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These are the inactive/dead major characters in the roleplay Tamrielic Adventures (those who have had a major impact on the story or were around for a considerable amount of time). Click here to go back to the main character page.

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Dead/Inactive in TA2 Act 3 (Threads of Fate)

    Last seen at the Falkreath manor 

Zudeel

"I don't sing or dance. I'd prefer not to make a fool of myself, especially here."

Played By: KingFeraligatr
Status: Alive

An Argonian Mercenary who took part in the defense of Windhelm alongside the other player characters. He became a Champion of Windhelm and a member of the group searching for the Threads. He disappeared at some point after they woke up at the manor in Falkreath.

  • The Aloner: Dislikes social interaction with his fellow Champions, preferring to sit in a corner with a book while everyone else parties and feasts.
  • Backstory: Was taken as an apprentice to an adventuring Battlemage and went on to make a name for himself as a mercenary and adventurer.
  • Chuck Cunningham Syndrome: Disappeared at some point after the manor in Falkreath.
  • Deceased Parents Are the Best: His parents were murdered by slavers whom Zudeel had wronged in his line of work.
  • Mentor Occupational Hazard: His Battlemage mentor was killed on a job gone wrong.
  • True Neutral: Oh, very much so.
  • The Quiet One
  • The Stoic: Stoic is his favorite emotion, second only to neutrality.

    Last Seen after Windhelm Battle 

"The Debt Collector"/"Quintus Iliad"

https://static.tvtropes.org/pmwiki/pub/images/ta2_char_tdc.jpg
"These are dark times we've stumbled upon."

Played by: Velvet LeChance
Status: Alive

An Imperial with strong Telekenesis abilities. He made his debut by attacking Arellius before making his way to Windhelm on a mission to assassinate the Jarl. He met Niralie and Dorian while in the city and went along with them. He was interested in the Threads, and stuck around with the group long enough to help defend Windhelm and become one of its Champions, but slipped away unnoticed afterward to avoid the attention.


  • And I Must Scream: He can render his victims silent by controlling their vocal chords.
  • Bitch in Sheep's Clothing: He acts polite to everyone, hiding his true evil nature.
  • High Class Gloves: He wore some.
  • Karma Houdini: After attacking Arellius and both raping and killing the whore Arellius was with, Quintus moved on to manipulate the people of Windhelm through guile and performance during the Siege of Windhelm, he was rewarded and hailed as a Champion before slipping away quietly, no one knowing of his true nature.
  • Manipulative Bastard: He prefers manipulating people into doing things rather than doing them himself, and he views the whole thing as a game.
  • Mind over Matter: He is an expert at Telekinesis. This can range from as simple as moving an object, to as complicated as manipulating someone's internal organs.
  • Only Known by Their Nickname: His real name has not been given thus far (he is only referred to as "The Debt Collector" in narration) and he has only gone by aliases so far.
  • Slasher Smile: He gave one when attacking Arellius.
  • Wicked Cultured: He has some sort of aristocratic background, and the dress and mannerisms to show for it.

Valentia Rumare

https://static.tvtropes.org/pmwiki/pub/images/839e7a8e17fd14b998bce6bb381dda4b.jpg
"I hope you don't want a housewife, Sir Laennec, because you won't get one out of me."

Played by: Unionhack
Status: Alive

A young Breton mage. She joined the adventurers at Desele's in Suran. When the adventurers' ship wrecked, she took a lifeboat with Arellius and Niralie. The trio encountered Nandrnil and Eolwyn, and made it to Windhelm. She helped defend Windhelm and became one of its Champions, and later joined the Riften Thieves Guild.


  • Adventurer Archaeologist: With more emphasis on the 'Archaeologist'.
  • Backstab: Her method of attacking Malvirian Linvail, opening him up to a fatal shot from Eolwyn.
  • Backstory: She was raised by mage parents, and joined the Mages Guild at a young age. She began traveling the world to learn more about its history, which led her to Morrowind to study the Dwemer.
    • Her claim of being in Morrowind to study the Dwemer was only half-true; she also desired to leave Cyrodiil to find a place where Daedric worship wasn't outlawed, and to escape the painful memory of losing her friends from the cult of Sanguine.
  • Bi the Way: Tia mentions that she lost the woman she loved when she was a member of Sanguine's cult, and she later sleeps with Dorian.
  • Bookworm
  • Dark and Troubled Past: Faced with unrealistic expectations from her parents in her magical studies, Valentia fled and joined a cult of Sanguine to embrace a life of chaos and adventure. Things got bad sometimes, but she considers the wild, hedonistic year she spent with the cult as the best of her life until she lost a majority of her friends in obtaining the Ring of Sanguine Silver Wisdom.
  • Deadpan Snarker: She is easily the most sarcasm-inclined member of the Windhelm crew, if not the entire cast. She is known occasionally drop snarky one-liners.
    "Errr... What's a simple way to put this? Psyfalia had a bit of a fall. Horizontally. Against a cabin wall."
  • Healing Hands: She knows healing spells.
  • Hidden Depths: At first glimpse Valentia seems to be a well-off student of magic with little world experience. She has, however, shown evidence to the contrary; for example, she tells Arellius rather casually that she has seen the effects of skooma withdrawal before.
  • I Just Want to Be Special: One of Valentia's defining character traits is her crippling insecurity, being afraid of being merely average for most of her life. She does several things to make herself stand out, from disguising her plain brown eyes as a vivid violet with illusion magic, to wielding a Daedric Artifact to amplify her merely adept skill in illusion to impressive levels.
  • Kill It with Fire: The type of Destruction magic she uses most.
    "Vampires again, appearing out of nowhere? Fire. Massive enemy ship? Fire. Pink winged trolls from the uncharted reaches of Oblivion itself? Fire. We don't exactly have the time to put up a detailed defense plan, do we?"
  • Morality Adjustment: During her initial appearance, Valentia displayed a positive demeanor. As the story went on and further hardships occurred, however, her mood has soured to the point of being constantly aggravated, and even conspired with Arellius to take the only lifeboat on the sinking ship for themselves.
  • Naughty by Night: Valentia spent about a year in a cult of Sanguine, who is the daedric lord of hedonistic revelry, debauchery, and passionate indulgence of vices. Needless to say, Valentia has been around the block a few times despite her young age.
  • Near-Death Experience: Arellius tried to behead her; however, Katien's Reflect Damage spell came into effect a split second before, and deflected the blow meant for Valentia.
  • Parental Neglect: The cause for most of her personal issues and problems. Her parents are high-ranking Mages Guild members and she was expected to show prodigal skill; when she proved to only have middling skill in most forms of magic save for illusion, her parents instead became distant instead of encouraging their daughter to perform better.
    • This is implied to be at least a little dramatized by Valentia.
  • Prestige Class: Valentia begins the story as a mage specializing in illusion, though her skill is rather unremarkable without her Amplifier Artifact. As the story goes on and she starts experimenting with the blade, it becomes clear that she has the potential to make for a rather skilled Nightblade given her skillset.
  • Put on a Bus: Left the group of adventurers when she decided to stay with the Riften Thieves Guild and become a member.
  • Weapon of Choice: Destruction magic. She has been known to wield Arellius' ebony tanto a number of times, and she eventually ended up buying a silver shortsword of her own. She later acquired a bow from the newly installed Jarl's armory.

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Dead/Inactive in TA2 Act 2 (Cave)

    Last seen post-cave 

Darkscale

https://static.tvtropes.org/pmwiki/pub/images/ta2_char_darkscale.jpg

Played by: The SheoDovah
Status: Alive

An Argonian assassin. He happened upon the cave with Theodastyr Camlorn's expedition.


  • Aborted Arc: The "cave" side of the story was eventually dropped.
  • Backstory: He was raised as a Shadowscale for the Dark Brotherhood, eventually began to not want to kill for the Brotherhood anymore, and split off on his own after they attempted to kill him.
  • Red and Black and Evil All Over: He's black with red eyes and is an assassin.
  • Weapon of Choice: A bow, or a sword and dagger.

Khazi-daro ("Khazi")

https://static.tvtropes.org/pmwiki/pub/images/khazi.jpg
" Let the other fools get themselves killed."

Played by: Alarra
Status: Alive

A Khajiit thief that was hired by Theodastyr Camlorn for the exploration of the Dwemer ruin after a failed attempt at burgling his home.


  • Aborted Arc: The "cave" side of the story was eventually dropped.
  • Backstory: She was orphaned at a young age and fended for herself on the streets until the age of 12 or 13, when she was taken in by a fellow Khajiit thief, who raised her as a daughter and taught her thieving skills. He was killed during a mission, and she's been on her own since.
  • Disappeared Dad: Khazi never knew a father.
  • Dual Wielding: She wields two daggers.
  • Parental Substitute: When Khazi was a preteen, a fellow Khajiit thief took her under his wing.
  • The Sneaky Guy: She's a thief.
  • Weapon of Choice: Her two daggers; otherwise, throwing knives/stars.

"Nammu"

https://static.tvtropes.org/pmwiki/pub/images/ta2_char_nammu_smaller.jpg

Played by: BetaB17
Status: Alive

An old Khajiit healer that was hired by Theodastyr Camlorn for the exploration of the Dwemer ruin.


  • Aborted Arc: The "cave" side of the story was eventually dropped.
  • Backstory: He was a thief at some point in is youth, and later became a priest.
  • Ironic Name: His most favored alias 'Nammu' literally translates to 'No name', a subtle nod to his character.
  • Lackof Empathy: Befitting though it seems, regardless of the contrast between his actions. He has displayed this both when he removed potential threats and painfully sapped the very essence from a dying Falmer, or when he unintentionally saved Rosa and consistently offered generous aid.
  • Meaningful Name: Not just his preferred alias, but others as well seem to hold possible hints, or act as adaptations of his real name
  • Nightmare Fuel: This appropriately describes everyone's reaction when Nammu drained an injured Falmer of his very essence in order to replenish his own reserves. A very painful and cruel process especially when driven to lethal levels
  • The Medic: As an alchemist he can make potions, and he also is skilled in Restoration.
  • Never Given a Name: He supposedly lacks a name, openly accepting any alias he is given
  • The Unfettered: His general mindset.
  • Weapon of Choice: Destruction and Conjuration magic.
  • Why Did It Have to Be Snakes?: Has a mudcrab phobia.
  • Will Not Tella Lie: Just as it says, he willingly refrains from telling lies.

Sees-in-Shade

https://static.tvtropes.org/pmwiki/pub/images/ta2_char_sees2.jpg

Played by: Minor Edits
Status: Alive

A timid Argonian. He joined the adventurers in Vivec just as they were about to set sail. He was part of the group that remained on the ship during the wreck and eventually made it to shore on a raft. He and the others ran into Rosa and Kelessa immediately afterward, and the two offered to bring them to civilization as long as they helped with a Dwemer ruin - which happened to be where Theodastyr Camlorn's expedition was camped.


    Last Seen in the Cave 

Sinyail Aldaris

https://static.tvtropes.org/pmwiki/pub/images/39806ce71ace6e203270ee2e7863d177.jpg

Played by: CBR JGWRR
Status: Unknown

An Altmer mage. He joined the group at Desele's in Suran after the kagouti attack. He was part of the group that remained on the ship during the wreck and eventually made it to shore on a raft. He and the others ran into Rosa and Kelessa immediately afterward, and the two offered to bring them to civilization as long as they helped with a Dwemer ruin - which happened to be where Theodastyr Camlorn's expedition was camped. He vanished at some point when fighting the Falmer in the cave.


  • Backstory: He is an ambassador to the Telvanni mages.
  • Chuck Cunningham Syndrome: Just kinda disappeared while fighting Falmer; possibly killed.
  • Fire, Ice, Lightning: One school of magic he uses is Destruction.
  • Summon Magic: He summoned a Daedroth to battle against Hodor and the other Nords. He also uses conjuration in other circumstances as well, such as conjuring pillows on the ship.
  • Weapon of Choice: Any sort of magic.

    Last Seen post-ship 

Maurzol gro-Yal

https://static.tvtropes.org/pmwiki/pub/images/58d5edf801595b595785c7bc98194cdf.jpg

Played by: BetaB17
Status: Dead

An Orc. He joined the group in Vivec, and was part of the group that remained on the ship during the wreck until they built a raft. He was killed by Rosa after he got into a fight with Hodor and the Nord's companions.


  • Animal Motifs: Wolves; his dialogue frequently referred to people as "pups" and so forth. He was secretly a werewolf, but this did not come to light in the RP before his death.
  • Backstory: He was born in Skyrim as the chieftain's son in Dushnikh Yal. His father abandoned him in the wilderness when he was young, left to die, but he survived and later challenged and killed his father. He did not rejoin his kin, but rather journeyed across Skyrim and the rest of Tamriel.
  • Berserk Button: Magic, cowardice, or anything else that he views as weak.
  • The Big Guy: One of the biggest, strongest characters in the cast.
  • Blood Knight: He enjoys his fighting.
  • The Brute: The character who most holds this role.
  • Dumb Muscle: He's huge and good at fighting, but he's not particularly smart by most standards, and can't read well.
  • Green-Eyed Monster: He envies scholars, mages, and the well versed for their ability to read.
  • Hair-Trigger Temper: It seems he purposely looks for an excuse to fight and is always in a foul mood.
  • Hot-Blooded: It seems to be the center piece of his core personality.
  • Hulk Speak: He loves to talk with crude speech and in third person.
  • Large Ham: Most of what he says is shouted dramatically.
  • Roaring Rampage of Revenge: Intended to hunt down the ones who fled in the lifeboat and take revenge on them for leaving him for dead.
  • Social Darwinist: To an extent: when Aenar dies, he thinks that Aenar was just weak.
  • There Is No Kill Like Overkill: He beat to death a fleeing mage with his own arm, because he could. This occurred prior to his introduction in the roleplay.
  • Tribal Face Paint: Wears red face paint.
  • Walking the Earth: Before meeting the adventurers.
  • Weapon of Choice: A battleaxe and a mace.
  • Would Hit a Girl: Tia and Niralie are lucky that Maurzol didn't survive long enough to track them down and take his revenge.

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Dead/Inactive in TA2 Act 2 (Threads of Fate)

    Last Seen post-ship 

Nandrnil Highoth

https://static.tvtropes.org/pmwiki/pub/images/ta2_char_nandrnil.jpg

Played by: Hissien
Status: Alive

An Altmer conjurer. He is a fugitive from the law after being charged with murder and necromancy, and was hiding out in a cave in Skyrim when Niralie, Valentia, and Arellius stumbled across him. He was subsequently captured by Eolwyn and imprisoned in Windhelm. He managed to escape the prison and went on the run once more, traveling to Solitude.


  • Backstory: He was born in Skingrad, and joined the Mages Guild when he came of age. He studied there and became friends with – and later married – a Dunmer named Anriel. Their son was born early, and lived only a few hours. Anriel became obsessed with the idea of summoning his spirit and bringing him back, and convinced Nandrnil to help her with the ritual. It went wrong: they accidentally summoned a wraith, which killed her. Nandrnil was accused of the murders his wife had committed to perform the ritual, and sentenced to execution, but was freed by a stranger and became a fugitive.
  • Dark and Troubled Past: See his backstory, above.
  • I Fought the Law and the Law Won
  • Necromancer: And according to him, one of the best in his field.
  • Put on a Bus: Escaped to Solitude after breaking out of the Windhelm prison.
  • Summon Magic: He is an expert conjurer.
  • Weapon of Choice: Conjuration and Destruction magic, as well as his Staff of Thunderbolts.
  • Would Hit a Girl: He goes for the kill (and fails both in both cases) when first encountering Niralie and then Eolwyn (although to be fair, he also was trying to avoid being captured and/or killed).

Dead/Inactive in TA2 Act 2 (Pre-Split)

    Last Seen on the Sinking Ship 

Aenar Storm-Blade

https://static.tvtropes.org/pmwiki/pub/images/c96656f80ec4bcf96ce77a5a5b72c03b.jpg

Played by: Archer
Status: Dead

A young Nord man. He joined the adventurers in Desele's in Suran. He traveled with them to Vivec and then onto the ship, and drowned during the wreck.


  • Backstory: He was born to farmers in Skyrim, and an adventurer taught him how to use a sword. He later stole his family's sword and set off to explore the world.
  • Dumb Muscle: His player wanted to play him as being strong but not very bright.
  • Farm Boy: He was this before he went adventuring.
  • Named Weapons: His family's sword is called Stormblade.
  • Super Drowning Skills: How he died; he fell overboard when the ship wrecked.
  • Weapon of Choice: Stormblade. Can use a bow, though not well.

Katien

https://static.tvtropes.org/pmwiki/pub/images/b66b8b2aa937b00f1424b1b375084030.jpg

Played by: The-Shadow-One
Status: Dead

A Breton; Katien is male, but thought to be female by the other characters, and is identified as such in the narration. She was at Desele's when the kagouti attacked, and joined the group there. She traveled with them to Vivec and onto the ship, and drowned during the wreck.


Llela Ienith

https://static.tvtropes.org/pmwiki/pub/images/64fa2bb5896ec2256a442555686e443e.jpg

Played by: Eltee
Status: Presumed dead

A Dunmer; one of the few characters from TA1. She joined Llevana's group in Cyrodiil, and became her lover. She presumably drowned when the ship wrecked.


Llevana Ther

https://static.tvtropes.org/pmwiki/pub/images/25fbd0b593aeb3a12673786c968a2b3f.jpg

Played by: MARS
Status: Presumed dead

A Dunmer, and Llela's lover; one of the few characters from TA1. She was the one who put together the groups of traveling adventurers. Presumably drowned when the ship wrecked.


Per

https://static.tvtropes.org/pmwiki/pub/images/031ccecc76c9657faf59a2aa075ca27a.jpg

Played by: Per
Status: Dead

A Nord in his 40s, and one of the few characters from TA1. He joined Llevana's group in Cyrodiil. At the end of TA1 he was captured by Gudrun, but was reunited with his friends again in TA2 during the fight at the guardhouse in Suran. He traveled with them to Vivec and onto the ship, and drowned during the wreck.


  • An Axe to Grind: His weapon of choice.
  • Author Avatar: Named after his player.
  • Backstory: He was born in Solitude and served in Skyrim's army most of his life. After resigning, he traveled to Cyrodiil, where he met Llevana, Llela, and Aythu.
  • The Big Guy: Another one of the biggest and strongest characters.
  • The Dog Bites Back: Gudrun held him captive for a while; finally he gets the chance to pay her back for what she’d done to him and his friends.
  • Go Out with a Smile: The last thing he does is smile as he thinks about how he will see his friends in Sovngarde.
  • Healing Hands: Knows some restoration magic.
  • Super Drowning Skills: The manner of his death; he fell overboard when the ship wrecked.

Psyfalia

https://static.tvtropes.org/pmwiki/pub/images/e72d8ffadd360eff9c4ea20306e200f8.jpg

Played by: The SheoDovah
Status: Dead

An Altmer mage and skooma junkie. She joined the group at Desele's in Suran, and traveled with them to Vivec and then to the ship. She drowned when the wrecked ship rocked and flung her into the sea.


  • Backstory: She was born in Anvil. She studied Destruction and Restoration magic, and joined the Mages Guild. She worked at the Cheydinhal Guildhall for a couple years, and left to travel to Morrowind.
  • Descent into Addiction: Part of her backstory: this is why she left the Mages' Guild.
  • Healing Hands: Skilled in restoration.
  • Last Words: "Let's get off this ship now. As in, right now."
  • The Medic: Psyfalia also does a bit of healing early on, before her injury and skooma withdrawal make her unable to.
  • Nailed to the Wagon: Forced to go Cold Turkey from her skooma when they set sail from Vivec. It wasn't pretty.
  • Super Drowning Skills: How she died – between the skooma withdrawal and being beat up by Arellius, she was weak when she fell overboard and unable to swim.
  • Weapon of Choice: Destruction magic.

Dead/Inactive in TA2 Act 1

    Last Seen in Suran 

Aythu Dyethis

https://static.tvtropes.org/pmwiki/pub/images/ta2_char_aythu.jpg

Played by: JVEleven
Status: Dead

A Dunmer; one of the few characters from TA1. She joined Llevana's group in Cyrodiil, although she became a vampire during the course of their adventures. She was captured by Gudrun at the end of TA1 and was turned into a weapon against her friends. The adventurers brought her down when she was set loose on them, and Sethesi struck the final blow.


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