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Characters / Game Of Thrones Telltale Nights Watch
aka: Telltales Game Of Thrones Nights Watch

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Characters for Game of Thrones (Telltale).

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Leadership

    Jon Snow 

Jon Snow

https://static.tvtropes.org/pmwiki/pub/images/jon_snow.png
Played by: Kit Harington

Jon Snow is the bastard son of Lord Eddard Stark and half-brother to King Robb. He was the steward to the late Lord Commander Mormont. He takes Gared under his wing after the young squire gets into a scuffle with Finn.


  • Reasonable Authority Figure: His relationship with Gared comes across this way, offering sage advice from time to time, particularly on the social workings of the Nights Watch. He also tries to get Frostfinger not to execute Gared for Britt's death. Unfortunately, Frostfinger refuses to be swayed.
  • What the Hell, Hero?: Delivers a mild one to Gared after Britt's death, as he'd hoped there would be no trouble between them. During the voiceover narration in Episode 6 summarizing the choices, Jon will lament his regret at trusting Gared. In Jon's opinion, regardless of what happened on the Wall, Gared shouldn't have deserted, and defending Gared to Frostfinger cost Snow, though apparently off-screen.
  • Wide-Eyed Idealist: As it turns out, making the offended party in a feud promise to not cause trouble doesn't mean that the offending party, who made no such promise, will follow suit.

    Frostfinger 

Denner Frostfinger

https://static.tvtropes.org/pmwiki/pub/images/tll_frostfinger__killer.png
"Sooner or later the Night's Watch will be your death. When it comes, try to make it quick."
Played by: Jeremy Crutchley

Frostfinger is a Night's Watch trainer infamous for being harsh to his recruits.


  • Berserk Button: Frostfinger severely dislikes any recruits not acting like "brothers" to each other.
  • Brutal Honesty: He makes no effort to lie to the recruits about how harsh life is in the Watch.
  • Drill Sergeant Nasty: He doesn't tolerate any weakness in the recruits that he's training and regularly tells them that they are all going to die.
  • Jerkass: Unrepentant in treating his recruits like dirt.
  • Jerkass Has a Point:
    • In spite of his nastiness, he is right in his assessment that most of the recruits will die quickly to the wildlings.
    • After deciding to execute Gared after Gared's murder of Britt, Frostfinger defends his decision to Jon by pointing out Jon's own mission to execute fellow traitors, to which Jon has no response.
  • Only Known by Their Nickname: Frostfinger's name comes from how he has lost some of his fingers to frostbite. His real name is unknown. Episode 3's credits however, reveal that his first name is Denner.
  • Pet the Dog: Frostfinger overlooks Gared's incidents with Cotter and Finn in Episode 2 and makes him a ranger in Episode 3, exactly the Night's Watch job that Gared was hoping for. However, Frostfinger goes on to regret this decision in Episode 4 after Gared kills Britt, and tries to have Gared executed.
  • Remember the New Guy?: Jon claims that Frostfinger trained him, but Frostfinger, a character original to the Telltale game, was never shown doing this on the show.
  • Selective Enforcement: Seems overly eager to believe that Gared murdered Britt unjustifiably, basing his belief on that Gared was a killer before he took the black. This is the Night's Watch, though; half the guys on the Wall are either already murderers or would be for a bag of turnips.
  • Villain Respect: Downplayed as he's not evil but he's very antagonistic towards Gared throughout his time at the Watch. However, if the player has Gared being honest with him from the start about his reasons for being at the Watch and showing him courtesy and his worth, Frostfinger will commend Gared for this. It also feeds into him making him a ranger, especially when Gared proves he's got the skill.

Rangers

    Gared Tuttle 

Gared Tuttle

https://static.tvtropes.org/pmwiki/pub/images/0a13f5b5bdfe64e10596d3787d872002.png
Played by: Daniel Kendrick

"My family back home is counting on me to put things right. Vows aren't going to stop me."

Gared was raised on stories of heroism about the likes of Arthur Dayne and Barristan the Bold. Though the son of a pig farmer, he has always aspired to one day become a warrior himself. With the help of his uncle Duncan, who had risen from lowborn origins to become Castellan of Ironrath, Gared found work in Lord Forrester's stables, rising through the ranks to eventually be named his squire. Gared has served Lord Forrester throughout the long months in King Robb's army, and is ready to be a warrior in his own right.


  • Action Survivor: He managed to survive and escape from the Red Wedding massacre.
  • Arrogant Kung-Fu Guy: One way to play him.
  • Can't Get Away with Nuthin': Gets railroaded towards an execution for killing Britt, even if he claims justifiable self-defense and the only witness backs him up.
  • Determinator: Gared manages to survive the Red Wedding, survive being attacked by the men who murdered his family, and even ends up salvaging his leg after he's stabbed. He even stays strong when he's sent to the Wall.
  • The Exile: He's sent to the Wall to spare both him and the Forresters from the wrath of the Boltons.
  • Fight Magnet: Gared ends up getting himself in a fight at least Once per Episode.
  • The Hero: At first he seems to be a deuteragonist as he's sent away from the conflict, however as time goes on he starts to go on a heroes journey and is seemingly at the center of the most important plot possibly making everyone else ( if you argue who the protagonist is ) the supporting protagonist.
  • Hope Spot: After all he's been through, it seems like Gared might be getting off scot-free, but he ends up getting sent to the Wall.
  • Hot-Blooded: While most of Gared's dialogue gives the impression of a mild-mannered and humble young man, some of the choices suggest that he has a latent angry streak lingering beneath the surface.
  • Killing in Self-Defense: Even if he tries to talk his way out of fighting Britt at the top of the Wall, he's forced by circumstance to deal wounds that ultimately prove fatal.
  • Nice Guy: Another way to play him.
  • Nice Job Breaking It, Hero: Gared's actions in Episode 4 save Cotter's life...but the the Wildling hunters he killed come back as Wights in Episode 5 and potentially kill Finn.
  • One-Steve Limit: Averted; he shares the name Gared with another Night's Watch member... one of the Rangers killed off in the opening scene of the television show.
  • Player Character: The first one of the first episode, "Iron From Ice."
  • Plot Armor: The only playable character who is guaranteed to survive the game's events.
  • The Quiet One: He has a lot of options for simply saying nothing when prompted, making it easy to play him this way.
  • Rags to Riches: Subverted as he was about to become a knight when the Red Wedding happened. That's a significant social jump since he wouldn't even be a hedge knight.
  • Roaring Rampage of Revenge: Potentially against the Bolton/Whitehill soldiers who killed his family. This consequently gets him in trouble with the authorities.
  • Secret-Keeper: Can be one of these for his Lord.
  • Ship Tease: With Talia Forrester, mostly in "Iron From Ice" before Gared leaves for the Wall.
  • Sole Survivor: If his Uncle Duncan is a traitor to the Forresters and executed for his crimes, or is the Sentinel and killed in the battle of Ironrath, Gared will be the sole survivor of his entire family since his Uncle was the last family he had left.
    • In Episode 6, Gared becomes the sole survivor of the three (if Finn came along) or two (if he didn't) deserters from Castle Black. Finn is killed back in episode 5, and in episode 6, Cotter's wounds worsen and Gared is required to kill him to end his suffering, either through poison or through bloodmagic. On the bright side, this also means that Gared is one of the few characters in the game who will always survive Episode 6, regardless of player choices.
    • On a more meta level, Gared is also the only one of the five player characters who survives Season 1 no matter what. Ethan dies at the end of Episode 1 no matter what choices you make, either Rodrik or Asher sacrifices himself to save the other at the end of Episode 5, and Mira can choose execution or survival via an unpleasant arranged marriage in Episode 6. Though Gared has his share of life-or-death decisions to make, none of them will ever result in his death, and while at least one Forrester will make it to the end it's up to the player who he/they are - meaning that ironically, the only guaranteed survival is of the one player character who isn't from the family you're trying to protect.
  • The Stoic: Given what he goes through, even his angriest lines are subdued.
  • That's Gotta Hurt: Getting stabbed in the leg in Westeros, where medicine involves maggots eating infected flesh.
  • Tooka Levelin Badass: When Gared began his story, he was just a simple squire for Lord Forrester. He barely managed to survive the Red Wedding and Britt's attack on his family's farm. When he joins the Night's Watch, he starts taking levels in badass and his fighting skills grows, being able to fight the stronger Finn and emerge without a scratch, curb-stomp Britt during their rematch, fight several wildlings at once and survive a wright attack. His experience has forged him into a hardened warrior.
  • Trauma Conga Line: Just read his backstory above. He survives the Red Wedding, comes home to find his family murdered, and then is sent to the Wall. Oh, and along the way, he finds a man flayed alive by someone going to visit his former liege household.
    • And it keeps going at the Wall, Gared manages to become a Ranger and then immediately after he takes the Night's Watch Oath his Uncle tells him he has to desert the Night's Watch in order to find the North Grove.
  • Vitriolic Best Buds: One way to portray his relationship with Bowen.
  • What the Hell, Hero?: Can have this reaction to his uncle sending him to the Wall.
    • Can also be this with Finn if you befriend him.
  • Yank the Dog's Chain: The Red Wedding happens when he's about to be knighted and join in the attack on Casterly Rock. If he survived, he'd be a legend in the North. Then his Trauma Conga Line begins.

    Finn 

Finn

https://static.tvtropes.org/pmwiki/pub/images/finngot.png
"Anything can be killed!"
Played by: Yuri Lowenthal

A new Night's Watch recruit who was forced to join the Watch after killing a noble who walked in on Finn having sex with said noble's wife.


  • And Then John Was a Zombie: Reanimates as a wight in Episode 6 if he was killed in the previous episode, and attacks Gared.
  • The Big Guy: He's noticeably much taller and more powerful than Gared and Cotter, and the Night's Watch leathers and furs tend to accentuate the effect.
  • The Bully: And Gared can even outright call him one in one optional dialogue option. He spends Episode 2 being a major prick, talking during a speech, shoving Gared while Gared is carrying a heavy barrel, and bragging about his sexual escapades. Surprisingly for this trope, however, he doesn't start the eventual fight; Cotter steals his knife as payback for his earlier jerkassery.
  • Character Death: If Finn accompanies Gared and Cotter to the North Grove, then he will be Impaled with Extreme Prejudice by a Wight.
  • Crutch Character: If Finn comes with Gared and Cotter in episode 4, combat sequences in that episode are slightly easier, as Finn will take on enemies alongside Gared, slightly reducing the number of QTE commands. However, episode 5 will be slightly more difficult, as Finn is attacked and killed by one of the Wights, resulting in an additional QTE sequence.
  • Dying Alone: Finn's far more scared of dying with no one giving a shit about his demise than of dying itself. Him revealing to this is his first sympathetic moment and the start of his development from being just a bully.
  • Freudian Excuse: If Gared doesn't tell Finn that Cotter stole the knife in Episode 2, then in Episode 3, Finn will begin the episode still acting nasty to Gared, believing that Gared was the thief, but he will also reveal part of where his nastiness comes from, as apparently people have stolen from him before.
  • Hypocrite:
    • If Gared tells Finn to fuck off, Finn chastises him for his dirty tongue despite himself swearing like a sailor.
    • Bemoans that nobody gives a shit about him at the Wall, despite his Jerkass attitude making it clear he doesn't care about them either. Gared can call him out on this, which causes Finn to act a little kinder.
  • I'm Not Here to Make Friends: Makes this perfectly clear in episode 2, though in episode 3 he lightens up a bit when he realizes that Gared and Cotter are the closest things he has to them.
  • Impaled with Extreme Prejudice: Courtesy of one of the Wraith-turned Wildlings in Episode 5, if he went with Gared.
  • Interrupted Intimacy: He was having sex with a noble's wife when the man walked in on them. Cue dead noble and a sentence to the Wall.
  • Jerkass: On top of being sent to the Wall for murdering a noble, he's a bully to fellow recruits and belligerent to those in charge, and if you're still enemies in episode 4, Finn will testify that Gared killed Britt in cold blood.
  • Jerk with a Heart of Gold: In episode 3, Finn reveals his softer side and even becomes a friend to Gared and Cotter, and if you're friends by episode 4, Finn will testify that Gared was defending himself against Britt.
  • Killing in Self-Defense: Effectively what he was sent to the Wall for, though given that he was having sex with the noble's wife and seems almost proud of killing the man, he's not exactly sympathetic.
  • Pet the Dog:
    • If Gared ratted Cotter out for stealing Finn's knife in episode 2, then in episode 3 Finn will have figured out that Gared was telling the truth and behave kinder towards him, sticking up for him against Cotter and celebrating when Gared gets made a ranger.
    • If Gared is able to befriend Finn by the start of episode 4, Finn will truthfully tell Frostfinger that Gared was defending himself against Britt.
  • Put on a Bus: In Episode 4, if Gared is on good terms with Finn, Finn will offer to come with Gared and Cotter to the North Grove, but Gared can refuse. However, if Gared and Finn are on bad terms, Gared will never receive the offer to begin with, as Cotter will explain that he avoided Finn while getting to Gared so they have to escape before Finn sounds the alarm.
  • Really Gets Around: According to Cotter, he's always talking about his sexual conquests.
  • Red Herring: Gared eventually gets in trouble in Episode 2 for getting in a fight with Finn, but surprisingly, it's not Finn who starts it, despite the episode clearly establishing that he's a bully. It's Cotter who starts trouble by stealing Finn's knife.
  • Stout Strength: He can carry a massive barrel with ease. Gared can barely lift one of those same barrels.
  • Vitriolic Best Buds: Eventually becomes something like this to Gared and Cotter, though it's difficult to really call them "friends".

    Britt 

Britt Warrick

https://static.tvtropes.org/pmwiki/pub/images/sid_britt_wall.png
"Pig farmer... a 300-mile wall and you're still in my way."
Played By: Alistair James

One of Whitehill's men, he was the leader of the soldiers who killed Gared Tuttle's family.


  • Asshole Victim: Did anyone really feel bad for him when he got sent to Castle Black after murdering Gared's family, or when he died shortly after his fight with him on top of the Wall? No? Yeah, didn't think so.
  • Blatant Lies: When Lord Whitehill brings him to explain the attack, he feigns innocence and claims that Gared attacked them without provocation.
  • Cruel and Unusual Death: If you choose to make him suffer while he's bleeding out from his injuries, the way Gared does it is fucking brutal. He shoves his sword through one of the open wounds in his gut, twists it clockwise for about five seconds, and then kicks him off the Wall.
  • Dirty Coward: Flees from the sight of his massacre after Gared kills one (or more) of his men.
  • Disney Villain Death: Gared can kill him by throwing him off the Wall.
  • Evil Brit: Played with in regards to the name, but not so much with the accent.
  • Impaled with Extreme Prejudice: Gared can stab him in the chest during their duel, but regardless of whether you pick his chest or his arm the wound appears on his chest in Episode 4. One of his possible deaths has Gared brutally stab him in the gut, jerk the blade around, then kick him off it and over the edge of the Wall.
  • Just Following Orders: Played with. He doesn't even try to defend himself with this excuse and doesn't hide that killing Gared's family brought him sadistic joy. What does piss him off, however, is that following orders got him sent to the Wall.
  • Laser-Guided Karma: Sent to the Wall for his crimes, where he wastes no time and tries to kill Gared with little success.
  • Smug Snake: Has this attitude about murdering a bunch of defenseless pig-farmers, including an eight-year-old girl. He's significantly less effective against a trained warrior like Gared.
  • Sociopathic Soldier: He's a sociopath, who gleefully tortures defenseless pig farmers - including a little girl.
  • Suicide by Cop: One interpretation of his motives for ambushing Gared at the Wall. Even after Gared hands him his ass on a platter, he refuses to back down, and he makes it clear that he'd rather be anywhere— even dead— than serving in the Night's Watch.
  • Too Dumb to Live: Even if it's fairly reasonable of him to assume that he could have taken Gared, he clearly didn't think about the very likely possibility of being caught red handed by the Night's Watch if he did manage to win the fight.
  • Villain Has a Point: While an unrepentant asshole with no redeeming qualities whatsoever, the fact that he was sent to the Wall for carrying out the orders he was given by his Liege Lord means that his open displeasure, while wholly karmic, is also justified. Attacking Gared on his first day... less so.
  • Would Hurt a Child: Sought out Gared's sister despite the fact she was a child hiding from them and they'd already stabbed his father.
  • Would You Like to Hear How They Died?: He tells Gared how he made sure his family suffered to provoke the former squire into a fight. Gared can potentially rise above his petty bullshit and tell him to his face that he's not worth the trouble. Doesn't stop Britt from trying to arrange an accident, though.

Builders

    Cotter 

Cotter

https://static.tvtropes.org/pmwiki/pub/images/tll_cotter_skeptical.png

Played by: Joseph Balderrama

A new Night's Watch recruit. He was forced to join the Watch after being caught stealing potatoes.


  • Beware the Nice Ones: When Finn and Cotter are introduced, Cotter is a lot nicer than Finn, not to mention having been sent to the Wall for a much lesser crime, but Cotter starts a lot of trouble by stealing Finn's knife, which results in a fight between Gared and Finn that gets Gared in trouble.
  • Big Brother Instinct: It's revealed that he left his family to raise his younger sister when their mother tried to leave her for dead.
  • Character Death: He will either be given a Mercy Kill by Gared or die painfully via a blood sacrifice in the final episode.
  • Cruel and Unusual Death: If Gared elects to use him for a blood magic ritual that will strengthen the guardians of the North Grove, he will forcibly cut out Cotter's heart. WHILE THE LATTER IS STILL ALIVE.
  • Did Not Think This Through: As demonstrated by the trope below.
  • Five-Finger Discount: He's a skilled thief, as he's able to lift Finn's knife without him even noticing at first.
  • Foreshadowing:
    • He's rather good at sneaking around and stealing. While thieves are hardly unheard of in Westeros, this foreshadows his true identity as a wildling.
    • A line of dialogue between him and Gared provides even greater foreshadowing. Specifically when he gripes that Finn wouldn't be so tough if a real Wildling got their hands on him.
  • Heel Realization: If Gared told Finn about Cotter stealing the knife in episode 2, Cotter will begin episode 3 by acting bitter and resentful about it, feeling betrayed...but if Gared is able to persuade Cotter that Gared is still his friend, then Cotter will actually apologize for getting Gared in trouble with Frostfinger, promising to mend his ways.
  • Mercy Kill: You can choose to do this to Cotter after the wound in his shoulder becomes infected and is going to kill him. Its what his sister wants you to do. Alternately, you can cut his heart out while he is alive to perform a blood magic ritual that will help you protect the Grove from the wights. But Cotter will die in agony that way.
  • Nice Guy: He's immediately cordial to Gared and contrasts Finn's arsehole nature. Played with in that he's perfectly capable of causing trouble if he feels like it.
  • Nothing Up My Sleeve: Hides Finn's stolen blade up his sleeve and gets away with this when he's searched by Frostfinger.
  • Not What It Looks Like: Cotter tries this and comes out the worse for it. When he, Gared, and optionally Finn come across a hunting Wildling woman, Cotter tells the others to hide and not come out no matter what. The hunter dismisses his claims of being a fellow member of the Free Folk based on him wearing the Watch's uniform, calls in backup, kicks the crap out of him, and stabs him in the shoulder despite his protests.
  • Saying Too Much: Cotter acts and talks before thinking about it. Which is exactly how Gared finds out that he's a Wildling.
  • That Came Out Wrong: When he's asked why he joined the Watch, he responds "fucking potatoes." Gared and Finn can call him a potato fucker.
  • Token Enemy Minority: Turns out to be a wildling who got caught while stealing weapons, and avoided execution by pretending to be a native.

Alternative Title(s): Telltales Game Of Thrones Nights Watch

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