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Characters / Team Space Hobos RPG

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Players and Characters from Team Space Hobos RPG



The player who invites all others to his student flat once every week in order to play. Doesn't have a campaign of his own, but is planning one based on My Little Pony: Friendship Is Magic. Mainly plays warrior-type characters.

  • Badass Beard: Is the only member of the group to have an actual beard, or at least a mix of kept goatee/stubble, aside from Quiv' who just doesn't shave very often.
  • The Real Man: Mostly plays warriors, fights honorably and tries to be as epic as possible while remaining reasonable.


Dinomax's closest friend in the group. Mostly plays mage characters and has his own campaign, which is not based on any kind of actual game, as he made the rules from scratch, and they're very loose and allow for a lot of freedom and not a lot of punishment, except for really stupid actions and very bad dice rolls.

  • Beard of Sorrow: Doesn't shave very often, and is actually kind of a sad and lonely guy under his Hidden Heart of Gold-hiding facade. Not that the other members of the group have less issues than him.
  • The Gadfly: Keeps trying to get reactions from the other players by acting like a Jerkass, mostly because they let problems go through without saying anything and then start complaining to him when it's already too late to fix them. So he's trying to annoy them in a way that will make them understand that when something's wrong, they should complain right away so he can actually do something about it.
  • Hair-Trigger Temper: Is usually the first one to explode at whatever stupid antics Sombrax is up to, especially during his campaign. To be fair, Sombrax often is trying really hard to be annoying.
  • No Sidepaths, No Exploration, No Freedom: A common complaint about his campaigns, since he doesn't really plan on anything other than the straight line towards the chapter's boss, but despite that, the players are still trying to explore and are being creative enough that their actions do bring changes to the story. It's just that somehow, the players themselves don't notice this and are still conviced everything that happens to them is fixed.
  • Squishy Wizard: His favorite type of character. The only times he doesn't play one is when he's GM-ing, or in Sombrax's campaign, where he simply doesn't want to play a mage because he hates to make up his spells's incantations every time he wants to cast one.
  • Trickster Mentor: As mentioned above, he tries to make the other players angry so that they learn to confront him about his bullshit right away instead of keeping silent and then complaining to him when he can't fix the problems he caused anymore.
  • Writing by the Seat of Your Pants: His primary method of creating his campaigns, which are highly improvised and unpredictable due to how much they're influenced by the players' actions.


The one who started the whole thing by playing a game of Sombre with Dinomax, Quiv and Ouplas (Jay joined after that), which ended in a Total Party Kill and motivated the group to meet regularly in order to play more RPGs, though maybe not Sombre. GMs a Naheulbeuk campaign, which is very aimless and often ridiculously difficult, leading to a lot of complaints from the other players. Doesn't have a particular archetype of characters, just ones that are generally weird, maybe even useless.

  • Nerd Glasses
  • Popcultural Osmosis Failure: Doesn't quite understand most of the references the rest of the group is spouting all over the place.
  • Serious Business: Role-Playing Games as a whole, which makes him clash with Quiv' who is utterly casual about the subject, especially after his first character somehow got "ruined" in Quiv's first campaign because he was unable to achieve the sort of things he's usually able to do in more serious games.
  • Small Reference Pools: To contrast the above trope, he seems to have great knowledge in things the rest of the group doesn't know/care about much, and is surprised when they're not familiar with whatever scientific fact or obscure mythological figure he's talking about.
  • Troll: Tries to be as useless as possible when playing in other campaigns.
  • The Stoic: Doesn't emote much, which somehow makes him seem trollish even when he's not (which is hard to differentiate from when he actually is), because it makes him look like he's always trying to annoy people while remaining calm, confident and oblivious of how much he annoys people.


Probably the craziest member of the team, but also one of the more effective due to his crazy strategies and recklessness. GMs a campaign which he, like Quiv's, created by himself instead of basing it on existing rules.

  • Born Lucky: Is probably the player who got the most amazing dice rolls at the best times, like rolling a perfect hundred on drinking a random potion that turned his character into a four-armed yeti.
  • The Loonie: Is going to try the craziest strategies available for kicks.
  • Jewish and Nerdy: Is Jewish and is as much a geek as the other guys.
  • Nerd Glasses
  • Those Two Guys: Shares a lot of private jokes and references with Ouplas, often leading to the rest of the group being confused as to what they're talking about.
  • Verbal Tic: Says "basically" quite a lot.
  • You Gotta Have Blue Hair: Naturally brown, but died his hair dark blue.


The youngest member of the team. GMs another Naheubleuk campaign.

  • Those Two Guys: Shares a lot of private jokes and references with Jay, often leading to the rest of the group being confused as to what they're talking about.


     Characters from Arcturus Chase 

Dinomus Maximus

Dinomax's character, a Dragonborn/Sunbro warrior Earth Pony who offers his help to take down a mysterious and dangerous monster along with three other adventurers, seeking the glory of battle.

  • Cool Shades: Had a pair at the start of the campaign, but they got destroyed pretty early into the story. He earned new ones made of solidified darkness sometimes before the final battle.
  • Dual Wielding: Uses a pair of Chaos Blades as his main weapons.
  • Let's Fight Like Gentlemen: Accepts Blade Hunter's duel, despite the fact that losing might cost him his weapons, and that the monster he and his team were supposed to hunt is causing an earthquake a few yards further into the cave they're in.
  • Limit Break: The Fus Ro Dah at first, which later becomes a regular skill, and his Limit Break instead becomes the Strun Ba Qo, and it gets replaced as well by Draconic Form.
  • Make Me Wanna Shout: Can use a few different Dragon Shouts, among them the iconic Fus Ro Dah.
  • Shock and Awe: Learns to throw Lightning Spears as well as the Strun Ba Qo shout.
  • Stuff Blowing Up: One of his skills, Exploding Rage, causes a massive explosion all around him.

Venom Frost/Youne Runt

Ouplas's character. A lone Changeling thief passing as an young and innocent travelling noblemare who joins three other adventurers on a quest mostly for the reward.

  • An Ice Person: Uses cryomancy spells.
  • Face–Heel Turn: After the final battle, she went back to her swarm with her war spoils; the Molestia Stinger and Hon's Grail. Unfortunately, the Disciples of Datcord needed the Grail in order to perform an important sacred ritual, and Frost had no intention of returning it, so she became the villain during the quest where the main team, sans Steve and with a new member to replace Frost; assaulted her swarm to retrieve the grail.
  • Kleptomaniac Hero: She doesn't get to steal many meaningful items during the campaign though. She does however manage to steal Arcturus's pendant during the final battle.
  • Limit Break: For The Horde, which summons a small troop of Changeling drones to help in battle.
  • Poisonous Person: Has venomous fangs, can breathe poisonous gaz and spit poison needles.
  • Royal Rapier: Gets the Molestia Stinger during the final battle.
  • Team Killer: Kills Steve out of anger and spite because he got the Molestia Stinger when she planned to take it for herself the whole time.
  • Voluntary Shapeshifting: Comes with being a Changeling.

Gravity Field/CX series (Omega/Tassimo)/Nova Stellmare

Jay's character. A cyber-pony from space with a faulty memory drive and futuristic weaponry lost in Equestria, who joins three other adventurers without any clear motives behind it.

  • Breath Weapon: His Pacifista Cannon.
  • Megaton Punch: Courtesy of his powerful pair of white astronite arms, stolen from Omega.
  • Mix-and-Match Critters: Frequently adds pieces from other robots, machines or even living creatures to himself, leading to him becoming a four-armed flying robot with a reptilian tail instead of his legs at the end of the campaign.
  • Multi-Armed and Dangerous: After fusing with parts of Omega, had an additional pair of robotic arms in his back.
  • Time Master: Can use his anomalies in many ways, including creating time portals.

The Hobo/Xeno Vegan Steve

Sombrax's character. A Hobo who follows three other adventurers for no particular reasons and (rarely) helps them.

  • Awesomeness by Analysis: Had an approximate knowledge of everything that allowed him to "scan" enemies or artefacts.
  • Cosmic Retcon: Due to a time paradox created by CX during the final battle, Steve was erased from space, time and collective memory altogether. However, there still seems to be something left of him in the Time Void, as seen when Proximus appeared, and the latter is apparently taking care of him in order to "repair" him and allow him to go back to the real world.
  • Cowardly Sidekick: Stayed away from battle most of the time, and rarely attempted to use his support abilities to help his more fight-prone teammates.
  • Improbable Weapon User: Initially a bazooka with no ammo that he used as a blunt weapon, completely unaware of its function as a ranged weapon. After that, his shopping cart was technically his weapon, although he didn't really use it.
  • Soul Power: Can extract and control souls, and even fuse them with objects to give them magical properties.

Cross Hair

Casimir's character. A lone crossbow-wielding pegasus who joins the team of four adventurers late in their quest to help them fight the menace at hoof.

  • Clingy MacGuffin: Procyon's medallion, which is tied to him since he's Procyon's descendant.
  • Friendly Sniper: Or crossbowman, to be accurate.
  • Trick Arrow: Most of his skills are basically different types of gadgety or elemental arrows.

Arcturus Stellmare

A wizard unicorn who initially asks adventurers for help in order to defeat a dangerous monster and retrieve a magic artifact, but uses said artifact for himself upon retrieval and reveals his true intentions, becoming a menace for all of Equestria and has to be stopped by the four adventurers.

Xeno Twilight Sparkle

A version of Twilight Sparkle originating from an Alternate Universe where she dethroned and killed Celestia and took complete control over Equestria, before being accidentally transported into the campaign's setting and leading her to join forces with Arcturus.

  • Early Beard Cameo: She's actually the Big Bad of Quiv's second campaign, but due to interdimensional shenanigans, she pops up in the first one in a relatively weakened state, doesn't have much to do with the plot itself and allies with the actual Big Bad.

Blade Hunter

A travelling knight in search of legendary weapons.

Barrel Bottom/Cyclone Gallop/Abyss Stallion

A villager from the remote village of Hon who was turned into a monster by Arcturus and turned back into a pony after being defeated by the adventurers, after which he decides to help them however he can. During the first quest where he accompanies the heroes, he gets a belt in Arcturus's mansion, which allows him to turn into a super hero and help his town and eventually the main characters again...

But in the end, he reveals his true intentions and uses the true power of the belt to absorb darkness from the portal created by Arcturus and Xeno Twilight, and becomes Abyss Stallion, an incarnation of pure hatred, frustration and revenge; which turns him into the True Final Boss.

  • An Axe to Grind: As Abyss Stallion.
  • Baleful Polymorph: Got turned into a crab-like monstrosity when Arcturus forced him to wear the Kompozyte Mask.
  • Beware the Nice Ones: Was originally a weak, pathetic loser with a crappy job, abusive wife and unbearable children, but once he got his hooves on the belt from Arcturus's mansion, he got the potential to turn the tables and bite back at life itself. It got to the point where he became a bigger threat than the two actual bad guys.
  • Butt-Monkey: Not during the story itself, but was apparently this for his own family and co-workers, which fueled his hatred and helped in turning him into a villain under everyone's notice.
  • Expy: The character himself is similar to Kenny, in the way he regularly helps the players and unexpectedly becomes a villain at the very end of the campaign, while unveiling his backstory out of the blue.
    • His Cyclone Gallop Form is a mix between a Kamen Rider and Spiderman. And maybe a bit of Batman, with frying pan-themed gadgets instead of bat-themed.
  • Frying Pan of Doom: His main weapon in his default form, and can throw small frying pans like Batarangs in his Cyclone Gallop form. When he becomes Abyss Stallion, the pan he keeps on himself turns into a giant axe.
  • Giant Enemy Crab: In his monster form when wearing the Kompozyte Mask.
  • Henshin Hero: As Cyclone Gallop, his super-hero persona he can turn into with the belt.
  • The Napoleon: He's a midget pony, which makes him even easier to be picked on upon by his co-workers and his own family.
  • Obfuscating Stupidity: Seemed like a weak and harmless guy from the get go, but actually planned on retrieving the belt and eventually becoming a full-fledged revenge-driven villain as soon as the heroes turned him back to normal by defeating him in his monster form.
  • "Super Sentai" Stance: When rolling a critical on his Heroic Pose skill as Cyclone Gallop, he causes the whole team to automatically pose with him.
  • True Final Boss: As Abyss Stallion.
  • The Power of Hate: What his belt channels from him in order to turn him into Abyss Stallion.

Kakaka/Funny Bones

A living skull found in the Cathedral of Hon's catacombs, who becomes Gravity Field's familiar.

  • Action Pet: Gets into the fray a few times and performs pretty well.
  • Breath Weapon: In his berserk form, and he can actually still use it once he's out of his berserk state, and especially when he's fused with his master.
  • Carry a Big Stick: Uses a huge femur as a club.
  • Dem Bones: Is just a skull at first, but gathers bones from a giant skeleton boss to become an actual skeleton.
  • Fusion Dance: Becomes a literal exoskeleton for his master during the final battle.
  • Multi-Armed and Dangerous: His berserk form makes him look like the giant skeleton he got his additional bones from. And since he can change the configuration of his bones, he can also have multiple legs.
  • Nothing but Skulls: His initial form.

Proximus Stellmare/Gramps

Gravity Field's ancestor, who keeps an eye on time itself, and frequently intervenes because his descendance keeps screwing it up.

  • Bunny-Ears Lawyer: Has a few quirks, such as being somewhat scatterbrained and having a cuckoo inside his clock-staff that pops up whenever he uses it, but that doesn't make him less effective at being a guardian of time.
  • In-Series Nickname: Gravity Field always calls him "Grand-Papy" (Gramps), and somehow, everyone else tends to call him that as well despite not being related to him.
  • Magic Staff: Uses one with a clock attached to it.
  • Time Police: Keeps an eye on time by himself because he's one of the few people in-universe to have control over time and to use his powers responsibly.
  • Unlimited Wardrobe: Due to picking up clothes from the many time periods he visits.


     Characters from Xeno Equestria 

Rebellion Leader Arcturus

The Xeno Mane 5

Arcane Empress Twilight Sparkle

Just like in the original universe, Twilight was Celestia's student, but unlike the original universe, Celestia was a tyrant. Twilight planned on dethroning her and eventually succeeded with the help of Luna, making her the ruler of Equestria... As well as its destroyer, since she wasted no time using a powerful ritual to eliminate most of her world's population, leaving only the smartest and/or strongest, which she plans on ruling over to create a perfect world.

  • Benevolent Boss: Destroys everyone who she deems useless, but since her lieutenants are part of the elite she wants to create, and are helping her towards her goals, she treats them with utmost trust and respect, even if they can be a bit quirky and have a tendency to be less than successful at their tasks. But given that their opponents are also technically part of the remaining elite...
  • I Did What I Had to Do: Getting rid of the weak and the ignorant in order to ensure that the world can be rebuilt by the elite and only the elite. Nevermind the fact that mostly everyone on her planet wasn't good enough, leading to billions of innocent lives wiped in an instant so that only the best ones remain.
  • Visionnary Villain
  • Well-Intentioned Extremist: She wants to make the world better, but is so infuriated by how useless, ignorant and petty most people are, and the fact that a lot of The Chosen Many that were spared by her ritual are still fighting against her because they don't seem to think her killing three quarters of her world's population was a good thing; that she continuously tries to whittle down the population until only the best of best, and also the most obedient, are left so she can create a perfect world with them.

Imperial Aegis Luna

Dr.Paradox/Parabellum Brella

A scientist from the original Equestria, who was recruited by Twilight behind Arcturus's back in the first campaign, mainly because of his proficiency with technology, and the fact that he had control over a mysterious magical pendant that the empress immediately recognized as potentially useful for her long-term plans.

  • Cool Car: For relative amounts of "cool"... And "car, since he travels around in a golf cart.
  • Parasol of Pain: Is never seen without his umbrella, which later gets enchanted by the empress so it becomes an Empathic Weapon that can shield him from attacks.
  • Power Armor: Dons one after "fusing" with CX-404, although it doesn't exactly boost his abilities aside from arming him with high-tech weaponry and combining his brain with 404's database. He's instead providing his body as a temporary exoskeleton for the yet incomplete robotic body 404 made for himself, and can't wear it for long since he's quickly exhausted. He's currently working on building a real exoskeleton for it, and in the meantime, might lend it to someone fitter.
  • Real Men Wear Pink: His bathrobe.

Tyroun Nuo

A changeling king from Xeno Equestria with control over fire, and a promiscuous personality, working for the Empress as a bodyguard for Dr.Paradox.

  • BFS: Has an absurdly gigantic obsidian zweihander. It's bigger than Rakdos, the biggest Player Character himself!
  • Early-Bird Cameo: Popped up in an extra quest in the first campaign with no apparent backstory aside from being a cool boss. He was actually in this world to retrieve the Empress's rapier, which she left in the original Equestria after fleeing back into her world. The players didn't know anything about him at the time and none of them tried to take back the rapier, which he already had when they faced him, so his proper appearance in the second campaign was surprising for the players but also explained a lot.
  • Playing with Fire
  • Screw Yourself: He's technically Yooun's Alternate Universe counterpart. It didn't stop him from seducing her in order to get the rapier he was looking for and that she just so happen to have. And given that she was laying eggs when the players got to her...

The Five Imperial Guardians

     Characters from AA 

Adam Rosenberg

Jay's character, an old redneck from Makalia who somehow came all the way to Aardappel City to start a new life, despite his extreme lack of familiarity about technology and racial equality, which are both overwhelmingly present there.

  • Playing with Fire: Wields fire magic, although he still doesn't seem to grasp the concept that the flames he can't be hurt by the flames he creates.
  • Shotguns Are Just Better
  • Values Dissonance: Comes from a country where racism and slavery are so common they're considered natural, and doesn't understand why they're not in place in Aardappel City, much less that they're actually bad things.

The Surfer

Dinomax's character, also hailing from Makalia, but luckily from a less racism-laden region than Adam's countryside. Still came to Aardappel City because it seemed a better place anyway.

The Hippie

The Alpinist


Archibald Aardappel

Reginald Kington

Irwin Goldwing



The Godfather-uncle

The Rasta



An artificial intelligence accidentally created by Adam on his media-gauntlet, which eventually became one of the most important elements of his underground network, despite his silly nature. Also, he looks like Franchise/Batman, but is otherwise completely different.

     Characters from S.P.A.A.A.C.E. 

Rochard Dasso

Jay's character, a sea Djeios with a body made of coral, and who inadvertently becomes the captain of the heroes' ship, as well as gaining a form of mastery over Bongic magic when he got exposed to a leak.

  • BFG: His Bongzooka, which is closer to a grenade launcher than anything else, is basically a huge bong which fires exploding crystal meth balls.
  • Rock Monster: Comes with being a Djeios.
  • The Stoner: Is permanently tripping because of his exposure to a Bongic leak.


Dinomax's character, a worker robot who became the ship's droid by the force of events, and has a few weird glitches due to having a few prototype components installed in him by his creator.


Yashn's character, a dim-witted Hydrusk who joined the ship's crew as a mercenary during Rochard's absence.

Krek Ka

Sleeva's character, a Stamangra huntress with Everything That Moves tendencies.

     Characters from the Naheulbeuk campaigns 


Quiv's mage character in the Naheulbeuk campaigns. Originally a farmer, he discovered his grandfather's magic grimoire and learned the basics of magic before setting on a personal adventure. Is very fond of radishes and anything related to them.

  • An Ice Person: Once cast a blizzard over the battlefield due to losing control of a simple Ice Cone spell. It miraculously missed most of his teammates and killed a couple foes.
  • Blow You Away: Once cast a Twister of Wazaa spell to great effect.
  • Bunny-Ears Lawyer: Has a few weird quirks despite technically being one of the sanest members of the team, but it doesn't make him less effective at his job. Or at least, he's trying to do sensible things, and his failures mostly come from bad dice rolls, just like everyone else.
  • Face Fault: When he fails at performing his family's ancient art of slithering on the ground like a snake.
  • Improbable Weapon User: Happened accidentally. He started with a regular mage staff and then bought a dwarven shortsword, but during a fight where one of his spells caused tremors in the whole room, he confused his radish-shaped dildo for his shortsword and unwittingly tried using it as an actual weapon.
  • Nice Hat: Has three of them. Piled on top of each other.
  • Ninja Pirate Zombie Robot: He's a farmer-wizard.
  • Only Sane Man: Probably the most level-headed member of the group, as he pretty much never indulges in random acts of violence or theft like the other members. The only time he took part in a bar brawl was when he tried to stop it by casting a powerful spell on everyone.
  • Trademark Favorite Food: Radishes. It gets to the point he tries to obtain anything that would help him grow them better back at his farm, or even items related to them, like a radish-shaped dildo, which later turned sentient because of a combination of sheer magical randomness, stupidity and lucky dice rolls.
  • Wrestler in All of Us: Despite being a mage, he can bust out wrestling moves whenever fights are getting too tight-packed, or when he's angry. It helps that he has a pretty high strength stat for his class.


Regis's younger brother, who went on a quest to walk in his older brother's steps, and eventually find him and bring him back to their farm, where his presence could help the family business. Boris is a more traditional farmer, and instead of knowing anything about magic, is a competent engineer.

  • Automatic Crossbows: Got one as a secondary weapon.
  • Dumb Muscle: Subverted. He's illiterate and a bit of a simpleton, but adventuring along with a band of weirdos on their many quests gives him regular occasions to show that he apparently shares some of his older brother's intelligence. He had the idea to use his own bland appearance and an identity badge to trick people who literally saw him a few minutes before into thinking he was someone else and get from them what they didn't want to give the first time.
  • Gag Boobs: As "Gertruda the foreign merchant". Mary Jayne actually put a pair of logs in his robe to give him some buxom.
  • Mr. Fixit: Comes with being an engineer.
  • What the Hell Is That Accent?: Takes on a ridiculous middle-eastern accent when posing as Gertruda.
  • Wholesome Crossdresser: Willingly wore a robe when, during a quest, Mary Jayne asked who was going to pose as "Gertruda the merchant".
  • Wrestler in All of Us: Like his older brother, he's got a strong farmer build and will use it to grapple his foes when he can't put distance between them and himself.


Jay's character in Sombrax's Naheulbeuk campaign. Basically she was a beautiful ninja, but she was once cursed by an elder, she's travling to find a way to return to normal.

  • Beastess: After a bad luck at healing potion drinking she was covered in fur ... even in her mouth she now is unable to talk human languages.
  • Girls with Moustaches: She was supposed to wear a veil, but the way Jay drew it on his character's portrait makes it look like she has a beard, and everyone accepted it as truth.
  • Multi-Armed and Dangerous: Got an extra pair of arms because of the aforementioned potion.

The Fucking Dwarf

Sombrax's character in Ouplas's campaign. Illiterate, petty and very un-cooperative towards his own teammates, he is often a bigger obstacle to his team than whatever danger they're facing, and very irritating the rest of the time. But he still has a few unique skills that somewhat justify him being part of the team.

  • An Axe to Grind: Has two of them, although he uses his fists most of the time.
  • The Friend Nobody Likes: He mostly stays with the other characters because he's useful when they need to bullshit their way through complicated negocitations, steal stuff or find secret passages.
  • Insistent Terminology: "Elefish" (elephant + fish), which is his personal term for "seal". It gets really annoying because his team is specifically trying to gather fragments from an ancient seal-like divinity's statue, and ask a lot of people if they know anything about it, only for the dwarf to interject and insist on calling it an elefish.
  • Money, Dear Boy: Suddenly becomes litterate, smart and hard to outwit whenever money is on the line.

     Other/Recurring Characters 

The Father-Uncle


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