AhRuhkahen / Arkn
The second race created by the Hethe (and the main focus of The Arknverse), the Arkn are angel-like beings that were formed out of the darkness within the Dekn. They were created solely to rival the Dekn and war against them. They initially made their home in the Golden Cities, a series of floating city-islands created by the Arkn Raziel.
- The Ageless: Arkn don't appear to age beyond young adulthood. We've yet to meet an Arkn who looked to be any older than their early 20s, despite most of them being eons old.
- Angelic Aliens: The Arkn are technically an alien race, but they glow, have feathered wings, and are (for the most part) beautiful, ethereal-looking creatures.
- Angelic Beauty: Played with. Many Arkn (particularly those who are upper class or possess royal blood, such as Uriel, Raziel, and Ambriel) are described as beautiful in appearance. It's rare to find a description of an Arkn who isn't attractive.
- Anti-Magical Faction: The Magi (Arkn mages) were originally part of the upper echelon of Paradisium society, on-par with the greatest warriors and politicians. Young Magi were educated at a prestigious college operated by Raziel. However, after commoners began marrying into power and found a voice in the government, the tide turned: the nouveau riche, fearing a Civil War between the classes (and the loss of their newfound power), decided to get the powerful old blood families out of the way — starting with the Magi. The Council covertly arranged for Magi to be assassinated or fall victim to "accidents"; eventually, they formed an Inquisition, systematically rounding up and exterminating magi families (often under false charges). Raziel's family was the first to fall victim.
- Arknthology Stories (original version) later retconned this by having the Inquisiton be the work of The Carver and Gilgamesh, secretly brainwashing and manipulating the Paradisium Council. Gil was angry with Raziel for not only breaking his vow of celibacy to the Hethe, but feared that his children — some of whom had children of their own, and all of whom possessed Hethian blood — might one day overpower him.
- The prologue of Queen of Faith reveals that the fears of the Council weren't unfounded: the magi had begun experimenting with Psionics, granting themselves the psychic powers of the Dekn on top of their innate magical abilities; this lead to a rift in the magic college, with the Magi lashing out at Raziel when he objected to their experiments. It also reveals that they later resurfaced, and reclaimed Paradisium in a bloodbath.note
- Arch-Enemy: To the Dekn. In fact, it was the sole purpose of their creation.
- Arc Symbol: The symbol of the Arkn (seen above) resembles a white stick figure composed of alchemical symbols, with a single "eye" containing a triangle surrounded by three dots. It appears on the cover of the Arknchron, and is frequently used in Arkn magic.
- Aristocrats Are Evil: Aside from Uriel and Ambriel, all of the aristocrats and nobles we meet (not counting those who defected or were stripped of their titles) are corrupt, manipulative, malevolent, or all three.
- Blue-and-Orange Morality: Ellpagg puts it best in Michael's Camera ("Beating the dead horse"):"It's almost as if you think the Arkn are the 'good guys'. News flash: we're not. 'Good' implies we follow the moral balance you humans do. And we don't. I don't know what you call 'good', but it sure as hell isn't me."
- Born as an Adult: The first four Arkn came into existence as full-grown adults, possessing basic survival skills and knowledge of the Hethe. (Every Arkn produced thereafter, however, comes into existence via magic as an infant and grows to adulthood the usual way.)
- Cities of Gold: The home cities of the Arkn are collectively called The Golden Cities (with the grand capital, Elysia, sometimes referred to as "The Golden City" itself). The streets and buildings of Elysia are festooned with gold, and the light of the Aetherium's double suns bathes the black skies of the realm with a golden glow.
- Evil Counterpart Race: They were literally created out of "the darkness within the Dekn". The Hethian creation myth hints that the Hethe did so by taking (or possibly duplicating) some of the existing Dekn and altering their makeup to "awaken" or enhance their evil tendencies.
- Fantastic Racism: Most Arkn see themselves as superior to the Dekn (despite being derived from them). They regard the Dekn as a "rough draft" species, with themselves as the superior "final copy". They also treat human beings as either toys or outright slaves.
- Functional Magic: The Arkn practice magic by tapping directly into a magic energy field (via "strings"), harnessing its energy through the use of symbols, sigils, and individual will.
- Game Face: When Arkn mean business, they allow their eyes to glow their natural bright, inhuman color, summon their wings, and adopt a Voice of the Legion. In .Reality, such shows of power cause visual and audio glitching.
- Glowing Eyes: All Arkn display these when in a human vessel. (However, they typically hide them in public to avoid giving themselves away.)
- Guardian Angel: Here, they're Arkn who have attached themselves to humans (typically humans in their own bloodline), usually for the purpose of using their bodies to carry out their dirty work. The main reason they do this is to provoke the Dekn into attacking (and killing) humans — an act which would otherwise be prohibited by the Dekn moral code. (Some Arkn actually use this to their advantage, using their host body as a literal Human Shield.)
- Human Aliens: Inverted. Humans were actually modeled after them.
- Light Is Not Good: They may appear to be beings of light, but make no mistake: they do not have humanity's best interests at heart.
- Our Angels Are Different: The Arkn inspired the angels of the Abrahamic religions, right down to their specific names and job descriptions. Superficially, they have a great deal in common with their mythical counterparts: they're highly aggressive, ethereal-looking, winged beings who were created by (and serve) deities, live in a golden cit(ies) in the clouds, have a tendency to watch over and "guard" humans, and are constantly at war with a race of horned, red-skinned counterparts. However, most of what humans "know" about angels was disseminated to humanity by the Arkn Muses... who didn't necessarily tell the truth, particularly when it came to the nature and intentions of their race (and those of the Dekn).
- Our Phlebotinum Child: Arkn typically breed by using a complex magic ritual that combines some of the Life Energy of two partners. (While it isn't unheard of for Arkn to go the "traditional" route, most prefer not to, as it is too long and tedious for their tastes.)
- Pretext for War: The War between the Arkn and the Dekn began when the first four Arkn, spurned on by envy of the Dekn's tree home, lead an assault to take it from them. When the Dekn refused to give up their home, the Arkn set fire to the tree, chased them out, and claimed the smoldering ruins for themselves.
- Pyrrhic Victory: To the Arkn, the Battle of the Arknza is this. The Carver and his armies are ultimately defeated by the Arknangels, but all of the Arknza are dead, the Paradisium is destroyed (along with their most powerful magi), and their greatest king was revealed to be a sociopathic, manipulative fraud (and a partner of the Carver). The entire royal family is either dead or abdicated; while one of their princes (who formerly abandoned them) has been redeemed as a hero, he was resurrected as a Hethe — and forced to move over to the new Universe. While it's hinted that the War is going to die out now and they're about to enter a new age of peace, Voidweb is still on the loose.
- Really 700 Years Old: Many of the Arkn we've met have been alive for eons, yet look to be no older than their early 20s. This is justified when they're using the bodies of their Guarded Humans (many of whom are young adults or teenagers); not so much when they appear elsewhere, however.
- Summoning Ritual: Those with access to Arkn blood and the correct sigils can summon any Arkn by name.
- Winged Humanoid: All natural-born Arkn have feathered, bird-like wings of varying hues (mostly in light colors). Unusually, they're actually separate organs that can be summoned and de-summoned at will.
The first Arkn brought into existence by the Hethe, Gynesis was crafted by Cre'vial out of the darkness within the Dekn to act as a prototype and ideal model for his species. He was a crucial participant in the first battle against the Dekn, helping to mount the attack on The First Tree. Apart from this, he chose to stay mostly in the shadows, watching while the other Arkn attached themselves to Humanity (and as some point, fathering Azrael the Arknangel). Eventually, he enters .Reality himself and becomes the Guardian of MedBoy456, taking up residence in his closet.
- Casting a Shadow: When not in shadow form, he surrounds himself in living shadows of his own creation, which he also uses to physically interact with others. He also uses shadowy mist to spell out words in order to communicate.
- Child Eater: While in .Reality, it's heavily implied that he feeds on children (brought to him by Medboy456).
- Combat Medic: While it's never mentioned in text, he was originally both a great healer and a commanding presence on the battlefield. (We see his healing abilities put to use on several occasions in MedBoy456, when he instantly heals 456's wounds.)
- Divine Parentage: He was created by the Hethe Crevial — making him Crevials son, in a sense.
- Eldritch Abomination: An ancient being formed by monstrous deities who is effectively immortal, has a physical form that is monstrous even to its own species, and relies on human intervention to exist in the human world? Eldritch enough.
- One of MedBoy456's childhood drawings depicts a jumble of paw-like hands, sharp wings, a tentacle-like smoke appendage emerging from behind a closet door. Definitely eldritch.
- Evil Sounds Raspy: He "speaks" in a low, growling, raspy whisper (when he isn't screeching, that is).
- The Faceless: His face (and body) are always hidden by the darkness of a closet; when he uses his vessel, he conceals his face with a mask.
- Good Wings, Evil Wings: While the other Arkn have feathered, bird-like wings, Gynesis's wings are said to be sharp, crooked and dragon-like. (It's apparently one of the features he inherited from the Hethe.)
- Guilt by Coincidence: Because Gynesis is the Guardian of Medboy456 and happens to be a violent and highly unstable individual, Raphael believes he's the culprit behind the murders of several other versions of Tobias Kestler. When Raphael tries to confront Gynesis with his suspicions, Gynesis attacks him. (Coincidentally, Gynesis had planned to carry out the same crimes, but never actually acted on it; the real killer is later discovered to be Elias Exodus.
- Horrifying Hero: To the Arkn. His appearance is said to resemble the Hethe (specifically, De'ebo), with sharp, crooked wings and a monstrous face. So terrifying was his appearance that most Arkn — even those under his command — were unable to tolerate staying in his presence for very long. Even Raziel is taken aback when he first meets him.
- I'm a Humanitarian: He's the only Arkn known to consume human flesh. We don't see how exactly Gynesis "feeds", but it can't be very pleasant.
- Living Shadow: In his first appearance, Gynesis's body forms out of the shadows of the room. In his second appearance, he's also described as "pooling out of the corners".
- Loners Are Freaks: His monstrous appearance and inability to speak normally set him apart from the other Arkn — and eventually turned him into a virtual recluse.
- Magic Mirror: The means by which he communicates with 456 (who uses an Arkn scrying ritual to view the bottom of the swimming pool where Gynesis lives).
- Malevolent Masked Man: In the vessel of MedBoy456.
- Meaningful Name: His name is a stylized spelling of "genesis", and he was the very first member of his species.
- My Nayme Is: That's Gynesis, with a "y".
- Nightmare Face: Has one when he attacks Raphael. It's only shown for a brief second after he takes off his mask; however, that glimpse is more than enough.
- Nothing Is Scarier: Unlike most of the Arkn (whose real forms are typically suggested via Glamour Failure when they're in human vessels), his true form is never shown or even hinted at on camera. The blank, creepy mask worn by his human vessel doesnt help matters.
- Octopoid Aliens: Seemingly masquerades as one when communicating with 456, taking up residence in 456's swimming pool and shaping his smoke form into giant tentacles.
- Ominous Visual Glitch: In "456789" (MedBoy789), the screen becomes pixilated when he's close by (beginning when Raphael simply opens the door to the closet where he's staying).
- Outliving One's Offspring: Word of God says that his only child, Azrael, was killed by the Carver.
- Pet the Dog: His interactions with Raziel — specifically, the announcement of the birth of his son. They're the only times we see him show any sense of real happiness.
- Put on a Bus: After Raphael defeats him in a fight, Gynesis is banished to another timeline. He hasn't been seen since. (Raphael states that "He's not dead or anything, but he definitely won't be coming back.")
- Sanity Slippage: During his early years, he at least made the effort to interact with and be around others, and could express emotions normally (as much as one can, while communicating via smoke writing). By the time we encounter him in MedBoy456, however, he's dangerously violent, to the point of being animalistic. Given his increasing isolation over time, the loss of his friends, and the death of his son — the one real bright spot in his life — one can hardly blame him for losing his grip on sanity.
- Super Smoke: His intangible form seems to be a combination of this and Living Shadows. He uses black smoke (or mist) to communicate, and while in .Reality he takes on a tentacled, smoke-like form (when he isn't possessing MedBoy456).
- The Unintelligible: His true voice is so low and guttural that he's unable to form words beyond harsh, inaudible whispers (even in a human vessel, apparently). In his early days, he compensates by writing words out of shadows and mist; unfortunately, he uses the most ancient form of the Arkn tongue, the knowledge of which is lost over time (to the point that by the time of Uriel's reign, only Raziel knows how to read it). To date, Raziel and Raphael are the only Arkn known to have effectively achieved two-way communication with him — and the success of Raphael's attempts at "communication" is debatable.
- White Mask of Doom: While in the body of MedBoy456, he wears a crude white mask that looks as if it's made of papier-mâché. It's effectively creepy.
- Would Hurt a Child: Not just hurt; eat. (It's also implied that he stalked/terrorized MedBoy456 since he was at least four years old.)
The First King of Elysia, King of Kings, and Arkn Lord of Battle, Gilgamesh is the second Arkn created by the Hethe. He was the first Arkn to become a Guardian to a human, attaching himself to Lord Gilgamesh of Mesopotamia and taking Gilgamesh's name as his own. According to legend, his resulting deification angered Hash'bor'kanibal (who envied the attention). The two met in battle, and Gilgamesh was defeated, with Hash'bor using his jawbone to carve out the Infernous. Gilgamesh was allowed to transfer part of his living legacy into a child before he was sealed away in the prison dimension. He became the Heart of the Infernous, his essence serving as fuel for the realm. He is eventually released from the Infernous and transferred into the vessel of his grandson, Ellpagg.
- Absolute Xenophobe: His hatred for the Dekn is so great that he once wiped out an entire city because they harbored a single Dekn. (However, it seems he was willing to make an exception for Hash'bor'kanibal after he discovered his true identity.)
- Adipose Rex: His original body is said to have been rather heavyset.
- Ambiguously Gay: An entry in Arknthology Stories shows him attempting a magic procreation ritual (a very intimate process that's clearly analogous to sex) with Kry'atha. However, we never see him show any signs of physical affection or attraction towards her, and we only ever see him show explicitly sexual interest in male Arkn.
- Authority Equals Asskicking: In his time, Gil wielded the most power and influence of any Arkn alive; he was a formidable foe on the battlefield, possessing both physical strength and magical abilities. Unsurprisingly, he ended up becoming the first king of the Arkn.
- Back from the Dead: Gil is released from his "cell" in the Infernous and is able to leave the realm, possessing the living vessels of others (including his own grandson, Ellpagg).
- Badass Beard: In his original body, Gilgamesh sported a full, well-trimmed beard.
- Beethoven Was an Alien Spy: Lord Gilgamesh, the ruler of Mesopotamia, was Xeth'i'stral's personal meat suit, and the exploits recounted in The Epic of Gilgamesh are implied to have been Xeth'i'stral's doing.
- Big Beautiful Man: He is stated to have been both heavyset and quite attractive in his original form.
- Biggus Dickus: He was apparently very well-endowed (see the entry under Phallic Weapon).
- Black Speech: While Gil was highly suspicious of most forms of magick, he possessed the ability to use Hethian Words: the language of the Hethe themselves, which was essentially an audible form of pure will. During his battle with the Carver, he used it to generate a shockwave that opened up volcanic fissures in the earth, wiping out not only the entire battlefield, but much of humanity as well.
- Bling of War: As king, he wore a shimmering golden suit of armor in battle, complete with full wing plating (see below).
- Combat Sadomasochist: He seems utterly enamored with pain and destruction — both causing it, and experiencing it.
- Cool Sword: His sword was crafted by the Arkn blacksmith Helios out of high-forged Arkn Steel, and had a hilt made from the wood of the First Tree.
- Dating Catwoman: At some point during his reign, he began a relationship with Hash'bor'kanibal (who was posing as an Arkn Lord and soldier). It continued until The Carver killed Gilgamesh and ensconced him in the Infernous — as they had planned.
- Disappeared Dad: Understandably so, given as he was imprisoned in the Infernous (and dead) for most of Uriel's life.
- Divine Parentage: He was molded together through the power of Legleg, making Legleg his parent in a sense. (This is the reason for his bad temper and Jerkass tendencies — both of which are passed on to his grandson, Ellpagg.)
- Energy Absorption: He, and all those in his bloodline, have the ability to absorb the energy from his surroundings. (Apparently, it's due to Gil's Hethian blood).
- Evil All Along: As revealed in "Phantom of War" (Solar's Crimson). Later installments of Arknthology Stories elaborate on his evil deeds (see below).
- Evil Is Hammy: He's rather theatrical, prone to grandiose gesturing and emoting.
- Familial Body Snatcher: After being released from his place in the Infernous, he was raised into a number of living vessels — including his own grandson, Ellpagg.
- Historical Hero Upgrade: He is renowned as the greatest Arkn who ever lived; in reality, he set a lot of terrible precedents for his people, and his actions resulted in a great deal of loss and suffering for Arkn, Dekn, and humans alike. His greatest "hits" include (but not limited to) establishing the "Guardian Arkn" (which inflamed and intensified the Arkn/Dekn conflict and basically enslaved the human race), causing humanity's first war (which caused the destruction of much of Earth's population), and the annihilation of the Seraphim. Most of these actions were regarded as honest mistakes, or even heroic, by the Arkn.
- Several entries of Arknthology Stories (original) reveal that it was much worse than that: Gilgamesh was a cruel, power-hungry tyrant; his xenophobia was so extreme that he once razed an entire city because they harbored a single Dekn, his paranoia so great that he personally executed traitors (as well as those who knew too much about his behavior behind closed doors). He covered up his larger-scale bloodthirsty actions by attributing them to a skeletal Dekn warlord called "The Carver"note His legendary battle with Hash'bor'kanibal was entirely manufactured, right up to his defeat. Even his presumed suffering in the Infernous was a lie: rather than undergoing agonizing torment, he rested comfortably in his own little cell. His partner in crime for all of this? Hash'bor'kanibal. Before and after Gilgamesh discovered his true, Dekn identity. Quite the hero.
- In Love with Your Carnage: It's hinted that he began to lust after Hashborkanibal after seeing his prowess on the battlefield — and fell head-over-heels when he realized what he was really capable of.
- In-Series Nickname: "Gil" or "The First King".
- Killed Off for Real: After being separated from Ellpagg during the Battle of the Arknza, he is slain by Azrael.
- Living Battery: He became one for the Infernous after his death.
- Mistaken for Gods: After he attached himself to a human being, primitive humans assumed him to be a god and worshiped him accordingly; he did nothing to discourage this. (This ultimately turned out to be a VERY bad thing, as it led to mankind's first war — which wiped out a significant portion of the Earth's population.)
- Nice Job Breaking It, Hero!: All of his major actions ended up causing problems for someone. As we later learn, however, he was breaking things on purpose. (He also wasn't a hero).
- Off with His Head!: He was ultimately killed by decapitation, courtesy of Hashborkanibal.
- Phallic Weapon: A literal example: he (allegedly) once used his penis to beat a giant snake to death.
- Pride: Gils a very prideful individual.
- Razor Wings: His golden armor included elaborate wing plating, which turned each individual feather razor sharp.
- Sharing a Body: With Ellpagg (after being released from his cell in the Infernous).
- Stout Strength: In his original form, he was quite heavyset; he was also famous for being one of the strongest Arkn to have ever lived.
- Supernatural Gold Eyes: While Gilgamesh's eye color is never specifically mentioned, Uriel is said to have golden eyes that he inherited from his father.
- Thanatos Gambit: He allowed Hash'bor'kanibal, his secret partner and lover, to kill him in full view of his subjects and then reveal himself as "The Carver" — cementing The Carver as the "boogeyman" of the Arkn.
- War Is Glorious: Mainly because it brings him glory and power. (And to that end, he will do anything to ensure that it continues.)
- What You Are in the Dark: Gilgamesh commits his most heinous actions behind the closed doors of his private chambers, away from the eyes of both his council and his subjects. If you happen to witness his tyranny firsthand, theres a good chance you wont live to tell about it.
The Third King of Elysia, Abaddon is the third Arkn created by the Hethe. He was responsible for invoking the war against the Dekn, leading the Arkn in the attack on the First Tree. He quickly developed a reputation as a fearsome warrior, establishing himself as one of the finest Arkn Knights. After the First War, he became the first Arkn to procreate, fathering Raphael and Asmodeus and later Raguel. Abaddon took the throne after the fall of King Uriel, calling himself the Fourth King of Elysium (out of respect for Ellpagg).
- Action Dad: He was a fierce warrior before and after producing sons.
- The Atoner: After seeing war through the human eyes of Tobias, he gives up his warmongering ways and seeks to make amends with his sons for all his years of abuse and neglect. It isn't revealed whether he succeeded.
- Back from the Dead: He was released from the Infernous by Azrael.
- Badass Family: Fathered one.
- Blood Knight: He's one of the most well-renowned (and brutal) Arkn warriors to have ever lived.
- Dad the Veteran: While he wasn't much of a father, he was a veteran of the First War when he had Raphael and Asmodeus (and instilled the same war-like attitude in both).
- Divine Parentage: He was created by the Hethe Tum'to, the Warmonger (who passed his love of war and combat onto Abaddon).
- Demonic Possession: He repeatedly takes over the vessel of Tobias, eventually using him to send out a message to the surviving Arkn (and is implied to have continued possessing Toby even after that).
- The Determinator: He refuses to let any setback prevent him from fulfilling his duty to his people. Key example: after being released from the Infernous, he discovers that the Golden City has been destroyed and his people have been scattered to the four winds. His immediate response? Find the closest suitable vessel and put out a message to any surviving Arkn to regroup and begin rebuilding their kingdom.
- General Ripper: Almost no Arkn is more devoted to warring against the Dekn than he — and there is, in his eyes, no greater threat to the Arkn than the Dekn. (He pays no attention to the threat of Voidweb, for example, even when it's practically staring him in the face.)
- Give Him a Normal Life: He allows Delphar to talk him into sending Raguel away at birth in order to give him as normal a life as possible, without the pressure of knowing he may one day have to uphold the legacy of the Hethe. Too bad it doesn't work.
- HeelFace Turn: He makes one during the End Times, giving up his racist Blood Knight ways to fight for the side of Neutrality (and attempting to reconcile with Raphael and Asmodeus).
- Heel Realization: After seeing war through Toby's human eyes, he realizes how horrible it is and is wracked with guilt (causing him to join the Neutrality Faction).
- In-Series Nickname: During his reign, he was known as "The Tyrant King".
- Knight Templar: He's strongly hinted to be one: he seemingly puts a lot of stock in
- Lawful Evil
- Parental Favoritism: He made no attempt to hide the fact that Raphael was the "important" son in the family, giving him special training and drilling into his head from a young age that he was destined to carry on the legacy of the Hethe; Asmodeus, meanwhile, was virtually ignored, received only the most basic training, and Abaddon made sure that he understood he came second to his brother (going so far as to tell him as much to his face when he was just a young boy).
- Parental Neglect: He was absent during most of Raphael's childhood — such that he created Asmodeus for the sole purpose of looking after Raph. He only became invested in raising his sons after they grew old enough to begin weapons training (which he began at a young age, with terribly extreme weapons and tactics).
- Plunder: His armor was forged from the remnants of the armor taken from Dekn he'd felled on the battlefield.
- Put on a Bus: Despite being one of the most prominent Arkn generals and warriors, he doesnt even get a mention in the Battle of the Arknza.
- Royals Who Actually Do Something: He continued to act as a general in the Golden Army after he took the throne.
- Sociopathic Hero: He's certainly a hero to his own people; not so much to anyone else.
- Tyrant Takes the Helm: If his nickname is any indication. It isn't known precisely what he did to earn the epithet; however, the fact that the Dekn emperor himself opted to end his life personally suggests that his actions must have caused a great deal of death and destruction.
- Undying Loyalty: He has been unfailingly loyal to the Arkn from the very beginning: he invoked the war against the Dekn to better the circumstances of his people, honors the line of royal succession (calling himself "The Fourth King", even though Ellpagg never took the throne), and his first act upon being freed from the Infernous is to put out a call to the surviving Arkn to help rebuild their kingdom.
- War Is Glorious: You'd expect anything else from the most renowned Arkn General?
- Well-Intentioned Extremist: His techniques and practices are extreme (and even cruel), but he only has the continued survival and well-being of his people at heart. Doubles as Values Dissonance.
- Wolverine Claws: When he was alive, he wore a bladed gauntlet (which Raphael compares to the one worn by Freddy Krueger). In "Return of the King", he wears the remnants of said gauntlet as silver bladed finger armor, on the index finger of his left hand. (The gauntlet was destroyed during his fatal fight against Persophelus Clubs. Understandably, he doesn't like to talk about it.)
- Your Soul Is Mine: He forged Raphaels armor out of the souls of the Dekn hed slain on the battlefield.
Ruhah'zehee'el, né Guhaburuheeel / Gabriel
The Arknmagus (and Arknangel) of Knowledge, Magic, Wisdom, Secrets, Hope, and Tragedy, and former Arkn of Rage, Indifference, and Fear. Raziel is the fourth Arkn brought into existence, created by the Hethe Gar'sha. He initially served as a strategist, soldier, and religious leader during the First War. At the height of the War, he devoted himself to the creation and mastery of magics, creating the energy field that serves as the source of all Arkn magic, as well as the Aetherium and the Infinitium. After suffering disgrace and mistreatment by the Aristocracy, he lost faith in the Arkn cause. He found solace among the humans on Earth, eventually becoming the Guardian of Gabriel Holden (and later fusing with him). Raziel is the third Arknza and Paradox Player, described in the prophecy as the Arknangel "raised from magic strings".
For tropes related to him, see his folder under Hybrids & Fusions.
The Arkn Lord of (Humanity's) Self-Consciousness, Drakulah is an old and powerful Arkn who has made attachments to every human in .Reality. They are a member of The Associates.
- A Form You Are Comfortable With: When they converse with Alex in his dreams, they take Alex's own form.
- Ambiguous Gender: While Drak has only appeared in male vessels, they refer to themself in gender-neutral terms; their original gender (if indeed they had one) is never stated.
- Arch-Enemy: Apparently is one of Persophelus Redgrave, who has a deep-seated hatred of Drak (due to the latter's connection with Humanity)
- Demonic Possession: Seemingly takes possession of Toby Kestler in order to converse with Abaddon. (However, if what Drak claims is true, they can easily do this to any human...or all of them, if they wish.)
- Cool Mask: They wear a bone mask that resembles an elongated dog or crocodile skull.
- I Am Legion: Drakulah apparently exists within all humans. Accordingly, they refers to themself in the plural.
- In-Series Nickname: Drak.
- More Than Mind Control: Its heavily implied that they somehow exist in the consciousness in all humans in .Reality.
- Name's the Same: While Drak shares his name, they apparently have no connection to the fanged monster of popular culture.
- Number Two: Officially becomes Abaddon's second-in-command in the wake of the May 15th Catastrophe of 2016. (Abaddon instructs them to have all humans with Guardian Arkn contact said Guardians, so that the surviving Arkn can regroup and begin rebuilding their empire.)
- Put on a Bus: The plot arc involving Drakulah and The Associates in Season 3 of ACFW is revealed to be part of an elaborate Infernous fantasy concocted by Uriel. The Associates do exist however, and Drakulah briefly appears in an episode of MedBoy789, in which they're asked by Abaddon to be his second-in-command in rebuilding the Arkn kingdom...and then promptly disappear. The series finale doesn't so much as hint at their fate.
The Second King of Elysia, King of Battle and the Infernous, and Commander of the Golden Army. Uriel is the son of Gilgamesh and the father of Ellpagg and Seraphina. He was a fair ruler, and was much beloved and respected by his subjects. However, after his Council consigned Ellpagg to the Infernous in his absence, he turned against them and beheaded one of the Arkn Lords. Imprisoned for his crimes, he escaped and hurled himself into one of the .Reality cores, generating countless human translations of himself across the timelines of .Reality. After a period of self-imposed exile in the Infernous, he escapes to Timeline B, and eventually merges with his human counterpart, Alex Winter. Uriel is the first Arknza and Paradox Player, described in the prophecy as "born of a line fit to rule as Kings".
For tropes related to him, see The Arknverse - Hybrids & Fusions.
The Prince of Elysia and Arkn Knight of Battle, Time, Madness, and Beetles. Ellpagg is the eldest child (and only son) of King Uriel. After agreeing to negotiate a surrender with The Carver in his own realm, he ends up a prisoner in the Infernous, where he suffers countless eternities of torture. The experience strips him of his Arkn traits, while granting him tremendous power beyond the scope of any Arkn. Rejecting both the Arkn and the Dekn for their treachery, he awakens the Paradox Players, in hopes of establishing a neutral counter force that will bring an end to the War.
For tropes related to him, see The Arknverse - Hybrids & Fusions.
Ambariel Gilbaraskas Paradasi, a.k.a. Lahabrea
The Arkn High Muse of Radiance, Song and Empathy, and Arknangel of the same title. Ambriel is the daughter of Kry'atha and Josephine, and the granddaughter of Raziel. She was raised by the Choir under the name Lahabrea. After discovering her true identity and her destiny, she flees the Paradisium, hiding out on Earth in the guise of a human until she is found by The Carver and sent to the Infernous. After twenty-one eternities of torture, she is released by Azrael, and briefly takes his place in the Paradox Players when he is unable to escape.
For tropes related to her, see The Arknverse - Hybrids & Fusions.
Arkn Knights / The Arkn Guild
An Arkn Lord and Knight, former member of the Arkn Council, Delphar was responsible for training several generations of Arkn soldiers, as well as the Valkyrium. He once fought The Carver personally, which allegedly resulted in The Carver retaliating by slaughtering his entire family. After the destruction of Elysia, he helps rebuild the kingdom in a new realm, becoming the First King of New Elysia.
- Awesome Mc Coolname: Lazarus Delphar does indeed sound badass. (It also Doubles with Meaningful Name: according to The Carver, he can't be permanently killed ...until he was.)
- Back from the Dead: Though it isn't seen, he has apparently come back from the dead several times.
- Badass Longcoat: In his appearances in various written works, he's described as wearing a long, red coat.
- BFS: And he carries it with him everywhere.
- Comically Missing the Point: He does this quite often. When Michaelis is trying to tell him about his last (rather harrowing) encounter with The Carver — during which The Carver randomly appeared in the bathroom — Delphar cuts him off to say, "The bathroom? How rude!"
- Cool Old Guy: Oh, yes.
- Cool Uncle: His pupils refer to him as "Uncle Delphar".
- Dark and Troubled Past: He's watched nearly all of his pupils go on to suffer and/or die in the War, was part of the council that sentenced Ellpagg to the Infernous, and his immediate family was slaughtered by The Carver. Despite everything, he seems remarkably well-adjusted and stable (save for a few eccentricities).
- Eccentric Mentor: Raph found him "very strange" as a boy. By the time we see him onscreen, he carries his sword with him everywhere (even into the bathroom when he showers), jumps into battle mode at the slightest mention of The Carver's name, and is prone to random subject changes, tangents and focusing on bizarre details.
- Family Extermination: His entire family was slaughtered by The Carver.
- Founder of the Kingdom: He was instrumental in the building and founding of New Elysia.
- Friend in the Black Market: Seemingly acts as one for British, who approaches him (due to his connection with Maalformius — the King of the Black Market) for help finding a source of Hethian blood to power the Entropy Machine.
- Homage: His actor seems to be channeling Sean Connery in his vocal tone and inflection.
- The Mentor: He was responsible for training several generations of Arkn (including Uriel and his son) in the ways of combat.
- Inexplicably Identical Individuals: He's the spitting image of The Carver (which has led some viewers to speculate on the connection between the two). Word of God has revealed that if the Arknthology storyline been allowed to play out, he eventually would have been revealed to be the good side of The Carver's personality made physical (in a reversal of the Raziel/Azazel connection).
- In-Series Nickname: Delphar for many (or "Uncle Delphar" for his pupils).
- Killed Off for Real: By Ellpagg, apparently.
- Master Swordsman: As seen when he takes on Ellpagg. (Various entries of Arknthology Stories also depict him training young Arkn in the art of swordfighting.)
- My Greatest Failure: Delphar was part of the council that decided to send Ellpagg to the Infernous. He claims they never intended for Ellpagg's torment (and transformation) to go as far as it did; however, he still regards it as his biggest mistake.
- Old Master: He doesn't look it, but he's one of the most ancient Arkn — and still quite the badass.
- 100% Adoration Rating: He seems universally loved and respected by the Arkn. Even Ellpagg regards him with respect and admiration before they fight, treating him as a Worthy Opponent (despite the fact that Delphar was partially responsible for his imprisonment in the Infernous).
- Outliving One's Offspring: His children were murdered by The Carver.
- Nice Hat: He wears a reddish-brown tiller's hat as part of his Iconic Outfit.
- Not-So-Badass Longcoat: While he apparently has a Badass Longcoat, he never wears it on screen; instead, he pairs his hat and scarf with an ill-fitting black jacket resembling a sports jacket.
- Parental Substitute: Acted as one to Uriel (as well as many of the young Arkn who trained under him).
- Properly Paranoid: He's so fearful that he even carries his sword with him into the bathroom. Given that The Carver has slaughtered nearly everyone he loves and can literally appear anywhere at any time, however, this is perfectly reasonable.
- Scarf Of Asskicking: The lower half of his face is always covered with a bright blue scarf. Seeing Ellpagg wearing it confirms that Delphar has been Killed Off for Real.
- Shell-Shocked Veteran: He apparently suffers from PTSD as a result of his encounters with The Carver.
- Training from Hell: He was known for putting his trainees through this (though it's implied that he simply didn't realize just how traumatic his methods were).
- Verbal Tic: He has a tendency to finish his sentences with "M'boy".
The Arkn (and Arknangel) Healing, Raphael is the the eldest son of Abaddon and the first Arkn to result from procreation. He served under King Gilgamesh in the First War and King Uriel in the Second War, earning a reputation as a fierce Knight. Over time, however, he became heavily disillusioned with the Arkn cause; eventually, he defected, undergoing the Bastard's Decay. He sought out his human counterpart, Tobit Kestler (whose timeline was undergoing an apocalypse), and they converged. Raphael is the second Arknza and Paradox Player, described in the prophecy as the Arknangel "born to wars and beings".
For tropes related to him, see The Arknverse - Hybrids & Fusions.
A fierce knight and powerful magi, Azrael is the only child of Gynesis. He was the original Fifth Arknza. He saves Cedric Kharon's party from an attack by The Carver, and later sends them on a long and deadly quest.
- Archnemesis Dad: Word of God has it that The Carver — whom he eventually dies fighting — is his second parent.
- Authority Equals Asskicking: He's one of the most powerful Arkn, and can seemingly best anyone or anything in a fight. (Until he doesn't.)
- Badass Longcoat: When he saves Cedric from the Carver, he wear a long, black coat (most likely a duster).
- Batman Gambit: Azrael gives Cecric three tasks: two that require him to gain entrance to the Golden City via The Drain (which is extremely dangerous and potentially deadly, but not impossible) and one that requires him to willingly enter and exit the Infernous in one piece (which is impossible). Azrael was counting on Cedric trying to reach the Golden City before anything else, so that he could accomplish his real task: giving the Arkn scientists a sample of his blood, so they could power up the Entropy machine.
- Berserk Button: Don't ever speak over or interrupt him, especially in his own castle. He also doesn't take kindly to others refusing his requests.
- Fetch Quest: He sends Cedric and his friends on a three-fold quest: rescue Ellpagg from the Infernous, gather the main Arknza (so that he can bestow upon them the power of the Paradox Players), and enter the Golden City and see Delphar for some "top-secret cool shit". The whole thing is actually a ruse to get Cedric to the Golden City, so the Arkn scientists on the Entropy Project can obtain a sample of his blood.
- Good Is Not Nice: He saves Cedric and his friends from being mauled by the Carver (twice, canonically), and ultimately has altruistic goals (i.e. helping the Arkn scientists obtain the power source for their new A.I. prototype), but darn if he isn't a Jerkass who likes to throw his weight around. (Magically, no less.)
- Hair-Trigger Temper: It doesn't take much to send him into a screaming rage.
- I Have Many Names: Cedric states that he has gone by many names over the eons. We hear at least three: Azrael, The Knight, and The Arknangel.note
- Kneel Before Zod: An (arguably) non-villainous example: while he's holding court with Cedric, Azrael orders him to pay obeisance (after Cedric accidentally offends him); when Cedric refuses, Azrael turns his knees to jelly and bows his back to force him to comply.
- Magic Knight: Hes both a feared warrior and a powerful magi.
- Morality Pet: Is implied to be one for his father, Gynesis.
- Name's the Same: His name was later co-opted by Ellpagg for the Arkn name of the Arknza of Time, Salvation and Redemption: Azrael Michaelis Winter.
- Nice Hat: His defining item of clothing is a black, wide-brimmed hat.
- No Indoor Voice: Every time he speaks, he does so in a loud, booming voice.
- Power Glows: He's described as being constantly surrounded by a nearly blinding, glowing light.
- Pride: He's a very proud individual.
- Put on a Bus: Hes never seen again after The Quest (End of Act One). Given that another Arknza later takes his name, its not easy to deduce that he died at some point. Word of God says that he stepped in to defend Cedric and co. after they were attacked by the Carver (again), and was killed. (The chapter was never completed or posted; however, his fate is considered canon.)
- Psychic Block Defense: After Cedric (accidentally) interrupts him, Azrael "turns off" his telepathic abilities, preventing Cedric from communicating with him (creating an odd mental variation of Wipe That Smile Off Your Face).
- Wipe That Smile Off Your Face: He pulls a rare mental version of this on Cedric. (See above.)
The Arkn Warrior and Arknza of Justice and Vengeance, Raguel is the youngest son of Abaddon and Hash'bor'kanibal. He set out on a special mission to investigate reports of the Dekn Legion amassing great forces and purportedly experimenting on Arkn and Dekn alike. After many, many years of searching for Legion, he was ultimately overwhelmed by his forces and murdered by Legion himself, using his own weapon. While in the Infernous, Raguel was subjected to torture so extreme that it fractured his soul. Now he has been freed from his prison, his purpose realized, and has begun the arduous process of reclaiming his lost fragments and locating the Reality Root — a legendary relic that could aid Legion's plotting — before Legion can claim it. Raguel is the sixth Arknza, described as the Arknangel who "lost blood, from scripture fell".
For tropes related to him, see The Arknverse Hybrids & Fusions.
The Arkn Nomad of Survival and the Untamed Tamer of the Untamable. She formerly lived in Paradisium, until she fled to survive the Inquisition. She now lives on Earth, deep in the uncharted swamps of Louisiana, and is a powerful and expert practitioner of Alchemy. Acts as a surrogate for Raziel and Phoenix when they conceive Chamuel.
- Alchemy Is Magic: She utilizes the Arkn Alchemical school of magick.
- Cool Pet: She has a pet alligator.
- Granola Girl: Lives in the swamps, mostly off of nature, and (according to the wiki) prefers to dress in tank tops and cargo pants, with pouch belts on her waist (to hold bottles and herbs) and simple footwear like combat boots.
- Deep South: She lives in the swamps of Lousiana.
- Fish out of Water: She started out as one when she first fled to Earth. Fortunately, Phoenix found her and helped her to adjust, teaching her to speak English and live in the new environment and allowing her to stay on his property.
- In-Series Nickname: She's known as the Swamp Queen.
- Magic Cauldron: Regularly uses one in her alchemy. It gets put to good use when she jury-rigs a ritual to help Phoenix and Raziel conceive Chamuel.
- Mystical Pregnancy: An unusual variation: she agrees to act as a "surrogate" for Phoenix, jury-rigging a magick ritual that combines their life energies within her, forming their son, Chamuel.
- Solitary Sorceress: Lives alone in a cabin in a Lousiana swamp.
- Unkempt Beauty: She prefers to dress in comfortable, utilitarian clothes and combat boots, her hair is undoubtedly a mess, she's usually caked with mud, and her wings are stained a permanent green from wading through swamp water. Despite this, she's described as being rather beautiful.
The Earth-Arkn of Compassion and Knowledge, Chamuel is a relatively young, Earth-born Arkn. While he is an Arkn by title, he is actually an Arkn-Dekn hybrid, the only child of Raziel and Phoenix. He is very timid and soft-spoken, with a insatiable hunger for knowledge that tends to get him in harms way. He is known for being very compassionate, and will leap to help anyone — Arkn, Dekn, Human, or otherwise.
For tropes related to him, see The Arknverse - Hybrids & Fusions.