Puss In Boots
See also his entry in the main Shrek character sheet as many of the same tropes still apply here.
- Big Brother Mentor: He's taken up this role toward the children of San Lorenzo, often to the ire of Senora Zapata.
- Character Development: He slowly grows throughout the show, to the point where when he exiles himself from San Lorenzo, he tries to assert to himself that he is the same loner rogue he was before, but has to admit he isn't.
- It's All About Me: He has an obsession with making a big name of himself, and is frequently seen hoping that he will be honored for his help with San Lorenzo with a giant statue of himself. He has such a bad case of this that being overshadowed by anyone can inflict him with a Heroic BSoD.
- Jerk with a Heart of Gold: Pure enough to get trough the barrier protecting San Lorenzo. Not so pure that he won't try to steal a small treasure from them as a souvenir.
- Know-Nothing Know-It-All: He is unable to admit when he doesn't know something, and will simply power through anyway and hope for the best, almost always ending up with the worst instead.
- My God, What Have I Done?: Allowing the Bloodwolf to be summoned in San Lorenzo hits Puss so hard the he briefly retires from adventuring, going as far as to give up his name.
- Nice Job Breaking It, Hero!: The entire show is a result of Puss accidentally breaking a magic spell that had protected San Lorenzo for 1,000 years, and that's not the only such mistake he's made.
- Small Name, Big Ego: He gets upset when people haven't heard of him.
- Took a Level in Dumbass: He is remarkably more dumb than he will be by even Puss In Boots. This can seemingly be attributed to how early in his career this story is set.
- Unwitting Instigator of Doom: Breaking the barrier to San Lorenzo means every bad thing that happens in the series is tangentially his fault to begin with. Sino determines that Puss is fated to bring the end of the world by just being in San Lorezno.
A sweet and innocent female white cat whom Puss falls for and follows to the town of San Lorenzo, starting off the plot. Throughout her adventures with Puss in Boots, she develops into a more confident and capable person, which culminates in her ultimately becoming The Chosen One that defeats the Bloodwolf.
- Ambiguous Situation: While she makes it past the Grand Finale, it's hard to say if she and Puss are still together, or if she's even still alive by the time of Shrek 2.
- As the Good Book Says...: Often quotes passages from her Wee Compendium of Factes and Funne to make a point, having based her entire life on its teachings. She doesn't take well to learning its author considers it gibberish, but manages to stay devoted to the spirit of the book.
- Beware the Nice Ones: She has shown a willingness to kill to protect her town from evil. See the spoiler text in Thou Shalt Not Kill for details. And she can get outright devious where Jack Sprat is concerned, though he definitely deserves it.
- Character Development: Starts off naive to an almost Lethally Stupid degree, but some experience with the outside world starts to shape her into a more practical nice person.
- Deadpan Snarker: Increasingly as the series goes on, though she always remains polite about it.
- The Dulcinea Effect: She's even named after the trope and character. As soon as Puss meets her he's ready to delicate his life to protecting her, even within San Lorenzo when it is perfectly safe, he still goes out of his way to try and save her from imagined threats.
- Fatal Flaw: Tends to get fixated on helping people, and much like Puss has a problem with blindly forcing help where it's not always needed. Also, though she's always willing to learn, he naivete gets the better of her sometimes.
- Four-Fingered Hands: The fact that she has these when others don't is important.
- Friend to All Living Things: She even names and is friends towards non-living things.
- Implied Love Interest: The nature of her relationship with Puss is open to interpretation, but their interactions seem to suggest so. Additionally, Puss is fiercely protective of her.
- Incorruptible Pure Pureness: She is believed to be this, but she is not completely immune to the corrupting influence of the Scimitar, because she let her guard down at various moments. Nevertheless, her purity is part of what qualifies her to be the Chosen One and defeat the Bloodwolf.
- Loony Fan: Her usual sensibilities go out of the window where the author of the Wee Compendium of Factes and Funne is concerned. She somehow manages to convince herself that the two are sure to be best friends, and when she actually gets a Broken Pedestal instead she actually snaps for a little while.
- Only Sane Man: Sometimes, as she's generally sensible and patient where the rest of the town usually... isn't. But on occasion, she can be rather silly and naive herself.
- Meaningful Name: She's named after the Don Quixote character, and serves as The Dulcinea Effect for Puss. Also, since she is a Tulpa that means like her namesake, she is technically imaginary.
- Morality Chain: Puss would have just left San Lorenzo defenseless after breaking the curse if not for her.
- Pantsless Males, Fully-Dressed Females: In contrast to Puss' hat belt and boots, Dulcinea wears a full dress and boots.
- Thou Shalt Not Kill: Dulcinea is firm about this principle, and will never harm nor kill an enemy. However, she makes an exception to this rule when she eats a mouse who's actually an Evil Sorcerer and an ongoing threat to San Lorenzo. It doesn't take, but she had no idea about that at the time..
- Took a Level in Badass: In "Sword" she acquires a magical sword that gives her super strength but no fighting ability, so she trains with Puss extensively. Subsequent episodes have shown that even though she no longer has the raw power of the magic sword, she is still a competent fighter thanks to Puss' training. And in "Escape Goat," when no one else would she steps up and shows that she's a far more competent leader than anyone else in San Lorenzo - though she's still happy to let Puss take the reins.
A senile old man who was once a great alchemist, but these days prefers to run a macrame shop which he named Owlberto. Is actually a part of the mage Sino.
- Casting Gag. It isn't the first time Paul Rugg has voiced a bearded, eccentric old wizard.
- Cloudcuckoolander: His insane ramblings (that nevertheless often turn out to be true in some way) and lack of coherence are a Running Gag.
- Forgetful Jones: He can forget things mere seconds after they happen.
- Meaningful Name: "Artephius" is the name credited to the author of several alchemical texts, hinting at his identity as a powerful alchemist a few episodes before it becomes relevant.
- Obfuscating Stupidity: Several times its hinted he knows more than he lets on.
- The Pollyanna: Nothing ever really gets to him, and he remains an upbeat and positive person no matter what happens.
The cowardly mayor of San Lorenzo. Despite his large size, he would very much prefer to be hidden and out of sight, spending most of his time hiding inside barrels.
- Hidden Depths: He likes and knows all about bees, including how to communicate with them. He also makes all the barrels he hides in himself.
- Large and in Charge: Despite being a complete coward, he is quite large and in charge of the town.Puss: (Upon finally seeing the mayor out of the small barrel) MR. MAYOR!!! YOU'RE HUGE!!!
- Lovable Coward: To compensate, he's learned how to make his barrels, and how to use them in combat.
- Meek Townsman: The mayor's reaction to any situation that might be considered even slightly threatening is to hide in a barrel.
A cow that runs the local Cow and Moone Cantina.
- Furry Reminder: It is constantly made clear that it is her own milk she is serving. Special blends are all created by her eating particular things, or in the case of milkshakes, putting her udders on ice before she milks herself.
- Mr. Vice Guy: Kind and down-to-earth as she is, she's a very opportunistic businesswoman. Though she lets Puss have a limitless tab, she takes every chance to reel in customers that she can - which is why the prison is in her cantina. And when she finds out the San Lorenzans (and Puss) have never heard of games of chance, she wastes no time setting up an Chuck E. Cheese-esque system to fleece everyone of their cash, and while she feels bad about it when it nearly ruins the town she makes no effort to stop.
- Mysterious Past: She starts dropping hints of her past in Season 2, all taking the form of a Noodle Incident. For example, when evacuating San Lorenzo is considered, she says she can't leave because things of hers are buried under the town, and that these objects are not proof of crimes she committed.
- Only Sane Man: Usually, being more sensible and lacking most of the quirks of the rest of the village. Though rather than be annoyed, she tends to just roll with the crazy situations.
The owner of the San Lorenzo orphanage. Extremely distrustful of outsiders, she holds a lasting grudge against Puss in Boots.
- Fantastic Racism: Hates goblins because on of them stood her up on a date.
- Jerk with a Heart of Gold: For all her flaws, she really cares about the orphans, even making it a point that they shouldn't be spoiled too much.
- Not So Above It All: She warms up to the baby dragon while it's in town, a kid's doll stolen by thieves in an episode belongs to her and Esme claims to have seen her kiss a thief in "Stories".
- Sitcom Archnemesis: To Puss in Boots.
- Stealth Pun: The orphanage is shaped like a giant shoe; she's the Old Woman Who Lived in a Shoe.
EsmeA sweet and orphan living in San Lorenzo.
- Beware the Nice Ones: She is dangerous with that teddy bear when she wants to be.
Kid PicklesA pickle-loving orphan living in San Lorenzo.
- Birthday Hater: They generally don't involve pickles enough to interest him.
- Brooklyn Rage: Inexplicably has a "noir tough guy" accent. Definitely has the spunk to match.
- Improbable Weapon User: Whenever he has to fight, he usually throws pickles. Or smacks people with pickles. Or stuffs pickles into people's noses. And so on.
- Trademark Favourite Food: Pickles. Pickle brine is even his drink of choice.
- Mouthy Kid: Has the most moxie and snark of any of the orphans, and is most likely to snap back at the bad guys.
- Noodle Incident: He's half-cactus. It's apparently a very sad story.
- Cool Big Sis: Sometimes plays this role for most of the other kids being the oldest and most skilled at games.
- Fantastic Racism: Shows this towards Cleevil at first, albeit only because Senora Zapata convinced her of it. In truth she was a jealous, and once she got over that she had little problem being friends.
- Green-Eyed Monster: To Cleevil when she first appeared, until her jealousy accidentally led to the townspeople rejecting Cleevil entirely.
- Kick Chick: Her specialty after Puss trains her to defend the town.
- Know-Nothing Know-It-All: Most of the things she says after her verbal tic are either not true or Trivially Obvious.
- Verbal Tic: "Did you know-" at the start of most sentences.
- Cowardly Lion: Is scared of a lot of things, but can be a powerhouse when pressed. Being around Puss helps his confidence over the course of the series.
- Hero-Worshipper: For Puss, who he very much wants to be his best friend.
- The Squire: Eventually becomes Puss' squire and travels with him on adventures, though he sometimes causes more harm than good.
Half cat, half bird, this mythical beast once protected the Hourglass of Eurythion until Puss in Boots claimed it to save the orphans, and now she resides in San Lorenzo, guarding the entrance from anyone who can't answer her riddles... or happens to show up when she is napping or isn't paying attention.
- Cats Are Snarkers
- Defeat Means Friendship
- Riddling Sphinx
- Swiss Cheese Security: She is often napping or away, or villains are just smart enough to answer her riddles.
- Valley Girl
- Vocal Dissonance: She can speak with a booming voice suitable for a creature of legend, but her normal speaking voice is a Valley Girl accent.
- Visual Pun: She is a Sphynx Cat.
El Guante Blanco
A famous cat adventurer who taught Puss in Boots everything he knows. His advanced age catching up with him, he initially decides to retire, but Puss is able to talk him out of it, making him the Brains of the Senior Puss Squad. When he wields the Goodsword, he can temporarily return to his prime.
- Affectionate Nickname: "Ginger" for Puss.
- Art Evolution: His "white glove" was just a light tip of white coloring at the end of his right paw, but in Season 3 onward, his entire paw is white.
- BFS: The Goodsword, relative to him. Since the sword gives it's user Super Strength, he can wield it easily.
- Cool Sword: His rapier is a gold and red version of Puss', implying Puss' rapier was a gift from Guante Blanco. The Goodsword as his replacement Weapon of Choice also qualifies.
- Feeling Their Age: To the point where his deepest fear is becoming shriveled and decrepit.
- Fountain of Youth: Puss tries to give Guante Blanco the actual fountain, but he had to release its powers. Now instead he can power up to his youth with the Goodsword.
- Meaningful Name: It's Spanish for "The White Glove", due to being a mostly black cat with a white right paw.
- Retired Badass: Thankfully, the Goodsword was able to restore his strength.
- Throwing Your Sword Always Works: Frequently throws the Goodsword in combat, since it's a magic living sword, it can aim itself and return to him.
- Fantastic Racism: Faces this for being a goblin, and was apparently kicked out of several of her homes just because of it. Luckily, San Lorenzo gets past this and eventually accepts her like any other orphan child.
- HeelFace Turn: Was originally The Patsy for the Duchess, but even so was a Minion with an F in Evil who didn't realize how bad her boss was. She switched sides after being accepted by Puss and San Lorenzo.
- Hero-Worshipper: Becomes one for Puss very quickly. Even when she was still spying on him for the Duchess, her adoration for him was genuine. Afterwards, she seems to gain an interest in being a hero like him.
- I Just Want to Be Loved: Originally just wanted to be accepted, or to be able to make people accept her.
- Non-Standard Character Design: She doesn't look like the other Goblins seen in the show and this is even pointed out in-universe, albeit only by the other goblins.
- Secret Keeper: She knows how to find Sino if the world should need him to return.
- Tomboy with a Girly Streak: She is a tough snark Tomboy that dreams of being a princess.
- Weaponized Ball: It's skilled at throwing basically anything, but her weapon of choice is a dodgeball. Her surprising villains by beaning them from offscreen is a Running Gag.
- You Remind Me of X: One of the reasons Puss takes a shine to her is because she reminds him of himself. Indeed, when he trains the orphans in the ways of heroing, she is the one who takes to it the most enthusiastically.
The Ninja BrothersToby's older brothers, Brandt, Dom, Chad, and Lamar
The Guild of DarknessA guild comprised of three black cats, Phillip, Baltasar, and Francisco
- The Aloner: Causing bad luck wherever they go tends to alienate them from others.
- Cloud Cuckoolander: Phillip is the quirkiest of the trio
- Deadpan Snarker: Baltasar, as the Only Sane Man
- Flowery Elizabethan English: Francisco talks like this to such a degree, it can be hard to understand him.
- Honorary True Companion: Even when he stops being a black cat, the guild is more than happy to accept Puss as one of their own whenever he happens to be around.
- The Jinx: Black Cats create bad luck around them.
- Kamehamehadoken: The Luck Blast is a concentrated blast of luck energy they can fire.
The Duchess/MaldonnaA soul-stealing witch who captures the souls of wizards to use in her spells. Eventually revealed to be a powerful Eldritch Sister named Maldonna, and upon regaining her memories she also regains her ability to use magic without the need for souls.
- Artificial Limbs: Has a metal leg as a result of an encounter with Puss in Boots.
- Enemy Mine: While she hates Puss in Boots, when she learns of the return of the Bloodwolf, she agrees to join the Senior Puss Squad because the Bloodwolf is just that terrifying.
- Joke Weapon: Her collection of souls is extremely thorough, even containing weird spells that even she isn't sure she needs, like a spell for conjuring sandbags.
- Ret Gone: After annoying her sisters, she was cursed by them to have all memory of her erased from existence.
- Running Gag: Whenever she tries to lift her dress and show her metal leg to make a point, she always gets the leg wrong.
- Soul-Powered Engine: Without any magical potential of her own, she uses devices powered by the souls of wizards to perform magic instead.
- Bitch in Sheep's Clothing: Pretends to be an adorable, silly but helpful little satyr. Turns out to be a villain out to summon a world destroying monster.
- Evil Is Not a Toy: He spends over three seasons trying to summon an Ancient Evil known as the Bloodwolf. Once summoned, the Bloodwolf wonders why he should be grateful toward Uli for any of this.
- HeelFace Revolving Door: He initially pretends to be Puss' friend in order to trick him into summoning the Bloodwolf, and while waiting for his arrival, he decides to pretend to be good again in order to trick Puss into completing the ritual and then decides to atone and sacrifices himself.
- Manipulative Bastard: Tricks everyone about his true nature. The only person who ever suspected was Puss at first, and even he is fooled eventually.
An imperfect clone of Puss in Boots he created in order for him to be in two places at once.
- The Cameo: Since his creation episode, he mostly appears randomly to deliver single lines of dialog before leaving, mostly as a Call-Back to the fact that he's still around.
- Cloudcuckoolander: His mind is not all there.
- Identical Twin ID Tag: Puss Dos wasn't created with a hat, so he wears one made out of paper instead. He is otherwise physically identical to Puss in Boots in every way besides voice and IQ.
- Two-Timer Date: Created as a means of dealing with this.
A boisterous and extraordinarily gullible thunder god who comes looking for a magic scepter in San Lorenzo, only to be chased out by the orphans. He later reappears, looking for Puss' help.
- Boisterous Bruiser: Speaks dramatically at all times, crowing pompously about his many powers. It's actually deserved, though he never uses his full powers against the orphans.]]
- The Ditz: He believes everything told him at face value, seems to have no conception of whether he's being insulted, and many of his dramatic proclamations do not actually make sense. It makes him easy to confuse.Cleevil (to the other orphans): This clown believes everything we tell him, right?Taranis (offscreen): You bet I do!
- Department of Redundancy Department: Rambles a lot, saying what is essentially the same thing over and over.
- The Dreaded: Puss becomes this to him after he hears enough of the orphans' outrageously exaggerated stories. Comes back to bite Puss later when Taranis shows up and expects him to be able to do all the things Taranis believes he can.
- Dumb Muscle: He's a god of thunder, and certainly not lacking in the strength department. When it comes to brains, however, he's not exactly the brightest spark in the sky.
- Friendly Enemy: He's downright nice most of the time, if uncaring that people want to stop him and willing to inflict damage to get what he wants. Him being too reasonable and trusting for his own good actually leads to his defeat.
- HeelFace Turn: In his first appearance, he claims to be willing to destroy the world if the orphans make him mad enough. In his second, he's actively trying to stop another god from doing the same.
- MacGuffin: The plot of his first episode is centered around a magic scepter he's trying to find, but the orphans have to keep him from since they need to keep all of San Lorenzo's treasures in the treasure house.
- Smug Snake: Incredibly. The key is in breaking his haughtiness and making him believe he doesn't stand a chance even so.
- Weather Manipulation: Can create weather effects, mostly intense winds. He wants a scepter that can round this out with electric powers.
- Villains Out Shopping: He is a champion kite-flier. His kites are made of meat. And fur.
The Eldritch Sisters
A trio of evil witch sisters - actually a quartet - who each were tasked with guarding a piece of the gem of the Crown of Souls. An eccentric and belligerent bunch, each sister puts Puss and friends though the wringer before letting go of their piece.
Years before the series there was a fourth Eldritch Sister, but an argument led to the others literally erasing her from all of their minds. In the present, the amnesiac Maldonna became The Duchess.
- Arc Villain: Collectively, for the first part of the fourth season.
- Big Bad Wannabe: Malviola is plenty powerful, but is fixated on being as much of a wicked with as possible due to her sisters teasing her her whole life. In the end, Dulcinea convinces her to be herself, and she decides to become the kind of witch who likes dancing and butterflies.
- De-Power: Sort of. Maliflua uses special flutes to control animals. However, during their final fight Artephius steals her flute that could control Puss and Dulcinea, leaving her only with an entirely harmless flute that controls butterflies. It's implied she could acquire other flutes, but when last seen she has none of those.
- Drider: Malarenea's true form is a spider-person who feeds on people during their dreams.
- Early-Bird Cameo: Maliflua shows up a season earlier as "The Piper," bedeviling San Lorenzo for an entirely unrelated reason. When Puss and company meet her again during the Eldritch arc, she wants revenge.
- Even Evil Has Standards: Malviola describes her sisters as much worse than she is, and warns Puss not to even bother trying to reason with them. She mentions Malaranea in particular, and given that the next episode involves her trying to eat Puss, she wasn't far off the mark.
- Familiar: What Malviola intends to turn Puss or Dulcinea - and eventually everyone into in exchange for her part of the jewel. Since it evidently involves an unhealthy dose of Brainwashing, nobody is particularly keen on taking her up on her offer.
- HeelFace Turn: All of the sisters - even the vicious Malaranea - become chummy and kind towards the heroes after they restore their memories of their sister (the same arc cements the Duchess' Face Turn as well)... except Maliflua, who is still bitter about being defeated twice. She tries to lead the rest into taking revenge, but since she's depowered and can only summon adorable butterflies everyone just ignores her.
- Laser-Guided Amnesia: Bitterly wiped their own memories of their fourth sister, though they still missed her even if they didn't know why.
- Lotus-Eater Machine: Malaranea can trap people into a dream world to keep them busy while she completely drains their life force.
- I'm a Humanitarian: Malaranea, though she sucks life force rather than consuming people directly.
- Not Me This Time: When evidence comes out that there is a fourth piece of the Jewel of Souls, Puss accuses Maliflua of trying to trick them and she replies with this. Played with a bit, in that she was behind it, but was no longer aware of it, and the things that caused the "trickery" weren't actually related to Puss' quest.
- My God, What Have I Done?: Upon remembering Maldonna, the sisters are all extremely regretful about what they had done. The sweet reunion reduces Artephius to tears - though that isn't entirely difficult.
- My Name Is Not Durwood: Puss cannot seem to pronounce "Maliflua" and instead calls her by an entirely different false name every time. It's implied that he is doing it on purpose.
- Suspiciously Specific Denial: Quoth Malviola - "I am a witch!" Ultimately subverted, in that she actually does turn out to be a very powerful witch: the insistence comes from being self conscious, because she thinks she's a terrible one.
- The Glorious War of Sisterly Rivalry: Their main hat, beyond making Puss' life difficult. Even before finding out that they literally erased the memory one of their sisters after a fight, it becomes clear that their obsession with one-upping one another has made them miserable. In the end, they seem to become better to one another after getting their memories restored.
- Token Good Teammate: "Good" might be stretching it, but Malviola is obsessed with acting significantly more wicked than she actually is in order to impress her sisters. When push comes to shove she's by far the nicest of the group, and even before Dulcinea talks her into changing is the only one willing to give up her piece of the jewel - albeit in exchange for something none of them want to give.
Great Mage Sino
A wise and powerful sorcerer who hundreds of years ago banished the Bloodwolf to the Netherworld and founded the City of San Lorenzo, filling it with magical artifacts which he used to create a barrier to shield the town from the rest of the world.
- Berserk Button: If the voice coming from his statue in the first episode is taken to be his, he is not happy about the treasury being robbed, especially since the nature of the barrier protecting San Lorenzo means a citizen of San Lorenzo has to be partially at fault for this.Sino: Greed has broken the spell that concealed San Lorenzo from the world!
- Crazy-Prepared: After banishing the Bloodwolf, he made arrangements to allow The Chosen One to banish him again, this time into a far more personalized pocket dimension, just in case he escaped.
- No Man Should Have This Power: In order to defeat the Bloodwolf, he had to acquire the Arcanum, the most powerful magical artifact in existence. Afterward he felt the Arcanum's power beginning to corrupt him, which led him to determine that not even he should have that much power.
- Posthumous Character: It is never said outright that he's dead, but all stories about him are dated several hundred to a thousand years back. That said, nobody reacts to the imposter Sino showing up in town as if his still being alive is impossible. In fact, he's not dead; rather, fearing his own dark side, he split it off from his light side and imprisoned it. Said light side is actually Artephius.
Three magical spirits created by Sino to fulfill various tasks in his absence. They are named after colors; Orange, Green and White.
- But Now I Must Go: After fulfilling their one task, the Tulpa in question fades into the beyond.
- I Am Who?: To better hide what they know, Green and White are unaware of their identities as Tulpa, but they can still awaken to their role when it is needed.
- Non-Standard Character Design: While Green and White can pass for normal people, their appearances do not quite line up with others of their apparent race.
- No-Sell: Because they are made from a part of Sino, they are immune to Sino's power.
- Odd Name Out: Orange is the only one who's color name doesn't match her primary color scheme.
- Secret Keeper: Green is entrusted with knowledge of where Sino is and how to bring him back. White is entrusted with knowledge of where the Arcanum is held, which Sino then removed from his mind.
A powerful entity who was sealed away in the Netherworld by the Great Mage Sino.
- Ancient Evil: He claims to be older than time itself.
- Evil Is Bigger: One of the largest characters in the show.
- Greater-Scope Villain: To some extent, the entire show owes its existence to the Bloodwolf as San Lorenzo was built and veiled primarily to hide the Obelisk of Night to keep the Bloodwolf from ever escaping.
- I Know What You Fear: He feed on the fears of others.
- Knight of Cerebus: His appearance is one of the darkest and most serious episodes in the entire show.
- Sealed Evil in a Can: He is sealed away in the Netherworld when the series begins. After he escapes he is once more sealed, but this time in the Realm of Shades, a pocket dimension created specifically to contain him.
- Small Role, Big Impact: He only appears in one episode of the show, but seasons 2-4 are heavily involved in the buildup to his summoning and even seasons 5-6 are heavily involved in the aftermath of his appearance.