to kill if to protect others instead of cruelty.
  • Face Death with Dignity: As he plummets to his death, all he does at the end? Peacefully close his eyes.
  • Final Speech: He gives a fairly moving one before sacrificing himself.
    urVa: I had a dream that I was one who became two, then became one again. I looked through my dark half's eyes and knew Aughra was right. The Hunt must end. Now we shall see what lies at the dream's end.
  • Heroic Sacrifice: He sacrifices himself to permanently destroy his Skeksis counterpart, the Hunter, as well as bring Aughra back to life.
  • Heroic Willpower: The Mystics largely lack in drive and passion to do much of anything. The Archer being able to not only proactively fight, but end his own life shows he's for the strongest will of all of them.
  • Martial Pacifist: As good-natured and kind-hearted as any Mystic, he is however extremely proficient with a bow and did not hesitate firing three fatal-intended arrows into the Hunter or taking his own life to stop skekMal after both are revived from their near-deaths.
  • No Body Left Behind: He jumps from the top of the rock at the Circle of the Suns, but he doesn't crash on the ground, he instead vanishes in sparkles while falling, ascending to a higher plane of existence.
  • Non-Standard Character Design: Almost all of the Mystics have half-hooded to nearly closed eyes to symbolize the hazy state they usually live in, but the Archer stands out as having clear, open eyes largely unhindered with wrinkles, fitting his title.
  • Not the Fall That Kills You: Averted. After jumping, they start disintegrating into sparkles well before hitting the ground.
  • Stealth Hi/Bye: A more involved one than usual, as he fires an arrow straight up to distract Aughra while he leaves.
  • What the Hell, Hero?: Gives a subtle one to Aughra for leaving the Skeksis in charge while she focuses on other worlds.

     The Wanderer 

urGoh the Wanderer

https://static.tvtropes.org/pmwiki/pub/images/urgohthewanderer_4.jpg
"We want to be rejoined now. Every moment one are two is too terrible for one to bear."

Performed by:

Voiced by: Bill Hader

Appears in: The Dark Crystal: Creation Myths, The Dark Crystal: Age of Resistance

The Mystic counterpart to skekGra the Skeksis Heretic, who lives with him at the Circle of the Suns.


  • Amazing Technicolor Population: His skin tone is much darker than that of the other Mystics.
  • Cloudcuckoolander: The slow and stoner-like variant compared to the hyperactive skekGra.
  • Black Sheep: When grouped with the other Mystics, he's the only one who wants to rejoin with his counterpart as soon as possible. Apparently the others weren't 'impressed' with this idea. Instead, they chose to wait until the day they reunite comes naturally.
    • He's also much more driven than most Mystics to actively help fix things instead of sitting back and waiting for the situation to resolve itself. If in his own unique way: he and his other half have been relatively busy plot-catalysts, all things considered.
  • Dark Is Not Evil: Compared to the other Mystics he looks a lot darker, but he is still just as benevolent.
  • Good Counterpart: To skekGra back when he was the Conqueror.
  • Ice Cream Koans: He apparently likes to talk in these, much to skekGra's annoyance. They mostly seem to consist of him reversing what was just said.
    skekGra: But first, we have a wonderful surprise for you!
    urGoh: Or... does the surprise... have... you?
    skekGra: (groans) That doesn't even make sense!
  • Impaled Palm: Techically this happens to skekGra when the Hunter makes his entrance, but because of their connection urGoh feels the pain, and later we see they've both bandaged their matching hand wound.
  • Junkie Prophet: He and skekGra consume hallucinogenic berries in order to have more prophetic visions after their initial vision, this is likely part of the reason for his... "mellow" personality (invokedWord of God even states that the two of them were inspired by Fear and Loathing in Las Vegas).
  • Not So Above It All: Because he's a Mystic, you might assume he's going to be just as wise and serious as The Archer. He then proceeds to help skekGra rope Hup into wearing a silly hat and doing an introduction to their two-man opera, and accidentally sets HIMSELF on fire during their puppet show.
  • Non-Indicative Name: For a guy called "the Wanderer", he seems to be a hermit who doesn't do a whole lot of traveling. Then again, in Creation Myths, he can be seen wandering the world, aiding the Gelflings anyway he can.
  • Red Oni, Blue Oni: A very calm shade of blue to skekGra's extremely high-strung red.
  • Running Gag: He talks so slowly that his Skeksis counterpart is already finishing his sentence and grumbling for him to hurry up to get to the point. In his introduction, he seems to play it up specifically to irritate skekGra.
  • Stoners Are Funny: Mystics are already pretty slow by default, but given the very slow way he talks and his Ice Cream Koans, it might as well be due to the hallucinogenic berries he consumes as well as what what he smokes with a hookah when he makes his screen appearance.
  • Those Two Guys: He's been living like a hermit with his Skeksis counterpart for centuries. Crosses with Odd Couple: the bickering, it is real.

    The Monk 

urSen the Monk

Appears in: The Dark Crystal: Creation Myths

UrSen was the Mystic Monk and counterpart to skekLach the Skeksis Collector. Patient, deliberate and serene, he is free of the need for possessions or ambition, gently moving with the flow of the "now".


  • Ambiguous Gender: Both he and his Skeksis counterpart were originally portrayed as male, but skekLach had a female voice actor in Age of Resistance. UrSen never appeared in the show, so his gender is even more ambigous than skekLach's.
  • The Ghost: He does exist (because an urRu counterpart to skekLach has to exist), but he's never mentioned nor seen anywhere in The Dark Crystal: Age of Resistance. The sole source mentioning him is The Dark Crystal: Creation Myths.
  • Good Counterpart: To skekLach.
  • Killed Off for Real: When Deet kills the Collector during the second battle of Stone-in-the-Wood, urSen, as the other half of their shared urSkek soul, dies as well, even though we don't see him and he isn't mentioned anywhere in Age of Resistance.

    The Peacekeeper 

urMa the Peacekeeper

Appears in: The Dark Crystal: Creation Myths

UrMa was the Mystic Peacekeeper, and counterpart to skekVar the Skeksis General. He is killed as a result of skekVar's murder by skekSil the Skeksis Chamberlain.


  • The Ghost: He does exist (because an urRu counterpart to skekVar has to exist), but he's never mentioned nor seen anywhere in Age of Resistance. The sole source mentioning him is The Dark Crystal: Creation Myths.
  • Good Counterpart: To skekVar.
  • Killed Offscreen: When skekVar dies by the hand of skekSil during the second battle of Stone-in-the-Wood, urMa, as the other half of their shared urSkek soul, dies as well, even though we don't see him and he isn't mentioned anywhere in The Dark Crystal: Age of Resistance.

    The Swimmer 

urSan the Swimmer

Appears in: The Dark Crystal: Creation Myths

UrSan was the Mystic Swimmer, and counterpart to skekSa the Skeksis Mariner. Her role was to swim, being the only Mystic along with urGoh the Wanderer to venture outside the Valley of the Mystics frequently, likely swimming in the oceans, lakes, and rivers of Thra.


    The Storyteller 

urLii the Storyteller

Appears in: The Dark Crystal: Creation Myths

UrLii was the Mystic Storyteller, and counterpart to skekLi the Skeksis Satirist. His role was to create stories for others to hear.


    urHom and urYa 

urHom and urYa

Appear in: The Dark Crystal: Creation Myths

Two urRu who appeared at the end of volume 2 of The Dark Crystal: Creation Myths, and were killed by a rogue Skeksis after the botched division. One was choked while the other thrown into the fire shaft under the Crystal, killing their Skeksis counterparts in the process. urHom came from the urSkek Carpenter hakHom, while urYa came from the urSkek yiYa, whose position is unknown. Their deaths helped establish to Aughra the connection that existed between the Skeksis and Mystics.



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