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    Krang 

An Utrom warlord, who plans to terraform Earth into a new home for his race.


  • Adaptational Badass: In the 1987 cartoon, he was a Smug Snake who typically played Orcus on His Throne and relied on Shredder to carry out his plans, while continuously berating him for his failures and kept relying on him anyways. This Krang does not need any help from Shredder for his plans. He is also not a helpless creature outside his Powered Armor, either, having survived in a warzone without it, and once killing a subordinate, without using any weapons, who proposed that he was helpless outside his armor.
  • Berserk Button: Never give him the impression that you think he's helpless without his power armor. Even if you're just being polite and offering to help him — don't. He will kill you for it, even if he says he won't.
  • Composite Character: This Krang has some aspects of Ch'rell from the 2003 cartoon, being an Utrom and a more serious villain.
  • Hostile Terraforming: He plans to turn the Earth into a new Utrom throne world by changing its atmosphere to be compatible with his species. He has a degree of success when the Technodrome manages to make Burnow Island into a survivable habitat for Utroms.
  • Karma Houdini: Zig-zagged at the finale of the "Trial of Krang" story arc. He isn't sentenced to prison or death for his crimes, but instead placed under house arrest by the revived Utroms, to be kept on Burnow Island for the rest of his days. Leatherhead, however, has other ideas...
  • Not-So-Well-Intentioned Extremist: Krang repeatedly insists that he's doing what he feels is necessary to ensure the survival of the Utroms, and swears up and down that he did what he had to do to do so. During the "Trial of Krang" arc, the Fugitoid tears his argument apart, stating that though Krang paints himself as a savior of his people, he's caused nothing but pain and suffering to millions of innocents, and killed numerous others in pursuit of his goal, stating that no savior would ever consider mass murder and genocide as a means to an end, summing Krang up as nothing more than an Omnicidal Maniac.
    Fugitoid: General Krang fashions himself a victim of circumstances beyond his control, forced to be a rescue of his people. That is only a half-truth. He did rescue his people by any means he deemed necessary. But what kind of savior finds the annihilation of millions of innocent souls as one of those acceptable means? The answer is none, because mass murder is a method only of a genocidal maniac.
  • Took a Level in Badass: Not only compared to his 1987 incarnation, but in-universe as well — he started out as the Spoiled Brat son of the Utrom Emperor, a constant disappointment to his father and pretty much useless. After a spaceship crash stranded him in the wilderness on a hostile planet, he had to fight for his survival and not only grew far tougher and stronger, but developed a new, more independent and much more lethal outlook on things.
  • "Well Done, Son!" Guy: His initial goal, as detailed in the Krang one-issue micro-series, was to gain the approval and respect of his cold and dismissive father. Later on, he "outgrew" this goal when he decided that said father wasn't worthy of his respect.
  • Well-Intentioned Extremist: He wants the Utrom Empire to survive and thrive, and he's willing to do anything, no matter how cruel or hideous, to ensure this.
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    Baxter Stockman 
A businessman/scientist who served as Krang's benefactor.
  • Insufferable Genius: He loves to remind people of his vastly superior intellect.
  • Non-Action Guy: Like most other incarnations, Stockman is not a fighter and often relies on robots and cyborgs for protection.
  • Powered Armor: His weapon of choice when he is forced into physical confrontation.
  • The Sociopath: Stockman's first priority is always self-preservation. He cares nothing for the rest of the human race and has to be convinced that saving the world is in his best interests.
  • Token Evil Team Mate: He becomes this when he allies himself with the Turtles and their friends.
  • Villain with Good Publicity: Stockman is lauded as a hero for his part in stopping the Triceraton invasion.

    Leatherhead 
A mutant alligator, who has been around since the 18th century and has ties to the Utroms.
  • Adaptational Villainy: Those more familiar with the more recent cartoons' depiction of Leatherhead as a tormented-yet-gentle soul will be taken aback by his greater violent streak, here.
  • Be Careful What You Wish For: He wanted to flee his prison and see the outside world. The first time he sets foot in New York, the sights and sounds give him sensory overload.
  • Composite Character: His design and manner of speech are most similar to the 4Kids incarnation, but has a hatred of Krang, who created him, much like in the 2012 series, with his origin and villainous alignment being taken from the 1987 cartoon.
  • Enemy Within: Even after killing Krang, he still has hallucinations of him, taunting him.
  • Faux Affably Evil: Pretty civil and courteous to the turtles, until it's revealed that he's only after the Utroms in the same facility.
  • Good Thing You Can Heal: His mutation allow him to regenerate lost appendages, something he himself points out is not natural.
  • Hunter of His Own Kind: He develops a disdain for mutants and resolves to protect natural creatures from them.
  • Really 700 Years Old: Leatherhead was actually mutated sometime during the 18th century, when a pirate ship unloaded some of its cargo — which included canisters of mutagen — into the water where he was swimming. He's been around since then, and doesn't show any signs of slowing down from old age.
  • The Dog Bites Back: He was experimented on and abused by his Utrom creator, Krang. He's now out for revenge. Eventually he eats Krang alive.

    Madame Null 
The CEO of The Null Group, a business conglomerate with its hands in many ventures and ties to other dimensions.
  • Big Red Devil: Well... she's actually quite petite, and it's ambiguous whether she's an actual devil, but she has the red skin, the horns and the pointy ears.
  • Corrupt Corporate Executive: Much like her original counterpart, she heads a large business and will do anything for profit.
  • Faux Affably Evil: She's quite polite, civil and even reasonable — but she's not nice. She has absolutely no scruples or conscience, she won't hesitate to kill or maim if she thinks it necessary, and she only bothers with pleasantries if there's something she wants.
  • Gender Flip: The original Null from the Archie comics was male, but this version is female.
  • Nigh-Invulnerability: She's almost impossible to kill. Even being shot at point-blank with heavy artillery does little more than knock the wind out of her.
  • Pragmatic Villainy: Not one to let honor or revenge get in the way of what's practical or profitable. This is how the Mutanimals convince her to leave them alone and stop the mutant experiments; by simply making sure that those plans will be more trouble than they're worth.

    Agent John Bishop 
The zealously anti-mutant leader of the Earth Protection Force, a task force designed to fight off alien and inhuman threats.
  • Adaptational Personality Change: The original Bishop was fairly calm and composed despite his xenophobia while this incarnation is far more deranged and prone to rambling with his xenophobic tendencies being more prominent.
  • Ambiguously Human: He's able to keep up with the turtles and more, border-lining on superhuman. Wounds to his head reveal that at least some of his body underneath the skin is metal.
  • Badass in a Nice Suit: As always, with Cool Shades to go with it.
  • Composite Character: His fighting skills and personality are very much in line with his 2003 incarnation with the xenophobia dialled up, but his true form bears more of a resemblance to his 2012 incarnation, if much, much different.
  • He Who Fights Monsters: His father, in a moment of lucidity, warned him about this. He didn't care to hear it.
  • Hypocrite: He fails to comprehend that he and his methods are far worse than the threats he moves to destroy. He was even willing to ally with the mutant Splinter and the Foot clan to fight off the Triceraton war (which began after the Triceratons announced their arrival peacefully and escalated after Bishop's forces attacked on sight.
  • Inspector Javert: Crosses over with Fantastic Racism and Absolute Xenophobe. No mutant or alien is anything less than a monster requiring his extermination, as far as he's concerned.
  • Kick the Dog: From his Fantastic Racism to anything that isn't human, to putting Slash under mind control, to surgically installing a nuke into Slash in case he ever had to abandon control of him in battle, this version of Agent Bishop is a nasty (and petty) piece of work.
  • Kinslaying Is a Special Kind of Evil: When Hob attempts to hold him hostage at gunpoint, Bishop orders a brainwashed Slash to kill him, declaring his father is merely a shell of the person he was and whatever Wayne had been lived on in him. Hob is absolutely horrified that Bishop would murder his own father.
  • Not So Different: With Krang, of all people. They're both rogue military leaders who will stop at nothing to eradicate all life on Earth that they believe doesn't belong, with little regard for the people whose cause they're supposedly fighting for. And that's without discussing the nature of their true bodies.
  • The Paranoiac: His father, Wayne Bishop, was the founder of the EPF and was very much this. Nobody else in the task force believed his stories except his son, who had decades of paranoia heaped on him until John was even more xenophobic than he was.
  • People Puppets: He puts a helpless Slash under mind control, directing him in battle by using a remote uplink that makes the subject imitate at least some of his movements.
  • The Unfettered: He used a brainwashed Slash to murder his dementia-addled father when Old Hob held him hostage at gunpoint, claiming his father was merely a shell of the person he was and that whatever he had been lived in him now. This act of cruelty shocks even Hob.
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