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    April O'Neil

A former Stockgen intern who cared for Splinter and the turtles pre-mutation. She continues to help them in any way she can while balancing her schoolwork and her relationship with Casey.


    Casey Jones

An extremely talented athlete and academically-challenged college student. He takes to the streets at night with a bag of sports gear to rough up criminals. He and Raphael were fast friends and Casey is romantically involved with April.

  • Adaptational Wimp: In most continuities, while not quite on the Turtles' level, Casey can more than handle his own in a fight. This version gets overpowered and beat up a lot. He gets better over time, though.
  • Age Lift: Casey was in his early twenties in the original Mirage comic, but here he's a teenager.
  • Book Dumb: Not a good student, but with a fair amount of street-smarts, and a knack for fixing machinery.
  • Brains and Brawn: A romantic version of this with April.
  • Butt-Monkey: If something bad happens, it generally happens to him.
  • Fearless Fool: More levelheaded than in most other incarnations, but still prone to leap headfirst into danger without thinking.
  • Heterosexual Life-Partners: With Raphael. The two met and bonded while Raphael was still missing from his family — and when he was reunited with them he more or less took Casey along with him.
  • Took a Level in Badass: He was not the strongest or most skilled fighter early in the series, often getting beat up and at one point almost killed by Shredder. Overtime, though, he does grow into a better fighter and even becomes the new leader of the Purple Dragons after pretty much beating a lot of them up.

    Angel Bridge/Nobody

Casey's childhood friend and former leader of The Purple Dragon gang. Like Casey Angel fights crime vigilante style. This is made easier when she convinces Harold Lillja to let her be a 'field tester' for his exosuit. Using the moniker 'Nobody,' Angel, in the suit, is a force to be reckoned with. After coming to the turtles rescue with Alopex the two become crime-fighting partners and good friends.

  • Action Girl: She's an adept hand-to-hand combatant, and gets even better after becoming Nobody.
  • Composite Character: "Nobody" was a completely unrelated masked vigilante in the original Mirage comics and the 4Kids series.
  • Book Dumb: Much like Casey, she's more of a hands-on kind of person.
  • Gender Flip: As part of the Composite Character deal. The original Nobody was a man.
  • Shipper on Deck: She's very supportive of the budding romance between Raphael and Alopex.


A former Foot Clan ninja. In a test of loyalty Shredder burned down her former forest home and her fox family with it, causing Alopex to swear revenge and to eventually ally herself with the turtles. She is speedy, loyal, and quiet. Over time she has formed an experimental romance with Raphael and a close friendship with Angel.

  • Arch-Enemy: During her days as a Foot Clan assassin, she often faced up against Raphael. Later on, her enmity switches to Kitsune, for putting her under mind control.
  • Battle in the Center of the Mind: Come issue #66, she faces off with Kitsune in her own thoughtscape, with her personal freedom in the balance. Alopex wins.
  • Brainwashed and Crazy: Kitsune uses her powers to secretly manipulate Alopex over an extended period of time. It isn't until Issue 66 that Alopex is finally able to break free.
  • Broken Bird: Between being raised by the ruthless Foot Clan, watching them slaughter her real family as part of an initiation, and getting off to a rocky start with the Turtles (Raphael in particular) after her Heel–Face Turn, Alopex is carrying a lot of baggage.
  • Characterization Marches On: In the beginning of the series, she was basically Shredder's attack dog, without much of a personality. Then with her Villain Micro issue she received a cuter redesign, a sympathetic twist to her story, and a loner personality. This quickly became the 'true' Alopex.
    • Justified to an extent; as it's implied that Kitsune was subtly manipulating her through much of her time under the Foot Clan's banner.
  • Deadpan Snarker: She's always had tendencies, especially when not feeling threatened.
    Alopex: I'm going to win. We all know that.
    Mook: We don't—
    Alopex: No, shhh, we do.
  • Expy: She's essentially Ninjara with the serial numbers filed off.
  • Facial Markings: She has a swash of purple fur around her eyes and muzzle, almost like a mask. Killing Kitsune's projection in her mind and finally freeing herself from her influence causes it to turn a pale blue.
  • Fire-Forged Friends: For all the rough spots in the beginning, she and Raphael end up forming a close bond. Nobody suspects it might be something more.
  • Friendless Background: She was mutated and immediately joined the Foot Clan which disallowed her from forming any kind of friendship. When the turtles start showing her kindness she was completely baffled.
  • The Glomp: Greets Raphael with a big hug near the end of Issue 66.
  • Half-Dressed Cartoon Animal: An interesting case - her thick fur preserves her modesty, yet she goes around wearing a sarashi (chest wrap) all the same to contain her bust.
  • Heel–Face Turn: She turns on the Shredder during the "City Fall" arc, joining up with the Turtles shortly afterwards.
    • Face–Heel Revolving Door: Temporarily, thanks to Kitsune's mind control. She ultimately ends up landing squarely on "Face" after banishing Kistune from her mind.
  • Loner-Turned-Friend: The turtles reach out to Alopex after she leaves the Foot and they warm up over time.
  • Mistreatment-Induced Betrayal: Alopex leaving the Foot was a direct result of Shredder maliciously burning her former home to the ground and killing her family.
  • Running on All Fours: Alopex's preferred method of locomotion.
  • Slap-Slap-Kiss: A non-romantic (initially) version with Raphael - their first interactions are primarily fighting to the death, and it takes a while for Raphael to trust her after her Heel–Face Turn, but once they straighten things out, Alopex gets along rather well with him.

    Harold Lillja

Donatello's taciturn inventor friend. He is brilliant, but extremely reclusive. In spite of his repellent personality he comes to care for Donnie and his friends his own way.

  • Catchphrase: "Meh", which allows Donatello to recognize him as his chatroom rival during their first meeting, and "Obtruse".
  • Cool Old Guy: With a heavy side-order of Grumpy Old Man, true, but when it comes down to it he does fit this trope a lot better.
  • Insufferable Genius: Where Donatello just flirts with the trope, Harold is married to it.
  • Jerk with a Heart of Gold: Harold is antisocial and very standoffish, but over time comes to truly care about the turtles and their allies. Also, a lot of his jerkishness is a front; at least Donatello is convinced that it is.
  • Screw Politeness, I'm a Senior!: He's introduced as haughty, rude and prone to calling people names, both on and outside Internet messageboards.
  • Screw This, I'm Outta Here!: He eventually breaks all ties with the turtles after seeing first-hand just how dangerous their missions can get. He wants nothing more to do with anything ninja-related and completely ignores Donatello's invitation to their Christmas party.
  • You Keep Using That Word: He's extremely fond of the word "obtruse." While it is a legitimate English word, he's constantly using it in the wrong form. Neither Donatello nor Angel ever seem able to convince him that he's using it wrong.

    Woody Dirkins

A friend of Michelangelo's; he's a young employee of Rupert's Pizzeria, and one of the first human friends the Turtles made. While he doesn't get involved in the big fights or adventures, he does what he can to help in small ways — among other things, he makes sure that the Turtles always have something to eat. He's pretty blatantly based on IDW's head of marketing, Dirk Wood.

  • Hair of Gold, Heart of Gold: Blond and good-natured; he's the epitome of this trope.
  • Future Badass: Woody of all people ends up one of the leaders of the resistance against Shredder's dominion in a Bad Future the turtles end up in. He looks a lot more badass too, with a shaved head that's got scars.
  • Nice Guy: Well, when you see three gigantic mutant turtles digging through your trash in search of food, and your immediate reaction is not to faint or to call the cops, but to fetch them a fresh pizza so they'll have something decent to're one of the good guys.
  • Non-Action Guy: Doesn't get involved in any fights.
  • Screw This, I'm Outta Here!: He doesn't take well to being attacked by Slash, and backs off from his friendship with Michelangelo for a while — though he still provides them with free pizza, he refuses to meet them in person. However...
  • Why Did It Have to Be Snakes?: After his first encounter with Slash, Woody develops a fear of him, showcased when they next meet much later at the turtles' Christmas party. Woody is instantly paralyzed with fear when Slash shows up and Mikey explains that Slash has changed for the better. Slash is unfailingly friendly towards Woody, apologizes for scaring him before and offers his friendship, and while Woody accepts it and forgives Slash for the scare back then, he's still visibly unnerved and spooked around the large turtle.

    Professor Zayton Honeycutt/Fugitoid

A former Neutrino scientist who was unfortunately trapped in a robotic body while trying to rescue his wife and child from General Krang. The professor is a valuable resource given his knowledge and access to extra-dimensional technology.

  • Arbitrary Skepticism: One of the differences between Honeycutt and Donatello is that Honeycutt averts this, pointing out that while there's no proof that many of the more mystical things exist, there's no proof that they don't either.
  • Adaptational Badass: In the Mirage comic, Honeycutt was a Non-Action Guy before he got trapped in the robot body of the Fugitoid, and was pretty useless in a fight even afterwards. This version, while not a fighter, is still a lot more badass from the start.
  • Brain Uploading: His human body is gone, but his consciousness lives on the robot.
  • Composite Character: In the Mirage comics, the pre-mutated Turtles' original owner was a boy named Chester "Chet" Manley. In the IDW comics, the pre-mutated Turtles are cared for by a scientist named Chester "Chet" Allen, who turns out to be Honeycutt in disguise.
  • Speech Impediment: In his earliest appearances as Chet, he speaks with a stutter due to a damaged vocal processor. After he gets proper repairs, though, the stutter vanishes.

An apprentice "Timestress" whose job it is to oversee and protect the timestream. She is, in fact, the same Renet as the one we see in the Mirage comics, just hopping between alternate timelines and dimensions. Sometimes she forgets which version of the Turtles she's currently hanging out with, referencing adventures she had with the Mirage Turtles — much to the confusion of their IDW counterparts.
  • Adaptational Modesty: As compared to her appearances in the Mirage comics, where she showed a lot of skin and cleavage; here she's more prone to wearing full body suits — though still skintight ones.
  • The Ditz: Nowhere near as bad as she was in her earliest appearance in the Mirage comic, but she still has a way to go before she sheds this particular trope.
  • Ms. Fanservice: She does like to wear skintight outfits that show off her curves. Compared to the skimpy numbers she tended to wear in her Mirage appearances, though, she's being downright modest here.
  • Valley Girl: Still speaks like one, with a side-order of Totally Radical.

A protoceretops whom Raphael adopted when he and his brothers were accidentally sent back to the Cretaceous Period by Renet.
  • All Animals Are Dogs: Pepperoni's behavior is oddly dog-like despite being a dinosaur.
  • Amplified Animal Aptitude: While clearly an animal, she's quite intelligent and seems to understand everything the Turtles say to her.
  • Future Badass: A Badass Adorable version of this trope in the 20/20 one-shot. Twenty years in the future, she's grown to the size of a pony and joins the Turtles on battle missions, equipped with a laser cannon strapped to her back.
  • I Just Want to Be Special: Pepperoni dreams of being a mutant ninja and fighting alongside the turtles (literally), going so far as to attempt training with one of Raph's sai.
  • Ridiculously Cute Critter: A sweet and adorable little dinosaur. Even her Future Badass self from the 20/20 one-shot, is still utterly adorable.
  • Team Pet: Ends up as this after she's teken to the modern times and lives with the Turtles.
  • The Bus Came Back: In her first appearance, during the Turtles' first time-traveling adventure, she was left behind in prehistoric times. The second time they traveled back to prehistoric times, she appeared again, this time returning to the future with them and becoming a permanent member of the cast.


The Mighty Mutanimals

    As a whole 
  • Badass Crew: They're exceptionally effective at what they do and each of them is skilled at something.
  • Ragtag Bunch of Misfits: Featuring a genetic mish-mash of organs in a jar, a skateboarding gecko who can turn invisible, and an ornery cat with a gun fetish.
  • Recruitment by Rescue: Seymour, Sally, and Ray were rescued from Null and, with nowhere else to go, they joined The Mutanimals' cause.
  • Secret Project Refugee Family: Most of them have been the subjects of cruel experimentation and all of them are outcasts sought after as commodities by shady organizations.

    Old Hob

A mutated alley cat with a long-standing hatred of humans. In the beginning he is out to kill Splinter who scratched out his eye in the event that exposed them all to mutagen. Eventually, sick of being mistreated by humans, Hob decides to become a freedom fighter for mutants everywhere. Old Hob is morally dubious and habitually rude, but he keeps his promises and he is wholly dedicated to helping mutants.

  • Anti-Hero: He started the series as a villain, but after time and Character Development set in he turned into a more heroic figure...though still a rather brutal and morally-ambiguous one.
  • Badass Longcoat: Frequently wears a trench coat after his return in Issue #16.
  • Cats Are Mean: Hob snarks and lashes out at just about anyone he interacts with, especially Splinter and the turtles. The Mutanimals are mostly exempt from this, but even then Hob's not exactly a peach to be around.
  • Combat Pragmatist: Hob'll do just about anything to come out of a fight on top. From slashing an attacker in the face with his claws to bringing down an entire building on them.
  • Crazy-Prepared: Old Hob seems to have a weapon or plan for every situation.
  • Deadpan Snarker: Hob can't help himself which makes him very hard to work with.
  • Dumb Muscle: He starts out as a simple thug before wising up and setting out to create an army.
  • Everyone Has Standards: Even in spite of his hatred of humans, he's still horrified that Bishop would so callously kill his own father in cold blood.
  • Fantastic Racism: Against humans. His hatred of them runs so deep that the very second he found out that Bebop and Rocksteady were formerly human, he instantly reconsiders his plan to convince them to join his mutant army and goes so far as to attack them. He's mellowed off on this over time, more concerned with keeping mutants safe, and is absolutely horrified and disgusted when Bishop murders his own father in cold blood. Unfortunately, he goes right back into this after Slash's death, and not even his saying that he does accept some humans as allies helps alliviate this.
  • Gun Nut: Hob collects weapons of all shapes and sizes and has at least one on him at all times.
  • Kill All Humans: Hob has very little patience for humans and will use lethal force against them whenever possible. His hatred for humans is so severe that it has been a source of friction within the Mutanimals. At most he will tolerate some humans, mainly Casey, April and Lindsey, but he doesn't hide his disdain for humans in general.
    • It is so bad that when he attempts to recruit Bebop and Rocksteady to his cause, and they start to actually consider it, when he learns that they are actually half human mutants and not pure animals he instantly shoots Rocksteady in the face (not that this does much).
    • He seems to ease off a bit from this overtime, especially when he takes Bishop's father and the wife of the head soldier hostage so he can exchange then to get the captured Mutanimals back. He proves himself a skilled negotiator who keeps his word, releases the hostages and before doing so, he even convinces the soldiers to break off all ties with Bishop after they all see how paranoid, fanatical and ruthless he comes across. Most notably, Hob becomes horrified and genuinely pissed off when Bishop proceeds to kill his defenseless father without a second thought.
    • After Slash's death, his hatred for humans blows up again even worse than before, but rather than killing them, he decides to make them mutants as well, starting with a large crowd of people attending Stockman's mayor acceptance speech in issue 98.
  • Left for Dead: When Baxter shoots him on an airstrip. He only survived due to the curative properties of mutagen and Splinter's blood.
  • Morality Pet: Despite his nasty attitude, he comes to view the Mutanimals as a family and is very protective of them, especially Slash. The feeling is mutual for the rest of them towards Hob.
  • Took a Level in Badass: As mentioned above, Hob started out the series as nothing but a dumb, lowly thug with a one track mind. Overtime he became a very smart, shrewd individual and highly skilled in all sorts of firearms.
  • Took a Level in Kindness: He never becomes a Nice Guy or anything, but he does soften up a little as the series goes on, becoming more of an Anti-Hero than an outright villain. He genuinely cares about the plight of mutants and he'll do what it takes to aid and protect the Mutanimals, and his hatred of humans becomes downplayed in favor of keeping mutants safe.
  • Tragic Keepsake: Slash's black face mask, which he gives to Hob before his Heroic Sacrifice.


Stockgen mutated Slash, a snapping turtle, to hunt down the ninja turtles. After a near fatal run in with the turtles Slash is found by Old Hob who enlists Slash's help in creating his new army. Slash is dimwitted at first, but an injection of Splinter's psychotropic infused blood grants Slash great intelligence. Slash is good friends with Michaelangelo who taught him to be virtuous. He is one of Hob's few friends as well, though the cat's questionable methods eventually drove Slash away from The Mutanimals.

  • And I Must Scream: Slash has fleeting memories of the atrocities he's done while under Bishop's control.
  • Brainwashed and Crazy: Bishop captures him and uses science to take over Slash's mind, utilizing Slash as essentially a weaponized puppet.
  • Composite Character: He shares many similarities to the Mirage and 2003 incarnations of Leatherhead, such as his intelligent and calm personality as well as his tendency to go berserk when angry.
  • Friend to All Living Things: After his intelligence boost, he started reading The Grapes of Wrath to a flock of pigeons that he had each named, who for their part seemed happy to listen to him.
  • Genius Bruiser: He becomes extremely intelligent after an injection of Splinter's psychotropic-laced blood. To wit, at one point the turtles get spooked when they arrive home and find Slash casually sitting there waiting for them, and it's revealed that he got in by disabling Donatello's alarm system, which stuns Donatello that someone can actually do that.
  • Gentle Giant: The huge fearsome-looking Slash enjoys reading quietly and would rather not fight if he could avoid it. Until he gets mad anyhow.
  • Heroic Sacrifice: When he's freed from mind control, he realizes a nuclear bomb was implanted in his neck so he has Sally fly him out so the explosion doesn't harm anyone.
  • Hulking Out: Slash is normally gentle and virtuous, but when suitably angry he goes berserk on his enemies. He seems to cool down naturally after the adrenaline has worn off. Nevertheless, he finds himself very bothered at his inability to prevent himself from going berserk if he gets too angry.
  • Sweet Tooth: Due to Mikey kindly offering him candy bars early in their friendship, so much so that they became his Trademark Favorite Food and takes a lot of them as party favors during the turtles' Christmas party.

    Pigeon Pete

A failed mutation 'experiment' by Hob and Slash. As Pete's mutation wasn't scientfically controlled at all he is now 'a few cards short of a full deck' mentally. Pete is a bit of a nuisance, but he means well.

  • Catchphrase: "Hi! I'm Pete!" Just in case you forgot the last twenty times he told you.
  • Cloudcuckoolander: Pete is off in his own world constantly.
  • Cordon Bleugh Chef: At first he's treated more like a Lethal Chef, but it's mostly because he can't seem to grasp that the others don't share his liking for insects and worms. If he can be persuaded to leave the insects out of his cooking, he's not actually that bad at it.
  • The Ditz: Bordering on Too Dumb to Live at times, but he means well, and he does have his moments.
  • Idiot Savant: For some reason Pidgeon Pete is unbeatable in checkers.
    Mondo: "Pete gets lost goin' from the bathroom to the kitchen sometimes, but the dude never loses at checkers."
  • Nice Guy: The Ditz and Cloudcuckoolander he may be, but he cares about people. When he found out that sleeping with a night light helped against nightmares, he promptly decided to give night lights to all his friends.
  • Speaks Fluent Animal: Pete can interpret the cooing of regular pigeons. This can be rather useful when properly utilized, as with the amount of pigeons all over New York, it means that Pete basically has eyes everywhere.

    Lindsey Baker

One of the former Stockgen scientists who was experimenting with mutagen. After Stockgen was destroyed Lindsey was scooped up by Old Hob. He offered her funds and materials to continue her research in return for her helping him build a mutant army. A true scientist, Lindsey aquiesced.

  • Ambiguously Brown: Her ethnicity is hard to pin down, but she's definitely not Caucasian.
  • Deadpan Snarker: A fairly subtle example, but her snark can be downright acidic when she's annoyed.
  • Everyone Has Standards: While she claims to have "a healthy amount of amorality" there are lines she won't cross. Killing defenseless mutants, for example.
  • For Science!: Lindsey doesn't seem to mind the fact that her work supports criminal, sometimes terrorist-like behavior. As far as she's concerned she's doing her job and furthering science.
  • Heel–Face Turn: She's very morally ambiguous and won't hesitate breaking the law if it means advancing her experiments, but becoming the resident human of the Mutanimals ends up giving her a huge boost in morality, seeing the Mutanimals as family and becoming fiercely protective of them.
  • Kidnapped Scientist: Subverted, played straight, and lampshaded. Old Hob does kidnap her, but when she hears about the job Hob has for her she calmly accepts, and eventually she just becomes part of the Mutanimals family. In the Mighty Mutanimals mini-series she's kidnapped again, by her ex-girlfriend Jillian, who wants her to work for the Null Group. Lindsay does not appreciate this:
    "Wait, I — I'm being kidnapped for a job? Again? Doesn't anyone just post a Help-Wanted ad anymore?"
  • Pet the Dog: Repeatedly comforts Jennika in the wake of her mutation.
  • Smart People Wear Glasses: A brilliant scientist and all-around very intelligent person, who always wears glasses.
  • Straight Gay: Revealed to be a lesbian in the Mighty Mutanimals mini-series, where we meet her ex-girlfriend Jillian.
  • Token Human: Sally explicitly introduces Lindsey as this to Mikey. The only human on a team of mutants.

    Mondo Gecko

A gecko mutated by Lindsey Baker to serve as one of the first additions to The Mutanimals. Mondo is dedicated to Hob's cause, but in his free time he's something of a slacker. He can turn invisible and usually fights with a gun mounted on his skateboard.

  • Beware the Silly Ones: His tiny size and slacker attitude are his most prominent features, but as pointed out below, he's a skilled spy and infiltrator thanks to his camouflage ability, which he also uses for his other specialty, very effective surprise attacks that his enemies never see coming.
  • Genius Ditz: Most people would think of him as a doofy, probably stoned slacker, but he's a scarily competent spy and infiltrator and a decent hacker, if nowhere near to Donatello's level, which he's not afraid to admit, but overall, Mondo's far smarter than he lets on.
  • Improbable Weapon User: Mondo's skateboard seems to have a shotgun attachment with shells. To make it even more awkward he sometimes shoots it mid-jump.
  • Invisible Streaker: Mondo has to disrobe to make the most of his invisibility.
  • Nice Guy: Mondo's an all-around very friendly and easy-going guy.
  • The Slacker: By his own admission. He'll follow Hob's orders and actively participate in missions, but in his free time he makes it a point to not do anything in particular.
  • Totally Radical: Since Michelagelo doesn't really speak in this bodacious way in this comic, Mondo is more than happy to pick up the slack.
  • Those Two Guys: Often gets into this role with Herman.


A hermit crab mutated by Lindsey Baker to serve as one of the first additions to The Mutanimals. Herman is military minded and refers to he and his teammates as soldiers. He's very loyal to Hob who he sees as a commanding officer. The dumpster he uses as a shell is outfitted with heavy weapons like missiles and machine guns.

  • An Arm and a Leg: Loses one of his arms, but gets it replaced with a mechanical prosthetic.
  • A-Team Firing: He seldom actually hits anyone with his weapons, but this seems to be by choice rather than incompetence; he'll generally use gunfire and missiles as distractions and cover while his teammates get on with the real work.
  • Can't Hold His Liquor: During the Christmas party in issue #65, he pours booze into the eggnog for him and his fellow Mutanimals to enjoy. Shortly afterwards, it's shown that Herman's the only one in the pretty crowded party who ends up drunk.
  • More Dakka: He's loaded with guns and missiles and not afraid to use them.
  • Nice Guy: He's an honorable soldier and a decent guy to boot.
  • Punny Name: A hermit crab named Herman.
  • Those Two Guys: Frequently with Mondo Gecko.
  • Workaholic: As a contrast to Mondo's Slacker nature, he has essentially turned himself into one. He never knows what to do with himself when not out on the battlefield, and as such he takes every opportunity to make himself useful by doing all the odd jobs he can.

    Seymour Gutz/Mutagen Man

A mutant made from the DNA of dozens of animals. Seymour Gutz, as he is dubbed by Mondo, is a nervous sort who sticks with the Mutanimals to ensure that no more mutants go through horrible experiments like he did.

  • Death Seeker: At least at first. The first thing he does after being introduced is asking the Mutanimals to kill him. Later, he's all set to perform a Heroic Sacrifice and take the bad guys down with him.
  • The Eeyore: Nervous and pessimistic, with a rather downbeat attitude, though the Mutanimals do give him a new lease on life.
  • Extreme Doormat: Initially has the traits of one, as he has lived his whole life just doing what he was told. Things change when the Mutanimals take him in, though.
  • Punny Name: Which isn't such a surprise considering that Mondo Gecko was the one who named him.
  • Morality Pet: Due to being the most emotionally fragile, the rest of the Mutanimals see him as this and are very friendly and protective towards him. After Bishop's scientists subject him to nasty experiments and the group is later rescued by Hob and the turtles, Seymour is left near dead and traumatized, with the team hoping they can help him get back to normal, and it's shown that they spend a lot of time with him to reassure him, watch TV and movies with him and generally just trying to make him happy.
  • That Makes Me Feel Angry: Has a minor case of this, which is understandable given his extremely limited experiences with socialization.

    Sally Pride

A mutant lioness who was rescued by the Mutanimals from Null along with Man Ray. Null trained her to be the perfect driver and pilot. As a result Sally can do amazing things behind a wheel or stick. Sally is caring and acts as something of a Team Mom to the Mutanimals.

  • Badass Driver: She can do just about anything with a vehicle. A favorite move is fishtailing into enemies.
  • Depending on the Artist: Santoluoco tends to draw Sally as a mountain lion instead of an African lion given the facial markings.
  • Fearless Fool: She has traits of this; Sally knows she can handle most things that comes her way and has a definite cocky streak as a result. Luckily, she usually has the skills to back it up.
  • Platonic Life-Partners: With Man Ray, more or less.
  • Team Mom: She's the most outspoken team member in terms of having them be a cohesive family.
  • Word of Gay: Paul Allor explains in a Tumblr post that the Pride in Sally's name isn't just a play on the word for a group of lions. Whether future writers will make this a part of her character remains to be seen. [1]

    Man Ray

A mutant sting ray who was rescued by the Mutanimals from Null along with Sally Pride. He was trained to be the ultimate soldier, but Ray himself is a calm and gentle. He would rather not use violence, but accepts that desperate times call for desperate measures. Ray can sting enemies and his body's unique chemistry makes him all-but immune to poisons.

  • Gentle Giant: Designed to be the perfect soldier, he's big, powerful, and insanely tough, but he's peaceful and friendly, preferring non-violent solutions when at all possible.
  • Goggles Do Nothing: In his first appearance in the Mighty Mutanimals miniseries, he wears a pair of goggles on his forehead. When he appears in the main comic series, though, this has been upgraded to...
    • Smart People Wear Glasses: He's very intelligent, well-spoken and even cultured, and he often wears a pair of specially-made eyeglasses.
  • Platonic Life-Partners: With Sally.
  • Technical Pacifist: He will use violence if needed, but never as a first resort.



A special agent of the Earth Protection Force, and the subject of a failed experiment that left her with numerous powers. She's far more pragmatic and reasonable than Agent Bishop, willing to reach out to certain mutants and help them.

  • Brawn Hilda: The woman is huge, heavyset, although not ugly per se.
  • Horrible Judge of Character: Towards Bebop and Rocksteady. She initially tries to reach out to them and help them, believing them to be scared former animals in need of compassion and understanding; she immediately shifts gears upon finding out that the two are actually former humans with long criminal records.
  • Me's a Crowd: She's able to split into numerous smaller Ravenwoods.
  • Multicolored Hair: Her blonde hair seems to have black roots.
  • Reasonable Authority Figure: She doesn't automatically assume that all mutants are evil, and believe they deserve compassion and understanding. To this end, Ravenwood judges Bishop as the worst possible candidate to make first contact.

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